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/tg/ - Traditional Games


File: Orc 1.jpg (55 KB, 458x459)
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You are Koz'rak, until recently the chieftain of the Rockbrute Clan. You led your clan on many successful raids against the human tribes. Your clan grew large with slaves, and the Ogres, Harpies and other beasts of the Howling Mountains learned to fear you. Then it all went wrong.

Your clanmates and slaves started vanishing in dead of night, first just one or two at a time, but then in larger numbers. Your shaman suspected foul magics and went into the mountains leading a scouting party, some of your best warriors, to track down the cause. You never did find their bodies.

You are not proud of what you did after that, letting yourself be paralyzed with indecision. It seems the gods hadn't abandoned you yet though, and you found a solution in the Stonetusk Chieftain, Ur'shal.

You swore what remained of your clan to him, and together you brought low the Ogress coven who had been spiriting away your clan to fuel their rituals. While you are no longer a chieftain, that was a small price to pay to see your clanmates returned and the witches brought low. You would have preferred them dead, but you suppose you'll settle for seeing them enslaved and humiliated, and if they step out of line, perhaps you'll get your chance to take vengeance yet.

(cont)
>>
>>36523119
For now though, your new chieftain has sent you north with some of his warriors into the mountains. You are to raid for slaves, and teach your new lowland clanmates the routes and trails of the mountains.

You know these mountains well enough that you have a few ideas on good spots to raid, so the question is, which one?

>Cloud Tribe: Small, not very powerful, you doubt you'd get a great deal in the way of slaves and loot, but it would be a good place for the rookies to cut their teeth.
>Zephyr Tribe: Larger, they have some strong warriors (for humans), and a shaman you believe. This would give you a better haul, with more risk.
>Skeeris Nesting Grounds: Home to several nesting families of harpies under the control of a matriarch. Harpies are not the easiest things to fight, but they make for interesting and valuable slaves. No real loot though.
>Gloamditch Caves: You could always raid some of the smaller ogre families in the region. They tend to capture humans too, so you could probably grab a decent collection of slaves there. Decent loot as well, being the hoarders that Ogres are. Of course ogres are large and dangerous adversaries, so it would be a hard fight.
>>
We will be returning to Ur'shal after this little PoV change, as chosen at the end of last thread.

Links as per usual:
>Twitter: https://twitter.com/BrightTegu
>Character Bios: http://pastebin.com/XKp8M2ex
>Setting Information: http://pastebin.com/aRt0MR72
>Ask.fm: ask.fm/BrightTegu
>>
>>36523129
>Zephyr Tribe
>>
>>36523129
>Cloud Tribe: Small, not very powerful, you doubt you'd get a great deal in the way of slaves and loot, but it would be a good place for the rookies to cut their teeth.
>>
>>36523119
>Zephyr Tribe: Larger, they have some strong warriors (for humans), and a shaman you believe. This would give you a better haul, with more risk.
>>
>>36523129
>Cloud Tribe: Small, not very powerful, you doubt you'd get a great deal in the way of slaves and loot, but it would be a good place for the rookies to cut their teeth.
Makes sense really. Start small, get bigger. No rush just yet.
>>
>>36523129
>>Cloud Tribe
gotta get them newbies up to par fast Ur'shal don't seam like he is going to slow down any time soon.
>>
>>36523129
>Cloud Tribe
We just really need more women.
>>
>>36523129
>>36523136
dropped your trip OP
>>
>>36523129
>cloud tribe.
Not sure how many men we have
>>
>>36523185
So I did, still getting used to this new version of 4chanX.
>>
>>36523129
>>Cloud Tribe: Small, not very powerful, you doubt you'd get a great deal in the way of slaves and loot, but it would be a good place for the rookies to cut their teeth.

We going to get to spend some time with the harpy waifu?
>>
>>36523129
>Skeeris Nesting Grounds
just get some nets and we'll golden.
>>
>>36523201
Sadly Eyeke is not travelling well yet. The ogresses took a lot of her wing feathers when they had her prisoner, and it'll be a while before enough new ones have grown that she can fly again.

She's back at the camp keeping your eggs warm.
>>
>>36523232
so after this raid we get harpy waifu cuddle time when we head back t ocamp?
>>
You have four of your own former Rockbrutes, experienced at hunting and raiding in the mountains, and nine of the lowland Stonetusks. They seem hardy enough, but the Wastes are a different place to hunt than the mountains, and you will have to keep an eye on them if you don't want them to screw up.

“Listen up, we'll be going west along the edge of the mountains for while, then up north to the Cloud Tribe's lands,” you explain to the party, scratching out a rough map in the dust with a stick.

“The Cloud Tribe is weak, lost too many of their warriors to the Skyhunter Clan, but as long as we don't go too far west, we shouldn't run into any of those trecherous bastards. It's an easy enough route, but don't think that means it can't still kill you. Stay close together, don't make too much noise, and watch where you put your fucking feet.”

The assembled orcs nod, your four veterans have done this enough times before that it's second nature to them, hopefully they'll keep the gloryhungry rookies in line.

You stand, setting off along the edge of the mountains, eyes sharp. You don't usually run into much along here, but the Wastes are good at killing the careless.

>Roll 1d20


>>36523294
Perhaps so, anon. We'll have to wait and see.
>>
Obligatory music :
https://www.youtube.com/watch?v=zpB_prsrZQA
https://www.youtube.com/watch?v=whxcq4I0kAo
https://www.youtube.com/watch?v=ux5d5dWSkUs
>>
Rolled 16 (1d20)

>>36523350
let's get the bastards!
>>
Rolled 4 (1d20)

>>36523350
>>
Rolled 14 (1d20)

>>36523350
we are the mountains
>>
Rolled 10 (1d20)

>>36523350
>>
>>36523129
>>Zephyr Tribe
>>
Rolled 15 (1d20)

>>36523350
>>
The route along the edge of the mountains is long, but thankfully uneventful. You spot a few Gorm lurking on the rocky slopes, but they seem unwilling to hit such a large party. You ensure no-one strays far enough to get picked off, and the scaly creatures have to content themselves with staring malevolently from a distance, before slinking off in search of easier prey.

It is early afternoon by the time you find the trail that will take you up towards the Cloud Tribe. No sign of any of the Skyhunter Orcs, which is good. They've become lazy about ranging far beyond their camp in recent months, and most of the marks they left to claim the region have faded or been desecrated by the other denizens of the mountains.

The trail is easy enough, but it's also used by the Cloud Tribe, so if you want to catch them unawares, you'll have to leave it sooner or later and take to the rougher rocky ground of the slopes to prepare your ambush. You aren't entirely sure how well the rookies will take to that tough climb though, you'd rather not have any broken legs if you can help it.


>Stick to the trail until you're close to the Cloud Tribe village. You'll just have to risk getting spotted.
>Take to the slopes when you're a fair ways out. You'll just have to keep an even closer eye on the rookies.

>Roll 1d20 either way.
>>
Rolled 12 (1d20)

>>36523547
>Stick to the trail until you're close to the Cloud Tribe village. You'll just have to risk getting spotted.
>>
Rolled 15 (1d20)

>>36523547
>stick to the trail
>>
>>36523547
How about sending the lowlanders the easy path, drwaing the enemy out and making it easier for the rest to flank them and destroy them?
>>
Rolled 19 (1d20)

>>36523547
>Take to the slopes when you're a fair ways out. You'll just have to keep an even closer eye on the rookies.
>>
>>36523547
>>Take to the slopes when you're a fair ways out. You'll just have to keep an even closer eye on the rookies.
they gotta learn some time if there going to climb that wall
>>
>>36523547
>Take to the slopes when you're a fair ways out. You'll just have to keep an even closer eye on the rookies.
>>
>>36523547
>Stick to the trail until you're close to the Cloud Tribe village. You'll just have to risk getting spotted.
>>
Rolled 8 (1d20)

>>36523547

>Take to the slopes when you're a fair ways out. You'll just have to keep an even closer eye on the rookies.
>>
Rolled 16 (1d20)

>>36523547

>Stick to the trail until you're close to the Cloud Tribe village. You'll just have to risk getting spotted.
>>
Rolled 2 (1d20)

>>36523547
>take to the slopes
they better learn how to climb.
>>
Rolled 2 (1d20)

>>36523547
>Stick to the trail until you're close to the Cloud Tribe village. You'll just have to risk getting spotted.
>>
>>36523547
>>Take to the slopes when you're a fair ways out. You'll just have to keep an even closer eye on the rookies.
>>
>>36523547
>Take to the slopes when you're a fair ways out. You'll just have to keep an even closer eye on the rookies.
Trial by fire
>>
Looks like the slopes have it, writing.
>>
love this quest keep it up !
>>
You lead the pack off the trail, up onto the slopes. Your veterans do a good job keeping the lowlanders on track on the uneven, rocky terrain. You spot a couple of Cloud Tribe scouts down on the trail, just as well you took to the slopes, it would have been hard to deal with them before they could raise the alarm.

You pick your way across the slopes until you spot your prize, not a single injury or loud noise for your passing. The Stonetusks learn quickly, it seems. A small mountain village sits pressed up against a sheer slope, a river running down the dip between slopes. Hard to hit, but it's not the first time you've raided the Cloud Tribe, and you from your vantage point, you know at least a couple of good routes down that will take you straight into the heart of their village.

It's early evening now, still fairly light. Normally you'd expect the activity to be dying down in a human tribe by this time, with them doing so poorly at night, but it looks like they're preparing for something. A festival or celebration maybe? Mountain flowers are strung up on the huts, and the tribe is out in force putting together some sort of canopy of fabrics over an altar. You don't really know much about human gods, so exactly what this is in aid of is a mystery to you.

This is troublesome though, you don't know what they're doing, which means you will need to go into this raid blinder than you'd like.

>Strike now while they're busy preparing. Few of them are armed, all of them are distracted, but on the other hand the entire tribe is still awake, active, and it's still light enough for them to see.
>Wait for the festival to get underway, bide your time.

>Roll 1d20 either way


>>36523868
Thank you kindly, anon.
>>
Rolled 3 (1d20)

>>36523887
>>Wait for the festival to get underway, bide your time.
>>
>>36523887
>Wait for the festival to get underway, bide your time
Is it bad that I'm kind of hoping it's some sort of wedding.
>>
Rolled 15 (1d20)

>>36523887
wait if there a party they will probley get drunk then it will be easy to raid at night when we have the advantage of night vision
>>
Rolled 3 (1d20)

>>36523887
>Wait for the festival to get underway, bide your time.
>>
Rolled 9 (1d20)

>>36523887
>>Wait for the festival to get underway, bide your time.
>>
Rolled 5 (1d20)

>>36523887
>>36523945
>>
>>36523887
>Wait for the festival to get underway, bide your time.
>>
>>36523945
Talk about stealing the bride!
>>
Strike now
>>
Rolled 3 (1d20)

>>36523887
>Wait for the festival to get underway, bide your time.
>>
I take it that orcs don't really have any real marriage rituals? Orcs seem to be refreshingly straight forward about mating and don't see the any point in doing a big song and dance about two people deciding they want to screw.
>>
Rolled 16 (1d20)

>>36523887

>Strike now
>>
>>36524044
Not really. They have a coming of age celebration (which is mainly an excuse for a big party) which sort of doubles as a marriage ritual since most females are either assigned a mate by the chieftain or choose one for themselves during their coming of age, but there's no real ceremony to it.
>>
>>36523887
>Wait for the festival to get underway, bide your time.
Watch the guard patrol patterns
>>
No sense throwing away the advantage of darkness to hit them now. As far as you know, this tribe doesn't even have a shaman, priest, or anyone else with any real connection to the gods, so it's unlikely they'll work any magic dangerous to you.

You motion for the pack to wait, settling down as comfortably as you can amongst the rocks to keep watch. The hours pass uneventfully, and you can sense a few of the more impatient orcs starting to get irritated. Fortunately, none of them do anything stupid, and you watch the humans with idle curiosity as they set about their work.

You see an old man by the altar, a village elder maybe? Looks like he's speaking with some young male all dressed up in fancy fabrics, a long dagger at his belt. The whole clan seems to be dressed more colorfully than you recall on any previous raids here, though none as garish as the young man speaking with the elder.

As the sky turns dark, the Cloud Tribe stays awake, their village lit up with bonfires. Food and drink is brought out as the entire tribe gathers in the center of the village. The young man dressed up in the fancy fabrics reappears carrying the pelt of a dire wolf, perhaps he's a hunter? You suppose he looks stronger than some of the humans in the tribe, but they all look rather feeble to you. He lays the pelt out on the ground before the altar, kneeling beside it.

“These humans are crazy,” one of the orcs besides you mutters quietly, watching as the tribe starts scattering mountain flowers around the altar.

You give a quiet snort of agreement, listening to the tribe's musicians striking up some melody on flutes and drums.

(cont)
>>
>>36524257
Three other males appear from a large hut. They all look similar, family members maybe? Brandishing spears and daggers as if going to war, though you doubt they'd be much good in a fight all done up in those loose fabrics.

Stepping out of the hut behind them is a woman. Young, probably just barely an adult. She is dressed up as garishly as the male by the altar, hair woven through with mountain flowers, a fine looking woman too, definitely the best one you can see from here, you're surprised you missed her on your last raid.

Seems she's heading for the altar.

It's dark now, and all eyes are on the ritual, perhaps now would be the time to strike?

>Hit during the height of the tribe's ritual.
>Wait for the ritual to end, they have to sleep sometime, and sleep drunk at that if you're lucky.

>Roll another d20
>>
Rolled 1 (1d20)

>>36524283
>>Hit during the height of the tribe's ritual.
might be a sacrifice
>>
Rolled 2 (1d20)

>>36524283
>crash the party
>>
Rolled 16 (1d20)

>>36524283
>Hit during the height of the tribe's ritual.
>>
Rolled 18 (1d20)

>>36524283
>Wait for the ritual to end, they have to sleep sometime, and sleep drunk at that if you're lucky.
>>
>>36524283
>Go right now.

No sense in letting them sacrifice the best slave. And who knows what this strange ritual could do?
>>
Rolled 14 (1d20)

>>36524283
>>36524326
>>
>>36524283
>Hit during the height of the tribe's ritual.
A wedding. We'll paint it red.
>>
>>36524283
>Hit during the height of the tribe's ritual.
>>
>>36524283
>>Hit during the height of the tribe's ritual.
>>
>>36524283
>Hit during the height of the tribe's ritual.
>>
>>36524283
>Hit during the height of the tribe's ritual.
Huh, maybe we should give ur'shal that one.
>>
You don't know exactly what the point of this extravagant ritual is, but it could be a sacrifice, and that would be a waste of a fine-looking slave. You gesture for your pack to follow as you pick your way carefully down the mountainside. You stop just beyond the reach of the firelight of the village, your pack waiting eagerly.

The three men separate out from in front of the woman as she reaches the altar, standing around her as if warding off the rest of the tribe. The gaudily-dressed man by the altar stands, taking the woman's hand in his as she steps onto the dire wolf pelt, a bright smile across her face.

You see a sentry stood guard at the edge of the village near where you lie in wait. Perhaps if he squinted out into the darkness hard enough, he might spot your group there, but he's too busy eyeing the woman at the altar, and the group of brightly dressed women scattering petals over the proceedings.

Time to hit hard, hit fast, and take whatever you can carry before the tribe can gather their wits.

>Roll 2d20
>>
Rolled 1, 4 = 5 (2d20)

>>36524521
>>
Rolled 5, 10 = 15 (2d20)

>>36524521
I AM THE SON OF WIND AND RAIN
>>
Rolled 4, 1 = 5 (2d20)

>>36524521
>>
Rolled 2, 18 = 20 (2d20)

>>36524521
>>
>>36524552
>>36524554
>>36524559
Well that's... something.

Writing.
>>
>>36524552>>36524559
>>36524554

>fug.
>>
Rolled 8 (1d20)

>>36524521
>>
Rolled 9, 3 = 12 (2d20)

>>36524521
>>
Rolled 2, 10 = 12 (2d20)

>>36524521
>>
>>36524577
And we were doing so well, too!
>>
that was a sacred ritual, now the human's gods are against us!
>>
>>36524577
Oh god, this is gonna be good.
>>
You don't know exactly who is to blame, but as you stalk through the night towards the sentry, someone's foot finds some loose rocks, a loud clatter echoing off the mountainside as the pebbles tumble down the slope.

The sentry's head whips around, eyes widening as he catches sight of your pack in the firelight.

With a cry of “Orcs!” he starts to back towards the center of the village, spear leveled. You growl in frustration, the element of surprise lost, and lead your pack charging into the panicked humans.

Your clanmates strike hard, but it's too disorganized, and they start to get separated in the confusing melee. You hear a roar of pain as one of the young Stonetusks catches an axe in the chest, going down, only to be set upon and killed, a trio of humans laying into him with clubs and spears. The Cloud Tribe have armed themselves quickly, perhaps they were expecting trouble.

You try to keep control over the rapidly unraveling situation, barking orders to your clanmates to stick together and push for the women, but the tribe's warriors have started to close ranks, and your pack are getting cut off.

You snarl, skewering one of the humans on your spear, but two more take his place. One of them scores a nasty graze across your brow with a long dagger before you can put him down, leaving you blinking blood from your eye.

You need to seize control of this situation and fast, or the humans, weak as they are, will swarm over your pack and pick them apart.

>Strike aggressively, try to force the humans to falter so you can reform your pack and push forwards.
>Act defensively, retreat back into the night and prepare for another strike.

Roll 2d20 either way.
>>
Rolled 10, 6 = 16 (2d20)

>>36524855
>>Strike aggressively, try to force the humans to falter so you can reform your pack and push forwards.
>>
Rolled 7, 4 = 11 (2d20)

>>36524855
>Strike aggressively, try to force the humans to falter so you can reform your pack and push forwards.
>>
Rolled 9, 8 = 17 (2d20)

>>36524855
>>Strike aggressively, try to force the humans to falter so you can reform your pack and push forwards.
>>
Rolled 2, 18 = 20 (2d20)

>>36524855
>>Strike aggressively, try to force the humans to falter so you can reform your pack and push forwards.
>>
Rolled 11, 17 = 28 (2d20)

>>36524855
>Strike aggressively, try to force the humans to falter so you can reform your pack and push forwards.
>>
>>36524901
>>36524906
>>36524917
Not your day today, is it.

Writing.
>>
>>36524901
>>36524906
>>36524917
Yup, we're dead.
>>
>>36524958
>mob of angry wedding guests
>best wedding EVER!!
>>
Welp, on the one hand it really sucks we're not doing so hot, on the other I'm kind of glad we got fucked for ruining their wedding ceremony. It's a strange feeling to have
>>
>>36524942
I suggested waiting till they were drink and asleep
>>
>>36524942
>>36524958
Should have gone for the harpies
>>
>>36524988
Stop being a little birch weddings aren't that special.
>>
>>36524988
We're orcs, nigga. Man up and get your murderface on.
>>
You roar in frustration, the pack is completely lost in the melee, and all of the human women are now safely behind every single male in the tribe with a weapon to wield.

You see another two of your clanmates go down in the press of human bodies, torn apart by their swarm of smaller foes.

How did you mess up this badly, did some human god curse you for interrupting their ritual? There's no way you can return to the Stonetusk Clan in this sorry state without something worthwhile to show for it. You grit your teeth, swatting aside an overambitious human with the back of your hand as he lunges at you, taking a momentary comfort in the feeling of his jaw shattering against your knuckles.

You need to fix this, you need to turn this around before you lose your entire pack to a bunch of fucking humans of all things.

>Roll 2d20
>>
>>36524988
Weddings are shit boring. If anything, the humies should thank us for livening up the festivities.
>>
Rolled 2, 18 = 20 (2d20)

>>36525086
>>
>>36525023

I think the Cloud Tribe disagrees with you anon.

>>36525071
Hey, I'm not against the raid or being warmongers, just saying that I don't feel bad we fucked up.
>>
Rolled 1, 19 = 20 (2d20)

>>36525086
>>
Rolled 9, 19 = 28 (2d20)

>>36525086
>>Roll 2d20
>>
>>36525106
>>36525119
>>36525128
Whatever we're rolling that first dice for, it clearly angered all the gods.
>>
>>36525128
>>36525119
>>36525112
>>36525106
What is up with the dice today?
>>
>>36525106
>>36525119
>>36525128
Better, at least. Still not too hot
>>
>>36525095
Yeah, they can celebrate over beating the shit out of us AND the wedding!
>>
>>36525112
We are orcs, I doubt they care about weddings now.
>>
>>36525196
If anything, orcs might be superstitious of wedding rituals now. "Humies are getting married? Hold off, man, fuck dat!"
>>
>>36525158
I think one is for damage, while the other is for raid group organization.
>>
Rolled 4, 6 = 10 (2d20)

>>36525086
>>
>>36525158
>>36525167
>>36525168

This is what happens when you roll for every single update. It is bound to happen sooner or later.
Worse, because no one actually bothers to post any meaningful write-in combat suggestions to improve the dice results. The DM is partly at fault there though, for not saying that good write0ins can improve the results.
>>
You bellow orders to your pack, and they finally start to take notice. The orcs start to push towards you, the humans' momentum faltering as your clanmates finally manage to bring their impressive strength to bear, ripping through the weaker humans with savage fury.

You grin as the tide turns, renewing your assault on the humans, your pack starting to converge on you, ready to push into the tribe. Unfortunately, the rush of triumph is short-lived, as one of the humans thrusts out at you with a spear, tearing through your hide leggings and skewering the meat of your leg. You roar, lashing out at the human, seizing his scrawny neck in your hands and squeezing until you hear a crack.

Your clanmates are with you now, and you give a grunt, snapping off the haft of the spear in your leg. You aren't looking forward to making it back through the mountains like that.

For now though, you still have the Cloud Tribe to deal with. You find yourself once again in a standoff, the tribe trying to stay between you and its non-combatant members. They still outnumber you four to one, and of the eleven orcs you have remaining, most are injured to some degree.

>Retreat, you're in no state to win this fight, you need a better plan.
>Strike now, humans are cowardly creatures, you'll break their will to fight soon enough.

>Roll 2d20 either way
>>
Man, Whats up with these poor rolls. If we've any chance left over we better fucking take the damn village for all the trouble they've caused us.
>>36525278
Most DM's take write ins.
Not all.
Why not do a write in your self?
>>
Rolled 19, 19 = 38 (2d20)

>>36525304
>>Strike now, humans are cowardly creatures, you'll break their will to fight soon enough.
>>
Rolled 14, 1 = 15 (2d20)

>>36525304
>Strike now, humans are cowardly creatures, you'll break their will to fight soon enough.
>>
>>36525304
>>Strike now, humans are cowardly creatures, you'll break their will to fight soon enough.
>>
Rolled 5, 4 = 9 (2d20)

>>36525304
>creatures, you'll break their will to fight soon enough.
>>
Rolled 13, 13 = 26 (2d20)

>>36525304
>>Strike now, humans are cowardly creatures, you'll break their will to fight soon enough.
>>
Rolled 11, 11 = 22 (2d20)

>>36525304
>Strike now, humans are cowardly creatures, you'll break their will to fight soon enough.
Try to grab atleast a couple, push through
>>
>>36525278
Your odds are already pretty good with a best of three roll, but feel free to write in if you have anything in particular to add.

I do try to add in any suggestions people give.
>>
>>36525334
Bless you anon, you have saved the raid
>>
Rolled 19, 8 = 27 (2d20)

>>36525304
>Strike now, humans are cowardly creatures, you'll break their will to fight soon enough.
WAAAAAAAAAAAAAAAAAAAAAAAAGH!!!
>>
>>36525354
>>36525352
>>36525350
>>36525342
>>36525334
Not bad... could be worse...
>>
Rolled 10, 7 = 17 (2d20)

>>36525304
>>Strike now, humans are cowardly creatures, you'll break their will to fight soon enough.
>>
>>36525304
Huh we only lost 2, not that bad.
>>
>>36525334
>>36525352
>>36525354
all these dubs
>>
>>36525334
Awesome!
>>
>>36525334
Thank you anon <3
>>
>>36525334
that's what im talking about.
>>36525304
I am surprised we didn't get any bonuses considering, a past chieftain and veterans of his are taking point on this. And it sounds like they've tons of experience with this. + Raided this very village before in the past.
>>
File: awesomenessplz.png (7 KB, 50x50)
7 KB
7 KB PNG
>>36525334
Thank you, based anon
>>
>>36525407
No plan survives contact with the enemy. Despite their small size, humans are not to be underestimated.
>>
>>36525407
You did, Koz'rak gets a +1 to all command rolls, and you were getting a +2 to all hunting rolls for him too, which was all the rolls navigating your way safely to the village, but, well, your rolls were still just terrible since you started fighting.

Until now that is...

>>36525334
Writing
>>
>>36525407
We've been rolling less than 5 for ourself twice and haven't died. I'm assuming he's giving us bonuses.
>>
>>36525377
Since it's best of three and Warlord doesn't do critfails/critsucceses, two nineteens is nearly the best we could hope for outside of either two twenties or a nineteen and a twenty
>>
>>36525443
He does crit success, Just not crit fails.
>>
Rolled 6, 13 + 1 = 20 (2d20 + 1)

>>36525441
mhm. Guess my past dm's have just been generous.
They usually let us"player base" know and we just add it in our selves, when needed.
Just got home, so I haven't read the pastebins yet. should have looked there first for bonuses to rolls.
>>
>>36525469
he doesn't.
>>
>>36525491
I actually forgot to post it at the start of this thread, because I am not a smart man, but here you go:

>http://pastebin.com/3BM170g5
>>
>>36525469
>>36525512
He does non-override criticals.
>>
>>36525491
He's doing the bonuses himself namefag, dont worry about it and quit trying to change it.seen you in the past threads a d you were happy enough there.
>>
>>36525534
Fine with it, it's just nice to have.
When sending our our people on missions best to know what they're good at.
What we should focus on/train people in.
>>36525520
thanks. Nice to have.
>>
You are not going back to Ur'shal from your first mission under him with your tail between your legs, beaten bloody by a pack of human weaklings.

Who cares what feeble human god you've offended by ruining this pointless ritual. You give a warcry to the orcish gods, real gods, strong gods. You raise your spear, ignoring the searing pain in your leg as you lead your pack forwards into the tribe.

You hit them like a charging troll, your clan smashing into the Cloud Tribe warriors in a spray of gore as you carve through the front rank of humans. Their courage quickly falters under the strength of your assault, those at the front falling over themselves trying to push back against the men behind them.

You lose yourself in the flow of battle, the feel of blood, Kul'zog Zor's fire burning in your veins. As you come down off your adrenaline high, you take a moment to survey the battlefield. The numbers are not so stacked against you now, your warriors have made the gods proud and the village grounds are littered with the fallen.

Half of the survivors have fled into the mountains, and you don't doubt that most will be dead to the nocturnal predators within the hour. Some still stand against you though. You recognize the gaudily dressed man from the altar, the three men who escorted the woman, and some other hardier looking members of the tribe. Looks like they still plan to protect their women, those that haven't fled into the mountains with the cowardly men, anyway.

So what to do with these remaining males, you could always try to take them as slaves too, you suppose, but you aren't sure how compliant they'd be.

>Demand their surrender, take them all
>Kill them and take the women

>Roll 2d20
>>
Rolled 7, 1 = 8 (2d20)

>>36525698
>>Demand their surrender, take them all
>>
Rolled 11, 15 = 26 (2d20)

>>36525698
>Demand their surrender, take them al
>>
Rolled 8, 19 = 27 (2d20)

>>36525698
>Demand their surrender, take them all
>>
Rolled 13, 14 = 27 (2d20)

>>36525698
>Demand their surrender, take them all
>>
Rolled 8, 9 = 17 (2d20)

>>36525698
>kill them
>>
Rolled 10, 5 = 15 (2d20)

>>36525698
>Kill them and take the women
>>
Rolled 3, 18 = 21 (2d20)

>>36525698
>>Kill them and take the women
>>
Rolled 15, 2 = 17 (2d20)

>>36525698
>Demand their surrender, take them all
>>
Rolled 1, 18 = 19 (2d20)

>>36525698
>>Kill them and take the women
>>
>>36525743
to kill all, i would delete, but roll is decent and its in first 3.
>>
>>36525698
>Demand their surrender, take them all
>>
>>36525698
>Demand their surrender, take them all
>>
>>36525698
>>Demand their surrender, take them all
>>
Rolled 19, 19 = 38 (2d20)

>>36525698
>>Demand their surrender, take them all
>>
Kill them all, including the women, we don't need weaklings.
>>
>>36525698
>Demand their surrender, take them all
>>
Good to see the samefags have come out in full force.
>>
Rolled 8, 15 = 23 (2d20)

>>36525698
>Demand their surrender, take them all
>>
>>36525856
15 votes
29 ids
samefagging?
>>
>>36525856
>Not murder hoboing
>Automatically samefagging
>>
>>36525698
>Kill them and take the women
>>
>>36525856
Wait, wouldn't just the thought of more than one samefag ruin the theory about a samefag being around?
>>
Rolled 9, 3 = 12 (2d20)

>>36525698
>Kill them and take the women
because that isn't orky if we just ask them to surrender!
>>
Calling for surrender wins.

Writing

Although since I was using the first roll for your social roll to demand surrender, it won't work anyway.
>>
>>36525698
>Demand their surrender, take them all
Life is full of opportunities. Especially if we cut their balls off.
>>
>>36525939
This is why we attack first, now we lost the initiative,
The dc for diplomacy was highish.
>>
>>36525952
We decided that would be too cruel last time.
>>
>>36525971
Huh. Guess I forgot. Sorry for me being a dumbfuck.
>>
“Humans, you have one last chance, surrender the women to us and swear to serve the Stonetusks as their slaves, and I will give let you keep your lives,” you roar, towering over the remaining Cloud Tribe warriors.

They falter, but don't lower their weapons, glaring back at you with grim determination. You suppose that's admirable in a way, pity though, the clan could really use more slaves.

>Try to subdue as many as you can, they will be slaves whether they like it or not.
>Too much trouble, just kill them and claim the women.

>Roll 2d20
>>
Rolled 8, 11 = 19 (2d20)

>>36526044
>Too much trouble, just kill them and claim the women.
>>
Rolled 11, 18 = 29 (2d20)

>>36526044
>>Too much trouble, just kill them and claim the women.
>>
Rolled 13, 10 = 23 (2d20)

>>36526044
>Try to subdue as many as you can, they will be slaves whether they like it or not.
>>
Rolled 10, 19 = 29 (2d20)

>>36526044
>Too much trouble, just kill them and claim the women.
>>
Rolled 3, 5 = 8 (2d20)

>>36526044
>>
Rolled 6, 2 = 8 (2d20)

>>36526044
>Try to subdue as many as you can, they will be slaves whether they like it or not.
>>
Rolled 14, 11 = 25 (2d20)

>>36526044
>Too much trouble, just kill them and claim the women.
>>
Rolled 14, 12 = 26 (2d20)

>>36526044
>>Too much trouble, just kill them and claim the women.
>>
>>36526044
>Too much trouble, just kill them and claim the women.
>>
Rolled 13, 13 = 26 (2d20)

>>36526044
>>Try to subdue as many as you can, they will be slaves whether they like it or not.
>>
>>36526044
>>Too much trouble, just kill them and claim the women.
>>
>>36526044
>>Try to subdue as many as you can, they will be slaves whether they like it or not.
>>
Rolled 4, 12 = 16 (2d20)

>>36526044
Well, they had their chance to surrender.
>Too much trouble, just kill them and claim the women.
Let them find honor in death.
>>
>>36526044
>Too much trouble, just kill them and claim the women.
We gave them an ultimatum and they chose not to follow.
>>
Rolled 13, 5 = 18 (2d20)

>>36526044
>Too much trouble, just kill them and claim the women.
>>
>>36526044
>>Too much trouble, just kill them and claim the women.
we gave them a chance.
>>
>>36526148
>>36526121
>>36526098
You guys see it as honor/or having given them a chance.
I see it as more free labor.
It's always nice to not have to work the farm. We don't have horses, but we could have slaves whose backs we don't give to fucks about if they break, doing manual labor.
>>
Looks like it's killing time.

Writing.
>>
>>36526236
if you think about that about slaves, than why are you against sacrifices for the orge witches?
Speaking of which Warlord confirm that we need to give them good dicking regularly.
>>
>>36526236
Yes, but we need to be careful about the ratio of unbroken slaves/orcs. Don't want too much new blood too quickly.
>>
>>36526285
>against sacrifices for the orge witches
what..
I am against sacrifices for our ogre witches because they will need their sacrifices from some where. And I wouldn't want to give up our salves to make another race more powerful.

I wanted to sacrifice them to gain the favor of Kul'zog Zor. Take in the magic from the ogress and distribute it back into our clan.
>>36526295
This does make sense.
>>
>>36526414
with our only shaman being 92, and no real apprentices.
He has much knowledge but no one dedicated to learning it.
Should he die all of a sudden, all that would be lost. Common tongue/locations/people origins/ect
more importantlyEverything he knows about magic
>>
>>36526471
We know already and fixed that.
>>
You shrug, you gave them their chance. Now you'll give them a warrior's death.

You lead your pack forwards, squaring up against the remaining humans. They're tough, and you don't cut through them as quickly as you were expecting, but in the end the Cloud Tribe are only human, and far from the most dangerous humans in the mountains at that. You find yourself squaring up against the garish young male, he must really want to keep that sacrifice, or mate, or whatever the woman is to him. He's fast, it seems you were right when you figured him for a hunter, and he matches you blow for blow with his long dagger.

You growl, trying to overwhelm him with strength, but he stays light on his feet, and always seems to be one step ahead of you. It's almost a shame when your clanmates have finished off his allies, and one of them ends your duel by blindsiding him with an axe in the skull, but that's just how it goes on the battlefield.

The woman with the flowers in her hair gives a shriek as your clanmate wrenches his axe free, letting the young man's corpse fall to the ground.

You look over what you've got left.

Ten adult women, and a half dozen children. Looks like the rest of the women and children fled to the mountains with the more cowardly males. You suppose the children will be useful someday, and for now they can do odd jobs around the camp or something.

You step forwards to take a better look at the women. A couple are too old to be much use as mates, but they can still cook and clean, of the rest there are a couple that stand out as particularly attractive. The woman from the ritual is certainly the most attractive of the lot, even if she is busy sobbing right now.

(cont)
>>
>>36526551
You order your clanmates to raid the huts, looking for anything of value, as you take a seat, inspecting your wounded leg. You'll have to make it back to the Clan quickly, even with your orcish resilience, you wouldn't like your odds leaving a wound like that untreated for too long.

Now you need to figure out how you're getting back. It's unlikely the humans will travel well at night, even if you stick to the path. You also need to decide how much loot you're taking, food, weapons, alcohol, things like that.

>Wait for morning, no need to risk the slaves after all the trouble getting them
>Leave now, it's worth the risk, and you'd rather not be here if the other mountain denizens come to investigate the smell of blood

and

>Travel light, just take what loot you and the slaves can comfortably carry
>Weigh the slaves down with loot, anything you don't take now will be gone before you can make a return trip
>>
>>36526572
>Leave now, it's worth the risk, and you'd rather not be here if the other mountain denizens come to investigate the smell of blood
>Travel light, just take what loot you and the slaves can comfortably carry
>>
>>36526572
>>Leave now, it's worth the risk, and you'd rather not be here if the other mountain denizens come to investigate the smell of blood
>>Weigh the slaves down with loot, anything you don't take now will be gone before you can make a return trip
>>
>>36526572
>Leave now, it's worth the risk, and you'd rather not be here if the other mountain denizens come to investigate the smell of blood

>Weigh the slaves down with loot, anything you don't take now will be gone before you can make a return trip
>>
>>36526572
>Leave now, it's worth the risk, and you'd rather not be here if the other mountain denizens come to investigate the smell of blood
>Weigh the slaves down with loot, anything you don't take now will be gone before you can make a return trip
Give the one from that weird ritual to Ur'shal, he deserve's something for saving our clan.
>>
>>36526572
leave now and load these slaves with loot.
>>
>>36526572
>Leave now, it's worth the risk, and you'd rather not be here if the other mountain denizens come to investigate the smell of blood
Yeah that wound is gonna need treatment soon.
>Weigh the slaves down with loot, anything you don't take now will be gone before you can make a return trip
We lost two orcs and got fucked hard, we are making them work for the trouble they caused.
>>
>>36526628
Shit meant that to say
>Travel light, just take what loot you and the slaves can comfortably carry
>>
>>36526628
>Give the one from that weird ritual to Ur'shal

The chieftain decides who gets what either way
>>
>>36526572
>Wait for morning, no need to risk the slaves after all the trouble getting them
>Travel light, just take what loot you and the slaves can comfortably carry
>>
>>36526572
>Leave now, it's worth the risk, and you'd rather not be here if the other mountain denizens come to investigate the smell of blood
>Weigh the slaves down with loot, anything you don't take now will be gone before you can make a return trip
>>
>>36526572
>Wait for morning, no need to risk the slaves after all the trouble getting them
>Travel light, just take what loot you and the slaves can comfortably carry
Slaves are worth more than what ever crap these humans had.
>>
>>36526704
>>36526682
>>36526656
>>36526590
Why do you want to travel light?
As far as we can tell the slaves are healthy and hardy villagers.
>>
>>36526572

>Leave now, it's worth the risk, and you'd rather not be here if the other mountain denizens come to investigate the smell of blood

>>Weigh the slaves down with loot, anything you don't take now will be gone before you can make a return trip
>>
>>36526572
>Wait for morning, no need to risk the slaves after all the trouble getting them
beacuse humans can't see in the dark.
>Weigh the slaves down with loot, anything you don't take now will be gone before you can make a return trip
>>
>>36526718
It's night and they don't have the same nightvision we do. Weighing them down increases the chance of SNAFU's
>>
>>36526718
Yes, but it's dark and we're in the mountains, we're bound to lose some.
do you really think this crappy village has much to loot other than women.
>>
Leaving now and weighing the slaves down with loot wins.

Writing.
>>
>>36526572
>Wait for morning, no need to risk the slaves after all the trouble getting them
>Travel light, just take what loot you and the slaves can comfortably carry
>>
>>36526762
Good job guys, we're going to get home with one slave and some shitty tools or food.
>>
>>36526778
they can always just ditch the loot if shit gets real
>>
>>36526778
Stop bitching and see what we have.
>>
>>36526792
One rationally thinking guy
>>
>>36526801
I'm no guy. I'm an Orc.
>>
>>36526861
Juss a Smelly yoof, not a proppa boy.
Arr you even 'ARD?
>>
You order your orcs to pile up the slaves with whatever they can carry and make ready to leave. You'll have to stick to the path and travel slowly if you want to avoid any issues, humans just don't seem to be able to handle the dark very well.

The humans are slow to comply, but a few warning growls and shoves from your pack gets them going. You bodily lift the ritual woman up off the ground where she's still blubbering, pushing her to one of your clanmates to pile her arms up with a barrel of some sort of human alcohol.

“Stay close, and keep the humans from straying” you say to your pack, as you start off towards the mountain path, leaving the gutted remains of the Cloud Tribe village behind you.

You can hear movement out there in the dark, and you've no doubt that every creature this side of the mountains knows where you are with the way the humans stumble about under the weight of their burden.

Even as familiar as you are with the mountains, and with your pack to assist you, it's going to be a nightmare getting them back to the lowlands in one piece.

>Roll 2d20
Roll high.
>>
>>
Rolled 1, 4 = 5 (2d20)

>>36526952
>>
Rolled 15, 8 = 23 (2d20)

>>36526952
>roll high
Not good.
>>
Rolled 20, 11 = 31 (2d20)

>>36526952
>>
Rolled 3, 13 = 16 (2d20)

>>36526952
>>
>>36526952
Can you tell us which dice is for so that we can ready a proper write in?
>>
Rolled 3, 2 = 5 (2d20)

>>36526952
drop the loot and get ready
>>
Rolled 17, 18 = 35 (2d20)

>>36526952
>>
>>36527005
First dice is Koz'rak scouting the path and ensuring you don't run into any dangerous predators.

Second dice is your clanmates keeping all of the humans together and making sure none of them stray off or break a leg or anything.
>>
>>36527037
Did we tie the humans with rope?
if not we can do that and tie them to the orc?
Also will the 20 roll help lowering the DC for the second Dice?
>>
File: 1349576126734.jpg (309 KB, 503x850)
309 KB
309 KB JPG
>>36526966
...
>>36526976
YES!

We should Please Our Gods!
But looks liek we are fugd
>>
>>36527080
>>36527037
Meant to say since we found such a good and safe path away from predators and other things.
>>
>>36527037
make sure that the slaves are in a line with orcs behind and in front of them. Also, some orcs periodically dispersed among the slaves so that each orc can keep an eye on particular set of slaves instead of all orcs watching all the slaves.
>>
>>36527080
>>36527097
>>36527098
Noted.

Writing.
>>
The orcs lead the slaves through the mountains, bound to your clanmates to ensure they don't stumble off into the mouth of a troll or something equally stupid. While your clanmates keep the humans in line, spread throughout the line to better watch them, you stay out front, keeping an eye on the path to ensure it's clear.

As you round a bend you wince, covering your nose as a foul stink rises up from the side of the path. You squint over at it through watering eyes. Looks like a Bileback died by the side of the pass. You suppose that explains why you haven't been harrassed by any predators. The Bileback's pale flesh is split open, its stink glands still fresh even in death. No animals will come within a thousand paces of one of these, as you well know.

Able to relax a little on your scouting, you hang back to travel closer to your clanmates. The humans have done well enough so far, aside from a few goods lost when they stumbled and dropped something.

As your group picks along a steep slope in the path however, one of the slaves stumbles, crashing into another send sending them both tumbling down the hill. The orcs they are tied to keep them from falling too far, and you manage to sprint back to the group, siezing hold of one of the women before she can brain herself on a rock. The goods they were carrying are smashed and worthless, but you'd rather keep the slaves than some human trinkets anyway. You order the orcs assigned to them to carry the wounded slaves, one bruised on the forehead, dizzy and having trouble keeping her balance, the other limping on a badly twisted ankle, maybe even broken. Still, it could have been a lot worse.

(cont)
>>
>>36527361
You breathe a sigh of relief as you finally leave the mountains for the wide open Wastes. Familiar as you are with the mountains, you can't remember many trips you've taken into them that were as much of a close thing as that one was.

The humans are damned near dead on their feet, and you don't feel much better, your leg still screaming from where the end of the human's spear is lodged in the flesh, but you need to get back to the clan, so you can't rest here.

You push on, back towards the camp.

>Roll a d20
>No, I can't tell you what this one is for
>>
Rolled 1 (1d20)

>>36527382
>>
Rolled 3 (1d20)

>>36527382
>>
Rolled 7 (1d20)

>>36527361
>>
Rolled 8 (1d20)

>>36527382
>>
Rolled 3 (1d20)

>>36527382
>>
The curse of the /tg/ dice are strong in the quest today.

Writing.
>>
File: 1409364763593.jpg (54 KB, 499x305)
54 KB
54 KB JPG
>>36527394
>>
>>36527425
>>36527423
>>36527411
>>36527401
>>36527394
oh wow, the dice just do not like koz'rak today
>>
Rolled 16 (1d20)

>>36527382
>>
Either we get attacked or we lose the leg.
>>
Rolled 7 (1d20)

>>36527462
hey do t forget about me!
>>
I will laugh if this is a loot roll.
>>
>>36527394
>>36527401
>>36527411
That human trinket that got dropped and lost?

That was the Breaker of Ages, the hammer forged in the heart of the first god, which pressed the earth flat and carved out the basin of the sea. Hope you're happy.
>>
>>36526487
how did we fix that?

>>36527411
>>36527401
>>36527394
man.. I left for little and the dice gods screw us.
>>
>>36527655
Secretly, we have become pregnant.

Orcish pregnancies are forged in battle.
>>
>>36527682
We basically told our friend to make sure the kid picks the shaman class.
>>
>>36527655
And then
>goblins found it
>they use it to make Schnitzels
>>
The night is quiet, still, you make it back to the camp without any trouble, not seeing another soul. The morning light is just starting to peek out of the horizon as you stumble in, dead tired, a couple more of your orcs have had to carry the human slaves where they dropped on the forced march home.

You tell your men to pass the slaves off to the other orcs, set them aside for Ur'shal to look at, as you make your way to the shaman to finally get the spear removed from your leg. The blood flow has stopped, but in its place is a nasty black wound, the jagged edge of the wooden haft poking out from ruined flesh.

Ku'zag frowns as you enter his tent, already up and scattering bones into a bowl.

“Can't go one day without having to stop some fool dying an infectious death nowadays,” the old shaman grumbles, having you prop up your leg as he gathers a collection of foul smelling ointments, herbs and bandages. You grit your teeth as he pushes the wood through your leg and out the other side, smearing the foul smelling paste thick on the wound before he binds it up.

“You'll live, but you won't be moving around much for a few weeks. Go back to your tent and get some rest, do some good with the free time and fuck your mates. If I catch you trying to run around on that thing before it's healed I'll curse you for wasting my damned time,” Ku'zag snarls, prodding you in the ribs and trying to push you towards the exit.

“Before I go, I need to speak to the chieftain about the slaves, is he in his tent?” you ask, pushing aside the shaman's jabbing digit.

“Ur'shal? He's...”

>End of Thread

Next time we will join Ur'shal on his mission, sorry for the short run time again, just getting really tired all of a sudden and I'm afraid it'll make my writing quality drop.

I can stick around for a while for Q&A however, so if you have anything you wish to discuss, shoot.
>>
>>36527750
Oh nice cliffhanger Warlord, thanks for running.
>>
>>36527750
Thursday for quest?
Also got a hint at what loot we got?
>>
>>36527777
You're welcome.

and nice quads.
>>
>>36527750
cheers mate, thanks for running.
>>
sooo.. depending on if Koz'rak wants the bride or not, should we give her to Ur'shal?
>>
>>36527750
thanks for running.
>>
>>36527786
Hey, did Ur ever take that crown off?
>>
>>36527750
Hey Warlord, if you are interested in doing more updates focused on side characters, maybe you could do what Exaltedfag does with his quest. He devotes the first session of each new month to a side character, leaving the rest of the sessions of that month devoted to the main character.
>>
>>36527778
Yup, Thursday at 1800 UTC for next thread.

As for loot, you got some salted meats, some sort of spirits that the Cloud Tribe apparently liked brewing, some simple weaponry, some tools, and some good quality fabrics and furs which will be good for building sturdier tents to accommodate your growing clan.

Beyond that, you found a couple of interesting trinkets. Some sort of skull (looks trollish to you) carved with strange runes, and a round shield with some sort of tough rubbery hide stretched over it, painted in strange colors which seem to twist and change when you catch them in the corner of your eye. You have no idea what either thing actually does though, or indeed if the skull does anything at all.

>>36527807
>>36527831
My pleasure.

>>36527834
Nope, Ur'shal often forgets he's even wearing it anymore, it just seems... right. I will give you the opportunity to remove it next thread however, if you can roll high enough.

>>36527872
Maybe, I don't think side character threads are going to be a regular thing, just occasionally to let people tackle something different.
>>
>>36527914
So I hear Zo'rok is going to apprentice under our shaman?
Does he have any gift for becoming a shaman?
Or is he just the closest due to being half way decent in alchemy
>>
>>36527914
How do we know when a character is broken from a good orc dicking?
Also are our mates fucking the slaves?
>>
>>36527914
And would say sacrificing the magically blessed beings to Kul'zog Zor, be enough to gain his favor to transfer their magic to Zo'rok. Even if he is very magically inclined.
>>
>>36528119
>>36528173
It's not Zo'rok, it's one of A'ska's children who the shaman wants as an apprentice.

Zo'rok already was apprenticed to the shaman in his youth, but it didn't take. Zo'rok just doesn't have a head for magic, or much interest in it.

As for transferring magical powers through sacrifice, you have no idea how you would do such a thing, and Ku'zag has certainly never mentioned having any such knowledge.
>>
>>36527914
I seem to forget you quest schedule. Could you please post it?
>>
>>36528146
>How do we know when a character is broken from a good orc dicking?

You'll just have to use your best judgement.


>Also are our mates fucking the slaves?

Sho'ka and K'zala do seem to enjoy playing with your new slave Aleida, and each other, and you suspect they'd quite like to have some fun with Ashuris too, if they didn't think it would end in violence right now. They keep it within your own harem however.
>>
>>36528230
Tuesdays and Thursdays at 1800 UTC

Occasionally Saturdays at the same time, when I can manage it.

I'll always give advance warning on twitter, which you can find a link to up near the top of the thread.
>>
Right, looks like there aren't any more questions, so I'm going to go sleep.

Next thread scheduled for Thursday at 1800 UTC, when we'll be seeing how Ur'shal fares against the mysterious creatures Dru'ak spotted.

Hope to see you all there!



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