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>Previous Threads
http://suptg.thisisnotatrueending.com/archive.html?tags=Pirate%20Quest
>Twitter
@BlackbeardQM

It is the dawn of the maritime golden age. Ships of all nations cross the seas of the world. From the powerful Imperial navy to the south and its domination of the Great Inland Ocean. To the varied and constantly feuding Merchant City States to the west, their cargo reaching every realm under the stars as their mercenary armies strive to steal power from one another and establish hegemony over trade. To the tribals in the far flung northern continent, and the riches that their virgin lands offer to the wider world. The seas offer boundless opportunity and wealth to those who dare to take the chance.

And you dare to take that chance, you are Santiago de Costa, pirate. In the city state of Caelos you established a crew of those desperate enough to follow you and crew your ship. Following that you stole a ship from harbour, The Accursed Captain, and set out to sea. Now in possession of both a crew and a ship you are in the business to begin pirating, raiding, looting, killing, and all that other fun stuff that comes with the territory.
>>
>Current Crew
Santiago de Costa: Fourth son of the dread pirate lord, Balere de Costa, the black maiden

Gerry and Llewellyn O'Cathary: Twin brigands from the south.

Hassid Al-Kalal: Eastern immigrant to the Empire, former imperial sailor turned exile

Jean, Marie, Luc: A trio of teenage thieves from the slums of Caelos

"The Captain": A grizzled war veteran and cripple, former mercenary turned mysterious storyteller

Andre Orleanis: The rebellious son of a merchant, seeking to make his own fortune and spurn his father. Does little and speaks less

Pierre, Harris, Tomas: Three slumdog ex-sailors inspired by the captain to join Santiago's fledgling crew

>Current Ship
The Accursed Captain
Size: Small-Medium
Cargo: Silks, weapons (swords and flintlock) and Heliatic Fire
Armaments: 12 pounder and 18 pounder cannons on the broadside

>Current Inventory
Clothing
Equipment for sailing (rations, map, rope etc)
Knife
Dirk
Cutlass
Flintlock Pistol
10 silver 21 copper
>>
>>36490179
Pulling out the map you look at the western Iber coast, supposedly the place should be dotted with fishing villages. Even if they’re not present on the map itself. You suppose that the best course of action would be to sail along it until you see a suitable target. Rerolling the map and safely tucking it you approach the bow.

“All hands, set a course for Iberios, we’re going to be raiding some poor rural shits!” You call out.

Your small crew replies with what can only be described as some form of shouting in agreement, as they get to work readjusting sails. For your own part you grab the ship’s wheel, looking out of the vast expanse of water. Yo ho yo ho, a pirate’s life for me! It takes a while but eventually the boat is headed down to the coast. It’ll take a while for it to get to where it needs to go, so you do have some time to wander away from the helm if you so wish.

What do?
>Brief crew on how raiding works and establish tactics
>Talk and ask the crew about more stuff
>Check the cargo and the quarters to make sure everything’s in order
>Just sail the ship, the sooner we get there the better.
>Other (write in)
>>
>>36490346
Brief the crew on raiding tactics and the like
>>
>>36490346
>Brief crew on how raiding works and establish tactics
>>
>>36490346
>Brief crew on how raiding works and establish tactics

Seems like the most important, since not everyone has fought before. We have weapons for em all now, right?

Maybe ask if Sven has any advice, make sure they know to listen to us. The bandits could be a solid source of advice for this too.
>>
>>36490346
>>Brief crew on how raiding works and establish tactics
>>
>>36490346

>Talk and ask the crew about more stuff
>>
Also, Fuck yeah Pirate quest!
How you doing BB?
>>
>>36490423
Pretty solid, and yourself?
>>
Could we get a characters pastebin eventually?
>>
>>36490470
I'll put one together soon, I'll also write up some information your siblings.
>>
>>36490451
I just got off of work and came home to this quest so I think I'm doing pretty fucking good!
>>
>>36490480
Cool. Thanks.
>>
I'm excited to see how this raid goes, and how the combat flows in non-sneak attack situations.

How big are you planning for this quest to get? Banished level where we seem to be staying at a party size or AEQ level where we could have a pirate empire? Either one could be pretty fun.
>>
>>36490543
Your crew will grow and there'll definitely be a chance of having multiple ships under you. Of course, it's all up to the players. You could stay as one ship, just have lieutenants do other ships, or go true rule the seas mode king of the pirates. I've got ideas for all of it and it's a way off yet so we'll see how the quest develops before I start planning heavily for one eventuality.
>>
It’s important to remember that your crew are green. And as such you should make sure they know what to do in a raid, and not to run off like idiots. First of all though, you should see what Sven thinks. The old veteran has more experience than any other person on this ship, even with your mother’s tutelage. You approach the old man, who is making himself useful by making sure the non-sailors on your ship learn what to do and even working himself with his peg leg.

“Sven, can I ask some questions of you?” You ask as you approach.

“Aye, just a moment captain,” He answers before turning to the others, “Keep doing what you’re doing I’ll be back soon.” With that he hobbles over to you clasping you on the shoulder to balance himself as he stops.

“With this raid,” You begin, “What would be your advice?”

“For one best make sure it’s a small village, no militia and that, the whole crew is green as pirates,” He tells you, “Secondly, don’t charge in yelling we’re pirates. Approach the harbour as any other vessel, say you’re having issues food wise and come as merchants. Hit them with the element of surprise, and you’ll be able to scout the town out.”

“And during the raid proper?” You ask.

“I trust your judgement on that, just make sure they know what to do.”

You thank him for his advice before you set off. Dock first so you don’t have to land under heavy fire, and then make sure you know targets first before you attack. Of course the town folk will put up resistance. But while the combat is going you’ll have to think of what your plan should be for the crew. Once you decide on that you’ll draw the crew together and let them know how to act.

>continued
>>
>>36490733
You could go about it in a number of ways, set everyone loose like mad dogs, of course greenhorn mad dogs. You could also keep the crew as one big group so they listen to your commands. However, the twins seem like they understand how raiding land targets work, you could create a series of groups to cover more ground and make sure each is led by someone who knows what they’re doing. You’d just have to make sure they know what you want.

Plan?

>Free-for-all
>Stick as a big group so I can issue orders
>Smaller groups cover more area
>Other (write in)
>>
Also, been meaning to ask. Rename ship?

>Yes (write in)
>No
>>
>>36490809
>Yes (write in)
Mother's day.
>>
>>36490809
>>Yes (write in)
The Trident of Poseidon

>Smaller groups cover more area
>>
>>36490797
Split into 3, one twin for each and then us. We'll probably want to take out whatever their warehouse is, one to cause an initial distraction, and one to loot the town hall/houses for valuables.

We need some kind of signal to call em back in case of emergency though.
>>
>>36490797
Split the crew have each twin command a group due to their experience. We can command the last one.
>>
>>36490797
Maybe sell them some of our stuff to find out where they keep the money as well? Just steal that shit right back.
>>
>>36490797
>Smaller groups cover more area

>Black maiden's Revange
>>
>>36490797
>Smaller groups cover more area
Have three groups split between you and the twins.
The Dark Vengeance
>>
You’ll split your crew into three groups, you’ll lead one, and each of the twins will take the others. They should have experience with raiding, they were brigands after all. Each of the groups will have a different job to do, one to cause a distraction, one to loot their warehouse, and one to hit the town hall and houses. The plan should work well enough, you’ll just need some kind of signal to alert the other groups of when the warehouse has been located and when to start with the looting. And when to get back to the ship. That’s when it hit you, that should work.

“Crew, form up,” You call out, and within a few minutes your crew is assembled.

“We’ll soon be on the coast of Iberios, that means that we’ll soon be upon a rural village. A rural village with stuff that will soon be ours,” You tell them to an oorah in response. “The plan is this, we dock up saying we’re merchants who’ve run out of food. We’ll act interested and wander around the town. Act like fucking honest men for once, try to sell it. What we’re actually doing is scoping out the town. We’ll divide into three groups, I’ll lead one and Gerry and Llewellyn will take the others. One group will raid their warehouse, one will provide a distraction, and the last group will take whatever else they can get from houses and the town hall.”

“Who’s taking which group, cap’n?” Gerry asks

>Who’s taking which group and who’s in each?
>>
>>36491161
>The Dark Vengeance
Are you referencing that one episode of hey Arnold?
>>
>>36491177
Gerry-warehouse
Llewellyn-Houses
Us-Distraciton
>>
>>36490809
>Victory
>>
>>36491212
Wouldnt know, havent watch arnold in a while....
>>
>>36491177

>>36491245
I'll back this, lets us start it when we want, and the bandits probably know what's valuable.
>>
>>36491245
sounds good.
>>
>>36491310
>>36491292
>>36491251
>>36491245
>>36491212
I've been meaning to ask, how're we spliting this?
25% for us
75% for the crew, split evenly so long as everyone does work?
Or just let them figure it out based on experience/ect
>>
>>36491177
>Gerry warehouse
>Us Houses
Lets find a fine piece of ass to kidnapp her
>Llewellyn Distraciton
>>
>>36491424
Women on ships is bad luck you know.
>>
“Gerry, you have the warehouse. Llewellyn, you’ll take houses. I’ve got the distraction,” You tell them. The twins nod in response, “Gerry when you get aboard wander around and look for it with your guys, for the love of the Gods don’t make it obvious. Send someone back and tell me when you’ve found it. Then wait out there until you hear the distraction, it should be pretty obvious. Llewellyn, get a bunch of your guys and go into the town proper until you hear it to then start looting and doing what you do best.”

“And when do we stop?” The male twin asks.

“If you’ve got everything you can then head back, if not and shit start’s getting hairy with us I’ll fire off a cannon shot,” You tell them, “Everyone else, listen to what’s said and do as you’re fucking told. We could die out there and this isn’t sneak attacking guards with their pants down. This is outright fucking battle, and I doubt many of you are experienced in that.”

Now it’s just the question of who goes with who. The kids are thieves and wouldn’t be too much help in an open fight. Sven’s a cripple but he’s experienced, but his mobility is shot. The sailors are all able bodied, and experienced in naval combat, not so much on land. Hassid’s probably the most experienced fighter of the rest of them, if a little out of practice.

Who goes with who?
>Write in
>Leave people behind on the ship in case someone gets past the distraction?
>>
>>36491367
I am assuming it'll come directly out of our pocket for ship repairs and not out of the "generosity" of our pirate crew. And upgrades. We've goten them gear. So we won't be needing to arm em any more. But it may be nice to get our selves a pistol or two.
>>
>>36491450
I'd make a comment about how we already have two women. But seeing as one's a teenage street thief, and the other came back from her first job covered in blood and smiling I'll retract it.
>>
>>36491487
You have rifles and pistols, not many, but they were taken from the armory when the twins and thieves.
>>
>>36491367
everyone gets equal shares.
>>
>>36491473
Have the sailors go with Llewellyn since that's where most of the heavy valuables will be. Have the thieves and merchant's son go with Gerry.

Hassid can help you with the distraction.

Leave the captain to defend the ship.
>>
>>36491367
I think this works well, as captain we should get the lions share. But remember we also have the expences of running the ship, so we should share the loot after taking into account expenses and shit
>>
>>36491516
How did our mother deal with shares/ship repairs and what not?
>>
>>36491473
>>36491561
I'll back this but I want the girl thief to stick behind and guard the ship/watch sven's back
>>
>>36491473
Is Sven's entire leg cut off or is it below the knee?
>>
>>36491575
Your mother had a crew fund, part of the plunder would go towards maintaining the ship. Pay wise everyone got a share of the plunder that didn't go towards the fund the higher ups got larger shares while the newer recruits got a much lower share of the loot. Depending on how much people worked in raids also changed how much of the raid share they got.

>>36491601
Just below the knee
>>
Okay so sailors go with Llewellyn
Boy thieves and merchant go with Gerry
You and Hassid defend
Sven and Marie watch the ship

That splits it
4 to the town
4 to warehous
2 to distract
2 to remain on the ship and defend

This what you guys want?
>>
>>36491367
>25% for us 75% for the crew
Ill go with this after ship expenses and necessities
>>
>>36491674
yeah, sure.
>>
>>36491674
yeah sounds good.
>>>36491637
>Sounds good,
>Sven sounds like a 2nd mate material.
>Hassid 3rd in command.
>That should be the top the higher ups?
>>>36491681
>I am thinking a combination of lions share and our mothers plan.
>Sven only wants enough to get drunk at port anyhow.
>>
>>36491759
Sounds good
>>
>>36491681
Same, how valuable is the money in this setting? We have 10 silver, and paid just over 1 for food for all of us, how far could that go?

I'm thinking we place at least most of our share, possibly theirs as well, to get this ship into better shape, then we go distribute more normally afterwords.
>>
>>36491809
Silver is pretty rare, most things are paid in copper. Silver is normally for weapons and large amounts of rations. Copper is what most people use. There are 24 copper to a silver and 36 silver to a gold. The silver you have is what you got from some lucky guards and the money left on the ship.
>>
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“Harris, Tomas, Pierre,” You turn to the ex-sailors, “You guys go with Llewellyn and help him carry stuff, you may come into trouble.”

“Luc, Jean, Andre,” You turn to the younger men in the group, “Go with Gerry. Help her raid the warehouse, make sure no one tries to kill you.”

“Hassid, you’re with me,” You tell the eastern man who simply nods in response.

“Sven, take Marie and keep the ship safe,” You tell the old “captain.”

The crew nod in response, with that you smile, “Won’t be long now, guys, soon we’ll be rolling in riches.” With that you dismiss the crew and get back to the helm, they seem like they know well enough what to do. And the target should be an easy one, you figure the loot from the raid should be split like something based on your mother’s model. You’ll take a bit out to care for the ship then split the rest based on hierarchy and contribution, of course you’ll take the most.
As you steer to the ship you start thinking, The Accursed Captain does not suit the ship. Makes it sound like you’re cursed, an asshole, and/or both. And you do feel like you owe your mother something, The Black Maiden’s Revenge, sounds like a proper pirate ship name. With that sorted you get back to thinking of the plunder.

It takes a while before you find a suitable town, a small fishing village, no watch towers, no guards, just a couple of little vessels out on the water and a few small houses around it. Looks like the place, you pull the ship into dock calling for your crew to get ready. As you pull in you notice a couple of fishermen are watching your arrival with surprise.

>continued
>>
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>>36492012
“Lo!” You call at them in Iber, finally a chance to use your mother tongue, “We run low on food stuffs. Does this village have a place where we can resupply!?”

“Aye, it does,” One of them replies, “From whence do you hail? Your Iber is well but that ship is not of this nation!?”

“It is true, I am from Iberios,” You respond, “But my employer is Heliatic and this is his ship. You know how it is with the wealthy, they do not like getting their own hands dirty!”

The fisherman laughs, “So true, friend, well met. Dock as you wish, I will alert the mayor to your arrival. He can point you in the direction of purchasing supply.”

With that you notion at your crew. As Pierre and Tomas leap to the dock to begin bringing the ship into harbour you look at the town, a sleepy little hamlet, not much to offer but there is plunder on offer. When your ship is suitably docked you descend down onto the wharf. Silently nodding at Gerry and Llewellyn, who take their respective groups into town. Leaving you and Hassid to wait at the dock for the mayor to arrive.

The man who arrives looks like a fisherman himself, face weathered and tanned and with a wiry physique.

“I hear you look for supply, what is it you need?” He asks.

>What do you say? (write in)


Also, language wise Santiago is only well versed in Iber and the merchant tongue. He speaks very broken Gael and Caeli due to their similarity to Iber but is not competent with any other language.
>>
>>36492041
>>What do you say? (write in)

Tell him you're looking for fresh water and preserved food. Being a fishing village, that probably means salted or dried fish.
>>
>>36492041
"We need food and fresh water."
>>
>>36492041
Sample the local booze. And citrus fruits so ye don't get the scurvy.
>>
>>36492041
"In need of fresh water, and food. Also just to stretch our legs. Been on that damned ship for so long even sailors get sick of seeing the sea."
>>
“We need food and fresh water,” You tell him, “I don’t suppose you have those things?”

The mayor nods, “Aye, we do. We get the occasional merchant in not enough to warrant anything other than a small supply of fresh water and salted fish, but it should be enough to last you the days until you get to Caelos.”

You nod in return, “And the cost of that would be?”

“A silver and a half,” He answers. Wait what!? For two days worth of rations at most. Sure you may be a pirate, but overcharging like that is the real crime.

“That’s expensive,” You tell him.

“Beggars can’t be choosers,” Is his response.

It’s with those words that you see Luc running back, so much for being casual. You raise a hand to let him know that he’s been acknowledged and he turns around and runs back. So they found the warehouse then, you’re not sure how much more time they’ll need or even Llewellyn’s group. As you think of that the mayor looks over his shoulder at him then back to you, “One of your’s?”

“Sorry about that,” You rub the back of your head, “He’s an excited kid, not the brightest though, good cabin boy. Let him run around when we get to port, is that okay?”

“As long as he doesn’t break anything,” Is the mayor’s response

What do?
>Keep bullshitting
>Fuck it, time to fight
>>
>>36492277
>Keep Bullshitting.
>>
>>36492277
>Keep bullshitting
>>
>>36492277
> time to fight
>>
>>Keep bullshitting
>>
>>36492277
>>Keep bullshitting
Also I say we give Sven a Rifle. Let him watch our back from the port.
>>
>>36492365
Slut.
>>
“I’ll pay for whatever he breaks,” You smile.

The mayor simply nods in response, “Good, now if you want to know where to buy your product I can take you to the warehouse. It’s no one fisherman’s job, more of a town thing, so we keep it there. It’s just this way.” The mayor points towards the way where Luc disappeared to.

You think to yourself, better to buy some more time maybe? Most likely, don’t go to the warehouse, “Is it ok if we purchase it as we leave? I want to let my crew stretch their legs a bit before they carry a bunch of stuff back to the ship. We’ve been cramped on that ship all the way from Tristanto.”

“Tristanto?” He raises an eyebrow.

“It’s what the boss likes us to do, stop in ports sell some stuff buy some stuff and pick up more rations. Then go to the next port,” You lie.

“Not Menezzo though?” He asks.

“The boss is from Helias, you really think that he wants us in Menezzo?” You answer.

“A patriotic merchant, how odd.”

“Don’t ask me, if any of my crew felt any loyalty to our home countries we’d be sailing for them.”

The mayor simply shrugs in response, “I’ll show you where the warehouse is anyway. You can pay me then and pick it up, I’m sorry, just don’t like the risk of free loaders in my town.”

What do?
>That’s enough time to wait, time to start this thing
>What harm could following him do?
>>
>>36492473
>>That’s enough time to wait, time to start this thing
>>
>>36492473
>What harm could following him do?

We should come back at night and raid.
>>
>>36492549
Seconded
>>
>>36492473
>That’s enough time to wait, time to start this thing
>>
>>36492473
>That’s enough time to wait, time to start this thing
>>
>>36492549
>>36492599
>>36492608
>>36492611
Alright, raid start. Roll a d20
>>
Rolled 8 (1d20)

>>36492627
>>
Rolled 20 (1d20)

>>36492627
>>
Rolled 7 (1d20)

>>36492627
We better win
>>
Rolled 15 (1d20)

>>36492665
Jesus H Christ
>>
>>36492665
I love this quest..
I don't think we've rolled under a 10 with anything. or at least anything significant.
>>
>>36492665
above and below, boy, you got the right stuff!
>>
>>36492707
Too bad. The quest could do with one less namefag.
>>
>>36492780
damn shame.
>>
Well, that seems to be enough dillydallying. Gerry and Llewellyn should have their squads in position by now, as the mayor turns around to lead you to the warehouse you give Hassid a nod. Out of the back corner of your eye you notice Sven is watching the scene, waiting to reach for a rifle from the boat. And just like that you spring into action. You draw your cutlass as if it was a part of your body, your right hand drawing it and stabbing in a single action. The blade passes through the mayor’s back and through his heart before he even has a chance to react. As you move, Hassid turns around to the fisherman behind you on the dock. One manages to draw his fileting knife and goes to stab the eastern man. Your dark skinned crewmate parrying the knife out of the way with his dagger before he too runs the man through with his own cutlass. Opening him up to attack, the other fisherman charging at him with his knife. You react quickly dropping your cutlass and running at the attacker, drawing your own dagger as you do. Your dirk is plunged into the man’s eye before he seems to realise you’re there.

And then you hear the bang, another man running back to the centre of town lies dead, smoke rising from Sven’s rifle.

“Had to let them know what was going on somehow,” The grizzled veteran shrugs.

You wrench your sword out of the dead mayor’s body and nod at Hassid, the two of you leaving the wharf. Awaiting more townsfolk to come.

>Roll 3d20
>>
Rolled 1, 19, 1 = 21 (3d20)

>>36492889
>>
Rolled 5, 9, 12 = 26 (3d20)

>>36492889
TIME FOR RAPE.
>>
Rolled 5, 15, 19 = 39 (3d20)

>>36492889
>>
Rolled 8, 3, 3 = 14 (3d20)

>>36492927
>>36492926
>>36492920
5, 19, 19.
Someone's getting shanked.
>>
>>36492920
You're the reason I don't do critfails, Anon
>>
As you step off the wharf and onto proper land you hear the sounds of screaming and clashing metal from inside the town proper, it seems Llewellyn is getting to work. You can’t hear anything from the warehouse but that’s probably because of distance. As you think of that, you notice some more fishermen approaching. It seems they’ve had time to arm themselves though because they’re holding more than just fileting knives. It seems that their attention has been divided between you Llewellyn, that’s a shame, you’d hope you’d have been more of a distraction. The first one runs at you, how he managed to get a short sword in a village like this is beyond you.

You casually go to side step, only to have his slice catch you down the chest. A trail of blood rising up from the wound and out of the new hole in your shirt. You pivot back instinctively, your left hand dropping your dagger to clutch at your bleeding chest. You underestimated him, fuck. Fortunately, it seems it’s just a flesh wound. While he focuses on you the other two turn to Hassid, both holding what look like fishing spears. The eastern man backs off, his cutlass drawn towards them.

“I can’t get a clear shot!” You hear Sven call out.

Looks like you’re going to have to take care of the man who wants to be a knight here first.

>Roll 3d20, the other two d20 are for the other groups by the way
>>
Rolled 8, 20, 20 = 48 (3d20)

>>36493175
>>
Rolled 5, 6, 19 = 30 (3d20)

>>36493175

>>36493181
are you the same anon?
>>
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>>36492780
>>
>>36493181
I cannot comprehend what is going on in this thread right now?
>>
>>36493202
Yeah. The power of the dice compel you to leave.
>>
Rolled 16, 13, 13 = 42 (3d20)

>>36493175
>>36493181

Wow our crew is pretty damn good apparently, unlike us
>>
Rolled 7, 1, 7 = 15 (3d20)

>>36493175
>>
>>36493233
heh well, nice.
>>36493220
Would we gain a bonus to raiding, for doing "so well"/or doing more raids?
Or will this be strictly dice Bonuses?
>>
>>36493300
Stay strong namefag!
>>
Rolled 7, 7, 2 = 16 (3d20)

>>36493175
>>
>>36493300
The more combat you do the more bonuses you get, not so much to raiding but to land based combat. Right now the DCs a bit higher due to being slightly injured

You drown out the noise and focus on your opponent, he’s got strong attack and he’s fast. But the way he holds his weapon indicates that he’s an amateur. Besides, you don’t need him dead. Just out of the way, of course he’s out of the way if he’s dead. He charges at you again, raising his sword above his head to bring it down at you. This time you don’t underestimate him. You bring your cutlass up to block, the sharp clang of steel against steel invading your quiet place. His footwork is poor, strength and speed but no skill. With that you force your cutlass up, throwing his body back and his arms away from him. You move like a viper and slice at his neck with your cutlass. You miss, the blade running across his chest. He yowls in pain but doesn’t go down. Anger and pain entering his eyes.

You hear another bang go off as one of the fisherman Hassid is facing off against takes a bullet to the shoulder. His friend turns around in surprise, giving your crewmember an opening. Hassid takes what he can get, ducking under the spear and jamming his parrying dagger into the attacker’s leg. Drawing back before he can react. Of the three before you, all are wounded, but all are standing. And that’s when you hear the sound of more pairs of footsteps entering the area. Two more townsfolk approach, one holding a frying pan and the other a pair of kitchen knives. Fucking seriously?

Who do you attack?
>Same guy, take him out first
>Help Hassid
>New comers aren’t injured and are thus the biggest threat
roll 3d20
>>
Rolled 19, 5, 8 = 32 (3d20)

>>36493442
>Same guy, take him out first
>>
>>36493442
>>New comers aren’t injured and are thus the biggest threat
>>
Rolled 15, 2, 12 = 29 (3d20)

>>36493181
>>36493202
>>36493248
16, 20, 20.
all is good. No one should die. And the kids will learn a thing or two.

Since the merchant boy is a bitch. We should have him train on his marksmanship. So he can be of some actual help. Aside from just chillin on a boat. possibly have him train with sven.

But he should be good when we need to sell shit once we get to port.
>>36493442
>Same guy, take him out first
should give us a bit of a breathing room.
sven may take out one of the guys before they even get to us.
>>
Rolled 18, 9, 13 = 40 (3d20)

>>36493442
>Help Hassid
>>
Rolled 18, 1, 17 = 36 (3d20)

>>36493442
>>Same guy, take him out first
>roll 3d20
>>
Rolled 3, 7, 4 = 14 (3d20)

>>36493442

>Same guy, take him out first
>>
>>36493554
>>36493552
>>36493541
19, 9, 13
none of us should die. we should be able to kill 2. possibly wound a third.
>>
Sorry guys a whole heap of curtains came down and I had to fix that shit, writing now
>>
Take care of what’s in front of you first, you think to yourself. Your opponent charges at you again, this time aiming to stab you. You side step the attack and run your cutlass through his gut. He drops his sword and you rip the blade out of him. He hits the ground with his hands clutched at his new wound. Thank the gods that he’s out of the way for now. With him out of the way you turn towards the new comers, who seem taken aback at the fact that you just killed a man before their own eyes. Taking the opportunity before you, you charge them. The one with the knives reacts by slicing at you as you come, you move to the side and bring your sword up and into his right wrist. Almost immediately he drops both his knives and hits the ground clutching at his gaping wound. The woman with the frying pan swings at you at this point, and you just manage to duck the blow that would’ve caved in your head.

The man with the wounded shoulder stabs at Hassid, but with only one arm the thrust is weak and your shipmate manages to knock the spear out of his hand. Now disarmed, the townsman can do nothing but look on in shock as Hassid runs his cutlass through his torso. You can’t tell if the man’s dead or not but he’s certainly injured. Two townsfolk left now, one each.

What do?
>Kill them both
>Just incapacitate the pair, you can question them on locations of goods
Roll3d20
>>
Rolled 17, 19, 16 = 52 (3d20)

>>36494122
>>Just incapacitate the pair, you can question them on locations of goods
>>
Rolled 2, 5, 15 = 22 (3d20)

>>36494122
>Just incapacitate the pair, you can question them on locations of goods
>>
Rolled 13, 11, 15 = 39 (3d20)

>>36494122
>>Just incapacitate the pair, you can question them on locations of goods
>>
“Take them alive,” You tell Hassid.

Not waiting for his acknowledgement you duck in against your opponent. She swing at your head again, but you manage to duck under the blow once more. She’s over extended her body to swing and she’s wide open. With your free hand you punch her in the chin as hard as you can and she falls back, dropping her makeshift weapon. With her on the ground a searing pain runs through your chest, you probably just made the wound bigger by fighting with it, you cough a little as you grip your chest again. Kicking her pot away and pointing your cutlass at her throat.

The last fisherman thrusts his spear at Hassid, only for his leg to give out. With that the former Imperial sailor dodges the lazy thrust and drops his sword to grab the spear. Wrenching it out of the man’s hands and throwing him forward in the process. With both on the ground and disarmed you grin weakly at your eastern crewmember.

“Well fuck me, cap’n,” You hear a voice, “Wha’ happened here?”

Looking up you see Llewellyn, the redhead lazily hoisting a burlap sack over his shoulder. The three men with him all doing the same. All covered in blood and seemingly not the slightest bit injured. Hell, they actually look less exhausted than when they landed.

“A distraction,” You cough, “How much did you get?”

“Fair bi’,” He speaks, “No’ many of these fuckers ‘ave much though.”

What do?
>Get Llewellyn and co to check on Gerry
>Find out where the valuables are from the prisoners and get Llewellyn and co to go grab them
>Other
>>
>>36494378
>>Get Llewellyn and co to check on Gerry
>>
>>36494378
>Find out where the valuables are from the prisoners and get Llewellyn and co to go grab them
>>
>>36494378

>Get Llewellyn and co to check on Gerry
>>
>>36494378
>>Find out where the valuables are from the prisoners and get Llewellyn and co to go grab them
>>
>>36494378
>Find out where the valuables are from the prisoners and get Llewellyn and co to go grab them
>>
File: marie.jpg (8 KB, 236x214)
8 KB
8 KB JPG
“Chuck that on the ship,” You grimace, “I’ll get some information on some more. Just give me a moment.”

Llewellyn nods before approaching your docked vessel and handing over the bag to Sven, Pierre handing his over to Marie to his right. Tomas and Harris handing their bags over once the other two are on the ship. While they’re doing this you turn to the woman at your feet and the injured fisherman at Hassid’s.

“Okay, there are two ways we can play this,” You tell them, “You tell me where you keep the valuable stuff. Or you end up like your friends.”

“Fuck you!” The woman spits at you, her eyes holding back hate.

The fisherman for his part simply groans and clutches at the knife embedded in his leg.

What do you do?
>We’re not getting anything out of them
>”Let me ask again” (roll d20)
>>
Rolled 7 (1d20)

>>36494688
>>”Let me ask again” (roll d20)
>>
Rolled 11 (1d20)

>>36494688
>”Let me ask again” (roll d20)
>step on the knife
>>
Rolled 10 (1d20)

>>36494688
>>”Let me ask again” (roll d20)
>>
>>36494688
If it helps any.
1. Step on the knife.
2. Threaten her to say "Ee only came for the goods. but if you don't want to cooperate, We will find every child tie them up and slit their throats one by one in front of you if you won't give up the information."
>>
>>36494688
"You can tell me what I want to know, or I can Cripple your friend here."

>>36494764
ehh not a fan of threatening kids. plus I think she'd call us on it.
>>
>>36494688
>>36494764
Sure.
>>
what i dont under stand is why the lack of sea shanties

https://www.youtube.com/watch?v=bx5uegVP-78
>>
>>36494764
We prob already killed a decent chunk of the townspeople already at this point
>>
>>36494812
what does it matter if she calls us on it.
its either we take what we have and go, or she calls us on it. and the village is small enough where we kill everything anyhow.
Sliting a childs throat, may not be for all pirates. But damned if we don't make a name for ourselves We leave no witnesses.
No one will ever know who we're
>>
>>36494886
I thought this was more of a hit and run type raid, not a total domination raid.
>>
“Let me ask you again,” You press your cutlass against your neck, “Where do you keep the valuables?”

The woman simply sneers at you, her whole being seemingly put into being as toxic as possible as she can to you, “Up your fucking asshole.” She spits.

“You know all I wanted was valuables, as much as it pains me to do it I can kill all of your children,” You tell her matter-of-factly grinding your foot into one of the nearby knives as you do so. What did happen to that man who tried wielding kitchen knives? You look over at him, either dead or unconscious, did you get an artery? No matter. “I really do detest killing, it’s true.”

The woman looks you up and down for a moment before spitting at you, “You’ll burn in the twelve hells for this.”

You sigh as you removed your cutlass from her neck, pointing the tip at the ground by your feet. It seems she doesn’t want to talk, what a pity. With a flick of your wrist the blade moves from the ground to across her throat. Her eyes widening in shock as her life escapes from her newly formed red smile. You turn to the fisherman, still gulping.

“How about you? Do you want to talk?” You ask him.

He doesn’t even look at you, too focused on his leg injury. Well then if that’s how he wants to play it you don’t have much of a choice. You grab him by his hair and make it so he’s looking you in the eyes.

“I’ll be honest with you, you’re going to die,” You tell him, “But whether or not I go looking for the women and children you sent out into the woods and kill them is up to you.”

>continued
>>
>>36494924
He looks up at you for a moment, all the fight drained out of him and pain evident in his quavering voice, “You won’t kill my daughter?”

“I swear.”

“It’s… there’s a trapdoor under the town hall. That’s where we store all of our large savings, all the gold.”

“What a fine sense of community,” You smile before letting his head drop.

You nod to Hassid as you shuffle over and pick up your dirk, sheathing the weapon. You turn back to your crewmate and find he’s slit the throat of the fisherman.

“Can you guys go to that secret trap door for me?” You ask the male twin and the sailors.

They nod before heading off back into town.

What do?
>Go check on Gerry and the thieves
>Just wait for everyone to come back
>>
>>36494955
>>Go check on Gerry and the thieves
>>
>>36494924
when I said step on the knife, I meant step on the knife in the guys leg. oh well.
>Go check on Gerry and the thieves
>>
>>36494924
Her neck not your neck, I don't even understand my writing sometimes.
>>
>>36494955
>Go check on Gerry and the thieves
>>
>>36494955
>Go check on Gerry and the thieves
>>
>>36494955
>Go check on Gerry and the thieves.
>>
>>36494955
>>Go check on Gerry and the thieves
good man.
Shame we killed the woman.
We should find out if some of our men are "rapey" after all this killing don't want them getting all hot and bothered and falling to carnal desires on the redhead or thief girl.
>>
Rolled 20, 12, 3 = 35 (3d20)

>>36494955
>>36494924
We're pirates. Why didn't we rape her again?
>>
>>36495030
No one suggested it.
>>
>>36495030
Because Fuck you, that's why.
>>36495024
God dammit.
>>
>>36495024
A good idea. Maybe even take some slaves to sell.
>>
>>36495024
Can we not?
>>
“Hassid,” You call out to the other man, “We’re heading to the warehouse.”
Your pace is slower than you’d have liked, but considering the open chest wound you have that’s probably a given. The two of you walk in silence, the grisly acts weighing heavily on your consciousness. The soft coo of seagull and of water lapping against the pier the only noises. As you approach the warehouse you notice four figures dragging stuff out from it. Seems to be a whole lot of different stuff. Food, goods, you name it. As you get closer and closer the tallest raises his hand in greeting before calling something out inside the warehouse.

Gerry wanders out, her arms filled with what looks like more sailing equipment. She raises her head in acknowledgement as you approach. It’s only then that you see the bodies of two fishermen and a woman slumped against the walls of the building.

“I take it there was no trouble,” You say.

“Aye, cap’n, none whatsoever. We snuck up these blokes befo’ they knew wha’ hi’ ‘em,” She grins, “Shoulda seen that Luc boy with a knife, he may be quiet but shit if he ‘aint skilled.”

You nod in response, hand still clutched at the growing wet patch on your chest, “What do we have?”

“Sailing shit, fishing shit, eating shit, hunting shit, furnishing shit, building shit, no weapons or nothing. Seems this place was filled with stuff to eat and make with,” She tells you.

“Can we sell the furniture?” You ask.

“Might do,” She shrugs, “I’ve done it before, place is a small fry though not much to loot in here. Valuables must be in town.”

“Llewellyn’s taking care of that,” You say, “Need help carrying stuff back?”

She shakes her head as an answer.

What now?
>Head out and dress your wound
>Slaves sell right? And the boys may be bored. Check the woods for those women and children
>>
If you guys decide to rape people sure go ahead, but it'll be fade to black stuff. Not a smut quest.
>>
>>36495144
>>Head out and dress your wound
lets not be edgy and take slaves
>>
>>36495144
>Head out and dress your wound
>>
>>36495126
im not pro rape.
just don't want backlash from it.
>>36495158
not huge fan of smut quests myself. but to each their own.
>>36495144
>>Head out and dress your wound
>>
>>36495144
>Head out and dress your wound
>>36495158
I hate that you're making it an option, but thankful that it's fade to black.
>>
>>36495144

>Slaves sell right? And the boys may be bored. Check the woods for those women and children

>>36495158
Fair enough.
>>
>>36495144
>>Head out and dress your wound
>>36495158
Frankly I don't really wanna rape after all we're pirates with standards
>>
>>36495144
>Head out and dress your wound
>>
>>36495144
>>Head out and dress your wound

>>36495183
>does a 180 when he catches shit for it

Sure thing, namefag.
>>
>>36495196
Honestly I don't want to but it seemed like a majority of people wanted it. Glad there's back lash to be frank
>>
>>36495216
And I'm a little bitch who succumbs to player demands. Anyway writing for leaving
>>
>>36495177
>>36495180
>>36495183
>>36495196
>>36495208
>>36495214
And thus anon found a reason to think that there was hope for this player base.
>>
>>36495214
im not catching shit for it.
I'm not a fan of smut.
but if the crew wants their pound of flesh let em have it. Don't want some shit stiring on the boat in the middle of no where. Gotta protect the crew as a whole.
>>
>>36495237
a firm hand strong enough to keep control yet soft enough to have freedom
>>
>>36495216
>>36495237
Tl;dr, it's simply that it's basically expected of pirates, rather than something that most people want to do.

I asked since I thought the crew might bitch at us later, not that I wanted to get our dick wet.
>>
>>36495256
>>36495282
Don't really wanna agree with the namefag, but I am. Rape was common in these times, especially among pirates on raids like this. Almost expected.
So, if our crew wants to rape, then I say let them at it. I'm fine with having standards.
>>
>>36495282
i think that issue would arise if e stay out to sea for tool long we have only left port for like what a few hours to a at most a day and a half
>>
>>36495327
I'm pretty sure those triplets weren't exactly fucking all the girls either man.
>>
>>36495311
It's not like they've been out to sea so long they're willing to fuck manatees.
>>
Considering the fact that you’ve taken a lot of stuff and without casualties you’d consider this a successful raid. For a brief moment you considered taking slaves, but honestly that seems a bit much. Murder and pillaging sure, rape and slavery are big no nos. Your motley crew walks back to your ship, the town deserted, people having died or run. You arrive back at the boat just in time to see the others finishing unloading what they got from the town hall. Tomas shoots you guys a grin as you approach before hoisting himself aboard.

“Go well?” You ask the other four.

“Aye,” Pierre answers, “He did not lie about the gold, there was a stash.”

“No’ much,” Llewellyn adds, “Bu’ enough. Warehouse have stuff?”

“No’ much either,” His sister answers, “Bu’ we won’ starve for sure.”

As the crew begins loading your ill-gotten goods on to the deck and then into the cargo hold you turn to Sven, “Mind taking a look at this?” Raising your shirt as you speak.

The old man looks the wound over a bit, “Got cut did ya? Lucky it’s shallow and clean, rubbing alcohol and bandages and you’ll be right.”

“Andre!” You yell and the merchant’s son snaps to attention from where he was pretending to work, “Go down to the crew quarters and scrounge up some rubbing alcohol and some bandages. Yes they will be there.”

The boy disappears below deck and you sigh, looking out as the last bag of loot is taken down. Jean approaches you and begins speaking, “We did a stock take of what we got.”

>continued
>>
>>36495237
plenty of DM's who don't do smut.
if you even go about it.
"the crew came back an hour later, looking satisfied" that's it.
It seems the players base here isn't smut oriented so it we would all prefer it not to happen.
>>36495327
good point.
>>
>>36495381
>rape and slavery are big no nos.
Rape is including in pillaging you doofus. You're thinking of looting.
>>
>>36495378
>>36495327
We've got teenagers on board. Automatically assume they're horny in every case possible.
>>
>>36495381
we're going to need to be harder on the merchants son I think.

Also for when out at sea for long times, can we hire a ship's whore or two?
>>
>Your List of Plunder
3 days’ worth of salted fish and water
Wooden furniture
Fishing equipment
Hunting bows
2 somewhat expensive looking paintings
4 statues of above average make
2 silver necklaces
4 gold necklaces
A lot of rings made of both iron and gold
1 gold coin, 23 silver, 14 copper total worth of currency

>>36495453
Sure, no issues with that

>>36495400
If I do cave on letting the crew rape that is what will happen
>>
>>36495434
Maybe the two girls on board are okay with casual sex?

Maybe the merchant's son can start being useful?
>>
>>36495475
Well, honestly it's just a way to keep morale up. And since you're mitigating that (assuming to nothing) I don't see a reason to rape at all.
>>
>>36495480
Llewellyn might already have dibs on red.
>>
>>36495480
well that's one of the reasons they kept cabin boys...
>>
>>36495453
>Ship's whore
>"Expensive way to get all of your crew an STD, or spread whatever STDs your crew already have"
Fixed for you.
>>
>>36495475
Hell, could we just ignore and assume the crew hires hookers when in town or something? no need to address it.
>>
With your wound bandaged and cleaned and the loots successfully secured below deck you figure it's time to decide your next port of call.

>Stay at sea for a bit, we have the opportunity and its a good place to teach the crew how to sail and fight aboard
>Head north to Porto, you have money and why not spend it in a merchant city state. You can sell stuff there as well
>Head far south to the hive of scum and villainy that is Bristol, but that is definitely a long trip
>More raiding along the coast, more plunder
>Write in (ask questions about destinations and I'll answer and that)
>>
>>36495553
>>Stay at sea for a bit, we have the opportunity and its a good place to teach the crew how to sail and fight aboard
>>
>>36495553

>Stay at sea for a bit, we have the opportunity and its a good place to teach the crew how to sail and fight aboard

Most of this crew is still way too green. We could use the practice.
>>
>>36495553
>>Stay at sea for a bit, we have the opportunity and its a good place to teach the crew how to sail and fight aboard

the crew did great but they still lack sea lags
>>
>>36495498
incest
>>36495480
>Maybe the merchant's son can start being useful?
I think the best use for him might not be in battle but when we need to sell our shit.
He should have learned a thing or two about selling items, pricing/haggeling.
>>36495553
>Stay at sea for a bit, we have the opportunity and its a good place to teach the crew how to sail and fight aboard
eh since we have the supplies we may as well train.
>>
>>36495553
Stay at sea for a bit, we have the opportunity and its a good place to teach the crew how to sail and fight aboard
>>
>>36495553
>Stay at see for a bit, we have the opportunity and it's a good place to teach the crew how to sail and fight aboard
>>
>>36495553
>Stay at sea for a bit, we have the opportunity and its a good place to teach the crew how to sail and fight aboard
>>
>>36495480
But I still think he should work with Sven, learning some basic self defense. And really just work on marksmanship. Keeping us alive from afar.
>>
>>36495553
>Stay at sea for a bit, we have the opportunity and its a good place to teach the crew how to sail and fight aboard
>More raiding along the coast, more plunder
Try to hire more people
>>
>>36495644
I'll agree with this he needs to learn to stay alive
>>
“Okay!” You announce, “That was our first taste of piracy. A real, honest to god raid. And we’re a hell of a lot richer for it. But let me get one thing out of the way, that place was nothing. We can take better places, and we will. But first we need to train, we’ll be at sea for a bit we’ve got our original rations and our new loot so we’ve got the ability. Those of you who’ve never sailed before, time to learn. Those of you who haven’t fought aboard a ship before, time to learn. Set a course of the coast, we’re heading out.”

With that you move back up to the helm, Hassid’s waiting for you there. The eastern man is wiping his cutlass of blood. You nod when you see him.

“Good fighting out there, captain,” He begins, “You okay though?”

You nod in response, “Just a flesh wound.”

The former Imperial simply nods in response, “Good speech, I’m starting to think that following your sorry arse to sea wasn’t such a bad idea after all.” He clamps you on the shoulder as he walks past to get to work.

Within a few hours you’re as far away from the coast as you dare go, open sea is good and all but unless you’re trying to avoid someone it’s safer to be in a position to escape to a port. Mother’s wisdom. With anchor dropped and the crew finishing up, the sun begins to set over your little ship.

What do?
>Call the crew in for supper, nothing’s been prepared but you have salted fish and the like
>Ask about how everyone is after the raid
>Talk some sense into that merchant boy
>Other (write in)
>>
>>36495736
>Talk some sense into that merchant boy
>>
>>36495736
>>Ask about how everyone is after the raid

Do we have a galley on board?
>>
>>36495736
>>Talk some sense into that merchant boy
trying to get rich is easier to do alive
>>
>>36495736
>Talk some sense into that merchant boy
>>
>>36495736
>Talk some sense into that merchant boy
I saw someone suggest he could be good at selling stuff so lets talk to him, see whats his strengths are.
>>
>>36495736
>>Ask about how everyone is after the raid
>>
>>36495790
There's a galley, but the only food you have is preservables. You can try to make a meal from that if you wish
>>
>>36495736
Oh and if the merchant boy is shit, we can try to ransom him back to his father.
>>
>>36495822
We could make some bacalhau stew depending on what food we have.
>>
>>36495822
actually can we do both?
>Call the crew in for supper, nothing’s been prepared but you have salted fish and the like
>Ask about how everyone is after the raid
Doesn seem like they are mutually exclusive.
We can all sit and eat together.
forces us to bond
And everyone can talk to one another, weaknesses strengths
>>
Deciding that Andre better start being useful or something might happen you track down the boy. You fortunately enough is actually helping out Harris with bringing down the main sail.

“Mind if I borrow him for a bit?” You ask your Avergnoch crewmember.

“Your boat, your crew,” The big man grunts in answer as he tightens a rope.

You beckon for Andre to follow you as you walk to an empty part of the deck, once you get there you lean against the side of the ship. Looking at the nervous merchant’s son.

“Okay,” You begin, “Have you ever been in a fight before?”

“Counting the one today?” He asks.

“No.”

He pauses, “No,” he admits.

“Okay,” you breathe, “What did you do to help in today’s fight?”

“I acted as a spotter for where the enemy were.”

“Enemy? They were disorganised… Whatever,” You tell him, “What are you good at?”

He gulps, “Well my pa always said I had a silver tongue, I’d be a natural salesman, but I didn’t want that. I always preferred hunting.”

“You good at hunting?” You ask him.

He nods, “All I’m really good at. Give me a bow and point and I’ll hit it.”

“You tried firing a flintlock before?” You ask him

He shakes his head

What do you do with him?
>Well you’re going to learn, tell Sven I sent you
>There’s a hunting bow below deck it’s your’s if you can prove you’re good with it
>You interested in being party face?
>Other
>>
>>36495932
>>Well you’re going to learn, tell Sven I sent you
>>
>>36495932
>>There’s a hunting bow below deck it’s your’s if you can prove you’re good with it

the chance to have an unorthodox crew is to good to pass up
>>
>>36495932
>Well you’re going to learn, tell Sven I sent you
>>
>>36495932
>Well you’re going to learn, tell Sven I sent you
>There’s a hunting bow below deck it’s your’s if you can prove you’re good with it
Give them the bow as a secondary weapon.
>>
>>36495932

>Well you’re going to learn, tell Sven I sent you
>>
>>36495932
Is it all right if I change mine from >>36495962
to this ? >>36495963
>>
>>36495932
>There’s a hunting bow below deck it’s your’s if you can prove you’re good with it
>You interested in being party face?
>>
“Well time for you to learn then,” You tell him, “Go to Sven, he’ll teach you how to use one. Tell him I sent you.”

Andre just nods.

“Until then, there’s a hunting bow downstairs,” You say, “You can use that.”

“Y-Yes, sir,” He answers almost hesitantly.

“Off you go.” And with that he walks somewhat quicker than he has to over to Sven and begins asking about rifles. The old sailor looks at you and you just wave back with a grin. Now on to other pressing concerns, namely dinner.

>End Part Three
>>
>>36495932
>>There’s a hunting bow below deck it’s your’s if you can prove you’re good with it
>>You interested in being party face?
Tell him, he will be using that silver tongue on his to sell our wares in every port. That along with covering our backs while being a "spotter" is what will earn him his keep.

>>36495955
I like it, having a bowmen.
>Kills silently.
>>
I won't be posting anymore story chapters as I have to go soon but I can still answer questions and the like for a little bit about setting and characters. Thanks for playing, everyone
>>
>>36496195
Are the girls onboard Virgins?
>>
>>36496229
Every time, /tg/, every time
Marie: Yes
Gerry: No
Andre: Yes
>>
>>36496195
How much are we looking to spend to fix up our ship.
The fixes we're looking to make, what do they improve?
>>
>>36496195
How big is the ship?
>>
>>36496267
Do Gerry and Llewellyn have a physical relationship?
>>
>>36496267
Would Andre be passable as a trap?
>>
>>36496276
Some of the cannons are rusted over so they could be replaced. Cannons are very expensive though. Sails are withered and could be replaced for a couple of silver. The most expensive would be replacing rotting wood, you don't have the expertise and it could cost up to a gold to completely rehash it and would dock you for a while

>>36496305
23 odd metres long with two decks

>>36496392
No

>>36496448
No
>>
And that's all for today, folks, expect next thread to be up day after tomorrow and expect a pastebin on characters and the like.
>>
>>36496482
Alright so we have the sails.
The ones from the raid we just did? Or would we need specific ones?

And once we get back Andre sells our shit, and replacing everything that needs fixing
Have a good night thanks for running



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