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Welcome to the XLI installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_Villains_Victorious
>>
King/Land/Rule: http://1d4chan.org/wiki/Disney_Villains_Victorious_K/L/Rs
Setting Traits: http://pastebin.com/8RRbwMQT
Beast Species: http://pastebin.com/PwVr9VeT
TRAITS: http://pastebin.com/TJXncd7A
POWERS:http://pastebin.com/pQDDqisU
Fluff Catalogue: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8/edit
Song Catalogue: (google doc) 1oQniqbLaTCF7V19fnXP0_zUW7GFr3ESziGM6U5mEcC0/edit
Rumour Mill: (google doc) 17CzFrAblibwD__7sEYorqXSz4ILYVp1O4tcQ-mGyYiI/edit?usp=sharing
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL

Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

Playtests are hosted here; https://app.roll20.net/join/585117/yX0x1w

Magic IRC is hosted on Mibbit, network is AsyloIRC, room is #DVVmagic
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Barely been following these. How's the balance? Anything still wonky?
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>>36364467
Balance (at least in the starting tier for characters) is okay at the moment. It can get a bit wonky due to how bonuses stack at the moment (I think someone demonstrated how to get +35 on a single roll last thread) but so far the game works and is playable at Zero tier.

Also probably at On-A-Roll tier since not much changes. Hero tier is probably a different story.

We're trying to iron out what all the skills do, still, some cover much more than others and are obviously more useful as a result.
>>
Villain Stating guy here, I can do one more Villain before going to bed. Which one should I do.
>1. Minotaur
>2. Medusa
>3. Chimera
>4. Cerberus
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>>36364574
>1
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>>36364574
>1, but in a 'you never actually see it till it tries to kill you' way. kind of like house of leaves
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>>36364630
I don't know if I could do that
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>>36364772
have it use traps? lots of ranks in craft, good intimidate, good travel for tracking, and make it incredibly physically powerful but with a crippling weakness to... something
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>>36364842
I like that
Those are good ideas
Give me a bit
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Okay... time for another KLR, gimme a bit.
>>
DONE
MAKING VILLAINS ARE FUN AND I'M OFF TO BED VERY SOON

Name: Minotaur
Role: Villain/Strong Guy
Class: Giant Cow-Man-Hunter-thing
Size: Medium (Almost Large)
Species: Beast-Man/Chimera

---Attributes---
Robustness: 18/14
Agility: 7/14
Intelligence: 12/14
Sensibility: 12/14
Charm: 1/14
Will: 3/3
Strikes: 9+X2, where X is the number of party members.

---Skills---
Athletics: 5 + 1 counting role.
Intimidate: 7
Craft: 7/0 when HoL is in effect.
Persuasion: 0/7 when HoL is in effect.
Stealth: 0/7 When HoL is in effect.
Melee: 6 + 3 counting Weapon.
Melee with HoL in effect: 0
Prevent Harm: 6 + 4 from Villain trait, armor, and role.
Endure: 6 + 2 from Villain trait
Travel: 6

---Traits---
-Think You Hide from Me?
+2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)
-Berserk
Unit can choose to lower X2 amount of Intelligence for X amount of Robustness, but only when their trigger goes off. Below 10 Causes them to figh semi-unintelligently. Below 6 causes them to lose control and attack everything. Minotaur's trigger is people escaping his traps.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.

---Powers---
-House of Leaves (Unique!) [Also complicated]
Spend 2 Will points. The surrounding area, at least 100m, transforms into a sprawling labyrinth with seemingly no end in sight. The Minotaur loses the ability to attack directly, can only do Social Strikes, and his stats are changed to above. Persuasion to make Heroes attack other Heroes, Intimidation to scar their minds and drive them insane, Travel to know where he's going, and Stealth so they only get glimpses of him. Escape happens when either the Minotaur gets caught and dies, the Minotaur ends it somehow, or the players find the exit. TN 35 or 40, I don't know.
-Minotaur Charge
Doubles Agility and grants +2 to Melee or Brawl when charging into combat.

Equip in a bit
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>>36365819
---Equipment---
Giant Double Sided Axe: Two-Handed, grants +3 to Melee.
Large Leather Cuirass: Light Armor, grants +1 to Prevent Harm.
Bag of Supplies: For traps othr than HoL.

Physical Description/Background: Standing around 9ft tall and heavily muscled, many would expect this warrior to be more brawn than brains. This could not be less true, A cunning hunter, the Minotaur uses various traps and his own brute force to take his enemies down. His most fearful trap is his House of Leaves, all who've been inside, never were sane afterwards, their minds completely broken. Some advice: Try to disable his traps, don't escape them, he hates that, but has some honor in respecting others that can beat him at his own craft.
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>>36366023
>>36365819
Also sorry for taking so long. Typing on a pad is WAY slower than for a computer.
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>>36365819
>>36366023
He lacks a solid kill method, but he makes up for it with a unique method of attack. I like it.

You should probably change House of Leaves to Labyrinth to cut on the number of C&D letters we're going to get, as much as I like the book. Also, you should mention that the Minotaur's robustness and Charm switch when it activates Labyrinth otherwise it's not going to be much of a threat.
You may want to switch Persuasion to Deceit, or add it to the list of skills it gets to widen it's attack methods.
Give Bag of Supplies +2 to Craft.
Other than that; Looks good.
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What King should I stat out next? I feel like after doing Ass-Kicking Elsa and Facilier I found a specialty.
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>>36366492
You could give Captain Hook or Maleficent a try, both have some good combat possibilities.
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>>36366539
Okay. Any Hook suggestions for powers/traits?
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>>36366492
Don't get ahead of yourself -- Facilier still needs a shitload of editing and refinement to actually be not: a instant win, or a pushover.

Still, a good bet would be the non-sorceror, non-beast kings.
So;
Rourke, Alameda, (whoever the fuck rules the EITC), Davy Jones, Shan Yu, Ratcliffe, Captain Hook, etc.
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>>36366159
To be fair, this whole project could be C&D'ed

Name: Minotaur
Role: Villain/Strong Guy
Class: Giant Cow-Man-Hunter-thing
Size: Medium (Almost Large)
Species: Beast-Man/Chimera

---Attributes---
Robustness: 18/14 [1/14 with CotL in effect]
Agility: 7/14
Intelligence: 12/14
Sensibility: 12/14
Charm: 1/14 [18/14 with CotL is in effect]
Will: 3/3
Strikes: 9+X2, where X is the number of party members.

---Skills---
Athletics: 5 + 1 counting role.
Intimidate: 7
Deceit: 0/7 when CotL is in effect
Craft: 7 + 2 from Bag of Supplies
Craft with CotL in effect: 0
Persuasion: 0/7 when CotL is in effect.
Stealth: 0/7 When CotL is in effect.
Melee: 6 + 3 counting Weapon.
Melee with CotL in effect: 0
Prevent Harm: 6 + 4 from Villain trait, armor, and role.
Endure: 6 + 2 from Villain trait
Travel: 6

---Traits---
-Think You Hide from Me?
+2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)
-Berserk
Unit can choose to lower X2 amount of Intelligence for X amount of Robustness, but only when their trigger goes off. Below 10 Causes them to figh semi-unintelligently. Below 6 causes them to lose control and attack everything. Minotaur's trigger is people escaping his traps.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.
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>>36366565

---Powers---
-Curse of the Labyrinth (Unique!) [Also complicated]
Spend 2 Will points. The surrounding area, at least 100m, transforms into a sprawling labyrinth with seemingly no end in sight. The Minotaur loses the ability to attack directly, can only do Social Strikes, and his stats are changed to above. Persuasion to make Heroes attack other Heroes, Intimidation to scar their minds and drive them insane, Travel to know where he's going, and Stealth so they only get glimpses of him. Escape happens when either the Minotaur gets caught and dies, the Minotaur ends it somehow, or the players find the exit. TN 35 or 40, I don't know.
-Minotaur Charge
Doubles Agility and grants +2 to Melee or Brawl when charging into combat.


---Equipment---
Giant Double Sided Axe: Two-Handed, grants +3 to Melee.
Large Leather Cuirass: Light Armor, grants +1 to Prevent Harm.
Bag of Supplies: For traps othr than CotL. Grants +2 to Craft.

Physical Description/Background: Standing around 9ft tall and heavily muscled, many would expect this warrior to be more brawn than brains. This could not be less true, A cunning hunter, the Minotaur uses various traps and his own brute force to take his enemies down. His most fearful trap is his House of Leaves, all who've been inside, never were sane afterwards, their minds completely broken. Some advice: Try to disable his traps, don't escape them, he hates that, but has some honor in respecting others that can beat him at his own craft. Also don't call him a cow. Just don't.

Looks good?
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>>36366553
Maybe something to do with good form, like he gains bonuses or extra attacks if the players don't play by his rules.
For direct combat, swordplay techniques would be good, mobile fighting while taking advantage of terrain like rigging.
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>>36366556
I know Facilier needs editing in a general sense, but I need feedback. Where is he right now?
I'm going for a level where you pretty much need to either fuck with his connection to the Friends or have Urist McFacehammerer just murder the shit out of him with some super-powerful abilities.

Also, I think the EITC is ruled by a massive collection of paperwork that has gained sentience.
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>>36366593
>>36366565
I'm going to bed. It's fuckin' late, I'll stat more mythic monsters tomorrow.
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>>36366627
I probably won't do this until tomorrow, as I'm going to have to watch the movies to do these right. I haven't seen Peter Pan in ages.
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>>36366629
At the moment, Facilier is in an awkward position of being easily for a hero-tier character to absolutely destroy with any sort of weapon due to how his shadow shield works along with his low prevent harm score; a hero-tier character is going to use both (or even more) of their actions to hit for three+ strikes each, downing Facilier in ~6 rounds on their own. But; In the encounter social characters are literally completely worthless due to his +20 against social attacks, so you've got 2-3 players twiddle their thumbs while Prince Edgelord smashes in Facilier's grill with a longsword over a minute or so of Facilier running away and the Prince being ever so slightly faster than him.

Every King should really require a special method to defeat them, rather than just shoving your way through a massive pool of strikes (though they should still have those if you fuck up really bad somehow).
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Might as well KLR the villain headlining the thread.

King - Ursula the Sea Witch
The once outcast Ursula realized her true power after she manipulated King Triton into surrendering his trident to her, multiplying her magic exponentially. Her command of the seas was challenged by the sea goddess Calypso, who jealously kept the same domain, and the two fought in a catastrophic battle that raged for days. Ursula emerged victorious, though no one knows for sure what happened to Calypso as she has not been seen since. With no one else able or willing to oppose her might, Ursula quickly dominated the oceans and seas of the world. In contrast to the vast power she now possesses, Ursula is still more comfortable in the role of manipulator than wrathful god. She is relatively reasonable and entertains offers and alliances if she believes there is something to be gained. She was alerted to the possibilities of other worlds after discovering the magical potential of the dreamer Wendy Darling, who had walked the plank out of Neverland and into her clutches. Ursula has been wary of the interference of land-dwellers since her rise to power, and the possibility of other worlds has made her ever more suspicious of their scheming.
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>>36366890
Land - The Seas and Oceans
Ursula's seas share more borders than any other kingdom in the world, and she sends her agents to police the shallows of more enterprising nations constantly. She only welcomes ships which have entered into agreements with her, and quickly attacks those who sail uninvited over her waves. Any travelers on the sea must either bargain with the witch or find some other safe method of travel. The East India Trading Company has entered into one such agreement with Ursula, and the players may purchase passage with the company for a modest fee. For those seeking to openly defy the sea witch, the flying fleet of Captain Hook and the Atlantean submarine armada are perhaps their best hopes of travel. Other forces like Davy Jones and the Kraken challenge Ursula's rule of the sea without much fear of her powers. The deep oceans hold many secrets, and despite Ursula's widespread knowledge, there are mysteries that even she has not yet discovered.
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>>36366905
Rule - The Wind and Tides
The sea and storm bend to the will of the sea witch, as well as the myriad creatures of the deep. Each time a new ship embarks, news travels to Ursula within the hour, and she then decides how best to treat it, depending on her deals. Her control of the ocean is vast, though she is not always able to control the greater part of the world. The witch herself moves through the ocean at her leisure, heralded by a massive storm and the sudden appearance of riptides and whirlpools. For any threats she is too far away to deal with, she can command legions of sea creatures to attack in her stead. If the players make a deal with Ursula, she will likely ignore them, as she is arrogant enough to assume they are no threat if they are under her thumb. If the players do defy Ursula however, she will send sea creatures to assault them depending on how threatening she thinks they are. If the players have defeated relatively few kings, the attackers will be average predators, though if the players have a reputation as kingslayers, she will send sea monsters and storms, if not appearing in person to nip any possible threat in the bud. Traveling the seas unaided is inadvisable at best.
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>>36366707
There. I changed Facilier:
Name: Dr. Facilier
Role: King/Charming Guy
Class: Shadow Man
Size: Medium
Species: Human
---Attributes---
Robustness: 10/16
Agility: 10/16
Intelligence: 16/24
Sensibility: 18/24
Charm: 20/24
Will: 12/12
Strikes: 3, but Shadow Shield blocks damage
---Skills---
Acrobatics: 10
Athletics: 7
Persuade: 14
Deceive: 14
Occult: 14
Melee: 8(9)
Prevent Harm: 4
Endure: 18
Music:12
---Traits---
-Shadow Shield: Since taking New Orleans, Facilier has done quite well for his Friends on the Other Side. So well, in fact, that one shadow being is his personal guard. This being has 24 ROBUSTNESS, 20 Agility and +16 Prevent Harm. It will block any strike on Facilier made with a physical attack and can take 48 Strikes before dissipating, although it takes double strikes from light- or fire-based weapons.
-Don’t Play A Player: +10 against social attacks so long as the player does not know to exploit his weakness - his fear that the Friends control him and his fear of that relationship failing. Facilier is terrified that he is essentially a figurehead ruling in the stead of the Friends
-Sentient Shadow: Facilier is never without his shadow, which has a life of its own and can attack for him. This being has 20 Agility, +15 Prevent Harm and +14 Brawl (+16 with its shadow claws), always striking with Agile Natural Attacks. It can be stunned for a round by attacking it with a light or fire weapon.
-Master of an Army - He can call in his Villains to aid him in a fight if they haven’t been defeated
-KING: This unit is a KING. It gets +10 to Persuade its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.
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>>36367072
---Powers---
-Show Them Their Dreams: Facilier can, for one will point, show somebody their deepest wish and offer it to them. This lets him make a Deceit or Persuade roll with an extra +16 bonus, and if it succeeds, it does 3 social strikes. This only works once on each person though.
-Facilier and his shadows can attack the PC’s shadows, bypassing all armor unless they have glowing armor.
-Friendly Assistance: Spend a Will Point. Gain +4 to all shadows’ attributes for a round.
-Master of Shadows: Spend a Will point to summon 5 Lackeys from the shadows.
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>>36367083
The attacking shadows power needs a name, but looks good to me otherwise.
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>>36367158
---Powers---
-Show Them Their Dreams: Facilier can, for one will point, show somebody their deepest wish and offer it to them. This lets him make a Deceit or Persuade roll with an extra +16 bonus, and if it succeeds, it does 3 social strikes. This only works once on each person though.
-I Got Voodoo: Spend a Will point to summon 5 Lackeys from the shadows.
-I Got Hoodoo: Spend a Will Point. Gain +4 to all shadows’ attributes for a round.
-I Got Things I Ain't Even Tried: Facilier and his shadows can attack the PC’s shadows, bypassing all armor unless they have glowing armor.

That look good?
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>>36367217
Much better, good references.

Also, I think something else we should put on our To-Do List is coming up with overarching plots for the kingdoms, basic guidelines on how to take down the villains to help the future DMs plan.
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>>36367250
Good Idea. That being said, I'm going to bed.
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Going to bed, one last bump here.
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>>36367877

Thanks for your hard work as always.
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>>36367250

I think that this would be a very good idea as well. We've had a lot of talking about the different Lands in these threads, and it would be great to construct either "example campaigns" for each Land or sub region, or compile lists of potential ideas in the same vein as the Rumor Mill lists.

Some Lands, like Hun Dynastic China already have a basic plotline in place and just need some specifics worked out, but others aren't quite so well explored, and Atlantis's story doesn't seem so much based on the city itself but on its military actions around the world.
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Last night got me thinking: players can be broken into two groups. Obviously, the vast majority of players are cool with being THE Hero; the guy who picks up the Ultimate Sword of True Destiny and drives it through the heart of the Dark Overtyrant. However, only some players are ONLY cool with playing THE Hero. There are guys like who are okay with, and perhaps even prefer, to play A Hero; a knight of the Round Table, a Merry Man, an Argonaut without his own story independent of the Argo, Legolas and Gimli. They're fine with it because the Dark Overtyrant can't be felled without their help, without their hard work, and yet there's not as much pressure on them as on THE Hero.

Perhaps we should comb through the rumors and highlight which ones are suitable for when the players all want to be THE Heroes, and which ones are suitable for a party of players who all certainly don't mind being A Hero.
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>>36368732

Interesting ideas. I agree that there will be some players that will want to be the ones busting into the dark fortress and taking down Baron Von Baddington, and others that prefer to take a more sideline approach, and I definitely feel like the DVV setting can accommodate both play styles.

Just because your characters are not the Heroes meant to take down the Villains doesn't mean that there isn't a lot of good that needs doing. Your characters could be aid workers helping refugees and exiles in the slums and tent cities around Atlantis Harbor, solving small crimes and handling minor emergencies as they arise. They could be kind-hearted townsfolk trying to smuggle Clarisse the Beast out of France while avoiding hunters and the Inquisition while teaching her something about love and friendship. They could be hunters themselves, trying to take down some vicious wild animals that have been plaguing the settlements at the edges of the Beast Kings' domains.

There is so much good that needs to be done in the DVV world on so many different levels that it strikes me as very easy to tailor a game to any player's Hero Level.
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>>36368732
>>36368798

>there are players that will want to take a more sideline approach
>just because your characters aren't the ones to bring down the villains

Ok, what the actual fuck am I reading? Who the hell is fine with playing second fiddle in a /tg/ Disney setting? No. The PCs aren't, for the tenth fucking time knightfag, the 'guys who kinda maybe helped out the real heroes a little while they all beat the villains a couple years later'. Why the fuck are you so intent on making PCs useless in comparison to the regular heroes who should either be dead or useless?
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>>36368798
>>36368732
>>36368696

We could try to provide each Land or significant faction with a primary plotline that involves the takedown of a Villain King, tailored to player characters that want to be the Big Heroes. We could then surround the primary plotline with a few example satellite objectives and sidestories for those players wanting to have adventures on a smaller scale. For instance:

>Frozen:
- Primary Plot: Free Arendelle from its eldritch winter

- Sidestory: Help Oaken and his family
- Sidestory: Help Ice Anna learn more about the Original
-Sidestory: Find ot what became of Lord
Weselton

>>36368975

Maybe I'm misunderstanding and not aware of the thread history on this topic, but I wasn't assuming that the PCs would be playing second fiddle to another group of heroes that were out there saving the day. I was just thinking of including some lower-level mission ideas for players who wanted a more sandboxy sort of game rather than the ultimate high-stakes, take down all the Villains and face Cherry Bomb main campaign.
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>>36369304
Well, alright then. It just sounded like you were talking about the main role of the heroes, because the traditional disney heroes should be dead or incapacitated somehow as is the main point of the setting.
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>>36369337

Oh no, I hadn't meant to supplant the role of the PCs as the potential saviors of the setting at all. I was just thinking that some players might enjoy their heroics on a smaller, more personal and less world-wide scale. There's so much good that needs to be done in the DVV setting that you can run campaigns to suit any group's preferred level of heroism.

I do think that there is room for a few NPC heroes and allies, like undead general Mulan, Rourke's inner council, Ice Anna and Elsa, but by no circumstances should the PCs be made to feel like they're playing second-fiddle to them.
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>>36368798
>>36368975
>>36369304
>>36369337
>>36369457
I wouldn't say it's so much being second fiddle as it is being the drummerin a band: you don't get all the glory and you get less solos, no one thinks of you as the star, but really, what would everyone else do without you to set the beat?
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>>36369532

This may be an issue best left up to the individual DM's discretion, if only to prevent an argument from erupting in the thread. A good compromise, that I feel would compliment all play styles, would be to:

>Designate a Primary Plotline for each King/Land/Rule.
>Create a number of example sidestories and satellite objectives for each.
>Stat and fluff at least one NPC hero for each K/L/R that a DM can empower or place in the roll of an ally or a questgiver as the group's playstyle demands.
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>>36369604
Well, as long as I can choose between (as an analogy) being Luke Skywalker and being Han Solo or Chewbacca.
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>>36369742

Take Hun Dynastic China as an example of how this system might work.

Defeating Emperor Shan Yu and his armies, and bringing the Spiritual Rebellion to an end are part of the Primary Plot.

Sidestories and satellite plots might involve individual battles, helping the peasants or questing to find a particularly wise ancestor to learn their secrets.

The NPC hero in this campaign would be Mulan the Undying who, based on the desires of the GM and players, could be the one who kills Shan Yu herself with the PCs' help, or could be the one who helps hold off the Hun Army while the PCs' deal with him the selves, or something in between.
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>>36369804
Yeah, and in Prydain, you want to defeat the Horned King. In one version, you're completely on your own. In another, you join Arthur's warband alongside Taran and hold back the Cauldronborn and/or throw yourself into the Black Cauldron in a timely manner so Taran can get his shot in on the Horned King or if you liked that crazy stuff I came up with last night, ARAWN MOTHERFUCKING DEATHLORD. Somewhere in between, Taran is dead, but Arthur can be awoken from his slumber beneath the mountain.

Still, one has to wonder: what makes one player prefer to play THE Hero and other prefer to play A Hero?
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>>36369927
Well, one isn't a massive faggot beta who can't deal with being important in fantasy Disney.
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>>36369927

I think that a lot of players want to be one of the big, amazing Heroes that go out and save the world and are remembered forever after in legend and song, but I also think that a lot of people prefer their characters to operate on a scale of heroics that is much more personal and more human, and as such might be more limited in the scope of what they can expect to accomplish.

I think that our goal is, as always, to make the setting and its heroes Disney as Fuck, regardless of how big those heroes are.
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>>36370078
And one is a massive, insecure beta faggot who can't stand playing anything less than the starring role.
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>>36370124
Ever played an RPG before? Unless you're advocating GMPCs that just take over from the party.
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>>36370124
Seriously what is with you and trying to make the PCs as unimportant as possible
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>>36364318
>Not 'Dare you enter our Magic Kingdom'

step_it_up_senpai.png
>>
Add to the list of expansions in the Google Doc:
Villains Victorious: Grimoire of Forbidden Magic.
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>>36370124
>playing fucking Disney where all the villains have beat the heroes
>but no the regular heroes should still be the most important and best in the setting and capable of winning like a year later with no help
>the pcs can go milk cows or something lol

I'm not saying your ideas are retarded, but your ideas are retarded.
>>
>>36370155
If we're counting how many proper campaigns I've ran in, 6, 9 if you count aborted campaigns. 3 were superheroes, 1 was Star Wars. There weren't any GMPCs in those 4, but the PCs certainly weren't the biggest fish in the sea, and we couldn't always be the ones saving the world (and in those superhero campaigns, we started far above the level of the average human) and I was cool with that. I was also cool with both having to go to those bigger fish for help, and with working under them.

Guess I've just more humility, huh?
>>
>>36370214
>>36370182
>>36370155
>All these strawmen
>after saying that Luke Skywalker is THE Hero and Han Solo is A Hero, and players should be able to take on whichever of those mantles they wish and anything in between.
Please don't tell me the wizards are back.
>>
>>36370124
>>36370078

Can't we calm ourselves a bit and just say that the setting allows for Disney Heroism on an impact scale from small to great? A group of PCs operating an Underground Railroad smuggling magical creatures and heretics out danger in France are still heroes even if they never try to take down Pontifex Frollo directly are still heroes. On the other hand, there is absolutely nothing wrong with a group of PCs rising to meet these threats either and becoming the great heroes that the DVV world needs either. They're just two different preferences and play styles, and both have their place in this world. We need not get into a big argument over it. Why don't we try to brainstorm something we can all agree in instead?
>>
>>36370227
Stop applying logic from some normal cape campaign to fucking Disney where you are aupposed to be the ONLY heroes. The only allies you are supposed to have are villains you redeem and depressed fools you uplift.
Seriously.
>>
>>36370256
Okay, I think we should stop arguing about this. Let's not start a flame war.
>>
>>36370256
>to fucking Disney where you are supposed to be the ONLY heroes
Says who?
It doesn't matter. They'll different playstyles in the end, and we should write up contingencies for all of them.
>>
>>36370275
Knightfag, calm down. Some people dislike your ideas. There's no reason to get mad. This will only lead to more wizard paranoia.
>>
Let's just simmer down and get back to work.
>>
>>36370275
Says the fact that the entire setting is based around that fact?
What the fuck is the point if more important, better heroes just fix everything for you? Why is your inferiority complex so huge it extends to fantasy Disney?
>>
>>36370323
They don't fix anything for you. Just as Luke would've died trying to blow up the Deathstar if Han Solo hadn't saved him, they cannot succeed with the help of the PCs.
>>
>>36370338
SHIT! That's
>they cannot succeed WITHOUT the help of the PCs.
>>
Meanwhile, in a galaxy not too far away, the reborn Sith Empire is gathering it's forces and setting it's sights on distant planets to conquer.

Drones have spotted the planet in political turmoil and a force of several thousand elite Stormtroopers, lead by Darth Sohn, the mysterious Sith who replaced Darth Vader have been dispatched to conquer the chaotic planet in the name of the Empire
>>
>>36369532
>Drumline
>Never not being the most obnoxious Loudest asshole band section who gets to wail on their drums for half the performance or game

Man, fuck the drumline
>>
>>36370408
Later expansion, bro. Leave it alone for now.
>>
>>36370338
So you're just playing second fiddle in a huge way. Stand back and let the REAL heroes do all the work guys, maybe we can get to land a hit on a mook or two if we try real hard, though!

Maybe that's your playing style - being next to fucking useless except to hand the REAL heroes their water bottle - but I doubt anyone else is that huge of a fag in DISNEY. Where all the heroes have lost. NOT 'kinda sorta hurt', FUCKING LOST.
>>
>>36370427
Actually, I was referring to the classic vocals/electric guitar/electric bass/drum kit setup; do drumlines get a fair amount of glory and solos in orchestra music?
>>
What should we all try to accomplish next? Main campaigns with stories on the side for each land?
>>
>>36370245
Dude, you are kinda being the problamatic one. We were fine with the idea of mixing the two ideas together and leaving it up to the GMs discretion, bt that Didn't seem to be enough for you
>>
>>36370455
>Han Solo
>being next to fucking useless except to hand the REAL heroes their water bottle
Have you never seen the original trilogy?
>>
>>36370408
Erghhh
No thanks, i'd like to keep star wars and Marvel as far away as possible from this. Those settings attract shit heads
>>
>>36370480
Yes. Han Solo helps luke to not die a couple of times, but never does anything useful by himself. Your hardon for Taran shouldn't make every single PC a third wheel because they aren't DA CHOSEN WAN.
>>
>>36370525
Well, there's also those two times he got Princess Leia the hell out of dodge, and all that work he did to bring down the shields on the second Deathstar, and that's just from the movies. He did plenty more in the EU. And come to think of it, not too much of what Luke did could be said to be entirely on his own.
>>
>>36370461
In Marching, you don't have a band without one. They make up 70% of all the noise coming from the band and each piece of music is written around them. And, if you get stuck in the bleachers, 95% of the time will be Drum Solos. They are so key to a band because the band marches to their tempo.

In orchestra, they play a huge part as well, due to the fact that almost every song requires them for the prettier noises and sounds. If you were to listen to normal orchestra music with out the drums and percussion, it be incredibly boring
>>
>>36370465
After we finish arguing. Or you could write some now.
>>
>>36370465
Both your metaphorical Luke and Han Solo should be PCs. I'm still in shock that you not only think it's better, but that people should be forced to only be the equivalent of fucking lackeys to the REAL heroes when it blatantly and obviously goes against the setting.
>>
Apologies if I just missed it, but has any thought gone into making Hamsterviel orbiting the earth and biding his time with an army of Jumba's experiments scouting the planet for a full scale invasion?
>>
>>36370465
I'll try one for Grimhilde. Anyone got any ideas for sidequests I could fit in?
>>
>>36370642
Fuckin rapunzel
>>
>>36370617
I think all the stuff that's not set in or before the 1920's are for expansions.
>>
>>36370666
Well, yeah. Making a Gothel questline is obvious. You don't take her down, you don't get rid of the Queen's immortality.
>>
>>36370480
>>36370455
Guys shh
shh
There is no need to be upset
>>
>>36370607
>Both your metaphorical Luke and Han Solo should be PCs.
I think this is really the only place we disagree, because what you want I also want to be an equally valid option. And truth be told, Prydain is the only Kingdom I'd really be insistent about playing A Hero in instead of THE Hero for a campaign I'm playing in.

The way I see it, THE Hero is bound and restricted by many cliches and conventions of their genre, and don't have too much choice in which ones define them. A Hero has a lot more freedom and flexibility in this regard, and what restrictions they do have are of a different nature. Really, it's about the kind of character you want to play.
>>
>>36370718
Why so insistent regarding Prydain? Just because your characters you made were just there to make Arthur look better. Although they were pretty cool characters, but to be honest, they'd be better as a party without Arthur tagging along.
>>
>>36370718
So give me an example of both parties, then.
>>
>>36370763
>THE heroes
Playtest party 1
>A hero
Playtest party 4
>>
>>36370739
I dunno, I just like the characters that are already in Prydain, both from the Chronicles of Prydain and from Arthurian legend.

Though now that you mention it, is the concept of a servant waiting for their master to come along and testing everyone who comes by to find their master and such similar shit strictly a thing you find in tales from Britannia, or does it pop up in other European myths and legends?

>>36370578
You learn something new everyday.
>>
>>36370780
By party 4, do you mean the most recent one? Because I was Qasi and fuck being A hero as opposed to THE hero.
>>36370805
Yes, you do. We all like them. This does not mean that the campaign should be designed around inflating your Arthurian boner.
>>
>>36370816
But that's the wonderful thing: THE Campaign is about taking down the Horned King. Only A Campaign is about indulging the Arthurian boner.
>>
>>36370848
I vote we don't let Knightfag design the standard campaign for Prydain. Sorry, Knightfag, but it's the campaign most lazy GMs will be using, and they won't want their players to be fellating Taran the whole game.
>>
>>36370780
Further proof that THE heroes are better, party 1 is objectively the best to date
>>
>>36370871
And I will second that vote. I have way too large a bias to write anything other than a totally biased campaign, though if I am to be completely cut off from it then I hope that someone else here has read the Prydain books. And no objections to me writing a non-standard totally biased Knights of the Round Table campaign on the side for a splat, right?
>>
>>36370884
Actually, I think I liked party 3 the best, party 1 being a close second.
>>
>>36370915
I haven't, but I live near a library, so research time, I guess.
>>
>>36370700
I can't wait to see how that works then, considering a lot of newer villains have different claims than land and could work well within a modern version of a villain's territory. The stuff I could think of would be like
>Lilo & Stitch - Hamsterviel invasion detatchment
>Monsters Inc - Monster Island that has been launching bigger excursions in pursuit of screams
>Oliver & Company - Sykes' criminal empire
>The Incredibles - Underminer's subterranian kingdom (Caves that lead to this could be a good starting area where you fight moles)
>Wreck-It Ralph - King Candy's digital kingdom
>Big Hero 6 - Corporate terrorist cell operating out of an island off the coast of San Fransokyo
>>
>>36370780
>>36370884
>>36370934

Party 1 was pretty well-rounded.
Party 2 game me the feeling not everyone had the same amount of spotlight, but mostly because of the characters switcheroo
Party 3 seemed to get on well, but maybe it's just because of the puzzle bos and the fact the session was literally on rails
Party 4 was the most disjointed, everyone seemed to be doing his own thing instead of acting like a squad, and let's not talk of the clusterfuck at the end
>>
>>36371008
>Party 3 seemed to get on well, but maybe it's just because of the puzzle boss and the fact the session was literally on rails
.....FUCK. Nobody Important railroaded us in the most literal sense. And we ate it up.
>>
>>36370976
>forgeting Dorris and her Domain of Hats
>Forgetting Auto
>>
>>36371133
i also forgot
>Cruella Designs, LCC - Megacorporation with significant sway in North America and Europe
>Seemingly desolated, polluted lands and trash islands ruled over by Hexxus
>Dr. Phillip Sherman, avid fisherman and dentist with a 4-star yelp review and a stranglehold on the Wallaby Way-area dentistry industry
>Also there's this one green car that keeps winning nascar races
>And this one asshole kid who keeps breaking everyone's toys
>>
>>36371311
Cruella's in our core here, actually, since the era of her movie was vague. Hangs out with the Elite Hunters Club for the furs.

In the future, Hexxus will have reduced all of Australia to a toxic wasteland, rending it only slightly more unsuitable for human habitation.
>>
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Knightfag, hey, how's it going.
The concept of "the chosen one" is easy for kids (and pic related) to wrap their heads around, but ultimately it drives down the engagement for adults. Lucas had Yoda say "there is another" purely so that the adult audience knew that Luke WASN'T a 'chosen one' who had to succeed for the movie to end. Adults respect the villains. In frustration, we write works where the idea of the chosen one is introduced and then destroyed- from War and Peace, to Evangelion, to Corruption of Champions. I would argue that DVV is also at least partially born from this mentality.
Just my opinion, but I hope it gives you clarity.
>>
>>36371558
>to Corruption of Champions
You're probably giving that game way too much credit. Even if the potential theme does exist there I doubt anyone writing it had that in mind; they were just trying to write what they'd like to fap to.
>>
>>36371558
The heck is that thing in his abdomen? insuline pump? catheter?
>>
>>36371558
>>36371624
Now, one game that DEFINITELY contains that theme is Dark Souls. First run: You're the Chosen Undead! Second run: Nope, that guy was lying, you're actually destined to end the world! Third run: Everyone lies! Everybody's a dick! Life is pointless because you're always been manipulated by dick-ass serpents to either burn forever or end the world! Fuck it, I'm just going with the evil one again because I want to invade people!
>>
does shrek exist
>>
>>36371678
We're saving him for the expansion splats, along with most Dreamworks stuff.
>>
DVV PCs are such anti-chosen ones they've literally been selected to fail.
>>
>King: Emperor Shan Yu
- KLR King entry goes here.

>Land: Hun Dynastic China
- KLR Land entry goes here.

>Rule: Corrupted Mandate of Heaven
- KLR Rule entry goes here.

>Campaign: The Spiritual Rebellion
- Since executing the Last True Emperor and usurping his throne, Shan Yu and his legions of Hun soldiers set to work subjugating the Chinese people. Interpreting the following of the Old Ways as a sign of resistance, the worship of the Reverend Ancestors was outlawed and many shrines were sestroyed in an stremot to erase their memory. The Reverend Ancestors, of course, couldn't be having with any of this, and ruling the Mandate of Heaven revoked they declared a Spiritual Rebellion against the Hunnic invaders that continues to this day. Lead and inspired by the good-hearted but ghoulish General Ping Mulan the Undying, the rebels both alive and dead wage guerrilla warfare upon their oppressors from their secret shrines, cemeteries and hideouts across rural China, and may be able to take a more active role in taking back their country with an infusion of a little new blood in the form of an alliance with the PCs.

>Stories and Tales:
- A small, remote farming village has been taken over by a rogue Hun warlord who is intent on bleeding it dry before moving on. The Army of the Ancestors is far away and cannot help, leaving the PCs alone in a position to take the warlord down.
- The great spiritual unrest roiling across the country has raised more than just willing soldiers from amongst the hallowed dead. Violent revenants, angry ghosts and sad spirits now wander the land, and may require the PCs' to out them down or help them move on.
- Traditionally regarded as wise and kindly beings, most Chinese today consider dragons to be a myth or perhaps hunted to extinction. There have been reports, however, of such a great red beast in the snowy northern mountains, and the PCs are sent on a mission to parlay with it and gain its assistance.
>>
>>36371769
*clapping*
>>
>>36368732
One thing that I was thinking when making character profiles for DTP was that each of these characters are pretty much acting as THE hero for each of their story (I'm still working on Hannah's story so I'm going to leave that out for now).
Sverd: Save Arendelle
Jeremiah: Take down Slim
Antrodemus: Overthrow the Beast Kings
Mary: Convert Rourke to Good
Lazarus: Free the Olympian Gods

In a game, the role of "protagonist" and "supporting role" shifts depending on which character's ultimate goal is being fulfilled at the moment. It really is dependent on the GM, not the player to decide whether the story is about THE Heroes (Each arc is about fulfilling a character goal) or just a band of heroes (Goals are fulfilled ad hoc) The playtests so far are all demonstrative of the latter, as the former takes more prep work and communication with the players before hand as well as multiple sessions, which we lacked for obvious reasons. I think that both are viable ways to play, but if you play with a THE
hero mindset, you have to remember that all of the players are THE hero for their own story, and that success as both a party and GM requires that they all are addressed in time
>>
>>36371769

>Allies:
- General Ping Mulan the Undying
- The Reverend Ancestors
- The Army of the Ancestors
- The farmers and peasantry of China

>Enemies:
- Emperor Shan Yu the Usurper
- The Hun Dynasty and its Army
- Warlords, brigands and bandits
- Hun collaborators and toadies
- Restless, mindless and violent undead
>>
>>36371804
Not to mention that not all PCs were cut for a classic hero tale. Can you imagine Ted the Bug or Vergil the Guinea Pig tackling a King head on?
>>
>>36371840
>>36371769
Right, so we make one of these for each King, and then we start to right the alternate campaigns. In this instance, that might be Shang and Mulan's buddies trying to carve out their own foothold to stand against the Huns with.
>>
>>36371924
Whereas characters like Sverd and Jeremiah are classical heroes.
>>
>>36371924
Ted the Bug I'll admit is hard to imagine, but I actually can imagine that easily. He's got Victorian era Science Hero written all over him
>>
>>36371961
>>36371924

And Mary is the sort if character that almost starts out as the comic relief kid withthe good heart who learns some responsibility by the end if the story.
>>
>>36372025
I can imagine Vergil*
>>
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>>36371924
>>36372025
>>36372044
>>
>>36371924
>>36372025
>Implying Ted wouldn't just find a strong but not too bright wide-eyed idealist and bullshit him into doing all the dirty work
>"of course it's the right thing to do, would your conscience ever lie to you?"
>>
>>36372080
Oh, Ted could easily be a Charismatic hero on his own scale. A single insect affecting the world on a geopolitical scale, on the other hand, strains the suspension of disbelief, not because it's not possible but it just feels silly

on the other hand, most of my games have pcs who are very silly for the troubles they get into. Ted the world hero would fit right in.
>>
>>36371840
>>36371769

>King
>Land
>Rule

>Main Campaign
>Alternative Campaigns and Side Stories

>Allies
>Enemies

Seems like a fairly decent format.
>>
IT WAS REALLY TEMPTING TO PUT A "Bro...ther..." OR "Ed...ward.." POWER IN THERE BUT I COULDN'T FIGURE OUT HOW TO WORK IT IN

Name: Chimera (THE not A)
Role: Villain/Strong Guy
Class: Ultimate Beast/ "Da...ddy"
Size: Medium
Species: Beast/Chimera

---Attributes---
Robustness: 16/14
Agility: 14/14
Intelligence: 8/14
Sensibility: 11/14
Charm: 1/14
Will: 3/3
Strikes: 9+X2, where X is the number of party members.

---Skills---
Athletics: 7 + 1 counting role.
Acrobatics: 3
Intimidate: 6
Stealth: 7 + 2 from C-B trait.
Brawl: 7 + 4 counting Natural Weapons.
Prevent Harm: 6 + 3 from Villain trait and role.
Endure: 7 + 2 from Villain trait.

---Traits--- (7 TRAITS, ULTIMATE BEAST INDEED)
-Semi-Aquatic
Unit suffers only minor penalties when swimming.
-Flight
It's more like a glide though. It's not very good at it.
-Low to the Ground- +2 to Stealth rolls where visual detection is a possibility
-Cold-Blooded:
+2 to Stealth and +2 to resist Fear.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.
-Think You Hide from Me?
+2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)
-Natural Weapons
Claws, teeth, horns, fire breath, poisons, it'd be easier to list what the Chimera DOESN'T have. Anyways, they grant a +4 to Brawl.

POWERS IN A BIT
IT'S ALREADY OVER
>>
>>36372157
---Powers--- (4 POWERS. IT'S ALREADY OVER)
-Ultimte Beast (Unique!)
WHEN I MEAN ULTIMATE BEAST I FUCKING MEAN ULTIMATE BEAST. TRAITS, POWERS, ALL FROM MULTIPLE BEASTS. IT'S THE ULTIMATE FUSION. Also this power gives it the ability to live in pretty much any environment. It's pretty adaptable.
-Poisonous
Unit is poisonous. After making a successful combat roll against another unit, this unit makes another combat roll to poison the attacked unit, which causes another Strike to be lost.
-GOODNESS GRACIOUS GREAT BALLS OF FIRE
Spend 1 Will point. Make a ranged attack equal to X+B, where X is Robustness and B is Brawl. Up to 25m in range.
-Pinned Ya Again- Spend a Will Point and the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy to the ground at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.
>>
>>36372115
>Ted has a battle of wits and out-manipulates all the villains
>Ted is now king
Okay, I retract my previous statements, this is hilarious and awesome
>>
>>36372174
>>36372157
Eh, I don't see where you're getting the Semi-Aquatic trait from, but it looks good.
>>
>>36372156

>King
>Land
>Rule

>Main Campaign
>Alternate Campaign
>Side Stories and Mini Modules

>Allies
>Neutral Parties
>Enemies
>>
The problem with the idea of the supporting hero is that it's ill-defined. A lot of the resistance here comes from people who think you just want to have the party keep progressing, only to have King Arthur come in every so often, kill the boss, thank the party for getting him out of some contrived situation ("Thank you for returning my stolen sword! Without you, I couldn't slay the Horned King!" *slays the horned king* "Thanks again!")
It is well known that a party can reach epic levels of power by the end of the campaign, and epic characters are only interesting in epic battles. It's why nobody is excited about the tales of Superman fighting the Penny Plunderer or Hercules fighting the local tavern brawler.
By the time that your characters are that powerful, they can all become THE Heroes, and giving them missions for SOME Heroes would fuck up the scale of them.
>>
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>>36372210
You thought it was some big shot villain, some devious mastermind, but it was me, TED!
>>
>>36372261
You take down your Kings late On-A-Roll, Early Hero. After that, there's one guy left to fight, and the pre-existing characters aren't going to go anywhere near him.
>>
>>36372223
ULTIMATE BEAST
FUSION OF ALL BEASTS
THE CHIMERA IS:
SHARK, LION, RAM, DRAGON, BAT, AND SNEKY SNEK
>>
>>36372337
Hrm, not the Classic Greek Chimera then, "who breathed raging fire, a creature fearful, great, swift-footed and strong, who had three heads, one of a grim-eyed lion; in her hinderpart, a dragon; and in her middle, a goat, breathing forth a fearful blast of blazing fire. "
>>
>>36372386
Well it was that
See the Lion, Dragon, and Ram/Goat parts, although some people include a Snake as the the tail too, I personally love that rendition, it's cool.
But it means ultimate beast, and I'm sure Hades would give it more parts to be stronger.
It's ptetty much the same as the Greek one except it has large bat-like wings, shark gills, and a snake as it's tail.
You know what, I'll take out the shark part, it's no longer semi-aquatic.
>>
>>36372603

Oh. I thought you were going with a Yzmic Chimera there.
>>
>>36372025

Ted was like a little aphid with a mandible on his butt. I can't imagine him taking anyone head-on, though I think he'd certainly rush in rear first.
He might have been a wee bug, but he was a go-getter. It was fun play testing with him.
>>
>>36372603
Dragon and snake could both be referred to as a serpent in many eras.....keep this beastie around for a villain of Yzma, and then create a version with less traits BUT higher stats for the Greek Chimera.
>>
>>36372635
No, that's why I put THE not A. Plus I'm doing the Olympia Villains right now.
>>
>>36372669

Ohhhh, it all becomes clear now! I just failed at reading comprehension! Good work!
>>
So what is everyone working on now? Stating villains? Coming up with new traits and powers?

Also, is the playtest this Tuesday going to be featuring a Hero tier only party?
>>
>>36372800
Well, aside from arguments about the nature of the role of the PCs in the grand scheme of things, lots of villains are being made and production of traits and powers has grinded to a halt.
>>
>>36372649
I don't know. I think I get what you mean though. Yzma could see the Chimera and think she can make better, so I guess I'll give her Chimera v2.0. This better?


Name: Chimera (THE not A)
Role: Villain/Strong Guy
Class: Ultimate Beast/ "Da...ddy"
Size: Medium
Species: Beast/Chimera

---Attributes---
Robustness: 17/14
Agility: 15/14
Intelligence: 8/14
Sensibility: 11/14
Charm: 1/14
Will: 3/3
Strikes: 9+X2, where X is the number of party members.

---Skills---
Athletics: 7 + 1 counting role.
Acrobatics: 3
Intimidate: 6
Stealth: 7
Brawl: 7 + 4 counting Natural Weapons.
Prevent Harm: 6 + 3 from Villain trait and role.
Endure: 7 + 2 from Villain trait.

---Traits---
-Low to the Ground
+2 to Stealth rolls where visual detection is a possibility.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.
-Think You Hide from Me?
+2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)
-Natural Weapons
Claws, teeth, horns, fire breath, poisons, it'd be easier to list what the Chimera DOESN'T have. Anyways, they grant a +4 to Brawl.

>>36372800
>Stating villains
Actually I've been the only one doing that. Everybody else is working K/L/R's, fluff, Campaigns,, or statting Kings.
>>
>>36372800
Refined rules for Inner circle, some starting villains, K/L/R for some less explored villains like Queen La and the pirate lords, some more Heroic traits and powers. After this we're ready for the beta release.

I think so.
>>
>>36372293
If you can take down Kings when you are still On-A-Roll, then you need to buff up the Kings. Kings are supposed to require Heroic Tier to beat, unless you're a super-munchkin who is built entirely around defeating the King. I say it is a bad GM who lets his heroes even attempt to fight a King when they are just On-A-Roll, because 9/10 times it'd be a TPK
>>
>>36372863
In my opinion, you could get away with giving it all the Big Cat traits, all but the hypnosis one of the Snake traits. The goat head doesn't really bring much to the table other than a Brawl bonus in the form of a set of horns.
>>
>>36372926
Alright, you take down your King early Heroic, then you trek to Bald Mountain where no NPC will follow you.
>>
>>36372863
---Powers---
-Ultimate Beast (Unique!)
The Chimera is a fusion of a Lion, Ram, Dragon, and Snake. It gains the Powers of all of them. Any weapon that is effective against dragons or a certain type of beast won't work on the Chimera. Intense climate change doesn't affect the Chimera either.
-Poisonous
Unit is poisonous. After making a successful combat roll against another unit, this unit makes another combat roll to poison the attacked unit, which causes another Strike to be lost.
-GOODNESS GRACIOUS GREAT BALLS OF FIRE
Spend 1 Will point. Make a ranged attack equal to X+B, where X is Robustness and B is Brawl. Up to 25m in range.
-Pinned Ya Again- Spend a Will Point and the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy to the ground at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.
-Stun
Spend 1 Will Point, make a combat roll against a target. If successful, target takes damage and is stunned for the duration of their next combat round.

>>36372933
I'm gonna put the Chimera in the wiki, see if it's good after I put it in there.
>>
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>>36372933
It gives fire breath
>>36372942
Anyways, the fundamental argument over this was that this is a Nobledark setting. The world is to be oppressive and terrible, but the players can stand up and make the difference, to change things for the better. If the heroes are just trying to support the "real" heroes, i.e. Aladdin, Mulan, Arthur, and Prince Charming who are all out there, slowly fighting the good fight and winning, then you just made a Nobledark setting both much grimmer and much brighter by lessening the importance of the PCs and improving the world as a whole.
>>
>>36373090
Okay, you got me, it does go against the theme of the setting. If anyone needs me, I'll be brainstorming how to get what I want while keeping it nobledark.
>>
>>36373090

But can there not be some good people left in the world? I'm not trying to lessen the impact of the player characters at all, but I do think that there ought to be some NPC heroes and possibly allied factions around like Mulan and the Army of the Ancestors or the Atlantean Council or something, so that the PCs aren't completely and utterly alone in their fight against evil. These forces for good would be few and far between and they definitely would not be strong, but with the help and leadership of the player characters could begin to win against the Villains.
>>
>>36373208
Oh, yes, there are good people in the world, and these good people can even include the Disney heroes, but they just can't be winning. They would be people who were laid low, and need significant help. They are the people who have been near-beaten, but aren't necessarily dead. They can still be there, and they should be, to make the setting more interesting, but they just can't be winning on their own.
>>
>>36373262
Wow, I just used "they" a lot more than I thought I did
>>
>>36373208
>but with the help and leadership of the player characters could begin to win against the Villains.

Ah, there we go.

Arthur and Taran lead separate rebellions against the Horned King, but they clash with each other frequently to the benefit of the Cauldronlord. PCs can start aligned with either of them or neither, but sooner or later it is realized that if they don't put their differences aside and unite their forces, there will never be an army strong enough to break into the Horned King's castle and he will remain in power for all eternity.
>>
>>36373269
>>36373262

I think you and I are on the same wavelength. Even if some victories against the Villain Kings are "ensemble victories" that include hero NPCs, the reason they're able to fight at all is because the PCs have given them the heart and the strength to do so. They may have scored littke victories here and there, but were far, far, far from winning the war until the PCs decided to fight alongside and inspire them.
>>
>>36373341
>The PCs form the inspirational Heart of their campaigns.

Essentially this.
>>
>>36373288
I envision the support as being the Rebel Alliance to the players' Luke. They get you where you need to be, but ultimately, you have to be the one to save the day. Also, we should probably take steps to avoid the urge to just let everyone meet their favorite Disney characters in-game just because they are fans, or at the very least, have a section in the PDF called "Don't Meet Your Heroes", about how they are generally going to be crippled and broken compared to the movie. i.e. Jasmine as Jafar's bride, obeying him unceasingly lest he kill Aladdin, who he keeps in a crystal prison cell.
>>
>>36373401
So Arthur and Taran are like Wedge Antilles? I can dig it.
>>
>>36373401

Agreed. The majority of the original heroes from the films are dead and gone, and those still around like Jasmin, Belle and the Atlantis Expedition are changed and haggard and not quite how you remember them. Mulan and Ice Anna arent even technically alive anymore.

Their use in campaigns must be judicious and well thought out, and shouldn't just be treated as throw-in cameos.

Also: your Star Wars analogy is exactly how I've been imaging things as well.
>>
Still writing, still browsing the thread. Keep up the crunch, fluff and discussion gents.
>>
Okay, I'm back for a couple hours. What needs to be done more, KLRs or plotweaving?
>>
>>36373903
The 'standard' Prydain campaign needs to be written up. I'll be writing an alternate campaign on the side which heavily involves Arthur and Taran. Perhaps they should both be dead in the standard campaign?
>>
>>36373928
Possibly, we'll need to make the plot vague enough to include most rumors.
I haven't been paying much attention to Prydain since you guys have been handling it. Can you list out some details?
>>
>>36373903

There was a post up a ways where a basic campaign flow format was suggested.

>>36372242

What do you think?
>>
>>36373949
Well nearly all of the Villains (I'll get to work on Madam Mim once we have a more comprehensive grasp on it) are done, so there's that.
>>
>>36373949
Check the KLR first. In the alternate campaign, Arthur and Taran are both alive and well with their respective magic swords, leading rebellions against the Horned King. However, space, resources and recruits are scarce and they both have a claim to the throne, so they have every reason to view each other as rivals and skirmish frequently. However, only if they unite their forces will the Horned King ever be defeated. Possible Arawn final boss.

I think both standard and alternate campaigns are going to rely heavily on recovering ancient artifacts from their resting places, and retrieving powerful weapons from wherever the Horned King hoards them.
>>
>>36374021
*once we have a more comprehensive grasp on magic
>>
>>36374017
Probably the best way to do it, looks fine to me.
>>36374060
>>36374021
Okay, gimme a minute to write this out.
>>
>>36371008
Well, at least someone finally realized it.

But as long as the players don't realize you're railroading and they're having a good time, does it matter?
>>
>>36374268
So, what's the plan for tomorrow's playtest?
>>
>>36374283
I think we should test some of the Villains. Need to see if they're too weak or not
>>
>>36374283
Quick question, due to the mists, do the Cauldronborn only rise up once, or do they keep resurrecting until the mists/cauldron are gone?
>>
>>36374338
The latter. However, Dyrnwyn can permanently fell the Cauldronborn, destroying the Cauldronborn more thoroughly makes them take longer to respawn, and the thinner the mist the longer respawning takes.
>>
>>36374311

Idea: Hades hosts his own twisted version of the Olympic Games which mostly forces the PCs into combat situations against the differet levels of enemies needing testing.
>>
>>36374283
I'd like to test a Villain, so it's not even going to be a proper session, I'm just gonna dump the players with ~75 lessons and force enm to face off vs one of them. A detailed game will have to take place in the playtest after -- probably Friday, since thursday is a holiday for us americlaps
>>
>>36374368
Does Hades have Gladiators?
>>
>>36374368
Love this idea. But I don't think anything we suggest today we'll be playing tomorrow.
>>
>>36374381

He could have plenty of everything at his disposal if he wanted to I suppose. Outdoing the Olympians at their own games, as if were, with his own twisted take on things.
>>
>>36374384

Oh, I know. It was just an attempt to rig up a bare bones story around a more crunchy play test, thoug I could imagine such a situation being part of a legitimate Hades campaign.
>>
>>36374376
Which one should we test? We got:
MOTHERFUCKIN' WYVERN
MR. BONES
Spoopy Grim Reaper
HYDRAAAAAAAAAAAA
Giant-Cow-Man-Hunter-Thing
Ultimate Beast/"Da....ddy.."
>>
>>36374376
Any idea on the time?
>>
>>36374608
I'm thinking' MR BONES or the MINOTAUR
>>36374644
It's gonna have to be at or after 5 EST. other than that, not sure yet. I'll let the thread decide.
>>
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>>36374206
>>36374206
Okay, I think this covers everything, though I don't know all the possible NPCs in Prydain.

Main Quest:
--Convince Arthur and/or Taran to join forces
----To gain Arthur's support, form a new group to be the Knights of the Round Table (at least 4 notable NPCs)
----To gain Taran's support, convince the Fair Folk to pledge their support (may involve Maleficent's fae)
--Find a weapon for Arthur and/or Taran to lead with and permanently slay Cauldronborn
----Reclaim Excalibur from the Cauldronborn Sir Ector and Sir Kay
----Reclaim Dyrnwyn from the Cauldronborn Sheriff of Nottingham
--Defeat the Horned King and destroy the Black Cauldron.
----Defeat the Horned King's lieutenants during the assault

Side Quests:
--Reclaim suppressed knowledge/technology from the Horned King's strongholds to aid in the invasion
--Gain additional support from the Merry Men of Sherwood Forest
--Find Hen Wen the oracular pig to gain extra insight into the attack on the Horned King
--Rescue prisoners from the Horned King's dungeons to aid in the attack
--Outwit Madam Mim in the game of her choosing and discover what became of Merlin
--Discover Ratigan's network (will not lead to encounters, opens up Underworld as possible next kingdom)

Allies:
--Arthur
--Taran
--Prisoners of the Horned King (Friar Tuck, Fflewdyr Fflam, Eilonwy, etc.)
--Hen Wen
--Archimedes the owl

Neutrals:
--Knights of the Round Table (DM's discretion which NPCs will qualify)
--The Fair Folk
--The Merry Men (Little John, Maid Marian, etc.)

Enemies:
--The Horned King
--MOTHERFUCKIN' WYVERN
--CB Robin Hood
--Mad Madam Mim
--CB Sir Ector
--CB Sir Kay
--CB Sheriff of Nottingham
--Cauldronborn
--Yet more Cauldronborn
--Good Lord, that's a lot of Cauldronborn
>>
>>36374724
Would you be able to make a trip to Scotland on the side? Merida could be a useful ally, providing she's not a wisp or a pile of bones and bear shit.
>>
>>36374724
Hrm, I think you misinterpreted me. Arthur and Taran being a huge part of the campaign was something meant for the alternate campaign, not the standard campaign, which needs to have room for either of them to be alive or undead. Solid stuff though.
>>
>>36374846

She might even be helpful as a wisp, maybe.
>>
>>36374846
Something that we can't totally account for is what the players gain after each campaign, if they vanquish Mor'du first, then Merida would likely help them in cleansing the rest of Prydain. If the players finish the Prydain campaign first, they'd get some assistance up in Scotland instead, like Archimedes as an adviser or something.
>>36374882
Whoops... sorry. Though the and/or leaves room for the DM to rule which of them are alive or dead.
>>
>>36374904
That depends on what wisps can actually do.
>>
>>36374943
I can't see Scotland being much of a campaign. Like, the bear's threatening, but, you know, he's a bear. How do we make a particularly large bear a good villain?
>>
>>36374989
Have some ancient magic afoot maybe, like a storm of angry spirits swirling around Mor'du wherever he roams. They can't stop the bear, and in the process cause even greater destruction. Players would have to find a workaround to soothe the spirits before they could take on Mor'du.
>>
Hullo, I'm here again back home at my usual time and, as always, taking requests.

please give me something to sing about i'm going crazy
>>
>>36375164
You never got around to that rendition of Camelot.
>>
>>36375190
What rendition of Camelot?
>>
>>36375164
Gaston's wonderful new life
Frollo feels empty inside
Shadow man deals with debt
>>
>>36375198
Dig back through the past one or two threads. You'll find the original request.
>>
>>36375190

Seconding Camelot, or maybe a Mulan song of some kind, or a Hades song about his horribly fatal version of the Olympic Games?
>>
>>36375164
>>36375229
Go with the Shadow Man debt idea, maybe using "Money Makes the World Go Round" from Cabaret.
>>
>>36375229
I will probably write something about Frollo or Facilier because they are some of my favorite characters in general and there isn't a song about them. Yet. I'll find something.
>>36375244
If I promised someone something, I'll do it. First. Except I might pass out from exhaustion first, I've slept six hours in the last four days. It'll be up in four hours, no less.
>>
>>36375277

Damn! Make sure you take care of yourself!
>>
>>36375277
>I've slept six hours in the last four days.
But why
>>
>>36375277
how do people have lives and still post here
>>
>>36375322
Magic, maybe disney magic
>>
>>36375322

Posting from my iPhone at work. A lot. Hasn't been a problem though. Personal matters have kept me from writing my Mulan fluff though, which I'm quite sorry for.
>>
>>36375322
I use my phone and post here on lunch break at work or during lectures on a laptop.
>>
A TRUE KNIGHT NEVER GOES BACK ON HIS WORD.

Next up - Either depressed Frollo, Facilier's problems with the SIRS (Shadow Internal Revenue Service), or a fucking nap.

Sing to the tune of ‘Camelot’ – Monty Python and the Holy Gril
ALL
We’re Knights of the round table
We make our own damn fables
We aim for the mind and stab for the spleen
And sing when’er able
We dine well here in not-Camelot
With Haggis and maggots and spam a lot

We’re Knights of the round table
Our strength quite formidable
And though we technically haven’t won yet
We’re still quite respectable
Our table is beaten and quite unsteady
But we’ll sing our way to Camelot

In war we’re tough and able
Quite indefatigable
Between our quest we are hard-pressed
To find things quite breakable
It’s a busy life for Camelot

KING ARTHUR
I deal with these damn fools a lot.
>>
>>36375720
Great, now you're going to make me use the Monty python version of King Arthur when I eventually run a campaign. Look what your hands have wrought...
>>
>>36375876
>You arrive in CAMELOT!
>Insight is rolled
>You discover it is only a model
>>
>>36375876
>>36375983
The main quest line has brought us to... Camelot!
Camelot!
Camelot!
Camelot!
...it's only a module.
SHH!
>>
Intentionally vague. Because Frollo.

Sing to the tune of ‘The Last night of the World’ – Miss Saigon.
FROLLO
In a place that won’t let me feel
In a life where nothing feels real
One without you
One without you
In a world that’s moving too fast
In a world where nothing can last
I remember
I remember

My life will stay the same when tomorrow comes
Tonight my beating heart drowns the distant drums
And though I do not doubt my Holy right
I can feel the blackness of the night

A song
Filling up my hollow bones
A crazy sound, a sinful sound
A cry that tells me that I am just
Sounding like a frightened moan
It’s telling me
That I am right
That today could be the last night of the world

Off the sinful globe we call the earth
There’s a place where you may have some worth
I won’t see you
Don’t take me with you
You aren’t worthy to truly ever see
I know because they are the holy lives shown to me

If we’re ever together that’s when
I’ll hear it again

A song
Toppling men from their thrones
A horrid sound, an awful sound
A cry that tells me of your horrors
Played with fire and brimstone
It’s telling me
That I am right
That today could be the last night of the world

Dreams
That’s all I thought of you
Dreams
I won’t need them when I’m through
Anywhere
I may be
Is without sin, for purity
A song…

Played near a single tombstone
If you were with me
To hold me tight
And say –
Maybe I should think more on my right.
>>
Villain stating guy back, which one next.
>1. Medusa
>2. Cerberus
>3. Other (Olympia/Greece related)
>>
>>36376532
Cerberus
>>
>>36376561
Give me like an hour
>>
Anyone else reminded of Churned Butt when they see Genie Jafar?
>>
>>36376749
Also, Chernobyl confirmed to respect Maleficent.
https://www.youtube.com/watch?v=Rbh1LNQxgkk
>>
>>36376343
>>36375720

Your contributions have been some of the highlights of these threads. Thank you Sverd.
>>
>>36372157
DONEZO

Name: Cerberus
Role: Villain/Sensible Guy
Class: Watchdog/Air Bud
Size: Medium
Species: Beast

---Attributes---
Robustness: 8/14
Agility: 14/14
Intelligence: 12/14
Sensibility: 18/14
Charm: 1/14
Will: 3/3
Strikes: 7+X2, where X is the number of party members.

---Skills---
Athletics: 7
Insight: 8 + 4 from role and SE Power.
Intimidate: 6
Linguistics: 7 (Code)
Brawl: 6 + 3 counting Natural Weapons.
Prevent Harm: 6 + 2 from Villain trait.
Endure: 6 + 2 from Villain trait.

---Traits---
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.
-Think You Hide from Me?
+2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)
-Natural Weapons
Teeth, hellish claws, and a bark louder than it's bite, grants this beast + 3 to Brawl.
-Loyalty
+2 on attack rolls against an enemy that has Struck an ally.

---Powers---
-Big Brother is Watching You (Unique!)
Cerberus is a watchdog, meant to guard, not go out and attack everybody. If somebody he doesn't know tries to intrude into the area he's guarding, he'll roar and someone allies. The DM rolls 1d4 for what Cerberus summons.
1: 60 Mooks
2: 30 Lackeys
3: 15 Inner-Circles
4: 1 Villain
-Sensitive Ears
Unit has the effects of music doubled for them, but gets +3 Insight.
-Burning
This creature's attacks can inflict burns. Burns act like Poison, but the effect comes in affect 2 turns after the Burn is inflicted.
>>
>>36378255
MEANT TO QUOTE
>>36376680
>>
>>36378255
>Robustness: 8/14
You seem to have made a typo.
>>
>>36378415
Bump the Robustness up by 2, and bump the Agility down by 2.
>>
>>36378497
>2
>2?!?
>filename
>>
>>36378255
Having a 1d4 roll in a d6 based game is a bit... odd.
I'd say have 60 mooks be 1-2, 30 lackeys be 3-4, put 5 inner circles on 5, and 1 villain on 6.

I also think you're VASTLY underestimating how strong Inner Circles are.

Also, what the fuck is up with these stats? He's got horrific robustness for something that should be Brawling all the time.
>>
>>36378601
>>36378559
Got it, I forgot he was fucking huge, since I haven't watched the movies in a while.


Name: Cerberus
Role: Villain/Sensible Guy
Class: Watchdog/Air Bud
Size: Large
Species: Beast

---Attributes---
Robustness: 14/14
Agility: 8/14
Intelligence: 12/14
Sensibility: 18/14
Charm: 1/14
Will: 3/3
Strikes: 8+X2, where X is the number of party members.

---Skills---
Athletics: 7
Insight: 8 + 4 from role and SE Power.
Intimidate: 6
Linguistics: 7 (Code)
Brawl: 6 + 3 counting Natural Weapons.
Prevent Harm: 6 + 2 from Villain trait.
Endure: 6 + 2 from Villain trait.

---Traits---
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.
-Think You Hide from Me?
+2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)
-Natural Weapons
Teeth, hellish claws, and a bark louder than it's bite, grants this beast + 3 to Brawl.
-Loyalty
+2 on attack rolls against an enemy that has Struck an ally.

---Powers---
-Big Brother is Watching You (Unique!)
Cerberus is a watchdog, meant to guard, not go out and attack everybody. If somebody he doesn't know tries to intrude into the area he's guarding, he'll roar and someone allies. The DM rolls 1d6 for what Cerberus summons.
1-2: 60 Mooks
3-4: 30 Lackeys
5: 5 Inner-Circles
6: 1 Villain
-Sensitive Ears
Unit has the effects of music doubled for them, but gets +3 Insight.
-Burning
This creature's attacks can inflict burns. Burns act like Poison, but the effect comes in affect 2 turns after the Burn is inflicted.
>>
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Where is Rafiki in this world?
>>
>>36375876
>Without merlins guidance, that is his fate
>>
>>36379319
Missing in action, just like Merlin, Dolby, Mama Odie and various other wise old folk of the world.
>>
>>36379319
Well, that depends.

One interpretation of the film is that Simba pussied out of fighting Scar. In that case, Rafiki is probably out on his own, doing mystical things. Another is that Simba confronted Scar and lost, in which case Rafiki, who went into battle with him, might be dead.

Personally, I think he works well as a sort of friendly guide figure.
>>
Why discussions stop? What happened to the magic and the fluffening?
>>
>>36380088
There's very little left to do other than some tedious crunchwork of pumping out Villains and Kings's stats before we move into Beta. In fact, other than that and K/L/Rs, there's nothing left.
>>
>>36380230

We've also been working so hard for so long that many people may be suffering from a tiny bit of burn-out. We can't maintain the same pace forever. Once people are refreshed though, and we actually start playing games in this setting, hopefully we'll have more writing, more stories, more songs and more discussion.
>>
>>36380230
Then do the K/L/Rs, the Villains, and the Kings
>>
>>36380311
I just write songs. I probably could move into actual writefag territory, and if people stop writing K/L/Rs for a while I might try writing some of the ones we have left up.
>>
>>36380311
It's a lot more work than you think it is, anon.

Also, it's a bit hard to keep up the rate of crunchwork that we were doing a week ago because now there's playtests that need to be done, too. I'm working on example TNs for each skill but it's not super easy.
>>
>>36380311
I would writefag but I haven't watched most of the movies in such a long time i'd probably butcher the characterization.
>>
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>mfw I both want to play as THE Hero killing Churnoslog and A Hero fighting in Mulan's army in different playthroughs

Nothing in the rules so far really affects this, nor should it. Both styles of campaigns are valid, it's up to the DMS and players to decide what they want. If we are to premake any adventures we should prepare for both scenarios, instead of forcing this choice on future players when we are still in Alpha. We are leaving a lot of the setting and rules open to interpretation, and we should continue to do so.

I am fine with a campaign where I join Arthur, Taran, and Merida in their quest to free England. That's Disney as fuck. I am equally fine prying Excalibur from the grip of Arthur's burnt corpse and giving the Horned King a deep shave. That's metal.
>>
>>36380615
Less rules are better. Complexity is usually the enemy in a narrative-based game. We can, and should, suggest both kinds of campaign in the GMing section, but by no means should we make specific rules for it.
>>
>>36380615
I don't want to re-start the flame war over this, but I much prefer the metaphorical THE hero over A hero. I'm fine with playing the other guy over there in most games, but in Disney I really feel like the PCs should be big damn heroes.
>>
>>36380687
I can respect that.
>>
So villain stating guy here, decided to count how many villains I have left. Using an average of 5 Villains for each nation, there's 33 nations (Not counting Yzma's tributaries), minus the number I've already done, we get:
158 Villains.
Let's just say I have my work ahead of me. Medusa's up next by the way.
>>
>>36380970
Some nations, like Bald Mountain, Arrendelle and The Land of the Bear will have 0-1 villains.
>>
>>36380687

Nothing wrong with that, really.


Seriously guys, the point is that the game style is completely dependant on the DM's agreeiment with the players. Why did it ever turn into an argument if it is objectively something that can vary from group to group? C'moon
>>
>>36381070

Exactly
>>
Back from classes, guess I'll write up another KLR.
>>
>>36382278

Welcome back!
>>
>>36382278
Alright, what fluff needs doing? Point me in a direction and i'll get to writing
>>
>>36382359
Main fluff things right now are KLRs.

Still available:
>Queen La of the Kingdom of the Leopard
>Governor Radcliffe of the Royal Colony of Virginia
>All the Huntsmen of the Elite Global Huntsmen Club
>Davy Jones and the Pirate Lords: The Atlantean Pirate, The Arabian Pirate, The Catholic Pirate
>Cutler Beckett of the East India Tradtion Company
>The Aurora of the Spirit Realm
>King Louis of Kingdom of the Red Flower
>Bagheera of the Free Creatures
>Shere Khan of the Shere Khanate
>Mor'du of the Land of the Bear

I'll probably be working on Mor'du's next.
>>
Archive Anon, still following along ready to archive and working at my Mulan fluff story. It's not coming together how I want but I'm still hopeful. I might spend tomorrow making some sample characters.
>>
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Best Disney villain.
>>
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>>36382502
You are technically correct.

Which is of course, the best kind of correct.
>>
>>36382359
Lets go with Mor'du.
I was musing and while I was thinking about how he killed his entire kingdom something else popped into my head. What if he was universally hated even by the other beast kings because not only was he a man but because he's also one of the two beast kings that is completely feral. And because of this they constantly arrange to have the Hunters go after him and they always fail. And Gaston himself has resolved to fall the beast.
>>
>>36382573
>>36382395
I will do Radcliffe
>>
>>36382774
Damn you and your independence, you and your right to do as you please.
>>
>>36382573
>>36382888
I'll write up Mor'du, don't you worry.
>>
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>>36382395
>>36382359
>>36380381

Hey, guys.

Fire is always very dangerous in Disney movies, and nearly always requires a full song change. Before I write up fluff for Chakravartin Louis Agni and his realm, I would love a summary of both musical force manipulation and the effects of fires and conflagrations in the rules as they stand now.
I would also like to know any fluff y'all have figured out for what happens in The Jungle Book, I suppose. There's a lot of threads to catch up on. Especially when you're helping to take care of two kids.

>>36371624
I was making a point. And I really like putting War and Peace in the same sentence as stuff like that.
>>
>>36382454

This forty-first thread has been archived on Sup/tg/ in the usual place and is ready to be voted up for posterity:

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious

I have been lucky to work with everyone once again on this project, and hope to see a new thread started tomorrow.
>>
AND HEREEEEE'S THE SNEKY SNEK LADY HERSELF
MEDUSAAAA

Name: Medusa
Role: Villain/Charming Guy
Class: Snake? Snake? SNAAAAKE-Woman
Size: Medium
Species: Beastman/Chimera

---Attributes---
Robustness: 6/14 (12/14 in Gorgon mode)
Agility: 14/14 ( 18/14 in Gorgon mode)
Intelligence: 10/14
Sensibility: 6/14 ( 12/14 in Gorgon mode)
Charm: 18/14 ( 2/14 in Gorgon mode)
Will: 3/3
Strikes: 7+X2, where X is the number of party members.

---Skills---
Stealth: 6/0 when in Gorgon mode. Both get +2 from CB trait.
Athletics: 7/5 when in Gorgon mode.
Persuasion: 7 + 3 from role and SC trait. (0 when in Gorgon mode)
Deceit: 7/3 + 2 when in Gorgon mode.
Ranged: 6/7 when in Gorgon mode. Both get +2 from their Longbows.
Brawl: 0/6 when in Gorgon mode.
Intimidate: 0/7 when in Gorgon mode.
Prevent Harm: 6 + 2 from Villain trait.
Endure: 6 + 2 from Villain trait.
Occult: 6

---Traits---
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.
-Cold-Blooded
+2 to Stealth and +2 to resist Fear.
Powers in a bit
-Snake Charmer (Human only)
+2 to Persuasion.
-Trussssst Me (Gorgon only)
+2 to Deceive.

Powers in a bit.
>>36381042
Got it.

>>36383122
It's like regular fire. It burns things, provides warmth, regular fire stuff.
>>
>>36383122
Music provides bonuses -- often quite large ones, if the character is any good at it -- to literally any other roll in the game that isn't music. Musical numbers are prominent and encouraged, and it can be used as an offensive and persuasive mechanism.

also; some more TN examples. Thoughts?

Deceit;
TN15: Convince someone of something likely true.
TN20: Convince someone of something that is not true, but requires a small stretch of the imagination for it to be true.
TN25: Convince someone skeptical of something that is untrue, but possible to happen.
TN30: Convince someone skeptical of something that is very untrue and very unlikely to happen.
BONUS: TN35: Convince someone of something verifiably untrue.
Driving
TN15: Make your daily drive to work.
TN20: Bring a plane into takeoff while not under pressure
TN25: Stunt drive -- off a ramp, over some cars, etc.
TN30: Outmaneuver a sloop in a galleon.
Endure
TN15: Survive a cold winter's day in warm clothes.
TN20: Survive a cold winter's day in regular clothes.
TN25: Survive in the desert with no water for a few days.
TN30: Survive in North Arendelle for a day; naked.
Insight:
TN15: Notice something obvious; That door is ajar.
TN20: Notice something small; that door is unlocked.
TN25: Notice something hidden; That door's lock has been broken and made to look okay.
TN30: Notice something hidden very well; That door's lock has been replaced by a master locksmith -- twice.
>>
>>36383455
>TN30: Survive in North Arendelle for a day; naked.
Sounds about right
>>
>>36371666
There was a plot to Dark Souls? I just did what I was told and by the 300th time I died I forgot the entire point of what I was supposed to be doing
>>
>>36383303
---Powers---
-Gorgon Mode (Unique!)
Due to Hades's magic, Medusa got her beauty back. But there is a drawback. She needs to stay in Gorgon mode for at least 6 hours a day to be able to stay in Human form. Gorgon has it's perks though, Gorgon is better for combat, while Human is better for deceiving the PC's.
-Poisonous
Unit is poisonous. After making a successful combat roll against another unit, this unit makes another combat roll to poison the attacked unit, which causes another Strike. Poison arrows for Human, it's natural for Gorgon.
-Gift of Kaa (Human only)
Spend a Will point to roll Deceive+Charisma against an opponent who can see you. (They roll Sensibility+Endure) If you gain a Strike against them, instead of being defeated or gaining a Strike, you may order them to obey one command that does not immediately endanger their life. After one minute this hypnosis wears off. Can be relfected back through reflective items.
-Petrify (Gorgon only)
Spend a Will point to roll Intelligence+Intimidate against an opponent who can see you. (They roll Sensibility+Endure) If Medusa succeeds, target is stunned for their next 3 turns. If Medusa fails, nothing happens. Can be reflected back at Medusa using reflective items.

---Equipment---
Longbow: +2 to ranged.
Poison Arrows: Grants Poisonous Power for Human mode.
Female Cloth Tunic and Sandals: Does nothing. Looks pretty nice though.

>>36383791
https://www.youtube.com/watch?v=M9x_koRZ2bA
>>
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>>36364318
Oh shit, I just had a Idea. You know who else was a hunter?

>After the loss of both his kingdom and his wife to beast Mor'due, he now resides in the Hunters Lodge, planning his revenge on the the terrible monster. He is unsure of his daughters fate, but it seems that he has given up hope of ever finding her, and has instead filled him self up with hunting, and killing, every last bear on the planet.
>>
>>36384100
That...
I like that. Can anyone who has actually seen Brave tell me why this is a shitty idea?
>>
>>36384143
>>36384100
I have seen Brave and can confirm that this is a cool idea.

Fergus is now a huntsmen. Probably the only 'good' one of the lot. Kinda in an Elsa-like depressed thing, I'd think.
>>
>>36384100
>>36384143
>>36384158
I will adjust the Mor'du KLR to include not killing Fergus, be done with it soon.
>>
>>36382888
http://pastebin.com/vDAeaz0g

Here is the result of me watching Pocahontas and around three coke zeros.

enjoy
>>
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>>36384275
Hope you all enjoy
>>
>>36383969
I understood some of that!
>>
>>36384275
Pretty sure Kristoff is in Arendelle. And how would Chinese immigrants get to Virginia?
>>
>>36384275
>>36384306
Looks good man, a lot more in-depth than the rest of them.
>>
>>36384306
What a punchable fucking face.

>>36384275
Some nitpicking; Ratcliffe is the fourth, not the third.
>>
Alright, Villain Statting guy here, Olympia is done, which nation's Villains should I do next?
>>
Can't sleep due to stupid neighbors playing their fucking shit rap.

So here is something to chew on.

Crafting conditions for the normal people of a few nations

Caliphate of Agrabah
The conditions for the average folk is not as oppressive as one may think. Taxes and riches are not desired by the Caliph, only objects of mystical might. The guards of the city are kept strong and powerful through magic, so crime from street urchins has been efficiently, and publically eradicated. With low taxes, and rules that very rarely effect the average person, the city has witnessed a significant boom of prosperity. While there are plenty of whispers about the fate of the old Caliph, and the fact that the princess has not been seen publicly since the wedding, few act upon them. Laws pertaining to possession of magical items are draconian, and even accidentally finding something as simple as a magic coin that always lands heads up can result in a very quick, very public, and very messy execution by beheading (or worse if the Caliph demands it).

Heroes entering the Caliphate will find it easy to fool the guards, but very difficult to defeat them in combat, the townspeople however pose the greatest risk to the players safety. Few would see their lives disrupted by the presence of a new Sultan, and for good reason. Many prefer a place so safe that you can walk in the dead of night without concern of your safety.

There are rumors that a pair of mysterious, bug like artifacts have been spotted in the city, and somehow, Jaffar has failed to obtain them.

Fate of the original Heros.
Aladdin suffered a particularly grisly fate. After failing to fool Jaffar, he was captured and publicly killed by impalement, his remains are still present outside the palace doors, it is rumored it took him a month to die, kept alive by Jaffar's evil sorcery. Aboo is trapped in a toy monkey form and the magic carpet is nothing more than enchanted yarn. Jasmine was forcibly married to Jaffar.
>>
>>36384640
Hmmm... how about Agrabah? You're allowed to use characters from the TV series.
>>
>>36384716
Sure
There's gonna be a big Djinn Villain if that's alright though
>>
>>36384705

El Dorado

The rule of Tzekel-Kan had a unique result that few expected in his lands. The power of his sorcery and the blood rituals of his gods allowed him to gain control of not just the ancient stone warriors of the temples, but the loyalty of his people. After revealing the destruction the Spaniards could do upon the surrounding cities, he convinced the populis that not only was the king of the city completely unfit for rule, but his foolish acts of allowing in strangers to the city put them all at risk. The result was a public sacrifice of not just the king, but his children and his wives. While this stunned and struck fear into the hearts of the people, the power given to him was more than enough to raise an army of stone monsters that struck out into the jungles and hunted Cortez and his men down. The battle was quick, and extremely one sided, as muskets do little against solid stone. Cortez was dragged to the temple of Tzekel-Kan's gods, and once again, publicly sacrificed.

Thus began an immeasurable surge in power for the high priest, taking the mantle of king, and reforming the kingdom to better suit his aggressive and imperial tastes. The jaguar warriors of El Dorado marched out, flanked my gigantic stone monsters given life by blood sacrifice, conquering all of the cities around them and beyond. Every time an opponent is found worthy of respect, they are defeated, captured and sacrificed to spawn more stone beasts.

Life itself is unchanged in the capitol, while the people on the whole regret their decision, they cannot question the results. Many wish for more peaceful times now that the Spainards are gone, but few are willing to challenge Tzekel-Kan and his legions of stone warriors.

Fate of the Heroes: Tulio and Altivo managed to escape El Dorado before suffering a grisly fate, though they soon succumbed to disease in the jungle. Chel has managed to survive, her wits keeping her alive, though jaded.
>>
>>36384829
How about this guy?
https://www.youtube.com/watch?v=xY5q01fTceQ
>>
>>36384880
Greece

Several smaller cities of the Hellenistic world have been completely wiped out from the release of the Titans, though the major cities of Athens, Sparta, and Corinth still stand untouched. Life, on the whole, has changed very little and the rule of their god has assured that. The worst part of life is the descent into mediocrity, and many lament the loss of a heroic past. People just don't do great deeds any more for fear of Hades' wrath.

Young children are no longer given wooden swords to go off and fight fake monsters anymore, instead are given toy farm equipment, dolls and paint sets. It is a dull life in Greece, though in it's stead, the arts have thrived, and some of the worlds finest artists, sculptors and musicians now arise here.

Fate of the heroes: Meg's soul occasionally can be seen walking the mortal world, but she is not one to talk, just cry at her loss. Phil still lives, but has grown too jaded to believe anyone has the will to undo the damage done. The soul of Hercules is at the very bottom of Hades' underworld, not even given the benefit of being with his parents, he is locked alone in a cell only breakable by mortal hands. Given it's been many years since his confinement, it is likely he has been driven mad by lonliness and failure.
>>
>>36384906
Sure
He'll be able steal the PC's equipment
They'll love that
>>
>>36383455
Ah, so music is like an action point system that characters that have musical talent can do extra things with? I can't imagine a Disney character that CAN'T belt one out.if the situation demanded it. Even "Be Prepared" is a little shocking.
Also, deceit needs to focus less on untruths or you'll hit the old, "It's not a LIE" problem with players.

So, as for The Jungle Book.
King Louis has fire, Baloo and Mowgli are dead, but Bagheera makes it out okay and becomes a leader? I have all of your guys' setting story straight? Or is all of this just guidelines?
>>
>>36385088
Bagheera probably has some sway over Akela's wolf pack, but for the most part he's just out for vengeance on Shere Khan for murdering Baloo and Mowgli.
>>
>>36385088
Music is not an action point system.
A character can start a musical number as an action that grants a specific +bonus to a skill of their choice for players in their party. You can take a trait to not understand music at all, but everyone else can do music.

Deceit is literally all about untruths. If you're lying to someone, or trying to make it sound like a lie, or be duplicitous, it's Deceit.
>>
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Well, I'm not entirely satisfied, but there's not a whole lot going on in Scotland.

King - Mor'du the Terrible
Once the eldest son of a mighty chieftain, Mor'du's lust for power led him to drink a potion that transformed him into a colossal bear, slaughtering his brothers and his armies in a blind rage. As the ages wore on, Mor'du's mind slowly slipped away, and all that now remains is feral instinct inside a giant juggernaut. His rampages grew ever more fierce, leading to the unfortunate slaughter of the cursed queen Elinor. The clans rallied to end the beast for its atrocities, but they too were cut down in droves. The massacre of the four clans within the great ring of stones deepened Mor'du's curse, and the ghostly warriors now haunt the great bear constantly, driving it further into a berserk rampage. Mor'du is a frightening opponent, for he recognizes no allies, employs no tactics and never relents. He never tires and shrugs off most wounds, spurred on by the ghosts that plague him, his rampages can last for days on end.
>>
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>>36385300
Land - The Land of the Bear
The realm of Mor'du is a wild and untamed land, smattered with ruined castles and ancient edifices of the people long-dead. Most humans have abandoned the land due to the fear of Mor'du's random attacks, though a staunch few remain. Rugged clansmen eke out a living hunting the wild animals of the Scottish highlands, always on the move and ready for Mor'du to appear. Though it was thought to be a complete massacre, there were few survivors of the slaughter of the stone circle. King Fergus suffered grievous injuries, but limped away to nurse revenge for the death of his beloved family and clan. He sought out the Elite Global Huntsmen, and secured membership through his mastery of the hunt. Fergus awaits impatiently for the other huntsmen to finalize plans for the Scotland expedition, eager to bring down the beast no matter the cost. Another survivor was the princess Merida, unbeknownst to her father. She fled into the woods during the slaughter, though she lives in constant guilt and self-hatred due to her involvement in the fiasco. Merida searches desperately for a way to undo the damage, though she dreads that there may be no such way.
>>
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>>36385315
Rule - The Will of the Wisps
Of all the kings, Mor'du has the least direct control of his realm. He wanders without direction at the whims of the ancient magic that flows through the land. Evidence of this power lies in the moss-covered altars and ancient runic stones that dot the country, though none can decipher their purpose. The wisps pull at the fates of those within the land, and those who follow them will have their lives changed for good or ill. The spirits seek rest immediately, and will often force their victims to cross paths with Mor'du in hopes that they can slay the bear, never considering whether they are capable of such an act or not. Players traveling through the land of the bear have random encounters with increasing frequency, for even if they choose not to follow the wisps, others may follow the wisps to get to the players.
>>
>>36385125

I think the Adventurer's Almanac I was linked to made me a tad confused. I hope you all won't hate me if I ignore it for now. The whole KLR thing seemed to suggest to me that he was the
leader of the blue zone.
I feel that the villains- Shere Khan and Loius- should split up the territory. The "Free Creatures" probably should be part of the rumors.
>>
>>36385345
Bagheera is technically the leader of the Free Creatures because they'd gladly live in the neck of the jungle he enforces.
>>
>>36384275
This is good except for the city of Arrendellian/Scottish refugees- none of it makes sense. First of all, Kristoff is probably horribly depressed or dead. Second of all, almost everyone in Scotland died, they probably didn't get to the New World. Third of all, almost everyone in Arendelle is a popsicle right now and there aren't that many refugees (Not enough to start a city). Fourth of all, Arendelle is fucking Napoleonic, dude. It's not even remotely medieval. Arendellian people are not only the most advanced in Europe by over 500 years at least, they're also more advanced than Radcliffe's colony. The notion that they would be acting like Vikings is ridiculous. Or that englightenment-era norweigans and swedes would get along with Scotsmen.
>>
>>36385444
Eh, fair enough. I was just running off the ideas of refugee populations mixing. I'll either think up a new idea or we can just remove it
>>
>>36385444
I don't know how people somehow think that Arendelle is medieval.
>>
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>>36385635
>i swer to god if this fukin bich ass ambassder and that stupid ass bich keep dancen lik fukin retards imma fuk dem up
>>
>>36385715
>that's a stupid fucking shirt
>you don't surf, you've never surfed
>lying little shit with your bullshit shirt
>fuck you
>>
>>36386112
>hey dad want to hear a joke?
>sure son
>sex
>i dont get it
>i know u dont
>pussy bich
>>
>>36386428
>quickscope tht fag
>dad, im on club penguin
>do it anyway
>>
What in the fuck is going on?
>>
>>36386573
Boredom, lots of it.
>>
>>36386573
Absolutely nothing. Here's some more example TNs!

Music;
TN15: An uninspiring performance.
TN20: A nice performance.
TN25: A great performance -- you'd start getting tips here.
TN30: A fantastic performance; why are you not in a band or orchestra?
Occult;
TN15: Recall or figure out a minor piece of occult lore; Fae is a name for the miscellaneous spirits of the world.
TN20: Recall or figure out a standard piece of occult lore; Fae hate fire and iron specifically, and are potent weapons.
TN25: Recall or figure out a difficult piece of occult lore; Fae tend to be under the command of Maleficent or the Blue Fairy.
TN30: Recall an obscure or highly detailed piece of occult lore; The name, likes and dislikes of a particular Fae.
Mechanics;
TN15: Fix a minor problem; something stuck in gears in an odd spot.
TN20: Fix a standard problem with a mechanical device: Belt has found it's way off, put it back on. or unlock everyday locks with appropriate tools
TN25: Fix a serious problem with a mechanical device; Gears have ground down in a very out of the way spot and need to be replaced, or unlock serious locks on jail doors, etc.
TN30: Miraculously fix a serious problem via percussive maintenance or otherwise solve a problem you have no answer to in mechanical devices, or crack vault-level locks.
>>
>>36386573
>hey betty whats the best part about having sex with twenty two year olds
>finish that sentence and ill push you down the fucking stairs
>theres twenty of them

>>36386573
Fun
>>
Intimidation;
TN15: Coerce someone into doing something that won't cost them much, if anything; "Open that door for me."
TN20: Coerce someone into doing something that won't cost them their health; "Give me your wallet."
TN25: Coerce someone to do something that could cost them their health. "Get me some of that acid -- in your hands."
TN30: Coerce someone to do something against their moral code; "Now feed that acid to that kid."c
Legerdemain:
TN15: Perform a minor magic trick; Make a single coin disappear in your hands.
TN20: Pull yourself free of a standard set of manacles or ropes.
TN25: Pull yourself free of a straitjacket or chains.
TN30: Perform a major magic trick: Disappear yourself!
Science;
TN15: Recall or figure out a minor piece of scientific knowledge; remember some elements off the top of your head.
TN20: Recall or figure out a piece of scientific knowledge; what kinds of medication relieve pain
TN25: Recall or figure out a difficult piece of scientific knowledge: Remember human anatomy well enough to do surgery.
TN30: Recall or figure out an obscure or highly detailed piece of scientific lore: Rattle off the treatment methods for an obscure injury, name all the elements by atomic number and their properties.
>>
>>36386631
>gf left me last night Whiskers
>well tht bich gonna learn she not the only pusy i can smash
>>
>>36386676
>u may have breathed the same air as a dinosaur 1000s of years ago
>if you dont think thats the tighest shit then get out of my face
>>
>>36386702
>boo
>wow can you not

>catch me dad
>wtf r u evin one of mine lol

>just take 2 a da-
>does it contain methanpropalominol axane 3-3? i checked goggle and im prtty sure im alergic.
>ill make dam sure your alergic to something in this botle you stupid fuckin dum bich
>>
>>36383791
>I just did what I was told and by the 300th time I died I forgot the entire point of what I was supposed to be doing
Funny thing about Dark Souls: That's exactly what was happening to your character. That's Hollowing right there.
>>
Someone needs to create a new thread.
>>
>>36387223
Can do.
>>
NEW THREAD
>>36387515



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