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Welcome to the XXVIII installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_Villains_Victorious

Assembled pastebins:
King/Land/Rule: http://pastebin.com/Z8wFJrhh
Beast Species: http://pastebin.com/6YzhDaPi
Setting Traits: http://pastebin.com/8RRbwMQT
TRAITS: http://pastebin.com/uHCXg4EV
POWERS:http://pastebin.com/pQDDqisU
Generic Traits: http://pastebin.com/MZwvGsyX
Fluff Catalogue: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8/edit
Song Catalogue: https://docs.google.com/document/d/1oQniqbLaTCF7V19fnXP0_zUW7GFr3ESziGM6U5mEcC0/edit
First Playtest: http://pastebin.com/Vy1E0sHB
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I find it funny how the only blacks in the entire world exist in Louisiana and surrounding regions now.
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>>36218991
Everyone in the Sultanate is pretty brown.
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>>36218991
that's a bit of a lapse in the disneyverse

there's no people in the entirety of africa but blacks exist in the u.s.

>>36219058

they're fucking arabs
>>
Jafar's Sultinate still controls North Africa, and one can assume that's where most people went when Scar took over the Lions and declared the local humans delicious.
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I archived the thread.
http://suptg.thisisnotatrueending.com/archive.html?tags=Disney%20villains
Pardon my newness at this.
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>>36219108

It's okay Nob. At least there are 2 archivers now.
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>>36219105
We can assume that they're almost entirely Arab since Jafar's Caliphate is loosely based off the realms of the Moors.
And literally no one lives in the Sahara. I don't know why that doesn't belong to one of the beast kingdoms.
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>>36219155
I would assume it's because none of the beasts live their either, and the Sultanate has a couple of tiny military bases or something there for... reasons, so it goes there by default.
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>>36219155

>Bedouins
>possible genies
>possible oil

Speaking of, is petroleum a thing? Do people like Jafar know how valuable it is to Atlanteans??
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>>36219194
Probably? But Atlanteans have ancient crystal power technology, so the only ones that would really be interested are the Shadowlands, and no wise king enters a deal with Facilier.
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>>36219194
Since the Atlanteans have crystal power, oil probably isn't as important to them. There might be a few scattered wells, a small refinery, to service what needs they do have, but nothing too major.
Although some other realms might want oil just for its flammability. Frollo in particular springs to mind.
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>>36219206
Atlanteans have the crystals for internal use, but they're slow to grow and exporting them is illegal. I wouldn't be surprised if they still used more mundane power sources where they could get it, and gasoline will still be the driving force of anything they're selling to other people.

The demand wouldn't be anywhere near like what you see on earth, but it would probably be a respectable industry.
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>>36219221

>that weird feeling when you fall in with a gang of pirates on a flying pirate caravel trying to smuggle barrels of petroleum across the ocean
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I'll refine the rough stats of the villain tiers a bit further tomorrow, but it's too late right now. Goodnight. Hopefully this thread doesn't die before the afteroon.
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Random idea for an adventure hook:

Your group has done enough, you've pissed off a King enough that he sends an Inner Circle and a host of Lackeys. They jump you at night, and you're all caught.

This Inner Circle member however, isn't a 'kill them and be done with it' type. They're the type that likes to have fun. So they use some potions that were bought/stolen from the Sunless Empire.

POOF

All the PCs are mice, or weasels, or whatever small animal the PCs decide to be.

Thankfully they escape from the baddies, and even better luck, they run into a RATS cell.

And the good luck just keep coming, because the RATS can tell that they're transmogrified humans, AND they know how to fix it so they can go back to being human.

But there's just one thing they want in exchange. The RATS are about to do a very dangerous mission against Ratigan, and they need some...volunteers. And then the PCs are no longer lucky.

I think that might be a nice way to introduce people to that level of things. Also, Yzma's potions are a great reason for: 'You're an animal now. Deal.'
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>>36219704
>"you're an animal now, deal"
sounds kinda magical-realmy.
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Alrighty, another bit done.
http://pastebin.com/TjEjrNap
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>>36219714
Characters turning into some kinda animal is practically a Disney cliche. The Emperor's New Groove, Princess and the Frog, Brave, and Brother Bear all feature it as the main plot hook, and The Sword in the Stone features it prominently (and I'm probably missing a good number). Hell, even Kingdom Hearts (boo, hiss) had animal segments.
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>>36219735

Damn, good stuff.

Hell, you could make this a plot hook if Bagheera met either Abu or Rajah to really understand what's up.

Stellar characterization, as always.
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>>36219808
Thanks, getting inside the character's heads is what I do.
I'd love to DM a game of this once I find the time.
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>>36219808

Speaking of, someone needs to put the three Disney Team Prime chapters in the fluff.
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>>36220132
It's in there, labelled as "Adventure Begins"
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>>36220151

Oh sorry, my bad.

You wouldn't happen to have a map of the planes on hand, would you?
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>>36220168
Afraid not, you'd have to dive into the earlier threads for that.
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>>36220184

Ah, well. I'll wait to get that for the almanac when I go through again for the villain rumor mill.
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I'm thinking about trying to maybe run a quick session friday or saturday on roll20 depending on how the second playtest goes and how much the brain juices flow. A small village basically on the spot where the Mirror Kingdom, Maleficen'ts lands and Frollo's lands intersect, so pretty out there. Sort of a "everyone passes through here eventually" thing
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>>36220370
Bueno. Be sure to report results, stories and suggestions once it's done.

Time for me to crash, morning people better kick in soon.
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Alright, let's see if I understood anything of the hot mess of shitflinging that was the last thread:

The playtest has shown that even a non-combat focused character can hit a mook about 50% of the time. That seems acceptable to me, provided that tougher enemies are provided for the punchier classes.

What exactly was the problem then, and what was the solution proposed?
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>>36220636
The issue was not that a character could hit a mook 50% of the time, it was that ALL characters could hit a mook ~95% of the time.
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>>36220636

The problem: A guy was mad because he thought he couldn't hit anything with his non-combat focused character.
The solution: People pointed out that his non-combat focused character could hit a mook about 50% of the time.

It was mostly pointless.
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>>36220679
So, it wasn't a problem with the system? Did everyone make combat monsters in that playtest? Because if >>36220675 is correct than there must be a problem somewhere.
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>>36220733
Well, the original calculation of Defense assumed the average player would roll +10 to hit. I think Nob demonstrated last thread that the average person was actually rolling +15 to hit due to specialization and traits, and was more like +17 due to 4d6 drop lowest.
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>>36220733
Moreover, the guy complaining was either trolling or looking to start a fight, given that he shifted goalposts every post and demanded that our already highly rules light and non lethal ruleset be made even moreso to suit his wishes.
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>>36220747
>>36220782
Alright, got it. So if we increase a mook's Defense by about 5 we should be golden, right? Maybe we could make some of them more emotionally resilient (Caliphate courtiers, Frollo's low-level inquisitors) and other more phisically robust (Huns, beasts from the Pridelands).
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>>36220825
The proposed fix was mooks being Defense 22, and Lackeys being Defense 25. Higher-tier enemies roll Prevent Harm instead. When we get around to it, we'll likely make a big ol table of Enemy Traits.
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I've just work up and it seems I have a whole thread's worth of posts to catch up on. Nice work gents.
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So, as someone who is familiar with less than half of the source material but is still interested in this, how complete is the setting write-up as of now and how much would I have to improvise? I've skimmed through the fluff catalogue, but is there anything more oriented towards straightforward descriptions/explanations of the various parts of the setting?

Also, out of Frozen, Tangled, Atlantis, Emperor's New Groove, Brave, Road to El Dorado and The Jungle Book (read the original, never seen the movie), which one would you recommend watching first?
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>>36221412
Jungle Book, personally.
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>>36221412
Road to El Dorado and Jungle Book take precedence on account of being the oldest: but my personal favorite out of all of these is Tangled.

KLR are the main points of interests where it comes to descriptions of the setting: you can find them in the OP.

I insist in saying that a lot of them need an upgrade. Alameda Slim has twice the words Maleficent has, which is something that really bugs me.

If I mantain as much as possible the work of the original writefriend, may I add stuff to some of them?
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>>36221477

I believe that Empress Yzma the First and Last needs to be completed too.
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I'm gonna start a quick playtest in about two hours, but it's IRL, so no transcript for you. I don't have time to read everything in the last two threads, but I see we talked about mooks. I need their rules: can someone give me the last version?
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>>36221676
>inb I want defense 20
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>>36221676
Not 100% sure but this is the last Nob wrote.

Mook: No strikes. Average stat of 7. One rank in skills related to their job. Defense 22
Lackey: Two strikes. Average stat of 7. One rank in skills related to their job, and two in their primay skill. Defense 23(?)
Inner Circle: A variable number of Strikes (Example; 2+Number of people in party), Character-level stats (average stats of 8, possibly higher), Two ranks in skills related to their job, One rank in a smattering of other skills. Rolls for Prevent Harm/Endure.
Villain: Varying number of strikes (Example: Three strikes+2x the number of people in the party), Average stats of eight+3 more points, varying number of ranks in their skills depending on how important they are -- usually between three and five ranks in skills important to their job, Two in some others and one in the rest.
King: Will likely need unique stats for each King. However, no King should have sub-15 Strikes and should have very good attributes.
Gods: Don't even have a stat-line. You can fight them, sure, but you'll lose. Puzzle boss time!
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>>36221740
Something more? Do they usually have equipment?
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>>36221676
>>36221774

I also have a lot to catch up with, but I see we agreed on needing a 22 to strike them. Sounds good to me, since they really were underpowered.

After a quick fix, I can give you this:


MOOKS

The most common type of enemy, Mooks are a dime a dozen: lacking the abilities and the sheer power of the Player Characters, they are forced to rely on their numbers. Luckily for them and unluckily for the good guys, numbers are something the Mooks are never lacking in.

The average, archetypal Mook has:
> a 7 in every Attribute (before applying Species Modifiers),
> a 3 in every Skill that most relates to his identity, plus a 5 in Prevent Harm and Melee, Brawl or Ranged;
>no Will Points;
> no Strikes he can soak before going down;
> no Role;
> no Traits, Powers, Ideals or Goals;
> pretty lousy equipment, which means no bonuses from it.

Since rolling Prevent Harm for each one of them could take a while and really slow down combat, the GM is encouraged to avoid rolling for it and just assume they got a 10. This makes their physical defense a stable 22.

Not every Mook is equal to the other, of course: a big guy could have a 9 in Robustness, an excellent archer could have a 5 in Ranged, while Facilier’s and Alameda Slim’s enforcers have guns (which translates to a +2 bonus to Ranged).

Depending on who they are working for, Mooks may also have all kinds of weird and mystical abilities. After all, the demons that make up Chernobog’s army are hardly normal thugs.
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>>36221740
Note that "one rank" means they get +3 to their rolls, according to the current rules.
It' a little counter-intuitive, but oh well.

Also, I thought that all villlains were supposed to be puzzle bosses? At least in the sense that the heroes can't just walk up to them and beat them up: either they sneak up to them, to avoid getting swarmed by mooks, or they find out their incredibly specific weakness and use that.

Example:
>Grimhilde can only be killed using a mirror shard, and can only be wounded if she has heard the sound of mirror shattering within the hour. All the mirrors in her manor are magically reinforced, and she can see through any mirror the characters bring with them.
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>>36221794
Perfect, I also wanted to know about will points. Thank you very much. I'm off to playtest.
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>>36221814
>Also, I thought that all villlains were supposed to be puzzle bosses?
I hope only the big villains, otherwise this would annoying as shit.
>>36221794
That's very clear and I like them, they seem balanced.
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>>36221846

Yeah, I'm pretty sure it's only for Kings and for their most powerful subjects: you don't have to find the weakness of every single mook and lackey.
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>>36221814
Yes, I forgot to mention there is a Weakness system that gives powerful villains flaws and special means to be distracted/hurt. The Headless Horseman sheet posted some threads back is a good example.
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>>36221870
>you don't have to find the weakness of every single mook and lackey.
I thought so, good.
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>>36221846
>>36221870
Well, I'd assume anyone powerful enought to show up on the KLR should get the puzzle boss treatment, right?
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Should Lackeys be, like, bigger Mooks, with some Strikes and a higher bonus to hit and not being hit, or should they get some special rule for them? Weaknesses and so on?

>>36221904

I really hope so, yes: we don't want Players to take down a King just by punching him.
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>>36221904
Sure.
>>36221928
>Should Lackeys be, like, bigger Mooks, with some Strikes and a higher bonus to hit and not being hit, or should they get some special rule for them? Weaknesses and so on?
Lackeys should be simpler than that: we can't give every single enemy but mooks weird rules and other powers: they should be mook, but bigger, yes, and maybe some of them get some powers, like here
>Depending on who they are working for, Mooks may also have all kinds of weird and mystical abilities. After all, the demons that make up Chernobog’s army are hardly normal thugs.
A rare occurrence if their king is very powerful or weird.
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>>36221928
Lackies are just tougher, harder-to-hit Mooks. Not every boss is a gimmick boss, but most will have some means of quickening the fight so battles don't consist of "Close with villain, hack until they or I am dead."

Kings, on the other hand, are getting no less than 15 strikes apiece and almost all have a secret weakness that must be found or strength to be overcome.
>>36221794
A word on equipment: unless it's a really good gun, it's probably +1, and you want to avoid your players getting their hands on weapons like that unless you're willing to deal with the consequences. Otherwise: 10/10.
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>>36221968
>>36221928
We can't make everyone too much complex or the combat will be annoying as shit, so I also like the idea of having an emey type that's just mooks, but bigger and meaner. Specific mechanics should begin with the inner circle, or even with villains
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>>36221928
Up until now, we've just been considering them stronger Mooks, yes.
But I've had an idea: what if Lackeys are upgraded Mooks, but specialize in either physical or mental powers? As in, maybe the Hun captain has 27 defense against physical attacks and 24 against convincing, lying, thrash-talking etc.
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>>36221998

Hi Nob, I've reading the last thread and boy, did you find yourself a piece of work to argue with.

>Lackies are just tougher, harder-to-hit Mooks.

I also think it's for the best: there should be tough enemies with simple rules.

> A word on equipment: unless it's a really good gun, it's probably +1

I made the rule that firearms are always considered "good quality weapons" because someone said they were unrealistically underpowered, but since you run a playtest I leave this to you: should we remove that?

>>36222003

>what if Lackeys are upgraded Mooks, but specialize in either physical or mental powers?

Ehhh, that's already going complex with them. What if we leave that for Inner Circle Enemies?
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>>36222049

Wait, what if the average gun IS a very good weapon (since it's advanced and all), but Mooks' guns are so shitty they only get a +1?
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>>36222049
I argue with a lot of people. I think it's for the best, because in the end it makes the game stronger.

>ranged being underpowered
I'm not sure. Last playtest was kind of marred by people being unable to miss, but given our intentional lack of range increments i'd say outdoors it should be okay for them to have one +1 less. It's a tough call.

Also, it may be good to scale mook skill cap back to four -- five seems like a bit high for an enemy about to get crushed by the PCs because they'll roll at +13 to hit even with only +1 guns.
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>>36222091

What if we leave them a +5 in Prevent Harm, so they still get a 22 in Defense without an ad hoc rule, but we also bring Melee, Brawl or Ranged back to +3 and we give them normal +2 guns?

Because, let's face it, if the PCs are fighting mooks with guns, they're are also in a situation where they can already find guns of their own.
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>>36222122
I'd say yes for prevent harm. As for Ranged, I'd personally give them Ranged 4 and +1 surplus rifles, but that's really, really just splitting hairs. Mooks could also have 8 agility instead of 7 and you could lower both ranks by one, but this all seems like small stuff. I like these numbers, I'll work with them on the Tuesday playtest.
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>>36222122

And then Lackeys get a Villainous Trait that gives them a +3 to every attack and defense, which would make them dangerous without fiddling with the rules.

Also: should Mooks roll for initiative? Because that's something that alway drove me crazy: making all those roll, all together at the beginning of a combat. Should they take 10 in it? So, Initiative 17 all the time?

Opinions?
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>>36222180
All very good, I can see myself using there rules. I don't know about initiative: it's a very comfy rule but it's also very unrealistic, because people don't react the same way all the time.
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>>36222199
>t's a very comfy rule but it's also very unrealistic
NO, NOT UNREALISTIC RULES! EVERYTHING BUT THAT!
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>>36222180
In the rules, I'd say we should say you should just assume they'll roll 10. (normally when doing mass combat in any system I'd just roll Initiative for one and have them all go on that turn.) makes things simple and easily improvised upon.
>>36222073
I agree.
>>36221890
I also agree, the second playtest will feature one prominently and we'll see how it goes.

>>36221676
Generally it can be assumed people have adequate if poor equipment for their skilled jobs, so a poorly maintained rifle or a surplus rifle would be had by most mooks/soldiers. Replace with local weapon of choice.
>>36221279
Most of it is a shitstorm, I warn you.
>>36222199
In the end it really only matters if your players are having fun with it.
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>>36222221

Don't be a smartass, Anon.

>>36222199

Yeah, I can see that: convenient, but quite unrealistic. Still, we never really bothered too much with realism.
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>>36219058
>>36219069
Surely Queen La and her people are black?
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>>36222387
They're more ambiguously.... Brown. Like, theyre too light for subsaharan Africans.
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>>36222049
Yes, it's a bit more complex, but it avoids having literally every common foe look the same, and it incentives understanding which strategy would be more effective when dealing with certiain enemies.

We don't need to make them all that complex, just one set of defences for the physical specialist and one for the mental specialist.
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>>36222407
I suppose.

That said, having just browsed through the Tarzan tv show characters, I can't wait for Lt. Col. Staquait to show up under a Frollo lead French Legion.

Perhaps Frollo should have some coastal land in Africa to represent the FFL's base of operations?
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>>36222412
You raise a good point, but I feel this will be something eventually covered when we get to Villain traits, like giving them extra ranks of Endure for mental specialists or low-level Persuasion attacks, etc. at the moment we're assuming mooks are all the same because honestly they're just not that interesting. They exist to sort of act as a very meaty, screaming wall the PCs need to push through to reach the Inner Circle or Villain.
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Alrighty, back at a PC. So, to go back and talk about an idea I brought up many threads ago: most of the Rumor Mill writefaggotry concerns princesses, but as I see it, it certainly possible that most of the Disney princes (including guys who technically aren't princes at all) could have survived; Shang and Mulan's 3 closest friends could live on as rebel bandits, Eugene could still have escaped his execution while failing to get to the tower before Gothel had departed with Rapunzel, there's no reason Cinderella's prince would be dead, it is quite plausible that Naveen and Tiana got their happy ending despite Facilier's victory, Simba could be off doing the Hakuna Mata, Hercules could've reached adulthood and still failed to stop Hades, King Arthur's Rumor Mill, one rumor of which saves Taran and Meridia as well, has been running almost as long as any princess's mill and so on and so forth. In addition to writing up the Mills for princes, we should also write up stuff for a global princely alliance that the GM could use if he decides to let many princes live

Also, in the unlikely event that Mowgli somehow survived Shere Khan's victory, Baloo should be his Obi-wan. As in, Baloo reminds him about the bear necessities from beyond the veil of death. Failing Mowgli's survival, he should still live on as some sort of helpful spirit that aids those who have trouble surviving in the jungle; he may not have been the best of mentors, but he was far too kind-hearted and bro-tier to just die when he's dead.
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>>36222720
When we put the whole thing in a pdf, we should probably put these rumor in a different box from the main text, to drive home the idea that they are not to be consdered canon unless the GM feels they are needed.
Example: pic related
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>>36222829
True. Now, let's get cracking on those rumors.

Li Shang and Mulan's 3 buddies:
>Heroically fell in battle against the Huns in the mountains.
>Brute forced through the doors of the palace, but were ultimately unable to save the emperor.
>If they died, they be fighting alongside Mulan as undead, or may just be dead.
>If they lived, they no doubt did what all soldiers of the era did when they found themselves out of the army: turned to banditry. They are currently too disheartened to be proper rebels, but a charming PC or Mulan herself might change that. Alternatively, they would be quite in a potion that could restore Mulan to a proper state of living.
>Best ending sees Shan Yu defeated, Mulan restored to a proper life, she and Shang ruling the empire and the three buddies becoming important ministers.
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>>36222986
*would be quite interested in

Prince Phillip
>killed by Maleficent to avoid complications
>escaped the prison with the fairies' help, but they are not strong enough to help him through the thorns. Knowing he had all the time in the world, he ran away to save Aurora another day and is currently trying to gather strength in arms, both in soldiers and in a powerful magic sword of some sort.
>escaped without the help of the fairies. He has no idea the sleeping beauty is in fact his beloved, though he would recognize her if he saw her. He's still gathering strength of arms against Maleficent because she's fucking up his kingdom.
>best ending is basically the ending of the movie, just a few years later.
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>>36222986
Hold on to your butts, it's about to get edgydark in here.
>Mulan's buddies are resurrected by her in wraith form every time she summons more allies from beyond the veil, their physical bodies long since destroyed and the emperor's protection not extended to them. She converses with them like old friends, but their minds are long since gone, and they patiently wait while their commander rambles on about things that don't make sense, awaiting the time they may serve and die for the empire once more
>Mulan does not know this.

Too edgy? Not edgy enough?
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>>36222986
I suggest we also add other rumors to those regarding surviving characters from the movies.

>You want to know why the Huns managed to conquer China? They were allowed to. They struck a pact with the spirit of the Great Wall; he allowed them to pass without resistance. Why do you think they are sending so many people to expand the Wall? They are paying their dues to him.
>Mulan isn't actually possessed by ancestors: at least, not HER ancestors. A crowd of Hun spirits, spirits that she buried under an avalanche when she was alive, have possessed her body and use her to take revenge on their former companions that left them behind.
>The only thing that can save China is locating the daughers of the Emperor. Their father is now an Ancestor as well! Surely he would convince the other ancestors to collaborate, for the sake of his daughers, right?
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>>36223101
If you consider Newcrons edgy

I like it though
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>>36223101
They're undead. Such edginess is to be expected.

>>36223078
Taran
>most likely dead. The Horned King doesn't fuck around.
>but he may have been saved by the timely intervention of the Fair Folk.
>some of his friends may have survived as well, Princess Eilonwy being the most likely.
>if he lives, then at some point he will obtain Dyrnwyn, which can slay the Cauldronborn for good, and personally defeat the Horned King with it as he defeated Arawn in the books. When and how he acquires the sword is a detail for the GM to decide.
>also as in the books, he will become the King of Prydain after the Horned King's defeat.
>if possible, he is probably involved with King Arthur, as his prime lieutenant or trying to find and wake him from his slumber beneath the mountain. In any event, Arthur's presence would mean that the 'Prydain' Taran ends up ruling over will include only Wales.
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>>36223230
>yfw fight between Arthur and Taran
Dyrnwyn vs Excalibur. Who would win?
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>>36223317
Excalibur. It's power is literally that he who wields it cannot lose, and he who wears its sheath cannot be harmed. Not that Dyrnwyn is a push over of a sword either, mind you. Go back many, many threads and you'll find where I statted them up D&D style as +10 adamantine greatswords with lots of enchantments. They were both Keen, Lucky, Holy Power, Collision, some other stuff I don't remember.....
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>>36223317
If the weilders of those two swords start fighting against each other instead of teaming up against evil, then we've already lost.
>>
>>36223355

And then the original Arthur has to go and lose it like a faggot

It's like he didn't learn his lesson with Caliburn
>>
>>36223366
Like I said,
>>36223355
Excalibur is superior but Drynwyn is not a pushover. If they fought, it would be clear that Arthur had the advantage, but that they were still fairly well matched. They would not fight long before agreeing to work together.
>>
>>36223371
IIRC, it was stolen from him by trickery in the original stories.
>>
Cripes I have so much to catch up on.
>>
>>36223406
>>36223366
>>36223355
>>36223317
>>36223230
>"Well, well, well, Taran of Prydain.....you wield a fine sword, but it's no Excalibur."
>"Drynwyn is the only weapon that can truly fell the Cauldronborn, Arthur Pendragon.....and it is the sword destined to slay the Horned King!"
>"Ah, but so long as I wield Excalibur I cannot lose, and so long as I wear its sheath I cannot be harmed."
>"Of course, we do have a hatred of the Horned King in common."
>"Yes, it would be tragic if I had to kill you....and Britain is a large place, it would hard to rule over all of it. Better that someone else become King of Wales and leaves me less to manage myself....perhaps that's where I shall draw my borders."
>"Where WE shall draw the border between our kingdoms."
>"YA FOOKEN WOT?! YA GEEV HEEM FOOKEN WALES AN ALL AH FOOKEN GET IS-"
>"AAARGGH! FINE, MERIDIA! YOU GET TO BE THE QUEEN OF THE SCOTS! GOD ALMIGHTY!"
>"Is she like that a lot?"
>"Every. Fucking. Day. You think you can handle it?"
>"Yah, after all these years with Eilonwy, I'm used to this sort of thing."
>>
>>36223685
>tfw no Irish disney hero
Darby O'Gill?
>>
>>36223706

>Legend of Diarmuid confirmed for next disney animated movie
>>
>>36223706
>"Sire, shall we seek allies upon the isle of Eire?"
>"Fuck the Irish. The Horned King never bothered with them, and neither will I."
>>
>>36223742
>Cauldron-Born Father Ted
>>
>>36223760
The hero we deserve.
>>
>>36223733
No such luck. But a Google search tells me where's getting a Jack and the Beanstalk before 2018......and something Polynesian. Not that we can do anything with it until it comes out.
http://www.teensdigest.com/articles/673?page=11
>>
>yfw the mastermind behind all of it is Xehanort.
>>
>>36218965
So, lets see what needs to be done eh fluff wize eh?
>Flesh out:
Tzekal Khan, Ratcliffe, Ursula, Jafar, Shan Yu, Facillier, Scar, Shere Khan, That tarzan girl villain and Maleifciant and Grimhilde, Beckett, Captain Hook
>KLR for:
Scar, Ursula, Maleficant, Tarzan Girl, EITC, Ratcliffe, Aura Borealis, and Tzekal Khan, Bagheera,

>Rumor Mill:
The undead captain Jack sparrow either romes the sea floor as Urusla's/Calypso's Lt, has a cursed medallion, or is bummim round the locker

Rumors of a small town in the wooded west ruled by what seems to be a powerful Friend shaped like pyramid

Belle being cursed to only born female beasts. Gaston actually feeling bad/horrified by whats hes done, refuses to hunt them.

The Lone Ranger rides the wild west, serving as Alamedas most formidable yet unreliabe Rough Rider

The Auroa Borealis transforns those who disrespect its lands into animals and monsters

Sher Khan X Scar

Kaa has Christopher robin in his lands, and is constantly eating his creations. Pooh is looking for him.

Wendy is at the botten of the sea, in Uruslas grasp

Hades has a ace up his sleeves: hes planning on killing every other villain and god, then meeting Chernabog head on, full collision while leading the very elements of nature against him. To do this, he needs to convince Elsa to help, Find a way to control the fire Bird, steal both the Trident and the Black cauldron, and turn over Davy Jones's locker and China's spirit world over to him. If all this is done, he has a shot at knocking the ugly bastard off of Bald moutain

>The Hunters guild so far includes:
Gaston
Clayton
Mcleach
Cruella
Charles muntz
Bueldo
THE Man

Some one mentioned Over The Garden wall last thread, and I would love to see that added in next expansion
>>
>>36223865
Maleficent has a KLR.
>>
>>36223846
Odd way of spelling Chernobog, pal.
>>
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>>36223878
>speaking the Churned Up Bog's true name
>>
>>36223892
Meh, I can take him.
What's the worst that can happen?
I'm just two days from retirement!
>>
>>36223865
>The Hunters guild
>No mentions of the Huntsman from Snow White.
>>
>>36223899
Here, you dropped this picture of your beloved wife and two children who you can't wait to go back home and see.
>>
>>36223919
Well, she's not my wife yet. Gonna marry her to raise our two adopted kids together when I get back!
>>
>>36223931
>>36223919
>>36223899
>>36223892
>>36223878
>Almost nothing was left of anon after that day.....only the hearts broken in the wake of his death and the memories of his horrible, horrible screams.
>>
>>36223964
And no one had dinner that night.

>>36223912
He's either Grimbitch's bitch or he's SEEN SOME SHIT and spends most of his time at the various lodges drinking.
>>
>>36224087
"Hey, guys, can you help me out? I need something that can pass for a human heart."
>......
>"And that, Bambi, is why I killed your mother."
>>
>>36222720
>>36222986
>>36223078
>>36223101
>>36223173
>>36223230

Wow, it's great to see all the rumors flying!!

I'll also probably manage to post the Heroic Rumor Mill doc sometime too, so hang tight.
>>
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>>36224087
>He's either Grimbitch's bitch
This idea works.
>>
>>36219760
>and I'm probably missing a good number
Beauty and the Beast obviously involves a man-to-animal transformation, though the result is arguably humanoid. Also, human-to-object (and some animal-to-object) transformations.

In Aladdin there are several instances of transformation, Apu from a moneky into an Elephant, Jaffar from a human into a snake, and the genie from a genie into any number of animals.

In The Little Mermaid, the Sea Witch transforms a number of mer-people into some kind of barnacle or something.
>>
>>36224087
>>36224167

What sort of bitch are we talking about?

Because I can see him as being the utmost badass in the kingdom but she can just stomp all over him because queen

Or....You know, bitch. Somebody did mention pleasure dungeons earlier.
>>
>>36224219
>"What beast gave you those scars on your back? They look like whipmarks!"
>"Don't ask, you don't want to know."
>>
>>36224219
I think her having pleasure dungeons is good, because somebody suggested a background for somebody who fled the Mirror Kingdoms because they didn't want the Queen to see the fact that they were pretty. Normally, this would only work for a woman, but with the inclusion of rape dungeons full of men the Queen kidnaps, it makes sense for a handsome male to flee the kingdom too.
>>
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>>36224235

Nigga, look at that

He should walk everywhere with a huge grin
>>
>>36224121

Well, I'll be. Turns out I've gone through the fluff already!

Here it is, folks: the HEROIC RUMOR MILL!

https://docs.google.com/document/d/1kI-I-ClcaZc4YPFQzmExOxfqzHAsLOkqLnKufm9Ty5c/edit

Villainous Rumor Mill and Adventurer's Almanac coming soon!!!
>>
>>36224250
You need to enable access to it.
>>
>>36224248
>"But what-"
>"Look, all I'm going to say is that if whips and oil were my thing, I'd be the happiest man alive."
>>
>>36224219
Why not both?
>>
>>36222407
La is herself is an Atlantean (and thus brownish) but it's not clear what percentage of her subjects are Atlantean ex-pats.
>>
>>36224248
That's fanart, anon. The real one isn't that good looking. Not to mention, she does some crazy-ass shit in those dungeons. The whips are spiked, and the spikes are enchanted to secret a neurotoxin that not only hurts like a bitch, but increases pain sensitivity throughout the body so EVERYTHING hurts like a bitch. Even breathing.
>>
>>36224248
Well great, now I want some writefaggotry about Grimhilde and Maleficent lezzing it up.
>>
>>36224311

Well, assuming she isn't an old woman she should actually be pretty hot, since it took Snow White for her to not be the fairest of them all

And come, she can't get off on just pain, the guys oughta feel SOMETHING good, right?

Right?

....Right?
>>
>>36224311
Also, the pleasure dungeons are the same places where the women are taken for mutilation. Their virginities are what they pay the torturers with. (Grimhilde employs torturers in her dungeon because most of the time she's too busy to get it on herself, so she just watches it happen through her magic mirror.)
>>
>>36224267

Sorry about that!

It's fixed, so now go forth and read rumor fiends!
>>
>>36224330
You're not even feeling it from her, you're feeling it from one of her pet psychos she keeps down there. See >>36224331.
>>
>>36224331
>Dare you enter my magical mirror kingdom?
>>
>>36222720
>there's no reason Cinderella's prince would be dead
Of course he isn't; the "villain" in Cinderella was the wicked stepmother whose "win" would have been for one of her daughters to marry the Prince... so that's exactly what happened.

It all probably took place somewhere inside Grimhilda's lands, and so Cinderella would not have been likely to survive, seeing as she's a beautiful young girl.

So, the Prince is still alive, and married to one of the wicked stepsisters, and is likely the lord of some small region of Grimhilde's Prussia. It's possible he's unduly influenced by his mother-in-law, to further her "happily ever after"
>>
>>36224349
You can't take a character who has "abducts beautiful people" as a major part of her backstory and NOT go Magical Realm with it. At least we're doing it because it's supposed to actually be bad, rather than because we're getting off to it.
>>36224361
I heard in an earlier thread that Cinders was a cleric in Paris. Add it to the rumour mill, I guess.
>>36224340
Still asked me to give permission.
>>
>>36224376
Likewise. Also, Cinderella is confirmed French.
>>
>>36223371
Hate to sperg on you bro, but Excalibur and Caliburn are the same sword.

Here's ho it goes:

Folk tale originates
Folk tale spreads
Tale mutates in different regions and different dialects
The now slightly different tales are collected
Some jackass tries to string all these slightly different versions of the story together into a single narrative

Arthur has only one magic sword. Does he get it from the water or from the earth? Pick which one you like better, but pick one.
>>
>>36224376

plff

there we go.

Sorry, I'm a bit new at the doc sharing thing
>>
>>36224434
It said I'd be emailed when it was unlocked, and there's nothing about this in my inbox. I think you gave access to a different anon.
>>
>>36223865
>Belle being cursed to only born female beasts. Gaston actually feeling bad/horrified by whats hes done, refuses to hunt them.
But Gaston has three sons and a fourth on the way. There's only one beast offspring (Clarisse) born during Belle's captivity, and she's raised by the living furniture.
>>
>>36224430
More versions say they're separate sword than say they're the same sword, and I'm tempted to go with the majority. Caliburn was the sword he pulls from the stone to prove he's king; Excalibur is a sword he obtains from the lady of the lake because he needs it to beat an opponent (the black knight, in the first King Arthur stuff I remember reading).
>>
>>36224481
I personally prefer her being raised in Gaston's cellar. Gives the players a potential non-animal NPC who can help to take down the Hunters.
>>
>>36224463

like I said, I'm newish to this

Here's the share link (I hope):

https://docs.google.com/document/d/17CzFrAblibwD__7sEYorqXSz4ILYVp1O4tcQ-mGyYiI/edit?usp=sharing
>>
>>36224502
Is there a reason they couldn't join up with her in a location BESIDES Gaston's cellar? Kind of more interesting to have the players journey out into the woods and get to the old castle, interact with (maybe fight) some animated furniture people to recruit her.
>>
>>36224601
Well, of course she wouldn't be IN the cellar. For a start, if you're trying to take out Gaston and you're already in his house why do you need an NPC assistant. I think before we said she might have found her way to France trying to find out more about her father and his curse, so she could find a cure to her own. Plot twist: Since the curse actively altered Beast's genetics, she can't be cured, that's just the way she is. Cue the moral about being yourself.
>>
>>36224494
If they're different swords they should probably have different names. Tacking on "Ex" at the start of one and "n" and the end of the other is half-assing it (and obviously just the result of the same word hopping through different dialects a few times).
>>
Rumor Mills on Arthur:

>Is a chick.
>>
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>>36224659
Worst. Rumor. Ever. He's better off dead than a reference to a shitty anime.
>>
>>36224659
Get out.
>>
>>36224659
Hide and filter, folks.
>>
>>36224616
Being raised in Gaston's cellar just creates too many stupid contradictions, the most important of which is "why didn't Gaston just kill her?" And if he wasn't going to kill her, why doesn't he get rid of her in some other way, like selling her to the damn circus or something?

I also dislike her getting in the way of Gaston's win condition: Belle should begin popping out his sons, and those sons can be used to further embroil Gaston in the politics of Europe, which isn't as promising of an avenue for Clarisse.
>>
>>36224643
I think to settle this debate we'd go and have to look up the timeline of the Arthur stories that made them separate swords and which ones made them the same (whichever came first is obviously 'true'), but I don't have the IRL time to do that AND this.
>>
>>36224659
plz no
>>
>>36224695
>>36224659
>>36224696
>>36224717
Sooo... what's the name of this anime? Purely for research purposes, you understand.
>>
>>36224787
I don't recall. I just remember that slutty King Arthur with tits is a dumb blond named Saber and she's always wearing blue.
>>
>>36224731
>Why didn't Gaston just kill her?
Because that would've raised too many questions. His sons would've heard the gunshot, seen him digging the hole. Better to just pretend she didn't exist.
That, or maybe he still felt some kind of parental attachment, even if she was an abomination.
Also, why would Gaston be interested in the politics of Europe? He has Belle, he has his sons, he has the Club. As far as he's concerned, he needs nothing more except the heads of all these "Beast Kings" he keeps hearing about.
>>
>>36224805
>googles 'saber'
>second result is some shitty anime named Fate/Stay night
Bingo.
>>
>>36224817
My god, why do none of these names make sense in animes. WHY WOULD YOU HAVE A SLASH IN THE NAME. THIS MAKES EVEN LESS SENSE THAN ALL THE COLONS IN THE NAMES OF VIDYAGAEMS.
>>
>>36224817
>google image search
>pages upon pages of this anime slut
>no swords except for the pale imitation of Excalibur she swings around
Life is pain.
>>
>>36224740
The problem is, the first Aurthur stories weren't written, they were passed down orally, and spread across Britain (and Europe to a more limited degree) as folk tales. Geoffry of Monmouth was the first to put them all together, and he calls the sword (there's only one) Caliburnus.
>>
>>36224847
... the sword is spelt sabre.
>>
>>36224849
So we really can't say anything about how many swords there were because the first written records about them had already been through too many permutations.
>>
>>36224858
Still, you'd think the misspelling would have a few sabres on the first page.
>>
>>36224888
True. But then the misspelling was adopted by the Japs.
>>
Knightfag, be honest now: do you hate that anime because it butchers the original legend, or because you honestly believe it's shitty?
>>
>>36224847
Christ, you're right. Why are you right?! Where are the curved cavalry-blades?
>>36224858
>>36224888
It can be spelled Saber too in American English, anon. For example, what do you think a LIGHTsaber is based on?

Anyway, stat blocks. It's not like I've been idle.
Mooks:
Robustness: 7
Agility: 8
Intelligence: 7
Sensibility: 7
Charm: 7
Will: 0
Strikes: 0
Skills:
4 in a Weapon skill dependent on the region
4 in Prevent Harm and Endure
3 in two other skills.
Seven in all stats, move the one point around to fit what kind of weapon they are using.

Lackey:
Robustness: 7
Agility: 8
Intelligence: 7
Sensibility: 7
Charm: 7
Will: 0
Strikes: 2
Move the one spare point around as necessary.
2 in a Weapon skill based on the area and their job
2 in Prevent Harm, 2 in Endure
1 in skills related to their job.
Traits:
Lackey: +3 to rolls on (Weapon skill here), +3 on Prevent Harm while following their master's orders.
Thoughts? This gives Mooks defense 22 and Lackeys defense 25, and gives Mooks +12 to attack and Lackeys +15. Should we tone down the attack bonuses a bit?

(based on >>36222180, >>36222122 suggestions, modified a bit to fit our overall theme)
>>
>>36224957
GOD DAMN IT I FUCKED UP THE SKILL RANKS AGAIN. Lackey should have 4 in Weapon Skill, Prevent Harm, ad Endure, and 3 in other skills related to their job.

Damn old system is tripping me up.
>>
>>36224957
>American English
In English, we call that American. Sometimes we call it Colonial.
>>
>>36224952
>She-King Arthur calls herself the servant of some dweeb in high school
Clearly, both. Just glancing at the wikipedia article rustles my jimmies.
>>
>>36224986
It was better before.

She was the servant to a hitman.
>>
>>36225030
I think you're gonna break him. You may want to cool it.
>>
>>36225030
>She-King Arthur servant to anyone.
>King
>servant
>>
>>36225030
Stop. Just stop. I can't take any more of this bullshit. I don't personally believe that King Arthur will rise again, since if he will then either he's late or I don't want to live in the future, but pay the fucker some goddamn respect.
>>
>>36225105
>I don't personally believe that King Arthur will rise again, since if he will then either he's late
He's waiting for a post-apocalyptic era where a magic sword is actually a weapon to be feared.
>>
>>36225138
Hey, if you win any fight, it doesn't matter if you've got a sword or a gun. Impervious to harm applies to bullets as well.
>>
Let's just stop talking about Nasu's bullshit westaboo fanfiction including such great things as Arayan Gilgamesh, lady Arthur and magic rape worms.

Let us never talk of this again.
>>
Concerning Fate/Stay Night, yeah, the whole turning Arthur into a chick is pretty bullshit, but it's Japan so it doesn't really surprise me

The universe in itself is kinda interesting and the concept is too, though. But it just isn't done very well.

Now,Fate/Zero on the other hand, is actually pretty good.

Sadly, Arthur's still a chick, but at least it's a much better story.

At least she doesn't dress like Mordred
>>
>>36225138

Wait, if Excalibur's enchantment about never being defeated is true, why should it matter the age? He can just start winning shit. Of coruse, this boring world of ours relies more on money than on chivalry nowadays.

Did he ever get the sword back after it was stolen?
>>
>>36225149
>The universe in itself is kinda interesting and the concept is too, though. But it just isn't done very well.
Far too many animes can described thus. Japan really needs to get its shit together and stop fucking up on the execution.
>>
>>36225143
Yeah, but he'll be more effective in the post apocalypse.

>>36225171
Nope, it's back with the Lady of the Lake. He's waiting for it to be brought back to him.
>>
>>36225181

And lose its obsession with petite girls

Seriously, where the fuck are the likes of Hokuto no Ken or JoJo nowadays?

>>36225200

I really need to brush up on my arthurian myths

What's the condition for the Lady to give it back so someone can return it to him? Prove one is worthy or something?
>>
>>36225218
>Seriously, where the fuck are the likes of Hokuto no Ken or JoJo nowadays?
Sleeping under Mount Fuji.

>What's the condition for the Lady to give it back so someone can return it to him? Prove one is worthy or something?
Not entirely sure myself, but it's not going to happen until the darkest hour has fallen and Arthur is truly needed.
>>
>>36225218
Don't mention Japan and petite girls! You'll summon the Lolifags!
We need to move on before they get here. Should we do more work on, I don't know, statting the Kings? Maybe on each King's individual armies?
>>
>>36225171
I... I think he just died and went to Avalon.
>>36225181
If they'd just stop basing everything in Japan with multinational organizations as if anyone gives a fuck what happens on that backwards, mountainous crowded shithole. AdEva did Eva better than NGE did.

Continuing with stat blocks:

Inner Circle
Robustness: 8
Agility: 8
Intelligence: 8
Sensibility: 8
Charm: 10
Will: 2
Strikes: 2+1 for every member in the party.
Skills:
6 in skills directly related to their job.
5 in Prevent Harm, 5 in (Weapon skill), 5 in Endure, 5 in Occult, Academics, Mechanics, Travel, or Science
4 in all other skills.
Traits: Any two.
Powers: Any two; can be drawn from the Enemy Power list or from any Power List that fits their tier. (Or, obviously, the GM can make one for them.)
Attributes: Wiggle as you see fit. Can add up to four more to increase the difficulty.

Villain:
Robustness: 9/14
Agility: 9/14
Intelligence: 9/14
Sensibility: 9/14
Charm: 12/14
Will: 3
Strikes: 3+2 for every member in the party.
Skills:
7 in skills related to their job.
6 in (weapon skill), Prevent Harm, Endure.
5 in all other skills.
Traits: Any three, from any list.
Powers: Any two, from any list and at least one from the Enemy List.
Attributes: This enemy is configured for early On-a-roll heroes. Add up to ten more attribute points to represent higher level On-a-roll enemies and Hero-tier enemies.

Thoughts?
>>
>>36225267
Then there's the stuff that makes sense to be in Japan, but the execution still gets fucked up.

>Naruto and Bleach
>Power levels and too much focus on the protagonist and villain while there being shitloads of characters.

>Inuyasha
>In my defense, I thought that the romance was going to be second to hacking up demons with an enormous demonic sword.

Oh, and something I'd like to append to
>>36222986
>In the best end, the three buddies also get their princesses from Mulan II.
>>
>>36225267

Why is Charm the highest attribute for them, again? I would assume that it'd depend on what kind of character they are, but I assume there's been an explanation that I missed
>>
>>36225351
I just chose one at random -- i figured most villains would be at least somewhat suave so they hadn't pissed off the Kings, and the Inner Circle wants to butter up the Villains.
>>
>>36225342

>Inuyasha

Damn it knight, I don't need this nostalgia.

>>36225367
I see, makes sense.

So, let me get this straight, the TN for hitting Villains would be....

3d6+9+6 > 25.5?

That's the three dice, plus robustness or nimbleness and Prevent Harm, isn't it? Or is my math wrong?
>>
>>36225441
Yes, that's about right. Keep in mind they should be rolling Prevent Harm and using the shit out of their will points, so it's going to be more like 27 or 29 if they're a Strong or Agile guy.

Obviously, this is going to be one of those things that needs to be playtested. Roughly 50% of villains are going to need some 'interesting' Villain Power so they just don't get bumrushed by an angry crocodile like in the first playtest.
>>
>>36225441
Villains roll for defense just like you do. So anything between a 18 and a 33 could potentially hit them.
>>
>>36225477
Speaking of playtesting, Nob, what's the general scenario for the playtest you're running Tuesday or Thursday? Can't use the same one as Saturday's, or people will just read the transcript and metagame.
>>
>>36225477
>>36225481

I see, well then. I was expecting something a bit higher than a normal mook's but that'll probably keep fights from getting stale

It does sound pretty good, but I guess we'll only see it properly on the next playtest. Is it happening today?
>>
>>36225507
Tomorrow or Thursday fro Nob's test, Saturday or Sunday for someone else's test.
>>
>>36225477
Forgot my name due to posting in other threads. Ah well, not really a big deal TBH.

Onto the Kings.

Kings are going to need the following things to really be threats:
Some sort of PHENOMENAL COSMIC POWER, lots and lots of skilled soldiers A la Roarke, or literal invulnerability (Horned King, Hades, Cherrybomb.)
Minions. Usually. These will likely be mooks and Lackeys, but there may be one or two Inner Circle or Villains among them.
At least 15 strikes, so they can't get bumrushed by five combat monsters.
Some sort of power to spice things up. Example: Facilier can use ANY POWER IN THE GAME by using a Will Point.
>>36225504
Fuck. I'm gonna have to write a new one, aren't I. Uh, any suggestions? I can do one in the Shadowlands again, I could do a Huns vs Pirates thing, I could do a cowboy showdown, etc etc.

>>36225507
If possible, I'll be doing it tomorrow at 4:30 my time, which is 4:30 EST.
>>
>>36225548
I'd vote for cowboys, just to see how much better Bruce might perform in his native habitat.
>>
>>36225562
If possible, I'd like to get in as many people who couldn't make it to the first playtest. We'll need one or two people from that playtest though, just to make sure we've got a good perspective. We'll see.
>>
>>36225548
Snow White themed?
>>
So how did Frollo become a lich?
>>
>>36225658
When Churned Up Bog defeated god, his worship was unknowingly transferred to the Dread One, who turned him into a lich for his own purposes.
>>
>>36225658
>>36225696
Nobody knows is also an acceptable answer.
>>
>>36225562
A high-noon showdown where the players need to calm down tensions between a local injun tribe (unnamed to avoid actually offending someone) where tensions are being riled up by a Shadowlands/Atlantean/Aztec Warmonger. Definitely doable.
>>36225575
Or: The players need to save a French town from not only the fae, but also invading Mirror Kingdom soldiers led by Sigmund the Scarred who are maiming or dragging away anyone even remotely beautiful/handsome.

Both good ideas. Decisions, decisions.
>>
>>36226033
Eh, I can always write up another character or find a reason the Round Table would be interested. Hm, character concepts that would be native to France....
>>
>>36226077
Okay, how willing would everyone be to play with a bear who thinks he's some kind of knight?
>>
>>36223912
If we go with the idea that Alice is hiding out with the hunters to stay safe from the Wonderland beasties coming to bring her back, the Huntsman would probably volunteer to be her personal bodyguard. A way to atone for following through with Grimhilde's order to kill Snow White.
>>
Alright, so just a thought.

I'm trying to plan a possible session by basing it on a fairy tale I've heard as a kid, but can faeries interact in any way with the spirits of the dead? If the fey on Maleficent's lands kill someone can they magic him or her into a sort of shade of its older self to haunt the place?
>>
>>36226320
Is it disney as fuck?

If so, go for it. The only defined canon that we really have is that the villains won and that Carnie Blog suplexed YHWH.
>>
>>36226320
....okay, you gotta tell us about this fairy tale now.

Oh, and fae do whatever they want.
>>
>>36222720
>it is quite plausible that Naveen and Tiana got their happy ending despite Facilier's victory
Impossible if you paid any attention to the story.
>>
>>36226362
.....oh, right, Tiana was included 'all the wayward souls of New Orleans', wasn't she?
>>
>>36225267
Dude, at least the fucking Villains with a capital V, and possibly also the Inner Circle guys, should get personalized stat blocks. Who exactly are we putting in this category?
>>
>>36226333

I'm not quite sure if it is disney as fuck. There is power of love, but the ending is pretty bittersweet.

>>36226336

Alright. I don't remember all the details though, I heard it through word of mouth and never managed to find it in a book anywhere else. Can't remember the name either

I'll try to keep the basic idea, but the tale is probably gonna be VERY different than the original.

-----------------

Once upon a time, in a village that existed near the woods, there was a young couple madly in love. They spent days and nights roaming the village and the woods, but they were always back early.

In the woods, the people knew lived the White Dancers, spirits of women that would kill any woman that entered the woods and turn her into one of them, and enchant any man to dance for the whole night, until his heart exploded.

One night, the woman wandered too far into the woods and got lost, and in the next day she was nowhere to be found. Her lover was unconsolable, and against all advice, went looking for her late into the night.

Suddenly he was caught by the White Dancers, as many ghostly women, hauntingly beautiful, appeared around him. They started singing and dancing and laughing, and the young man could not resist the enchantment and begun to dance.

Among the Dancers, however, there was the woman he loved, and she recognized him. In despair, she did what she could; as the night went on and they all danced and danced, she spun with him, twirling, leading him away from the woods while still dancing. His heart was about to explode when they finally made it out.

"Don't come looking for me at night again, my love." She said, taking his hands in hers. "If you wish to be close to me, come every twilight and leave me a sign, and I will leave you one at dawn."

And so, every day, the man would go into the woods and leave a single red rose on the spot where she saved his life. In return, every morning, she would leave a single white rose on the same place.
>>
>>36226401
Either that, or Mama Odie is, and thus Tiana and Naveen would never get married.
The Friends likely don't care if it's a frog's body they're taking in from when it's a human soul.
>>
>>36226549

The end.

The basic idea is that. Does anybody recognize that? I'd appreciate if I could know the name of it so I could look for it properly again.
>>
>>36226526
In Villain, I'd put in the low-tier, less powerful/ambitious leaders. Yzma, Alameda, those guys. Also, could we rename Villain into Leader and then have them as just NPC statblocks? We shouldn't have Arthur or Mulan statted as a Villain, but they could easily be NPCs in a campaign.
>>
>>36226526
Villains and Inner Circle are not the Kings. They're governors, administrators, mayors, henchmen, sorcerors, and other miscellaneous hangers-on that the Kings have collected over time to rule over their massive property because most of them are human and can't tax the shit out of ~3 million people all on their own. Gotta have a bureaucracy, yeah?

Basically, this is a category for a 'make-your-own adventure category, where low level players get to face down the FORCES OF EEVIL without having to face a big bad King who likely has sorcerous powers, incredible technology, or just raw plain badassery at their command.

The Tiers for Enemies are Mook, Lackey (sergeant of mooks), Inner Circle for low level PCs, Villain for high level heroes, King for the named bad guys, and God for Chernabog, Aurora Borealis, Hades, and the Firebird.

>>36226577
For fucks sake, those are kings. Didn't we have this discussion this thread, or was it the last? If last, i apologize.
>>
>>36226577
As a side note, Mulan actually does have a written up statblock. Most friendly characters from the movies are rigged as Hero-tier player characters at the moment, but that could easily change.
>>
>>36226677
I'd say some should be lower-level. If we want our characters to interact with them before they reach Hero, they'd have to be or they'd outshine the players.
>>
>>36226698
Rig them as lower-tier characters then?
I'll get to work on a general-purpose NPC block regardless.
>>
>>36224957
I don't like having one spare point to move around the attributes, it makes mooks and lackeys too dishomogeneous and it's easy to forget, so I'd rather have 7 in agility and 5 in prevent harm. Also, a in Endurance is to much: social characters don't get the same bonus you can get with weapons.
>>
>>36226577
>>36226677
>>36226698
Maybe for Arthur, he could be an absolute beast in physical combat since he has Excalibur, but socially, the Once and Future King doesn't have that many followers at the moment. His failure in preventing the Cauldronborn from taking England has caused others to respect him less, yet he still has a king's pride, easily wounded by insults. In other words, wrecks shit in combat, not good at speaking to people.
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>>36226599
In that case, I suggest we do as >>36226577
says and have them renamed as Leaders or something like that, because the name is helle misleading.
>>
>>36226738
... how?
we've been going with k/l/r for a while, so i'd assume that people would realize that the big bads are called 'kings' given that we call them that at every possible opportunity.
leader as a title really feels like it would fit better in the spot where lackey is rather than villain, which is like the governor of a fourth of a villains territory or something.
>>
>>36226729
>I don't like having one spare point to move around the attributes
That one is kind of annoying me too
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There's a Virginia colony ruled by Radcliffe, right?
Marvel 1602 expansion when?
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>>36226796
No.
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>>36226811
But it's cool.
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>>36226729
>>36226778
Duly noted. I'll edit that in the final version.
Of course, the reasoning was so that people would be able to make a mook who was good at shooting vs one that was good at stabbing, etc.

>>36226729
No ranks in Endurance makes social characters WAY too strong. Weapons provide a +2 bonus at most without going into fantastically crafted weapons, and with no ranks in Endurance the average social character will be essentially using a +4 weapon of their voice.

Prevent Harm 5 seems a bit silly, but it's the only way to work with Defense 22, so I guess it'll have to do, right?
>>
>>36226818
And so are steampunk goblins, but that argument's ancient history.
>>
GUESS WHOS HOME IS FLOODED
I drove home after the fucking storms started and my house is flooded in . Third time in seven years. Fuck Florida.

I'll still be able to post, though. Just wanted to check in. Back to work till 4:30
>>
>>36226821
Why not just give them 3 points in melee or ranged and let them have a normal weapon, so +1 or +2? This way they can be good at shooting or stabbing based on their weapon and skill.
I meant 4 ranks is too much, they should have 3 in Endurance. And mooks are supposed to be professionals at staying alive, otherwise they would have been smoked long ago.
>>
Sir Bruin Ourson the Mighty of Champagne
Bear Strong Guy
Robustness 14
Agility 6 (5 with Heavy Armor)
Intelligence 4
Sensibility 11
Charisma 11

Powers:
-It’s Just A Flesh Wound!: Maybe spend a Will point to gain 2 strikes.
-Ride'm!: No matter if it be some strange horse or a bony fish or an even bigger lizard, the character is capable of riding anything able to carry his or her weight.

Traits:
- Bear Hug: +2 bonus to Sensibility rolls involving friendly characters
- Thick-Hide: +2 more robustness on top of Large bonus, increase Robustness cap by 2.
- Bear-Necessities: +2 on Endure, +3 Travel.
- Chivalry: +3 to all social skills so long as you follow the warrior's code of your own culture.

Skills
Athletics 4
Prevent Harm 4 (7 with Heavy Armor)
Brawl 5 (10 with Forged Claws and natural bonus)
Endure 3 (5)
Linguistics 3 (Human, Steed, prey)
Travel 3 (6)
Insight 3
Intimidation 3

Equipment:
Forged Claws: +3 Brawl
Heavy Armor: +3 Prevent Harm, -1 Agility, -4 Speed
Trusty Steed: Halves travel times.

Ideals:
Food is delicious
Violence is a solution to many problems
Noble humans are to be imitated.

Goals:
Be accepted by human society
Become a legitimate knight
Learn the nature of the magic stone that struck his head

This is ridiculous. And wonderful.
>>
>>36226885
Your house is kill? OHHHH NOOOOOOOOOOOO!!!!
>>
>>36226918
It's more like a flat. I'm only here temporarily, just moved back for a while before heading back into studying. The other two times are from my childhood.
>>
>>36226818
Yes, it is cool.
>>
>>36226904

Nice, but you mistakenly put down his species as bear.
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>>36226836
What?
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>>36226892
>mooks are supposed to be professionals at staying alive
Uh. Not really. Their job is to die gloriously for their master. That category includes Cauldronborn and random shadowlands bandits. Lackey is anyone with real military training.

3 ranks in Endurance could work, but once again that lowers the Social Toughness to TN21, which means the average charming character needs to roll 6 on 4d6k3 to hit them, and Social has a lot of advantages already -- it can be used in non-combat encounters, it ignores Lackeys and up who wear armor, it attacks Sensibility rather than Robustness/Agility, and a Charming character gets 3 actions to hit mooks instead of 2. Of course, this is just the thing that needs to be playtested, so thank you for your thoughts.

>>36226904
Is he size Large or Medium? Bears can fall into both. (Grizzly, Black, etc.)

3 points in Melee or Ranged and a weapon could work, but we were working off the assumption that they weren't carrying any +anything weapons because we want to avoid the typical Slaughtervagrant behavior of carrying all the weapons to sell them. If they're +0, it doesn't work.
>>
>>36226976
Maybe 5 in prevent harm and endurance is fine, but I can stand to see 3 here, 4 there and 5 over there, too many differences, they should have 7 in every attribute, 3 in every skill important to them and 5 in two easy to remember skills. Then you give them a normal weapon and you're done. Lackeys same things, but 3 strikes, like pcs, and the +3 to attack and defense is perfect.
>>
>>36227024
I like it this far, but 3 Strikes for a simple Lackey is WAAAY too much. 2 is fine.
>>
>>36226976
Brown bear, so large. And there was talk of animals being able to slap metal onto their claws and fangs. Taking Greatsword equivalent because he's got the Robustness for it.
>>
>>36227024
>random skills
It's 3 in any skill related to their job, 4 in a weapon skill, and 5 in Prevent Harm and Endurance. I don't really see how this is an issue, but I'll take it into account. Unfortunately the numbers are due to the strange way that Defense 22 needed to work out, originally they had only 3 in skills that mattered to them but the playtest threw light over the... issues with that. Skill 3 makes it impossible for them to hit anyone in any sort of armor, Prevent Harm and Endure at 3 made it impossible for them to dodge an attack. Damn math is making things too complicated.

Lackeys are two strikes. They're specifically worse than PCs.

>>36227073
Not sure if I necessarily agree with that if only because a big Animal weakness is an inability to use Equipment, but I'll allow it because I want to see Ser Bearington in action.
>>
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>>36226954
It's not happening, that's what.
>>36226954
I'm supposed to know he's a bear. It's the enemies who won't know...
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>>36227064
You sure? Seems like lackeys should take more punishment, since pcs move in groups and are better at dealing lots of strikes.
>>36227092
it's difficult too remember which skill gets what number, just give them 3 in everything but prevent harm and endurance and then let them have an actual weapon, so they get the bonus. a rifle is +3, so that's fine, they can hit.
>>
>>36227119
>You sure? Seems like lackeys should take more punishment, since pcs move in groups and are better at dealing lots of strikes.
But consider that Lackeys also move in groups with Mooks and other Lackeys, so they are not really alone against the PCs. I think 2 Strikes are fine.
>>
>>36226549

So does nobody recognize this one? I seriously cannot find it. It had rose in the title I think, but it always just sends me back to Snow White and Rose Red
>>
>>36227119
>rifle is +3
whatthefuckamireading.jpg
A rifle is +1, +2 if it's a good hunting rifle. Plus, that would put them at effective 6 Ranged at 3 ranged skill. I'm going to assume you meant the total bonus was +3, which could work if we assumed that they had no ranks in Ranged. Still, from your argument I could see giving them 3 Ranged and a +1 surplus rifle or a rusty sword or equivalent, but then you still run into the traditional murderhobo problem of LOOT THE BODIES FOR CASH
If it's really this big of a deal, I can give them the Mook trait that would give them +2 to rolls involving Prevent Harm, Endurance, and +1 on Ranged/Melee rules.


Also, Lackeys generally don't come out until they've got five or so mook buddies to soak some heat for them. They're cowards, one and all. Except for cauldronborn. They can't feel fear.
>>
>>36227213
I'm just reading the rules: two handed weapons are +2, guns are advanced weapons so they get +1, rifles are +3. And the pcs want to loot just let them, who cares? What are going to do with cash when equipment never gives a better bonus than the one you can get early on'
>>
>>36227213
If they 7 in Agility and Robustness and 3 in Ranged or Melee, they attack with +10. Give them a weapon with a +1 or +2 bonus and you're done, they would work very well with the math we have right now. No need to start giving Traits to Mooks.
>>36227276
Yes, but where is a Mook going to find a rifle? Only american Mooks got those, and it's their special thing.
>>
>>36227276
Well, then the rules are out of date. I'm sorry, I should be more on top of that. Equipment generally gives bonuses of +1 or +2, two handed weapons give +3 if they're melee. A rifle would normally give +2, but most mooks/lackeys aren't using top-quality gear so their rusty, poorly maintained WW1 rifles would be +1 at best.

PCs looting bodies isn't very Disney, which is really the main design metric we've got going on here. It's why we don't have magic for players at the moment.

>>36227329
That's the idea. Of course, some Mooks get traits due to the K/L/R (cauldronborn, Davy Jones pirates) but I'll leave that to the fluff guys.


Christ, why does game creation have to be so hard? All I wanted to do was create a disney-as-fuck RPG.
>>
>>36227329
>Equipment generally gives bonuses of +1 or +2, two handed weapons give +3 if they're melee. A rifle would normally give +2, but most mooks/lackeys aren't using top-quality gear so their rusty, poorly maintained WW1 rifles would be +1 at best.
I don't like that, a +3 for rifles is perfectly good: why should two handed weapons give +3 only if they are melee? And there's no reason to try and stop the Pcs from looting by taking away every good equipment in the universe: there's already no reason to go around looting too much because the equipment caps early. The weapon rules are fine as they are.
>>
>>36227430
Except the weapon rules weren't actually like that, according to 1d4chan.
And I quote: \
 One Handed Weapons give a +1 bonus.
 Two Handed Weapons give a +2 bonus.

Thrown Weapons can rely on Robustness or Agility, but Ranged Weapons (like guns, rifles, bows and crossbows) always rely on Agility, never on Robustness.

Certain weapons give special bonuses or have particular requirements.

 Great Swords give +3 to Melee, but can only be used effectively by someone with Ronustness 10. Anyone with less Robustness than that takes a -2 penalty for every point of difference between his Robustness and 10.
 Crossbows give a +3 bonus to Ranged, but it takes two consecutive Moves to reload them.
 Bows can only be used effectively by someone with Robustness 8. Anyone with less Robustness than that takes a -2 penalty for every point of difference between his Robustness and 8.
 Shotguns give a +6 bonus to Ranged, but can only be used effectively by someone with Robustness 10. Anyone with less Robustness than that takes a -2 penalty for every point of difference between his Robustness and 10.

Extremely well done or just straight up advanced weapons, like the sword of a prince or a revolver from the New World, grant a bonus one point higher than normal.

Nowhere in here does it say rifles are +3. It says +2 for two handed weapons. This is DISNEY, bows need to be as usable as guns.

>there's already no reason to go around looting too much
You haven't GMed much, have you? Players are greedy, hoarding bastards who will loot almost anything.
>>
>>36227369
Wait,so a Greatsword gives a bigger bonus than a rifle?
Mhhh, I'm not sure about that. I mean, why? Rifles are rare weapons that you can find only in America or with the Hunters: I see no reason to nerf them that much. They are supposed to be very good weapons, after all, and it's not like Mooks everywhere in the world can easily find them.
>>
They might do some looting for purely fluff reasons they though. Even if they don't get any benefit from using a different weapon they might just think the one the enemy had was cooler.

This would probably be more a thing for minor villains than mooks though, I'm thinking things like a Cowboy gang boss' revolver with the intricate engravings and the mother-of-pearl grip, or finding a dead Atlantean A-team member who still had their beam rifle on them, or something.
>>
>>36227511
>They are supposed to be very good weapons, after all, and it's not like Mooks everywhere in the world can easily find them.
Yeah, but when you're in the Americas that isn't exactly going to be doing you must good.
>>
>>36227511
We're not nerfing them. This is DISNEY, the only time characters get killed with guns is in POTC and Atlantis and those are flintlock pistols that seem to be as effective as swords or ATLANTEAN DEATH MAGIC.

Also, what? these are surplus WW1 rifles from the shadowlands, etc. we're talking about, not Atlantean manufactured rifles, which fall into their own category of 'PCs will likely never get'.
>>
>>36227484
>Extremely well done or just straight up advanced weapons, like the sword of a prince or a revolver from the New World
>a revolver from the New World
Weapons from the New World, like guns and rifles, get +1, it's clear.
And if your players are such greedy bastard you should just let them loot. Again, what are they going to do wiht it? What are going to buy?
>>
>>36227562
The Atlanteans manufacture and sell standard WWI era tech too. They keep the cool shit for themselves.
>>
>>36227562
Thomas took out Kokoum (however it's spelled) with a single shot from a musket, but I guess he got a lucky crit.
>>
>>36227564
You're missing the point. A standard two-handed gun is +2. Revolvers fall into their own category because they're cinematically seen as the pinnacle of weapons.

>>36227581
Yes, and that WW1 era tech isn't the equivalent of a magic sword or a specially made rifle.
>>
>>36227539
When you are in the Americas you also have rifles, obviously.
>>36227562
In pocahontas they made it really clear that gunpowder weapons are better than bows. This is Disney.
>>
>>36227562
Forgot to add. Never assume the players won't get an item. If sufficiently motivated and given enough time, they WILL find a way to get whatever it is.
>>
>>36227594
>Revolvers fall into their own category because they're cinematically seen as the pinnacle of weapons.
That's retarded: who sees revolvers as the cinematic pinnacle of weapons? You? Rifles are better.When the man with a 45 meets the man with a rifle, the man with a pistol is a dead man.
>>
>>36227597
Fair enough. Can we just say that they're balanced because guns are deadlier but arrows are quiet?
>>
>>36225658
Gypsy curse.
>>
>>36227597
If we make gunpowder weapons better than bows I can tell you what's going to happen;
Nobody is ever going to use a bow. The only Agile characters that are created will be gunpowder based characters.

Additionally, when did people forget we were trying to avoid high levels of granularity in rules? Did we just toss that away because someones 'verisimilitude' is upset that guns aren't teh bestest in a disney game?
>>
>>36227594
>Revolvers fall into their own category because they're cinematically seen as the pinnacle of weapons.
They are? I don't think they are.
>>36227626
Yeah, that's how you balance them: you can use a bow to kill while in stealth, but you can't do that with a rifle.
>>
>>36227640
But guns are supposed to be better than arrows in Disney: they always are. You're throwing out the Disney part of the game because you want everything to be balanced, but this >>36227626 is how you balance them.
>>
>>36227640
I thought that guns were supposed to be slightly better with the downside of attracting all kinds of attention. Like the Atlantean doom-beams; if you use them anywhere but where they're expected to be you bring a lot of trouble down on your heads real fast.

You shoot some criminal in Paris and there will be Inquisitors all over your shit because guns are fucking loud.
>>
>>36227663
>>36227623
How many movies have you seen where the hero uses a revolver rather than a more sensible gun?

>>36227688
Okay. Guess nobody is going to use bows then. The public has spoken, can't really argue with Vox Populi. Rifles are now +3 because.
>>
>>36227640
>Nobody is ever going to use a bow.
If you are playing in America, why would you want your players to use a bow? Just let them use guns, like everyone else in America. Why are so annoyed by everything your pcs do?
>>
>>36227713
You realize pirates, who are in literally every major ocean, are major users of gunpowder weapons? Everyone in the world is going to have flintlocks except in the beast kingdoms.
>>
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>>36227709
>How many movies have you seen where the hero uses a revolver rather than a more sensible gun?
Westerns?
>Okay. Guess nobody is going to use bows then. The public has spoken, can't really argue with Vox Populi. Rifles are now +3 because.
Well, if you want to be a passive aggressive little bitch about it, then I guess we will have to let you do what you want.
>>
>>36227709
Characters who need to be stealthy will still use bows, though perhaps we should add the catch that guns cannot 'arc' like an arrow can.
>>
>>36227733
But flintstocks are super shitty weapons: a flintstock gun can give +1 with no problems.
Hey, it says
>a revolver from the New World,
Boom, flintstock are out.
Learn the system, scrub.
>>
>>36227758
Too much granularity for the rules for bow arcs. I really don't want to calculate it on the fly.

>>36227753
most action movies end up with a character using a revolver

>passive aggressive
Yeah, that post was really passive aggressive, but I'm already over it. What are we onto next?

Did we ever decide what to do with music?
>>
>>36227709
>Okay. Guess nobody is going to use bows then.
>The public has spoken, can't really argue with Vox Populi.
>Why are all thise anons trying to ruin MY perfect system?
Cry some more, bitch nigga.
>>
>>36227789
I'm not saying we do any calculations, I'm just saying there are going to be situations where cover is less effective against bows than it is guns. A case by case judgment call.
>>
>>36227789
>Yeah, that post was really passive aggressive, but I'm already over it.
Good for you, it's nice to see you're getting better.
>>
Has anyone archived the thread yet? If not, I will.
>>
>>36227789
I vote for music giving bonuses to other skills, because Disney characters always do things more easily during a song montage.
>>
>>36227709
This is why, in an earlier thread, I suggested that armour worked as DR, and arrows were better at piercing through it than bullets which were better at piercing it than energy weapons. Energy weapons also would have done the most damage overall, while also being trickier to reload like guns. Arrows would have made up for relatively low damage with ease of loading and armour piercing. But no, we had to make guns and bows work the same so guns become objectively better because MUH RULES LIGHT.
>>
>>36227789
So, going back to Mooks, can we keep them at 7 in Stats, 3 in Skills except Prevent Harm and Endurance, and then, with a normal weapon, bring their attacks to +11 or +12?
>>
Based on the playtest, I think +2 for reaching TN20 on music might be too little. Should we consider upping it to TN20 for +3 so that music-playing characters are actually doing something, because that gives roughly one extra die to everyone who can hear you.

>>36227858
Yeah, music gives bonuses to a type of skill chosen at song start.

>>36227866
Works for me. I'm editing the blocks as we speak.

>>36227828
I think people don't realize how little I actually care about my ideas, given how many I've cranked out I can afford to just straight up drop them. It's easy enough to drop a concept if people don't want it, and it's easy enough to admit that you're wrong.
>>
>>36227865
This is why, in an earlier thread, I suggested that armour worked as DR, and arrows were better at piercing through it than bullets which were better at piercing it than energy weapons. Energy weapons also would have done the most damage overall, while also being trickier to reload like guns. Arrows would have made up for relatively low damage with ease of loading and armour piercing.
I want literally 0 of this bullshit. Fuck you and everything you just said. Get out of here.
>>
>>36227865
We could still find a rules-light way to balance guns and bows. How about this:
Arrows can be used to shoot over walls to hit opponents by arcing, providing there isn't a ceiling in the way. When the character can hear a creature on the other side, they can fire an arrow with a minus something large to hit, providing said target is in range.
>>
>>36227917
Yeah, good, but no need for an actual rule: just leave it to the GM, case by case.
>>
>>36227865
I think this is a bit too complex for our system, and we're a bit late in development to change the HP system entirely.
>>
>>36227854

Archivist Anon here, reporting that the twenty-eighth thread has now been archived in the usual place on Sup/tg/.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious

Please vote it and the other threads up if you've liked the work being done here!
>>
>>36227884
Music: http://strawpoll.me/3011854
>>
We should take care to make sure we're not making ranged weapons better than melee weapons as well. That's a recipe for fucking disaster if we do that.
>>
>>36228157
Same bonus, same rules.
>>
>>36228157
We'll probably need to buff advanced melee weapons and thus up defense to compensate. I think it's doable if we allow dual-wielding to add another +1 or all twohanded weapons to be +3 or something. Let's leave defense as it is for now.

>>36228173
They've got different bonuses now though.
>>
>>36228133
>+2 winning

People are fucking retarded.
>>
>>36228188
No, not really, they are the same. Actually, melee is better becase Greatswords get a +3 even before being masterwork.
>>
>>36228192
Vox Populi, man. Gotta remember that this is a community project, not just a handful of people deciding how everything works. I'm aware of the irony. If it doesn't work out we'll find out in playtesting then we'll actually have data to back it up.

>>36228222
And all gunpowder weapons are +2-3 right now, so they're the same as Greatswords but work at range and don't have a robustness requirement.
>>
>>36226885
You have insurance, right?
>>
>>36228232
But Greatswords can go to +4 just by being good, and everyone using a weapon based on Robustness has at least Robustness 10.
>>
>>36228269
As can rifles/revolves/other gunpowder weapons, assuming they're well-crafted. All we have for the +3 bonus is 'gun from the new world'.

>everyone using a weapon based on robustness
All players. Mooks are ROBUSTNESS 7, 8 for Lackeys.
>>
>>36228222
>>36228269
Anyone using a Greatsword is a solid flag for a powergamer anyway. You'd need a really good reason to use one.
>>
>>36228297
No, the +1 is because we are assuming they are always well crafted. It's in the same sentence than sword of a prince, so of course it's the same bonus.
>>36228297
So Mooks and Lackeys don't use Greatswords, of course. And Lackeys also have 7 in Robustness, don't go back and change stuff.
>>
>>36228334
Lackeys have 8 Robustness. If they don't, they should.
>>
>>36228331
Because they are cool?
>>
>>36228357
Weeaboo scum who's never actually held a sword detected.
>>
>>36228350
We just said that they should have the same number is all stats. I wasn't the only one asking that. Also, Lackeys already have +3 to attacks and defences, they don't need another bonus.
>>
>>36228350
>>36228334
Do they? Let me go check real quick.
>>36224957
They've got one spare point to move around (the spare point was removed for mooks so i'm not sure if we're still doing that) so they could reach robustness 8 if they wanted.


>>36228334
>the +1 is because we are assuming they are always well crafted.
Right.

>>36228374
We're working off rule of HEROICS here.

>>36228379
No, we said that about Mooks, who are much more common.
>>
>>36228374
>greatswords
>weeaboo
Sure, why not.
>>
>>36228405
Hint: Greatswords don't, and have never existed in real life. They live only in the realm of anime and shitty video games.
>>
>>36228397
>No, we said that about Mooks
Then I'll just say it now: they should have 7 in everything or 8 in everything. Different stats should start higher, at inner circle.
>>
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>>36228420
>shitty video games.
>every video game with a great sword is shit
>Dark Souls is shit
filthy casual detected
>>
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>>36228420
>I don't know what a Zweihänder is
>>
>>36228420
And every western fantasy ever?
Also, what is a Zweihänder? What is a Flamberge?
>>
>>36228420
this is an rpg specifically designed to be disney.
when did real-life logic start to apply?

>>36228429
well, let's put it to a vote rather than bitching at each other on a cantonese woodblock board.
http://strawpoll.me/3011976
>>
>>36228420
>What is a zweihander
http://en.wikipedia.org/wiki/Zweih%C3%A4nder
Educate yourself before you try and talk shit, bro.
>>
>>36228453
>>36228459
>Zweihandlers are greatswords

No. Jesus fucking christ. They're just a specialized two-handed sword.
>>
>>36228453
>>36228459
Exaggerated reports. You should know, but you're too weeb to care.
>>
>>36228483
Because you were there at the time, weren't you, Mr Time Traveller?
Also,
>nobody has ever wielded a big sword that is used with two hands
>nothing except anime and vidyagaems have ever contained a thing that didn't happen IRL
>>
>>36228447
>>36228453
>>36228471

I just got back home and the fact that you're all calling Zweihandlers greatswords makes me mad.

I will start writing another song and I'm not going to argue anything, I'm just stating this. Give me something to write about or I will write my twentieth song about Sverd.
>>
>>36228478
>a specialized two-handed sword
A greatsword, then.
>>36228460
>well, let's put it to a vote rather than bitching at each other on a cantonese woodblock board.
Thank you
>>
>>36228478
>semantics
>>36228483
>confirmed for bait

this argument is over.
>>
>>36228420
http://en.m.wikipedia.org/wiki/Zweihänder
>The Zweihänder (German for "two hander", also called Two handed sword, Montante, Great sword, Bidenhänder, Schlachtschwert or Bihänder), is a two-handed sword primarily of the Renaissance. It is a true two-handed sword because it requires two hands to wield, unlike other large swords that are wielded with two hands but can also be wielded with one.
I'm replying less to prove you wrong and more to post sword articles because I'm bored.
>>
>>36228507
>I know nothing of anything, please rape my face
>>
>>36228549

I've been fencing since I was 8 and have been talking about medieval fighting and weaponry with my Bulgarian tutor since I was 14. Please don't.

Just give me something to write about, I don't want to argue.
>>
>>36228507
I'll apologize for relying on >wikipedia and misreading using the zweihandler a great sword when the definition of a great sword on the same website uses a different definition
>>
>>36228507
Rewrite tenacious D's Beezleboss with a party of adventurers facing down Cherrybomb.

>>36228460
I like your style. Perhaps we should do polls more often, they seem to really skip arguments before they get big.

Anyway, the people have spoken!
http://strawpoll.me/3011854/r
http://strawpoll.me/3011976/r
Music gives +2 to one skill chosen upon activation, and Lackeys have flat stats but are modified by Traits according to their area!
Editing statblocks now, leaving music as it is.

>>36228478
>>36228471
>>36228459
Pardon my ignorance, but what's the difference between a two-handed sword and a greatsword?
>>
>>36228507
Is your house ok?
Also, can we get some coverage on the Aurora Borealis? Maybe a first hand account of nature's wrath.
>>
>>36228570
Then you should stop denying that a Zweihänder is a Greatsword and saying that your uncle totally works for Nintendo.
>>
>>36228575
As far as I'm aware, a great sword is a sword that can be wielded with one or two hands, like a zweihander or bastard sword, and is likely very heavy. Zweihanders, I think, were unique in being designed specifically for two-handed use.
>>
>>36228575
>Pardon my ignorance, but what's the difference between a two-handed sword and a greatsword?
No difference, unless you're autistic.
>>36228575
>Editing statblocks now
They already have +3 to attack and defence, stop changing stuff.
>>
>>36228575
>Rewrite tenacious D's Beezleboss with a party of adventurers facing down Cherrybomb.
This is the best suggestion you've given in one of these threads since you put on a name.
>>
>>36228575
I'll work on this first.

>>36228600
The fact that claiming to do a sport is meet with an 'uncle works for Nintendo' argument baffles me.
>>
>>36228610
Then... isn't a claymore a greatsword?

>>36228615
The 'stuff' I'm changing is their stats being off, one of their stats is at +1 compared to the others. Calm down.
>>
>>36228637
Yes the claymore is a greatsword
>>
>>36228637
Yep, I'd say it is. Why?
>>
>>36228644
>>36228648
But claymores were used in combat in scotland, I thought. So wouldn't that mean that greatswords were, in fact, used in real life?

>>36228627
That's an insult, but I'll take it as a compliment. Thanks.
>>
>>36228633
It's a thing american kids were famous fro saying back in... never mind, too long to explain. I'd like to have one of your songs.
>>
>>36228664
Actually, you've had some very good ideas since you joined up. But making a Tenacious D song is the fucking best idea.
>>
>>36228577
Oh yeah, by the way my place got drained pretty quickly and due to water-resistant shit all my stuff is fine. Can't wait to get out of here though.
Song will be up in fifteen minutes, tops.
>>
>>36228664
>But claymores were used in combat in scotland, I thought. So wouldn't that mean that greatswords were, in fact, used in real life?
Yes, they were, just like the Zweihänder and the Flamberge. That's what we have been trying to explain to that one faggot.
>>
>>36228664
Our point exactly. Greatswords are not unicorns.
>>
>>36228713
Unless the unicorn is made of swords.
>>
>>36228769
Ah, a swordicon.
>>
we're on page six, i'd like to point out. Someone should get to making a new thread very soon.
>>
>>36228769
Well, yeah. In that case it's definitely real. I saw a swordicorn on my way to work last week.
>>
>>36228769
>>36228788
What if you made a greatsword out of a unicorn?
Hypothetical complications aside of course
>>
>>36228839
Only the swordicons know.
>>
>>36228796


>>36228861
>>
>>36228769
>>36228788
>>36228827
>>36228839
>>36228854

Swordicons are canon now.
>>
>>36224816
>Because that would've raised too many questions. His sons would've heard the gunshot, seen him digging the hole.
Clarisse is supposed to be Beast's son, so she would be older than his sons.
>That, or maybe he still felt some kind of parental attachment, even if she was an abomination.
1. That seems out of character.
2. If he felt a parental attachment, why raise her in the cellar? If he wanted her hidden away for vanity, why not give her to a circus?
>Also, why would Gaston be interested in the politics of Europe? He has Belle, he has his sons, he has the Club. As far as he's concerned, he needs nothing more except the heads of all these "Beast Kings" he keeps hearing about.
He's not interested, but we as storytellers, are interested in having those connections. As far as he's concerned, his involvement with Follo began and ended when he asked for help "curing" Belle. He's ignorant of the fact that his sons may or may not have received a "blessing" from Frollo, and whether or not Grimhilde wants Belle dead isn't something that has occurred to him.
>>
>>36224872
In the sense that we cannot be sure that Zeus and Jupiter were originally one god, yes, you are correct.
>>
>>36229351
The Romans took one of their already existing gods and completely changed his interpretation to fit the greek (and therefore more sophisticated) Zeus. They weren't really the same god.
>>
Hey everybody, there's a new Disney Team Prime, hot off the presses.
>>
>>36229519
and here's the link for it
http://pastebin.com/XjAh7X6i
Dingus intensifies
>>
I posted this on the last thread, but It's on the way out, so I'll post it here too.
http://pastebin.com/XjAh7X6i
>>
>>36229421
No, just like "Caliburn", "Caliburnis", "Excalibur" and the other spellings, they we re-mingling of the myths in turn re-mingled their traits. They were both descended from a Proto-Indo-European father-god linguists refer to as "Deiwaz Pater". They became different Gods then became the same God again, but were always the same God.
>>
>>36229755
Does this Deiwaz Pater go by another name? I can't find anything on him.
>>
>>36229755

I think your misunderstanding the anthropological idea of an archetypal Father God with the mistaken notion that the Etruscans (that is, the civilization the Romans took most of their gods from) ever had anything to do with any Indo European civilization from the east.
>>
>>36229755
>No
Except yes
Jupiter wasn't even among the first Roman deities, entering their panthoen only at the end of their Archaic Age.
Like tjis >>36229894 anon said, they took him from the Etruscans, mixed him with another god, changed the name, and then, centuries later, did the same thing again with Zeus.
It took a lot of time for the Romans to have any contact with the east, so the "Proto-Indo-European" idea is out.
Or it's a linguistic classification with no connection to actual history.
>>
>>36229979
The Romans didn't TAKE anything from the Proto-Indo-Europeans, they WERE Proto-Indo-Europeans. Most of the cultures of Europe were, including the Germanics and the Celts.

>>36229774
Sorry, that's a later form (Deiwaz later shifts to Tywaz which shifts into Tyr in the Nordic Pantheon)

The name for the basal form is "Dyeus"

http://en.wikipedia.org/wiki/Dyeus
>>
>>36230167
Wait, are you using Indo-European to include everything from India AND Europe? Is that how linguists use the term? Because to actual historians it's got a very specific, very different meaning.
>>
>>36225149
>Fate/Zero

hahahaha



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