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/tg/ - Traditional Games


LAST TIME ON GEASS QUEST: http://suptg.thisisnotatrueending.com/archive/36183699/#p36190034

Thread times and updates posted here: https://twitter.com/Crosswire

Rules and Mechanics: http://pastebin.com/J8ehewqf

Your name is Shirley Fenette. You joined the Britannian Army under the false name ‘Xinlu Kuu’ in order to become strong enough to seek truth and revenge, desiring both answers and justice from the man who killed your father, drove your mother to suicide, and damaged your mind trying to hide his own identity.

Not weeks into basic training and you were attacked during a training simulation at the Mt. Odake base by red shouldered mercenaries who you later learned were known as the ‘Red Barons’. You and a handful of other trainees were the only survivors of the attack, surviving on skill or just luck.

You investigated into the attack with the help of the other survivors and uncovered evidence that accused your drill instructor as one who set up the attack. He tried to escape during a rebel assault on the base but you managed to hunt him down and interrogate him.

After practically crushing his testicles with your knee you discovered that the Red Barons were having their ‘enhanced’ loyalty tested by killing innocent trainees and that the drill sergeant, Delson, worked for something or someone called Pluton.

It’s been almost a week since the incident occurred and you haven’t given it much thought until just now. You were talking to Suzaku and learned that the Knightmares that demolished the Special Administrative Zone of Japan all had red shoulders.

The people who attacked the Zone were said to have been armed, disgruntled civilians not mercenaries. Could it just be a coincidence or is something else going on?

All you want is your revenge against Zero and his reasons behind destroying your life, however you can’t shake the feeling you’ve gotten wrapped up in something bigger and darker than even Zero’s rebellion…

>(1/3)
>>
>>36205375
“Shirely? Shirley are you listening?”

A soothing voice snaps you out of your deep pondering and you look up to find Cecile standing in front of you, probably having talked for a good couple of minutes since you both arrived at the Avalon’s hangers.

“Uh, no sorry I wasn’t paying attention…” You given an apologetic nod and Cecile frowns.

“You don’t have to do this you know. I can understand that you want to prove your worth as a test pilot, but if you don’t feel comfortable going out alone it wouldn’t really hurt to have Suzaku accompany you…” You can see plainly on her face that Cecile is concerned, but you quickly wave her off.

“No, no it’s fine. I’m ready to do this, I just have a lot on my mind. Now what were you saying?”

“I was explaining how we won’t be able to deploy you from the Avalon for this operation. The Sutherland Club can’t be fitted with a Float Unit at this time and we couldn’t repel you down from the ship without being spotted by everyone in the area, including the rebels. That’s why we’re going to land the Avalon at the base of the mountain and drive you and the Sutherland Club up in a Dispatch Trailer to meet with the taskforce preparing for the assault on the Gongen Shrine.”

“Alright, got it.” You glance over the the large brown trailer and see the Sutherland Club being loaded into it, the Knightmares white and blue paint scheme standing out amongst the dull features of the trailer.

“Suzaku and Lloyd will be staying aboard the Avalon while I accompany you in the trailer. From there I’ll be able to relay information to you and provide support. We’ll be carrying ammunition and spare Energy Fillers so if you need to resupply you can return to the trailer to do so.”

“Awesome. Is there anything I need to do before we leave?”

>(⅔)
>>
>>36205399
“Yes. While it’s mandatory that you pilot the Sutherland Club, you’re still allowed to choose what weapon loadout you wish to bring into battle with you. We don’t have spare room in the trailer for additional weapons, so whatever you bring with you is what you’ll have for the fight. We have standard Knightmare weapons and a few prototypes you can choose to test in battle. Here I’ll show you.”

Cecile brings you to a room in the hanger and you see the walls lined with weapons. Most of them are regular mass production ones, the 57mm Coilgun, the 100mm cannon, heavy lances, pick hammers, and...a katana?

Your eyes go wide when you spy the katana you recovered from the Gekka back at the Mt. Odake base. You look to Cecile and she just nods at you, giving you free reign on what to pick.

The Sutherland Club can carry two weapons and two ‘items’ with it’s current hardpoint set up. Weapons can be ranged or melee, items can be grenades or spare magazines for your ranged weapons.

The current available weapons are:

-Ranged Weapons
>RA-57K-7 57mm Coilgun with 80mm grenade launcher (300 round clip for the gun, 6 round clip for the launcher. Moderate accuracy and moderate rate of fire)

>RA-100K-7 100mm Cannon (30 round clip, heavy but the Sutherland Club can carry this weapon without any penalty to mobility. Inaccurate but capable of destroying most Knightmares in a single shot)

>RA-60Z-0 60mm experimental Coilgun assault rifle (100 round clip, high penetration and high rate of fire. Risk of technical failure due to being a prototype)

>(3/4)
>>
>>36205448

-Melee Weapons-

>Heavy Lance (A large two handed steel lance capable of penetrating armor. Increases power usage to High when in use)

>Pickhammer (A light one handed weapon that can be utilized using Moderate power or High power for additional damage)

>Steel Sword (A metal sword with no enhanced cutting properties. Uses moderate energy when used)

>Revolving Blade Sword (A recovered Japanese weapon styled like a katana. The blade is essentially a super heated chainblade capable of slicing through most conventional armors with ease. Can be used with one or two hands. Uses moderate power and cannot currently be replaced)

-Items-
>Spare magazine for weapon
>RBE-0Z Chaos Mine (An air-burst grenade capable of destroying or crippling Knightmares caught in it’s blast. A powerful single use weapon, but a prototype still prone to technical failures)

What loadout will you choose Shirley?
>>
>>36205448
>RA-60Z-0 60mm experimental Coilgun assault rifle (100 round clip, high penetration and high rate of fire. Risk of technical failure due to being a prototype)
>Revolving Blade Sword (A recovered Japanese weapon styled like a katana. The blade is essentially a super heated chainblade capable of slicing through most conventional armors with ease. Can be used with one or two hands. Uses moderate power and cannot currently be replaced)
>RBE-0Z Chaos Mine (An air-burst grenade capable of destroying or crippling Knightmares caught in it’s blast. A powerful single use weapon, but a prototype still prone to technical failures)
>>
>>36205448
>RA-60Z-0 60mm experimental Coilgun assault rifle (100 round clip, high penetration and high rate of fire. Risk of technical failure due to being a prototype)
>Revolving Blade Sword (A recovered Japanese weapon styled like a katana. The blade is essentially a super heated chainblade capable of slicing through most conventional armors with ease. Can be used with one or two hands. Uses moderate power and cannot currently be replaced)
>RBE-0Z Chaos Mine (An air-burst grenade capable of destroying or crippling Knightmares caught in it’s blast. A powerful single use weapon, but a prototype still prone to technical failures)

We're a test pilot after all let's test things.
>>
>>36205466
>RA-57K-7 57mm Coilgun with 80mm grenade launcher (300 round clip for the gun, 6 round clip for the launcher. Moderate accuracy and moderate rate of fire)
>Revolving Blade Sword (A recovered Japanese weapon styled like a katana. The blade is essentially a super heated chainblade capable of slicing through most conventional armors with ease. Can be used with one or two hands. Uses moderate power and cannot currently be replaced)
>Spare magazine for weapon
>RBE-0Z Chaos Mine (An air-burst grenade capable of destroying or crippling Knightmares caught in it’s blast. A powerful single use weapon, but a prototype still prone to technical failures)
Let's have at least one weapon we are familiar with and we are sure won't fail on us.
>>
>>36205466
Wait, I just thought of something, is it possible for us to bring one of the manuals for the experimental weapons that we can skim over as we make our way there?
>>
>>36205644
Yes it is. You only read the manuals for the Sutherland Club and Lancelot Club, so you'll need to read the manuals for the Chaos Mine and Assault Rifle to get a solid grasp of how to properly use them.
>>
>>36205448
>>36205466
>RA-57K-7 57mm Coilgun with 80mm grenade launcher (300 round clip for the gun, 6 round clip for the launcher. Moderate accuracy and moderate rate of fire)
>Revolving Blade Sword (A recovered Japanese weapon styled like a katana. The blade is essentially a super heated chainblade capable of slicing through most conventional armors with ease. Can be used with one or two hands. Uses moderate power and cannot currently be replaced)

Also, namefaging for sake of clarity
>>
>>36205702
In that case, let's wait to see which loadout wins before we choose which manual.
>>
>>36205720
Also
> new Code Geass Quest : yaaaaaaaaaaay !
>>
>>36205546
>>36205571
>>36205616
>>36205720
(Alright the loadout's are all the same safe for the split between the regular and experimental rifles, I'll roll a 1d2 to kill the tie if we don't get a deciding vote in the next five minutes)
>>
>>36205898
that sounds fair.
>>
Rolled 2 (1d2)

>>36205929
(Alright, 1 for the 60mm and 2 for the 57mm)
>>
>>36206032
We should probably read the manual on the 60mm.
>>
>>36206075
Actually, since we aren't taking the 60mm, we should probably read the manual for the Chaos Mine, since we all agreed on taking that.
>>
>>36206112
You're right ignore me. I totally spaced, saw what I wanted to see.
>>
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>>36206032
After looking over the weapons you decide to take the Revolving Blade Sword, an RA-57, a spare magazine for the coilgun, and one of the prototype Chaos Mines.

“Hey Cecile, why are these grenades called mines? Aren’t mines stationary explosives? Wouldn’t a better name be Chaos Grenades?” You look over at the red cylindrical weapon as it’s carted over to the Sutherland Club and Cecile just shrugs her shoulders.

“I have no idea why it’s called a mine, but if I had to take a guess it’s probably because the designer insisted it be called that. You’d be amazed how brilliant men can get irrationally obsessed with the name of something."

The dark haired women glances over to the Lancelot as she speaks before turning to you and asking "Have you gotten familiar with all manuals I gave you?”

“I read the ones for the Sutherland and Lancelot Club, but I didn’t get a chance to read the other two. Could I run back to my room and get the manual for the Chaos Mine?”

“Alright, but be quick about it. We’re going to be landing shortly.”

You run back to your room and grab the manual for the Chaos Mine, leaving the other manual behind so you can focus on the prototype weapon you'll be bringing into battle. Climbing aboard the Dispatch Trailer you find it's quite spacious inside, though all the engineers inside quickly makes it feel cramped.

Climbing aboard the Sutherland Club, you get inside and start to read the manual. It's only an hour's ride to the spot on the mountain where the task force is waiting, so you'll need to read as much as you can...

>Roll me some 1d100's. Only the first three rolls will be counted.
>>
Rolled 72 (1d100)

>>36206264
ROLL
>>
Rolled 71 (1d100)

>>36206264
>>
>>36206264
>>
Rolled 78 (1d100)

>>36206334
>>36206320
Bet I can't roll higher.
>>
Rolled 96 (1d100)

>>36206264
rolling
>>
>>36206355
It goes in the email/subject field dude.
>>
>>36206366
Bet you wish you wouldn't have rolled.

>>36206367
>>
>>36206366
Apparently you can. And it's good enough for at least a minor success
>>
>>36206375
And now I feel like an idiot.
Thanks.
>>
>>36206438
Not a big deal man. Though the first post on /tg/ does have the instructions posted.
>>
Rolled 14 (1d100)

>>36206438
Testing dice, don't pay attention
>>
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>>36206366
>78

You manage to get through the manual by skipping through some of the more statistical parts and focus on the more meaty sections. The Chaos Mine is apparently an air burst grenade filled with armor piercing shrapnel.

When thrown into the air the grenade bursts open, suspends itself at the height of the arc, and releases a wave of shrapnel down onto whatever’s below it for a solid 4 seconds. You’re not sure how the grenade keeps itself in the air, but it’s obvious it’s not so much a grenade you throw at the enemy as over the enemy.

The manual emphasizes that the shrapnel itself it’s particularly accurate so the grenade fires down in a 6 to 8 meter spread to get whatever targets are underneath it. Using it in close quarters would be a great way to get to see your parents again.

By the time you put the book down the trailer comes to a halt and you’re ushered out of your cockpit by Cecile. You follow her outside to an encampment of Knightmares surrounding a G-1 Base. Just outside the massive mobile command center stands a tall, regally dressed man smoking a foul smelling cigar.

The man stands a good 6,1 with broad shoulders, dark skin, and a mustache that looks like like facial hair and more like some kind of fuzzy insect resting above his lip. As you and Cecile approach the man the smell only gets worse as he practically blows a bushfire worth of smoke in your faces.

"Are you Major Dunklebloom?" Cecile asks between coughs.

"Do you see any OTHER majors around? Of course I'm major Dunklebloom! I assume you're from the Special Corp? I was wondering if you weren't going to bother showing up. Where's that filthy Eleven I've heard so much about? Did he die on the way here?"

"We have another test pilot working for us now. This is Private first class Xinlu Kuu." Cecile gestures to you and you pretend to be coughing so you don't have to salute to the clothed pig in front of you.

>(1/2)
>>
>>36206822
"That name sounds like one of the degenerates from the Chinese Federation would have. Are all the test pilots in the Special Corp foreign trash?" Dunklebloom glares down at you and you just hold your nose, wondering if the stench is coming from that cigar at all.

"Major Dunklebloom, you did call us here because you wanted our assistance, right?" Cecile's eyes narrow and just from the subtle change in her voice it's obvious

"Hmm? Oh right. We know the filthy rebels who assaulted the Mt. Odake base are hold up in an old shrine at the base of the nearby mountain. They took heavy casualties during their attack a couple weeks ago, but we don't know how many men or Knightmares they have. I was going to send some Honorary Britannian troops to do some scouting, but the mouth breathers are apparently frightened of the shrine." The Major sneers in disgust and takes a heavy toke of his cigar before continuing

"There's no indication there's any traps in the woods, but we heard what sounded like digging shortly after we arrived, though it could have been coming from the shrine. I want you to send whatever overpriced piece of trash you have to scout out the enemy and report anything you can find. We'll be launching the attack in half an hour, so I hope your pilot knows how to work quickly."

With one last blow of smoke the major turns and leaves, freeing you from his pungent stench and allowing you to glare holes into the back of his skull.

"Reconnaissance is something the Club is well equipped for. The enhanced Factsphere it has should allow you to locate active Knightmares very easily." Cecile turns and starts heading back to the trailer, not missing a beat after dealing the foul major.

"You can go through the woods, or circle around and try to observe the shrine from up the mountain. Going through the woods will be quicker, but there could be guards or traps. Though going around might take longer. What are you going to do?"

>(2/3)
>>
>>36207198
>Go through the forest (Faster, higher risk of being seen)
>Go around and the approach the Shrine from down the slopes (Slower, lesser chance of being seen)
>Other (Write in)
>>
>>36207216
>Go through the forest (Faster, higher risk of being seen)
This is a combat test, and we need to make sure our sensors work. Also that major is an asshole.
>>
>>36207216
>Go through the forest (Faster, higher risk of being seen)

This also reminds me that we definitely did not do ourselves any favors by choosing such a foreign sounding name.
>>
>>36207216
>Go around and the approach the Shrine from down the slopes (Slower, lesser chance of being seen)
>>
>>36207216
>Go through the forest (Faster, higher risk of being seen)
>>
Rolled 81 (1d100)

>>36207216
>>Go around and the approach the Shrine from down the slopes (Slower, lesser chance of being seen)
>>
>>36207216
>Go through the forest (Faster, higher risk of being seen)
>>
>>36207216
>Go around and the approach the Shrine from down the slopes (Slower, lesser chance of being seen)
>>
>>36207321
In our defense we had no idea as to who we actually where till the end of that thread.

Players assumed they were choosing ethnicity when picking the name.

http://suptg.thisisnotatrueending.com/archive/35609359/#p35609359
>>
>>36207493
were*
>>
>>36207493
I know, I'm just saying. I'm also guessing we were choosing based off the
>“You don’t belong here”
I'm not upset with it, I'm just pointing out that the name isn't going to open a lot of doors for us.
>>
File: 83j34.gif (1.64 MB, 260x195)
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>>36207294
>>36207321
>>36207404
>>36207425
Going around would allow you to avoid any enemies or traps, but you didn’t join the Special Corp to avoid fighting. If these are the punks who nearly helped Delson get away you want to make sure they suffer.

“I’ll go through the woods. If I use my Factsphere I should be able to spot any sentries before they become an issue.” Cecile nods and leads you back into the trailer, handing you an orange suit and what looks like some kind of keychain.

“Alright then. Here’s the startup key for the Sutherland Club, the password is Blue. We’ll get the deployment preparations finished while you change into your piloting suit.”

You find a private place to change and slip into the sleek orange piloting suit you were given. The material feels sleek against your skin but seems rather strong despite being so elastic. Once the suit is full on it grows taught, becoming tight against your body.

Throwing your clothes into a locker and checking your pistol, you board the Sutherland Club and close the cockpit. After starting the Club up you feel a slight jolt as the Knightmare is raised to it’s feet by the hydraulic platform it was laid out on. Greeted by the sunlight you stare out in the dark foreboding woods as a smile spreads across your face.

"Beginning EM boost charge now..."

You drop the Sutherland Clubs landspinners into the two slots near it's feet and bend it over, it's position similar to a sprinter getting ready to bolt forward. With your hands wrapped around the controls you begin accelerating, remaining mobile but gradually building friction until...

"Sutherland Club, LAUNCHING!"

>(1/2)
>>
>>36207981
>you stare out in the dark foreboding woods as a smile spreads across your face

the blood lust is kicking in early!
>>
>>36207981
The Landspinners touch solid ground and the Club's tires screech for a brief instant before firing you forward. You're yanked back into your seat from the vicious jolt, but the discomfort lasts but a brief instant as adrenaline surges through your veins. Everything moves past in a blur, trees, rocks, the sky, the speed feels amazing!

It's probably just the EM boost, but you can feel how much smoother the Sutherland Clubs controls are, how much more elegant and refined it's movements are compared to the somewhat jerky stock Sutherlands. You forget for a brief instant that you're supposed to be doing reconnaissance as you glide into the forest, letting the speed and adrenaline fuel your dark imagination.

Eventually however you remember what you're supposed to be doing and activate your Factsphere, scanning your surroundings for any unusual thermal or EM emissions...

>Give me 1d100's. Only the first three will be accepted
>>
Rolled 42 (1d100)

>>36208101
ROLLLLL
>>
Rolled 48 (1d100)

>>36208101
Here we go...
>>
Rolled 29 (1d100)

>>36208101
!
>>
Rolled 67 (1d100)

>>36208101
>>
Rolled 48 (1d100)

>>36208101
>>
>>36208111
>>36208113
>>36208116
Well shit.
>>
>>36208111
>>36208113
>>36208116
Decidedly Meh.
>>
>>36208111
>42

Your sensors work perfectly as they should but due to being unfamiliar with the more intricate readouts you don't recognize the heavy electromagnetic emissions until you're well within 30 meters of the target. Just as you realize a Knightmare is somewhere in the woods ahead of you a series of pops comes in over the audio receivers outside of the cockpit as a solvo of rockets flies out from the brush.

"Enemy contact, I'm being fired upon!"

You act quickly, you

>Try to maintain your speed from the EM boost to close the distance to your target, use the Blaze Shields to protect yourself! (Power Usage: Very High, 100% power remaining -2 hours-)

>Drop your speed and take evasive maneuvers (Power Usage: High)

>Fire your coilgun, try to shoot down the rockets before they hit you (Power Usage: Low, Difficulty: High

>Other (Write in)
>>
Rolled 2 (1d100)

>>36208273
>>Drop your speed and take evasive maneuvers (Power Usage: High)
>>
Rolled 87 (1d100)

>>36208273
>Drop your speed and take evasive maneuvers (Power Usage: High)
>>
>>36208273
>Drop your speed and take evasive maneuvers (Power Usage: High)
>>
Rolled 91 (1d100)

>>36208273
>Fire your coilgun, try to shoot down the rockets before they hit you (Power Usage: Low, Difficulty: High
>>
>>36208273

>Fire your coilgun, try to shoot down the rockets before they hit you (Power Usage: Low, Difficulty: High
>>
>>36208273
>Fire your coilgun, try to shoot down the rockets before they hit you (Power Usage: Low, Difficulty: High
>>
Rolled 36 (1d100)

>>36208273
>Fire your coilgun, try to shoot down the rockets before they hit you (Power Usage: Low, Difficulty: High
>>
>>36208305
>91

You hit the brakes and swerve hard to the right as the solvo of rockets which strike land in mere feet in front of you, throwing up a haze of dust and reducing the surrounding trees to splinters and toothpicks.

The blasts do little more then shake the Sutherland Club though and you use the dusty cover to close the distance between you and the target. Sadly the cover doesn’t last very long and it clears just as you get into line of sight range.

It’s difficult to see through the brush but the target is definitely a Burai, with large angular rocket pods affixed to it. The paint scheme is splotchy and haphazard, some poor man’s attempt at camouflaging a rather garishly painted Knightmare.

Despite the disgusting color scheme of the Frame the pilot is quick to spot you and directs it’s rocket pods towards you with still a good 20 meters of space between you and him.

You’re not sure you’ll be able to fully dodge a rocket barrage at this range unless you’re very quick. You could try using the shields or try to shoot the pods before Burai can fire.

What will you do Shirley?

>Dodge, dodge, dodge! (Power Usage: High, difficulty high)

>Use the shields (Power usage: Very high)

>Use the Coilgun to try and hit the rocket pod (Power Usage: Moderate)
>>
Rolled 30 (1d100)

>>36208525
>Use the Coilgun to try and hit the rocket pod (Power Usage: Moderate)
>>
Rolled 6 (1d100)

>>36208525
>Use the Coilgun to try and hit the rocket pod (Power Usage: Moderate)
>>
Rolled 69 (1d100)

>>36208525
>Use the Coilgun to try and hit the rocket pod (Power Usage: Moderate)
>>
Rolled 75 (1d100)

>>36208525
>Use the Coilgun to try and hit the rocket pod (Power Usage: Moderate)
>>
File: Burai.png (534 KB, 1280x720)
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>>36208564
>69
Jamming your thumb down onto the fire trigger you spray electromagnetically propelled chunks of steel at the Knightmare in front of you, blowing off the Burai’s arm and striking the full rocket pod on it’s shoulder. The rockets detonate in the pod before any of them can leave their chambers, exploding and consuming the Burai in a brief flash of intense fire.

Seeing the cockpit consumed in the inferno that quickly begins spreading to the surrounding trees gets your heart racing and your hands curl up around the controls in sheer excitement. You press deeper into the woods, fully alert and ready for more attacks given how your position was probably given away by the explosion.

The trees and brush get lighter the farther you move into the forest and you actually spot a structure in the distance but as you begin climbing a steep hill shots ring out. Sliding down from the top of the hill come three regular Burai, two armed with coilgun rifles and one armed with a large riot shield that looks like it was stolen from the police.

Holding the shield in front of it, the first Burai straight at you from down the hill while the remaining two Burai split off to the sides, one going down the right side the the other going down the left.

It's hard to tell what they're doing, but it seems like they're trying to surround you. You could easily focus on the Burai coming at you with the shield, but that might leave you open to being attacked by the other Burai...

>Handle the Shield Burai first, taking it out with the Revolving blade shouldn't be too hard (Power Usage High: 97% power remaining)

>Use the coilgun to try and shoot down the rifle touting Burai, just try to trip or dodge the shield carrying one (Power Usage: Moderate, 263 rounds remaining in Coilgun, 6 grenades left)

>Other (Write in)
>>
Rolled 39 (1d100)

>>36209025
>Handle the Shield Burai first, taking it out with the Revolving blade shouldn't be too hard (Power Usage High: 97% power remaining) Also bait and switch with you harkens, either he gets the blade or the harkens.
>>
Also, something a little off topic. This has been bugging me for a bit, but what do you think of my writing? For some reason it doesn't seem right to me but I can't figure out why.

Can you guys tell me what you think of my writing and what I could do to improve my posts?
>>
Rolled 28 (1d100)

>>36209025
>>Use the coilgun to try and shoot down the rifle touting Burai, just try to trip or dodge the shield carrying one (Power Usage: Moderate, 263 rounds remaining in Coilgun, 6 grenades left)
>>
Rolled 74 (1d100)

>>36209025
>Use the coilgun to try and shoot down the rifle touting Burai, just try to trip or dodge the shield carrying one (Power Usage: Moderate, 263 rounds remaining in Coilgun, 6 grenades left)
Take care of ranged enemies first
>>
>>36209053
Your writing is fine to me, its like any other skill, the more you use it the better and smoother it is.
>>
Rolled 69 (1d100)

>>36209025
>Use the coilgun to try and shoot down the rifle touting Burai, just try to trip or dodge the shield carrying one (Power Usage: Moderate, 263 rounds remaining in Coilgun, 6 grenades left)

>>36209053
I'm in no position to constructively criticize. I think it's fine.
>>
>>36209053
S'good. Action could be a bit more dynamic, as could the characters expressions, but overall those are relatively small bugbears.
>>
>>36209025
>Handle the Shield Burai first, taking it out with the Revolving blade shouldn't be too hard (Power Usage High: 97% power remaining)

Use it one handed, and activate the shield on the other arm. If the other Burai tries to flank, just shield bash him with it.
>>
>>36209498
>Action could be a bit more dynamic, as could the characters expressions

Perhaps that's what's been bugging me. I never feel I can properly write fight scenes or character interactions. I'll do some practice over the week and see if I can fix this. Thanks for the feedback, I appreciate it.

>>36209123
>74

As the shield touter rushes down the hill, you turn and fire off at the Burai to your right. Your shots hit true and fill it’s torso full of holes, forcing an ejection and sending the frame tumbling down the hill where it detonates at the bottom.

Quickly spinning around you spray at the Burai on the left just as it begins to take aim at you, it fires wildly as fire at it. But while it’s shots go wide your shots strike it’s legs, causing them to fold up underneath the Burai and sending it rolling down the hill in a heap, as if in pursuit of it’s comrade.

Just as you turn to take aim at the shield wielder it rushes up to you and smashes the coilgun from your Sutherland’s grip, pulling out a small, but razor edged blade and firing it’s harkens at you.

You reverse and quickly descend down the hill, narrowly avoiding the Burai’s harkens.

The Burai, shield in one hand, knife in the other, and it’s chest mounted slash harkens directed at you stands in the middle of the hill your coilgun not to far from it. It doesn't move, it just stands there waiting for you to make a move...

With the shield it has the Burai might be able to block your slash harkens and fire back with it's own. You could probably take it out easily with the katana, but even with the Sutherland Club's enhanced speed you might not be able to close the distance up hill fast enough to avoid taking a Slash Harken to the face.

What do you wish to do Shirley?

>(1/2)
>>
>>36209667
>Activate the Blaze Luminous shields and rush the Burai (Power Usage: High, power at 96%)

>Use the forearm mounted Slash harkens and fire into the ground behind the Burai, use them to pull yourself up the hill and increase your speed so you can get into melee.

>Other (Write in)
>>
Rolled 89 (1d100)

>>36209695
>Activate the Blaze Luminous shields and rush the Burai (Power Usage: High, power at 96%)
>>
Rolled 32 (1d100)

>>36209667
>Activate the Blaze Luminous shields and rush the Burai (Power Usage: High, power at 96%)

We have power and we need to test these anyways.
>>
Rolled 37 (1d100)

>>36209695
>Activate the Blaze Luminous shields and rush the Burai (Power Usage: High, power at 96%)
>>
>>36209695
>>Activate the Blaze Luminous shields and rush the Burai (Power Usage: High, power at 96%)
>>
Rolled 33 (1d100)

>>36209695

>Use the forearm mounted Slash harkens and fire into the ground behind the Burai, use them to pull yourself up the hill and increase your speed so you can get into melee.
>>
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>>36209695
>Activate the Blaze Luminous shields and rush the Burai (Power Usage: High, power at 96%)

TIME TO RUN ELEVEN!
>>
>>36209740
>>36209740
>>36209745
>>36209757
>>36209781
>>36209817

Seeing as how your opponent is using a shield you decide to use yours as well. Thumbing a few switches you engage the Blaze Luminous shields for the first time and they appear almost instantly from the forearms of the Sutherland Club.

The shields take the form of long, semi-diamond shaped fields that almost look like sheet of stretched green glass. Raising them in front of you, you charge up the hill at full speed with the intent of ramming the Burai.

For a moment it seems like the Eleven is too surprised to react, but he manages to fire his slash harkens at you once you’re about halfway up. The harkens strike your shields and bounce off, as if they were airsoft pellets fired at the hull of a tank.

You rush up to the Burai tackle it, knocking it to the ground and sending it’s shield out of it’s grip. It quickly gets back to its feet and comes at you with it’s knife, but you flip out your Revolving Blade to engage it…

>Roll 1d100s. Only the first three will be accepted.
>>
Rolled 13 (1d100)

>>36210345
Rolling
>>
Rolled 90 (1d100)

>>36210345
KNIFE FIGHT
>>
Rolled 99 (1d100)

>>36210380
>>36210345
YES
>>
>>36210380
>>36210395
Wow as the 13 now I feel like shit, least I didn't critfail
>>
Rolled 60 (1d100)

>>36210414
As you should, loser.
>>
>>36210395
Stop Shirley he's dead!
>>
File: thumbs up.gif (1.31 MB, 300x169)
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1.31 MB GIF
>>36210395
good job anon
>>
What are the odds he tries to block our strike with the knife and our blade just goes through it into the cockpit?
>>
>>36210395
>99
The Burai rushes at you with it’s knife like some kind of petty criminal, thrusting it forward with one arm in a vain attempt to stab you. With adrenaline surging through you and hate taking over you throw your Sutherland’s free arm and grab the enemy’s knife arm by the wrist, stopping it’s thrust cold. With one swift motion you yank the enemie’s arm up out of the way before bringing your revolving blade down onto it’s head, slicing through it’s free arm that it throws up in an attempt to block the strike.

With a laugh you push the spinning, super heated blade down through the top enemy Knightmare’s head before thrusting it forward into the top of the cockpit behind it and twisting the blade. The head of the Burai is yanked apart and the top of the cockpit sliced open, it’s contents reduced to a blended, flash cooked mess of gore.

Pulling out of the enemy Knightmare you give it a swift kick to the behind and send it crashing down the hill with a delighted grin on your face.

You grab your coilgun and proceed to the top of the hill, making your way through the forest until you come to the edge of a clearing.

Across the wide open clearing, up against a steep mountain slope, is a large archaic Japanese shrine with high stone walls and large red tiled roofs, all in various states of disrepair. At first glance it doesn't seem like somewhere rebels would be working out of, but as you very well know looks are very deceiving.

You could scan the Shrine with your factsphere, report in, wait for the main force to arrive...or you could try and handle things yourself.

What do you wish to do?

>Scan, report in, and wait for the main force to launch their attack.

>Scan, assess the situation, and attack yourself if the odds look favorable.

>Other (Write in)
>>
Rolled 60 (1d100)

>>36210922
>Scan, assess the situation, and attack yourself if the odds look favorable.
>>
Rolled 91 (1d100)

>>36210922
>Scan, assess the situation, and attack yourself if the odds look favorable.
>>
Rolled 17 (1d100)

>>36210922
>>Scan, assess the situation, and attack yourself if the odds look favorable.
>>
Rolled 3 (1d100)

>>36210922
>Scan, assess the situation, and attack yourself if the odds look favorable.
>>
>>36210973
>91

Hiding in one of the thicker areas of brush near the clearing you kneel the Sutherland Club down and begin scanning with your Factpshere. The first time you used it you weren’t accustomed to it’s sensitivity and the readings you got, this time around however you know what to expect.

The stone walls of the shrine don’t hide much in terms of heat, your thermals pick up at least a hundred men, all probably armed to the teeth. In regards to electromagnetic emissions you can make out at least ten active Knightmares, though there could be more that haven’t been started yet.

All in all, it’s a lot of guys to take on by yourself and you’d probably be in trouble of the ground troops had anti-armor weapons or explosives.

Still, if you could take down the whole shrine by yourself it would earn you quite a reputation…

Do you wish to attack the shrine?

>Yes! It’s time to spill the blood of Zero’s followers!

>No, don’t be stupid. Inform Cecile and let the main force arrive before attacking.

>Something else (Write in)
>>
Rolled 10 (1d100)

>>36211369
>Yes! It’s time to spill the blood of Zero’s followers!
ALL
HAIL
BRITANNIAAAAAAAAAA
>>
Rolled 44 (1d100)

>>36211369
>No, don’t be stupid. Inform Cecile and let the main force arrive before attacking.
Move to a more ideal scouting position as well.
>>
>>36211369
>>No, don’t be stupid. Inform Cecile and let the main force arrive before attacking.
>>
Rolled 14 (1d100)

>>36211369
>>No, don’t be stupid. Inform Cecile and let the main force arrive before attacking.
>>
Rolled 62 (1d100)

>>36211369
>Yes! It’s time to spill the blood of Zero’s followers!

Hatred.
>>
>>36211369
We're not rolling for this yet right?
>>
>>36211369
>>No, don’t be stupid. Inform Cecile and let the main force arrive before attacking.
We have a mission. We should not act recklessly.
>>
>>36211369
>No, don’t be stupid. Inform Cecile and let the main force arrive before attacking.
>>
File: G1_Base.png (873 KB, 1280x720)
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>>36211424
>>36211439
>>36211461
>>36211513
>>36211520
As tempting as it is to storm the shrine in the hopes of crushing all those rebels under your foot, even in your anger you aren’t deluded enough to believe you could take ten Knightmares by yourself in an open area.

Moving back into the forest for better cover, you call up Cecile and inform her about what you’ve discovered. You’re told to wait and you move to a better position to watch things from a safer position.

Finding a nice clump of trees far off on the other edge of the clearing you sit and wait for a good 20 minutes, until a soft rumbling shakes your cockpit. Much to your surprise you see the G-1 base from before approaching the shrine accompanied by at least 30 Sutherlands following in groups alongside the mobile command center.

Instead of coming to a halt at the edge of the clearing however the G-1 Base keeps pressing forward, as if intending to ram straight into the shrine. The Sutherlands follow alongside, firing their weapons wildly at the shrine walls. Even as the G-1 base begins to fire it's open weapons, tearing large holes in the putty like walls of the shrine, there's no movement or reaction from the rebels inside.

You activate your factsphere and focus in on the shrine, only to find that there aren't any heat signatures or EM emissions there...save for one. It's a faint emission, definitely some kind of sakuradite reaction. But it's too weak to be a Yggdrasil Drive, so what could it...

"Cecile I'm getting a weird signature from inside the base, I'm sending you the information now. Could you tell me what this could be?"

"I'm analyzing it now Shirley It looks to be...Shirley! You need to get out of there! NOW!"

"Cecile? What's wrong?"

"This reaction, it's a Sakuradite bomb! You need to tell the Major to pull his troops back before they-"

>(1/2)
>>
>>36212168
OH GOD ITS A NUKE!
>>
>>36212168
CROUCH AND BLAZE, CROUCH AND BLAZE!
>>
>>36212168
how the fuck did zero get that!?
>>
>>36212272
Lelouch's fault, he's a genius.
>>
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>>36212168
>>36212218
>>36212272

>Sakuradite bomb!
What? Did you think you were safe?
>>
>>36212272
Well, he did set up those sakuradite bombs underneath the JLA's boat
>>
>>36212404
damn you table fucker!!!!
>>
>>36212272
>Its_geass_I_don't_gotta_explain_shit.jpg
>>
>>36212168
Wait, how does Cecile know who Shirley is?
>>
>>36212442
>>36212168
This.
Xinluu Kuu mother fucker
>>
>>36212442
Possibly just a slip up in writing. It can be hard to remember who knows the real name and who doesn't sometimes
>>
>>36212442
You already know the answer so why do you even bother asking?
>>
>>36212442
its a botch
>>
>>36212442
(Yes, yes, sorry It's a botch. I get names mixed up a lot, especially when someone has two. But just a heads up, this isn't a FLEIJA. Sakuradite by itself is stupidly explosive)
>>
>>36212524
I get those two bombs mixed up
>>
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>>36212524
>this isn't a FLEIJA

Yeah, we know,
I just wanted an excuse to post my waifus picture.
>>
>>36212651
Your waifu a okay choice. Personally I really don't like.
>>
>>36212696
His waifu a crazy bitch who literally turned lesbian overnight after meeting Princess Euphie in person.
>>
>>36212168
The rest of what Cecile says doesn’t reach your ears as you drop the Sutherland Club to it’s knees and activate the Blaze Luminous shields, not even bothering to try and warn the foolish major of the bomb.

You’re no scientist, but even you of all people now how explosive Sakuradite can be. Just two handfuls of raw Sakuradite ore struck together with the right amount of force are said to produce explosions capable of destroying entire buildings.

Explosives using Sakuradite are prohibited because of how unstable they are in spite of their devastating destructive potential. From what you learned the Britannian military never really bothered with them, but you remember hearing rumors that the Zero’s rebels had started using them in traps...

Closing your eyes you grit your teeth to brace yourself for what you can only imagine to be something big.Your screens are filled with an intense purple flash and you’re hit with a shockwave that smashes your head against the back of your seat. Your entire Knightmare shakes like it’s in the middle of an Earthquake and it’s all you can do to stop from being thrashed against the walls of your cockpit.

After a solid minute the shaking stops and you're able to get your Knightmare back to it's feet. You look out into the field and see nothing but a deep crater where the shrine once was, nothing left of the G-1 base and the Sutherlands but some frayed, blackened bits of metal.

The explosion was so intense that it took a chunk out of the mountain side...revealing a neatly carved tunnel into it.

"Kuu? Kuu are you alright? Please respond!"

"I'm alright Cecile, I was out of the blast range."

"What about the Major and the other soldiers?"

"They're dead. They were practically right on top of the thing when it exploded. It looks like the rebels escaped through a tunnel they carved into the mountain..."

>(2/3)
>>
>>36212784
>"I'm going to begin pursuing them now, I'll keep you updated."

>"I'm returning back now, there's nothing left for me to do here."

>Other (Write in)
>>
>>36212807
>"I'm going to begin pursuing them now, I'll keep you updated."
>>
>>36212784
>"I'm going to begin pursuing them now, I'll keep you updated."

Might want to get Suzaku down here too, they had 10 nightmares and around 100 troops. They turnabout i'll need the backup.
>>
>>36212807
>"I'm going to begin pursuing them now, I'll keep you updated."
How much energy do we have left?

Preferably call in Suzaku with us, so we can get a result
>>
>>36212807
>"I'm going to begin pursuing them now, I'll keep you updated."

Send Suzaku as a tag along we'll head in now he can catch up to give us support or help pull us out.
>>
>>36212807
>"I'm going to begin pursuing them now, I'll keep you updated."
Call Suzaku for backup. The main Britannian forces are obliterated, so we have to make our own backup now.
>>
>>36212850
>How much energy do we have left?
You have 80% power remaining, a good hour and a half or so of power left.
>>
>>36212807
>"I'm going to begin pursuing them now, I'll keep you updated."
call in for help from Suzaku. This operation must be completed!
>>
>>36212807
>"I'm going to begin pursuing them now, I'll keep you updated."
>>
File: Unusual Symbol.jpg (160 KB, 1280x800)
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>>36212813
>>36212846
>>36212850
>>36212884
>>36212885

“I’m going to start pursuing them, call Lloyd and have him send Suzaku, I’m definitely going to need backup.” You say as you begin to make your way across the field, seeing you still have plenty of power to work with.

“Alright, I’ll inform Suzaku of the situation and inform HQ that the task force has been wiped out. Are you going to wait for Suzaku?” Cecile asks, reacting rather calmly to your decision to pursue the rebels.

“No, I’ll go on ahead. Since he’s flying he should be able to catch up pretty quickly…”

Making your way across the field you head over to the destroyed mountain slope and enter the exposed tunnel. At first you’re not sure if you want to risk entering a tunnel after such a big explosion, but upon closer examination it’s obvious that the tunnel has been heavily reinforced.

Steeling yourself you activate your Factsphere and head into the tunnel, following it upwards at an increased incline for what seems like ages. It’s dark in the tunnel either due to the lack of lights or the removal of any lights prior to the rebels escape.

With your Factsphere active however you’re able to see in the dark and you’re not sure that’s actually a good thing. The tunnel itself is just one long shaft without any knightmare sized turn offs, but there are small dug out sections that open up into areas that seem to go even deeper into the mountain. Some parts of the tunnel look different, the walls etched with odd symbols and markings.

While you don’t get a good look at them, just glancing at the walls makes you feel a little sick to your stomach. You're nothing but relieved to see the light at the end of the tunnel and enter out on what appears to be the other side of the mountain.

>(1/2)
>>
>>36213304
I got a baaaaaaaaaad feeling about this!
>>
>>36213332
Quiet Han I'm sure it's fine.
>>
>>36213304
Well a geass symbol..... shit.

>>36213332
Me too anon me too.
>>
>>36213304
Shirley hate geas is go
>>
>>36213371
if we hear a voice in our head.....abandon all hope! he/she will hunt us down
>>
>>36213375
Or.. something kicks hers into overdrive.. and she starts forgetting all the things.
>>
>>36213415
or we can find something that removes this geass!
>>
>>36213436
Doubtful. Pretty significant thing that constantly drives her to murder Lulu.

If she does get some sort of hate power I see her dissolving into some sort of raging berserker.
>>
>>36213436
I don't think it's time for Orange to come back
>>
>>36213467
like >>36209817 pic?
>>
>>36213491
No idea. I can't actually remember that part of the show.
>>
>>36213491
god help the world
>>
>>36213609
its from new getter robo
>>
>>36213304
“Get the car working you idiot!” A blaring voice calls out, causing you to shrink back into the tunnel entrance with a reflective jolt.

You peek your Sutherland’s head out from cover and look down the cleared slope. At the bottom of the slope is a small dirt road leading down the mountain and into the woods at the base. Standing at the mount of the road is a large truck and a pair of familiar orange Knightmares standing beside it, both yelling over their external speakers.

“I’m trying too! But something’s wrong with the engine, I might need to kickstart it again!” You hear the driver shout out over the Sutherland’s audio pickup systems and begin listening in...

“I don’t care what you have to do, just get the car moving. The others are waiting down below for us and I don’t want to risk any surviving Britannians crawling up our asses before we can escape.

The voice from one of the orange Knightmares, another tiger striped Gekka, seems gruff and mature. Not necessarily the voice of an adult but absolutely the voice of someone who believes themselves to be one.

“Why the hell do we even need the truck or that isolation thingie?” The other, less mature and less male sounding Gekka pilots asks. “It’s just guy's dead body, I could carry him in my Gekka’s hand!”

"He's not dead Suskie, he had a pulse."

"You're kidding me, right Baska? We dug him out of a mountain! Sure he looks alright but there's no way anyone could have survived being buried under a couple thousand tons of rock."

>(2/3)
>>
>>36213776
OH SHIT ITS A CODE
>>
>>36213776
FUCK FUCK FUCK FUCK FUCK!
>>
>>36213776
Open fire!
>>
>>36213807
Is shirley gonna get a geass?
>>
>>36213776
panic?

>>36213878
looks like it! I hope its something GOOD!
>>
>>36213776
“I'm not joking and even if I was I wouldn't let you take him out of that capsule. I don't care if that boy is alive or not, all I care about is what were were asked to do. We were given explicit instructions by Pluton to dig this guy up out of this mountain, put him in that capsule, and bring him to them. I refuse to risk not getting paid because some fool couldn't get a truck running!"

Leaning forward you try to get a better look at what could be in the truck, but as you step forward you send stray stones bouncing down the slope, catching the attention of the two Gekka.

The two Gekka raise their weapons and you spray your coilgun as you dive down the slope, missing the two Knightmares but striking the truck and send it hurtling over the edge of the mountain, where it tumbles and explodes at the bottom.

"O-o-oh no the truck!" 'Suskie' gasps.

"You Britannian parasite! I'll have your-" The male Gekka pilot, 'Baska' , aims his gun at you as you pull yourself to your feet, but falters in firing when he sees you draw your revolving blade...

"That sword...where did you get that sword!?!"

>"I took it from a fool who couldn't use it to save his own life. Then I killed him with it."
>"I found it, why do you ask?"
>Other (Write in)
>>
>>36213931
>"I took it from a fool who couldn't use it to save his own life. Then I killed him with it."
>>
>>36213931
>"I took it from a fool who couldn't use it to save his own life. Then I killed him with it."
>>
>>36213931
>"I took it from a fool who couldn't use it to save his own life. Then I killed him with it."
An angry enemy is a foolish enemy
>>
>>36213931
>"I took it from a fool who couldn't use it to save his own life. Then I killed him with it."

time for the rest of you to join him in hell!
>>
>>36213931


>"I took it from a fool who couldn't use it to save his own life. Then I killed him with it."
>>
>>36213931
>"I took it from a fool who couldn't use it to save his own life. Then I killed him with it."
He thought because he had a late model that someone in an older frame couldn't touch him, it was pathetic.
>>
>>36213946
>>36213964
>>36213976
>>36213979
>>36213980
>>36213993
lets see if we can try to take ONE INTACT if we can
>>
>>36213931
>"I took it from a fool who couldn't use it to save his own life. Then I killed him with it."
>Pluton
Why would elevens work for Pluton?
>>
>>36214021
but I want to use the chaos mine... Of course, it all depends on how intact is 'intact'
>>
>>36214039
that's the mystery!
>>
>>36214047
chaos mine is more of a anti personnel weapon in my book
>>
>>36214110
Actually, the description says it's great for taking down Knightmares
>>
>>36214039
Might have to do with the Red Barons?

>>36214110
Any Frames that has this thing over is going to have Critical existence failure unless it ahs shields. It's a mook shredder.
>>
>>36214110
It says it's anti-nightmare
>>
>>36213993
>>36213980
>>36213979
>>36213976
>>36213964
>>36213946
https://www.youtube.com/watch?v=rJrwxmNddFg

"You mean this?" You ask, holding up the katana as it's blades begin to rev up.

"I took it from some fool who couldn't use it to save his own life. Then I killed him with it. He thought I couldn't beat him because I was in an old model Knightmare and when I disarmed him he tried to blow himself up. It was pathetic."

"Y-you k-k-illed Furatto?" The female Gekka pilot just stutters, her Knightmare swaying uncontrollably, as if she couldn't keep a proper keep a proper grip on her controls anymore.

The male Gekka pilot just stays silent, his gun still trained on you. "What is your name?" He demands.

"Xinlu. Xinlu Kuu." You say, swinging the revolving blade down as you do so.

"Xinlu Kuu, my name is Baska Tiga. You killed my little brother, prepare to die!" The two Gekka's bolt forward, katana's raised to attack. You activate your shield and ready your own katana for a fight...

(And this is where I'll end things tonight. Had a few bumps and I was slower then I'd like to have been, but I got us to where I wanted us to be yesterday and I got important feedback. Thanks for playing everyone! Gonna archive this and call it a night)
>>
>>36214280
>"Xinlu Kuu, my name is Baska Tiga. You killed my little brother, prepare to die!"
next week we kill him LAST!
>>
>>36214280
it was fun! And no shitstorms this time!
>>
>>36214280
Thanks for running Crosswire, it's been fun.
>>
>>36214280
Thanks for running dude.
>>
>>36214318
http://suptg.thisisnotatrueending.com/archive/36205375/
>>
>>36214280
This has been fun Crosswire. Hope you can get the kinks out of your writing by next week.
>>
THERE'S A CODE GEASS QUEST? WHY DID NOBODY TELL ME THIS WAS A THING?
>>
>>36214463
go read the back logs! YOU GOT CATCHING UP TO DO!
>>
>>36214463
THERE IS STILL TIME! YOU CAN CATCH UP FOR THE NEXT THREAD
>>
>>36214463
http://suptg.thisisnotatrueending.com/archive.html?tags=Crosswire

It's all in there at the bottom.

Any of you guys know if getting a Geass frees you from one your under? I don't think that it does..
>>
>>36214504
not sure
>>
>>36214504
Since Lelouch's geas works on Mao I don't think so, but someone with a code could be able to remove.
>>
>>36214504
Pretty sure it wouldn't, since geass users can effect each other
>>
>>36214545
Could as in capable or.. could as in you're not sure but it's a possibility?
>>
>>36214484
>>36214498
>>36214504
I love code geass beyond words and I've always wondered how the story would end if things were different.

Fuck you guys I have exams to study for now and I'm going to have to read all of this to catch up =/
>>
>>36214609
Yeah I'm posting here every few 100 words into a paper that's due in the morning.
>>
>>36214609
>Emoticons
Stop
>>
>>36214572
The latter, I know codes are immune to it, so they could conceivably cancel it but not sure.
>>
>>36214609
What's wrong with Milly? Will she be okay?
>>
>>36214783
She's married to Lloyd, what do you think?
>>
>>36214852
Honestly I found that surprising, they were still fiancés all the way up until Post-China Coup, and we're certainly before that in the timeline. I don't see where that came from really.
>>
>>36214852
...You lost me.
>>
>>36214675
Oh boo hoo. Humans naturally emote in conversation, such things are useful shorthand in this kind of environment.
>>
>>36214675
you stop
>>
What are the chances that if Shirley gets a geass, it would be one like Mao's? Because Lelouch's reaction to that would be priceless.
>>
>>36215157
There you did it right, you used an image on an image board to convey your emotions. Well done:



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