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Welcome back to Civilization: Lizardfolk! Previously we had a bit more construction done, as well as some hunting! We also developed a new tool by the name of a bowdrill! It is a tool used for firemaking and basic drilling.

We also had the harpies join the tribe in a minor alliance! They are currently acting as scouts, as well as couriers, messengers and foragers when need be.

The twentyfirst day of the Mosstooth Tribe's existence begins now! What do they do?

Reminder: You may have two major actions, as you have the 50 populace milestone completed. I will also allow one of these major actions to be split into minor actions if need be.

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Lizardfolk%2C+Civ
Twitter: https://twitter.com/CrowQM
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>>36191526
>Current: Food (8), Lumber (9), Bowdrill (2)
>>
Checking in.
>>
New blood reporting in!
>>
Welcome everyone, old and new!
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>>36191882
How our weapons?
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>>36191928
Currently most of the tribe is armed with crude spears. There are also 30 javelins, 2 iron daggers, and 7 crude axes amongst the tribe.
>>
>>36191960
Anyways of reverse engineering the iron daggers?
>>
>>36191999
Not currently. The tribe only has the capability of producing a regular flame, no forging of any kind has been researched yet.
>>
Running a quest, might be cutting in and out.

Both actions to building the lodge
>>
>>36192028
Let's go exploring then, and south east appeals to me.
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>>36192056

Hey aged, might want to reconsider since we just explored SE. We heard of some giants NE earlier from skimming first thread, maybe there? We know what's SE - it's a large harpy tree and a tree with what may be faeries.
>>
We need to start a farm also research new weapons/building tools
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>>36192052
Going to go with this one for now, while everyone gets situated.
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>>36192052

What's the purpose of the lodge? I thought we were going to farm. Also, I am scared of the giants. Good thing we have a river between us and them.
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>>36192133
Do we ha have anything to farm?

>>36192130
I purpose we investigate the giants then.
>>
Rolled 60, 52 = 112 (2d100)

>>36192179
Seriously. Every time.
>>
>>36192180
It's a beaver lodge basically. Stops flying enemies(fucking harpies), and makes it harder for invaders.
>>
>>36192188

Yea, we cut down some forest last game. We were going to get an irrigation system going because we are aquatic.

Oh! And, we also have Harpies who can scout for us, so maybe we can send them to scout for us so we can focus on building, because we are really behind on that. But yea, I guess we will vote after next turn.
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>>36192240
But what would we farm?
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>>36192272

Fish! Well, that was one idea. As far as the actual farming, that's someone else's department. Hopefully they show up soon.
>>
The combined efforts of the tribe, along with their newly found allies in the harpies, allow them to finally finish the project with the construction of two more lodges. This consumes roughly half of our remaining supply of lumber, but it is done. The tribe seems content that things are progressing, and the harpies seem to be fitting in quite nicely, as they are nesting in the upper portions of the camp and generally making themselves useful. They do seem to gravitate towards the "Vinewalker", however.

The night falls again at the end of the day, and again the creatures of the jungle make themselves known. The watchmen are wary as shadows test the edges of the camp, getting more brave than they have been previously. But, in all, nothing significant happens and another day dawns on the Mosstooth Tribe! What do they do today?

>-4 Lumber (5)
>Lodges complete
>-1 Food (7)
>>
>>36192355
Animals at night are getting too close, we need to cull them or find a way to scare them off. I purpose that we research to create torches and give them to the guards.
>>
Finishing a task and then jumping in. Long live moss tooth!!
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>>36192402
Torches are basic enough that you can use them already.
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>>36192434
Clearly we're not using them enough. Improve the design, like tiki torches
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>>36192355

1.) Can we solidify relations with the harpies through "marriage"? (Pairing males/females of our kind with theirs) And possibly get some lizardfolk with wings?

2.) Torch research is good, I agree with >>36192402

3.) We also need to start improving our medical capabilities for whenever someone inevitably gets injured.
>>
>>36192355
Farms and find a way to light the areas in our camp aka torches.
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>>36192472
Forgot my name


Also, what crafting capabilities do we have right now?
>>
I am for building a palisade around the camp with the remaining wood and torch posts at a variety of intervals. It doesn't need to be elaborate, but we need to have a clear demarcation of our current territory for now, even though it will expand. We protect ourselves from river, but live land exposed.

Also, did any harpies stay at the tree or did everyone move here
>>
>>36192355
Are the lodges connected like I mentioned in last thread?
>If Yes
Flood the land
>If No
Fully armed and armored hunting party
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>>36192481
Okay switch it from torches to medcinal research.
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>>36192511
I still purpose improved torches and also support medical research.
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>>36192472
1)Possibly, though with the harpies allied, you know that harpies, as a species with 100% females, has a trait as to where all harpy children are pure harpies.

>>36192493
2)Primitive. You can sharpen would and use bone/stone.

>>36192501
Everyone moved.

>>36192508
You, as the architect, would decide that, so yes.
>>
http://strawpoll.me/3000177

Imo we need to vote if we are going to live in a fully flooded area. Nothing against >>36192508
but I feel like it's a huge decision and further policy will depend on that.
>>
>>36192556
wood*
>>
>>36192556
Hmm. In that case, if we can get the harpies to guarantee that the agreed upon mates are monogamously bound to eachother, we can give up a few males/females (In case there are any of them batting for the other team so to speak) for the marriages to make sure our people are strongly bound.
>>
>>36192556
If inter breading continues with a half harpy and a lizard, would that lead to lizard/harpy hybrids?

And yes, then they are connected. Is the land dug out also?
>>
Flood area!
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>>36192638
>>36192625
>>36192588

Alright, looks like flooding wins on original tribe consensus. I voted "ayy lmao," but I will switch to flood. It doesn't appeal to me, but I can't find any arguments against. I am moving to the big tree anyway, fuck ya'll.
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>>36192625
No. As I said, any harpy/X combination will simply produce a harpy child.
>>
>>36192650

With that said, I support:

Major action: Flood our area. My understanding is that we will have a flooded area with LIGHTLY MOVING water (not stinky swamp) and potential for fish farm. This will give us natural defense.

Major action 2: Set up torches on perimeter.
>>
>>36192650
I'm not a huge fan of flood creates to many problems for future expansion and renovation.
>>
Newbie reporting in, hype is being generated. Didn't need to write that paper anyway.
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>>36192674
I feel like a total flooding of the area will lead to a situation where it is ungodly hard to build defenses up,
>>
been lurking for a bit but the OP really needs to speed his updating up like damn
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>>36192664
Okay, but what if it goes like this
>YY=lizard
>XX=harpy

XX+YY=XY
XY+YY=YY/XY
Y/N?
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>>36192685

We got overruled we strong consensus imo, and I still can't think of a good reason not to. We can have a flooded "core" of connected houses next to the river and then expand further inland and have dry land buildings for manufacture. At least, that's how I see it atm.

We will need to set up an outpost on large tree, but I don't even want to take 5 lizards/harpies away because our pop is so tiny.

Is our/harpie night vision absolutely normal?
>>
It looks like flooding has won the vote.

Major 1: Flood
Major 2: Craft/Plant torches about the palisade/lodges
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>>36192728

Not to dickride, but I think OP is fine. He has to think up contingencies and shit.

>>36192686

Welcome.

>>36192685

Same, but I think could work with just "core" flooded. I dunno, we clearly don't have consensus since no one except builder is posting "for." But we can also naturally fish farm in this area, so I am fine with it. Dunno.
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>>36192728
The issue is that we have a lot of ideas flooding about. (Hah). I just want to make sure that every possibility has been discussed. These early days are big for the rest of the civ.
>>
Sighhhh I really wanted to run a civ tonight and then I saw your thread OP, I'll stick with yours b/c I don't want to draw away players
>>
Well, actually. Here's an idea. Builder, the lodge area is about the same size as the rest of the camp. The lodge area could simply be flooded and used as extra housing as well as defensible positions, and the rest of the camp could remain dry. This allows ease of storage in dry space, as well as the advantageous fishing and defense of the lizard lodges.
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>>36192790
I'm still waiting for people to decide on working on a more permanent reusable form of food gathering aka a farm.
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Flood for defense then immediately shift to food production through fisheries. Time to get a surplus.
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>>36192859

I support this over other alternatives.
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>>36192961
Seconded
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>>36192859
I support this, just want a defensible place to live
>>
(80)
From dawn til dusk, the tribe's focus becomes two split venture. The first, flooding the lodge area, is a fairly easy but complicated procedure to prevent the river from over running the rest of the camp. This is done with ease, as the lizardfolk have already designated the basins to which the water will flow.

(93)
The second venture is the creation of more permanent fixtures to which provide light for the tribesman on sentry duty. Again, a fairly simple venture, the main camp is alight by the time the sun has dropped below the horizon.

The night is loud again, but the flickering light of the torches keeps the creatures at a safe distance. The sentries are happy and express this at dawn.

Day 22: What does the tribe do?

Food (6)
>>
Build fishing weirs. Loads of them.

As well I want the harpies to scout the heavy vegetated area they found last thread. What plants and edible plants are there. We need to get herb lore up.
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>>36192845
I wouldn't mind two civ threads up at the same time, I like keeping active
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>>36193108

Asking tribe permission to take 5 lizards for guards and follow harpies to study herbs.
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>>36193057
We need food, so start creating fisheries for our flooded land.
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>>36193156
Seconded, I want to go with. Want to study herbs
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>>36193108

I also propose as a minor action that we send a small group of harpeis to collect different types of wood.

We take those different samples and see how buoyant they are (If they float or not) so that the sinking woods can be used as an underwater building material until we can use stone
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>>36193057
I vote for farms the majority of the work is already done we just need to start planting. I'll second herb research.
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I say major fisheries and when it's done do farms. Fisheries are quicker to set up.

Minor is harpy herbs
>>
How does:
Major: Fishing Weir
Minor: Study Herbs
Minor: Study Wood
sound?
>>
>>36193320

I am for. As >>36193296 said, fishing is almost done anyway.
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>>36193057
Look for aquatic algae that is edible. Put layers of removable wooden boards, cut like pic for more surface area for growth. We can scrape off the algae, then bake it into bread or eat it alone
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Rolled 71, 34, 84 = 189 (3d100)

Dice!
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>>36193405
forgot image
>>
The tribe splits once more today, though with the majority spending the day beginning the construction of several fishing weirs. This goes quite well! The tribe builds, what Jin'dal estimates, is about half of what the river can saturate.

(50%)

V takes a small number of lizardfolk and harpies and scouts about the nearby areas for interesting plantlife to study. She takes a few samples, and her still infantile druidic abilities allow her a much easier time with the herbs, but she still only finds two possibly useful herbs, one that has red tinged leaves and grows close to the ground, and another that seems to choke out tubers in the area around it.

(20% bloodleaf, 15% choked teeth)


Seri, asks a number of idle harpies to scout around for bits of would amongst the numerous trees. The harpies, slightly perplexed, do her bidding, bringing her a small handful of samples . The pieces seem to all be fairly buoyant, and do not absorb much of the water over time.

Food (5)

A new day dawns! What does the Mosstooth do today?
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>>36193683
Take some of the tribe west to scout out the surrounding areas. Perhaps more tools, or some new allies will be found?
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>>36193720

I am for scouting, but I think we are all forgetting FUCKING GIANTS to the NE from thread 1. Also, I feel like we need to ask harpies to take turns hanging out in their former home if the journey isn't too taxing. That or have a few lizards take up weekly/monthly shifts there (with one harpy as messenger). That tree is too useful to give up.
>>
>>36193683
>>36193720
We should start scouting, we may find potential resources or enemies.
>>
>>36193780

Oh, and studying plants more seems like a priority, so we don't put it off for forever. Maybe as a minor action.
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>>36193683
Let's do the same actions but switch wood for religion
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>>36193683
I remember bloodleaf. Don't bring that near the town, attracts monsters. Might be good for hide hunting.

Start looking in the river and it's edges for rust colored water and black sands. Or magnetic rocks, using the iron daggers we found.
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>>36193825
Seconded. Let's get the Druid magic flowing. We need a more solid foundation before chinampas. I think we need to reed first.
>>
Going to throw up the options discussed so people can vote:
>Build: Fishing Weirs
>Major:Explore:NW
>Major:Explore:N
>Major:Research: (X)
>Minor:Occupy:Harpy Nest

Throw in any others you might have.
>>
>>36193825
>>36193883

x3. I try to find some roots or wines I can bend around the lizards with me so we can spend the night where we found the plants and have an easily defensible position. If that's not an option, just be really alert / have guards up while rest study.
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>>36193974
Explore Northwest
Research personal defenses (armor)
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>>36193974
Explore NW
Build Weirs
>>
Majors: Explore NW, Build Weirs
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>>36193974
Fishing wiers and religion research/ Continued herb research
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>>36194117
What type of armor?
>>
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The tribe sends a small party, roughly three lizardfolk and two harpies to explore the area northwest. It is as the harpies spoke of it roughly a week ago. The area is quite verdant with plantlife, and the trees are not as tall as near the camp. It is a place easily converted to habitation it seems.

The tribe, still going strong from the day before, complete the fishing weir system with an astounding speed. It is completed! From now on, the tribe is self sufficient when it comes to food, unless some condition reduces the fish population drastically.
>>
>>36194459
Nothing significant happens in the night. A new day dawns! What shall the Mosstooth tribe do today?
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>>36194487
Buoyant Wood seems cool. not sure of our swimming abilities, but rafts could help us get around/trade.
>>
Nice!! I say we focus on herbs and religion. Let's get a holiday to celebrate with the harpies!
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>>36194459

I vote dedicate more time to plant research, since we already started anyway.
>>
>>36194487
Farm go! And herb studying
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>>36194511
I think that would be part of plant worship.
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>>36194585
Research, my bad
>>
>>36194561
>>36194584
Herbology!
>>
Newcomer here. I suggest that we build a smokehouse, in order to be able to preserve some of this fish that we can catch. This will let us make longer expeditions, have food to trade, and have food for if something goes sideways.
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>>36194604
Yeah you right.
Farming and Plant Research!
New area isnt anything exciting
>>
I got for herbs and religion.
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>>36194632

This is a good idea.

>have food to trade

For this reason particularly. Currently we don't have ANYTHING worth anything to other tribes. Better learn those herbs or start drying fish.
>>
So. I hear a lot of religion here. So, how would you, as the tribesmen, go about this? Developing it, I mean
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>>36194660
Later it will be. But we need to breed before expansion.
>>
>>36194688

lol dunno. Opposed to religion unless we become aware of solid evidence of gods in this realm.

It's far too early for us to become religious imo.
>>
>>36194632
We should still be researching herbs but let's switch religion to this. Trade is good. Food storage is good. This makes everything easier.
>>
1. Ask within the tribe about diety.
2. Inquire about harpy diety.
3. Choose/make diety

Dm, are you the pre determined gods, gods are dead, or whatever worshipped becomes a god type of DM

That would shape our approach. If you make whatever we worship into a god, I vote we worship either the dead, or the river.
>>
>>36194688
Im one for its to explain what we dont understand. After life, weather, birth, the current of a river. That kind of stuff
>>
>>36194796
There's the spirits near the tree! We could have Druidism as our religion.

But smoker first.
>>
Rolled 82, 29 = 111 (2d100)

Well, you guys will need to do research before you can effectively create a smokehouse. Won't be too long, but it's needed.

Research: Preservation(Meat(Smoke))
Research: Herbs (20%)
>>
By the way, I suggest that Druidism as a religion is a bad idea. My logic is as follows: If druidism is our religion, then V and other druids become prophets/priests. Eventually, a powerful enough druid could be considered a god-king, and then we just formed a theocratic monarchy/Ecclesiarchy. Not that I have any issue with V as a person, but I'd prefer to avoid religious rulers if at all possible, and try to stick to this sort of tribal democracy.
>>
The tribe's aspirations aim higher, as they seek to find ways to preserve the food that now leaps into their jaws. Engor speaks of a method used by some of the more cunning in the old clan, of a method through which fire and smoke was used to preserve food for journeys into the jungle and trade. He volunteers to test this method using one of the bowdrills to make fires. He makes quite a bit of progress on the first day, finding that it is the smoke that changes the properties of the meat. However, he needs more time to test the method, to see how it reduces the effects of rot.

V, and a number of selected lizardfolk, begin to test the herbs for various properties. The research goes at a reasonable pace, and she learns that bloodleaf seems to increase the clotting of blood in a wound when used in a poultice. The choked teeth are odd, however, it seems that they clog the air with a noxious smoke that causes any inhaling it to have trouble breathing for a number of minutes after inhalation.

Bloodleaf (40%), Choking Teeth(40%)

The day ends, and a new day begins! What does the Mosstooth tribe do today?
>>
>>36195055
FARM! and hmmmm Create a written language.
>>
>>36195055
Woops!
Preservation(Smoke): 80%
>>
Explore river in both directions.
More herb research. Experiment on mixing plants.
>>
>>36195055
We need a way to keep fires going without using a bowdril, we need to be able to create pots to keep embers in. And we're next to a river sooooooo. Let's learn pottery and continue researching the herbs.
>>
Do we have any idea how to increase V's druid powers? Vision quest maybe?
>>
>>36195006

I agree with you on preservation of democracy. On the other hand, I think we need to take advantage of the nature spirits, or rather, work with them if we can. We do NOT need to worship them. if they want us to worship them, fuck em, let them be. If they get hostile, burn their tree down. We will need "druids" of sort regardless, but we can also limit them to herbologists. Speaks of which, we need a little herbology lab with some farming land to cultivate and preserve these herbs.

>>36195086

If I can take a personal action, I make myself a personal pouch of each.

As far as overall actions, more plant research is definite, maybe establish "lab" as mentioned earlier.

I am divided on other actions. I do feel like we need proactive military patrols which could mean >>36195112
>>
>>36195112
Exploring the river hexes will allow you to view each joining hex at a -50 to the roll, so you'll get less info.

>>36195173
I have alluded to one way thus far.

>>36195189
You may do that as a free action, so go for it, and keep in mind permanent 'patrols' will reduce your effective population count at home.
>>
>>36195252

>I have alluded to one way thus far.

Hanging out with nature spirits is what Trip is talking about, if I were to guess.

>You may do that as a free action, so go for it, and keep in mind permanent 'patrols' will reduce your effective population count at home.

Cool. As far as patrols, right now I mean that I support Zadok in terms of exploring more. There could be something really dangerous on our doorstop, but we aren't checking for it tonight at all.
>>
>>36195189
Perfect. I like the idea of druids as being similar to Merlin: not ruling, but providing guidance and using their powers for good.
>>
http://strawpoll.me/3000791

Poll up. Not FINAL decision by any means, but to get some sort of consensus. I only throw it up to organize.

It does take away from the thread a bit, but I feel like it can simulate discussion too.
>>
>>36195391
>http://strawpoll.me/3000791
Could you add an option to finish smokehouse research?
>>
>>36195421

Yep, sorry. I wasn't sure it was done. Sorry guys, please vote again.

http://strawpoll.me/3000812
>>
Research:Preservation(Smoke)
Research:Herbs

I think I'll be revamping the action system next thread. Perhaps have a Martial, Economic, and Research action every day.
>>
Rolled 42, 22 = 64 (2d100)

>>
The smoke research is finished! Engron finds that in an enclosed space and with enough smoke saturation, the meat becomes both tasty and less vulnerable to detoriation! He has drafted the plans for a primitive smokehouse that'll fit within the current palisade.

The herb research has slowed. V finds that bloodleaf may have some sort of other medicinal applications, while choked teeth seems to have more... aggressive attributes. Nothing significant came out of it today though.

>Research(Smoke) 100%
>Unlocked Smokehouse (I)
>Research(BL & CT) 55%
>>
>>36195612
Also, even when I don't prompt, assume that after I describe each of the actions of the day, that the next day can be decided upon. I will provide any events during the day when needed. You guys have been very lucky to not receive any more random events as of yet.
>>
>>36195612
Farm and written language.
>>
>>36195672
seconded
>>
>>36195612
Keep working on the herbs
Do this
>>36193405
>>36193589
>>
actually, I'm switching to herbs and written language
>>
>>36195672
This is me dropped my name
>>
How do we look from a military view point.
>>
>>36195672
This but continue herb research.
>>
>>36195746
Essentially everyone is a combatant as needed, as you only have 50-55 members. Roughly half of the tribe can use the ranged weaponry available.
>>
>>36195746

Like shit.

>ONLY upside is hiding in water and POSSIBLY early warning of large force advancing from SE because of tree fort (which we should fortify - dudes there should probably get a specialty since they don't farm).
>no organized fighting force
>no specialists
>no defensive structures other than lights at night and water
>no long range capability past javs
>no heavy weapons to speak of
>no pre-emptive patrols
>no traps

#REKT LIZARDS if something attacks
>>
>>36195792
...didn't want to say this, but yeah. For a tribe in the middle of a jungle, you have been playing really passively thus far.
>>
>>36195792
We should put up some vine nets and pit traps at first, to maximize our defensive advantage. We can also try to get you to boost your powers up to the point of animal lookouts that we can communicate with. Also, didn't we build a palisade back when we fought the harpies?
>>
Okay. Then I say we begin massive renovations. We build a damp and plant our culture in the middle of the lake which is formed from the damn. We make roosting in the trees for the harpy pals. Full underwater civilization. Have pockets of air down there where possible and the whole 9 yard .

Simultaneously work exclusively on military improvents. We don't have any tradeable stuff at the moment aside from food and with no military force, trading is suicide as soon as we make a bad deal. I say underwater kingdom and elite fighting force should be our goal.
>>
>>36195889
The three current defensive structures are the palisade, the vine net, and the lodges
>>
>>36195917
Also I can not spell dam right. Damn.
>>
just to clarify, can you please list the other tribes we know of in the jungle?
>>
>>36195926
We shout at least have some sort of early-warning system in lieu of having a large enough population for a consistent guard patrol. What said system is I cannot say because I'm frazzled
>>
>>36195917
These are a lot of long term things that we can work on, but I need to get goin'. Thanks for playing folks! We -may- have a thread tomorrow around 8-9 EST. I will post whether or not on the twitter.

Archive: http://suptg.thisisnotatrueending.com/archive/36128912/

Twitter: https://twitter.com/CrowQM

ALSO. If you wish to discuss further and can come to a majority agreement on an action for the next day, I will start the next thread with that action.

>>36195972
Harpies and Giants thus far.
>>
>>36195995
Thanks for the fun!
>>
>>36195989

I am not sure how solid our palisade is, but if it's not solid, it should be. Clear some forest in front of it. Dig a trench. Either stake it or route water around it. We are by a river after all. Then watch towers at a minimum. But really we need to explore all around us more. Our pop is really small though, hence I am not trying to make moves for any sort of military.
>>
>>36195995

See ya!

For those who weren't here last time, OP's twitter is:
https://twitter.com/CrowQM
>>
>>36195995
Thanks, you're a great gm for this. Also, giants would be powerful allies...
>>
>>36196147
Or nightmarish enemies.
>>
Shucks, show up just as the party's ending. Welp, see y'all next time.
>>
>>36196192
So we might want to befriend them once we have things that they need/want.
>>
We may have playing passively now but we have been getting our foundation. Now that we have it were going to explode. Hunter gatherers are doomed, they just can't compete with a structured and specialized society. We should go martial training and Druidism next, so that we can fight the other denizens of the jungle. Hopefully we'll get to where we can acquire tech from others.



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