[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


For House & Dominion: Home Front Quest

Shore Leave Rescinded

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion


You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! While you were out on the front lines you command a fleet of attack ships, raiding enemy convoys and disrupting logistics. The efforts of you and your Wing commanders not only damaged and delayed enemy preparations for their upcoming offensive but enriched your House thanks to the capture of numerous enemy ships and their resulting bounties.

You returned home to a hero's welcome, parades and awards. Along with them has come the realisation that your upwards advancement in rank within the House is now stalled due to previous choices to stay out of the political field.
The focus of your efforts have since been to get your career back on track, promoting yourself as a candidate to become a Baron some day. This may take some time but you're determined to move forward.

Dealing with appointments and visits to distant locations have begun to take up more of your time but you were still able to visit with family and spend some time on your land.
In the few months spent on leave you've convinced the Harmen family to invest in the possibility of a terraforming deal with House Veritas and traded starships with House Pentaris. The war bond drive had a high number of donations thanks to your input and most importantly the House Posat problem was dealt with adding another world to the House.

Your land hondings now include a noticeable percentage of the surface of Rioja. Few nobles within the House will be able to overlook this. Winifred has warned you that just as many may be jelous of your latest acquisition. It's not like you need to hold on to all of it, most could probably be sold to your fellow nobles once the planet has finished terraforming.
>>
Time was spent hunting for a small band of pirates in the Smugglers Run who were using falsified ID's and cargo manifests to steal weapons and equipment. Using the stolen components they'd built up a number of ships with which to conduct raids. They may not have expected your determination to find those that had attacked your new colony, especially since they'd stolen materials belonging to another House.
In the process of tracking them down you and yours uncovered weaknesses in regional security that had been exploited and worked to correct the problems before more competent pirates or terrorists could make sue of them. Changes will be made to relations with the various asteroid bases in the Avoubic system and salvage contracts within the Run. It's a shame they won't directly favour your company.

With that taken care of you went to see the Forbearance which is largely finished being rebuilt. Skeletal docking clamps and repair arms still cover entire sections of the vessel but they've moved past major hull and structural work and into other features.
The colony of Kaartinen seemed to be recovering from its civil war nicely though politically the planet is still split and may be at risk of fracturing into smaller nations. While there you toured the memorials and picked up a pair of medals in the city you saved from certain destruction.

A conversation with Baron Winifred following her arrival above Rioja was interrupted by news that the Neeran had expanded their offensive. While their push towards the main nav relay in Shallan space is largely being checked by the fleets there another group has made a jump through deep space without the assistance of the Nav Relay system. Their aim seems to be to hit the Pandora Cluster and the Alliance logistics bases located there which would cut off the fleets in Shallan space from much of their supplies.

Worse is that your father is based there.
>>
>>35813917
>It's a shame they won't directly favour your company.

Well, it's still okay. We're doing it for House and Dominion after all.

I wasn't around for the end of the last thread, so I couldn't ask this then. Did Myrish Avun like the weapon Sonia sent her? Was it exotic enough?

Hope your wrist is doing better :)
>>
File: Front update-Raiders.gif (10 KB, 1074x592)
10 KB
10 KB GIF
>>35814022
>Did Myrish Avun like the weapon Sonia sent her? Was it exotic enough?
>Knight Myrish Avun - Preference: rare weapons
"That was really special. Thank you." You rarely see Dro'all grin quite so widely.
"It's actually really fun to use. Impractical. I'd never want to use it in a real battle unless as a psychological weapon to scare the boots off of less experienced ground troops."

>Wrist
only slightly



Given the scale of the offensive and insufficient numbers of ships nearby an emergency recall of all crews has been issued. Shore leave has been rescinded.

Deciding that the trade deal with House Veritas was too important to delay you hired mercenaries to retrieve your father and continued to South Reach. While you may not be the most skilled negotiator your assurances and offers to personally cover certain expenses helped both sides advance towards what may be a finished contract in the days ahead.

With that taken care of you headed the Pandora Cluster to get your father and help your friends. RSS has also prepared a small salvage fleet which is being commanded by Nikolov. They're waiting for your signal to jump into the cluster.

Taking your Excalibur Battlecruiser ahead you intended to scout out the landing zone before calling in your salvage fleet. It will take them the better part of a week once they jump from their last Nav Relay and once they've done so they can't turn back. It will only take you another day to get there.

Intel reports that the Neeran main fleets have attacked the logistics depots and fleet bases in two regions. There are also the same ones most likely to have SP Torpedo reserves shipped in from Terran and Rovinar space.

Raider groups have begun to spread out into the remainder of the cluster attacking smaller convoys, transports and bases. None hav arrived in the region where your salvage fleet would jump in. Yet.

Do you want to give Nikolov the order to jump or not?
>>
>>35814505
>"That was really special. Thank you." You rarely see Dro'all grin quite so widely.

Hooray!

>Do you want to give Nikolov the order to jump or not?

I think it might be prudent to wait. We really have no idea how this situation will develop at the moment.

If other players want them to jump in, we should probably move the entry point further away from the enemy.

Could we tell them to turn around mid-jump if things become too dangerous in this galaxy?
>>
>>35814505

Can we contact the local PCG Militia commander and see what their situation is? If they're going to sally to the 'northern' dwarf galaxy at this route or concentrate on defending the big one.

iirc, our RSS fleet has a lance class as the center of the defense force. Unless the defenses of this immediate galaxy are shit, we should have the firepower to fend off smaller raider groups, and we can probably hire some mercs to add to the defense force.

Are we able to contact the J-D fleet?
>>
>>35814745
>iirc, our RSS fleet has a lance class as the center of the defense force.

If I remember TSTG's description of the Lance class's combat effectiveness correctly, it's a ship that's more suited to scaring of raiders and low budget pirates.

It's supposed to fare really poorly against SP torps or plasma cannons because its design gives it poor structural strength. So bringing it here might not be a good idea.
>>
>>35814505
It might be a better idea to wait for now until we can get a clearer picture of just what we are facing here. I do not want to risk our salvage ships running into a Neeran raiding party.
>>
>>35814697
>Could we tell them to turn around mid-jump if things become too dangerous in this galaxy?
No.
>It will take them the better part of a week once they jump from their last Nav Relay and once they've done so they can't turn back.

>I think it might be prudent to wait. We really have no idea how this situation will develop at the moment.
Do you intended to wait at your current location or proceed to the DHI shipyard?


There is a message from your father. The Mercenaries you hired evacuated him when his base was attacked. A lot of people didn't make it despite Marines attempting to force the mercs to take more aboard.

>>35814745
>Can we contact the local PCG Militia commander and see what their situation is? If they're going to sally to the 'northern' dwarf galaxy at this route or concentrate on defending the big one.
The militia is staying on the defensive for the most part.

All Militia commanders have been ordered to rally any ships they can get theirs hands on in their local areas and hold off the raiders until they can be reinforced. Gathering those reinforcements is proving difficult as many companies and groups with their own ships want to be prepared to defend their own holdings should the Neeran raiders continue to spread out. The Militia also lacks the funding to simply hire more Mercs and are resorting to commissioning many as privateers.

Most Factions Alliance assets are being pulled in towards the main battle sites leaving everything except for the nav relays and a few logistics bases poorly defended. Active duty Alliance ships not guarding vital or irreplaceable assets are directed to join the counter attack as soon as possible.
You're presently still in reserve status.

>iirc, our RSS fleet has a lance class as the center of the defense force.
Correct. Its heavy phase cannons may have trouble tracking smaller corvettes but could fight off battlecruisers and battleships 2 at a time provided they didn't ram.
>>
>>35815095
>Do you intended to wait at your current location or proceed to the DHI shipyard?
>There is a message from your father. The Mercenaries you hired evacuated him when his base was attacked. A lot of people didn't make it despite Marines attempting to force the mercs to take more aboard.

Proceed to the shipyard. Must hug dad.

I'd also like to suggest to buy a Silent Hunter or two for Sonia's company. Those things would be very useful when it comes to investigating potential salvage sites without alerting the competition, and a cloaked ship would have probably had less trouble rescuing dad as well.
>>
>>35815265
>silent hunters

Sounds like something no one would let a civi company keep, unless we formed some sort of Rovinar-based RSS group.

>>35815095

If the militia is staying put, I'd like to bring in the RSS assets.

If the PCGM can't afford all the mercs in the area, see if we can't pick up some extra mercs to hold the area and link up with our RSS force.

Any chance Alosh Amila [merc that flew the Jenning with our unit and was part of the Alliance Mixed Attack Wing training] is in the area and available? Or the Big Rush merc outfit?

>message from our father
Then they completed their given objective.
>>
>>35815095
We move on to the shipyard, must ensure the safety of our shipyard after all. I wonder if the Neerans got a Command Ship with them?
>>
>>35813624
FOR HOUSE AND DOMINION
>>
>>35815501
>Sounds like something no one would let a civi company keep, unless we formed some sort of Rovinar-based RSS group.

A few months ago I suggested asking the Rovinar government to loan us one but TSTG replied it would be cheaper to buy a Silent Hunter. And making a distinction between civilian and military property is probably pretty hard in the Dominion in many cases.
>>
File: Front update-Raiders2.gif (11 KB, 1074x592)
11 KB
11 KB GIF
>>35815095
PCCG Green Zone. This is the area currently deemed safe from raider activity. Militia units from the zone have been forming into fleets to assist other areas under attack but the response is lackluster. Most would rather protect their own worlds and let the Alliance deal with it. If only they'd been like this when the Dominion tried to invade.

>>35815501
Most of the mercs you know are currently in Shallan space or have signed on with the Alliance. There are other units available.

>>35815778
>but TSTG replied it would be cheaper to buy a Silent Hunter.
Just don't expect the cloak to be the latest or greatest.

>>35815265
>>35815524
2 for proceeding to the shipyard. You tell Nikolov to wait there as the situation is still too unpredictable.

You set course and two days later you arrive at the shipyard. Where on other visits the system was quiet and most of the newly built corvettes were docked awaiting transfer, this time the system is far more active. Some of the EX-K's and Clarents are here and no less than 20 new corvettes are conducting exercises in close proximity to the station at any given time. A few others are conducting drills elsewhere in the system but each squadron is positioned so that they can quickly micro jump to the planet.

After docking at the station it takes you ten minutes to find your father and take a lift to his position.
"Dad!"
"Sonia!"

After a heartfelt hug you notice that your old man is sporting a buzz cut now.
"Are you okay?"
"Just a minor scrape. Those mercenaries you sent tried their hardest to get me out of there but the first ship I was on was crippled not long after we left the station. I've never had to conduct a zero-g ship to ship transfer before and landed a bit hard.
If it wasn't for them I don't think I would have made it off that station in one piece."

"You should have evacuated." You tell him.
"We tried, but we all wanted to get as many of the supplies out as we could."
>What say?
>>
>>35816199
"Well let's hope mom likes the new look, personally I think it suits you. It gives you that veteran soldier look to you. Anyways, how bad is the situation here?"
>>
>>35816199

"I don't like it, but I certainly can't blame a soldier for doing their duty in war."


We need to contact Winifred and inform her that we've got an RSS team prepared to jump into the cluster. See if we can't arrange to have them jump in with additional Dominion or J-D forces, or secure additional escorts to meet them and get them to this location.

Please tell me the 'load them with repair supplies, fuel tanks and bring the fuel refinery ship' idea wasn't blocked.

And then as punishment for doing his duty and trying to evac supplies first, we put our father as the liaison to our RSS force for logistics purposes.
>>
>>35816412
>Please tell me the 'load them with repair supplies, fuel tanks and bring the fuel refinery ship' idea wasn't blocked.

>If you want they could escort the refinery up to the shipyard.
There were not other posts about that one way or another last week. And since no one else voted against it I'm going to say yes the Refinery is there.

>We need to contact Winifred and inform her that we've got an RSS team prepared to jump into the cluster. See if we can't arrange to have them jump in with additional Dominion or J-D forces, or secure additional escorts to meet them and get them to this location.
Initially reluctant to be seen giving your company preferential treatment the fact that they're carrying supplies and more importantly have a fuel refinery ship with them is enough.

Daska should arrive tomorrow with the corvette units from the Run, while the rest of the fleet should arrive in another 7-10 days.

"Let's hope mom likes the new look. I think it suits you, it gives you that veteran soldier look to you."
"You like it?"
"I... wouldn't quite say that."
"Well that's something I can live with."

"And I certainly can't blame a soldier for doing their duty in war so it's fine, really. Anyways, how bad is the situation here?"
"I'm not sure to be honest. An Admiral came through here a few days ago and took every assault corvette that wasn't manned by the system defenders. Most likely for the counter attack that's going on right now."

"How do we have any left?"
"A shipment to the front was delayed so this admiral took them. I don't know more than that. The good news is we still have the fuel reserves that they would have taken for the flight to Shallan Space."
>>
>>35817116
>Initially reluctant to be seen giving your company preferential treatment the fact that they're carrying supplies and more importantly have a fuel refinery ship with them is enough.
Well she did say people would find a way to complain about us seeing to the Veritas stuff instead of immediately deploying...

Let them find a way to bitch about us collecting strategic assets for the front along the way!
>>
Daksa arrives ahead of schedule having pushed the engines on her ships.
Her two carrier groups and attack corvette squadrons are added to the local defenses bringing the total up to:

240x Attack Corvettes
36x Mk 3 Assault corvettes
24x Attack Cruisers

16x Combat Frigates*
12x Light Cruisers*
2x Carrier
4x Fast battleships*

*=assigned to carrier groups

The base commander, Commodore Stendahl, is concerned about system defense, especially if most of the fleet were to depart for one of the larger battles or to go off hunting raiders. Colonel Firth has apparently sent along a warning that raiders have entered this dwarf galaxy. His main force has destroyed a few Neeran Battlecruisers but cant handle everything. They're requesting any ships the base can spare.

It seems Windsor has been named the garrison fleet commander and he intends to guard the shipyard no matter what.

"We can't afford to be spreading out our forces now. We should wait for them to come to us. Then my pilots will kick their asses."

"How many SP Torpedoes do you have on site?" You ask him

"40 and my orders say they're to stay in this system."

>Your orders?
>>
>>35817648

Are there any Mk3's due to be completed in the near future?

Are any of Daska's forces elites or veterans? Lord help us if we've only got training wings.

Any estimates from Firth on the number or size of Neeran raiding forces?

I take it that the RSS group will arrive with the other JD forces in 7-10 days, just to confirm that?

Without knowing what kind of pilots we've got, I'm loathe to issue deployment orders on the risk that only our ACRS and MK3 forces are veterans
>>
>>35817648
Well Windsor can go fuck himself. But seriously, waiting for them to come to us is a bad idea as we have no idea how much damage they can cause if bunch up like this. What I'd like is if we took the Carrier groups, the Attack Cruisers and the Mk 3s and put them on counter raiding duty while the 240 Attack Corvettes can act as reaction forces and a suitable defense force to frighten away potential enemy raiders.
>>
>>35817863
>Are there any Mk3's due to be completed in the near future?
24 of them will be built between now and when the main fleet arrives but only half of those will have their minor systems properly finished in that time. Some of the Houses that buy them set up certain systems and interior sections differently, that's taken care of after delivery.

>Are any of Daska's forces elites or veterans? Lord help us if we've only got training wings.
The Carrier groups are all veterans, mostly. 90% of the corvette squadrons are technically trainees, but most are of good quality since they're competing for entrance into the elite units.
(Since they make the big money.)

>Any estimates from Firth on the number or size of Neeran raiding forces?
They're jamming and using intel gained on the existing sensor arrays to make the numbers harder to estimate. 20 carriers is the minimum guess and upwards of 70 other ships which could be battlecruisers or attack cruisers. They could even be decoys using their FTL corvettes.

>>35817863
>I take it that the RSS group will arrive with the other JD forces in 7-10 days, just to confirm that?
Yes.

Working on a map for you guys.
>>
>>35818146
That said, Winsor is correct. We sure as hell can not let this facility be damaged or destroyed.

>>35818167

ouch. Minimum of 320 Neeran corvettes just with the carriers.

We've got 20 squadrons of trainees in Attack CRVs...

I'm thinking we send Daska to back up Firth with 5 squadrons and half of the attack cruisers.

We'll take command of another 5 squadrons and the other squadron of attack cruisers and see if we can't conduct anti-scout operations in the sectors near the DHI facility. If need be, we can be a reaction force to any loss of communications with the facility or act as a reserve to help Daska/Firth if they find a vulnerable group of Neeran.

Didn't the RSS excal have most of our personal SP stockpile? We may want to issue some of those around...
>>
File: MAP-GRID-17.gif (52 KB, 1381x1402)
52 KB
52 KB GIF
Intel update: Raiders have attack a sensor array in force. The defenders managed to get off a warning about a medium cruiser being present.
The Militia has reinforced a number of key areas but cant cover everything. Their remaining ships will continue to search for the raider groups.

Colonel Firth warns that a number of stations and facilities in the region are still unwelcoming to outside military presence. They may not be of help, or could even provide assistance to the enemy. At present there's no evidence of them doing so or they would have been raided by the militia but it could happen.
>>
>>35818423
>Didn't the RSS excal have most of our personal SP stockpile?
A good portion of it. I believe you have 180 aboard.

So are you guys for helping with the raider situation, perhaps as
>>35818423
recommended, or for taking a unit to some of the larger battles going on?
>>
>>35818891
Let's deal with the raiding situation first and we'll see how things develop from there. >>35818423
Will support, seems better than what I came up with.
>>
>>35818891

As the quoted guy, I'd like to give Daska 60 SP torps for her force and provide the defensive forces with 40 SP torps.

"If you shoot them we'll settle the debt later. If you don't, I'll collect them later. If you didn't need them at all, you're damned lucky."
>>
>>35818423
Sounds like a plan to me. Those raiding forces can do the most damage at the moment, the larger fleets are more ponderous and a beacon for Alliance and Militia counterattacks.

In either our House or Alliance capacity, can we take overall command of all of our House assets in this system?
>>
File: HouseJ-D Fleet.gif (16 KB, 1043x1049)
16 KB
16 KB GIF
>In either our House or Alliance capacity, can we take overall command of all of our House assets in this system?
You can, you're the highest ranking Knight from your House in system at the moment.

Daska and a few of her people have secured enough Mercs to fill out the rest of a Mixed Attack Squadron so she'll actually have a means of deploying most of those torpedoes.
Your Excalibur could burn through the remaining 80 torpedoes in a single engagement if you wanted to. This ship eats ammo.

Once the SP torpedoes are assigned you contact the CO's of the other units.
"If you shoot them we'll settle the debt later. If you don't, I'll collect them later. If you didn't need them at all, you're damned lucky."
A few people laugh at this then report ready to depart.

>>35818146
>What I'd like is if we took the Carrier groups, [etc]

Speaking of the carrier groups, do you guys want to keep them both in system to help protect the shipyard?

Roll 6d100 for Daska's group
>>
Rolled 77, 92, 13, 63, 73, 33 = 351 (6d100)

>>35819967
>>
Rolled 2, 29, 17, 15, 51, 38 = 152 (6d100)

>>35819967
5/5 squadrons guy here.

Everyone but the Daska/Reynard forces defends the DHI facility, including the carrier groups.

And if that medium shows up it is to get a face full of SP torps before it can bring the main guns to knock out our larger ships or the station itself.

How are our marine contingents?
>>
Rolled 62, 13, 3, 68, 8, 53 = 207 (6d100)

>>35819967
>Speaking of the carrier groups, do you guys want to keep them both in system to help protect the shipyard?
Yupp

Praying for the first roll of the day.
>>
Rolled 13, 3, 9 = 25 (3d20)

>>35820204
>How are our marine contingents?
Not great to be honest. Your cruisers are at 40-60% strength but as many as half of those are infantry from the Run using Marine equipment.

Two of Daska's squadrons find signs of recent enemy activity but are called off the search when two others detect actual ships. Friendly militia and mercenary units are soon closing in on the location from all directions.

Roll 2d20
>>
Rolled 15, 4 = 19 (2d20)

>>35820533

Those infantry will certainly have their work cut out for them if it comes down to a boarding action.
>>
Rolled 13, 18 = 31 (2d20)

>>35820533
Daska SMASH
>>
Rolled 10, 5 = 15 (2d20)

>>35820533
>>
Rolled 4, 12 = 16 (2d20)

>>35820533
>>
>>35820533
Gotta request. Can we set up a coded messaging system? Basically, every 3 minutes or so every system in the sector sends out a coded message that basically says "I am not currently being attacked" should an enemy chose to attack a system they will either not jam it, in which case it will immeditly send out a warning, or jam it to prevent it from warning us, which will also prevent the all clear signal. At which point a the main reaction fleet swings by and tries to take out the enemy force.
He who tries to defend everything defends nothing, but she who smashes the attackers in their first raid defends quite admirably.
>>
File: MAP-GRID-18.gif (53 KB, 1381x1402)
53 KB
53 KB GIF
Rolled 87 (1d100)

>>35820894
>Can we set up a coded messaging system? Basically, every 3 minutes or so every system in the sector sends out a coded message that basically says "I am not currently being attacked"
It may use up a percentage of the local bandwidth but sure. Let's see if the Militia can get that into place quickly and covering how much of the region.

Daska's half of the unit jumps in on a mixed group of Neeran raider craft while some of their corvettes are docking for repairs aboard a carrier. Militia forces jump in from the opposite direction which should have been more than enough but the raiders scatter in all directions, even those who were docked launch with a few seconds to spare. The attack still claims the carrier and damages some of the larger craft.
The attack corvettes score multiple kills against the similar sized enemy ships before they can jump out.

Daska contacts you with a status report.
"Be advised, these raiders are not armed with the new enemy cannons. They're using the more conventional one's."

Drake and some mercs head off another group trying to evade pursuit. The veterans do remarkably well, killing two battlecruisers and a carrier while the mercenaries and trainees also rack up some kills.
Unfortunately the latter two groups also take quite a bit of damage in the process. When the surviving raiders retreat most of them are unable to pursue.

"This is Drake, requesting salvage teams. My little guys got a bit beat up."
You could probably hire a team from one of the other ports nearby. They'll need an escort.

A local sensor array has detected enemy fleet movements. Raider groups spreading our from their entry point. Half of Daska's squadrons are out of action because they're either damaged or protecting those that are.

Do you want to send out replacement squadrons, trade places with Daska's team or let the militia handle things for a bit?
>>
>>35821139
>The attack corvettes score multiple kills against the similar sized enemy ships before they can jump out

Are the enemy raiders operating with FTL corvettes based out of their carriers? I wonder if this means that the new plasma cannons can't mix with the FTL systems.

If there are local mercs or salvage teams, get them hired.

transfer forces from Reynard Wing to Daska Wing to make up for crippled/damaged ships.
>>
>>35821447
>Are the enemy raiders operating with FTL corvettes based out of their carriers?
Yes, though that may just be so they can get repairs or refuel from the carriers. The carriers are not entering any of the systems that are being attacked.

>If there are local mercs or salvage teams, get them hired.
How large of an escort do you want to provide?

>transfer forces from Reynard Wing to Daska Wing to make up for crippled/damaged ships.
This okay with everyone or are there any objections?
>>
>>35821506
I'm okay with that.
>>
>>35821506
2-3 squadrons from the command that calls them in? Smash and grab our crippled ships on the salvage operations.
>>
File: HouseJ-D Fleet 2.gif (19 KB, 1043x1049)
19 KB
19 KB GIF
>>35821541
>2-3 squadrons from the command that calls them in?
>Smash and grab our crippled ships on the salvage operations.
Do you want to have the reinforcements intended for Daska's Wing escort the salvage team and then take over for the damaged unit? Or am I interpreting that wrong?
>>
>>35821762

That works fine. Priority is to recover our ships and ensure the Neeran can't recover any of their own wrecks. If they can fit a few enemy corvettes with intact systems, great. If not, escorts are to ensure the Neeran wrecks aren't returned to combat. (leaving intact FTL stuff wouldn't hurt, though... we could loot it later or use the wreckage as potential traps)
>>
Rolled 12, 10, 2, 1 = 25 (4d20)

So far your own patrols of the sectors surrounding the shipyard have turned up nothing. You're getting reports that enemy raider groups are spreading out though so it may only be a matter of time.

Daska and the militia rush to intercept the raiders apparently closing in on a sensor array before it can be damaged. Available mercs and local defenders do what they can to protect the installation itself while Firth and Daska try to cut off the groups before they can get within range.

Roll 4d20
>>
Rolled 4, 20, 19, 17 = 60 (4d20)

>>35821985
>>
Rolled 11, 12, 12, 17 = 52 (4d20)

>>35821985

Defending!
>>
Rolled 13, 1, 10, 15 = 39 (4d20)

>>35821985
>>
File: MAP-GRID-19.gif (53 KB, 1381x1402)
53 KB
53 KB GIF
Rolled 14, 6, 8 = 28 (3d20)

The militia has been able to quickly implement a com network check in system with 87% of the major ports in this dwarf galaxy. As expected some refuse to take part for one reason or another, some simply because they're difficult to contact.

Daska and the Militia are able to intercept one entire raider group before they can get within range of the array. The trainees seem to be getting the hang of front line combat and manage to get through the fighing with only minimal damage. A few pilots are able to score multiple kills. Daska's reports single them out for transfer to the assault corvette units as soon as possible.

The militia ships also take some damage but are able to weather the worst of it. They'll just need some repairs.

Contact with the merc unit headed for the sensor array has been lost.
You find out a half hour later that the sensor array has been destroyed.

Daska contacts you. Her manner seems as cold as usual but you've known her long enough to know when she's annoyed.
"We need more ships out here sir. With the trainees I cant risk splitting up into units smaller than three squadrons."

Drake has only just made it back with the salvage team. Repairs are underway. With the replacements she and Daska will be ready to head back out again in another couple of hours. Do you want to deploy more ships or continue with the current setup?
>>
>>35822480
Transfer Alex's squadron and another corvette squadron to Daska's command.

That should allow her to deploy 3 groups of Cruiser + 2 CRV squadrons.

Have we locked down any 'standard' force deployments in these raider groups? I'm loathe to deploy too many more squadrons, as the DHI facility is a damned important facility.
>>
>>35822770
Sounds good.
>>35822480
Can we get that com network idea spread to the rest of the theater? Cutting down response times from hours to minutes will cause Neeran casualties to rise quickly. Of course, they'll probably use the same tactic on us once they get to raiding, but honestly I'm mildly surprised that they didn't use it before.
Amusing "why didn't we think of that" once the Neeran realize what we are doing?
>>
>>35822480
Send out Alex to her along with 4 more squadrons of Corvettes. We can hold the yard with the remaining 6 squadrons in reserve and hope that there are easier targets for the enemy to hit other than this yard.
>>
>>35822770
>Have we locked down any 'standard' force deployments in these raider groups?
Numbers wise they're mostly made up of corvettes and no more than 2 carriers have been sighted together. There can be as many as 4 Battlecruisers and/or usually similar numbers of attack cruisers.
Most of the attack cruisers encountered are the "Corsair" type.

>>35822844
>Amusing "why didn't we think of that" once the Neeran realize what we are doing?
They did, but there were longer periods between check-ins due to lower levels of FTL com infrastructure and longer distances. At 3 minute intervals the techs believe local networks will start to experience serious com lag if the enemy begins making multiple fake out attacks. Especially given how many systems are reporting in or may be calling in distress signals or simple sightings.
At the moment you're fine. Civilian com traffic is being kept to a minimum to prevent that from happening.


Daska's teams are going out to try and hunt down more raiders.

Roll 3d100 for locating. If you have a particular preference for which yellow zone for them to investigate please say so.
>>
Rolled 80 (1d100)

>>35823113
>Roll 3d100 for locating
1
>>
Rolled 10, 59, 7 = 76 (3d100)

>>35823113
Really? I'd expect it to be a highly compressed code phrase, the bandwidth of which would be infinitesimal compared to say a video chat.
>>
Rolled 17 (1d100)

>>35823183
2
>>
Rolled 85 (1d100)

>>35823206
3

> If you have a particular preference for which yellow zone for them to investigate please say so.

Not really.
>>
Rolled 14, 51, 48 = 113 (3d100)

>>35823113
Preference? the yellows around the Rare and clustered installations.
>>
Rolled 1, 13 = 14 (2d20)

>Preference? the yellows around the Rare and clustered installations.
Which means your people will have militia backup because they've detected two enemy raider units.
Contact has been lost with the Rare element operation in the region due to jamming.

Alex is moving to assist the militia unit while Daska's two units are closing in on the other group.

Roll 6d20.
>>
Rolled 19, 9, 4, 16, 17, 6 = 71 (6d20)

>>35823748
>>
Rolled 11 (1d20)

>>35823748
>Roll 6d20.
1
>>
Rolled 16 (1d20)

>>35823793
2
>>
Rolled 16 (1d20)

>>35823834
3
>>
Rolled 11 (1d20)

>>35823853
4
>>
Rolled 5 (1d20)

>>35823875
5
>>
Rolled 19 (1d20)

>>35823895
6
>>
Rolled 7, 14, 18, 12, 11, 2 = 64 (6d20)

>>35823788
>>35823793
>>35823834
>>35823853
>>35823875
>>35823895
>>35823919
19, 16, 16, 16, 17, 19
Quite good. Lets see if I can do better
>>
Rolled 4, 2, 12, 8, 7, 18 = 51 (6d20)

>>35823748

Hopefully we can limit them to destructive raiding, instead of looting raiding.
>>
File: MAP-GRID-20.gif (53 KB, 1381x1402)
53 KB
53 KB GIF
Your wing commanders report long range jamming while closing in on their targets and you soon lose contact. Alex is able to contact you again within a few minutes. His unit engages a group of raiders and chases down their Carriers and Battlecruisers, preventing any of the heavier ships from escaping despite making several jumps. The Militia ships also put in a good showing, made up largely of newly commissioned privateers they're able to do as well as the massed rookies. Your people avoid any serious damage through the fight, staying back and focusing fire with their twin linked phase cannons.

It takes longer for the others to resume contact. Your fleet was ready to jump just in case though.

The raiders were able to destroy the drive component processing facilities on the surface before they Daska had even arrived. Their fleet consisted of a previously unidentified medium cruiser class featuring a prominent bow that reminiscent of an ancient Trireme. It also had plenty of plasma cannon turrets, spinal mount weapons, missiles and tractor beams. The fire from it and the rest of the fleet prevented a close engagement.

Strong ECM from surrounding ships made precise targeting with SP Torpedoes difficult and they were unable to land a crippling blow on the craft before it jumped out.

"We destroyed six Battlecruisers and 12 attack cruisers of a new type along with 8 corvettes. All of our SP's failed to penetrate the bow armor of the Medium or it used tractor beams to block them with wreckage."

"How many SP's did you use?"
"Thirty."
Shit.
"Where is it now?"
"We lost track of it because of the jamming and I was reluctant to pursue and risk having it jump us without reinforcements. It must be in the area still. What are your orders?"
>>
>>35824524
Can we coordinate with other ships in the area to hunt that thing down?
>>
>>35824626
>Can we coordinate with other ships in the area to hunt that thing down?
Yes but it will mean pulling ships away from hunting for the other raiders.

Are you prepared to do so?
>>
>>35824524
Some kind of anti Super-Heavy ramming ship? Could they identify if it was a carrier or repair ship?

Are there any of those new type Attack Cruisers worth sending a salvage mission for? If so, move the Reynard group to escort that salvage team and recover some of the good wrecks.

If not, move the Reynard group to help hunt down any raiders around that cluster of bases near the Rare.

And inform all allied forces about that Medium sighting. See if Firth wants to try and hunt it down specifically.
>>
>>35824863
>Are you prepared to do so?
In that case it's probably not worth it. However, we should inform the local admiralty about it.
>>
File: Spoiler Image (7 KB, 696x504)
7 KB
7 KB GIF
>>35824886
>Some kind of anti Super-Heavy ramming ship? Could they identify if it was a carrier or repair ship?
It could be designed for ramming, or it's just to intimidate. It certainly has enough mass and armor to crush smaller ships. It's very possible that it may have some carrying capacity but there's no way to be sure at this time.

>Are there any of those new type Attack Cruisers worth sending a salvage mission for?
"Possibly. They seem like a fairly simple design, minimal armor just guns and engines. They might be worth looking into but I'll defer to your judgement on salvage. I need to prepare my unit to head out again."

>And inform all allied forces about that Medium sighting. See if Firth wants to try and hunt it down specifically.
>we should inform the local admiralty about it.
"I don't personally have the ships Knight Captain. My reserves are stretched to the breaking point just containing the worst of the fighting and chasing off the groups before they can do serious damage. I've called for reinforcements but it's largely being ignored with the larger more important battles going on. So business as usual for us."

It's been a few days. The House fleet should arrive in less than a week.

Rough idea of the general look of the ship. Daska wasn't about to say it looked like anything else.

Is everyone else okay with moving Sonia's group to help hunt down raiders in the area? We'll resume in the morning.
>>
>>35825578
Fuck, we're fighting Orks.
>>
>>35825578

>its a damned shark kroozer. SONS OF WORMY BASTARDS

That ship is going to be FUN, I can tell.
>>
>>35825578
Any way we can figure out what that Trireme ship might be hunting?

Can we lay out some tasty bait, board it, and capture it for our Shark Collection?
>>
Bump.
>>
>>35827175
Capturing an entire Neeren medium might be a bit difficult with all the automated traps and anti stealth senors. By the time we reach the bridge they would of already sabotaged most of the equipment and teleported away.
>>
bump
>>
>>35827175
>Any way we can figure out what that Trireme ship might be hunting?
You've only been able to confirm that it's hit 1 target, maybe 2. The Rare and possibly one of the sensor arrays.
>Can we lay out some tasty bait, board it, and capture it for our Shark Collection?
Did you have any bait in mind?

With the clear importance of the shipyard you're reluctant to take your section of the fleet out to hunt down the raiders, instead hanging back.

After some quip repairs and resupply the other groups resume the search.

Roll 3d100
>>
Rolled 16, 17, 94 = 127 (3d100)

>>35830794
>>
Rolled 13 (1d100)

>>35830794
We could cycle guard and search duty between fleet sections. It would make things less stressful for our crews, I hope.

>Roll 3d100
1
>>
Rolled 10 (1d100)

>>35830845
2
>>
Rolled 16, 76, 74 = 166 (3d100)

>>35830794
>>
Rolled 72 (1d100)

>>35830865
3

Whoa, I actually had to make sure I rolled d100s, instead of d20s...
>>
News has come in that the largest fleet battles have shifted to control of a few salvage yards housing a large percentage of the enemy ship wrecks recovered by the Factions so far. Over the past days the Neeran have been quickly rebuilding the wrecks or breaking down the scrap to reprocess into more new corvettes. This has not been good for morale.

A Terran fast fleet is rumored to be on the way to the cluster with additional torpedo stockpiles and the new AEC Endeavour.

Daska's section fails to find anything and stands by to assist the others. Katherine detects some dispersed raiders, possibly survivors that had lost their carrier, and heads after them. Alex picks up raiders and begins purist.

Roll 4d20
>>
Rolled 9 (1d20)

>>35831123
>Roll 4d20
First roll.
>>
Rolled 20 (1d20)

>>35831140
Second one.
>>
Rolled 9 (1d20)

>>35831152
Third.
>>
Rolled 14 (1d20)

>>35831184
4
>>
Rolled 1, 8, 2, 18 = 29 (4d20)

>>35831123
>>
Rolled 19, 11, 1, 14 = 45 (4d20)

>>35831123
>>
>>35831123
>those 1's

Good thing Daska is ready to assist. Shit.
>>
File: MAP-GRID-21.gif (53 KB, 1381x1402)
53 KB
53 KB GIF
Drake's crew chase down the seperate raiders in force, overwhelming each target with superior numbers. Thanks to this and the increasing experience of the crews they barely take any damage.

>>35830845
>We could cycle guard and search duty between fleet sections. It would make things less stressful for our crews, I hope.
Drake points out it would also give the other trainees some experience since apparently her people apparently have this figured out now.


Alex is ambushed by some of the ships his people are pursuing, his more experienced pilots taking the brunt of the damage in the opening attack. The corvettes arrive a second later and quickly turn the tide of the battle back in their favour. Soon Daska arrives to assist but by that point the remaining enemies have begun to scatter and jump out. The Carriers were never encountered, probably using the distraction caused by the ambush to escape.

Alex's attack cruisers need to come in for repairs as several of them took crippling damage. You lack a replacement attack cruiser unit until they've finished repairs. Do you want Sonia to take his place using another corvette squadron and your Battlecruiser?
Or will you reduce operations to 2 units until he's done?
>>
>>35831404
We can take his place. Roughly how much of the enemy force is assessed to still be here?
>>
>>35831445
>Roughly how much of the enemy force is assessed to still be here?
Half of the carriers are believed to have been destroyed.

While the Corvettes arent much of a replacement for attack cruisers your battlecruiser should add enough firepower to make up the difference. You hope.

Roll 3d100 to hunt for raiders. Any particular yellow zone you want to search or just continue with the area near the clustered infrastructure?
>>
Rolled 17, 27, 20 = 64 (3d100)

>>35831617
Yellow area near clustered infrastructure. Kick them out.
>>
Rolled 20, 63, 77 = 160 (3d100)

>>35831617
We should check out the Mining operation in the yellow, or the logistics base. Seems like they're going after infrastructure with the raid on the Rare element world.

If they're down to
>>
File: MAP-GRID-22.gif (54 KB, 1381x1402)
54 KB
54 KB GIF
A more recently arived raider group has staged an attack on one of the major shipyards in the region. They were repulsed by the system defenders but numerous freighters were crippled or destroyed before they could be driven off. Most of the force consisted of Battlecruisers and attack cruisers which are being hunted down.

Militia and privateers have confirmed that 2 locations not taking part in the alert system have been raided. Enemy ships have made off with supplies from a logistics base.

Enemy ships detected near one of the sensor arrays. The militia has previously hardened the defenses antcipating an attack. They should be able to hold out against a raid.

Reinforcements have arrived. Local merchants have hired a group of South Reach mercenaries who just arrived in the cluster. 3 additional systems are now hardened against attack.

Sonia's group have detected raiders. Do you want either of your other groups to assist or should some of them go help protect the sensor array?
>>
>>35831868
Roll 3d20
>>
Rolled 6, 1, 20 = 27 (3d20)

>>35832089
rollin
>>
Rolled 7, 20, 16 = 43 (3d20)

>>35831868
Daska and Drake go help with the sensor array.

Alex backs up Reynard group vs detected raiders
>>
Rolled 7, 15, 14 = 36 (3d20)

>>35832089
>>
Rolled 1, 16, 3 = 20 (3d20)

>>35832089
>>
>>35832124
>>35832278
>>35832281

ah shit, I think the rookies just had a bad day
>>
>>35832278
>Alex backs up Reynard group vs detected raiders
Alex is getting repairs.

You and your corvettes jump in on a pair of carriers and their escorts. The corvettes focus fire on the small craft for the most part while you drop an SP Torp into the engines of each carrier to prevent them from escaping. The trainees are doing well, using their smaller profile and maneuverability to their advantage. Several of them are natural aces and it looks like there may be some promotions later.

A trio of Neeran attack cruisers strafe you from below forcing you to go evasive. If only you weren't in a Battlecruiser, the only Faction battle cruiser here, you'd be a much harder target to hit. Your cannon fire knocks down the shields of one allowing the corvettes to quickly kill it, but shortly after your own shields stutter and fail under the hail of fire.

One hit punches up through the bow. Rolling to present a smaller profile two more plasma cannon shots hit you amidships, cratering your port side armor and blasting through the armored shutters protecting the drive plates. One last shot hits the sublight drives, disabling half your engines and two of the aft launchers.

"Divert power reserves to the shields!"

"Completing restart. All shields restored."

The surviving attack cruisers flash past you at close range, forcing the rookies to cease fire for fear of hitting you. Both jump out before your starboard turrets can damage them.

All other targets have either escaped or been destroyed by your corvette forces. Only a couple of ships require repairs and they're minimal.

Your ship is crippled. Salvage teams will arrive soon to pick you up. Do you want another officer to take command of the corvette force and continue hunting while your command ship is out of action? Singh and Pozzi are both veterans. Or you could just wait until Alex's attack squadron is operational again.
>>
>>35832616
Pull back the force for now I think. Wait until Alex is better
>>
File: MAP-GRID-22b.gif (54 KB, 1381x1402)
54 KB
54 KB GIF
>>35833032
Roll 2d100 to search. If you have a particular preference for which part of yellow zone for to investigate please say so.
>>
>>35833162
near the threatened mining facility
>>
Rolled 70, 64 = 134 (2d100)

>>35833162
>>
Rolled 57, 87 = 144 (2d100)

>>35833162
This sounds good enough for me. >>35833228
>>
Rolled 68, 24 = 92 (2d100)

>>35833162
I'd like to concentrate our efforts on the enemy encroachment toward the DHI facility, around the Station Base that is looking to be surrounded soon.
>>
>>35833228
>>35833252

that orange Mining facility was already raided/destroyed
>>
>>35833303
Which is not the one we are talking about.
>>
Daska picks up signs that the enemy has recently vacated the area but has no direct contact.
Drake picks up a mixed wing of corvettes and attack cruisers. They're of equal strength to her unit.

[ ] Tell her to attack and use SP's (roll 2d20)
[ ] Have Daska back her up. (roll 4d20)
[ ] Send her the other attack corvettes that are waiting for you/Alex to get repairs. (roll 4d20)
[ ] Other
>>
>>35833481
>[ ] Have Daska back her up. (roll 4d20)
>>
Rolled 20, 9, 2, 15 = 46 (4d20)

>>35833501
>>
Rolled 16, 14, 8, 15, 2, 19 = 74 (6d20)

>>35833481
[X] Have Daska back her up.
[X] Send her the other attack corvettes that are waiting for you/Alex to get repairs

We don't need salvage. We need kills and our ships to continue operations.
>>
Rolled 7, 7, 19, 14 = 47 (4d20)

>>35833481
[X] Have Daska back her up. (roll 4d20)
>>
File: MAP-GRID-23.gif (54 KB, 1381x1402)
54 KB
54 KB GIF
"Daska, I think Katherine is going to need some backup."
"Understood."

Making full use of the com relays in the region the two cordinate to cut off the enemy attack wing and hit them from both sides.

Outnumbered two to one, it may still be closer to a fair fight when factoring in the experience of some of the pilots. Or might have if your two wing leaders had not wiped out the enemy attack cruisers in the opening wave of the engagement. After that the battle is a massacre, only two neeran ships escape and barely a dozen attack corvettes take damage.

"That was easy." Comments one of the new people after returning to base refuel.
"Superior tactics and firepower can make it look easy." Daska responds. "Don't let that fool you into thinking the enemy won't kill you if given the chance."

>Do you have anything to add?

Sightings of suspicious ships from merchants have been coming in, expanding the area of potential enemy activity. As if that wasn't enough the system defenses detected a civilian Frigate jumping into the system, conducting a scan and then jumping back out before it could be hailed. The ship has been tagged by security, if it shows up again you'll know about it but as a standard Frigate likely rigged for cargo hauling it won't be easy to pick out.
Raider fleets are now avoiding the remaining sensor arrays. They must know that all of them are heavily defended by now.

Winifred has just entered the Pandora cluster with the fleet and will arrive in 2-3 days.

Information from the main battles are becoming jumbled. The Isolationists have supposedly committed both of the Super Heavies they have in the cluster. Both sides are using cloaking fields in the larger battles so there's no way to confirm losses.

Alex and his team are operational, ready to head out and join in the hunt.
Do you have a particular area you'd like your people to search? Or would you prefer to keep more ships back to defend the shipyard?
>>
>>35834291

"Appreciate the advantages the veterans can give to you while the situation allows and learn quickly from them. The tables can turn on us in seconds."

I'd like to move all of our anti-raider efforts to the yellow areas around the DHI facility. Search and destroy any scouting forces we find, and if that Medium shows up get the word out.

Anything Neeran unfortunate enough to head toward the DHI facility dies.
>>
You open a channel to the rookies while most of them are nearby. "Appreciate the advantages the veterans can give to you while the situation allows and learn quickly from them. The tables can turn on us in seconds."
A chorus of yes sir's respond over the squadron channels.

As everyone prepares to move aout again you talk to Colonel Firth to check on the militia again.

"Colonel, how are things with your people?"
Firth grimaces. "We're holding together. The promise of reinforcemetns is both a blessing and a curse. Some volunteers think they won't be needed should they decide to take a break early."
"That's not good."
"Indeed. I also have other news, the enemy raider groups are dissapearing at a rate faster than we're destroying them. Some of them must be going to ground, or finding hiding places to strike from later."

Roll 3d100 for the search teams.
>>
Rolled 73, 59, 46 = 178 (3d100)

>>35834751
>>
>>35834751

>to Firth

"We've scoured them from the region once before. So long as your volunteers don't decide they'd rather fight on foot in their home neighborhoods, we have a chance."
>>
Rolled 23, 21, 12 = 56 (3d100)

>>35834751

and dice.
>>
File: MAP-GRID-23b.gif (54 KB, 1381x1402)
54 KB
54 KB GIF
>>35835204
You've cleared out a good patch where you know there's no enemy activity but recently you've been unable to find actual fleets.

A raiding group is attacking a militia base. Do you want to send a unit to help chase down the enemy survivors?

[ ] Keep all 3 units scanning near shipyard
[ ] Keep scanning, but send 1 group to assist militia
Roll 3d100
>>
Rolled 32, 28, 83 = 143 (3d100)

>>35834751
>>
Rolled 70, 72, 30 = 172 (3d100)

>>35835463
[X] Keep all 3 units scanning near shipyard

Unfortunately we have to protect the DHI facility first and foremost. Unless that militia base is saying "oh shit that medium is here and we're all going to die!", they're likely a distraction raid.
>>
Rolled 89, 84, 17 = 190 (3d100)

>>35835463
>[ ] Keep all 3 units scanning near shipyard
>>
Sorry, phone call.

>>35835520
>>35835556
>>35835657
Each of your groups detect raiders! Roll 6d20!
>>
Rolled 13, 4, 10, 18, 7, 10 = 62 (6d20)

>>35836003

One way or another, this will be bloody
>>
Rolled 14, 17, 5, 18, 15, 10 = 79 (6d20)

>>35836003
>>
Rolled 12, 17, 7, 13, 18, 13 = 80 (6d20)

>>35836003
Kill them all!
>>
File: MAP-GRID-24.gif (55 KB, 1381x1402)
55 KB
55 KB GIF
>Kill them all!
It seems your people are determined to do just that. Eack unit tears into their respective targets.
Daska's people cutting through them in tight formations.

Katherine's attack cruisers become the primary fire magets in her battle, taking damage but not enough to slow them down. Her corvette pilots are doing well against the raiders.

Alex's veterans take their turn attempting to shepard the latest batch of trainees, breaking up groups of enemies before they can do too mch damage or threaten the attack corvettes overly much. The smaller ships do take some damage and will need repairs but none of them are crippled.

Two carriers are destroyed in addition to the usual assortment of raider craft.

"Mission accomplished. There can't be too many more carriers left out there." proclaims Alex.

You'd certainly have to agree on that one.

While that was going on it seems that one of the logistics bases were attacked. Nearby militia were able to quickly respond once communications were lost forcing the raiders to evacuate before they'd completed the destruction of the base.
The enemy Medium cruiser made another appearance, crippling a mining barge and accelerating it into one of the stations badly damaging it.
It should still be nearby.

The raid on the militia base has ended with only two dozen raiders surviving.

Your crews conduct repairs, trade out ships and personnel and get ready to head back out again.

Which area are they going to investigate this time?
Roll 3d100
>>
Rolled 4, 79, 45 = 128 (3d100)

>>35836638
come on dice gods
>>
>>35836638
Around the logistics base.
>>
Rolled 43, 12, 53 = 108 (3d100)

>>35836695
forgot dice
>>
Rolled 63, 10, 43 = 116 (3d100)

>>35836695
I'll second this. Even more so if that was the site of the enemy Medium's appearance.

is there an ETA on Excal repairs?
>>
>>35836905
>is there an ETA on Excal repairs?
It's slow going as it's not a design commonly used by the House forces at this base. They mainly work on the corvettes. Also they don't want to screw up your ride with a bad repair job. It should be in in a day or two, about when the main fleet arrives.

Your fleets have detected one group of raiders in the search area.

"Is the Medium cruiser there?"
"Unknown sir." Replies Drake. "They're trying to jam sensors and coms so this could be it, or another carrier group.

How many units do you want to send?
[ ] 1 Wing (roll 2d20)
[ ] 2 Wings (roll 4d20)
[ ] 3 Wings (roll 6d20)
[ ] Other
>>
Rolled 16, 19, 4, 10, 20, 2 = 71 (6d20)

>>35837066
Kill them all!
>>
Rolled 7, 13, 14, 3, 15, 1 = 53 (6d20)

>>35837066
>>
Rolled 10, 20, 20, 13, 11, 19 = 93 (6d20)

>>35837066

[X] 3 Wings
[X] Other - Requisition the Fast Battleships and hand them some SP torps from the Excal. Daska knows how to use a hammer group.
>>
Rolled 34 (1d100)

>>35837244
>Requisition the Fast Battleships and hand them some SP torps from the Excal.
The Carrier commanders are unhappy about this but won't block it. They're doubling the size of the CAP until their escorts are returned.

>Daska knows how to use a hammer group.
Did you want to go along on one the fast BS or let Daska deal with things?
>>
>>35837448
We can let daska deal with things.
>>
>>35837448
We're not going to get in Daska's way with this one.

After all, we'll probably try to steal... him/her (depends on the year with dro'all?) to Daska from Winifred when we get our Knight Commander/Baron go. Which should then allow us to support Daska's promotion to Knight Commander/Baron...

And even the damaged excal should be able to launch torp barrages from inside the repair dock.
>>
http://www.youtube.com/watch?v=Py9zOYngt2g

Alex, Drake and most of Daska's corvettes jump in perfectly placed to light up a carrier and escort on their arrival. Daska's squadron was also in well positioned the others were just slightly better.

The carrier along with two attack cruisers and 15 corvettes present and don't stand much of a chance. Phase cannon and torpedo fire shredding them.

"There should have been more ships than this." Comments Drake after the first pass. Their attack run had taken out most enemies in the opening barrage, then again the number of friendlies had been overwhelming.
"The jamming hasn't cut out. Did they deploy bouys?" Asks Daska.

"Sensor anomaly aft!" Warns Alex.

Plasma cannon fire erupts seemingly from nowhere striking the corvettes at the aft of the formation. The cloaking field cuts out revealing another carrier along with the missing Battlecruisers and attack cruisers.
"Rookies, scatter!" Orders Drake.

"Break by flights. Fast Battleships engage the Battlecruisers." commands Daska, swinging around for a head to head.

This is more the fight they were expecting.

"Alex, torpedo the Carrier."
"On it." Kicking in the afterburners on the borrowed EX-K his lead flight swings outside of the main engagement and drops SP's into the engines of the fleeing carrier before it can jump.

"I can see why Mike and Sonia like these things."

Heavy torpedo and phase cannon fire from the fast battleships beat down the shields on the battlecruisers then punch through the more lightly armored parts of their hulls, destroying them outright. The others don't last much longer but manage to do considerable damage to the corvette squadrons.

"Deploy SAR and request salvage teams. Where is that Medium? Reynard is going to be pissed if we can't find it."

"Not here sir, but most of these ships are ones that survived previous raids with it." Reports Singh. "It seems we killed most of its group. Maybe they'll retreat after this?"
>>
Of the 4 attack corvette squadrons that took the heaviest damage 15 ships have been effectively destroyed and 7 more crippled to the point where they'll need to be scrapped. Your veterans are barely scratched, though they were at the forefront of the formation.

Roll... jeez that's a lot of dice. 13d100 for emergency teleporters.


Elements of the fleet have begun to arrive including one of the veteran Attack Wings and many of the battlecruisers from your command squad. Verilis is in command and reports that the Baron will arrive in another 12 hours with four medium cruisers, the remainder of your Attack Wings, more corvettes and units consisting of older Light Cruisers and Frigates.

Did you want your elites to take over search duties for the next 12 hours? Winifred may want to reorganise things once she's arrived.
>>
Rolled 85, 1, 81, 86, 19, 57, 67, 46, 89, 16, 79, 34, 22 = 682 (13d100)

>>35838302
>>
Rolled 84, 13, 90, 86, 28, 61, 1, 90, 71, 26, 23, 8, 41 = 622 (13d100)

>>35838302
Damn, we actually got hurt that time. And yeah, have the elites head out. But keep the battlecruisers in system. Since this is basically the last chance for them to attack our shipyard have everyone on high alert.
>>
Rolled 88, 77, 83, 79, 94, 81, 70, 26, 44, 12, 60, 76, 98 = 888 (13d100)

>>35838302
>13d100
Not doing them 1-by-1.
>>
Rolled 60, 58, 97, 71, 1, 95, 2, 95, 85, 71, 16, 55, 18 = 724 (13d100)

>>35838302

Wait, how did they effectively operate jamming from within a Neeran cloak? Especially to the point where they are able to hide the cloaking field?

Elites to take over anti-scout duties around the DHI facility.

That Medium is out there... somewhere.
>>
>>35838455
>Wait, how did they effectively operate jamming from within a Neeran cloak? Especially to the point where they are able to hide the cloaking field?
Sonia is not currently aware of how.

Most of the command crews from the corvettes are recovered over the next few days except for one who is listed as KIA. Either the system failed to activate or something went wrong. Most of those who made it out have minimal injuries. Insufficient room for additional teleport capsules aboard the older corvettes means that there were plenty of casualties among the rest of their crews. There are survivors like in any battle but most will be out of action for some time.

The best pilots from the training squadrons have been marked for advanced training on the assault corvettes and are transferred as soon as the main fleet arrives.

Verilis helps the militia with clearing nearby sectors. There are only a few more groups that continue actively raiding. The remainder have either hidden or are fleeing towards the main battle sites.

"You were able to hold the shipyard and help the PCCG fleets. Good. We couldn't afford to lose such a valuable resource at this moment." Comments the Barron when she comes aboard the station for an inspection. "You even failed to antagonise Mr Windsor. There's something to be said for that."

Windsor's pilots might have come in handy elsewhere but the struggle might not have been worth it in your opinion.

"I suspect you'll want me to transfer your father to a different posting now that his previous one has been destroyed?"

>What say?
>>
>>35838891
"That would be nice yes. I'd rather avoid having to tell mom that... well.. You know. That aside what is the current plan? Do we slug it out here and try to dig the Neerans out of PCCG space or do we head back into Shallan space and stealth some more of the Neerans toys?"
>>
>>35838891
"I'd appreciate that. Don't suppose there are any openings on the homeworlds?"
>>
>>35838891

"Unless you have a better suggestion, Baron, I'd like to request [Father's rank/first name] Reynard be assigned to act as liaison to the RSS assets. Until his skills are needed elsewhere, I believe that his experience will assist with distribution of the strategic resources the civilian vessels carry and can provide."
>>
>>35838891
>Windsor's pilots might have come in handy elsewhere but the struggle might not have been worth it in your opinion.

"He's a very capable pilot, I have to admit that. I just didn't feel like putting up with his eccentricities. We also had to keep the shipyard protected."

>Dad
What would be standard procedure?
>>
>>35839015
>return to the front because a Neeran offensive threatens the supply lines of most of the Factions and the supply lines are poorly defended.
>ask if we're going to defend the supply lines or attempt to break through the feint/counter-offensive in Shallan Space and raid the Neeran lines again

Really?

Please, please do not ask Winifred this question.
>>
>>35839066
>"Unless you have a better suggestion, Baron, I'd appreciate that. I don't suppose there are any openings on the homeworlds?"
"No. The spoiled brat Lordlings back home with no military inclination are are clamoring for those as much as possible."

"Then I'd like to request Lieutenant Commander Reynard be assigned to act as liaison to the RSS assets. Until his skills are needed elsewhere, I believe that his experience will assist with distribution of the strategic resources the civilian vessels carry and can provide."

Winifred laughs at this. "Well said, though it may be difficult to do so for very long. Still it should be sufficient for a month or two."

"What would be standard procedure?"
"With his previous assignment for the Royal Logistics Corps it would depend on where the new bases are set up or, or if we intend to run supplies through this station for the foreseeable future. Its very likely he may end up assigned here for some time. South Reach is an option but most of the colonies there are becoming largely self sustaining so there wouldn't be a need.
I'll see what else I can do Captain."

"Thank you sir. I'd rather avoid having to tell mom that... well.. You know.
Changing to a previous topic, Windor's a very capable pilot, I have to admit that. I just didn't feel like putting up with his eccentricities. We also had to keep the shipyard protected."
"Noted."

"Everything else aside what is the current plan sir?"

"Continue to sweep for raiders and use that as an excuse to avoid the main engagements. I'm not certain we would make much of a difference this late in the fighting but it would certainly render our House fleet ineffective for some time. We must maintain and expand our fleet strength not waste it here, but we also can't simply avoid fighting.
I'll know in a few more days if they're desperate enough that we have to join the heavy fighting. They've already appropriated our Helios with promise of compensation should it be lost."
>>
>>35839721
Uh, are we supposed to say something?
>>
>>35840492
Sorry, perhaps I should have.

>Typing...
>>
A day later you're summoned to an emergency briefing aboard the command ship. You and Daska are among less than a dozen present.

"This briefing is classified. You will not share its contents with anyone until given clearance to do so even if some of it leaks and is seen on civilian news networks. Six hours ago Neeran super heavy cruisers were drawn within weapons range of a small moon acting as the anchor point for the largest salvage holding yard."

The displays light up showing a half dozen of the ships breaking through cloaking fields and what appear to be cloud formations partially obscuring the area. A Faction Mega class attempting to retreat from them is cut it half by a plasma cannon beam that must have come from a Scorcher. You soon see that the ship which fired it must have been a Super Carrier at one point but one entire side of it looks to have been ripped out by battle damage and later replaced by a spinal mount weapon.
Once clear of the cloaking fields Neeran salvage craft begin recovery operations while still fighting off faction warships.

The recording skips ahead until one of the new AEC's break through the cloaking fields from the direction of the systems star. It's assault corvette contingent sweeps through the area turning the already chaotic battle space into an absolute madhouse. The Neeran ships have moved within range of the moon by now at which point some of the new Republic orbital defense guns are deployed. You've seen the specs on them, built around a single plasma cannon 2km in length it should be able to kill a Faction Medium in a single hit.

More than thirty of them open fire, stationed near the moon's horizon line. Each shot creates a 4km wide crater in the Neeran shields which doesn't quickly recover. Every third plasma beam punches through to strike the hull, doing damage equivalent to what the Devourer's gun did to their heavies. A single shot seems to be enough to take out anything blocking the fire lanes.
>>
After a few minutes of attempting to weather this storm the Neeran begin to pull back and retreat. The Alliance forces don't let up for an instant. SP Torpedo runs either from the assault corvettes, or Republic starfighter units arriving after fighting their way through the system inflict more losses on the damaged fleet.

The recording cuts out an the lighting resumes normal levels.

"Intel believes the Neeran are preparing for a full retreat." States the Baron. "As they had forced the Alliance to expend most of their Veckron torpedoes elsewhere in the cluster they were likely unprepared for our new weapons."

"What about the Dominion main fleet?" Asks Admiral Graham.

"They've also forced the Neeran fleets back but it's cost them most of the mobile asteroid forts. Fortunately the Helios siege guns were largely able to detach and retreat. A Republic line fleet is helping them push the enemy back in their region, though the losses to conventional forces have been heavy.
The Alliance is requesting reinforcements to help maintain pressure during the enemy withdrawal. I would like to hear your opinions. Should we assist in the hope of recovering valuable salvage or help sweep the remaining raiders in our current region?"

>What say?
>>
>>35841109
"I'd say we move in and grab what we can from the battlefield. If the enemy is in retreat like the intel suggests then the risk should be within acceptable limits considering the reward. Furthermore I have a small salvage fleet in the area that could probably help with salvaging operations. It's a high risk high reward job but is that not what's made this House what it is today? However do we have any data about Neeran raids on SP stockpiles? If they got some that we may be up for a nasty surprise that I would rather some other House got to face instead."

Salvage for the House, Salvage for RSS and we get to honor of defeating a Neeran fleet. What's not to like?
>>
>>35841109
We shouldn't send our newbies or outdated units like the light cruisers. Our elite forces can probably get the job done with minimal casualties
>>
You consider before replying.
"I'd say we move in and grab what we can from the battlefield. If the enemy is in retreat like the intel suggests then the risk should be within acceptable limits considering the reward. Furthermore I have a small salvage fleet in the area that could probably help with salvaging operations. It's a high risk high reward job but is that not what's made this House what it is today?"

"The key will be to not get everyone killed if some of them turn to fight." points out one of the Knights you're unfamiliar with. "Their cannons can do even more damage now and our battlecruisers and light cruisers will be vulnerable in most battles."

"Speaking of vulnerable, do we have any data about Neeran raids on SP stockpiles? If they got some then we may be in for a nasty surprise that I would rather some other House got to face instead."

Winifred looks into the matter. "Most were evacuated and distributed to nearby fleets before the Neeran arrived in the cluster. It seems no one keeps that many in one place. At worst the enemy may have captured 200 of them. Given the size of their fleet the odds of encountering vessels armed with them would be incredibly low."

"In that case our elite forces can probably get the job done with minimal casualties. Salvage for the House, Salvage for RSS and we get the honor of defeating a Neeran fleet. What's not to like?"


>Any objections to this plan?
>>
>>35841109

"The Neeran will still be a formidable force as they retreat, and we'll be without the advantages of the Republic fixed defenses. The Alliance will be loathe to let the Neeran command ship escape without taking a crack at her. We've enough attack squadrons to field a formidable strike force against their retreat, but it may be in our best interests to deploy independently instead of falling under Alliance command in this case.

That said, we can not ignore the threat that Neeran raiders gone to ground present to both this facility and the region at large. New logistics chains must be established and secured, and the regions that have seen heavy fighting will likely end up as logistics pits much like Lat'tham space and the Operation Typhoon regions."
>>
>>35841995

>>35841853
Perhaps I should modify this post slightly, starting at "In that case"
Looks like it's time for a:

SURVEY! <<<<<<<<<<<
https://www.surveymonkey.com/r/WDZCDKM
>>
>>35841995
That said we should leave a hunter killer element here to fuck up raiders, so we do not loose DHI base support even if is only essentially raids on shipments or a blockade, or a cargo/car bomb strike
>>
>>35842208
Did any J-D salvage assets besides the RSS group make it with Winifred's forces?

Or could we somehow make the RSS group and some J-D military escorts look like a heftier J-D contribution than it actually is if we are willing to send them into the wake of the Neeran?
>>
>>35842426
>Did any J-D salvage assets besides the RSS group make it with Winifred's forces?
Some. 4 Y-types and a Moli.

>Or could we somehow make the RSS group and some J-D military escorts look like a heftier J-D contribution than it actually is if we are willing to send them into the wake of the Neeran?
While keeping more House forces behind than you would otherwise? This would be mostly for political appearances then?
>>
Attempt at an objective assessment here.

Sonia is known for being (overly?) aggressive and often a bit of a risk taker.

Combined with our recent achievements with Posat and the push for the Veritas deal, would it be wise to advocate further risk to the House's assets on what is essentially a gamble that could cost veteran pilots and expensive ships? If we were on our normal deployment, I have to say that we'd be expected to throw our unit at the retreating Neeran, but we're currently leading forces that should be either on leave or deployed during our next tour.


Showing that we can temper our aggression and not over-leverage risks both politically and militarily seems like the more prudent choice politically. Personally, we may gain more by going after the Neeran retreat. The House may not gain as much. Our Helios has already been appropriated.
>>
>>35842515
So the RSS group we brought along doubles (or more) the salvage assets available to the House? Nice.

It would mostly be for political appearances, yes. Though the more I think about it the less I actually want to risk the RSS group to the front. If anything, they'd be better off being called into salvage sites that J-D forces didn't report to the FA.

hey, wait. Did we end up with FA observers aboard? It would be a shame if 'Neeran' raiders mysteriously knocked out some of the facilities that refused to cooperate with the PCGM's defense attempts...
>>
Just to be clear, the "Assist the Alliance but as an independent force" option also includes salvaging. It was just as a result of this post.
>>35841995
>but it may be in our best interests to deploy independently instead of falling under Alliance command in this case.

>>35842719
>Sonia is known for being (overly?) aggressive and often a bit of a risk taker.
She's known for switching between two main approaches. Playing it safe by a wide margin or the previously mentioned overly aggressive mode.

I'm sure there's a comparable (non shark) predator that follows the same model.


We're up to 3 whole votes. Was hoping to not have to leave this until tomorrow since I won't be resuming until around noon.


Any questions you'd like answered while we wait?
>>
>>35842894
>So the RSS group we brought along doubles (or more) the salvage assets available to the House?
RSS makes up 60-65% of the House salvage capacity in this cluster. Most of the front line House salvage assets are in Shallan space.

>hey, wait. Did we end up with FA observers aboard?
You're still in reserve status so no.

>It would be a shame if 'Neeran' raiders mysteriously knocked out some of the facilities that refused to cooperate with the PCGM's defense attempts...
It's certainly an idea.

>PCGM
Been seeing this.
Pandora Cluster General Militia?
Pandora Combined Government Military?
Just wondering what your acronym proposal is for.
>>
>>35842918
Why does the Republic get Super Cool Giant Orbital Defense Guns, while all the Dominion get are shitty asteroid forts?

Also, updated wiki when?
>>
>>35842267
Nah, Windor has that on lockdown. He can shoulder the responsibility since he sat back during the raiding. We cooked, now he can clean.
>>
>>35842918
>Questions?

Does the RSS contingent have any concrete numbers? I know we own a number of the escorts (and the largest one!), but are there mercs as well?

Would it be possible for RSS to conduct operations like moving some of those sensor arrays to more secure or forward positions? Might be an interesting way to give the Neeran a little shock when their hiding places are suddenly pinned down by active sensor coverage.

Any reports on raiders that hit neighboring regions/galaxies?
>>
>>35843261
Winsor was a garrison force given orders that he followed.

And J-D can't afford to have him get hundreds of wingmen killed like some sort of damned Red Comet.

... anyone have a good 'sudden feeling of dread' image to post?
>>
>>35843048

>PCGM

I thought Firth's Militia was at one point referred to as 'Pandora Cluster Government Militia'

wiki article suggests it should be 'Pandora Cluster Combined Government Militia', but PCCGM does kind of look like something that could get shortened to the 4 letters for an acronym.

Some of the names of things in the Pandora Cluster are annoyingly long. We should file a complaint with Firth
>>
>updated wiki when?
How about right now. I'm adding some things to RSS.
Suggestions for specific updates?

Question, do you guys want Sonia or RSS to own the armor company? And did I mention the option of changing its name?
I imagine the other shareholders would prefer something other than Reynard [placeholder] for the name, but that's your call.

>>35843320
>And J-D can't afford to have him get hundreds of wingmen killed like some sort of damned Red Comet.
You know I wasn't even thinking of that when I posted the "I came here to laugh at you" but it fits pretty well.

>>35843651
>PCCGM does kind of look like something that could get shortened to the 4 letters for an acronym.
I suspected as much and noted.
>Some of the names of things in the Pandora Cluster are annoyingly long. We should file a complaint with Firth
>>
>>35843906
>Question, do you guys want Sonia or RSS to own the armor company?
What exactly is the difference? I prefer to have company assets centralized under RSS, but if there are any arguments for the other option then I'd like to know.

>Suggestions for specific updates?
Updating our personal/company assets, as well as maybe an updated list of what exactly is in our wing.
>>
>>35843906
How close is that armor to deployment?
>>
>>35844034
>What exactly is the difference? I prefer to have company assets centralized under RSS, but if there are any arguments for the other option then I'd like to know.
Mainly, in bankruptcy proceedings of RSS they couldn't get at us or our armor company shares.
>>
>>35843906

Limited Liability Company holds the shares for RSS proper, giving Reynard/RSS the majority share by ownership of the LLC? Should also protect us from lawsuits if they screwed the pooch on someone else.

Always gotta be on the lookout for someone setting us up for a lawsuit...

Leave the name of the company alone for now (no idea what it is), though have a representative quietly bring it up at the next board/holder's meeting. Unfortunately, it may be wise to consider a possible re-brand proactively and by a consensus, rather than wait for events to cause us to consider distancing the brand from a possible Posat collapse.
>>
>>35842918
>Any questions you'd like answered while we wait?

> Republic orbital defense guns are deployed. You've seen the specs on them, built around a single plasma cannon 2km in length it should be able to kill a Faction Medium in a single hit.

I want some of these. With engines. One e decently mobile platform. Either as an upgrade to the Helios class, or something new.

Why aren't people throwing money at the Republic to get these things mobile right now?

>Major Firth
Just throwing around some ideas here but would he be interested in helping with a redesign for the obsolete Knight class cruisers?

If we change the ship to a lighter armament and use the space to add lots of storage and R&R facilities, shouldn't it be able to produce a decent long range patrol boat with lots of space for marines or equivalent police forces?

Just because the ship isn't suited for front line combat any more, shouldn't mean we can't adapt it for deep space police and militia work.

Basically add sensors, change weapons to stuff suited to disable small and mid-sized ships, and give it more facilities for troops and storage.

How would that lightning gun perform on a ship with that kind of mission profile?
>>
>>35844034
>What exactly is the difference?
>>35844291
Largely this. Compartmentalization.

>>35844162
>How close is that armor to deployment?
It's getting close to completion but needs a few tweaks. This was supposed to have been brought up but must have been missed in the rush to finish that thread. The company R&D team is in need of some outside assistance if it's to continue a suitable pace of development. A few other Houses are working on similar projects and can nearly match the armor produced by Posat, though it's still in limited quantities and only available to certain Alliances of Houses. (The Ruling House is not among them.)

Inter-House collaboration on future development of armor systems could give the Dominion as a whole an edge in the future. Possibly enough to keep up with the Kavarians and Terrans. Would you be open to approving a joint project? Keep in mind that the production data your company has gives you an advantage over some of the others at the moment. An advantage you may lose by sharing.

>>35844400
>Limited Liability Company holds the shares for RSS proper,
Certainly an option. Opinions everyone?

>Unfortunately, it may be wise to consider a possible re-brand proactively and by a consensus, rather than wait for events to cause us to consider distancing the brand from a possible Posat collapse.
Name suggestion box will be added to the next survey.

Speaking of name suggestions, RSS is building up more ships than there are names to put on them.
>>
>>35844524
>I want some of these. With engines. One e decently mobile platform. Either as an upgrade to the Helios class, or something new.
>Why aren't people throwing money at the Republic to get these things mobile right now?
At the moment with all of the equipment needed to operate the main gun they look like a Soviet N1 rocket. They have sublight engines to provide counter thrust and to change orbits. They can't mount FTL at the moment and are deployed via an older slightly smaller class of Heavy Carrier you've not personally seen before, though they've been mentioned. Several have been modified specifically to deliver these things.

I believe 1 of the guns are being fitted to a Helios hull for testing.

"I want some of those plasma cannons."
Several others at the briefing laugh at this knowing you're perfectly serious.

"Our intelligence analysts believe there are problems with them." Replies Winifred. "At the moment they may only be useful for system defense due to maintinence issues."
She calls up a grainy image of the heavy guns in use. Before the first dozen shots have been fired support ships begin to dock with the exterior. Modified fuel tankers. The structure also begins venting gasses at high pressure, increasing in volume as the battle progresses.

"That's fuel they're venting." observes one of the admirals.
"A leak?" You ask.
"Probably dumping excess heat into the liquid hydrogen and helium stores as a coolant. It's not something you want to do under ideal conditions."

"I should say not, that would more than quadruple the fuel consumption." points out Graham.
>>
>>35844524
>Just throwing around some ideas here but would he be interested in helping with a redesign for the obsolete Knight class cruisers?
CCD has their own attack cruisers and the Bulk cruiser that can be upgraded from a Light Cruiser role to an attack cruiser. Though Verilis would be the first to point out their increased mass makes them a poor choice for an attack unit. She'll kill the next person that tries to put her in one. Not joking she'll probably snap.
So no he's good.

>long range patrol boat
The FTL systems could use some work but overall it's not a bad idea. The Knight class is certainly used for that sort of work on occasion. With modification it could be quite good at it. The lower engine power means it wouldn't be able to catch blockade runners but only corvettes or attack ships can do that.
The PCCG may be less interested in it but did you want to propose this plan to anyone back home?

>How would that lightning gun perform on a ship with that kind of mission profile?
It wouldn't fit with it well. You really need a design dedicated to mounting weapons like it, or at least heavy phase cannon turrets that they can replace.
>>
>>35845892
>The PCCG may be less interested in it but did you want to propose this plan to anyone back home?

Sure. We've got to do something with all these obsolete cruisers.

>Firth
Would he be interested in some knight cruisers for his militia in general?
>>
>>35845268
Wait, dump cooling using fuel? Why the hell would you do that? You could just use a direct contact radiator using water, steam, or some easily thermal energy conducting liquid or metal and just have it connect directly from the firing chamber into space as the cooling system.
>>
File: Spoiler Image (117 KB, 916x497)
117 KB
117 KB JPG
>We can move out once we get that medium but I'd like to suggest disabling it for R&D first.
Anyone else want to conduct thorough search of the surrounding areas in hopes of finding the Medium or other enemy ships in hiding?
Or just let whoever is remaining behind work on that?

>Would he be interested in some knight cruisers for his militia in general?
"I suppose that would depend on what sort of discount you might be offering? If some of their weapons are being stripped down I imagine that alone could reduce the price considerably."

>>35846898
Liquid hydrogen is quite cold and was available in large quantities since they also needed to refuel the reactors. Presumably the weapon like most ships has its own cooling system but it was proving insufficient for the rate of fire.

The last time I did calculations using available data I determined that none of the ships in the setting would ever be able to radiate enough of the heat generated by their systems into space. Except maybe the peacock but that's an exception. And certainly not while weapons were being fired. None of them had enough surface area. Dump cooling / open cycle cooling seemed like a logical choice here for short term gain. Any water aboard would probably have been used too.


See you guys hopefully before noon, but I'm not going to promise that.
>>
>>35847547
>"I suppose that would depend on what sort of discount you might be offering? If some of their weapons are being stripped down I imagine that alone could reduce the price considerably."

I just read the wiki entry for that cruiser. Is it considered to be some kind of Dominion taboo to sell these to people who aren't knights?

Otherwise, I think we might be able to offer a decent discount. The ships shouldn't really be in demand at the moment, considering how poorly they're doing against the Neerans and that nobody has developed a decent upgrade so far.

We should also be able to offer modifications at a good price. I would guess he'd like to have the torpedo launchers replaced with missile tubes and the spinal cannons removed on most ships in favour for more turrets?

In my opinion, gaining more influence with somebody in the PCCG should be worth the reduced profits.

>Medium or other enemy ships in hiding
I was the one who suggested that, so I won't vote.
>>
Bump
>>
>>35847547
I support conducting a search for the medium specifically. It itself could be used as a suicidal ramming ship to disturb the push. It might even have something like the wormhole device and set it up deep in our territory.
As for selling the cruisers I would say offer them a greater discount if they are willingly to buy warbonds from our house as part of the deal.
>>
>>35847547
I think hunting down the Medium before going for salvage would be a good compromise.
>>
>>35847547
>The last time I did calculations using available data I determined that none of the ships in the setting would ever be able to radiate enough of the heat generated by their systems into space. Except maybe the peacock but that's an exception. And certainly not while weapons were being fired. None of them had enough surface area. Dump cooling / open cycle cooling seemed like a logical choice here for short term gain. Any water aboard would probably have been used too.
What about a droplet system like in mass effect? http://masseffect.wikia.com/wiki/Codex/Ships_and_Vehicles#Starships:_Heat_Management
>>
>>35851131
>>35850927
Indeed, we should let make a good sweep for any surprises and then leave a rear guard to hunt anything minor left and prevent them from trying something desperate, while we get some more LOOT!
>>
>>35845003
>It's getting close to completion but needs a few tweaks. This was supposed to have been brought up but must have been missed in the rush to finish that thread. The company R&D team is in need of some outside assistance if it's to continue a suitable pace of development. A few other Houses are working on similar projects and can nearly match the armor produced by Posat, though it's still in limited quantities and only available to certain Alliances of Houses. (The Ruling House is not among them.)
>Inter-House collaboration on future development of armor systems could give the Dominion as a whole an edge in the future. Possibly enough to keep up with the Kavarians and Terrans. Would you be open to approving a joint project? Keep in mind that the production data your company has gives you an advantage over some of the others at the moment. An advantage you may lose by sharing.
From what I recall, there our house has one or more armor companies of our own, and those companies don't have any armor projects of their own, or if they do they are far behind Posat. As a result they've been losing profits, and market share to Posat Armor quite steadily and once we roll out the armor it will probably get worse. My personal feeling is that we should propose a merger of our domestic competitors and our company into a single company with consolidated R&D and production capacity. This would incidentally probably somewhat protect the remaining shares held by Posat from direct seizure, so they'd probably be in favor of the notion.
>>
>>35852710
Wouldn't that violate anti-monopoly laws?
>>
>>35852749
Nope, because we wouldn't have a monopoly. It would just mean that there would be only one J-D company. If we try to pull monopolist shenanigans the house will just hire one of the hundreds of other armor companies maintained by other houses. Or assassinate us. Sorta like how DHI doesn't have many domestic competitors but doesn't cause trouble to the house.
>>
>>35847547
As the survey vote for not going after the Neeran main fleet that is slowly being cornered, I'm all for hunting that Medium first.

>Discount to Firth
I don't think we have many Knight class vessels for RSS to sell to begin with, but I'd be fine with helping out Firth with his lack of ships so long as he can offer something back. Salvage contracts for RSS or maybe locating places that may want to buy some of the Exodus frame things that RSS can produce?

Maybe we should have the Anchorage do a short run of 4 or 5 of those Exodus module ships, or we could look into actually using the Anchorage to build stations. With the damage the Neeran did here, we could make some decent money and a J-D escort could be a good way to give the illusion of J-D contributing more to the war effort than it actually is (combat-wise). Or just provide a place to put Lordlings that want to look like they did something on the front, but isn't actual front line combat.

Oh, and we need to arrange for our refinery ship to start making fuel runs. J-D escort for a fair split of the product and we can 'contribute' to the Alliance efforts as a logistics supplier.


And finally, I believe there are salvage contracts to be had. Be they J-D, Militia, or other allies.
>>
>>35853512
>I don't think we have many Knight class vessels for RSS to sell to begin with

I think we also salvaged quite a few missile/patrol boats and corvette designs that aren't really viable for frontline service. He might be interested in those, depending on how much police work his militia has to do.
>>
Good news everyone! I just needed to hit my computer until it worked.

>>35852710
>As a result they've been losing profits, and market share to Posat Armor quite steadily and once we roll out the armor it will probably get worse.
They were until the Neeran invasion and the Posat armor proved to be less of an improvement. Few other ships in the House are equipped with it outside of the Attack Wings, and even there many of the older corvettes have been skipped over.

>Merger
This could give the company the finances to continue development but not the R&D resources that other Houses have. It will help in the short term and protect your tech advantages from other Houses. This could buy time to look for other options.

>Is it considered to be some kind of Dominion taboo to sell these to people who aren't knights?
At one point almost certainly. Now they're an outdated design starting to be moved to rear line duties where possible.

>and the spinal cannons removed on most ships in favour for more turrets?
That space would probably be used for additional troops and storage for police duties based on this post.
>>35844524

>>35853512
>I don't think we have many Knight class vessels for RSS to sell to begin with
You don't, the House does.

>contracts for RSS
You'd have to negotiate a contract between him and the House for the ships and ask for say, salvage contracts in return for the discount. (Which you can swing with the House as being in return for getting them that sale.)

Or buy the ships off the House yourself and do everything necessary to modify and sell them.

The 1st option will increase House relations with the PCCG. The second will mostly increase relations between RSS and the PCCG, but could potentially get you more business for RSS in the future.

>I believe there are salvage contracts to be had. Be they J-D, Militia, or other allies.
Yes there are for the time being but eventually things will become more competitive again. Probably.
>>
>>35854097
I think the merger is a good idea, not only because it will get us more finincial support, and industrial capacity to implement our armor production once we go beyond the R&D stage, but it will probably improve relations with those nobles who go through with the merger.
>>
File: HouseJ-D Fleet 4.gif (26 KB, 1043x1049)
26 KB
26 KB GIF
Seems most support assisting the Alliance and conducting salvage, which means you have a limited timetable if you're going to hunt down those remaining raiders.

In addition to your Wing you have the option to requisition additional forces to assist you in the search. Most of those available are corvette training squadrons, though you can ask to swap out units for those currently in the system defense reserve.
Winifred is keeping a good sized force nearby in addition to her command ship and escort.

The enemy is in hiding and there are plenty of systems to cover. Far more than will show up on the sector overview map you've been using.

How do you plan to conduct your search and for how many days?
What size force do you request?
>>
>>35854674
>How do you plan to conduct your search and for how many days?

Let's go through maps of the local system with out commanders and knights. We should have a lot of experience when it comes to where to hide in this galaxy if we were conducting raids.

These are the first places we should search.

>What size force do you request?
No idea. Sorry.
>>
>>35854674

Are there still suspected enemy raiders active? If so, our first priority is to hunt them down.

If not, we need to see what Firth is going to do in regards to uncooperative sites. I'd like to have him attempt to investigate the sites first.

We get a list of those that don't cooperate and those that are cleared. Perhaps communications with the ones that don't comply with inspection for Neeran cooperation suddenly get cut off and oh my, raiders must have hit them. A shame they didn't cooperate with the neighborhood watch.

Other than that, we'll need to requisition and combine the regional sensor and navigation data that everyone has in the area. Then we locate places that provide good cover for a raiding force or are poorly documented and recon them in force.

Requisition and rotate the Merc mixed unit, the 12 A2 squadrons available, the BCRS squadrons, and 1 of the carrier groups.

We'll keep 4 squadrons of the A2's as a reserve/garrison force and rotate them, and possibly the carrier group as well.

Try to get everyone some experience while we hunt raiders and get out there in force before the enemy can hopefully entrench completely for a later offensive or raiding spree.

If you're asking who we want for our stint helping the Alliance... that depends. Are we going independent or letting them throw us at things?
>>
File: Pismis_24.jpg (1.69 MB, 2066x2042)
1.69 MB
1.69 MB JPG
Rolled 3 (1d4)

>>35854749
>Let's go through maps of the local system with out commanders and knights. We should have a lot of experience when it comes to where to hide in this galaxy if we were conducting raids.

These are the old classics.

Stellar nursery
Supernova remnant
Accretion disk of a black hole
Systems with dense asteroid belts / Rings of a gas giant
Dense asteroid belts & unstable star
Comet belt of a random system
Gas Giant with heavy radiation belt

You've used stellar nurseries to mask your drive signature before allowing you to change course and escape at lower velocities.


>>35854946
>Are there still suspected enemy raiders active? If so, our first priority is to hunt them down.
They've stopped conducting attacks now that there are more warships in the region.

>we need to see what Firth is going to do in regards to uncooperative sites.
Now that things have quieted down they're getting around to checking on them.

>Other than that, we'll need to requisition and combine the regional sensor and navigation data that everyone has in the area. Then we locate places that provide good cover for a raiding force or are poorly documented and recon them in force.
They'll try to get you data on it as soon as possible.

>>35854946
>Requisition and rotate the Merc mixed unit, the 12 A2 squadrons available, the BCRS squadrons, and 1 of the carrier groups.
>We'll keep 4 squadrons of the A2's as a reserve/garrison force and rotate them, and possibly the carrier group as well.
You'd like to have 8 corvette squadrons out searching at any given time and rotate out 4 of the squadrons every 8 hours then?

>Are we going independent or letting them throw us at things?
It looks like the majority is okay with letting the Alliance issue you orders. You'll have the option to reequip your unit before departing for that.
>>
Rolled 27, 71, 31, 33 = 162 (4d100)

>>35855160 (You)
It's going to take 3 days to get you all of the data but you can pull much of it yourself from inhabited systems.
Do you want to send out a few ships to pick up the data?

Let's see how the militia is doing in regards to those independent systems. Hopefully with working dice this time.
>>
>>35855279

Assign a training squadron to deploy flights for the data. Have them keep a lookout for any suspicious activity. They may come across that frigate that scanned our system.
>>
File: MAP-GRID-25.gif (54 KB, 1381x1402)
54 KB
54 KB GIF
>>35855279
Three of the sites are being just as uncooperative about visitors as usual. Two are sites owned by manufacturing corporations while the third is a mercenary station with little intel on it. Their company supposedly has many of their ships in Shallan space at the moment and according to the Militia they've stated they're staying on lockdown until some of their fleet returns.

The Corporations could probably be negotiated with for limited inspections such as the one you conducted of a manufacturing base in an asteroid back on 4024.
Would you like to do so personally or ask one of the other financially secure Knights to look into it?
>>
>>35855430

Can the Alliance or PCCG grant Colonel Firth emergency powers to demand the Corporations cooperate with hunting down enemies of the PCCG/Factions/Everyone? Or could they threaten to bring the Corporations up on charges of some kind?

Or can we just jump into their system with 360+ ships and jam everything and ask if they'd like to cooperate now.
>>
>>35855584
>Can the Alliance or PCCG grant Colonel Firth emergency powers to demand the Corporations cooperate with hunting down enemies of the PCCG/Factions/Everyone? Or could they threaten to bring the Corporations up on charges of some kind?
Yes though they could still try to sue later. Some financial assistance could let the Colonel call in some favours to move things along.

The seem to be concerned that if they hand over sensor data it could be used against them by people from rival companies working for the militia.

>Or can we just jump into their system with 360+ ships and jam everything and ask if they'd like to cooperate now.
Yes you certainly can. You could also use it as an opportunity for Good cop/bad cop with Firth.

[ ] Let the militia handle it.
[ ] Negotiate. Send someone to talk business with them. (Bring some lawyers.)
[ ] Pay Firth to move along legal proceedings. (You or someone else can do this,)
[ ] Show of force.
[ ] Show of force. Good cop/bad cop.
[ ] Other
>>
>>35855987
[X] Show of force. Good cop/bad cop.

Only Firth's ship comes with us. Our ships either turn off their IFFs or all broadcast the same 'deputy' militia IFF.

They have fifteen minutes to deal with the good Colonel before we send an 'inspection team' (clone volunteers?) that will inspect what they please or the site can fire upon and thus begin hostilities.

All references to Reynard should be as 'Warlord' and anyone that signs a document should sign it 'John Hancock'.

We can probably still jumble up our forces to make them look like merc warlords and maybe paint over some unit markings to 'hide our numbers from the Neeran raiders'
>>
>>35856184
>[X] Show of force. Good cop/bad cop.
>They have fifteen minutes to deal with the good Colonel before we send an 'inspection team'
Any last minute objections?

>We can probably still jumble up our forces to make them look like merc warlords and maybe paint over some unit markings to 'hide our numbers from the Neeran raiders'
Just keep in mind that trick will really only be useful for your mixed squadrons and the battlecruisers.

Which would still give you nearly 180 ships. Did you want to requisition the Kilo class Medium the House has here to complete the effect?
>>
>>35856582
Add in a squadron worth of corvettes to the existing units, as I recall the warlords tend to have really jumbled forces. It should serve to screw with any actual 'count' of our forces, especially if we don't deploy in standard dominion formations.

may want to ditch the 'warlord' thing and just be called 'deputy'. Make it look like we're SRL mercs, but never really insinuate it ourselves.

Maybe conduct the removal of unit markings in deep space and reapply them before returning to base?

The Kilo would certainly be useful for this.
>>
>>35856184
>>35856831

also, I'm samefag.

We should also snag some of the Neeran wrecks we've caused and bring some along on the kilo or possibly a battlecruiser. Make it look like we're prepared to 'doctor' the result of any conflict we are forced to take, but don't flat out threaten to do so.
>>
Rolled 12, 20 = 32 (2d100)

You contact Winifred and request to borrow the Kilo class along with enough paint for most of your attack wings.

"You know I'm not even going to ask why. Have your fun Captain, but if you want to chase after the alliance as planned you may want to hurry along your search for the surviving Raiders."

"Yes sir!"

After jumping out of the system you have most of the outer hull markings obscured or hit with enough laser fire to make identification difficult.

Colonel Firth jumps into the system with his command ship and you follow shortly after, jamming long range coms with your ECM ships. The company director of the first base is furious about being forced to comply in this manner and promises you will all eventually regret these actions. As soon as the lawyers find something that could possibly be of use. And also if you could turn on your IFF's.

At any rate nebulous statements of anger are aimed in the general direction your fleet.

A suspicious frigate visited the system and conducted scans which put the base on alert. It may have been the same one that scanned the shipyard.

The next logistics base is built into a small asteroid, six older manufacturing modules have been dug into the surface with shields and tram networks connecting them. The Colonel is able to board but has to visit each of the separate installations for the information needed as the base is effectively operating as an autonomous, anarcho-syndicalist commune.

According to data recovered a pair of Neeran FTL Corvettes attempted to extort supplies and transport ships from them but this failed and they were forced to leave without any serious incident.

Analysts from the militia and your House are checking over the data now to see if they can find any leads that might point out where ships are hiding.
>>
>>35857415
And we now conduct 'training' on evasive dispersion of concentrated forces. IE: don't get spotted as a whole force moving around.

And while we're at it our people can probably 'secure' some sectors before we investigate for real.
>>
File: MAP-GRID-26.gif (54 KB, 1381x1402)
54 KB
54 KB GIF
>>35857778
>And we now conduct 'training' on evasive dispersion of concentrated forces. IE: don't get spotted as a whole force moving around.
Implemented.

>>35857415
The sensor data turns out to be something of a bust though it is genuine and untampered with. Neeran corvettes that threatened the second logistics base were later destroyed by your squadrons while on patrol.
The Frigate sighting was too far outside the system for too short a time to be of much use.

Returning to base with repainted markings you look over what the rookies have been up to.

>we'll need to requisition and combine the regional sensor and navigation data that everyone has in the area. Then we locate places that provide good cover for a raiding force or are poorly documented and recon them in force.
They've picked up a good amount of local data. There are gaps in regular sensor coverage in plenty of areas for one reason or another. Your recon teams deployed com and sensor buoys in many of these areas when your first cleared them but it seems people have gone out of their way to remove them. Local hicks may have been using them as free target practice buoys.

You lack the ships to check everything quickly, certainly before your deployment. Are there any of these sites you'd like to prioritise scanning by your forces?

>>35855160
>Stellar nursery
>Supernova remnant
>Accretion disk of a black hole
>Systems with dense asteroid belts / Rings of a gas giant
>Dense asteroid belts & unstable star
>Comet belt of a random system
>Gas Giant with heavy radiation belt
>>
>>35857858
>Dense asteroid belts & unstable star
>Accretion disk of a black hole
>Systems with dense asteroid belts / Rings of a gas giant

in this order, preferably. They offer abundant resources for processing into repair parts and good cover (asteroids) and we've encountered Neeran forces around black holes before.

If we have spare time after that,
>Gas Giant with heavy radiation belt

would be the next best bet, I'd think. cover and good choice for fuel scooping.

The others seem like they'd be more time consuming and greater areas to scan down effectively, and are better left to longer term.
>>
"Look in any of the type of locations we would usually hide. Start with dense asteroid belts, preferably around unstable starts that put out plenty of solar wind to obscure sensors. If they want to build more corvettes they'll need raw materials and that's the best place.
After that conduct scans of accretion disks of black holes large enough to provide cover."

Arthur asks if it might be possible to requisition probes for the accretion disc scans given how dangerous they would be.
"Probably a good idea."
Wait, probes. Did you leave that stealthed torpedo back in the Run?
This would be a good time to buy more since Aries probably has an outlet at one of the larger stations in the region.

"If neither of those locations pan out we'll progress to more normal systems with dense asteroid belts or gas giant rings."

Using this data the squadrons set out and begin to check systems that fit these properties in the sectors with minimal coverage.

Roll 6d100
>>
Rolled 25, 43, 47, 45, 41, 98 = 299 (6d100)

>>35858404

Has anyone been able to confirm if the Neeran may have captured or brought Mining barges or CX ships in this region?
>>
>>35858549
>Has anyone been able to confirm if the Neeran may have captured or brought Mining barges or CX ships in this region?
There is no information on this at present. They weren't even sure they'd brought in any mediums until one attacked a sensor array.
>>
Rolled 44, 87, 58, 59, 9, 99 = 356 (6d100)

>>35858404
>>
Rolled 76, 50, 87, 36, 31, 94 = 374 (6d100)

>>35858404
Roll
>>
>>35858549
>>35858714
>>35858779

Well, I think we found something on that last one...
>>
Sectors 1 and 2 both have some contacts, one of them looks to be an enemy carrier. Alex and Verilis are the closest to them and are vectored to deal with the problem.
Drake encounters a pair of Battlecruisers hiding out in the rings of a gas giant.

Sector 6 seems to have plenty of contacts compared to the others. Small groups of enemies are picked up in two different asteroid belts and wiped out by the patrols. Another group surveying an accretion disk in the same region detects a subspace contact a safe distance away. It's a Factions Alliance sleeper ship!
A Rovinar light cruiser, the crew look to be the usual mix of Faction species. Did you want the boarding teams to borrow some of their SP warheads?

Ships in sector 5 have been ambushed! How many ships do you want to send to their aid?

Roll 4d20 for everyone fighting their initial contacts.
>>
Rolled 15, 9, 20, 2 = 46 (4d20)

>>35859276
>how many ships to send to Sector 5's aid?

Unless another group is calling for additional ships, everything we've got in reserve.

Request some of the SP warheads on the sleeper ship. Inform them about the Medium we're hunting.
>>
Rolled 6, 1, 5, 13 = 25 (4d20)

>>35859276
>>
Rolled 6, 3, 15, 1 = 25 (4d20)

>>
Alex is able to kill off his group of enemies while Verilis has to suffer through the embarrassment of having half her ships damaged badly enough they need to be buddy jumped back to base.
Drake finishes off her targets without taking a hit.

When your reinforcements arrive to assist the scouts they find that most of the corvette squadron has been crippled, the remainder destroyed. Not good.

It seems this was one of the other major black holes the teams were scouting out.

"Enemy ships detected fleeing into debris at the edge of the accretion disk. Do you want us to follow?"

"How many?"
"Two battlecruisers, 1 attack cruiser, 6 corvettes."

This seems like it could be incredibly dangerous, even with your numerical superiority. Then again it you keep this brief that might not be time for things to get too crazy.

>Your orders?
>>
>>35860245
Pound them from long range. Their energy reserves can't hold out as long as ours if they're hiding in the disk and fighting the black hole? And the debris can't be all that large
>>
>>35860354
If there are no disagreements?

Roll 2d20 for gunnery
>>
>>35860354
Well this seems like a better idea to start with.
>>
Rolled 5, 20 = 25 (2d20)

>>35860615
>>
>>35856582
>Any last minute objections?
>>35857415
>The company director of the first base is furious about being forced to comply in this manner and promises you will all eventually regret these actions.

Sonia didn't show her face, right?

>Your orders?
If we can throw some long range fire at them like >>35860354 said, do that. Otherwise pull back.
>>
Rolled 9, 6 = 15 (2d20)

>>35860615
>>
Rolled 19 (1d20)

>>35860615
>Roll 2d20 for gunnery
1
>>
Rolled 20 (1d20)

>>35860697
2
>>
>>35860666
>Sonia didn't show her face, right?
Nope!

>Those rolls

"Open fire, stay at maximum range and do not enter the accretion disk."

Having Battlecruisers and fast battleships with their heavy phase cannons give your a considerable advantage thanks to their long range.

Like avenging Furies you rain down missile and torpedo fire on them. Anyone lacking longer ranged guns help tractor the debris from the corvettes and evacuate survivors.

"Anyone who is late getting here scan for teleport beacons in the surrounding systems. Ships returning from SAR work can do the same."

Eventually the long range fire takes its toll on the Neeran ships and warheads cripple the engines on the last battlecruiser, sending it spiraling into a comet fragment.

Roll 4d100 for emergency teleporters.
>>
Rolled 30, 24, 31, 20 = 105 (4d100)

>>35861230
>>
Rolled 37, 30, 60, 74 = 201 (4d100)

>>35861230
>>
Rolled 27, 6, 67, 4 = 104 (4d100)

>>35861230
Whelp, some people are lost.
>>
Rolled 89, 58, 62, 81 = 290 (4d100)

>>35861230
>>
>>35861311
>>35861480
>>35861515
37 30 67 74
Not that great for a teleporter roll.
>>
File: HouseJ-D Fleet 5.gif (22 KB, 1043x1049)
22 KB
22 KB GIF
Well it looks like 2 of the command crews have been recovered. The others are goners. It seems these training wings are getting the real deal. Front line combat training like your old unit did. That kind of experience turned out okay for you guys in the end... for those that survived.

With the loss of that other carrier Intel believes enemy forces in this part of the dwarf galaxy have been largely wiped out. There may be survivors but they'll be few and far between.

"We've still been unable to find the Medium cruiser." your report.

"Then perhaps you should let the remainder of the rear line fleet handle it." Suggests Winifred. "I believe you have an appointment with the retreating Neeran fleets?"

Right.

"You're under no obligation to deploy with all of your attack wings. Take what you feel you need and for heaven's sake if you think you're about to go into heavy combat cut your crews to skeleton levels to reduce casualties. I'm sure your salvage craft can make do with a few extra engineers."

How do you want to set up your fleet? Try not to take everything available.
>>
>>35861890
Leave behind Drake and Verilis and most of our reserve ships. We might want to leave a medium behind just incase the Neeren medium is still in the sector.

I would be willingly to switch one of the wings with Daska if she wanted to start separating her achievements from us.
>>
>>35861890
>Try not to take everything available.
Don't give me ideas.

First we should add two A2 squadrons to Verilis wing to balance things out. After that I am thinking we take all four wings along with the Battle Cruiser squadrons and EBON. EBON's fighters will be good to have once we set up shop at a graveyard to start collecting as it can just park it's ass there and deploy everything.

Also i was thinking we leave the rest of the squadrons not assigned to a wing and give command of those to Thal. 11th wing maybe?

That should leave enough firepower behind should that Medium show it's ugly face again while giving us a good amount of firepower ourselves to make salvage with if we don't just run into graveyards.
>>
File: HouseJ-D Fleet 6.gif (14 KB, 1572x342)
14 KB
14 KB GIF
>>35862100
>>35862160
Two very different fleet suggestions.

Anyone else?
>>
>>35862507
I like option 2.
>>
>>35862507
Option 2 looks best. It can allow Daska to split off with a Drake or Verilis to allow her some room.
>>
>>35862507
I'm not sure which one I prefer but I think we shouldn't take the medium cruisers with us. It'll just give FA command silly ideas about using our unit in front line engagements.
>>
>>35862507

As we're apparently deploying under FA command instead of independent, I'm gonna have to vote for Option 1 but without either of the Mediums.

Alliance command is going to look at us, think 'elites!' and throw us at the most troublesome Neeran concentration they've got intel on.

May as well try not to get our entire attack wing command decimated.
>>
File: Front update-4.gif (12 KB, 1074x592)
12 KB
12 KB GIF
Looks like there are no more votes for that. Option 2 it is!

Or I was about to post as much, now we're tied.

You collect your fleet, take on additional fuel and supplies then head out, escorting the RSS salvage fleet. The additional firepower of the salvage escort will be handy if you come under attack but you sorely hope it's not needed.

Which of the two areas of heavy activity are you headed for? This could affect what orders the Alliance sends you, especially if you don't officially report in until you've arrived.
>>
>>35863511
>Which of the two areas of heavy activity are you headed for?

The hostile forces from the lower orange blob are currently trying to retreat with the other fleet, right?

Let's see if we can harass them.
>>
>>35863511
The lower blob is retreating to the one closer to Shallan space so we'll go there as they are obviously being pushed. Should be some ships we can snag there as the front moves along.
>>
>>35863511

Probably best to link up with the Terrans/Rovinar. The enemy will have to retreat a greater distance, which should allow us to make better use of our experience. And we'll hopefully be able to secure some SP torps from them. Because we don't have any. That we're going to admit to.

I take it that sleeper ship will be coming with us?
>>
>>35863726
>I take it that sleeper ship will be coming with us?
No, they need some crew briefings and system upgrades before they join the battle.

You set course for the lower region, expecting to encounter plenty of enemies in retreat. The navigators are picking up plenty of fleet movements on the approach and when you arrive 50 hours after launch there is still plenty going on.

You contact the nearest command position.
"This is Sonia Reynard reporting in. I have some attack wings and a salvage fleet we're escorting. Where do you need us and what's the status of the enemy fleet?"

"One moment, returning you to active duty status... Brevet General."
Dammit that still wasn't made permanent?

"Salvage teams? How much damage can they take we're having trouble recovering ships and crews closest to the front line fighting since the enemy is putting up a ferocious rear guard action."

>What say?
>Can anyone please compromise on a choice for your fleet size? I will pick a combination of the two if I have to.
>>
>>35864169
>How much damage can they take

"As much as you'd expect civilian recovery ships to be able to."

Seriously, what do they expect?
>>
>>35864169
"They're civilian sir. Decently well trained and well equipped, but they have no experience in combat salvage. They do have a good track record in moving large amounts of salvage to secure staging area's very quickly though, and have experience in recovering heavy carriers."
>>
>>35864169

"Civilian salvage assets with no combat training. Unless you're paying an arm and a leg, I can not guarantee nor order them into combat salvage operations."
>>
>>35864169
Go with two.
>>
File: HouseJ-D Fleet 7.gif (7 KB, 770x332)
7 KB
7 KB GIF
"Civilian salvage assets with no combat training. Decently well trained and well equipped, but they have no front line experience. They do have a good track record in moving large amounts of salvage to secure staging area's very quickly though."

You were about to add "and have experience in recovering heavy carriers." before realising you don't have the assets here to do that.
"I can not guarantee nor order them into combat salvage operations."

"Making a note of that sir."

"Do you have any SP Torpedoes? Because we don't have any aside from a few our starfighter pilots are hoarding."

The officer makes a noise of annoyance. "We're running low sir. Endeavour took most of what she initially brought in with her. I can get you twelve of them right now."

"That's it? I mean, I'll take them. Check some boxes and tell us where to go to make it happen."

You're sent coordinates for a resupply fleet that is supposed to be hanging back from the main engagements. The fleet jumps to the location of a several Kavarian and Warlord super heavies and Republic Heavy Carriers providing field repairs to hundreds of smaller ships.

"Incoming ships to port."
Swinging around the outer defenses of the larger fleet are a squadron of Neeran corvettes, dancing around cannon fire and harassing the outer escorts.

Roll 10d20
>>
Rolled 20, 15, 14, 13, 13, 9, 2, 14, 1, 16 = 117 (10d20)

>>35864973

Are the RSS ships still loaded with some of the goods we brought for repairs and such? They can probably offload anything left to those repair ships.
>>
Rolled 15, 6, 15, 16, 1, 8, 9, 19, 9, 4 = 102 (10d20)

>>35864973
>>
Rolled 4, 7, 5, 8, 12, 19, 15, 13, 10, 11 = 104 (10d20)

>>35864973
>>
>>35865020
>Are the RSS ships still loaded with some of the goods we brought for repairs and such? They can probably offload anything left to those repair ships.
Most were dropped off at the Shipyard, but enough were brought along to help with field repairs.


"Fire. Don't wait for them to get close."

Phase cannon and missile fire fills the space in front of the enemy squadron who breaks formation and swings back out of the way. As your missiles begin to go off they launch plasma balls of their own, adding to the fading explosions and attempting to provide more cover. Their return fire hits several of your corvettes and the RSS escorts. Half of the battlecruisers move to cover them and the salvage ships, though not before one of the Journeyman transports takes a bad engine hit.
A Fast battleship swings in close enough for it to latch onto the underside for a lift.

Your command squad and Alex's mixed squadrons focus fire, downing three of the corvettes by volume of heavy phase cannon fire. After this the Neeran ships rapidly pulls back, vectoring for another unit that's just arrived.

Your wing commanders report in damage. Among them they have eight corvettes that will need to dock for repairs, though none were crippled or destroyed.

Once with the relative safety of the taskforce they send over some SP Torps, all 12 of them. You'll need to decide who gets them.

>Map in next post
>>
File: Neeran rear guard.gif (16 KB, 1272x1144)
16 KB
16 KB GIF
>>35865378
The Neeran are attempting to regroup as more of their fleet retreat to this area before jumping on to the next region. The Alliance is also receiving a steady stream of reinforcements but are desperate for more. Both sides are salvaging usable debris whenever possible to increase numbers.

Active debris zones are where recently crippled ships are present. They can be repaired more quickly and easily as roving bands of attack ships form both sides haven't been able to finish them off yet. Often there will still be some crew aboard as it has been too dangerous to conduct SAR.
As expected you'd be a target for more enemy ships when visiting these sites.

The other debris zones tend to have more heavily damaged ships, the crews will generally have been evacuated. You could potentially loot these vessels while no one was looking for munitions or valuable equipment. Jumping them out to other systems to later take for yourself might work but would be dangerous and you could be observed by other Faction ships.
You will have to fend off attacks by enemy corvettes and attack cruisers but will have plenty of warning if larger ships are making for your position.

Your orders?
>>
>>35865882
>Your orders?

Let's start working our way through the rear line debris zones. We have the ships to deal with corvettes and cruisers but if anything big shows up we need the time to get out without having to engage them.
>>
>>35865882
I would say go for the middle debris zone area just below the front line. We might be able to revisit the more safer zones later but more risk = more reward. And I don't want the faction alliance to criticize us for not fully utilizing our assets.
>>
File: 1390372913739.jpg (209 KB, 900x900)
209 KB
209 KB JPG
We're currently at 274 posts. Just when we're starting to get somewhere and it's getting too late to continue coherently.
We have enough pots to run for awhile in the late morning tomorrow. I'd rather get through as much of this as possible this week.

>>35865936
>rear line debris zones.
>>35865999
>middle debris zone

Definitely not the active debris areas yet seems to be the consensus. How about that one off to the right? It's sort of between the mid and rear most ones. There is a slight problem of a wing of Neeran elite corvettes being nearby so that may not be quite as appealing.

Other suggestions?

See you guys in the morning.
>>
>>35866279
I've got an interesting idea...

First, is it possible to micro jump around on this map, or would it be required to jump out and then back in?

Objective is to jump into one of the 'active' debris zones and slaughter anything Neeran, collect any crews capable of escaping via shuttle, and if possible the battlecruisers are to buddy jump or tow some allied craft to larger allied groups or ships. The Journeymen could in theory pair up and recover larger ships by going without their plasma cannons and latching onto a larger ship.

From there, RSS can probably salvage them a bit more safely.

The other option would be to simply deploy the attack wings to the active zones and slaughter everything Neeran. Escort carriers recovering allied shuttles if possible during the passes.

The third option I see would be to deploy RSS to a debris field while Daska and Verilis' wings go hunt down the enemy elite squadrons harassing the Factions rear groups. They're not in a position to recover any elites crippled there, and RSS could be escorted/assisted by Alex and all of our battlecruisers.
>>
>>35866279
>How about that one off to the right
Sounds good to me.

>>35867124
I have not the slightest interest in getting that close to the fighting.
>>
>>35866279
I will support going for the right one.

>>35867124
Although our elites can go against the Neeren's on a 1-1 scale I would still prefer us to stick to salvaging and fighting off raiders. We won't really get much from supporting the push compared to salvaging especially since its our own personal assets taking the risk.
>>
bump
>>
>>35868016
Which is why it was a mistake to bring our own personal assets onto an active battlefield. It creates theese kinds of situations were people are reluctant to lose stuff that they own.

>>35867124
Ill second option 3. Were here we might aswell get some work done.
>>
>>35866279
That fucking pic.

>>35865882
Anyway we do need a solution of how to get the RSS assets with adequate security so they do not get fatalities or lost ships, since our unit would be better hunting neeran in the areas and not doing S&R i think.

Sure the alliance might reimburse us for RSS losses, but the opportunity cost of having said assets down as well as the damage to the RSS image would be proportional to said losses.

Are there no house units we might feel comfortable letting them guard our RSS ? Both competence and intent wise? [s] yea, our own.- sarcasm [/s]
>>
>>35869883
>Which is why it was a mistake to bring our own personal assets onto an active battlefield. It creates theese kinds of situations were people are reluctant to lose stuff that they own.

We'd be just as reluctant to deploy House salvage teams in this scenario due. Those active zones are too damned hot for the teams.

>>35870112
The problem is what House units can guard RSS. If enemy elites go for us, we'll need to intercept them with at least a wing of our own elites. Preferably with battlecruisers supporting them and shielding the salvage group.

>>35867124
just to be clear, I'm not advocating deployment of RSS (beyond the comment on the Journeymen) with my first suggestion here. I'm suggesting that our attack group move into a zone. Strike wings hunt,skirmish, use Neeran ships for cover from Neeran fire, and generally destroy Neeran ships. The battlecruisers give some support but are generally responsible for conducting buddy jump/tow of allied ships.

RSS assets would be deployed to snatch up ships after they're moved near the relative protection of more allied ships, or not at all.

My major concern is that we've deployed under FA command, to a major battle. Someone here outranks us, and it is only a matter of time before they look at us and wonder if our elite strike wings couldn't do more if they were thrown at something the enemy wants to defend.
>>
>>35867124
>is it possible to micro jump around on this map, or would it be required to jump out and then back in?
Out then back in.

>The Journeymen could in theory pair up and recover larger ships by going without their plasma cannons and latching onto a larger ship.
That's what they're designed to do.

>The third option

>>35869883
>Ill second option 3.

>>35870112
>Are there no house units we might feel comfortable letting them guard our RSS ?
>>35870360
>The problem is what House units can guard RSS.

The two squadrons of Battlecruisers could be ordered specifically to protect the salvage craft. There are enough that they could take damage in place of the escorted ships.

>>35870360
>The battlecruisers give some support but are generally responsible for conducting buddy jump/tow of allied ships.
>RSS assets would be deployed to snatch up ships after they're moved near the relative protection of more allied ships, or not at all.
That would mean having them stick to the defensive perimeter of the larger fleets and not really doing any salvage work.


Deploy RSS and escort to a debris field (the right one) while Daska and Verilis' wings go hunt down the nearby enemy elite squadrons?
Or have the salvage craft hang back and use the BC's to salvage?

[ ] Get out there
[ ] Hang back
>>
>>35871260
>[ ] Get out there
>>
>>35871260
>[X] Get out there
>>
>>35871296
>>35871307
You send out Daska and Verilis just ahead of your main group to try and clear the enemy corvettes in the region. The Battlecruisers stick close to the salvage craft as you make your way in.

"See if you can intercept them before they get within effective range of the salvagers."

"Yes sir."

Roll 4d20
>>
Rolled 18, 2, 1, 17 = 38 (4d20)

>>35871565
>>
Rolled 20, 13, 18, 2 = 53 (4d20)

>>35871565
>>
Rolled 9, 12, 3, 5 = 29 (4d20)

>>35871565
>Roll 4d20
Rolling.
>>
https://www.youtube.com/watch?v=_6aDGA-ynfQ

Angling towards the enemy corvette wing, your two wings open up from as far out as possible. These Neeran havent been given upgraded craft for no reason, they're certainly worth being tagged as elites. Even with ten squadrons against their six your people are having a hard time.

With that underway the salvage team launches at best possible speed.
Off to the side you watch the battle progress. Neither side are taking serious losses with a contant attack and retreat, pulling back only to engage again.

"Daska, what's your status?"

"It could be better. If I wasn't almost certain they'd dodge them I'd try to use SP's on all of these corvettes. Our Attack corvettes are starting to take damage. Once it becomes too severe I'll divert them towards your salvag team for cover."

You copy and turn to the task at hand. The modified Aries Atlas are well suited to this sort of salvage work. It's too bad you were never able to find BC grade cloaking systems for them.
What types of ships do you want to give priority to salvaging?

Attack corvettes
Assault corvettes
Frigates
Fast frigates
Attack Cruisers
Light Cruisers
Battlecruisers
Battleships
Larger

"Reynard, two squadrons of Neeran corvettes have broken through." Reports Daska.

Roll 2d20 for escorts to drive them off.
>>
Rolled 8, 17 = 25 (2d20)

>>35871986
attack cruisers, assault corvettes and battlecruisers
>>
Rolled 9, 12 = 21 (2d20)

>>35871986
>Priorities
1. Attack Cruisers
2. Battlecruisers
3. Larger
4. Assault corvettes
5. Battleships
and then the rest. Light cruisers last.

>Roll 2d20 for escorts to drive them off.
>>
Rolled 20, 15 = 35 (2d20)

>>35871986
Following salvage priority.

Attack Cruisers
Battlecruisers
Battleships
Larger
Fast frigates
Frigates
Assault corvettes
Attack corvettes
Light Cruisers
>>
File: Neeran rear guard2.gif (17 KB, 1272x1144)
17 KB
17 KB GIF
"Nikolov, priority on Attack Cruisers and Battlecruisers."
"Understood."

Nikolov works fast, scooping up a pair of battlecruisers using two of her larger escorts while each of the Atlas grab multiple attack cruisers.

"Corvettes now entering weapons range." reports sensors

"Escorts don't let any shots get through."

A storm of turret fire breaks up their formation. The crew of your Lance class switches to firing lower power bursts but more of them. Heavy torpedoes from the fast battleships can't get anywhere near a target but do make for some impressive fireballs, forcing the ball shaped craft to dodge wide.

A pair of plasma cannon impacts rattle your ship but your wingman trades places with you before more damage can begin to stack up.

Next they fire a volley of plasma balls to try and get some damage through the escort formation but the rest of your ships extend shields and overlap them, preventing anything from getting through

Eventually your gunners catch up to them thanks to putting out a withering barrage. Five corvettes being hit and destroyed in the space of a few seconds shakes up the unit and they rapidly change course and get out of there.

"They're falling back."
"Here too." Reports Daska "They're just holding us back long enough for their other group to get out of contact with you."

"Your damage?" you ask.
"Minor for the most part. We should try to get some repairs or leave behind a pair of the corvette squadrons for the next sortie."

The salvage team returns with 6 battlecruisers and 24 attack cruisers, all in bad shape but they can certainly be fixed. That debris field has no more of either class.

Do you want to wait until your corvettes have been repaired or sortie without them?
Which debris field do you want to target?
>>
>>35872468
>Do you want to wait until your corvettes have been repaired or sortie without them?
Wait for them to be repaired. Although I wouldn't mind revisiting that debris field to grab whatever was next on our list without them.

Otherwise wait and then
>Which debris field do you want to target?
The under directly under the active debris field in the middle?
>>
>>35872543
Sounds good to me. Though admittedly there is that heavy of theirs that LOOKS out of support range of the rest of their fleet. Kinda tempted to micro jump and mug it.
>>
Guys, anything larger than an attack cruiser or shockingly lightly damaged battle cruiser should NOT be a target for our teams to recover from rear debris fields. They simply take too repair.

Focus on minimal turn over time, not what we normally prefer.
>>
>>35872543
>Although I wouldn't mind revisiting that debris field to grab whatever was next on our list without them.

If everyone is okay with a quick jaunt to finish off the field first roll 1d100 to see if you an avoid enemy contact.
>>
>>35872760
rolling
>>
Rolled 94 (1d100)

>>35872760
>first roll 1d100
Oh boy.
>>
Rolled 79 (1d100)

>>35872760
>>
Rolled 9 (1d100)

>>35872767
Dammit, sorry.
>>
Autosage.

>>35872719
>Guys, anything larger than an attack cruiser or shockingly lightly damaged battle cruiser should NOT be a target for our teams to recover from rear debris fields. They simply take too repair.
>Focus on minimal turn over time, not what we normally prefer.
Do you guys want to go for this or continue on with picking up Battleships and larger craft regardless?
>>
>>35872826
>Do you guys want to go for this or continue on with picking up Battleships and larger craft regardless?
I think it really depends on the damage.

If there's a medium cruiser floating around with a destroyed engine which can be replaced relatively easily we should grab it. Otherwise, take stuff that might actually get operational again before the Neerans finish their retreat.
>>
File: Neeran rear guard3.gif (16 KB, 1272x1144)
16 KB
16 KB GIF
>>35872873
>If there's a medium cruiser floating around with a destroyed engine which can be replaced relatively easily we should grab it.
If that were the case the ship's escort might have simply tried to help tow it to a safe area. Things like that would be in the active debris area which most of you don't seem interested in visiting.

>Otherwise, take stuff that might actually get operational again before the Neerans finish their retreat.
Objections?


"Things still look clear. Daska, have anyone in need or repairs get them, everyone else we're going for the remainder of the debris field."

Nikolov is cursing and vows to upgrade the engines on the salvage ships so that they can get out to locations more quickly
"I was worried about visiting remote locations and being able to jump out before taking too much damage when I proposed this setup. If it'd known we were going to be doing sublight runs from one point of a battle site to another I would have just bought Barges, even if they're more expensive."

The Salvage teams load up on corvettes and Frigates this time, scooping as many newer craft as possible since they should be easier to repair.

Everyone makes it back to the fleet before any more Neeran ships can attack you.

There is a bit of a lineup for repairs. Still a Pico class is able to fix up your corvettes and get them back into the fight.

Which area did you want to salvage in next?
>>
File: 1414775759216.gif (17 KB, 1272x1144)
17 KB
17 KB GIF
>>35873164
This one?
>>
>>35873272
works for me
>>
>>35873272
>>35873332

Roll 4d20 for your escorts to engage the two enemy corvette squadrons. One may try to strafe you on the way, and another seems to be hiding among the debris.
>>
Rolled 8 (1d20)

>>35873416
>Roll 4d20
1
>>
Rolled 14, 16, 6, 9 = 45 (4d20)

>>35873416
>>
Rolled 7 (1d20)

>>35873428
2
>>
Rolled 10 (1d20)

>>35873453
3
>>
Rolled 5 (1d20)

>>35873478
4
>>
Rolled 18, 16, 8, 4 = 46 (4d20)

>>35873416
>>
File: RB-79.jpg (313 KB, 1000x1000)
313 KB
313 KB JPG
The salvage fleet doesn't slow down, making for the debris field at best possible speed despite enemy ships attempting to intercept. The attack wings succeed in driving them back despite taking some minor damage. Rather than gie up the corvettes divert towards the debris field to team up with the others hiding there.

"This is not looking good." Comments Alex.

Getting into the debris Nikolov immediately begins using the tractor beams on her ships to form barricades as added protection, keeping them with the unit at all times.
"It will slow us down but we need extra protection against sneak attacks getting through the escort."

Things become a bit mor deadly for thine playing cat and mouse among the wreckage. Half of the enemy corvettes are destroyed, some by targeting wrecks with multiple heavy phase cannon to damage ships in hiding.

Because of the drawn out fighting among the debris field several ships in 9th wing are crippled. More than a squadron worth. Once the enemy is confirmed to have retreated the escort battlecruisers and some of the attack ships help tow the extra craft back to the fleet along side the salvage craft.

"That could have gone better." Says Daska.
"None of our ships were destroyed." Alex points out.
>>
File: HouseJ-D Fleet 7b.gif (8 KB, 770x336)
8 KB
8 KB GIF
With 2 squadrons effectively out of action until they've finished repairs how do you want to handle additional salvage runs? Hold off or simply rotate out the units and have 9th take over more close escort duties for the time being?
>>
>>35874035
Simply rotate out the units.
>>
File: Neeran rear guard4.gif (16 KB, 1272x1308)
16 KB
16 KB GIF
Which areas would you like to go after salvage in next?
>>
>>35874227
2nd right debris field
>>
>>35874035
Guys, we really need to use our carriers right now. A swarm of fighters last fight could have really aided us in clearing out those hidden corvettes without getting a squadron and a half knocked out.
>>
>>35874227
I vote for wiping the remaining corvette squadron between us and the left fleet and pillaging the three small debris fields there. There may be some pretty choice stuff in those micro sites, and if not we're still bringing back a good mix of ships.
>>
File: Neeran rear guard4b.gif (18 KB, 1272x1308)
18 KB
18 KB GIF
>>35874275
>>35874329
You'd like to keep a starfigher screen deployed and use them to sweep debris fields ahead of your fleet's arrival? Y/N?

Roll 1d100 to see if you can conduct this run without being attacked.
>>
File: Neeran rear guard4c.gif (19 KB, 1272x1308)
19 KB
19 KB GIF
>>35874499
These three?
>>
>>35874549
Exactry, those three with a fighter unit checking out sites once we arrive. Better to lose a handful of clones and fighters than ships and elite pilots.
>>
File: 15725_normal.jpg (28 KB, 740x416)
28 KB
28 KB JPG
>>35874500
>>35874549
>>35874907
Give some thought to what you'd like to go after, I need to go find my hard hat before it gets dark and the trick or treaters start to do their rounds.

I'll see you guys next week!



[Advertise on 4chan]

Delete Post: [File Only] Style:
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.