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Surreal and unpredictable horror. We here on /Tg/ have applied it to space ships and space stations. We've applied it to hotels and gas stations. We've even applied it to an elevator, and in this thread I though we might try to apply it to our highways and byways.

What sorts of bizarre and otherworldly experiences might a hapless group of characters encounter on a cross-country road trip, an unexpected detour or simply on the way to work?

>On a long stretch of straight road, passing through a flat and relatively featureless countryside, the characters keep passing the same landmark over and over again: an off ramp, a billboard, an old gas station, etc. Nomatter how long they drive, no matter how straight the course, they keep returning.

>Every so often, characters will catch a glimpse of a clown sitting in their back seat in the rearview mirror. This is especially true of characters driving alone or that are already riding in the back seat.

>The character blinks and suddenly their car or all the other cars around them are now a different color.

>While driving through a forest at night, the characters are forced to stop while a small herd of deer cross the road. Some of them aren't quite deer, though, but aren't quite people either.

>The smooth, dulcet tones of the public radio personality the character only half-listens to while driving has started talking about them specifically.

>The characters drive across the border into a county, state or country they've never heard of, is not in their atlas and that GPS can't locate.

>Every other driver on the highway seems to be afflicted with a severe case of road-rage specifically focused on your characters and their car.

>The further the characters drive, the more wrecked and abandoned cars they begin seeing, as if they were traveling into a war or disaster zone.
>>
Hearing something shifting around in the back of your car, you pull off to the side of the road and get out to check the trunk. Inside, you find:

>A red-stained wedding dress wrapped around a bloody knife with a goodbye letter on top.

>A starry void.

>The body of a state trooper, hand clutching at his walky talky which is still transmitting.

>A wooden crate lined in tissue paper and filled with glass eyes.

>A full set of old plaid luggage that isn't yours.

>A rather ominous looking stone statue wrapped up in a moving mat.

>A manifesto consisting of several thousand ragged, dogeared pages of type and hand written text, heavily annotated by several people and highlighted in colored marker.

>The cars own engine.
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>>35688330
Perhaps a tunnel that you go into, that turns in directions that shouldn't fit in the mountain, or whatever that it's in? Maybe one what takes nearly an hour to drive through, but was only about five minutes drive long?
>>
Other cars have nobody in them, yet still drive normally.
>>
Lost time is a classic road trip supernatural phenomenon
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>>35688399

What about a bridge that goes in forever?
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You're stuck in heavy bumper to bumper traffic on a particularly rainy and unpleasant day when a thick fog rolls in over the roadway. When the fog rolls out again, you notice that the car in the lane to your right has vanished, along with several others in the log jam around you. Though everyone moves forward to fill these new vacancies, you can tell that several other drivers are as perplexed as you are. A short time later the fog rolls in and out again, taking several more cars a lot with it. Now you and the other drivers stuck in the traffic jam with you are beginning to worry.
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>>35688330
>The car's own engine.
And then they realize they were driving a VOLKSWAGON BEETLE OOOHHHH SCARY~
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>>35688431
>lost time
You notice a fast-moving light in the sky making sharp, 90 degree turns.

You come across cattle that have been turned inside out.

While taking a piss on the side of the road by a corn field, you hear rustling coming in your direction.

Creepy motels.

A greasy spoon diner where the TV reports on news that you don't remember hearing about. Countries that you don't remember existing. People that should be dead and funerals for people who shouldn't.

How about hitchhikers?

There's a lot of material here.
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>>35688642
>How about hitchhikers?
Ghost hitchhikers?
>>
>Characters drive past a farm repeatedly, the crops and buildings begin to collapse and erode each time

>Forest in which trees are made from parts of broken cars

>Hit something while driving. When you get out to check there's nothing left but an un-naturally coloured blood trail leading off the road

>Pull over to take a piss, one character notices cats eyes are true to their word
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>>35688939
with hook hands?
>>
Fleeting details to glimpse in the distance

>The silhouette of a body strung up on a tree

>A large dog chasing a panicked child down a path

>A burning tumbleweed that doesn't seem to set anything else on fire

>The outline of a slender too tall human impressed on a wall as if by a blast of radiation

>A wolf, unmoving, staring back

>A man with a shotgun walking a naked person on all fours by a leash

>5 roadside memorials within a mile

>A small herd of cattle, all shuffling in line forming a large circle

>A fenced off industrial plant with large chimneys that releases unlikely amounts of dark smoke in a massive cloud which stretches to the horizon

>A rusty backyard jungle gym with dolls and stuffed animals suspended from their necks with string forming a neat and even line

>A severed hand next to an axe on a chopping block

>An abandoned and condemned mansion with a fat man in a dirty wifebeater standing in an upstairs window looking out

>3 stunning 20 year olds tanning topless by a small pond that seems reddish-brown

>>35689169
No, the kind that you don't know they're a ghost until you say goodbye and then the rest stop guy tells you they died years ago, so then you go back and the road is no longer there and it stops making sense but you escape and then you're the hitchhiker.
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>Road is suddenly filled by old fords, with passengers dressed like they were ready to party over a hundred years ago staring unblinking into the road
>Large lorry drives in front of you, back panel is poorly closed, and often opens to reveal a variety of cages too big for any animals....
>Man on radio repeatedly claims to be broadcasting from your trunk, complete with knocks and bumps to prove himself
>Your headlights repeatedly flicker, any other cars in front of you on the road disappear each time they blink
>>
>>35690104

>Drivers in the cars passing on the other side of the road seem to be trying to comminicate with you by flashing their lights in morse code.

>There is an old VW bus, pulled off to the side of the highway and engulfed in a raging inferno.

>Cryptic messages and strange doodle have been drawn in the road dirt on the cars and trucks around you.
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>>35687091
...Not a single one of those ideas can be implemented in a way more subtle than hitting the PCs in th face with a tennis ball.
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>>35689330
>A large dog chasing a panicked child down a path
>5 roadside memorials within a mile
>A fenced off industrial plant with large chimneys that releases unlikely amounts of dark smoke in a massive cloud which stretches to the horizon
>An abandoned and condemned mansion with a fat man in a dirty wifebeater standing in an upstairs window looking out
why you hatin' on us po folk?
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>>35690385
>po
Sorry. What is po?
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>>35690484
Southern American accent on the word "Poor"
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>>35687091
If you want some real world horror inspiration, just drive through the Texas Panhandle along 385 going up into New Mexico and look at the dozens of burned down and ruined towns and buildings that litter the countryside. Driving through there at 3 in the morning can do wonders to your paranoia.
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>>35690342
I think that each of the OP's suggestions could possibly be worked in more subtly, but what was posted was more of the moment of realization rather than the slow build up. Take the first one for example:

>On a long stretch of straight road, passing through a flat and relatively featureless countryside, the characters keep passing the same landmark over and over again: an off ramp, a billboard, an old gas station, etc. Nomatter how long they drive, no matter how straight the course, they keep returning.

To make this work, the keys might be to emphasize the flatness and boringness of the surrounding terrain, to make the recurring landmarks relatively commonplace or inconspicuous without closer scrutiny, and to give the characters other matters inside their car worth noticing and dealing with to distract from the truth that they're driving on a Möbius strip.
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>>35688436
For some reason this makes me terribly uncomfortable
>>
>Roadsigns start increasing instead of decreasing the further you go down the road
>At first appears the stars have gone out, then you realise they have gone out in the shape of some enormous bird or bat directly over your car
>dawn threatens to come but never does, the sky turning an angry red but never letting you feel any warmth
>every person you pass seems to stop and wave for you to stop or in some other warning
>>
- Given the route you're traveling, the sun seems to be setting in the wrong direction.

- A giant storm front looms up in the distance, black and ominous against the already grey skies.

- People appear to be pulling off to the side of the highway, getting out of their cars and running away.

- A tremendous number of police, rescue and military vehicles speed toward the direction you came from.

- Tent villages and shanty towns begin springing up along the road, hosting whole communities.

- The roadside diner you stop at claims to be open, but is terribly run down and surrounded by abandoned cars.

- The little town you drive through appears to have had all names on their signage defaced.

- Every gas station you stop in seemed to be staffed by the same solitary high school girl.
>>
Whenever you move off, you hear a crunching noise, unless you're on gravel. Then, it's more of a wet squelch.

The next time you stop, someone walks up behind the car, and just stares in. They do this erratically for the rest of the drive. It's recognisably the same person each time, even if you're travelling faster than they should be able to move.

Four trees in the "corners" of a crossroad. They're in full bloom and have large, fleshy, extremely red flowers. They don't look like any kind of tree you know of and the scent is sweet, but with a subtle tone of something utterly revolting underneath.

A makeshift barrier across the road. No-one's staffing it, and there doesn't appear to be any reason for it to be there.

Driving through a town, all of the streetlights appear to be either broken or to have collapsed under their own weight.

You keep thinking you can hear much more traffic than there actually is on the road when you check.
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>>35688990
>The driver gets out to take a piss, his passengers sees an enormous black shadow creep from the brush on all fours just out of the driver's vision, slowly advancing on him until the passenger manages to get the driver back in the car- driver never sees a single thing.
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>>35687091
Check out the movie Dead End.
>>
>The car passes the exact same hitchhiker several times. Each time, his expression becomes more and more distraught and panicked, and his motions become more and more frantic.

>One passenger leaves the car to relieve them self. A minute later, a completely different person enters the car casually, and, if asked, claims adamantly to be the same person.

>The radio begins broadcasting a series of numbers. The numbers are the passengers' birthdays, youngest to oldest, and in the middle, a birthday for a passenger that is not there.

>A catchy song comes on the radio, and seems to be a jingle for a nearby diner. It's so catchy, in fact, that within half a minute the whole car is tapping and singing along. The radio, naturally, is turned off.

>One passenger begins to giggle at everything the others say, eventually sliding into peals of non-stop laughter, eyes streaming tears and begging the others for release.

>Passengers occasionally find their hands holding tire irons, a window cleaner, a screwdriver, or makeshift weapons for improvised violence, and everyone feels just the littlest bit on-edge

That's what I've got for now.
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>>35689330
>A man with a shotgun walking a naked person on all fours by a leash
That's not horror, it's just Beckett.
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>>35692392
>out on a walk late at night, leading dog around, walking like normal dog
>Get close enough to see it's legs end in humanoid stumps, just enough light to see that it's legs are too thick for a real dog, movement unnatural, face too flat and caked with tears, pleading at the passing car
>headlights pass, it's just a dog, it's just a dog..
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>>35692293
>The radio begins broadcasting a series of numbers. The numbers are the passengers' birthdays, youngest to oldest, and in the middle, a birthday for a passenger that is not there.
...I like this one. This one's good.
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>>35690342
>>35690550
That's it. They're foundations to build on. Are you such a shitty GM that you would say "AND ON THE DOOR WAS A HOOK BUT YOU JUST PASSED A GHOST GIRL AND ALL THE CARS IN FRONT OF YOU HAVE NO ONE DRIVING, ROLL FOR SANITY (aren't you scared?)"

Actually, I remember someone compiled a bunch of things like these a while back, it was posted in one of the Night Shift threads (I think). I'll try to find it.

Remember those? That was a fun project.

http://suptg.thisisnotatrueending.com/archive.html?tags=Night%20Shift
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>>35692347
The true meaning of terror.
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>>35690104
>Your headlights repeatedly flicker, every now and then you see a creature running towards your car
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>>35688330
>Rear-engined car
>You were driving a DeLorean DMC-12 the whole time
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>>35692556
https://img.4plebs.org/boards/tg/image/1384/27/1384277530340.pdf

Found it.
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>>35690619
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>>35693542
True Lies was the pinnacle of Schwarzenegger's career
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>>35692556
>Night Shift

Man that was such a good setting, I miss those threads. Even though it seems like interest has died out I'm surprised nobody's tried to bring it back now that it's close to Halloween.
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You get out of your car and notice that the asphalt is ever so slightly squishy. Enough that you sink, but not enough that you get stuck.

Most of the time.
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>>35694050
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>>35688537
Just wanna give kudos on this one if you're still here. No one else said anything and It peaked my interests. Upboat.
>>
>>
I was always a fan of the shadow on the side of the road you keep driving by.
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>>35693542
It's been too long since I've been to the Keys
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>>35688436
It's called the Lake Ponchartrain causeway in Louisiana, and it is hell. Actually there's a lot of really long elevated highways/bridges here.
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>>35696417
OK what is the deal with Utah and that beehive thing? I noticed those when I went on vacation last week.
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Creepiest road experience?

I was driving a long a road that is all but abandoned as it was the leading road to a dirt road that housed a lot of off-the-beaten-track houses, one of which happened to be my at the time GFs. Now, usually it's a pretty average drive, bushes both side, a big drop off to one side, and it drive pretty flat until an incline before the dirt road. The rest I'll greentext for ease

>late night, driving down toad
>suddenly wind picks up, out of nowhere and the trees to either side are swaying dangerously so
>I slow down wary of the trees, when a thick vine smashes into my windscreen
>I slam on my brakes, and look behind me
>nothing
>calming myself, I inspect the windscreen for cracks
>just about to start driving when a tree falls not even 2m in front of my car
>freakedout.why
>get out if car, look around, call out
>only sound of wind in trees
>tree is about 50cm in diameter so I just push it off the road
>mid way notice wind has stopped, in fact it's deathly quiet apart from my breathing
>start to get a little freaked out, think fuck it my car is a (albeit little) 4wd I can drive over it
>do so, everything is fine driving along
>notice it's a lot darker than when I was driving before
>look up
>there's a solid, grey fog so thick it might as well be a tunnel
>look either side, same thing
>drive about 1-200m down in this impenetrable fog that's only over and beside me
>see stop sign, pull up, notice I'm at the start of the street
>look around, fog is gone, no trace of it
>do a u-turn, head back down street
>nothing out of the ordinary, can't find the fallen tree, stars and moon are back and the wind is pretty average
>get to gfs
>she says "wow that was fast. I hope you didn't speed here"
>look at watch
>left at 10:30
>a drive that usually takes me 25min at an average speed
>it's not 10:46
>explain to her what happened
>she laughs at me and says "good one"

I've got more but fuck that one has always stuck with me.
>>
>You hear your engine starting to thump in a regular but worrying manner. You open up the bonnet just to find out your engine is half-morphing into a human heart, leaking oily blood for the last mile.
>It's the middle of winter, but the highway is strangely devoid of snow, even though there are no highway salt being used. The further you drive, the warmer it gets inside your car, up to sweltering tropical heat; but outside, the snow is as thick as ever.
>You drive parallel to a train track, and you hear a train in the distance behind you. You think it's probably a train on the tracks as you look back; To your horror, the train is speeding up the highway, and will make roadkill out of you soon.
>As you drive, you notice that a fly has been trapped in your car. You let it out, but soon enough you discover there's another fly still buzzing in your car. As you open the window to let it out, you hear that fly buzz out of your car. Then another. Then another. Then another. Then another...
>>
for me its something that everyone knows about but nothing can be done about it. Like say a clear orb about one meter across appears and it slowly hovers 1 meter above sea level. It circles the earth fully in two years. It cannot be stopped by anything and will simply crush anything built in its path.
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>>35697381
>>It's the middle of winter, but the highway is strangely devoid of snow, even though there are no highway salt being used. The further you drive, the warmer it gets inside your car, up to sweltering tropical heat; but outside, the snow is as thick as ever.
That's pretty much Florida except for the snow at the end
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Bump
>>
Posting couple vids and sites with highway&road related horror

https://www.youtube.com/watch?v=RiCRY6aDMk8
https://www.youtube.com/watch?v=x5Vygs1Ff5I
http://www.weirdus.com/states/utah/stories/route_666/
http://ghostsnghouls.com/2014/06/29/truckers-true-ghost-stories/
http://weirdnj.com/stories/clinton-road/
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>Driving alone late at night across the rolling countryside, you begin to see brightly lit signs out there in the darkness. They start off relatively generic, but over the course of your drive they begin to grow more specific to your life and more worrying.
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I feel this one could be implemented subtly enough, since the pc's are expecting to have to sleep after so many miles of travelling.

>sun doesn't ever seem to leave the top of the sky

You can just kind of have the sun never set when the party enters a certain place, whether it be geographical or mystical. They'll hesitantly ask after 20-30 miles if they should bed down, and the DM can say 'strangely, the sun is still high in the sky'
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>>35702950
Meh.

What could work is to just never narrate any time but mid day. When the players plan to do something at night you say okay and never say it gets dark. If they say they wait for night you narrate what happens in the mean time. The idea is that eventually one player will say it has been day for the entire adventure so far, that's when you say EXACTLY! So what now?
>>
I like this thread

Its like visiting /x/ but with manageable levels of spooky
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>two strange kids ask you to give them a hitchhike
>if you decline they will reappear after couple miles and try to stop you again
>this will happen even if you drive 100 mph
>letting them inside of your car isn't an option
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>>35694050
never been to america, is this based on non-fiction?
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>>35694050

That's not even impressive. Come to Australia some time and find out what isolation really means!
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>>35703181
Yes.
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>>35703219
where can i read more about the spooky stuff?

films/documentaries also appreciated
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>>35696811
Deseret. the subhumans don't even drink coffee, just ignore them
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>>35703224
http://www.youtube.com/results?lclk=long&filters=long&search_query=spooky+stuff
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>>35703218

Yeah seriously. 290 miles of nothing? Western Australia laughs at you.
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>>35703272
but its got spooky abandoned towns that may or may not house mutants, rednecks, feral people, sociopaths and even aliens.

so yeah, the risk of running into two groups of people is quite scary.
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>>35703272
290 or 290,000 miles. past a certain distance the desolation is trivial. That's why it's called desolation.
>>
The Road Virus Heads North.
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>>35690385
OH MY FUCKING GOD! I'M IN GEORGIA!

NO WAIT!!! FLORIDA!!!

NOOOOOOOOOOOO!!!!!!!!!!
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>>35703387
At least you aren't in Detroit.
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>>35702976
yeah, that's what I was getting at. You don't say it isn't night, you just kinda keep playing like it's daytime until they notice.
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>>35694050
>passes nine town
So it's actually not 287 miles of nothing.
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An honestly weird story from a time when I had this job where I traveled across the country working in various courthouses.

Basically I drove 14 hours a day, usually through the night. It wasn't at all uncommon for me to be driving at 3AM.

Wyoming was a fucking creepy place.

It's winter. Imagine the entire landscape being dead, blighted, brown. Just mountains and clouds and tiny rays of light shining down. The roads icy, but the land wasn't snowy. Just dead. Empty.

And as you drove deeper into the state you began to notice something. Dead Elk. One every few miles. As you go in further you see more and more of them, until you seem to see one every mile or so. Just a dead elk that has been run over and left by the road or in it.

Then you drive on and you see them there, right by the road. They look at you, unconcerned by their dead.

You drive into a tiny town at 3am, the only light a faint glow from half broken street lights. Other than that, it's actually almost scenic. Little houses, flowers, lawns. It's worn down - cracked sidewalks, streets, and so on, but it could practically be an out of the way town from my home in Idaho.

And Elk. Elk in every yard, eating the grass. Elk eating the remains of the flowers. Elk in the roads, walking around.

And you drive in at 3AM to this tiny, empty, seemingly abandoned town covered with nothing but elk and their shining eyes reflecting your headlights.

Then they turn and look at you. All of them. As one. You seem like the only human in the world in that instant, being judged.

I fucking hate Wyoming and I'm never going back.
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>>35703437
Something from the same job.

I'm driving through some remote roads to find a tiny little out-of-the-way town and their damn courthouse. I've been driving all day and night and I'm in the middle of nowhere, really. No buildings, nothing to see. It's winter, and it's -30 below.

Suddenly, without any warning at all, the car stops working. It just suddenly seems to lose power like someone ripped out the gas or something, even though I had a fairly full tank. It simply rolls until it stops.

I'm in the middle of the woods at night and the car has stopped. I get out my cell to see if I can get some help. I'm out of range - no signal.

It's so cold outside it stings, and I can't find anything wrong with the car. I'm no mechanic though, so who knows what it could be.

I spent two hours in the freezing cold, bundled up as best I could be. Just alone in the night in the middle of empty regions of Montana, no signs of humanity, no signs of civilization, no way to call for help.

Just cold, and slowly getting colder, waiting in the dark.

After those two hours the car started up again. I still have no idea why it stopped at all, but that was a spooky experience. I wonder how things would have gone if it didn't start again.
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>>35703493
Also spooky: Seattle.

No, not the city itself. It's filled with hot girls and nice scenery and good music. I love the city.

But there's this feeling you get there. Like you're never on the ground. Like you're always several stories ABOVE the ground.

That's because you actually are. There are the remains of a city below Seattle - the first Seattle, the one that burned to the ground. There are tunnels there, and skylights in the sidewalks. The tour is wonderful.

Being from a rural area though the one thing I could never get used to was the sensation of being in huge tunnels. Driving through the tunnels in Seattle was especially disorienting, it felt claustrophobic and like the whole place was lit with strobe lights.

Combined with that sensation that you're high in the air, it was bizarre. You felt in a way like you were descending down into the Earth, the walls closing in and the lights flicking on and off. You're not at the bottom - you never will be. You'll just continue driving forward until the tunnel crushes you and you're buried forever.

Seattle is a lovely place but fuck those tunnels.
>>
anything for something more open air? say. Sport bike riders or the like?
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Once upon a time here, on /tg/, I saw some great pdf with shitload of hunted places all along the US. Can some post it?
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>>35703437
The fuck are people driving in wyoming that can survive a encounter with a elk?
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>>35703645
They drive a lot of trucks, and to be fair I don't know that their vehicles "survived", just that there's a fuckload of roadkill.

On a not spooky note I was seriously depressed that all that good Elk meat was just going to waste out there rotting by the roads.
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>>35703627
I tried, but I get an unspecified posting error. Maybe later.
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>>35703677
Same here, shit failed to load.
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two words: white ladies
The story is classic, cute hitchiker, you take her inside your vehicle, she points at a direction and wants to go home. You take her there, but the place is abandoned/the girls mother informs you she has been dead for years

Another one: the signs are wrong. This can range from typical "Hell: 666km" to the subtler and much more dangerous "Warning, Left Turn" when a right turn comes up.

Bonus meta plot: The road is haunted, the road itself. It wants the cars out, it wants the roadkill out, it wants people out. And youre not welcome to drive in it. Why? Why is there a shrine on the side with a candle always burning even if it is the midle of nowhere? Did someone who got killed discourage drivers from having the same fate? is the road just plain malevolent?

Here is the answer in a series of unfortunate events, the road tasted the materials required to summon a presence on it. Belladona, from a florist shop, Blood from an accident, Mercury from a broken thermometer and Silver from a crushed ring. How to cleanse it is another story
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>Everyone in the cars around you appear to be wearing gas masks. Do they know something you don't?

>You pass through a little old ghost town along the way, but looking back in your rearview mirror, it isn't there.
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>>35687091

The character tastes blood and spits out a tooth. After a close examination by his comrades it turns out none of his teeth are missing.
>>
Perhaps we could do some GPS related ones.

>Remote roads, GPS keeps pointing off the roads straight into houses or people

>Drive for a while, realize you're going the same directions over and over again. Zoom out the map, realize you've been driving in a pentagram

>GPS suddenly gives directions for a completely different city than you're in

>Siri begins to speak to you and begins to talk about things you never asked her about and tell you personal details you've never told her
>>
>>35703715
thats Apple maps for ya
>>
>Driving down a lonely road at night

>Come across a car wreck

>Have to stop, wreck blocking road

>Glass everywhere, blood on everything

>No people, no sign of police

>Blood trails lead off the road in all directions

>No matter how hard you search you can't find anyone

>No cell coverage

>Make it to next town, report it, learn an accident just like that happened years ago

>Drive back

>Only memorials by the side of the road
>>
>>35703704
Stolen.

Let's see...

Several road signs foreshadow an insane asylum up ahead. The 5 mile marker warns of hitchhikers and disoriented patients. After 5 miles there is a circus with tents and wagons, acrobats, clowns, a freak show, but no animals except for some dogs who incessantly bark from behind the camp. No show is advertised.
>>
>>35703689
>>35703677
+1, no idea what's going on. Is it due to huge size? My file is ~5 mb.
>>
>>35703605
being exposed to wind on a motor bike opens up some more sensory options.

>As you ride along and the air rushes past your ears, you hear a whistling/warbling close behind you. Your helmet doesn't allow you to see very much if you try to turn and look behind you, and it's dark so your mirrors aren't of any use. You convince yourself it's just your helmet whistling.

>As you ride through the darkness, you begin to feel warmth on your shoulders. Gradually you realize something warm is oozing down your back. As soon as it is brought to the front of your mind, the warmth fades.

>You take your boot off the rest-peg to stretch your ankle; you've been riding for 4 hours since you stopped to watch the sunset from inside the valley. You replace your boot to the peg, but something feels off. Your boot doesn't meet the harsh crisp resistance of metal, but rather something a little more... yielding.

I actually don't like these ones very much. The best subtle horror is when things you can't directly observe or interact with act slightly wrong, i.e. radio voice saying strange things, some animal in the distance having a strange gait, a roadside reading 'penance' flashing through your headlights at night
>>
>>35703437
sounds creepy as all hell
>>
>Driving an ambulance to a house in the boonies, a cut off 911 call about a heart attack was reported

>Come to a house, find what looks like a man collapsed outside

>It's a mannequin

>Go inside to look for patient

>Inside is filled with mannequins

>No person can be found
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See this? These roadside shrines are all over Greece. We put them up where someone died in an accident and the families visit them once a year to replenish the candle or maintain it in general. Noone ever steals the valuables inside them, and everyone who sees them while driving grips his steering wheel tighter.
Graves as warning signs, there is your creepiness.
Also it is really sad to watch one of those all rusty and broken, means the person who died there was forgotten
>>
>>35703803
Hmm. Idea, replace the first line with:

>Driving an ambulance to a house in the boonies, a cut off 911 call about stiffness and difficulty moving
>>
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>talking about spooky roads
>not even one mention of australia

Dead straight, dead flat, unsealed dirt roads where there's not even so much as a truck stop for two days drive and you sleep in the cab. That is spooky. When it's 3AM and you're parked on a dirt road and you haven't even heard a human voice in 30 hours and something is knocking on the truck (fucking kangaroos)
>>
>>35703724
more like google maps, my roommate's google maps on his phone asked him if target was his workplace, which it is, due to his frequent and periodic visits. Fucking google
>>
>>35703803
oh god, please, please no uncanny valley mannequins, I can't take it, just call me mannequits
>>
>>35703822
Thats what those things are in arma 3? Shit. I've done some horrible things to your memorials..
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>>35703844
>australian roads
Not even fucking once. Pic related took months to get fixed even after the floodwaters went down and we had to use a big wooden ramp to get off onto the ground.
>>
>>35703847

>I know Target is your workplace, anon
>I know you've got that weight problem, anon
>You girlfriend is going to leave you
>Your parents are going to die soon
>Spider infestation in your house? There soon will be.
>People looking into your windows? Why the police can't help.
>>
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>>35703875
>>35703844
>what's that?
>you wanted to get to darwin today
>lol fuck you there is no road anymore because it rained
>>
>>35703867
s'okay Anon, don't let one have your name on it.

On an unrelated note, is OP looking for a bigger plot or just minor events? Got a story figured out?
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>>35703916
forgot pic, if you don't have a system in mind, why not this one so you can focus on storytelling more?
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>>35703844
Fun times.
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>>35703916
I think OP saw the tropical resort thread or caught one of the Night Shift gatherings and wants to emulate that. A noble endeavor.
>>
>>35703864
Okay, improved version then:

>Driving an ambulance to a house in the boonies, a cut off 911 call about a spider bite was reported

>Come to a house, find what looks like a man collapsed outside

>It's a spider

>Go inside to look for patient

>Inside is filled with spiders

>No person can be found

>Only spiders
>>
>>35703932
oh, just asking because i was OP in the surreal hotel thread and could brainstorm some main arcs if needed.
>>
>>35703933
>Get bitten by spiders

>Call for help

>Call is cut off as you collapse from the venom

>You were spider bite all along
>>
>>35703949
for archiving and reference purposes, here are threads

Surreal Train
http://suptg.thisisnotatrueending.com/archive/30161181/
Surreal Elevator
http://suptg.thisisnotatrueending.com/archive/34808644/
Surreal hotel
http://suptg.thisisnotatrueending.com/archive/35215455/
>>
>>35703928
Life is a bitch when you are a road.
Paved roads:
>need to repaved after year or two
Non-paved:
>turn into seas of road
>>
>>35704006
if roads were made of a non porous material this wouldn't be a problem.
>>
>>35703969
Doesn't the road go by the resort? It can't be far from the Pan American Highway. I liked the time line version a lot.
>>
>>35703780
problem is it needs to be for a group of people.
>>
>>35704016
>the time line version
??
>>
I'm totally going to run an only war game where a small group of mixed regiment guard explore a spooky subterranean ghost city.
>>
>>35704078
like a group of motorbikers?
>>
>>35704269
Exactly. sports bike riding group.
>>
>>35704389
that's kind of a strange thing to pretend to do
>>
>>35704167
It is old. It has always been there. It patiently bides its time. Above, things started growing. It didn't mind, but the growing things seemed to. They kept dying and their husks buried it deep.

In ancient days great temples were erected above. People channeled the forces and brought sacrifice. They built pyramids and great gardens. But they, too, withered and died.

A questionable gang of conquistadors pillaged through the land during the early Renaissance. The missionaries tried to use the respect the locals had for the place by building their monastery on the very spot most avoided. It didn't go well, but documents of the time survive in secret vaults all over Europe.

The area was to be developed with a beach resort in the 1930s. But a German archaeological expedition there at the time raised a dispute over the site claiming it was a valuable dig site that would be destroyed by construction. However, a consortium from the Reich joined the investment group and effected considerable architectural alterations. After this the dispute appeared settled.
However the local population took up the case and revolted against the project with labor actions and sabotage. The military moved into the region to pacify the situation. But under corruption and totalitarian methods the whole affair collapsed into a tense police state up to the grand opening of 1937, a disaster after which the complex remained unfinished and closed for most of the 20th Century.

Every decade or so some harebrained outfit attempts to develop the ruins of the resort to some end or other and fails miserably. The locals know the tales but don't enjoy telling them.

With the advent of the Internet the region has gained some international notoriety among occult enthusiasts. Some reality show shot an uneventful episode there. Historians treat the region as a bottomless pit of unreliable rumors. The local papers sometimes try to boost sales with a spectacular discovery or event without evidence.
>>
>>35704483
Well, it's what the players actually do, And they aren't that creative. Half of them ride GSXRs afterall.
>>
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>>35704485
1945
Weeks after Berlin is been taken by the Allies a unit of well trained men in SS uniforms appears and secures the resort. They hold it for 37 days against the police and local military. Then they vanish with little trace except considerable amounts of candle wax pooled in many cellar rooms in spots that form circles and patterns.

1957
Revolutionary forces take the complex as headquarters, shifting from cellar to cellar every night to avoid bombardment. The US backed military fails to secure the location for several months. Then a special unit is brought in which witnesses describe as dressed in dark cloaks without insignia. All conventional forces are drawn back and the entire complex is pacified in one night. Rumors of a covert operation by the Green Berets begin to spread, but the locals believe those forces were more unconventional.

1966
Traveling students from the United States and Europe discover the ruins as a tropical paradise out of the reach of conformism and the draft for Vietnam. People grow vegetables and pot, they sing and frolick in the forest. Many young people vanish, most have fallen in love or discovered another truth somewhere else, some are just never seen again.

1973
The commune has become a thing and over the years a religious order has taken hold, specialized in attracting rich first-worlders with free love and Far Eastern wisdoms the cult runs the resort complex like a holy land. Allegations of kidnapping and organized rape, compulsory drug use and brain washing eventually lead to an investigation by the US Congress. A delegation arrives with local military support and examines the situation for a day. When they return the next morning to take away individuals who had expressed the wish they find everybody dead in a mass suicide. The entire complex is strewn with bodies of young men, women, and children.
>>
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>>35704537
1986
A cartel wages war against an US supported regime while also supplying cocaine to Air America, a comfortable position when it comes to intelligence. But there is a falling out when the Colombians beat the locals' price and the cartel boss is pushed back into the walls of the old resort. His position is somehow suddenly strengthened and he is able to consolidate his forces and push back the military for years while jungle labs process coca leaves in the ruins of the complex. A helicopter pad is added during this time. But the cartel eventually collapses and the site is abandoned.

1999
A local initiative tries to reclaim the old structures and begins rebuilding single houses as workshops, studios, meeting hall, sustainable farms, and an eco friendly hostel with apartments. But after a few months people become sick and a contamination is discovered in the soil that could result from pesticide abuse or drug lab residue. This explains at least some of the deaths. The site is condemned and slowly the topsoil of the entire complex is removed. After some trouble with the workers the project is permanently halted while only a small part of the soil has been replaced.

2004
The Discovery show Supernatural Investigators sends the 2 stars of the show and a camera team into the ruins to do an exclusive for a sweeps episode. They make camp inside the grand hotel building and spend a day and a night getting coverage of caved in rooms, Art Nouveau railings on staircases into nowhere, and swampy basement halls. The aired episode is unremarkable, but the team suddenly leaves the country the next morning and the stars quit to make a fishing show. Rumors of a secret tape in some Discovery vault persist on the Internet.
>>
>>35692579
Who in the nine circles of hell designed that.
>>
>>35703954
>Get bitten by spiders
>Call for help
>Call is cut off as you collapse from the venom
>You still retain your consciousness as the paramedics arrive
>Two paramedics lift you into the ambulance
>Last thing before you lost all consciousness is that those two paramedics are spiders masquerading as humans
>>
>>35704744
>Paramedics try to eat you
>They find out that you are actually just a mannequin masquerading as a spider
>>
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>>35704696
A Brit, apparently.

Unless...
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>>35704571
oooh you are talking about the surreal hotel thread. Great read.
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>>35703605
The Internet ate my first attempt at posting, but how about these:

>If your motorcycle has a sidecar, you spy every so often a different passanger riding in it out of the corner of your eye.

>The car ahead of you begins driving erratically. While attempting to pass it, something long and sopping wet hits you in the face and nearly causes you to crash. You recover from the shock and pull over to the side of the road to discover that the thing that hit you was a bloody necktie and that the car in question is gone.

>Whike riding alone across open countryside, you are joined by a gang of phantom bikers, invisible but very clearly heard.

>Slowly, gravity begins to reverse for you, and while your motorcycle remains firmly on the ground, you are eventually left hanging for your life over the sky by the handlebars.

>An old biker riding a classic Harley or Indian pulls up beside you and decides to join you on your ride. You and he talk over the roar of the wind and your engines, and he seems nice enough if a little cryptic and rough around the edges. After a while he tells you that it's "time he got gone," and with a bit of a farewell grin steers directly into oncoming traffic.

>Stopping at a scenic cliff-side overlook, you admire the view before spotting a twisted break in the safety rail, rusted and many years old. Investigating further, you discover what looks like your bike, wrecked at the bottom of the ravine, likewise rusted and choked with weeds.
>>
>>35687091
>>The smooth, dulcet tones of the public radio personality the character only half-listens to while driving has started talking about them specifically.
>>35703780
>The best subtle horror is when things you can't directly observe or interact with act slightly wrong, i.e. radio voice saying strange things...

https://www.youtube.com/watch?v=IuvO7aLHND0
>>
Hard mode: the characters are forced to spend the night in the open since no one is confident they can pull an all nighter in driving. Just pull to the side, put the seats back and take a nap..everything is going to be ok, please God let everything be ok...
>>
>>35705502
>hard mode
>average road trip in 'straya
FTFY
>>
>>35705522
i hear you, from what i gather in the thread, australia would be the ideal place from surreal road horror. Got a legitimate reason someone would want to go through the desert (or at least a portion) instead of circling?
>>
>>35705554
Cheapest way possible OR someone is affraid of flying OR someone get easily seasick OR something else.

Also
https://www.youtube.com/watch?v=b2tt_X5OZ6U
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>>35705554
>>35705583

I was thinking of trying to write up a setting-blurb for a paranormal highway in the American Southwest based on Nevada Hwy-50 and Night Shift, but from what other Anons have said Australia does sound very promising for a surreal road horror setting. I'm afraid that I don't know enough about the country as I would like however. Might there be ghost towns and abandoned radio stations and such along the route? What sort of setting would this become? I'm interested.
>>
>>35705583
aight, thats a viable motive to get the PCs on the road, and give them a goal as well. as for >>35705728
setting would probably be 21st century. The PCs got a car, some road snacks, and maybe even a gun at the trunk (or at least a bat) as well as a standard medkit. Sounds like everything they need for survival horror is there. I like the idea of running a Children of the Corn style game, stumbling into this isolated community of inbreeds and a mad preacher spouting old testament from atop his radio tower. They get captured, the car is busted (not totally, we want them to have hopes of fixing it) and now they will have to either fight or go into the corn maze. There is your forked path between action and horror.
>>
>>35705728
Don't forget emus.
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>>35696919
Tell us more stories
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>>35703109
>letting them inside your car isn't an option
"I let them in the car"
"uh... no. no you don't"
"what? no, I let them in"
"No! They're spooky ghosts!"
>>
>>35703691
I don't think that any of our players are deep enough into /x/ to just know summoning rituals and to have any of that mean anything to them
>>
>>35703896
Last one sounds like clickbait.

People looking in your windows? This cool trick is why the police can't help!
>>
>>35709051
Sounds easy enough to do more subtly than that. Maybe there are enough PCs that the car's already full. If not, fill to capacity with NPCs.
>>
>you pass through a tunnel
>as you emerge from it you are greeted by a massive radar-like structure rising beyond nearby hills
>said radar structure isn't marked on the map and you didn't see it before entering the tunnel
>if you decide to not investigate it you book in a nearby motel and awake up next morning only to find that said radar has disappeared during the night
>investigating the radar structure will get you knocked out cold by massive energy surge that originated from it
>when you wake up the radar will be gone and you find it impossible to pinpoint its location on the map or even to find the road that lead towards it
>all locals will give same stock answer ("what radar? there ain't any radars in here anymore, the government shut that place down in the 60's") when they are asked about the radar structure
>>
bumping for more spooky in general
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>>35689848
Being from the rural West, that's not very spooky. Just resourceful.
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>>35714180
He's burning an open flame in the middle of car parts that gas out all kinds of nasty stuff when heated. But that won't be his problem when the straw in his metal box catches a spark.
>>
>>35704696
Franz Kafka.
>>
>>35703374
Not a fan of that one.
>>
>>35703715
Back in the days of Garmin, my wife and her mom were driving around Michigan and ended up in a cul-de-sac. The GPS told them "Now navigate off-road" and shut off.

Not really spooky, just amusing.
>>
>The car's doors suddenly lock. It is seemingly impossible to unlock them

>The radio starts playing the last dying transmissions of people enrolled in various USSR space programs. The GPS starts showing a surface map of Mars.
>>
>Pass through a small, rural town. Fairly populated and outgoing people, but when looking at it through the rear-view mirror, it looks like there is fire everywhere.

>A month later in-game, there is a blurb on the radio about a terrible fire that destroyed a town.
>>
>>35714274
>assume it's a warming shelter for calves
>google image search
>it's a warming shelter for calves

Lol city folk.
>>
How do you guys come up with this shit? I'm trying and my mind just goes completely blank.
>>
Speaking of 'lost time' and 'creepy highways', does anyone remember a short film, in black and white, hand-cam style, of a few teens/young adults driving through a tunnel/private road that says 'no trespassing' and once through they drive for hours, unable to escape. Then, once they do find another car/the real roads, everything goes black, they scream, and they're back where they started?

saw it years ago on a stream and never heard of it again. Any help in finding it would be greatly appreciated.
>>
>>35714864
try not sleeping for a few days, or getting really scared.
Or both.
Imagination is like a muscle. Gotta practice and keep it in shape.
>>
>>35714864
I mostly go by genre. It has to feel right. Then it just starts flowing. Fluff it out a bit with research or by wondering what a player might ask. Give it a quick proof read, e voila.

Talking about ideas helps a lot.
>>
>>35714979
>Gotta practice
I've been trying to do that for a while now, but I still have trouble finding where to even begin. It's not even /tg/ related, I just thought you guys should be good at it.

>>35715000
I have some feelings that I'd like to express, like spookiness or a sense of desolation, but when it comes to putting it in actual words or images it just doesn't work for some reason.
>>
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>>35714864
Horror has a few roots and a pattern.

The core of horror is, first, incongruity. This is also the core of humor.

Incongruity is when things are not all as they seem. You look behind you at innocuous grass, but it seems to twitch. It could be a tiger, it could be nothing. The building of suspense is the horror.

When it turns out that a rabbit jumps out instead and you were afraid of something harmless it's humor. But if it really is a tiger then you've built your scare.

A "jump scare" doesn't work terribly well in text. It's just walking past some grass and a tiger jumps out with no warning or buildup of suspense.

You'll notice that alot of these start off with a simple premise: Normal driving stories. But then something is weird and off, and due to basic human nature that is scary. Incongruity is spooky, that's why people were so struck by finding a key in a bag of jelly beans in Silent Hill, for instance. Things Are Not As They Should Be.

These fall flat when there's a simple solution or obvious answer or there's no buildup of suspense. Things have to be a tad unknown, have to make you feel like there could be something behind you right now, just looking and waiting to pounce. Something you don't quite see, don't quite know, but you feel is there with teeth and claw ready to strike.

The strike isn't scary, it's the culmination of the build up in suspense. The question: Is it a tiger? If so, when is it going to strike?

That's why it can be so spooky to explore abandoned buildings or drive on an empty road at night. Those tiger-fearing instincts make you aware that you can't see as much as you'd like and that this is a good place for an ambush. You're alone, not with the group. Your vision is limited.

The question is simple. What can hurt me here? Force people to ask that question and you'll start the build up of suspense. Make them aware it's a possibility, then build that sensation up.
>>
>>35715088
Just learn to be hones in your writing, then it is no longer an issue. You are not really unable to think of something. You are instead trying really hard not to think of something specific. Admit to yourself what that is, and then write about it.

Think about what you enjoy in a horror tale. What about it tickles you? The unseen threat? The helplessness? The primal nature of it all and what it brings out in people? The tension? The power? The formula?

If you're really stuck go on Wikipedia, Youtube, TVTropes, Shorpy, or yog-sothoth and waste some time there.
>>
>>35715184
Great explanation, though not exactly what I was hoping for, since I have a problem with making things up in general, not necessarily horror, but still helpful, thanks.

>>35715311
That sounds like it, but whenever I choose something specific it feels as if it's not good enough. Should I just buckle up and push through shitty ideas until better ones start to come?
>>
>>35715184
Another thing: In order to fully understand horror, you need to understand balance and timing.

Have you ever wandered into your house after a long vacation and noticed how it has a scent you could never smell when you were staying there?

Your body gets tired of sensations after a while. It stops reporting them, be they pleasure, pain, or just something at the edge of your senses.

So too will it stop telling you about horror. You can only be scared and tense for so long before you go, "jack all is gonna happen here" and get bored. Hence the need to continually raise and lower tension levels.

Think of three peaks, each bigger than the last. The first is small. It is a bit scary but is resolved. The second is slightly bigger, slightly scarier. It too is then resolved and tension goes back to normal. Then the third takes you as far as your body can handle, putting you in mortal terror.

Longer horror stories tend to rely on this steady buildup of tension. You get breathers, you get cat scares, etc. They reset tension so your body refreshes and is ready to feel afraid again.

On a side note you tend to miss details because your body gets used to certain sensations or skips over certain things. This is a major source of incongruity. You walk into your house after a vacation only to notice the stench of decay. You drive down the road mostly ignoring the road signs, but pay attention to one and realize it seems to depict warnings of danger ahead.

The tendency of the mind to blank out unimportant details is an important source of the incongruity that horror feeds on. Things Are Not As They Seem.
>>
>>35715439
The point I was trying to make is this. Start with a normal, specific scenario. Narrow things down from infinite possibilities to one. Then think about what would be weird in that situation. That's your starting point.
>>
>>35715184
Okay, I see what you mean. Let me try.

Tension, contrast, and dissonance.

Tension builds up slowly (who did it? how? what could have...? is it still here? would it hurt me? what is that there? is it looking back at me? is it coming closer?)
Tension is relieved by action, catastrophe, or comedy. You should aim for increasing waves of tension.

Contrast is always necessary. Why is an orc in DnD not spooky? Because there's not contrast. Put that orc in 1890s London, and you have horror. Contrast whatever you can, it brings out the contours of your world. The innocence of the victim vs the viciousness of the creature (and its hunters?), the relative safety of groups and light vs the looming threat of loneliness and darkness, the noise of the streets vs the silence of the catacombs, the action of the fight vs the relief of the recovery, ...

Dissonance. On any and all levels. It is what makes things surreal and provides clues. So both as a toolkit to set an atmosphere as well as a device to lead the players, dissonance is key. It occurs when things don't match up, appear 'incongruous', and something about reality doesn't fit the rest of the picture. The human mind is a furrry thing, sometimes it compensates for small errors like funny with 3 Rs. But it will still remember. At a certain blatancy level it starts to wonder, so the players start asking questions. Do not always try to be helpful. Instead consider if what you are about to answer is important for the story to continue, or if you can use it to make the character's day a little more unbelievable (or the reader's comprehension of your story something to work for). Generally dissonance is good to unsettle and to foreshadow, both vital parts of the Horror genre.
>>
>>35715439
You should polish your turds until they shine.
>>
>>35689330
>5 roadside memorials within a mile
Drive through Native American land. They memorialize everyone who gets hit on the highway (usually due to drunk drivers).

I think I saw ~40 in a half-mile strip.
>>
>>35715505
>>35715774
Ok, how about this?
>you drive in the dark, only wheat fields around, nothing but the tarmac is seen in the headlights
>some backstory ensues, about your wife waiting at home or something
>suddenly headlights go out, you try to stop the car but brakes don't work either
>car just keeps going in complete darkness without reacting to your actions
>you wake up and realize that you've just fallen asleep for a split second
>as you decide to stop and rest for a while it happens again
>this time you wake up in the back seat, you don't know the driver, don't know where you going or even how you got there

Damn, it works! It's shit but it works. Thank you!
>>
>>35716219
I actually really like the idea of nodding off and waking up in the back seat.
>>
>>35716219
Heh, thanks. My first idea was to wake up in some weird place you don't recognize or even something like another dimension. Backseat came up as an afterthought. Still can't quite formulate what works the best, but whatever.
>>
Haven't read the whole thread, so it's likely some of these have been said in similar ways already.

>when driving by or through a forest at night, high beams may reveal various hanging corpses.

>the group seems to pass the same truck again and again. It may be less supernatural, more that the driver is pissed off and knows a lot of shortcuts.

>the road gets too foggy to navigate except for the reflectors in the lane divides. Until they start to veer towards the safety railing.

>a body lays in the side of the road, consoicuously. Less conspicuous is the gang of armed men hiding in the bushes.

>a mysterious, barely visible being seems to be impossibly keeping pace with the car.

>in the middle of the night, during a stop or rest, an extremely tall and smelly figure can be seen just off the road, staring into the car.

>barnyard animals will run alongside the car for miles until they drop dead of exhaustion.

>a fallen tree or car wreck blocks the freeway just after an exit. They may have no choice but to take it.

>the car was rented from a particularly shady dealership, and makes funny noises. Sounds a lot like pained moans.

>streetlights all go out and the headlights are unusually dim. You can barely see in front of you. (This could be a prompt to stop and use another idea)

>the car is burning through gas extremely quickly after a fill-up. Their only choice is to return to the lonesome gas station or call a tow truck after stopping and seeing the fuel line has been cut. Either way, you're gonna be sitting a few hours.
>>
>>35717634
>all the trash from the trip has vanished, everybody thought somebody else was cleaning. Then there's a gremlin.

>a shop advertising something that one of the characters has always wanted is on their route. If they make the stop, each character will find something they really wanted as a child or loved and lost a long time ago. Maybe in one case a person.

>a quaint old timey town is passed. After the residents marvel and cower at the players car, clothes, etc they begin to realize this isn't just a historical site or reenactment.

>small snippets of a supposedly satanic cult broadcast are captured on the radio. At one point they catch a description of their vehicle.

>painted trim on houses may spell out a message. More overtly, a mocking sign on a hillside says "hell-ywood"

>they pass a hitchhiker, then another, then another. Whole droves of people are on the side of the road with things out.

>option 1: they're all the same small number of people repeated.

>option 2:they reach a bad traffic jam, and see ahead a town on fire. A hostile takeover? Or godzilla?

>the group is pulled over by highway patrol and searched. They are allowed to leave, but realize something heavy has been put in the trunk.

>they get into many close calls- people nearly merging into them, people almost not slowing or stopping in time to not hit them, etc. Can other drivers actually not see them?

>the highway suddenly and precariously turns into a rough dirt road. They are barely able to control the vehicle.
>>
>>35717966
>a headless man on a horse pursues the group until they manage to cross an old bridge.

>their car completely and utterly breaks down. The tow truck breaks down. Their rental car breaks down. Public transit breaks down. This should start some infighting, just follow what happens. Maybe they blame a party member.

>the GPS keeps telling them to make potentially lethal turns.

>the inside of the car fills with smoke and smoke spills from under the hood. Inspection shows no actual problems.

>the brakes cease to work until right before a collision.

>a large amount of something strange is on the side of the road. Mailboxes, tires, metal barricades, etc.

>they pass their own car broken down on the side of the road. Looking back or turning around makes it disappear.

>a convenience store has unusually high prices, unknown products, things like chargers for phones that don't exist. The owner is clearly (groups nationality) but isn't speaking their language. Did they somehow end up in california? Or us it perhaps the future?
>>
>>35703068
You mean actual spookiness and not an entire board of insane shitposting about tulpas and jewish conspiracies? It's the reason I rarely go back.
>>
>>35718749
Well years ago when /x/ was 'good' (or rather, on-topic) a lot of the regulars moved here and didn't move back.

It's no surprise we often have successor threads to the creepypastas or creepy ideas of old.
>>
>>35704013
It's not even that it's porous, it's more because it's necessarily a rigid surface (asphalt, I mean) that contracts and expands with the temperature.

Solid rock does the same thing, even though it's not exactly spongy. Look at Mt. Rushmore, it has to be maintained yearly to prevent a giant nose from falling off due to weathering.
>>
>>35703949
Well hey! If you're still around, do you have any updates on your hotel thing? Did you play it? I came up with some characters for you, just curious if you used them and how.
>>
>>35714595
This isn't remotely frightening, but I love it to bits because it escalated so fucking quickly I got whiplash.
>>
>>35704788
>implying brits are the only ones who drive on the right side of the road

'cmon there's at least one other country that does
>>
>>35716757
I think was meant for >>35716467

As for that premise, I like it as well. I would cut the wording down on the last part, though. Simply "you don't know the driver" is enough information to give immediately upon waking up. Clearly you wouldn't know where you're going if you aren't the one driving, and how you got there is irrelevant in the moment because right now you have gone from the driver to the passenger and a stranger is taking you 'somewhere'.
>>
>>35719328
Yep, and you're right about the ending, the extra wording was a remnant of original thought.

I think I've got the procedure, though coming up with this took some considerable effort, almost outweighing the fun of it. Hopefully it'll get easier with practice.
>>
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You want creepy roads? Hoo boy. Say hello to the Anton Anderson Memorial Tunnel outside of Whittier, Alaska.

Apparently it's the longest highway tunnel in North America and I believe it. It's 2.5 miles long but feels like ten. The creepy thing? It's one way. Yeah, they had to carve the thing right through a fucking mountain and they couldn't make it wide enough to support two lanes, so both trains and cars have to share a one way highway. Every hour they close off the tunnel one way and let through the people waiting on the other side.

It's dark. Fucking dark. Just ten to fifteen minutes of blackness punctuated by a sickly yellow incandescent. And the only sound is the howling din of the car tires echoing off the walls. And once you finally get through and see the real-life Innsmouth of Whittier (Pop. 182) you realize it's THE ONLY WAY IN OR OUT BY LAND. If the tunnel ever collapses your only way out is by sea.

Anyone ever read that manga Uzumaki? About the fishing village cursed by spirals? Yeah, Whittier is like the American version of that town.
>>
>>35720295
God damn. That's fucking creepy.
>>
>>35693672
it needs to be done. tomorrow night expect it.
also, nightshift campaign ideas I've run before.
The temperature raises by 10 degrees every hour on the hour.
sentient lawn gnomes from neighboring houses after something special.
stuck in a loop of ten minutes until someone finds the grey man's candybar, which is not stocked on regular shelves.
Molemen from under a nearby construction site have come to claim the aboveground.
Graffitti drawn by cultists on the outside of the store near the dumpster that slowly petrifies any who view it, fully petrified are carried off by the cult to be worshiped as statue martyrs.
The slurpee machine is acting up and is slowly making a mess on the floor, the slurpee is gaining sentience.
A recently shipped crate has released small creatures tearing apart anything electronic.
A single player sent to the restrooms to clean up has been replaced by a mirror dopleganger and is trying to replace the others as well through mirrors and reflective surfaces.
>>
>>35703374
Concept was cool, but the actual writing was all over the goddamn place and just generally shit.

Not exactly one of King's better stories; honestly, it seemed like he wrote it just to rib his critics, and that doesn't exactly make for good reading.
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>>35720806
While putting some cash in the register you notice an ant and flick it away. As the night goes on, more and more ants begin to fill the register.
Bored at work you start flipping through magazines, noticing people from the articles your reading staring at you from the edge of your vision.
Whenever you blink, a cold unnatural gust of wind envelops you for a split second.
Every so often certain spots o the floor bubble or shift.
>>
>>35720295
It even looks like a maw.

Look at it. The mouth of some long-forgotten god.
>>
Of corse I read through this when I have to head out to start driving cross country in half an hour.
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>>35719012
Yes, here. Played using most of your characters as well as cropped pictures of black and white pics a kind Anon provided. We went with the el engano springs resort story and it went quite well. We had to break the session due to spending four hours in a single seating, and will continue tomorrow.

Players went reasonably well, stayed too long inside the room even when door swung open, but are now exploring the foyer, meeting the hotel manager and arguing about their experience. You brainstorming was a lifesaver Anon, im proud of you.
>>
>>35722341
Also worth noting that one of the characters is a clairvoyant and also my wife, and i have been passing small notes to her mostly telling her that i love her but also random creepy things she sees but others don't. So far, her character has been sitting in her wheelchair and making snide remarks about the other characters and how blind they are. You should see the other PC's faces when i pass her the third note in two minutes, and she insists she sees nothing.
The cast is: Her, wheelchaired clairvoyant, a young writer seeking inspiration for his next novel, a problem child running from her parents and an old cop that is deathly afraid of insects and germs (think Inspector Monk). Quite a nice cast.
>>
>>35722341
>>35722463
Sounds fun, I'm glad I could contribute!
>>
>>35714864
I take other people's ideas as "inspiration" and then either combine them with other ideas or meld with with personal experience.

eg
Idea 1
>>35703715
>GPS doing strange things
Idea 2
>>35714595
>door lock doing strange things
Final product:
>GPS reminds you your doors are unlocked
>GPS advises you to lock your doors
>GPS insists you lock your doors NOW!

Voila. You have a creepy scenario. Now do the same thing, except less shitty.
>>
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>>35720295

>You're driving through a long, long tunnel.
>It seems to stretch on forever, twisting and turning through the heart of the mountains.
>Your fellow motorists are forced to drive close, claustrophobically close.
>Flickering fluorescent lights illuminate the tunnel between patches of inky blackness.
>A rattling ventilation system circulates stale, exhaust-scented air.

Which is the worse scenario?

>The tunnel literally stretches on forever. It never seems to end, and you just keep driving.
>One by one, your fellow motorists' cars run out of gas around you, rolling to a stop.
>Can you make it to the end?

Or:

>The tunnel simply ends in a wall of craggy rock, concrete and steel, as if it were never finished.
>There isn't room enough for the cars to turn around and you are forced to get out and walk back.
>Will the entrance you drove in through still be open when you get there?
>>
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>>35724072
Might also be fun to do something with tunnels in an urban setting, especially seemingly short ones like the Figueroa Street Tunnels underneath Elysian Park in L.A.
>>
>>35724072
There was that one short story about a train going into a tunnel that doesn't end and it starts going downhill and ends up diving vertically.
The Tunnel by Friedrich Dürrenmatt, it seems.
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>>35689848
Holy Shit! Is that a propane tank sitting under where he's got a lit fire going? WTF?!?
>>
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>>35724302
Inconceivable!
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>>35708969
Okay I'm back. Here's a story of how I helped a ghost with car troubles
>driving down road again
>see car pulled over with hazards on
>there's someone tinkering in bonnet
>pull up as I'm a car enthusiast
>managed to get numbers and such for things as simple as changing lightbulbs
>anyway, pull up, get out and ask if they need help
>average looking guy pops his head up
>help him out, turns out alternator is stuffed
>offer him a lift home
>we chat a bit, nothing strange, nice guy
>drop him off, continue on to gfs
Now this is where things get weird
>driving home the next morning, early morning too as I had work
>prob around 5-6am
>drive past, car isn't there
>think "huh, must of got it towed/friend/whatever"
>get to end of street
>car is parked outside bakery
>same license plate and everything
>"weird place to get a toe to but meh"
>skip ahead two days
>driving down road again
>same car, same spot same situation
>this time, alarm bells telling me not to stop
>drive past
>skip ahead a week
>driving back from gf at night
>same. Fucking. Thing.
>the next day, driving to her place during the day decide to go up the driveway I dropped the guy off at
>empty lot of land. Nothing on it, just a blank spot of land
It could all just be coincidence but fuck, how often do you see a tomato red with blue stripped car?
>>
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If you wanted to give this idea the Night Shift treatment and build a mini-campaign around it, you could combine a lot of the ideas in these surreal horror threads into one cohesive setting:

The characters are friends or acquaintances who travel together or meet each other on a lonely stretch of highway snaking its way through the desert and between the mountains of the American Southwest. Along its dusty route are several "points of interest" that form the focii of the individual sessions of the campaign, and can include locales like:

>The Night Shift's gas station
>An endless mountain tunnel
>A mysterious radio broadcast station
>A not-so-abandoned ghost town

Etc. etc. etc.
>>
>>35724072
On one hand, the first option gives a great sense of building dread as the other cars run out of gas and are left behind.

In the other, the second option gets people walking in the dark on foot where they can be hunted by things hiding between the cars.

It's a hard choice to make.
>>
>>35705100
>You and he talk over the roar of the wind and your engines,
You don't understand motorcycles, wind, or traffic.
>>
>>35716189
Half mile where? Leading away from Free Booze Land?
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>>35719100
...Brits *don't* drive on the right side of the road, Anon...
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This thread actually makes me want to go out and drive someplace far away.
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>>35724923
there is only so much horror you can subject to players before they decide they become immune to it. Giving them breathing space and then diving in again is what will keep em on the edge
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>>35724923
What if there's a entire town. inside the tunnel?
>>
>>35724072
I'm surprised you can even get a picture of the Eisenhower tunnel that empty. It's not exactly spooky, just long and packed full of cars on the weekends
>>
>>35724589
Shit, I like this one. Got any more? I'm in the mood for spook
>>
>>35720806
>>35721158
Some great ideas, friend. I'll be looking forward to an official thread in the future.
>>
>>35692579
I can only imagine how fun that will be once the lane markings are covered by snow.
>>
Do you fellows suppose this thread is archive-worthy?
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>>35729071
I'd say yes.
>>
>>35729128
>>35728546

Done:

http://suptg.thisisnotatrueending.com/archive.html?tags=Surreal%2C+horror%2C+highways
>>
>You hear a wet "SMACK" and discover a bloody handprint on one of your windows. Perhaps most distressingly, its on the inside, not the outside.
>>
>>35728546
It would probably be absolutely hilarious experience.
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>>35726714
That's when everything goes back to normal. Now they're the ones who are weird- checking under and around every corner and object several times, ignoring or attacking strangers for looking at them thinking they're a ghost.
>>
>>35714927
This one?
https://www.youtube.com/watch?v=08rj_ioKNSo
>>
>>35687091
theres a cool bit of fluff in Eclipse Phase about a stretch of martian highway thats been possessed by some evil A.I reminent so its self repair nanobot system consumes travelers on it to build more road off in to nowhere.
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>>35724747
So like a car Steel Ball Run?
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>>35736338

I'm not familiar with Steel Ball Run, but I like the idea of a lost/haunted/legendary stretch of desert highway with a number of mysteries or some such located along it. Parts to a puzzle or mysterious locations or places of power, ideas drawn from the other "surreal horror threads."

>Night Shift's Gas n' Go
>El Engaño Springs Resort
>Isolated Mountaintop Radio/Numbers Station
>Non-Euclidean Tunnel
>Exit 8 that loops infinitely

>Etc. Etc. Etc.
>>
>>35737538
Steel Ball Run is a reference to Part 7 of Jojo's Bizarre Adventures. It was a race in the 1890's from Cali to New York with checkpoints that JUST SO HAPPENED to be nearby weird freaky shit.

Also some other shit like the corpse of someone who is TOTALLY NOT JESUS being buried in those spots, crystal bitches, fabulous multi-dimensional presidents and dinosaurs going WRRRRRRRRYYYYYYYYYYYYY!
>>
Bumping for some more spooky since halloween is near.
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>>35702950
Somebody will accuse you of copying Jojo's bizarre adventure.
>>
>>35704485
Isn't that similar to the plot of From Dusk till Dawn?
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>>35741235
It is almost exactly the same. You know, except for setting, tone, pace, theme, or genre - it's uncanny.
>>
>>35703068
/x/ and /tg/ were meant for each other
>>
>>35703528
I"m from Spokane, on the other side of the state and it has a series of abandoned steam tunnels all throughout the city.

My father found a door leading to one while working at a job. ME and some friends went there a few days later and explored those tunnels.

It was filled with rats, and dripping water everywhere. A lot of the tunnels led to dead ends, but they all led back to the old steam factory or whatever it was. But we came across this door that looked newer, kind of like those old fallout shelter doors. ANd inside it looked like a nest, just blankets and shit strewn everywhere, with an old fan in the corner.

I was spooked.
>>
>>35743493
amen to that
>>
>>
This thread is still going? Awesome! This is fantastic.
>>
>>35747075
I'm trying to compose something about a Southwestern Highway now, but I've woken up late and my creative energies aren't yet flowing. Like a lot of /tg/ ideas, this one has a lot of promise, it just has to get legs under it. That, and more strange and eerie ideas.

>You travel across a lonely desert highway at night, and despite your resolve to stay awake all night you find yourself dozing off. Your head is heavy and nodding, and your blinks are getting longer and longer.

>You fall asleep at the wheel, and wake up screaming as the nose of your car hits the surface of a lake, the water washing up over the hood and windshield. The impact throws your head forward against the steering wheel and you black out.

>You wake up, thankfully, the next morning with your car resting several hundred feet off the highway in a wide, discolored depression in the desert that your maps tell you is an old dry lakebed.
>>
>>35725749
that car looks comfy
>>
>>35748050

Doesn't it? Threads like these always inspire this great sense of wanderlust.
>>
bump. How about combining the haunted motel/haunted highway/haunted gas station to make a stretch of road in the middle of nowhere that leads nowhere? PCs took a wrong turn, now they are in the twilight zone.
>>
>>35749966

I think that's what a few Anons have suggested. I like the idea of crafting this little lost section of the country, but it needs some fluff and a few more loci of weirdness. I liked the ideas of the "Endless Exit 8" and the phantom lake, and the tunnel and such, but it needs more brainstorming.
>>
>>35688602
Laughed pretty hard at this, not gonna lie.

I'm a bug fan if the sinister-looking hitch hiker that you keep seeing as you travel along the road.
>>
>>35750286
If the hitch hiker what? WHAT? And why does this make you admire insects?
>>
>>
>>35750413
>>
>>35743493
That statement goes for everything, though.

/tg/ is so dsmn easy to pair with other boards because what we are is what THEY are, but in game context. Literally every board pairs well with us.
>>
>>35750286
>>35750332
Holy shit that's a lot of typos. Let me try again.

I'm a BIG fan OF the sinister-looking hitch hiker that you keep seeing as you travel along the road.
>>
>>35747462
When I started reading that greentext, I was sure it was going to be Hotel California. Imagine my disappointment.

On that note: the lyrics of Hotel California, taken as entirely non-metaphorical.
>>
>>35751554
When I was a little kid, I thought that song was actually about an inescapable hotel in the middle of nowhere that had batshit crazy things going on, and it was metal as fuck.

I was disappointed to find out that it was actually about the California divorce rate.
>>
>>35751895
Are you telling me that shit wasn't about drug addiction?
>>
>>35752339
>>35751895
>(true meaning)
>Talks of freemasonry and how they have bounded celebrities, politicians, leading businessmen and almost everyone in the field. The main headquarters is situated in California and its been made so obvious by calling it the "Hotel California" by the title itself.
>First sight its sorted out perfectly and it says the sweetest things(1st verse) Its elegant glamorous and soothing to be in. no matter the warning u get tempted to join. Then u realize the weirdness in it. U realize that the intention of it isn't exactly what it seemed before. Everyone around you "are all just prisoners of our own device". They try to kill the beast(Beast/satan is the main belief of the freemasons, or the label that's hung on their necks cuz of the many historic events such as the pope, church vs templars war which was the cause for the origination of the group). But the beast never dies.(final verse) U try to runaway from it, u try to hide but its no use they find u no matter where. U can checkout but you cannot leave explains all the unexplained deaths in hollywood of those who have tried to move out. Artists have been trying to convey this message in most of the famous songs but we just don't know to read between the lines.
>>
>>35752415
That sounds like a total crock of shit.

It'd make great fodder for a setting though.
>>
>>35719100
>implying brits are the only ones who drive on the right side of the road
We drive on the left-had side of the road over here. Unless you mean "right" as in "correct", in which case, yes, yes we do drive on the right side of the road.

ANYWAY.

>You notice that the signs you're passing are all misspelt.
>ALL digital timepieces in the vehicle stop at 19:72. Despite the fact that this is impossible.
>A passenger in the car finds sand in there. Despite the fact that there shouldn't BE any sand in there, as [the car has been hoovered since/the car is brand new]. Quite a lot of sand, actually.
>>
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>Cars to friggin' run away from
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>>35752953
>>
>PC drives straight and level for more than 30 seconds
>suddenly, bursting towards him from the sun:
>daka!-daka!-daka!-daka!-daka!-daka!-daka!-daka!
>>
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>meanwhile, in the Old Country...
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>>35753130
>also...
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>>35753130
>>
I was 14, and driving home with my dad after he picked me up from my after school band practice.

We lived on the outskirts of Lindsay, in central California. Big, thick orange trees for miles, framing the winding country roads that are out there. Some of the corners had street lamps, but most did not, leaving the truck headlights to illuminate the lonely journey through the orchards.

It was about 10:00 when we were pulling up to the the railroad tracks that cut through those orchards. When we turned onto that road, the crossing arms were down, just blinking and clanging away. I didn't think anything of it, but my dad tensed up.

I asked him what was wrong, and he hushed me. He cracked his window to listen, but we didn't hear anything. He swore, and revved the engine, speeding up to the crossing arms. He swerved around and drove through them much faster than he normally did when ducking crossing arms, and I heard several plinking noises, followed by the hiss of air escaping a tire. I spoke up to tell him, but he hushed me again, franticly scanning the trees as he sped up.

As we sped away, he told me to look back and tell him what I saw. Confused, I got up in my seat and looked back to see about twenty people come out of the trees on either side of the road, lit up by the blinking lights.

I reported as much and he told me that the tracks we had just crossed had been closed off for years due to disrepair.

We drove home on flat tires, and called the police when we got there.
>>
>>35703703
a lowered, stanced Honda hatchback
the ultimate apocalypsemobile
>>
>>35753414
...sounds like you had a lucky escape there.
>>
>>35687091
>A country or state they haven't heard of.
"I don't know how the fuck we ended up in 'Weast Dakota,' but I'm pretty sure we're not supposed to be here."
>>
>>35753546
Yea, it was fucking SCARY. The police didn't turn up anything, but apparently other people reported similar things, and they removed the crossing arms entirely.
>>
>Windshield starts slowly cracking, as if the car was submerged deep underwater. Cracks spread rapidly, but the process slows down if the car is stopped.
>>
>>35754108
>doors lock
>Windshield starts slowly cracking, as if the car was submerged deep underwater. Cracks spread rapidly, but the process slows down if the car is sped up.
>>
>>35724923
Make the tunnel unfinished, but let them turn around.
On their way back, the tunnel seems longer than it was on the way in...
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>>35725124
No, but unpicking it makes a better event. Have the characters spot the old biker a few times. Talk to him at stops. Get used to riding along with him. THEN her veers off into the oncoming traffic, and the bad things start happening.
>>
>>35754143
>Oh no, a broken bridge, what do we do??
>... Jump it.
>>
>>35754485
I really like that.
>>
>>35724368

Hah!
>>
>>35703627
>>
>>35696811
Utah is the Mormon state and Mormons see bees as good examples of hard work, preparedness, and community.
>>
>>
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>>35692347
>>35692579
those actually are kinda scary to me. i hate driving
>>
>having a perfectly pleasant evening
>go to a creepy thread for funsies
>get completely freaked about by road stories even though i'm inside a house
>>
As you drive between the cornfields and alfalfa (maybe you're going up to Chicago from Urbana-Champaign, I don't know), your windshield gets filthy. It's a typical summertime thing, outside of cities, to have a cloud of gnats make themselves at home right where you were trying to see, but it's fine. You just pulse on your wipers, and there you are. Clear as the sunny day, or the cloudless.
After a while you notice something a bit odd. There's supposed to be quite a few overpasses in the area, enough so that your mountain-raised Californian mind doesn't get all rickety, but you haven't seen one for quite a while. Still, you're not too familiar with the area, so maybe you're just taking a better route than last time. Better excepting those damn bugs, anyway. You've gotten to the point where that stupid bug splat book would come in handy, though you'd rather just not have to use up your wiper fluid.
It's been a few hours, though you've got plenty of daylight to burn, not that your busted-ass car clock could tell you. You check the gas tank-- you may have time to waste, but you're not made of money. It's about half full, maybe. There's a little acid taste in the back of your mouth, so you wash it down with the warm coke you bought when you last filled up. It tastes flat and syrupy, but it covers up the disgusting salty taste well, even so. The flatness echoes the land around you: everything seems to be set at least a quarter mile away from the road. You sip a little more-- the coke doesn't cover quite as well as the bugs on the windshield do.
>>
>>35704767
...but then who was phone...?
>>
>>35762821
The sun's still high, and no clouds have popped up, but you're feeling a little drowsy, even with the caffeine. It's a shame you don't have a working radio, and your phone is out of juice. Always the careful one, you pull over on the shoulder and rest your eyes. The warm sun refracts through the film of bug parts, and, doors locked, you drift off.
It feels like maybe half an hour has passed, hell, you're not even hungry, but the sun's long since set, and there's no moon or stars in sight. It unnerves you, just a little; when your mom first took you to the rural parts of the country, she made a big deal about how clear the stars were, and how bright the moon, even on a foggy night, which this sure isn't. You start the car, ready to drive off, and take a second to admire the lights of nearby homes through the pristine glass of your windshield. You open the window for a sniff of the cool night air-- it smells crisp, with a hint of gas and a huge dose of mineral soil, inviting enough for you to rest your arm, just like Dad used to. It gives you enough energy to drive almost all the way to the city, with a little more than half a tank left. You swig a little more coke, and decide stop at a shitty gas station or something in a suburb somewhere, intent on getting some calories down your gullet.
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>>35762821
>>35762995
You've got me intrigued, Sir.
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>>35762995
You pull up into the space right next to the handicap spots-- you're suddenly ravenous. You get out, making sure to put up the windows and lock the car. In the dim yellow lights, your car looks darker, a kind of weird grey-brown you never would have bought. You step into the harsh light of the store.
There's only one cashier in this convenience store, a balding old man older than your parents, and he looks exhausted, the type who would've retired already if he could. He's leaning against the back of the counter, posture curved with age or sadness, his face resting in his hands.
You pick up a big bag of potato chips, a cheap chocolate bar, and another coke. You contemplate the other drink options, but decide on the caffeine. Besides, after all that driving you feel a little lightheaded.
As you approach the counter, you wave to the old man. "Hey, I know it's late, but I'd like to buy something." Your voice comes out muffled and hoarse from not talking so long.
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>>35763205
He looks up at you. His eyebrows raise, his eyes widen, his mouth gapes.
"Holy cow, son, what in hell's name chewed up your arm? "
You set your merchandise out on the counter, making him jump back, and carefully examine both arms. They seem to be in working condition. "My arm's fine."
However, not so much can be said for the store. There's a trail of grey sludge on the doormat, and from the sound of things, there seems to be a healthy fly population. You sniff around, literally, and suddenly smell rotten meat.
"I know what fine looks like, and you aren't it." He seems even more agitated. You choose not to respond, simply giving him your cash and leaving.
You head back to the car, popping the keys out of your pocket, and prepare for the last leg of your journey. The chip bag seems a little more stubborn than usual, but it opens just fine. You down the old coke, the chocolate, and a quarter of the chips, before deciding you've wasted enough time. You merge back onto the highway, and make sure to check mirrors for oncoming traffic, though the highway seems just as empty as that rural road.
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>>35763434
You can see the city, and well-- the brightness draws you so much, it almost hurts to look. Suddenly, just as all foliage seems to end, you rediscover the most basic need: to take a leak. Maybe hours of driving and drinking coke weren't the best idea. Just as the only other headlights you've seen since you hit the road approach, you try to unzip, and decide maybe the old guy wasn't senile after all.
You. Hate. Gnats.
You hear the soft, rumbling buzz in your voice, see the larvae crawl, watch, fixated, as your arm crumbles to dust. There's no way you can be dreaming this: the details are more cinematic than dreams could ever be.
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>>35763612
You wake up from your nap with a startle, the sun still high, the fields still surrounding. You grab a handful of chips before starling. Directly in front of your car, through the bloodied windshield, cloud of insects flies.
Damn bugs.
>>
Some unsettling details i thought of last night

There are a couple of mutilated cows on the roadside (bonus points if someone makes an alien reference)
A rather large bloodstain is on the road, kinda big for roadkill
A lone tollbooth in the middle of nowhere (abandoned?)
Signs that point to towns that have big red X on them (perhaps gold rush towns?)
A lone cat is walking on the side of the road, heading at the opposite direction as the PCs car.
There is a stream of ducks/geese/rats/crabs/whatever crossing the road, forcing the PCs to stop for a bit.
Endless fields of corn on both roadsides, lots of scarecrows in them...really lots.
A flashlight clicks momentarily in the distance, no one around.
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>>35703822
Same thing happens in Oregon, USA. Wherever someone hit a tree the family nails a cross to that tree. Some of the roads out here have a sharp turn that faces a tree covered in crosses. Dozens. Adorned with old flowers.
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>>35766204
fuckin creepy things man, knowing that someone died there makes you extra careful when driving around there.
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>>35703493
-30 is probably just cold enough to stop a car working.
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>>35755954
>>35755954
>>35755954
God bless you!
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>>35766250
Sweet summer child...
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File: Creepy Moments.pdf (645 KB, PDF)
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a must have for any surreal horror thread, gift from /x/
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>>35753414
Damn, you nearly got carjacked.
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>>35766250
-30 brings difficulties in starting the car. It does not stop a running car. The cold required to do that would freeze you solid inside the car.
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Hmm. Idea that'll probably be big in coming decades.

>Ride along in a self driving car, like a google car

>Fall asleep

>Wake up in some totally weird place that's totally spooky as hell

>Car no longer works
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>>35766388

>Google Maps vehicles, the ones responsible for mapping roads and filming street views simply do not work along this particular road. Or, more worryingly, the data that they record is wildly inaccurate or bizarre.

>Recorded road mapping shows zigzags and turns that were never driven, the road as driven but superimposed over other states or countries, or the road extending as a straight line off the map or globe and into space.

>All the street view footage contains evidence of anomalous activity: orbs everywhere, things out in the desert, faces in the windows of abandoned houses, people clamoring at the car from all sides.
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>>35768737
Business as usual when it comes to Google maps.
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>>35768780
>>35768737

Anyone have the screencap of that -thing- sitting on the balcony in Google street view that wound up getting censored after someone posted about it on 4chan?
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Autosage now. It was fun, guys.
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>>35768857
Didn't take a lot of effort to find it.
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>>35769192
Well, I meant the full thing, not just the picture.

But thanks for sharing it!
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>>35769207
Again, took like 5 seconds.
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Thanks everyone for participating! Posters on /tg/ are certainly the best!
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>>35769225
Mind sharing what precisely you searched, sport?
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>>35769233
"4chan google map scary"
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>>35769240
Much obliged. You're a credit to team.
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>>35748050
That was the first thing I thought of too. Kind of spooky.
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>>35769293
Is dat sum Iraq?

>>35769286
It does indeed look comfy. Too comfy, maybe.
What if it's so comfy that you never want to leave?
What if it's so comfy that it won't -let- you leave?
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>>35769312
Looks like the highway of death.
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>>35769398
So much death.

God almighty, the stink it must have had.

All that phosphorus.
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>>35769511
>>35769528

There's something about burn victims that's so much worse than the "evisceration" sort of death that you see from bladed weapons or gunshots or vehicular trauma.

God. It doesn't even matter what they did, and I know a good bit of them were right sons of bitches--I can't help but feel bad for them.

So much pain.
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Do you fellows suppose that we have enough steam to start a new thread? The idea of fluffing up a surreal, haunted stretch of highway as its own Night Shifty setting is really appealing to me, but if we can't get enough folk to participate in the discussion then a new thread won't do much good.
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>>35769604
Please go ahead. Give us a link to it.
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>>35769604
The problem is how to portray the ideas in this thread in an enticing, setting-generating way.
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>>35766234
>>35766204
One might think it would be best to cut down trees that are covered in crosses



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