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Hello, and welcome to Curt's CivThread 2: Year 3000. Episode 6: The Nukyaleer Age

If you're a regular, get in here!
If you're new, you're welcome too.
We only have a few solid rules here!
Rule 1: Engage in ludicrous, nonsense plans often! Do not engage in bullshit. You can tell which is which.
Rule 2: Make the game fun for everybody, as best you can.
Getting fluffy with your posts and getting in character is nice and might add to Rule Two, but if you don't wanna, I'm not gonna penalize you.

I'm going to wait around thirty minutes or so after this post, to allow everyone who wants to join do so. Then the game proper will begin.

In this game, you play as a growing nation in a small system! Whether you're a colony from a larger whole, a civilization that's grown planetside, the last members of a dead race, you wound up here! You start with modern and near-future tech, and must expand out into the world! You win when you're the last nation standing, you and your allies are, or you create a ship capable of leaving the system.

That's it, Let's Get Rollin'!
>>
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You start the game on the third world from the star, pictured above. (Maps of the solar system and other planets are available upon request.) Please say where you would like to start out on the planet.

The Rulebook (Work In Progress, please say what you would like added or changed!): http://pastebin.com/xXDJzTqH

The Archived Threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=CivThread%202:%20Year%203000

The #Nation IRC: http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

If you're new, feel free to add 6 points into your stats, as your starting bonus.
>>
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
3/6 Infernal Combustion
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
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A brief recap of the last thread.


Attention! I've recently been informed that crazy elements form during nuclear/radiation testing! Those now exist in-game.
>>
Rolled 21, 65, 26 = 112 (3d100)

>>35616988
1-3. "Alright boys!" Yelled the foreman "We have our equipment, now let's get to work paying back the lease!

Build mines, lots of them, tunnel networks burrowing deep into the earth to find precious resources. We have the training, the equipment, the facilities at our disposal, so get to it!

Bonus

>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
>>
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Rolled 80, 83, 44 = 207 (3d100)

>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
+[30 Iron]
+[30 Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]

>Alright, we're bulky, I know BUT we have ingenuity!
says Model 01 sheepishly to the Iron Maiden. Quickly, he received a well-deserved robo slap.
"How the HELL are we supposed to build back up a broken civilization when we can't even get a single building up! MOVE YOUR ASS!" the Maiden bellowed.

1. Complete the Factory
(1/4)

2. Complete the Laboratory.
(2/5)

3. Built in Furnace Suit engineering components were a builder's and an architect's wet dreams put together. Entire buildings could be constructed by just one metal-head. Speaking of which, to built more buildings we need more steel...
[Create Steel]
>>
Rolled 53, 66, 38 = 157 (3d100)

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 9*
>Food: 17*
>Power: 2/10*
>Approval: 59%
>Army: 5*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Mathnasium 4/6, Frontier Fortress
>Resources: Iron (25), Downy fur (large amount), Ivory (small amount)
>Magic:
>War Tech: Harpoon gun
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

ACTIONS
1-2: Finish up the mathnasium.

3. Settlers in the open sea regions drop everything and gorge to grow huge.
>>
>>35617091
Note: +5 to building tasks because construction depot.
>>
Rolled 67, 81, 22 = 170 (3d100)

>>35616941
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 37%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(5)
Uranium(1)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
>Domestic Tech:
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Continue to build the schools under Dereks watchful eyes. 3/5
2. Go minning, we get to test out the Diviner rods and the deep pump thing.
3. Throw a party in the streets, make up a reason if needed.
>>
Rolled 52, 87, 17 = 156 (3d100)

>Stats: http://pastebin.com/8pHNW0pk
1. Begin creating a laboratory to study starstuff. One of the greatest mysteries of our kind is how to make it without depending on a star.

2. Continue harvesting star stuff. We still have a long way to go.

3. Create a manufactory to shape and craft raw materials into usable tools. (6/7)
>>
Rolled 47, 87, 50 = 184 (3d100)

>>35617091
http://pastebin.com/RmpAtXhx

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!

¼, Teaching faculty.
1. Create a team of researchers that will specialize in Magic related research and development.

2. Begin researching the creation of Mystic Codes, Items imbued with magical properties and commands, the ability to create boats the fly, swords that can cut anything and… Yes super sick Hover Boards. +10

3. Recruit teachers for the facility. 1/4
>>
Rolled 22, 8, 42 = 72 (3d100)

>>35616970
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 7
>Food: 12
>Power: 2/10
>Approval: 51%
>Army: 3 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1-2) Full speed ahead on completed the imperial city of Orion. Get it, cause we took out the N and put in a R. We crack ourselves up sometimes. 5/10

3) *Moans and strange sounds continue to play from the audo recorder though some say that they can hear faint male screams.*
>>
>>35617386
(Allocated my 6 bonus points)
>Name:
The Grahx
>Fluff:
An extremely weak and frail species of monkey like creatures that have used cybernetics and advanced robotics to augment themselves, along with being extremely intelligent and tactical geniuses there technology is many years ahead of there time, sadly because of this they are arogent and see all other species as inferior and think that they shoild be exterminated
>Color Coffee blacker then the blackest night
>Population: 5
>Food: 5
Power: 2/10
>Approval: 51
>Army: 7
>Fleet
>Constructions
>Resources
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:
>>
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>>35616941
>Name:
The cult of the Witnesses
>Fluff:
Their history shrouded even by themselves, the Witnesses are considered a myth in most nations. Tales of skin being peeled away only to reveal circuitry and metal, huge mechanical beasts obliterating entire town are only a few of the rumors that shave formed around this strange people. But with what little truths that are confirmed, it is hard to say what their purpose is. But what is known is this: The Witnesses seem to run under a cult like organization, that all members seem to be robotic in nature and finally, they seem both dedicated and, thankfully, satisfied with only integrating their members into other society's. This members can go on for years with out being found out, with the only evidence of their allegiance being their seemingly random gatherings and the hidden mechanisms hidden under their flesh. But occasionally, they meet in their fortress chapel deep inside the mountains, where they reenact their past, present and future and partake in their bizarre and other worldly rituals. I

>Color:
Pink
>Population: 5*

>Food: 5*

>Power: 2/10*

>Approval: 51%

>Army: 1*

>Fleet:

>Constructions:

>Resources:

>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:

>Bonus:
>Detractor:
>>
>>35618033
>Population: 6*

>Food: 7*

>Power: 4/10*

>Approval: 51%

>Army: 1*

My stats
>>
>>35617060
The miners get to work digging into the mountains, and quickly find a hefty 30 iron! But they don't seem to get much else, perhaps they just need experience?
>>35617081
The workmen get to work, man! As in they actually get to work, when they'd mostly just been half-assing it. Threats of further robo-slaps spur them to finish the Factory, though they grumble a bit.
+ Factory! +5 to manufacturing large amounts of items!
-1% Approval
3/5 Lab
You shovel 20 Iron into the smeltery, and recieve 20 Steel! Because that's all you need to make Steel.
All you need.
-20 Iron, +20 Steel.
>>35617091
You finish up the ScienceDome! +Maths and Science center, +10 to things like creating complex computer algorithms and precise engineering!
The Gorgers fail to gorge themselves. Somehow.
>>35617186
Under threat of SLAPPENING, the workers actually work for once! 4/5
Using your divining rods, you successfully search out a source of Iron! You dig up 25. You note that the closer to the iron you get, the worse the rod works. 'Aint magic funny?
>>
>>35618174
>>35617193
You start building a laboratory so that you can put the sun under a microscope. And by that I mean you start building a telescope. 1/4
You keep diving in and out of the star with your mouth open. +3 Food/Starstuff.
>>35617221
>Super sick hover boards
Those darn kids are all about that that like stink on shit. With their help, you manage to nail down the imbuement process quickly! +Enchanting/Mystic Codes
Meanwhile, your "Teachers wanted" flyer still has most of it's tickets unpulled. 2/4
>>35617327
Disaster strikes at OnionVille! Namely, the biggest, coolest-looking onion fell off the roof, and collapsed onto Gary! All five Garys! -1 pop.
>>35617621
Added! Bonus: Mojo Jojo, as cybernetic apes you have a +5 to improving said cybernetics!
Detractor: Weak and Frail, population are more likely to die in accidents.
Where would you like your city to be?
>>35618033
Added! Bonus: Disguises, You have a +5 to small-scale stealth rolls.
Detractor: Cult of the Wetness, your people react poorly to large amount of water.
Where would you like to start?
>>
Rolled 85, 33, 38 = 156 (3d100)

>>35618194
Don't care where you start me out, but here are my first 3 actions
1.collect resources to build tools
2. collect more resources by building a mine
3. Hunt for food
>Name:
The Grahx
>Fluff:
An extremely weak and frail species of monkey like creatures that have used cybernetics and advanced robotics to augment themselves, along with being extremely intelligent and tactical geniuses there technology is many years ahead of there time, sadly because of this they are arogent and see all other species as inferior and think that they shoild be exterminated
>Color Coffee blacker then the blackest night
>Population: 5
>Food: 5
Power: 2/10
>Approval: 51
>Army: 1
>Fleet
>Constructions
>Resources
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
Bonus: Mojo Jojo, as cybernetic apes you have a +5 to improving said cybernetics!
Detractor: Weak and Frail, population are more likely to die in accidents.
Where would you like your city to be?
>>
Rolled 75, 18, 64 = 157 (3d100)

>>35618174

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 9*
>Food: 17*
>Power: 2/10*
>Approval: 59%
>Army: 5*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Mathnasium [+10 to complex computer algorithms and precise engineering, other science tasks] Frontier Fortress
>Resources: Iron (25), Downy fur (large amount), Ivory (small amount)
>Magic:
>War Tech: Harpoon gun
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

ACTIONS
1-2: Open sea settlers gorge, reproduce, and settle a larger area.

3. Mathnasium begins work on a project: Designing an ideal hydro-electric generator for buildings that require electrical power. +10 because mathnasium maths.
>>
Rolled 13, 58, 66 = 137 (3d100)

>Stats: http://pastebin.com/8pHNW0pk
1. Begin creating a laboratory to study starstuff. One of the greatest mysteries of our kind is how to make it without depending on a star. (1/4)

2. 3. Create a manufactory to shape and craft raw materials into usable tools. (6/7)
>>
>>35618174
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
30 Iron
>Magic:
>War Tech:
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
3/6 Infernal Combustion
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
>>35618194
In the moutains please
>>
Rolled 9, 69, 54 = 132 (3d100)

>>35618194
http://pastebin.com/ThMx9PsE

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!

2/4, Teaching faculty.
1. Recruit a R&D unit.

2. The Arch-Magus walks into the school meeting a grim and stern look on his face. “Time for a school project… You must all, Create your own personalized and super awesome Hoverboards! Good luck!” Mystic Codes, + 10

3. Don’t forget the background checks! 2/4 teaching faculty
>>
Rolled 86, 84, 31 = 201 (3d100)

>>35618194
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 6
>Food: 12
>Power: 2/10
>Approval: 51%
>Army: 3 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1-2) Entire convoys of U-Hauls set out from Grey's Landing and make their way to Orion, the second wave of settlers with many to come. Even as they are on the road, the first settlers are patching up structural problems and are setting up even MORE bunkers in each of the basements in the city. Orion is on it's way. 5/10

3) NO! NOT GARY! The women give a speech the next day that promises that each child that is made in the following days will be named after the brave Gary before returning to their dungeons. For the next few days, nobody is seen in the imperial city as the men hidden in the dungeons unsuccesfully try to escape and are ambushed by scantilly clad guards. It ends very well for all parties despite the several new cases of broken pelvises. (Produce more population up until it reaches 12.)
>>
Rolled 35, 47, 54 = 136 (3d100)

>>35618174
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 37%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(30)
Uranium(1)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
>Domestic Tech:
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Continue the schools and put Derek into some other position when he is done, with a large raise of course. 4/5
2. Have a party, or something to get everyone's spirits up.
3. Make some magical shell circles, for MAGIC 3/4
>>
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>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 50%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
>Resources:
+[10 Iron]
+[20 Steel]
+[30 Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
>>
Rolled 91, 23, 52 = 166 (3d100)

>>35618298
1-3. Keep digging boys, and start shipping that Iron back across the portal. Hopefully soon enough we'll have paid off the lease for the dozers and depot and can requisition more equipment
>Pay back our loans with bulk resource
>Expand the mines

>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
>>
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Rolled 20, 5, 44 = 69 (3d100)

>>35618427
For once, the Iron Maiden was happy. That feeling, however, lasted all but .2 milliseconds.
"MODEL 01!" she shrieked, "You're telling me you STILL haven't finished the laboratory?"
>Y-yes ma'am...
WE ARE ON THE BRINK OF A FOOD SHORTAGE AND WE STILL DON'T HAVE THE EQUIPMENT TO ENGINEER OUR SUPERFOOD?
>I'll b-b-be right on it ma'am.

1. Finish the laboratory (3/5)

2. Begin constructing a spaceship. Because, in the words of the great Maiden,
>We better get off this shithole before I FOSSILIZE.
+5 Factory Bonus

3. Send some scouts out to forage some vegetables and the like and mash them up into makeshift fish food. While the laboratory is being finished we'll have to make due somehow with...inferior consumables.
>>
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Rolled 72, 49, 52 = 173 (3d100)

>>35618194
>Name:
The cult of the Witnesses
>Fluff:
http://pastebin.com/YbQjV4hD
>Color:
Pink
>Population: 6*

>Food: 7*

>Power: 4/10*

>Approval: 51%

>Army: 1*

>Fleet:

>Constructions:

>Resources:

>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:

>Bonus: Disguises, You have a +5 to small-scale stealth rolls.
>Detractor: Cult of the Wetness, your people react poorly to large amount of water.

1)Begin the creation of fast, agile and stealthy aircraft

2) Begin sending out "Immigrants" to all near by land based civilizations

3)Work on updating our current mining technology and digging capabilities.
>>
>>35618277
You dig quickly, and find 15 Iron, 10 Copper and 10 Tin!
>Just so you know! 50 is a success, 85 is a double success, and 100 is obviously the best. Fails are the same way.
>>35618296
The gorgers feed them selves and divide into more, (+2 Pop -1 Food) but don't find the time to settle any further, what with this endless buffet being so inviting.
Your squishy science jellies begin working on squishy jelly science! Namely, hydropower. What with living in the ocean, this should be pretty easy. 1/3
>>35618297
The manufactory is done, finally! It took a long time, but ti's really shiny and new! +10 to creating new tools.
>>35618365
You call in an RnD specialist, but accidentally get a DnD specialist. The kool kids think you're just some huge nerd now. -2% Approval.
And then, faith restored! They start making AWESOME HOVERBOARDS. +2% Approval, 1/2
You file out the teachers that come in wearing rambo-style chain-fed belts.
>>35618407
While the U-Hauls may charge exorbitant rates, they get the job done! Some. There's still some stuff to move out like the silverware. 9/10
>>35618411
You acquire ritual magic! You can use this to pull off massive displays of magic quicker and easier! And because they're made of shell, anything involving water will be done better!
>>35618443
You send them 10 iron, which covers the bulldozers! Even though they're made of so much more than Iron. Guess hell is feeling nice today.
You also find some 5 Uranium deeper down!
>>35618459
The workers, flustered and afraid, build the factory out of the rocket parts. Dumbasses. -5 Steel.
>>35618495
You have no resources to actually build it, but you start designing a supreme stealth plane! It looks like a huge V. 1/4
You start outfitting the at-home men with mining drills. 1/3
>>
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>Forgot map
Dammit
>>
Rolled 93, 83, 46 = 222 (3d100)

>>35618952
>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 9*
>Food: 17*
>Power: 2/10*
>Approval: 59%
>Army: 5*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Mathnasium [+10 to complex computer algorithms and precise engineering, other science tasks] Frontier Fortress
>Resources: Iron (25), Downy fur (large amount), Ivory (small amount)
>Magic:
>War Tech: Harpoon gun
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

ACTIONS
1-2: Open sea settlers explore south-south-east on the map towards the orange ball, in search of resources, but -not- seeking battle if we encounter the fishborgs.

3. Mathnasium continues work on the hydro-electric generators. +10 on sciences because mathnasium.
>>
>>35618952
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
20 Iron
5 Uranium
>Magic:
>War Tech:
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
3/6 Infernal Combustion
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
Rolled 38, 54, 3 = 95 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. Begin creating a laboratory to study starstuff. One of the greatest mysteries of our kind is how to make it without depending on a star. (1/4)

2. Create an automated miner to dig for stuff. +10 [manufactory]

3. More of our kind wishes to join the Army!
>>
Rolled 37, 68, 31 = 136 (3d100)

>>35618952
Actions: kidnap and torture/ experiment on surrounding inteligent species
Build a mine and send kidnaped victims to work in it as slaves

>Name:
The Grahx
>Fluff:
An extremely weak and frail species of monkey like creatures that have used cybernetics and advanced robotics to augment themselves, along with being extremely intelligent and tactical geniuses there technology is many years ahead of there time, sadly because of this they are arogent and see all other species as inferior and think that they shoild be exterminated
>Color Coffee blacker then the blackest night
>Population: 5
>Food: 5
Power: 2/10
>Approval: 51
>Army: 7
>Fleet
>Constructions
>Resources: 15 iron, 10 tin, 10 copper
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
Bonus: Mojo Jojo, as cybernetic apes you have a +5 to improving said cybernetics!
Detractor: Weak and Frail, population are more likely to die in accidents.
Where would you like your city to be?
>>
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Rolled 38, 50, 46 = 134 (3d100)

>>35618997
>Name:
The cult of the Witnesses
>Fluff:
http://pastebin.com/YbQjV4hD
>Color:
Pink
>Population: 6*

>Food: 7*

>Power: 4/10*

>Approval: 51%

>Army: 1*

>Fleet:

>Constructions:

>Resources:

>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:

>Bonus: Disguises, You have a +5 to small-scale stealth rolls.
>Detractor: Cult of the Wetness, your people react poorly to large amount of water.


V Jet 1/4
Mining Upgrade 1/3

1)Continue the optimization of our drilling techniques They are crucial to our plans
2) Keep our work on the V Jet a priority. I wish to be able to start production as soon as possible
3) Continue dissemination of our infiltrators across near by nations
>>
Rolled 15, 61, 88 = 164 (3d100)

>>35618952
http://pastebin.com/N93zeUQG

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!

3/4, Teaching faculty.
1. We need an R&D Department, how else will we make hover boards that can compress and fit in your pocket?

2. Keep it up! AWESOME HOVERBOARDS ½ +10

3.Finish getting the faculty together. 3/4
>>
Rolled 8, 37, 31 = 76 (3d100)

>>35618952
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 37%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(30)
Uranium(1)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Build the schools 4/5
2. Pick up everyones spirits with a party.
3. Use the divining rods and Deep Vacuum thing to mine
>>
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Rolled 98, 79, 33 = 210 (3d100)

>>35618952
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 6
>Food: 12
>Power: 2/10
>Approval: 51%
>Army: 3 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
+G-Thang
+B-Thang
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle
>Detractor:

1-2) OH SHIT, WE JUST GOT A HOT TIP THAT SOMETHING FISHY IS GOING ON AND SOME PEOPLE WANT TO DRIVE IN OUR STAR SYSTEM. WE CAN'T LET THAT HAPPEN BEFORE WE DO IT. START THE CONSTRUCTION OF A COLONY SHIP THAT WILL LAUNCH OUT INTO OUTER SPACE AND SOME OF OUR PEOPLE TO A NEW PLANET. SPACE RACE. SPACE RACE. SPACE RACE. SPACE RACE!

3) FINISH CONSTRUCTION ON ORION BEFORE SPACE RACE KICKS OFF. 9/10
>>
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>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 50%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
>Resources:
+[10 Iron]
+[15 Steel]
+[30 Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
>>
Rolled 47, 8, 79 = 134 (3d100)

>>35619221
The Maiden stared at the engineers. Then at the lab. Then at the engineers. Then at the lab as it collapsed under the weight of half-ass created rocket parts.
She turned to 01.
"I need you to pour the strongest bottle of vodka into my liquid chute."
"Ma'am we're on the brink of a food shortage, how do you expect us to even have liq-"
Before 01 could finish his sentence. Maiden was already walking away. Her final statement to the world before she retired to her den?
>IDIOTS! ALL OF YOU!

1. Finish the laboratory. Preferably without stupid mistakes. (3/5)

2. For the love of all that is good and fish-like, start working on the spaceship.
+5 Factory bonus

3. Explore north for food suitable for processing into fish food, keep on the lookout for any sentient creatures. Establish peaceful contact if necessary.
>>
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Rolled 23, 39, 74 = 136 (3d100)

>>35619052
1. We will need an armory, send for word to our associates in the Circle of Wrath.
>Build an armory for better weapons acquisition and research

Bonus
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction

2. The mines are almost complete, but surely we must think in . ..BIGGER terms.

We shall construct a great forge, a fully automated facility with all the mechanical equipment and means we need to truly extract resources en mass.
>Construct a city expansion, Mining Forge, to provide auto-resources per turn.
>I presume this still holds true, you can sacrifice an action for an auto-turn thing

Bonus
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction

3. Continue requisitioning those Infernal Combustion Generators for our vehicles and dozers. They'll make an excellent source of power and have a dual purpose power source can be relied upon in the failure of magic OR science should one or the other fail. 3/6
>Requisition MK1 Infernal Combustion Vehicle Engines.

Bonus: Company sponsorship, can trade resources directly for research or items
>Domestic Tech:
+Vehicle Manufactorum! +rolls involving vehicles
>>
>>35619045
The settlers explore and find lots of not all that much. You've killed off most of the wildlife in the area and that hasn't been good for the environment as a whole: plants are starting to wilt. After a time they bump right into a group of them, who had been exploring to the north.
>>35619072
You start making the gearworks and hydraulics to dig them rocks! 1/4
>>35619093
You send four divisions of the army towards the fishmen of the northwest!
>>35619100
The jet design is going slowly. And, you don't have anything to make it out of when you finish the design! Just a heads up. 2/4
>>35619102
SUPER SWEET HOVERBOARDS! +Magic Hoverboards! They're fast, nimble, and totally rad. +10% Approval.
>>35619112
Everyone plays hookie, and also steals a brick. 3/5 School.
The rods seem to just not work quite right! Maybe some kind of magi-interference with the laylines and the mana and the ka-waaaaven and the
>>35619183
HOLY DAMN, YOU GOTTA BUILD A ROCKET
LIKE, RIGHT NOW
RIGHT FUCKING NOW
-10 Aluminum, -10 Steel
4/8 Rocket
>>35619270
They were actually, really, going to build something this time! When suddenly, monkey army!
>Enter combat! You are on the defense.
>>35619272
>It is not.
When you grease the gears by offering up 5 more Iron, the engines come flying through! +Infernal Combustion Engines! They're small, but very very powerful, engines that run on ambient evil and convert it to electricity.
>>
>>35619605
>>35619221
>>35619093
We are entering combat!
Grahx: Four basic military
Furnace Born: One basic military, 2 Spec Ops
The Furnace Born are defending!
Please roll 1d10 per military unit, and write your actions!
The rest of the game will be on hold until this is resolved.
>>
>>35619605
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
20 Iron
5 Uranium
>Magic:
>War Tech:
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
+MK1 Infernal Combustion Vehicle Engines
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
>>35619605
Actions: hunt the biggest most colossal animal in my land and hunt it to extinction, stockpile its meat and then somehow use cybernetics to design a super efficient mining robot

>Name:
The Grahx
>Fluff:
An extremely weak and frail species of monkey like creatures that have used cybernetics and advanced robotics to augment themselves, along with being extremely intelligent and tactical geniuses there technology is many years ahead of there time, sadly because of this they are arogent and see all other species as inferior and think that they shoild be exterminated
>Color Coffee blacker then the blackest night
>Population: 5
>Food: 5
Power: 2/10
>Approval: 51
>Army: 7
>Fleet
>Constructions
>Resources: 15 iron, 10 tin, 10 copper
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
Bonus: Mojo Jojo, as cybernetic apes you have a +5 to improving said cybernetics!
Detractor: Weak and Frail, population are more likely to die in accidents.
Where would you like your city to be?
>>
>>35619605
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 6
>Food: 12
>Power: 2/10
>Approval: 51%
>Army: 3 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
+G-Thang
+B-Thang
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle
>Detractor:

1-2) NO TIME FOR THINKING, ONLY TIME FOR SPACE RACE. FULL SPEED AHEAD ON ROCKET BUILDING. 4/8

3) HURRY THE FUCK UP ON ORION SO THAT WE CAN GO WATCH THE SPACE RACE. 9/10
>>
Rolled 10, 1, 6, 8 = 25 (4d10)

>>35619640
Alright I'm going to focus on the spec ops first then take out the rest
>>
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Rolled 94, 47, 25 = 166 (3d100)

>>35619605
Name:
The cult of the Witnesses
>Fluff:
http://pastebin.com/YbQjV4hD
>Color:
Pink
>Population: 6*

>Food: 7*

>Power: 4/10*

>Approval: 51%

>Army: 1*

>Fleet:

>Constructions:

>Resources:

>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:

>Bonus: Disguises, You have a +5 to small-scale stealth rolls.
>Detractor: Cult of the Wetness, your people react poorly to large amount of water.

V Jet 2/4
Mining Upgrade 1/3

1)Continue work on the Drill upgrades. We will need them very soon, if our current plans are to be followed
2)Begin research of advanced architecture and engineering. Architecture will no doubt be of incredible use to us later on
3)Work on sending spies to investigate nearby towns, cities and nations
>>
Rolled 38, 29, 94 = 161 (3d100)

>>35619703
OH SHIT, I FORGOT MY ROLLS.

SHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCKSHITFUCK
>>
Rolled 38, 21, 55 = 114 (3d100)

>>35619662
Rolling for actions
>>
Rolled 9, 78, 83 = 170 (3d100)

>>35619605
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 37%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(30)
Uranium(1)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Dang it you people, you are adults! Just do your jobs and build. 3/5
2. At least the wizards has gotten stuff done. As such have the wizards create a design for a small ritual so the populous can change the water temperatures in their homes and other buildings.
3. Minning roll, same as always with sticks and hose.
>>
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Rolled 7, 9, 3 = 19 (3d10)

>>35619640
A day after drinking the fermented remains of week old apple cores in a toilet, the Iron Maiden woke up hungover, delirious, and unsurprisingly, pissed off. The fact that RABID CYBERNETIC MONKEYS were making their way towards base camp didn't help matters, or her hangover. She quickly summoned the military troops she had available.
>Great, now you monkey shits are gonna go kill those monkey shits, and collect their carcasses for fish food and nutrients? Got it? You better hope the fuck you do.

>You, normal grunts, you idiots are going to face them head on as a distraction. And you, spec ops, less of an idiots, you're going to take advantage of their distraction and flank them on each side. I WANT THEIR CORPSES PUREED INTO FISH PASTE BY NOON, YOU ASSWIPES.
>>
Rolled 8, 68, 79 = 155 (3d100)

>>35619646
>Edit. Remove 5 metal

1. Full steam ahead on the automated mine. If we have to spend yet more bulk resources to get some better equipment, do it.
>Build an automated mine/city expansion to give us natural resource income
>Spend resources on this if we need to

2. The Armory isn't going to construct itself!
>Spend resources on this if we need to

Bonus
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction

3. It's time we expanded our operational zone, who knows what other resources lie out there.

>Expand

+Binoculars +5 to expansion
>>
Rolled 58, 75, 13 = 146 (3d100)

>>35619605
>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 9*
>Food: 17*
>Power: 2/10*
>Approval: 59%
>Army: 5*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Mathnasium [+10 to complex computer algorithms and precise engineering, other science tasks] Frontier Fortress
>Resources: Iron (25), Downy fur (large amount), Ivory (small amount)
>Magic:
>War Tech: Harpoon gun
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

TREATY: Fishborgs - Fishborgs pay 1 resource unit of their choice to me per turn in exchange for me moving towards war with the grahx. In addition, mutual formal recognition of claimed territory is part of the deal.

Homefront: Open genocide is declared on the grahx. We are formally in a state of war.

Actions
1. Mathnasium continues work on the hydro-electric generators.

2-3.: A mixed group of soldiers and hunters attack the grahx, hunters armed with spears, soldiers armed with harpoon guns.
>>
>>35619814
>>35619714
Grahx: 25
Fishmun: 19
The robotic monkeys charge the Spec Ops, power-armor wearing fishmen! They're juked around the free-standing walls of the laboratory, until they find them selves head-on with a firing squad! They charge, and manage to knock them back, but thanks to their heavy fishbot armor, they all stay relatively safe! The lead cyborg simian grabs the nearest brick and raises it to destroy the fishbowl helm, before being shot off by the Spec Ops team, coming back around! They get drilled by gunfire, though luckily many of the shots glance off their cybernetics. They manage to fall back to a defensible position as the fish soldiers get back up.
Grahx: -1 Soldier
Fishmons: Shaken, but not otherwise injured
The FurnaceBorn are on the attack!
The Grahx are defending!
>>
Rolled 1, 4, 4 = 9 (3d4)

>>35620080
I activate the cybernetic implants in the hopes of gaining an edge
>>
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Rolled 1, 8, 10 = 19 (3d10)

>>35620120
Of course, amid all the gunfire the shrieking metallic voice of our favorite cyborg fishwoman could be heard.
>YOU INSIGNIFICANT SHRIMP ARE SHAKEN UP BY SHIT SLINGING PRIMATES? HAVE YOU FORGOTTEN THE CALL OF THE WARRIOR?
Screaming like a valkyrie, The Iron Maiden charged, unleashing bullet hell on the simians. The rest of the warriors, inspired, followed suit.
>>
Rolled 67, 29, 27 = 123 (3d100)

>>35619605
http://pastebin.com/nVTESb5Q

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
1. So about that R&D department.

2. Create a new sport, two teams of 11 will compete to capture an anti-gravity mystic code ball, each team’s goal is to use their hover boards to score the anti-gravity mystic code on the opponent, you get extra points if you do sick tricks before scoring. Using the fundamentals of wind magic we will cast a field of negate harm on the entire field so that participants cannot hurt each other or become injured because all of the kinetic energy is negated, allowing them to be creative with how they take the ball and how they score it +10 because of creating the mystic codes for the boards, the ball and the field, it will be called Grav Ball

3.Let’s create a new spell for defense, this one will only be taught to Battle Magus, Crystalline Fatality, the spell will combine air and water magics to create a sizable ice crystal inside of a target, the crystal will then explode violently inside of the person with magically created kinetic force, exploding the target from the inside out. +10 and bonuses from the institution.
>>
Rolled 5, 8, 16 = 29 (3d20)

DYURR'NN ATTAKING GRAKX CITY.

At first they're just odd looking flying jellyfish. Some sort of delegation or visiting aliens. Then, emitting a loud, continuous dull telepathic roar sound, they attack the civilians without mercy, skewering men women and children with spears and harpoon gun shots, devouring the dead in a gorge and reproduce cycle. No mercy is shown to anyone, and they attack any grakx they see, both with their weapons and their stinging tentacles, which aren't poisonous, but hurt like fuck.

They weren't kidding when they said open genocide.
>>
>>35616941
>Name:
The Grahx
>Fluff:
An extremely weak and frail species of monkey like creatures that have used cybernetics and advanced robotics to augment themselves, along with being extremely intelligent and tactical geniuses there technology is many years ahead of there time, sadly because of this they are arogent and see all other species as inferior and think that they shoild be exterminated
>Color Coffee blacker then the blackest night
>Population: 5
>Food: 5
Power: 2/10
>Approval: 51
>Army: 7
>Fleet
>Constructions
>Resources: 15 iron, 10 tin, 10 copper
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
Bonus: Mojo Jojo, as cybernetic apes you have a +5 to improving said cybernetics!
Detractor: Weak and Frail, population are more likely to die in accidents.


I'm blowing up my entire city for resources and evacuating to the greys
>>
>>35620193
>>35620120
The Iron Maiden, drunk and slinging bags of toilet wine at the enemy, charges, backed by the army! The Spec Ops forget their training, and just run over a hill shooting. They get lucky, and brain the simian soldiers!
Victors: The Fishmun!
Spoils: Robot monkey corpses.

>>35620492
>>35620527
The Dyurr'nn attack the Grahx homeland! They charge the city, skewering children and waving them like trophies! But they find the city strangely empty of warriors, and even citizens. They were all fleeing, as is natural, but there was no resistance. Almost as if it was some kind of tactical retre
The Dyurr'nn have lost contact with their 3 military units.

Grahx: -1 pop. Your remaining population and military are migrating towards the Grays, you will arrive in 3 turns.
>>
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>>35620684
Map.
>>
Rolled 54, 89, 11 = 154 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. Begin creating a laboratory to study starstuff. One of the greatest mysteries of our kind is how to make it without depending on a star. (1/4)

2. Create an automated miner to dig for stuff. (1/4) +10 [manufactory]

3. More of our kind wishes to join the Army!
>>
Rolled 89, 27, 86 = 202 (3d100)

>>35620684
We spend our journey telling tales of remembrance for those lost
>Name:
The Grahx
>Fluff:
An extremely weak and frail species of monkey like creatures that have used cybernetics and advanced robotics to augment themselves, along with being extremely intelligent and tactical geniuses there technology is many years ahead of there time, sadly because of this they are arogent and see all other species as inferior and think that they shoild be exterminated
>Color Coffee blacker then the blackest night
>Population: 4
>Food: 5
Power: 2/10
>Approval: 51
>Army: 7
>Fleet
>Constructions
>Resources: 15 iron, 10 tin, 10 copper
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
Bonus: Mojo Jojo, as cybernetic apes you have a +5 to improving said cybernetics!
Detractor: Weak and Frail, population are more likely to die in accidents.
Where would you like your city to be?
>>
>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 50%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
>Resources:
+[10 Iron]
+[15 Steel]
+[28 Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]

So the battle was one, but the Maiden still had a horrid headache. A sheet appeared in front of her desk. A treaty?
>Yeah, sure, fine, whatever, I could give less of a fuck. 2 tin goes to them.

>So...now you fucks realize why we have to get the fuck off this planet.
Every other furnace born nodded.
>Well then. Let's get to it. 01 THAT LAB BETTER BE READY BY SUNDOWN OR SO HELP ME GOD.
>>
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Rolled 85, 38, 76 = 199 (3d100)

>>35620909
1. Finish Laboratory (3/5)

2. Clean up the monkey shit that's covering all of the goddamn spaceship parts, and start making something that can fly.
+5 Factory

3. Extract cybernetics from dead monkeys, and chuck remaining monkey flesh into giant cauldron. Boil into soup, serve with remaining saltine crackers. SUCK IT, MONKEYS.
>>
>>35620706
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
15 Iron
5 Uranium
>Magic:
>War Tech:
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
+MK1 Infernal Combustion Vehicle Engines
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
Rolled 80, 83, 62 = 225 (3d100)

>>35620980
1. Full steam ahead on the automated mine. If we have to spend yet more bulk resources to get some better equipment, do it.

We've got new roaring Infernal Combustion engines in the dozers, now these babies will work like the devil himself.
>Build an automated mine/city expansion to give us natural resource income
>Spend resources on this if we need to

Bonus
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction

2. The Armory isn't going to construct itself!
>Spend resources on this if we need to

Bonus
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction

3. It's time we expanded our operational zone, who knows what other resources lie out there.

>Expand

+Binoculars +5 to expansion
>>
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Map!
>>
>>35619703
THE ROLLS FORGOT YOU TOO
AS IN THE ROCKET SCIENTISTS FORGOT TO BUY MORE TOILET PAPER
THIS HALTS PROGRESS AS THEY BECOME TRAPPED IN THE BATHROOM
BUT THE ONION CITY IS SO DONE, AND IT'S TOTALLY CASH
THERE'S ONIONS ON TOWERS AND GUNS ON WALLS
SO MANY GUNS AND WALLS
YOU'RE MUCH BETTER DEFENDED IN THE ONION CITY, ON PAR WITH THE CAPITAL
ALSO, +1D100 PER TURN 'CAUSE YOU GOT A CITY
>>35619729
You hurriedly jam drills onto peoples arms, and they work well! Int hat they spin and will cut rock. +5 to mining!
>>35619757
They may be adults, but they are also autistic. 2/5 Schoolin'.
However with the invention of the Air Conditioning Spell, they're happy autists. +5% Approval, +Change Water Temperature Spell.
You find some 10 uranium!
>>35619905
>Constantly acquiring resources is not a thing anymore.
The armory gets put up, with help of some otherworldly hired workers! They don't have their Flaming Red cards yet but that's okay. -10 Iron, + Armory! +5 to developing or constructing weapons.
The scouts peer through their binoculars! This somehow lets everyone in the world know what's now your territory.
>>
>>35621229
>>35619981
The generators are built, and put in place! +Advanced Hydroelectric Generators, +2 Power.
Three divisions of soldiers go out, and scouts report that the Grahx city has been demolished, but the soldiers are not heard from. Perhaps they were killed in the blast. They are given a hero's burial.
>>35620225
What about it? 1/4
Despite a series of bad luck befalling the construction of the DangerBall court, DangerBall is now a national passtime!
>No functional benefits because rolls
>>35620721
The lab continues to be built! Your greatest scientists stare directly into the sun. 2/4
The miner is almost complete! 3/4
The army is kinda shit. -4% Approval.
>>35620909
The lab gets finished! Turns out monkey blood is a excellent mortar paste for bricks. +5 to General Science-y research!
You boil the mohnkays into delicious monkey-brain soup.
The bowls made of monkey skull add class.
>>
>>35621229
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
10 Iron
5 Uranium
>Magic:
>War Tech:
+ Armory! +5 to developing or constructing weapons.
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
+MK1 Infernal Combustion Vehicle Engines
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
Rolled 47, 36, 78 = 161 (3d100)

>>35621229
Full speed ahead to the Grey empire in aiming to shave off a few turns

>Name:
The Grahx
>Fluff:
An extremely weak and frail species of monkey like creatures that have used cybernetics and advanced robotics to augment themselves, along with being extremely intelligent and tactical geniuses there technology is many years ahead of there time, sadly because of this they are arogent and see all other species as inferior and think that they shoild be exterminated
>Color Coffee blacker then the blackest night
>Population: 5
>Food: 5
Power: 2/10
>Approval: 51
>Army: 7
>Fleet
>Constructions
>Resources: 15 iron, 10 tin, 10 copper
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
Bonus: Mojo Jojo, as cybernetic apes you have a +5 to improving said cybernetics!
Detractor: Weak and Frail, population are more likely to die in accidents.
>>
Rolled 15, 33, 68 = 116 (3d100)

>>35621229
Name:
The cult of the Witnesses
>Fluff:
http://pastebin.com/YbQjV4hD
>Color:
Pink
>Population: 6*

>Food: 7*

>Power: 4/10*

>Approval: 51%

>Army: 1*

>Fleet:

>Constructions:

>Resources:

>Magic:
>War Tech:
>Science:
>Domestic Tech:
Drill Arms (+5 to mining)
>Items:

>Bonus: Disguises, You have a +5 to small-scale stealth rolls.
>Detractor: Cult of the Wetness, your people react poorly to large amount of water.

WIP:
V Jet 2/4
1)Begin digging out tunnels heading west towards the ruined city
2)Continue working on advancing our drilling techniques
3)Gather resources such as copper, tin, and iron as we drill undergound
>>
Rolled 14, 87, 52 = 153 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. Begin creating a laboratory to study starstuff. One of the greatest mysteries of our kind is how to make it without depending on a star. (2/4)

2. Create an automated miner to dig for stuff. (3/4) +10 [manufactory]

3. More of our kind wishes to join the Army!
>>
Rolled 31, 56, 29, 25 = 141 (4d100)

>>35621229
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 6
>Food: 12
>Power: 2/10
>Approval: 51%
>Army: 3 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
+G-Thang
+B-Thang
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle
>Detractor:

1-2) SPACE RACE, SPACE RACE, SPACE RACE, SPACE RACE, SPACE RACE, SPACE RACE, SPACE RACE. 4/8

3-4) OH SHIT, WE JUST REALIZED SOMETHING. SPACE HAS ALIENS. ALIENS ARE SCARY. WE NEED MORE TROOPS TO SHOOT ALIENS. RECRUIT MORE INFANTRY REGIMENTS!
>>
Rolled 60, 95, 74 = 229 (3d100)

>>35621298
1-3. We NEED that extra mining action so we can devote our other actions to more pressing matters and not be on a resource deficit. Construct a city expansion immediately.

Bonus
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
>>
Rolled 57, 55, 33 = 145 (3d100)

>>35621229
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 42%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(30)
Uranium(11)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Minning roll
2. Dang it just build the buildings and learn something! 2/5
3. Start creating some Thaumium
>>
Rolled 8, 73, 3 = 84 (3d100)

>>35621255

http://pastebin.com/RmpAtXhx

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
1. Glad to see that it’s coming along ¼.

2. Rework danger ball into Grav ball so that people won’t die, if they sign a waiver they will be allowed to play Danger Ball. +10 to making the no damage zone.

3. Make it mandatory that every member of the military must have a hoverboard and be trained to both use it and cast magic from it. +10 to making all of the awesome hoverboards. Soldiers are allowed to customize them.
>>
File: Soldier.jpg (57 KB, 736x414)
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>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 6*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 50%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Laboratory] +5 to General Science-y research.
>Resources:
+[10 Iron]
+[15 Steel]
+[28 Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
>>
Rolled 58, 90, 86 = 234 (3d100)

>>35621255
>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 9*
>Food: 17*
>Power: 4/10*
>Approval: 59%
>Army: 2*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Mathnasium [+10 to complex computer algorithms and precise engineering] Frontier Fortress, hydro-electric generators (+2 to power)
>Resources: Iron (25), Downy fur (large amount), Ivory (small amount), 2 tin
>Magic:
>War Tech: Harpoon gun
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

Homefront: Leader declares that the genocide of the grakx now absolutely must continue.

ACTIONS
1. Build an Intermediate range intercontinental missile base. It lauches giant rockets, not nukes. Though it could launch nukes. Bonuses: +5 to building tasks, +10 to precise engineering tasks.

2. Mathnasium starts work on designing a geology probe remote-operated-vehicle. Its an unmanned drone that scans the ground for mineral presence, and is meant for underwater use. +10, mathnasium.

3. Search for resources.
>>
File: FurnaceBornModel01.png (93 KB, 213x320)
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93 KB PNG
Rolled 35, 12, 16 = 63 (3d100)

>>35621450
01 came to the Maiden with good news. The lab had finally been built. She stood there, unmoving, for five straight minutes when suddenly...
...
She smiled.
01 could have almost jumped into the air with joy if he didn't contain himself. Instead, he heeded the Maiden's advice to "take a load off, and drink some toilet wine." He decided to disregard the toilet wine suggestion.

1. The Iron Maiden believed that the special ops needed more training, so she decided to send them to explore the ruins west of home base, and come back with any goodies.

2. Meanwhile, the laboratory begin its first bit of research: Superfishfood! Nothing satisfied a furnace born's stomach on the homeworld quite like the combination of dehydrated eggplant, cat, barracuda, and a shit ton of chemicals. To those that were wondering, monkey brains taste like fish shit.
+5 Lab Bonus

3. I'm not sure how easier I can explain it to the engineers that need to build this ship...BIG METAL THING POINT UP AT SKY. BOTTOM GO BOOM BOOM. WE GO IN SPACE. SIMPLE? YEAH YEAH.
+5 Factory Bonus
>>
>>35621328
You gather 10 Iron and 5 Aluminum! But you don't dig towards what you wanted. How both of those can happen at once is a mystery.
>>35621333
The miner is complete! Any mining operation will now give you vastly more amounts of whatever you're mining!
You gain 1 military unit!
>>35621347
YOU CONTINUE TO RACE FOR SPACE
5/8
>>35621366
With your goals made clear, work gets done rather quickly! Dedicating part of your forces to mining just makes sense, really. 6/9
>>35621404
You find 5 Tin, but that's all!
FINE GOSH I HATE LEARNING 3/5
>>35621458
Construction of the missile silo is underway! On the outside, you have cleverly painted "Cookie dough storage facility" to dissuade attackers! 1/3
>Technical 100
The mining droids come off the shelves like hotcakes! They're hyper-effective, and run at an astounding pace! In fact, /how/ they're so great is actually quite a mystery to the engineers. Studying them shows that just about everything in them is highly advanced: it's astounding, really. +Mining Droids, +Advanced Radar Tech, +Advanced remote control.
Using the droids, you determine that there is ~200 iron, ~50 Copper, ~90 Tin, ~350 Aluminum, ~100 Gold and Silver each, ~20 Lasertonium, and ~40 Cobalt in your controlled area.
>>35621479
The soldiers march westward, and find that at the top of the only large mountain in the area, is what seems to be an ancient monastery of some sort. Inscriptions of swords line the walls, and intricate suits of armor line the walls. In the main temple, there is a long room lined with armor and hung swords. Wat do?
The engineers pour monkey brains on the rocket.
>>
>>35621913
Final stats for now......
>Name:
The Grahx
>Fluff:
An extremely weak and frail species of monkey like creatures that have used cybernetics and advanced robotics to augment themselves, along with being extremely intelligent and tactical geniuses there technology is many years ahead of there time, sadly because of this they are arogent and see all other species as inferior and think that they shoild be exterminated
>Color Coffee blacker then the blackest night
>Population: 5
>Food: 5
Power: 2/10
>Approval: 51
>Army: 7
>Fleet
>Constructions
>Resources: 15 iron, 10 tin, 10 copper
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
Bonus: Mojo Jojo, as cybernetic apes you have a +5 to improving said cybernetics!
Detractor: Weak and Frail, population are more likely to die in accidents.
>>
>>35621913
>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 9*
>Food: 17*
>Power: 2/10*
>Approval: 59%
>Army: 3*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Mathnasium [+10 to complex computer algorithms and precise engineering, other science tasks] Frontier Fortress, Missile silo 1/3
>Resources: Iron (25), Downy fur (large amount), Ivory (small amount)
>Magic:
>War Tech: Harpoon gun
>Science: Advanced Radar Tech, Advanced Remote Controls
>Domestic Tech: Hunting Spears, Mining drones
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

200 iron, ~50 Copper, ~90 Tin, ~350 Aluminum, ~100 Gold and Silver each, ~20 Lasertonium, and ~40 Cobalt in your controlled area.

STATPOST
>>
>>35621913
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 42%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(30)
Uranium(11)
Tin(5)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

Schools 3/5

Final Stats
>>
>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 6*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 50%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Laboratory] +5 to General Science-y research.
>Resources:
+[10 Iron]
+[15 Steel]
+[28 Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
>>
>>35621412
DangerBall players are given pads to wear. Suddenly, it's safe! Hurrah! But for good measure you use the magic of wind to make the ground not come up as fast should they fall off. +Reduce Velocity magic (Wind)
The soldiers, more mature than them kids, say that boarding is for idiots who want to get themselves killed. -7%Approval.
>>
Stats n Plans.


>Stats: http://pastebin.com/8pHNW0pk

1. Begin creating a laboratory to study starstuff. One of the greatest mysteries of our kind is how to make it without depending on a star. (2/4)

2. Create an automated set of construction bots. +10 [manufactory]

3. More of our kind wishes to join the Army!
>>
>>35622022
Note for the archive, some of these stats are actually wrong.

CORRECTIONS

>Power: 4/10
>Resources: Addition of 2 tin
>Constructions: Advanced Hydro-electric generators (+2 power)



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