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Previous Thread
http://boards.4chan.org/tg/thread/35564215#top

Alright, lets chill while I level up everyone. Someone suggested some stuff for duelist, too?
>>
Rolled 86, 58, 44, 93, 85, 31 = 397 (6d100)

>>35573786
>>35573847
>>
>>35573786
This was my earlier post
Job Suggestions:
Water god tradition duelist should use heavy armor, not light.

Rework of sword god tradition: The sword god weapon trick gives +initiative. Sword of Light replaces fleche - Attack one target, do bonus damage equal to the difference in initiative. Only works on targets you have higher initiative than. Gives -50 pdv/armor against that target. Double just doubles the bonus from sword god style weapon trick every 10 levels.

New Elemental Tricks:
Echo spell - same spell, same target, same mana cost as last spell cast by anyone in combat.

Star elemental type - requires 3xhybrid, 50 elemental skill. Lets you cast untyped damage spells at 4x your normal mana limits. Cannot by hybridized.

Spell shield - requires wall, 60 elemental skill. Select int bonus/2 targets. Create a small mobile wall that hovers near you. Any attack by those targets against you is intercepted by the wall. Wall has normal durability and HP. Can use painwalls if you have the trick.

Pierce Magic - requires spell penetration. Halve the damage of any attack spell, and instead lower a target's SR by the difference, up to 3/4 of the target's SR rounded down. Lasts until the end of your next turn.

Dense Magic - requires Pierce Magic. +30 mana surcharge on spells that does not affect damage. Renders a spell immune to abilities that negate magic. Guardian trick is a specific exception.
>>
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>>35573865
oh, nice, 6 slots and a critical so it bumps it up a category to [Runic]. roll for the other sword

Will need a minute, didint plan on seeing 3 runic items today
>>
Rolled 87, 16, 64, 29, 90, 26 = 312 (6d100)

>>35573786
rolling for the swords
>>
Rolled 88, 76, 6, 10, 24, 7 = 211 (6d100)

>>35573907
>>
Rolled 7, 98, 38, 90, 35, 90 = 358 (6d100)

>>35573886
>>
Rolled 93, 16, 89, 67, 16, 88 = 369 (6d100)

>>35573907
>>
Rolled 88, 21, 16, 46, 69, 84 = 324 (6d100)

>>35573907
>>
Rolled 45, 14, 17, 93, 27, 62 = 258 (6d100)

>>35573886
Here we go
>>
>>35573907
we rolled to keep appearances up for you
but that tree fight i was laughing till shit got real
>>
>>35573907
I feel Ami deserves that runic sword on account of almost dying.
>>
>>35573979
and she broke her sword as well
>>
>>35573998
Yup. Mai can have the 2 slot mithril sword so she has a melee backup and doesn't have to damage her gauntlets again.
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>>35573917
2 slots

>>35573912
1

>>35573912
1

>>35573933
0

So one
[Fine][Mithril Longsword][2 slots]
30 damage
and one
[Runic][Mihril Longsword][4 slots]
This fladiator blade was especifically crafted to celebrate the Alquian grand champion of the arena and his prowess against all comers!
Bonus - Double Damage against all humanoids
35 damage
>>
Rolled 45, 56, 24, 58, 77, 35 = 295 (6d100)

>>35573847
>roll 6d100 4 times to see how many slots they have
>>
>>35574051

Perfect for someone who's job it is to protect Mako, she is more threatened by human enemies.
>>
>>35574051
>[Runic][Mihril Longsword][4 slots]
Shouldn't that be 6 slots?

Regardless, give the Runic blade to Ami and the normal one to Mai. We'll get some hp drain+kobold cards into them later.
>>
>>35573907
>runic
before we give it to her, can we put away our family sword and try the runic sword with the runic shield? I want to see what kind of set 2 runic items and nothing else make.
>>
>>35574074
fuck ya 70 damage to would be assassins
>>
>>35574100
+Strength bonus. I wonder if that gets doubled too.
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>>35574100
...Unless the assassin realizes it's a great weapon for killing people, disarms her, then uses it himself. Never underestimate a competent assassin.
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>>35573949
whats so funny about a murdertree?
was it aura's fault?

>>35573979
she did die, actually

Well, it depends, if we switch her to monk, she wont be able to use it. Monks use special weapons

>>35574086
you0re right, my bad

>>35574098
None, I just rewrote the items quality table, check this screenshot out
>>
>>35574148
it was aura's fault she was to funny
>>35574137
she has a sister as back up and she to is an assassin
>>
>>35574148
I actually think we should get all their slave starter jobs unlocked and change their class to mamluk. Fremen and Fedaykin can use their assassin techniques and have better passives.
>>
>>35574196
one reason ami is alive is cause of her active assassin skill
>>
>>35574148
>Runic base cost is 2g
>We got 100 g from the other days dungeon work
>Runic counts as set item for all other sets
I really want to upgrade our regular equipment to runic now.
>>
>>35574230
Which fremen and fedaykin can use.
>>
>>35574196
I agree with unlocking them all.
as well as monk.
at the very least for all those extra levels.
>>
>>35573886
If I give it heavy armor proficiency, however, I will have to lower two points on its attribute gain per level, and that would really complicate things because then I may as well just make separate duelist jobs for each tradition instead of just divering in their skills.

Well, i guess it makes sense really

anyway let me check quickly since i closed and lost the info on exp for today...
Ami/Mai - lvl 33
Mako >> Idol level 7
Lyann >> Mamluk 23
Brass >> Weaponthane 19
Eldric >> 13 lvls on T1 jobs and 6 lvls in T2 jobs

right?
>>
>>35574261
the levels look good
>>
>>35574261

>Maybe we should head back? she did made it to level 18 singer already. Lyann... oh, Lyann is level 11 healer. We went a little over what we needed there... well, it's not as if it hurts her.

>We go back into the dungeon, and clean up the next floor. That's more than enough to get Lyann(mamluke) and Mako(knight) to level 10.

>After that, both of them reached level 33
>Lyann is now Mamluk 24
>Mako is now Idol 5
>Brass... went up one level
>We went up 6 levels in out T2 jobs, and 13 levels in our T3 jobs.

are the only xp notifications you gave that I could find.
>>
>>35574261
what you said before was
>>35573145
>After that, both of them reached level 33
>Lyann is now Mamluk 24
>Mako is now Idol 5
>Brass... went up one level
>We went up 6 levels in out T2 jobs, and 13 levels in our T3 jobs.
>>
>>35574261
>>35574316
>>35574319
I don't know about brass, but lyann and mako don't match
>>
>>35574132
Im gonna say yes

>>35574240
>Runic counts as set item for all other sets
this is not quite right. That specific runic shield rolled that ability at random

>>35574319
>>After that, both of them reached level 33
>>Lyann is now Mamluk 24
>>Mako is now Idol 5
>>Brass... went up one level
>>We went up 6 levels in out T2 jobs, and 13 levels in our T3 jobs.

alright copied it, implementing it now

>>35574342
thats because i did it by memory since i accidentally closed the text window without saving
>>
>>35574261
>If I give it heavy armor proficiency, however, I will have to lower two points on its attribute gain per level, and that would really complicate things because then I may as well just make separate duelist jobs for each tradition instead of just divering in their skills.

I suggest that heavy armor is already the weakest class of armor. Many jobs massively strengthen no/light armor, but no jobs currently benefit heavy armor.
>>
>>35574380
wait, text window? you are calculating by hand? why not use a spreadsheet?
>>
ok we should devote some time as a healer we got lucky today next time i dont fucking know so let not risk losing people
>>
>>35574498
Or, we focus on monk instead since those jobs have a bunch of abilities useful to us, great passives, and allow for rez at T3 as well.
>>
>>35574579

Bard does have a reres also, cept you need to plan it.

Otherwise need archbishop.
>>
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Ami & Mai updated. Btw, Monk cant use the sword, but white and master monks can

Ami & Mai 15yrs (Base) Human
On Avenger/Assassin 33/Slave 33

Ami / Mai
224 / 213 Str
213 / 224 Dex
185 / 185 Con
15 / 16 Int
148 / 149 Wis
15 / 15 Cha
20 / 20 App

1453 HP

71 / 72 PDV 64 MDV
48 Armor / 34 SR

+62 Melee Weapons
+62 Ranged Weapons
Armor Proficiency – L, M, H
Bonus Points 66

Weapons
[Runic][Mithril Longsword][6 slots] 57 Damage (Ami) Double vs Humanoids
[Fine][Mithril][3 slots] Longsword 51 Damage (Mai)
[Fine][Steel][2 slots] Throwing Knives 42 Damage (Mai)
>>
>>35574655
Bard is way way down the line. Getting to diva 10 requires level 70 mobs to do in a timely fashion.

>>35574678
>[Fine][Mithril][3 slots] Longsword 51 Damage (Mai)

Think that should be 2 slots.
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>>35574407
the ones I got are on white background with white letters. If you saw my screenshot, you may have noticed i changed it to black bckground and white letter so i can see it

i cant see what im typing here, for example, i only can after i post it
>>
>>35574818
Man that's fucked up. I got double props for you for making so few typos now.
>>
>>35574579
Master Monk's rez skill only works on adjacent allies, and raises them with 1 HP.

Archbishop's Raise works on a person within 30 feet and gives them HP equal to our Charisma.

Archbishop is also capable of, as a free action, fusing all of his Summons into a Super-Summon, that not only is bigger, badder, and tankier, but also auto-raises everyone within 100 feet with HP equal to our charisma.
>>
>>35574678

I wonder if we should encourage them to grab 10 or 20 levels of another class(monk/mamluk on the next dungeon run, to enhance physical stats a bit.

>>35574719
Yeah, means we have a simple choice, one of us goes for archbishop at some point.
>>
>>35575046
>Yeah, means we have a simple choice, one of us goes for archbishop at some point.

No. We go for Master monk because it's more useful across the board.
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>>35575072
master monk lets us rez our self archbishop lets us rez every one else
>>
>>35575018
>as a free action
Once per day. And Cha health is pitiful. Very few classes raise it as even +4, let alone +5. We'd be lucky to reach 200 cha by archbishop. For something like what we fought, that's effectively 1 hp. The only real way to combat rez someone is to have another person cast heal on them immediately after.

>>35575125
No. Learn to read.
>>
>>35575125
>master monk lets us rez our self
You're thinking of Bard.
Master Monk let's us rez 1 ally that's next to us and raises them with 1 HP.
>>
>>35575125

Yeah, I am less worried about auto-res for our self, but more worried about our retainers.

Someone needs to do it in the dungeon. We just fought a boss mob, giant shroom and realized how fucking hard it hits.
>>
BOW TO YOUR CUTE EMPRESS!

Mako Tsun, 8yrs (1st Night Bloodline) Human
On: lvl 27 Noble, 6 Idol
Off: 10 Knight, 20 Singer
Special: Can use Metal elemental spells as a Wizard of her Noble Level. This does not give her actual elemental ranks nor wizard bonuses per level.

61 Str
158 Dex
80 Con
51 Int
161 Wis
143 Cha
83 App

669 HP
157 MP

PDV 63 / MDV 32
Armor 38 / SR 42

+47 Melee Weapons
+37 Ranged Weapons

Armor Proficiency: L. M & H
Weapon Tricks: Defensive
Bonus Points 63
*By alphabetical order. For example: Bleed → Sleep → Slow → Zombie

(A) Sing: Affected allies must be within 60” and able to hear you. Whenever an effect its not instantaneous, it lasts 5 rounds.
4MP – Cheer. Allies gain +30 Mv Spd.
4MP – Angel Song. Instantaneously restore MP equal to your Charisma to one ally.
4MP – Life Song. Instantaneously restores HP equal to your Charisma to one ally.
6MP – Witch Hunt. Allies are purged of 1 debuff at the beginning of their turn*.
6MP – Song of Might. Add your Charisma bonus to physical attacks and damage.
6MP – Song of Magic, Add your Charisma bonus to magical attacks and damage.

Weapon Tricks
Parry +47 to PDV when defending
+6
>>
>>35575226
When she reaches 10 idol we should convince her to swap to wizard so we can teach her chantless casting.

Those stats are much better than before.
>>
>>35575226

Not bad stats currently, still ultra squishy, we need to give her the other incubus/sucubus/kobold set.

Probably using enchanted silk for the slots.
>>
>>35575226
that moment when we could have used metal elemental spells to kill the mushroom faster if we used mako
>>
well im beat good night every one
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>>35575226
>143 Cha
>83 App
>No comments on the tiny princess' cuteness

I have a sad

ugh, doing eldric will take a long while. Lyann won't be that bad, and Brass will be super fast (I hope)- Can you guys pick weapon tricks for ami, Mai and Mako, meanwhile?
>>
>>35575226
Are there any particular rules for crafting, or is it just "think of something to make with your materials"?
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>>35575379

To be honest, not yet
I want to be a function of your craftsmen level and how well you roll dex or int while crafting, to determine quality. I think level 50 crafters should be able to make [dine] quality regularly.
Thats 50 levels total in craftsman jobs. For example 20 craftsman/30 artisan

But honestly i havent been inspired about it beyond that, yet

Maybe give items a DC based on quality, and your overall craftsman level lowers that DC, then you roll Dex or Int against it
>>
>>35575378
I don't know they're current tricks, but:

They're job specializes in disable, right? Trip should help in keeping enemies down longer.

Considering how an angel ring was used, though, Evasion might also be prudent.

Mako...no idea

>>35575470
I don't mean quality, more of item ideas, like:

>Base Material
>Secondary Material
>Gems and other special stuff
>>
>>35575378

It is funny when you look at it, we are conditioning and then training our 2 future wives, they will likely both end up with appearance or charisma scores over 150 or more by the time we marry at likely ~15ish.

Mako will be ultra-cute the same as Lyann. Lyann just likely needs some charisma training to round her out a little bit.
>>
>>35575378
We did all comment that her stats looked much better...

So they all get 3 melee/ranged weapon tricks, right?

Ami gets
Armor piercing, Ambidexterity and Wwipe
Parry, Deflect Arrow, Evasion
Mai gets
Armor piercing, Swipe, Wind Blade
Armor Piercing, Multishotx2,
Mako gets
Armor Piercing, Swipe, Wind Blade
Light, Medium, Heavy Armor Expertise.
>>
>>35575554

>Ami gets
>Armor piercing, Ambidexterity and Wwipe

Wwipe should be Swipe.
>>
>>35575554
Yknow, looking at offensive melee tricks, I think you should modify Swipe so it has 3 ranks max, then add something like

Wind Roar - requires swipe x3, wind blade x3 - hit all targets in a 30 foot cone in front of you with a melee attack.
>>
>>35575531
>Lyann just likely needs some charisma training to round her out a little bit.

We can level her Singer and Healer jobs up to 20.
>>
>>35575899
While Lyann is doing that, have Mako level up Dancer. Why wait till she's 15 to give her 150+ appearance?
>>
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>>35575531
>15ish
going by the MT light novels?

Also, Lyann is now tankier than we are, by far
Lyann, 12yrs Base Human
On: Slave 26, Devadasi 1
Off: Wizard 10, Seducer 4. Villager 7, Thief 13, Dancer 13, Courtesan 4, Craftsman 1, Healer 11, Mamluk 23
232 Str
384 Dex
241/251 Con
82/102 Int
242 Wis
37 Cha
145 App

2588/4667 HP
403/703 MP

PDV 88/ MDV 102
Armor 54 / SR 54

12 Divine
14+8 Elemental
103(+14) Melee Weapons
21 Ranged Weapons

Armor Proficiencies – L, M
Item Box – 48 slots
Bonus Points – 93
>>
>>35575966
>384 Dex
>4667 HP
>PDV 88/ MDV 102
>Armor 54 / SR 54

Damn, girl.
>>
>>35575966

It is a reasonable age, 14, 15 or 16. We can marry early as we are both nobility and rich. So there is no issue with money to start a family if we want.
>>
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>>35575531
i just thought about the wife husbandry term. google it up, it made me smirk when i did

>>35575732
Oh I like that

Are we raising Lyann's other warrior slave jobs? going full bodyguard with her, like with aura, or do you guys still want her to go feydakin? I just feel that by now shes just SO useful as dancer, which reminds me

Updated list of her dances


(A) Dance – You can roll Appearance vs the MDV of a number of enemies up to the number of Dance techniques you know. Enemies must be able to see you dance. Whenever an effect its not instantaneous, it lasts 5 rounds.
4MP – Affected enemies suffer Slow.
4MP – Affected enemies have a penalty to physical attacks and damage equal to your Appearance bonus.
4MP – Affected enemies have a penalty to magical attacks and damage equal to your appearance bonus.
6MP – Affected enemies suffer Blind.
6MP – Affected enemies suffer Float (weakness to wind)
6MP – Instantaneously deal wind-type magic damage, equal to twice your melee damage, to an affected enemy.
6MP – Affected enemies suffer Heat (weakness to fire)
6MP – One affected enemy suffers Toad
6MP – Instantaneously deal fire-type magic damage equal to your melee damage to each affected enemy.
6MP – Affected enemies suffer Zombie
6MP – Affected enemies suffer Poison
6MP – Instantaneously purge the buffs from each affected enemy.

Oh, and dont forget her devadasi passive drains hp from adjacent enemies.
>>
>>35575966
>103(+14) Melee Weapons

So...she's better with a sword than Dad?
>>
>>35576070
I was thinking, for purposes of dungeon diving, that we'd just keep getting her T1 jobs to 20 for now. Outside the dungeon she'd stick with Devadasi so she gets the respect she deserves and has access to her dances.

Beyond that, Ginaz Swordsman is damned powerful. Also curious what the prophet class is like. But generally, I'd say we should wait on heavily leveling her T2 classes. Stick to unlocking for now.
>>
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>>35576078
she knows more tricks, at least

>>35576116
I agree with pretty much all of that

Well guys Im gonna go to bed now. These eyes of mine need their rest. I'll see you tomorrow in 12-13 hours, take care
>>
>>35576070
Devadasi is a good "main" job for her.

Maybe Dungeoneer too, for card farming.
>>
>>35576078

We optimized, that means grabbing a bunch of easy low level classes to level, got more xp so she is tankier.

I think it would be funny if Mako at some point grabs paladin levels for extra tankiness. I can't imagine her as a crusading paladin.
>>
>>35576172
Gnight.
>>
>>35576172
Don't forget about that surgery thing. Glaucoma ain't something I want killing a perfectly good QM.
>>
>>35576172
good night
>>
>>35576214
yea, there is no other cure for it and if you don't do it you will go 100% fully blind.

just make sure you find a good surgeon though
>>
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>>35576191
I can
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>>35576250

That works when she is ~15.

I have trouble when she is still 8. Of course we are just a little older and acting like a Paladin.
>>
>>35576172
Next session: Convincing Brass to level in Dancer.
>>
>>35576250
all my daww
also, dad is a paladin so he will approve
>>
>>35576402

I feel pretty, oh so pretty?

I think it would be easier to convince him to level craftsman.
>>
>>35576456
Sure, but we want him to get Bladedancer so his level is equal with the group and everyone gets full xp.
>>
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>>35576172
Hope tech continues its exponential growth curve. I'd like to see cyber-eyes become a thing soon, if only because that'd get you back to 100 percent and able to both draw again and maintain your ability to run this.

Bio-tech would also do this. Would also give us RL monstergirls too. I want that so bad...
>>
>>35576474

Bet he agrees as long as he does not actually have to dance and we never mention it again.

I think Brass would actually get along fine with our uncle next door also.
>>
>>35576564
>Uncle meets 100+ appearance Brass, they go out drinking and picking up chicks
>Brass ends up getting all the wiminz with his swag
>Uncle goes home and cries.
>>
>>35576591

Uncle could likely do well working with us for some optimizing. We just got an amazing amount of levels to push our hp and other stats up.

It looks like most classes you push to level 20, unlock all abilities and then pus lower level classes more for stats. Get 1 main class tree to max, then go and push low level classes to 20-30 for easy stats.
>>
>>35576659
>Get 1 main class tree to max, then go and push low level classes to 20-30 for easy stats.

It's the reverse, actually. Get all your T1 jobs up to 20 for stats, then start pushing on the T2's. We're almost done with our T1 jobs if we did get 13 levels for everything, but we still need to unlock and level singer. Monk and avenger are also probably not 20 yet.

Once we start pushing into the T2's, we should focus on monk and thaumaturge, probably. Thaumaturge has good caster stats, and unlocks two other jobs that seem nice. Monk has great stats, gives us master monk which is flat immune to basic attacks and comes with a rez.

While that's going on we have to learn dancer, barbarian and mamluk from someone else because those job trees are stupidly powerful.
>>
>>35576837

Well yeah for us, but I am talking about those who did not push to min/max like us.

Normal people.

Of course scion is stupidly rare also, I would figure with so many slaves out there, scion would be more common, but likely people use them to farm easy stuff instead of high risk stuff in dungeons.
>>
>>35576837
you can continue pushing the T1s for stats past 20.
and the high tier jobs can be disabled/enabled as needed to avoid XP drain from party level mismatch
>>
>>35577078
>I would figure with so many slaves out there, scion would be more common
getting to class level 100 is ridiculously hard. it takes a metric fuckton of XP.
and even when you do, you then have to know about the job and get a priest to switch you to it
>>
>>35577470

True. You unlocked the secret job, but never knew enough to enable it.
>>
>>35577470
>>35577078
fyi, if the disgaea table is really being used, levelling up from 99 to 100 takes more than twice as much xp than 98-99
>>
>>35577646
yea. its part of why its so insanely useful to be a scion and spread it out between jobs
>>
Can we get multiple levels of the armor proficiency to raise our physical defense with them?
>>
>>35577879
no
>>
>>35578024

Ok, so just get 1 of each, and if we have them from class or job we get the bonus.
>>
Looking for minimal jobs required to get 100% crit from stealth now that I can read rune knight, it seems you need

Active:Rune knight (+25% crit as free action), Fremen (Kris Knife, +25% crit out of stealth), Artisan (+10% crit passive), +5% crit base chance

Support: Lord (+5% crit aura), Virtuoso (+5% crit song)

Inactive:Ginaz Swordsman (+25% crit as stance)

That's an automatic crit out of stealth, each crit gets a free elemental spell cast at our normal spell limits, without tricks. This spell will have a 75% chance to crit, due to Sharp Spell. Then you Re-enter stealth due to the crit.

Adding
Active:Weaponthane(flurry on charge, charge on kill), Fedaykin (move action stealth)

Support:Shaman(extra move action)

Inactive:Ranger(3x damage out of stealth)

Then every crit out of stealth hits 3x as hard, you can start your turn by entering stealth and charging, which grants 6 basic attacks. Total damage would be 6(critical melee damage * 3 + critical spell damage of sphere level). Assuming critical damage is 1.5x normal damage, that would be 6(1.5*62*3+*.75*1.5*(20*3+15)) = 2180 damage.

This is with our current stats and spellcasting limits against a 0 armor/SR target. So the actual number will be lower, but consider that to even unlock weaponthane, fedaykin, and ginaz swordsman we'd have +500 strength or so.

That's...a lot. Once the target dies you charge towards the next one and do it all over again. This costs 8mp per attack, or 42 per charge.
>>
>>35579288
>6(1.5*62*3+*.75*1.5*(20*3+15)) = 2180 damage.
that's a bit wrong. You forgot to count for magic damage that DOESN'T crit

>Sneak Attack – Whenever you hit a foe's PDV while using Stealth, you deal triple damage.
I don't think the magic attack benefits from sneak attack

>4MP – Sharp Spell: You can use Runic Spell as a free action at any time. Your NEXT spell against an adjacent foe has +25% chance to score a critical hit. Multiple instances of Sharp Spell do not stack.
Sharp spell only lasts for one spell

so the spell part would be (.75*1.5+.25+.5*1.5*5+.5*5)(spell damage without sneak attack)
>>
>>35579288
>>35579780
actually,

>4MP – Magic Sword: You can use Magic Sword as a free action at any time. Your next basic attack against an adjacent foe has +25% chance to score a critical hit. Multiple iterations of Magic Sword do not stack.
that only accounts for the first attack as well, so this calculation got REALLY complicated
>>
>>35579780
The iterations thing on magic sword is to keep you from casting it 4 times on a single attack and getting 100% crit, not to keep you from casting it on all attacks in a flurry. You cast magic sword, you attack, and then magic sword fades from you. You then cast it again for the next attack.

Sneak attack wasn't affecting magic damage in the above equation. 20*3 was our mana limit * damage ratio. It's how much damage a 2nd sphere spell can do at maximum.

And the non-crit magic damage was accounted for by the .75*1.5 multiplier, as we have a 75% chance to crit. The damage calculation thus gives expected damage.
>>
>>35581690
Oh wait, you're right about the non-crit thing. Should be (.75*1.5+.25)(20*3+15) for magic damage.

Total expected damage would be 2293.
>>
>>35581800
One thing to note about this combo is the mana efficiency. You can cast any sphere level for free, so you could doing damage as if you'd spent 100mp, while only actually spending 8 for the crit boosters.

Pumping up our elemental skill heavily benefits this. For us to be able to use the basic version of the combo, we'd need to learn mamluk and then get mamluk 20 -> Janissary 20.

I'd put this as our third priority goal. First priority would be getting all T1 jobs to 20. Second would be getting White Monk and Thaumaturge to 20. Third priority would be Arcanist and Janissary to 20.

One thing I do wonder now is how Thaumaturge's free casting passive interacts with Rune knight's free elemental casting passive. Does it go crit physical attack->elemental spell->divine spell? If so, you'd not only get damage from this combo but a huge swarm of summoned minions.
>>
>>35573786
Good morning guys. Im surprised the thread is still up. Im updating Eldric's sheet now.

Added the Dreadnought secret job to the PDF
Requirements -- You must have died in battle

+5 Str
+4 Dex
+5 Con
+4 Wis

+2 Melee Weapons
+1 Ranged Weapons

(A) Art of War – You gain access to the following Battle techniques:
Assault – As a standard action, you can charge in a straight line, ignoring difficult terrain for a distance equal to twice your Mv Spd. Make a single attack roll against the PDV of any opponents or obstacles in your path, adding your charge bonus to it. Those affected take physical damage equal to your Strength score and are knocked prone. Walls and other inanimate obstacles take five times as much damage and may be shattered, allowing you to continue your charge unimpeded. You can use this technique once per encounter for every Art of War battle technique you know.

(A) Blade – You gain access to the following Battle techniques:
Iron Grip – As a standard action, make an attack roll against an adjacent opponent's PDV. An affected opponent takes twice your Strength score as physical damage. You can use this technique once per encounter for every Blade battle technique you know.

(A) Bushido – You gain access to the following Battle techniques:
Character – Once per round as a free action, you can choose to allow an adjacent opponent's attack to be an automatic hit. After the damage is applied, you can make a basic melee attack against that opponent's PDV. An affected opponent takes physical damage equal to your Strength score. You can use this technique once per encounter for every Bushido battle technique you know.
>>
>>35582041
(A) Chivalry – You gain access to the following Battle techniques:
Bulwark – As a free action, you can grant an Armor bonus equal to your Constitution score to all adjacent allies. This effect ends when you take any move action. You can use this technique once per encounter for every Chivalry battle technique you know.

(A) Rage – You gain access to the following Battle techniques:
Red Bull – As a full round action, make an attack roll against an an adjacent enemy's PDV. An affected opponent is lifted and thrown a distance in feet equal to your Strength bonus, taking physical damage equal to your Strength score. If you throw him into another opponent, you must succeed with a ranged attack roll against that opponent's PDV, as normal. If successful, the targeted opponent takes damage equal to the thrown opponent's Armor plus your Strength bonus. You can use this technique once per encounter for every Rage battle technique you know.

(A) Stalk – You gain access to the following Battle techniques:
Lurk – As a free action while on stealth, you can use a standard action whenever an opponent becomes adjacent to you. You can use this technique once per encounter for every Stalk battle technique you know.

(P) Toughness – Your maximum HP goes up by ½ your Dreadnought level each time you gain a level in the Dreadnought job.

(P) Super Heavy Armor – As long as you are wearing heavy armor, you receive a +5 bonus to Armor and Spell Resistance, and a further +1 for every 5 Dreadnought job levels you have.

Armor Proficiency – Heavy
Weapon Tricks – Offensive & Defensive
>>
>>35582053
Wow, that's like every physical ability in one job. What tier is it?
>>
>>35582041

So it is low hp per level, but high stats till you get in the 20's or 30's.

Looks like the perfect things for ami to switch to to toughen up a bit too, if they want to.
>>
>>35576504
you and me both, on all of your post

Did you ever read the QT I ran on /a/ for a while, "Catgirls have rights, too!"?
>>
>>35581690
Doesn't it take a standard action to cast Magic Sword or Sharp Spell?

>>35582041
That reminds me: have you made a dragoon job yet?

Jump 100m or SURVIVE 100m drop.
>>
>>35582111
It's good for anyone. It lets them use the Mamluk, Barbarian, Ranger, Knight, and Warrior job tree actives all at the same time.
>>
>>35582149
From the pdf.

4MP – Magic Sword: You can use Magic Sword as
a free action at any time. Your next basic attack
against an adjacent foe has +25% chance to score a
critical hit. Multiple iterations of Magic Sword do
not stack.
>>
>>35582157
Too bad we probably aren't getting it since I doubt any of us is willing to risk death.
>>
>>35582157

Yeah, but last fight Ami would of unlocked the job.

The abilities seem to trigger off other builds so it is good for all melee builds
>>
>>35582167
ah, my bad
>>
>>35582149

100m Drop, does not specify that a paracute is cheating.
>>
>>35582169
Assuming we have arcanist, it's pretty trivial for us to get this as we can just Dragon Force something while using Die for Power.
>>
>>35582189
To be safe, we could do this to a bunny on the first floor.

A bunny that would take 12000+ damage.
>>
>>35582188
then 100m freefall? At least X m/s downward velocity?
>>
>>35582199
Er, chicken.
>>
>>35582199
>You have unlocked Overkill Skill
>Overkill
>Drop rate increased by log(percentage overkill)

overkill a bunny by 10 times, get triple drop rates
>>
>>35577879
I was thinking it but
>>35578024
made me laugh, and I pretty much run on laugh as my preferred source of power, so, sorry
>>35578106
yes

>>35582081
technically tier 2. And yes, the idea was that a warrior reborn after death should be able to take it and keep his abilities so I included the abilities of all warrior jobs I could remember

>>35582149
I don't know... im a bit worried about making a lancer. Well, I guess its not so bad since we got Angel Rings

>>35582189
oh god i laughed

alright i finished reading the new posts, going to update Eldric now. Sorry, slow to read nowadays
>>
>>35582214
>>35582223
blech, to clarify:

If you overkill a chicken by 100% of its hp:

log(100)=2
2 times drop rate

If you overkill a chicken by 1000% of its hp
log(1000)=3
3 times drop rate

how's that?

>lancer
luck accessories. ALL of them. Eldric will obssessively cover the first lancer that joins his party with them.
>>
>>35582223
Oh while im doing that, you guys have any ideas for Samurai? I was thinking Mako should have Samurai instead of Knight, really.

Also, for job tree, I was thinking it should split into archery and melee jobs.

Samurai
path 1 -- archer -> better archer
parth 2 -- melee -> better melee

Honestly, if we ever made Mako into a melee character, I feel she should use a naginata, given the "noble war bride" meaning of the weapon
>>
>>35582223
Does Thaumaturge's passive trigger from the free casting granted by Rune Knight's passive?
>>
>>35582251
>Eldric will obssessively cover the first lancer that joins his party with them.
It still wouldn't be enough
>>
>>35582259
yes

But since it lets you use a spell costing the same as the spell you just used, and rune knight doesnt charge your for spells, that's not really going to do anything, is it?

oh god why is captcha all letters now, what happened to the numbers!? i was able to see those fairly well
>>
>>35582268

Does a dragoon count as a lance if he uses a halberd instead of a lance?
>>
>>35582283
Ah well. There goes the hope of charging a guy, then causing him to explode and be replaced by six translucent lyann's.
>>
>>35582257
I don't know too much about samurai archery. Pretty sure "shoot 10 arrows before the first lands" is from a different culture, and when I think "japanese archery" I keep thinking of shrine maidens with holy fire arrows.

Melee should be an extension of Bushido. 100% accuracy attacks that trade blows with the opponent, but grant increased damage and maybe cancel reaction abilities.
>>
>>35582257
Just from looking at the current job list, I feel samurai should be a ranged T1 noble class rather than have it be entirely separate. You're quickly running into the problem of overlapping job abilities with melee stuff, while ranged combat is basically untouched.
>>
>>35582341
>ranged noble

>Forerunner Shot
X MP cost
Fire an arrow. Any arrows fired within 100" of the shot will copy its trajectory.

Or grant bonus damage/accuracy based on CHA.
>>
>>35582334
Well, sure, people tend to think "katana" but the truth is that samurai were archers first, who happened to be decent with swords

Bow first
Sword is used if you fucked it up and he actually got next to you
>>
>>35582341
Going by this, maybe give it abilities like

Bulls eye - take a full round action to aim. Your next ranged attack is an automatic critical.
>>
>>35582402
I know, but their archery was never particularly...unique. They shot far, they shot well, but I'm not sure what skills to give them, aside from >>35582398
>>
>>35582416
Pinning shot - x mp cost Your next basic ranged attack inflict slow.

Impaling shot - x mp cost Your next basic ranged attack throws the target back [ranged combat skill] feet. If the target hits an object, it is immobilized for 3 turns.
>>
>>35582416
How about something like Shirou's Mind of Steel since he's one of the best Japanese archer on fiction.

As far I can remember a part of Japanese Archery Philosophy is shooting oneself not just the arrow or something. So a True Kyuudoka has no need to watch once the arrow is shot because as the arrow they would hit where they wanted.

Maybe a skill that allows you to mentally control the arrow or hit as if you attack them in close range?
>>
>>35582452
Daimyo's armory: Summon phantasmal copies of your liege lord's most prized weapons and fire them at all enemies in front of you.
>>
>>35582498
Mana Arrow: x mp cost. As a standard action, make a ranged attack against a target. This attack ignores all obstacles in between you and the target.
>>
>>35582452
There's of course the teleport arrow

>Waypoint, Waytip, Teleport Arrow, etc.
Fire an arrow and teleport to where the arrow lands

>Mass Waypoint
Fire and arrow and teleport your party to where the arrow lands.

But these aren't very samurai-y
>>
>>35582580
There's always the mounted archery options. Call it Yabusame and give the samurai the ability to make three attacks while on the move so long as they ride their mount.

Taking the idea of firing the bow to where it's already hit maybe they could have an armor break ability?
>>
Well, we are around as hard to hit as Lyann now, but WAY tougher

Eldric Lightbringer
9 years old Human
Level 12 Avenger, 23 Noble, 10 Paladin, 27 Ranger, 27 Scion, 27 Wizard
Off: 10 Healer, 10 Knight
228 Str
390 Dex
263/283 Con
208/228 Int
426 Wis
112 Cha
59 App

3391/5701 HP
413/713 MP

PDV 89/MDV 92
Armor 62/SR 72

+31/+16 Elemental
+20/+9 Divine
+108 Melee Weapons
+85 Ranged Weapons

Item Box 16 slots
armor prof: L, M. H
weapon tricks Off & Def
bonus poInts 121
>>
>>35582627
Umm did we unlock the Arcanist and Tier 2 Ranger jobs?
>>
>>35582642
And thaumaturge and rune knight?
>>
>>35582627
Didn't we unlock monk? I thought I recalled something about Eldric choking chickens and Lyann being very uncomfortable with the whole situation.
>>
>>35582624
but the real rapid firers fired even faster. Literally 10 shots before the first lands.
>>
>>35582452
>no need to watch once the arrow is shot
being honest, nobody needs to watch where the arrow is going.
Its not as if it will affect the arrow's flight, really

but they have this zen archery thing, and unlike western archery with the archer's paradox, they actually move the bow when shooting the arrow so the arrow doesnt need to twist around the bow when being shot

>>35582498
you mongrel, you faker

>>35582538
maybe... but you need LoS to your target, still. ie you need to be able to see your target

>>35582580
right

>>35582624
maybe one attack per bushido technique they know.

>>35582642
yes. Was gonna ask if you guys want to go arcanist or rune knight now. Well we can technically go with both, but T2 jobs earn exp as level 21+ jobs, each

>>35582660
that too, but are we taking them?

>>35582670
I thought that was a joke, but sure, we could do that

anyway guys i have to go buy more xalacom eye drops, back in a couple of hours, or less, hopefully

the drugstores here only sometimes carry it so i have to go around checking which one has it
>>
>>35582268
>>
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>>35582498
>>
>>35582721
>yes. Was gonna ask if you guys want to go arcanist or rune knight now. Well we can technically go with both, but T2 jobs earn exp as level 21+ jobs, each

The way I see it, Eldric should have every job that gives a passive or a unique ability turned on outside of the dungeon.

So for us, that would be Assassin, Knight, Healer, Arcanist, Thaumaturge, Rune Knight, Monk, Bounty Hunter, Beastlord.

Inside the dungeon we use Noble/scion/job1/job2 to make sure we level at the same rate as everyone else. And for now, we should focus on getting all our T1 classes to 20 in the dungeon, so we'd start with like Noble/scion/Knight/Healer, then progress to Noble/Scion/Monk/Avenger.
>>
>>35582778
>The way I see it, Eldric should have every job that gives a passive or a unique ability turned on outside of the dungeon.

This.
Reminds me of Kamidori Alchemy Master's 3 main heroines.
You can only equip one costume per heroine and get that costume's elemental and status buffs, but if you've unlocked actives/passives on the other armors, you can equip them if you have the slots available.

Flurry, Prevail and Undress too OP.
>>
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>>35582498
I dig wanting to access a kind of UBW or GoB in some form, but I'm having trouble justifying it. This ain't the nasuverse and we ain't Shirou.

I do wonder if reinforcement and/or projection magecraft is possible. MC was a fa/tg/uy, the likelihood of him knowing about these concepts is thus quite high, as /tg/ has a hard on for the WoD and by extention the nasuverse. They are *very* similar to one another after all.
>>
>>35582853
Time stop + invisible bag of holding/item boxes + a shitton of sharp implements = ghetto Gate of Babylon?

There's nothing about sending those sharp things flying to the enemy, so it'll only end up like ZA WARUDO or something.
>>
>>35582627
Unless I'm mistaken, we just picked up 5 melee tricks.

A question, are you going to include the Wind Roar trick suggested here >>35575732?

If so, take
Wind Blade, Swipe x2, Wind Roar, Armor Piercing

We should have 8 ranged tricks, so take
Light Armor Proficiency, Heavy Armor Proficiency, Evasion, Spell Breaker, Armor Piercing x2, Multishot x2

And we have 1 elemental trick, so take
Elemental Mastery (metal)
>>
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>>35582937
We need to introduce this world to steam rollers... for reasons.
>>
>>35582960
Sadly, Eldric's past life wasn't a mechanical engineer, but a chemical one.

... suddenly had a line of thought ending with Breaking Bad for a while there.
>>
>>35582996
That's the evil route. I don't see Eldric going down that one given past behavior, but he could totally be another Heisenberg. Cooking Meth is chemistry after all, and we could put this whole world on our magical boat so to speak...

But that would be bad, and he doesn't seem like a bad person. Besides, I don't want to see what becomes of Lyann or Aura if they get a hardcore need for the glass-grade crystal.
>>
>>35583030
"Cures and poisons are sometimes the same, only different in quantities."

So maybe not drugs. Antiseptics or the like.
>>
>>35583093
Some drugs are good, only with a potential to be abused. Morphine is a good thing, ask any surgery patient. It's also addictive though, so gotta give people a clear warning.

I can see some good coming out of pharmaceutical introduction, but ya gotta be real careful about that. I wouldn't show anyone how to cook crystal, but showing them how to get things like penicillin or morphine may improve the standard of living.

Awww fuck it, once we show them how to into chemistry we've opened the box. It's already in the process of happening.
>>
>>35582627
>426 Wis

We would murder the fuck out of everything if we had druid.
>>
>>35583142
Though, I wonder how that would translate into an RPG world?

1x [Morphine Vial]: User no longer suffers Flinching and takes no damage from non-critical attacks. Accumulated damage is returned when the effect wears off. Lasts ?? turns.
>>
>>35583149
Oh, and we can use 4th sphere elemental spells. So our damage there is 142, up from 75.
>>
>>35582778
We should also go to a priest and unlock singer for ourselves. The Charisma boost will be very helpful.
>>
>>35583149
Our summon spells are actually really damned badass. That's 426 Strength, Dexterity and Con. Though I am a bit confused at how Power Summons trick interacts with the summon stats. Does it mean that attack bonus is Strength bonus+Wis bonus? Or that at base, the attack bonus for a summon is 0?

If it's the former, our summons are the tankiest tanks that ever tanked, and do crazy damage.
>>
>>35582627
>17103 damage for Dragon Force/Die for Power

Next killer mushroom we meet is fucked.
>>
>>35583675
What are the chances of finding a Mushroom Boss in a forest somewhere?
>>
>>35583734
No idea. We haven't done much exploration of the surface world.
>>
back

>>35582747
do you have that image where lancer calls himself the king of NTR?
>>
>>35583767
I don't, sorry.
>>
>>35582778
oh btw, what do you want to do about Lyann now? fremen?

tbh, I dont really see it, she's not a stabby type
>>
>>35583805
Next dungeon run? Get her dancer up to 20. That should take roughly the same time as Mako getting her Idol to 10, and then we can swap Lyann to singer and Mako to dancer.
>>
>>35583825
So between Lyann and Mako, singing and dancing is covered, but Lyann will spec into Devadasi and Mako takes some tanky/Leader jobs?
>>
>>35583873
Devadasi isn't really a spec. It's a good job for her to have outside dungeons because of its social implications and abilities, but it's not that strong in combat.

Unlocking Ginaz Swordsman and then going Fedaykin? That's strong. You'd get every Blade ability and have Stalk to boot.

Dancer has the problem of not having any advanced versions of itself, just hybrids. She already has almost every Dance ability. If you don't want Lyann to be a mamluk-type, then we should probably get her thaumaturge 20, 1 level in Alchemist and Spellchanter, then swap her back to a seducer. She'll have a number of Arcane abilities along with Dance.

But that's after we get all her T1 classes to 20. Can't give up those easy stats.
>>
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>>35582853
that reminds me, is this a trailer or is an actual new series out?

http://youtu.be/ghp8-KKdwNc

>>35582942
>A question, are you going to include the Wind Roar trick
probably but not right now. Sorry, but the sun outside was awfully strong and right now im extra blind. Give me a 1/2 hour or so. Got to add the rune knight and arcanist jobs to eldric first. And what are we adding to Lyann?
>>
>>35582778
>The way I see it, Eldric should have every job that gives a passive or a unique ability turned on outside of the dungeon.
Rather then comparing the active abilities for overlap, its more straightforward to just enable all jobs outside a dungeon.
After all, if we are fighting something outside a dungeon we are fighting for our lives, not for XP and loot (that is what dungeons are for)

>Inside the dungeon we use Noble/scion/job1/job2 to make sure we level at the same rate as everyone else.
It sounds like a bunch of effort for eldric, but fine lets do that. As long as we cycle out job1 and job2 to be our cheapest jobs to levelup.

>And for now, we should focus on getting all our T1 classes to 20 in the dungeon, so we'd start with like Noble/scion/Knight/Healer, then progress to Noble/Scion/Monk/Avenger.
I agree
>>
>>35583988
>Devadasi isn't really a spec. It's a good job for her to have outside dungeons because of its social implications
Isn't the social implication that she is a nun married to the gods? I don't want to give her up to the gods.
>>
>>35583805
I want to get Lyann's Dancer, Healer, Wizard, Thief up to level 20 first.
They're all T1 Jobs, and since we already have a Job that's above level 20, they'll get a bonus to XP.

It's easy stats.
>>
>>35584045
>And what are we adding to Lyann?
Just Singer 1 I think, to remind us that it's available to level.
>>
>>35584045
>And what are we adding to Lyann?
Monk and Fremen.
Or do you mean weapon tricks?
>>
>>35584045
There was a UBW movie a couple months back, and right now is a remake anime of UBW. For the most bit, Ufotable has blown DEEN out of the park.

On a quick browse of /a/, some anons are complaining that Gae Bolg isn't being properly presented as a weapon that fucks up cause and effect, but it still looks cooler.
>>
>>35584045
Oh, if you mean weapon tricks, Lyann has what, 4 available now?

Let's go with
Armor Piercing x2, Swipe, Wind Blade

And she has 1 divine trick, so go with
Power Summons
>>
>>35584045
>that reminds me, is this a trailer or is an actual new series out?
Actual series is out. Fate/stay night: Unlimited Blade Works, courtesy of ufotable.

Episode 2 will be out tomorrow-ish.

Will you be agreeing with making that spear/lance-centric job or will that be still under most of the melee classes?
Crazy DEX gains with combined melee and semi-ranged attack feats, but with shitty or no LUK gains.
(IIRC, samurai were expected to be proficient in multiple weapons like the aforementioned bow and spears as well, with the katana being a last resort weapon only.)
>>
>>35584063
>After all, if we are fighting something outside a dungeon we are fighting for our lives, not for XP and loot (that is what dungeons are for)

I mean, yes, but at the same time if you have, say, Thaumaturge active, then making Wizard active gives you literally nothing. And the killer mushroom demonstrated that there are occasionally encounters on the surface world that grant significant xp, so trying to minimize active jobs while still having every ability is not wasted effort.
>>
>>35584214
True, but it just seems like a lot of micro management to do so which I would rather we avoided.

Also, a completely different argument here, but in that case it gave a huge wad of XP that would be more beneficial to spread around into more classes.
Wizards still gives up HP, MP, stats, and +Elemental magic per level. so there is benefit to leveling it up past 20
>>
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>>35583423
at base, everyone's attack bonus is 0

>>35584078
pic related

>>35584107
both, i guess
myself i like the idea of raising her T1 jobs first, tbh

>>35584142
oh so its a remake of UBW? Heaven Feel's when? fuck

>>35584159
im gine with this

>>35584165
>LUK gains.
I sort of want to add LUK E+ as a joke to the stat per level gain
>>
>>35584301
>oh so its a remake of UBW? Heaven Feel's when? fuck
OVA (and possibly its own TV series) soon, my gentlemanly friend of African descent.

>I sort of want to add LUK E+ as a joke to the stat per level gain
Maybe not stat gain, but as long as the job title is equipped, the character's LUK stat is stuck at a very, very low number.
>>
>>35584301
>myself i like the idea of raising her T1 jobs first, tbh
I want to unlock Fremen while we can, as well as Monk, and then raise all T1 Jobs to level 20.
That's Thief, Wizard, Healer, Dancer, Monk, Craftsman.

Maybe have Lyann make lots of little trinkets, or chess sets to help spread chess among the dwarves, to raise her Craftsman level.
>>
>>35584301
>at base, everyone's attack bonus is 0
Right, but I mean, a summon is supposed to get Str, Dex and Con equal to wisdom. Which implies that those values are used to calculate stuff like PDV, Armor, attack bonus, damage, etc. as normal. Then the trick says you add your wisdom bonus to those calculated values, which you basically are already doing because of how summons inherit stats.

Simple example. Say you have Wisdom 100, casting a 2nd sphere summon.

Does it have stats like
200hp
+10 attack bonus, 30+10 damage

Or is it
200hp
0 attack bonus, 30 damage?
>>
>>35584360
Oh yeah, that is a good point. Lyann should have Fremen 1, Gladiator 1, Janissary 1 in her inactive job list.
>>
>>35584360
She also has singer, don't forget.
>>
Im having a problem with wind roar
A single attack roll vs the PDV of all enemies in the AoE, dealing physical damage as a melee attack
or
A single attack vs the MDV of all enemies in the AoE, dealing magical wind damage as a melee attack?

Anyway, its about time to start the thread. Can someone archive this one? since we are here I guess we can start a little early today.
>>
>>35584482
>A single attack roll vs the PDV of all enemies in the AoE, dealing physical damage as a melee attack

Would be how I'd do it. It's an extension of wind blade, and that works against PDV.
>>
>>35584482
oh to whoever is interested, the Cliff chapter of MT is actually coming out, at last

Going to copy it to a text file so I can read it against the black background, and then spoil you all, mwahahaha!
>>
>>35584482
Physical

The wind thing should be for someone who uses fans as weapons, like in Megaman Battlenetwork
>>
new thread here

>>35584918
>>
>>35582627
>426 Wis
our summons are really good now.

42x3=129

129 pdv, 129 mdv, 129 damage, 129 to hit.

>voting for to replace wizard with arcanist.



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