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It's been six weeks, I'm awake before noon and I'm running an hour earlier than usual. World has turned on its head.

Usual shit:

Twitter:
https://twitter.com/SaSentinels

Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Helljumpers

Char sheet:
http://pastebin.com/dcTmEV8t

Let's get to it?

- - - - - - -

Captain Amarilis Becker leads you and your pilot, Penny, out of the medical bay and back into the hallways of the prowler.
"Alright, left is engines, engineering, reactor, drop bay and armoury," says Becker, indicating the corridor to your left. "Right is bridge and mission control area." She nods her head to the right corridor. "Ahead of you is the living spaces. Quarters, gym, rec room, mess, all that. And of course, behind you is the medical wing."

You are newly minted Sergeant Dan Churchill, and you're on the experimental stealth prowler Fire Will Come. You've just made your escape from the doomed planet Reach, leaving the city of New Alexandria as it was glassed, with wounded in your pelican. You made it to the prowler in orbit, and you are now on a random slipspace jump out of system, following the Cole Protocol. Your mission is to find survivors among the dead planets of Humanity's colonies.

Right now, Captain Amarilis Becker is giving you a tour of the prowler she captains.
"So, which way, Sergeant?" she asks.

>Left, to the engines
>Right, to the bridge
>Forwards, to the living space
>>
>>35438763
>>Left, to the engines
>>
>>35438763
>>Left, to the engines
heart of the ship
>>
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>>35438763
>Left, to the engines
SCIENCE!
>>
>>35438763
>>Right, to the bridge
>>
Writing
>>
"Well, let's go to the heart of the ship first. The engines."
"Sure thing. If you'll follow me." She leads you down the corridor, towards the engines. "This corridor is the main throughfare for this ship. There are redundancy pathways as well, incase this one becomes impassable, but this is the one with the least obstacles for travelling quickly through the ship."
"Door on the right is the armoury," she says as you pass it. "We'll look in on the way back."

You come up to another door, this time on the left. "And this is reactor." She steps in. "How's my reactor crew?" she yells out into the room.
"Captain on deck!" someone yells, and you watch as the reactor crew pop out from the various nooks and crannies, giving salutes. Captain Becker returns them.
"How is she?" the Captain asks.
"All systems green here, Captain," says one of the men. "But you could have just asked from the bridge?"
"Giving the new groundie a tour," she gestures at you. "Meet Sergeant Dan Churchill. Churchill, this is Lieutenant Luca Song, Head Reactor Tech."
Luca reaches out for a handshake. "Churchill, huh? Any relation to 'the' Churchill?"
You take his hand and shake it, then shrug. "Not that I know of."
"Ah, shame. Well, anyway, this is reactor room. Things a real beauty, but I can't tell you without the proper clearence, so you're gonna have to settle with that." He chuckles.
"Ah, well, I wouldn't know much about the thing anyway," you say. "I just shoot aliens and jump out of spaceships."
"Well, I wouldn't know about doing your job either," Luca says. He nods to your pilot. "Hey Penny."
"Hey Song," Penny replies.

"Alright, we're moving on now," says Becker. "Thanks for keeping everything running," she says to Song.
"No problem ma'am, thanks for giving me the opportunity."
She leads you back out into the main corridor. "Engineering is the same shit, really. If you want, we can head straight to the drop bay.

>Engineering
>Drop bay
>>
>>35440408
>>Engineering
>>
>>35440408
>>Drop bay
>>
>>35440408
>>Drop bay
Home sweet home.
>>
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>>35440408
>Drop bay
>>
Writing
>>
>>35440659

Lel he's not writing, he's on Imgur.
>>
>>35441422
you can't know that
>>
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>>35441731

Oh yes I can.
>>
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The next door on the right is the drop bay, and Captain Becker leads you through it.
"As you can see, it's a standard drop bay. We've got these pods ready to go, as well as reserve pods in storage to replace the ones you use."
It's not too different from the drop bays you're used to on the other ships you've been deployed on. The last time you saw one of these was when you dropped into Fumirole. Like then, there's a volumetric display table in the centre of the room for briefings.

You see the five pods nearest to you emblazoned with the names of the people who were meant to come back with you. BUCK, KENDRICK, KIPLING, CHURCHILL, MATTHEWSON and MATILDA. Captain Becker notices you looking.
"Seems we'll need to get those names changed, huh?"

>"Did you find out what happened to the guys we didn't get?"
>No need to ask, just continue with the tour
>>
>>35442202
>>"Did you find out what happened to the guys we didn't get?"
>>
>>35442202
>>"Did you find out what happened to the guys we didn't get?"
>>
>>35442202
>>"Did you find out what happened to the guys we didn't get?"
>>
>>35442202
>"Did you find out what happened to the guys we didn't get?"
>>
Writing
>>
Having a food situation

By which I mean I have no food and no car
Might be delays
>>
bump
>>
Food has been got, back to writing
>>
"Did you find out what happened to the guys we didn't get?"
"Well, it seems like Buck made it off planet, if we're believe Captain Rowland. As for Matthewson, he went missing in the Battle of Viery nearly a week ago."
You nod at that. You never met the guy, but you do feel a connection there.
"Well, there wasn't really anything you could do," says Becker. "There would be no use dwelling on it."
"I wasn't really going to dwell on it anyway. Let's get on with the tour."

Becker leads you back into the hall. "Last door down there is the engineering sector. Engine room and things like that. The engineers are a little crazy, so we'll talk to them later. Much later." You walk back the way you came. "Armoury's in here," says Becker.
The shelves are lined with weapons of every kind, including a few battle rifles.
"Standard stuff, like usual. Really, the cool stuff is up the front, apart from the reactor."
"How much ordnance is in here?" you ask.
"Enough to equip a company of troops. Really, we have enough room on this tub to house a full platoon for a short time, though our supplies wouldn't last as long. That's why we've only got you guys on here right now, our supplies will last us much longer than the duration of the mission. Now, onto the next stop."

She leads you back to the main intersection with the medical wing.
"Crew quarters or bridge area next?"

>Crew quarters
>Bridge area
>>
>>35444998
>Crew quarters
work our way up to the big stuff
>>
>>35444998
>>Crew quarters
>>
>>35444998
>>Bridge area
>>
>>35444998
>Crew quarters
>>
Writing
>>
>>35445205
bump
>>
"Let's work our way up to the big stuff. Crew quarters next."
"Alright, follow me." She leads you into the doorway across from the medbay. Inside is another hallway. "Mess is on the left, showers on the right. Door just there leads to the bunks." She gestures to a door just beyond the showers. "And here is the rec room."

It's a large, open plan area, with a gym in the far corner. In the centre are a number of seats and several tables, including a volumetric display table. Finally, on the wall near the seats is a vidscreen with several chairs facing it. It was currently being used by a couple of navy enlisted, and they seemed to be watching pornography.
"Hang on a moment," says Becker. "Tyson!" she barks. One of them men starts and looks over, and then jumps out of his seat.
"Captain on deck!" he yells, and the others follow him into a salute.
Becker returns it. "Say hello to the new top groundie, Sergeant Churchill" she says, indicating you.
He nods. "Hey." You return the greeting.
"Churchill, this is Petty Officer Tyson. He's our cook. Without him we'd be eating rations all the time, so make sure to thank him whenever you eat."

"That's it for this part of the tour," she says to you. She turns back to the cook and his men. "You can go back to what you were doing."
Tyson flusters and Becker leads you back out into the main throughfare.
"And now for the final and best part of the tour." She indicates the next door on from the crew quarters. "In there is cryo. No one is in there yet. Won't be until we're well on our way. Right is the machine shop. We'll be making some new suits for our new marines in there."
"New suits?" you ask.
"BDUs, like yours. That's the hangar, you've already seen it." You nod in reply. She leads you to another door. "Here's the CIC. It's where I'll be when you're on the ground, co-ordinating intel with the help of Hummel."

>"Hummel?"
>"So where's all the cool stuff?"
>>
>>35446786
>"Hummel?"
>"So where's all the cool stuff?"
>>
>>35446786
>>"Hummel?"
>>"So where's all the cool stuff?"
>>
>>35446786
>>"Hummel?"
>>"So where's all the cool stuff?"
>>
>>35446786

>"Hummel?"
>>
>>35446786
>>"So where's all the cool stuff?"
>>
Thread still going? I just spend about three hours reading up on the archives. Love the quest so far F_F
>>
Writing
>>
"Hummel?" you ask.
The volumetric projector in the centre of the room flickers, and then a man wearing a military uniform materialises.
"That would be me," says the AI in a German accent. "My name is Hummel, and I am the Artificial Intelligence for this ship."
"Hummel here styles himself after a German leader from World War Two," says Becker.
"I was copied from a brain, and the owner of that brain has had direct to Erwin Rommel, the Desert Fox. That period of history is no longer extensively covered in the history books, but Rommel was one of the greatest generals of his time, and that is why I have chosen this persona."
"AI choose their own persona?" you ask.
"Yes, we do, Sergeant..." the AI smiles at you, "...Churchill. Interesting. Do you have any relation to 'the' Churchill, I wonder?"
You give your stock answer. "Not that I know of."
"Well the records always know. If you wish, I may be able to find out for you...?"

>I'd rather not know
>Okay, if you can.
>>
>>35447626
>Okay, if you can.
its no skin off our back if we are or aren't
>>
>>35447022
Thread still going because I'm a slow ass cunt who's six weeks out of practice
>>
>>35447626
writein
>I don't particularly care either way, go for it if you want to.
>>
>>35447626
>>Okay, if you can.
>>
>>35447626
>>Okay, if you can.
Even if we're not, we're awesome enough that he'd call us family.
>>
Winston or Jack, I wonder.
>>
>>35447692
Me too

Writing
>>
>>35447626

>Okay, if you can.
>>
>>35447692
I like to imagine that we are descended from both somehow, just with how awesome we are.
>>
>>35447702
>we open our locker, and two things fall out.
>A bow (no quiver nor arrows)
>and a broadsword
>no one put them there, we've never seen them before, and security footage doesn't show them ever being placed in the locker.
>>
>>35447780
the funny part is, in slipspace, this is actually possible, since the laws of physics work differently.
>>
>>35447661
Agreeable, and I forgive you
>>
"Okay, go ahead," you say.
"I will be but a moment," says Hummel. "Captain, if you will continue with your tour of the facilities." The hologram fades out.
"So where's all the cool stuff you were talking about?" you ask.
"Well, none of it I can show you directly, but I can tell you it. Now, you haven't had time to get all the transfer paperwork done, nor sign a non-disclosure agreement, so until that happens I'm just going to trust you with this until that happens, alright? Not that there'll be many chances to tell once we're out there."
"You can trust me, ma'am," you say.
"Good."

"Now, I'm sure you saw this on your way in, we have some active camouflage systems on this boat. Works on the same principles as slipspace, but instead of a gravity bubble keeping us from getting turned into little bits in splipspace, it's a gravity bubble that bends light and emissions for stealth."
"Oh, I see." You really don't.
"Ah, don't worry if it goes over your head. It's not stuff you need to worry about."
"Right," you reply.

"In addition to active camouflage, we have limited energy shielding. Enough to stop autocannon fire or an archer missile."
"Nice."
"And, this is the juciest of all, we have an experimental energy projector."
"Energy projector?"
"What the Covenant call and 'energy lance'. Works like their beam rifles, but we've managed to replicate it on a much larger scale. We can only fire a single shot at the cost for not using the reactor for ten minutes."
"So, what, we go dead in the water?"
"Yeah, but the energy projector is enough to punch a hole through the shields of a CCS Battlecruiser, and since we're too small for a full sized MAC cannon, this is the next best thing."
"That's... a little bit overkill, is it? Are we going to run into one of those?"
"Hey, I'd rather have it and not need than need it and not have it."
"I can't argue with that."
>>
With that, the volumetric display flickers again, and Hummel reappears. "Interesting developments, Sergeant. I have traced your ancestry. You are not related to the Churchill that I thought of, but it seems you are related to Jack Churchill, who fought in the Second World War. Congratulations."
"Oh, cool."
"You may not know about Jack Churchill, so the files have been sent to your personal terminal to read at your leisure."
You're at a loss for words. "Thank you, Hummel. I'm not sure what else to say."
"Your thanks is enough. Good day." The display flickers off.

"Well, that's a thing," says Becker. "Well, that was the last of the tour. You've already seen the bridge and met the bridge crew. Now, it's up to you what you do next. It'll be a week until we come out of slipspace, so if you want, you can go into the cyro bays for the duration. However, we certainly have the facilities for you to stay up and about during the trip. Your friends in the medbay won't be able to go into cryo. Not to mention, we still have the debriefing and a number of other things to go over."

"Either choice is fine, really. It's up to you."

>Go to cryo
>Just go to your quarters

Both are timeskips and end of thread
>>
>>35448578
>Just go to your quarters
Let's use the time to prepare and train
>>
>>35448578
>>Just go to your quarters
>Fucking Mad Jack Churchill.
Hell yes.
>>
>>35448578
>>Just go to your quarters
>>
>>35448578
Fuck yes, related to Best Churchill

>Just go to your quarters

It is time to get some shut eye, I know we're an ODST but I don't know how we're still standing with our level of lack of sleep
>>
Writing
>>
Also a general question about our projectile weapons in relation to elite's energy shield and armor: Can ARs and BRs even penetrate the energy shield and body armor? Didn't we magdump a couple of elites but ended up having to stab them with our combat knife to kill them?

I'm not too familiar with the books so I'm just looking for answers
>>
>>35448716
Their shields are depleted when they take hits, they can only sustain so much force impacting them, and once down, our BR can punch through their armor most of the time.

It's all about hitting them with enough bullets or enough force.
>>
>>35448774
Ah okay, so just like the games. Wasn't sure thanks to our earlier dealings with elites
>>
>>35448800
I imagine they won't be quite as easy to deal with as in the games, because vidya game logic is stupid, but their mechanics have lore justification behind them partly.
>>
"I don't think there's any need for cryo," you say. Just show me to my quarters.
"Here, I'll show you," says Penny.
"Just pick any of the rooms with blank doors," says Becker. "You can put your armour away in your room, I'll send someone to get it later."
"Thanks," you tell her.

Penny shows you to the rooms. It's four bunks to a room, and this one is empty. Penny leaves you and heads to her own room. You strip off your armour, letting the dinged and singed carbon plates fall onto one of the beds. Free of your second skin, you climb into one of the beds. Your head hits the pillow, and before you can even ponder the shit you've gone through in the last few days, you're gone. Dark. Lights out.

No dreams disturb your sleep.

END OF CHAPTER ONE

- - - - -

And after coming back after so long we're leaving again. As I've planned, after finishing this chapter I'm going to move onto something else.

So there's three choices here, we'll put it to a vote, and feel free to ask me about any of them.

>Continue with ODSTQ (Self Explanatory)
>DongleRomper Quest
>Tank Hunter's Quest

I'll put it up to a strawpoll (I don't think I'm so popular that you guys would samefag it, and I want to get the archive readers)
>>
>>35448862
>>Continue with ODSTQ (Self Explanatory)
>>
>>35448862
So does this mean that you'll do a chapter of one of the others and then return to this or would the change be permanent?

If its the former, with alternating chapters, then I vote for
>Tank Hunter's Quest
>>
>>35448716
Actually, book lore is like game lore when you turn the tilt skull on.

Depending on what rank the elite is, you might need anything from half a mag to three to take down the shields, but once those are down, their armour is completely vulnerable to piercing ammo like 7.62 NATO.

Of course, shields are pretty weak to plasma.

>>35448872
I'll be doing alternating chapters, and I'll probably do another vote at the end of each chapter for what to do next.
>>
Strawpoll here

http://strawpoll.me/2753757
>>
>>35448881
>I'll be doing alternating chapters, and I'll probably do another vote at the end of each chapter for what to do next.
Ah cool.

Could you give us a description of the other two, kind of hard to vote without knowing what they are about other than the title.
>>
>>35448899
cast my vote. good night.

See you next time for ODST
>>
>>35448913
Right.

>Tank Hunters Quest

In a world devastated by the apocalypse, the wastelands are now dominated by bands of 'Tank Hunters', or bounty hunter mercenaries who drive tanks. It's been your dream to be a Tank Hunter, and now you've got the tank, you just need the crew, the jobs and the glory.
But there are high powers in this world, and all of them want to use the Tank Hunters for their own gain.

>DongleRomper Quest

You're one of 16 school leavers to wake up in a mysterious school filled cameras, and you're 'given the opportunity' to compete for a million dollars in a Sex Game for the entertainment of the Internet.
Smut quest based loosely on DangenRonpa.
>>
>>35448954
Damnit both of those sound awesome but I'm gonna have to pic Tonk Hunters.
>>
>>35448862
>continue with ODSTQ
>>
>>35448881
and in the book lore, the flood is fucking terrifying.
Like, brown things induce pants shitting fear terrifying. It was amazing how much the forerunners would do to try and contain it, going so far as to induce supernovae. Up until they realized that didn't work, so they wiped out all life in the galaxy and waited until the flood starved.
>>
>>35449020
The Mona Lisa, man, what a shitfest

http://halo.wikia.com/wiki/The_Mona_Lisa
>>
>>35449020
>>35449039

Any links to PDFs of the books? I haven't found the proper books of the canon yet.

>inb4 just google it dumbass

Yeah you'd be amazed how much smutty fan fiction of popular videogames such as Halo exist...
>>
>>35449651
Just google it dumbass

I actually wouldn't know, though. I just bought the books. Check the library?
>>
>>35449854
Shitty Dutch library cannot into the Halo canon.

Any order I should read the books in or can I just dig into the first one I find?
>>
>>35449870
they are usually self contained and self explanatory unless they are a part of a trilogy
>>
>>35449870
I'd read the fall of reach first. And avoid anything made by Traviss.
>>
>>35449985
Thank you, will look into it.
>>
Ah, pf, sorry to spring this after thread end, but I've reconsidered the wisdom of continuing ODSTq. The entire point to alternating arcs is that I don't get burnt out on the one idea, and that might happen if I keep doing ODSTq. So I've made a new poll without it as an option.

http://strawpoll.me/2755474



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