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/tg/ - Traditional Games


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Choices
A. Human
B. Dwarf
C. Elf

You don't have to follow the reference page exactly either, we can vote to reallocate stats and do custom perks if people are interested.

Also first 3 to vote on terrain is normal
D. Dark Elf
E. Orc
F. Centaur
>>
>>35347888
Sorry I accidentally separated the race choices they are as such

A. Human
B. Dwarf
C. Elf
D. Dark Elf
E. Orc
F. Centaur
>>
>>35347888
Shameless self bump
>>
>>35348166
I'll bump you!
>>
>>35347888

Dark Elf, Jungle
Hoping for a spider death cult here.
>>
>>35348438
want to vote on a race and terrain?
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>>35347888
Fucking dark elf jungle has to go that way.
>>
Orc, City Ruins
>>
Orcs, Swamp
>>
>>35348647
>>35348554
>>35348553
>>35348479
Need a tie breaker
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>>35348847
Fuck it I will go orc city ruins but only if they get a higher magic raitng. Thats my trade off.
>>
>>35348926
>>35348847

I guess Orc Ruins will be alright
>>
>>35348479
Dark elf jungle sounds great.
>>
>>35348926
im okay with increasing them to average magic so I guess orcs in swamp city ruins it is. Writing it up now.

First choice choose hero:

A. Gragas, Powerful shaman knowledgeable of basic storm magic as well as blood magic and shadow magic. Gives bonuses to magic and his specific elements also gives bonuses to religion and science.
B. Khaz, Former gladiator from the human lands to the west, skilled in close combat and leadership. He is also a skilled trainer of warriors and excellent tactician. Gives a bonus to military, administration, overall morale and leadership.
C. Boros, A free orc from the human empire, well educated and from a wealthy family, he is a renowned philospher, businessman and natural scientist. He gives bonuses to diplomacy, science, commerce and administration.
>>
>>35349187
Anon can you please give more info about the swamps
>>
More info about swamp.
But vote for C nevertheless
>>
>>35349187
Definitely C, orcs are shit in those areas as it is, we need to make them stronger.
>>
>>35349187
The world you enter is thus, you(the players) are the council ruling our group of orcish refugees. After a devastating civil war, our formely autonomous province within the human empire has risen as an independent nation. We are bordered by the great plains of the human empire to the west, the orcish barbarians to the south a great sea to the east and the great swamp extends to the north for many miles until reaching a dry desert region.

The swamp area we call home has many small villages as well as some of the abandoned ancient cities of the ancient orc kingdom. Under human rule we were given some independence but were forced to pay large tithes and taxes to human institutions and rely on the humans for protection. We lack a strong armed force but retain some basic roads and other infrastructure.
>>
>>35349376
I suggest settling in the most resistant abandoned city
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>>35349444
I second this, I also suggesta plan to begin utilizing our existing skill in magic and begin training in terramorphing magic to aid in reclamation from the swamp
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>>35349376
Are there any documents/information on the land riches of the region? Ores? Exotic resources?

Are you able to draw a map, regardless of quality? Just so that we can know what we're dealing with geographically?
>>
>>35349376
Our current stats are
Population
12000 Orcs(+50/year)
Military
100 former gladiators
100 army veterans
800 militia
Settlements-
Qerat- Ancient city, now are restored capital
numerous other towns
Economy-
Infrastructure poor- dirt roads only
Manufacturing- poor lack industrial resources or technology
Commerce- poor lack trading partners and resources
Civilization-
Magic-poor only have a handful of trained specialists
Education- poor
Mariitime assets- none
Technology- Early medieval
>>
>>35349509
>>35349482
>>35349444
I will draw a map. Besides an abandoned goldmine the region has been undeveloped while under human rule. Surveys will be required to assess resources.
>>
>>35349520
I believe if terramorphing is trained and spread we can use this to aid in a reclamation and rebuilding of our land as well as having great strategic and defensive capability in a battlefield allowing us to create earth mounds walls and even stone pikes if necessary
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>>35349520
I think we definitely need to start working on the goldmine, we do not have a stable economy and considering the fact that the region is undeveloped we will have immense trouble doing anything worthwhile in the near future.

We should also try to focus slightly on the education, considering that our leader has that advantage. A good education will most certainly improve the economy by giving the population the ability to make the right choices.
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>>35349551
gold is very good, but we can't eat or drink it, so I recommend using terramorphing to alter the swamp in order to have a better agriculture
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>>35349574
I also believe that that will be a great skill to do, but sadly our magic skill is really shitty, we have next to none of significant specialists.
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>>35349646
Terramorphing magic is useful in the mining as well it could be used to keep the mines stable and help shore up walls and such, also we need to begin educating the masses you are right, maybe we could try an education system similar to the drow where we have a school of priest warriors and mages, as well as a school for general use, you go through the general use school first then move on if you so choose, what do you think?
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>>35349682
Thats why we train it up, its a rough skill but just like all magic it can be learned and taught
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>>35349682
>>35349668
>>35349574
>>35349646
>>35349444
>>35349482
Boros leads the largest group to resettle the ancient city of Qerat. He immediately gets the streets and old buildings prepared for use and sends some of our mining specialists to reopen the gold mine and begin operations.

Boros also commits the rest of the labor force to dredging and draining the swamps for agricultural development. In the meantime he starts using the income from gold to upgrade our infrastructure and to build and establish academic institutions while also sending our best and brightest to study at the human empires top schools to return home and teach their people.
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>>35349817
do we have any probelems with disease or anything related?
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>>35349870
We are semi civilized orcs so I would assume no where near as many but i have no clue
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>>35350271
there were still a lot of diseases on early middle ages, also do you think this quest is going to die this soon
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>>35350314
I hope not, i was actually really digging the possibility of terramorphing orcs man that would be the shit
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>>35349817
I would recommend, since our capital lies directly beside the river to build a small fleet for inland shipping to get our gold faster to the human empire.
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>>35350448
hmm this is a good plan, if only we had a fully dredged swamp to harvest wood from
>>
We definitely need a way to speed up expansion (more food, more incentive for breeding) but at the same time quantity isn't enough compared to quality.

>>35350314
It definitely seems like it's dying.
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>>35350511
thats why we sent emmisaries to go learn all that they can
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>>35349870
>>35350271
>>35350314
Sorry I might get busy for short periods of time but I plan to keep this going all night. Also we have a normal amount of loss due to disease which is being accounted for with our currently population growth. The council will be informed of any plagues or dramatic upticks of death from any reason.
>>
>>35350661
thank you for the warning good sir
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>>35350448
>>35350499
>>35350416
>>35350511
A few months pass and more immigrants have arrived from the empire lands to join our fledgling nation. have successfully cleared the swamp for a few miles in every direction from the city, allowing additional residences as well as some farming to be done. We also have used some of the lumber from the swamp clearance to build a river fleet out of small boats focused on river trade between our settlements and the human empire.

With the initial swamp clearing down we have a lot of free manpower, what project should we start next.

A. Build a port city by the ocean and mouth of the river
B. Continuing to clear the swamps around our city
C. Give universal military training to our citizens
D. Other
>>
>>35350764
A. But at the same time build roads to them for easier access.

Could we possibly send a few diplomats (or at least socially capable orcs) to advertise and publicize the possibility of a new life and an open frontier in our land?
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>>35350764
We need a fleet but we also need more room, I say we continue to reclaim more land that way we have more lumber for an actually useful sized fleet of ships instead of small sized ones.
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>>35350817
I agree with this man. A + Roads to make travel easier.
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>>35350848
We currently do not know if there are enemies/hostiles/pirates on the open seas and if we establish a new settlement the chance to increase the population is magnified. We can remove the swamplands after we establish the city.
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>>35350895
Hmm true true, I cast my vote with the fleet plan then
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>>35350848
>>35350895
>>35350936
The swamps also act as a natural deterrent from others attacking out weak and growing nation.
Ever marched an army through endless swamplands?
There is a reason you don't march an army through endless swamplands.

Let's get a few ships for trade and defense and exploration going. Even if we can't colonize other places, we can become allies with them, or open trade.
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>>35351000
do we even have the industry and knowledge to corss the ocean
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>>35351000
I got trips so it must be so.
Also, I'm name-fagging, and I make no apologies.
>>
>>35350764
I would recommend to continue clearing the swamps that should then be arid enough to build a strip mine. From the mined stone, we`ll build streets and fortify our capital.
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>>35350764
we are in a swamp, so what if we mapped out how to use the rivers and stuff instead of roads, and build our cities along the river.
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>>35351000
For all we know we could become a fishing-based country!
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>>35351091
We don't need to. Long before Colombus sailed the ocean blue and cross the Atlantic, people used ships to coast the... well, the coast.
We can use simple ships to skim the shores from a mile or so out, far enough to be safe from attack but close enough to see where other port cities are. Or where a good place to put new cities of our own are. And... and give us an idea of how large the land is, if we have a cartographer that can chart the course. That way if we march on the enemy we know exactly how large their own nation might be, based on where it ends at the ocean.
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>>35351150
Yes we very well could also maybe we should add names to avoid confusion
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>>35351157
oh that makes sense, just hope Shmeh can conjusre a civilization for us to trade with
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>>35351186
Way ahead.

>>35351157
That's one means, for sure.
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>>35351235
If they will not trade our wares then they shall trade our blows! I'm a patient man, I can wait to see their slow undoing should they choose to look down upon us.
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>>35351239
>>35351186
Got it.
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>>35351131
I mostly mean, just use the rivers as major roads and trade posts.
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>>35350764
A
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>>35351275
Does that mean we can become orc vikings
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>>35351295
we could do that and combine it with:
>>35351329
Sea-Orcs... nice

also namefagging
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>>35351329
We can become glorious orkings or sissy trade orc merchants/diplomats. OR BOTH?!
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>>35351329
It seems possible
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>>35351329
No, Anon... Better.
It means we can become Orc East India Trading Company, backed by the Orc British Empire

>>35351429
Both.
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>>35351445
This is when shmeh gets back that is
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>>35351445
i assume that means we get to fight and loot anyone that looks at us funny

Also i have classes tomorrow but I guess because of you guys im going to stay up all night shitposting on /tg/
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>>35351408
Yeah, I think that's a great combination of our ideas
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>>35351505
And if they come to us amicably they get fair and free trade
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>>35351535
i'm afraid some of them won't be as easy to convince (like elfs) and then there will only be one thing to do
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>>35351476
I've got time to spend planning, then.
Thoughts?

My suggestion was going to be this:
-Send a few scouts who know how to track or know about herbalism, etc, and have our greatest minds and shaman or scientists show them what to look for.
Spices, rare meats or hides. Luxuries. Then, we can dominate the market on that thing, and use it to rapidly increase our economy once our ships are up and we're making trade.
Where a luxury doesn't exist, we create a niche for it... For instance, suppose those disgusting little roots our hogs like to eat are suddenly popular in noble's dishes? If we can make society want something we have to offer, we can charge what we damn well please for it.
Oils from animals, hides, roots, mosses and other plants. Insects and bugs, exotic swamp woods. Hell, the soil below the muck is probably rich with nutrients from everything dying and rotting below the waters, so we could sell swamp mud as fertilizer for farmers, etc.
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>>35351594
Keelhaul the sons of bitches?
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>>35351617
Our greatest minds are currently busy learning even more to bring back and teach us with
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>>35351619
don't forget looting everything they have
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>>35350817
>>35350867
>>35350936
>>35351000
>>35351103
>>35351150
>>35351445
You order a group of colonists to go to the coast and establish a new port town there. In the meantime several small towns start to form along the river towards the coast. Our population continues to grow and trade flourishes.

In the meantime more orcs stream in from the west and join our people while the wild tribes to the south have started fighting amongst themselves, opening up an opportunity for diplomacy and trade with individual tribes.
Some tribes also have formed raiding parties and started attacking remote southern towns and outposts after they have heard rumors of our kingdom being wealthy.

What do?
>>
>>35351706
Send our wisest men and greatest tongues to bring the more diplomatic tribes into our fold.
We cannot allow anyone, -especially- our own kind, to raise a hand against us. Let it never be said we were wanting for strength. Therefore, we will kill the raiding tribes. Don't go after them- instead, set a trap at a few of the wealthier towns, and ambush them. Make sure none escape or survive, and make sure none are allowed to surrender.
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>>35351706
Begin training of soldiers immedietly, send as many as can be spared from the quality training of our people to the outer areas for some defense, from there send out diplomatic parties with armed guards to individual tribes for trade and nonaggression pacts if possible
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>>35351794
second this, their expertise in death will be apreciated
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>>35351706

fuckin awesome, exactly how a civ thread should go

let's send a diplomatic envoy, with strong warriors with a diplomat at their behest, a council member probably.

oh and I could make a hexographer map for you if you want, op, just give me extreme detail and direction
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can we call ourselves Orks instead
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>>35351908
I don't know if Shmeh can handle so much orkyness
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>>35351958
I don't know that I want so much orkyness... I'd like us to do this legit and realistic if possible, not just "WAGGGGGGGGGGGGGGH!"

I'm tired of orcs and nothing but WAAAAAAAAAAAAAGH!
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>>35351958
they can't handle all this dakka
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>>35351794
>>35351843
>>35351862
We have very few soldiers to start out with I agree with most of this but we need to train more quality soldiers like we already have
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>>35352010
There are Rokkas, Shoutas, Brewerz, and Oddboyz which can do something besides fighting (unfortunately the first 3 are retcon
>>
Do we have a deity? We could send some priests for diplomatic purposes. They might respond well to religious figures
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>>35352045
I recomend magicians
Also do we have any animals we can use?
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>>35352064
someone must've taken sociology in college
this, win their hearts and minds. They must be simpler than us civilized orcs, the tribals and be tricked with small feats of "magic and gospel to sway them to our side.
>>
>>35352075
>>35351794
To replace our lack of troops, we could use traps. Swamps are a death sentence enough without traps in the mud to ruin your day.

>>35352087
Careful, counselor Avid. The tribals may also respond poorly to magic, and consider us evil demonics if we use it before them. We should learn about them before we try tricking them into joining us, so that we can then enlighten them.
>>
>>35352075
I entirely agree, the schools I say we should focus in are terramorphing for its applicational purposes as well as warfare and total awe effect in battle, pyromancy for its destructive uses in battle, and finally my second favorite (close to terramorphing) we need to work in the schools of water control because we are slightly water fairing as a nation
>>
>>35352087
This

>>35351706
Do we have any rise of our technology level yet? Our students have been in the human kingdom quite long.
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>>35352126
I don't want our children to be infected by human ways
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>>35352120
That's why I said we send a priest. A common deity would make them more likely to join us.
>>
>>35352120
Indeed, o wise Juj Ott... perhaps offer them what they lack in their tribal community, safety and consistency. We have the city, we can offer them shelter and increase our agriculture with their increased manpower, taking care of the increase in food consumption over time. Offer them a home, unity and employment.
>>
>>35352121
glad to see there is someone else thinking about improving the orc's home
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>>35352161
We are a society of orcs founded on partially on human ideals, councilor please understand that we are a progressed and civilized nation, there is not an idea we will not accept and consider
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>>35352173
terramorphing is my main focus in the schools of magic because of how much we can improve on mining and agricultural efficiency as well as building homes, the others are necessary in some way but only water control is necessary solely outside of combat
>>
Might I suggest that we begin researching ways to blend magic & our products of agriculture. Perhaps enhance some medicinal herbs.
>>
>>35352278
Thats the point of most terra based magic honon
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>>35352278
err do we even know how magic works in this quest
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>>35352296
Okey
>>
>>35352173
>>35352264
>>35352278
Honored brothers, I leave in your hands the ways of our people in magics and how best to grow our farms and cattle.
My own focus shall be on protecting our lands, destroying our enemies, and increasing both our knowledge and wealth... Be it from war, or trade.

To that end, I propose you finance the construction of a magical academy once the port town is finished. Within the Capitol, to serve as a beacon to our people and a sign of our strength to others.
>>
Hello fellow councilors, I see this quest is developing fine, mind if I follow along and make suggestions?

Is there any position I can oversee personally?
>>
COUNCIL MEMBERS, our first priority should be the revitalization of our economy and restoration of our glorious city and its upkeep. We should expand our agriculture using tribal workers from the south. Offer any tribal food and shelter in return for labor
>>
this thread is pretty close to council squabbles only with 99% less stabbing
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>>35352341
I second this councilman Juj, the academy of magic would be most useful especially within war and in bettering our lives
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>>35352379
thats the best kind councilor
>>
>>35352391>>35352341

A tower of towers to stand proud in the midst of our lands. To serve as a land based lighthouse to guide the way of the lesser wards.
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>>35352341
I object, I believe this arcane investment would scare our southern neighbours who we desperately need to bolster our economy! have reason!
>>
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>>35352391
I third it personally.

I suggest after we deal with the tribes in the south we send scouts up towards the desert, see if we cannot find another port city from another civilization, and if not, perhaps find some sort of resource.
>>
>>35352379
(missing the best part)
>>35352413
>>35352432
>>35352447
Councilors how can even accomplish any of this if our very people continue to get attacked by our more barbaric bretheren. Henceforth i recommend we bring them into our civilization or we cull them into more manageable number
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>>35352432
We must make our own tower of the arcane as a symbol of our power but first we must finish the port
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>>35352358
Might I propose, Councilor Avid, that schooling also be made mandatory in order to help civilize and grow our less enlightened people?

Your objections to the arcane academy are well founded, however, take heart: Word of the tower will not reach them until we have already taken them over to our ways. For who brings news to a remote village, and informs them of our achievements, beyond the propaganda we wish to feed them? As I have stated, the growth of our people in mind, strength and economy is my foremost thought and effort. I believe this academy to be a necessary step, and its creation a greater boon in the long run than tailoring to the tribal whims of a few lesser communities.
>>
>>35352458
Councilman Sveinsson and I motion to send emissaries to our southern brethren and attempt to bring them into our fold immediately if we hope to survive these tumultuous years
>>
>>35352447
We are orcs brother councilor we breed faster than any living race
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>>35352492
I, Councilman NitoKa third this proposition.
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>>35352491
compulsory education to the primary level, do any other councilman motion to put the edict to a vote?
>>
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>>35352492
>>35352491
>>
>>35352492
very well then may (insert chief diety here) be with us
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>>35352530
Brother Councilman Honon makes a good point though. Why not both? Why not show the orc brothers in the south our project, or tell them of the might the orcs could do when banded together?
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>>35352491
Third this!
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>>35352491
i second this councilor juj
>>
>>35352540
Edhelioth? sounds fantasy-esque for a diety
>>
>>35352540
Shmeh is our deity, is he not? Might Shmeh, God of Conquest in both war and trade and mind.

>>35352530
>>35352559
Should resources permit, both would be ideal, I agree.

>>35352524
Indeed! Enough that they can become enlightened and civilized, but not so much that they begin to... question. For their own good, of course, my Councilors.
>>
>>35352581
edhelioth is nice
>>
>>35352581
I can get behind that
>>
>>35352581
Surely you mean our Deity Wagh. Wagh the Chief Orc of all brothers and sisters.

It was he who back when we were nothing but single orcs in a tribe of only themselves that brought us closer to what we strive to, and as such it should be in his name that we honor him.
>>
>>35352607
this would disturb the merchant class who would wish for the young to be working in their factories instead. If we embark on compulsory education we must increase our workforce to compensate the loss of those into education
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>>35352581
the furry have claimed that diety unfortunately

http://edheloth.deviantart.com/
>>
>>35352650
We would do such if we recruit the brother tribes to the south.
>>
>>35352650
Not so, Councilor Avid.
Let those who toil toil, and those who labor labor, for that is how they benefit our society most. But to reward them for their... glorious efforts... we shall bestow upon them the gift of learning, for some few hours one day a week.
>>
>>35352666
I revoke my backing of edhelioth and now stand behind brother NitoKa
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>>35352689
Councilman Drugal this is very asinine behaviour
>>
>>35352771
I apologize. I only wish to establish theology for our civilization. Picking a deity is very important
>>
It seems that Juj Ott proposition is the winning one. Now we wait for Shmeh
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>>35352886
So...

How about that stickball?
>>
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>>35352886
forgot pic
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Smeh has abandoned us...who will lead our glorious people?
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>>35352972
oh welp it was nice knowing you guys, guessed op faggotry fucked us all over in the end
>>
Perhaps someone else should go ahead and start another thread and take over the Orc Civ?
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>>35353073
Have faith. OP will deliver
>>
>>35350661
>Sorry I might get busy for short periods of time but I plan to keep this going all night. Also we have a normal amount of loss due to disease which is being accounted for with our currently population growth. The council will be informed of any plagues or dramatic upticks of death from any reason.

^the OP^
>>
>>35353176
Op ITT: https://www.youtube.com/watch?v=i7ThHHOxlck
>>
Now would be a good time to discuss the minutiae of our civilization
>>
>>35353374
umm... flag? what's our emblem?
>>
I think we were going to send clerics an envoys to the tribes in the south
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>>35353602
we send emissaries to the south, a council member as diplomat to offer the tribesmen membership into our fledgling nation. We can offer work, food and shelter.
>>
>>35353602
>>35353637
can we send councilmember Avid? I risk my life for the greater good of our people.
>>
>>35353602
Our next action is clerics as an envoy a mage academy in the form of a tower and the clerics are to join the tribes to us and we will then institute compulsory education upon the masses to adjust the orcs to magic and such. Also the magic wished to be focused on from my understanding is terramorphing water control and pyromancy in that order
>>
>>35353700
I think Councilbrother Avid should go. He has made good suggestions
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>>35353419
>>
>>35353746
while avid has made good suggestions I believe that all the council members should stay in the city, instead let us send clerics council member NitoKa
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>>35353700
I concur. Council member Avid is the wisest among us.
>>
>>35353794
>>35353746
thank you comrades, I am honored. I insist, I shall depart with the envoy at once.
>>
>>35353785
I think we should not stick out of the public eye, this would look good for us. I do not take back my suggestion but I do understand your concerns councilbrother sifted.
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>>35353794
It is not about wisest Drugal, it is about the safety of the council because if we lose even one we could lose the city, and then what?
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>>35353835
The safety of us the council must come first, if there is to be a violent reaction there is no gurantee councilman avid will live.
>>
>>35353852
>>35353884
Sometimes it is best to throw caution to the wind. How can we expect to gain trust w/o showing it first?
>>
>>35353884
>>35353918
It is only expected a member of power conducts diplomacy, a mere henchmen can show sign of disrespect and cause a diplomatic blunder before we realize. We must not show that we are too scared to visit their lands that we dare not even dwell in person
>>
>>35353918
This is true, however I wish to urge caution because our orc brothers in the tribes are not as civilized
>>
>>35353852
Would an escort of our best warriors be enough to ease your doubt
>>
>>35353951
I understand this however it is also unwise to send a man of the upper echelons to handle something with an already proven violent people. They may not handle diplomacy the same way we do
>>
>>35353987
This would go a ways in doing so
>>
>>35354006
>>35353987
Perhaps send a scout one day ahead w/ a question of cease-fire for diplomacy. If they meet the diplomatic party on the return trip then all is well.
>>
>>35354006
it is more a message than a mere diplomatic nicety. We are not afraid of them, and we are not afraid to come to them if need be. Savages respect honor, with honor. Power, with power. Let us show them that ours is the only way for survival in this world. They are with us, or they are against us.
>>
>>35354081
Agreed then, if this is the course you wish brothers then I will not turn it down with a proper scout and escort
>>
>>35354138
oh we should bring some wine btw
>>
>>35354200
Can't. I drank it all...
>>
>>35354250
Did you save any of the ale?
>>
>>35354275
Sifted drank all the ale.
>>
>>35354334
Hey now *hic* it wasn't all my fault it picked the damn fight
>>
>>35354471
Does anyone have any mutton left?
>>
>>35354539
Mary had a little lamb... BUT I ATE IT.
>>
>>35354539
Drugal ate that.
>>
>>35354539
>tfw no mutton for diplomatic envoy
you guys are such frat boys
who elected us to be councilmen again?
>>
>>35354570
We did the electing. We simply believed we were councilmen and we are.
>>
>>35354569
Hey, All this council stuff wears on the stomach!
>>
>>35354607
I motion to plant a field of barley for ale production
>>
>>35354646
I second this motion
>>
>>35354657
>>35354646
& thus the rise of a kingdom was halted.
>>
>>35354779
Or we have found something else for trading purposes
>>
>>35353648
>>35353720
>>35353637
You gather a group of our wisest clerics to go south to spread the word of our gods and glory of our new kingdom, immediately several of the smaller tribes join us. Several other minor tribes have allied us while there are 3 major tribes holding out. The Iron wolf clan has been raiding our lands, some councilmembers have suggested wiping them out as an example for the others. The blackrock clan and the stonecrow clan are also hostile and reject our legitimacy as the leaders of the orc race.

What do we do about these hold outs?

In the meantime we gather our magic users and help them build an academy. We also start recruiting young people with magic potential to train and study there to increase our magic abilities.
>>
>>35355142
I suggest we offer them more expensive gifts. If our best diplomatic efforts fail then we should find the strongest tribe that is resisting us and crush it. The others will give in and join us then.
>>
>>35355220
Ay
>>
>>35355142
Can I meet with the Blackrock chieftain and offer him a position in government in exchange for his aid against the other tribes?
>>
>>35355399
Oops didn't tripcode
>>
>>35355426
>>35355399
>>35355233
>>35355220
We are able to successfully bribe the stonecrows onto our side and offer the blackrock a position in our government, which he accepts the title of being a general for our army. The iron wolves however responded to our envoy by sending their heads back in boxes
>>
>>35355497
Gentlemen of the Council, in light of recent actions of the iron wolf clan, I hereby motion for a state of war between our two people's with the goal of subduing these savages for now until the end of time
>>
>>35355592
Seconded, it is clear that they will not see reason. I dread this decision, but it I feel that it must be made if we are to thrive as a race
>>
>>35355861
>>35355592
Our limited forces are gathered and sent south they are composed of

Warchief Orok- Blackrock chief and general
with
100 Blackrock warriors
plus
500 of our warriors

The iron wolf clan is known to have about 200 warriors fighting for them. After hunting them down to their villages, we fight a few brief battles, killling most of their fighting men. Finally the enemy capitulates. We have the enemy tribal leaders in custody and their women and children and land are unprotected.

What do?
>>
>>35356052
What do we do, councilmen? We can put then to the sword, although it's not the people's fault for their rulers folly. We can offer the tribesmen amnesty, as long as they pledge their loyalty to us. Councilmen?
>>
>>35356160
We do the only sensible thing.
We make the people execute their own ex-leaders.

Mass public stoning. by the public.
>>
>>35356206
Aren't you the one who sponsored public education? Now you're proposing unusual punishment? What will our neighbors think of us when they hear of such brutality? "more brutish orcs" not worthy of their trade, no doubt
>>
>>35356247
What they must understand is that ours is a people of tradition, as well as expansion and innovation.
While yes we pursue the higher arts and learnings in our academies, it is necessary to instill loyalty and esprit de corps among both our armies and our common folk, who have always been a zealous and hardy lot.
Let them show that they are willing to cast off the chaff or their old leaders, and surrender their barbaric ways, by performing a just and legal execution of their own condemned ex-leaders. After a court hearing.
>>
>>35356307
We have a right to execute their leaders but to what extent we involve the defeated populace is controversial
>>
>>35356307
He makes a good argument. The humans have gladiators. They would have little room to call us barbarians.
>>
>>35356366
Perhaps I should explain this in a different manner, then.
Do you want to be the one to ride down there, and tell them that we're killing their leaders and forcing them to join us?

Or, would you rather we grant them "the option" of executing their own leaders, as a sign of faith, and to sate their... rrmmmm... baser needs, as less civilized people?

The one hand makes us look to be tyrants in their primitive eyes, granting them no boon or say.
The other raises them up from the oppressed to the free, and allows them to work out some aggression against those that aren't... well, us.
Gentlemen of the Council, we must not be afraid to be seen with blood on our hands. We must merely explain its presence, and in this case, we must merely explain to other civilizations that we were unable to control their zeal in joining us. They love us so, that they took stones to the heads of their own old leadership.
Really, it's a win-win all around for us.
>>
>>35356469
What would the elves do?
>>
>>35356547
The elves already hold no love for us right? Why would they care what we do to our own kind?
>>
>>35356469
>>35356449
>>35356366
Do we have a consensus? Also im sorry but im gonna have to hit the sack and wrap up for the night. I wish I couldve been more active today but things kept coming up. I will run the quest tomorrow starting in the early afternoon US eastern time
>>
>>35356547
Ask their ancestors and spirit-trees for guidance. Then do nothing.
They are a stagnant people.
>>
Somebody make a new one
>>
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26 KB JPG
>>35356469
The one thing that a citizen gets all wet under the sheets for is "choice." Even if it's a pseudo choice.
>>
>>35356597
Love you opt, let's pick up at like 1 pm tomorrow? You never let down
>>
>>35356727
alright itll be around then well continue this tomorrow archiving now....
>>
>>35356727
>>35356629
>>35356597
I shall attempt to bring my counsel then, brothers.
Until that time, good evening to you all.

>>35356629
Precisely. It's the one thing I learned best from watching the humans. They aren't strong, they aren't smart, they aren't even numerous or wealthy compared to other races. Whence comes their power? Delusion, my fellow Councilor. Delusions of the masses.
Hopes and dreams are wonderful things, especially if you make them.
>>
>>35356727
I will do my best to make it brother



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