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Mortals. The ever-necessary cog in the wheel that is the Spirit World. Mortals feed the Spirit World with Belief which turns into Ectoplasm, the energy source for Spirits like you.

This is where you come in, a Spectre who is in charge of gathering belief in the paranormal. As a being of pure ectoplasm, you were never part of the Material World, and so you cannot manifest directly without using a tremendous amount of energy. Often times this would use more energy than it gained, which is bad for business.

This is why The Bureau of Paranormal Activity has assigned you Haunters, ghosts and entities who can more easily access the Material Plane. Its your job to use these Haunters to gather belief while keeping certain mortals in the dark about your existence. It wouldn't do well to bring a horde of Ghost Busters or Psychic Mediums to hunt you and put you all in jars.

Welcome, Spectre, to Ghost Master Quest.

Previous threads can be found here:
http://suptg.thisisnotatrueending.com/archive.html?tags=Ghostmaster%20Quest
>>
>>35326386
Your most recent assignment is to investigate an area that is flooding the Spirit World with ectoplasm and madness, but is also consuming this energy at an alarming rate. The Bureau wants you to see what exactly is going on, and resolve the situation.

Your Haunters consist of five ghosts:

Skitter, the Ectospider. A Rank 3 Haunter who specialized in summoning ghostly spiders. He doesn't take much ectoplasm to manifest, as he is already fed in part by the mortal fear of spiders.

Hector, the poltergeist. A telekinetic ghost in death, a con man in life, the opinionated and stubborn man is your highest rank Haunter at Rank 5.

Gale, the wind elemental. Her ability to control the weather is dependent on how much ectoplasm you feed her. She has recently earned Rank 5.

You also have two new recruits, Dream Eater the sleep demon, and Nixie the river spirit. Currently unranked pending a Bureau review of their abilities.
>>
>>35326485
How long would it take for the Bureau to review and rate the abilities of our new haunters?

(oh boy, ghost master quest)
>>
>>35326485
We have a lot of work to do for this haunt. We should probably get started on it ASAP.
>>
>>35326557
About the same amount of time as a Rank-Up trial. Unfortunately, they cannot be reviewed at this time, because you decided to undertake your current mission. They could be reviewed during the next interim.
>>
>>35326485
You arrive first at your destination: Chicago. The Windy City. The air is rife with belief and plasm, but a glaring nexus of madness and energy radiates in the distance. Undoubtedly, it is the disturbance you were sent here to investigate. The only question remaining, is how.

>Wait for your ghosts to arrive
>Investigate alone
>Write in
>>
>>35326646
>>Wait for your ghosts to arrive
Best to have our team just in case.
>>
>>35326646
Let's get a feel for the lay of the land first. Where exactly is the disturbance located? What mortal establishments are nearby? How big is the nexus? Do we figure the nexus is harmful to us at all?

Also, let's work out our objectives. We were sent here to investigate the disturbance. Does that mean we're to figure out what's going on and report it back, or are we within our jurisdiction to handle things if we think we can get away with it? Is this the sort of thing the Bureau wants shut down, or is this the sort of thing they'd try to capitalize on?
>>
>>35326731
It's a big city, and the nexus is off in the distance. You don't know what mortal establishments are there until you venture your consciousness or send one of your team close enough to see.

And see the second intro post:
>The Bureau wants you to see what exactly is going on, and resolve the situation.

So you would be expected to either deal with the situation as you see fit. Of course, if it doesn't work out, your status as a Ghost Master would be diminished based on how bad it goes. Or bolstered if it works out really well.

Reporting back to the Bureau without handling the situation would be seen as an admission of being out of your depth, and someone else would be sent to resolve it.
>>
>>35326646
>Investigate alone.
>>
>>35326822
Okay, so if we find Cthulhu, we either befriend him or get him to bugger off. Got it.

Let's go scout ahead on our own first and see if we can't answer some questions. We aint afraid of no rift and I'm sure our team isn't too far behind.
>>
>>35326646
>>Investigate alone
Check out the area first, establish a base of operations (or as much of one as supernaturals and incorporeals would actually find useful) outside the range of the maelstrom of energy being created by whatever it is.

Hopefully we'll be able to get a loose idea of what duties we'd like to be assigning to our Haunters by the time they arrive in order for them to use their time most effectively.
>>
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>>35326646
Sorry for the slow. My computer decided this was a good time to eat itself.


You decide to investigate the area alone, not wanting to waste too much time. You drift your consciousness closer to the nexus. On the surface of the world, it was little more than a gentle wind. However, unseen to the mortals below, a swirling vortex of spirit energy manifested above an old library in a run down sector of the city. The etheric winds buffet even you as you gather close.

The building looks vacant, but several newer-looking cars are parked outside. Peculiar.
Could the mortals have something to do with this?

>Investigate closer
>Wait for your team
>Write in
>>
>>35327223
>Investigate closer
>>
>>35327223
If we recall correctly, there are supposed to be paranormal investigators afoot. Cars could be tied to them. We don't want to give away the game too early or risk our presence being known before we are ready, so let's just take a look around the area for now without getting too close to the building or the rift.
>>
>>35327349
I'm game

>>35327223
>Investigate closer
>>
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>>35327223
Perhaps the mortals were not so blind to the nexus as you thought. With the newer looking cars surrounding the old building, it could be a clue to paranormal investigators here for the same purpose as you are. You decide to investigate the area around the library. It seems a slum, most of the buildings old and run down. The decrepit block would seem to be devoid of people, but you sense a sparse population. Most likely vagrants, squatters, the downtrodden, and the criminal. Not prime suspects for plasm harvesting, but they might do in a pinch if you need some energy.

As you look around, you notice a seeming spike in the nexus. The air surges with energy, a spiking flare that bathes the spirit world in madness and plasm, until it all vanishes like a candle being extinguished. The energy is sucked out of the spirit world, and you sense a bare amount of your own plasm being drawn along with it. You register a bit of pain and the Spirit World goes quiet, leaving no trace of the nexus behind.

“Hide.”
A whisper echoes along the still aetheric void, the Spirit World's winds having died with the energy.
“It will come again.”

>Hide as the voice tells you
>Investigate the voice
>Write in
>>
>>35327733
>Investigate the voice
>>
>>35327733
>>Investigate the voice
While trying to hide. I see no reason not to try for both.
>>
>>35327848
This.
>>
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>>35327733
You do as the voice bids, and condense your consciousness into a small form, limiting your energy signature to the barest aetheric vibration. You do your best to place yourself as close to the voice as possible. You trace the vibration back to what looks like a closed down tattoo parlor, judging by the array of artwork and the choice of décor.

“Who are you?” you ask, keeping your vibrations low.

“Shhhh...” says the voice again. You notice it coming from one of the skulls featured as decoration on a shelf. “They're here...”
“Who's he-”
“SHH!”

Just then, you notice a massive rumbling on the aetheric plane coming from over toward the library.

>Investigate this disturbance
>Remain hidden as the skull bids you
>Write in
>>
>>35328216
We didn't get to where we are now by not listening to the wisdom of the dead. Remain hidden.
>>
>>35328216
Remain hidden.
>>
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>>35328216
You decide to obey the talking skull, and remain hidden. The vibration rippling through the spirit world eventually reaches a crescendo, a deafening roar of spirit turbulence. A great shadow falls over the windows of the parlor, but you decide to remain hidden.
“Whew... they're gone.” the skull says as the vibrations die down.

>Who's gone?
>Who are you?
>What was that?
>Write in
>>
>>35328706
A, B and C.

Let's peak around. Is our team here yet? We want to make sure they didn't get caught up in that.
>>
>>35328706
>Who's gone?
>Who are you?
>>
>>35328706
>Who are you?
>What was that?
>Who's gone?

In that order.
Who are we addressing, what were we hiding from and who caused it.
>>
>>35328809
Second this
>>
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>>35328706
“Who are you?”

“The name's Rattlebones!” the skull answers with a bit more gusto. “What's yours? Nice to meet ya.”

“Just call me Spectre.” you say. “So what was that?”

“The Disciples.” the skull answers. “They're the ones behind this.”

“Who's gone?” you ask.

Rattlebones seems to shudder. Odd, given that he doesn't have a spine. “Mammon..”
You understand why Rattlebones might be so nervous. Mammon was a demon, but so deeply rooted in The Shadow that it was almost impossible for him to manifest directly.

Fueled by the greed of mortals, he was vastly powerful, but so all-encompassing was his fetter, it was almost impossible for him to manifest a physical form. Apparently Mammon and this nexus were connected somehow.

You sense a new series of vibrations along the aetheric winds. Your team has arrived in Chigaco, but do you call them closer right away?

>Disciples of what?
>Call your team
>Write in
>>
>>35329190
Tell the team to stay frosty. We're dealing with some weird shit here and we don't want to go rushing in before we're ready. Let them know we're questioning a local and that we'll be ready shortly.

I have many questions for Rattlebones.
Ask Rattlebones who he is.
Ask Rattlebones if he wants to join our team of totally badass professional haunters.
Ask Rattlebones who the Disciples are, what they've been doing, and how long they've been doing it.
Ask Rattlebones how that could possibly be Mammon.
Ask Rattlebones if he has any other information he feels like sharing.
>>
>>35329190
>>Disciples of what?

... We got to deal with a demon of greed. What to do? If we call our team they will be like us, cut off and slowly being drained, I assume.
>>
>>35329190
Introduce ourselves. Be cordial and briefly state that we were sent to investigate.
"Disciples of Mammon, I presume? or someone else's disciples?"
Also, tell the team to hang back roughly half again the distance we were at when we felt that pull. Might want to talk to our dream demon in a moment but it might not be best to have him too close to what's going on.
>>
>>35329190
can we send a message to the bureau about the cause of disturbance as Mammon? Because I believe that this knowledge might change the mission perimeters...
>>
>>35329586
Nonsense. This is just a bunch of mortals monkeying around in that which is beyond their ken. We go in, rattle the curtains a little and before you know it we've foiled Mammon's latest plot and gotten a few crazies in the bargain as well.
>>
>>35329190
“Team, stay back.” you order, sending discrete vibrations back toward your Haunters.
“Everything all right, Boss?” asks Hector, and similar concerns are echoed from your team.

“I'm dealing with some odd vibrations.” you explain. “Something here is eating all of the plasm in the air and if you get too close, you could end up drained as well. So all of you stay back until I can figure this out. I'm questioning a local right now.”

“Righto, boss.” Hector answers back.
“Just be careful, Ghost Master.” you hear Nixie in the background.
“Yeah, would be a shame if you got eaten right after saving my butt. How would I ever pay you back?” says a voice you recognize as Dream Eater.

You turn back to Rattlebones. “So who are you?”
“I just told you! I'm Rattlebones!” the skull answers a bit miffed. “And I'm not a local!”

You decide to press forward. “So I assume these Disciples are Disciples of Mammon?”
“Nuh-uh. Close, but no cigar, I'm afraid. They're the Disciples of the Ram.”

“How could that possibly be Mammon? Surely not even a nexus of that size would be enough to allow him to manifest. Besides, surely the Bureau would be aware of any massive movement out of The Shadow.” you say to the skull.

“Because I saw him, dammit! No bones about it! You think you're the first to investigate the massive amount of spirit energy? No. I came here looking for a free meal, and next thing you know, the nexus tries sucking me in. Nearly got all of me, see? Luckily I had enough sense about me to tie myself to this here skull. Of course, now I'm stuck here...”

>Who are the Disciples of the Ram
>Ask Rattlebones to join you
>See if there's any way to help Rattlebones
>Write in
>>
>>35329767
Yes. All of those.
>>
>>35329767
All the options for sure.
>>
>>35329767
Investigate his ties to the skull. Ask him about the Disciples of the Ram while we look. Then ask him if he wants free, then see if he wants to join.
>>
>>35329767
>All the things
multi-tasking time!
>>
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>>35329767
again, sorry for the slow. Had to run a quick errand.

“Who are the Disciples of the Ram?” you ask.

“Ah, now that would be telling. See, help me out here, and I might be inclined to share what I know.” Rattlebones says with a grin. Then again, he's a skeleton. That might just be his default expression.

“How can I help you?” you ask.

“Put me on your plasm band and I'll have enough energy to at least get free of this skull.”

>Agree to let Rattlebones on your plasm band. It will weaken you, but allow Rattlebones to float around freely.
>Decline to put yourself at risk
>Offer to find Rattlebones some energy
>Write in
>>
>>35330416
Well, this guy seems the trustworthy sort and we do have a policy of 'recruit all the ghosts' so yeah, sure. Let's put him on our plasm band. Let him know you've got a whole team on there already though.
>>
>>35330416
[x] See what else he's willing to offer for freedom on top of the info.
>>
>>35330416
We can disconnect him if we need to, ya?
>>35330542
>[x] See what else he's willing to offer for freedom on top of the info.
then
>>Agree to let Rattlebones on your plasm band. It will weaken you, but allow Rattlebones to float around freely.
>>
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>>35330416
You cross your ethereal arms. “What else can you bring to the table?” you ask the skull.
“What else?” Rattlebones asks incredulously, “What do you mean 'what else'?”
The skull seems to narrow its eye sockets. “I'm offering you prime information here! And you have the bones to ask me 'what else'? You'll end up sucked into the nexus and ground into plasm if we don't help each other. No bones about it!”

>”I'll take my chances”
>Agree to Rattlebone's offer
>Write in
>>
>>35330751
[x] Agree, on the condition that he changes his name to Yorick.
>>
>>35330751
Agree on the condition that he agrees to stay on as a haunter afterwards.
>>
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>>35330751
“Allright, Rattlebones.” you say. “I'll take you on. But you have to give something other than your information.”

“Really?” the skull grins. “What you want? An arm and a leg? HAH!”
“But no seriously, what do you want?”

“Join my team.” you answer. “My team of Haunters. I'm a Ghost Master, you see. I work for the Bureau, and I could use your help.”

“Put me on your plasm band, and I'll help you all you want. Just so long as I can move around again.”

You reach out to touch the skull, and channel your energy into Rattlebones. You feel the spirit latch on and drink greedily. He seems to have been starved of plasm, it's amazing he still exists considering the draining effects of the air around you, which seems to continually pull in ecto energy the longer you linger.

>Gained Haunter: Rattlebones!

>”So about these Disciples...”
>”So what exactly do you do?”
>Write in
>>
>>35331154
>”So what exactly do you do?”
>>
>>35331154
Sweet, we got ourselves a genuine skeleton. Let the spooking begin!

B, then A.
>>
>>35331154
>>”So what exactly do you do?”
In brief for now, we can get the extended details later. Then:
>”So about these Disciples...”
>>
>>35331154
“So what exactly do you do?” you ask as Rattlebones manifests out of the skull.

“What do I do?” he asks as you watch his energy coalesce into a skeleton wearing a suit. “Why, what DOESN'T old Rattlebones do?” he declares.

“I roll bones and I take chances,” he says, presenting his bony palm. A pair of ghostly dice manifest before he tosses them away to fade back into the ether. “I can change a mortal's luck easy as can be! Good luck, bad luck, medium luck, anything! Now, usually that kind of stuff's not really high requirement haunting, but you're in luck, my good GM! Because these here bones are also great shakes at makin' bones appear any which way. We got skulls, we got femurs, and if you're feeling humerus, we got leg bones, feet bones, ankle bones, you name it! Hell, you name a bone and a place, and I'll conjure up a right scare for any mortal that finds it!”

>Rattlebones, the Skeleton Haunter. Fetters: Luck and Bones.

“So about these Disciples?” you ask, turning the conversation away from bones.

“Right. Them... Well, the Ram Disciples are a strange bunch. No affiliation to any demon I know of. At least, none that I ever heard of. That nexus out there? They're creating them to pull in spirit energy from all around us, then feeding it to Mammon! Every nexus is bigger than the last, pulling in more energy, and letting more of The Shadow spill out! That's the 'them' I was saying! The demons go scaring everyone around here, filling the area with belief and madness! Then the Disciples create another nexus above the portal, and feed all that energy to Mammon. He still aint got enough energy to manifest, but the portal's getting bigger! It won't be long before it gets big enough for Greed to come through... and when that happens... well. Let's just say ol' Greed will have a bone to pick with anyone who gets in his way.”

>”How do you know all of this?”
>”How can we stop it?”
>Write in
>>
>>35331774
This guy is my new favorite haunter.

Let's exhaust all the dialog options the get to work on stopping the cultists and their crazy ritual.
>>
>>35331774

How are they creating the Nexuses?
If it is a ritual, could we disrupt it? modify it to disperse the energy rather than concentrate it?
Is there one person acting as the focus? Could we get our dream demon to put him to sleep or mess with him?
Could we get the Human Police to stop the cult by having Hector play a corpse inplying they 'murdered him'?
>>
>>35331774
This one will be hard..as we can't get close to the nexus or we lose our power.
I quess we have to work fast when the demons are scaring people, before the new nexus is created.
>>
>>35331774
>”How can we stop it?”
>>
>>35332031
We can probably tap into the same fear energy that they are. We'll have lots of juice to power our scares here and we probably don't have to be subtle about it either.
>>
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>>35331774
“How can we stop it?”

Rattlebones makes a show of brushing off his sleeves. “Simple. Stop their ritual.”

“Right, how do we do that?”

“You always click your jawbone this much? I'll show you.” the skeleton says before he wanders off, passing through the wall of the parlor. You start to follow Rattlebones, but a vibration on the aether stops you.

“Uhh, Boss?” calls the voice of Hector. “Little bit of a problem here...”

>”Handle it, I'm busy.”
>“I'm on my way.”
>”What problem?”
>Write in
>>
>>35331978
All of those sound good except the last. Getting the human police involved will cause all sort of issues.
>>35332085
While there is plenty of energy here, pulling too much will still draw attention. They are surly monitoring the energy amounts so they know when to trigger the nexus
>>
>>35332210
>”What problem?”
Complications time!
>>
>>35332210
>>”What problem?”
Problems for days.
>>
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>>35332210
“What problem, you ask?”
“A demon problem, boss.”

>Go to your team
>Go with Rattlebones, tell your team to handle themselves. You're confident that they should be able to handle most demons. Especially if the demons are small enough to squeeze out of the gate as Mammon tries to enter this world.
>Write in
>>
>>35332210
Change of plans, bones. Team is in trouble. We're on our way.
>>
>>35332458
Go to team. Bring Bones.
>>
>>35332458
this: >>35332471 , then "On the way. see if Dream Eater know anything about the demon in question.
>>
>>35332458
I trust our team, but it would be best to do this full strength.

>>35332471
agreed and >>35332709 ask this.
>>
>>35332458
“I'm on my way.” you say, turning to Rattlebones. “Change of plan, Bones. My team's in trouble.”
“Trouble?” he answers, turning to follow you. “Kinda trouble?”
“Demon trouble.” you say.
“Awww, hell.”

You two drift through the aether and come to see your team floating on the outskirts of the nexus' influence, surrounded by a small pack of gibbering demons.

“Dream Eater.” you call out as you drift closer.

The small imp turns from the pack to you. “Yeah?”
“Is there anything you can do here?”

“They say they're servants of Mammon. I was trying to tell them that we aren't their business, but they aren't convinced. They want to drag us in for... something they called 'processing'”
From what you know, it seems like the imps want to drag you into the nexus so your ghosts' energies can be used to summon their master. Dream Eater continues.

“The way I see it, you got two choices. Say that I'm taking you in before Mammon, or we fight them.”

>Tell Dream Eater to tell the imps that he's bringing you to Mammon (roll D20 for Bluff!)
>Fight off the imps. A bit risky since you're low on plasm, but you should be able to handle a few weak incarnations of The Shadow
>Write in
>>
>>35332991
I think I'd rather fight our way in then have to fight our way out.

Let's fight them off.
>>
>>35332991
Not sure what we'd say to him if we got an audience. "go away"?
>Fight off the imps. A bit risky since you're low on plasm, but you should be able to handle a few weak incarnations of The Shadow
>>
Rolled 10 (1d20)

>>35333105
I agree in a way,but I imagine though once the nexus drops so to will the shadows.

>>35332991
My thought is to buff them to lower their guard then hit as hard as we can.
>>
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>>35332991
“I'd rather have to fight our way in than out.” you declare. “Let's fight them.”

Your team seems to all turn to you and give you looks. “Fight them?”

You nod. “Let's fight them. They're just imps.”

“Excuse me, Ghost master. How does one haunt ghosts?” Nixie chimes in.

“Easy.” says a voice you've come to recognize as Rattlebones from behind you. “Like this!”

Every ghost present looks toward the ghost skeleton and watches in shock. Rattle has a skeletal hand over the head of one of the imps and holds it out. It screeches in protest before you feel an influx of plasm on your band.

The imp's screeches grows into a crescendo before its form seems to pop, exploding into a wisp of aetheric smoke and ectoplasm. You feel the new rush of energy course through your band, and you notice your team give signs of feeling it, too.

Your team continues to stare. Rattlebones had just drained the imp of all of its energy, depleting its reserves. No longer able to sustain itself, it disappeared in a puff of smoke. Chances were likely that Rattlebones had just cannibalized the entire imp. Leaving the barest smattering of spirit energy would allow the imp to return to The Shadow, but you were sure if Rattle would have presented this small mercy. Your team stares in shock, and the silence causes Rattlebone's grin to appear to soften.
“...What?” he says. “Oh, I'm sorry. Were we not starting?”

>Command your ghosts to pounce before the imps come to their senses
>Command them to steady themselves
>Write in
>>
>>35333737

Let none escape as we have yet to deal with the cultists...
>>
>>35333737
>Command your ghosts to pounce before the imps come to their senses
>>
>>35333737
>>Command your ghosts to pounce before the imps come to their senses
Let's get the show on the road.
>>
>>35333737
Let's get 'em.

I'd hate to kill them though. Can we leave them with a tiny amount of energy? Like, enough to disable them, but not enough to dissipate them entirely?
>>
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>>35333737
“Get them!” you command. Your Haunters respond with a speed and precision that belies this training. They pounce on the gibbering imps, though you thank your luck that they were small and stupid. You feel your plasm band grow dramatically as your ghosts drain the imps of their energy.

>Leave enough for the imps to return to the Shadow
>Kill them
>Write in
>>
>>35334061
>>Leave enough for the imps to return to the Shadow
And if we can keep one weaken for questions.
>>
>>35334061
Leave enough for the imps to return to shadow. As much as I'm sure the other demons wouldn't care if these ones die, having a swarm of imps owe us a favor is always a good thing.
>>
>>35334061
>Leave enough for the imps to return to the Shadow
>>
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>>35334061
“Leave them enough to return!” you command, ensuring your ghosts do not cannibalize the imps. The demons struggle futilely as they are forcefully drained of their plasm, but you recognize a bit of relief and confusion on their face right before they vanish into smoke. Your haunters don't kill the imps, but the situation is soon dealt with as the last demon vanishes. You feel your plasm band brim with the energy your Haunters drained. It's not as much as it would have been if you fully drained the imps, but you decided that perhaps having a pack of imps owing you a favor would be worth the trouble.

“Everyone all right?” you ask.

“All accounted for, boss.” Hector says, looking around. “So what, if you don't mind, is going on?”

You fill Hector and your ghosts in on the situation.

“Mammon...” Dream Eater says as you finish. “And you said, the Disciples of the Ram?”
You nod at your resident demon.
“This is not good...” he says.

“You're tellin' me, little guy.” Rattle says.

>Question Dream Eater
>Question Rattlebones
>Write in
>>
>>35334488
Question all the things!
>>
>>35334488
>Dreameater
He seems to know something.
>>
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>>35334488
“What more can you two tell me?” you ask toward Rattle and Dream.

“The Disciples are no friend of ours.” Dream answers, the looks toward you. “Demons, I mean.”
“They summon us only to bind us and use us. They're a cult that believes demons are tools to be utilized If they are summoning Mammon, it is not for his benefit. It's for theirs.”

Rattlebones chimes in. “Mortals seeking to bind Mammon? Can they really do that?”

Dream Eater shrugs, “If anyone can do it, it's them.”

So. The Disciples are creating the nexuses to pull in spirit energy to force Mammon to manifest? What then, will they bind him? Attempt to control him? Whatever their goal, it can't be good.

“Can the ritual be stopped?” you ask.

“Any ritual can be stopped.” Rattlebones answers. “Rituals require constant action. Its not rolling a snowball downhill. It's more like rolling a snowball uphill. If you interrupt it, the ball rolls back, not forward.”

“So we stop this ritual, and Mammon goes back to where he came from, and these cultists don't get whatever they're planning.” you summarize.

“Sounds like the gist of it.” Rattle answers.

“Well,” you turn to your team. “If we want to put a stop to this nonsense. We'll have to break these cultists.”

“How can we do that?” Gale asks.

“By doing what we do best.” you say with a smile.

“Question is,” Rattle says, “Are you and your team up for it?”

You better be.
You're the Spectre Supreme.

>Fin
>Housekeeping next post
>>
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>>35334918
All right, thank you for participating in the fifth installment of Ghost Master Quest. Always fun running it for, I hope you guys stay for as long as the Quest continues.

As always, updates and post times are kept here:
https://twitter.com/Grub0830

The whole Quest is archived here if you miss anything:
http://suptg.thisisnotatrueending.com/archive.html?tags=Ghostmaster%20Quest

Thank you once again for your participation, I love you guys.
Opening up the floor for questions, comments, concerns, and complaints.
>>
>>35334968
I have nothing to add other than it's been fun and keep it up.
>>
>>35335226
I can only hope it's as much fun as actually being able to write for you guys. I've got a lot of ideas for our Ghost Master and his Haunters, so here's hoping things can only get better.
>>
>>35334968
Thanks for running.



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