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File: DeadGods.png (345 KB, 792x612)
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It's time for Dead Gods!

Setting: Cender
Season: Early winter
Year: Post-creation 3975, post-Collapse 3008
City: Clen
Crime rate: Unsustainable

For old threads, look here! http://suptg.thisisnotatrueending.com/archive.html?tags=Dead%20Gods%20Quest
NOTE THAT QUEST 22 WAS NOT ARCHIVED, IT CAN BE DOWNLOADED HERE: http://www.mediafire.com/download/7g6zn4rhzwnaw5e/22.zip
For updates, check twitter! @Someone_else___

Elsa's Character Sheet! http://pastebin.com/ezsJzAWG

Resident artist: Eversor_
This is Tarsh, the world of Dead Gods. On Tarsh, the Pantheon is stretched to the breaking point by the deaths of all but three of its dozens of members, with the remaining members largely serving advisory roles when they appear to mortals at all.

In this quest, you assume the life of Elsa Ledren, a young Sergeant in the Skirmishers of the Auxiliaries, the support forces of the Royal Army of Cender. You were on a long-term assignment’s first leg when you were attacked and killed in the forest. Your divine Pantheon member, Asa, brought you back to life with a mission: track down and kill the people responsible for trafficking the ancient magic weapon that killed you and your men. You discovered a large conspiracy to traffic and use these ancient weapons, and have been stealthily – or not – killing them off. In previous threads, you knocked off ten of the thirteen conspirators, but the remaining three now know exactly who you are, and are preparing for battle.

In the origins of the world, there were fourteen gods, and each created a race in their image. Yours, the elves, were created by Mai’te, who then created two demigods, a man and a woman, to liaise with the people, and also created the Heralds. These were normal mortals endowed with some of the powers of the demigods, and able to telepathically communicate with Mai'te, her children, and each other.
>>
A cataclysmic war, referred to hereafter as the Collapse, erupted about one thousand years into creation, and all but three demigods, all but two races, and all the gods died off. The tattered remnants of the world held together through the power of the three surviving demigods, including yours; the female demigod of the elves, named Asa. Three huge alchemic weather machines keep the world habitable, while the demigods have dispensed with the use of Heralds in favor of Avatars: physical projections of themselves that can walk and talk like people.

The afterlife was dismantled in the wake of the Collapse, and now, all souls are simply ‘inverted’ in the seas of Chaos outside reality after death, and absorbed by their corresponding demigod.

You were assigned by your King to track down a gang of bandits that had sided with the secessionists in the southlands, but were ambushed and nearly murdered by the conspiracy and their ancient weapon, the Orb of the Feathered Demon. Because the weapon can kill demigods, the Pantheon survivors made you a Herald in secret, and have charged you with killing the ten conspirators who survived the battle in the woods.

Previously, you learned that the conspiracy’s unofficial leaders, Kotrick and Moor, are preparing to flee the city, some time within the next ten days. The King has summoned you to his son’s Presentation, so he could tell you in private.


All mechanics are based on a 1d100+modifier roll.
>>
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You walk back out from the study into the larger room, to find that most of the attendees are now eating, and breaking up into conversation circles. Ekrine and Culler, at least, aren’t arguing any more. Dietrich is gone, but the Queen and her daughter are sitting with the baby at a table at the head of the room, near the stairs Maas used to enter.

>Sit with an ally and talk
>Grab some food and go
>Pass along Mara’s message now
>writein
>>
>>35288167
>Sit with an ally and talk
Ask Culler if he has any ideas about how to destroy demon corpses remotely.
>>
>>35288167
>>Pass along Mara’s message now
>>
>>35288167
>>Pass along Mara’s message now
WHy the hell not?
>>
You tap the Gem as you scan the room. {Sister, Princess Mara says she hopes she gets to meet you.}

[She’s going to rule the country one day, she’ll get a chance,] Asa points out. [But that’s cute. I’ll try to say hello to her one of the times I speak to her father. What did he wish to tell you, by the way? At your party? And how’s that going?]

{Well. And he wanted to say that Moor and Kotrick are gathering strength to make a break for it,} you tell her.

[Hmph. I suppose they are desperate. In their wildest nightmares, they could never have imagined that you’d dismantle their organization so quickly or thoroughly. Or that you would recruit so many allies in secret.]

{Think they know about Kelscik?}

[I’d be stunned if they didn’t know about Garren, at the least, and Kelscik is a known factor in this city,] she says. [Is he there tonight?]

{Yes.}

[Hmm. All right, thanks for the heads-up. Go have expensive food,] she quips.

{You sound so dismissive of high quisine,} you remark as you head for the dessert table.

[Eat rich, eat poor, everybody dies sooner or later,] she says airily.


(con’t)
>>
After loading up on eclairs, you sit beside Culler, who is munching sedately on some pineapple a la mode. “Master,” you say with a nod.

“Hello,” he says after wiping his lips. “Something I can help with?”

You glance side to side before answering, though of course there’s nobody in the room you distrust. “I have reason to suspect that I’ve found the power source for the Orb, and that it’s in Skyborn,” you tell him quietly. “Is there a way to destroy the demon body up there remotely?”

“Dozens,” he replies instantly. “None that don’t bring the entire four-mile block of stone down on the towns below.”

You deflate a bit. “Oh, right.”

He nods again. “Sorry. If there’s a way to do it safely, I don’t know of it. Only a few Brothers have ever attempted to reach the flying cities and come back alive, and none in Cender have succeeded in living memory.”


>”Who had before?”
>”Are any of these survivors around?”
>Ask other things
>Writein
>>
>>35288866
>Ask other things
"How is Wind-Thief?"

Didn't we have the conversation about remotely attacking Skyborn with somebody already?
>>
>>35288929
Garren told you she didn't know of a way to destroy it without blowing up the town underneath, and Asa told you that she didn't know how to actually get into the city to destroy the demon engine.
>>
>>35288866
>”Who had before?”
maybe they were heralds and we can dream about them
>>
>>35288866
>>”Are any of these survivors around?”
>”Are any of these survivors around?”
Also Cullen death flag
>>
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How does Culler have a death flag?
>>
“So who has made it up there?” you ask.

Culler thinks about that for a moment. “A Brother managed it about four hundred years ago… long before my time. There was a member of the Explorers’ Guild that managed it about eight hundred years ago, and he died on his second attempt.”

“You think any Heralds ever managed it?” you ask.

He shakes his head. “Never that I know of.”

“Are there any survivors of those attempts at all?” you ask.

“One. Not in Clen. He lives in Kepple,” Culler says.

“Mm.” You dig into your dessert as he finishes his. “Have you heard from Wind-thief?”

“No, and I don’t expect to, either,” he says. “She will probably just stay in Margent a while.”


>Any other individuals or topics you wish to discuss, or other people with whom you want to speak? Sky’s the limit.
>>
>>35289385
Pineapple.
>>
>>35289415
Can we talk to someone about that mine? Maybe get entrances mapped in case we don't get both the conspirators in time, and can get some soldiers down there to intercept. Maybe even start blocking off entrances that aren't commonly used so we force them through one that's guarded. Stuff like that.
>>
>>35289478
Since when is pineapple a death flag?
>>
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>>35289527
>>35289478
Yeah, I want to hear this too.
>>
>>35289527
February 20, 1983
>>
>>35289527
Roy Fokker

Farewell, Big Brother

NEVER FORGET
>>
>>35289606
>>35289609
top search result for those is some giant robot anime.
>>
Okay, apparently it's a Robotech/Macross thing.

I couldn't care, really. We've already established that there's no death flags in this quest. Characters die when the players decide, not me.
>>
>>35289801
I decide that Kotrick and Moor should just die right now.
>>
“Thank you, Master.”


After dessert, you walk over to where Ekrine is sipping some brandy and listening to the music. “May I have a moment, Governor?” you ask.

Ekrine smiles broadly and straightens up. “Certainly, Herald, how may I be of assistance?” he asks.

“Sir, the Dwarf mine to the north. Can it be sealed off?” you ask.

He snorts – he’s a bit sauced, it seems. “Of course, if we didn’t have most of our army in the south. We haven’t even mapped all of it.”

“What if you had Forest’s map as well?” you ask.

“The map they found in his house?” Ekrine asks, shaking his head expressively. “It just showed where the mine depot was, not the tunnel mouths.”

“Kotrick may be going there,” you tell him. “Can it at least be guarded?”

He thinks about that. “I could spare a few platoons, I suppose, but not until they get back from their patrol tomorrow,” he finally says.


>”I’ll take it. Thanks.”
>”I’ll just go in person, right away.”
>writein

>>35289834
Sure. I'll just have Elsa put on her armor and go charging after them posthaste, which never goes wrong, ever.
>>
>>35289991
>"I'll take it, thanks. Shouldn't need it actually blocked for at least a week anyway."
>>
“It’s much appreciated, sir,” you say with a bow. “I won’t probably need them there for another week, so one day shouldn’t hurt.”

“Any time,” he says, nodding deeply. He’s sloshed, all right.


>Anything else to do here, or is it time to go somewhere else?
>Go get into civvies and recon the city a bit
>Go talk to (a person who isn’t here)
>Go home and sleep
>>
>>35289991
The dice conspire against us.

>>35290478
>>Go get into civvies and recon the city a bit
>>
>>35290478
>Go home and sleep.
City patrol will just lead us to crazy fans.
>>
>>35290612 (You)
Actually I have to go so do >>35290505
>>
>>35290478
>>Go get into civvies and recon the city a bit

Always a good option.
>>
You say your farewells and slip out, making your way back down to the barracks. Most of the soldiers are in bed or drinking in the mess, so you find privacy enough to change back into your normal clothes and pack your uniform in a bag. After a moment, though, you decide to leave the uniform here at the barracks and go for a walk in the city, just to see what’s going on out there. You apply a bit more makeup to your brand and pull a hood on low, leaving the tiara on under the fabric, just in case.


>Where do you want to go?

>The markets – there’s always lots of things going on there
>The Courtesans’ Guildhall – let’s see who’s socializing tonight
>The Brotherhood chapter house – time for some late-night research
>That tavern from before – see what people think on the street level
>writein


Kinda surprised that nobody suggested talking to Kelscik since Sun suggested it, but you'll see him later anyway.
>>
>>35290870
>>The Brotherhood chapter house – time for some late-night research

We need every little we can get.
>>
>>35290897
Agreed with this.
>>
The library at the Brotherhood Chapter House could be of use.

You walk out into the parade ground, ignoring curious looks from a few people, and walk through the noble district towards the Chapter House. The large, ornate building’s flowers are finally starting to wilt, shedding gold and black all over the steets. You pad through the carpet of petals to the front door of the structure and head right in.

The receptionist looks up and gasps. “Your Eminence! How may I be of service?” she asks, rising to her feet.

“If I may, I’d like to look something up in your library,” you inform her.

“Of course! I’d be honored. What would you like to see?” she asks eagerly.


>What topic do you want to look up?
>>
>>35291271
Think I'm gonna need prompts, sorry
>>
>Skyborn
>The Brotherhood
>The Firesouls
>The Royal Family
>The Kotrick Family
>The Moor Family
>’Novai’
>The Grand Crusade Army of the Elves
>Orbs Of The Feathered Demon
>Teleporters
>Magic Shields
>Mai’te
>The Pantheon (general)
>Heralds
>Clen
>The Harpies
Etc.
>>
>>35291578
Kotrick Family, Moor Family, Teleporters, and Skyborn, then.
>>
“I want to know some things about this city’s prominent local families,” you tell her. “Going back a ways, and preferably more than just geneology.”

She thinks for a moment. “Mmm… I think we have a bit of that,” she finally says. She leads you over to the well-appointed – and boiling-hot – library, where a crackling, magical fire keeps the paper dry at all times. “Ah, we’ll start here,” she says. She gestures to a shelf with a few biographies on it. “Anything else I can help with?”

“Ancient Spireling weapons, and the old Harpy flying cities,” you tell her.

“Ah, we have volumes and volumes on the Pre-Collapse stuff here,” she says, pointing at an entire shelf. “We’re always finding crates of that junk lying around in the old tunnels. And here, this is our section on the extinct races,” she concludes, pointing at another stack.

“Thank you kindly,” you say, bowing slightly.

“My pleasure! Do let me know if you get thirsty, it gets so warm in here,” she says, and bows out.


>In what order do you want to do your research, and do you care how long you stay?
>>
>>35291578
>>35291810
>>The Kotrick Family
>>’Novai’
Few hours I guess. Go from there.
>>
>>35291876
Few hours agreed, and now that you bring up 'Novai' I prolly should have named that as well. Anything in some sort of quotes ought to be important.
>>
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Novai is the name of the guy who sold the artifacts to the conspirators. This has come up like twenty times.
>>
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>>35291910
We didn't all spend a year planning out this quest.
>>
>>35291931
>that image
>>
You settle down by the fire and grab a book about the local noble families.

Interestingly, there’s not much here about the Moor family – they’re nuveau riche, not actual nobles. Not much to use here. The Kotricks, however, are much more fleshed out.

You read about how the Kotricks traveled to Clen from Osterlich, about three hundred years ago. Gifts don’t run in their family from what you’ve read, but there’s a lot of money there. The family owns a large stake in several local textile plants… including the one in which both of your parents are employed.

Unsettling.

You read up as much as you can – the book is fairly old – and move on to the one about the ancient Harpy cities. It’s more or less what you expected: the original flying cities were barely above ground level, just elevated so that the thick-blooded Harpies could comfortably hunt. They built cities on the flying, magic rocks, and eventually elevated them with powerful enchantments called Magic Engines or Levitators – which completely cut them off from the outside world, since it was nearly impossible to fly all the way from the ground to the airborn cities. The problem was solved by using huge magic fires to create updrafts, which the flying Harpies could ride up to the cities. Their shields, the massive magic fields that protected them, were powered by demon corpses, but according to the books, there’s none of those left.

“I wish,” you mutter, setting the book aside.


(con’t)
>>
As you open the next book, you hear some people outside, walking closer. You lean back, but they walk right on by, chatting to each other, and don’t come in. The receptionist appears a moment later with a pitcher of water. “Ah, your Eminence, finding what you need?” she asks brightly.

“I am,” you say. “I’d like to know, though, if there’s a breakdown of the Master-tier and higher Guild members in town.”

“Sadly not,” she says. “Such things are fairly private, you know. Is there a specific Guild you wish to research?”

“The Explorers.”

“Ah, we do have a bit,” she says, leafing through some material as you pour some water. “Hmm, here. This is the only book on that Guild we have,” she says, setting it on your pile. “Anything else you need?”


>”I’m good.”
>”Yes, (what)”
>page Asa for topic advice
>writein
>>
>>35292259
>page Asa for topic advice
>>
>>35292259
>>page Asa for topic advice
>>
“One moment.” You quickly tap the Gem. {Sister, should I look anything up in the library tonight? I’m in the Chapter House of the Brotherhood.}

[Nothing springs to mind. I suppose you could try looking up some lore about the ancient Dwarves, since they made the mine where the enemy seems to be hiding. I popped on Maas to speak to little Mara and the King, and he told me everything.]

{Thanks, that’s a good idea.} You look back up at the receptionist. “No, I’m fine. The Dwarf stuff is in with the Harpy stuff, yes?”

“Correct. I’m Celene, by the way,” she says.

You quickly size her up. She’s a woman, human, mid forties. “Thanks. Elsa Ledren,” you say, nodding politely.

“Certainly.” She bows out again, leaving you alone.

You open up the book on ancient weapons that you think will help and start reading. Interestingly, there’s a whole chapter here on teleporters, and you read it closely. Apparently, they were created totally by accident, when a small amount of Spireling blood was mixed with some sort of natural extract, harvested from the strange crystals that seemed to grow all around Spirelings, and was mixed with some industrial lubricant in a mixup. Quite the coincidence.

“Courier work, I knew that from the book Roland showed me,” you mutter under your breath. “Only weaponized when the crystal mine went dry. Stupid.”

They’re controlled with a map, you read, and any map will do so long as its proportions and scale are correct. The problem is that they only work on level surfaces, they can’t move more than a kilometer in any direction, and they – at most – can carry one person. They also seem to require some recharging, with sunlight and blood – anybody’s blood.

“Convenient.” You set that book aside and pick up the one about dwarves, or start to. You have to pause to flick some sweat out of your eyes.


(con’t)
>>
“It’s too bloody hot in here,” you grumble, shedding your cloak and outer coat. Thus unadorned, you open the dwarf book and read.

The mine to the north was called Cederroot, and apparently gained its name because it started as a natural cave under the roots of a huge, natural cedar grove that was the site of some battles between the Pukels and their former allies, the Dwarves. The Dwarves won, cut down the trees, and used them as fuel for a huge excavation. The iron, copper, sulfur, gold, diamond, orichalcum, and minerals they extracted had built a small city above, where the trees had been, but most of the mine had been just that: a mine, far underground. So deep, in fact, that drainage pumps fueled by geothermal energy had been needed, just to keep them habitable. The mines aren’t described by dimension, but if they were large enough to supply a city aboveground and another smaller city below, they must have been huge. They seemed to use the water they pumped up to maintain a hydroponics garden, where food was grown for the laborers.

There’s no list of entrances.

“Good to know, I guess,” you mutter.


>Anything else from the list?
>>
>>35292653
>>Anything else from the list?
Read the book on Exploreres she brought over.
>>
You tuck into the book about Explorers next, and to your disappointment, it’s not very helpful. There’s nothing in it about Novai, nor the ancient cities. It’s just a breakdown of their structure.

There’s a World Grandmaster at the top, five regional Grandmasters, and about two hundred Masters, the book reports. One must be Novai, but… there’s nothing else of value here.

You’re setting that book down to find another when you hear some familiar voices. You glance up at the door to see Hart and Gannet walk in, furtively looking around. Gannet spots you first, and lets out a delighted squeal. “Herald Ledren! It’s so good to see you!”


>”And you, Sister. (polite)”
>”Hi. How’s things? (dismissive)”
>writein
>>
>>35293579
>>”And you, Sister. (polite)”

Politeness is a virtue.
>>
>>35293579
>>”And you, Sister. (polite)”
>>
“Sister Ainsley, good to see you,” you tell her, nodding to her and Hart. “And you, Brother Gelver.”

“Thanks, Herald,” Hart says. “Or… I suppose you did tell us to just call you Elsa,” he corrects himself. “So… Gannet and Hart, on our part,” he adds.

“I didn’t forget,” you say drily. “What’s got you up at this hour?” You grin at his sudden discomfort. “Or don’t I want to know?”

Gannet giggles, flushing, while Hart just sighs. “So you’ve been busy, ma’am… Elsa,” Gannet says cheerfully. “I’m glad you went public. Did that horrible business with your family work itself out?”

“It did, thankfully,” you sigh. “My husband and relatives are safe.”

The young woman perks up. “I’m so glad,” Gannet says.

“Yeah, that was crazy,” Hart sighs. He drops heavily into a chair and stares into the fire. “What brings you to our domicile?”

You tap the books. “Research.”

>Ask them if they have anything to add
>Just read the last book
>Grab another book (on what topic?)

[TEMPORARY END OF THREAD]

(sorry gotta go, PLEASE keep the thread alive until tomorrow morning!)
>>
>>35293848

Will do. And thanks for running. Always a pleasure.
>>
>>35293848
good run there sah
>>
>>35294040
bump
>>
>>35296029

Bumps for the Bump God! Posts for SM!
>>
>>35296029
If I may make a suggestion:

It looks like you've put an enormous amount of work into the world and story, which is highly commendable.

However, asking "Wat do", or generally having open prompts, is fairly intimidating. I've been lurking and reading when I can, but it feels like you're expecting a lot more out of your readers than other QMs, or expecting your players to be significantly more clever than they actually are.

Try to guide us a little more. It's not railroading if we're making choices you present.

Beyond that, this is a fun quest to catch up on! I still need to reread earlier threads
>>
Back.

>>35297427
I don't feel like they're excessive, but I guess I can try to open it up a bit more.
>>
Uh, sorry, but I can't proceed until I get some votes.
>>
>>35293848
>Ask if they have anything to add
>>
>>35299490
lol
I guess everyone was too busy bumping to notice no votes.
>>
>>35293848
>>Just read the last book
>>
>>35293848
>>Ask them if they have anything to add
>>
Okay, two will work. I'm back and running.
>>
“I’m trying to find out more about the weapons the enemy is fielding,” you tell them. “Ancient Harpy and Spireling technology and magic.”

Gannet nods. “Yes, that stuff is incredible. What did you want to know?”

“I wanted to know how the teleporters worked,” you tell her, setting aside your book and lifting the last one. “There’s some interesting stuff here.”

“You want to know about teleporters?” Hart pipes up. “Go talk to the local Masters of the Alchemists’ Guild. They have a partially-disassembled one in a vault over there. It doesn’t have a catalyst pack or a power phial, but it’s there.”

“Good to know,” you say with a nod. The last book is about the interactions between the ancient War mages and the Heralds, but there’s nothing of any real relevance here – it’s just a history of divine propaganda. Interesting, but unhelpful.


>Look up a new topic
>Talk to the kids
>Go home and sleep
>Go hit the pub
>writein
>>
>>35300911
go home and sleep
>>
>>35300911
>>Go home and sleep

Like I should be doing. Four in the morning, why did UBW have to be on so early?
>>
You close the book and set it back on the shelf. “All right, you crazy kids, I need to go get some rest,” you yawn. “I’m sure I’ll see you around.”

Gannet beams. “Farewell, Elsa.”

Hart tips his water to you as you pass. “Good luck, Elsa.”


Outside, you tuck your hat back on and walk home quickly, avoiding any stares or crowds. The welcoming building looms over you in no time, and inside, you find Jerome sound asleep in bed. You quickly shuck your clothes, rinse off, and tuck into bed.

Sleep doesn’t come quickly. Your mind is buzzing with all your newfound knowledge.


>Roll 1d100 on the Dream Table
>>
Rolled 64 (1d100)

>>
>>35301443
>>
Thanks, got it.
>>
You are Fire-chaser. You are not a Soul. You are an elf, and you carry your soul inside you.

It has been a hundred years since the Souls arrived. Three Guides, come and gone, but you are not Guide.

You are Fire-chaser.

Your legs scream in pain as you race through the woods. Your lungs ache in your chest. The slips of fabric you have around your chest and waist snag on branches, but you run.

You just run.

The monster behind you – what is it? What is it? – doesn’t slow. It speeds up.

You grit your teeth and cry out in magical rage, and the branches ahead of you ignite. You throw yourself through them like a burning arrow, and land on the other side, rolling and leaping. The beast slows, afraid, but charges through, mad with hunger.

What is it? Why does it chase you?

You race past a startled deer, but the creature doesn’t even react – it just follows you! This thing, whatever it is!

You don’t trip. You don’t sprawl. You just give out. You stumble to a halt, panting. Sweat courses down your flanks and face as you double over, heaving for breath.

Your Gem warms. =Fire-chaser! What is happening? Where are you?= Mother demands.

^It won’t leave me be!^ you wail. You don’t want to die – though heaven sounds nice – because you’re not done! There’s messages to send, people to protect! Why are you being chased?

“Quit scampering,” a voice growls.

You spin to face the thing pursuing you, and blanch in fear. It’s huge – easily ten feet tall – and covered in thick, green scales. It’s talking! Why is it talking? It’s a beast!

“Go away,” you whimper. “Leave me be.”

“Can’t,” it growls. “Too hungry.”

“I’m not your foe!” you manage, stumbling back a pace.

“Never said you were a foe. You’re food,” it growls. “I’m alone, and I’m hungry.” Then it reaches out with one horrible claw.


(con’t)
>>
You scream and try to run, but your aching calves lock up, and you fall on your backside. You shuffle back, but the trunk of a sturdy oak stops you.

“GO, BEAST!” you scream, and it screams too, and then… nothing.

You peek over your arms, and see something standing there. The green creature is kneeling, and next to it, there’s another creature, but this one is bare of dress or covers, and it’s glimmering silver. “Kin, what do you do?” the new one demands.

The first one writhes and screams, but the new one has it by the neck, and it’s not letting go. It spreads its horrible wings and tries to fly, but it can’t, the new one is a monster. It’s holding the first in place with one hand! “What do you DO?” the new one demands. It turns to you and transfixes you with its glimmering, purple eyes. “You! Elf. Go! Go now, and be safe, and return to your loved ones! This one bears its punishment for its madness! We will not be the first to strike down the kin of another!”

You scramble to your feet. “Who are you?” you demand.

The new one nods. “I am Elegance, and I am the Speaker for Casteor. Now go, little elf, and fear us no longer.”

The first one shrieks and lashes at you, knocking you back with a huge gash in your leg. You scream in pain, and the first one screams in pain, and then it simply vanishes with a burst of black smoke. The second one shakes its head, in what looks like disgust. “Pitiful,” it growls. It kneels beside you, and you frantically push at it, but it ignores you, resting one claw delicately against your ruptured flesh. “Be still.”

Pain and pleasure rush through you, and then your leg is simply… gone. Then… it’s back, and it’s healed. Nothing makes sense!

You stare at Elegance, and it vanishes.


(con’t)
>>
You are Elsa Ledren.

You stare at the darkness around your bed, hearing Jerome breathe in his sleep. What did you just see? Was that a Dragon-man?


>Relate the story to Asa
>Puzzle through it on your own
>>
>>35301978
Relate the story to Asa
>>
You tap the Gem. {Sister, got a second?}

[What is it?]

You quickly relate the story. Her tone is pensive when she finally replies. [Yes, that’s Elegance, all right. The first Demigod. I guess a Dragon-man went mad and attacked an Elf Herald out of hunger.]

{Bizarre.} You snuggle under the covers to fight off the chill. {The Gods didn’t prepare the Heaven-born or their children for seeing other races?}

[Oh, they did, but by the time of their great-grandchilden, it was waning,] Asa tells you. [Foolish lack of caution. It caused a lot of problems.]

{I bet.} You pull the sheets up and close your eyes. {All right. I’m just going to catnap. I’ll get back to it tomorrow.}

[Very well. What do you have planned?]


>Go see Kelscik about the chip not working, and Skyborn
>Go talk to Gherta again about Moor
>Go talk to Dietrich about sending more men to the mines
>Go talk to Arisa and have her hold a meeting to introduce you to the people
>Go track down that last family
>Writein
>>
>>35302500
See Kelscik about the gem not working and the demon corpse
>>
>>35302500
>>Go talk to Gherta again about Moor
>>Go talk to Dietrich about sending more men to the mines
Maas wants this wrapped up fast. Gotta get to work.
>>
Sorry. I wanted you to rank those in order of precedence, not to pick one or two. Those are the tasks for next thread.
>>
>>35302500
>>Go talk to Gherta again about Moor
>>Go talk to Dietrich about sending more men to the mines
>>Go track down that last family
>>Go talk to Arisa and have her hold a meeting to introduce you to the people
>>Go see Kelscik about the chip not working, and Skyborn

Sun isn't arriving till the end of the month. Skyborn can wait till we mop up the conspiracy.
>>
Waiting another few seconds for people to vote, then closing up shop.
>>
You think all the things you’ve decided to do to Asa. {I’ve got a lot on my mind.}

[I can tell. Get some rest. We’re almost through this.

[END OF THREAD]
>>
See you all next Friday.
>>
>>35303200
Thanks for running!
>>
>>35303183
Good run there Mall, slept today's bit though :/
>>
It happens.



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