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Hello, and welcome to Curt's CivThread 2: Year 3000. Episode 3: Go to Space Already Jeez

If you're a regular, get in here!
If you're new, you're welcome too.
We only have a few solid rules here!
Rule 1: Engage in ludicrous, nonsense plans often! Do not engage in bullshit. You can tell which is which.
Rule 2: Make the game fun for everybody, as best you can.
Getting fluffy with your posts and getting in character is nice and might add to Rule Two, but if you don't wanna, I'm not gonna penalize you.

I'm going to wait around thirty minutes or so after this post, to allow everyone who wants to join do so. Then the game proper will begin.

In this game, you play as a growing nation in a small system! Whether you're a colony from a larger whole, a civilization that's grown planetside, the last members of a dead race, you wound up here! You start with modern and near-future tech, and must expand out into the world! You win when you're the last nation standing, you and your allies are, or you create a ship capable of leaving the system.

That's it, Let's Get Rollin'!
>>
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>>35009127
You start the game on the third world from the star, pictured here. Please say where you would like to start out on the planet.

The Rulebook (Work In Progress, please say what you would like added or changed!): http://pastebin.com/xXDJzTqH

The Archived Threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=CivThread%202:%20Year%203000

The #Nation IRC: http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

If you're new, feel free to add three points into your stats, as your starting bonus.
>>
Rolled 15, 80, 43 = 138 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 8
>Food: 9
>Power: 2/10
>Approval: 52%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-


1-3 FINISH RESEARCH FACILITY PRIME RIGHT THE FUCK NOW (5/6)
>>
Rolled 44, 31, 7 = 82 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Continue harvesting star stuff.

2. Create a manufactury to shape and craft raw materials into usable tools. (2/7)

3. Several of our kind wishes to guard the base of the tower from those that would harm it. Give them permission to form a Rending Swarm. Our foes shall quail at their tearing teeth as we descend upon our foes from the skies.

(At least until we rebuild the plasma guns)
>>
Rolled 32, 27, 75 = 134 (3d100)

>>35009127
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 45%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (20)
Aluminum (35)
>Magic:
Star Divination: 2/3 turn recharge ready
>War Tech:
>Science:
>Domestic Tech:
>Items:
+4 Shimmering Rocks
>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

"Well then."
1. Loot the ships for anything of use. Could probably have some good loot or something.
2. Research enchanting, I want to know how make a rod so we may divine some of the underground sources of metal. 1/3
3. Everyone has been working hard and things have been a bit tedious, so we should host a holiday in the name of the star gods. Party time!
>>
>>35009127
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
Rolled 56, 82, 95 = 233 (3d100)

>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 4 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1-3 CONTINUE RESEARCH ON POWER ARMOR RIGHT THE FUCK NOW
>>
Rolled 75, 88, 67 = 230 (3d100)

>>35009127
http://pastebin.com/jcbA2Lbt

1:
/
/
/
MANUFACTORY: COMPLETE

BEGIN CONSTRUCTING:

ROBOTIC MINING FACILITY

2:
/
/
/
CURRENT MILITARY

INSUFFICIENT

CONSCRIPT

3:

/
/
/
RUIN DETECTED

NORTH

DISPATCHING SOLDIERS
>>
Rolled 75, 38, 50 = 163 (3d100)

>>35009127
>Name: Ailartsua
>Fluff: A land where it seems that everything, even the land itself, are trying to kill the Ailartsuans but they've managed to survive and tough it out to be some of the best at what they do. Ain't no one gonna stop them on their way to the top not some alien cunts, not some human cunts, and certainly ain' no nature gonna stand in our way. Wat u want more m8? I'll bash yer fookin 'ead in swear on me mum.
>Color: blue
>Population: 6*
>Food: 6*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources: Bronze (25)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Everywhere you go transforms to be like your homeland, which is bad for your enemies.
Everywhere you go is exactly as shitty as your homeland.
>Detractor:

1. Roit let's make these bronze thingies into weapons ey mate?

2. Let's keep digging up this here metal stuff then.

3. Let's keep going then? Spread out boys!
>>
Rolled 94, 98, 100 = 292 (3d100)

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 8*
>Food: 9*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory 2/5
>Resources: Iron (30)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

Action 1: Continue work on Vehicle factory.

Action 2: Construct iron spears designed for underwater use. These are for fighting, but could be used for hunting as well.

Action 3: Expand territory.
>>
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Rolled 28, 71, 39 = 138 (3d100)

>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
+[30 Iron]
+[30 Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]


With the military done, colony leader 0998 turned her directions fully towards infrastructure creation. The factory and laboratory had to be built, this was certain. The fate of the colony depended on it.

More importantly, however, the distant stars had to be reached...

1. Complete the Factory
(1/4)

2. Complete the Laboratory.
(1/5)

3. Manufacture steel, using built Furnace Suit engineering components.
>>
Rolled 83, 11, 5 = 99 (3d100)

>>35009127
Fulls stats: http://pastebin.com/7iV5SdGr

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Mastering the five primary elements 3/7

Magus institution 2/6.

“The time for mourning has come and pass, the disaster is over, and we need to move on, we need to see the truth, we have been granted this incredible opportunity and we must not squander it. Bordering our nation is this phenomena that defies reality, and we shall be the ones to harness it. The Remnants have been granted an incredible opportunity, the chance to create the first true magic in centuries, The Birth of Nothingness, we shall harness the very calamity that has desolated us, our destruction shall become our power, a true magic that will far surpass magecraft. Here is what we know of the anomaly, it is an existence that denies all reality, both the immaterial and the material are unable to pass through the anomaly, it is nothing made real, light cannot pass through it and it nullifies every element known to us, fire is extinguished upon contact and steel is obliterated, everything that comes into contact with it is annihilated, Imagine my dear people, imagine what could be done with such power.”

Let us send out a scouting part to observe the full extent of this null zone.

1. Raise the population.

2. Mastering the five primary elements 3/7

3. Scout the phenomena of nothing, the null zone.
>>
Rolled 12, 75, 42 = 129 (3d100)

>>35009306
1. These delays are UNACCEPTABLE gentlemen. For months we have been here and yet we cannot complete the simple construction depot. Further delays cannot be afforded.
>4/7 Construction Depot


2. It is good to hear that they have indeed survived, nonetheless continuing surveying of what is left... of the region must be carried out. Quantum disturbances regardless.
>2/5 Surveyor Crews

3. Mine, gentlemen. All mine and get to work.
>3/4 Mining Teams
>>
Rolled 16, 40, 26 = 82 (3d100)

>>35009127
>Name: Janitors
>Fluff:
Some mistake being a Janitor for nothing but a a job, but truth is that the ancient secrets of cleaning rest upon the shoulders of the selected men and women and only the best survive. Trained and determined no dirt is safe from these experts whose plan is to cleanse the galaxy once and for all.
>Color: Any
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
Fresh and Clean, can clean things to make them slightly better.
>Detractor:
Muddy, anything you own that you haven't cleaned is worse than normal.

1. Begin with the construction of Chemical Plants for a steady supply of cleaning stuff. (Food per turn)

2. Set up a recruitment drive across all species, lifeforms and robots. The janitors need a steady influx of new participants in keeping this planet clean and habitable for everyone! (Population per turn)

3. Begin with the construction of a very specific research facility to boost everything regarding cleaning, things that could be used for cleaning or keeping things clean.
>>
Rolled 43, 91, 17 = 151 (3d100)

>Name: Talgon
>Fluff: led by urza, they re a roup of artifacters using a combination of magic and tech to create deadly machines or helpful robots
>Color: blue
>Location: top left corner of land
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
Magitech. +10 to all rols involving magic and teh
>Detractor:
Peacful- going to war losses approval

1-3) begin resaerching more magictech, and how they work together
>>
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>>35009127
>Name:
The Resolute of Hiarand
>Fluff:
Long ago, the Resolute were simply a group of warrior drones, but after being disconnected to their main archives, they developed new philosophys and began a new civilization based on the edicts and commands left by their creators. Due to technological evolution, many minor drones began to reach true sentience.
Their goal? Total command over the universe.
>Color:
Lavender
>Population: 5

>Food: 5

>Power: 2/10

>Approval: 51%

>Army: 1

>Fleet:

>Constructions:

>Resources:

>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
>Detractor:
(Small bonuses/penalties from your fluff.)
>>
Rolled 45, 97 = 142 (2d100)

>>35009127
>Name:
The Great and glorious nation THE SOVIET UNION
>Fluff:
In a time of war and shitty things, Comes JOSEPH STALIN up with a solution create a country for the PEOPLE AND WORKERS of the SOVIET UNION
>Color:
Orange
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:

>Bonus:
>Detractor:
>>
>>35009127
>Name:
The Wub Wub Federation
>Fluff:
The 12354 tribes of the cutebolds have recently joined together under the name of one tribe, and set their sights on the world. For what they lack in brains, they make up for in thievery, numbers, and the willingness to live any where.
>Color
Tan
>Population: 5*

>Food: 5*

>Power: 2/10*

>Approval: 51%

>Army: 1*

>Fleet:

>Constructions:

>Resources:

>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
>Detractor:
(Small bonuses/penalties from your fluff.)
>>
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>>35010286

>>35009270
OKAY GOD STOP YELLING AT ME
- Quote from construction worker
With the research facility complete (Finally) all research will be performed much faster!
>>35009282
Several of your kind want to guard the base, and determine the quickest way to get from the top to the base is to jump.
This hurts and they blame you. -4 Approval.
>>35009286
Upon the eclipse of a planet closer to the sun over it, you call it a sign from the stars! A sign to PAR-TAY! Nationwide festivals are a bit expensive, and you don't have a huge amount of stuff to use to throw it, but it gets people a bit happier after the lab was nearly melted! +10% Approval. -5 Lead, Alluminum.
>>35009325
YOU DO SO
+5 TO THE COUNTER FOR ARMOR
GOTTA INCLUDE THAT STUFF MAN
>>35009345
You begin constructing a huge drill, to STRIKE THE EARTH for more, deeper minerals!
You also insert gun bits into arm parts. +1 Military.
The foreword scouts come across the densest combination of cities, ruins, machinery and rubble they've ever seen. It seems like dozens of nations all erected and destroyed on the same spot, some old enough to form a layer of natural strata. As far as they can see, there's no movement aside from animals and the like.
>>35009357
You start making some funky clockwork bronze guns. Maybe you can make them fire the things constantly attacking you away from you and at the enemy. 1/3 -3 Bronze.
>>35009374
The factory is finished! Construction of all vehicle types will go much faster!
You craft some excellent throwing spears to hunt down prey easier! You could probably use some kind of crazy tech to kill things but there's something to be said for hunting and killing a whale with a spear. +5 To food gathering. -1 Iron.
You EXPAND ENORMOUSLY
>>35009437
A little more work gets done on the lab, but building large structures in large exosuits takes large time.
>Cont
>>
>>35010816
>>35009477
You broadcast smooth jazz and set all lights to "Low pink." +1 Pop.
Your mages study fire, and catch their beards on fire. THIS IS YOUR FAULT. -2 Approval.
You send a unit out to explore the zone, hopefully you'll hear from them soon.
>>35009496
The surveyors continue to... Survey. What were they surveying, again? Anybody know? Do they know? They don't know. 3/5
>>35009602
While nothing of much import gets done, you master the art of Mop-Fu! It's a shame spinning sticks isn't more useful.
>>35009651
Added!
Bonus: Magitech, anything specifically created using both magic and technology works better. Detractor: Everything you own can be effected by both antimagic weaponry and antitechnology devices.
You start... Researching magitech. It would probably be more helpful if you specified what you were looking for.
>>35009818
Added! Bonus: Hive Mentality, Approval is unlikely to go down. Detractor: Disconnect, researching takes just a bit longer than usual.
>Please choose a location for your nation to start!
>>35010286
Added! Bonus: COMERADES, the more similar soldiers you roll out, the less likely they are to die. Detractor: Pussy Riots, approval decreases exponentially when it starts going down.
>You too
>>35010462
Added! Bonus: Adaptive, terrain doesn't affect you pretty much at all! Detractor: Tiny Cuties, in battle, enemies are less likely to die.
>Jeez guys it's in the second post
>>
Rolled 80, 6, 11 = 97 (3d100)

>Name: Janitors
>Fluff:
Some mistake being a Janitor for nothing but a a job, but truth is that the ancient secrets of cleaning rest upon the shoulders of the selected men and women and only the best survive. Trained and determined no dirt is safe from these experts whose plan is to cleanse the galaxy once and for all.
>Color: Any
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
Fresh and Clean, can clean things to make them slightly better.
>Detractor:
Muddy, anything you own that you haven't cleaned is worse than normal.

1. Begin with the construction of Chemical Plants for a steady supply of cleaning stuff. (Food per turn)

2. Set up a recruitment drive across all species, lifeforms and robots. The janitors need a steady influx of new participants in keeping this planet clean and habitable for everyone! (Population per turn)

3. Begin with the construction of a very specific research facility to boost everything regarding cleaning, things that could be used for cleaning or keeping things clean.
>>
Rolled 11, 3, 82 = 96 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Continue harvesting star stuff.

2. Create a manufactory to shape and craft raw materials into usable tools. (2/7)

3. Several of our kind wishes to guard the base of the tower from those that would harm it. Give them permission to form a Rending Swarm. Our foes shall quail at their tearing teeth as we descend upon our foes from the skies.

(At least until we rebuild the plasma guns)
>>
Rolled 91, 6, 36 = 133 (3d100)

>>35010816
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 55%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
>Domestic Tech:
>Items:

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1&2. Research enchanting already!
3. Strip those ships, could be something useful.
>>
>>35010924
forgot enchanting 1/3
>>
Rolled 85, 52, 45 = 182 (3d100)

>Name: Talgon
>Fluff: led by urza, they re a roup of artifacters using a combination of magic and tech to create deadly machines or helpful robots
>Color: blue
>Location: top left corner of land
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
Magitech. +10 to all rols involving magic and teh
>Detractor:
Everything you own can be effected by both antimagic weaponry and antitechnology devices.

1-3) you reaserch more magitech. maybe about how it works and how to make it easier to make it. how it all fits together.
>>
Rolled 3, 84, 49 = 136 (3d100)

>>35010840
>Name:
The Great and glorious nation THE SOVIET UNION
>Fluff:
In a time of war and shitty things, Comes JOSEPH STALIN up with a solution create a country for the PEOPLE AND WORKERS of the SOVIET UNION
>Color:
Orange
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: COMERADES, the more similar soldiers you roll out, the less likely they are to die
>Detractor: Pussy Riots, approval decreases exponentially when it starts going down.

Action 1: Start researching the tech for pic related
Action 2: expand
Action 3: Take resources

Put me as far away from zavon as possible
>>
Rolled 73, 84, 95 = 252 (3d100)

>>35010976
forgot pic like a dingus
>>
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Rolled 11, 14, 70 = 95 (3d100)

>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
+[30 Iron]
+[30 Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]

>Alright, we're bulky, I know BUT we have ingenuity!
says Model 01 sheepishly to the Iron Maiden. Quickly, he received a well-deserved robo slap.
"How the HELL are we supposed to build back up a broken civilization when we can't even get a single building up! MOVE YOUR ASS!" the Maiden bellowed.

1. Complete the Factory
(1/4)

2. Complete the Laboratory.
(2/5)

3. Manufacture steel, using built Furnace Suit engineering components.
>>
>>35010816
>Name: Ailartsua
>Fluff: A land where it seems that everything, even the land itself, are trying to kill the Ailartsuans but they've managed to survive and tough it out to be some of the best at what they do. Ain't no one gonna stop them on their way to the top not some alien cunts, not some human cunts, and certainly ain' no nature gonna stand in our way. Wat u want more m8? I'll bash yer fookin 'ead in swear on me mum.
>Color: blue
>Population: 6*
>Food: 6*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources: Bronze (22)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Everywhere you go transforms to be like your homeland, which is bad for your enemies.
Everywhere you go is exactly as shitty as your homeland.
>Detractor:

1.2. Oy let's keep making these guns then! 1/3


3. Keep expanding you shites!
>>
Rolled 93, 59, 1 = 153 (3d100)

>>35010840
1-2. Enough! I demand progress on the Construction Depot and I. WILL. SEE. IT.
>4/7 Construction Depot


3. You are supposed to be surveying the local area. You know? For better and easier build locations, mineral resources, general landscape to provide easier expansions?
>3/5 Surveyor Crews
>>
Rolled 79, 21, 25 = 125 (3d100)

>>35010816
>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 8*
>Food: 9*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster]
>Resources: Iron (29)
>Magic:
>War Tech:
>Science:
>Domestic Tech: Hunting Spears
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

1. Open genocide and devouring of all non-venomous non-poisonous life forms on the land we control. Orders are to gorge until they reproduce, and then continue gorging until there are no land-life forms left to eat.

2. Raze land to ground, harvesting all resources that can be taken away and returned to the city. Only in the land-area we have claimed as ours.

3. Begin construction of The General Research Facility. It has 2 areas, Applied Mathematics and Applied sciences.

Warriors and attackers yell "EXTERMINATE!" in warbly gurgling telepathic voices. Yes I went there.
>>
Rolled 53, 52, 58 = 163 (3d100)

>>35011038
gettin real annoyed with you tg
>>
Rolled 56, 71, 6 = 133 (3d100)

>>35010840
Full Stats: Fulls stats: http://pastebin.com/7iV5SdGr

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Mastering the five primary elements 3/7

Magus institution 2/6.


1. Continue to raise the population we are still critical.

2. “Why is this old fool studying Magecraft? Magecraft is best studied by the young not the old a withered, the mystic circuits grow weak and feeble if they aren't used for most of one’s life so the elderly have no future as a Magus, he could still be a researcher perhaps or have some other roll within the organization, furthermore blaming the Arch-Magus for your failure is pathetic look towards yourselves when such things occur, locate the weakness that lead to the failure and eliminate it, each and everyone of the students has potential to become an Arch-Magus or even a magician, work towards your goals and you will succeed it is only a matter of how long it takes. Mastering the five primary elements 3/7

3. Work on the Magus Institution, it is needed for the future of the organization.
>>
Rolled 57, 98, 57 = 212 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 8
>Food: 9
>Power: 2/10
>Approval: 52%
>Army: 1
>Fleet:
>Constructions:
+ Research Facility Prime (Increased research speed universally)
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-

*Meanwhile, in the Head caste Citadel*
*A tired servant rushes into the room, giving a sloppy salute*
"Sir! Th-they finished the bui-buildin--"
*The figure standing near the window would look at the servant*
"Calm yourself, man. Who finished what?"
"...Prime, sir! They finished Prime!"
"Oh, did they?"
"..all the Testers are setting up their stations..we can start research in a couple of month--"
"Pull all resources to research"
"..E-excuse me, sir?"
"Im not going to excuse you. I said we pull all resources to research"
"B-but we dont have any time! We still need t--"
*The figure slowly walks towards the lighted area of the room*
"You should know by now that I don't follow such rules..because.."
Bill Nye the Science Guy would peer at the servant, his old face hard and serious
"There is always time for science."

1-3 Begin research on Genetic Modification, as per the orders of Head Tester Nye
>>
Rolled 28, 51, 75 = 154 (3d100)

>Name: OMEGA
>Fluff: Insane AI
>Bonus: More Pylons: Less Power Usage
>Detractor: More Pylons Required: Less Starting Power

1-2:
/
/
/
CONTINUING CONSTRUCTION OF

ROBOTIC MINING FACTORY
[1/5]
+5
3:
/
/
/
LOADING...

LOADED

ERROR: POPULATION.DLL VARIABLE LESS THEN 10

FIXING ERROR

[BUILD ROBOTIC CITIZENS!]
+5
>>
Rolled 45, 31, 30 = 106 (3d100)

>>35010840
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 4 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

Hey Curt, had some overflow from Basic Power armor. So we are doing Advanced Power armor. Already discussed this on mibbit but I wanted to make sure that you remember. ALSO, I TRIED ASKING YOU SHIT ON MIBBIT. YOU NEVER RESPONDED AND NOW ITS MY THIRD POST.

Pastebin:

1-2) Our scientists have built strong suits of armor that can protect against the hardest bullet and punch through a concrete wall. It is not enough. They are too slow and the backpack that they must carry as a battery is too heavy for conventional use in the trenches. We must improve on the design. Grey Power Armor V2 will do away entirely with the battery backpack if I have it and it will be able to move faster than a simple walking pace. This armor will hopefully even increase the strength and durability of the previous version! That is our goal. Wait? Whats this? It seems like the Eugenicists are going to allow us to use some research place called Prime to work on our Power Armor! We are going to accept and head over there for the research in question. Lets also play some baseball while we are there and break some of their NERD test tubes cause they are a bunch of mcdouchebags. 6/10

3) OUR PEOPLE ARE REALLY FUCKIN HUNGRY BUT FARMS AREN'T JUST GONNA CUT IT. WE ARE GOING TO BUILD A SUPER-FARM THAT IS REALLY TALL AND WIDE. THIS FARM IS GONNA CONTINUALLY GIVE OUT FOOD EACH SEASON OF DIFFERENT VARIETYS AND WILL BE BETTER EACH TIME TOO AS IT BECOMES ONE WITH THE SOIL! (Build thing that gives 1 or 2 food each turn.)
>>
>>35010816
>>Name:
>The Wub Wub Federation
>>Fluff:
>The 12354 tribes of the cutebolds have recently joined together under the name of one tribe, and set their sights on the world. For what they lack in brains, they make up for in thievery, numbers, and the willingness to live any where.
>>Color
>Tan
>>Population: 5*
>>Food: 5*
>>Power: 2/10*
>>Approval: 51%
>>Army: 1*
>>Fleet:
>>Constructions:
>>Resources:
>>Magic:
>>War Tech:
>>Science:
>>Domestic Tech:
>>Items:
>(What do you think)
>>Bonus:
>>Detractor:
>(Small bonuses/penalties from your fluff.)


1) Work on stealing
2) Start on farming
>>
Rolled 69, 55 = 124 (2d100)

>>35012535
>>
>>35009127
I think curt got sucked into the vortex of bullshit and either zonked out or had to leave for unavoidable reasons. I'm not clear whether he's coming back tonight and several other players went to sleep, which is what I'm about to do now.



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