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For House and Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! You command the Third and Fifth Attack Wings along with other elite units of the House military while on campaign.

For the past few months you've been on the front lines doing your part to help the Shallan people repel the Neeran invaders. With signs that the Neeran are preparing to renew their offensive you've been staging large scale raids behind enemy lines. Towards that end the Republic Heavy Carrier "Millennial Host" has become the mobile base for your fleet operations, able to repair more than two dozen attack ships in the time it would take your repair barge to work on a pair of light cruisers.

The heavy carrier also allows you to support a much larger force in the field for longer periods of time thanks to their supply reserves. This has been essential as more allies and damaged ships were encountered and recovered. It does have limitations however and is unable to properly repair Medium cruisers in the field, forcing you to scavenge for equipment to repair salvage Medium cruisers.

Between the allies you've encountered and ships your people have salvaged your force has grown to become formidable, though your core strength remains your elite attack wings.

The past few days have been spent on final preparations before leaving the Maelstrom galaxy and ensuring the allies you leave behind can fend for themselves.
>>
>>34912784
FOR HOUSE AND DOMINION
>>
The hidden medium cruiser repair dock you've gone to great lengths to set up in the core region of the Galaxy will be left operational, manned by a crew of Shallan volunteers. A resistance force equipped primarily of captured Neeran warships will use the facility as their main base. The Heavy Tanker you've provided to them is just narrow enough to make use of it for some repairs if needed.
A set of small one manned mining craft you recovered in another galaxy will help provide materials for repairs and construction work.

The Heron Medium cruiser that was salvaged but had not yet finished repairs has been loaded onto one of the captured Heavy Tankers for the trip back to friendly lines. This may be for the best as repairs to the extensive hull damage might have proven troublesome later on. Knight Commander Cret'sien could have made use of it later had the vessel been left behind but it's easier this way, and you'll be able to more easily get your portion of the salvage claim on it.

Some spare planetary shield generators you picked up from an abandoned colony have been handed off to a group of Shallan survivors. They've formed a small enclave using reactivated bases. You're certain they'll be crushed after discovery should the Neeran ever find them but if they think they can make a stand that's their choice. They did accept your offer to evacuate any civilians who wanted to leave and a few thousand children have been loaded aboard the transports.
You've left a slightly damaged Neeran CX Transport and some of the captured corvettes in their posession. With luck it will help them in the days ahead. A few among your command are beginning to show signs of displeasure over how much captured equipment is being left behind. Maybe you can try and charge the Shallan government for the cost of their purchase?
>>
There are only so many safe routes out of this galaxy. As such you've spent time checking the available intel and jump data with the navigators to select the best way out.

Green 2 is very promising and is initially slected as the best way out. While moving the fleet back into the outer spiral arm the slightly higher security level of the enemy patrols make you rethink your decision.
While part of you is tempted to stage a raid on one of the navigation sensor stations to create a suitable hole in the enemy network you're wary to risk the fleet in such a manner just before your escape. You'll be leaving via Green 1, the same way you came in.

"Secure our attack corvettes to the hulls of the captured Heavies and have them facing aft." You order. "If the enemy comes after us once we've jumped they're going to get a face full of twin linked fire."

A number of your people find this idea amusing, one of them even suggesting you set up a Q-ship like this in the future if possible.

"All ships secured and ready for jump sir."


Roll 2d100
>>
Rolled 51, 34 = 85 (2d100)

>>34913750
>>
Rolled 56, 56 = 112 (2d100)

>>34913750

Excalibur(s?) out front along with any other capable craft in case we run into issues of outdated data again? Something about sensors and better ftl maneuvering, allowing the rest of the fleet to adjust ahead of time.
>>
Rolled 24 (1d100)

>>34913750
>Roll 2d100
1
>>
Rolled 7, 70 = 77 (2d100)

>>34913750
dice
>>
Rolled 96 (1d100)

>>34913868
2

Also, offer Rufaro to talk if she wants to, just in case she earned too many PTSD points on that last mission.
>>
The fleet gets underway, all ships keeping their speed low initially to escape detection.

"I think a ship may have seen us." Warns Arron "They're close enough to have picked us up."

"Where?" You ask, switching your displays to show a map of the region. A marker centers on a contact traveling just outside the more dense regions of the spiral arm. Several more possible contacts pop up on similar courses. They appear to form a network to help cover the hole in the sensor coverage around this part of the galaxy.

"How many more could have detected us?"

"Three total. None of them are changing course but they could be hailing a response force."

"Once we've finished our turn let's push the fleet up to full speed for the rest of the way back."

Fifteen minutes later the fleet begins its turn, everyone managing to hold formation well enough to avoid incidents. The performance of the various captured Neeran ships are of particular concern. Eldal is aboard the converted Cruiser/Carrier as it is the most valuable captured ship thus far.

A few minutes later a pursuit force is detected but with your increasing speed it isn't long before you're already too far out for them to bother with. Your people continue to watch the scanners for signs of additional ships just in case.

While hard on the engines of a few ships the fleet maintains speed all the way back. Within 36 hours you're being challenged by Alliance patrol ships who order you to a new set of reversion coordinates. Intel wants to look over all of the captured vessels, debrief your boarding teams and screen the recovered civilians and the POW's for anything out of the ordinary.

Complying with the order the fleet drops out of FTL by a facility with a few other captured transports, construction ships, Heavy Tankers and two slightly damaged Heavy Cruisers.
Your crews are directed to move the newly acquired ships to holding areas where a sudden explosion would do little damage to the station or other salvage.
>>
The next two days are nothing but filling out reports. Reports on the captured ships, on the encountered gravity well projector, on anyone or anything of value you left behind in the Maelstrom galaxy.

Once you've started to get caught up you look over some of the intel reports available. The interior of the Neeran Heavy Cruisers have been mapped sufficiently now to let Marines simulate boarding them. Doing so is still expected to prove difficult given their tough shields and number of cannon emplacements. Taking down the shields quickly will still require the use of SP Torpedoes and dealing with troops stationed aboard can prove difficult even for veterans. Ecord is still glad to have the option now.

Eldal has been offered a promotion. What that entails you don't rightly know just yet but it does mean he'll be unavailable for the rest of your tour. The Krath operative wishes you well and good luck with whatever you do next, promising to meet again in the future.

Your message to Winifred titled "I did it again..." is met with some relief, especially given the enemy task force that was hunting for you and the gravity well projector used to try and catch one of your wings.
"You're lucky to have escaped with such light losses. I'm certainly glad I diverted that Medium cruiser to assist you. I hope linking up with it too much trouble?"
>What say?
>>
>>34915501

"There was worry that it was an enemy ambush, but the presence of allied cloaked ships did make matters easier."
>>
>>34915501
>>What say?

"Unsurprisingly, it was bit complicated as we had to make sure it wasn't a Neeran trap but considering the circumstances it went quite nicely."
>>
"Unsurprisingly, it was bit complicated as there was worry that it was an enemy ambush. We had to make sure it wasn't a Neeran trap but the presence of allied cloaked ships did make matters easier. Considering the circumstances it went quite nicely."

"Excellent. It at all possible I'd like you to work up possible rendezvous coordinates before deployments in the future should I need to send you reinforcements or emergency recall orders. I'm sure the Alliance would like the option as well."

"Yes sir."

Winifred glances at a datapad then back to the screen. "I have some news I thought you would want to hear rather than simply recieve a message about. The former Hune mercenary Marson Edect was found dead last month by a pair of bounty hunters. Apparently it was suicide, which is fortunate as it means the House won't have to pay off the bounty we placed on him after he destroyed our station."

>What say?
>>
>>34916321
"I'm not really sure how to feel about that, sir."
>>
>>34916321

That doesn't seem like a very... Hune behavior.

"I hope he botched it and went slow, if that is true. Can we ensure it wasn't a Warlord clone?"
>>
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>>34916693
"The scans were a match and there were no signs of the sort of degradation present that would normally be found in clones."

>>34916476
"A small part of me wishes he were still alive so that he could be brought to trial. At any rate some of the personnel previously under his command may still be alive. While unlikely some may still mean you and others from your command harm."
You'll try to keep that in mind.

The next important thing in the Baron's agenda is negotiation for salvage rights.
"I doubt the Alliance would let us keep that Neeran Heavy Carrier, but we could negotiate for much more access to it from our own research personnel. Or perhaps simply for the data on it."

"You're sure we can't keep it?" You ask.

Winifred takes a moment to consider. "Well... I wouldn't say its impossible but it would be costly and it might be months or even a year or more before we could take possession.
We should simply try to make as much money as possible off the Neeran ships to help fund the House military and compensate our soldiers for their time in the field."

>What ships do you want to keep or sell?
NOTE: As agreed upon you have a share in the recovered Shallan medium. Claiming that ship may prove to be complicated. You can either sell your share or trade it towards other ships.
>>
>>34917547

Request a representative for the Krath for negotiations over the Heavy Cruiser / Carrier.

Which two Tankers had the cloaking devices? I'd like to claim the more damaged of those two for the House, along with the Carrier with cloaking device.

Turn the other Tanker with cloaking device over for bounty & Alliance R&D

I don't recall what NE-TOW is. Are all the Dragon Ships useable or do they need conversion?

Arrange for 48 of the [NE-ACRV] to be handed over to Faction Alliance training/aggressor squadrons, with J-D still owning 12 of those and the remaining 12.

Ask Winifred about the Factions Mediums and LCRS. We'll want the ACRS for sure.
>>
>>34917547
Honestly ma'am, if we wanted a heavy cruiser, we should negotiate for a faction one. Though frankly we probably already have enough heavy y ships for now
>>
>>34917919
a bit more simplified samefag

To FA: [Technically, less than 50% claim on Neeran stuff?]
Heavy Cruiser/Carrier - J-D gets access as partial compensation for part in capture
HTanker w Cloak - Bounty Plz
1 BS - Bounty/Aggressor
Carrier w ECM? - R&D/Aggressor
36 ACRV - Aggressor
+ Everything given to Shallan for resistance forces after request by Mezan (she did ask a FA officer for it first and foremost)
HTanker
?? CX
??? ACRV

To J-D:
HTanker w Cloak - more damaged of 2. R&D/Ruling House cred?
HTanker no cloak - sale?
Carrier w Cloak - delicious cloak
3 BS - Agrressor/sale?
24 ACRV - 12 on loan to FA as Aggressors, 12 for aggressors?
4 DBTRN
2 TOW?

We should still have a massive debt owed when it comes to the Factions ships, after factoring in the Ships for the Shallans.
>>
>>34917547
I think we should sell all neeran ships and focus on what the house wants for faction ships
>>
>>34918270
I imagine it is a question of what the FA will actually pay us for vs which the House would prefer to sell to other parties or hang onto for R&D or propaganda purposes.
>>
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>>34917919
>Request a representative for the Krath for negotiations over the Heavy Cruiser / Carrier.
Okay, there will be one present.

>Which two Tankers had the cloaking devices? I'd like to claim the more damaged of those two for the House, along with the Carrier with cloaking device.
The ones on the left and right.

>I don't recall what NE-TOW is.
They're a towship type cargo hauler, similar to the Republic ballista class carrier. They pull several cargo blocks behind them.
>Are all the Dragon Ships useable or do they need conversion?
They're useable enough. There might be some slight maintenance problems as engineers might take a bit to learn all of the ships systems and which ones operate differently from regular Faction built ships. A few control systems might need some conversion at some point or another to increase security and make things easier for the crew.

>Ask Winifred about the Factions Mediums and LCRS. We'll want the ACRS for sure.
Winifred is actually uncertain about the Factions Mediums as most of the available manpower in the House is being prepared to get Forbearance and the Heavy Carrier RSS is rebuilding into operation. This was not helped by your previous medium salvage. It could always be kept in reserve back in the homeworlds or traded to the Republic later for Plasma weaponry.

The light cruisers are a mix of Dominion and Terran Knight class, older CCD Bulk cruisers, a couple Centurion and Transcendent class.
(Side note, Winifred informs you that the remaining specially modified Centurions in your Attack Wings are going to be pulled from service after this campaign. They're becoming too difficult to keep in operation.)

>>34918524
The pay is quite good and the House does need cash. Finding someone else that will pay as much on their own could take some time but should be possible. The trick would be trying to find someone willing to pay more when most Factions have already invested some money into helping the Alliance for R&D.
>>
>>34918270
>I think we should sell all neeran ships and focus on what the house wants for faction ships
This is also a fair position. It would certainly help the financial situation.

>>34918253
>We should still have a massive debt owed when it comes to the Factions ships, after factoring in the Ships for the Shallans.
The ones you gave to the resistance? That should be worth quite a bit.

Mezan contacts you and does not look pleased.
"My government is willing to compensate you a portion of the Alliance bounty on captured Neeran ships given to the resistance in money. Since you gave them away they don't want those ships counted towards salvage rights against Faction ships.
Which is bullshit.
I'm glad you came up with that idea for a salvage agreement on our medium or they might have tried to screw you over on it as well. In that case it would have blown up in their faces but they still may have tried."

"Can they even do that?" you ask.

"Well the ships aren't here for you to claim the bounty on them. At least they're going to pay you something, just not nearly as much. Now they're promoting me to Rear Admiral and want me to take a raiding force of my own out there. I plan to wait until that Knight Commander has figured out his fleet situation before I deploy again."

>What say?
>>
>>34918961
I think we should just ask Winifred what our house wants, and what tech we could actually make use of.

>Winifred is actually uncertain about the Factions Mediums as most of the available manpower in the House

Could we trade it for a contract with the Republic for plasma weapon and centurion spare parts?
>>
>>34918961
Well, if the Alliance is actually going to pay us bounty on all the Neeran ships we'll let them...

Can we run selling everything but the HTanker w/o cloak, Carrier w cloak and the x24 ACRV? May as well just payday everything but that and claim bounty for 2 cloaks. (are we just handing the base over for R&D and keeping a claim on it?)

Would the FA be able to get us a Terran ECAR or other ship capable of replacing our lost ECAR in exchange for the Scrap Carrier or Dominion Carrier? I imagine it would be better than another converted transport ECAR.
>>
>>34919245
Shallan have plasma tech right? Couldn't we trade their salvage rights for design permissions (to RSS and DHI) and a bit of industrial assistance to allow the house to turn into a producer of plasma tech over several years? It would probably be one heck of a lot cheaper for the Shallan (especially since it doesn't rely on hard currency they don't have), and better for the house than whatever pittance they are trying to give us.
>>
>>34919245
"First of all, congratulations on your promotion rear admiral. Although I must admit I'm not terribly happy I won't have your unit and you with me on my next tour.

However, I would recommend an extended vacation before your ships head out again.

Anyway, I guess there's not much I can do about your government at this point."

Can we bring a lawyer if we do something like this again?

>>34919456
Unfortunately, they don't. Or at least not the really big stuff. Their medium cruisers still get their plasma cannons from the republic.
>>
>>34919245
Still in favor of maximum monetary return
>>
>>34917919
>>34918253
>>34919263

adopting a temp name to try and cut down on confusion I may be causing. Samefag for those 3 posts.

>>34919245
>Mezan's info

What % are they offering for compensation? She should probably summon a representative of her government that is prepared to deal with J-D on that, to both negotiate over specifics and sign a final deal.

I'm thinking 20 year bonds for the difference they're not paying us, with the option to trade those bonds in for plasma cannons -at cost- to keep our forces fighting for their worlds.

Possibly run that one by Winifred. There may be other things useful to pick up from the Shallans.

>>34919260
>>34919456
Fairly sure the Shallans get their plasma cannons from the Republic. That was a big thing during the battle over their one home world and mentioned last thread, iirc.
>>
>>34919260
>ask Winifred what our house wants
Attack cruisers, Battlecruisers and transports seem to be the top requested ships from HQ.

>Could we trade it for a contract with the Republic for plasma weapon and centurion spare parts?
You could trade it for a fixed number of cannons, not for a contract.

>>34919664
>Still in favor of maximum monetary return

>>34919263
>May as well just payday everything but that and claim bounty for 2 cloaks.
2 people for that.

>(are we just handing the base over for R&D and keeping a claim on it?)
You can either hand it over to them for immediate cash or for tech derived from it in the future. Or a combination.

>Would the FA be able to get us a Terran ECAR or other ship capable of replacing our lost ECAR in exchange for the Scrap Carrier or Dominion Carrier? I imagine it would be better than another converted transport ECAR.
Yes. They could get you a newer Kavarian Assault Transport. They're also looking at the U-Haul modifications your House and your allies use and are developing their own. You could probably get a prototype of theirs in a few months time. Not soon enough for this tour but it would be ready for the next.
You don't want a Terran one like RSS has, they're too old to keep up with attack ships.
Unless you guys want to decide now these will be added to the next survey. (Which will include the salvage decision.)

>>34919456
Shallan Gov buys Republic plasma cannons.

>>34919563
>Can we bring a lawyer if we do something like this again?
There are a few staff officers with law degrees in your fleet. One can transfer to your command ship.
You probably could have made a similar agreement with Mezan for the resistance ships as you did over the Medium cruiser, with officers from both parties present. An annoyance but the Shallan Government would have had little choice to follow the agreement. Doing so might have lost Mezan the opportunity at a promotion.
>>
>>34920323
What about the production lines and more importantly the construction data?
>>
>>34920323
>Not soon enough for this tour but it would be ready for the next.
Isn't our tour ending in like a week or two anyway?
>>
>>34919784
>What % are they offering for compensation?
25% of the Alliance bounty.
>She should probably summon a representative of her government that is prepared to deal with J-D on that, to both negotiate over specifics and sign a final deal.
>I'm thinking 20 year bonds for the difference they're not paying us
As far as they're concerned there's nothing to negotiate over. They've made a statement via the Rear Admiral that they'll compensate you for those ships given to the resistance.

They would however be open to gratefully accepting the contribution of those ships as a donation.

>>34920507
Thank you for reminding me about that. I knew I was missing something.
Your House has a full copy of the production data to analyse in addition to whatever the Alliance gives you for providing them with it. Plus you have all the scans of the yards themselves.
The Alliance will ultimately want both shipyards for themselves to be sure they work and the House will be suitable rewarded.
Cash initially and once R&D has finished you'll likely get some sort of upgraded Fusion Cannon tech, newer rapid production systems, maybe tougher and lighter armor. Lots of toys that will help the House in the long term.

Or I suppose you could keep one of them, say the Battleship line, and produce knockoff Neeran war ships. It would still help the House and Alliance R&D but you wouldn't be getting quite as much tech out of it in the long run since Jerik-Dremine's Research options are limited.

>>34920515
A few weeks yes.
>>
>>34921066
>As far as they're concerned there's nothing to negotiate over.
Actually there is, the portions of the Faction loot assigned to Us, to the republic and to the other minor holders. Somehow, I don't think they'll be in agreement with the shallan that them getting lots of free ships doesn't impact their slice of the pie.
>>
>>34921066
>They would however be open to gratefully accepting the contribution of those ships as a donation.
The_Shallan_Merchant.jpg

>R&D stuff
Could we get a deal where J-D gets the exclusive manufacturing license for 2 or 3 technologies of our choice that come from this?
>>
>>34921160
Well, they could try to stiff the people who sell them plasma cannons on a legal technicality that may or may not stand up in salvage court. Good luck with that.
>>
>>34921066
>25%

Can we just put the damned things down as FA/Shallan salvage claims to the FA? We acted as an officer of the Faction Alliance in giving those ships to the Shallans, and they're specifically offering a a shit offer so they can avoid us doing that. This reeks of bad faith, and we should at least demand the FA compensate for 50% of the value we provided the Shallans in claims for J-D.

>the production lines
We could probably leverage the production data and captured Neeran production lines toward getting the FA to support JD on the ships given to the Shallans.

And if the Shallans fuck us with 25%, I hope we sure as hell never waste requisition or time on evac related endeavors. Let the Shallans save their own damned people.

And damn it why didn't anyone support my call to ensure we were contracted/guaranteed salvage compensation for those resistance ships.
>>
>>34921066
Yeah do what >>34921160 suggests. Have the other salvage claimants agree to stiff them on faction salvage divvy up unless they become reasonable.
>>
>>34921232
I don't think they thought this all the way through...
>>
>>34921066
Yeah, I'm in favor of pointing out that by cutting our offer, they're also openly stiffing their primary weapons supplier in the middle of a war. That frankly seems retarded of them.
>>
Can we put all of that in a survey and continue with the story?
>>
SURVEY <<<<<<<<<<

https://www.surveymonkey.com/r/YNZ7VBG

>>34922625
Been working on a very long story post that probably no one will be pleased with.
>>
So, are we up for PROMOTIONS! within House J-D? It's been awhile since our promotion to Full Knight Captain and 3rd Attack Wing Commander

Maybe Fleet Commander is a suitable next step
>>
>>34921471
Hey, hey, hey. They're trying to do something pretty shifty here, and we're in a position to make it either very rough, or very easy for them.

If they wanted to, say, reward us PERSONALLY for helping out with the war effort and setting up a resistance, maybe we would be more agreeable to supporting their position.

I'm saying lets see if we can take a bribe here.
>>
>>34921313
>And damn it why didn't anyone support my call to ensure we were contracted/guaranteed salvage compensation for those resistance ships.
I was surprised more people did not speak up about this.

>>34921160
>the portions of the Faction loot assigned to Us, to the republic and to the other minor holders
I was under the impression that the previous statement was referring exclusively to the ships left behind for the resistance.

You get the lawyers, Mezan, a couple of Shallan staff officers that are at the station and some Alliance people that could make a decision on this. Oralth also sends Captain Nicanor to find out what's going on and if it will impact them.

After a few hours a very weary looking Alliance officer gets your attention.

"While the Shallan Federation's arbitrary decision to compensate you a 25% bounty on ships left to the resistance effort may be disagreeable they are well within their right to do so. As commander of the fleet you left the ships behind in enemy territory and did not return them to friendly lines to claim the bounty on them. The Factions Alliance bounty system for the capture and recovery of enemy hardware applies to equipment returned to friendly territory for study by R&D, and for recycling for future projects. The ships left behind are not eligible for the Alliance bounty system.

As far as salvage rights go it can easily be claimed that what you left there should in fact be drawn equally from both your own and the Alliance portion of the salvage claims should you wish them to be included in total negotiations.

As a result the Shallan government would still not have needed to compensate you or anyone else for vessels being left in the Maelstrom galaxy.
>>
"Furthermore the Shallan government is under no obligation to provide financial assistance to member states of the Factions Alliance at this time due to majority occupation of their territory by an external power. Additionally they are also not liable for hardware or personnel lost in their territory as the result of actions by enemy or allied commanders. If such losses are the direct result of actions by a member of the Shallan military the government will attempt to provide reasonable compensation within a period not exceeding 50 standard years.

They ARE required to provide adequate levels of logistics and repair support to all forces belonging to Factions Alliance member states providing assistance to them in wartime should those vessels request the use of their facilities."
The officer turns to the Shallan contingent.
"Rear Admiral Mezan, did you or anyone under your command give an order that resulted in the hardware or personnel of another Factions Alliance member state being left behind in enemy territory?"

Mezan glances to you then back to the other officer. "No I did not. Everyone that stayed behind were volunteers."

"Brevet General Reynard, are you aware of orders being given by anyone else that led to hardware and personnel being left behind?"

"No." You admit. "I gave the resistance forces those ships, hoping they could cause trouble for the enemy. If possible I still want some form of compensation from the Shallan Government."

A Rovinar in a Factions Alliance uniform shakes his and quietly mutters. "Greedy."
>>
Defensively you respond. "Well the Republic forces among the fleet also have a share in the salvage. In which case they're also openly stiffing their primary weapons supplier in the middle of a war."

The staff officer in charge of keeping the meeting running sighs.
"Captain Nicanor, did the Republic ships assigned to the fleet take part in any combat while deployed?"
"No we stayed out of the fighting. All of our ships remained behind to guard the Carrier except when helping with salvage and recovery efforts."

"Has your unit been compensated with any salvage?"
"We've picked up a Battlecruiser along with a few Centurions."
"Does your unit have any claim to the hardware left behind in enemy territory?"
"We helped move the shipyards but not any of the other vehicles left behind. So no."

"Does your fleet have any other grievances with the Shallan government at this time?"
"Yes, but it's unrelated to this."

"Are there any statements from the Shallan government to be added to this matter?"

Mezan forwards a message which the officer then reads.

"Brevet General Sonia Reynard, as a gesture of good will for having assisted the Shallan people in these dark and trying times we wish to provide you and your personnel with some small remuneration for supplying warships to the resistance effort in the Maelstrom Galaxy. Your forces will receive the following in two days: 335 million Seni payable to the House Jerik-Dremine expeditionary fleet contingent under your command.
Any mercenary forces assigned to your unit will be required to wait an additional 30 days before their payments are processed due to a backlog. We apologise for any inconveniences this may cause.
Signed the Shallan Consular service."

You calculate that this works out to roughly 25% of the value of the ships you left behind had you claimed the bounty on them instead.
>>
>>34923911
Look the Rovinar in the eye and state that if what the Shallan government is asking us to do is to leave civilians behind and undefended, that's what we'll do. But we'd prefer to have them state that in writing. We'd rather be seen as greedy than heartless.
>>
>>34923971
Whoops, posted before I saw >>34923964.

Is this the bribe?
>>
"It seems another message has come in since the start of this meeting. If the commander of the Alliance 264th fleet is averse to this payment it will be redirected to other areas of the war effort where it is desperately needed."

Perhaps you should respond post-haste?

Meanwhile that same Rovinar is talking to one of the Shallan staff officers present. "You don't see people from other Factions pulling stunts like this, except occasionally the Mercenaries over contract agreements."

>>34923985
>Whoops, posted before I saw >>34923964 (You).
You still want it said?


"If what the Shallan government is asking us to do is to leave civilians behind and undefended, that's what we'll do. But I'd prefer to have them state that in writing. I'd rather be seen as greedy than heartless."

"Has it ever occurred to you, General, that it's possible to do the right thing without getting paid for it?"

The officer in charge speaks up. "Commander you're out of line. I'll ask you to refrain from comments that aren't constructive at this point in time."



>>34923985
>Is this the bribe?

>>34919245
>Mezan contacts you and does not look pleased.
>"My government is willing to compensate you a portion of the Alliance bounty on captured Neeran ships given to the resistance in money.
>"Well the ships aren't here for you to claim the bounty on them. At least they're going to pay you something, just not nearly as much.

If you want to see it as a bribe I suppose you can, though your Knights and officers might still want their share of it.
>>
>>34924125
Nah, I don't think something like that should be "officially " said though the more this guy speak the more I want to challenge him to a duel.

But yeah, taking all or part of the money seems like a good idea since we already have a few people not happy about all the salvage we let go. Even if it WAS for a good cause.
>>
>>34924125
Well, now that I saw

"Meanwhile that same Rovinar is talking to one of the Shallan staff officers present. "You don't see people from other Factions pulling stunts like this, except occasionally the Mercenaries over contract agreements."

Maybe instead, just point out that if we really WERE greedy, we would have just taken the salvage and left the civilians behind. If the Shallans don't want to reimburse us for the risks we've taken, then we'll be sure to keep that in mind in the future regarding their civilians since they're right, we AREN'T legally obligated to help them. Point out that we're solidly punching above our weight, and that although we might be "expensive", we haven't failed to produce results either. Hell, we've been instrumental in winning more than one significant battle in the past. Finally, if they think that we're too greedy and that the FA would be better off without us, they're more than welcome to file an official complaint.

Goddamnit, we have an entire salvage company running back home, we don't NEED to be on the front lines. We're here to fight the good fight, but we have other obligations we could be attending to.

As well, we might as well point out the number of times we've helped out his own government. As I recall, they're still pretty solidly in our "owing us" books. It's pretty shitty for someone who's in our debt to be calling us "greedy".

Obviously, only do that last part if we haven't used up all the favour with the Rovinar government.

Also, we really need to get more duelling practice in. People keep being dicks to us.
>>
>>34924624
Addendum: I say we take all of the money, but spread it around with the people who lost out on salvage. Then we can play it off as "I'm not greedy, just looking out to make sure the people investing in this are fairly compensated."

Seriously, does it not occur to them that we have obligations among our own forces to uphold as well? If they don't want to pay for the help, they won't get it.
>>
>>34924624
I DON'T FEEL COMFORTABLE BEING THE ONLY ONE POSTING.

I mean, I would want to say this, but would others?
>>
>>34924125
At this point I just want take some/all of it and go without commenting on the Rovinar's comments.

As a few others have said we "really" need to get better at dueling.
>>
>>34924867
I'm okay with that. Although, maybe we could sabotage his career using our favour. IDK, I don't like having people talk shit about us.
>>
>>34924867
>>34924907
I wouldn't mind just walking away either but maybe a small compromise?

Maybe give them a rough estimate of just how many ships we have salvaged so far and that one time we captured that Super.

To get this far you need to be a little greedy as a little greed helps make sure you can get the stuff your people need.

Or something like that.
>>
>>34924125
Err no, lets not poke them in the eye. (As much as they deserve it.) Just take the money this time and use it to assuage anyone in our camp who is unhappy about the situation as in >>34924660.

But if they want to play this game then we will have no choice but to hire a prey of lawyers and rake them over the coals in all future dealings.

Small update on the modular cruiser, I came to the realization that I was obsessing too much with the size and shape of the cruiser and not enough about the mechanics of how the modules work. So I'm going to abstract the ship itself and only worry about the module slots for now. I'm trying to make a paperdoll picture with all of the possible equipment modules and the slots they go in so people can try making a custom ship.
>>
>>34925040
I can agree to this compromise. I guess I don't want to be too controversial, but I would definitely like to keep the point about us not being as greedy as we could have been if we had just kept the salvage and said screw the civilians.

Also, I really would like to torpedo that one Rovinar's career since we can't duel him.
>>
Is everyone asleep?
>>
>>34926406
Probably just waiting for QM whose waiting on survey results. Same old House and Dominion.
>>
>>34926426
>House & Survey Quest
>Surveys for every single contentious decision
>10~ posts/hour while in combat, 20~ posts/hour while in non-combat, 100+ posts/hour while salvaging
>More surveys here than any other board on 4chan

But it's not like I don't dislike it though, keeps everything organized and orderly, and keeps track of things that we otherwise might have missed.

Also reminder that we and by extension our wing/salvage company have single-handedly supplied our house with 90% of all warships currently in the house fleets.
>>
I'm in favor of taking this one on the nose. As one one anon said, we SHOULD have been more diligent in securing payment for those ships. I mean really, 100 corvettes plus a tanker AND CX transports and no contract? Not even including the mining ships and shield generators that's a shit ton of money we brushed off due entirely to our own negligence.

Take half to pay our people and take none for ourselves. It's the only way to salvage our Rep after this if we can be seen tying to look after our officers before yourself.
>>
>>34927994
To be honest, I assumed we were, given that it was continuously suggested and no one objected.
>>
I'm tempted to accept the 25% pay, get that in a proper contract, and then surrender the claim on the beat up Heron to take a vast majority share of the Shallan Medium (if not outright 100%).

Our contract on that did specify that we were the majority claimant by default, so at the very least we can put a J-D command crew aboard and have it sit in reserve for crew 'shake down'.

Claim the Fast BS & Shallan BCRS

And then the transports, largest to smallest. Preferably without claiming the House Transport, but having the original owning House demand it returned by them. J-D can't technically claim a second one, iirc.

There is probably a rant that goes roughly "respectfully fuck you", but I doubt anyone would actually believe the shit that happens in the Dominion. Hopefully the families of our casualties aren't wholly screwed by this.
>>
>>34928200
>I'm tempted to accept the 25% pay, get that in a proper contract, and then surrender the claim on the beat up Heron to take a vast majority share of the Shallan Medium (if not outright 100%).

This just going to piss off the FA because we'll be blocking a valuable warship just to get back at the Shallans.

So let's not do that.
>>
>>34928200
The problem with getting the Medium is that J-D doesn't have the resources to maintain it since most of its money is currently being drained into the other projects.
>>
>>34928249
>>34928289

ok, so we keep our 50% (contract stated majority though, woo!) claim and switch it out between the two J-D fleets that rotate every 6 months.

They'll try to block us from removing it from the front, so we'll just sign an agreement with the FA saying "J-D has majority claim, we claim command and it deploys with J-D fleet or at the command of the J-D theater commander. We could use some plasma cannon parts for it, though."

We can later sell the claim ("you know, we can't actually crew this due to losses/lack of funds", or we could even just say "we surrender our majority claim if you buy us out and the ship is put under a Republic command within the FA" rather than a Shallan one.

There are ways of stiffing the Shallans on it and not pissing off the FA.
>>
>>34923964
>"Does your fleet have any other grievances with the Shallan government at this time?"
>"Yes, but it's unrelated to this."

I'd be interested to hear what's the problem.

>>34924125
>You still want it said?
Plsno.
>>
>>34926406
>Is everyone asleep?
Yes.
>>34926426
That and I do need to sleep some time. Usually I'll try to stop closer to midnight than 3 in the morning.

You give them a rough estimate of just how many ships you've salvaged over your career to help the war effort, not just for your House either. Included is your capture of that Warlord Super.

"To get this far you need to be a little greedy as a little greed helps make sure you can get the stuff your people need. Greed is good."

You then proceed to point out the number of times you've helped out the Rovinar government.
"As I recall, you're still pretty solidly in the "owing us" books. It's pretty shitty for someone who's in our debt to be calling me "greedy."

"Don't respond to that commander." Orders the officer in charge, interrupting the Rovinar who was obviously about to say something scathing.
"Brevet General, I would appreciate it if you did not go out of your way provoke my personnel, even when they're being jackasses. "
He directs the last part at the commander in question.

>>34928412
>(contract stated majority though, woo!)

>Our salvage claim should technically be a majority, correct?
>(TSTG: No) It works out to approximately 50-50 since you're operating as a Factions Alliance fleet group using resources, ships and personnel all supplied by them.
The responding post, by me, did not include the word majority as it was assumed people had read the 50-50 in the exact same post and because I ran out of room to repeatedly restate this multiple times in that post.

The post I quoted by anon admittedly did include the word majority but which as I stated was not the case and that the salvage claim on it was 50-50. You still have a 50% claim on the ship, while the Factions Alliance has the other 50%. Technically the Shallans actually have 0% claim on it.
>>
>>34924624
>we really need to get more duelling practice in.
You really do.
>People keep being dicks to us.
I don't think that would help you much against a Rovinar though I suppose it's possible one might agree given the right circumstances.

>>34925297
>torpedo that one Rovinar's career since we can't duel him.
I think there were 2 votes for this?

>>34927614
>90% of all warships currently in the house fleets.
While the number was certainly very high it was never that much. Also because of losses taken fighting the Neeran and the adoption of standard corvettes converted into attack corvettes that number has gone down considerably.


>>34925245
>we will have no choice but to hire a prey of lawyers
Pack of lawyers? A flock? A Murder?

Most people have voted to take the money being offered by the Shallan government as compensation.

>Get them to bribe us, personally, to pass it without questioning it, or even donate it.
Bribe you to pass on taking any of the money? Or to accept the amount they're offering?

>Take part of the money. Let's say 3/4ths of it and have them donate the rest.
>Take half of the money as payment, have them donate the rest to the war effort
Did you want to discuss this with the rest of your Knights?

Others have stated they want the rest of the knights and officers in the wing to get the money while Sonia gets none of it herself.

[ ] Discuss possible donation with your knights
[ ] Divide up the money among the officers and crews
[ ] Sonia forfeits share, rest goes to officers and crews
>>
>>34930114
[X] Sonia forfeits share, rest goes to officers and crews

Could we get Sonia's share weighted toward the families of casualties?
>>
>>34930114
>[ ] Sonia forfeits share, rest goes to officers and crews
>>
>>34930114
[x] Sonia forfeits share, rest goes to officers and crews
>>
>>34930114
>[X] Sonia forfeits share, rest goes to officers and crews
>>
>>34930114
>While the number was certainly very high it was never that much. Also because of losses taken fighting the Neeran and the adoption of standard corvettes converted into attack corvettes that number has gone down considerably.
Try calculating it by tonnage instead. I bet the number goes way up, since we provide most of the heavy warships.
>>
>>34930114
>torpedo that one Rovinar's career since we can't duel him.
>I think there were 2 votes for this?

I'm against it. We honestly have better things to do, and ruining somebody's career of this just seems incredibly vindictive.

>[X] Sonia forfeits share, rest goes to officers and crews
>>
>>34930350
I'll agree to the first part. At most, we should have an off-the-record chat with their commanding officer, apologizing for our outburst. We get a little riled when someone suggests we're not looking out for the best interests of those under our command, don't we?
>>
>>34930568
Supporting
>>
>>34930163
>Could we get Sonia's share weighted toward the families of casualties?
There's that survivors fund (the exact name I'll have to look up.) Usually a small percentage of the cash from salvage is put aside for it. You're always free to donate to it for a tax break.

Neeran Salvage
>Keep some of it.
A Heavy Tanker with a cloaking field + corvettes to act as aggressor units +(R&D for H Carrier) will be kept by the House.
A good number were tempted to take the Heavy Carrier, but not enough.

You'll be getting quite a bit of cash for all of this.

The surface base has been turned over to Alliance R&D for tech derived from it in the future.

Escort carrier was almost a perfect split vote. You'll be getting a prototype Alliance Escort Carrier next tour.

>Trade in the Dominion & Scrap Carrier for 2-3 Prototypes.
They'll be able to get you 1 prototype, more than that are unavailable.
>If the prototype is going to be replaced with a finished product once the testing is done then that is my choice but if not then the kavarian one.
If everyone is okay with the prototype being returned for the mass production version, sure.

Vast majority have voted to turn over both shipyards for cash and tech over the long term. Both lines are shipped out a day later, moved to an Alliance facility somewhere in the Pandora cluster.

>TRADE IN BOTH NOW FOR THE SWEET ASS TECH. STEAL TWO MORE LATER FOR THE SWEET ASS SHIPS. THE DOMINION ALWAYS GETS WHAT IT WANTS......ALWAYS!
Well that's something to keep in mind.

Your cash total is... quite a bit more than I expected.

Faction Salvage

Mixed Attack squadron
All the Battlecruisers
Moli Transports
Light transports
House Transport*

Not much support for any of the other carriers.

Very few votes on the Heron Medium and strong support for selling the share of the Shallan one.
Just to be sure did everyone want to sell the rights for both Mediums?
I should have added an option for keeping the Heron specifically to trade to the Republic.
>>
>>34930789
>I should have added an option for keeping the Heron specifically to trade to the Republic.
I voted for selling the Heron and that was basically the idea behind it.
>>
Several people in the fleet proved themselves to be of incredible skill over the course of the campaign. Do you wish to recommend that they be Knighted? The Earl will likely bestow their new rank upon them when the fleet returns to the homeworld.
Or will you Knight them now yourself?


While a portion of the funds recieved for the bounties on Neeran ships and salvaged equipment will be going to the House to keep to keep everyone in ships. The remainder will be left to be divided up among your fleet.

Winifred has given you the responsibility of determining how to split up those funds among your fleet assets.
"Others in the House will want to see how you divide up those assets and it may have an effect on how the nobility and important decision makers percieve you. I advise caution as there is no right anwser here and there will always be groups that think less of your decision than others."

1) All crews get 50k regardless of position (This is several years pay for most regular crew.)
2) All crews get 10k regardless of position. Knights, officers, marines, direct combattants, etc get a bonus based on kills and performance.
3) Knights & officers, direct combattants, etc get the largest share. Remainder divided up among crews
4) Divide funds based on current rank. Higher the rank higher the pay.
5) Other
>>
>>34931314
This was my thinking as well.
>>
>>34931594
>Several people in the fleet proved themselves to be of incredible skill over the course of the campaign. Do you wish to recommend that they be Knighted? The Earl will likely bestow their new rank upon them when the fleet returns to the homeworld.
>Or will you Knight them now yourself?
Knight them ourselves.
>2) All crews get 10k regardless of position. Knights, officers, marines, direct combattants, etc get a bonus based on kills and performance.
>>
>>34931594
>All crews get 10k regardless of position. Knights, officers, marines, direct combattants, etc get a bonus based on kills and performance.
Considerable bonus for well performing people.
>>
>>34931647
>etc get a bonus based on kills and performance.
why limit it to combat performance well preforming crew should all be recognized
>>
>>34931676
Would everyone be okay with this modification to option 2?
>>
>>34931727
Sure.
>>
>>34931727
How much money was it total?
>>
>>34931594
>Knight stuff

Just ask potential candidates. If they want to run around as a knight a month earlier than otherwise, it's their choice. Same if they want to get the big ceremony back home.

>Shares
I prefer option 2 with >>34931676 added.
The guys keeping our ships running are just as important as the people involved directly in combat.

>various
We should write letters of recommendation for our allies, and thank their governments for making them available for our raid. All of them performed incredibly well.
>>
>>34931727
I would be perfectly fine with that change and would support it as well.

I also think we should Knight them ourselves to continue to build onto the loyalty to the group/us.
>>
>>34931727
Yes
>>
>>34931837
>I also think we should Knight them ourselves to continue to build onto the loyalty to the group/us.
Not a bad idea, supporting.
>>
>>34929852
>"even when they're being jackasses. "
He directs the last part at the commander in question.
Honour restored! Lets move on.

>Pack of lawyers? A flock? A Murder?
I read it in a Simpsons comic so it must be true! Granted that referred more to the ambulance chaser kind of lawyer, a "butthurt" of salvage lawyers might be more accurate.

>>34930568
Greed is a bit of an unfair accusation given that leaving the civilians behind and lawyering them a new asshole on the salvage rights never really crossed our minds. We love our salvage sure, but it's not just about the money.
>>
>>34931647
Seconding.
>>34931727
Very much approve. Salvage and repair teams did damn fine jobs.
>>
>>34931786
>How much money was it total?
More than 4 billion but since it would take me forever to calculate the exact number of crew in your fleet I'm fudging the numbers for crew payments slightly.


You've decided to Knight several people from your fleet yourself before your return to House space. When you inform Winifred of this she congratulates you on your initiative but reminds you to make sure they get suitable tutoring.

Looking over the cash from the salvage and bounty hauls you immediately assign a minimum of 10k to everyone in the fleet. More than a year's wages for most workers will certainly go a long way.
Those who have performed above and beyond are compensated appropriately. You take a small bonus for yourself as people might start to wonder if you'd been replaced by a doppelganger otherwise.

When the ship crews find out their morale is boosted considerably. Some are angry so much was given out as bonuses but they're in the minority.

Once that is taken care of Winifred and Fox have to talk to you regarding some repair issues. Your Assault corvettes are out of action for a few extra days due to micro fractures developing in the structure of the newer craft.
"It's a problem with the more powerful maneuvering systems. The Mark 3's are the hardest hit. The House main fleet was forced to rotate their ships out a month ago until repairs could be completed. Other Houses using the newer ships and even the Terrans are all facing similar problems."
"What are they doing to counter it?" you ask.

"I've talked with Windsor about it." Replies Fox. "The design teams are modifying the next generation of ships so that the structural elements can be switched out by repair crews more easily in the field. It's also supposed to address some of the armor problems. Supposedly parts compatibility with the Terran produced ships will be a bit closer. If needed we could add some of their ships to our units in the future without serious issues."
>>
>>34933021
>More than 4 billion but since it would take me forever to calculate the exact number of crew in your fleet I'm fudging the numbers for crew payments slightly.
Really? I was expecting a bit more. I thought the carrier was at least 2.5 billion alone. (faction equivalent is 2 billion, bounty has to be more or no one would ever bother to turn it over.)
>>
"Then what do we do about the current ones?" you wonder aloud.

"Regular maintenance will be increased and they'll have to spend more time in dock as a result."

Winifred rolls her eyes. "Wonderful. The Alliance and the Dominion want their primary front line warship to be a hanger queen. Next we'll have to remove their FTL and tow them to battle sites like the Neeran do. It's fortunate that you've salvaged extra Battlecruisers, they may be needed at this rate."

>>34933159
>Really? I was expecting a bit more.
You guys kept a Heavy tanker with a cloak. At any rate I haven't specified how much above 4 billion it was in case I ever go back and figure the exact size of your crew and need to scale some things upwards.
How much of that bonus money did Sonia take for herself?
[ ] 2 million
[ ] 10 million
[ ] 50 million
>>
>>34933612
[x] 2 Million
[x] With a little extra divided between her crew (1-2 Million?)
>>
>>34933612
>[ ] 5 million
>>
>>34933612
>[X] 10 million
>>
>>34933612
>[X] 4 million, 0.1% of the bonus.

I'd even be in favour of putting (part of) it in a trust fund for the Shallan crews who volunteered to stay behind.

Shitty government or not, I just have to respect these guys.
>>
>>34933804
>Shitty government or not, I just have to respect these guys.
To be fair, they're basically bankrupt. And by basically, I mean actually bankrupt. There military expenses are the highest they've ever been, their currency has probably crashed, they've lost half their territory (and revenue) and have resorted to nuking their own planets.
>>
>>34933804
>give them ships without contracts for compensation
>get screwed for that
>Hey, let's pay them too!

No. Just no. They can have respect for fighting for their home region of space, but no damned more.
>>
>2, 4, 5,10
Add to next survey or just average it?

With that meeting taken care of you move on to the next item on your list. An officer by the name of Laelia Ramos from Alliance intelligence is here to speak with you.

"I must apologise General, we were hoping to have someone get in contact with you earlier this year but it seems you tend to move around Faction space more than is easy to keep up with all the time."
"You could just send a message." you point out.

"Perhaps. The Alliance is beginning a number of long term projects. I'm sure you're aware of Captain Crayton's agreement."

You remember discussing this with Baron Winifred.
"Protection from Terran Inteligence and immunity from anything she might have done to piss them off. Yes, she mentioned it."
You genuinely hope they're not going to try and blackmail you into the same thing. Even Crayton doesn't know what data you ultimately got hold of.

"There are two reasons I'm here. Firstly recruitment of personnel for the Alliance on a more permanant basis is the first step in a long term plan intended to combat not just the Neeran but other external threats. If the war were to end tomorrow we would still need qualified personnel to act as the first line of defense. Exploration to assist the Navigator's Guild is also something we've been approached about.
Currently you're only obligated to assist the Alliance in the current war. Have you given any thought to a permanent position?"

>What say?
>>
>>34934410
"Not much, I'm honestly not that interested in such a position."
>>
>>34934410
"I must admit I haven't.

You probably understand this is a much more far-reaching decision in the Dominion than it would be within most other factions.

Which means I'll have to talk to a few people first before I can make a decision.

How's Mrs Crayton doing, by the way?"
>>
>>34934410

We have one of those jammer things that Winifred uses now, right?

Activate that.

"I was part of the boarding teams for the recovery of both the TCS Endeavour and Cascading Fury sleeper ships. The thought of permanent position within the Faction Alliance has crossed my mind, but there are a number of issues that do temper my desire to do so. One that comes to mind is the ability of the Faction Alliance to prevent and respond to assassination attempts. I've yet to look in to how the one against me during my last deployment was handled, as I've been a bit busy."
>>
>>34934706
>One that comes to mind is the ability of the Faction Alliance to prevent and respond to assassination attempts. I've yet to look in to how the one against me during my last deployment was handled, as I've been a bit busy

There wasn't really enough proof to get the Baron, so what did you want them to do?
>>
>>34934410
Yeah, not interested. For house and dominion after all. Plus, we've already turned down one position that would delay our climb up the house ladder.
>>
>>34934893
I believe we suggested using the information that we did have proof of. Namely that the assassin was from the Baron's House, and the FA could go after the larger House rather than the Baron. Pressure the House into concessions and potentially dealing with the Baron internally, or pull FA support from their fleets and publicly call them out on an assassin from their House going after a FA commanding officer during a combat operation. Not even the 87th House of the Dominion would weather that level of call out when the Ruling House declared total war vs the Neeran.
>>
>>34934590
Mrs Crayton
She's married?
And I'm wondering if these two dastardly Dames could get together for some pirating/raiding/salvaging action. Sonia's resources and enthusiasm plus Crayton's experience and connections would probably lead to the best and most famous pair of raiding, salvaging, not-pirate pirates this universe has ever seen.
>>
>>34934590
>How's Mrs Crayton doing, by the way?"
"Leading starfighter carrier groups. She's quite good at her job and knows how to combine the ship types used by different Factions. She seems to enjoy her work."

>>34934706
>One that comes to mind is the ability of the Faction Alliance to prevent and respond to assassination attempts. I've yet to look in to how the one against me during my last deployment was handled, as I've been a bit busy.

Calling up records you're shown that the Alliance put pressure on House Fane'lo over the assassination attempt as they said they would. As expected this placed them in an uncomfortable position. Eventually their officers were blocked from commanding Alliance units for most of a month until they agreed to conduct an investigation. While they did not implicate the Baron directly they were forced to take responsibility for one of their personnel conducting the attack. You've received reparations and a formal apology from House Fane'lo as have the Alliance.
It's expected they forced the Baron to pay the expenses though they will never admit to it.

>Reparations received!
>21 million acquired!

The other officer accepts your reasons for not wanting to join the Alliance on a permanent basis yet.

"The second thing I'm here to discuss is a topic we would like kept off the record."
Here it comes, they'll probably want SP Torpedo data or the like.

>We have one of those jammer things that Winifred uses now, right?
You do actually. London got hold of some.
>Activate that.

"We would like permission to obtain a DNA sample."
"I beg your pardon?"
"Looking over your medical records, especially those around the time of the Lat'tham coup but also when you lost your arm, our medics have found that you have an above average resistance certain physical injuries. It's enough for a medic to keep you mobile. We're hoping to compare the genetic makeup of exceptional individuals to see if there are any similarities between them."

>What say?
>>
>>34935637
Granted, assuming that the house receives any resultant data. Lets be totally honest, its not like we could keep them from acquiring a DNA sample, they'd only need one fancy dinner invitation.
>>
>>34934410
I'm not sure about a permanent position but it is an interesting prospect.

"If" we did become a permanent member what exactly would that entail? I mean protecting everything from external threats is all well and good but what about the internal ones? As you said if the war ended tomorrow there would be a lot ships, weapons, and alien tech floating around. Some people would take advantage of that and with how there has already been strain between the factions small or large conflicts might rise.

Would the alliance help to solve such conflicts?

Another question is have they contacted any of our other knights about this? Might be something for us to bring to their attention.

In my eyes our dissension rests on what our knights will be doing and what does Winifred think. Because like one anon said some time again "They will take our strike wings away from us from out cold dead hands"

Might mention a certain "someone" that might be perfect is they are looking for someone to assist the Navigator's Guild. In fact she was already approached by them. So we "might" be able to put in a good work with the alliance person that Linda would be a great candidate
>>
>>34935637
Okay...I was not expecting that.

I wouldn't mind them taking a sample as long as they keep us in the loop if they find anything. Also, no clones without our permission.
>>
>>34935637
>21 million in reparations!
Yay! ... except for the whole... 'I really hope the Alliance got a few billion' feeling. That really feels underwhelming.

I guess we have to write a formal letter to the head of Fane'lo about how we thank them for the formal apology and look forward to working with some of their House's upstanding officers in the future.

>DNA sample

"Why do I imagine that some Neeran commander was once asked that before we ended up with the big hulking ones that I've found die best to anti-tank weaponry or 20mm rounds?"

Seriously, what are they hoping to do with that info that isn't horrible end genetic engineering?
>>
>>34935889
That would require a mind scan, which we would never agree to because of classified data.
>>
>>34935797
>Would the alliance help to solve such conflicts?
They could certainly act as a forum for discussion or negotiation between the Factions but the Alliance Charter states that they can not take military action against an internal conflict. They would have to remain neutral if there was another Faction War.
Closest example I can think of at the moment would be Grey Wardens minus the drinking blood part.
>"They will take our strike wings away from us from out cold dead hands"
That is a risk. If there was a Faction War and the House went to fight without you that would be it.

>Another question is have they contacted any of our other knights about this? Might be something for us to bring to their attention.
Not yet, except for 1 of your lower ranked Knights who actually volunteered. Need to get a new list of names together for all of the various Knights under your command.

>>34935769
>Granted, assuming that the house receives any resultant data. Lets be totally honest, its not like we could keep them from acquiring a DNA sample, they'd only need one fancy dinner invitation.
>>34935889
>I wouldn't mind them taking a sample as long as they keep us in the loop if they find anything. Also, no clones without our permission.

"Actually I was just about to mention that. It says in your files that you're against cloning. If you want I can provide a legal document that states we're not permitted to conduct any cloning of you.
There is an optional clause that should you be killed in action your family or legal guardian may be permitted to have you be cloned. That's an option you can leave open or choose to block.

If you feel comfortable enough that your trust in us will not be betrayed we also wouldn't mind conducting neutral mapping to likewise compare against others. I completely understand if you don't wish to. Some people are worried others might get hold of the data which can certainly be a cause for alarm."
>>
I'm going to be highly amused if they pool all our DNA together into some kind of supersoldier program and they all come out with an inexplicable obsession with sharks.
>>
>>34936463
In a decade or so, the FA about to lose the war against the Neerans. So they decide send the result of this genetic testing back in time.

Codename: Bekka

>>34936389
Yeah, I'd really like to stay away from neural mapping. Also, I think Sonia doesn't have a problem with the cloning, but rather the legal bullshit surrounding it.

>Knights
Is Rufaro going to get knighted for helping us get the blueprints for basically half the Nerran fleet?
>>
>>34936389
>They would have to remain neutral if there was another Faction War.
Unless someone starts blatantly violating the Faction treaty, right?
We'd prefer to avoid Neural mapping.
>>
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>>34935996
The Alliance did receive some reparations for that House having been an inconvenience.

>I guess we have to write a formal letter to the head of Fane'lo about how we thank them for the formal apology and look forward to working with some of their House's upstanding officers in the future.
Do so?

"Why do I imagine that some Neeran commander was once asked that before we ended up with the big hulking ones that I've found die best to anti-tank weaponry or 20mm rounds?"
"Is that a rhetorical question sir?" asks the other officer, genuinely uncertain if you expect a response.

>>34936463
>and they all come out with an inexplicable obsession with sharks.
I believe I found a picture the other day for just such a situation.

+2 votes to avoid neural mapping

>>34936564
>Is Rufaro going to get knighted for helping us get the blueprints for basically half the Nerran fleet?
That is a good question. If you do will it be done more openly like you would for anyone, or quietly so that she can still act as your body double/guard more easily?
>>
>>34936389
Genetic material? Okay that is fine. Send us forms so they won't make clones of us? Sure why not.

Neural mapping? I'm not so sure about that. Maybe if there are some interesting finding with the genetic test MAYBE we might consider it.

Though the prospect of having them clone another Sonia if we die "is" kinda tempting.
>>
>>34936766
>If you do will it be done more openly like you would for anyone, or quietly so that she can still act as your body double/guard more easily?

I think we should ask her what she would prefer. You only get knighted once in your life, and she might want to get the extended ceremony that comes with a video she can show to her parents.
>>
>>34936766
>"Is that a rhetorical question sir?"

What are they going to do with the DNA sample? Try to identify better soldiers for special forces training? Create combat drugs to simulate our apparent constitution?

Or are they going to go full genetic experimentation and make their own Neeran, but with shark obsessions?

One of these things worries me.
>>
>>34936912
>One of these things worries me.

I agree. Drugs a bad.
>>
>>34936766
>That is a good question. If you do will it be done more openly like you would for anyone, or quietly so that she can still act as your body double/guard more easily?
Her choice I think.
Speaking of blueprints, did we get the ones to turn a tanker into a heavy cruiser or carrier? The house would probably appreciate having that in their back pockets. I'm sure they could contract RSS for the work.
>>
>>34936891
>ask her what she would prefer.
>>34936935
>Her choice I think.
You bring this up to her.
"You don't have to say that I'm your bodyguard or anything sir, but it would be nice to dress up nicely for once. I am a little nervous about doing things wrong at a big ceremony but if I don't I'd never hear the end of it from my parents."
You know that feeling.

You've recommended Ella Rufaro for Knighthood for her part in the capture of the enemy Heavy Carrier. With that sort of recommendation the Earl would have to go out of his way to avoid Knighting her on your return to the Homeworlds.

>>34936912
"All I've been made aware of at this time is their intention to compare people with above average ability in each Faction species."
She stops to think over something you said. "I have heard rumors of combat drug testing within the Terran Alliance recently. I don't believe the two are related."

You guys still okay with giving them the DNA sample provided its not used for cloning?
>>
>>34937358
I'm fine with it.

>"You don't have to say that I'm your bodyguard or anything sir, but it would be nice to dress up nicely for once. I am a little nervous about doing things wrong at a big ceremony but if I don't I'd never hear the end of it from my parents."
"Look on the bright side, you won't have to explain to your parents that a Baron tried to have you assassinated. I am not looking forward to that conversation."

Also, I wonder if the Earl has relized that after regretfully informing us that there are no fleets for us to command, we immediately went out and got him several fleets?
>>
>>34937358
Perfectly fine with it.
>>
>>34937358
>You guys still okay with giving them the DNA sample provided its not used for cloning?

Yeah, sure.

And I hope our other bodyguard won't get jelly over Rufaro getting knighted first.
>>
Two days later the fleet has been transferred to a regular base and is put on standby as a response force should a fleet group need to be rushed to any position.

It's a long enough wait that your assault corvettes are able to finish their refit and everyone can conduct training exercises with other friendly units.

After a week of this you're called up by an operations officer. "General, I hope this mission doesn't seem beneath you but we need a munitions convoy escorted out to the remaining positions on our right flank as soon as possible. Your people are supposed to be an elite unit so I hope your fleet can get the job done."

"What forces will we have access to? Any allies?"

"All of the ships assigned to you by your House. None of the Shallan units you previously operated with are available. If you wanted I could make sure that "Millennial Host" remains assigned to you. With its carrying capacity you may only need to make one trip."

"What's the alternative?" You wonder.

"We have blockade runners and assault transports rigged specifically for fast movement of cargo but you would need to make two trips to deliver the same amount."

[ ] Go in heavy
[ ] Two fast trips
[ ] Other
>>
>>34937703
>[ ] Go in heavy
>>
>>34937703
>[X] Two fast trips

Gotta go fast.
>>
>>34937703
How predictable are the travel routes? could they sneak in those interdiction ships to cut off supply lines or do the routs vary too much? If they don't make them vary, now.
>>
>>34937703
>[X] Go in heavy

Go heavy or go home.
>>
>>34937703
[x] Other

Sort of need to know what we're looking at before we can make a call on Heavy or Fast. Preferably with Oralth and some veteran blockade runner captains for input.
>>
>>34937833
This sounds dangerously sensible.

Seconded.
>>
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Sorry about the delay.

>>34937801
>How predictable are the travel routes? could they sneak in those interdiction ships to cut off supply lines or do the routs vary too much? If they don't make them vary, now.
The main trade lane connecting to the target sector is coming under attack by enemy raiders. Convoys are being formed up but they take time to gather and more convoys are needed.

You have the option to go "off road" but if your unit it intercepted and jammed you might be too far away from friendly forces for them to reach you quickly. The trade lane is faster but is predictable. A fleet group conducts sweeps but cant be everywhere.
>>
>>34938559

Millenial Host's sensor array can go active mode, correct?

Can we requisition or link up with a cloaked ship or two?

I'm going to have to throw my vote behind Millenial Host. We go in on the Southern Nav Station, put a cloaked ship out front and Millenial Host's sensors should give warning of any attempts to intercept once we've jumped in.

If we can't get a cloaked ship... trailblaze from the northern Nav Station. Mike's boys and possibly a wing scouting ahead of our path?
>>
>>34937703
Do we get some SP torps resupplied?
>>
>>34938737
>Millenial Host's sensor array can go active mode, correct?
Yes.
>Can we requisition or link up with a cloaked ship or two?
You can get the Silent Hunter that was previously assigned to the unit for SAR work.

>>34938800
>Do we get some SP torps resupplied?
You bought 26 volleys behind enemy lines and still have more than half of the ones your starfighter forces aboard EBON started the tour with. No, you have your share for the moment.

Did you want to unload EBON's starfighters so it can carry additional supplies and personnel then transfer its SP Torpedo stockpiles to the Attack Wings and Command Squad?
>>
>>34938927
>Did you want to unload EBON's starfighters so it can carry additional supplies and personnel then transfer its SP Torpedo stockpiles to the Attack Wings and Command Squad?

Fighters probably don't really help much in a convoy raid situation. I doubt we'd have enough time to lunch them. So, yeah, let's do that.
>>
>>34938927
So we get Millenial Host, the expanded escort force, and the Silent Hunter?

nice.

unload EBON's starfighters and fill up Meteor's bays with them. If possible, ensure that the starfighter pilots from 9th Wing are first in line to be removed as excess if there is any.

Reassign all carrier wing SP torps to attack wings? I think the Command Squad has 2 volleys left, plus the RSS ones.
>>
>>34938559
I wouldn't mind take the first trade lane for awhile then jumping the gap to get to our objective.
>>
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>>34938737
>We go in on the Southern Nav Station, put a cloaked ship out front and Millenial Host's sensors should give warning of any attempts to intercept once we've jumped in.

>>34939685
>I wouldn't mind take the first trade lane for awhile then jumping the gap to get to our objective.
In via the upper nav station?

Any other opinions?


How do you want to deploy your force? Will you stick everyone near Host or will you jump part of your attack wings ahead? Close formation or spread out?
>>
>>34939970
Have the dragoons function as the tripwire team in front. Everyone else is in convoy protection formation
>>
>>34939970
>How do you want to deploy your force? Will you stick everyone near Host or will you jump part of your attack wings ahead? Close formation or spread out?

What do Neeran raiding forces operating in and around that galaxy usually look like?
>>
>>34940052
It varies quite a bit. A little as a Battlecruiser and some FTL Corvettes up to as much as a Heavy cruiser with backup.

3, 6 and full squadron battlecruiser raids have taken place.
Newer Corsairs have also been staging raids, occasionally with the FTL Corvettes but mostly in their own units.

A few heavy carriers have been spotted at times but they're mostly used to provide repairs and occasionally to dump their normal attack corvettes on a reversion point before bailing out.
>>
>>34940199
So basically, unless the raiding force is highly atypical, we won't have to worry.
>>
>>34940199
Okay, thanks.

>Do we also get the 4 light cruisers?

I'd say keep 2 wings close to the transports, while the other two jump ahead along with Mike's unit.
>>
>>34940045
>Everyone else is in convoy protection formation
Do you want that to be in closer to the carrier overlapping your shields, or spaced out more so your people can maneuver?

>>34940439
>>Do we also get the 4 light cruisers?
Ships not on the convoy image are unavailable for one reason or another. Some due to crew or ship transfers, refit or a combination.

Millennial Host is packed full of cargo containers and will not be able to provide repair support. Your salvage team are responsible for that. This will save the Alliance having to divert a large number of dedicated transports, they just need containers any slowboat tug can move around after arrival.

Roll 1d100 for initial jump.

Still waiting for more votes on upper route vs lower route.
>>
Rolled 26 (1d100)

>>34940625
>Still waiting for more votes on upper route vs lower route.
Let's stick to the main route.

>Do you want that to be in closer to the carrier overlapping your shields, or spaced out more so your people can maneuver?
Not the anon you're replying to but I think it's probably a good idea to keep our carrier close to the MH:

>Roll 1d100 for initial jump.
Rolling.
>>
Rolled 77 (1d100)

>>34940625
I still say upper the over.
>>
Rolled 80 (1d100)

>>34940625
Upper I think
>>
>>34939970
Command squadron and the escort carriers from the Wings escorting Host will stick fairly tight.

Carriers will deploy a fighter screen loaded with torps upon reversion, numbers at the discretion of the Carrier commanders. They're to have them aboard by the time we are ready to jump as a fleet.

Wings on escort will remain within weapons range of the main group. Anything that jumps in on top of them should result in hefty support fire from the core group, while anything striking at the screening wings from a distance will hopefully both be detected by Host and find themselves in the guns of our elites.

Daska, Alex and Mike will form the 'our scout is being jammed' team and Mike will otherwise deploy in a spearhead ahead of the core group?
>>
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>>34940045
>Have the dragoons function as the tripwire team in front. Everyone else is in convoy protection formation
Option on the right.

>>34940780
>Wings on escort will remain within weapons range of the main group.
>Daska, Alex and Mike will form the 'our scout is being jammed' team and Mike will otherwise deploy in a spearhead ahead of the core group?
Option on the left.

Which would you guys prefer?
>>
>>34941026
I like the left option.
>>
>>34941026
>Which would you guys prefer?
The left one,please.
>>
>>34941026
plan on the left guy here.

question for the 'Mike is a trip wire' plan. Does that mean Dragoons jump and the rest of us follow 30 seconds or a minute after? Or do we see if they find enemy ships waiting or get jumped&jammed? A bit confused on that suggestion
>>
>>34941206
The Idea was that Mike could spring traps, but use his maneuverability to bail from them rather easily.
>>
>>34941206
I assume they'd be helping scout ahead and signal back if the next location is clear or not. They could trigger any traps the silent hunter can't detect and should be fast enough to escape if enemy ships micro in on them.
>>
>>34941244
>>34941255

So why not just combine them?

Cloaked ship checks for any waiting ambush.

Dragoons follow looking to spring any lurking microjump ambush.

Daska & Alex are the Response if Mike isn't jumped by a massive force?
>>
The fleet makes the initial jump without incident, headed for the upper route. On final approach the long range sensors from your fleet detect ship movements in the halo of the dwarf galaxy. Reporting them in after your arrival at the nav station you're informed that yes some of them are enemy ships looking to jump lone incoming or out going transports and the like. They have to keep a group of fast movers on standby at all times just in case they're successful.

After picking up the needed nav data and exchanging pleasantries with the local fleet commander you move on. First you pass through the less dense areas until you reach the closest inhabited sector. After that it takes 30 minutes to follow the secured trade route deeper in until arriving at your jump off point.

"Going cross country are you?" Asks the CO in the farthest system. "We get smugglers or ex-smugglers passing through doing the same thing."

"Do they run into any trouble?"

"They lose a ship every week or two, but lately it's been looking like a better option than the main lane up from the other nav station. With a force this big you probably won't need it but good luck to you."
"Thanks."

[ ] Remain slow to reduce chances of detection (Roll 4d100)
[ ] The sooner we get there the less time we spend out here (Roll 2d100)
Roll values work differently depending on choice.
>>
Rolled 96, 34, 52, 91 = 273 (4d100)

>>34941789
>[ ] Remain slow to reduce chances of detection (Roll 4d100)
>>
Rolled 45 (1d100)

>>34941789
>[ ] Remain slow to reduce chances of detection (Roll 4d100)
1
>>
Rolled 91, 41, 73, 89 = 294 (4d100)

>>34941789
>[X] Remain slow to reduce chances of detection (Roll 4d100)
>>
Rolled 40 (1d100)

>>34941872
2
>>
Rolled 54 (1d100)

>>34941872
2
>>
Rolled 4 (1d100)

>>34941918
Ooops, that one didn't show up for a bit.

4
>>
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With the sensor arrays on Host keeping watch for enemy scouts is comparatively easy. It's difficult to tell who is who at times due to the presence of smugglers or free traders using blockade runners to reach the same sector but those are usually trying to get from point A to B quickly or quietly rather than looking for trouble.

The Silent Hunter locates and destroys an enemy scout ship on their own while checking ahead for reversion points.

Later on they encounter more. Several battlecruisers laying in wait along the route at a choke point of several lanes. With the extra data your response force jumps in and massacres them for the most part. One Battlecruiser rolls and takes most of the incoming damage on its flank armor. It's enough for them to jump out and begin a rapid retreat in the direction of their lines.

"These must be front line forces." Reports Alex. "They're pretty good. If this had been an even fight it might have been troublesome."
"Or we would have had to make it an unfair one with SP's." Points out Daska.

For most of the remaining flight you run into few enemies. You do encounter some mercs out hunting for scouts, hoping to collect some easy ship bounties but that's about it.

Roll 2d100 for the remaining distance.
>>
Rolled 80, 78 = 158 (2d100)

>>34942401
>>
Rolled 87 (1d100)

>>34942401
>Roll 2d100 for the remaining distance.
1
>>
Rolled 80 (1d100)

>>34942511
2
>>
Rolled 24, 90 = 114 (2d100)

>>34942401
>>
It appears that the battlecruiser which survived called in allies. Host's sensors begin to track additional enemy patrols in the area ahead of your advance. At different times two heavy cruiser contacts are sighted in the area but they fail to get a solid lock on your position.

The fleet continues to move on without the scout or the main fleet running into any trouble.

When you arrive you immediately report the presence of the heavies. The Commander of the Alliance fleet stationed in the area is trying to keep their forces back to cover systems from potential raids and would prefer to not send ship out to hunt for them. With Host just starting to unload cargo, a process that could take a few hours, the Admiral wonders if the rest of your fleet could take care of them.

>What say?
>>
>>34942878
I'd be more than happy to take them out once the MH has unloaded its cargo but until then I'd prefer to provide security to our transports.

What kind of escort did the heavies have?
>>
>>34942944
You detected some battleship/ battlecruiser/ carrier sized contacts near them. Plus the FTL scouts patrolling the regions near them.
>>
>>34942878
"We'll do what we can." Is it operating alone? And do we have the assets on hand to try a capture?
>>
>>34942984
In that case, let's just get them once we have the MH and its escort with us again. I'd also hate to run off and come back to our transports being scorcher'd.
>>
>>34943030
The defenses are probably tough enough that our presence wouldn't matter much. I mean, they require a heavy cruiser just to pull freight.
>>
What the neeran is doing here is basically the same thing Sonia has been doing the past few months. If we want to stop those raids for good, either we (or we reconmmand to higher command ) to hunt down their hidden base of operation or super heavy that is at the heart of their raiding operations. They most like have one; sort of what the millennial host has been for us during our own raids.
>>
>>34943226
Nah, see they have military positions in the galaxy, they're using fixed shipyards that we don't have the forces to push out.
>>
Do you wish to wait until the MH is finished unloading, or go out now to try and hunt some of them down?
The MH's sensor array could be extremely useful in locating enemy ships, however your current intel on the locations and headings of enemy ships are time sensitive. They may not be in the same area if you delay.

[ ] Wait
[ ] Lead a force out now
>>
>>34943390
>[ ] Lead a force out now
>>
>>34943390
>[X] Lead a force out now
>>
>>34943390
Wait for the MH to get out first. We'll need it's sensor arrays to make sure we don't get caught in a SH pincer.
>>
>>34943470
>>34943587
Do you want to leave any forces behind? The Republic escorts and ECM BS will stay with their Heavy Carrier. EBON is unloading cargo as well and likewise isn't available.

Did you want to leave them anything else or head out with the remainder?
>>
>>34943390
[ ] Wait
>>
>>34943778
The remainder
>>
>>34943778
>Head out with the remainder
>>
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Didn't realise how late it was getting. I was going to just go with a 1d2 to resolve this but since this is a good place to stop for the night we'll wait to see what anyone else says.

I'm not sure what time I'll be resuming tomorrow. It may be after 7pm EST, or I could be back sooner. If there are still enough posts left I will be running as long as possible on Friday.

See you tomorrow.
>>
>>34944076
Thanks for running!
>>
>>34944076
I'm still for waiting for the MH to free up as that will also free up the EBON. Two for one and a distinct advantage with the sensors and fighters/bombers they bring.

The coordinates we have being time sensitive means diddly squat when we can find them again.
>>
>>34944428
that is a good point I'll second waiting
>>
May want to keep the Millenial Host out of direct combat just in case we work again with them in the future.
>>
bump
>>
bump
>>
bump
>>
>>34945665
Agreed, I'd prefer to use the MH as a mobile sensor post and the EBON as a reversion point ambusher after we slap some shit. Let them "follow" us back and trash the chase force with waiting bombers. Not even a Heavy cruiser has stood up to a broadside of SP torps, especially not when they didn't expect it.
>>
Bump.
>>
Bump
>>
Bump
>>
>>34943390
>[ ] Wait
>>
bump
>>
Seems like we'll need one last bump.
>>
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>>34959941
It seems I wasn't fast enough.

"Cargo unloading completed."

Finally, the words you've been waiting for. Millennial Host has had to take on a few empty cargo containers for the return trip, but not nearly so many. Captain Oralth has positioned them amidships to divide the main bay into two areas. It should cut down on collateral damage should anything explode inside the bay.

EBON wasn't quick to unload its cargo either but still managed to finish an hour ahead of time. Starfighters stored in the cargo bays of your battlecruisers and Comet for the trip are nearly finished transferring over. The battlecruisers are less well equipped to act as pocket carriers, but often have storage space that can accommodate a few spare craft.

"Once the fighters have finished their move we'll return to the area we spotted those Mediums in. Keep an eye out for enemy activity and watch for smugglers and traders they might be chasing instead."

Arriving in the same region there are no immediate signs of the Heavy Cruisers the sensor arrays detected before. A single enemy corvette is just barely within sensor range. It's moving in the direction of the front lines.

Did you want to attempt to follow it back to its carrier or begin a search pattern? If the latter how do you want to sweep the region?
>>
>>34960096
>Did you want to attempt to follow it back to its carrier

See if the Silent Hunter can follow it.

>search pattern?

Just follow our previous route back?
>>
>>34960096
Follow the little corvette.

Maybe he lead us to big prize.
>>
>>34960232
Wouldnt that lead us away from the silent hunter then?
>>
>>34960302
Yeah, it would. On second (more like first) thought, disregard the search pattern.
>>
You have the Silent Hunter head out in pursuit with the MH diverting to a parallel course, trying to keep it in sensor range.

Roll 1d100 for pursuit.
>>
Rolled 100 (1d100)

>>34960447
>Roll 1d100 for pursuit.
>>
Rolled 75 (1d100)

>>34960447
Rollin thunder
>>
Rolled 33 (1d100)

>>34960447
>>
The silent hunter has tracked the corvette back to a small Battlecruiser squadron. More ships are arriving from different areas. They may be massing for a larger attack, or preparing to return to their lines.

Some of the ships ships are undergoing refueling operations. A corvette moves in to dock with the side of a Battlecruiser carrying external fuel tanks. A few more are also waiting. You should be able to get your people into position to attack them before they finish.

CRV(FTL) 6
BC 4
BC* 1

Who do you want to send?
>>
>>34960583
>Who do you want to send?
Mike + 1 attack wing?
>>
>>34960583
Mike+Daska
>>
>>34960583

Mike + Daska + Alex

Verilis as a reserve for pursuit or 'a few more jumped in'
>>
>>34960803
I like this.
>>
>>34960803
That's like 100+ ships. I think it's a bit much.
>>
>>34960995

Apparently the last group of 'several' battlecruisers had one get away.

No kill like overkill, and we might be able to cripple and blitz the refueling ship with marines?
>>
Two attack wings flank. Mike chases down escapees?

>>34960995
>That's like 100+ ships. I think it's a bit much.
5 squadrons in each wing is 60 ships, so 120 plus Mike's unit.

>>34961077
>and we might be able to cripple and blitz the refueling ship with marines?
Do you want to assign LST's to Mikes squadron? They could get them in close very quickly.

[ ] 1 Wing + Mike (Roll 3d20)
[ ] 2 Wings + Mike (Auto resolve)
>>
>>34961130
>[X] 2 Wings + Mike (Auto resolve)

I would say yes to the LSTs
>>
Rolled 5, 1, 13 = 19 (3d20)

>>34961130

[ ] 1 Wing + Mike (Roll 3d20)
>>
>>34961130
>[X] 2 Wings + Mike (Auto resolve)

Yes to LSTs and 'Never Had a Chance' doctrine

If we take them fast, hard and they can't even get a distress signal out for us to jam...

The cloaked ship could probably watch over the site and follow the next enemy ship to arrive for refueling.
>>
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With 130 ships present it's not so much a fight as a slaughter. With such a high volume of fire on target it's difficult to prevent damage to enemy craft you might have wanted to capture. Mike still tries, even as three squadrons knock down the modified Battlecruisers shields and destroy most of its weapons, he still brings his people in as close as possible.

One of his mercs accidentally lose part of a wing pylon off their Vengeance type when trying to grapple with the target ship. It's hard work but they get the LST's docked and marines swarm the interior, taking the ship.

The captured Battlecruiser is a mess. Salvageable, but there are few other surviving parts to repair it if you wanted to. Daska has scans taken of the external fuel tanks as they're a type of conformal tank that partially adds to the ships armor. They're very similar to the new armor upgrade and fuel tanks that you've heard are supposed to go into the next generation of assault corvettes.

"That was overkill. I think we might have been able to salvage more if we had less ships present." Says Mike once the wreck has been towed back to the fleet and secured.


INTEL UPDATE: There have been small raids launched against convoys passing through the nearby trade lane. Most have been with small numbers of corvettes and Frigates.

There is no enemy activity within your sensor range. Where do you wish to move the fleet?
>>
>>34962041
>"That was overkill
I agree.

>Where do you wish to move the fleet?
South west?
>>
>>34962041
I wouldn't mind moving to sweep up some of the raids on the trade lane.
>>
>>34962041

Can we hack the refueling battlecruiser's controls and access their Nav data? See if someone got lazy and had a list of rally points...
>>
>>34962093
>>34962293
Did you want to move the fleet south west but send a wing off to do a patrol of the lane?

>>34962311
The ships database has been secured against intrusion. You can take control of the ship well enough but trying to get good intel out of it would be harder. You can either make one attempt to get data out of it (1d100 - 1st roll only) or drop the ship at the nearby friendly sector and let dedicated intel assets work on it. This will take longer.
>>
>>34962426
>You can either make one attempt to get data out of it (1d100 - 1st roll only) or drop the ship at the nearby friendly sector and let dedicated intel assets work on it.

Let the specialists work on it.

>Did you want to move the fleet south west but send a wing off to do a patrol of the lane?

I'm a bit vary after the after what happened with that interdictor back in the maelstrom galaxy.

Mike + 1 wing?
>>
>>34962583
yah, i don't trust tg dice
>>
>>34962426
Get intel cracking at that data.

>>34962293
Seconding. Between Host's sensors and our attack wings, we should be able to sweep any enemy units in ambush around the trade lane.

I'd like to leave the cloaked ship at this battle site for 12 hours or so. They hopefully will encounter a Neeran straggler and be able to follow them to another target.
>>
>>34962293
>>34962790
>>34962583

So, moving the entire fleet to sweep the trade lane and the areas around it. Sound good?

Roll 4d100
>>
Rolled 99, 32, 90, 1 = 222 (4d100)

>>34963177
>>
Rolled 60, 100, 44, 89 = 293 (4d100)

>>34963177
>So, moving the entire fleet to sweep the trade lane and the areas around it. Sound good?

Yeah.

>Roll 4d100

I hate not rolling single dice but there are only so few posts left...
>>
>>34963210
>>34963235
99, 100, 90, 89
Pity the poor Neeran
>>
Rolled 35, 25, 92, 78 = 230 (4d100)

>>34963177
Counter-Raid!

>>34963331
I feel like we should be spamming those Age of Empire voice taunts at some point.
>>
Rolled 77, 38, 40, 38 = 193 (4d100)

>>34963177
>>
"Make sure you can keep each other covered. I don't want any of us jumped instead."

It seems that neither side are expecting the sudden presence of an entire fleet of attack ships showing up on the trade lane. A few of the Faction convoys passing through the area are genuinely startled by your squadrons showing up at times. You can appreciate them being a bit jumpy the way things are out here.

With the long range sensor support your people are able to hit multiple raiding units. Most are small affairs. A Battlecruiser or a few corvettes here and there. Some units detect your active scanning attempts when the sensor crews try to boost the range, scaring off a group here or there. In one instance your people cripple one of the newer enemy attack frigates and haul it back for salvage.

Verilis nearly gets jumped by a force you're unable to get a good reading on. The rest of the Wings have already begun to move in on her position by the time your increased scanning attempts tip them off. The enemy fleet pulls back at high speed obviously becoming aware that someone is hunting for them.

"Let's keep up the pressure. We're doing well."

The enemy eventually get the picture, recalling all forces in the vicinity of the trade lane. When the fleet returns to the friendly occupied sector to see if the decryption has finished the Admiral Nuri contacts you.

"You've been a tremendous help to us here General. The supplies are getting up to the front where they're needed the most letting the fleets hold off the enemy advance a bit longer. You may have bought forward systems days or even weeks. I just wish you'd given us some notice that you were going to clear the route when you did. I could have had more transports ready to take advantage of it.
Don't worry about it now. It should be a few days before they risk losing more ships in that corridor unless they rush us. Tell me, what are your plans?"

You admit that your tour is nearly over.

>1 more sweep on the way out? Y/N?
>>
>>34964391
yes
>>
>>34964391
"We honestly didn't expect it to work that well. We're more used to doing the raids than preventing them."

>>1 more sweep on the way out? Y/N?
Sure.
>>
>>34964391
Y
>>
>>34964391
No. Remember, they've already deployed experimental weapons to catch us once. I fully expect them to try to wipe us out if we get predictable.
>>
>>34964391

Eliminate Neeran on the way out.

Wish Admiral Nuri good luck.

Wait, Neeran attack frigate?
>>
File: MAP-NW-DWG-5-4.gif (8 KB, 719x400)
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>>34964776
It's one of their newer ships. You saw a few docked for testing when infiltrated a base and stole one of their light cruisers. So far only a few have been encountered.

Looks like more people are interested in doing one last sweep on the way out.
Will you be returning along the south or west route?
>>
>>34964860
South this time?
>>
>>34964860

South Route. See if we can't open up that lane for a few hours or days.
>>
>>34964860
South
>>
>>34964860
To the south we go.
>>
Preparing to head back along the main route you see that a number of civilian transports are getting ready to follow you, possibly expecting that the safe window might not be a long one.

"If they spot our fleet they may simply try to avoid us." Says Alex.

"Or they'll throw the big guns at us." You reply. "Keep SP Warheads loaded."

Roll 4d100
>>
>>34964860
>>34964391
I would say South.

Seeing their reaction I almost feel bad about leaving. Seems like we helped them about a lot just by doing that small bit of counter raiding.
>>
>>34964860
to dixie
>>
Rolled 81, 13, 5, 49 = 148 (4d100)

>>34965372
>>
Rolled 80, 25, 24, 10 = 139 (4d100)

>>34965372
>>
Rolled 2, 31, 69, 42 = 144 (4d100)

>>34965372
Here we go, first real roll for this quest
>>
The first likely ambush point is occupied when your silent hunter arrives. The fleet response force jumps in to flank them just before your main fleet arrives.

32 out of the 40 enemy raiders are destroyed, the rest jumping ahead on the lane then heading off in several directions to try and lose any pursuers.

You can track them for awhile but they will get out of range eventually. They certainly will if you keep moving farther along the lane.

Do you want to send out pursuit ships to chase them down or keep moving?
>>
>>34965719
Keep moving.

We are basically the spearhead of a convoy now.
>>
>>34965719
Keep moving.
>>
>>34965719
>Do you want to send out pursuit ships to chase them down or keep moving?

Stay with the convoy and keep moving.
>>
The next two areas have scouts positioned at long range to observe movement. The Silent hunter tags their position and Mike jumps in a half squadron on each just to be safe.

Last of the most likely ambush points is currently obscured by a cloaking field and jamming, preventing good readings. The scout jumps back out to quickly make a report before anyone else can head in to investigate the loss of communication.

The sensor arrays on MH are only useful for detecting FTL movement in this case. You'd need to jump in ECM ships for sensors to be able to cut through the cloak. Given the long range of cloaking field projectors any carriers involved could be parked millions of km away.

Who or what do you want to send in?

Stopping here for the night.
>>
>>34966219
Is it possible to avoid that position completely? I'd hate to get close and personal with a Neeran Super Heavy.
>>
>>34966219
Now, as I understand it... the Neeran cloaking fields act more like a full spectrum-blocking shield, correct?

Why don't we just go around the damned thing by a system or two, leave the silent hunter watching the field, and have them give a yell when the enemy is forced to drop their cloak and move after us?

Alternatively, I guess we could just jump all of the attack wings deep into the enemy cloaking field and go from there. Good luck expecting that move, Neeran.
>>
>>34966265
You can detour off the lane which will take a bit longer. Won't help anyone else passing along it.

>>34966472
>the Neeran cloaking fields act more like a full spectrum-blocking shield, correct?
Yes.

>Why don't we just go around the damned thing by a system or two, leave the silent hunter watching the field, and have them give a yell when the enemy is forced to drop their cloak and move after us?
2 votes for that, with the modification of leaving the silent hunter behind.

>Alternatively, I guess we could just jump all of the attack wings deep into the enemy cloaking field and go from there.
Anyone for that?
>>
>>34966562
>Anyone for that?
No, not really.

>You can detour off the lane which will take a bit longer. Won't help anyone else passing along it.

Ask our officers if they have an idea how to approach this situation cautiously. (Stopping here was a good idea, I definitely need some sleep to come up with something better than that suggestion.)
>>
>>34966562
No to the jump. Not taking that risk.

Take the safe route. With SPs ready on fighters just incase.
>>
>"That was overkill. I think we might have been able to salvage more if we had less ships present."
Better safe then sorry. Next time we can split the forces up with part of them forming a perimeter rather than punching them in the dick with everything. We could plan it so that the outer group of ships only takes shots at ships with shields while the closer attackers focus more on taking out specific systems like engines or weapons.

We may want to specifically train for such tactics because in light of the grav ambush overwhelming force seems to be the safest option. I don't think we'll be doing much split convoy raiding like we used to without massing reserves nearby.
>>
>>34970513
Their gravity generator is still only experimental right now IIRC. It really only is good for setting traps around potential FTL areas. They can't really be using it in our space right now due to it being a prototype and risking it falling into our hands. The best way to avoid it is just raid via high traffic FTL areas where a constant grav generator would be overall deferential to their affairs.
>>
>>34968408
We transferred SP torps from our fighter wings to our ships, iirc.

And we should be damned sure that the civi transports on our ass link up with our fleet for this little detour, as well as transmit to both ends of the run that the path isn't clear in this area, as we pass.

Hopefully, they'll detect the transmission, drop their blackout field, get ID'ed by our silent hunter, and have opened their forces up to a double-back by our attack wings while they prepare to jump or jump after us.
>>
>>34966562
Don't we have recon drones? I remember that the players have wanted those for a while
>>
>>34966562
Holy shit! After like 2 weeks I can finally post again! Just sad that I've missed almost the entire thread. But you guys did not get us killed so in the end things went good.

I am surprised to see the Shallans cheating us considering how we have helped them out as much as we can what with taking in refuges, donating money, evacuating with out personal ships. Then again they may be rather pressed for money due to the whole having lost half their territory. Well just have to write a contract at the start of the next tour that states that any ship we give to the resistance counts as salvaged by us.

A shame we did not take the Battleship yard with us. Those ships could have helped out the House economy and help to give us Plasma production capabilities. But as have been pointed out, we'll just steal more yards during the next tour so that we can both have the cake and eat it. Plus the tech bonus will be nice.

As for the current situation... I've never liked the Neerans stealth field, to many unknowns. We should either go full force or not at all, either works for me.
>>
File: MAP-NW-DWG-5-5.gif (10 KB, 920x637)
10 KB
10 KB GIF
Rolled 50, 56, 32 = 138 (3d100)

>>34971998
>Their gravity generator is still only experimental right now IIRC.
It could be. For all you know there could be hundreds of them or only a handful.
Intel hasn't really seen signs of their use elsewhere so odds are good there are less of them available.

>>34972949
>Don't we have recon drones?
Yes, you have drones specially rigged to act as relays within the area of a cloaking field. You've used them before.

>>34972650
>And we should be damned sure that the civi transports on our ass link up with our fleet for this little detour, as well as transmit to both ends of the run that the path isn't clear in this area, as we pass.
The civilian ships are still farther back. They're giving you a good lead but they have started moving down the lane.
You transmit the sectors in either direction that the lane is not clear and convoys should be prepared for a worst case scenario. The civilian transports also acknowledge you, saying they'll go off the route early but not giving exact data as their com encryption isn't as good as yours.

The fleet moves off the lane and takes a longer way around, connecting back to it in a nearby clear system then arriving in an allied controlled area. A small force is being mustered to investigate and clear the lane.

Do you want to assist them or continue on to the nav station?
>>
>>34974205
>Do you want to assist them
Definitely.
>>
>>34974205
>Do you want to assist them or continue on to the nav station?
Why not share a wing with them, while others continue.
>>
>>34974205
Nope
>>
>>34974396
>>34974640
>>34974599
>Yes/No/Maybe

>Why not share a wing with them, while others continue.
You have the attention of your subordinates. They're usually looking for opportunities for independent deployment without much oversight.
Did you have anyone in mind?
>>
>>34974760
>Yes/No/Maybe
Just H&D things.

>Did you have anyone in mind?
Mike for his experience when it comes to taking out jammers, and whoever scored best in the cloaking field simulations we ran at the beginning of our deployment?
>>
>>34974840
>whoever scored best in the cloaking field simulations we ran at the beginning of our deployment?
Alex and Verilis tied in that particular sim.

[ ] Alex & 7th Wing + Mike (Roll 5d20)
[ ] Verilis & 9th Wing +Mike (Roll 5d20)
[ ] Both Wings plus Mike (Roll 7d20)
>>
Rolled 2, 17, 15, 18, 20, 11, 10 = 93 (7d20)

>>34975078
>[X] Both Wings plus Mike (Roll 7d20)

I don't really feel comfortable sending Verilis off on his own after the recent losses his wing took.
>>
Rolled 6, 20, 9, 11, 11, 17, 17 = 91 (7d20)

>>34975078
>[ ] Both Wings plus Mike (Roll 7d20)
>>
Rolled 15, 19, 8, 16, 2, 3, 17 = 80 (7d20)

>>34975078
>[X] Both Wings plus Mike (Roll 7d20)
>>
Rolled 20, 3, 6, 9, 14, 15, 14 = 81 (7d20)

>>34975078
>[X] Both Wings plus Mike (Roll 7d20)

Time for Verilis to get 9th wing some revenge.
>>
With three of your experienced Knights helping out the local fleet should be able to clear this lane quickly. The Repair Barge and a few of the smaller ships will be acting as support while you take the Heavy Carrier back towards the relay.

After the other two wings are away Daska contacts you. "Are you sure about this deployment?"

"Yes." You reply. "Verilis wants some revenge I'm sure and with the two of them they should be fine. Why, what's wrong?"

"I really expected you to keep the fleet parked close enough to the system that Millennial Host could watch for fleeing enemy units once the rest of our people flush them out. Or to wait and find out if a Super Heavy was present."

"If there is a Super it would be more than our fleet could take on ourselves. They know enough to call for help."
"True." Daska admits.

The two of you discuss some logistics and repair estimates on equipment then sign off before the jump.

You're half way back to the Nav relay when you get the report. As expected the 7th & 9th worked together with a Dominion attack wing to grid search the region using relay probes. Eventually they found the carriers projecting the field and jumped them and other ships lying in wait for convoy traffic.
More than 50 Neeran ships were destroyed with close to a dozen escaping.

They managed to see some CCD Fast Battleships in action taking down enemy Battlecruisers. Impressive firepower until they run out of ammo for their heavy torpedo launchers.
"Whoever manufactures those warheads must make a fortune." Says Alex.
>>
>>34975750
>More than 50 Neeran ships were destroyed with close to a dozen escaping.
An ok result I guess? Ask how Verilis feels about having some pay back.

So then, hoe to we locate their main base?
>>
>>34975848
>So then, hoe to we locate their main base?
Why would we try to do that? Its undoubtedly behind their lines and we won't have sufficient forces to attack it.
>>
>>34975886
This, plus our tour of duty is over now.
>>
>>34975886
I was under the impression from the previous posts that it most likely would be in this region. Or am I mistaken?

I mean, we can't just let them raid our lines like this if we can do something about it?
>>
Once you arrive back at the Nav relay your fleet is almost immediately ordered to transfer off of Millennial Host to one of the local stations. The Heavy Carrier is going to be trading out most of her crew for a new rotation and will eventually be assigned to another fleet.
Captain Oralth and his subordinates all wish you well on your leave and hope to see you in the future.

"With the size of the escort and defenses you requisitioned I expected us to be fighting off attacks on my carrier for 6 months straight. Instead my staff and I spent nearly the entire time dealing with paperwork. That's not a bad thing but it can be monotonous."

You've not given much time to learn the layout of the station you're assigned to dock at. once Alex and Verilis have caught up with you new orders arrive. Everyone is being transfered to the Pandora cluster to conduct training exercises for a week before your tour ends. It should help prepare the new group just arriving.

Is there anything you want to take care of in Shallan space before the transfer?
>>
>>34976011
Nope
>>34975985
They own like half the galaxy we were in. Plenty of room for repair bases behind their lines.
>>
>>34976011
Depends. I know a few people we wanting to talk to the wizard's apprentice at some point so there is that.

Can't think of anything else at the moment.
>>
>>34976011
>Is there anything you want to take care of in Shallan space before the transfer?
Wish the best to our Shallan allies during the raiding, send them a bottle or something despite them being fags.
>>
>>34976098
>I know a few people we wanting to talk to the wizard's apprentice at some point so there is that
Supporting this.
>>
>>34976098
Yeah, I would definitely like to get some idea of just what the other Neerans are doing.
>>
>>34975750
>"Whoever manufactures those warheads must make a fortune." Says Alex.

Anyone thinking what I am thinking?

>>34976011
Get a message out to our favorite Krath that we hope we'll be working together on our next tour and that he is free to come visit us. Other than that, I think it would be nice to get back home.
>>
>>34976011

"Better to have a strategic asset defended and never attacked than unguarded and destroyed."

Find out what Oralth's force had issue with the Shallan Gov over?

Do any of our Wing leaders or Mike want to have a crack at taking out some of those lone Neeran ships trying to intercept lone ships coming in/out of the galaxy? We could probably find reason for part of our force to 'need repairs' for a day or two.

And info on that Neeran attack frigate? Is it another case of mixed Neeran/factions tech?
>>
>>34976011
>Is there anything you want to take care of in Shallan space before the transfer?
I'd like to get more info on manufacturing licenses of the shallan mediums.
>>
>>34976157
>Anyone thinking what I am thinking?

Yep, start looking into those warheads.
>>
>>34976157
>favorite Krath that we hope we'll be working together on our next tour and that he is free to come visit us.
Yeah, I remember us talking to him about doing other things in life too, so visiting us might be a cool thing.

Also, did we ever look at the Krath mercenaries that were with the Warlord fleet?
>>
>>34976011
>Is there anything you want to take care of in Shallan space before the transfer?

If I remember correctly, they used Rovinar ships to stay in contact with the SRL fleet and the Shallan resistance in the Maelstrom galaxy.

How are things going for those guys?
>>
And we're over 300 posts.

So I was brainstorming with someone about the Neeran power draining tech. Assuming the Empire SH have an electro/psycho conduit system running through them like the Isolationist ones, they could potentially be using that system to isolate sections and then connect the isolated sections to something that wants ALL of the power. You'd apparently need to induce such a massive potential difference that you'd get a minor 'lightning everywhere' problem, but in theory you could cause the electrons to arc all the way through any shielding present on the electrical systems you seek to drain.

This could also be related to how they apparently wiped out all the Neeran on the Isolationist SH, overwhelming the safety systems and causing brain death to the Neeran linked with the system at the time. The recon armor of the infiltration trio, combined with their lack of sensitivity or connection to the system, could have caused them to just be KO'ed for a bit. A similar effect may have occurred that protected Neeran in the command sphere, as it may have hosted more powerful surge protection or simply acted as a faraday cage due to the shielding protecting it for the wormhole escape travel.

A potential theory came about on the Neeran SH shields, too, but it sort of depends on how shields actually work in general.
>>
>>34976142
>>34976098
>I know a few people we wanting to talk to the wizard's apprentice at some point so there is that.
Baldr.
You should be able to get hold of him. What did you want to say / discuss?

>I would definitely like to get some idea of just what the other Neerans are doing.
They appear to be assisting Alliance Intel and R&D with some of the tech analysis on captured enemy equipment. Their unit is separate in this regard as the Alliance doesn't want to be reliant upon their assistance should they prove to become uncooperative in the future. That and people within several Factions think the Isolationists are getting too much out of everyone else as it is and don't necessarily think the Alliance should be sharing newly developed tech with them.

There are a few Isolationist Neeran volunteer units using Attack Cruisers and Frigates that are fighting. One of their Supers are in the Pandora cluster with an Alliance escort but they're still worried about the possibility of the ship being hijacked and are supposed to be doing work on it to prevent that from happening.

Other than that most of their activity is classified.

>Wish the best to our Shallan allies during the raiding, send them a bottle or something despite them being fags.
You ask around if anyone has found an interesting drink you could send to Mezan and a few of the other Shallan officers.
One bottle of... you don't quite know what it is but it's green.

>>34976157
Eldal will try to visit in the future if possible.

>>34976193
"Better to have a strategic asset defended and never attacked than unguarded and destroyed."
"True, especially since these Carriers are hard to replace. I was told you're working on rebuilding one in South Reach. If you need crew via the Alliance let us know. Just be aware of the usual problems with having Hune crew around. Some of my security almost shot some Shallan civilians when we were transporting those station modules if you'd forgotten."
>>
>>34976873
>You should be able to get hold of him. What did you want to say / discuss?

Would he be interested in joining us when we're back at the front in 6 months?

>>34976011
>Is there anything you want to take care of in Shallan space before the transfer?

How's the war effort in general going?
>>
>>34976873

Personally, I'd like to know what the hell they were thinking attempting to make peace with the Empire Neeran. Any idiot (like Sonia) could tell it was a damned trap and the Empire had no intention for peace.

And Baldr better start explaining why the hell our people are dying for his people, because Svidur isn't here to do it and someone owes us that much. Why the hell would the Empire Neeran think this is a preemptive strike against the Isolationists?
>>
>>34977193
>Personally, I'd like to know what the hell they were thinking attempting to make peace with the Empire Neeran. Any idiot (like Sonia) could tell it was a damned trap and the Empire had no intention for peace.

Most likely because the loss of a super and its crew was worth the chance to prevent this war, even if that outcome was highly unlikely?

>And Baldr better start explaining why the hell our people are dying for his people

I'd guess because somebody signed a contract a few centuries ago. Although the details how it happend and why might be interesting.

If we end up asking any of this I'd like Sonia to act professional about it.
>>
>>34976873
For Baldr maybe how they have been fairing since we last saw them? We never "really" got a chance to speak in any meaningful way.

Really if possible I would like to try to understand more about what exacting being the apprentice to a wizard is like?

Yes, I ask it every time is it possible but has Baldr learning anything about where that sphere ended up?

Depending on how the whole thing goes there is the "We got a message from a certain wizard in case he were to pass away" thing.
>>
>>34976873
I also don't think we ever got to meet Baldr in person. That would be nice as i think what we would talk about would be the classified stuff in some way.

This is also a chance to confirm is he is also friendly Wizard tier.
>>
>>34977044
>How's the war effort in general going?
With the exception of the force build up along the right flank the situation in Shallan space has remained stable enough for the Alliance to retake a swath of sectors in the home galaxy. This has provided plenty of work for ground forces wanting to avoid destruction of surviving infrastructure.
Did you want to transfer your HAG prototype to the House units helping with these planetary assault missions?

The enemy has begun to shuffle ships from left flank to the center, possibly to take advantage of any attack on the nav relay by right flank. Alliance forces on the left is holding thanks to so many Neeran ships having been crippled or destroyed in the decoy mission and the failed attack on the colony you helped save in the previous tour. Had they been able to wait and deploy with numerical superiority their fleet wouldn't have taken nearly as many losses as they did. The rest of the sector would likely have fallen in another week or two but instead it has continued to hold.

Faction forces are massing in preparation to either repel the enemy offensive or to counterattack. The Dominion has moved two mobile asteroid forts to the Pandora cluster where they're conducting exercises. From what you've seen more will arrive if given enough time. The offensive is projected to take place in less than 4 months.

>>34977193
>what the hell they were thinking attempting to make peace with the Empire Neeran. Any idiot (like Sonia) could tell it was a damned trap and the Empire had no intention for peace.
This has largely been answered before. They did have to take the chance, even if it only bought time for more refugees to be evacuated and the Factions to get more ships to the front.

I'm running out of time it seems. I'll put the replies to more questions and conversation with Baldr at the start of the next thread so keep asking things. See you next week!
>>
>>34977512
>Did you want to transfer your HAG prototype to the House units helping with these planetary assault missions?

Sure.

>See you next week
Thanks for the thread TSTG. We're not archived on suptg btw.

> I'll put the replies to more questions and conversation with Baldr at the start of the next thread so keep asking things

Have there been new attempts at negotiating a ceasefire? The last time anybody bothered to ask the Neeran made some rather unreasonable demans.

>Mezan, Nicanor, Oralth, named characters we got along with in general

Wish them luck and if they ever get any leave they're more than welcome to visit us.

>List of people who should get knighted
Who's on there so far?
>>
>>34977512

Thanks for running TSTG.

Any comment on the suggestion of Shallan battlecruisers+ moving from a shadow to dawn or light based naming convention from last week?

I'm looking to do another round of ship pages and dramatis personae updates this weekend.
>>
>>34977512
I wouldn't mind giving them the Prototypes.

Also before I forget thanks for the thread TSTG!
>>
>>34977781
>Any comment on the suggestion of Shallan battlecruisers+ moving from a shadow to dawn or light based naming convention from last week?
>I'm looking to do another round of ship pages and dramatis personae updates this weekend.
I'll probably add a suggestion box for the names whenever we have another survey.
>>
>>34977781
also thanks for any/all ongoing contributions to the wiki.

>>34977758
>Have there been new attempts at negotiating a ceasefire? The last time anybody bothered to ask the Neeran made some rather unreasonable demans.
They're holding to their demand for the Isolationists be turned over.

Before I forget, some of the Shallan POW's are not descended from anyone on record from the Shallan homeworlds. There is archaeological evidence the shallan people and a number of plant species they rely on were not native to the twin worlds.



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