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Hello, and welcome to Curt's CivThread 2: Year 3000. Episode 2: Moonwalking To Pluto.

If you're a regular, get in here!
If you're new, you're welcome too.
We only have a few solid rules here!
Rule 1: Engage in ludicrous, nonsense plans often! Do not engage in bullshit. You can tell which is which.
Rule 2: Make the game fun for everybody, as best you can.
Getting fluffy with your posts and getting in character is nice and might add to Rule Two, but if you don't wanna, I'm not gonna penalize you.

I'm going to wait around thirty minutes or so after this post, to allow everyone who wants to join do so. Then the game proper will begin.

In this game, you play as a growing nation in a small system! Whether you're a colony from a larger whole, a civilization that's grown planetside, the last members of a dead race, you wound up here! You start with modern and near-future tech, and must expand out into the world! You win when you're the last nation standing, you and your allies are, or you create a ship capable of leaving the system.

That's it, Let's Get Rollin'!
>>
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You start the game on the third world from the star, pictured here. Please say where you would like to start out on the planet.

The Rulebook (Work In Progress, please say what you would like added or changed!): http://pastebin.com/xXDJzTqH

The Archived Threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=CivThread%202:%20Year%203000

The #Nation IRC: http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

If you're new, feel free to add two points into your stats, as your starting bonus.
>>
Rolled 34, 26, 61 = 121 (3d100)

>>34847499
Name:Star Crusaders
>Fluff:A sect of galactic knights who survey their part of the galaxy in order to protect the weak. They are known for their "primitive" style of combat. Where most races resort to long ranged laser blaster, the Crusaders are known for their skill with melee laser weapons. They are also known for the hospitality and openness to other alien races. They view other races as people who either need protection from those who may wish to do them harm or as fellow comrades in arms against the numerous forces of tyranny and injustice that plague the heavens.
>Color:Yellow
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 3
>Fleet:g
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:Star Wars
>Detractor:Use the farce

1:Continue looking for a horse like beast for riding purposes.
2:In the mean time try to capture some of the birds for domestication.
3:Continue work on sword making
>>
Rolled 51, 60, 89 = 200 (3d100)

>>34847499
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 45%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
>Domestic Tech:
>Items:
+4 Shimmering Rocks
>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Someone send out those geology teams and find out what resources we have in our territory!
2. Continue researching enchanting so we can actually make some useful tools, and maybe find out how we made those rocks glow.
3. Use the shimmering rocks to light up the research lab/area. What can possibly go wrong!
>>
Rolled 82, 89, 3 = 174 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Begin harvesting star stuff.

2. Create a manufactury to shape and craft raw materials into usable tools.

3. Seek out strong ores deep in the earth. We will need them to create the tools.
>>
Rolled 64, 61, 95 = 220 (3d100)

>>34847499
Full stats: http://pastebin.com/6WECjSr3

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.


1. Expand towards the unclaimed ruin encompass the lake.

2. Work on mastering the five elements 2/7

3. Attempt once again to construct the Magus Institute.
>>
Rolled 2, 45, 91 = 138 (3d100)

>>34847542
>Name: The Grey Empire
>Fluff: TLDR: Barbarian Alien race gets captured by Eugencists and is turned into ulta-big-and-stronk super-soldiers that utterly wreck everything ever. Those of their kind who are not yet changed leads the rest into rebellion and they escape into another part of earth. They eventually reach the same stage of tech as everyone else and becomes massive warmongers. Has a confusing relationship with the Eugenicists.
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1) Continue attempting to recruit more Greys into our glorious army as Infantry Regiments. By entice, I mean beat them off from the front door long enough to form a orderly stream of recruits coming into to join the war effort.

2) Continue expanding in all directions but specifically towards both of the ruins near us in a hunger for technology and resources that may come from such a place.

3) Lets send a group of our best researchers that will be protected by some of our soldiers to the ruins of the tower. The goal of their expedition is to search the ruins for anything of use and to make sure that it is safe for habititation. If they encounter resistance, they are to retreat back to our lands post-haste.
>>
Rolled 4, 35, 33 = 72 (3d100)

>>34847499
>Name: The Locust-Speakers
>Fluff: The Locust-Speakers are a religious sect dedicated to the worship of an extra-dimensional collective intelligence which they refer to as the God-Swarm. The Speakers seek to incorporate their own minds into this Swarm, thus becoming a part of it's divinity. While not opposed to technological progress, the Speakers prefer to rely on arcane knowledge, or to incorporate magic into their technology They possess a great affinity towards the ancient art of necromancy, as they believe undeath to be a more suitable state in which to receive the blessings of the swarm, and are also skilled at their own peculiar form of magic focused on the control and alteration of insect life. While they are sometimes reviled for their custom of consuming the bodies of the dead and allowing insects to feed on their own rotten flesh, the Locust-Speakers are not known for excesses of violence, and prefer religious conversion to conquest.
>Color: Brown
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 51%
>Army:
2 Locust-Speaker Militia.
>Fleet:
>Constructions:
>Resources:
Iron, Aluminum, Copper, Steel, Silver.
>Magic:
+Spell Raise Dead, can raise the dead for a brief time to boost the success rate of physical labor, or add a unit to your military. Three-turn recharge.
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Magic-Centric, magic is easy to research.
>Detractor: Embrace Death, soldiers die faster in battle.

1: We will continue to study our particular kind of insect-magic.
[Bonus: Magic-Centric, magic is easy to research.]

2: Now that we have access to steel, we will begin to research a method to refine it into Thaumium.
[Bonus: Magic-Centric, magic is easy to research.]

3: We will also begin construction of a laboratory complex, to aid in our nations scientific research. The Raise Dead spell will be used to provide extra labor for the project.
>>
Rolled 27, 67, 6 = 100 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 8
>Food: 7
>Power: 2/10
>Approval: 51%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-

"Excuse me, Subject-073? Why are you constructing the facility near the breeding grounds?"
"OH! SIR! I-uh. Th-the scient--"
"Testers."
"R-right. The testers said it was for..um..science..purposes!"
"Science purposes, 073?"
"Ye-yeah!"
"And do you know which Tester told you this?"
"..Tester..096?"
"Testers have names, 073. Also, subjects arent allowed to talk to testers."
"B-bu--"
And then metrocops arrived and dragged off Subject-073. He was never heard from again.
>1-2 - Continue constructing the Research Facility.

>3 - Harvest more growth from the farms, we are running abit low on food.
>>
Rolled 54, 80, 13 = 147 (3d100)

>>34847499
http://pastebin.com/ziJWYy7u

1-2:
/
/
/
SCANNING:

ROBOTIC MANUFACTORY 40% COMPLETE

ORGANIC SYNTHETIC HYBRID PROVING SLUGGISH

OBJECTIVE: CONSTRUCT SYNTHETICS TO AID
(Continue construction of Robot Manufactory. 2/5]

3:
/
/
/
OBSERVING

CURRENT SOLDIER COUNT: INSUFFICIENT

BEGIN CONSCRIPTION
>>
Rolled 32, 38, 92 = 162 (3d100)

>>34847499
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%

Full Stats http://pastebin.com/JmLjdCiW

1. I am proud to announce that each and every hard working employee participating in the new Construction Depot will receive bonuses and commendations for their diligent duty to the task, where as delays have plagued the other crews you have remained.

The company announces that today is an optional break day, but that those who work on shall receive further bonuses.
>4/7 Construction Depot

2. Will someone please locate our Surveyor teams? They seem to have failed to update in their operational logs. We must ensure that they and their rather valuable tools are not misplaced! 1/5

3. The supervising manager was contacted to rectify the recent and extreme delays in the acquisition of proper mining crews, to which it was state that paperwork was not provided. As such an investigation was placed as to how several important documents were seemingly gone.

"I swear to god if it's that same prankster who opened up a hole to the plane of bureaucracy and redtape in the mailroom again."
>Hire mining teams
>>
>Name: Urzia
>Fluff:
A group of hextech mages. People who combine science and magic I create powerful artifacts. They don't fight themselves, instead they build droids named the Myr. They are amazing at building amazing contraptions. Such as the myr. Or magic producing amulats. None of which have been made into war tech yet. Minus the Myr. The urzians are led by Karn. He is a man made out of the body of a artifact golem. To live forever.
>Color:
Any shade of blue. If not, grey.
>Population: 5* (I assume it stars at that
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:
>>
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>>34847549
You attempt to grab some of the birds, but they're always constantly just a few steps out of reach. They seem to be totally aware what they're doing. You can feel the laughter in their weird alien flying horse thing eyes.
Meanwhile, your lasersabres continue to improve! 2/3
>>34847563
You start researching some actually useful enchanting! You sit staring a the table, then at the rock, then the table, then the rock. 1/3
You hang them around, and they seem to work find to light it up. They're actually glowing very brightly!
>>34847564
You catch some starlight in your starlight baskets. Gonna make some good star-bread. Mm. Food. +1 Food.
The factory is being set up quickly! It's built kinda shoddily on your crazy tower thing, but it's probably going to be a nice workspace! 2/7
You find dirt! And rocks!
>>34847586
You begin appropriating the land!
Earth, Wind, Fire, Water... uh... Time? Aether? Magic? Is this one of those weird elemental systems where things like Cloth is an element? And dammit, I've forgotten the first four now! 3/7
You start breaking the earth to lay the foundations of the institute! 2/6
>Cont.
>>
>>34849369
>>34847608
ORDERLY LINES? THE HELL IS THIS? Back in my day, warbands were poorly- held groups of incoherent-screaming monsters, raping the fields and pillaging the women! What's this about orderly lines?! -10% Approval
The explorers were caught in the Great Line Riot of 30XX.
>Sending: 1 Military Unit, Scientists
As they approach, they see that the tower is ancient, and crumbling. There are bits of stone and mortar all around. The base of the tower seems to be in alright condition. The ground, as you get closer to it, blackens and becomes blighted. As you get closer, you see various skeletons on the ground, from various species. And, as if stepping a boundary, they start to get up! As ordered you fall back, and they lie back down.
>Scientists
A scientist steps forward again. They start to get up. Step back. They fall down. This happens a couple of times. Some of them break a few bones just flopping over.
>>34847629
You learn the horrid curse: Add Scent Of Rotting Citrus! That might attract some insects or something, but it's probably 100% useless.
You cast Add Scent Of Rotting Citrus on the steel! Nope, that's not it.
You cast Add Scent Of Rotting Citrus on the dead! Nope, that's just disrespectful.
>>34847631
You continue building! And remove the windows. And block porn sites from the computers.
>Add one to the counter. Please post a #/# so everyone can keep track of progress.
The crops appear to have been struck by some kind of black fungus! Rations are set lower, and some of the Testers start complaining. -3% Approval.
>Cont
>>
>>34849369
>>34849387
>>34847661
The synths continue to build the factory! With their drill-hands. At least they mix concrete well. 4/5
The soldiers you conscript also have still hands, and can't hold a gun. Why did you give everyone drill hands? That seems dumb. -1% Approval.
>>34847689
Everyone takes their break day.
At the mention of "Red Tape" the more masochistic lawyers come out of the woodwork! You direct them to the local tape depository. Yes, right in that mine. Yes, you'll need the drills. 2/4 Mining Team
>>34848014
Added! Bonus: Magitech, +5 when using magic and technology in conjunction. Detractor: Peaceful Populace, letting the citizens know war is happening will greatly displease them!
>Please pick where you want to start.
>>
Rolled 68, 49, 31 = 148 (3d100)

>>34849369
>Name: The Locust-Speakers
>Fluff: The Locust-Speakers are a religious sect dedicated to the worship of an extra-dimensional collective intelligence which they refer to as the God-Swarm. The Speakers seek to incorporate their own minds into this Swarm, thus becoming a part of it's divinity. While not opposed to technological progress, the Speakers prefer to rely on arcane knowledge, or to incorporate magic into their technology They possess a great affinity towards the ancient art of necromancy, as they believe undeath to be a more suitable state in which to receive the blessings of the swarm, and are also skilled at their own peculiar form of magic focused on the control and alteration of insect life. While they are sometimes reviled for their custom of consuming the bodies of the dead and allowing insects to feed on their own rotten flesh, the Locust-Speakers are not known for excesses of violence, and prefer religious conversion to conquest.
>Color: Brown
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 51%
>Army:
2 Locust-Speaker Militia.
>Fleet:
>Constructions:
>Resources:
Iron, Aluminum, Copper, Steel, Silver.
>Magic:
+Spell Raise Dead, can raise the dead for a brief time to boost the success rate of physical labor, or add a unit to your military. Three-turn recharge.
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Magic-Centric, magic is easy to research.
>Detractor: Embrace Death, soldiers die faster in battle.

Ok let's try this again.

1: We will continue to study our particular kind of insect-magic.
[Bonus: Magic-Centric, magic is easy to research.]

2: Now that we have access to steel, we will begin to research a method to refine it into Thaumium.
[Bonus: Magic-Centric, magic is easy to research.]

3: We will also begin construction of a laboratory complex, to aid in our nations scientific research. The Raise Dead spell will be used to provide extra labor for the project.
>>
Rolled 80, 4, 46 = 130 (3d100)

>>34849369
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 45%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
>Domestic Tech:
>Items:
+4 Shimmering Rocks
>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. "Forget you lazy explorers, use the Star Divination to find all resources we can around us!
2. Research the glowing rocks and further our knowledge of enchantment. 1/3
3. Have the people build a larger kelp farm to feed our population.
>>
Rolled 47, 22, 74 = 143 (3d100)

>>34849413
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%

Full Stats http://pastebin.com/JmLjdCiW

1. Alright Gentlemen, back to work.
>4/7 Construction Depot


2. How, Gentlemen, how could we lose our surveyor crews? I demand answers.
>1/5 Surveyor Crews

3. Finally, progress, I tell you when this is all over each of you can expect commendations.
>2/4 Mining Teams
>>
Rolled 44, 58, 9 = 111 (3d100)

>>34849413
http://pastebin.com/ziJWYy7u
1:
/
/
/
print("Hello, World!")

SCANNING:

MANUFACTORY NEARING COMPLETION

FINISHING TOUCH COMMENCING

2-3:
/
/
/

SURROUNDING AREA UNKNOWN

DISPATCHING SCOUTS TO SURVEY
>>
Rolled 35, 69, 92 = 196 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 8
>Food: 7
>Power: 2/10
>Approval: 48%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-


1- Have our workers finish up the job on Research Facility Prime, which will increase our research speeds. (5/6)
2- Neutralize the xeno fungus, restore the farms and get our food stocks prepared.
3- Dispatch some military officials to Grey territory. We have had our differences, but they require our assistance. Have the officials assist the Greys in their recruiting efforts.
>>
Rolled 59, 76, 96 = 231 (3d100)

>>34849413
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1) OKAY. WE ARE GOING TO TRY THAT AGAIN. No lines! Just circles! Yes! Circles of men formed in a roughly linear fashion will approach the recruiting desk where they will be organized into regiments and shipped off to the training base! Perfect plan! Full speed ahead on circle recruiting.

2) Alright, heres the plan. We get some people to mark it down on our maps that we are expanding our borders to encompass the ruins to each side of our lands. Then we actually do that! What could go wrong?

3) Alright, the soldiers that are escorting the researchers are to form firing positions on the edges of the circle that makes the skellingtons form up. Once firing positions are assumed, researchers are to advance slowly into the side of the circle in one group and duck as the soldiers fire repeatedly on the skellingtons that are forming up. They are to retreat as soon as the skellingtons get in range of them and repeat the performance on the opposite side of the circle. This is to continue until the circle is cleared of scary skellingtons, then the soldiers are to slowly and carefully sweep and clear the tower with the scientists there to provide operational support. Orders are to fall back outside of the circle if they come across something that they are unable to bring down.
>>
Rolled 1, 61, 31 = 93 (3d100)

>>34849369
Full stats. http://pastebin.com/6WECjSr3

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

1. Claim the ruin as a part of our land.

2. It appears that some are having trouble grasping the five primary elements, so the arch magus has decided to give a lecture on the subject.

“Today I shall go over the elements for you all going in order from the first to the last, let us begin. The First element is Fire, Spells of the Fire element are related to consumption, heat, entropy, fuels, energy transfer and thermodynamics. The second element is Earth, Earth element spells relate to grounding, cultivation of energy and energy embedding. The third element is Water, Spells of the Water element are related to flows, forms, cycles, combinations and manipulations. The fourth element is wind, Spells of the wind element deal with air, kinetic forces, static energy, free energy and directed movement. And finally what is arguably the most important of all the elements, Ether the fifth imaginary element, although amorphous and incapable of materializing by its own power, it is what allows shapeless bodies, such as the elements to take on a material form, allowing a fire to be created from nothing, for the earth to be moved seemingly on its own, the possibilities are great. Ether could hypothetically give a physical form to anything that is immaterial or shapeless, such as our thoughts or imagination, but, such feats are well beyond us, for now.”

Hopefully this will help them in their studies. Mastering the five primary elements 3/7

3. Continue to work on the Magus institution 2/6.
>>
Rolled 60, 48, 43 = 151 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Begin harvesting star stuff.

2. Create a manufactury to shape and craft raw materials into usable tools. (2/7)

3. Seek out strong ores deep in the earth. We will need them to create the tools.
>>
I'll be back later. Phone almost dead.
>>
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Rolled 27, 74, 2 = 103 (3d100)

>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 1*
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
+[Iron]
+[Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]

1. Model 0998 continues to optimally train the original operating operators on how to optimally operate their operating operations. Optimally.
(2/3 Operating Operators)

2. Laboratory! Stat!
(Build Laboratory)

3. Factory time! New suits aren't going to build themselves, and the citizens in the aquarium are getting restless!
(Build Factory)
>>
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>>34849443
That's more like it! You hit the books. The rotting-citrus-scented books. 1/3
You start enchanting the steel, it begins to go purple! Which clearly means magic.
>>34849548
You view the ocean, from the star! The waves lap peacefully. There are some fish near the top in places. Can't see the bottom.
The researchers compare the glowing rocks to the test-rocks, but the glowing ones are starting to glow so bright they hurt to look at. It's also getting stiflingly hot in the lab.
>>34849672
Everyone heads to work! And then is knocked to the ground by an enormous explosion.
The lawyers strike the earth, looking for minerals to sue for not filling out the proper sedimentation forms. 3/4
-2 Pop
>>34849689
Wow! It's nothing.
>Cont.
>>
>>34850852
>>34849738
Some common anti fungal chemicals get rid of them neatly! With food back to the normal rate, people stop bitching. +4% Approval.
You send the soldiers over to help!
>>34849815
With the help of the Eugenist Circlemasters, you get people to do what you say in a not-line! +3 Military.
Nothing, apparently!
With your flawless tactics of "Fucking with skeletons," you get inside the tower! There's a lot of rubbish and rubble, and the interior sections are covered in dust. There's some skeletons inside, but they all seem to be absolutely ancient, and broken. In what was probably the center of the tower, there's a pit, with a large cracked green gem at the bottom. It likely fell from the top. A soldier moves towards it
>Scientists!
Before having his shit slapped in by one of the researchers. Couldn't he see the spooky smoke coming from the cracks?
The entirety of the tower doesn't have much else of interest, just trash and easily broken spooky skeletons.
>Ruins Cleared!
>Loot: Green Gem (Take?), Trash and Rocks!
>>34849867
The mages concentration is broken by an ear-shattering explosion.
-3 Pop
-1 Military Unit
>>34849908
...Continue harvesting? +1 Food.
>>34850126
You start making beakers! The most important part of any lab. Even non-chemistry ones. 1/5
They ARE getting restless. Their suits are starting to get algae on the glass!
>>
Rolled 45, 35, 57 = 137 (3d100)

>>34850881

Full stats: http://pastebin.com/hv5hG7Zs

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Mastering the five primary elements 3/7

Magus institution 2/6.

1-2. Disaster has struck. Raise the population we need more people.

3. Recruit some basic military units, now!
>>
Rolled 40, 46, 98 = 184 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Continue harvesting star stuff.

2. Create a manufactury to shape and craft raw materials into usable tools. (2/7)

3. Seek out strong ores deep in the earth. We will need them to create the tools.
>>
Rolled 71, 33, 93 = 197 (3d100)

>>34850852
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 45%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
Star Divination: 1/3 turn recharge ready
>War Tech:
>Science:
>Domestic Tech:
>Items:
+4 Shimmering Rocks
>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Quick, have our fastest and dumbest bring those glowing rocks far away! Then observer from a safe distance.
2. Well there goes our glowing rocks to study, oh well. research more enchanting. 1/3
3. Go out and explore around our territory for resources. Bribe as many people as needed with hookers and drugs.
>>
>>34850852
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 3
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%

Full Stats http://pastebin.com/JmLjdCiW
>>
>>34850852
http://pastebin.com/ziJWYy7u

1-2:
/
/
/
FAILURE DETECTED

REASSERTING DOMINANCE

FINISH
THE
MANUFACTORY
4/5
3: EXPANSION
/
/
/

BEGIN
>>
Rolled 41, 66, 91 = 198 (3d100)

>>34850881
>Name: Ailartsua
>Fluff: A land where it seems that everything, even the land itself, are trying to kill the Ailartsuans but they've managed to survive and tough it out to be some of the best at what they do. Ain't no one gonna stop them on their way to the top not some alien cunts, not some human cunts, and certainly ain' no nature gonna stand in our way. Wat u want more m8? I'll bash yer fookin 'ead in swear on me mum.
>Color: blue
>Population: 6*
>Food: 6*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Everywhere you go transforms to be like your homeland, which is bad for your enemies.
Everywhere you go is exactly as shitty as your homeland.
>Detractor:

1.2. know what? fuck this let's find something metally to hit the fuckahs with
3. Might as well keep trying to spread out, more space means less clumps of the fuckahs.
>>
Rolled 91, 7, 53 = 151 (3d100)

>>34851050
I DROPPED MY DICE OH NO
>>
File: Soldier.jpg (57 KB, 736x414)
57 KB
57 KB JPG
Rolled 58, 38, 71 = 167 (3d100)

>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 1*
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
+[Iron]
+[Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]

1. The Iron Maiden scolds the new recruits for not training harder. She accuses them of not possessing the guts to protect the nation. Soon, they obtain the drive to continue their training.
(2/3 Furnace Born Grunts)

2. LABORATORY! SCIENCE MUST COMMENCE!
(1/5)

3. Just as well, Model 01 spearheads the first foundations of a new +[Factory]!
>>
Rolled 5, 59, 2 = 66 (3d100)

>>34850852
>Name: The Locust-Speakers
>Fluff: The Locust-Speakers are a religious sect dedicated to the worship of an extra-dimensional collective intelligence which they refer to as the God-Swarm. The Speakers seek to incorporate their own minds into this Swarm, thus becoming a part of it's divinity. While not opposed to technological progress, the Speakers prefer to rely on arcane knowledge, or to incorporate magic into their technology They possess a great affinity towards the ancient art of necromancy, as they believe undeath to be a more suitable state in which to receive the blessings of the swarm, and are also skilled at their own peculiar form of magic focused on the control and alteration of insect life. While they are sometimes reviled for their custom of consuming the bodies of the dead and allowing insects to feed on their own rotten flesh, the Locust-Speakers are not known for excesses of violence, and prefer religious conversion to conquest.
>Color: Brown
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 51%
>Army:
2 Locust-Speaker Militia.
>Fleet:
>Constructions:
>Resources:
Iron, Aluminum, Copper, Steel, Silver.
>Magic:
+Spell Raise Dead, can raise the dead for a brief time to boost the success rate of physical labor, or add a unit to your military. Three-turn recharge.
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Magic-Centric, magic is easy to research.
>Detractor: Embrace Death, soldiers die faster in battle.

1: Continue to study our insect-magic [1/3 progress]
[Bonus: Magic-Centric, magic is easy to research.]

2: Continue studying Thaumium-production techniques as well. [1/3 progress]
[Bonus: Magic-Centric, magic is easy to research.]

3: Finally we will continue attempting to establish a scientific research complex.
>>
Rolled 46, 53, 35 = 134 (3d100)

>>34851029
"Alarm. Quantum destabilization event detected."

That could only mean one thing. Somewhere, someone, fucked up.

This type of event wasn't new to the Hellfire, but to be in such close proximity. They were lucky to be alive.

Nonetheless, it was confirmed when several scouts revealed that there was indeed a quantum hole in the fabric of the universe, and a substantialy large area was calculated to have been lost.

1. We have little time it seems, even more so now we must get the construction depot up so that we might construct our city.
>4/7 Construction Depot


2. I can only hope and pray our crews happened to be in the north, and not the south.
>1/5 Surveyor Crews

3. We're getting there gentlemen, almost and very close.
>3/4 Mining Teams
>>
File: Enclave_power_armor_CA5.jpg (2.72 MB, 2458x3222)
2.72 MB
2.72 MB JPG
Rolled 18, 77, 64 = 159 (3d100)

>>34850881
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 4 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1) TO THE LEFT! TO THE RIGHT. TILL THE BORDERS BE OVAH MAH RUINS! I WANT DEM BORDERS MOVED OVER DA LEFT RUINS. I WANT DEM BORDERS MOVED OVER THE RIGHT RUINS! EXPLORERS GO! CARTOGRAPHERS GO! SOLDIERS GO! WE NEED MORE LIGHT GREY ON THIS MAP AND WE NEED THOSE RUINS IN THE LIGHT GREY!

2) ALRIGHT, HERE IS THE PLAN. I WANT SOME 2 REGIMENTS OF GREY INFANTRY TO ACCOMPANY A TEAM OF SCIENTISTS AND A CHAP NAMED GREYLAND JONES TO THE LEFTMOST SET OF RUINS FOR MORE ARCHEOLOGY AND DISCOVERYS! THEY ARE TO PROCEED WITH THE UPMOST CAUTION INTO THE RUINS!

3) Calm down. Have some tea. Play some B-Ball. Okay. I want the lead researchers in our employ to start the research on a new set of innovative armor that will propel our soldiers into greatness. Known as Power Armor, these sets of armor will increase our already incredible strength and speed by twice of what it already is. Its going to be unwieldy at this stage and it's going to be large as fuck but that is okay, we can work on it and upgrade it at later dates.

pic-related is the Power armor

I am transferring the gem to the Eugenicists.
>>
Rolled 9, 48, 98 = 155 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 8
>Food: 7
>Power: 2/10
>Approval: 52%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-

*Meanwhile, during the Head Caste council*
"This morning, a Grey vehicle arrived and delivered a strange artifact to our laboratory."
"Why did we allow them in? Those creatures are animals."
"They are the only beings on this planet that are willing to work with us"
"What if it is a bomb?"
"The Greys would not deliver a bomb in such a manner. As far as I am concerned; they would rather directly invade us then try to sneak in an explosive device."
"They mentioned that the artifact was recovered from an expedition in some sort of ruin; we must research it and send the info back to the Greys immediately."
"That seems like a good proposal. All in favor of assisting the Greys in this research?"
"Aye."
"Aye."
"Aye."
"Good. Meeting adjourned."

1-2 *ahem* I SAID. HAVE OUR WORKERS. FINISH UP. THE JOB. (5/6)
3- Harvest the now cleansed crops. I am quite surprised no one died from starvation yet.
>>
File: image.jpg (95 KB, 628x400)
95 KB
95 KB JPG
Note: Resource management has changed, and to make things easier to keep track of, resources will now be given number values. As a blanket, set all your resources to 30 each, as in (30 Iron, 30 Steel, 30 Copper) ect.
>>34850978
In the crisis, you only manage to recruit one battalion, everyone's freaking out!
>>34850993
Finally, you dig up something other than rocks! While the mountain has a few standard metals (+25 Iron and 20 Tin), it's chock-full of +100 Enerium! You could use that to make really, really high-grade weaponry, or power lasers or something!
>>34851027
You get a grunt to run them out to the sea bed! They slowly brighten to near-sun intensities, then melt through the ground.
Witt the offer of drugs in the shape of hookers, people rush to find sweet loot! There's some open-air Lead (20) and Aluminum (35), and tons of wrecked ships. You could probably try to loot them for scraps and raw parts, but they're all ancient, and there's no guarantee for success.
>>34851050
The manufactury is, finally, done! It's mostly a series of rooms with citizens next to conveyor belts, but you can use it to quickly and efficiently put together machines! +Manufactury Building, building precise machinery is faster and easier.
You also robotize a little more land.
>>34851068
Ya dig up some Copper (25) 'n some Tin (25) and mix 'em to make Bronze (25).
You run further, but everywhere you go, there's just terrible everything!
>>34851086
The grunts finally finish their training! They're gonna operate so operationally.
+2 Grunts (+4 Atk, Stealthy, Powered Armor, Sending one of them to do stealth actions against another player makes it more likely to succeed, at the risk of losing him.)
You start putting up the walls for the factory! Who knows what you'll make in it, but it probably needs walls.
>Cont
>>
>>34852238
>>34851142
The Mage in charge of the Citrus-Scent spell seems to have amped it up: the books you were studying from begin rotting like old fruit! 0/3
You're able to produce small quantities of the stuff, all that's left is finding a way to produce an industrial amount of it! 2/3
>>34851184
You finally find the survey team! They were busy arguing about how the mineral composition of the world seems to strange and unrelated to itself as if the be artificial. But whatever. 2/5
>>34851249
The troops approach the western ruin. With a closer look, it's clearly a city, or was: there are large towers with onionlike tops, though the rest of the buildings are practical to a fault. The snow in the area is undisturbed in most places, but there are definitely tracks going in and out of the buildings, dozens of small spots in a line.
The scientists start making the hell out of some modular power armor! 1/5
>>34851381
The workers graffiti the near-complete building. 4/6
The food situation wasn't exactly bad, just tightened belts all around. But now the larders are full! +2 Food.
>>
>>34852238
Full stats: http://pastebin.com/Ly7MFnJX

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Mastering the five primary elements 3/7

Magus institution 2/6.

1-2. Raise the population! It is critical!

3. Expand! Expand! Expand!
>>
Rolled 58, 45, 17 = 120 (3d100)

>>34852238
Forgot rolls
>>
Rolled 99, 89, 69 = 257 (3d100)

>>34852238
>Name: Ailartsua
>Fluff: A land where it seems that everything, even the land itself, are trying to kill the Ailartsuans but they've managed to survive and tough it out to be some of the best at what they do. Ain't no one gonna stop them on their way to the top not some alien cunts, not some human cunts, and certainly ain' no nature gonna stand in our way. Wat u want more m8? I'll bash yer fookin 'ead in swear on me mum.
>Color: blue
>Population: 6*
>Food: 6*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources: Bronze (25)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Everywhere you go transforms to be like your homeland, which is bad for your enemies.
Everywhere you go is exactly as shitty as your homeland.
>Detractor:

1. Roit let's make these bronze thingies into weapons ey mate?

2. Let's keep digging up this here metal stuff then.

3. Let's keep going then? Spread out boys!
>>
Rolled 50, 44, 65 = 159 (3d100)

>>34852238
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 45%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (20)
Aluminum (35)
>Magic:
Star Divination: 2/3 turn recharge ready
>War Tech:
>Science:
>Domestic Tech:
>Items:
+4 Shimmering Rocks
>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

"Well then."
1. Loot the ships for anything of use. Could probably have some good loot or something.
2. Research enchanting, I want to know how make a rod so we may divine some of the underground sources of metal. 1/3
3. Everyone has been working hard and things have been a bit tedious, so we should host a holiday in the name of the star gods. Party time!
>>
Rolled 8, 22, 73 = 103 (3d100)

>>34852265
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 4 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
+ROCKS
+TRASH
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

Keeping this really short due to having to go soon, sorry.

1) Have our science dudes continue working on the Power armor

2) Send some workers down to the Eugenicst's city to help them build their dumb science building.

3) Continue expanding our borders to encompass the two ruins with a focus on the eastern ruins.
>>
Rolled 68, 77, 80 = 225 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 8
>Food: 9
>Power: 2/10
>Approval: 52%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-

Bill Nye slams a fist against his desk
"THIS IS THE LAST STRAW; YOU WORKERS HAD ONE JOB"
"I stand here, and I am the head of a building being built BY A BUNCH OF MANCHILDREN!"
Bill Nye turns and faces the window, his face hard and serious
"Now you face my wrath."

1-2 This is the last fucking straw. Martial Law is now in place; begin executing anyone who doesn't comply to the building orders and finish that god damn building. This is what happens when you piss off the Eugenicist government.
3. Send out landscapers and what-say-you to claim the surrounding lands in the name of the Eugenicists. We are -not- fucking around anymore. (Expand Territory)
>>
File: FurnaceBornWarrior.jpg (93 KB, 736x1085)
93 KB
93 KB JPG
Rolled 18, 50, 26 = 94 (3d100)

>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
+[30 Iron]
+[30 Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]

With the military done, colony leader 0998 turned her directions fully towards infrastructure creation. The factory and laboratory had to be built, this was certain. The fate of the colony depended on it.

1-2 Complete the Factory
(1/4)

3 Continue completing the laboratory
(1/5)
>>
Rolled 20, 6, 36 = 62 (3d100)

>>34852238
http://pastebin.com/jcbA2Lbt

1:
/
/
/
MANUFACTORY: COMPLETE

BEGIN CONSTRUCTING:

ROBOTIC MINING FACILITY

2:
/
/
/
CURRENT MILITARY

INSUFFICIENT

CONSCRIPT

3:

/
/
/
RUIN DETECTED

NORTH

DISPATCHING SOLDIERS
>>
Rolled 92, 88, 68, 99, 48, 41, 62, 29, 7 = 534 (9d100)

>Name: Tolarin
>Fluff:
A group of hextech mages. People who combine science and magic I create powerful artifacts. They don't fight themselves, instead they build droids named the Myr. They are amazing at building amazing contraptions. Such as the myr. Or magic producing amulats. None of which have been made into war tech yet. Minus the Myr. They are led by Urza. The nation reades in the top left corner.
>Color:
Any shade of blue. If not, grey.
>Population: 5* (I assume it stars at that
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Magictech. Rolls invloving both music and tech hve +5
>Detractor: peaceful. Going to war has a negative moral boost.

1-3) Begin crafting some mox artifacts. Mox artifacts are imbued with energy of the elements and provide an almost endless. But very weak power source.
4-6) begin the making of orthrocoptors. Orthrocoptors are one maned flying coptors. They are slow and have no military value besides maybe scouting. They will be used as transportation. We will research everything needed to make them.
7-9) Begin the construction of a artifacters college.
>>
Rolled 73, 52, 16 = 141 (3d100)

>>34852238
>Name: The Locust-Speakers
>Fluff: The Locust-Speakers are a religious sect dedicated to the worship of an extra-dimensional collective intelligence which they refer to as the God-Swarm. The Speakers seek to incorporate their own minds into this Swarm, thus becoming a part of it's divinity. While not opposed to technological progress, the Speakers prefer to rely on arcane knowledge, or to incorporate magic into their technology They possess a great affinity towards the ancient art of necromancy, as they believe undeath to be a more suitable state in which to receive the blessings of the swarm, and are also skilled at their own peculiar form of magic focused on the control and alteration of insect life. While they are sometimes reviled for their custom of consuming the bodies of the dead and allowing insects to feed on their own rotten flesh, the Locust-Speakers are not known for excesses of violence, and prefer religious conversion to conquest.
>Color: Brown
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 51%
>Army:
2 Locust-Speaker Militia.
>Fleet:
>Constructions:
>Resources:
Iron, Aluminum, Copper, Steel, Silver.
>Magic:
+Spell Raise Dead, can raise the dead for a brief time to boost the success rate of physical labor, or add a unit to your military. Three-turn recharge.
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Magic-Centric, magic is easy to research.
>Detractor: Embrace Death, soldiers die faster in battle.

1: Continue our insect-magic research. Start from scratch if we must. [0/3 progress]
[Bonus: Magic-Centric, magic is easy to research.]

2: Finish developing the techniques for refining thaumium in industrial quantities. [2/3 progress]
[Bonus: Magic-Centric, magic is easy to research.]

3: Continue our efforts to construct a laboratory complex.
>>
Rolled 81, 64, 71 = 216 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Continue harvesting star stuff.

2. Create a manufactury to shape and craft raw materials into usable tools. (2/7)

3. Several of our kind wishes to guard the base of the tower from those that would harm it. Give them permission to form a Rending Swarm. Our foes shall quail at their tearing teeth as we descend upon our foes from the skies.

(At least until we rebuild the plasma guns)
>>
you make me feel alive - paris hilton

https://www.youtube.com/watch?v=PnUDlRTw6aA



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