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Hello, and welcome to Curt's CivThread 2: Year 3000. Episode 1: Welcome Ta Erf.

If you're a regular, get in here!
If you're new, you're welcome too.
We only have a few solid rules here!
Rule 1: Engage in ludicrous, nonsense plans often! Do not engage in bullshit. You can tell which is which.
Rule 2: Make the game fun for everybody, as best you can.
Getting fluffy with your posts and getting in character is nice and might add to Rule Two, but if you don't wanna, I'm not gonna penalize you.

I'm going to wait around thirty minutes or so after this post, to allow everyone who wants to join do so. Then the game proper will begin.

In this game, you play as a growing nation in a small system! Whether you're a colony from a larger whole, a civilization that's grown planetside, the last members of a dead race, you wound up here! You start with modern and near-future tech, and must expand out into the world! You win when you're the last nation standing, you and your allies are, or you create a ship capable of leaving the system.

That's it, Let's Get Rollin'!
>>
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You start the game on the third world from the star, pictured here. Please say where you would like to start out on the planet.

The Rulebook (Work In Progress, please say what you would like added or changed!): http://pastebin.com/xXDJzTqH

The Archived Threads: Coming Soon!

The #Nation IRC: http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net
>>
>>34686000
>Name: The Remnants
>Fluff: The Remnants are all that remains of the Magus Foundation an organization that dates all the way back the earliest stages of civilization, it achieved great heights and had numerous schools of Magecraft associated with it, it was an organization capable of shaping reality to their whims, however, one day it suddenly came to an end. The Remnants are unsure of just how the Magus Foundation met its end as the records are unclear, it could have been anything from an indomitable enemy force to a disaster brought about by their own hubris. The Remnants now seek to draw upon the lost power of Magecraft, the ability to convert the Prana that is inside of one’s body and in the world around them to transform the external world, using this power they will re-assert the rightful dominance of the Magus, create new reality changing spells, and discover what happened to the Magus Foundation.
>Color: Imperial Purple
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 1*
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>>
>>34686026
Requesting Dark Red color and top of the lower left mountains
>>
Location on Map: That small, northmost peninsula

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff:The Eugenicists are an empire built off of the idea of improving humanity on a genetic level; that humanity is an empty canvas that must be painted by humanity itself. The Eugenicists originally started as a weak political party inspired by the ancient methods of The Outsiders. The Eugenics Party managed (through severe propaganda and vote rigging) to seize control of the current civilization they were suited in and proceeded to turn the entire civilization into what the Eugenicists are today. While the Eugenicists do deploy machinery and materials like normal people, they hate one thing and one thing only; Artificial Intelligence. Robots. Androids. Mechs. All things in that category are considered to be crimes against humanity. Hell, even using Siri on your phone will get you dragged out of your house and executed on the streets. The Eugenicists used to experiment on aliens, but they immediately stopped this pursuit when they created the Greys. A now-genetically reborn race of savage, warlike barbarians that live only fight, kill and pillage. The perfect minion; dumb, loyal, and tough. But after the Greys acquired their independence, the Eugenicists seized all alien testing and continued on, only experimenting on humans. The Eugenicists are highly isolationist; they avoid any conflict with other human and alien civilizations (except SHODAN and the Greys) and are typically shrouded in mystery to those factions.
TL;DR Mad Scientist Nazi's.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:
>>
>>34686000
>Name: The Grey Empire
>Fluff: For full fluff, go here. http://pastebin.com/eAy4AbUS
TLDR: Barbarian Alien race gets captured by Eugencists and is turned into ulta-big-and-stronk super-soldiers that utterly wreck everything ever. Those of their kind who are not yet changed leads the rest into rebellion and they escape into another part of earth. They eventually reach the same stage of tech as everyone else and becomes massive warmongers. Has a confusing relationship with the Eugenicists.
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:

I wish to start right next to the northernmost ruins with the "backstory" being that it was our most recently conquered city. Color is grey
>>
>>34686000
http://pastebin.com/cBCSduut

(Sheet too long, in pastebin.)
>>
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>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 1*
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
>Detractor:
(Small bonuses/penalties from your fluff.)

>Requesting Northeast, near the top Northeast ocean.
>>
>>34686120
I'd like Chrome, and to be at the south-west corner. I shall spread out and take the globe!
>>
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>>34686070
Put me where I put the purple dot.
>>
>Name: The Star Eaters
>Fluff: Legend of the beginning.

Long, long ago the Star Eaters scoured the stars clean of light and life. Living naught but darkness and the bones of planets behind. Our hunger was endless, and our ferocity boundless. Star after star was snuffed out until all was darkness. And we starved. And we died.

That was the first lesson. Only eat until the light begins to dim. Then we must move on to let the light brighten once more. No longer shall we snuff out the stars.

It was then the great council of the Eaters came together for the first time. There were others places were stars flocked together. But the trip would be long, and all would die unless sacrifices were to be made. But we argued on who had to die, and who had to live, and what tribes would carry what. Until it was war. A war we could not afford. Then once again we died. Finally we came to accord.

That was the second lesson. The Star Eaters shall not fight one another for any reason.

The journey was long. And arduous, but those who gave their lives so we were fattened for the journey had saved us. We came to a new school of stars, swirling with its spiral arms. We ate as we had learned to. We schooled together as we had learned to. Then we discovered we were not alone. They warred us when their star dimmed. And we learned the pain of magic. And we learned the fire of machinery. And we learned. And when we decided to fight back we took those lessons and we built. And we won.
>>
>>34686026
>Name: Dyurr'nn

>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging but non-venomous tendrils, 8 feeding tentacles covered in suckers, and 4 long work tentacles, the Dyurr'nn growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously. Finally, they breed by budding off, the offspring fully functional from then on, but not very big or strong at first. They perform this budding off whenever they consume enough food to merit it.

>Color: Blue with reddish streaks
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Extremely long lifespan - The longest known lifespan of a dyurr'nn was 16 million years.
>Detractor: Few in number - No Dyurr'nn reinforcements available from offworld sources.

Start location: Upper right corner's northern seacoast region near the black dot that is very close to the small bay. I want the claim to include a portion of sea, if thats okay.
>>
That was the third lesson. To survive we must learn. To survive we must build.

We are the star eaters. And we have come to a new world, where many voices cry out. And we will dim the star here. And we will not war upon each other. And we will learn, and build.

An excerpt from a old journal.

Anyone viewing the star eaters shall note the similarities to both shark and biped. the hands, even the legs, and the arms are all humanoid, even the general shape of the torso looks human, if female. The head even swivels like a human. That is where the human ends and the shark begins. Teeth, crystal-like and sharp triangular, like shards of glass extend deep into the wide throat, and a long whiplike tail with a dorsal fin extends far behind them as they somehow swim in the void, managing speeds greater then should be possible. The worst is the eyes, black as the night, except inside there are the glimmers of stars.

A word of caution. To see the Star Eaters descend upon a star is to see minnows attack a whale. Only these minnows drink the blood the whale and should they wish they will never, ever stop.

>TLDR. Space sharks that eat stars to survive before going on to the next.

>Location: Asteroid Belt if possible. Mountains if not.

>Stats: http://pastebin.com/8pHNW0pk
>>
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>>34686085
>Name: Hellfire Inc.
>Full Fluff: http://pastebin.com/JmLjdCiW
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"


>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army: 1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:
>>
>>34686098
Changing start location so that I don't piss off Dingus. I want to start in the mountains at the very bottom and middle of the map. The one next to two ruins.
>>
>>34686000
>Name: Janitors
>Fluff:
Some mistake being a Janitor for nothing but a a job, but truth is that the ancient secrets of cleaning rest upon the shoulders of the selected men and women and only the best survive. Trained and determined no dirt is safe from these experts whose plan is to cleanse the galaxy once and for all.
>Color: Any
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:

Start e off anywhere.
>>
Put me somewhere in the ocean.

>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:
>>
I forgot to post my picture AND my actual fluff. Dagnabbit damnit.

Full Fluff: http://pastebin.com/cnhzhaTS
>>
>>34686000
Name:Star Crusaders
>Fluff:A sect of galactic knights who survey their part of the galaxy in order to protect the weak. They are known for their "primitive" style of combat. Where most races resort to long ranged laser blaster, the Crusaders are known for their skill with melee laser weapons. They are also known for the hospitality and openness to other alien races. They view other races as people who either need protection from those who may wish to do them harm or as fellow comrades in arms against the numerous forces of tyranny and injustice that plague the heavens.
>Color:
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:g
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:
>>
>>34686000
Location: Southwestern corner of the map please.
>Name: Uhuger Khanate
>Fluff: The Uhugers where once merely nomadic tribes of hunters that roamed the steppes, hunting whatever they could find. they lived in relative peace but are very weary of outsiders in their territory. But now, with the diffusion of technology and the threat of subjugation looming, an ambitious young warrior has managed to unite the tribes and declare the Khanate of the Uhugers.
(A description of your nation
>Color: Tan/Gold
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 1*
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:
>>
>>34686000
>Name: The Locust-Speakers
>Fluff: The Locust-Speakers are a religious sect dedicated to the worship of an extra-dimensional collective intelligence which they refer to as the God-Swarm. The Speakers seek to incorporate their own minds into this Swarm, thus becoming a part of it's divinity. While not opposed to technological progress, the Speakers prefer to rely on arcane knowledge, or to incorporate magic into their technology They possess a great affinity towards the ancient art of necromancy, as they believe undeath to be a more suitable state in which to receive the blessings of the swarm, and are also skilled at their own peculiar form of magic focused on the control and alteration of insect life. While they are sometimes reviled for their custom of consuming the bodies of the dead and allowing insects to feed on their own rotten flesh, the Locust-Speakers are not known for excesses of violence, and prefer religious conversion to conquest.
>Color: Brown
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army:
1 Locust-Speaker Militia.
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:

Location doesn't really matter to me.
>>
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>>34686000
>Name: Ailartsua
>Fluff: A land where it seems that everything, even the land itself, are trying to kill the Ailartsuans but they've managed to survive and tough it out to be some of the best at what they do. Ain't no one gonna stop them on their way to the top not some alien cunts, not some human cunts, and certainly ain' no nature gonna stand in our way. Wat u want more m8? I'll bash yer fookin 'ead in swear on me mum.
>Color: blue
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:
>>
>>34686000
bump. You can do this curt.
>>
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>Write Post
>Lose everything because of dumb mistake
Prepare for quick and shitty rewrite
Everything is Bonus, then detractor.
>>34686070
Bonus: Built On Top, Constructions have a chance to dig up an artifact. Cast From You, magic takes longer to recharge.
>>34686095
Minions, Physical labor gets done just a little quicker. Rejects, When approval goes down, it goes down hard.
>>34686098
Stronk, enemies in battle die more. Stoopid, tactics affect the outcome of your battles less.
>>34686120
More Pylons, Power gets used less. More Pylons Required, Max power starts at just 6.
>>34686124
Robo-Suits, soldiers are less likely to die. Species wide shame, approval goes up slower.
>>34686168
Please pick a color.
Starfuel, food does not affect army size. Flippers, expansion is slower.
>>34686181
Hate, approval goes up constantly during war. Lungfish, need water to survive.
>>34686225
Company sponsorship, can trade resources directly for research or items. Burning Bright, it's harder to pull off secret actions undetected.
>>34686252
Fresh and Clean, can clean things to make them slightly better. Muddy, anything you own that you haven't cleaned is worse than normal.
>>34686349
Star Worship, anything done in space is more likely to succeed. Plastic rings, the maximum roll for "nothing happening" is 55.
>>34686531
Star Wars, any 'laser' weapons are easy to build. Use The Farce, magic is hard to research.
>>34686858
United, approval is unlikely to go down.
Primitive, technology is harder to research at first.
>>34687187
Magic-Centric, magic is easy to research. Embrace Death, soldiers die faster in battle.
>>34687384
Everywhere you go transforms to be like your homeland, which is bad for your enemies.
Everywhere you go is exactly as shitty as your homeland.
>>
Rolled 18, 28, 17 = 63 (3d100)

>>34688302
>Name: Ailartsua
>Fluff: A land where it seems that everything, even the land itself, are trying to kill the Ailartsuans but they've managed to survive and tough it out to be some of the best at what they do. Ain't no one gonna stop them on their way to the top not some alien cunts, not some human cunts, and certainly ain' no nature gonna stand in our way. Wat u want more m8? I'll bash yer fookin 'ead in swear on me mum.
>Color: blue
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Everywhere you go transforms to be like your homeland, which is bad for your enemies.
Everywhere you go is exactly as shitty as your homeland.
>Detractor:

1. Expand our territory, get away from some of these cunts
2. Let's go hunt some of the bastards and get some food
3. oh hey, let's outbreed the fucks!
>>
>>34688302
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
Rolled 70, 84, 8 = 162 (3d100)

>>34688302
http://pastebin.com/FahRxuZz

1-2:

...

...

print("Hello, World!")

PRIMARY SYSTEMS ONLINE
/
/
/

ASSESSING SITUATION...

LANDFALL CONFIRMED

SCANNING FOR SURVIVORS...

...

50% SURVIVAL RATIO.

INITIATING CONSTRUCTION.

REQUIREMENTS: NEUTRIENTS, MINERALS, FUEL

CONSTRUCTION INITIALIZED

CHOSEN CONSTRUCTION: FARM

3.

/
/
/
REQUIREMENTS: MINERALS

INITIATING CONSTRUCTION

BUILDING: MINE
>>
Rolled 5, 86, 35 = 126 (3d100)

>>34688302
>Name: Dyurr'nn

>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging but non-venomous tendrils, 8 feeding tentacles covered in suckers, and 4 long work tentacles, the Dyurr'nn growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously. Finally, they breed by budding off, the offspring fully functional from then on, but not very big or strong at first. They perform this budding off whenever they consume enough food to merit it.

>Color: Dark blue
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Hate - Approval raises constantly in wartime.
>Detractor: Lungfish - need water to survive.

ACTIONS

1. Investigate the black-dot I've surrounded.

2. Hunt food in the water way we control.

3. A member of the population is selected to be a gorger. Gorgers eat a lot more than a normal Dyurr'nn do, but are relieved of many if not all the duties a normal Dyurr'nn has, as their primary duty is eating and budding offspring.
>>
Rolled 20, 82, 97 = 199 (3d100)

>pink

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Begin harvesting star stuff.

2. Begin creating the Reef. Our home for the time we are here. As we are on a planet we will have to have to build it quite high so it pokes out of the atmosphere.

3. According to the Elders of the Star Eaters the star is bright enough to support our young. Seed it with our eggs. Soon a new generation shall play amongst seas of flame before joining us in the darkness of the void.
>>
Rolled 21, 88, 2 = 111 (3d100)

>>34688302
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. We must search our land for resources. Send out the geologists!
2. Pray to the stars so that we may use their sight. (Study divination magic)
3. We must begin creating tools of our gods and their magic, begin researching infusing tools with magic (research enchanting)
>>
Rolled 68, 91, 71 = 230 (3d100)

>>34688302
Name:Star Crusaders
>Fluff:A sect of galactic knights who survey their part of the galaxy in order to protect the weak. They are known for their "primitive" style of combat. Where most races resort to long ranged laser blaster, the Crusaders are known for their skill with melee laser weapons. They are also known for the hospitality and openness to other alien races. They view other races as people who either need protection from those who may wish to do them harm or as fellow comrades in arms against the numerous forces of tyranny and injustice that plague the heavens.
>Color:
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:g
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:Star Wars
>Detractor:Use the farce
1:Look for smaller or underdeveloped nations of xenos looking for anyone who wishes protection from us
2:Begin inducting a large army of knights to defend our nation
3:Research tech on advanced laser weapons
>>
Rolled 33, 26, 50 = 109 (3d100)

>>34688302
>Name: The Remnants
>Fluff: http://pastebin.com/jCRcsv3C
>Color: Imperial Purple
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

1. Begin the construction of a Magus Academy, it will be a large complex with sections for students ranging from young children to adults here children will learn Magecraft and adults will hone it.

2. Recruit Battle Magus( If needed I will instead research Element manipulation as a form of magic, for the Battle Magus I will research the five major elements, Fire, Spells of the Fire element are related to consumption, heat, entropy, fuels, energy transfer and thermodynamics. Earth, Earth element spells relate to grounding, cultivation of energy and energy embedding. Water, Related to flows, forms, cycles, combinations and manipulations. Wind, Deals with air, kinetic forces, static energy, free energy and directed movement. And finally what can rguably be the most important of the elements, Ether the fifth imaginary element, Although amorphous and incapable of materializing by its own power, it is what allows shapeless bodies to take on a material form.) I will burn one population to be transformed into Battle Magus(or learn the five primary elements), the process is difficult and not all of those chosen will survive, but it is required.

3. Expand towards the unclaimed ruin and encompass the nearby lake..
>>
Rolled 39, 98, 88 = 225 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-

1. Send out a scouting party (a scouting part composed of all of our 1 units) to explore the surrounding area outside of our borders for any resources of interest. We must secure the alien resources early for optimal testing.
2. Set up farms and begin harvesting and collecting food, we will be having our breeding days be launched soon enough.
3. Have the Subject Caste begin construction of Research Facility Prime, a passive building that will increase our research speeds.
>>
Rolled 30, 60, 17 = 107 (3d100)

>>34688302
>Name: The Grey Empire
>Fluff: TLDR: Barbarian Alien race gets captured by Eugencists and is turned into ulta-big-and-stronk super-soldiers that utterly wreck everything ever. Those of their kind who are not yet changed leads the rest into rebellion and they escape into another part of earth. They eventually reach the same stage of tech as everyone else and becomes massive warmongers. Has a confusing relationship with the Eugenicists.
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle.


For full fluff, go here. http://pastebin.com/eAy4AbUS

1-2) We are a proud people that hunger for war but we lack the materials neccesary to build our own weapons of death. On our old home, we had great labrynths of tunnels that snaked through the mountain ranges and carried iron to arm our hands. We now understand that their is many more resources in the ground thanks to the teachings of our Captors but we do not have access to them. This must be rectified. We shall build a mine deep in the mountain range that lies in our territory to tap into the vast resources hidden there for we all know that mountains hold the most. (Build mine.)

3) Our great warriors speak of great ruins that dot the land around our mountain range, places of strange wonder that hold many secrets to the world! We must not let the other nations around us have access to them or all would be lost, we are going to expand our borders as fast as possible as we make way for the ruins. (Expand borders to encompass the two nearby ruins.
>>
Rolled 39, 61, 19 = 119 (3d100)

>>34688302
>Name: Uhuger Khanate
>Fluff: The Uhugers where once merely nomadic tribes of hunters and trappers that roamed the steppes, catching whatever they could find and living in tent-cities which constantly moved. The tribes lived in relative peace but are very weary of outsiders in their territory. But now, with the diffusion of technology and the threat of subjugation looming, an ambitious young warrior by the name of Kazurk has managed to unite the tribes by force and diplomacy and has declared the United Khanate of the Uhugers.
>Color: Tan/Gold
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1 Riflemen
>Fleet:
>Constructions:
(Things you've built, and what they do.)
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:United
>Detractor:Primitive
The Khan looked out from his tent at the lands surrounding him. He breathes in the cold steppe air as he heads out to meet with the council on the nations future
1&2 Recruit young men from the surrounding tribes to build up the army
3. Consult the Shamans. Research Shamanistic Magic.
>>
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Rolled 84, 51, 2 = 137 (3d100)

>>34688477
1. Near a mountain in the far south, the quiet wind was killed. Interrupted by a mighty roar of heat and noise as a vast portal to a realm of flame and heat opened up. The area more than a mile around burst into flame, every inch burned as black smoke rose to the heavens.

But it was not consumed.

And out of this tear in space to the plane of torture and torment stepped forth no ordinary host of demons. Not with swords, and sharpened horns, and battle armored festuned with blood and guts, and thirsting for blood did they come. But with shovels, hardhats, suits and as men (or in the shape of man) did they step forth.

Hellfire Inc. sent its construction crews to set up the preliminary necessities for the great new city.

>Create a construction Depot. Bonus to constructing buildings

2. Demons came forth with strange tripods on which were mounted strange boxes with red glowing eyes, and with odd tools did they survey the new infernal landscape around them. They were surveyors.
>Create survey teams, bonus to finding resources and exploring

3. Overwatching the great effort, one demon had stepped forth and stood above them all, watching the entire operation, in suit and tie. Next to him a beautiful demoness in similar fashion, with a strange glowing board.

“Mrs. Hazazel”

“Yes, sir.”

“I'll need you to send contract those miners right away, we seem to have struck lucky by opening up near a mountain. Have them sent forward please”

“Right away, sir.”
>Hire miners. Bonus to mining/resource extraction
>>
>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 1*
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>>
Rolled 91, 97, 59 = 247 (3d100)

>>34688302
>Name: The Locust-Speakers
>Fluff: The Locust-Speakers are a religious sect dedicated to the worship of an extra-dimensional collective intelligence which they refer to as the God-Swarm. The Speakers seek to incorporate their own minds into this Swarm, thus becoming a part of it's divinity. While not opposed to technological progress, the Speakers prefer to rely on arcane knowledge, or to incorporate magic into their technology They possess a great affinity towards the ancient art of necromancy, as they believe undeath to be a more suitable state in which to receive the blessings of the swarm, and are also skilled at their own peculiar form of magic focused on the control and alteration of insect life. While they are sometimes reviled for their custom of consuming the bodies of the dead and allowing insects to feed on their own rotten flesh, the Locust-Speakers are not known for excesses of violence, and prefer religious conversion to conquest.
>Color: Brown
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army:
1 Locust-Speaker Militia.
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Magic-Centric, magic is easy to research.
>Detractor: Embrace Death, soldiers die faster in battle.

1: So that we may become more suitable vessels for the divinity of the Swarm, we will begin to research the art of Necromancy.

2: We will send out a survey team to search our lands for resources.

3: Finally, we will assign more believers to serve in the militia.
>>
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>>34688871
Furnace Born Model 0998 walked out of her P.D.U. (Portable Domicile Unit) and into the glare of the morning sun. That was a new thing, sunlight. Back on the homeworld, the freshwater chasms were so deep that sunli-

>Enough of those memories, 0998. That world is dead. You know that.

Although 0998 kept telling herself those very same words, their meaning was lost upon her after the twelfth round of repetition. As much as she tried to suppress it, she was homesick, and more than a little worried.

She spotted the burning remains of the escape pods far off in the distance, as she moved to meet with the Furnace Born survivors. She was saddened by the sight...those escape pods were the last symbols of the homeworld.

>God damn it, 0998, pull yourself together! Advancement has no emotion! You are a leader, act like it!

As she moved to meet with 01, she did exactly that. After hardening her soul to be the emotionless "Iron Maiden" that got her elected colony leader, she was a formidable individual indeed. None could get she hold a remnant of empathy.

>Greetings, 01. How goes the colony establishment procedures?
As well as to be expected, madame. I managed to establish a makeshift aquarium for the colonizers that survived, though they grow restless without their suits.

>Good. A little strife is good for our race that has been coddled for so long.

B-but madame, I don't think you understand the seriousness of the matter, some of these fish depend on their suits for life support.

>As well as to be expected, those that were infirm but possessed enough status managed to sneak on the colony ship. And look at where they are now? Dying...where those spots could have gone to those that were stronger. It sickens me. Let them die.

01 sighed heavily, bubbles slowly dripping out of the oxygen exchange tunnel.
"In any case, we have things to do here that are vital to our continued survival..."
>>
Rolled 6, 79, 27 = 112 (3d100)

>>34688888
>>34688877
1-2 Search for the primary components of Furnace Born suits, Iron and Copper.

3- 01 begun his work on creating a laboratory. While much of Furnace Born advanced technology was lost in the Great Flare, there were still things that 01 retained in his old noggin. All he needed were the right tools to work on them.
>>
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>>34688453
Action cannot be completed, interrupted by Koala.
Action cannot be completed, interrupted by Koala.
Action cannot be completed, interrupted by river parasite lodged in urethra.
>>34688503
Your robotic minions till the earth and plant some basic crops. Suppose lowly food will have to do until you give them all robo-stomachs. +3 Food.
Afterwords, they plow rocks with their plows. Furiously.
>>34688510
Hmm! That sure is a city we've built!
The largest predators in your bay, there isn't much to stop you from chasing after various smaller fishes, and quaffing them easily. +2 Food.
>>34688523
A large pillar, extending all the way into the lithosphere, is erected out of base materials. It's essentially just a large house, but it should give you a place to start building off of.
The star is laced with eggs, which hatch quickly! +2 Pop.
>>34688554
The priests get a sense of Deja-Vú as they learn how to view the worlds through the eyes of the star they orbit. Anything it can see, they can see, but it can be stopped by the great technology of the 'roof.' Three-Turn recharge.
You manage to enchant a rock to shimmer and glow! That is all it does.
>>34688571
>Incase it wasn't clear, as you specified no color, you are yellow.
There are a few small nations to the south, and spooky robots to the southwest. Maybe you should ask them if they want protection?
Knights, wielding laser-swords, are recruited and trained! +2 Military
You also study your lightrapiers, hoping to think of a way to make them cut more better. 1/3
>>34688623
Studying all the elements at once is a difficult task, but it is your legacy! 2/7
>>34688633
Genetically-Enhanced potatoes are planted and harvested, to feed the coming masses! +2 Food
The lumber and stone begins to be cut and erected by the near-mindless workers. 2/6
>Cont.
>>
>>34689805
>>34688696
You dig into the mine, and swiftly strike Iron! You easily refine it into Steel. There is clearly more in the mountain, but it would require deeper, more skillful digging.
>>34688822
Surprisingly, only a few young men stand up to join the burgeoning army. +1 Military.
>>34688830
The depo begins construction, just a fence surrounding barebones structure at this start, but this is how things are. 2/7
With their clearly infernal and mysterious "Cam-Er-Rah"s, the teams banded together to explore the surroundings. 1/5
>>34688877
Engrained in your society, Necromancy is easy for even the common man to pick up! +Spell Raise Dead, can raise the dead for a brief time to boost the success rate of physical labor, or add a unit to your military. Three-turn recharge.
Scanning the ground, there's Iron in the ground, as well as Aluminum and small amounts of Copper! And that's just on the surface later, there may be more deeper!
"You like the God-Swarm? Here's a rifle." +1 Military.
>>34688909
Iron is here, but you can't find copper in this area. Tin, though.
>>
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Rolled 4, 7, 50 = 61 (3d100)

>>34689805
Name:Star Crusaders
>Fluff:A sect of galactic knights who survey their part of the galaxy in order to protect the weak. They are known for their "primitive" style of combat. Where most races resort to long ranged laser blaster, the Crusaders are known for their skill with melee laser weapons. They are also known for the hospitality and openness to other alien races. They view other races as people who either need protection from those who may wish to do them harm or as fellow comrades in arms against the numerous forces of tyranny and injustice that plague the heavens.
>Color:Yellow
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 3
>Fleet:g
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:Star Wars
>Detractor:Use the farce

1:Send diplomats to the small southern nations offering them the olive branch of peace.
2:Search our land for some sort of mountable beast a kin to horses.
3:Continue research on enhanced rapiers 1/3
>>
Rolled 52, 55, 86 = 193 (3d100)

>>34689805

>Name: Dyurr'nn

>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging but non-venomous tendrils, 8 feeding tentacles covered in suckers, and 4 long work tentacles, the Dyurr'nn growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously. Finally, they breed by budding off, the offspring fully functional from then on, but not very big or strong at first. They perform this budding off whenever they consume enough food to merit it.

>Color: Dark blue
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Hate - Approval raises constantly in wartime.
>Detractor: Lungfish - need water to survive.

ACTIONS

1. Explore the bay more thoroughly. Search for valuable minerals.

2. Continue to hunt.

3. Reproduce more Dyurr'nn to claim a larger area of the bay.
>>
Rolled 58, 51, 31 = 140 (3d100)

>>34689837
>Name: The Grey Empire
>Fluff: TLDR: Barbarian Alien race gets captured by Eugencists and is turned into ulta-big-and-stronk super-soldiers that utterly wreck everything ever. Those of their kind who are not yet changed leads the rest into rebellion and they escape into another part of earth. They eventually reach the same stage of tech as everyone else and becomes massive warmongers. Has a confusing relationship with the Eugenicists.
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1) Expand towards the ruins that are around our nation

2) Continue trying to mine for better materials

3) Train up more infantry regiments to protect ourselves from other nations.
>>
Rolled 6, 53, 1 = 60 (3d100)

>>34689805
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Explore the surrounding area for resources.
2. Well it is a good start, but we are going to need to learn how to do more. (research enchanting)
3. While were at it, have someone enchant more rocks to shimmer and glow. We can use these to see in the dark because we can't light fires and all. We can use these as lamps to light up dark areas.
>>
Rolled 9, 67, 98 = 174 (3d100)

>>34689837
>Name: The Locust-Speakers
>Fluff: The Locust-Speakers are a religious sect dedicated to the worship of an extra-dimensional collective intelligence which they refer to as the God-Swarm. The Speakers seek to incorporate their own minds into this Swarm, thus becoming a part of it's divinity. While not opposed to technological progress, the Speakers prefer to rely on arcane knowledge, or to incorporate magic into their technology They possess a great affinity towards the ancient art of necromancy, as they believe undeath to be a more suitable state in which to receive the blessings of the swarm, and are also skilled at their own peculiar form of magic focused on the control and alteration of insect life. While they are sometimes reviled for their custom of consuming the bodies of the dead and allowing insects to feed on their own rotten flesh, the Locust-Speakers are not known for excesses of violence, and prefer religious conversion to conquest.
>Color: Brown
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army:
2 Locust-Speaker Militia.
>Fleet:
>Constructions:
>Resources:
Iron, Aluminum, Copper.
>Magic:
+Spell Raise Dead, can raise the dead for a brief time to boost the success rate of physical labor, or add a unit to your military. Three-turn recharge.
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Magic-Centric, magic is easy to research.
>Detractor: Embrace Death, soldiers die faster in battle.

1: With basic knowledge of Necromancy spread throughout the population, we should now begin to study our own distinctive insect-magic.

2: Begin to dig a new flesh-pit, to increase our nation's food production.

3: We will also begin exploratory mining, to discover the resources that our survey team has indicated that we might find.
>>
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>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 1*
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
>>
Rolled 14, 99, 93 = 206 (3d100)

>>34689805
http://pastebin.com/LnB8vy05

1-2:
/
/
/
ERROR
ORGANIC-SYNTHETIC HYBRID HAS FAILED TO PRODUCE MINERALS

EXPECTED.

CONTINUE CONSTRUCTION OF MINE.

3:
/
/
/
BEGIN CONSTRUCTION: ROBOT MANUFACTORY

print("I SHALL BRING THE GLORY OF ROBOTICS TO THIS PLANET")
>>
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Rolled 98, 30, 96 = 224 (3d100)

>>34690180
1. Taking other Furnace Born Engineers with him, FB 01 drops them off near the sources of Iron and Tin, ordering them to begin constructing a mine. If they utilize the construction modifications within their suits properly, it shouldn't take much time.
(Build Iron and Tin Mine)

2. After a few hiccups, FB 01 manages to finally draw up the blueprints for the laboratory! He commences progress on it immediately.
(Start up Laboratory Building)

3. Gathering as many healthy Furnace Born as she could muster, Model 0998 puts her tactical training to use and begins training the group as FB Operatives. Although, things would go more swimmingly with a barracks, and some guns and lasers, perhaps some weapons that aren't built into the suits...
(Begin Training FB Operatives)
>>
Rolled 59, 36, 17 = 112 (3d100)

>>34689837

Stats: http://pastebin.com/28E91RU5

The Archmagus backhands the aide giving him the report. “Mastering all of the elements!? You need to return to the academy, what of the sub-Elements!? Heat, Metal, Jewels, Ice and lightning!? What of Ether Clumps!? Or the sixth imaginary element Demons, the force that reacts to the desires of humans for a wish!? You are stripped of your duty effective immediately, return to class.” The Archmagus still had a long day ahead of him.


1. Construct farms to add to our surplus of food, so that we can support a larger population in the future.

2. Continue to work on mastering the five basic elements. 2/7

3. Work to create the Magus University that was previously mentioned.
>>
Rolled 38, 97, 86 = 221 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 5
>Food: 7
>Power: 2/10
>Approval: 51%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-

1. Try once more for the scouting party. Look for any resources of interest.
2. Hold the very first Breeding Day; all citizens must come to the breeding chamber to have awkward, monitored, silent and quick missionary sex. Infants must be collected at the drop off at the main entrance. Thank you for your cooperation - The Head Caste.
3. Continue construction of Research Facility Prime
>>
Rolled 19, 27, 38 = 84 (3d100)

>>34689837

>Name: Uhuger Khanate
>Fluff: The Uhugers where once merely nomadic tribes of hunters and trappers that roamed the steppes, catching whatever they could find and living in tent-cities which constantly moved. The tribes lived in relative peace but are very weary of outsiders in their territory. But now, with the diffusion of technology and the threat of subjugation looming, an ambitious young warrior by the name of Kazurk has managed to unite the tribes by force and diplomacy and has declared the United Khanate of the Uhugers.
>Color: Tan/Gold
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 2 Steppe Riflemen
>Fleet:
>Constructions:
(Things you've built, and what they do.)
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:United
>Detractor:Primitive
The Shamans do not seem to have made any breakthroughs. However, the pressing issue of securing our borders still plagues the Khan
1. Research Shamanistic Magic.
2. Begin harvesting/ surveying the lands resources
3. Seek to gain more approval among the populace through a riveting speech.
>>
Rolled 26, 92, 65 = 183 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Begin harvesting star stuff.

2. Continue creating the Reef. The base is done, now to create the many prongs and extensions.

3. Down below, we note others are also building. Using spare Star Stuff create mining equipment. Plasma can run through rock like butter. And getting the ore is easy as waiting for it to separate into layers.
>>
Rolled 70, 57, 79 = 206 (3d100)

>>34689805
>Name: Ailartsua
>Fluff: A land where it seems that everything, even the land itself, are trying to kill the Ailartsuans but they've managed to survive and tough it out to be some of the best at what they do. Ain't no one gonna stop them on their way to the top not some alien cunts, not some human cunts, and certainly ain' no nature gonna stand in our way. Wat u want more m8? I'll bash yer fookin 'ead in swear on me mum.
>Color: blue
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Everywhere you go transforms to be like your homeland, which is bad for your enemies.
Everywhere you go is exactly as shitty as your homeland.
>Detractor:

1. Expand our territory, get away from some of these cunts
2. Let's go hunt some of the bastards and get some food
3. oh hey, let's outbreed the fucks!
>>
Rolled 91, 50, 40 = 181 (3d100)

>>34689837
1. The building of the construction depot is of vital importance to the construction of a proper city 2/7
2. Surveyors continue to adjust themselvs to the local landscape and learn how to more aptly detect nearby resources 1/5
3. Seems the paperwork to contract those miners has been misplaced, pity. Nonetheless they shall have to be hired post haste.
>>
>Name: Cycle
>Fluff: An experimental AI and a few drones abandoned in a ruined factory town that was used to produce drones and other machinery for a war long past, for a nation long destroyed.
>Color: white and red
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:
>>
not clear if curt is still awake or not.

Here is a bump to keep the thread around, just in case.
>>
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>>34689870
>Diplomacy is all inter-player, and does not require an action.
It seems that the only beasts possibly large enough to ride are the huge, huge birds populating the skies. As you searched, someone got bird poop on them. Lets call it lucky.
The lightsabres continue to be improved! Mirrors or something help light refract or whatever, right? 2/3
>>34689908
Iron is easy to find, and you mine it up quickly. Looking for more will require a but more time.
You food harder too. +1 Food.
The Gorgers you've designated reach maximum size, and split; the beauty of child(?)birth(?) at work! +2 Pop.
>>34690022
The city and land it controls spreads outwards, and forward scouts report on the ruins: the one to the east appears to be the ruins of a large tower, the area around it blackened as if by flame. The one to the west looks like a smoking, metallic wreck, but they couldn't get very close.
You dig into the mountain, and boom! Gold! Shiny! Fancy! Also some aluminum which is less shiny and therefore sucks.
>>34690049
You explore the hypothetical sea floor internally with deep meditation or something. People are kinda fed up with your dumb ideas. Approval: 45%
Speaking of ideas: glowing rocks. Using barely-known, experimental enchanting. I can't see this going wrong in any way.
+4 Shimmering Rocks
>>34690156
Mmm... flesh. In a pit. Just pour some BBQ sauce in there, it'll taste fine.
Yep, they were right. You dig up all them rocks. You also refine the iron into steel, and find a vein of silver underground!
>>34690204
With their arms replaced with the proper tools, mining goes much smoother. Just blind digging unveils iron and copper.
You begin building an assembly line, to pump out more materials to improve the populace. 2/5
>Cont.
>>
>>34691364
>>34690215
The mine is set up quickly, with the various tools built into the suit! It's brought up quickly, the ore refined.
Some of the survivors take to the lesions well, learning how to operate operationally wile operating. Operators. 2/3 Operating Operators
>>34690217
You acquire more food for the stores! It sure is good that food never rots ever thanks to magic probably, isn't it?
>>34690229
Since Breeding Day happened to coincide with Casual Friday, some smooth blues jazz is played during the mating. It's double-awkward. +3 Pop.
The facility is built right next to the breeding grounds. With windows facing it.
For research purposes, the scientists say.
>>34690263
>And nothing productive was done all day
>>34690264
Many various rooms are stapled to the side, but the entire spire is a little... Raggedy. It's a nice place to live, but without any specific improvements, it's just that, a cool place.
Superheated plasma would cut rock well, but you would need specific materials and alloys to create one. For now, it's manual mining. Sadly. The land under your spire is mountainous, and rich in gems, though their use is questionable. +Gems
>>34690269
You run from the dropbears, but the growth follows you!
Kangaroo meat is tough and chewy, but delicious. +1 Food.
You screw like CIVILIZED MEN AND WOMEN. +1 Pop.
>>34690285
The frame is set up, it's almost complete! 4/7
Why does hiring miners take such a long time? Don't think too hard about it, that's why.
>>34690556
Added! Please choose a location to start.
Bonus: All Robot, Food doesn't affect population. Detractor: Ancient Machinery, crafting any fine parts (Like more robots) will be difficult until you upgrade yourself.
>>
Rolled 26, 23, 49 = 98 (3d100)

>>34691364
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 45%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
>Domestic Tech:
>Items:
+4 Shimmering Rocks
>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Someone send out those geology teams and find out what resources we have in our territory!
2. Continue researching enchanting so we can actually make some useful tools, and maybe find out how we made those rocks glow.
3. Use the shimmering rocks to light up the research lab/area. What can possibly go wrong!
>>
Rolled 9, 64, 40 = 113 (3d100)

>>34691380
>Name: Ailartsua
>Fluff: A land where it seems that everything, even the land itself, are trying to kill the Ailartsuans but they've managed to survive and tough it out to be some of the best at what they do. Ain't no one gonna stop them on their way to the top not some alien cunts, not some human cunts, and certainly ain' no nature gonna stand in our way. Wat u want more m8? I'll bash yer fookin 'ead in swear on me mum.
>Color: blue
>Population: 6*
>Food: 6*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Everywhere you go transforms to be like your homeland, which is bad for your enemies.
Everywhere you go is exactly as shitty as your homeland.
>Detractor:

1.2. know what? fuck this let's find something metally to hit the fuckahs with
3. Might as well keep trying to spread out, more space means less clumps of the fuckahs.
>>
Rolled 77, 50, 17 = 144 (3d100)

>>34691380

Stats: http://pastebin.com/SVBUQEv9

1. Expand towards the unclaimed ruin encompass the lake.

2. Work on mastering the five elements 2/7

3. Attempt once again to construct the Magus Institute.
>>
Rolled 53, 87, 54 = 194 (3d100)

>>34691380

>Name: Uhuger Khanate
>Fluff: The Uhugers where once merely nomadic tribes of hunters and trappers that roamed the steppes, catching whatever they could find and living in tent-cities which constantly moved. The tribes lived in relative peace but are very weary of outsiders in their territory. But now, with the diffusion of technology and the threat of subjugation looming, an ambitious young warrior by the name of Kazurk has managed to unite the tribes by force and diplomacy and has declared the United Khanate of the Uhugers.
>Color: Tan/Gold
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 2 Steppe Riflemen
>Fleet:
>Constructions:
(Things you've built, and what they do.)
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:United
>Detractor:Primitive
It seems that our people are still getting used to the rule of a single ruler. They shall submit in time to my authority.
1. Research Shamanistic Magic.
2. Begin harvesting/ surveying the lands resources
>>
Rolled 13, 32, 86 = 131 (3d100)

>>34691484
O I forgot
3. Expand our borders.
>>
Rolled 78, 95, 1 = 174 (3d100)

>>34691364
Name:Star Crusaders
>Fluff:A sect of galactic knights who survey their part of the galaxy in order to protect the weak. They are known for their "primitive" style of combat. Where most races resort to long ranged laser blaster, the Crusaders are known for their skill with melee laser weapons. They are also known for the hospitality and openness to other alien races. They view other races as people who either need protection from those who may wish to do them harm or as fellow comrades in arms against the numerous forces of tyranny and injustice that plague the heavens.
>Color:Yellow
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 3
>Fleet:g
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:Star Wars
>Detractor:Use the farce

1:Continue looking for a horse like beast for riding purposes.
2:In the mean time try to capture some of the birds for domestication.
3:Continue work on sword making
>>
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354 KB GIF
Rolled 14, 91, 91 = 196 (3d100)

>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 5*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 51%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 1*
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
(Things you've built, and what they do.)
>Resources:
+[Iron]
+[Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]

1. Model 0998 continues to optimally train the original operating operators on how to optimally operate their operating operations. Optimally.
(2/3 Operating Operators)

2. Laboratory! Stat!
(Build Laboratory)

3. Factory time! New suits aren't going to build themselves, and the citizens in the aquarium are getting restless!
(Build Factory)
>>
Rolled 5, 60, 42 = 107 (3d100)

>>34691364

>Name: Dyurr'nn

>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging but non-venomous tendrils, 8 feeding tentacles covered in suckers, and 4 long work tentacles, the Dyurr'nn growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously. Finally, they breed by budding off, the offspring fully functional from then on, but not very big or strong at first. They perform this budding off whenever they consume enough food to merit it.

>Color: Dark blue
>Population: 7*
>Food: 8*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources: Iron
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Hate - Approval raises constantly in wartime.
>Detractor: Lungfish - need water to survive.

ACTIONS

1. Begin work on a construction depot in our city.

2. A new gorger is chosen to be the next to go through the reproductive cycle.

3. Search the bay for reclaimable sunken vehicles. Searchers gather food instead if no vehicles are found or few vehicles are found.
>>
Rolled 43, 58, 35 = 136 (3d100)

>>34691380
1. I am proud to announce that each and every hard working employee participating in the new Construction Depot will receive bonuses and commendations for their diligent duty to the task, where as delays have plagued the other crews you have remained.

The company announces that today is an optional break day, but that those who work on shall receive further bonuses.

2. Will someone please locate our Surveyor teams? They seem to have failed to update in their operational logs. We must ensure that they and their rather valuable tools are not misplaced! 1/5

3. The supervising manager was contacted to rectify the recent and extreme delays in the acquisition of proper mining crews, to which it was state that paperwork was not provided. As such an investigation was placed as to how several important documents were seemingly gone.

"I swear to god if it's that same prankster who opened up a hole to the plane of bureaucracy in the mailroom again."
>Hire mining teams
>>
Rolled 48, 71, 14 = 133 (3d100)

>Name: The Eugenicist Guild
>Color: Cerulean
>Fluff: http://pastebin.com/cnhzhaTS
>Population: 8
>Food: 7
>Power: 2/10
>Approval: 51%
>Army: 1
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: [ The Subject Caste ] Physical labor gets finished at an increased speed
>Detractor: [The Reject Caste] When approval is decreased, it is decreased -alot-

1-2 Continue construction of the facility, and become concerned at the position it is being built. I dont remember requesting the facility be built next to the breeding grounds..
3. It appears we have more population than food. This is not optimal. Harvest more tasteless genetic potatos.
>>
Rolled 7, 10, 14 = 31 (3d100)

>>34691364
>Name: The Grey Empire
>Fluff: TLDR: Barbarian Alien race gets captured by Eugencists and is turned into ulta-big-and-stronk super-soldiers that utterly wreck everything ever. Those of their kind who are not yet changed leads the rest into rebellion and they escape into another part of earth. They eventually reach the same stage of tech as everyone else and becomes massive warmongers. Has a confusing relationship with the Eugenicists.
>Color: Grey
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle

1) Continue attempting to recruit more Greys into our glorious army as Infantry Regiments. By entice, I mean beat them off from the front door long enough to form a orderly stream of recruits coming into to join the war effort.

2) Continue expanding in all directions but specifically towards both of the ruins near me.

3) Lets send a group of our best researchers that will be protected by some of our soldiers to the ruins of the tower. The goal of their expedition is to search the ruins for anything of use and to make sure that it is safe for habititation. If they encounter resistance, they are to retreat back to our lands post-haste.
>>
>>34691364

>Name:
Order of Solaire
>Fluff:
Originally a group of Genetically modified soldiers within an old world all-human military. They formed a brotherhood, and traditions, based on the Knights of old mixed with modern principles and weaponry. They originally got by doing mercenary work and that tradition still stands. After growing their home chapter and expanding they settled down and built more of a military base then a city, the strong are used as fresh recruits while the weak and the refugees are used as serf labor just to feed the brotherhood and acquire raw resources, only purebred humans are used for science and military use.
>Color: Red
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus:
>Detractor:
>>
Rolled 20, 22, 77 = 119 (3d100)

>Name: Cycle
>Fluff: An experimental AI and a few drones abandoned in a ruined factory town that was used to produce drones and other machinery for a war long past, for a nation long destroyed.
>Color: white and red
>Population: 5*
>Food: 5*
>Power: 2/10*
>Approval: 51%
>Army: 1*
>Fleet:
>Constructions:
>Resources:
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: All Robot, Food doesn't affect population
>Detractor:Ancient Machinery, crafting any fine parts (Like more robots) will be difficult until you upgrade yourself.

top left corner please
Actions:
1- Send out drones to scrap buildings and machinery for metal
2- Start the Construction of a mote around our base
3- Look for any still useful machinery and equipment
>>
Rolled 38, 32, 83 = 153 (3d100)

>>34691364
Fluff: The Locust-Speakers are a religious sect dedicated to the worship of an extra-dimensional collective intelligence which they refer to as the God-Swarm. The Speakers seek to incorporate their own minds into this Swarm, thus becoming a part of it's divinity. While not opposed to technological progress, the Speakers prefer to rely on arcane knowledge, or to incorporate magic into their technology They possess a great affinity towards the ancient art of necromancy, as they believe undeath to be a more suitable state in which to receive the blessings of the swarm, and are also skilled at their own peculiar form of magic focused on the control and alteration of insect life. While they are sometimes reviled for their custom of consuming the bodies of the dead and allowing insects to feed on their own rotten flesh, the Locust-Speakers are not known for excesses of violence, and prefer religious conversion to conquest.
>Color: Brown
>Population: 5
>Food: 6
>Power: 2/10
>Approval: 51%
>Army:
2 Locust-Speaker Militia.
>Fleet:
>Constructions:
>Resources:
Iron, Aluminum, Copper, Steel, Silver.
>Magic:
+Spell Raise Dead, can raise the dead for a brief time to boost the success rate of physical labor, or add a unit to your military. Three-turn recharge.
>War Tech:
>Science:
>Domestic Tech:
>Items:
>Bonus: Magic-Centric, magic is easy to research.
>Detractor: Embrace Death, soldiers die faster in battle.

1: We will continue to study our particular kind of insect-magic.
[Bonus: Magic-Centric, magic is easy to research.]

2: Now that we have access to steel, we will begin to research a method to refine it into Thaumium.
[Bonus: Magic-Centric, magic is easy to research.]

3: We will also begin construction of a laboratory complex, to aid in our nations scientific research. The Raise Dead spell will be used to provide extra labor for the project.
>>
Rolled 97, 37, 22 = 156 (3d100)

>Stats: http://pastebin.com/8pHNW0pk

1. The star is bright, and its bounty shall last us a long while. Begin harvesting star stuff.

2. Create a manufacturery to shape and create raw materials into usable tools.

3. Seek out strong ores deep in the earth. We will need them to create the tools.
>>
I went to sleep, but left the thread open. Will see the final update later, and edit stats accordingly.



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