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Previously on Medieval Pokemon Quest

A 14 year old boy is sent on his pokemon journey with his trusty Turtwig, Teddy. Hunting in the the forest and checking out a lake nets him Carla, the Clauncher. We travel to Bluerock city and join up with a trading ship. Bunking with the wealthy Jesse, Barry learns to sail and trains his pokemon. Barry escorts Jessie to her ultra-rich uncle and learns of the civil war taking place in Hoenn. After a night at a mansion, the pair explores the jungle and gain new partners, a Bagon and Croagunk. They then walk through the botanical garden and return to the ship.

On the trip home against the currents, a pirate ship is spotted and board the Painted Wailord. The pirate captain attacks your room with his Greninja. Luckily, we fight off the scum and watch Teddy evolve. Resting against the wall, you have a highpoint in every boy's life, your first kiss. You are informed that as the slayer of the pirate captain, you are now the owner of his ship. You rename the Grim Greninja the Garrulous Grotle. You and Jessie get kitted out in poke-armor, then you meet her parents. An awkward dinner later, you leave and wake in the morning to see Jessie and her father.
1/?
>>
Going off to Hoenn, you learn to read and are banned from Jessie's cabin. You go to a captain's meeting, where you here some interesting tidbits. Locked out of her cabin, the two of you go off into the markets of Lilycove city. Ending up on the beach, you fall asleep and wake to the sunset. Walking back to the ship after escorting Jessie to her cabin, you are robbed by a red headed thief. Learning her story, you offer her a job on the ship, as she turns out to know some carpentry. You go on an expedition for new pokemon, making friends with a Mankey and naming him Jack. Jessie finds a Ralts, while Alyssa befriends a Luxio. On the last day in Hoenn, you go out with the girls to find books for the journey home. The markets seemed extra crowded that day.

>wall of text over

Thread 1: http://suptg.thisisnotatrueending.com/archive/34509629/
Thread 2: http://suptg.thisisnotatrueending.com/archive/34534124/
Thread 3: http://suptg.thisisnotatrueending.com/archive/34555637/
2/?
>>
Your team
>Teddy the Grotle
>Carla the Clauncher
>Brandt the Bagon
>Jack the Mankey
Your inventory
>Aggron Steel Grosse Messer Sword
>Bisharp Steel Parrying Dagger
>Gogoat Horn Recurve Bow(loaned to Alyssa)
>Aegislash Shield(choose a size, forgot that when you were shopping)
>Aron Steel Helmet
>Empoleon Steel/ Tyrunt Leather Armor
>The Garrulous Grotle
Jessie's team
>Joltik
>Ralts
Alyssa's team
>Luxio
3/3
>>
It would be a lot more convenient if you linked the thread on twitter.
>>
>>34674102
Okay, will do.

Also, for the new players, follow me at @ProfSequoia on twitter for updates and thread announcements
>>
>>34674090
>Aegislash Shield(choose a size, forgot that when you were shopping)
Uhm, medium? What exactly are the differences here? I know it hovers, is there any penalty to being larger?
>>
>>34674090
>Aegislash Shield(choose a size, forgot that when you were shopping)
I say about the size of a Hoplite shield
>>
>>34674135
the bigger it is, the more cumbersome and bulky, smaller and you can't hid behind it, but you can use it however you would a smaller shield. Hell, use it as a boxing glove, punch an Onix to death if you wantthis was a potential path for you to go down. I can fluff it from a buckler to one of the round greek shields
>>
>>34674210
why are spoilers not working?
>>
>>34674241
Because there was literally nothing in this post >>34674210 that indicates attempts at spoilering?
If spoilers fail you'll still see the [/spoiler ] text-
>>
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>>34674275
Guess I forgot them

Looks like the shield will be an aspis. look at pic for how it looks(minus the sword)
>>
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Properly provisioned and gold securely locked in the strong boxes of the ships, the convoy exits Lilycove's harbor. With a brisk breeze swelling over the Hoenn mainland, the great wings of canvas pull your ship and it's companions home. Your first mate and teacher, has you take the helm, making you steer the brig out of the city.

Three days in and the sky turns yellow as mackerel clouds form in the atmosphere. Another day and the winds pick up, tossing your sandy hair. The sky dims, grey clouds obscuring the sun. Eventually, the sky breaks, releasing a torrent of water from the heavens. Copher takes the wheel, and shouts commands to the crew.
"All hands on deck, we're gonna have a good today!"
"Batten down the hatches, I'm not going under today!"
"Reef the main sail!"
"Fucking Tornadus, why now of all days?"
"Get that carpenter and his wench, get them to earning their keep!"

Soaking wet, your cotton clothes sticking to your armor, you help the crew in preparing the ship for the storm. The wind howls in your ears, driving you to the edge of the ship. Luckily, you had the presence of mind to attach your harness to the ship. Below the ship, the waves crash into the hull, shooting spray up into your already wet face. In the trough of the wave, a figure thrashes! A sodden mop of black hair covers the figure's face, only to be swept away by the next wave. Its Jessie, and she doesn't look like she's doing well in the wind-whipped waters
>wat do?
>>
>>34674564
Grab a rope and jump in.
>>
>>34674564
take armour off first then jump in
>>
>>34674564
If there's time, tie a rope to Carla and throw her out for Jessie, if not >>34674607
Also, we're wearing our leather, right? Barry isn't retarded enough to wear plate in a storm.
>>
>>34674564
Save our waifu.

...We can swim, right?
>>
>>34674678
>>34674657
fwi, the armor is Empolion steel. It floats.
>>
>>34674705
Neat. Then disregard >>34674678, we're jumping in with a rope.
>>
Jump in with a rope, roll 3 d100s for me
>>
>>34674705
whoops change my vote to>>34674678
>>
Rolled 77 (1d100)

>>34674784
Nat 100!
>>
Rolled 22 (1d100)

>>34674784
>>
Rolled 84 (1d100)

>>34674784
>>
>>34674865
Success is at hand
>>
writing
>>
>>34674920
You don't know the DC

Rolled 84

"Man overboard!" you shout out, unclipping yourself from the safety line, you clip on an extension and jump into the water to save Jessie.

Wow, thats cold. Didn't expect that. The strange steel of your armor pulls you up, keeping your head above water. At least until a wave hits, you think, a salty wall forcing against you. Diving against the steel, you search for Jessie. The grey waters, normally a shining blue this time of day, block your sight. Hearing splashing, you swim towards it, pulling the safety line behind you.

Jessie goes under again, a stream of bubbles released as a wave hits her. However, this time she doesn't pop up to the surface. Diving through the water at top speed, you feel the the weight of water come off your face. You open them, against the burning salt, to see the grey blue sea. Looking down, a film of air has formed over the steel and spread out onto your body. Now able to see, you spot the lifeless body, white against a grey background. Thrusting forward, you latch onto Jessie, kicking for the surface.

With Jessie in your arms, you tug the line twice, prompting the crew to reel you back in. Dragged onboard by a pair of Machokes, you release Jessie, only to climb back over her. Remembering the movements taught to you by your brother, you push down on her chest, before leaning over to push air into her lungs. More repetitions and nothing happens to the cold body of your friend.
>>
>>34675086
i wonder what mr korda thinks about this
>>
>>34675086
Don't you fucking fail her now, Barry.
>>
>>34675111
He better fucking be thankful.
>>
Once more pumping her chest, a jet of salt water bubbles from her mouth. Leaning over again, you press your lips to her's, pushing in air. You pull back as more water is released and Jessie begins coughing. Sitting up, coughs rack her body, shooting more water then seems possible out of her small body. Smiling with relief, you sink down to the deck, resting against the wood of the forecastle. Jessie, lies down next to you, the water dripping off of the two of you pooling on the floor. You huddle there, drawing comfort from each other, for what seems like forever. Eventually, the ship's movements slow then stop, sitting calmly in the water.
>>
>>34675147
Get her to our cabin and out of those wet clothes.
>>
"Cap'n, you might want to see this." your first mate calls to you, drawing you from your thoughts.

You push off the wall, Jessie rising with you. Walking down to Colpher, you see the crew lying in various positions on the decks. The hurricane doesn't seem to have done any permanent damage, a few rips in the sails and broken lines. That is, until you see a streak of red on the deck, accompanied by a weeping man.

Stopping with the man, you lay your hand on his shoulder.Tears streaming from his face, he looks up and bursts out anew seeing you. The two of you sit, him weeping and you holding the man by one arm. The you of you make an odd sight, a small boy and a tanned giant, bonded by grief.

Leaving him to his grief, you walk to the wheelhouse and Copher. He points out at the ocean, leaving you wondering for a second. Realization dawns, the ship is alone in the sea. As far as the eye can see, nothing stands out from the flat grey plane.

Taking your telescope, you scan the horizon for the convoy. Nothing. Wait-- there! Northeast, you see a dot of brown against the grey.
>>
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Bellowing out orders, Colpher and you get the ship underway, with the few undamaged sails left on the ship. As the day draws to a close, you reach the speck. A small rowboat, with two blond people lying on the oars. The people are accompanied by two small pokemon, one pink and the other purple. Hailing the boat, the figures crab over to your ship. Seems they're not used to paddling much, or they are just to tired from rowing they can't synchronize.

A rope ladder is thrown down, along with a rope and fenders. The blond pair climbs up, after securing the little boat to the Garrulous Grotle. Standing at a height with you, one of the blonds curtsies. The other, a stocky blond boy, stands a few inches taller than you and bows.

You invite the pair, twins guessing from their age and similarities, and their pokemon into your cabin. A small dinner is served to you, and a large one to the pair.
>What do you want to know/ask them?
>>
>>34675541
how much gold for me to buy your sister as a concubine?
>>
>>34675541
Which ship they where on, what happened, etc
Why isn't Jessie here? Ask if she remembers what happened to her father's ship.
>>
>>34675613
forgot to say, she is still with you
>>
>>34675613
Might as well ask their names.
>>
>>34675613
"What ship? Yours is -the first one we've seen in two days. Our town was attacked by pirates while we were -hunting"ah, that explains the spears and pokemon, "Luckily, Nidoran was able to hear them and we escaped. With nowhere to go, -we drifted out to sea. Then this huge storm hit us. We were lucky and didn't capsize." and that explains why they were on the open ocean with a little rowboat. It's a little confusing, as they switch who is talking in the middle of their sentences.
>>34675613
"I was trying to get to my cabin when a huge wave swamped the ship and knocked me off the deck. Then I was trying to swim and everything went black. When I woke up, I was here and saw you leaning over me" Jessie says, her eyes start to shimmer with a build up of tears. You change the subject quickly
>>34675713
I'm
>>
>>34676028
continuation, pressed enter early

"I'm Emma."
"I'm James" the twins say in unison, their movements acting as almost perfect mirrors of each other
>>
>What do? You have 74 fighting men and pokemon, not including yourself and the waifus
>>
>>34676208
Bring them back to their town, look out for pirates while we're at it.
Give Jessie our cabin, give the twins a cabin if we can spare one, else let them sleep among the crew.
>>
>>34676251
Sail to bluerock, Jessies dad'll put a hit on us probably, give the twins a cabin, share with Jessie.
>>
sail them back to their town, writing
>>
You give up your cabin to Jessie and Emma, for their comfort and privacy. You and James are consigned to the crew bunkhouse, sleeping in hammocks below deck. Learning of the position of their town, you set a course to the small town of Mikilion. Funny, the charts say that there isn't much there to steal. A lot of wealthy merchants, but it doesn't seem like it would be profitable to takeover a town just for a few gold coins.

You sail downwind, the sails being replaced and repaired speeding you along your course. A day of sailing and the town comes into focus. A large string of logs float half-submerged in the mouth of the harbor. Two wooden towers stand at each end of the boom and a wooden palisade surrounds the town. A large mountain rises behind the town, while on each side a swamp sits. Inside the harbor, two ships, one a brig and the other a long trireme rest at the docks. The twins, shout back at you, saying that those are the pirate ships that stormed the town. Looks like they aren't going to be going home soon.
>What do?
>>
>>34676715
Set course to avoid detection, ask about the pirates numbers and what weapons and pokemon they had at their disposal.
>>
>>34676715
Does our ship have cannons? If so drop most of the crew off near town and have them sneak in on the place while the rest of the crew tries to take out the ships while they are in the harbor.
All PC's should be in the landing party.
>>
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>>34676790
"The town just got some new weapons from Magma. They are these big steel tubes that are closed at one end. They shoot iron balls using some black powder Magma supplied. We were out hunting, so we didn't see any pirates up close. Nidoran heard the cannons and got us away without getting hurt.
>>34676892
No they were why the markets were so crowded in Lilycove.

Map of the area and key
>Dark blue: sea
>Light blue: swamp channels
>Red: Town
>Tan: Beach
>Brown: Cliff face
>Light green: Marsh/Swamp
>Dark green: pasture land, grass
>>
>>34677262
Unless we loop waaaaaaaay around there's really no way to approach the town without being noticed.
Wait until dark before leading our men in. Enter the town in whatever direction the cannons aren't pointing.
Maybe send in a scouting party first?
>>
>>34677410
I agree on sending some scouts to get a closer look on the town before we decide what we'll be doing.
>>
scouting. who do you want in the party?
>>
>>34677692
The twins and the thief. If Jessie insists we can let her join, but if she doesn't I'd prefer if she remained safe on the ship.
>>
writing
>>
yourself, sliding through the water. Emma steers the ship, guiding it into the muggy swamps near the town. Small bug types fly by, filling the air with the buzz of their wings.

Going through the channels, you marvel at Emma's ability to direct you through the reeds and hidden streams. The channels, which all appear the same, lead you through the swamp, pulling up on a small sandy island. James sticks an oar into the ground, and you are led through the last bit of swamp, onto a patch of trees and undergrowth.

Coming upon a small hide, the party piles in, staring through the woven branches toward the town. A wooden palisade with the tops of the logs carved into spikes, surrounds the town. A number of farms sit outside the town, with one barn on the side of the mountain being a hive of activity. You can see from here the towers, pine wood that seems to be fairly fresh. Plenty of resin still in the wood. Two half circles of soot are facing the sea, showing the location of the cannon. A pirate walks the behind the log wall, his lower body covered by the ends of the logs. There doesn't seem to be any more protection for him, merely the waist-high wooden wall.

The houses stand close to the wall, the roofs covered in shale shingles. A number of men are swarming the trireme, working to repair the holes in it's sides. Seems like the cannons can do some damage.

Leaving the hide behind, you walk back to the boat. The oar stands out of the foliage, showing you the location of the small boat. Loading into the ship, a rustling in the growth draws everyone's attention. Alyssa draws an arrow and points it as the source of the noise. Twenty men step forward, holding wooden shields up to block the arrow. A noise behind you turns out to be another ten men.

"Fuckin' pirates. Put down your weapons an-. Emma? What did they do to you? We haven't seen you in four days. We thought you were dead. Who are these people? a man stands out of the men, dressed in steel plate and leather.
>>
missed a piece, this comes first


Needing more information to storm the town, you swing away from the town and anchor the Grotle in a small cove nearby. You have the rowboat untied from the ship, loading it with the twins, yourself, Jessie, and Alyssa. The small boat is rowed out by James and
>>
>>34678234
"I'm Captain Barry. I found Emma and James drifting out on open waters after the storm. These are my friends, Jessie and Alyssa."
>>
>>34678369
>>34678250
>>34678234
nice trip
>>
>>34678554
fell off when my laptop ran out of battery. >>34678369
isn't me
>>
"I'm Captain Anon, of the Garrulous Grotle. These are my friends Jessie and Alyssa" you announce to the man. He doesn't acknowledge you, instead waiting for Emma or James to respond.

"It's okay Philip, they aren't pirates. They saved us", Emma gestures at herself and James(who doesn't look to happy to see Philip) "Barry was planning to help us win back the town."

"Fine, we could use some help. But I doubt some boy with a dingy can help us much" Philip is starting to get on your nerves. Seems like James has the right opinion about this guy. "I'm glad for an extra hand though."

The men lower their weapons, sliding them into sheaves or onto their backs. Now that they aren't ready to kill you, they seem like a sorry lot. Most don't have armor and a few have brown bandages wrapping limbs. You follow the group in your boat, poling along the stream bed. You end up on a larger island, populated by roughly one hundred fighters and pokemon. You spend the night, dining on roast Pidgy and Ducklett. The camp takes on a festive air when you say that you have an additional seventy fighting men back on your ship.

You are lead back through the swamp by the twins, after Emma has an argument with Philip. James looks kinda happy as he watches the fight.. On the ship, you start forming plan to take over the town
>You have 180 fighting pokemon/men
>The pirates have up to 300 men and pokemon
>How do you take the city?
>>
>>34678641
>Anon
Our name is Barry.
>>
>>34678641
Shit. We need some more logistics. Details on the town, the immediate terrain, what exact kind of pokemon we're dealing with on both sides.
>>
>>34678669
don't have a last name, put that there because captains are referred to by their last name
>>
>>34678729
Here's a map of the area >>34677262
>>
>>34678641
grab ropes from the ship wait for nightfall, sneak up in the treeline, try and fashion grappling hooks. sneak attack on the guard over the wall
>>
>>34678744
Didn't we decide Barry doesn't have a last name?
>>
>>34678783
There was talk of that bug basically were just ignoring it. We should come up with something, we're nomads not wildmen.
>>
>>34678867
>bug
*but
>>
>>34678867
Suggesting Waystone then.
>>
>>34678948
You have my approval
>>
>>34678777
Supporting this.
+Split our forces and hit the town from two sides.
>>
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Character art delivery!

I got StickyAnon to draw it in one of the drawthreads
>>
>>34679063
Very life-like for a drawing.
>>
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>>34679063
wrong one
>>
>>34679096
so what horrific accident happened to barrys face then?
>>
>>34679096
That's a sabre, not a messer
>>
>>34679151
its on a sticky note, did you expect the mona lisa?
>>
>>34679375
The Mona Lisa is so tiny it could practically have been painted on a sticky note.
>>
Split the men into two teams, have them attack form the east and west. Sneak kill guards. All agreed?

roll 3 d100 for it
>>
Rolled 75 (1d100)

>>34679419
Aye!
>>
Rolled 33 (1d100)

>>34679419
>>
Rolled 50 (1d100)

>>34679419
>>
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Rolled 75

The next few days are spent with Philip, who you learn was the head of the garrison. Great job Philip. You swing out widely, staying away from the sight of the pirates. The group is split in two, giving the more experienced sailors/fighters local guides and locals joining you as you prepare to attack the western side of the town. Taking backup rigging from the Garrulous Grotle, grappling hooks are made to scale the wall. A small amount of the locals have a flying type, and are enlisted to set up snipers positions on the roofs of the town. Alyssa is paired up with a young flyer, tasked to get to the church tower.

You kit up in the wooded hill outside the town. First a tunic and loose pants of fine cotton, then the Empoleon and Tyrunt armor. A belt of red Tyrunt leather stretches across your waist, holding the Aggron steel Messer and Bisharp dagger. The helm slides down onto your head, the faceplate staring at the world with the steel face of Aron. Finally, the Aegislash shield is slid onto your back, blocking view of the red leather cape. Carla crawls onto your arm, ready for battle. Jack and Brandt are feed and seem eager for battle. Teddy waits out of view of the town, waiting for battle. He could knock down the gate holding him out, or more sneakily, you could open the gate for him.

Jessie dresses in black and red, her belt of knives at her hips. Two short black gladii are strapped to a harness strapped to her backplate. Alyssa, ready for her role as an archer, suits up in green leather armor and swirling paint on every bit of exposed skin. Her flaming hair is put in a tight braid and painted black. The twins, both wielding spears, wear caps of dark blue and lorica segmentata covered by dark blue cloaks.
1/2
>>
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In the dead of night, at precisely eleven o'clock, the hour glasses drop their last grain of sand. Leading a party of thirty fighters and pokemon, you creep over the farmland towards the wooden wall. A pair of pirates walk together on your section of wall. Alyssa, on the back of Swellow, lets loose an arrow in unison with another archer. The arrows streak through the air, disappearing into the darkness. While you can't see the arrows, you see their effect. Alyssa's arrow comes down first, slamming home into the pirate's neck. Before the other pirate can cry out, the other arrow hits, driving into his eye socket. The bodies fall, one going back into the town, the other over the wall on to the hard earth. The clatter is muffled, thankfully the street is dirt instead of cobble. The floating shield on your back, Carla launches a grappling hook from her position on your arm. The rest of the men with grapples throw them, seven of which catch in the hard wood. Ignoring the other men, you climb your rope, the shrimp pokemon merely shooting herself onto the walkway. You slip the round shield off your back, sliding the handle into your glove. You are followed up the rope by Jessie and three men from your crew. You have established three footholds on the wall, each of thirty fighters. One the other side, Philip should have done the same. The red headed archer soars off, into the interior of the town. As you progress, the archers stationed in the town should help more and more.
>what do?
>>
>>34680693
Send someone to open the gates. Are there imprissoned villagers, and if so would Barry know where to look?
>>
>>34680779
maybe. No one in the swamps has been able to get inside the town
>>
>>34680961
Then it is not a priority, size the ships!
>>
>>34681068
I think we should secure the town first, and rejoin our allies on the other side. Then, the ships.
>>
>>34681255
Secure the guns before the town, maybe?
>>
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made a map of the town, sorry about quality

>Dark brown: Wood(Palisade, Dock)
>Light brown: Roads
>Black box: Tower
>Red: field of fire from cannon
>Purple: ships
>Orange circles: Battle group, you are leading the center one. Philip's location is unknown, and isn't on the map.
>>
>>34681745
No need to worry about the guns, then
>>
Okay, what do you want to do?
>Seize the ships
>Take out the towers/cannon
>Take the town(how)
>Other

You can include opening the gates for Teddy and the other bigger pokemon to any action. This boosts your firepower, but you aren't gonna be sneaking very easily
>>
>>34682099
>Take out the towers/cannon
>>
>>34682368
k, writing
>>
>>34682099
> Take the town(how)
Set up small groups to go through town and pick off patrols quietly. Also send a large amount of pokemon to the gates and set up someone to op end them at a moments notice.
>>
>>34682528
Damn my slow phone typing
>>
roll 1d100 for the action of your choice
>>
>>34682575
rolling
>>
Rolled 21 (1d100)

>>34682575
This >>34682546
>>
Rolled 29 (1d100)

>>34682619
rolling again for some reason the dice didn't work
>>
Rolled 69 (1d100)

>>34682575
>>
Take your group to take down the towers/ cannon. Split up the other groups to take out patrols. Sound good?
>>
>>34682730
Sure. Pokemon ready at the gates, too?
>>
Gesturing to one of the women in the group, you feel her pokemon pressing into your mind. 'Break up the other groups, have them take down patrols in groups of six. Tell them to not draw attention to themselves'. The women nods, and stands still for a moment. She looks over at you, then nods. 'It is done captain'.

Leading your group of fighters, the twins show the way into the docks. Sliding along in the shadows, you journey down a series of alleyways. James and Emma throw up their hands, halting the group. A pair of pirates walks by, laughing together. Two spears jab out in unison, silencing the pirates. They drag the corpses back into the alley, where they are left to the Ratatta. You continue through the maze-like allies, stopping at the water front. You turn, motioning for the group to get ready. You slip the sword from it's scabbard, the blade flashing in the dim light. Checking the street, your group sprints across the stone street.

At the bottom of the tower, a Darmanitan is employed, melting the hinges of the door. A ruddy red glow spreads across the metal, before it turns to liquid and flows down to the street. A swift headbutt from Brandt, the door is knocked into the building. Your group swarms in, the watchmen reclining on a small bed with a book. He manages to get out his knife, swiping at the men. The knife cuts into the arm of a local, severing the muscle. Now weaponless, the man is pulled back by your group. James stabs forward, stay out of the pirate's range. A wet sucking sound fills the room, and the pirate lays at James' feet.

Climbing the ladder, you spot a group of six pirates sitting and playing cards next to the weapons. Jessie pulls two knives from her belt, then climbs the ladder. A brief shout is heard, followed by a mad scramble by the pirates to get their weapons.
1/2
>>
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Jack flings himself up through the hatch, holding the cutlass of the wounded man. You follow him up the ladder, at a more safe pace. A sword beats down on your shield, stopping you at the hatch. Grabbing your dagger, you spin under the shield. The momentum throws your arm into the leg of the pirate, cutting through the bones of his calf. Now one leg short, he topples, giving you time to climb from the floor. Jack seems happy, swinging from the rafters with cutlass in hand. The pirates are holding their shields up, those that have the anyway. You draw the aggron steel blade, advancing behind the weightless shield. Slicing up at them, the pirates are forced to choose which blade they defend against. A pirate chooses Jack, and pays for the mistake with his life. You notice a black flicker to your left, the two short blades darting in and out. The black blades find gaps in the defense, cutting high and low at the same time. Other fighters get through, overwhelming the small group of pirates. The noise of the fight seems to have alerted the other tower and a few of the patrols
>What do
>>
>>34683518
I dunno, panic? Give us some options here chief, too much what do. Clever write ins don't cease to be an option, yanno.
>>
>>34683853
Okay, sorry. I try to give freeform choices for this quest
>Send men around the wharf, takes longer but safer
>Send across the boom, faster but less safe
>Run for the town center, get others for a rallying point
>Open the gates, get more fire power
>Kill off the patrols and runners
>Burn down the other tower
>other
>>
>>34684042
>Open the gates, get more fire power
We've already been spotted so no reason to hold back
>>
>>34684042
Run for the town center, get others for a rallying point
>Open the gates, get more fire power
seems to go together
>>
open the gate and get to the town center. roll 3 d100s for me
>>
Rolled 32 (1d100)

>>34684670
>>
Rolled 55 (1d100)

>>34684670
>>
Rolled 37 (1d100)

>>34684670
>>
okay, writing. Any battle tactics you want to have?
>>
Rolled 55

Shit. Hope the locals are ready to help out. You double time it out of the tower, the group running behind you. The gate appears, holding back the tide of heavy pokemon. Three Machokes barrel into the wood, hitting the hardwood with enough force to bow it outwards. Another crash and the Machokes are standing outside the town. The men waiting outside whip the pokemon into a frenzy, signaling for the group to get out of the way. All manner of pokemon rush by, mostly quadrupeds and the heavier bipeds. A Beartic with ice spikes on it's paws lopes through, standing at the side of a local. A Donphan rolls to a stop, stooping to let it's trainer on it's back. Teddy runs up to you, taking his place at your side.

With a herd of pokemon behind you, the twins lead the way to the town center. A few patrols are taken down in a wave of moves. Frozen, electrocuted, burned, crushed, and slashed pirate bodies are left in your wake, with no casualties on your side. Reaching the center, your psychic send out a message to all the battle teams. 'Come to the center, we're taking back the town!'

First one then two then all but the archers find themselves on the cobblestone of the town center. The few that don't touch the stone are standing on the roofs of the houses and market buildings, while flying types circle above it. The cries of pokemon and man mingle, growing into a growl that echos down the streets. The psychics inform you of a mass of people and pokemon coming from the north. The archers shift for clear views of the streets, while the pokemon and fighters form up into lines of combatants. You move into line with the twins and Jessie, spotting Alyssa on a roof above you.
>>
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The pirates pour out of the northern streets, getting peppered by massed volleys of arrows. They form up into two curves, with a line of pokemon extending through them. Seems like they are gonna go offensive with their heavy hitters firing off beams at your formations. You have a slight numerical advantage, seems like Philip was able to get to them before the alarm went off. Good.

The opposing armies stand off, sizing each other up. The calm is shattered as a Bastiodon and rider charge forward into the pirate's left wing. Smashing into the ranks, the bastiodon tramples and flings people, while the rider swings a mace at anyone who comes near. A spear is thrown, sinking into the flank of the pokemon. Another jabs at the pokemon's shield-like head, making it turn to the right. The spear goes past the rider's shield, embedding itself in his thigh. A Houndoom sinks it's fangs into the rider, pulling him from his seat. The riderless pokemon turns searching for it's lifelong friend. A series of hammer blows end the poor pokemon's life. With that the battle kicks off. The pirates charge, rushing at the shield wall. You loose yourself in the bloody work, slaying and taking a spearhead to the cheek. With blood streaming from the wound, you block and see arrows sink into the pirate and his brothers.
>Your army
133 melee
34 archers
23 beam pokemon
>Pirate army
116 melee
27 archers
19 beam pokemon

>Wat do?
Purple dot is you, lines on the corners are archers, vertical lines are beamers, diagonal and curved lines are melee
>>
>>34685611
Overall movement should be to push them back into the north. Have the beamers focus on the enemy beamers in the middle while our center continent covers for them. When we take them out, divide their forces in half and pinch them inwards.
>>
>>34685890
Actually, scratch dividing them. Force them togther, try and get some forces pinching them in to surround them entirely, and take out the archers while they're at it.
>>
push them against a wall, use the beamers. roll 3 d100s best of three
>>
Rolled 59 (1d100)

>>34686234
>>
Rolled 86 (1d100)

>>34686277
>>
Rolled 10 (1d100)

>>34686234
>>
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Rolled 86

Switching out, you lift the face plate of your helm, and press a cotton pad against your cheek. Looks like your gonna need another helmet, this one has a hole in it. Surprising, wouldn't think pirates would have that good of weapons. But, now that you are out of the fray, you can see the arrows bouncing off armor and blades shearing into shields. These pirates must has some serious coin to get that.

With the bleeding stopped, you survey the battlefield. The blood mingles in the cobblestone, making it slippery and wet. Your army seems to be at a minor advantage, but might as well make that a major one. You think loudly, drawing the attention of the psychics of your force. You explain your plan then wait as they relay the message. The beamers spread out along the back of the middle fighters, forming into two rows. With a sharp command of "DROP ON THE GROUND" to the middle, the beamers release their assorted powers into the line of opposite beamers and the inner wings of the pirate's army. The flames, ice, lightning and pure energy tear across the town square, obliterating the walls of the houses bearing the brunt of the misses. Whole lines of pirates are turned to ash as energy forces it's way through them. A Tyranitar is encased in ice, then shatters into a million pieces. A squad of swordsmen scream in terror and pain as their armor melts and is cooled by a blast of water from a Floatzel. Perhaps seventy people and pokemon die in a single wave of power.
1/2
>>
Your lines advance, stepping over the screaming metal that was once men. Herding and pushing the pirates back, against a wall with no way out. The blades thrust again and again, while storms of arrows pelt the pirates. One man stands out, clad in what looks like Torkoal shell and leather. The air around him shimmers with heat and his companions leave him a circle of space, hiding from the high temperatures. He holds another Torkoal shell, made into a shield and a massive hammer that he wields one handed. As his friends and companions are savagely beat down and minced, he stands against the tide of enemies, smashing shields and helmets. The tide of battle brings you against him, and his terrible heat.
>Enemy is fireproof and heavily armored
>Getting near him stings, the air around him at over 160 degrees F
>What do?
>>
Do what any glassmaker fears. Rapidly heat and cool his shit repeatedly with the power of your lobster buddy and an ally's fire pokemon!
>>
>>34687021
Blast him with every non fire beam attack at once.

>>34687099
I don't think that works, with pokemon physics.
>>
>>34687021
>>34687021

What about an arrow to his face. People typically don't appreciate having arrows in their face. Use a Psychic to tell the archers to focus on this high-priority target.
>>
>>34687479
I guess we can throw that in. But the beam barrage should be enough. Also I think you're overestimating bow accuracy at that range.
>>
Beam attack again? roll 3 d100, best of 3
>>
Rolled 62 (1d100)

>>34687686
No reason to hold back on the big guns. We'll except for friendly fire, but I'm sure we'll clear the area no problem.
>>
Rolled 54 (1d100)

>>34687686
>>
Hopefully i did this right
>>
>>34687899
Apparently I did not. No dice for me.
>>
Rolled 55 (1d100)

>>34687686
HYPER BEAM!
>>
Rolled 62

You have the psychics spread the word to the fighters and the beamers slowly get in position. The fireproof man doesn't notice the movements, as James and Emma are jabbing at his face. With his eyes hidden by his tower shield, he doesn't see the front line draw back, leaving him and the twins to their dance. The front line holds next to the beamers, keeping a solid line surrounding the pirates and their captain. The twins dance away from the big man's swipes, opening him up to the beams. Oddly, time seems to slow as the beams release, the man's eyes widen behind his leather mask. The beams of electricity hit first, jolting him against the wall. Next, the energy, burning holes in the wall he rests against. The flames hit next, a mass that hits him from all sides. Ice hits after, chilling the air and putting out the flames. The man's shield cracks in two, then turning into slivers of stone and ice. Finally, a barrage of leaves and vines cut into the defenseless man.

The other pirates were killed in the crossfire, victims of their captain's strength. The leather clad body shifts, a series of convulsions and noises come from the dead man. The corpse rises, the rock forming his armor shedding in flurries of chips and dust. The leather, cut to pieces by blades and leaves, hangs in tatters of the man's frame. The arm which held the shield lies limp at his side. His other arm clutches the warhammer with which he killed so many of your men.
"Is that all ya got punk?" the pirate stares into your eyes, his alight with malice, "Ya can't even kill a old man. I killed so many people, I can't even remember when I started. You, you're soft. Try as you might, ya can't fight me. Come on kid, I want another fight before I die. If ya be too scared, I'll just kill your little friends. Come on, fight me. Might as well die a legend" when mentioning your friends, the pirate motions ate Jessie and the twins.
>What do you do?
>>
Rolled 93 (1d100)

>>34688261
>>What do you do?
"Fear or being soft has nothing to do with it, I will fight you because it is the only way to keep them safe."
draw sword and shield
"I can't say you'll be a legend, but I promise to carry your memory with me down the endless journey"
>>
>>34688261
Fuck it, let's be legends. Engage the ghost pirate in combat.
>>
Rolled 93

"Fear or being soft has nothing to do with it. I fight for my friends, not glory or what ever it is you want," you draw the grosse messer, shifting into a fighting stance, "I can't say that you'll be a legend, but I can promise that you will be known as the second pirate captain I killed"
"Hmph, then lets see if your legend ends here boy. My name is Cap't Hunter, for those of you who are gonna be telling the story" the pirate captain slides towards you, the massive hammer swinging around his head.
>>
The pirate releases the spin, giving the hammer enough power to shatter rock. Slipping under the attack, you punch out into Hunter's side. The shield slams into him, knocking him off balence. The pirate recovers before you can press the attack, turning the stumble into a sweeping strike at your legs. Sliding your legs back, you feel the spike on the head draw a thin line of blood across your calf. With the hammer across his body, you rush in, drawing the sword up into his side. Grunting from the blow, the captain slams his elbow into your helm. Head ringing, you retreat from the follow up blow of the hammer. A deadly dance starts, the pirate captain absorbing your blows while you duck and dodge the heavy hammerhead. A fraction of a second late, you feel the hammer slide along your shield. The force of the blow renders your arm numb, hanging for a moment like the pirate's. Shaking off the blow, you run at the captain, who prepares to swing across at your waist.

You slide under the blow, your shield raised above your body. While the captain resets , you slash at his leg. Feeling the steel catch in bone, you jerk the sword back and spin on your butt. Using the force of the spin, you slam thee ball of your foot into the damaged leg. The pirate crumples to the ground, releasing his hold on the hammer.

"Good job kid, seems like we'll have a legend by the end of the day" the pirate speaks in a conversational tone, before reaching out and grabbing you by the ankle. Spinning your blade, you drive the point down blindly. The point sinks into the fleshy thigh of the captain, driving through to the stones below. Withdrawing the sword, you see the Captain Hunter regain his feet, using his hammer as a staff.

Back on two legs, you square off again, resuming the deadly dance. More wounds pile up on the captain, until he seems to be coated entirely in red. Yet the stubborn old man refuses to go down.
>Captain Hunter 57/266
>Barry 135/148
>What trick(s) do you use to end this
>>
Rolled 42 (1d100)

>>34689165
charge him with our shield, when it connects force him forward and go for finishing move with knife and sword. Decapitation would be my preference
>>
Rolled 3 (1d100)

>>34689165
Our sword can break metal right? Try to hammer his weapon until it shatters, go for his heart with the knife
>>
Rolled 6 (1d100)

>>34689165
>>
Rolled 87 (1d100)

>>34689165
Decapitation.
>>
Rolled 95 (1d100)

>>34689272
>>34689327
whatever, I'll go for decapitation
>>
Decapitation, writing. Any witty thinks to say?
>>
>>34689447
'A captain is nothing without a good head on his shoulders'
>>
>>34689447
"You'll never get a/head/ in life like this, Captain." Make the last thing he's going to hear a trite groaner. Look him straight in the eyes while we say it. Then high-five Jack.
>>
>>34689489
>>34689501
bad puns are a must, ask his name so we can add it to our "legend" at least
>>
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You continue the dance, giving small cuts and holes to the pirate captain and receiving minor cuts and bruises. The pirate swings, only to have his hammer stopped cold by your shield. You feel your arm and ribs compress, and a sharp pain as a rib snaps from it's spot on your sternum. Ignoring the pain, you swipe down at the haft of the weapon, cutting in and through the wood. Weaponless, the pirate draws a knife from his belt. Swiping out at you, a line of fiery pain traces it's way across your arm.

Waiting for an opening, you spot one and decide to finish this. You charge into the pirate, shield held tight against your body. The old pirate lets out a grunt as the air is driven from his lungs. Slamming into a wall the two of you roll off it, throwing knees and punches as you scrabble for for purchase. Landing and pinning the pirate's good arm, you find that you lost your sword in the scuffle. Grabbing the parrying dagger, you drive the point home, grating off a rib into Captain Hunter's organs. The pirate reaches up, breaking your hold on him, and grabs your hand.

"Remember boy, remember when you fought Captain John Hunter. My legend ends, and your's begins. Make it grow large than yourself." the pirate whispers to you, then releases the hand that killed him.You begin to move off him, when he shoots his hips into the air. Off balance, you fly to the left, landing on your side. The captain pulls the knife from his ribcage, holding it blade down. The pirate advances, and you scrabble back and feel a familiar hilt. Driving off the ground, you slash the Aggron steel up at the pirate's neck. Lodging there for a moment, the captain pulls you into a deadly embrace.

"Good show son, remember what I told you"

The steel slides through bone and flesh, finishing off the pirate captain John Hunter.

"A captain is nothing without a good head on his shoulders" you joke, before the world starts to fade out. I shouldn't have made you guys come up with puns
>>
>>34689949
>puns
I'm just happy you used mine
>>
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You wake to the light of an infirmary and a Chansey standing over you. You look over, your side burning as you do, and see Jessie and Alyssa watching you.

"Guess I came out ahead in that fight" you joke, trying to lighten the mood. The girls groan and your pun, but Jack chatters at the joke. Fast friends, the two of you.

The girls inform you that twelve of your crew died in the fights, the majority in the final battle against Hunter. They also tell you that you have been given Captain Hunter's brig and all it's contents(excluding the ones they stole from this town).
+One brig
+Ten muzzleloading cannons and shot
+Collection of normal and Poke-steel and leather armor

You have a few days in which you can stay and do as you want.
>Wat do?
>>
>>34689949
Town is safe, our friends are okay, we killed the captain
>Claim his ships and cargo as spoils
>Get patched up
>Bury the captain with his hammer
>>
>>34690178
try this again
>Check on Jessie, Alyssa, and the twins and our pokemon
>Bury the captain if they haven't dumped him yet (check if he had a bounty we can claim)
>Get our new ship in working order, distribute cannons between the two i suppose (the Stauncher Clauncher?)
>If the island has any good pokemon maybe pick up another before we leave (Fire or Flying maybe)
>>
>>34690266
sure I'll second, add checking if any of the Poke gear fits our teams pokemon, maybe find a replacement helmet for the one that got burned through
>think its starting to die Prof
>>
>>34690328
yeah, this seems like a good stopping point. The vote is now postponed until next thread, which will be next Saturday. Questions, comments, and advice welcome as usual.
>>
>>34690487
this is me
>>
>>34690487
>damn, gotta wait a week
keep at it Prof
>>
>>34690487
we got his brig, but what about the other ship? was it to small or something, I know nothing about ships
>>
>>34690671
Someone else killed it's captain, as such, he got it. The other ship was a trireme, a greek warship powered by oars and sails. They often had a large ram on the front.

link on it: http://en.wikipedia.org/wiki/Trireme

Kinda wish you guys had gone another way to taking the town, could of had fun with ship combat
>>
>>34690795
I'm sure it'll come up later.
>>
>>34690795
so smaller than the brig? I'd honestly be surprised if John Hunter was working for someone else So I assume he was the head pirate at least
>>
>>34690487
what kind of pokemon are on the island?
>>
>>34690882
fire, rock, steel, ground, bug, grass, small amounts of others. The place is near a desert and volcano, with swamps nearby
>>
>>34690952
cool
>>
>>34690952
damn, we should get a Flechling for Fire/Flying and a Steel type Beldum would be boss[/spoiler
>>
>>34691052
>Grotle
>Clauncher
>Bagon
>Mankey
>Fletchling
>Beldum
that's a pretty solid team I gotta say
still holding out for the day we can get a tyrunt, who doesn't want to ride a trex
>>
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Just did the math for a Talonflame. At top speed, it can hit with 3000 pounds. Thats more than the heaviest pokemon in the pokedex(Groudon). It hits with more force than a .577 T-rex round(pic of trex round)
>>
>>34691052
>>34691156
I really wanted a Cubone, no pokemon quest ever goes for Cubone ;_;
>>
>>34691453
so that's a yes on Flecthling if I ever heard one
>>
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>>34691672
its alright, we have multiple ships and no 6 pokemon limit
>>
>>34691971
Still gotta make sure we have time to care for all of them.



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