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File: CIMQ OP.png (498 KB, 3065x1198)
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Twitter: https://twitter.com/MercCommand

Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Cyberpunk%20Idol%20Management%20Quest

Other Works:
http://suptg.thisisnotatrueending.com/archive.html?tags=Valkyrian%20Mercs%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Pararescue%20Witches
http://suptg.thisisnotatrueending.com/archive.html?tags=Magical%20Girl%20Hunter%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=gundam+build+fighters+quest

ROSTER AND STATS: http://pastebin.com/Wrrjy1RM
LOADOUTS: http://pastebin.com/D08i2GKc
FACILITIES: http://pastebin.com/w2rX1Xge
INFLUENCE: http://pastebin.com/2WDhpCRg

You are the PRODUCER, a former soldier hired to manage a group of teenage girls on their rise to stardom, assuming they don't get killed in the process!

"All teams in position?" You ask for what has to be the hundredth time.

"Yes, you've asked that a hundred times already..." Rochelle sighs. "...sir."

"Just making sure." You sigh.

Currently, your girls were getting ready to secure a stolen Toha Heavy Industries weapon, which would cement their sponsorship deal for your company.

(cont)
>>
File: mercidol.png (2.77 MB, 9425x1100)
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>>34517853

Currently, your girls were slowly surrounding the target warehouse. Rochelle's team, consisting of herself, Sparky, and K-Zwolf, would hit the back door, while Cole's team, with Julie and Melissa, would hit the front. Morgan was taking position on a nearby comm tower to provide sniper support, while NEMO and Stig were standing by with the Hornet gunship and the SUV respectively.

The general plan was to have the girl breach the warehouse and secure the cargo, while Stig comes in with the SUV to haul it out while the girls evacced. Meanwhile, the Captain would provide a distraction and draw off the Russians.

"Are you sure you want to do this?" You ask the Captain. "Those Russians probably have some serious hardware."

"Which is exactly why I need to draw them away." The Captain says bluntly. "No offense, but the sort of heat they're packing with pulp your girls, no matter how well trained they are."

>All right. Good luck, then.
>I'm still tasking one of the teams to assist you.
>Other
>>
>>34517867
>All right. Good luck, then.
>>
>>34517867
>All right. Good luck, then.
>>
>>34517867
>>All right. Good luck, then.
Our job is the mission and the captain knows what their doing.
>>
>>34517867
>>All right. Good luck, then.
>>
>>34517867
Hook up the captain to the harbringer system. She jumps into a backup body, and assumes direct control of her current one. That way she can't be killed
>>
>>34517867
>>All right. Good luck, then
(It will at least distract the Russians a bit to a a different position besides the captain is trained for this).
>>
>>34517867
>>All right. Good luck, then.
"Keep in contact if things get too hot, Cap."
>>
>>34517867
>All right. Good luck, then.
>>
>>34517994
anon, I REALLY want to believe that was a glitch...
>>
>>34517994
What have you done!?!
Mod ban for you in 3, 2, 1....
>>
>>34517994
You dun goofed.
>>
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>>34517867
Do we have anything in order to detect traps? Like mines which our SUV drove into when trying to retrieve NEMO? I mean we are going for a frontal assault but that doesn't mean we should go in reckless.

Also I was searching up some individuals with lightning powers such as a Electro, and found a way for Cole to overcome her weakness to water here.

Electromagnetic Manipulation (Formerly): An experimental procedure temporarily heightened his powers, allowing Electro to store and absorb a seemingly limitless amount of electricity. He could fly by generating a massive field of electricity which could propel him through the air. He also seemed to gain the power of magnetokinesis to a certain degree, allowing him to manipulate magnetic fields and move objects in a manner similar to that of Magneto, and could overcome his old weakness to water by using the electromagnetic fields around him to vaporize water before it could touch him. He was able to defeat Nate Grey by manipulating the bio-electric currents in the human brain to turn Nate's own psionic powers against him, and do the same to make Spider-Man beg. Presumably, had he further explored the implications of this power, he would have been able to control people's entire bodies this way as well, and might have been able to control machines in a similar way. He was also able to painfully paralyze anyone by overcharging their synapses' bio-electrical transmissions. However, Electro somehow seems to have lost these new abilities after he threw himself into the Hudson River, resulting in an explosion.

http://marvel.wikia.com/Maxwell_Dillon_(Earth-616)
>>
>>34518037
>>34518070
>>34518144
Anybody have any feedback on my plan?
>>34517959
Every one seems to be distracted by the brony
>>
>>34518180
>>34518248
>>34517959
These are all good plans that should be put up for consideration. Also yes can we focus less on the brony and more on the quest, I think it was just a joke, which strangely got me to LOL for it being so random.
>>
>>34518366
Have to admit, it made me chuckle. It's like I'm back in 2012
>>
File: NEMO.png (311 KB, 976x1001)
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>>34517867
"All right, good luck then." You sigh as you cut the connection. You double check the position of all of your girls once again. Finally satisfied that they're in position. you decide to make the call.

"All right, Rochelle, Cole, move your teams in. Morgan, stay on overwatch."

All three girls whisper their affirmations as they quietly begin to move in. Outside, there wasn't really any signs of serious opposition other than some plainclothes thugs trying (and failing pretty badly) to hide their weapons. There couldn't be any more than six total on the outside.

"Producer, would you like me to initiate an attack run?" NEMO asks.

Well, an attack run from the Hornet would certainly soften up the enemy defenses, but that would pretty much let them know right away you have air support, and you knew that sometimes it was good to have a trump card ready and waiting.

>Send the Hornet in now.
>Keep it in reserve.
>Other
>>
>>34518555
>Keep it in reserve.
>>
>>34518555
>>Keep it in reserve.
>>
>>34518555
>Keep it in reserve.
>>
>>34518555
>Keep it in reserve.
>>
>>34518555
>>Keep it in reserve.

K-Zwolf has heavy assault set right?
>>
>>34518555
>Keep it in reserve.
Stay in ambush position.
>>
>>34518555
>Keep it in reserve.
until we get the enemies attention we should storm in otherwise if we use the Hornet now they will obviously stay inside to stay defended and obviously NEMO can't attack the entire place otherwise we risk destroying the merchandise.
>>
>>34518555
>Keep it in reserve.
>>
>>34518624
And I hope to god Sparky's Typhoon system is ready.
>>
>>34518637
I'm thinking when the Capt draws the Mercs, the hornet wipes them out, unless the Mercs are holding back some members in defense.
>>
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>>34518555
"Stay in reserve, NEMO. We'll call you in when we need you." You say.

"Roger that!" NEMO chimes, not discouraged at all. "I'll be ready and waiting!"

"All right girls, move in." You command.

>Take out the guards quick and loud.
>Take out the guards slow and silent.
>Other
>>
>>34518701
>Take out the guards slow and silent.
But get ready to go loud once the shit hits the fan.
>>
>>34518701
>Take out the guards slow and silent.
Watch for any traps.
>>
>>34518701
>>Take out the guards slow and silent.
>>
>>34518701
>Take out the guards slow and silent.
>>
>>34518701
>Take out the guards slow and silent.
I wonder if there is any cardboard boxes around we can use?
>>
>>34518817
lel
>>
So what does Melissa’s auged leg look like? Does her aug look like a boot, or does it resemble an actual foot with toes?
>>
>>34518880
She probably has both. A human looking leg and a combat-spec leg.
>>
>>34518880
>>34518908
Why not install something that allows remote control access to the VTOL. Nobody would ever suspect the leg to be the controller!
>>
>>34518953
I honestly don't understand that sentence.
>>
>>34518880
It's a peg leg.
>>
>>34519000
We pirate idol group now.

I don't have a pic for this.
>>
>>34518701
>Take out the guards slow and silent.
We need to know when the Captain distracts them, which I'm not sure she has done yet.
>>
File: 1403566270606.jpg (302 KB, 1576x675)
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Rolled 7, 6, 10 = 23 (3d20)

>>34518701
"Take them out quietly if you can." You order.

"Roger that." Rochelle whispers.

"Awwww, fine." Cole grumps.

"Acknowledged." Morgan snaps.

>roll 3d20
>>
Rolled 13, 3, 1 = 17 (3d20)

>>34519100
>>
Rolled 3, 16, 13 = 32 (3d20)

>>34519100
>>
Rolled 13, 20, 19 = 52 (3d20)

>>34519100
COME ON!
>>
Rolled 15, 10, 7 = 32 (3d20)

>>34519100
>>
Rolled 12, 13, 12 = 37 (3d20)

>>34519100
>>
>>34519123
Holy shit, anon....Awesome job.
>>
Rolled 4, 8, 11 = 23 (3d20)

>>34519100
>>
>>34519106
Being Morgan is suffering.
>>
>>34519123
Good job!
>>34519106
Uh oh...
>>
Can we use Morgan to translate if we ever get into a situation where negotiation is a viable option?
>>
>>34519166
We can use the 20 to negate the 1, or use Star Power.
>>
>>34519193
Morgan is already translating. She translate with bullet.

>>34519224
The 20 belongs to someone else, but using the Star Power is ideal because Morgan has a 19 as well.
>>
>>34519224
That's a good idea, supporting
>>
>>34519247
No, meaning convert the 20 into starpower and maintain our current starpower
>>
>>34519100
>To make things simpler, since this is a group roll that 20 will negate the 1.

The three front guards are dispatched without issue. Cole rushes the first one and hits him square in the chest with an electrified punch. From the way his body smokes after she's done with him, you're sure that his heart was fried. The other two guards are handled with plain brute force, as Julie smashes her shield in the skull of the second guard while Melissa punches the ribcage of the third guard in.

Meanwhile, the one guard on the roof is taken out with a clean headshot, courtesy of Morgan.

In the rear, Rochelle and K-Zwolf working together take out the two guards stationed there. Sparky stays back, because nothing she's carrying is even remotely subtle. One broken neck and pulped torso later, and the rear entry is clear as well.

"Hey, how are we supposed to know when the Captain is going to draw away the mercs?" Rochelle asks.

"She said we'll know it when it happens." Cole says.

"So... when is it?" Julie wonders.

That was odd. You haven't received any updates from the Captain, and she wasn't responding to your pings. Then again, she normally cut comms when she was being sneaky. But still...

>Wait for the Captain to make her move.
>No time to waste. Move in now.
>Other
>>
>>34519288
It... might be fine? Rochelle got that 13, but that should be enough.
>>
>>34519315
>>Wait for the Captain to make her move.
Stick to the plan.
>>
>>34519315
>Wait for the Captain to make her move.
Knowing her there's going to be a fireball.
>>
>>34519315
>Wait for the Captain to make her move.
>>
>>34519315
>Wait for the Captain to make her move.
If the captain got screwed, then the op is balls up anyways.
>>
>>34519315
> No time to waste. Move in now.
Not that I think this will win: I don't know why a vote's really being put up other than giving Merc time to write something.
>>
>>34519315
>>Wait for the Captain to make her move.
Trust the cap
>>
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>>34519315
>Wait for the Captain to make her move.
Trust the plan. She's not caught yet, if she were those soldiers we knocked out would have been alerted.
>>
>>34519315
>Wait for the Captain to make her move.
Maybe the Captain has the cardboard box now?
>>
>>34519315
>>Wait for the Captain to make her move.
>>
Nice, I have a reason to post this.
>>
>>34519412
>>
If Melissa does get to fight her nemesis, she needs to make the obligatory Princess Bride reference:

>"My name is Melissa, you took my friends from me. Prepare to Die."
>>
Rolled 19, 2, 20 = 41 (3d20)

>>34519315
>Wait for the Captain to make her move.

If the capt is even half as competent as she was in GitS, its fine.
>>
>>34519493
I rather she just stab the fucker. Talking only gets you hurt and/or killed.
>>
>>34519556
Agreed, but there better not be an Assassin's Creed style confession.
>>
>>34519493
>>34519556
Or just to a falcon punch that turns the guy's head into mush.
>>
>>34519618
Or a good ol' Adam Jensen two feet of steel through the chest.
>>
>>34519315
"Just wait." You say.

A minute or two later, you hear an explosion at the corner of the warehouse, causing a good chunk of it to go up in flames.

"All right, I got their attention." The Captain says flatly.

"What the hell did you shoot?!" You yell.

"Simple thermobaric warhead." The Captain says matter of factly. "Better move in now."

You can hear lots of screaming and yelling as the guards try to organize in the face of the sudden attack. True to the Captain's words, if there was any time to attack, it was now, while they were confused.

"All teams move in!" You yell!

"Breaching!" Rochelle yells as Sparky, cackling with laughter, blows the back door open with her rocket launcher.

"We're going in!" Cole says as Melissa uses her fist to literally rip the front door open.

>Focus on Rochelle's team.
>Focus on Cole's team.
>Spot targets for Morgan.
>Other
>>
>>34519493
>>34519556
>>34519556
>>34519618

And how do we deal with her once she kills him, remember Lilith said that she would no longer have purpose once she commits to it.
I mean he is part our company/Family.
>>
>>34519675
>Spot targets for Morgan.

>>34519676
One step at a time Anon. We'll get to that when it happens.
>>
>>34519675
>Focus on Rochelle's team.
Help Sparky with placement of explosives.
>>
>>34519675
>>Spot targets for Morgan.
>>
>>34519675
>Spot targets for Morgan.
>>
>>34519675
>Spot targets for Morgan.
Trust in the FTLs. Help Morgan out with targets.
>>
>>34519675
>Spot targets for Morgan.
Lord knows she could use the help.
>>
>>34519676
Well a lot of people last thread suggested that she take up piloting the VTOL for recreational purposes.

>>34519675
>>Spot targets for Morgan.
>>
>>34519675
>Focus on Cole's team
They are the frontal assault team
>Focus on Rochelle's team.
They will offer fire support
>Spot targets for Morgan.
>>
>>34519675
>Spot targets for Morgan.
>>
>>34519792
What are you even doing son.
>>
>>34519675
>Other
Can the Producer also get involved in the fight? I mean this is not an idol job so it's not against the rules.
>>
>>34519675
>>Spot targets for Morgan.
>>
>>34519792
Let me rephrase that
>Focus on Cole's team
They are good in close quarter combat so they will be able to sneak up on these guys quickly.
While they do this...
>Focus on Rochelle's team.
They will offer them fire support
>Spot targets for Morgan.
And Morgan will focus on the far of reach targets
>>
>>34519925
What are you even doing son.
>>
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>>34519925
>>
>>34519868
Production company, no PMC license. It might still be a BAD idea.
>>
>>34519925
fine it sounds complex, one at a time then
>Focus on Rochelle's team.
>>
>>34517853

Hi merc!

>Spot targets for morgan.
>>
File: Morgan.jpg (1.38 MB, 1300x1093)
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>>34519675
"Morgan, I'm going to help spot targets for you. Is that all right?" You ask.

"Any help is appreciated." Morgan says as she resights her gun. Fortunately for her, the rest of the team's optics and sensor systems were feeding targeting information to her. It was all a matter of interpreting the data and figuring out where best to shoot from here. Having a second head to sort the numbers would increase her effectiveness greatly.

Below, you could see the fuzzy outlines of the other two teams as they moved through the warehouse, taking out a few more guards as they made their way to the cargo. However, from the sensors, you could see two possible hostiles up on the catwalks, as well as at least four more contacts hidden in a side room that looked to be an armory, no doubt gearing up.

Farther back, you could see four very large blobs chasing after the Captain's signal. They were alarming close.

"You sure you don't need help?"

"I'm fine." The Captain says, though the gunfire and loud Russian cursing in the background suggested otherwise.

"Where do I shoot, sir?" Morgan asks.

>Hit the guys on the catwalk.
>Hit the guys in the armory.
>Assist the Captain.
>Other
>>
>>34520354
>Hit the guys on the catwalk.
>>
>>34520354
>Hit the guys on the catwalk.
kill their overwatch
>>
>>34520354
>Hit the guys on the catwalk.
>>
>>34520354
>>Hit the guys in the armory.

A 1 causes the entire armoury to blow up
>>
>>34520354
>Hit the guys on the catwalk.
>>
>>34520354
>Hit the guys on the catwalk.

Warn the other girls about the tangos in the armory.
>>
>>34520354
>>Hit the guys on the catwalk.
>High Explosive for maximum damage
>>
>>34520354
>Hit the guys on the catwalk.
They're too sexy for the catwalk, too sexy it hurts.
>>
>>34520354
>Hit the guys on the catwalk.
>Other
Can we call in an airstrike on the armory?
>>
>>34520417
I think the products we are looking for are in the armory we can't risk destroying it
>>
>>34520417
Didn't we need to STEAL something from the armory?
>>
>>34520450
>>34520456
Ah, sorry. Maybe reverse it, Morgan takes the armory guys, and we can in an airstrike on the catwalk?
>>
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>>34520354
"Hit the tangos on the catwalks." You say. "Quickly, if you please."

"You cannot rush art." Morgan says simply as she sights in.

>roll 1d20+3
>>
Rolled 15 + 3 (1d20 + 3)

>>34520576
>>
Rolled 9 + 3 (1d20 + 3)

>>34520576
>>
Rolled 19 + 3 (1d20 + 3)

>>34520576
COME ON!
>>
Rolled 7 + 3 (1d20 + 3)

>>34520576
>>
Rolled 5 + 3 (1d20 + 3)

>>34520576

>>34520624
Holy hell...Morgan hit something in a solo roll...
>>
>>34520624
Why did you delete that 22?
>>
>>34520635
>>34520624
Looks like Hell froze over. Morgan actually hit something for once.
>>
>>34520648
It's not ... ?
>>
>>34520624

Yay.
>>
>>34520624
When did our sniper get laid?
>>
>>34520658
And likely splattered it's brains all over the place.
>>
>>34520738
I must have Morgan and Producer lewds now, thank you anon.
>>
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>>34520576
>"You cannot rush art."
The producer really needs to smack the back of Morgans head when we get back home for that line.
>>
>>34520624
Wait a minute...Morgan just got a crit!

>One Shot One Kill: Morgan can crit on a 19. However, this cannot be used for STAR POWER.
>Here Comes the Snow: +3 to hit on her first shot.
>>
>>34520805
HOLYSHIT O_o
>>
>>34520805
Sweetness inbounds.

D-d-d-double kill!
>>
>>34520759
Funnily enough, I have it partially written up. By the way, do we have any details about Morgan's butt? It's related.
>>
>>34520805
Oh Glorious day! Praise the Dice Gods!
>>
>>34520873
It's probably boyish, or small.
>>
>>34520873
Boyish hips probably.
>>
>>34520873

I would imagine it's compact. It's there, but it's not "you could totally bounce quarters off of it" big.
>>
>>34520905
>>34520925

Yes. I whole heartedly agree.
>>
>>34520873
I assume its just like in those "morgan" pics Merc adds to posts.
>>
>>34520905
>>34520925
>>34520938
Glad to see you guys are in sync.

>>34520969
I've never seen any of the pictures with her butt in it, though.
>>
>>34520905
>>34520969
How old are these girls again? They are at least 18 right? Sometimes I forget. Cole acting like a kid at times sometimes I wonder.
>>
>>34521025
Yep, out of highschool at least (with the Tomb girls being the exception).
>>
>>34520805
Did we get a Multi kill?
>>
>>34521025
I assuma AT the highschool level.
>>
>>34521025
Between 16--19 at least but I'm also including Falynn and Himawari
>>
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>>34520624
Morgan sights in her rifle and easily plugs the first guard with a headshot, sending his body toppling over the railing and into the warehouse floor below. Like a machine, Morgan shifts her aim to the second guard, taking him with solid torso shot. The second guard spasms and collapses to the catwalk.

Meanwhile, Rochelle and Cole's teams have linked up in the center of the warehouse, forming a defensive circle around a single crago container.

"I think this is the one!" Rochelle yells as she glances over the serial number. "The number matches the one the Captain gave us!"

"Good job!" You grin. "How about how are the hostiles?"

"So far we're doing pretty good!" Rochelle yells. "But I think we have a least six, maybe more crawling around here! All the fighting is starting to interfere with our sensors!"

You glance over at the Captain's direction, but see no sign of either her or the mercs.

>Clear out the warehouse, just to be sure.
>Send in Stig now and get the cargo out of there.
>Other
>>
>>34521049
Huh, thought they were younger, like in the 15-16 range.
>>
>>34521085
>>Clear out the warehouse, just to be sure.
>>
>>34521085
>Clear out the warehouse, just to be sure.
>>
>>34521085
>Send in Stig now and get the cargo out of there.

In and out.
>>
>>34521085
>Send in Stig now and get the cargo out of there.
Book it before those guys in the armory get out.
>>
>>34521085
>Clear out the warehouse, just to be sure.
If things turn sour, call in NEMO-chan for help.
>>
In the event that one of our girls gets stuck in a coma or heavily injured, I think that we should use the Harbinger so that she can “live” for a few hours (using only volunteers, or K-Zwolf, of course), and find out what the hell happened to her before going back.
Hell, maybe she could spend a few hours a day Direct Controlling someone and catch up with events.
>>
>>34521085
>>Send in Stig now and get the cargo out of there.
>>
>>34521085
>Send in Stig now and get the cargo out of there.
>>
>>34521085
>Send in Stig now and get the cargo out of there.
>Other
Sparky, start placing down claymores and other explosives to cover our extract. Everyone else, pay close attention to the situation and cover each over.
>>
Clear out the warehouse, just to be sure.

>>34521085
Send in Stig now and get the cargo out of there.
Cant we do both?
Besides we don't want any surprises
>>
>>34521169
Well that would be an interesting story to tell to their parents. That their little girl's in a coma, but her mind is now controlling a robot dog that's armed to the teeth.
>>
>>34521229
Isn't Mad science wonderful? Then again, we also have one of the best doctors around, he can patch them back up quickly.
>>
>>34521320
Hell, he could patch them up while their mind is still trying to get used to their temporary body.
>>
>>34521229
Well, of the combat idols, the only ones who seem to have parents are Rochelle and maybe Sparky.
>>
>>34521085
>>Clear out the warehouse, just to be sure.
>>
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>>34520873

>Pic obviously related
>>
>>34521556
Huh...now I feel like shit. I mean, Morgan has parents, but they're probably in Russia, and the Tomb girls don't really have any family members.

Do the Tomb girls go out by themselves on their days off? You know, go out and make friends, or are their only friends at Clover?
>>
>>34521085
"All right, girls, keep a close eye out. Stig, get in there and we'll hook up the cargo so we can tow it out!"

You hear Stig rev his engine to show his affirmation You see the marker for the SUV closing in on the warehouse. He reverses straight into the hole Melissa made and the idols get to work hitching it onto the SUV.

"Producer, bad news." Captain grunts. "I lost track of one of the mercs."

"What?" You blink.

"I'm not sure when but before I knew it, I saw only three chasing me instead of four. I think one of them might be doubling back." The Captain says. "Just a heads up.

Damnit, that wasn't good.

>Keep the idols together and focus on getting the cargo out of there.
>Send a team to keep an eye out for the merc.
>Other
>>
>>34521673

>Send a team to keep an eye out for the merc.

>inb4 it's the guy who amputated melissa.
>>
>>34521623
That really is kinda depressing. Cole probably only hangs out with the Biker club because of Kaneda, while Melissa and Julie are just doing their own thing.

>>34521673
>>Keep the idols together and focus on getting the cargo out of there.
Never split the party or else it'll be a bit like Predator.
>>
>>34521673
>Have Sparky get some traps ready
>>
>>34521623
Sadly, more than likely, the latter. In the Tombs, they really had no friends. Only a barbaric war zone. It might take years to get them to adjust to a normal society.
>>
>>34521673
>Send a team to keep an eye out for the merc.

Melissa, Sparky, and Cole.
>>
>>34521673
>Have Sparky set traps
>>
>>34521673
What about our air to spot the fucker before he makes it back?
>>
>>34521623
I will say this these idols are our family, we look out for them as much as any good family would.
>>
>>34521699
This is something.
>>
>>34521673

>>34521699
Supporting this. Use teamwork to mine the place to hell, especially places with good firing arcs.
>>
>>34521673
>Keep the idols together and focus on getting the cargo out of there.
>other
Sparky, rig up traps, Can NEMO scan the area for the lone merc? He's got to have a body heat signiture that IF can find.
>>
>>34521721
Oh, this is a good idea.
>>
>>34521673


>>34521699
This combined with
>Send a team to keep an eye out for the merc.
>>
>>34521699
She also has that 360 degrees exploding bomb so...Lets blow shit up!
>>
>>34521673
>>34521721
>NEMOs time to shine?
>>
>>34521673
>>Keep the idols together and focus on getting the cargo out of there.
While Nemo keeps an eye out
and Sparky sets up traps
>>
>>34521772
We should really give Sparky optical camo so she can sneak in a blow stuff up

>>34521673
Combining
>>34521721
and
>>34521731
Using teamwork to mine the place up quickly.
>>
>>34521726
This is reminding me of the good ending from Bioshock T^T
>>
>>34521169
I honestly don't think using K-Zwolf to house their mind would be a good idea because DCing a person is one thing, while DCing a robot is another. DCing a Robot Dog is probably going to be completely alien to them.
>>
Rolled 9, 2, 18 = 29 (3d20)

>>34521673
"Okay, Rochelle, you and K-Zwolf keep the cargo secure while Stig hitches it up." You say. "Cole, you and your team go keep an eye out for that merc. Sparky, get some mines planted. Big ones."

"Roger that!" Sparky cackles.

"Moving out." Cole grunts.

"NEMO, put a holding pattern above the warehouse. Let me know if you see anything out of the ordinary."

"Affirmative!" Your AI pilot chimes.

All that's left is to wait.

>roll 3d20
>>
>>34521858

http://m.youtube.com/watch?v=dE7_BKvHikU
>>
Rolled 12 (1d20)

>>34521905
>>
Rolled 15, 14, 17 = 46 (3d20)

>>34521905
>>
Rolled 7, 11, 5 = 23 (3d20)

>>34521905
Rolling
>>
Rolled 14, 7, 11 = 32 (3d20)

>>34521905
Roll'in
>>
Rolled 14, 16, 5 = 35 (3d20)

>>34521905
>>34521911
Goddammit.
>>
>>34521905
dice+3d20
>>
Rolled 17, 6, 5 = 28 (3d20)

>>34521905
test
>>
Rolled 12, 12, 5 = 29 (3d20)

>>34521905
>>
Rolled 9, 9, 18 = 36 (3d20)

>>34521905
COME ON
>>
>>34521920
>>34521921
>>34521927

Okay I guess?
>>
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>>34521905
"I... oh damn, I see him, and he's got friends." Cole scowls. "Looks like the remaining guards have rallied around him, and he looks scary as fuck."

You hop into Cole's POV and you can see a hulking figure in black armor stomping slowly but steadily towards the warehouse, his massive gauntlets and shoulders bristling with weapons. You could see a heavy MG and grenade launcher in his arms, as well as a massive axe slung on his back.

And on his faceplate was painted the image of a snarling bear.

Meanwhile, he was flanked by eight regular guards, who were lagging a bit behind, obviously intending to use their more heavily armored comrade as protection.

You quickly switch over to Melissa's readouts, and notice her vitals were skyrocketing. Both Cole and Julie, suspecting what was happening, each put a hand on Melissa's shoulders to keep her down.

"I can handle it." Melissa snaps.

"Sure you can." Cole and Julie grunt at the same time.

However, before the merc can get into range, he pauses and looks straight up.

"Oh dear, it looks like he's spotted me." NEMO announces.

>Get out of there, NEMO!
>Open fire, NEMO!"
>Other
>>
>>34522024
>>Open fire, NEMO!"
>>
>>34522024
>>Open fire, NEMO!"
>>
>>34522024
>Open fire, NEMO!
>>
>>34522024
>Open fire, NEMO!"
>Can't Cole use a EMP Blast to disable the Merc?
>>
>>34522024
>Open fire, NEMO!"
>>
>>34522024
>>Open fire, NEMO!"
EVERYONE OPEN FIRE!
ALL GIRLS, SHOOT SHOOT SHOOT!
>>
>>34522024
>Open fire, NEMO!"

Can we get Morgan to try and put a bullet into his fat stupid merc brain?
>>
>>34522024
so does sparky still have a rocket for her launcher?
>>
>>34522024
>Open fire, NEMO!"
When the going gets tough, the tough call for close air support.
>>
>>34522024
>Other
Go for it Melissa! You got this!
>>
>>34522024
>Open fire, NEMO!"
>Other
All girls, open fire. Alpha strike.
>>
>>34522069
Also supporting this.
>>
>>34522024
>You quickly switch over to Melissa's readouts, and notice her vitals were skyrocketing. Both Cole and Julie, suspecting what was happening, each put a hand on Melissa's shoulders to keep her down.
>"I can handle it." Melissa snaps.
>"Sure you can." Cole and Julie grunt at the same time.

Tombs girls represent.
>>
>>34522024
>Open fire, NEMO!"
>>
>>34522024
Guys we promised melissa that she would take this guy if we kill him now we will be going back on our word and probably lose morale the best we can do is assist her and disable or paralyze the merc
>>
Rolled 16, 10, 1, 14, 17, 9, 1, 17, 12 = 97 (9d20)

>>34522024
"Open fire, NEMO!" You yell. "Girls, give them everything you got!"

The Bear and several the guards raise their weapons at the Hornet as it goes on its attack run, while the other half keep an eye on the warehouse.

And then all hell breaks loose.

>roll 4d20
>>
>>34522239
But we made it clear the mission comes first. She is aware of this.
>>
Rolled 16, 1, 3, 11 = 31 (4d20)

>>34522259

Okay rolls
>>
Rolled 16, 16, 5, 19 = 56 (4d20)

>>34522259
>>
Rolled 1, 12, 12, 6 = 31 (4d20)

>>34522259
>>
Rolled 12, 7, 11, 6 = 36 (4d20)

>>34522259
COME ON !
>>
>>34522269
you pice of shit. get out
>>
Rolled 12, 18, 6, 5 = 41 (4d20)

>>34522259
OPEN FIRE!
>>
>>34522269
>>34522281
>>34522283
PLEASE tell me we have some starpower left over?
>>
>>34522269
>>34522281
>>34522283

1, 1, 12, 19

Dead daughterus time
>>
>>34522269
>>34522283
hahaha!
>>
>>34522269
>>34522281
>>34522283
>1 1 12 19
Dice....
>>
>>34522297
Double 1s are a automatic failue
>>
>>34522269
>>34522283
Damn, 2 ones we need to star power.
>>
>>34522314
we have 3 right?
>>
>>34522313
But aren't they 1's for different idols?
>>
>>34522313
At least its only Nemo. Who cares about Nemo.
>>
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>>34522290
>>
>>34522314
Star power's not enough for that.
>>
>>34522269
>>34522283
Oooooh, that's 2 1s and no 20s! That means NEMO and Julie's attacks will most likely miss!

You've got 3 STAR POWER!

>STAR POWER NEMO
>STAR POWER Julie
>STAR POWER both
>No STAR POWER
>>
>>34522313
But they aren't on the same die, does that still apply?
>>
>>34522341
>STAR POWER NEMO
>>
>>34522341
>>STAR POWER both
To hell with it!
>>
>>34522341
WHY NEMO!? DOESNT SHE HAS LIKE A BAZILLION GUNS?
>>
>>34522341
>STAR POWER both
>>
>>34522341
>>STAR POWER both
>>
>>34522339
Can you know kzwolf take one for the team also?
>>
>>34522341
>>STAR POWER NEMO
>>
>>34522341
hm...

>STAR POWER NEMO

That way we have good suppressing fire on two sides.
>>
Rolled 13, 4, 10, 8 = 35 (4d20)

>>34522259
>>
>>34522358
We'd be here all day if we had to roll for every individual weapon!
>>
>>34522341
>>STAR POWER NEMO
>>
>>34522341
>STAR POWER both
>>
>>34522341
>STAR POWER both
>>
>>34522341
>STAR POWER NEMO
Jules can tank a hit.
>>
>>34522382
Then way does NEMO even BOTHER to roll then? She should hit all the time from the shear area saturation from her fire-power.
>>
>>34522406
the cap made it very clear that none of our girls can tank the mercs hits
>>
>>34522406
>>34522341
Don't forget we still have traps set
>Both
>>
>>34522427
Mostly the Power Armor tanks the hits for the men
>>
>>34522382
B-b-but mah overkill!
>>
>>34522382
Can't cole use her EMP wave to stop these guys?
>>
>>34522528
hardened suits
>>
>>34522341
WAIT! WHAT ABOUT THE HARBINGER!CAN the producer take over julie and carry his skill to her in order to succeed this roll?
>>
>>34522724
>>34522382
THIS!
>>
>>34522724
What about it Merc? Can we do this?
>>
>>34522724
Too slow, the trigger is already firing and it'll damage trust
>>
>>34522724
>>34522887
fuck no we already said we would not do this
>>
>>34522887
>>34522724
>>34522778
Did we even tell the girls about Harbinger? If we didn't, this could freak them out.
>>
>>34522341
>TWO STAR POWER POINTS USED

>1 point remains!

The Hornet's weapons whine as they rain rockets and bullets down on the enemy group. The unarmored guards are literally blasted apart, but the power armored Bear is a different story. With a massive burst of speed from his legs, the Bear jets forward, avoiding the worst of the strafing run while he fires his heavy MG at the Hornet. You see the craft take a few hits as it pulls away, smoke leaking from several parts.

Meanwhile, Cole's team opens fire on the Bear. However, it really seems to bother him more than actually hurt him. However, they are successful in picking off the last of the guards, leaving the merc all alone.

"Damn!" Cole grunts. "Producer, if we lure into the warehouse, I think we can get him close enough where I can try and EMP him."

"And I can get close. His armor might shrug off bullets, but I doubt it can shrug off this." She flexes her augmetic arm.

"Rochelle, how's the loading going?" You ask

"Almost there!" She says. "Just a few more seconds!"

>Have Cole's team lay and ambush for the Bear.
>Fall back. The mines should be enough to slow him down while you make a getaway.
>Other
>>
>>34522950
>>Have Cole's team lay and ambush for the Bear.
>>
>>34522950
>Fall back. The mines should be enough to slow him down while you make a getaway.
GTFO
>>
>>34522950
>>Fall back. The mines should be enough to slow him down while you make a getaway.
>>
>>34522950
>Fall back. The mines should be enough to slow him down while you make a getaway.

>Others

Cole Jam his comms.

Morgan EMP Round
>>
>>34522950
>Have Cole's team lay and ambush for the Bear.
Cole, focus your powers to jam his sensor array. Blind him so we can mount an effective ambush.
Sparky, do you have any emp explosives?
>>
>>34522914
Well why the hell didn't we tell them yet?! Its a critical gadget that could be useful and could save their life one day! For instance Rin. If she is in danger we could take over hanfing her our skills do she will at least survive.
>>
>>34522950
If possible this:

>>34523122
>>
>>34522950
>Fall back. The mines should be enough to slow him down while you make a getaway.

We aren't equipped enough to properly take him out. We need better cybernetics for Melissa. maybe an armblade.
>>
>>34523171
I guess now the railgun makes sense to purchase.

Or maybe our engineer can fashion that one-shot rail gun arm for Melissa?
>>
>>34523171
>ate] [Auto] 1 new post
We have an armblade for Melissa.
>>
>>34522950
>>Have Cole's team lay and ambush for the Bear.
>>
>>34522950
>Other
Why not both? If the Bear is the last one here, Just gang up on him!
>>
Melissa has burning finger

>>34522950
do >>34523122
>>
>>34522950
>Have Cole's team lay and ambush for the Bear.
>>
>>34523171
She already has an armblade, which she literally never uses and nobody remembers because Merc never wrote down her goddamn equipment in her character sheet.
>>
>>34522950


>Have Cole's team lay and ambush for the Bear.
>>
>>34522950
Mellisa+cole= Raiden!(from MGS)
have them both attack. Colw with emp and mellisa with her blade.
>>
>>34523218
Or we could get her an Arm with the Typhoon Explosive system.
>>
>>34522950
Everybody attack
>>
>>34523373
No, it's better that Sparky has that.

Maybe a microwave device on her arm instead?

Or a Kinetic Strike Module?
>>
Rolled 17, 4, 10 = 31 (3d20)

>>34522950
"All of you, fall back." You say. "Cole, jam his comms. Don't let him summon his buddies back."

"Got it." Cole says. Your comm line buzzes for a second as she homes in on the Bear's comm systems. "Done."

"Morgan, load an EMP round and get ready to drop it on him when you can."

"Roger."

"NEMO." You look up. "What's your situation?"

"Only minor damage, Producer! Nothing too serious!"

"Can you do another attack run?"

"I'm afraid he's too close to the warehouse now. If I fire, might hit friendlies as well!"

"All right, hold off, then." You say.

Now it was time to see how good Sparky's traps were.

>roll 1d20
>>
Rolled 2 (1d20)

>>34523474
>>
Rolled 1 (1d20)

>>34523474
>>
Rolled 13 (1d20)

>>34523474
Boom'in
>>
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>>34523498
>>
>>34523456
But Sparky doesn't have Augs. You need Augs for the Typhoon Explosive system.

>>34523498
GOD DAMNIT TRIBUNAL, IS THIS YOU CARRYING OUT YOUR PLAN!?
>>
>>34523498
Oh goddammit. Last star power, final destination.
>>
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>>34523498
>>
File: 1406263792451.png (164 KB, 705x419)
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>>34523498
>>
Rolled 8 (1d20)

>>34523474
>>
Rolled 7 (1d20)

>>34523474
Oh come on!
>>
Rolled 12 (1d20)

>>34523474
testing
>>
>>34523534
Using the last Star Power on the effectiveness of traps?

We'll probably need it to make sure Cole doesn't get turned into a thin red paste with the way we are rolling.
>>
>>34523602
I worried that a 1 is even worse than that. Maybe collapse the building while the girls are still inside, or friendly fire?
>>
>>34523498
Welp, time to go with the suggestion of having our injured idols DC K-Zwolf.
>>
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>>34523498
shhhhhhh.....
no dreams now
only tears
>>
>>34523498

Seriously, What the fuck?
>>
>>34523498
RUH ROH

Do you want to use a STAR POWER for that? You only have 1 point left!

And just as a warning, the way the Bear just rolled, that 13 probably won't do much to him...

>Y
>N
>>
>All these bad rolls

This is XCOM-tier dice bullshittery.
>>
>>34523639
>N
>>
>>34523639
>Y

This is going poorly
>>
>>34523639
>N
>>
>>34523639
>N
>>
>>34523639

>Y

Just to prevent the idol's death
>>
>>34523639
>Y
>>
>>34523639
>N

If it's not going to do any good anyway, why bother? Save it for death rolls.
>>
>>34523639
>
>N

Sparky's explosives are shit
>>
>>34523675
I doubt a single roll is gonna kill anybody.

>>34523639
>N
>>
>>34523675
This is for trap effectiveness not idol death...
>>
>>34523639
N

Let it go, because ITS MELISSA TIME!
>>
>>34523639
>>N
>>
>>34523709
>>34523705

Oh.
>>
>>34523639
>N
save it for when Melissa fucks up
>>
>>34523357
Guys sooner or later we have to give either or both mellisa and cole a high frequency blade. If we are facing more guys like these in the future we need people who will be able to easily cut through their armor. Also if cole's INT is high enough she should be able to concentrate enough to be able to use her lightning to vibrate her bullets and swords enough to be able to pierce through the thickest of armor more easily
>>
>>34523639
N

>>34523719
>>34523747
This
>>
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>>34523498
The Bear is coming.
>>
>>34523780
Or just set off all their ammunition by shooting at the magazine with some electricity.
>>
>>34523780
We gave Melissa a hidden blade.
>>
>>34523709
In this case, it helps THE BEAR.
He is now THE ANGRY FIRE BEAR BOOSTING AT YOUR IDOLS AT MACH 1.
>>
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>>34523867
>THE ANGRY FIRE BEAR BOOSTING AT YOUR IDOLS AT MACH 1

The only way that could possibly be any worse is if his armor suit had a voice modulator that made him sound like the Terminators from Dawn of War.

https://www.youtube.com/watch?v=P-1-PQRbD28
>>
>>34523867

>THE ANGRY FIRE BEAR BOOSTING AT YOUR IDOLS AT MACH 1

Oh god, that imagery!
>>
>>34523960
I really should replay the first two dawn of war games. Winter Assault was so damn good.
>>
>>34523780
Melissa already has a hidden HF blade.
She never uses it.
>>
>>34524162
She used it on the serial killer...
>>
Also as a side note, we should really check if Sarif Industries is a thing here, or if they were bought out by Cyberdyne. Because seriously, Typhoon Explosive system.
>>
>>34524162
She used it on the serial killer and cut a fence in the raid to find nemo
>>
>>34524196
Sparky already has that if I am not mistaken. Or did we stick it into KZ?
>>
>>34524280
I remember we gave her a backpack thingie. Was that the Typhoon Explosive system?
>>
>>34524361
Yeah it was in there.
>>
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>>
Sorry guys, running into some delays! Will post as soon as I can!
>>
File: ONE JOB.gif (1.44 MB, 350x198)
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>>
>>34524845

Oh god, thought you were gone!
>>
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Huh we are in auto sage. I guess I wont feel bad about posting some fun stuff till merc can update next.
>>
>>34522341
I-is Loki the Chesire Cat?
>>
So.....I'm guess that we're going to finish this mission and then end today's thread?

Feels I don't know lackluster.
>>
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>>34525102
Loki is a dickbutt.
>>
>>34525135
Less on mission and more of watching Melissa finally defeat HIM and reach the point of "Now what?".
>>
Okay, I'm back! Writing the next post now!
>>
>>34525188
I hope we can get a talk with her like we did with Rochelle when she made her first kill before we end this
>>
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>>34525188
I kinda doubt we are going to let Mel fight that fucker as she is now.
>>
>>34525204
Or maybe after, back at the office. She'll probably too tired for a talk after this.
>>
>>34523639
The Bear marches ever closer, right up to the mines that Sparky had placed...

...and nothing happens. Whether they were duds, or something had caused them to malfunction, the end result was that they didn't explode, leaving the Bear completely unimpeded.

"Oh crap." You grimace. "Rochelle, are you ready?!"

"We're loaded up and ready to go!" Rochelle yells. "Stig, gun it!"

The SUV's engine roars as it tries to pull out of the warehouse, but it's going to be close. Very close. There's a very real chance the Bear was going to get in position to fire on the SUV, which was a sitting duck.

"Morgan, do you have a shot?" You ask.

"I think so... It will be tough." Morgan says.

"Let me at him, Producer!" Melissa yells. "I can take him!"

>Have all idols fall back while Morgan covers them.
>Have Cole's team engage the Bear while Rochelle guards the SUV and cargo.
>Other
>>
>>34525228
That is what I mean I just hope we can during this thread and not wait till next saturday.
>>
>>34525264
>>Have Cole's team engage the Bear while Rochelle guards the SUV and cargo.
>>
>>34525264
>>Have Cole's team engage the Bear while Rochelle guards the SUV and cargo.
>>
>>34525264
>>Have all idols fall back while Morgan covers them.
>>
>>34525264
>Have all idols fall back while Morgan covers them.
>>
>>34525264
>Have all idols fall back while Morgan covers them.
Don't we have a .50 cal turret in that car, can't we use it as we get away>
>>
>>34525264
>Have Cole's team engage the Bear while Rochelle guards the SUV and cargo.
Let's do this
>>
>>34525264
>Have all idols fall back while Morgan covers them.
>>
>>34525264
>Have Cole's team engage the Bear while Rochelle guards the SUV and cargo.

I can practically hear Melissa thinking "No, I did not come this close just to lose him now."
>>
>>34525264
>>Have Cole's team engage the Bear while Rochelle guards the SUV and cargo.
I have faith in Melissa.
>>
>>34525264
>Have Cole's team engage the Bear while Rochelle guards the SUV and cargo.


Fuck it. Trying to do things smart has kinda let us down.
>>
>>34525340
what about our dice?
>>
>>34525351
The dice love boldness. It may be enough to overcome their hatred of the questers.
>>
>>34525264
>Have Cole's team engage the Bear while Rochelle guards the SUV and cargo.
DO IT FAGET
>>
>>34525264
>Have Cole's team engage the Bear while Rochelle guards the SUV and cargo.
>>
>>34525279
>>34525286
>>34525320
>>34525333
>>34525340
>>34525348
>>34525369
>>34525384
You know there are three others like him right?
>>
Rolled 6, 19, 19 = 44 (3d20)

>>34525264
"All right, Cole, you and your team engage the Bear! REMEMBER, you just need to delay him until Rochelle and Stig can get clear of the warehouse! Eliminating him is not the priority! Is that clear?"

"Yeah yeah." Cole says.

"Melissa!" You call her out specifically. "Is that clear?"

"Clear." Melissa mumbles.

You can see Cole and her team move towards the back of the warehouse. There, the Bear has already knocked down a wall to gain entry, and was slowly stomping inside. Cole, Julie, and Melissa hide behind a cargo container and wait for him to get closer. Meanwhile, Morgan tries to line up a shot.

"Almost...." Morgan mumbles.

"Go!" Cole yells once the Bear is almost literally on top of them. Morgan's sniper rifle barks while Julie is out first with her shield while Cole and Melissa prepare their respective signature attacks.

>roll 4d20
>>
Rolled 4, 13, 1, 1 = 19 (4d20)

>>34525438
>>
Rolled 5, 6, 15, 4 = 30 (4d20)

>>34525438
Let's do it!
>>
Rolled 14, 3, 9, 7 = 33 (4d20)

>>34525438
roll
>>
Rolled 2, 6, 19, 1 = 28 (4d20)

>>34525438
>>
Rolled 19, 6, 14, 12 = 51 (4d20)

>>34525438

Time to kick this sucker off!
>>
Rolled 18, 5, 4, 5 = 32 (4d20)

>>34525438
>>
>>34525264
Other
order morgan or if optional all the girls to dhoot the mines in ordrr to activate it.
>>
>>34525444
>>34525446
>>34525449
14, 13, 1, 1

Welp....
>>
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>>34525444
Go boldness! Such overcoming!
>>
>>34525444
I hope you're all happy
>>
Rolled 11, 18, 9, 14 = 52 (4d20)

>>34525438
Goddamit
>>
Rolled 1 (1d20)

>>34525438
>>
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>>34525444

We really aren't getting outta this one without someone being put in a full body cast, are we?
>>
>>34525444
I WARNED YA
I WARNED YA
I WARNED YA
>>
>>34525470
Well i guess i'm too late for that option
>>
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>>34525444
>>
>>34525365
>>34525444
Can I fucking laugh at you can I?
>>
Rolled 11, 10, 9, 17 = 47 (4d20)

>>34525438
NAT 20s plz
>>
Maybe it's a sign that he shouldn't have ran on labor day weekend.
>>
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>>34525365
>>34525444
>>
>>34525438
ALL ONBOARD MY FAILBOAT
>>
>>34525444
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

quest dropped for 1 post
>>
>>34525444

Oh god, idol execution!
>>
>>34525444
HOOOO BOY. At this rate both Cole and Melissa are going to whiff their attacks! Unfortunately, you only have 1 STAR POWER left, so it's up to you how to use it!

(Remember, a single 1 just means it's an autofail. Consecutive 1s is when things get NASTY.)

>Use it on Cole
>Use it on Melissa
>Don't use any.
>>
Rolled 20, 4, 11, 2 = 37 (4d20)

>>34525438
COME ON
>>
>>34525558
>>Don't use any.
>>
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>>34525444
>>
>>34525558
>>Use it on Melissa
>>
>>34525558
>Use it on Cole
>>
>>34525558
MELISSA
>>
>>34525558
>>Use it on Melissa

I think you should look itno a dice system other than 4chan's.
>>
>>34525558
>Use it on Melissa
>>
>>34525558

>Use it on Cole.

EMP bullet FTW!
>>
>>34525558
>Use it on Cole
She's the one with 15? Because really if that's true then it needs to be her.
>>
>>34525558
>Use it on Melissa
CAUSE PLOT
>>
>>34525559
FUCKING DICE

>>34525558
Melissa
>>
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>>34525558
Not a real vote but:
>Cry
>>
I hope the thread ends so we're not subject to any more bad dice.
>>
>>34525558
>Use it on Melissa
>>
Rolled 4, 19, 12, 10, 12, 1, 17, 18, 6, 13 = 112 (10d20)

>>34525634
EAT IT
>>
>>34525661
ironically not to bad
>>
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>>34525495

Try a body bag.
>>
>>34525601
Let the plot protect us since this is Mellisas nemesis please!
>>
>>34525735

Melissa will have to avenge a dead Cole as well.
>>
>>34525735
Don't beg.
>>
>>34525601
TFW she frezzes up and chokes
TFW dont have a TFW image
>>
Rolled 7 (1d20)

>>34525558
Use it on melissa

captcha:was buttesac
>>
>>34525753
Cole can't die, she just met her mom/sister.
>>
>>34525782
What's the age gap between them anyways?
>>
You know merc if you don't want to run quests, just say so, and not make increasingly evil crit fail systems just to kill off the cast.
>>
also a 1 dosent mean they die instantly. if im not mistaken they just miss there shots.
>>
>>34525782

That's a death flag, anon.
>>
>>34525793
Are you confusing Merc with that Avatar quest guy? Merc never kills off his cast members even when he is given the chance to do so.
>>
Rolled 6 (1d20)

>>34525558
Okay, rolling to see how badly the Bear is effected by EMP...
>>
>>34525828
what explains his love of critfails then?
>>
>>34525841
y?
>>
>>34525841
is this good or bad?
>>
>>34525858
bad
>>
>>34525805
...FUCK
>>
>>34525841
Is that his resistance or did Cole whiff?
>>
>>34525858
bad, let's tank that guy that rolled 10 dice at once.
>>
>>34525841
>>34525858
Good since the bear is rolling, not cole.
>>
>>34525864
Well there's always the critical condition route, and the only way to pull her out of the coma is via mindmeld.
>>
I assume it's Bear's resistance roll since otherwise he'd've asked anon to roll for Cole.
>>
>>34525844
Either a love of happenings or a fundamental misunderstanding of dice probability.

In 6+ quests, he hasn't killed off cast members because that's not his QM style. Remember Falynn? No reason to make off-base accusations.
>>
Rolled 11 (1d20)

>>34525841
This roll is for Cole's effectiveness
>>
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>>34525791

I'm assuming Vahlen is staring down thirty, maybe forty if Cole was not modded to have accelerated aging.
>>
>>34525937
We haven't really seen accelerated aging in her at the moment, but it worries me that she has no failsafe or killswitch to ensure her loyalty to Mr. Vahlen.
>>
We really shouldn't be surprised by the frequency of Nat 1s in these group rolls.

Remember that it's the best of 3 of 4d20 system. There's 35.8% chance that a at least one Nat 1 will occur for at least one of our idols. (Of course Nat 20s could occur as well, which would effectively cancel out the Nat 1)
>>
>>34526014
>(Of course Nat 20s could occur as well, which would effectively cancel out the Nat 1)

And yet they never seem to manifest themselves. Atleast with the same frequency.
>>
>>34525959

No trigger word or killswtich indicate that Cole might not have been as much of a test subject as people are speculating her to be. Or it might just be that she /does/ have a trigger word, but we haven't heard it yet.
>>
We'll never know what happened next.

Like DBZ
>>
>>34525841
The Bear lumbers forward and slams powered fist into Julie's shield. The shield takes the brunt of the impact, but the sheer force of the blow sends her flying backwards before slamming into a cargo container. Julie is down, but not completely out, as she struggles to get back up to her feet. With a clear line of fire, Morgan takes her shot and scores a direct hit with her EMP round. The Bear's power armor is wreathed in blue electricity as electronics and other vital systems short out or shut down. The Bear then freezes like a statue, as his systems attempt to reboot. His greatest strength now became is greatest weakness, as by himself, he couldn't possibly move all that heavy armor.

Which gives Melissa a chance to slam her augmented fist right into the Bear's faceplate, sending a loud CLANG resounding throughout the entire building. The Bear is actually lifted up from his feet comes crashing down in some wooden crates a few meters away.

"All right, we're out!" Rochelle yells.

Cole moves to help Julie back up to her feet, while Melissa hesitates, looking at the door and back at the pile of broken crates where the Bear was lying.

>Cut your losses and fall back now.
>Try to finish off the Bear.
>Other
>>
>>34526151
>>Try to finish off the Bear.
>>
>>34526151
>>Cut your losses and fall back now.
>>
>>34526151
>>Cut your losses and fall back now.
"We will have him another day. The others need you, Melissa."
>>
>>34526151
>>Cut your losses and fall back now.
>>
>>34526151
>Cut your losses and fall back now.
>>
>>34526151
>Try to finish off the Bear.
All his reinforcements are dead, and we have the upper hand. I see no reason not to.
>>
>>34526151
>Cut your losses and fall back now.
>>
>>34526151
>Try to finish off the Bear.
>>
>>34526151
>Try to finish off the Bear.
>>
>>34526151
>Try to finish off the Bear.
Let's end this.
>>
>>34526194
Hidden Hand Grenade? He's wearing armour, she isn't.
>>
>>34526151
Try to finish off the Bear.
>>
>>34526151
>Try to finish off the Bear.

We gotta go for it, I don't want to fight this guy under different circumstances. Fortune favors the bold.
>>
>>34526194
>All his reinforcements are dead
Where does it say that? Because I'm pretty sure he still has three friends out there in power armor.
>>
>>34526151
>>Try to finish off the Bear.
>>
>>34526151
>Cut your losses and fall back now.
We run like fuck now
>>
>>34526151
>>Try to finish off the Bear.
>>
>>34526224
>bold
There's that word again. I WONDER WHAT HAPPEN LAST TIME IT WAS USED.
>>
>>34526151
>Cut your losses and fall back now.

Because his power armor is going to come back on, probably a lot sooner than we think
>>
>>34526250

Cowards who lacked faith brought misfortune on us, clearly.
>>
>>34526151
>>Cut your losses and fall back now.
Let's leave.
>>
>>34526151
>Cut your losses and fall back now.
Considering the dice. Fuck this.
>>
>>34526151
>Cut your losses and fall back now

We don't know when his friends are coming back. We can barely handle 1 guy, let alone 4.
>>
>>34526151
>>Try to finish off the Bear.

>>34526194
You meant the grunt reinforcements, right?
>>
>>34526151
>Cut your losses and fall back now.

I rather not be greedy and get somebody really fucked over.
>>
>>34526250
This guy will surely kill us our go after us if he knows are face. Even with all our crew we barely did nothing to him so it's best to take him out now before he comes prepared next time.
>>
>>34526151
>Cut your losses and fall back now.
>>
>>34526151
>Try to finish off the Bear.
>>
>>34526151
Try to finish off the Bear.
>>
>>34526151
>Cut your losses and fall back now.

Because seriously, the dice are trying to fucking kill us tonight.
>>
>>34526151
>finish him
Capt should have the others occupied
>>
>>34526151
>>Cut your losses and fall back now.

Only a retard would put their lives on the dice.
>>
>>34526151

>Cut your losses and fall back for now.
>>
Okay, so I'm stopping voting here so I can actually count it all...
>>
>>34526333
Do you wanna have more episodes with the dice trying to kill us? I don't want to deal with that shit so i say kill him
>>
>>34526294
I forgot about his power-armored buddies, actually. My reading comprehension isn't so good at this time of night.
>>
Rolled 13 (1d20)

>>34526151
...
>>
>>34526373
The Dice Gods are fickle. They always wanna kill us by luring us with good rolls in the beginning.
>>
>>34526380
What the hell happened to the captain?
>>
>>34526400
That is a very good question.
>>
Rolled 6 (1d20)

>>34526388
Go Melissa! Rolling...
>>
>>34526400
>>34526404

Probably dealing with the 3 other guys.
>>
>>34526400
She's dead, Jim.
>>
>>34526388
And the armor is back online...
>>
>>34526388
Much as you'd like to stay behind and make sure the Bear is finished off once and for all, you knew you were running out of time. It wouldn't be long until police arrived to investigate the disturbance, and who know how quickly he'd be able to recover from the EMP.

"All right, Cole, get your team out of there!" You order.

"But-" Melissa starts.

"That's an order!" You say sternly. "Everybody fall back!"

Already, you can see the broken crates shifting and moving. It looks like the Bear had gotten his armor working again and was on the move.

"Come on!" Cole grunts has he half drags Melissa back. "I need some help carrying Julie's fat ass out of here!"

"HEY! I can still walk on my own!" Julie yells.

"Yeah, well we gotta be RUNNING!" Cole counters.

Melissa sighs and helps Cole pick up Julie and they both carry her out as fast as their legs can take them. NEMO swoops down for another strafing run to discourage pursuit

Finally, your idols manage to make it the rendezvous point a few blocks away. You would only stop here long enough to catch your breath and link up with the Captain before heading back to the office. Cole, Sparky, Morgan, and K-Zwolf set up a defensive perimeter while Rochelle and Stig tend to Julie's wounds. They weren't serious, but she had a couple of broken ribs and some nasty bruising. Certainly nothing to laugh at.

Meanwhile, Melissa just sits at one of the benches, just leaning back and looking up at the sky. You knew she was probably bummed not being able to take out her childhood nemesis.

>Talk to Melissa.
>Leave her alone for now.
>Other
>>
>>34526423
She can't be dead she must be hiding in places where big people like those mercs can't.
>>
>>34526500
>>Talk to Melissa.
Good job keeping your cool.
>>
>>34526500
>>Talk to Melissa.

Storytime about Producer's service that could relate to the situation?
>>
>>34526500
>>Talk to Melissa.
>She can punch us if she's angry at us
>>
So is it time to make that custom man-portable M2 Browning for Melissa?
>>
>>34526500
>Talk to Melissa.
>>
>>34526500
>sit next to her
show her we'll be there for her
>>
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>>34526500
>>Talk to Melissa.

Ya done good, kid.
>>
>>34526500
>Talk to Melissa.

>Storytime or letting her bring her frustrations out on us
>>
>>34526500
>>Talk to Melissa.
>>
>>34526553
inb4 "roll dice to sit down" and then we roll a 1 and massively fuck up.
>>
>>34526500
Tslk to mellisa
Other
Speak about your revenge while in the army and how it cost you an injury and your comraded life or something that willsend home to mellisa that if we had stayed their longer that her new friends would be killed. Also tell her she will get him next time.
>>
>>34526500
>>Leave her alone for now.
We can talk to her once we are back home.
>>
>>34526571
Relatable story? That sounds dandy. I go with this.>>34526500
>>
>>34526630
Lets do it later when we ride home or get her alone.
>>
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>>34526500
You walk up and take a seat next to Melissa.

"Hey," You say, turning to your idol, "how are you feeling?"

"I don't know..." Melissa sighed as she still stared at the sky. The Hornet lazily orbited high above. "I mean, I know I should be really pissed but... I dunno. I just feel really bummed."

"That you couldn't finish off the Bear?" You ask.

"I guess." Melissa frowned. "But it's more than that. I mean when I saw him again, I realized something..."

"What?" You ask.

"He was just as scary as I remembered him." Melissa sniffs.

It's then that you notice her hands, even her augmetic one, were shaking uncontrollably.

>It's all right be scared...
>Headpat
>Hugs
>Other
>>
I wonder didn't we do to Bear what he did to Melissa, by killing all his comrades and leaving him lying on some crushed crates?
>>
>>34526571
Does mellisa even care anymore. I think what her new purpose would be is to protect her friends(who are now like her family)
>>
>>34526677
>Hugs
>>34526680
Quite...Karmic, don't you agree?
>>
>>34526677
>>Hugs
>>Other
>Storytime

Maybe our own fears. Insecurities?
>>
>>34526677
>It's all right to be scared...
>Headpat
>>
>>34526677
>Hugs
You are not alone anymore, we can take him.

Also, you getting Captain training. Good luck.
>>
>>34526691
Exactly, was wondering if anyone noticed.
>>
>>34526677
>Hugs AND HEADPATS and then gentle reassuring words
>>
>>34526680
Major point needed is some limb loss or equally traumatic loss.
.
.
.
I hope the EMP blast permanently fried his toys.
>>
>>34526677It's all right be scared...
>Headpat
>Hugs
Other
storytime
fear is an illusion
>>
>>34526677

This >>34526680 + storytiem
>>
>>34526677
>>It's all right be scared...

>>Hugs

>A story from your time at the service.
>>
>>34526677
>Hugs
>>
>>34526677
>Other
Fear is the mindkiller...
>>
>>34526677
That's why we have friends. A girl that can shoot electricity, an explosives expert, a living legend, a marksmen, and a girl that is as tough as iron.

He's tough but not invincible. Whether it'll be bullets, rail guns, explosives, shaped charges, air strikes, or a simple punch in the face. We'll figure it out.
>>
I desperately want to adopt all of our parent less idols.
>>
>>34526677
Storytime of this

>>34526571
>>
>>34526751
>>34526677
Thats why we have friends
>>
>>34526756
Agreed. Get all the hassle out of the way, especially with Cole's vague ownership.
>>
>>34526677
>>It's all right be scared...

>>Hugs

>A Story of Vietnam II? Something involving fighting guerrillas, the dark forest night in which people her age can come in and slit throats at night, but to keep pressing on.

Or something like that
>>
>>34526756
Who's the mother figure?
Jenner, Lillith, or....us?
>>
>>34526677
Tell her we are her new family(and just adopt her and the tomb girls)
>>
>>34526677
>>It's all right be scared...
>>Headpat
>>Hugs
All of the above. This is /tg/, where hugs, headpats, and storytimes are always in high demand.
>>
>>34526809
Captain is their father figure
WE ARE THE MOTHER FIGURE
>>
>>34526830
AGREED
WAIFU WAR OVER!
>>
>>34526680
not really we only killed some gang bangers as far as I read none of the mercs died
>>
Now I really wished Decu managed to make a Melissa and Producer picture during his draw thread. I should try again next time.
>>
>>34526809
I would say Lilith simply because being a councilor probably comes off as more motherly.
>>
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>>34526756

I don't mean to upset the apple cart, but doesn't that seem a little /too/ touchy? I mean these girls have had rough lives, yeah, but this is a business we're running, not a fucking orphanage. Aside from that, adoption is such a massive step in interpersonal relationships that I think that we'd be worse off for doing it.
>>
>>34526889
we are not the boss we are mid level
>>
>>34526889
pretty much this
though the only one we should adopt would be Cole so we can have legal protection if some Corps decide the take her in for testing
>>
>>34526889
You have a point but she is shaking, I would normally go for headpats but is afraid.

I think Producer would do this. I may be projecting but if a 16-19 year old girl is deathly afraid....I don't know, help her?

I don't know how to convey this
>>
>>34526889

Let's be honest, this is a Daughteru Simulation quest at heart.
>>
>>34526889
I did not mean it in character, I should have been clearer about it.
Cole is a bit different however and I would support adopting her in character.
>>
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>>34526909

Seeing as Cole is most likely a clone, genetic ownership would fall under Vahlen, seeing as it's her genes and all. Whether or not genetic ownership translates into legal guardian status seems like something the courts could sort out, but, in my mind, makes logical sense.
>>
>>34523533
I'm way late at answering but Sparky has the backpack Typhoon, which doesn't need augs.
>>
>>34526948
the courts don't have to know and probably don't care about her past and Vahlen would probably agree that we would make the better guardian
>>
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>>34526923

You tell her you did the right thing, put a coat around her shoulders to make her know the world hasn't ended yet, and tell her you're always available if she wants to talk.

The key here is to think less like a dad and more like a Alcoholics Anonymous sponsor.
>>
>>34526948
Family law is the worst law.

In the United States, she would probably meet most state's criteria for emancipation and the concept of legal guardians would not apply to her.

Besides, she'd probably turn 18 while the court proceedings are still taking place. Family courts are not very fast.
>>
>>34526948
That's if clones are seen as "People" in the first place and not as property...
>>
>>34526977
I guess your right but I on the other hand the Producer likes to think of himself as their dad/parent/guardian
>>
>>34527031

13th amendment and the Equal Protection Clause of the 14th amendment are probably still intact.
>>
>>34527031

Look, it's clear as day that her genome was subject to extensive modifications before she was born, and as such probably wouldn't count as Vahlen's clone under any sort of law. Sure Vahlen's genes provided the template, but unless she has secret lightening powers we don't know about, its safe to assume there were some MAJOR alterations to said template. In biological terms, they are sisters, as they simply aren't genetically identical.
>>
>>34526677
"It's all right to be scared." You say, wrapping your arms around Melissa and bringing her in close for a hug. Melissa buries her face in your chest and actually starts crying.

"I was so SCARED!" She sobs.

"It's all right." You say, trying to calm her down as she wraps her arms around you. "Everybody's scared at some point, Melissa, and anybody that says otherwise is a goddamn liar."

"Even you?" She asks.

"Especially me." You chuckle. "I wasn't always the brave, charming Producer you see now. I used to a raw recruit, and I had to face all sorts of scary shit."

"Like what?" Melissa asks.

"Well, for example, in Vietnam II, I had to fight kids even younger than you are." You grimace. "Nasty things, too. A lot of them were pumped up with steroids and all sorts of illegal augs, too. Barely even recognizable as human, much less children. And let's not even start talking about the tunnels..."

"All right, I get it." Melissa chuckles a bit. "I feel a little better now."

"That's more like it." You grin, and then finally break the hug when you notice more than a few of your idols (who will not be named) glaring jealousy at the both of you. "Don't be so bummed, though. I have the ugly feeling that won't be the last time we cross paths with the Bear."

"Yeah. I'll be ready next time." Melissa nods.

(cont)
>>
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>>34527122
"Cute moment." You hear the Captain's voice say.

"Captain!" You turn around, and wince. The Captain had certainly seen better days. Her body was all scratched and scorched, and she was also missing an arm.

"Oh, don't worry. I took it off on purpose." The Captain says, wiggling her empty shoulder. "I have a pretty powerful bomb installed in my left arm. Makes for a very nice distraction."

"I'm sure." You sigh. Well, mission accomplished. You got the goods, and everybody got away more or less fine. You've pretty much got the THI sponsorship in the bag, though you have a feeling you've got some pissed off Russians gunning for you now.

Well, can't make friends without making some enemies too, right?

>And that's all for tonight! As always, next thread next week. Don't forget PJ Witches on Sunday! We'll also be having a bonus thread of Gundam Build Fighters on Monday afternoon, so keep an eye out for that, too!
>>
>>34527134

Thanks for the thread, I feel satisfied with the ending
>and then finally break the hug when you notice more than a few of your idols (who will not be named) glaring jealousy at the both of you.

Oh don't play us with this Merc. WE both know it was all our combat idols
>>
>>34527134
Well it looks like Ivan is going to be gunning for our head, just a couple of days before Deniable Assets Quest comes back too.
>>
>>34527134
Thanks for running!

Our idols crave producers affection!
>>
>>34527122
>You grin, and then finally break the hug when you notice more than a few of your idols (who will not be named) glaring jealousy at the both of you

"Why does Producer never hug me?"
>>
>34527122
>then finally break the hug when you notice more than a few of your idols (who will not be named) glaring jealousy at the both of you.

They jelly.
>>
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>>34527173
>then finally break the hug when you notice more than a few of your idols (who will not be named) glaring jealousy at the both of you
>>
>>34527134
Thanks for the sweet thread Merc, next time we must start liberally applying hugs to our idols.
>>
>>34527173
Because headpats are for a job well done.

Hugs are for consoling and reunions.

Actually the only Idol I don't imagine glaring is Sparky. I can picture Morgan glaring a bit.
>>
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>>34527187
Not the post I wanted to quote. Whatever.

Softest.
>>
>>34527134
"That's more like it." You grin, and then finally break the hug when you notice more than a few of your idols (who will not be named) glaring jealousy at the both of you. "Don't be so bummed, though. I have the ugly feeling that won't be the last time we cross paths with the Bear."

We need names though Merc. TELL US!
>>
>>34527218
All of them mate. Just in varying degrees.
>>
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>>34527236

>Swimming in absolute bliss tier
Melissa

>[INTERNALLY SCREAMING] tier
Julie

>Can pinpoint the exact moment her heart breaks tier
Rochelle and Cole

>Somewhat Indifferent tier
Morgan and The Captain

>Gives no fucks tier
KZ-Wolf, and NEMO
>>
>>34527298
Where is Sparky.

I think Morgan will be inbetween Internally screaming and indifference
>>
>>34527320
Probably gives no fucks.

After all, she has explosives and Edwin.
>>
>>34527348
Yeah the only time we interacted with her is her intro, and dressing her down for the wall.
>>
>>34527367
I honestly wish she was there for the Wake Up incident, that would've been utterly hilarious.
>>
>>34527405
I had enough fun as it was with that.

Producer would have gotten a chest full of shranel or tear gas or somethign
>>
>>34527206
>Takane



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