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/tg/ - Traditional Games


Last Thread here:
http://suptg.thisisnotatrueending.com/archive/33970487/
Character Doc here:
https://docs.google.com/document/d/1AAt_KRy4z5tSgAusWiDcimWyZs1DSisH1W4Bst9EL80/edit?usp=sharing
Twitter here:
@SpaceMarine5

Sorry about not having the thread last night, problems with the internet.

Anyways, just so you all know, Space Marine Quest will now be on the weekends starting next week as I am starting school in one week.
---
Aristol calls over one of his marine and tells him to get ready to move out. He turns to you and Emily, taking off his helmet.

"I trust you know where the door is, correct? I feel as though we might have some company here very soon, your shootout attracted some attention from the marines down here."

You nod as Aristol nods in acknowledgment.

"Splendid. Now then, I am going to have to ask if I can take most of your squad to help defend this place. I only have a few marines at my disposal with Captain Marshton and Commander Balzer approaching with some battle ready sisters and guardsmen."

>Let me talk to some of them before I choose.
>I'd rather keep the squad together.
>I'd rather go alone.
>Let me choose.
>>
>>34240958
glad to see you back
>I'd rather keep the squad together.
>>
>>34240958
>>I'd rather keep the squad together.
We have the other door which I believe is the armory to open and it will be good to have more people for the weapons.
>>
>>34241148
>>34241449
"Ah... Very well."

Aristol nods slowly and puts his helmet back on.

"Then it seems that I will be hard pressed in defending you from the oncoming traitors. If this is your choice, then be quick in opening the door."

Aristol quickly turns around and starts to bark orders.

>Let's get moving folks.
>Wait, I'll give you some men.
>>
>>34242154
>Wait, I'll give you some men.
>>
>>34242154
>Wait, I'll give you some men.
maybe some strong mutants will be willing to help...
>>
>>34242154
>Nod
>>
>>34242172
>>34242195
"Alright, choose who to take."

Aristol walks away as you walk over to your group. Many of them are getting their gear ready, but some are resting up.

>Take two group members.

>Take Emily.
>Take Ser.
>Take Hendrick.
>Take Amelia.
>Take a guardsman.
>Take a sister.
>>
>>34242744
are we picking them to go with Aristol or with us?
>>
>>34242744
>>Take Hendrick.
What no Tom option? He has tech skills that can help with with the weapons. Granted I guess he could set the cannon we found up at the front lines.
>>
>>34242744
>Take Hendrick.
>Take a sister.
>>
>>34242744
>>Take Hendrick.
>>Take two or three sisters
>>
>>34242836
>>34242907
>>34242955
Looks like Hendrick is coming. To keep the thread going, you will be taking a sister.

You motion for Hendrick and a sister to follow you into the warehouse where you and Erickson were. Hendrick walks over to you and nods while the sister hesitates as she moves closer to you, looking back to the wounded sister and Emily. Emily smiles as Amelia nods at the sister.

>The rest are with you, Aristol.
>Before we go, I need to talk to some of my group.
>>
>>34243111
>The rest are with you, Aristol.
>>
>>34243111
>>The rest are with you, Aristol.
>>
>>34243111
>>Before we go, I need to talk to some of my group.
TIME FOR PRAYERS
>>
>>34243111
>>The rest are with you, Aristol.
We will speak when we won this battle.
>>
>>34243221
who are you and what have you done with scout/chaplain nameless?
>>
>>34243160
>>34243167
>>34243221
You nod for Aristol to take the rest of the group. Tom seems eager to join his brothers in the defense of the warehouse as he was already helping his brothers in improving barricades, helping with weapon maintenance, and helping out with whatever he can. You can hear Hendrick laugh a little.

"Looks like he's having fun."

Hendrick looks at you and smiles.

"Ready when you are."
---
You walk over to the warehouse and walk over to the large door. You look around for a second and see that the room looks somewhat like the armory door's room.

"What are we looking for?"

You hear the sister ask as she look around the warehouse room.

>We're looking for a keyhole of some kind.
>We're looking for a room of some kind.
>>
>>34243358
What we can say something once we won. I meant speak to our friends if that was the miss understanding.

>>34243404

>Let's get moving folks.
>>
>>34243404
>We're looking for a keyhole of some kind.
>>
>>34243404
>>We're looking for a keyhole of some kind.
>>
>>34243404
>>We're looking for a keyhole of some kind.
>>
>>34243404
>>We're looking for a keyhole of some kind.
>>
>>34243404
>We're looking for a keyhole of some kind.
Door's probably hidden
>>
>>34243423
>>34243454
>>34243461
"Uh..."

The sister looks around for a few seconds. She begins to walk around, feeling walls for what you just described. Hendrick just begins to walk around and then finally over to the door. As he gets closer, he begins to look up to the top of the door as he sees that it is massive and could probably fit two baneblades on top of each other.

"Jeez... Wonder how we missed this from before... Where do you think it leads?"

>Not for me to worry. Did you find
>Industrial sector? It was used by some sort of company.
>>
>>34243546
>Industrial sector? It was used by some sort of company.
>>
>>34243546
>>Industrial sector? It was used by some sort of company.
>>
>>34243546
>Industrial sector? It was used by some sort of company
>>
>>34243546
>>Industrial sector? It was used by some sort of company.
>>
>>34243584
>>34243585
>>34243595
"Guess that would be pretty surprising. An entire mutant army appearing from the middle hive. We don't even need to go that far to go to get to the upper hive, I think."

Hendrick looks around some more and finds a dirty console.

"This might be it, right?"

>Key hole?
>Keep looking.
>>
>>34243725
>Key hole?
even if there's no keyhole, if that console is related to it there may be some wires leading to it
>>
>>34243725
>Key hole?
>>
>>34243725
>>Key hole?
We must go deeper.
>>
>>34243781
>>34243796
>>34243843
Hendrick keeps looking and then points to the keyhole.

"There it is, but I think there's an inscription with a lot of different symbols and lights..."

He tries to read the inscription but growls in frustration and hits the console.

"Frakin thing is High Gothic... Damn highborns..."

>Let's try and figure it out then...
>Wait, don't sisters know about high gothic?
>>
>>34243932
>Wait, don't sisters know about high gothic?
let's hope we didn't take the one who slept trough these classes
>>
>>34243932
>>Wait, don't sisters know about high gothic?
[Hope Intensifies]
>>
>>34243932
>Wait, don't sisters know about high gothic?
good thing we took her.
>>
>>34243932
>Wait, don't sisters know about high gothic?
>>
>>34243954
>>34243957
>>34244104
Hendrick calls over the sister and asks her to look at the console.

"High Gothic?... I remember a little bit... But, that was mainly for the sisters who would be serving the noble born of the Imperium. I would accompany missionaries to the lower hives. I'll do my best though."

She begins to read the words out loud.

"D... D Painl... Panel must be... Clogged? Oh, Closed... In order to... Allow powder, power to flow into the dwarf, Oh Door. It looks like you have to close the D panel before power can be restored to the door. D panel... Ah, looks like D panel is deeper into the warehouse."

>Hendrick, go close the panel then.
>I'll go, tell me if anything changes.
>>
>>34244183
go with Hendrick close the panel, ask the sister to stay here and tell us if anything changes?
>>
>>34244183
seconding >>34244221
>>
>>34244183
>>I'll go, tell me if anything changes.
We got this.
>>
>>34244221
>>34244242
You motion for Hendrick to follow you down the room as you come up on a very large panel that almost looks like a switch. You look to Hendrick who sighs.

"We do this with muscle or do we look around for something?"

>Muscle. (1D10)
>Let's look around. (1D10)

>1 Crit Fail.
>2-4 Fail.
>5-9 Success.
>10 Crit Success.
>>
Rolled 10 (1d10)

>>34244523
>Let's look around. (1D10)
let's NOT piss off the machine spirit
>>
Rolled 4 (1d10)

>>34244523
>Let's look around. (1D10)
>>
>>34244550
Well shit damn Big man daddy E is with us today
>>
Rolled 3 (1d10)

>>34244523
>>Muscle. (1D10)
Huge!
>>
>>34244550
>>34244574
Indeed.

After looking around for a bit, you notice that there is a console in the corner of the room that was hidden from your sight. You walk over to it to see some low gothic for you to understand. You see that there is a switch for you to turn. You turn it and see that the panel is closing, which apparently was preventing the power source from actually giving any power to most of the warehouse... That might not be a good thing as the warehouse lights up, machinery in the distance can now be heard as you hear hymns being sung at high volume. You barely hear the sister call out for you as Tom voxes you.

"By the Emperor man, was the quiet safe warehouse boring for you?"

>We can open the door now, so it doesn't really matter.
>Sorry, didn't know that would happen. The door can now be opened.
>Well, the hymns aren't half bad...
>>
Rolled 1 (1d10)

>>34244657
>Sorry, didn't know that would happen. The door can now be opened.
>>
>>34244657
>Sorry, didn't know that would happen. The door can now be opened.
>>
>>34244657
>>Sorry, didn't know that would happen. The door can now be opened.
...
>>
>>34244682
>>34244689
>>34244714
"Yeah, well we got bigger problems out here! One of our scouts just got back from under city and he's telling us that an entire clan of mutants has just decided to come and kick our asses. He's reporting almost two hundred of the bastards coming this way now... Ser, get off! Ser!"

You can hear Ser screaming like a mad man and Tom yelling at him.

"Siiilent One, iiiit is aaa rival claaaan!... The ooother clans muuust have seeen this coooming and aaare rallying tooo our aid..."

>So, if we hold out, then we could get some support from the other clans?
>No, too risky, I'm going to open the door for us to escape.
>>
>>34244799
>So, if we hold out, then we could get some support from the other clans?
sounds like we have to go there and calm things a little
>>
>>34244799
>>So, if we hold out, then we could get some support from the other clans?
I will trust in Ser. But no reason to not keep working for a back up plan.
>>
Rolled 2 (1d10)

>>34244799
>>So, if we hold out, then we could get some support from the other clans?
but the others should start moving towards the door and get ready to gtfo
>>
>>34244831
>>34244839
>>34244924
Tom grabs his helmet back, you think, as he yells at Ser again.

"Swear to Him, if I ever get a hold of him again... Anyways, what's the plan?"

You tell Tom the plan and he agrees with you.

"Yeah... Alright, if Ser is correct, we should be alright for a while. But, in case he isn't, what's the back up plan?"

>I open the door and we run.
>Hide in the warehouse till they get bored and walk away.
>There is no back up plan.
>>
>>34244998
>Hide in the warehouse till they get bored and walk away.
and no hurting the little guy
>>
>>34244998
>>I open the door and we run.
Choke points.
>>
>>34244998
>I open the door and we run.
>>
>Space Marine @SpaceMarine5
>Gonna go to sleep here, can barely stay awake.
>If the thread is still up, then I'll start working on it first thing in the morning.
We'll try to keep it alive OP
>>
>>34245495
bumping before i sleep too
>>
>>34244998
>>I open the door and we run.
>>
Bumping as I go to bed
>>
bump
>>
Bump
>>
bump
>>
File: bump2.gif (2.27 MB, 385x201)
2.27 MB
2.27 MB GIF
>>
bump
>>
bamp
>>
I am awake.
>>34245035
>>34245101
>>34246663
Tom grunts in agreement as you can hear some one in the distance call for him.

"I'll tell the men. I have to go, yell when you have to door open."

The vox closes on Tom's side. You walk over to the sister who was trying to call for you.

"Wow, really loud in here now, isn't it?"

>What? I can't hear you!
>Let's open the door up then.
>>
>>34252208
>Let's open the door up then.
>>
>>34252208
>The door
Update the twitter, maybe?
>>
>>34252208
dooru
>>
>>34252250
>>34252387
>>34252399
You walk over to the console and the sister gets out of the way. You take out your key and place it in the console. It lights up and you can hear some audio in high gothic.

"Um... Please turn key clockwise until you hear a click, then turn counter... No, clockwise... Oh hell, I-"

The audio stops and the sister sighs.

>Let's do it then... Clockwise, counterclockwise...
>Let's do it then... Clockwise, clockwise again...
>Let's try and get the audio to play again. (Try to take key out.)
>Sister, which was it?
>>
>>34252517
click then counter clock
>>
>>34252517
>Sister, which was it?
>>
>>34252517
>Sister, which was it?
>>
>>34252563
this

no luck can stand the full impact force of our veiny throbbing key
>>
/r/ing a qm tiebreaker
>>
>>34252591
>>34252605
>>34252813
Very well.

The sister thinks for a bit.

"Um... Counterclockwise?... Yes, it's counterclockwise..."

>What happens if I don't turn it the right way?
>Alright... I trust you.
>>
>>34252884
>Alright... I trust you.
it's not as if we really had a choice after all
>>
>>34252884
do it
>>
>>34252884
>Alright... I trust you.
>>
>>34252897
>>34252904
>>34252911
You nod at the sister and slowly turn the key clockwise.

"Now counterclockwise..."

As you begin to turn the key counterclockwise, you begin to hear a lot of clicking and loud thumbs from the door. As you get the key back to it's original position, you feel Hendrick grab your shoulder and the sister groans a little. You hear a loud buzz come from under the floor and behind the door. You try and take the key out, but find that it's stuck.

"What is it, Nameless? Not that I'm worried, but I can see turrets points in our general direction above us..."

>The key is stuck...
>Nothing, it's nothing.
>>
>>34253097
>The key is stuck...
oh boy oh boy...
>>
>>34253097
the key is stuck
>>
>>34253097
>>The key is stuck...
>>
>>34253139
>>34253477
>>34253524
"What?..."

Just then the door begins to rumble as the key is sucked into the console. The keyhole closes as the rumbling causes you to lose balance. You stumble back to see that the door is opening. Hendrick and the sister look up at the door and then back at you. Hendrick laughs as he backs up some more.

"By the Emperor, now we have a fighting chance!"

Just then, the vox rings to life as you hear bolter fire and the screams of mutants.

"That better be the door, Nameless! We're almost out of ammo here and I don't think we can hold out for much longer!"

>The door is open! Just hold out for reinforcements!
>The door is open! Get everyone inside now!
>>
>>34253629
>The door is open! Get everyone inside now!
>>
>>34253629
>get inside
>>
>>34253629
>The door is open! Get everyone inside now
>>
>>34253710
>>34253837
>>34254024
Tom calls out for the marines and your group to start falling back towards the warehouse. You go up to the windows and see that there are dozens of mutants flooding through the hallway into the courtyard. The group and the marines are making their way inside. But, as you look at your group, you notice that there are two people that are not being accounted for. Ser and Amelia. You keep looking and see that Ser is standing on top of Amelia as he fights off whatever mutant comes towards them. Tom runs inside and helps in Emily who looks pretty beat up.

"We couldn't get to Amelia without killing ourselves. I'm sorry Nameless, but we need to get the hell out of here."

>No, not without them.
>I know, let's go.
>>
>>34254130
>not without them
What are we, a heretic? Save them
>>
>>34254130
>No, not without them.
Save them with The Emperors Fury.
>>
>>34254130
i get them my self
>>
>>34254167
>>34254197
>>34254241
Tom shakes his head as you walk out of the warehouse. Hendrick calls out for you.

"Nameless! They'll kill you if you go out there."

You simply walk out of the warehouse as you see the mutants stop their advance and look at you. They chitter and mumble as you walk over to Ser. He's bleeding very badly and feels around as he feels your leg. You see a mutant in very eccentric robes walks over to you and growl.

"Yooou... Came baaaack..."

>I'd never leave a loyal companion like you.
>Stay quiet, Ser, let me handle this.
>>
>>34254361
>I'd never leave a loyal companion like you.
>>
>>34254361
>I'd never leave a loyal companion like you.
>>
>>34254361
>I'd never leave a loyal companion like you.
>>
i wonder if we can bluff our way safe
>>
>>34254498
well if the other clan is not made of heretics, we can probably reason with them

reason or at least shout loud enough to make them stop, think of their actions and start praying to repent
>>
>>34254434
>>34254448
>>34254460
Ser tries to smile, but whimpers in pain as he lies down. The mutant walks over to you and chitters.

"You taaaake in a weeeaaak clan chiiiieef... You deeeesecrate our hooooly grounds... You briiing war toooo our peoooople... You aaare not hiiiis champion!..."

The mutants growl and shriek in agreement.

>This war would come to you even if you didn't want it to. (1D10, Negotiation, +1 to roll.)
>If you know what's good for you, you'll walk away from this fight. (1D10, intimidation, +1 to roll.)

>1 Crit Fail.
>2-5 Fail.
>6-9 Success.
>10 Crit Success.
>11 1 crit, 1 success.
>>
Rolled 10 + 1 (1d10 + 1)

>>34254553
>This war would come to you even if you didn't want it to. (1D10, Negotiation, +1 to roll.)
>>
>>34254553
This war would come to you even if you didn't want it to.
can someone roll for me i have the worst look
>>
Rolled 3 + 1 (1d10 + 1)

>>34254553
>This war would come to you even if you didn't want it to. (1D10, Negotiation, +1 to roll.)
>>
File: 1312002874265.jpg (377 KB, 700x850)
377 KB
377 KB JPG
>>34254565
Ayup.
>>
>>34254565
i love you all the homo
meant luck
>>
>>34254565
I like it!

"The baaaad men haaave not boooothered us beeefore YOU brooought your soooldiers and deaaaath upon oooour peaceful existeeeeence..."

Some of the mutants stay silent this time, but most agree with the mutant chief. Ser tries to talk.

"Weeee are Hiiiis children... They aaaare his enemiiies... They despiiiise us... They wiiill kill ussss..."

One of the mutants that was flanking the chief walks over and slashes at Ser's face, before his hand is swatted away by a semi conscious Amelia. She looks up at you with tired eyes and coughs up a little blood before trying to sit up.

>Ser is right, if you don't act now, those 'bad men' will come down to this city and burn it down. (1D10, negotiation, +1 to roll.)
>Right now, you're acting just like the bad men up above. Know what we do to bad men? (1D10, intimidation, +1 to roll)

>1 Crit Fail.
>2-5 Fail.
>6-9 Success.
>10 Crit Success.
>11 1 crit, 1 success.
>>
Rolled 6 + 1 (1d10 + 1)

>>34254702
>Ser is right, if you don't act now, those 'bad men' will come down to this city and burn it down. (1D10, negotiation, +1 to roll.)
>>
Rolled 10 + 1 (1d10 + 1)

>>34254702
>Ser is right, if you don't act now, those 'bad men' will come down to this city and burn it down. (1D10, negotiation, +1 to roll.)
>>
>>34254740
glories
>>
>>34254702
>>Ser is right, if you don't act now, those 'bad men' will come down to this city and burn it down
(1D10 +1)
>>
>>34254740
You look to see that some of the mutants are now looking at their chief, who in turn looks like he's contemplating what you've just said. You hear the mutants chitter and whimper in fear as they look to the hallways they just came from as they can hear distant bolter fire and yelling.

>I can lead you to their last city and drive them off your planet before they can ever burn your homes to the ground. Just trust me and I can drive them away for good. (1D10, Negotiation, +1 to roll.)
>It's either you help me or the bad men behind you find you and kill you. What's it going to be? (1D10, Indimitation, +1 to roll.)

>1 Crit Fail.
>2-5 Fail.
>6-9 Success.
>10 Crit Success.
>11 1 crit, 1 success.
>>
>>34254834
fucked my roll up
>>
Rolled 2 + 1 (1d10 + 1)

>>34254838
>>>I can lead you to their last city and drive them off your planet before they can ever burn your homes to the ground. Just trust me and I can drive them away for good. (1D10, Negotiation, +1 to roll.)
let's fucking do this

FOR THE EMPEROR
>>
Rolled 7 + 1 (1d10 + 1)

>>34254838
>>I can lead you to their last city and drive them off your planet before they can ever burn your homes to the ground. Just trust me and I can drive them away for good. (1D10, Negotiation, +1 to roll.)
>>
Rolled 6 + 1 (1d10 + 1)

>>34254838
>>I can lead you to their last city and drive them off your planet before they can ever burn your homes to the ground. Just trust me and I can drive them away for good. (1D10, Negotiation, +1 to roll.)
>>
Rolled 7 + 1 (1d10 + 1)

>>34254838
>I can lead you to their last city and drive them off your planet before they can ever burn your homes to the ground. Just trust me and I can drive them away for good. (1D10, Negotiation, +1 to roll.)
>>
so how is every one
>>
>>34254878
You then hear many of the mutants chitter and walk over to the warehouse. Some of the mutants still can't believe what you are saying and begin to join the chieftain, who is also having a hard time in believing you.

"We weeere told thaaat promise ooonce before... By theee Angel of Deaaath... These fooools may beliiiieve you, but Iiiii do not..."

Ser then stands up and in a very clear manner of speaking, talks to the chieftain.

"Then you are as foolish as the exiles... I have seen the Silent One keep his promises... He will protect us and he will deliver us to Him..."

The chieftain simply looks away and calls for the remainder of his followers to come with him. As they walk away, you look back to see Ser crawling over to you.

"Huuurts to speaaak like thaaat..."

>Thank you Ser.
>Didn't he say that you were a chieftain?
>>
>>34254972
>Thank you Ser.
>Princess carry Amelia.
>>
>>34254972
>>Thank you Ser.
>>
>>34254972
>>Thank you Ser.
>>
>>34254972
>Thank you Ser.
i guess now the priority is to get Ser and Amelia to get some medical care
>>
>>34255011
our medic is injured as well (Emilia)
>>
>>34255003
>>34255007
>>34255009
>>34255011
Ser chitters a little bit and then goes over to Amelia, who is now laughing a little bit.

"I guess you're a pretty good diplomat... Better than some sisters I know... I heard you got the door open before they over whelmed me. I guess now we just have to wait for... Agh, our forces."

>Need any help getting over there?
>Let's rest a little here before moving to the warehouse.
>>
>>34255083
>Need any help getting over there?
>>
>>34255083
>>Let's rest a little here before moving to the warehouse.
>>
>>34255083
>Let's rest a little here before moving to the warehouse.

>>34255070
that reminds me, didn't we get some medigel or something from the factory?
>>
>>34255083
>>Need any help getting over there?
We can rest when we are in side.
>>
>>34255117
yes we did
>>
>>34255083
rest a lil bit
>>
>>34255113
>>34255117
>>34255247
"I wouldn't mind just laying down here for a little bit... Kind of hurts to move anyways."

You sit down next to her as you feel something soft in your pocket. You reach into your pocket and find the green gel that you found from before.

>Well, might as well use it on Amelia and Ser.
>No, let's hold it for a little while longer.
>>
>>34255363
>Well, might as well use it on Amelia and Ser.
>>
>>34255363
>Well, might as well use it on Amelia and Ser.
>>
File: spread1.jpg (69 KB, 405x970)
69 KB
69 KB JPG
>>34255363
>>Well, might as well use it on Amelia and Ser.

on your skin, apply it
>>
>>34255363
>>Well, might as well use it on Amelia and Ser.
Yeah if someone bleeding we should use it.
>>
>>34255379
>>34255391
>>34255412
>>34255415
You walk over to Amelia and take out the medigel. Amelia looks a little concerned about the gel.

"Um... Are you sure about this? It might be poison, it might be some sort of radioactive gel that mutants the pure..."

She finally sighs and puts out her arm, showing a fairly large gash where a mutant slashed at her. You place it inside the wound and watch as it actually begins to heal up the gash pretty quickly. Amelia laughs a little bit before getting up and walking around.

"Wow, I feel energized. I feel like I can run a marathon. Don't you feel like that? Come on, Nameless! Let's race back to the warehouse! You and me! Waitimgoingtodosomepushupsreallyfastbeforedoinganythingelse!"

Amelia hits the ground and begins to do push ups. You notice that whatever wounds that were on her face are now slowly healing.

>Okay, Ser you're next.
>Let's save this for another time...
>>
>>34255558
>Okay, Ser you're next.
is medigel supposed to give you that effect? oh well, it's still fun
>>
>>34255558
>>Okay, Ser you're next.

cocaine jelly, nice
>>
>>34255558
>>Okay, Ser you're next.
Come on homie our next.
>>
>>34255589
>>34255668
>>34255674
Ser shakes his head, but still walks towards you and puts out his arm by habit. You put the medigel on a small wound and watch as Ser just simply stands there.

"Wow, why isn't Ser freaking out? Is it because he's not fully human? Is it because the medigel doesn't affect mutants? What if it's a combat medigel? What if space marines use it?"

You look at the wound and see that it is slowly closing, not like the gash that Amelia had before. Ser shrugs and begins to walk over to the warehouse. Amelia is jumping around and punching the air.

>Amelia, let's calm down and head back to the warehouse. I'm sure Emily knows what's going on.
>Is there any way you can calm down before we get over to the warehouse? I'm pretty sure Emily would kill me if she saw you doing this.
>>
>>34255767
>Amelia, let's calm down and head back to the warehouse. I'm sure Emily knows what's going on.
>>
>>34255767
>Amelia, let's calm down and head back to the warehouse. I'm sure Emily knows what's going on.

weird, weird...
but now i want an artwork of chibi-Amelia just being hyper like that
>>
>>34255767
>Amelia, let's calm down and head back to the warehouse. I'm sure Emily knows what's going on.
>>
>>34255767
>>Amelia, let's calm down and head back to the warehouse. I'm sure Emily knows what's going on.

the Emperor's Children must never get a hold of this stuff
>>
>>34255810
>>34255843
>>34255852
>>34255854
"Yeah! Race ya! Come on!"

Amelia begins to run over to the warehouse as you help Ser in. Amelia begins to talk to Emily extremely fast. Emily looks at you and gives you a quizzical look. Hendrick walks over to you and pats your shoulder.

"Not gonna lie, thought you were going to die out there... So, uh, what wrong with our cannoness?"

>You hurt? Let me show you.
>It's the medigel. Heals the wounds up pretty quickly. Also gives you a lot of energy.
>>
>>34255981
>It's the medigel. Heals the wounds up pretty quickly. Also gives you a lot of energy.
>>
>>34255981
>It's the medigel. Heals the wounds up pretty quickly. Also gives you a lot of energy.
>>
>>34255981
>>You hurt? Let me show you.

reveal your supple ironflesh to me brother
>>
>>34255981
>>It's the medigel. Heals the wounds up pretty quickly. Also gives you a lot of energy.
Probably from making the body's cells work faster to heal you.
>>
>>34256001
>>34256007
>>34256051
Hendrick takes out his medigel and scratches his head.

"Well then..."

Emily walks over to you and sighs.

"How did you even manage to get a quiet woman I have known for almost five years and turned her into... This?"

Emily looks back to see Amelia punching the side of an iron wall. Hendrick speaks up quickly.

"It's the gel. Gives us a sort of healing factor."

Emily shakes her head and looks back over at Amelia, who is now slowing down just a little bit.

"Well, I must thank you for saving her. You've had a very good record in saving sisters in distress. Thank you."

>It's my duty to protect the servants of the Emperor. Especially ones that have been at my side since the beginning.
>It's nothing, really. I'm just doing what I think a servant of the Emperor would do.
>Say nothing and smile.
>>
>>34256173
>Say nothing and smile.
>>
>>34256173
>>Say nothing and smile.
>>
>>34256173
>Say nothing and smile.
>>
>>34256173
>>Say nothing and smile.
>>
>>34256193
>>34256197
>>34256240
She smiles back at you and walks over to Amelia. Amelia, at this point, looks like she's about to pass out. Emily grabs her before she falls over and leads her over to a clear place to rest. Tom and Aristol walk over to your with Morthas right behind them.

"Nameless, we just got word back from Captain Marshton. They will be entering the courtyard tonight with the majority of the sisters and guardsmen. The rest will stay behind to guards the door and the city. He has ordered you to take up a defensive line tonight and watch for their arrival. He thinks that there is a small force of nurgle marines coming our way. Aristol is going to take his squad of marines and try to buy us some time to set up defenses while Morthas and I try and get some of these turrets in working order. Also... There's something you might wanna see... Remember the servitors?"

Tom waves for someone to come out from behind a few boxes. It's a guardsman with a flamer embedded in his shoulder and a servo arm.

"Tell him what you told me."

The guardsman begins to speak in the machine language.

"Oh, yeah, hang on..."

Tom walks over to the guardsman and fixes something that is connected to his vocal cords.

"Thank you... There are hundreds more of us in the factory... We... We thank you for freeing us from our walking nightmares. We will do whatever we can to repay you."

>You've done enough.
>Then help us protect this warehouse until reinforcements return.
>>
>>34256423
>>Then help us protect this warehouse until reinforcements return.
>>
>>34256423
>Then help us protect this warehouse until reinforcements return.
>>
>>34256423
>>Then help us protect this warehouse until reinforcements return.
I would like to be nice and say it's cool. But we have an army coming for us.
>>
>>34256442
>>34256460
>>34256585
The guardsman tries to bow as he tries to balance himself. He stands back up and begins to walk to another warehouse that is next to yours. You look to your group and sigh. They look really beat up, even some of the marines look like hell. The mutants that defected from their clan are looking up at you as they touch the door and mutter small prayers. Tom walks up behind you and puts his hand on your shoulder.

"They look to you for hope, Nameless. I think they're right to place all their hopes on you. You've gotten us this far and I'm proud to call you brother."

Tom walks out of the warehouse with Morthas behind him.

THAT WILL BE IT FOR TODAY!
REMEMBER TO CHECK ON TWITTER FOR UPDATES AND SUCH!

Before I forget, after next week, we will be having this quest on the weekends from now on until I can figure out how college will be working for me. The quest won't stop while I'm in school.
ALSO, WE WILL BE HAVING THE QUEST EARLIER TOMORROW. AROUND NOON OR SO AND IT WILL BE ENDING AROUND 6:00-6:30 PM CST.

AND THANK YOU FOR BEING WITH ME IN MY TWENTIETH THREAD! LET'S KEEP CHUGGING ALONG!
>>
>>34257075
thanks for running!



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