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/tg/ - Traditional Games


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Another day, another sunrise. You groan, pulling your arms free from the blanket and trying to scrub the sleep from your eyes. You spare a glance around at your still snoozing family- and notice that the sun hasn't even broken the horizon yet. Dawn's colours have started to paint the sky, but the daystar has yet to clear away the last of dusk.

Blinking blearily, your sleep addled brain attempts to arrange itself and figure out just why you aren't still enjoying the warmth of your blankets. It hasn't quite started when your mother props herself up with an irritated look on her face, looking skyward. You look up yourself- and realize that there's been a continuous hooting for the past few minutes, ringing down through the canopy.

Your mother blinks half of her eyes, then the other, squeezing them tight and forcing herself awake, muttering about plucking feathers as she heads up the central trunk of your home. It takes a few seconds of work to fee yourself from Sara, but you manage, tucking the blankets back around your sister and following your mother up to the sky.

Your mother's voice carries clearly in the morning air as you pull yourself towards the treetop.
"Little birds, I am not a night hunter, yes? This is not something I care for. You had best have good reason to wake me."
You reach the tree's summit, covering your yawn one handed and taking a glimpse of the scene playing out atop the boughs.
Jin and her mother and sister have settled down amongst the leaves, talons gripping bark- all three wear near identical looks of worry. Your mother is leaning back, arms crossed, waiting for their message, a blanket wrapped around her shoulders like a shawl. You shiver in the pre-dawn light, and look jealously at he warm silk.
>>
>>34232374
"Nialla, this is important- One of Sil's children is missing."
You mother clicks her tongue, frowning, gritting her teeth as her expression shifts to the same worried one the harpies are wearing.\
"Do they know what happened? If the little one's went out at night, Lia..."
The harpy matriarch shakes her head.
"A few of them went out together- They said they wanted to visit their field under the stars. A few monsters chased them, and one of the daughters hurt her wing."
"Then, is she?"
"No, her siblings said she managed to land in the ruins north of the field, and she hid before the beasts could find her."
"The ruins are not any safer than the forest, Lia," Your mother says sadly.
"If we move fast, then you could easily-"
"I can't fit into them anymore. I doubt I could even squeeze myself through the entrance, as I am now."
"What about Lyra?"

Your mother stiffens, snapping her head around and staring at you, standing in fading starlight a ways behind her.
"Oh, little one. Why are you up so early?" There's an odd expression on her face, one you haven't seen, and you can't place her tone.
"The hooting woke me up, and I followed you..."
She takes a deep breathe, shutting her eyes and squaring her shoulders as she advances on you, delicately placing her clawed hands on your shoulders. Letting out the sigh, she meets your gaze. Her mouth opens and closes, whatever words she wanted dying in her throat.

It takes a few more tries for her to start.
"There is a little girl in a great deal of trouble, Lyra. She is in a bad place."
The harpies have all gone silent behind her, and your world shrinks down to your mother's face, her voice.
She sounds scared. You haven't heard it before, not from her, but now you recognize it.
>>
>>34232397

She brushes your cheek with the back of one hand. Her eyes trail over your face, looking everywhere but your own, now.
"This... this isn't something I wish to ask of you, little one. This isn't something I want you to do. Not so soon."
She takes another breath, and raises her eyes again.
"But there is no time, yes. This is not something that can wait. Our friends wings help little under the ruins."
"Lyra-"

>I-I'll go. I'll help.
>I'm scared...
>I don't know if I can-
>Other(?)

>Very sorry about the delay- I was pulled into helping a sibling try to edit their paper.
>>
>>34232428
>I'm scared...
>I-I'll go. I'll help.
Adventure!
>>
>>34232428
>>I-I'll go. I'll help.
It's not like we can just leave them there
>>
>>34232428
>I-I'll go. I'll help
Time for a dungeon crawl!
>>
>>34232428
>I'm scared...
but
>I-I'll go. I'll help.
>>
>>34232428
Glad to see you OP!
>I'm scared...but...
>I-I'll go. I'll help.
>>
>>34232428
>>I-I'll go. I'll help.

Also, maybe ask her to wait at the entrance for us, even if she can't fit in? It'll help us be more brave.
>>
Alright then, Writing.
>>
>>34232428
We need to know the Child's name and possible threats inside those ruins.
>>
>>34233044
Yeah, these are things I hope we are told.
Or we'll ask when we get there.
>>
>>34232428
Fuck yes Shoulder Harpy is back
>>
>>34233044
Has anyone ever told you you're an incredibly boring person?
>>
>>34233568
I can't remember which one is the shoulder harpy.
>>
>>34233586
Jin is.
>>
Rolled 12, 92, 13, 93 = 210 (4d100)

>>34233586
I think it is Jin.
>>
So is the kid like shoulder harpy's cousin or something?
>>
>>34233626
>>34233619
Ah, okay.
I'm terrible with names, so this will come up a lot.
>>
I'm hoping it's some one from the moth tribe we haven't meet one of them yet.
>>
>>34233687
I'd like to meet one of 'em, yeah.
Though they may also be butterflies.
>>
>>34233687
It's a possibility, May make it a bit difficult to gain trust since we haven't met them yet.
>>
>>34233586
Jin.
>>
You can feel your mother's hands on your shoulders, shivering ever so slightly. The ice cold perspiration forming on the back of your neck. The cotton-like feeling of dryness in your mouth, your throat. Your hands move on their own, inching up till you grasp your mother's wrists.
You take one long, shuddering gasp of air.

"I-I'm scared. I don't, I don't know, or if there's anything, and, and it's just-"
Words cascade from your mouth, a long stuttering flow in response to the cloying sense of terror.
"....But. But I'll go. I'll help. I'll do what I can, whatever I can-"
Your mother pulls into a fierce hug, crushing the breath from you, holding you so tight you cant even move.

"Oh, Lyra. My little one, my Lyra. So strong. I wanted to keep you small and safe, even if just for a little longer-"
You can feel her hot tears, pattering gently down into your hair, the half-choked whispers as she rocks you to and fro in her arms.
"I'll be okay- I-I'll come back. I promise, I promise."
You're hugging her just as tightly as she holds you, and for a moment you think that neither of you will ever let go.

And she steps back from from, tears still in her eyes, and smiles as best she can.
"Be strong, little one. Go fetch your things, yes? It is good that you have a weapon of your own."
>>
>>34233808
It hurts.
You turn and hurry back down the tree, grabbing a heavier woven tunic, your new glaive.
She shouldn't smile like that. Like it's broken. It hurts. You don't want to see her smiling like that.
It takes a half second of thinking, and you steal a pair of Elle's bags, stashing an extra knife in one, food in another. You sling both over your shoulders, making an about face and climbing back to the top of your home.

Your mom has woven a large triangular net- and each harpy has grabbed herself a corner. She turns back to you as you move towards her, face pale.
"The ruins are not kind," she whispers rushedly. "The ones they once belonged to are long gone. There will be no friends to be found except the one you go to save, yes. Do not hesitate, dearest."

You hook your legs through, the net, centring yourself and balancing your gear as best you can.
"I'll come back. I'll be fine- S-So, wait for me. Even outside the ruins, I'll be back!"

Your mother stands atop the trees as the harpies take flight, drawing you into the waking sky and away from your family. She doesn't move at all before she fades from sight, wind whistling in your ears, the ragged panting of the harpies as the fly you towards your destination.

______________________________________________________________

The sky is beautiful, but there is little to see from above the deep forest of your home. Dark trees and the occasional web are all that greet your eyes on your trip- It isn't until you cross the river as it turns, and the trees begin to thin, that you can make out anything on the ground.
>>
>>34233832
And then you see it. Shattered stones scattered for leagues around, leading you to your destination. You'd almost think them natural- But your mind fills in the holes weather and time have torn. You can see a road, see the milestones marking distance. The grand walls, towers, statues worn to vague blobs by the elements. There's a smell above it all that sets your teeth on edge, prickling the hairs across your neck as the harpies make a slow, looping descent into the toppled structures.

You pull free of the netting, readying your polearm and arranging your bags to not get in your way as you fight. The harpies lead you a short ways through the ruins, till you come to a half collapsed doorway- It's easy to see mom's problem. Even it'll be a tight fit. Lia gestures towards it morosely, and you head forward, when a weight makes itself known on your back.

You twist around and see Jin once again perched on your carapace, though the little bird has nearly doubled in size.

"We... I will go with you. You will not be alone."
Lia is nearly squawking in response.
"What are you doing? What are you thinking?! You cannot dive underground, cannot fly, cannot-"
"I will watch. My eyes are good, and there is nowhere that will escape our sight. I will keep her warned, and safe. We will return with the moth."
The matronly harpy covers her face with both wings, breath hissing as she tries to calm herself.
"Go. Go, and keep each other safe, and bring the girl back. Do not leave your sister alone, Jin. I would not forgive you."
The owl ruffles herself once, twice, and nods solemnly at her mother.

And the two of you squeeze through the shattered portal, and into the ruins beyond.

Roll 2d100 with your votes.
>Try and track the moth?
>Ask Jin what to look for
>Other(?)

and

>Go quickly- time is of the essence
>Go quietly- There are things here best undisturbed
>Other(?)
>>
Rolled 86, 35 = 121 (2d100)

>>34233858
>Ask Jin what to look for
>Ask Jin if she has an idea where the moth might go to hide
Awww yisss.
>>
Rolled 9, 15 = 24 (2d100)

>>34233858
>Try and track the moth?
>Ask Jin what to look for

>Go quietly- There are things here best undisturbed
>>
Rolled 9, 93 = 102 (2d100)

>>34233858
>Try and track the moth?
>Go quietly- There are things here best undisturbed
>>
Rolled 63, 95 = 158 (2d100)

>>34233858
>Ask Jin what to look for
>Go quietly- There are things here best undisturbed
>>
Rolled 23, 49 = 72 (2d100)

>>34233858
>Ask Jin what to look for
>Go quietly- There are things here best undisturbed
>>
Rolled 57, 35 = 92 (2d100)

>>34233832
>harpies flying us along
Haha, giving them a workout.
>>34233858
First of all, ask what the moth's name is. We need to call for her, after all.
Then
>Try and track the moth?
and
>Go quickly- time is of the essence

If we're lucky, she's not too deep at all in the ruins.
>>
>>34233858
>>34233858
>Ask Jin what to look for
How long since the girl got lost? If more than a day, go quietly. Less, go quickly. No need to haste if it's a difference between 30 hours and 32 in here for miss missing after all.
>>
>>34233832
Woah, harpy airlift.
>>
>>34233858
In addition to shit that's already voted for, can we give Jin a knife? Or does she already have a weapon?

Regardless, it'd be neat if she could stab anything trying to sneak up behind us.
>>
Rolled 69, 66 = 135 (2d100)

>>34233858
Go quietly. If there moth is in trouble there might be a commotion. Even if there's not, it's not worth going and alerting everything and anything that may be in here.

We might want to mark intersections and the like if this place is large enough that finding our way out could prove difficult.

I also agree with this: >>34233890
>>
How are you picking the rolls REQM, are you choosing one set or the best roll for each person?
>>
>>34234027
>mark intersections
I think you mean use our SPIDER ADVANTAGE to leave a trail of silk to follow all the way back.
>>
>>34234055
I thought about that but if it is really large in here we don't want to waste all of it making a line.
>>
>>34234048
Dice 1 and dice 2 are separate, I take the best of each from the first three.
>>
Rolled 98, 83 = 181 (2d100)

>>34233858
>Ask Jin what to look for
>Go quietly- There are things here best undisturbed
>>
>>34234077
Well, the line would have the secondary advantage of maybe telling us when we're being snuck up on.
Like with the clearing.
>>
>>34234111
Fair enough.
>>
Counting and writing.
>>
I wonder if moth people are naturally terrified of spider people.
I mean, we were sort of all up in a tizzy first time we saw the birds.
>>
>>34234400
That's because one of them dive-bombed us.
>>
Is our final form going to be Ungoliant?
>>
>>34234599
That would probably be pretty bad given that Ungoliant was so hungry that she ate herself.
>>
>>34234599
I don't know what that is
>>
>>34234662
Pretty much living entropy in a shape of a massive spider, which ate stars and almost ate the most powerful god
>>
>>34234662
http://en.wikipedia.org/wiki/Ungoliant
The more you know.
>>
>>34234599
>Ungoliant
Too spider-y, not enough human

Although being able to shift between spider, human, and spidergirl would be neat
>>
>>34234851
I think before she ate the trees her form was changeable
>>
>>34234851
I don't like the shapeshifting much.
It just sort of puts me off it.
>>
There's a minute of claustrophobia- for both of you. The triangle of collapsed walls pushes at you from all sides, legs scraping against them as you pull yourself through.

And then you're inside. It takes a few seconds for your eyes to adjust, and then the room lights up in your vision. Pillars have fallen haphazardly throughout the entrance room, pools of water forming wherever falling debris has dented the floor enough to give it room. There's too many scents you can't begin to recognize, overlapped by the stale scent of air untouched by wind for longer than you've been alive.

In either life.

You skitter forward, and the first tap of your leg sends echoes through the room, and into the chambers beyond. You hiss to yourself, a scowl creasing your entire face- as if unexplored ruins full of monsters weren't enough. You pick your way carefully down a monstrously large set of stairs, each step leaving room for your entire body.

The chamber narrows at the bottom, a series of rubble strewn hallways stretching out before you. You narrow your eyes at them, as though willing them to reveal their secrets, before turning to your quiet companion.

"Jin?"
"..."
"Jin? What are we looking for? Who are we looking for?"
You wish you could force the tremor out of your voice. It isn't helping.
"Rie."
"Rie?"
"A moth. She is white and pale, with delicate wings. Her wings carry dust, yes."
"Maybe... Maybe we can track the dust then," you say, voice notching up with a bit of confidence. "Do you think she'd hide? Or run?"
"When we met her- When I met her, she was small and fearful. I think she would hide, yes."


>Ill be back in 20 minutes, breaking for dinner.
>>
>>34235390
You turn back to the hallways, searching the ground, the walls around each- You manage to pick out an odd scent down one, and it leads you to a short trail of powder. Your nose tingles at the smell, and you lower your spear, stepping cautiously beyond the hallway's arch. The soft sound of your chitin brushing the stone accompanies your breathing, and your pounding heart eclipses both in your ears.

You can hear things deeper inside the ruins. Maybe it's the way the echoes carry, but there is a cacophony of noise swirling down the hall. Clattering layers over hard scraping noises, and even the slow dripping of water makes its way to your ears. Your skin twitches at every noise, but you focus on following the smell, and the feel of the ruins beneath you.

You whisper back to Jin as you work, distracting yourself from your gathering fears as best you can.
"You're using 'I' now."
"Mmn. I asked Father when we returned to the nest why you spoke differently. He taught me."
Her voice muffles a bit as she rubs her face with one wing, embarrassment written on her expression.
"It is hard, and... I slip. A lot. Harder than flying, and hunting."
"You're doing well."
"Mmm."
>>
>>34235406
The hallway opens into an octagonal chamber, pools of stagnant water circling a centre platform, sluices that fed the room long since collapsed. You could almost miss Jin's whispered 'Thank-you' amidst the liquid sound of the room. You swap your glaive to one hand, leaning near parallell to the floor as you search for more dust on the fractured stones. You find a splotch on a wall of the third passage, near the floor. Maybe she sat down a moment?

Your mind conjures a variety of other circumstances that you rather don't care for. You turn back to the entranceway before you go, leaving a thick string along the wall. No need to lose yourselves searching for the child.

The next hall opens into a spiralling chamber; another set of absurd stairs leading even deeper down...
You can hear the faintest sounds of rushing water down below.

>Anything else you'd like to speak to Jin about as you travel?
>Roll 2d100 and 1d10, regardless.
>That line was supposed to be at the end of this post.
>>
Rolled 6 (1d10)

>>34235406
>I
Dat's fukkin kawaii mate.
>>34235427
>Ask her what she's learned and seen since we last met.
>Tell her about Sara's magic and the lizards.
>>
Rolled 40, 94 = 134 (2d100)

>>34235427
She's met Rie before?
>>
Rolled 97, 30 = 127 (2d100)

>>34235427
Talking too much might attract beasties
>>
Rolled 12, 69 = 81 (2d100)

>>34235427
>anything else to talk about?
Maybe tell her we came into some good weapons recently. Hence the spear. Ask if she's come into anything good recently.
Also, wonder aloud why the moth went so deep into the ruins.
>>
Rolled 89, 10 = 99 (2d100)

>>34235427
Concentrate on tracking Rie and watching out for threats.
>>
Rolled 42, 79 = 121 (2d100)

>>34235427
stay silent, too much noise and all
>>
Rolled 8 (1d10)

>>34235427
>>34235512
annoying that tg can't handle mixed rolls
>>
Off to sleep, good luck gents!
>>
Rolled 3 (1d10)

>>34235538
yeah, indeed.
>>34235427
MORE 1d10S
>>
I wonder what kind of horrible monsters live down here.
I am glad for darkvision.
>>
>>34235718
Anyone have the character sheet pastebin?
>>
>>34235733
I'd have to go to archives for it.
>>
>>34235733
http://pastebin.com/F5RxgbPX
you're lucky
>>
>>34235823
Thanks anon
>>
Back and writing!
>>
>>34235922
huzzah
>>
>>34235823
>Level 81: Lyra Thunderbreaker, Bane of scales.
We're so cool
>>
>>34236656
Eh, it's just a wolf and some lizards.
The titles are nice, but I'm still scared of thunderwolves and lizards.
>>
You start down the stairs, silent harpy perched on your back, picking your way across each gigantic step with care. There is something to be said for necessity, you decide. Your legs glide soundlessly across across the stone floor with an ease impossible for you to duplicate even a few days before. The sound of running water grows louder with every step, drowning out all the other sounds of the ruins. Your eyes flit from corner to corner as the stairs twist further down, curling out of sight.

"How did you meet the moths?" You whisper, stalking forward.
You can hear the slightest rustle behind you as Jin twists her head from side to side, keeping your entire back arc in her vision as you go.
"We went to visit them- It is hard for them to leave their forest behind. They cannot fly far without wind. I think- I think that is how she hurt her wings, yes? Just strain."
"Harpies can fly far, then?"
"Yes, yes. The skies will carry us wherever we wish to go."
"Have you gotten any closer to your stars?"

Jin clicks her tongue, a disappointed 'Tsk'.
"No, no. We flew so high I could no longer draw breath. Mother had to catch me. She would not allow me out of the nest for days."
"Nnn. You should talk to Sara. She could probably help, I think."
The stairs level out, opening into a still standing section of ruins. Water ruins maybe a foot deep on the floor, splashing against the carved pillars set into the walls at even intervals. The long corridor stretches as far as your vision allows, a simple rectangle. The pillars themselves are barely eroded at all- The water surely only broke into this section a few years ago.
>>
>>34237181
"The littlest spider, yes? What can she offer?"
"Ah- She's a mage, like father. A star mage. We took her to a clearing where the stars hang above a waterfall, close enough to touch."
Her sharp intake of breath betrays her interest- You wonder idly if she's considering trying to fly there even now.
"Something so precious... Surely it is guarded? It cannot just sit in the woods, no?"
"I- I don't know. There were lizards, and Sara spoke to the stars there. Maybe they guard themselves?"
"Lizards? The lizards do not like spiders. Mother speaks about their hate sometimes. She says they have forgotten themselves, that they will lash out at any near them."

The amateur waterway continues on, with no other doors or passages. Niggling worry starts in the back of your mind, whispering that you've lost the moth, lost your way. That you'll never see the sun again, let alone any of your family. You forge ahead anyway, gripping your glaive tightly.

"They attacked us... I was with all my sisters, and they attacked us. They kept coming even as we fought them off."
You can hear the approval in Jin's voice, that note of admiration, respect.
"Of course. You are strong. Lizards that could not even keep their own oaths could never touch you."
You can feel your cheeks burning, even in the damp air of the ruins.
"My sisters were there too, Jin. We all fought."
She clicks her tongue again, dismissing your protests without consideration.
"And who amongst you slew the most? Who held back their waves, and drove them back into their filthy waters again?"
She stifles a giggle at your silence, a clear level of self-satisfaction evident in her words.
"Yes, that is what we thought. They may have webs and blades, but you are strong."
>>
>>34237181
Aw crap, water. That's going to make this whole tracking business even more hit and miss.
>>
>>34237218
You pick up your pace a bit as you fall into a comfortable quiet. The water muffles the sounds of your footsteps, and soon enough you reach a massive opening, where the corridor has been sheared away by some unknown force. The water runs loosely over the broken stones, the path descending into a wide cave- with relief, you note the scent of dust in the air again, heading towards with the unerring confidence of a natural predator.

You reach the next patch of powder- But it's no moth hunched over it. A horrid coil of softly clicking legs, red glowing eyes and chattering jaws, a bright red tongue flicking out to taste at the dust on the floor. It's some sort of centipede; only grossly oversized, unnatural. You level your glaive at it, an you feel Jin tense behind you, but its entirely concentrated on the dust...

Roll 2d100!
>Aim a slash at its neck- Your blade is surely long enough!
>Strike with legs and spear! Pin as much of its length as you can!
>The sound of rushing water is stronger past it- Maybe you can drive it in?
>Other(?)
>>
Rolled 71, 26 = 97 (2d100)

>>34237218
Jin knows who best girl is.

>>34237244
>Aim a slash at its neck- Your blade is surely long enough!
>>
Rolled 74, 85 = 159 (2d100)

>>34237244
>Aim a slash at its neck- Your blade is surely long enough!
I'm going to gamble and hope bisecting it will kill it, instead of making two centipedes.

Do not let that shit crawl on us, it could be mad spider poisonous.
>>
Rolled 17, 22 = 39 (2d100)

>>34237244
>>Aim a slash at its neck- Your blade is surely long enough!
>>
>>34237244
>>Aim a slash at its neck- Your blade is surely long enough!
>>34237244
>>
Rolled 36, 55 = 91 (2d100)

>>34237244
>Aim a slash at its neck- Your blade is surely long enough!
Kill that thing before it sees us
>>
Rolled 65, 60 = 125 (2d100)

>>34237244
>Aim a slash at its neck- Your blade is surely long enough!
>>
No fucking around with centipedes I see.
>>
>>34237426
Man fuck centipedes, especially big ones, fuck that shit
>>
>>34237451
Centipedes are some pretty nasty business.
Poisoning anything you walk on is scary. Spiders at least have to bite you to poison you.
>>
Rolled 57, 85 = 142 (2d100)

>>34237244
>Aim a slash at its neck- Your blade is surely long enough!
River metal is surely sharp enough to cut through its plates.
>>
So much for counting. Writing!
>>
>>34237647
We're all hoping for a quick fight ender. Hope we rolled well enough that it doesn't notice the strike coming.
>>
>>34237836
Our highest rolls out of three were 74, 85. Looks good to me.
>>
>>34237903
I am not at all sure how the dice system works.
>>
>>34237935
Take the best roll (per dice) out of three. Might wanna get OP to double-check though.
>>
Jin launches herself wordlessly off your back, the whisper quiet sound of displaced air the olny noise she makes as she readies herself to watch your back. Your fear evaporates, muscles relaxing, legs flexing, shifting into a braced stance. You hold the glaive two handed, raising it overhead as you prepare a lunge. You have no interest in finding which of you has the stronger poison.

You close to only a few feet away before the creature even detects something in the cave has changed. It rears up, twisting its mandible laden head in your direction, staring eerily with a mismatched pile of glowing eyes. It catches sight of you and freezes- whether it's confusion or hesitation doesn't matter in the slightest.

Your polearm is already in motion.

Your swing describes a blurring arc, your blade actually whistling as it moves- the monster barely manages a reactionary twitch before it strikes home. Nowhere near enough to throw off your aim. There's a soft, liquid sound as the edge strikes the creature, sliding through it effortlessly- bringing its decapitated head with its descent.

The body spasms sideways, blood spattering off your legs, the stones around you, and it curls over itself, legs twitching aimlessly as it flicks side to side venting its last across the water-slick rocks.

You hold your glaive loosely , point near the ground, ready to spear it away from you should it rise up again- but its spasming slows, stops, and silence returns to the cave. Jin returns to your shell, and you sigh relief, stepping over the body and deeper into the cavern.

There's a few more spots of dust here and there- You guess that the moth lacks your eight legged stability, and probably fell on the rocks.

But if she was hurrying into the ruins?
>>
>>34238516
You frown despite the adrenaline, and pick up your pace, coming to a raised pile of rubble, leading up to a half buried doorway on the cavern wall. It's a bit of work fitting through- Jin has to hop through on her, and you flatten yourself as best you can, picking your way over the fallen stones and into the heart of the ruins.

You speed though the passages, leaving webbing in each doorway- the scent of the powder fresher at each turn. You're closing in when cruel laughter interrupts your passage, and you duck back behind the doorway of the latest hall, watching the unfolding scene with unease.

The little mothgirl has forced her way into a crack in the wall- though it goes no deeper. She sits, knees at her chest with her hands clutched across her, emitting tiny squeeks of terror. A trio of filthily armoured dog people surround her- laughing, chattering loudly, flicking rocks into the crack at her as they wait her out. You can pick out a few words from their muddled speech, bits and pieces resembling the forest language you share with the harpies.

"Cegrach del ainten Sell, ya? Gooden pricing."
"Catch resting erach. More funning in forest, ket."

The third just laughs, jangling weapons in front of her tiny hiding place, and laughing harder with every noise she makes.

There's a heat on your face, your head, your spine. Like you're burning up. Your breaths hiss between clenched teeth, and your spear raises with your temper. There's three of them. The one at the front, terrorizing the little moth has a pair of hatchets in hand, clanking them together- One has small crossbow, a quiver of bolts at his hip. The last leans on his spear, a miniature shield on his forearm, looking bored. Like hunting people is something common. Like the kind of person who would think nothing of hurting people, hurting children. Of throwing someone in front of a train.
>>
>>34238540
Your blood burns.

2d100 for your first action. The ceiling is short, Jin can't fly here.
>STAB
>SLASH
>CHARGE
>Other(?)

and pick a target:
>Spear
>Bow
>Axes
>>
Rolled 55, 23 = 78 (2d100)

>>34238575
>CHARGE
Just sort of smash through them.
First target it hatchetman. Gotta save that moth. Ideally, though, we can run more than one over simultaneously.
>>
>>34238575
>CHARGE
>Bow

Ranged combat is a spider's weakness.
>>
>>34238638
That might actually be true. And they can't really get AT her right now, being in a crevasse.
Maybe bow over hatchetman.
>>
Rolled 27, 51 = 78 (2d100)

>>34238575
>>CHARGE
>Bow
Let's take out the ranged guy first

Does Jin have a weapon, if not let's let her use our knife
>>
Rolled 33, 25 = 58 (2d100)

>Charge
>Bow
we know how to fight up close, but we don't really have any ranged options available to us
>>
>>34237935
>>34237972

d100, best of three. For ambushes and the like, You get a second dice, assuming you've rolled well enough to sneak up on someone, or their sufficiently distracted.

Beyond that, there's a dc that I don't share set by the type of monster your up against, modified by your skill level. Then degrees of success, then I write out ridiculous combat because everyone refuses to roll below 85.

d10's are just random encounters, of all kinds. There's a chart.

Options on the cave chart included bulky subteranean gnomes, a blind alligator type basilisk, a giant spider that would have just let you walk by, and more.

The one from the first hunting thread had things like rabbits, oversized insects, etc.
>>
Rolled 95, 66 = 161 (2d100)

>>34238661

Ok, I need to relearn how to roll dice.
>>
>>34238661
too many dice this time
>>
Rolled 51, 59 = 110 (2d100)

>>34238575
>CHARGE
>Bow
With luck, this'll spook them enough for us to get some extra swings in.
>>
Rolled 64, 92 = 156 (2d100)

>>34238575
>Rush them and try to stab all three at once, but with a priority on the one with the bow we can block a spear and axes but not arrows.
>>
Rolled 16, 25 = 41 (2d100)

>>34238575
>CHARGE
>Bow

German shepherds? sounds like it
>>
>>34238575
>CHARGE
>Bow
>>
>>34238575
>CHARGE (silently)
Let the first warning come to late
>Bow
Drop the one with the bow first, clearly the greatest risk. Also, we are so looting that bow.
>>
Rolled 42, 26 = 68 (2d100)

>>34238575
While we're fighting let's see if we can't have Jin to take Rie away from dogs
>>
>>34238540
>"Cegrach del ainten Sell, ya? Gooden pricing."
Cegrach(sounds like a noun) and we'll Sell, yes? Good price/money.
>"Catch resting erach. More funning in forest, ket."
Catch resting something(? informal). More fun to be had in the forest, friend(? sounds informal).
>>
Writing.

>>34238795
You've got the gist of it- It's more along the lines of mangled speech, rather than literal. Did you just guess it out, or are any of those actual words? I was shooting for harsh syllables.
>>
>>34238795
Sell is capitalised in the middle of a sentence, suggests it's a name or title.
>Gooden pricing
Since they aren't using the bow, it's clear they want the Moth-girl alive. I think it's obvious what they think they'll get a good price for.
>Catch resting erach
I suspect refers to catching the Moths resting. Maybe their word for Moths, a derogatory term, or just a generic 'them'.
>More funning in forest, ket.
I think you had the right idea.
>>
>>34238902
The first half of each line was guess-work, the second half was actually working it out.
>>
>>34238540
I would prioritize Bow, Axe, Spear as threats. the bow will get us from range and make the others harder, a good hit or two from the axe will be crippling and the spear while dangerous we have exp dealing with spider mom.
>>
You can feel yourself pulling in breath, every fibre of your legs readying itself. Your hands clenching the haft so tight it hurts.

A distant part of your brain has noted that Jin has hopped to the floor, crouching down behind you. You think she might have whispered something? You can't think over the heat. The fire has reached a primal piece of your brain, and the creatures turn as your legs clatter across the stone, as you scream fury, eyes blazing, closing the distance in a heartbeat.

The crossbow wielding dog sees you coming, sees the spiked, sharpened metal racing for his heart. It jumps, twists, lighter on it's feet than its appearance showed. Its partners move forward, weapons at the ready, reacting to the threat with a speed you note and ignore.

Your mother trained you better than that.

Your glaive punches into the monster's side, the metallic crunch of its armour giving out followed directly by a far more organic one. Your momentum, your fury carries your forward, slamming your dying victim violently into the wall next to the crack. A strength that continues to surprise you drives your weapon through the moth's persecutor and into the wall- Pinned like a bug.

The dog gurgles above you, and its companions snarl, weapons arcing towards you already. The spear is stuck fast, but anger carries your reactions, one leg lashing out, catching the axe wielder with a blunt sided kick. His chainmail rattles as he hits the ground, wheezing for the breath you knocker out of him.

You pull your knife free one handed, deflecting the spear thrust into the ruined wall, a shower of sparks illuminating you and your opponent for a split second, deep underground.

There's a desperation in its eyes, fear in the way it grits its jaw. It follows up with a short punch using its buckler to ward you off.

You wonder what you look like to them.

1d100!
>Slash
>Stab
>Wait and Parry
>Pin and bite
>Other(?)
>>
File: Riposte_NPC.jpg (222 KB, 1280x720)
222 KB
222 KB JPG
Rolled 72 (1d100)

>>34239274
Let's go for the parry to riposte on the next guy who attacks us.
I just can't resist.

Also, just throwing this out there, but how hard can we spray web?
Hard enough to use it as a projectile and stick people to the ground?
>>
Rolled 14 (1d100)

>>34239274
>Wait and Parry
>>
Rolled 65 (1d100)

>>34239274
>pin and bite

Because poison is cool
>>
Rolled 45 (1d100)

>>34239274
>Other(?)
Kick out and let the kick be caught on the kobold's buckler. Use the as leverage to then put our weight onto it and slash with our knife, while it can't defend with the buckler.
>>
Rolled 84 (1d100)

>>34239274
>Quick Flurry
Axes require a full degree of motion to do any real damage. Deny him this.
>>
Rolled 70 (1d100)

>>34239274
>>Pin and bite
He's got the reach advantage if we try and attack him with our dagger, let's get in close and poison him
>>
>pin and bite

Ax guy is still in the fight so it would be best to finish this guy off now so we only have to deal with one at a time... plus it might help to see what our poison can do.
>>
Rolled 20 (1d100)

>>34239274
>>Slash
>>
>>34239380
We're fighting spear dog right now, axe dog we kicked down but he'll be up soon unless Jin get's him while we aren't looking

Also holy shit Lyra pinned bow dog to the wall
>>
>>34239274
>>Pin and bite
>>
Rolled 54 (1d100)

>>34239380
Change to:
>Wait and Parry
Cut the shaft.
>>
Rolled 66 (1d100)

>>34239274
>Stab with legs
Knock him down and impale with our legs. Finish the other on off quickly before he gets back up. A good axe swing could be dangerous.
>>
That was actually close. Writing.
>>
>>34239615
Well, the risk/reward ratios are less ideal here. More room for consideration.
>>
>>34239625
Also, it's a big group fight, not just a single-target ambush. Lots more factors.
>>
You can hear the axe-wielder trying to inflate his lungs behind you, his wretched attempts to get moving again sounding for all the world like a dog straining at the end of a choke collar. You close in on the spear dog, and he backs away from you, one hand on his spear and the other weaving a shield in front of him, fending you off.

You watch with disdain, mentally picking apart his fighting. A limp grasp on the spear. One handed, but too far down the haft to get any real strength from it. Stepping instead of shuffling, standing straight when a crouch would serve him far better.

He goes for a thrust again, and you twist your human half to one side, the spear stabbing empty air. He follows with another attempt at a shield slam and you step into it, taking the hit with a hiss of discomfort.

He smiles savagely, and tries to draw back his spear for another strike- but you've grabbed it behind its head. He snarls, you hiss, and you yank on his spear with everything you have. The monster doggedly holds onto its weapon, throwing short punches into your midsection as you draw it up against yourself.

The punches turn into a panicked scrabbling at your shoulder as you sink our fangs into its neck. Wide feet kick at your chitinous appendages as your venom flows, and you drop it limp to the ground, dagger in one hand and a fresh stolen spear in the other.

Axe dog has regained his feet, but his weapons droop as you advance blood dripping from your face, fangs bared in the darkness.

2d100 Please.
>Slash/Stab
>Double stab
>Run it over
>Other(?)
>>
Rolled 98, 89 = 187 (2d100)

>>34239944
>>Double stab
Lyra a badass
>>
Rolled 22, 25 = 47 (2d100)

>>34239944
Remember to use our range to our advantage.
>>
Rolled 22, 71 = 93 (2d100)

>>34239944
Double stab
>>
>>34239982
>>34239996
Looks like the Dice Gods are saying, "Shank bitches hella fast."
>>
Rolled 40, 70 = 110 (2d100)

>>34239944
>>Double stab
>>
Rolled 43, 26 = 69 (2d100)

>>34239944
>Throw stolen spear
follow up by
>Running it over
>>
Rolled 4, 6 = 10 (2d100)

>>34239944

>Double stab
>>
>>34240048
For a second I thought you had rolled 2d10
>>
>>34240048
Wow
>>
Writing!
>>
Hopefully the moth girl knows spiders aren't horrible people.
Because we may just look like the monsters became more dire.
>>
>>34240553
Another good reason to have harpy-girl along.
>>
>>34240599
Yes. She'll vouch for us!
>>
You descend on the last monster, no hesitation, no ticks in your stride- The face of inevitability. An ending. It raises its axes, clanging them together once as it crosses them to block any incoming strikes.

Behind you, a little girl whimpers at the noise.

You snarl, snapping forward faster than it can react, gripping the spear behind the head, bringing it up and over the block, hammering it down into its neck. The haft splinters under you grip, wood and bone alike crunching as you drive the weapon home. The dog staggers, block faltering. And your dagger comes in, underhand, and you drive it through its ribcage, the monsters choked cry devolving into a spray of blood that coats your shirt crimson.

You tear the dagger free, staggering back from the carnage. From the room of corpses you created. The heat reached your stomach, you can taste the blood on your lips. Jin is shaking you, worry across her features- and you push her to one side, bending double as you vomit everything in your stomach, till you're left gasping and dry heaving in the centre of the ruins.

>That's it for tonight. Thanks for sticking around, despite the late start!
>Next session will probably be Wednesday, 2PM EST
>Comments and questions answered while I'm still in the thread


Twitter: twitter.com/REQMX

Character Sheet:
http://pastebin.com/F5RxgbPX

Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Re-Monster

I have no idea if the archive replacing foolz is up and running yet.
>>
>>34240697
>I have no idea if the archive replacing foolz is up and running yet.
It is, linking to the old foolz should redirect to the new site
>>
>>34240697
Man, we took that fight a little badly. Maybe let's not get so mad we throw up in the future.
>>
>>34240754
We were pretty angry this whole fight
>>
I have to say that I really enjoy this quest it has a good balance of comfy SoL and action to add to the excitement.
>>
>>34240697
thanks for running!
>>
>>34240697
Well, thanks for running! see you next time.
>>34240766
That and things got pretty bloody.
Fights like this aint the best kind.
>>
>>34240813
Yeah, being angry isn't the best way to go into a fight
>>
>>34240774

Very true. I like it for the same reasons, not just because >monstergirls.

It's very heartwarming, even if the adventure arc is coming ;_;.

Also, totally eager and excited for Lyra's first evolution. Oh man, it will be great!
>>
>>34240734
Alright, I'll go about getting myself a link for next thread.

>>34240754
>>34240766
>>34240813
>>34240853
Its that terrible cocktail of fear, anger and adrenaline, mixed with a close-in knife fight and a mouthfull of somebody else's blood.

Thanks for playing!
One question I want to ask though-

Were the last few fight scenes too short? It's hard to balance out action v player choice v length. Combined with trying to make this fight violent.
>>
>>34240976
Nah, it's fine. Fights shouldn't take up a whole thread, anyway, unless they're SUPER IMPORTANT.
>>
>>34240976

It was good. Fight scenes often take too long and eat too much time. Unless it's a BBEG or something special, they shouldn't be long at all.
>>
>>34240994
And even then, now that I think about it, a full thread fight might be too long.
>>
>>34240976
it was pretty fine for me
but yeah, short fights go well with weakish enemies, and hueg ones for bosses or the like
>>
>>34241030
>>34241012
>>34240998
>>34240994
Thanks, I'll keep it in mind. Are there any stand-out quests in the combat department? Reading material is always good.
>>
>>34240976
They were fine I think, you've been doing okay, encounters not lasting very long with more important fights going on longer.
>>
>>34241065

Hmm...Aspiring Emperor has some good fight scenes. It's not the focus of the quest, but there are some good scenes, like the fight against the vampire general.
>>
>>34241065
Sorry man, I don't do many combat intensive quests.
>>
>>34241065
I can't think of any that had particularly memorable action scenes

You could ask CutieG if you want
>>
>>34241065
i do remember some pretty neat fights in wolf quest but...
>>
>>34241065
>>34241134

Never go to QTG with your trip on, if you go there.
>>
>>34241134
Eh, maybe not that. Or at least do it anonymously. Because QTG is bad oftentimes.
>>
>>34241204
>>34241165
>>34241134
>>34241089
>>34241100
>>34241209
I'll keep it in mind, then. Thank-you.
>>
>>34241065
I liked fights in Deniable Assets Quest, but they were too tactical to really fit in here unmodified.
>>
>>34241065
The MC of Banished Quest fights with a spear, I haven't caught up with that yet so I don't know how much actual fighting goes down in that quest, but it might help
>>
>>34241065
I liked the fights in Lamia quest, at least the early ones. I didn't stay past about 40 threads.
>>
We seem to be becoming the designated one who goes out to solve violence issues for the family.
It's nice our sisters are free to practice weaving and magic because of it, though I sort of want to do that too.
>>
>>34241468
character sheet says we can sense magic, I wouldn't be surprised if that meant we had some latent magical talent. Maybe not the star magic Sara uses but I bet we have some potential.
>>
>>34242514
Well, more that I'd like to get in on weaving more. I'm fine with sara being the only real magician.
>>
>>34242514
I'm still curious what that last Special is
>>
>>34232397
>Nialla
I just realized this is the first time we've heard SpiderMama's name
>>
>>34243692
that is pretty significant
>>
Sup/tg/ still lives, right? There is an archive of this to catch up on, right?
>>
>>34244570
http://suptg.thisisnotatrueending.com/archive.html?searchall=monster+ex
>>
>>34244651
good. I'll catch up tomorrow. We still an arachne?
>>
>>34244680
Yep. We'll probably keep being a spider throughout the quest.
>>
>>34244729
we still going to rank up?
>>
>>34244762
Probably, dude. No point in staying a rookie spider forever.



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