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/tg/ - Traditional Games


File: threadsterter3.jpg (33 KB, 850x611)
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It isn't the same.

Your sisters stand beside you, behind you. Elle has frozen in place, too afraid to even breathe. Sara stares at the enemies emerging from the dark woods, whimpering ever so slightly. Aria swallows hard and holds her ground, steadying her odd weapon. You can hear her heartbeat from where you're standing.

There's two of them, and a third frantically trying to free itself further into the shadowed forest. Oversized bipedal lizards. A heavy-set squared face, their lower jaws jutting forward and showing a hefty row of fangs. A long spined ridge running down their backs, ending with a thick fin at the end of their tails. Their arms hang comically low, with the creatures keeping them drawn up in front of them so they won't drag. Their legs are short, curled underneath them; It's obvious to you that their far more used to water than they are to land.

But each one has a thick blade, a wicked chunk of metal that glints with the clearings starlight. They snarl and huff as they close in on you, tails lashing behind them as they move. They split, beginning to circle, and you step back to back with your sister, weapon ready.

But for all the weapons, for the tactics, for the intimidating appearance, one thought blazes with simple clarity in your mind.

They are nothing like the wolf, and you are not afraid.

Roll 2d100!
>Charge them, they can't keep up with you on land!
>Bait a strike, and return it!
>Parry it and trample them!
>Other(?)

Feel free to yell advice or orders at your sisters.
>>
Rolled 57, 34 = 91 (2d100)

>>34182925
>>Charge them, they can't keep up with you on land!
>>
Rolled 8, 21 = 29 (2d100)

>>34182925
>Bait a strike, and return it!
"Sara! Try to blind one with light!"
>>
Rolled 25, 97 = 122 (2d100)

>>34182925
>Bait a strike, and return it!
>>
Rolled 17, 28 = 45 (2d100)

>>34182925
>Charge them, they can't keep up with you on land!

tell our sister to try and throw some webbing at the lizards face and try to blind them.
>>
Rolled 7, 69 = 76 (2d100)

>>34182925
>Bait a strike, and return it!
Tell Aria to try and tangle up the other on while Elle and Sara get to safety
>>
Rolled 58, 29 = 87 (2d100)

>>34182925
>Bait a strike, and return it!
Spider time, yessssss.
>>
Alright, counting, writing.
>>
Well it's nice to see that the dice are in fine form. Six rolls and only one over the average.
>>
I can't participate today because of medical emergency, but I'm wishing you guys the best.
Don't let anyone die, and try not to eat anything that talks.
>>
>>34183699
I'll have you know I sacrificed my integrity to keep this quest clean by not making a very lewd joke here.
>>
>>34183459
We'll manage anon. We're STRONK after all.
>>
You can feel your heart pounding, adrenaline sending the now familiar electric feeling all through your body. A half second glance shows you that Aria is warding off her lizard, skittering back to hold herself between it and your two smaller siblings. You shout at Sara to blind them while you bear down on your target, spear tracing a simple pattern in the air between you. She doesn't answer immediately, but you're not worried.

Your face feels stretched, and it takes you a moment to realize that you're smiling. Maybe this is what it feels like for Mom, all the time?

The lizard dips its head down, half opening its mouth as it takes a deep breath. You expect a roar, but instead, a sound like some sort of off-key horn emerges, its throat swelling out as it inflates. You bare your fangs and hiss, letting your limbs take their full range of motion as you move, each one of your legs clicking ominously as you close in.

You loosen you grip on the spear, letting it falter, and the monster takes the date, springing forward and taking a full strike. The creatures attack surprises you; rather than making a simple chop, it snaps its entire arm like a whip, letting the weight of the blade do all the work. The strike is jarring, vibrating up the haft and into your arms, but there's no real strength to it.

You snap your spear sideways, knocking its weapon wide and thrust with all your might.
>>
>>34184084
You certainly aren't capable of reading a lizards expressions, but you'd definitely say it looked surprised as the speartip punched unimpeded through its ribcage. Maybe it thought its scales would be armour enough? You don't really spare it any thought, driving the monster to the ground, raising your razor sharp forelimbs and finishing it off.

It lets out a gurgling cough, blood spilling from its mouth, and you turn towards your second opponent.

Aria wields her staff like a lasso, or a noose- She's looped the webbed net around the monsters weapon arm, pinning it to the ground. Sara's lights buzz about the creatures face, and it bats at them with a free hand, its tail lashing around to try and keep Aria's legs away. It lasts a few more seconds before your sister decides the slapfight is a waste of her time, rearing back and stabbing with four of her legs at once. It twitches twice before the blade drops out of its limp fingers.

The lizard's call doesn't go unanswered, though, and more of the creatures start to pull themselves out of the water, Sara and Elle retreating to stand near the two of you. You lower yourself behind your legs, gripping your bloodstained spear and preparing for more.

>Stay clear of the water's edge, let them up onto land. Then engage! (4d100)
>Stab them as the try to clamber up!(4d100)
>Retreat into the woods! Maybe the Other ambusher hasn't gotten free. (1d100)
>Other(?) (4d100 for combat)

Order your sisters if you feel like it.
>>
Rolled 43, 2, 15, 52 = 112 (4d100)

>>34184104
>>Stay clear of the water's edge, let them up onto land. Then engage! (4d100)
Tell Elle and Sara to get to the treetops and out of harm's way
>>
Rolled 76, 20, 60, 59 = 215 (4d100)

>>34184104
>>Stab them as the try to clamber up!(4d100)
>>
Rolled 94, 87, 6, 80 = 267 (4d100)

>>34184104
>Stay clear of the water's edge, let them up onto land. Then engage! (4d100)
Yep
>>
Rolled 91, 90, 2, 94 = 277 (4d100)

>>34184104
>Stay clear of the water's edge, let them up onto land. Then engage! (4d100)
>>
Rolled 67, 41, 59, 67 = 234 (4d100)

>>34184104
>Stab them as the try to clamber up!(4d100)
Don't let them form up! They're vulnerable when they're trying to transition from water to land.
>>
Rolled 99, 58, 90, 88 = 335 (4d100)

>>34184104
>Stab them as the try to clamber up!(4d100)
Let's try this.
>>
>>34184104
Is there any way we could scare them off?
And yeah, I sort of support getting our smaller sisters to back off a bit.
>>
Tied is fine. I can work with this. And the dice have made an about face as well. Oh dear.
>>
Rolled 19, 53, 25, 46 = 143 (4d100)

>>34184425
Are you taking the highest from each set or are you taking one whole set?
>>
>>34184425
Looking forward to beating up lizards!
>>
Now that I think about it, can't we just all sort of run up a tree?

Make sure our little sisters climb up safe, then go ourselves, and just climb from tree to tree until we're gone.
>>
>>34184609
Stop thinking smart anon, we want to slay lizards.
>>
>>34184771
Hey, I'd rather just leave if we've gotten our magical goals here done.
>>
>>34184857
I don't think we did, it didn't seem like we've been here very long
>>
>>34184857
Quiet. Were grinding XP
>>
>>34184897
Well, I thought we were just confirming she was a star mage, and maybe get some practice in.
>>
You aren't really smiling anymore.

It's easy for you to recall movies, games. Fantasy, sci-fi, whatever. You weren't picky. You remember the way heroes fought. Parrying three, four monsters at once, roaring a terrible battlecry as the smote down their foes. The kind of scenes that would get your blood pumping, make you sit p straight in your seat, as feats of acrobatics and an unquenchable skill with arms would see them through. You wanted that. Maybe not the life endangering bits, but the exciting, swashbuckling fights from your dreams.

Which is why standing atop the embankment as a troop of lizards clambers up the side, only to reach the edge, look up, and get stabbed in the face, is a bit disappointing. On one hand, you are definitely the hero here. You stand before your sisters, fighting to protect them. That feels great. And on the other...

You stab down again, and shake the spear a few times to dislodge the latest lizard.

'Like shooting fish in a barrel' is an entirely too apt description.

A lizard with just enough brains in his head to not blindly follow his companions to the point of your spear hoists himself over the edge a bit further up the pool. He pulls his sword back out of his mouth and hisses at you- Then Aria steps forward and swings her stick around like a bat. There's an oddly satisfying snap, and the monster gets a clear view of its own back as it tumbles back into the running water.
>>
>>34185059
You turn your attention back to the stream of suicidal lizards, and note that two have pulled themselves up at the same time. You casually shift your spear sideways, and swing the bottom, staff-like, into ones gut, knocking it back into the water. Your return stroke tears out the throat of the second, sending it tumbling on top of its fellows, and a chorus of hissing is followed by the sound of large scaled bodies hitting the water.

Another hiss draws your attention behind you, and you watch as the third ambusher steps out of the woods, still coated in badly hacked webbing. It lets loose another of their horn noises, arms spread, tail slapping the ground in an honestly pitiful attempt at intimidation. The sound ends abruptly as Sara grabs a light from above, arcing it down and towards the creature- only instead of blinding it, the sphere burns straight through its chest.

It topples forward, a sizzling fist sized hole in its chest, and you scan the clearing. Elle has taken to helping Aria, having apparently woven a net as you fought, and you watch as she entangles one while Aria beats it like a scaly piƱata. Sara has another sphere above her, and your father's book open in one hand. She's shivering, but her expression's determined. There's bodies all over the clearing, and undoubtedly a significant pile at the bottom of the pool.

Silence descends on the clearing. No more hissing, just your sisters' heavy breathing, the rush of water. You wait a while longer, but nothing else pulls itself out of the water to get stabbed. Elle's already got a scrap of cloth free, trying to scrub Aria clean where the blood spattered. You turn back, and skitter over to your sisters.

>Check each of them, make sure they're alright.
>Reassure Elle and Sara. Nothing to be afraid of.
>Congratulate everyone- It's their first real fight, isn't it.
>Other(?)
>>
>>34185080
>Check each of them, make sure they're alright.
>Congratulate everyone- It's their first real fight, isn't it.
Yay, we won!
>>
>>34185080
>Check each of them, make sure they're alright.
>Congratulate everyone- It's their first real fight, isn't it.

Sara has some hardcore magic!
>>
>>34185080
>Check each of them, make sure they're alright.
>Congratulate everyone- It's their first real fight, isn't it.
>Praise Sara for her amazing spells.
>>
>>34185080
>>Check each of them, make sure they're alright.
Maximum overworry.
Then maybe congratulations after.

Also, what do we do with all these lizards?
>>
>>34185080
>Check each of them, make sure they're alright.
>Congratulate everyone- It's their first real fight, isn't it.
That was some hype ass magic Sara
>>
>>34185080
>>Congratulate everyone- It's their first real fight, isn't it.

Woooo, time for an achievement!
>>
>>34185080
>Congratulate everyone- It's their first real fight, isn't it.
>Check each of them, make sure they're alright.
>>
>>34185080
>>Check each of them, make sure they're alright.
>>Congratulate everyone- It's their first real fight, isn't it.
>>
>>34185080
>Check each of them, make sure they're alright
>Congratulate everyone- It's their first real fight, isn't it.

Hug the webbing out of our sisters. We're so proud of them!
>>
>>34185080
We might want to consider getting the hell out of here before anything bigger shows up.
>>
>>34185370
Why? That can only be a good thing.
>>
>>34185080
After the checking and congratulations, ask Sara what she wants to do. Does she need more practice time for her magic? Or should we head back?

Depending on her answer, either set some new lines around the clearing, or bundle up some lizard meat and head back into the trees.
>>
>>34185405
Why would it be a good thing?
We already have more lizards than we can carry. Assuming we aren't just outright eaten by a T-rex or some shit.
>>
>>34185434
Don't be ridiculous. The T-Rex hunts during the day. And lives on the plains. You're far more likely to be eaten by a wyvern, standing around in a clearing.


Anyway, Ill forgo counting and just write everything, save myself a few minutes.
>>
>>34185405
We haven't leveled up yet.
Save those kinds of boss battles for after we have armor and a level up.
>>
>>34185434

More fights means more chances to evolve. And if there was something like a t-rex in this forest our mother wouldn't have let us go outside, non the less unaccompanied.
>>
>>34185510
>T-Rex is alive and kicking in this world?

What a day to be alive and questing!
>>
>>34185517
This WAS the first time she let us out at night, specifically because of how dangerous nights are.
>>
>>34185575

And yet she decided not to come with us.
So the forest at night is apparently not something too dangerous for her four teenage girls in her mind.

What are you even arguing against?
>>
>>34185647
Sticking around as long as possible in an open clearing covered in delicious lizard bait.
Sounds like, you know, a poor idea in the dangerous woods at night.
>>
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>>34185567
When find on, we are so going to ride it.
>>
>>34185682
But anon, people ride US!
Well, that one harpy did.
>>
>>34185682
Carnivores aren't easy to tame, it might be easier to try it with a smaller herbivore.
>>
>>34185575
>>34185647
The danger is fairly attached to the phases of the moon, as it were. Different things will be out and about depending - and the path you were taking is free from any dangerous nesting grounds.

If there was no moon at all she wouldn't even let you leave the tree.

>>34185510
There'll be a short break while I get food. Ill be back and writing in 20.
>>
>>34185697
The harpy is just a special exception.
>>
>>34185743
Ah, okay.
Though it's weird NO moon is more dangerous than FULL moon.
I guess werewolves aren't a thing in the forest.
>>
>>34185772
>I guess werewolves aren't a thing in the forest.

At least, werewolves aren't the WORST thing in this forest. Apparently there are things that prefer total darkness that we do not want to fuck with.
>>
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>>34185846
Yeah, I can imagine that.
>>
Need to sleep, final bump for the night.
Good luck gents.
>>
>>34186806
We'll be fine, anon. Cuteness is in the cards for the following update or two after all.
>>
You sidle up next to Sara, rubbing her back as gently as you can, feeling her tension slowly evaporate. She tilts her head back as she takes a few deep breaths, trying her best to calm down. The hovering light floats slowly upwards, joining its family above and resuming a meandering orbit overhead.
You take Sara's hand, giving it a gentle squeeze as you speak.
"You're alright, yes?"
She nods, giving you a weak smile. Even through the chitin covering your hands, you can feel her heart pounding.
"You did good, okay? Your magic was amazing."
She smiles, but shakes her head.
"I just... called them. Asked them for help," she says, looking up. "I don't think it would have worked anywhere else. It's- I was- I was scared, Lyra."
"Mmn. That's okay. It's alright to be afraid, okay? We're safe now."
"Okay." Her voice is small, but she's stopped shaking.

You lead her over to your other sisters, Elle still fussing over Aria, scrubbing at her face while the bigger spider tries to fend her off.
"Stop it, stop fidgeting. I need to see if you're hurt, yes?" There's a plaintive note in the smaller spider's voice that gives your other sister pause, and she relents, letting down her arms while Elle wipes her clean.

"Are you both okay? No injuries?"
Aria's eyes are lit with an inner fire, and she grins despite her bloodsmeared features.
"Nothing, no. They could not even reach me! None of this is mine." She says with pride, gesturing to the spatters all across her.
Elle shakes her head for an answer before speaking.
"There were so many of them- they just kept coming-"
"They were weak! Even with their metal toys."
>>
>>34187117
You smile a bit at your sister's bravado.
"Everyone did well. We fought well." You pat Elle on the shoulder reassuringly. "You were all strong."
There's a bit of blushing, legs shuffling under the praise. Sara speaks up rather quickly, breaking the awkward silence in the wake of the compliments.
Your sisters really don't know how to accept honest praise.

"What should we do with them?" she asks, looking at the bodies strewn around the clearing. "There's so many of them..."
"Maybe we could bring one or two back with us? I don't know if I want to go hunting tomorrow."
"Pah, leave them. The night creatures will eat them all, and we will go home unbothered, yes?"

All three of them look to you- waiting for you to weigh in.

>"We can wrap one or two tightly, so the blood doesn't escape. We don't want anything following us."
>"Mom will probably hunt for us tomorrow- We don't have to bother."
>"We could drag a couple behind us- There'd be enough for everyone to eat."
>Other(?)
>>
>>34187144
>"Mom will probably hunt for us tomorrow- We don't have to bother."
I think we've had enough fun for one night
>>
>>34187144
>"We can wrap one or two tightly, so the blood doesn't escape. We don't want anything following us."
better safe than sorry
>>
>>34187144
>>"We can wrap one or two tightly, so the blood doesn't escape. We don't want anything following us."
>>
>>34187144
>"We can wrap one or two tightly, so the blood doesn't escape. We don't want anything following us."
Let's.
>>
>>34187144
>Other(?)
Check the bodies for special items and weapons, and Elle can make a sack to carry them.
Then we should wrap up a few tight so that the blood doesn't leak, and carry them back home through the trees.
>>
>>34187144
>"We can wrap one or two tightly, so the blood doesn't escape. We don't want anything following us."

This. Can't let anyone track the nest.
>>
>>34187173
>>34187185
>>34187188
>>34187195
Guys, you're forgetting that these were tool-using monsters, who might have special items among their dropped loot.
>>
>>34187144
>"We can wrap one or two tightly, so the blood doesn't escape. We don't want anything following

Find a few that aren't leaking to badly and bundle them up. Ari and ourself are easy strong enough to carry one loaded on our back. If the smaller sisters don't feel up to is, maybe they could sling one between them. If not, two will be enough.

Also, bundle up a couple of their swords. We could use them to make things.
>>
>>34187208
>>34187237
>>34187397
>>34187397

Yes, collect a few swords and check for other loot.
>>
Alright then, 100% murderhobo.
>>
>>34187524
>100% murderhobo.
Come on, we were an IT girl.
Chances are good we played RPG's and computer games.
>>
>>34187144
>"We could drag a couple behind us- There'd be enough for everyone to eat."

Let's find a log and tie two of them to it with web, and then carry it home.
>>
>>34187524
>murderhobo

Nah, just natural predators that live in a dangerous forest.

Leaving a meal we worked hard for, and ignoring useful tools of equipment would just be silly.

I get the feeling fools don't live ling in this forest.
>>
>>34187561
If we tried to take that much, we'd probably lose it. Just take what we can carry into the trees.

Remember all the things managed to avoid on the way here, by travelling through the trees?
We wouldn't avoid any of them returning home dragging meat behind us.
>>
It'd be easy enough to bring back two of them- You've no doubt that even Sara and Elle could hoist them over their spider halves, but they don't seem entirely comfortable around the bodies. Your sister's agree easily enough, and you all set about getting it done. Nobody wants to stay too long in a clearing full of potential food.

Elle starts weaving thick sheets of webbing, doubling up and filling in any potential holes. Sara gives her a bit more light to work by, and helps out when her silk runs dry. You and Aria haul the mangled bodies over to the river, and you give each a once over before lowering them with a strand and letting the water clean a bit of the blood. The lack of an alt key hampers your search a bit, but you recover any weapons that didn't wind up underwater. You leave the loincloths where they are. You're not quite that desperate for loot.

You wind up taking Sara's kill, and one other- Sara's is mostly clean, but the rest are impossible to tell apart; your tendency to finish things with your legs makes more than a bit of mess.

Bodies wrapped and tied to your backs, Loot stowed away in one of Elle's endless supply of bags, you set out in the same way you started in. Aria brings up the rear, and you lead ahead, heading back down along the river towards home.
>>
>>34188024
There's a bit of a detour midway, with you and Aria wading into the river with your sisters playing lookout, letting the current whisk the blood off your limbs. The trip is calm, devoid of any terror-inducing sounds, and you reach home with night to spare.

Mom greets you with relief as you reach the home clearing, sitting in branch halfway up the trunk with an ornate spear over her shoulder. She shushes your siblings as they all begin to speak at once, shooing you back up the tree, standing guard until you've all settled in for the night. Sara passes out with little spellbook clutched in both hands, drooling onto your arm even before you get the blanket over you both. It doesn't take long for you to fall asleep, and not even dawn wakes you.


>Let your sisters tell the story over lunch
>Tell it yourself
>Show Mom the swords- You didn't recognize the metal. Not that you know anything about metal.
>Other(?)
>>
>>34188041
>Show Mom the swords- You didn't recognize the metal. Not that you know anything about metal.
>>
>>34188041
>Show Mom the swords- You didn't recognize the metal. Not that you know anything about metal.
Super curious
>>
>>34188041
>Let your sisters tell the story over lunch
Be the stoic and cool headed spider

>Show Mom the swords- You didn't recognize the metal. Not that you know anything about metal.
>>
>>34188041
>Let your sisters tell the story over lunch
>Show Mom the swords- You didn't recognize the metal. Not that you know anything about metal.
>>
Rolled 25, 97, 26, 54 = 202 (4d100)

>>34188041
>>Let your sisters tell the story over lunch
>>
>>34188041
>Let your sisters tell the story over lunch
>Show Mom the swords- You didn't recognize the metal. Not that you know anything about metal.
>>
>>34188041
>Let your sisters tell the story over lunch
>Show Mom the swords- You didn't recognize the metal. Not that you know anything about metal.
>>
>>34188041
>>Tell it yourself
>>
>>34188041
>>Let your sisters tell the story over lunch
Ask about the swords after though, I want to hear Sara tell everyone how cool we were
>>
>>34188041
>Let your sisters tell the story over lunch
Then
>Show Mom the swords- You didn't recognize the metal. Not that you know anything about metal

Also, any Fa/tg/uys got ideas for the swords?
I'm thinking we could mount one on a pole, to make a glaive. One each for our siblings.
>>
>>34188243
A glaive seems like a decent choice of weapon for a drider/arachnae/whatever. Long reach is key.
>>
>>34188243
Either that, or use them to chop some wood, then with some wood and silk, make either shields or a kind of plate armor.
>>
Storytime and Show'n'Tell! You're in grade one all over again!
Writing
>>
>>34188356
If any of them are broad enough to use as hatchets, that would be a good idea.

Also, as Spidermom said, it's always good to carry a dagger. A backup weapon is always a good idea. If any of them are short enough, we'll use them for that. We could bake a sheath easy enough.
>>
>>34187524
Wha?
I don't want to be murderhobo. Just, you know, make the best of what we have after a life threatening situation.

They attacked us, I think.
>>
Making a run up the road, be back shortly.
>>
>>34189222
speaking of, we should ask our spidermom why the lizard guys attacked us.
Do they just sort of do that stuff?
>>
>>34182925
Oh, you fixed the OP pic
>>
>>34190205
Wait, what was wrong with it before?
>>
>>34190205
I hadn't noticed it had changed, but it certainly has a spear now, doesn't it?
>>
>>34190246
>>34190240
The spear too, but before it was RE: Monster Quest Ex, rather than RE: Monster EX quest
>>
"-And then she just stabbed it! Like it was nothing! And I got the one I pinned with my legs and-"
"Sara's magic was the coolest, All the lights were moving and then she threw one and it went right through it-"
"-It's head turned all the way around! And Lyra was just standing there and stabbing them and they kept going but it didn't matter-"
"I tried to help with a net a bit, but I-"
"Haha, it couldn't even get free, yes? They couldn't fight us at all!"
"Nothing could get past her, they couldn't even fight-"
"Completely covered in blood!"

Lunch is loud. Elle and Sara work their way through the nights events, talking over one another between bites of food, and Aria adds another layer to that, gesturing wildly with each action she describes while the boys watch wide-eyed. Your mother eats with a look of parental amusement plastered over her face, though she was careful to take the time congratulating each of you. There's a wry sense of pride, and she encourages your sisters along, prompting more bits of story as they chatter on.

You finish your food quickly, and get down to business - Lizard doesn't taste particularly bad, but you'd prefer deer or rabbits. It certainly isn't anything to write home about. A bit of searching in the blanket pile, and you find your bags of loot, hauling them over and setting down next to your mother. The bags clink lightly, even through the thick silk; you fish around, and feeling the rough wrapped handle, grip it and pull it into the light.

It looks dull in the shadows, but when the light plays over it, it shimmers like the water's surface. It barely has an edge, just a two foot wedge of metal with a raised spike at the end. Maybe for climbing? Its an odd weapon, for sure. You run your fingers over its surface- despite how crude it looks, it's smooth. You hold it up next to your mother, and nudge her to get her attention.
>>
>>34190411
"Hmmmm? Aha, the spoils of war," She takes it by the handle, twisting it this way and that, watching how it catches the light.
"A little pile of rivermetal blades, then? Not bad at all, little one. They take the metal from the bottoms of lakes, where the light barely reaches- Water will not stop its swing. We could sell them to the fishermen when they come up the river for the turning season, yes."
"Could we make longer weapons out of them? Or sharpen them, and use them for knives?"

The smile she gives you makes you feel like you're in the training circle again.
"Already wanting weapons of your own. Yes, you are definitely one of my children, spiderling. We will make this our project for the evening, yes? If you wish to have your own, you will be caring for them yourself."
She hands it back to you, reaching up to pat your head. Leaning over, she plants a kiss on your cheek, and smiles softly.
"Thank you for watching them, Lyra. I am proud of you, my little thunderbreaker. Now finish your meal with your siblings. You will be fetching your own materials for your work this evening."

You shuffle back to the circle of kids, picking up another piece of food as you go. As you drop yourself next to your sisters, your brother turn and demand you tell them your own version of the night's events.

Amateur weaponcrafting time!
Do you want:
>Spear/halberd
>Knife

Roll a d100!
>>
Rolled 61 (1d100)

>>34190437
Let's try this
>>
Rolled 54 (1d100)

>>34190437
>>Halberd
>>
Rolled 59 (1d100)

>>34190437
>>Spear/halberd

Going old school
>>
Rolled 100 (1d100)

>>34190437
>Spear/halberd
Knives, while useful, are a bit of a luxury when we still need a main weapon.
>>
Rolled 77 (1d100)

>>34190437
>Spear
Let's get stabbing
>>
Rolled 7 (1d100)

>>34190437
>Knife
Let's get ourself a good knife. It's worse in combat, but much more practical in day-to-day use.
Fuck I can't imagine how I would live without my kitchen knife.

Also,
>sell them to fishermen
Oh man I can't wait to see them and bother them relentlessly about where they come from, what fishing is like, how they enjoy working on a boat, and so on.
>>
>>34190437
>Spear/halberd
Fuck yes.
>>
Rolled 36 (1d100)

>>34190437
Glaive.

Guandao style.
>>
>>34190491
Now I'm sad
>>
>>34190437
>thunderbreaker

Damn, Lyra is so metal.
>>
Rolled 98 (1d100)

>>34190437
>halberd
>>
>>34190491
Okay then.
And to clarify:
There's more than enough to have both.
You brought back about 6.
>>
Rolled 29 (1d100)

>>34190437
Assuming the one Mom gave us is just a loner, and she wants it back-
>Spear/halberd
If we're allowed to keep it-
>Knife

Also, offer some to our siblings.
>>
>>34190548
>You brought back about 6.
One each then. Got to make sure our little brothers and sisters are armed and can defend themselves.
>>
>>34190637
Has anyone else gotten any training with mom?
>>
>>34190669
Just little things like proper grips and stances.
No actual combat training.
>>
>>34190669
>>34190637
we might want to save some in reserve for the whole "sell to fishermen" thing.

Though I do support us and Aria getting long arms. We're the front fighters.

Elle's more of a weaver, and sara's more of a mage right now.
>>
>>34190541
We are the THUNDERBREAKER!

I am now imagining an album cover with an Arachnie with windblown hair, in Valkyrie style armour, wielding a spear made of lightening.
>>
>>34190548
Then could we make one spear/halberd each for our sisters and brothers?
They should all be armed with a main weapon.
>>
>>34190698
>sara's more of a mage right now.
Yeah, but even a mage needs a staff, and a spear can act as a staff until dad gets her a real mage staff.
>>
>>34190698
I'd want Elle and Sara to at least have a back up weapon. And our brothers seem to be just as fighty, if smaller, as we are. They'd probably do well with spears.

I think our siblings are more important than keeping a few blades to trade. If we want to meet the fishermen so bad, we can find other things to trade. Or just go and say hi when they arrive, even if we have nothing to trade.
>>
Alright then. Offering weapons to your siblings, and crit-building a glaive.


>>34190816
Trade isn't really an issue. You're a family of arachne - You could knit them better nets while you chatted. And bolts of arachne silk are valuable as hell, if a pain for you to properly weave.
>>
>>34190889
>Hey I'll give you this stuff from my butt for some money
>>
>>34190889
Oh, sure then. Let's get ourselves and our siblings armed.

Also, spools of silk are a good thing to consider. It's a good use of excess food.
>>
>>34190932
Arachne - godsend to German scheise porn
>>
>>34190889
Oh, can we ask mom if the lizards were ever a part of the Monster Civilization that we were a part of?

I don't regret killing the ones that attacked us, but I don't want to go hunting them and farming the rivermetal from them if we could just negotiate for it.
>>
>>34191336
Yeah, self defense is all well and good, but I don't wanna go picking on some lizard river-people if I can help it.
>>
>>34191336
>>34191372

I'm wondering if it was self defence..... After one coming from the forest called for back up, the others all came from the water side.... Because they live in the water.

Shit.

The first three were returning home when they ran into our traps. Then they called for help from the others in the water.

Guys, I think we might have just massacred an innocent tribe of Lizardfolk.

Well, Mom didn't bat an eye at the story. Odds are they were dicks that would started a fight even if we weren't setting traps on their doorstep. Maybe. I hope.
>>
>>34191634
Well, I hope not.
That guy at the start DID charge us though.
>>
With your late lunch over, and everyone starting to settle down, you get ready to gather what you need- but you stop when a thought crosses your mind. You make the rounds of the nest, checking in with every sibling. Do they want weapons as well?

Your brothers spend a few minutes in quiet consideration - Which is to say they arued loudly, waving arms and flailing before coming to a decision. They want to earn their own weapons. You suppose getting hand-me-down spears from your sisters might be embarassing? Or maybe it's just an arachne culture thing. Mom certainly was pleased when you asked to make your own.

Elle turns you down outright. Hunting is one thing, but fighting isn't something she thinks she can do. Sara mulls it over, but opts to inherit Aria's staff instead. She tells you that she'll take care of magic, and you'll have to deal with metal. Of course, she then immediately tries to hide behind her own hair, but she's got her heart in the right place.

Aria doesn't even think twice, of course. She killed a few, so she's earned a share of your spoils. Trading away her stick for a real weapon has her buzzing with excitement, scuttling from one side of the nest to the other with impatience, tapping her fingers lightly against her armoured wrists till your mother tells you what you need.

She sends you into the woods looking for 'heavy trees with gray bark'. You head out, Aria in tow, tearing along the forest floor while you both keep an eye out for the right wood. It takes a bit of doing, but you find one only a half hour out from your nest, the tree nearly twice the width of yours.
You head up into the foliage, searching until you find branches thick and long enough to work, but thin enough that you can tear them free.
>>
>>34192121
Its probably a good thing Aria wanted a spear of her own. You're not sure you'd have been able to get the branches free without her. They very nearly wouldn't bend- Its easy to see why you'd use them in a weapon. You head back home, wood in hand.

Mom meets you up in the arena, with a pile of tools- there's an odd edged blade, several whetstones, a stump of the same wood, and a small jar of thin liquid. She sets you up side by side, handing you each a heavy whetstone.

"Blades must be sharp, children. Not just when you craft them. Always, yes. Tools must be cared for, or they cannot serve their purpose." SHe lectures you both on the care of gear as you grind away. Aria has to stop and switch directions a few times, brushing away burrs in the metal, but yours sands away smoothly, leaving the edge razor sharp. You replicate your work on the point, and are rewarded with a purring metallic tone as you pull away from the blade.
>>
>>34192150
She takes the blades and sets them next to each other on the stump, handing you your branches and a pair of knives. Carving takes longer, the sun touching the horizon by the time you've worked it into a straight pole, wide enough for you to grip with ease. She pulls the odd edged blade out from her pile of tools, and carefully hands it to you hilt first, instructing you not to touch the blade proper. There's a gem with a dull glow set centre in the blade and it only takes you a split-second to realize that it must be magic.

You use the odd knife to carve out a set of indents in your haft, leaving room for both the blade and the silk you'll be using to secure it. You do the same with the blade itself, stripping away the leather grip and leaving cuts near the base for your silk to catch on. Your mother nods confidently as you slot the blade in, carefully weaving your strongest silk threads and working it across the weapon in an X pattern. Finally, she pulls the jar out, and with heavy rags you brush its contents over the woods and silk alike, leaving the whole thing glistening in the dying embers of the days sun.

Your new glaive stands proud against the trunk of your home. You take a long look at your first true blade before you descend to rest.

You dream of your spear flowing like shimmering water, slicing through weapons and armour alike. The arc of your swing cuts even the waterfall in half, and there is none who can stand before it.

>That's it for the evening! I'll aim for monday at 2 PM EST for the next thread.
>And because I forgot earlier:
>Twitter: twitter.com/REQMX
>http://pastebin.com/F5RxgbPX

>Archive:
>http://suptg.thisisnotatrueending.com/archive.html?tags=Re-Monster

>Questions and comments answered for a while til I go.
>>
>>34192208
Thanks for running!
Shoulder-harpy when?
Adventure-party when?
>>
>>34192208
Nice thread today REQM
>>
>>34192208
thanks for running! this was pretty cool
>>
>>34192208
>http://pastebin.com/F5RxgbPX
>one more ability left to unlock
Are those our innate spider powers?
>>
>>34192121
>Trading away her stick for a real weapon has her buzzing with excitement

I wonder if she'll still buzz with excitement when it's her turn in Spidermom Boot Camp. She's clearly turning out just as adventurous and aggressive as us. Mom will probably want her to be just as well prepared before she allows us to leave the nest.
>>
>>34192208
Hey is SpiderMama an evolved monster?
>>
>>34191336
>>34191372
>>34191634
Before you work your way into an 'Oh God I'm a murder' frenzy, Ill clarify.

The water lizards are largely feral- They were one of the first to leave the council. Their decision to do so was based on the fact that co-existance was the main goal, specifically that all the races would agree to limit breeding, and each would have their space within the forest.

Their domain edges up against the arachnes, and once they had abandoned the pact they tried to make inroads into seizing the spiders' territory.

It went about as well for them as this fight did. Most of their leadership died in the war - They wound up losing what little culture they had, barely hanging on to the knowledge of rivermetal, and their old strategies for hunting.

The attack on you was half opportunity, and half grudge. Their so far gone they don't remember why, but they still hate spiders. And a few half grown spiders at night, they thought it'd be easy. The group in the water were ambushers.

The elements are fairly sentient- when sara said she 'asked for their help' she meant it literally. They wouldn't tolerate anything trying to live in their clearing.
>>
We really need to grind some of our skills, like the crafting, sneaking, and venomous bite.
>>
>>34192344
Spidermom left the forest at a young age- She's a second tier monster, ironically a widow arachne.

For people who haven't read the source material- Because this is completely meta, and you really don't have to read it- monsters set their growth rate as children. Most arachnes don't leave the forest, and don't hunt anything beyond their abilities; so they never evolve, or it takes them decades to do so, because of their status as higher tier monsters.

Lower tier monsters evolve faster, but would need more evolutions to reach your level. A goblin would be basically unable to hurt you, and hobgoblins would need to be armed and experienced to actually kill you. An ogre would turn you into a smear, though most arachne would use their abilities to flee rather than fight.

For those ineterested Harpies and Moths were both a step down from arachne. You would have started weaker, but probably have evolved by now with the way things have played out.

>>34192336
Aria is certainly feeling the pressure.

>>34192318
Some are innate, some are learned. Theyre the things you can do or have naturally, without training.

>>34192275
>>34192265
>>34192231
Thanks! Ill make sure my notes are in order for monday.
>>
>>34192608
>monsters set their growth rate as children
So the faster we get XP as kids, that increased XP gain rate stays with us through adulthood?
>>
>>34192658
Exactly. There's still the issue of diminishing returns as you go up though- you could wade through a hundred gnomes at this point without leveling even once, and it'll get worse as you evolve. Training is still highly effective, but it'll never push you over to evolve.

>>34192565
Venomous bite I'll probably move down into innate. Knowing how to bite things isn't exactly a skill, and I was a little overeager in throwing it in there.
>>
>>34192896
>Exactly. There's still the issue of diminishing returns as you go up though
Woah, that means that there's an XP Bonus Multiplier perk tied to how quickly we get XP until we evolve.
Then it really IS important to get XP as quickly as possible.
>>
don't forget to archive
>>
>>34192988
Thanks

>>34192947
Diminishing returns might have been a bad phrase- its just that if something is effortless, it's not going to give much in the way of exp. Rolling so well it seems effortless won't change it at all- Exp will be something dropped via encounter, with bonuses for awesome stuff, doing something impressive, etc.

Your growth rate is pretty much top tier already- Mom has seen to that.
>>
>level 81

Uh, what? Already 81?

How does levels work in this, exactly?
>>
>>34193668
Where even are you finding our stats?
>>
>>34193668
Level 1 to 100 per Evolution.
Once we hit Level 100 we can Evolve into a new form.
There's only one form at the next tier: Widow Arachne, which is the same as mom.
After that, the evolution tree branches into different forms.

>>34193720
In the pastebin linked here >>34192208
http://pastebin.com/F5RxgbPX
>>
>>34193720
Pastebin in the last story post.



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