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/tg/ - Traditional Games


File: threadsterter2.jpg (28 KB, 852x640)
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An older friend of yours, one you had met through a college room-mate, once tried to drag you into getting a gym membership. He spoke confidently about 'the burn', and how after the pain passed, you'd feel better, be better.

You told him, in no uncertain terms, that you didn't want any burning, just a soft blanket. He'd laughed, and headed out to do his exercises. It wasn't the last argument on the topic by any means. It was something of a common thread between all your friends- Each and every one of them thought the others strange. You have to admit now, though, that there is definitely something to the whole burn thing.

Mom had switched out your training spear for a heavier one, though she certainly didn't allow for any slowing in your progress. Sweat stung your eyes as you spin the haft up and over to parry her incoming strike, flicking hair over your shoulder with a snap of your head. She pulls back for a half second before sliding sideways, aiming a heavy thrust at your midsection- Your hands automatically sliding into position on your weapon as you catch her blow and turn it aside.

You ate one of those the first day, and spent a solid 20 minutes dry heaving. You made sure you memorized the right way to block it after.

With her spear askance, you take a short chopping attack, spinning the attempt into a thrust of your own when she backsteps to dodge. Her laughter rings across the arena, and her fierce grin grows wider, baring fangs as she brings her own weapon back around to come at you again.

"So my little Lyra thinks she has found her bite now, yes? Show me your fangs, child!"
Your mother is practically cackling with glee as she charges across the platform at you, eight legs making short work of the distance. You're fairly certain this is going to end up with you flat on your back. Or as flat as a giant spider can get, anyway.


Roll 1d100, please.
>Meet her charge with your own!
>Brace yourself as best you can
>Try and parry and slide by her!
>>
Rolled 49 (1d100)

>>34158628
>Try and parry and slide by her!
Try and be tricky.
>>
>>34158628
I only just realized I put Ex after quest in the image. Time to get a new one.

Twitter: twitter.com/REQMX

Character Sheet:
http://pastebin.com/F5RxgbPX

Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Re-Monster
>>
Rolled 39 (1d100)

>>34158628
>>Try and parry and slide by her!
>>
Rolled 18 (1d100)

>>34158628
>Try and parry and slide by her!
>>
Rolled 7 (1d100)

>>34158663
>>34158701
>>34158713
Looks like we're going to get sent sprawling. At least this is only training.
>>
Rolled 34 (1d100)

>>34158628
>Meet her charge with your own!

CHAARRGE!
>>
Rolled 33 (1d100)

>>34158628
>>Meet her charge with your own!
>>
>>34158628
>Try and parry and slide by her!
>>
Alright then. Mom is indestructible!
You, not so much.
>>
>>34158663
>>34158701
>>34158713
>>34158736
>>34158739
>>34158825
>all these low dice

I remember when I was a kid and I'd hear "My Dad can beat up your Dad" arguments.

Spidermom can bead up ALL your Dads!
>>
>>34159028
Ha well my dad works for the special forces and could rek your dad
>>
>>34159154
He'd have a job, I don't have one.
>>
Bump
>>
>>34158628
Man, Mom is scary
>>
Shit, almost missed this thread.
>>
>>34159665
Well, it is in the early morning. For me at least. I'm awake now.
>>34158969
Our mom trains us a bit hard.
We didn't meeean to fight the lightning wolf momma! I was just afraid if we ran it would shock us in the back!
>>
Alright time for more adorable spiders!
On a related note our mom is freaking scary/awesome.
>>
>>34159926
Well, she's a stronger fighter than us at least.
From what I understand, she was an adventurer who took a break because she was in a family way.
>>
>>34159916
Not all of us live in Hawaii anon.
>>
You can see your chance. It hangs crystallised in the future, an image of you shifting your weight to one side, your mother's charging spear sliding off your own and past you. You use her momentum to spin yourself, and while she struggles to rein in her speed and turn back to face you, you strike. You win the spar, and your sibling are impressed and mom is proud, and that is not what happens at all.

You dart forward, rushing for the gap between her and the edge of the platform, twisting your torso to face her, bringing your spear up to deflect her charge. There's a moment when you think it's worked, when your plan almost comes together, as she hurtles by you without even touching your spear.

And then she plants her inside leg into the platform, and her momentum brings her around in a brutal arc, slamming wholly into you, sending you flying to land spider-ass up, arms askew and legs wiggling aimlessly in the air. Your mother's laughter is joined by the layered giggles of your siblings, all perched in branches around the makeshift arena.

You shoot them a dirty look. You've seen them 'secretly' practising with branches for spears, but not one of them has dared to try one of her trainin sessions. A few pointers about grip, or how to thrust or slash properly, but not even the boys will get in the arena when your mother is wearing that smile. Your merciless teacher's laughter spirals down to a low chuckle, and she wipes the sweat from her brow before offering you a hand up.
>>
oh god
maybe she ate our dad
>>
>>34160064
She said she's going to go out and find him later, so I don't think so.

Unless I'm misremembering or she fibbed.
>>
>>34160061

She yanks you up, and despite your traitorous, unsteady legs, you manage to remain standing. Mom barks out a single, harsh laugh as she sizes you up, apparently very pleased with something. You try and ready yourself, anticipating whatever drill will come next when she interrupts.

"That is it for today, little one. You have made it all the way to the end of day, and still standing! Mmn, your father would be proud, yes."

She takes the training spears, stashing them in their usual spot, and ushers you back down the side of the tree. Your siblings join you in short order, handing out the days spoils and settling in to dinner. The boys squabble about who caught the most, and Sara settles next to you, whispering between mouthfuls about what piece of magic she's managed to puzzle out. She's managed to multiply her little glowball trick, forming a small constellation that she can orbit around her as she pleases, no longer bound to her hands. You give her a smile, whispering encouragement and praise, and her return smile threatens to break free of the confines of her face.

Your mother claps, once, twice, drawing everyone's attention, quieting all the little conversations around your circle.
"I have been looking at your father's books, spiderling," directing her speech at your smallest sister.
It's hard to imagine just where she found the time, to be honest. Wait, she's still talking.
"...and I am fairly certain your magic is tied to the stars, yes. It is certainly not fire or earth, but I am no mage." She turns her attention to you, eyes examining your arms, your slow, even breathing.
"So, we will make sure, yes? There is little point in learning magic of the wrong kind to start. There will be time to learn others later." She smirks at you, and continues on with her speech.
>>
>>34160084

"I will fetch you a proper weapon, and you and your sisters will take Sara to the river's source. There is a waterfall, and it catches the starlight as it falls from the sky. You father said it was a place of magic, yes. She will go, and she will see if she can touch starlight." She rubs her hands together with a distinct kind of satisfaction.

"Now, you will get some sleep, yes? I will wake you soon enough. It will be a long night."
_______________________________________________________________

And that is why you are standing in a solemn, starlit forest, with a broad-headed spear clutched to your chest, with your sisters all around you. Sara and Elle are both wearing some kind of shawl over there shoulders, white spider silk glistening where it catches the light. You idly wonder if there's something in the woods that'd make a good dye. Hopefully you'll remember that tomorrow.

Aria stands shoulder to shoulder with you, a look of nervousness and excitement mixing on her features. She's armed herself with a long, carved branch that she's built a webbed net onto, and her shirt looks like she's added padding to make herself a bit of armour.

Time to head out.

>Lead from the front
>Play rearguard
>Head through the trees
Roll 1d100, as well. I like d100.
>>
Rolled 2 (1d100)

>>34160103
>>Head through the trees
>>
>>34160103
>Lead from the front
We're that kind of girl.
>>
Rolled 37 (1d100)

>>34160103
>>Lead from the front
We're the oldest after all
>>
>>34160103
>>Lead from the front
>>
>>34160064
>>34160075
Your father is a career adventurer. Not because he made it his job, but because he can't stay in one place. He waited with your mom till she had lain the eggs, but left when he caught rumours of more ruins in a mountain range.

Mom understands, she's just not particularly pleased about it.
>>
>>34160131
well I'm not rolling again today.
>>
Rolled 11 (1d100)

>>34160103
We need to learn to weave better.

Can we take the party through the trees AND lead from the front? No reason for us to be all on the ground, we're all spiders and such.
>>
Rolled 78 (1d100)

>>34160131
Too close anon
Are we doing crits in this quest?
>>
Rolled 79 (1d100)

>>34160103
>Lead from the front
that's what spears are for
>>
>>34160103
>Lead from the front

We're the strongest and probably can take a hit better than the others.
>>
Rolled 24 (1d100)

>>34160084
>There is little point in learning magic of the wrong kind to start. There will be time to learn others later.
...L-lewd? 4chan has corrupted me.
>>34160103
>Lead from the front
>>
Rolled 65 (1d100)

>>34160103
>Lead from the front
>>
Rolled 73 (1d100)

>>34160103
>>Play rearguard
>>
Rolled 26 (1d100)

>>34160103
>Head through the trees

We're Spiders. Let's travel like Spiders.
>>
>>34160103
>>Play rearguard

Do none of you understand organized movement.
>>
>>34160200
No! We're six days old!
>>
Rolled 16 (1d100)

>>34160103
>Play rearguard
Mom can lead us to where we need to go, and we can cover the rear.
>>
>>34160200
But we're clearly the leader type.
>>
Rolled 63 (1d100)

>>34160103
>Lead from the front
>>
>>34160215
>Implying its not instinctive
>>
>>34160215

More like six days + 20 something years

That's kind of the point of the quest.
>>
>>34160232
Wait, I thought mom was having us go on our own for this one?
>>
Rolled 83 (1d100)

>>34160283
>I will fetch you a proper weapon, and you and your sisters will take Sara to the river's source
That's what I read
>>
>>34160298
Yeah. Sounds like she's sending us kids out to find it.
>>
>>34160232
Mom isn't with us.
>>
Counting, writing.
>>
Wish I could stay and enjoy spider-ling adventures but I'm dead tired.
Looking forward to the archive tomorrow!
>>
>>34160722
This is a weird shift-change schedule quest.
Lots of people going to sleep and waking up in it.
>>
There's a moment of stillness, standing in a dark, starlit forest, with only a sliver of moon arcing slowly across the sky. The smell of old earth, living plants, the calming scent of a forest at rest. And then a roar, sounding for all the world like it's echoing from many throats at once, breaks the silence. There's a long, drawn out screech that ends as suddenly as it begins, and the sound of wings rushing though the air as no longer sleeping birds take flight, and you do your best to repress the shiver that snakes its way up your spine. It sounded far off, but...

You have a distinct feeling that there was a very good reason your mother has never let you out at night before. You glance over your sisters again, finding Elle and Sara have locked hands, looking worriedly at every deep shadow, as though monsters could spring from one at any time. There's a pang of jealousy that Elle has stolen your spot, but you throttle it down and swallow heavily. It takes a few tries to find your voice, and you sound a bit unsure, even to yourself.

"We'll go through the trees, okay? I'll lead, and Aria will follow behind you. We'll keep you safe."
Elle's eyes are still examining each patch of shade, but Sara manages a small smile and a nod. You pick your way up the trunk with your siblings in tow, following the meandering ground path as best you can from above. It's slow going- The trees don't always meet properly, and you have to take wide detours to stay above the forest floor.

It's almost certainly worthwhile though. There's more than one occasion of glowing eyes peering up at you from amongst the roots. One or two even follow you a ways before giving up, heading off to find more accessible prey.
>>
>>34161391

The trees thin as you reach the river proper, and you wind up following its curves from a distance, stopping in the boughs and making sure youre still following its course. The moon's pitiful crescent is high overhead, and your journey likely halfway done when you realize that you've somehow completely missed something very simple.

You can see in the dark. There's no way what little of the moon is showing could illuminate the forest to this extent. Even in the shadows of the trees branches, you can pick out patterns in their bark, the long path of trees ahead. You revel in that for a moment before continuing on, a steady treetop march with your sisters.

It takes another hour or so, but you reach the waterfall's clearing without incident. It's beautiful, and just as mom described it to you. You just kinda thought her description was flowery, poetic. Painting a romantic picture of a moonlit clear, starlight glistening off the rushing water. You didn't really consider that her choice of words would be literal.
>>
>>34161391
The woods at night are unpleasant.
>>
>>34161407
There's a wide pool at the base, pounding water crashing down a hundred meters or more of broken stone cliffside. A heavy mist flows out from where it touches down, a cool spray chilling the breeze flowing through the clearing. An inexplicable perfectly kept grass carpet stretches around the basin, and aside from the occasional flower, there's not a weed to be seen.

And all of it eclipsed by the air above you. Starlight hangs in points, in droplets above the water, a tiny galaxy in the centre of a forest, each point of light slowly twisting through the air in relation to its brothers and sisters. Sara's breath catches in her throat, and she steps forward, arms outstretched to the display. She reaches the edge of the embankment, arms shaking with the effort of keeping them aloft, starlight playing across her form.

The stars slow, stop. Then they shift, and their orbit changes, more and more of them dropping from above to circle your little sister as she laughs in delight, a galaxy all on her own.

Elle moves in closer to her, pulling a thin book free from within her clothing, and the despite the longing looks Sara gives her stars, she peers over the book with her sister, searching out the secret Mom sent her to find. You and Aria turn back to the woods, setting weapons at ready, a pair of white cloaked sentinels to stand guard.

Roll 1d10 and 3d100, please.
>Set webs up around the clearing (this will give away your position)
>Lay a few trap (Not guaranteed to work)
>Set a few lines, and watch them for movement
>Other(?)
Feel free to ask Aria to help, or set her her own task.

>Sorry about the last few updates. I hope the length makes the wait at least bearable.
>>
Rolled 51, 62, 64 = 177 (3d100)

>>34161430
>>Set webs up around the clearing (this will give away your position)
I say we harden this place up nice and give sara all the time she needs to practice. We'll be here a while.

Also we can't actually roll 1d10 and 3d100 at the same time, so here's a 3d100
>>
Rolled 35, 10, 53 = 98 (3d100)

>>34161430
>>Lay a few trap (Not guaranteed to work)
>>
Rolled 1 (1d10)

>>34161430
>Lay a few trap (Not guaranteed to work)
3 rolls of d100 or one roll of 3d100?
Either way, here's a d10
>>
Rolled 1 (1d10)

>>34161430
>Set a few lines, and watch them for movement
>Have Aria lay down some trap behind our lines
>>
Rolled 7 (1d10)

>>34161430
>>
Rolled 5 (1d10)

>>34161485
and now a 1d10
>>
>>34161430
>Set a few lines, and watch them for movement
>Other(?)

Set a few lines around the edge of the clearing to warn us if anything comes, then lay sticky thread down on the ground in a wide area around us.

Sticky Minefield.

It will trip up anything that approaches.
>>
Rolled 57, 48, 15 = 120 (3d100)

>>34161430
>Set a few lines, and watch them for movement
have Aria set traps
>>
Rolled 89, 58, 11 = 158 (3d100)

>>34161430
Hey, it's fine OP!
>Set a few lines, and watch them for movement
Ask Aria to set some traps.
>>
>>34161430
Can we, in addition to whatever else, also try to set up an escape route?

Like a good climbing web up what might be a slippery clifface?

Hopefully there's sections of the waterfall cliff that are dry. Otherwise we're going to be muscling our way up that waterspout.
>>
Rolled 1 (1d10)

>>34161505
Forgot my dice.
>>
Rolled 4, 66, 10 = 80 (3d100)

>>34161505
Now my 3d100
>>
Rolled 76, 84, 57 = 217 (3d100)

>>34161430
>Lay a few trap (Not guaranteed to work)
>Have Aria lay down traps
Let's also make sure everyone sticks close by each other
>>
File: 1386841833170.jpg (83 KB, 500x552)
83 KB
83 KB JPG
>>34161487
>>34161490
>>34161526
All those 1s, we are dead
>>
>>34161552
>all these 1s
I hope we don't use crits.
>>
Rolled 34, 22, 12 = 68 (3d100)

>>34161505
Now my 3d100
>>
>>34161565
hey, it could be some kind of encounter roll.

I don't remember ever doing a 1d10.
>>
Rolled 79, 26, 59 = 164 (3d100)

>>34161430
>Set a few lines, and watch them for movement

and ask Aria to Lay a few trap
>>
Rolled 8 (1d10)

>>34161587
and my d10
>>
>>34161565
>>34161573
>>34161586
d10's are just for charts. There's no failure involved. I just take the first one and away we go.

Writing!
>>
>>34161430
>Lay a few trap (Not guaranteed to work)

Can't beat a few deadfall traps. Aria should set lines to gather information. Invisible wires that alert the person holding them when they are disturbed.
>>
Rolled 8, 56, 41 = 105 (3d100)

>>34161629
That's good, I was worried for a bit
>>
>>34161430
>Elle helping Sara with research
>Aria helping us with being defense
>brothers not even bothered to be asked if they want to come
Wow, for all their rough-housing, our brothers are kind of useless, aren't they?
>>
>>34161821
Well they are male spiders.
>>
>>34161858
>>34161821
they probably need their sleep.
I mean, they've been bringing in loads of food for us.
>>
>>34161821
It's less that they're useless, and more that they push themselves to exhaustion. Your sisters tend to hunt rather sedately, spinning webs and either luring or chasing prey into it as appropriate.
Your brothers literally just run things down in the woods, or run away from things in the woods, and return later than your sisters.
Mom is happy to leave them to it, as its fairly good training.
>>
>>34161932
Our sisters were hunting too.

Meh, for all we know, Mom has them doing other things. We haven't really been keeping up with them lately. Y'know, with Mom beating us into the ground all day, every day.
>>
>>34161989
Hah, yeah, she keeps us busy.
Though I sort of want weaving skills more than combat skills, but whatever.
>>34161986
Yeah, I feel more like the webspinner type.
>>
>>34162027
Webs are great, until we go up against an elemental evolved monster that will burn our webs.
>>
We might want to look in to making a hunting bow, with the super strong silk we can make we could make an amazing bow.
>>
>>34162045
The plus side of that is fire isn't nearly as good at hitting you while you're running away as lightning is.
Electrons are fucking faaast.
>>34162066
We need to look into weaving a lot of things.
Though I support bolas first before bows, since they're simpler and easier to use. We can lean on them as a crutch while we practice archery.
>>
>>34162077
>bolas

While I agree with the principle, bolas are absolutely useless in a forest or jungle environment.

They're a weapon designed for use in open spaces. Spaces without tree trunks, branches, vines and a million other things that could block their flight path.
>>
>>34162232
oh, well, true.
We should work on SOMETHING simple then. A sling. Maybe darts, but that's not a web-based construction.
>>
Minutes tick by, occasionally accompanied with a murmur from Sara to Elle as they work their way through the book. The forest has long since quieted after the roar that started your trip but there's an itch up your spine that just won't let go.

A spider feeling antsy.

You let out a snickering breath, shaking yourself down as you turn to face the curious look Aria is giving you.
"There's no need for us to stand about waiting to be attacked, Ari. Lets set ourselves a few lines and snares, and see if we can't make our job that much easier."
She nods assent, but tilts her head to the side as she answers.
"Ari?"
"I- ah. It just seemed to fit, yes?"
Her fingers drum at the side of her stick, a little staccato pattern of clicks as she goes.
"Hmmn. I think I like it, yes. I'll keep it. We should take turns setting, we can't leave them unguarded."
She throws a glance over her shoulder, where Sara has pulled a few stars into a personal sun for herself, bathing her book and surroundings in light.
"I'll head in first, then."

You step softly into the woods, taking half steps as you go to keep yourself from clicking. It doesn't take long before you've set a wide loop along the forest floor, and you lead a taut line back into the clearing that you loop around your leg. You can even feel the soft tremor of the forest breeze through it- There's no way that anything could touch it without our knowledge. Aria heads out as soon as you return, following your line into shadows. You can see her flitting between trees, setting traps inside your lines.
A warning, and a 1st defense.
>>
>>34162372
Now let's hope these things are entirely unnecessary.
If we were in a safer position, I'd watch sara play with the stars, instead of running guard duty.
>>
>>34162372
You settle down easily enough, bleeding the edge of your paranoia off with simple conversation. Sara, apparently, doesn't go far from the nest, sticking close by and hunting passively while she reads. You share a chuckle at the mental image of the little spider daintily licking her fingers to turn a page, perched above a web of wiggling victims.

Elle has been accompanying Aria on her hunts, weaving snares and minding them as Aria chases prey towards her. She knits and weaves in her spare time, using Aria as a semi-willing guinea pig for her creations. Aria spent an entire day essentially covered in bags of various designs, asked at evey return whether it was more or less comfortable, if she thought over the shoulder was better, would she like a hat, and so on.

You smile as you start to recount how Sara woke you at barely dawn to read when your line twangs, once, twice, three times. You're up in an instant, spear pointing at the woods. Between the trees you can see hunched forms advancing, though one hangs upside down in Aria's snare. Sibilant hissing reaches our ears, and though Sara and Elle look up in fear, you ready yourself for combat.

>I'm afraid I have to pause here. My family is headed out to celebrate, and I thought they were staying in for the evening. Tomorrow is free, though, so I'll definitely run tomorrow between starting somewhere between 12 and 2 EST. I'll make sure I post an advance warning on twitter. Sorry!
>>
>>34162458
I want to go back in time and fix that sentence, god. Feel free to post questions, I don't leave for about 20 minutes.
>>
>>34162458
Awww man, alright. Thanks for running!
>>
>>34162458
Cheers for the thread op
>>
>>34162458
Dooooh, paused action. See you tomorrow, then!

As for questions, well, I don't have many. Perhaps if elle can make any water tight containers with her weaving. A layer of sticky stuff somewhere in there might help with that.

I am envious of her weaving ability, a bit.
>>
>>34162458
No problem OP, nice thread as short as it was, see you tomorrow
>>
>>34162458
Thanks for the Spidery goodness, see you tomorrow.
>>
Thanks for the thread OP, was fun as usual.
>>
Someone should archive at some point. I don't trust foolz any more.

Are our brothers good at those lassos they've been practicing with? It's probably really useful.
>>
>>34162548
It takes a bit of work, but even you can plaster over weaving to waterproof it.
>>34162585
>>34162559
>>34162548
>>34162523
>>34162494
Thank you. I'll try to run the thread longer tomorrow.
>>
>>34162548
Well, we have martial skill, Elle has weaving, Sara has magic, and I don't know if Aria has found her trick yet.
>>
>>34162697
Yeah. We seem to be turning out to be the "tough one" of the group.
Guess it's our job, as older sister. Though our brothers probably do it better.
>>
>>34162761
Pff.

We could hold them down and give them noogies if we wanted to, I bet.
>>
>>34162761
from what i got, our brothers are the fast ones
so scouts woud fit for them
>>
>>34162778
>>34162820
If wonder if we'll get a size differential between us and them.
>>
>>34162883
Unless size is determined by like gender I can't see anyone else being bigger than us, Lyra was born first and she has to be the highest level among everyone considering she murdered that lightning wolf, does that have a proper name?
>>
>>34162948
Well, either gendered sizing or us just naturally being a different size. It happens sometimes with siblings. Female spiders tend to be bigger, too.

As for the wolf, it probably had a name in the book.
>>
>>34162948
Between training with mom and your run in with the incredibly imaginatively named Black-Furred Wolf, Lyra is indeed head and shoulders ahead of most of her sisters.

>>34162979
I think there were fire breathing wolves in the untranslated part? Im not sure, Im just running with the casual atrocious naming scheme it used for monsters of 'identifying aspect - animal'.

>>34162883
The brother's and sara are about the same height. Elle is a bit taller, and you and Aria are larger than any of them.
>>
>>34163050
Well, there we go. Us and aria are the big ones. We'll have to make sure our siblings are safe.
>>
>>34163050
>the incredibly imaginatively named Black-Furred Wolf

Time to vote for a new name. This was our first real battle. The thing that set us on our path.

We can't have future tellings of this story be dragged down be our foe having a crappy, underwhelming name.

I'm thinking either Thunder Wolf, or Storm Wolf.
>>
>>34163493
I tend to just call these things like zapdogs. Or sparklepups. Or zapjaws.



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