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with all thoose fluffy moth being posted here /tg/ finaly is starting to get shit done and is creating the Mothfolk.

original thread
https://archive.foolz.us/tg/thread/34023125/#34023385


So far we have:

>biology

From the eggs caterpillars are born. This larval stage is when the mothfolk eat as crazy consuming everything. Their diet is very important: after growing big enough they form a cocoon. The final form of the moth that come out of the cocoon depends entirely on their diet. Eating lot of minerlas makes you a chitin hard while cocoa leafs give augment your magic powers.
Once exiting from the cocoon Mothfolk no longer grows and hers regenrative powers are worse then humans.
Adult Mothfolk lack the mouth and get their energy by absorbing light. But too much light can drive them mad, often moth exposed to the Sun came back as Sunstruck.
They love longer then humans.
They have feylike magical powers. Some have ability to produce magic dust.

>religion
Mothfolk have zoroastrianism like religion.
Lord Of Light, a fierce Phoenix god that rapresents the Sun, the light, the power, the fire. He rapresents the predatory bird that attracts moth with his light to devour them. He gives you the light to sustain you life but flying near him can burn you.
Moon moth. A gentle goddess that rapresents the Moon, the darkness, the unknown. (further elaboration needed)
Very few mothfolks are religous fanatics as being such is frowned upon by the priests themselves. Fanatics are often called Moonlost or Sunstruck.
Old or fataly wounded Mothfolk often end their lives by throwing themslves into a special pyre prepared by priests of Lord of Light. Sometimes the fire regenerates instead of consuming the dying Moth. The Mothfolk returned from this trial are very respected and called Phoenix Moth.

>Origin
Many years ago a drunk pixie fucked a moth. That pixie is still alive...
>>
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In the beginning, the first mothfolk were born. A great city was made for them, overlooked by a great lighthouse, taller and more beautiful than any that are built today. At the top of the lighthouse rested an eternally burning pyre that provided guidance, sustenance and hope to all who lived below it, such that no other light was needed.

In this age mothfolk crafted many great wonders and spread far and wide, but the pyre on the great lighthouse was always there to guide them in whatever they did. So far did they spread that one colony came to disturb the rest of a giant of old that had slumbered since the worlds creation. The giant was angered and slew the trespassers, but when it tried to return to sleep it found sleep impossible. It gazed around and spotted far in the distance the great lighthouse, and because giants, even their oldest forefathers, are simple beings, it saw no other option but to destroy the thing that hurt its eyes so.

Racing to the lighthouse, the giant picked the pyre from the top and tried to blow it out, but doing so only made the light flare up even greater, scorching the giants eyes and burning its hands terribly. In its pain and rage it thrashed about, and flung the pyre far into the sky where it still resides to this day.

Some say, that one day the great pyre will burn out and all of its children will burn out with it, and only then will the greatness of the mothfolk of old be restored.

Chroniclers note: Variations of this story exist, but the theme of the sun being made by the moths(or their gods) and then corrupted by some enemy of theirs, before being placed in the sky either by said enemy of by the moths themselves is always there.
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> cities
People suggested them living on gian trees. Leaves providing nutrient for the young.
Paper walls with japanese aestethics were also a proposal.
Definitely their cities will have giant lighthouses

>pets
Mothfolk are very fond of taming fireflies and training them to arrange themselves in beatiful patterns or writings.
>>
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To Do

> warfare
several ideas were had but none stuck:

oversized blades, one trick attacks with use of gravity. You miss you lose.

Ninja gear with lot of thrwoing knives and shurikens.

archery or javelins


> Social structure.
This has not been discussed at al.

If I forgot something from the original thread please post it.
>>
>>34104828
Some form of pikes would probably be the best fit for melee combat for an airborne race.
>>
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Looks like anthro crap.

And mothmen already exist.
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>>34105410
Nagitana. Since OP mentioned vaguely japanese aesthetics.

>warfare

Ceremonial swords, lots of spears, crossbows. Alchemical bombs, especially ones using moth dust and its many varieties that (certain) mothfolk can produce. (Toxic, sickening, hallucinogenic, etc.)

>Social structure

Lead by priests of a religion preaching about dreams, death, and rebirth? Lunar worship?

Or there is a Monarch leading them. (Or would it be Daimyo)
>>
Incredibly advanced astronomy for the world they live in.
>>
we aslo need a name.
>>
>>34105477
Monarch moth seems good to me.

He is specialy bread to be the next king and his wings are the largest wings any moth have seen. They are so large he has trouble flying.

The monarch role is mostly ceremonial and real power is held by elders of the comunity.
>>
>>34107870
I do like the idea of calling him the Daimyo, though. Do Mothfolk have lots of centralized colonies like ants, or just one continuous kingdom?
>>
>>34106799
Mothfolk as a name works well enough for the species. Lepidites/Lepidans could also work.

We skimmed over the idea of what a larva eats determining its future form, I think we can expand farther on that, based on the role the individual plays in its colony.
>>
I think /tg/ loved moths cause they were cute as fuck.

What cultural trait would make mothfolk cute and fluffy?
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>>34108109
Well they're naturally fluffy by virtue of their "fur", can't say that any race would have a culture of cuteness, though. I'm sure the aspiring adventurer can still find a nice tsundere moth waifu, though.
>>
>>34104780
Isolated areas have creepy meat eating catapillers.
Think Hawaii populated by deep ones.
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>>34108151
I wonder what kind of horrible moth they'd cocoon into.
>>
>>34108172
the high ones.
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>>34108172
Cultists that breed and then feed themselves to the pillars.
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>>34108195
a diet of ganja leaves and human meat.
>>
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> Sunstruck
I like the idea of this, mothfolk who ventured too near to the Sun and came back insane from the experience.

Shunned and reviled by their old communities, the Sunstruck would wander solitarily through the sky, attacking others, especially non-mothfolk, in blind rage and seeking their own rebirth through the heat of the Sun.
>>34108209
Hmm, possibly, but I'm thinking they would prey instead on the surrounding population. Eating the meat of other species as they had always done, metamorphing into flightless, unpigmented mothfolk, if they live in cavernous areas. If not, then the adult phase would probably be responsible for hunting down neighboring species to feed their larvae, and would thus look more like birds of prey with insectoid featured.
>>
>>34108109
I figured the Mothfolk would be Chinese/Asian since silk
>>
>>34104780
Using OP's notes and the posts in the thread:

>Pathfinder Race
Fey -2
Medium 0
Slow land speed +1
Standard Ability Scores 0
Xenophobic language (Mothkin starting - permutation of d'ziriak, human, sylvan, auran, d’ziriak ) 0
Darkvision -2
craftsmen -1
Enclave Protector -2
Spell like ability lesser -2
Flight -4
Weapon familiarity (2 weapons) -1
Light Blindness +2

Results are:
>Fey type
>Medium size
>+2 Dex, -2 Con, +2 Int
>Darkvision
>Light Blindness (1 round blindness, dazzled afterwards)
>Land speed 20 ft., Fly speed 30 ft. (Clumsy)
>Start speaking only Moth but can learn up to 4 different languages (D'ziriak, Common, Auran, Sylvan) including one based on their typing, one that allows them to converse with flying creatures, basic common, and one for conversing with bugs
>+2 to crafting things out of stone or metal
>Automatically proficient in Naginata and Katana
>+1 caster level to abjuration spells
>Can cast Sanctuary, Glitterdust, Faerie Fire, and Obscure Object 1/day
>Under constant effects of Nondetection spell
11 pts.

Only thing missing is the Photosynthesis. Which you can represent by having their race frequently take the Verdant Bloodline as sorcerors or via the Eldritch Heritage feat set. Alternatively, you could argue it costs about 2 pts and shove it in there making the race a 13 pt race.
>>
>>34108479
In retrospect I shoulda gone with Aldori dueling sword instead of Katana
>>
>>34108479
Would they have Photosynthesis? I mean, Mothfolk don't really seem like they would. The rest seems good, though (never played Pathfinder.)

> Under constant effects of Nondetection spell

Why so?
>>
>>34108564
>Non-detection
It was part of the package that netted Faerie Fire and Obscure object and Sanctuary.
>Photosynthesis
Lack of eating.

The stats reflect a race that will be good in magic roles (typically Wizard/Arcanist types) and more importantly Alchemists whih would give them access to hallucinogenic bombs amongst other things mechanically.The reason I later mentioned Aldori Dueling Sword is that it also has a feat for Dexterity to damage and I believe there are feats for things like tricky fighting styles such as feints which are attached to it. Or you could just take the Dirty Trick/Feint tree or whatever. It'd sink up okay with Samurai if you wanted to do the whole Sword Saint (ie. Iaijutsu) thing as well. Not optimal in that roll, but not the worst.
>>
>>34108673
Good point there, I suppose they'll need some way to subsist since they live longer than a regular adult moth. I agree that mothfolk should be high Charisma and Dexterity, but probably low strength and wisdom. Low Constitution makes sense as well, since Mothfolk are rather fragile.

Mothfolk definitely weren't cut out for the martial classes, though I think, being based on Japanese culture slightly, the Sword Saint/Monk class could get some support.

Drawing up some concept art. Any suggestions?
>>
Loving this idea so far /tg/. I'm excited to see where this goes.
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>>34108757
>Drawing up some concept art
do do do.
awesome.

A cute moth inside a paper japanese castle with fireflies around.

Or a warrior moth, we have only 1 of those we really need some art.
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>>34108757
Go Pang Tong style like in OP's pic. Furry collars which go down the back, large exaggerated antennae from the forehead, flowing robes.
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>>34108252
Irl they look like normal moths.
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>>34108479
Why the stonecrafting/metallurgy bonus?

also i think I'll take a stab at stats.
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>>34109104
>>34109088
Here, some poorly done concept art :)
Potato quality camera.
>>34109258
Likely for the Alchemist class.
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>>34109258
Their mythology has them making the Sun and Moon, so I guess it could be related to that cultural emphasis on skilled craftsmen.
Are mothfolk elf-style craftsmen or human-style? Quality or quantity?
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>>34109550
I'd guess, with their combat fragility and the emphasis on beauty and reverence, they'd be elf-quality, making ornate and effective light armor and weapons, but not a lot.
>>
I got something for thier Photosynthesis.

>Photosynthesis: Adult Mothfolk need not eat to gain sustenance (though they do still need water like any other creature), instead they collect sunlight with their wings and conduct photosynthesis. Each day they must spend four hours with their wings exposed to the sun or equivalent light (such as from a daylight spell) to be properly well fed. A Mothfolk can go without sunlight for 2 days without feeding, afterwhich it suffers from starvation as per the normal rules.

thoughts?
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>>34109680
Sounds good. Do we have any idea of the lifespan of a Mothfolk? Something like three or four years is about as far as I can imagine they'd live as an adult. Maybe three months or so as a larva, then four+ weeks in a chrysalis.
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>>34109680
Change sun with moon, surely! They're fey moths.

>>34109717
They're highly magical, and related to the fae as I recall so we can probably boost them to at least human average, maybe dorf or half elf.
Remember one person suggested full on elf lifespan, but that does seem to be pushing it considering how short lived their terrestrial counterparts are.
>>
>>34109680
great except exposed to sun drives them mad.
change sun with moon.

AS about age I will also agree human age is ok.
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>>34109897
I'd say fourty to fifty years is reasonable. As for the moon-enrichment, moths are nocturnal, but is the same true for Mothfolk? If Mothfolk are nocturnal, it would make sense that they fed on the Sun while they slept. If not, the moon would make sense conversely.
>>34110017
Well, sun exposure itself shouldn't make them insane, just too much contact with it. On that note, they're probably nocturnal.
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>>34110072
Sunlight might hypercharge them, but I just... feel it would be neater if they fed off of moonlight. It's a fuckton more fae and mothy for one.

A thought with their fighters, water-dancers. Slim, light blades designed to parry and edge away attacks, with emphasis on flow and movement to dominate a battlefield. Masters using flight, walking and their own opponent's wasted energy to manouver, tricking them with wing dust and deceptive swordplay to get into a win con and kill without danger to the swordmen himself.

So we'd have almost ceremonial "cavalry" with devastating, simultaneous deep strikes with heavy weapons from the air and sword saint fencers for the "stereotypical" mothfolk fighter-monk.
With far more practical and standard fighters making the actual bulk of their forces because most are NPC warriors, not fighters. Chinese longswords, spears and possibly firework cannons if you want to go the whole hog.
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>>34110250
you guys go ahead and change it to moonlight. I'm keeping it as is for my own homebrewed Ottoman moth race.
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>>34110250
I'm with the idea that, due to high magic and weak physicality, the Mothfolk are much better suited to Wizard, Arcanist and Alchemist roles than martial ones. They do have the sword-saint fighters who would use dexterity and feint tactics, but would primarily fight with casting and alchemical potions rather than big physical armies.
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>>34110326
I prefer Sunlight as well. Why Ottoman?
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>>34109484
great.
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>>34110250
I'm okay with that.
I think we should not go full way so no firework cannons.
>>
I remember being in the last thread and I suggested that they cultivate large flowers to convert the nectar into some strong liquor.

Well...

Strong for the non-mothfolk.

I mean, it's basically their orange juice. And might actually help them supplement their photosynthesis with extra nutrients etc.

But it is a very strong, very heady, very sweet liquor that if you were... say a human mage...

You might go ahead claiming you are a maginficent magic deity... before barfing up rainbows.
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>>34110397
Because I already have Japanese Mantids, Mongolian Muskoxe, Vedic Orcs, Iroquois Jew Wolves, and Sumerian/Roman Humans.

plus I felt large wings would work really well fro diverting body heat outwards like Frilled lizards and rabbit ears. Plus this is Ottomans before the religious extremists took over, meaning the advanced scientific culture would suit them pretty well.

also Moth Exotic Dancers. think about it.
>>
okay so let's not focus mothfolk on one culture only.
it gets boring pretty fast.

lets mix
china
japan
ottomans

We have
swords sages, and "cavalry" with oversized swords. - china
paper castles, Monarch Moth. -japan
belly dancers moth? no t exactly sure
what should we add from ottomans?
>>
>>34110702
thier massive love for Science and Astrology. Also huge libraries and hookah smoking.
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>>34110702
Crazy monarchs?
A history so long and varied saying "the moth folk" is as pointless as saying "the ottomen"?
>>
You guys do know that plenty of moths do have mouthparts right? They mostly drink nectar. There's a bunch of other weird.stuff like wingless females in some species too
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>>34110840
Hence why I'm suggesting

>>34110538
>>
>>34110840
Thats why my photosynthesis rules state they must still drink water.

We all just want to keep the image of moths as cute, fluffy, fairy people, which is hard to do if so see them eat a subway sandwich
>>
>>34110840
>>34110896
moth with strong liquor is a good idea I like it.
I guess they can drink but still get most energy from the moon.

ABout the moon/sun
If we want the moth in a D&D game they must be able to go around in daylight (unless you want to play a party of a moth a vampire and a drow, which could actualy be pretty cool)

anyway

>Moth are unable to use their mouth to produce sounds. To speak they rub their arms against each other producing sound waves not dissimal from the way a violin prodcues music.
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>>34111008
The idea is that the liquor isn't that strong to them.
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>>34111008
That'd be their natural language. I guess that means they can never really learn common or any other language, by body language and signals could be used, as well as a translator.

>>34110702
From the Ottomans, we have the Mothfolk as being potent alchemists, and as the ottomans were they fund and produce new powders and materials for war and otherwise. Their outfits should, in war, be like the OP, light armor, flowing robes and cloth, and basic design. Outside of combat, however, they would wear loose, ornate outfits and probably have some sort of styling and grooming of their fur, especially the large tuft around the head and back.
>>
Do Adult Moth folk still have a stomach?
>>
>>34104780
If you wanna base their religion around Zoroastrianism, then their theology should be heavily dualistic, centering around a good spiritual world of light and godly creative energies, and the evil material realm of darkness and entropy, and that Mortal beings are judged for their actions, whether they have championed goodness and light, or fallen into debassement and darkness.
>>
>>34111139
Well, they're drinking water and liquor, so yes.
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>>34111139
Yes, its fuses with thier livers though when they mature
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>>34111151
Wouldn't that be reversed, since they're moths and nocturnal?
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>>34111192
We decided that, for the sake of them being usable in a campaign, they are diurnal.
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>>34111116
>they can never really learn common
they can. By rubbing hands the righ way sounds he-llo and how are you are produced.

they sound very strange but are cmprensible.
>>
>>34111221
let's say they are crepuscular vut with a clock on their shoulders they can go around in the day without much hassle.

Only prolonged exposition to the sun will affect their minds.
>>
Moths a cute
Might try to see if my dm will let my character have one as a scion, since she can't enter most large cities and that might pose a problem
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>>34110742
Seconding this.
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>>34111316
Suppose that could work. Reminds me of the Bear Rogue tale.

>>34111352
...what? A clock on their shoulders?
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>>34111398
>clock
cloak. Sorry. We don't need steampunk bugs race.
not yet
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>>34110742
>Astrology & Astronomy
yep defintely.

somebody should write a story about a famrer abducte by mothfolk. The farmer desrives them as grey creatures with long fingers and big black eyes. They also descended from the stars surrounded by strange light.
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>>34111438
That could work, after all people have had vampires in their party.

>>34111490
Mothfolk confirmed for generic aliens.
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>>34111008
From the last thread, light walker mothfolk wear either intensely dark lenses or snowblind slit masks to avoid becoming dazzled.

Quick mental exercise. Let's reverse some cultural things, and see what happens when we mix them with the fixed physical attributes.
If mothfolk are not oriental elves, what if they were dorfs of the Indian, African, Aztec or Russian varieties? What if they bend trees to their will forcefully, and the careful management of the potentially deadly forge-fire creating delicate machinery and clever devices. Alchemist's fire and lightning hurled at foes with angular throwing axes deployed by mothfolk clad in thick leather scales to protect them from the blasts of their own weapons. Thickly scored runic magic decorating their holds in the thick forests, elegant and precise lensworks bordered with silver filigree on moutainpeaks concentrate and bottle moonlight to turn into the purest and richest ambrosia. A cosmically aligned sorcerer might use it to create feats of great magic, or simply see stormbows in the reflections of spirits before waking up on a bench in a public park with a kender going through his pockets.

Don't be afraid to reimagine things from a fundamental level. We can always have multiple cultures as has been discussed.
>>
I just disocvered pangolls are not on 1d4chan.

Weren't pangolls made by tg or am I confusing stuff?
>>
They could be like Gallivespians
Tiny, overproud, and moderately able to back up their shit talk
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drawfag here

feed me details
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>>34113089
cute
he looks like Stitch.

Actualy Stictch design with his 6 arms could be a good reference for our moth.

I like the sitted moth. Is he holding a musical instrument?
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>>34113089
Mothfolk rogue with a lockpick the size of her torso brandished like a sword
If perspective allows, an owl-like eyespot pattern on her wings
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>>34113089
We need some drawfag collaboration, then :)

Based on what we know at this point:
Mothlike eye crested by large antennae, a face with no nose but a basic mouthpart. (I had drawn them without a mouth entirely, which I think looks cooler, but we can always make the mouthpart closer to the chin).
Thick, undecorative wings that are still fully functional, small layer of fur on them.
Large tuft of fur like a mane around the head and down the back, as seen in the OP and in mine here >>34109484.
A layer of fur across the rest of the body, with optional dark-colored tufts around the wrists and ankles.
Two toes, usually wearing the sock-sandal combination practiced in feudal Japan. Nothing too odd about the legs, but the hips do stick out slightly from the waist where they join.
As others said, loose and flowing clothing, simple light armor, and high quality equipment.
No idea on actual colors yet.
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>>34113196
I drew just now as I came across this thread, so I made it up on the spot. Could be a farm tool for harvesting mycelium, could be a weapon or an instrument
>>
Also, will there be any sexual dimorphism in Mothfolk? What sort of differences would males and females have?
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>>34113338
Is there much sexual dimorphism in moths?
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>>34113295
I say they are barefoot.
At least I foundit more cute with small bare legs and arms
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>>34113358
No difference in larva, but in adults the females tend to be larger, have narrower heads, and less colorful patterns (though the latter is debatable as a form of dimorphism). Of course, we must remember that Mothfolk are also partially humanoid, and should correlate thusly.
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>>34113462
>less colorful
I thought I remembered that being a thing
If course, the all-important question is this-
Moth tits?
I say _no
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>>34113526
They aren't mammalian. They're fluffy, and you can give them large tufts of fur about the breast, but they shouldn't have tits.
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>>34113526
No need for them. Its all about Dat Abdomen and Dat Curve.

also Dat Fluff
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>>34113526
No moth tits. :(
>>
Why does /tg/ moths?
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>>34110702
>okay so let's not focus mothfolk on one culture only.
>it gets boring pretty fast.
>lets mix
Fucking kill yourself please.
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>>34113687
Ever heard angry moth noises?
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>>34113526
Aye, moth tits get a nay from me. They seem to be separately evolved/divinely created beings.
On the other hand, I'm okay with ambrosia and magic allowing for human mothfolk groupies to shift partially. Or just plain ol' half-moths if it means fluffy mothtits.
Where's that grid of possibly interspecies mating? We need to decide what can crossbreed with these things.

And to try and at least keep somewhat away from fetish fuel... What are the main movers and shakers in mothfolk civilisations? Aristocracy? Noble Houses? Merchant families? Arcane cabals?Ancestor Paragons, à la DA:O dorfs? High Priests? Archwizards? Democratically elected Prime Ministers?
Indeed, have mothfolk ever made a civilisation, or have they thus far been limited to merely townships and small communities with mayors and chieftans?
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>>34113711
https://www.youtube.com/watch?v=oKtkkZfy9s8 ?

It kind of sounds like a cat at one point.
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>>34113777
>It kind of sounds like a cat at one point
I think that actually was a cat. Like, in the background or something. I've never actually seen this kind of moth or heard the noises it makes, so I could be wrong.
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>>34113737
But anon
pointedly not talking about fetishes is my fetish
>>
>>34113737
Monarchies. Emperor for Jap-moths, Sultan for Otto-moths. The most influential, though, are the master alchemists and philosopher-wizards

As for crossbreeding, I'd imagine other Fey races, Other Bug Races, and Dragons(obviously). Sorry Humies, but unless you got some Fey in your blood you cant have moth-children.unless of course you do so with the aid of WIZARDS!!
>>
>>34113820
But Anon; pandering to obscure outlier fetishes was my, Dio's, fetish all along!
Post some fluffy mothtits already.
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>>34113709
could you elaborate?
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>>34113869
Humans (maybe a couple others) can with the aid of magic, feys in general can fuck and reproduce.. Thri-kreen can maybe? And dragons because dragon.

Seems fair.
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>>34113737
For the first point:
Moth's couldn't mate with humans in anyway aside from divine intervention or crazy gene splicing due to how different their forms of reproduction are. In the case of divine crossbreeding, we could have mothtits. I don't think anything aside from other insect races could mate normally, though.

To the second point:
We've established they have a Daimyo to act as figurehead, and a moderately powerful not!Zoroastrian priesthood. They don't seem like a race where merchants would be powerful, and as a high-magic race the mages wouldn't be sitting above either. I'm thinking a class of Chinese-esque scholar gentry who hold much of the society's knowledge and act as patrons to its businesses and civilians. Not really noble houses in that the position isn't hereditary, but those in the upper echelons have ways of making sure that those they favor are able to replace them.
>>34113869
Daimyo is essentially the monarchy. Philosopher-wizards fits with my idea of a scholar gentry.
Why dragons though?
>>34113870
But anon, other people explaining their fetish is MY fetish!
>>
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>>34113295
>>34113204
>>34113196
on it. I'll start the linework and throw on some colors too! I think she'd look nice with some white and blue, or maybe an orange/yellow/brown combination
>>
>>34113951
Dragons, Celestials and any number of creatures from evil planes will fuck anything
>>
>>34113951
>why dragons?
>Being this new

there's a reason why its a template and bloodline anon. haven't you been to any Dragon Threads here? Dragons interbreed other races with greater ferocity than even Humans!

anyone got that Fantasy Crossbreeding chart anywhere? the one where Dryads will do everything except Lizardfolk?
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>>34113982
Looking great!
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>>34113951
>They don't seem like a race where merchants would be powerful
Why? In all of the cultures you're talking about as inspiration merchants were pretty powerful.
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>>34113869
agree
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>>34113951
so scholars elders rules the comunities. With a symbolic Monarch. Ok with me.
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I remember the pangoll threads. Good work
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>>34114075
Confucian China hated merchants, they were average in Japan, and I'm not much into the Otto-moths thing.
>>34113870
Here you go, spent about a minute on it. Half-moths have tiny hands.
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>>34113924
>Thri-kreen/mothfolk
[DESIRE TO KNOW LESS INTINSIFIES]
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>>34114291
Merchants were directly responsible for the collapse of the traditional Japanese monarchy.

Just because merchants don't have a high social status doesn't mean they are unimportant. In fact if there are wealth controls on other social castes, as there were in Japan, they'll end up being more important despite their lower status.

>merchants weren't important in china
>the silk road
Even more relevant because these moths can actually be selling silk produced by their caterpillars.
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>>34113924
>>34114421

Thri-KreenxMothfolk

[DESIRE FOR MOAR INTENSIFIES]
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>>34114421
Thri-kreen never sleep so your fluffy mothkreen waifu will cuddle with you all night long

You'll die of exhaustion
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>>34114504
>these moths can actually be selling silk produced by their caterpillars.
>child labor
Yeah, this is a lot like China
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>>34114504
No, merchants were definitely important in both places. But we're talking about their societal standing. And in China, the Confucians hated merchants, they were essentially portrayed the same way /pol/ portrays Jews. And while in Japan merchants became very powerful due to the opening of international trade, that's a bit farther in development than the era of Japan I think we'll be using.
Moths selling silk is a good one, though.
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>>34114623
Don't shift the goalposts. You said:
>They don't seem like a race where merchants would be powerful
I dispute that entirely, because any social system with goods and currency will have people who have lots of those goods and that currency be powerful.
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>>34114173
pangbro
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>>34114790
> Don't shift the goalposts
You seem to want an argument more than a discussion, because I'm actually agreeing with you.
> because any social system with goods and currency will have people who have lots of those goods and that currency be powerful.
Well, we haven't actually established that they do have a currency, which it would be logical to do. Aside from that, you seem to assume the ones who are richest will inevitably be the merchants. Why? They could have draconian tariffs and taxes that limit the wealth of the merchant class, or have all businesses run through the government in a semi-communist system.
Until we work out how the economy works, we can't say who it benefits.
>>
I think a nocturnal race makes more sense plus opens doors for butterfly-folk but that can sit for another day. But it could go either way. I'd say for nocturnal moth-folk
>subsisting on water, nectar, their distillers brews and moonlight.
>the nectar-liquor can mainstay their need for moonlight for a day or so, which leaves four days of the new moon
>this is used as a time of hard study of the stars, furthering astrological pursuits, as well as a celebration of the lesser deities having a time of brief empowerment in Mother Moon's absence.
>Much is learned from the stars, fortunes are told, and much liquor is drunk. Dancing and buzz-singing abound while all the lamps are lit and the Great Torch is briefly extinguished, the time of the missing moon also being used to construct a new pyre.
>the alchemists go into the forests to gather ingredients not easily found or not in prime condition on any other point in their cycles.
>overall, a temporally significant time that sets the tone of events for the next cycle.

Settings with two moons spacing this period of darkness out farther between might be even more ceremonial, using time to cast fortunes of the civilization until the next cycle.
Settings with three moons or more might have several centuries between these moonless nights with varying duration. May be seen as greatly auspicious times, for better or worse.
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>>34115150
Problem with a nocturnal race is that, in RPGs, they can't adventure properly with a party because they're sleeping when the rest of the party is awake. If they need moonlight, they have to be awake during the night, which means they have to sleep during the day. Problems abound.
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>>34115325
we can make the nocturnal and then say.
wahtever PCs moth have a talisman that allows them to sleep at night charging their batteries and then go around the day with clothes protecting them from the sun.
no big deal.

I also vote crepuscular
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>>34110742
thirding this. really liking the idea of hookah smoking astrologers.
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>>34115381
That works. Maybe not so much a talisman but, just like humans, start waking up earlier and going to bed earlier until you're used to rising at dawn and sleeping at dusk. Good thing about charging via moonlight is that the moon is visible in the daytime, too.
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>>34114964
I don't want to argue with you, you're having a discussion and you said something false - what you said you were talking about was not what you originally posted about.

I didn't say that the richest will be merchants, but assumed a flow of goods and currency the merchants will do well, will have access to greater-than-average amounts of that. If this wasn't the case there would be no incentive to be a merchant, for one.

Feel free to abandon traditional currency and institute some wholly unknown value system though, that's much more interesting.
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>>34114570
>larvae from merchant families are fed a very high protein diet, resulting in excess silk
>excess silk is spun into threads and woven into cloth
>thread and cloth are sold for a profit
>some of the profit goes to maintaining a high-protein diet for the larvae
>merchant mothfolk tend to be on the heavy side and naturally less colorful due to their larval diet
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>>34115624
That is true, and the traders have often ended up high in power. I think we could work with traditional currency as to facilitate trade between Mothfolk and other civilizations.
That said, is there going to be a group consensus here or is it just up to individual conclusions? I wasn't present for the last thread, so I can't say how they did things then, but is the end decision a sort of democratic vote or what

Anyhow, I'd better get back to doodling some Mothfolk civilians.
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>>34115624
The sun emits turbocharged moonlight in a way, so even if the moon is on the other side of the planet and the sun is up, a mothkin ccan siphon a bit of energy up.
Of course the problem is, that's the same way sunblinked and phoenixmoths get their energy. But if you absolutely need to, or you're a PC and thus slightly insane, it can be done.
Kind of like how necromancy is to traditional magic. If you gotta, you gotta. But at the same time, necromancers use that shit.

What kind of relations do mothkin have with other races? Do they in fact not get on with elves due to differing philosophies and living-with-nature-innawoods styles? Mothkin say you fucking hollow that shit out and make some pagodas. Elves say you sing and shape the tree around you.
Do they like dwarven strongholds underground with their high roofs and low light? Enjoy halfling music and culture?
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>>34116027
Who DOESN'T enjoy halfling music and culture?
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>>34116027
>>34116079
see i imagine them being fairly reclusive myself, not actively taking part in the affairs of others. not hostile or xenophobic, but just not interested. though i can see this attitude being problematic from a PC point of view. also, necter drunk halfling parties sound fun.
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>>34116079
Could be the mothfolk's in for standard adventurer style towns. They don't get in contact with humanity that much, don't get on with elves (perfectly civil all the same) but halflings? They just have bomb-ass smokes and they like ambrosia too. Cool guys.
So occasionally by a halfling community in a human town, there's a medium sized building or even two amount the small ones that contains a couple of mothfolk who enjoy a more cosmopolitan lifestyle.
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>>34113982
a crash and a driver update later...

I cannot into color
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>>34116027
Agreed on the sun bit, since moonlight is just reflected sunlight.

As for relations, I imagine the Mothfolk (mothkin?) as being relatively aloof and prideful, not unlike the elves. They like halflings/kithkin, tolerate humans and elves, but likely despise dwarves and goblins. They see dwarves as dull, dirty denizens of the earth, as opposed to their ornate, flourished elevated lifestyle. Goblins are disliked by them about as much as any other race. Probably fond of Aasimar and other semi-celestial beings like themselves, but would conversely hate Tieflings.
>>
Social stigmas for Mothfolk?
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>>34116223
Very nice! We seem to be going in different directions for the character style though. Mine are a lot more humanoid, whereas yours are stouter and look more like regular moths. Obviously you're the better artist of the two, so we should probably figure out what their proportions are (since the individual details are mostly the same)
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>>34116207
My Mothfolk will be small size.

mainly because my setting doesn't have gnomes or halflings

>>34116248
Tattered or Disfigured wings. Filthy and clumped fluff. Clothes made of artificial materials, touching eachother's antennae in public It's sooo lewd!. Leaving abdomen unclothed INDECENT!!.

oh, and cutting grass at the same length.I wont be surprised if no one gets the reference
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>>34116248
>>34116384
Other stigmas, based on their society.
Flame is sacred to the moths, so extinguishing a flame of any kind without first saying a prayer is taboo. Patriarchal leader, but a higher reverence for women (them being larger and living slightly longer) means that male moths are often stigmatized for promiscuity, whereas it is commonplace for females.
Cleaning one's antennae in public is considered rude as well.
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>>34116165
I also would assume they're not a close-knit community. Maybe loosely centralized government of whatever form but mostly solitary individuals, gathering usually for ceremony or exchange of ideas in whatever schedule serves needs, and little likelihood of swarming except for above circumstances and around nectar/water sources. Perhaps traveling in pairs for the purpose and duration of mating/raising young into cocoon state.

But how long would the parents remain involved in the child's life beyond cocoon state? Would they just be "born" again and left to form a path and adult identity on their own? A few years of guidance? Maybe a brief period of time with parents before being cut loose, with regular visits to seek counsel of individual or communal elders throughout the rest of their life?
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>>34116341
we can pick the better qualities and make something beautiful!
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>>34116207
Plus moth-folk and halflings would both carry a similar esteem for alchemy and would likely thrill in exchanging ideas, rare reagents and services, plus a great excuse to drink some nectar.

So I'd imagine their racial relationship would be open to determining how often they interact, but a friendship nonetheless celebrated.
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>>34116601
i like the idea of communal elders over strong family ties.
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>>34116223
>requester here
Loving it so far
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>>34116341
Thanks! If we blend the two, maybe we can reach a happy medium
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>>34116667
Alright. Yours look more like what I could see at the larval stage, if we removed the wings. They have agency as sapient beings, and the larval stage is roughly equivalent to prepubescent life. Adolescence happens entirely in the chrysalis, so no teenage mothkin gallavanting about. Then the more humanoid, less adorable ones I posted could be the adult stage. The mouth of yours is even that of a larvae, whereas an adult moth's is like that of a butterfly.
>>34116601
Well, real moths just lay their eggs and forget about it, so there's no nurturing in that regard. But since there is obviously a society around the mothkin, taking care of the young could be a communal responsibility, keeping the nurturing and guidance without the maternal/paternal attachment seen in mammals.
On that note, I return to your first point. They wouldn't have mother/father pairs, and would likely be very decentralized, the most unifying forces being their religion and the Daimyo. Not exactly nomadic, but based on small colonies.
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>>34116596
>Cleaning one's antennae in public is considered rude as well.
Might also be stigmatized to be a symbol of family connection or intimacy between mates couples, also.

Depending on the form of monarchy, allowing a ruler to clean your antennae might be a form of submission. This is the only time antennae-cleaning is performed publicly.
>it is the daimyo's choice if I shall be able to smell the forest and see the world as we do. Should I be unfit, he may pluck them from my head, and I shall be blind without sightlessness.
Only reserved as a punishment for those who greatly offended the ruler's station, or him personally, or the culture as a whole.
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>>34116830
glad you do! I might have to take a break soon to eat

>>34116911
maybe plaster the wings down the back? Like fresh out of the cocoon. Too small to use properly, anyway
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>>34116902
That middle picture is perfect for an adult mothkin, just remove the wings and fur on the rightmost one and it could be a larvae with a slightly longer abdomen. Pic for reference.
>>34116922
This is good, yes.
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>>34116922
your forgetting the part where he uses his antennae as a quill to complete a sudoku puzzle
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>>34117002
Hmm, out of the cocoon there isn't much change in the appearance of moths. All the real changes happen inside. So I imagine what it looked like on its first day of maturity would be similar to what it looked like on its deathbed. (A similarity to the prolonged youth of elves, albeit in a different form.)
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>>34116911
>Adolescence happens entirely in the chrysalis, so no teenage mothkin gallavanting about.
I like that. Much harder to rationalize angsty, rebellious mothkin that way. Also due to the lack of voices of dissent by extension, the culture might likely change very slowly as a culture regardless of speed of innovation. One possibility.

>taking care of the young could be a communal responsibility, keeping the nurturing and guidance without the maternal/paternal attachment seen in mammals.
I like that also. And since tracing lineage is out of the question apart from royal (subspecies? Bloodlines?), their wings taking on traits of their parents might serve as a living genealogical record, wing patterns morphing like symmetrical colored oil patterns over centuries. But none inside the culture would bother tracing them, save for royalty. Or fascinated and eccentric questing anthropologist halflings.

Plus that means the monarchy would have wings serving as living records of the mothkin history that might make VERY strong reinforcement for oral history. Or grand halls of preserved leaders' wings that serve the same purpose over many generations, hanging on the walls like slowly degrading tapestries, sloughing off dust for many years. Which is then slowly collected and used in powerful alchemical options exclusively for ceremonial purposes for the rulers consumption.

Thoughts, anyone?
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>>34117085
That's some hardcore, dust-thirsty moth-rulin'.
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>>34117283
> Also due to the lack of voices of dissent by extension, the culture might likely change very slowly as a culture regardless of speed of innovation.
Certainly fits with Japan (not so much China where peasant revolts happened every decade or so.)
> eccentric questing anthropologist halflings
I have found my next PC.
> Or grand halls of preserved leaders' wings that serve the same purpose over many generations
This fits with the high level of self-sufficiency and emphasis on the use of one's own form (silk clothes, decorations from the wings of ancestors, etc), though I don't know what alchemical properties old moth wings would have.
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>>34117476
>what alchemical properties old moth wings would have.
Sounds heretical
These are dynastic relics
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I demand calligraphy is an extreme art in this society.

Flowing ink, tons of pigment, flakes of your own dust to change the texture/shade
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>>34117591
Heresy?! Why I never!
>>34117650
Well they're a combination of Japan and China, calligraphy is a must!
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>>34117591
>what alchemical properties old moth wings would have.
Likely same as new ones, whatever those are, amplified by preservation and aging.
>Sounds heretical
>These are dynastic relics

Correct, which is why they're only for the consumption of rulers during auspicious ceremonies reinforcing their right to rule.
Meanwhile,
>>34117650
Mothkin generally tend to using their OWN body and none others in their visual/non-alchemical creations. The artists literally put a piece of themselves into their work. As well as using various parts of lightning bugs, preserving their bioluminescence to make long, eternally glowing works of mothy art.

So the alchemical properties of moth wings/dust? IRL moths have dust on the wings that is supposed to serve as a poisonous deterrent against predators. So mothkin could easily be poisonous to outsiders, maybe paralysis or sleep effects. These would likely change based on larval diet before cocoon state, and not change in nature through adult life, but instead might change in potency over many years. Some dust might even elicit odd dreams in consumers, or hallucinations similar to dreaming in waking state among diurnal species. Another reason for halflings to love them.
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>>34117972
Sounds good. Though perhaps the dust they release is more to their discretion?

Picture attached of an adult female Mothkin and a larva of indeterminate gender.
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>>34118101
>Though perhaps the dust they release is more to their discretion?
Absolutely. Most natural usage of it is a defense mechanism, whipping their wings about and making a huge poof to cover assailants or predators. But they can just as easily use it for crafting purposes. Enthusiastic craftsmoths might exhaust their dust supply entirely, sickening themselves for their art, as well as baring their wings "naked" for several days, sometimes to the ridicule of their peers. Think as akin to the embarrassment of the Fae when viewed without a glamour on. It's thought of as "undignified." Also often a first resort when desperate and needing to make a quick buck off Halfling alchemists, however embarrassing it might be.
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Here are my Ottoman Moths that I've mentioned previously. Feel free to cannibalize it for your usage.

Farapidaans
Fey type
+4Int, -2Wis, -2Con. Farapidaans are inquisitive creatures, but also overtly curious and frail.
Small: Farapidaans gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Slow: Farapidaans have a base speed of 20ft, Fly Speed 30ft (clumsy)
Darkvision 60ft
Light Blindness (Blinded for one round then Dazzled in sunlight)
Photosynthesis: Adult Farapidaans need not eat to gain sustenance (though they do still need water like any other creature), instead they collect sunlight with their wings and conduct photosynthesis. Each day they must spend four hours with their wings exposed to the sun or equivalent light (such as from a daylight spell) to be properly well fed. A Farapidaan can go without sunlight for 2 days without feeding, afterwhich it suffers from starvation as per the normal rules
Spell-Like Ability: Glitterdust (1/day)
Mixer: Farapidaans gain a +1 racial bonus to Craft(alchemy) and Appraise skills
Desert Dweller: Farapidaans receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.

and for listening
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>>34118521
forgot my music link

http://youtu.be/8BQYRqgrXM8
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>>34118341
There really is a lot of interaction between mothkin and halflings.

One thing not adressed it the History of the mothkin as a civilization. Were the Daimyos once more powerful than their current figurehead status? What wars and conflicts did they fight with other races, or with each other? What notable leader and figures shaped the identity of mothkin culture and politics?

This is my favorite part :D

So I'll get the ball rolling with a starter question: What kind of names do the mothfolk use? Do they have any sort of family or regional name, or just a proper name? Do they use titles and nicknames? What kind?
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>>34118521
I may adapt the stats. Did they lose their Dexterity for more intelligence?
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>>34118632
a little, but remember they still get a Dexterity bonus from being Small sized.

and yes, they still smoke Hookahs

any other questions?
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>>34118674
Nah. This can be a sort of Wood Elves - High Elves deal, I suppose.
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>>34118341
>Also often a first resort when desperate and needing to make a quick buck off Halfling alchemists, however embarrassing it might be.
And when I say "desperate" I mean like "I'll suck yo' dick!" level, rock-bottom desperation, seen as the lowest of the low acts due to their mothkin pride.

Naked for your art is embarrassing, but humorously so.

Naked for alchemy (performed yourself) is embarrassing but forgivable because the mothkin who do so are generally doing so for direct benefit of another, generally Halfling bros.

Dust-Naked for money only is shameful, and cheapening the gifts of the entire culture, and dangerous, because no other cultures understand how to use the dust as well as the mothkin and they will likely hurt themselves, which reflects badly on all mothkin everywhere. It's embarrassing, undignified, and irresponsible. As the inner society sees it.

Collecting dust generally leaves odd patterns exposed on their wings, so artisans maintaining their dignity may collect dust off their wings in particular patterns that accent the natural patterns of their wings.

This is also done on memorable parts of the wings of monarchs while celebrating certain ancestors, or seeking guidance. Collecting dust from a living monarch is otherwise taboo.

I'm just rolling with it now, but this is a communal effort so anyone feel free to edit or tweak these if it's incongruous or not serving the flavor properly.
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I'm just gonna leave my shitty homebrew moth race here
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>>34117650
Got me thinking...

>>34118101
cute as can be!
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>>34118722
Seems right. A mothkin's wings are the greatest matter of pride.
>>34118563
> What kind of names do the mothfolk use? Do they have any sort of family or regional name, or just a proper name? Do they use titles and nicknames? What kind?
We could go full Japanese and give them names like Toshiro and Ieyasu. Nicknames would be the regular kind. Likely no family names due to not having familial affection. As for titles, the usual kind. "Shogun" "Daimyo", etc.
>>34118831
Too adorable for me.
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>>34118831
Important note: Mothkin - Four arms or two? I'm leaning towards for, and will adapt my drawings thusly.
>>34118876
Sounds good!
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>>34118831
Cool, I like it. I recommend adding a few fairly sparse stripes, almost tiger patterns, in just a couple spots for accents and I'm all in. Maybe some bright and contrasting color spots in the fur for some of the weirder moth species could players a lot of ideas and variation as well.
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>>34118938
>fairly sparse stripes, almost tiger patterns

I like that!
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>>34115703
I mentioned something like that in the first thread.

Except it was a mothfolk orphanage that fed the kids mulberry leaves to get high quality 'youth' silk. But it's detrimental because the diet isn't very good.
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>>34119310
As a bridge between both our styles, I present Saito, mothkin demagogue!
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>>34118915
Two normal arms and two "demi"-arms. As in the arms are too small to be used for anything other than holding really small objects. They can't even be used to wield weapons or throw things.

it is most common in polite societies for these demi-arms to be folded in a manner as if praying. Being forced to use them in manual labor is considered unseemly.
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>>34119695
I think all four arms will be equal (Saito's certainly seem to be), but the folding of the lower pair could be used when meeting with foreign dignitaries, a sort of sign of understanding with the two-armed folk.
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>>34119771
hmmmm, then we need to add that to the racial traits. Wouldn't that make it a tad OP? or will it be balanced out by more weakness?
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>>34119845
Well, that would certainly account for the +2 in Dexterity, but no boost in strength because the mothkin aren't particularly strong to begin with. If you want to really factor it as separate you could boost dexterity with another +1 and give -1 to, say, constitution.
>>
Something something mothman
Something something conspiracy agents
>>
Having read through this thread, I think it could use some... flavor.
>>34118563
This guy has it started, so I'll delve into the history of the mothkin.

Genesis

The mothkin were born of magical means, the offspring of a powerful fey queen, Cimre. Cimre lorded over the twilight, and spread dusk through the sky in her nightly travels. She longed eternally for the light of the dawn, but could never catch it. Finally, she resolved to stay in place and, come morning, catch the dawn on its cycle. The two collided, and pieces of Cimre's wings fluttered down in a bright display, settling within the treetops and hills below. These were the first Mothkin, and their mythology continued thusly: >>34104793.

Early Society

The earliest mothkin gathered together into a large colony, the first of their cities. Houses were built among the branches of the great trees of the eastern forests, and they developed language and soon after writing. There were no true leaders in the earliest days, and mothkin society was isolated and naive. They wove tales of the fey that the were still connected to, but knew nothing of other races. Vigils were held nightly to the moon, in reverence for their mother Cimre of the Dusk.
This peaceful reality was shattered, however, upon the arrival of one Baloth Ironchin. Baloth was a dwarven miner, and leader of a band of dwarves who had been cast out from their mountain home for reasons unexplained. He was the first non-fey to set eyes on the mothkin, and he saw not beauty and innocence, bit fragility and ignorance. Baloth' s dwarves marched into their woods, and the mothkin, having never seen such creatures, stood in wonder and fear. But the dwarves hated the fey, and Baloth's zealotry overwhelmed him. Ten dozen dwarves rampaged through the forest, killing those they could and sacking the towns.
Over two hundred mothkin were slain, but Baloth finally departed. From that day, the mothkin knew only hatred for dwarvenkind.

Continued
>>
Are these guys isolationist?

Look down on non-moths?
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>>34120876
They're friendly to kithkin and humans, but despise dwarves. They're mostly neutral to other races.
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>>34120819
Beginnings of the Daimyos

Scarred by the unprecedented and wholly alien act of violence against them, the mothkin resolved firstly to rebuild. Houses were reconstructed, the forest healed, and new generations of mothkin raised into a different life than their forefathers.

Around this time of reconstruction did the Church of the Flame develop. To its first practitioners, the fire would cleanse them of their past naivete, and reforge their connection to the fey that had guided them. Among their ranks came one known simply as Tanji. He preached words of revitalization and hope to the mothkin, and was claimed to be an emissary of Cimre herself.The mothkin finally had a leader, and they named him Daimyo.

With their city rebuilt (with walls and palisades, for better defense), Tanji gave a new goal to the mothkin, an order issued at the end of the twilight days that is still followed today: Discover.
They were told to spread out, fly beyond their ancestral forest and explore the world beyond, whatever good or bad lied within it. Settlements rose up from the Benayan mountains to the frosted steppes of Kharas, and new generations of mothkin grew up far from their old forest.

Tanji requested that the temple of the Flame, the first Agiari, be built as high as possible. The peaks of a great tree were hollowed out, spiraling steps carved within, and a great altar of flame raised in its canopy, tended eternally by devoted monks. The light of the flame, he said, would always lead the children of Cimre back home in dark times, and thus the first beacon temple was made.

Continued
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>>34121316
whatever you do
don't stop
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>>34121316
Lurkin
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>>34104780
Pang Tong is best chinaman.
>TFW you want to stat Pang Tong
>TFW you cannot decide between historical and anime
>TFW you just want an ugly little moth genius.
>>
>>34121316

Contact with the Others

The world in those days was still open and sparsely conquered, but eventually the mothkin came into contact with another race, this time on more peaceful grounds.

The halfling village of Dennborough was understandably surprised at their appearance, but quickly a delegation was assembled to travel to the great mothkin colony of Tanjian. Twelve halflings held audience with the second Daimyo, Kuraga, each party astounded at the other, but a friendship was quickly forged. To the halflings, they gave clothes of the finest silk and fabulous paintings. They taught the art of alchemy, and offered them bottled of their potent nectar-based liquor.

To the mothkin, the halflings had much to share. They showed them metallurgy, logging, and stonework, and shared maps and stories of the many other races in the world. Perhaps most revolutionary, they had brought with them a general, who instructed the Daimyo and his court on the ways of war.

From then after, the halflings ans mothkin remained eternal allies and friends, but peace with their world could not last forever.

The first War of the Silk

Baloth had long been dead, but the terror he wrought was never forgotten, and the halflings had given then the means of vengeance. Kuraga prayed at his temple and, having convened with the fey, led a contingent of battlemages, alchemists, archers and elite warriors northward, seeking the dwarves. They found the kingdom of Bal-Torum.

After several days of miscommunication, Kuraga tired of this wait and declared the attack. Spells and arrows tore through the dwarven vanguard, but they pushed back with ferocity. The Mothkin retreated to the forests, and a week later a dwarven brigade marched after them. In several conflicts, the dwarves were ambushed and turned back by Mothkin and halflings archers and mages, retreating with minimal losses. After three months of inconclusive combat, a truce was formed, but tensions remained.

(May continue)
>>
>>34122126
Please continue.
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>>34122930
Decentralization

Kuraga died at 127, first of the true dynasty of his descendants. He was replaced by his niece, a former priestess named Michika. She ascended at the age of 32, and was highly pious, forgoing the more ornate dressings of the court for a simple silk robe. Under her guidance, the Church of the Flame spread through the colonies, and beacon-temples arose across the domains. However, the armies of the mothkin were inexperienced and thinly spread. Many colonies had to fend for themselves, often with aid from halfling or human neighbors. The Lich Kingdoms of the south spent more concern on their human adversaries, but Michika recalled the bulk of her forces to fend off the hordes of undead and corrupted from Tanjian. Around this time, a colony of mothkin under the leadership of an apostate named Anenzi treked into the deserts beyond the Benayan, founding what would later become the Farapidaans. That is a story for another time.

Now, as the armies left the disparate colonies, they raised militias of their own, the Zaibuto. They held a power equal to, or even above, the priesthood in decentralized regions, and their magecraft and alchemy kept their respective towns safe.

The uniting around religion and the relative autonomy of the Zaibuto led to the decline in authority of the Daimyo. While the station's power would wax and wane over the next several centuries, in accordance with the power of the Zaibuto. But because the Daimyo was always allied with the priesthood, their power was directly related to the authority the Daimyo wielded.
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>>34123754
I will continue in the morning, if this thread is still here. Could someone screencap it?
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>>34123777
I hit Ctrl+S for this, don't want to miss a thing.
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>>34123777
Eh... I'll bump it.
>>
We must start to write this stuff down on
http://1d4chan.org/wiki/Mothfolk

otherwise they will disappear as Pangolls did.
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>>34127652
>pangolls
Wait, what?
>>
>>34116684
so best friends race of mothfolk are halflings.
The various liquors are most traded goods.

I'm ok with that.
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>>34127710
An earlier spat of furfaggotry on /tg/. Hopefully they stay lost.
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File: pangoll guide.pdf (3.63 MB, PDF)
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3.63 MB PDF
>>34127710
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>>34117283
>preserved leaders' wings
>Monarch wings are a living record.

I like that. This explains why Monarchs wings are so Large.
So other moths write history a top of a lving monarch, Or the monarch wings grew each year adding new patterns into records?
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>>34118831
I wanna hug them
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>>34127958
Better scrub them first
or you'll get the itchies
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>>34119310
i think the green one was better without stiper around his eyes.
Stripes hide the yebrows and makes the expression harder to read.

the white one with lines is beaitful.
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>>34105477
Why not Luna moth?
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>>34120819
>The mothkin were born of magical means, the offspring of a powerful fey queen, Cimre. Cimre lorded over the twilight, and spread dusk through the sky in her nightly travels. She longed eternally for the light of the dawn, but could never catch it. Finally, she resolved to stay in place and, come morning, catch the dawn on its cycle. The two collided, and pieces of Cimre's wings fluttered down in a bright display, settling within the treetops and hills below. These were the first Mothkin.

Yeah, yeah man, keep telling your caterpillars that lie. We all know you all came into existence when a drunk pixie fucked a moth.
And before you start saying hurr durr how come their offsprings are 20 times taller then both paretns or how they ever had offsprings in the first place, I will tell you this. That pixie was a 17 level PC Bard. One thing you learn living in this word is if you hear about fucking and a high level bard you DON'T ask questions.
You want to know how I learned this story?
Well that fucking pixie told me, man. I met him last year in the tavern across the river. He was drunk and was bragging about how he fucked an entire race into existence.
>>34120819
>>34121316
>>34122126
>>34123754
Awesome. WIll wait for more tomorrow.
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>>34127841
panagladesh.
Okay I need to read that.
>>
if we want to include intrsting stuff from various cultures we can use
http://en.wikipedia.org/wiki/Kumari_(children)

Basicaly a 5 years old girl is chisen as a goddess manifestation and threated royaly.
They have this status untill first blood. This means if they cut their finger or mestruate they lose divine status and a new girl ischosen.
>>
>>34128353
>>
>>34128873
...

You're a bastard.
>>
Some Mothfolk believe that the Moon is a gian lighthouse build by the gods to guide the lost mothfolk. Some even believe that Mothfolk came from the Moon and one day will return there.

yfw 2k years later Aleinsa on the moon live in the Luna-Gaza. And mothfolk brag about heir promised land.
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Interesting thread, got a little bit inspired on the whole race of mothfolk and decided to make a little sketch of a male, female and a lavae
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>>34128509
by the same logic mothfolk central city should be named Mothkwa
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>>
I have Lepidopterophobia, especially a phobia of moths, and this thread is creeping me out. But the mothfolk look as good as creepy. It's kind of a horror coming out of nightmares, in the coolest of ways.
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>>34130108
wow

the only phobia I discovered in my gaming years is aabout insects that enter your ear and slowly eat your brain. It takes days fo ryou to die.
That thing creeps me out as fuck duo to childhood memories.

could you describe the exact aspects that creep you out so we can include them in our description of the race?
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>>34127786

u mad bro
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>>34130304
First of all normal butterflies are fucking deceptive, you look at them from the distance and they are colorful and everything, but when you look at them near, they are disgusting insects as always.

Sorry the next part is going to be repetitive and emotional, probably. With a touch of paranoia, I guess.

Moths instead are just fucking creepy from start to end, they make me feel like the grim reaper is near or some crazy shit like that. They tend to hide in shady places and sometimes are hard to notice even when the light is on, if you get near and touch them, they start to fly, I HATE when they fly near my eyes, I nearly faint and start shivering. The wings are too big and fast in my field of view. Also they lose that horrible powder continuously. Disgusting. The idea of them touching me repulses me, and what's more horrible they tend to fly around only when it's totally impossible to see them, if there's light they hide, but if there's darkness they might just fly around me and sit on me. A few months ago a giant moth of a creepy blood red color just appeared on a curtain right behind my laptop, I was alone and I freaked out, I tried to make it fly away by throwing stuff at it, but it just fucking disappeared. They manage to fly in some sneaky way even when they are big and colored, which is horrifying. I hated not seeing it go out of the window, I didn't know if it was still hiding in my room somewhere. Knowing it could start flying around when I turned off the light didn't really let me sleep.

Also, vampire moths exist.

http://news.nationalgeographic.com/news/2008/10/081027-vampire-moth-evolution-halloween-missions.html
>>
So.

Would you a mothfolk?
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>>34130522
OG ninjamoth?
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>>34130933
If I were a similar sized fae
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>>34131026
I'm in for this.
a cloud of dust covers the room and the wind blows out all candles.
When the cloud dissipates only throne bodies are found.
>>
Mothfolk necormancers cultiavte and trian swarms of
>Candleflies
Luminescent flying insects that lay their eggs in dead flesh, giving their larvae ample food supply when they hatch. Candleflies and their larvae produce a small amount of necromantic energy, not enough to raise anything on their own but well-known to reanimate a corpse in a colony given enough time to fully develop.
The mature flies do not usually stray far from the host corpse, instead breeding in and consuming its rotting flesh until the undead kills another or strays across another corpse whereupon the mature flies will migrate and form a new colony.
Cultures in the regions Candleflies are found consider it especially important to bury or incinerate their dead, as large-scale infestations can quickly lead to undead uprisings, blights upon the land and even attract liches and necromancers.
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>>34131245
That sounds a little grandiose for a ninja
I was thinking like using a small bubble-like cloud of dust to appear as only a haze before using some combination of poisons to assassinate the target even in a crowded room
(dust cloak does not hide against other mothfolk)
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>>34131245
>>34131329
Lepidopterophobic here, I feel like moths are grandiose ninjas, not the kind of ninjas that do shit while no-one notices. It's like you can't fucking see them but you obviously know they are there stalking you, with big ass wings (sometimes brightly colored), powder everywhere, invisible only when not moving.
>>
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>>34131740
...what the fuck?
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>>34123754
Alright, I am back for more.
>>34128873
Of course it exists.
>>34129518
Awesome, the male reminds me a bit of Killer Moth.

Tanji II and the Rise of the Merchants

With no present threats to the Mothkin upon the death of Michika, the advent of Tanji II, a wealthy silk baron, was the first not marked by some foreign strife.

Tanji II was unhappy with the way the colonies had separated from the Daimyo's power, and made several efforts to diminish the authority of the Zaibuto by stationing official troops and spreading pro-unification propaganda. This effort had moderate success, and as long as Tanji II ruled, the Zaibuto remained as auxiliary fighters.

With his kingdom back under his influence, the Daimyo patroned art and business, especially in the capitol. As described by halfling advisor Ceagan: "Their emperor was a lover of all arts, finding war and even politics distasteful, but devoting his private funds to the enrichment of his people's culture."

Calligraphy, painting, the furnishing of old wings, and the construction of beautiful ornate clothing grew in his patronage, and these things had one class benefit above all: the merchants. Silk and wings were easy to come by, but the precious metals, especially the gold dust that was used to embellish wings, as well as fine timber and ink from the Benayans fueled their trade. Tanji II continued the mercantile taxation of his predecessors, rather than increasing it accordingly, and so the merchants quickly grew wealthy.

And with wealth came power, as the merchants used their funds to hire Zaibutos as private soldiers, as well as procuring a permanent seat in the royal court as a station of the Daimyo.
This power would be held until the second War of the Silk, but even after the influence of Tanji II on their wealth would remain.

Continued
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>>34131304
>>34130522

So scratch sword saints & Big weapons.
we ninja a firefly necomramncers now.
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>>34131977
Eh, the Sword Saints can still exist, but it's probably best that they aren't doing big weapons.
>>34131899

Seeds of Unrest and the End of the Classical Era

Commerce thrived and art flourished in the zenith of the mothkin kingdom, but fate is fickle and nature is no lover of craft. A famine took hold of the provincial colonies 41 years into Tanji's reign, and their crops were reduced to barely below subsistence. Those in the forests of Tanjian never needed worry of food or water, but in the colonies unrest and starvation rose. The merchants left for the capitol, many taking their Zaibuto with them.

Tanji attempted to recourse with a stronger military presence, but this only angered the colonies further. By his 43rd year, Tanji was beset with animosity from all sides. The peasantry demanded better tools and sustenance, the loyal Zaibuto loathed the increase in national troops, and the priests decried Tanji II's apparent lack of faith, as the Daimyo spent little time in the Agiari aside from the monthly prayer required by his position.

Finally, the tension breached the uneasy peace. Peasants armed themselves and drove the militaries out of their towns, with aid from the Zaibuto and support from the priests, who worked to reduce their losses. As his army was pressed out of the provinces, Tanji responded with a full scale occupation. Almost five thousand soldiers marched out to reclaim the provinces.

There were few true battles in the revolt, but skirmishes wore down the military, and a force of several thousand Zaibuto and armed proletariat made their way to Tanjian, led by a former mercenary named Amerasu. With his capitol nearly overrun, Tanji finally abdicated.

Amerasu assumed the throne as Daimyo, exiling Tanji II to the deserts of the west and finally bringing peace to the angry peasantry. Though the famine proper had ended months ago, it was accredited to the enthronement of a pious leader, and as the old empire had fallen, a new age began.
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>>34132334
Alright, this is almost to modern times, just one more war and a crisis of faith to go through.

Amerasu and the Second War of the Silk

The provinces had been calmed, the priesthood strengthened, and the Zaibuto took work as mercenaries. Amerasu instilled a parliamentary council, the Diet, to give the people and the provinces a voice in politics, and replaced or threw out most of the old court.

Internal affairs being sorted, Amerasu turned his attention to the Dwarves. Three centuries of uneasy peace and contact with most known races of the world had not sated the animosity between them. He found himself lucky when the dwarven kingdom of Taruman was assaulted by a human warlord named Khaban Askai.

Askai coveted the strength and wealth of the dwarven kingdom, but Amerasu merely wished them pacified. The two agreed to work together, and Amerasu began war preparations, calling in an alliance with the halflings.

The first attack caught the dwarven king Drulthum without warning, as human cavalry and mothkin mages tore a blitzkrieg through the surrounding hills. The speed and accuracy of Khaban's horse archers was matched by the skill and number of mothkin alchemists and swordsmen, and the few regiments that guarded the outer lands were quickly overwhelmed. Eventually, the mountain itself was under siege. Drulthum begged aid from the dwarven armies farther north, but no response came to him. The siege, however, faltered.

Aid came to Amerasu in the form of a halfling advisor named Balleg, who showed to the mothkin the incendiary power of the oil they used for lighting. His alchemists worked quickly to design a sort of handheld firebomb, a thin ceramic frame holding the oil and connected by a thin strip of silk. The firebombers flew over the city's walls and bombarded them ceaselessly. Finally, after two weeks of siege, Drulthum conceded defeat. Khaban took what wealth he wanted, and Amerasu returned to Tanjian a victorious general.
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>>34132732
Federalization and the Modern Era

All was not peaceful within the kingdom when Amerasu returned. The merchants had declined in power with the rise of the Diet, and the scholar-gentry held power over the priesthood and provinces. Ever an adamant defender of provincial rights, the Daimyo instated government exams to weed out corruption in the scholar-gentry and fortified the colonies with a proper regimen of soldiers, this time as protectors rather than occupiers. The Zaibuto objected, but were dismissed from service and left to their own pursuits.

Each province, well defended and somewhat represented, was free to develop an identity of its own, pulling from the region's past and the traditions they carried. In Gija province, fey worship experienced a resurgence, while in the Benayan regions tensions with the Farapidaans subsided and a cultural exchange began.

The Sunstruck, maddened radicals of the Church of the Flame, spread through the south of the kingdom, and though they were hunted and hated by the locals, they remain today a terror to surrounding regions.

What does the future hold for the Mothkin? It is a new government in uncertain times, and it is not in me to say what will happen. Will the Zaibuto rebel to regain their power? Will the merchants return to prominence, or will they fall further in social standing? What impact will the Sunstruck and Farapidaans have on the reign of the aging Amerasu? Perhaps, if one listens closely to the calls of Cimre within the flames, they may know.
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we need more ornage, yellow an dpurple moth.
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>>34133704
No, anon, you can't fuck them.
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>>34123754
>Putting my Farapidaans in the lore

I love you anon, I wish i could hug you.

If it's alright with you, could I Work on the fluff of my Farapidaans in this setting?
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>>34133858
Sure, it's your idea, after all :)

>>34133704
I suppose the moths would logically be many colors. Which reminds me, what can we do with the Death-Head moths?
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Rolled 6 + 1 (1d20 + 1)

>>34133758
Oh really? Roll to seduce.
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>>34134012
Murder them.
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>>34134039
Critical failure. She asks that you just remain friends.
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>>34134051
That's a bit harsh, don't you think? Not ALL death-head moths are psychopathic cultists!
>>34134055
Who the hell is Nazik?
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Rolled 16 (1d20)

Roll to recruit a Mothkin into my party
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>>34133758
I see lewd and potential bugtits in the thread that say otherwise.
Just no bugbabbies for humans. Gotta be fae, insectoid or a dragon.

>>34134012
Nothing of course! Insects have exoskeletons, not endoskeletons. Skulls have a much lesser impact on their culture than moth-less wings do. It's just a neat thing that tribe has for them.
They do however make adorable squeaks if you give them a belly rub.
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>>34134149
I must have missed the bugtits, where are those?

Also, been updating this page: http://1d4chan.org/wiki/Mothfolk
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>>34134263
Well there was a doodled pair,but there was a discussion near the top of that thread with halfmoths potentially having tits. And human mothgroupies with access to magic I guess.

So we need to get some elves banging moths before we get mothtitted monster girls I'm afraid. Dragon and thri-kreen pairings obviously don't result in halfmoths with tits of course.
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>>34134103
Squeak
>>
If mothfolk wear eye protection when in the daylight out adventuring or ambassador...ing, do the halfling and whatnot wear masks over their mouths due to all the dust and scales in their towns? I imagine it builds up.
Permanent residents wear masks with designs that echo moth wing designs, and sometimes their own clans/tribes/families/houses.
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>>34134321
what about tittied Fey?

--------------------------------
>>34134012

also part one of the Farapidaan Schism

The Splitting of Faiths

With the spread of the Church of the Flame across the lands came the inevitable variations, for with any religion the ideologies always become twisted, diluted, and altered when spread over a great number. One of these sects that came to be was the House of the Chasing Lights, founded by the Prophet Anenzi.

To Anenzi It was not enough to worship Cimre and the Twilight of her domain, but also to use it as an example. Cimre was a being of night who sought the day, so to the followers of the House of Chasing Lights it only make sense to follow her example. Not to drown in sunlight, for that would cause madness, neither to capture of control light, for that was an already proven folly, But rather to seek an existence of Dualty, Dwelling in the dark yet feeding from the Light.

This of course caused a great schism within the Church f the Flame, who thought it both great madness and hubriss to presume themselves to be Cimre’s equal and to flirt so wantonly close to the borders of being Sunstruck. Soon there where small conflicts between the two sects until finally the Church of the Flame renounced and excommunicated those of the House of Chasing Lights.

At this time Anenzi recieved a "Prophesy" concerning his people. He decided that the only way for his people to truly Fulfill thier spiritual obligations was to make a great exodus to the land where the Sun and Moon where most powerful: the Dessert beyond the Benayan Mountains. And so he took all his followers, gathered supplies, and left for the harsh wasteland, claiming that divine providence shall allow them to build a great utopia.

Not a proper wright-fag, sorry if grammer and structure is aweful. I'm building as I go along
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>>34134473
What about 'em?
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>>34134473
Doing nice so far :)

>>34134460
Well, the dust is commonly collected for various decorative or alchemical uses, and mothkin clean their wings by rubbing them together to remove excess dust. Hygiene is very important to the mothkin.
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Rolled 2 (1d20)

>>34134399
Roll to date my new party member
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>>34134599
She cuts your balls?
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>>34134599
It ain't happening. Mothkin would rather just be friends.
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>>34134599
The date goes fine until you unknowingly insult her deceased brother. She has spent the last day locked in her room crying.
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Rolled 20 (1d20)

>>34134640
>>34134656

Roll to build up sexual and romantic tension in the following year adventuring
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>>34134683
Natural Twenty.

By the end of the third month, she is pawing the ground for it.

But you'll need to specify race to determine compatibility.
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>>34134703
Human Warlock
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>>34118743
Holy shit, I remember that!
...
Wow, I guess enough time passed for the nostalgia filter to set in...
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Rolled 2 (1d20)

>>34134761
Without magic, I'm afraid your only option is to roll for the mothkin's anal circumference.
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Rolled 12 (1d20)

>>34134799
Roll to use forbidden magic to reproduce with Mothfu.

Human chutzpah don't fail me now
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>>34134761
>>34134799
Looking bad. Perhaps a handy?
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>>34134838
Twelve.

The magic uses Manipulate Form to temporarily alter Mothfu's physiology appropriately. The effect will last fourty minutes, but impregnation is not possible.
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>>34134867
One day....one day I will spawn my abberant half-moths infused with Warlocky magics
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>>34134894
And on that day, the world of man shall tremble. Until then, you get the sex about once a year.

...is there anything else to cover for mothkin? If not, we can begin making stat sheets for them for various rpgs.
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>>34127858
No, the wing patterns are determined by lineage while the coloration and abilities of the individual is determined by diet in larval state. If one King has a large spot similar to a skull on his wings, there will be a similar pattern on the successor's wings slightly closer to the outside with new details emerging where the wings meet the body. At least that's what I had imagined. Like rings on a tree, except way more color and imagery, each new generation creating the next ring from the interior.

>and lesbgen
If you say so, Captcha.
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>>34134973
Well with that one guy speaking of banging his Mothkin

What are there mating habits like? Do they have romance? Marriages purely for the sake of political/economic gain? Monogamous?
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>>34135005
Because, like regular moths, they lay their eggs in broods, there is no real romantic attachment for mothkin. They will procreate with a partner they find most worthy of spawning a new generation, but romantic attachment is very rare.

As such, and because outside of the Daimyo lineage is rarely traced, there are no familial units, and no marriage. Alliances and friendships are formed, but mating can occur with any member of the colony, and usually happens only once in a mothkin's life, much like regular insects.

As for interspecial relationships, the mothkin partner tends to be less romantically attached, but forms a strong friendship with the other. A non-mothkin in such a relationship should expect very little notions of love or lovemaking, thanks in part to the naive nature of mothkin, but loyalty can be formed if the attachment is strong enough.
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>>34131304
I like this, and I think this can be joined in with easy reconciliation with existing material. The Japanese style with spears and naginata would serve fine for standard cavalry but not for every purpose. I was thinking the mothkin must have SOME aspect of their society that makes them seem weird or sinister to outsiders, and their relationship with the lightning bugs is the ticket.

So some people might come across the mothkin and see their beautiful works of art, long scrolls of glowing calligraphy, and alchemical marvels and wonder how it's done.

Then they find out about the necromantic energy of the candleflies, the way they eat the dead, and how the alchemists harness this energy to cultivate the candleflies that eat every bit of their dead, save the wings, and every bit of invaders' dead, period. I feel like we can push this slightly more for intriguing moral quandary, but not too much or we're just making an evil race.
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>>34135145
Looks more and more like halfmoth faes are the way to go for fuzzytit moff waifus.
And I'm okay with this.
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>>34134473
Part 2

The Trek through the sands.

The journey through the desert was not an easy one. After purchasing a great multitude of humped beasts of burden from a crazed human merchant (as well as a few provision, mostly derived from dates), they made their way into the great expanse of the desert with not a single clue of the destination save for the Prophetic directions of Anenzi. While their Silk robes proved to be well suited for dealing with the heat and biting winds of the wastes they were still assaulted on all sides from the elements. During the Day many of them had to cover their wings and faces to prevent against the madness and blinding rays of the sun. While the night, though the rays of the moon allowed them to see clearly across the sands, was cold and fraught with cutting winds and dangerous creatures.

Many of their kind dies during the initial months, however those that survived became more acclimated and resistant to the rigors of the desert and more cunning and knowledgable about the wastes. They learned of mystic magics from the winds and the stars and used them to slay and tame the beaasts and savages of the land. Their bodies changed, becoming more compact while their wings and antennae become broader. They learned to ride thermals into the sky of find nearby Oasis along their travels and discovering way to grow potted dates and collect their moisture to drink from. Their skill at alchemy gre efficient as they learned to distill and make the most out of what scant resources they had. Many stopped at the various Oasis to build settlements, Anenzi allowed this and ensured that they would return for them once the land of providence was found. These sanctuaries flourished as the settlers erected great walls, towers, and shelter of alchemically and magically treated sand and stone.
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>>34135171
Well, the candleflies shouldn't really be a cornerstone, but they'll certainly feature in as an important part. The necromancers are respected by mothkin, but mostly avoided.
>>34135241
Looking good so far
>>
since all we seem talking about is fucking.

what was the name of the great ancestor of Mothkin? The great pixie Bard.
Also is he canon?
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>>34135408
Real? Possibly
Part of Mothfolk religion? VERY unlikely
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>>34135408
Nah, that's not Canon.

Check out http://1d4chan.org/wiki/Mothfolk
The actual origin is the Fey queen Cimre, not some shag-happy pixie
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>>34135171
>>34135358
necromancers are paint the death-head pattern on their back
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>>34135449
Don't really care what's there, mine are shag-happy pixie spawns.
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>>34135442
>Part of Mothfolk religion
of course not. No sane mohfolk wants to believe he originated from a drunk PC and not from a goddess.

but it doesn't matter it is true. Or at least in the world exist a pixie that keeps telling this story and Mothkin were unable to capture and kill him yet.
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>>34135486
>>34135464
I think it is best if we leave it after the original story rumors that MAYBE are true.
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>>34135486
>unable to capture and kill him yet
Found my mothfolk rogue's motivation to adventure
I shall be horribly proud and especially hateful to pixies
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>>34135461
necromancers paint the death-head pattern
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>>34135486
>its a pixie tradition to explain the birth of different by what they had sex with
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>>34135241

Founding of Faradash

Eventually Anenzi felt the weight of years grow heavy on his wings. So he gathered those of his inner circle and spoke to them. “I have lived a good life,” he said, “And have seen this people flourish and grow in strength in the sight of Cimre. However the time has come that I return to the dust from which I came, thus I have one final Prophecy.” He then pointed at a small kill in the distance. “Take my body to that hill and remove the dust from it. Erect a pyre and scatter my dust and my ashes together as one into the wind. Do this, and my star shall show unto you the Promised Land the Cimre has given us. It shal be yours so long as you remember my teachings.” And with his final words he passed, and his disciples did so as he instructed. Upon that hill, which to this day is known as Thardalah, his rites where performed as instructed. And when his dust and ashes where mixed and cast into the air they became a bright shooting star, which illuminated what was on the other side of the hill: a great basin with a wonderful blue lake and a small river leading off into the distance.
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>>34135527
some mothkin are born with that pattern on them and have innate talents to control the undead and candle flies.
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>>34135557
A probable explanation for the "shag pixie" theory.
>>34135527
Adorable, even if larvae would likely not be necromancers.
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>>34135592

The Growth of the Farapidaan

It was there that they erected their capital and named it Faradash and became known as the Farapidaans to distinguish themselves from their taller forest cousins. They Established trade routes with their oasis brothers and built a great civilization for the glory of their Goddess and her great prophet. As they built their civilization so too did they build their culture and knowledge. Great planetariums and observatories where built within and alongside their Mosques to observe, study and glorify the heavens. Great Bazaars where established where they peddled their silks, potions, and other goods to the other desert dwelling races. In their grand cities the sounds of all manner of music can be heard throughout the streets and the air is fragrant with the smell of alchemists at work, ceremonial perfumes, and the smoke of the occasional hookah. Soon their civilization became as wondrous as that of their brothers. And while there was still the threat of the occasional dessert monster, band of savages, rougue elemental, or rare Sunstruck individual, the Farapidaans knew peace.

It would not last long…
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>>34135597
>>34135527
being born with death head pattern means you are blesses by Cimre (CImre is aslo the Moon goddess, Or am I wrong?).
In a way similar to the Phoneix moth.
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>>34135624
>>34135592
>>34135241

Just came back. Going to read it all only now. Sorry for lack of feedback.
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>>34135461
This. Totally this. If there's still a noble drawfag ITT, care to do a mockup? I imagine a mothkin necro with a death's-head on its back would use the form of a mothkin skull instead of a human standard, because sensibility. Maybe call the design the skull of Anenzi to give it some hard cultural relevance as well as a positive connotation towards the cultural reverence of the necromantic aspects in their practices. I should reiterate this is not a fear-based practice, but a utilitarian one for the society's benefit. The deaths-head marked carry a responsibility to maintain the candleflies they need, as well as keeping the candleflies in check and not starting an infectious wave of walking dead. Because the mothkin DO need the candleflies, but don't wish to endanger anyone to do it.
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>>34135464
Way to cheapen the depth of communal world-building, anon. Of course you're free to do so, but this is a really cool history we got here and I think it'd be sad to waste.
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>>34135664
I know the original drawfag, and will summon them.
As for "skull of Anenzi", that only works for Farapidaans, so how about calling it Skull of Tanji to connect both lineages?
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>>34135655
still working on the last bit.

prepare for bloodsucking moths and WWWWWWRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

>>34135464
and in my homebrew setting they where descended from Euphoric elves that got rekted by dragons, but i'm willing to co-op and change them for the sake of this thread.
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>>34135712
That works fine. Or how about
>the deaths-head mark appears randomly after emergence from a cocoon, and in remarkably small numbers across all mothkin cultures.
>each tribe has their own minor title for it but remains the same general station, steward of the candleflies, with minor differences in responsibilities based on region.
>the oldest mothkin societies simply call it the Mark of Cimre, and know it is the mark of those unfortunate chosen, second-born (emergence from the cocoon) to watch over their "wayward little friends".
>a station universally regarded with a mix of reverence and fear. But mostly harmless. Just a great responsibility in their stigmatized place in society.
Or is this becoming too complicated?
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>>34135622
The pixies being the world's troll seems fitting. If they had internet, they would make the greeks aren't white threads.
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>>34135827
Works perfectly, in fact.
>>34135719
WRRRYYYY
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>>34135827
I meant to go into slightly more detail. The candleflies are a creation and gift from Cimre as a food source and general enrichment of life. They glow as a tiny bit of the moon itself, and produce an integral component in their distilled nectar beverages which allow them to go days without the light that sustains them.

Cimre made the candleflies eat the dead to remind the mothkin that they belong to her, and made them likely to cause necromantic catastrophe if not kept maintained in order to ensure ongoing reverence of their goddess. The candleflies are both an essential blessing, and a terrible curse waiting to boil over if the deaths-head members cannot or will not perform their duties. Some deaths-head members have thought of weaponizing the candleflies against other races but only the Sunstruck have entertained any such thoughts for any amount of time.
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>>34135664
>mothkin skull instead of a human standard
nah I would say use human skkulls.
For players seeing the pic is much more easy to understand a human skull
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>>34113526
>scion
They gotta feed em magical light somehow.

So a yay for tits from me.
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>>34136104
How about a vaguely humanoid skull with mothy mouthparts? Close enough to get under the skin, removed enough to put bugs there.
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>>34135827
Ok with me.

>>34135952
also ok.

we need to make an entry in the history when Candleflies got out of control and mothfolk had to make a truce with a human kingdom to put an end to the the problem. Myabe include a litch that tried to gain from the outbreak.

Candlflies are nculear weapons of the fey.
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>>34136184
I think the author should decide what works better.

Probably what you are suggesting could work but I'm a bad artist so I have no idea.
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>>34135855
>/pol/ Pixies.

>>34135624
Eventually their civilization drew the ire and jealousy of “Kaskrendo of the Stone Mask”, a once proud Efreet Lord who traded his throne to become a foul aggregate of maggots. He grew enraged that such pitiful creatures, not even born of the desert, thought they could rule HIS desert! He tried to destroy their city, but was overpowered by their magics. He sought to conquer with an army, but none would dare rise up against their empire. So he devised a plan to tear them from the inside out. He took some Farapidaans, some willing while other kidnapped, and experimented on them. He made the faster, stronger, fiercer, and blinded them with an insatiable thirst for blood. Their bodies would rebuild themselves from damage and they would look like normal Farapidaans at a glance. Thus he released his slaves, later to be known as Moondrinkers, unto the Farapidaan lands. Luckily their creation was flawed. The Sun, once their lifegiver, proved fatal to the Moondrinkers and would burn and poison their forms. Their eyes would acquire a reddish tint overtime as they drank and their dust would smell of blood and ash. Further their very being became an anathema of life and could be damaged by the holy powers of the Farapidaan priesthood.

Inspite of these flaws they proved a deadly foe and many innocents where slaughtered by their might before the problem could be quelled. They acted as raiders across the dessert and even assaulted the Mothfolk of the Mountains. This caused a brief yet perilous period of contention between the cousin races, and it wasn’t until the Farapidaan priesthood quelled the threat and aided the harried mothfolk did this subside. Still, in the dark alleyways and forsaken crags of the desert, some Moondrinkers still lurk, planning and conniving on how to slake their thirst. Worst still there are rumors that Kaskrendo still lurks somewhere in the wastes, working on some way to perfect his monster.
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>>34134263
keep it up.
You have done well
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>>34136251
For now it is an age of tenuous peace, prosperity, invention, and Cultural Exchange with their brothers the Mothfolk. However, who knows what the future will bring? Will the Farapidaan have strong enough fait to be triumphant over the Stone Masked menace? Or will they be destroyed from the inside out? Only time will tell.

>Here you go, adventure hooks too.

>so..Culture next?
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>>34136227
Human skull, I'd say, since that's how it is irl anyways.
>>34136213
It fits with fey trickery. But I'd say it remained an internal problem, so as the candleflies remain a morbid curiosity to non-mothkin.
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>>34136257
Bug Bard Party?
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>>34136213
I'd say something early in their history would explain the echoes of both reverence and fear the deaths-head members carry. It might have happened secretly, an experiment or pure accident, that spawned the initial attacks by the dwarves.

Or something in more recent history during any of the various exoduses the mothkin have needed to undergo. A candlefly outbreak in the desert would be devastating to the mothkin without making an impact on other societies. Plus, such an event regardless of place of origin might have contribute to the creation of the Sunstruck. Mothkin that saw the dangers of this "curse" and decided to take every step against the moon goddess possible, driving themselves insane in the process. These are only options, of course. I'll let those focusing in the history have fun with those writings; I've been mostly filling out the arts and cultural details, like the calligraphy, wing patterns and Halfling relationships. I don't think I'm as good with creating intriguing histories, but I'll take a swing if no one else does.
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>>34121650
>Pang Tong
>Not Zhang Liao
>Not Pang De
>Not Lu Meng
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>>34132951
>>34132732
>>34132334
>>34131899

excelent. The moth race seems prestty young (400 years?) But I guess it's okay.

Great work, and thanks for uploading it to the wiki.
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>>34136251
>Efreet lord
>turned to aggregate of maggots
>overpowered by mothkin magics.
Holy shit, these small and proud creatures are NOT to be fucked with.
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>>34105441
>The wing overlapping into the book's crevice
>The disproportionally long right half, due to...
>That laboriously long description

Ugh...I know it's stupid, but the format on this really rustles my jimmies.
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>>34136514
Well when you have a race of Master Wizards and Alchemists along with the ferocity of ottomans to back it up you know it gonna be powerful.

though it wasn't a complete victory. There where plenty of casualties and destruction. Its just that the moths won in the end.

They are not prey, they are the hunters.

also have a pic I just found because insects
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>>34136551
Well now you know not to read the rest of the MGE, because every last entry is like that.
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>>34134263
don't forge4t all these pics!
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>>34136571
Yeah, I've seen the other pages, or at least a handful of them. I don't get why the artist doesn't see the issues with the format.
It would take a few minutes tops to solve them. Scale down the image, like, by 12% and condense the writing. Remove the 3rd paragraph and about half of the 2nd and 5th. Half those descriptions are redundant, saying stuff like "impregnating her and getting her pregnant".

Also
>Doesn't spread dust when flying normally
>Only when she flaps hard
>implying that, as a moth, she wouldn't be flapping like a motherfucker, when in the air.

Sorry for sperging out on something that's so meaningless. I just had to put it out there.
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>>34136380
Seems between us we've covered most bases. For the fear of the candleflies, I think the following is appropriate:

Tashigo and the Necrosavants

Candlesflies were a gift to the mothkin from the fey queen Cimre, a simple insect species that produced light to reflect the light of the moon. Quickly they were discovered to have many applications, from decoration to illumination to chemical powders. However, this boon came with a cost. Candleflies fed exclusively on dead flesh.

Tanji asked of Cimre how they would sustain them, and she delivered the Death-Head mark, a white skull found on the back of some mothkin upon their rebirth. Cimre named them the Necrosavants, and they were tasked with collecting the bodies of the dead and harvesting them for the candleflies.

Three years later, a necrosavant named Tashigo found a new use for the candleflies: when their larvae infested a dead corpse, necromantic energies would be exuded. Tashigo channeled this power, and the infested corpses rose, undead husks illuminated by the haunting light of the candleflies from within. A host of the creatures ran through Tanjian, but they were finally repelled and Tashigo was slain.

Since then, the mark of the Death-Head condemns a mothkin to a life as a necrosavant, respected for their invaluable service but avoided and feared for the prospect of the dark energies that they encounter. Many live as recluses, tending the candleflies and then delivering them once they reach maturity, to return again to their den of death and growth.
>>
This war was going for too long. Those damn fairies attacked us without a reason. Many good dwarves died, and we followed the fleeing bugs into their forest to exterminate them. The fluffy sons of a dog had to be taught a lesson about attacking dwarves.
The cowards were using skirmish tactics but we were able to reach and lay siege to one of their big cities. Many good friends have died, but many more Moth with them. The fight for the city lasted three days and the stench of the body was becoming awful. We were better armed and better trained and had the advantage. In the end we breached the gates and invaded the city. We thought victory was ours. We could not be so wrong.
Those damn moth decided to sacrifice themselves just to rob us of our victory. In the streets strange Mothkin wrapped in a swarm of glowing flies met us. That swarms flew to the bodies of the fallen and the fallen, Dwarfs and Mothfolk alike, started to rise. We were attacked by our friends. I have seen necromancers in my life but being able to rise an entire army during a battle was stuff of legend. Among the dead bodies and fireflies were the necromancers, several of them, all sharing the same stigma: a skull pattern on their backs.
Still its worth noting that the necromths didn't have perfect control of their slaves. Normal motfolk that were too slow to escape were eaten along with our fighter by the undead horde.

Only few of us were able to escape, and to this day that horrible glow and skull pattern haunts me in my nightmares.


Vonbar Ironhand, from the records of The first War of the Silk.
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>>34136850
The Death-Head mark is also known to the Farapidaan, but it is rarer and does not hold as much significance in their culture. When Anenzi left with his flock to the desert most of thier Candleflies died during the exodus and they eventually adopted a tradition of cremation instead. Most of the time when a Death-Head is born, which is quite rare, they would tend to fid themselves taught in the priesthood in order to perform proper funeral rites.

In recent days, however, there are those who speak of training and utalizing them to hunt down and identify Moondrinkers. However this thesis hasn't been fully tested yet.

>Imma start up on Farapidaan culture, just a little bit and mostly on the differences with the normal mothfolk.
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>>34136850
>>34136933
Wow, this is fucking gnarly. So now we have a reason for the Dwarves to continually fear the mothkin, the origin of the candleflies, and plenty of room for plot hooks involving modern disaster and/or other cultures pointing the finger at the mothkin if glowing dead begin to walk. Although I see one problem.
>when their larvae infested a dead corpse, necromantic energies would be exuded.
>Tashigo channeled this power, and the infested corpses rose, undead husks illuminated by the haunting light of the candleflies from within.
This makes the dead rising something that must be actively encouraged, rather than something that makes the candleflies a ticking time bomb requiring constant attention.

How about the Necrosavants acted as a wick for the necromantic energies, something about them siphoned of the powers that would otherwise cause the dead tissue to reanimate if allowed to mature too long or reproduce in numbers too large. This would mean the Necrosavants have to actively channel these energies into the local nectars as part of the distilling process and/or gather the excess candleflies/larva and funnel them into alchemical uses or risk the glowing dead rising uncontrolled in swarms.

So Tashigo's discovery of the deceased reanimating may have been part of an attempt on his part to control them, which was clearly a failure, and Tashigo was either
>killed by the creatures themselves during the attack, leaving the mothkin without a necrosavant until the emergence of the next batch of young in their second-birth.
Or
>The attack was repelled and Tashigo survived, only to be executed for his crimes by his people and the formation of societal failsafes against the same thing occurring again.
Thoughts? I'm just thinking something along these lines to keep the blessing and threat of the candleflies something that requires constant attention lest the nuclear time-bomb go off.

This also begs the question of number of deaths-heads at once.
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>>34137184
>s makes the dead rising something that must be actively encouraged
they suck at controlling their undead.
that neat army can turn on your allies any moment
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>>34136933
FLAVOR REACHING CRITICAL LEVELS

Alright, the mothkin have been properly fleshed out, so now for the technical stuff: Stat sheets. That way when I try and convince the DM to let me play as one, I'll have something to work with. We have a basic Pathfinder statsheet for mothkin >>34108479 and Farapidaan mothkin >>34118521, which could probably be updated by someone better at that sort of thing than me.
But we should probably get a 5e statsheet made, since that's the latest one.
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>>34137184
Good point, we can angle it as the Necrosavants being responsible for channeling the energy as you said, but Tachigo foolishly thinking that he could control them if he channeled that energy back into them.
>>34137259
Which is probably for the best.
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>>34137184
>This also begs the question of number of deaths-heads at once
Being a serious minority, it could be relegated to a minimum of 1 per group or society, and grow based on per capita. Like a group of, say a few hundred would have one, and there might be a percentage likelihood of another one appearing for every, say, 500 or 1000 additional members of a population. This also means that in wartime or any other great tragedy in the culture, the deaths-heads must be working overtime or risk the glowing undead. There might be additional deaths-heads second-born in such times of great need.

Second question: Is there any addition to a larval diet that might increase the likelihood of the emergence of a deaths-head? Perhaps eating one or many candleflies as a larva, or allowing a candlefly to feast upon the dead to full maturity, which is then in turn fed to a mothkin larva about to enter its cocoon state.
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>>34137268
I actually updated the sheet for Farapidaan since it was insisted on in this thread that all the moths should have four arms

Fey type
+4Int, -2Wis, -2Con, -2Str. Farapidaans are inquisitive creatures, but also overtly curious and frail.
Small: Farapidaans gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Slow: Farapidaans have a base speed of 20ft, Fly Speed 30ft (clumsy)
Darkvision 60ft
Light Blindness (Blinded for one round then Dazzled in sunlight)
Photosynthesis: Adult Farapidaans need not eat to gain sustenance (though they do still need water like any other creature), instead they collect sunlight with their wings and conduct photosynthesis. Each day they must spend four hours with their wings exposed to the sun or equivalent light (such as from a daylight spell) to be properly well fed. A Farapidaan can go without sunlight for 2 days without feeding, afterwhich it suffers from starvation as per the normal rules
Four-Armed: Faapidaans possess four arms. A member of this race can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands.
Spell-Like Ability: Glitterdust (1/day)
Mixer: Farapidaans gain a +1 racial bonus to Craft(alchemy) and Appraise skills
Desert Dweller: Farapidaans receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Language: Farapidaans start of speaking Sylvan and Common. Farapidaans with a high enough Intelligence score may also learn to speak Auran, Draconic, Dziriak, Ignan, Gnoll, Orc, and Terran.


Basically gave them the extra arms, but made them physically weaker. Dont expect them to fight close up too often.

i think the Normal Mothfolk need update
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Skimmed through the thread and noticed you guys seem to want to keep a Japanese aesthetic. Maybe a touch of samurai?
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>>34136251
>>34135592
>>34135241
>>34134473

>humped beasts of burden from a crazed human merchant .

used humped beasts you mean.

anyway great work. The efreet sounds as a cool (hot) guy.
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>>34137384
maybe slits on the helmets and large brimmed hats for the sun
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>>34137346
Becoming a Death-Head is entirely unpredictable, and even if there were some way to know most would go out of their way to avoid it.
>>34137370
Indeed they do need an update.
>>34137384
That could actually work as a Janissary-esque Farapidaan as well. Looks great.
>>34137406
If they're out adventuring, sure.
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>>34137384
Very cool, liking the direction, and agree with >>34137406
since I STILL think they should be nocturnal because they're fucking moths but the crowd isn't going that way so we might as well keep the flavor sensible somehow. I also still like the idea of the Sunstruck just being vicious, bloodthirsty and insane fey-butterfly versions of our friendly fey-moths.
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>>34137482
>even if there were some way to know most would go out of their way to avoid it.
Certainly. I'm just thinking of a way where a deaths-head might have been actively created, even inadvertently or accidentally. Especially in a context where there should be only one so a sudden addition of a second would make everyone nervous and be a "portent of misfortune" or some other legend-speak used to build tension.
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>>34137644
>>34137566
http://1d4chan.org/wiki/Mothfolk
Updated, looking for which pictures can be placed where. Anyone who wants to add onto the Society and Religion sections is welcome.
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>>34137391
Didnt have enough space for "used". pluss i wanted to be at least a little subtle

As for the Efreet. Lets just say you wouldnt want to drive a Kar with him.

>>34137566
Don't forget Moondrinkers

>>34137370
Here's my attempt at updating the standard mothfolk

Fey
+2Dex,-2Con,+2Int
Medium
Darkvision/Lightblindness
Landspeed 20ft, Fly 30ft(clumsy)
Photosynthesis (Farapidaans, replace Sunlight with Moonlight)
Four Arms(see Farapidaans)
+2 to Craft (Alchemy)
Spell-Like: Glitterdust(1/day)
Proficiency: Dueling Sword, Naginata
Language: Sylvan. Can learn Common, Auren, D'ziriak, Dwarven.

its a start. Not as much stuff as Farapidaans, but not as many weaknessess or specialization.
advice? Thoughts?

Also for Death-Heads replace Craft Alchemy on both and give +1 bonus on Necromancy spells

Sadly i don't know 5e. not too many game stores where I live and even then they're understocked.
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>>34137644
>>34137482
I aslo vote on them being unpredictable.
It was a gift from the goddess so no way you lowly insects can create them for warfare.


>>34137566
I thought we were still on nocturnal, apart from ottoman ones. Anyway It's not a problem.
>>34137268
We did great it. what is the to do list now.


A question about the dead. If I understood correctly:
the gravely wounded mothkin thorw themselves into fire for a chance to be reborn as a phoenix moth.
the dead moth are given into the care of necrosavants and their cnadleflies.
Is this right?
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>>34137798
This is correct. Now let's screencap this sucker so we don't lose all of this we've worked on.

Also, seems I can't upload pictures to the wiki on mobile. Anyone wanna help a Lorebrother out?
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I guess we are autosagging now
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>>34137798
That sounds about right.

>>34137850
Imma save the stuffs to a word doc, cant help with pics. Though we need more Farapidaans

Anyone have anything else to say on the stats?

Anything at all?
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>>34137923
>>34137850
Uploading the pics now.

>>34137923
I was never good with chacrater sheets, and I never played PF, so nothing to say, sory.
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>>34137976
here, one more before thread goes to sleep

eyelashes: Yea or nay?
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>>34137923
I'm updating stats for the Mothfolk now, at least pathfinder wise. But they need an ability to replace Desert Dweller, and me having not played PF means I have no idea.

... crap, images were uploaded and now I've got to start over. Any ideas for a Mothfolk racial trait other than four-armed?
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>>34137861
Have we archived this thread yet? I'm a bit of a newfag so I've only gotten experience archiving on suptg and never foolz, and I'm not finding this on suptg. I'd hate to see all this lost before the 1d4chan page can be completed.
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>>34138073
Sadly, no eyelashes. They will have to express emotion in some creepy bug way.
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>>34138112
Archived halfway through, but I'd like it saved in its entirety. OP is word-saving it, and the pictures should survive on 1d4chan.
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>>34138073
i like eyelashes

>>34138112
foolz archivies automaticaly. But deletes pics after some months.

I guess we should harry and back up in on suptg
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>>34138113
antennae twiches, wing fluttering, stroking various parts of their fur, odd "hand" gestures, slight differences in each whether the individual is standing or on all sixes.
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>>34138177
Sounds effective and adorable.
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>>34138090
They got weapon training. plus they have fewer negative stats than the Farapidaan and are medium size rather than Small

basically the Mothfolk are the standard template and the Farapidaan are the overly specialized variety. The only reason I gave them Dweller was because i didnt want a desert race with a -2Con to be completely boned.

Also I thought we agreed on four armed earlier in the thread?

Also lore question: Are we discarding the whole story with the Giant in favor of being sacked by Dwarves?
>>
vote for suptg arhcive
http://suptg.thisisnotatrueending.com/archive.html
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>>34138241
Ah, proficiency it is. Four armed is staying, yes. As for the giant, it'll have to go, I'm afraid, as we've established the Sun to exist before the Mothfolk had.
>>34138251
Alright

Also, for 1d4chan, we will have to remove the last four images as they aren't really Mothfolk. Actually, the last one can stay.
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>>34138241
>Also lore question: Are we discarding the whole story with the Giant in favor of being sacked by Dwarves?


My opinion.
what really happened:
sacked by dwarves.

stories told around fireflies lamps:
Giant creating the sun by throwing the lighthouse in the sky
the moth coming from the moon
ecc.


the dwarf verison is the more realsitic one, and it makes mothfolk race be younger.

giving credit to a certain pixie story
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>>34138291
I also think that we should seperate the Parts between the standard Mothfolk and the Farapidaans, becasue as it is the lore section is jumbled.

Also I agree that scrapping Giant for Dwarves would be best.
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>>34138321
Problem is, the Sun was part of the creation of the Mothkin, and the lighthouse is established after the dwarves had already come through.
Best option is to abandon that tale entirely, as it creates more problems than it solves.
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>>34138174
Done, but some other anon may have beaten me to the punch. Glad we got it on there before the thread died, though. This is all too good to waste.
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>>34137736
you did well. Just the right quantity of subtle. I just wanted to express
>I got the joke.
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>>34138343
Duly separated.
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>>34138367
Even if it were lost, most of the important bits of this thread are now on 1d4chan. We just need to update Society and Religion. ANYONE CARE TO HELP WITH THAT?

Also going to summon back the original drawfag to have another go at making some of these things.
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>>34138241
Think you could fill in the stats for the Mothfolk being medium, o master of Pathfinder?
>>
it was a good thread.
Also the first thread as OP that had success and got tons of replies.

I guess after 3 years I will stop considering myself a newfag.
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>>34138685
That's the secret, OP.

We will always be newfags.
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>>34138536
I'll be able to get on that tonight after I get some things done. I'll have to bounce back and forth between the archives and 1d4chan if the thread is dead, but boohoo, that's no problem.
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>>34138827
Thanks man
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>>34138536
The way I see it is that there is one important distinction between the beliefs of the Mothfolk and Farapidaans

The Mothfolk worship Cimre as a mother-figure and overdeity. They View the power of the Moon with utmost reverence and love and view thier Birthstory as a cautionary tale against the dangers of seeking the sun. To them the world is black and white with the glories of the moon being superior.

The Farapidaan are Different, instead viewing thier goddess as a guardian and teacher. they seek to emulate her desire to seek after Fire and light, while still living as beings of night-time. To them thier origin story is a tale of Hope and Optimism, stating that By seeking one can create life and beauty even in failure.
To them the world isn't black and white, but rather balanced out in a way that require's temperance. The Day is a lifegiver, yet it blinds the eyes. While the Night reveals all with its pale light, yet smothers within its embrace.


Once you get past there its merely a matter of cultural differance. mothfolk are Asians who love Honor, Caligraphy, Artwork and such While Farapidaan are Ottomans who love Innovation, Hookahs, Astrology and such.

Artists and inventors, that's the divide

>>34138677
Medium creatures have no bonuses or penalties due to their size.

Small Greatures in comparison gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
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>>34138827
thanks.
>>
>>34138872
Sounds good, I'll get around to adding this stuff in an hour or so.
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>>34138936
Should I still keep the GoogleDoc im making ready?
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>>34138864
>>34138892
All you elegan/tg/entlemen have rocked way too hard in all this process. I'm not even OP, I just saw this thread last night, was immediately fascinated, contributed what I could and it turned into this. So yeah, of course I want to preserve this in a single-format and easily accessible way for everyone (myself included) to use for a super-flavorful setting addition. It's like drinking a delicious and glowing cup of green tea. Plus I'm working on my own setting and really needed a treetop-dwelling forest race and this is so much better than elves or Ewoks.

So no need to thank me. This is fucking delicious. And every one of you keep rocking.
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>>34138980
That helps.
>>34139067
WELL thank YOU TOO!
>>
>>34139067
Threads like this make this board great



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