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File: mothership.jpg (546 KB, 1280x800)
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Rolled 7 (1d100)

{name still pending}

Last time among our forces we did a number of exploring, hired out the majority of our merc forces, and then proceeded to make an infamous corp who were notorious for making others feel sorry. Feel it themselves hardcore. As we proceeded to screw them so fucking hard the entire megacorp at large felt the butthurt. We fucked them SO hard that being given a wild world of all things was considered a consolation prize.

We got a whole lot of cash for that enough to buy entire star systems or an entire fleet of ships. Enough that we could retire happily and afford whatever you want till the universal entropy. Otherwise if everyone gets a share their rich till the day they die.

and that isn't even including all the fun ass toys we got from them. From a super weapon to redacted special projects and even BLACK tier technologies.
>>
Rolled 32 (1d100)

>>34092195
>Crityea duced

I swear to god captcha...

>>Turn 23
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 568
Mothership unnamed
>>Pop 19k(11k temp)
>>Military 10k(2k temp)
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mashing Maw. Pour Pipes. Sensor Suite Deluxe.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Nodes. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts. Salvage.
>>
>>34092216
Random Notes: http://pastebin.com/i8VekKjs
System/Area Info: http://pastebin.com/jT77pYcF
Last thread: http://archive.foolz.us/tg/thread/33965250/


As compiled earlier.

New players are always welcome as usual.


Faction suggested name

HAX
>>
>>34092216
I'm down to spend 200-225 creds to improve our fleet, quality over quantity.

100 cred to Mal if we didn't pay you already also if you need any specific hardware or a sexy AI chick with a some big ass hard drives if you know what I'm saying ;) or supplies let us know.

Then it's time to get back to exploring!
>>
>>34092295

I'll vote for HAX.

So, conference of heroes and notable crew. What do you guys suggest we do with our newfound riches? (Including the pirates, Commander, Alicia, sponsor)
>>
>>34092489
Don't forget our diplomat!
>>
>>34092295

Mal, do you want a share of the credits/tech we got?
>>
>>34092554
Our Diplomat Extraordinaire, indeed him too.
>>
>>34092556
Sure busy unloading the stuff I had at the wild world anyway.

>>34092590
Its a she and it was due to-

nevermind.

>>34092489
Alicia has long since left.
>>
>>34092613

How much do you feel would be fair? We already intend to let you analyze all of the tech we received if you so desire, but you've been an invaluable asset and had a huge hand in this deal so we want to make sure you get satisfactorily rewarded.
>>
>>34092613
New to this and on a tablet.
But will join in
>>
>>34092690
Whatever your willing to grant me. As for tech analyzing...that will take some serious time. Especially considering potential countermeasures and lack of proper equipment/facilities...then again.

Hm...yes i can do that instead.

"OH MAL I HEARD THAT!"

oh damn it.
>>
>>34092843
Welcome.

Hope you don't mind if these threads end up a bit slow and a lot confusing, but don't worry most of us don't know what we're doing either, except for a select few. These theads usually last for days on end.
>>
>>34092861

Would 100 credits being transferred directly and exclusively to you be adequate compensation?
>>
>>34092883
Threads are slow due to consensus forming slowly and me not being the fastest writer out there.

At least i do sometimes include writefaggotry during luls though.

Also I am gonna have to change my schedule around games will no longer be offered tuesday and thursday because I am now busy as fuck on those days starting next week.

Games will however be moved to....well have yet to determine exactly what.

Weekends are likely a no go as players and I both tend to have lives.

Which leaves mondays, wednesdays, and fridays.

Would do mondays and wednesdays problem is I have to get up early in the morning. Fridays are sorta attached to weekends...

Alas I have ideas but have yet figure out which is best.

>>34092947
That will be fine.
>>
>>34093002
>Threads are slow due to consensus forming slowly
Yeah, it's. . .hard for me at least to figure out even the most basic action we should do. We have a lot of longterm plans bit little shortterm goals.

If a smart anon (or anyone else) could at least make a "To-Do" list to focus on that'd make things a whole lot easier.

>Also I am gonna have to change my schedule around games will no longer be offered tuesday and thursday because I am now busy as fuck on those days starting next week.
Oh no. . .oh god no

Welp. That fucking sucks for this one, because I already did my schedule for the next semester, dammit.
>>
>>34093170
There is just no way I can run those days anymore anon as is I am trying to figure out how to make it work. Had to take 5 classes and i have to somehow stay afloat for like a month afterwards without getting no cash for shit due to paper mix ups. I is having a real bad day.
>>
>>34093287
Will have new schedule by thursday.

Gonna have to make this work somehow...looking like I am gonna have to make some sacrifices. If only I could have avoided 5 classes this semester.
>>
>>34092489
>>34093287
Genie, can we get the conference of Heroes up so we can get some good goals laid out?

To figure out what we should do for the shortwhile
>>
>>34092861
>Especially considering potential countermeasures and lack of proper equipment/facilities
"We've been wanting to get those for ages MAL, we asked last time if we could buy them but apparently it's too much of a hassle to buy them, we'd have to figure it out on our own.

We also asked our scientists/cultists if they could at least use some credits TO help figure out such methods, any update on that? We're no scientist ourselves but we need those countermeasures."
>>
>>34093462
You have only like two heroes both of whom are a father daughter combo.

not sure what you expect from them exactly besides KILL ALL THE ALIENS AND HUMANITY FUCK YEAH.

>>34093509
Credits can indeed be burned to help with it a bit.
>>
>>34093676
That's where the Diplomancer comes in, he'd be the voice of reason.
>>
>>34093721
And being a Diplomancer, not even they could deny his words and logic.

Plus, he'd know the disposition of the locals, and how to act around them to get what we need.

>>34093676
How many Credits do our scientists/Cultist think is appropriate?
>>
>>34093170
Still like my plan of buyin a kick ass hub and making a drone army. Try holding up in system 4 or 2.

(Had so much more written then my phone said nope.)

>>34093287
What can the factory we got do?

I'm hoping we can buy plans to make fighters, bomber and mining drones. We do have the contagion gear, but best to wait.
>>
>>34093757
>Still like my plan of buyin a kick ass hub and making a drone army.
Yeah, even smartanon agrees, but we need to set ourselves a stable base of operations and get that colony up for backup.

Maybe we can do the drones first or right away? I dunno.
>>
>>34093756
By the way she is the captain's daughter.
>>
>>34093827
Alisha is the Commanders daughter.

The Diplomancer is another woman altogether I believe.
>>
>>34093756
>>34093721

>>34093676
Does the diplomat have any sage words of advice?
>>
>>34093756
>>34093756
hm...do i like keep writing characters in a way where their sex is mistaken or something?

Never realized I could write such excellent traps...

>>34093850
The so called diplomancer and commander's daughter are the same person.

>>34094011
Suggest purchasing top of the line specced gear. Problem is we don't possess the connections needed to get the superb stuff we would be stuck with the mere good and even then it would be most costly.
>>
>>34094216
DON'T MAKE FUN OF MY LACK OF GENDER SPECIFIC PRONOUN STRICTNESS.

Wait, so Captain Alisha Zarkh isn't the captains daughter then?

Huh, looking at it the Diplomats last name and the commanders are the same. Guess that was a mixup on my part then.
>>
>>34094216
I don't suppose we can do jobs or throw a few credits here and there to get some connections.

Also would 50 credits be enough for our scientists/cultists to get to work developing some countermeasures and facilities?
>>
>>34093826
We should go search for a suitable (nice, out of the way, hidden world preferably with environmental dangers) to establish a colony on. After we find it we go purchase specially suited colonization, stealth, and defensive equipment. Then we establish the hidden/secret colony and lay down all of our super-secret manufacturing equipment (and other stuff that is suitable to have not with us on site).

But first, we acquire decontam equipment and we get that colony fleet we discovered under our control.
>>
Rolled 14 (1d100)

>>34094378
Got it. Sooo.

Action 1
Set to aquiring decontamination equimpent as well as equipment to analyze the biocontagion on the colony fleet. Once we know what we're dealing with, we'll send in the bots and non-organics to cleanse the ships.

If we need any special equipment, have the Diplomat attempt to figure out a way to purchase them, otherwise have the Scientists/Cultists figure it out, but they can purchase equipment to if need be.
Spend 50 Credits on this.

Action 2
Givel MAL his 100 credits as was fair. If he needs help, we'll help him otherwise stay away if he asks not to intervene.
>>
Slow down everybody, we need to do this one thing at a time.

first we need to buy more ships.
Can we please get a list of what Is locally available and prices?

Then we decide where to settle.

Agreed?
>>
Rolled 52 (1d100)

>>34094518
I can vote for this. I wanted to go after the contaminated fleet more than any other hook.
>>
>>34094553
Aquiring the ships and getting a ground base seems to be the prevailing consensus. It's getting there without cocking it up that's the hurdle.
>>
Rolled 1 (1d100)

>>34094518
Sounds right, voting.
I really dislike the new dice bullshit. They could and should put the type of dice BEHIND the roll instead of in front of it.
>>
Rolled 22 (1d100)

>>34094641
Aand the tradition of kicking off a thread with a nat1 continues. At least some things haven't changed...
hope that wasn't a bad plan.
>>
>>34094641
Great. We just through 150 credits down the toilet or worse

Fucking great,
>>
Rolled 7 (1d100)

>>34094285
Hell no she just likes messing with the poor guy because she took care of his kid for awhile.

>>34094341
Hell yeah that would be enough. Sadly there is only so much you can bribe.

>>34094378
Stealth gear is you gonna cry like little bitch level expensive especially for something that size.

>>34094553
You have to find a place willing to sell first. According the pirates the only places selling are rusted hunks on trash worlds and sorry ships at pirate centrals. You want good ships your gonna have to find a ship construction yard which are few and far between due to limitations involving faster then light travel limited sources.

>>34094641
oh hello 1 and yes I agree this shit is annoying bullshit. Gonna really cut down on my specials which is no fun...

seriously though that shit sucks.
>>
>>34094750
>Gonna really cut down on my specials which is no fun...
How so? The only thing that's changed is now there's that pesky (1d100) in front of the rolls
>>
Rolled 44 (1d100)

>>34094518
Well when we spent the credits and started moving stuff around. Due to the specialty nature of what we needed, our lack of...papers, and the downright questionable nature. We sorta blew some rather large alarms. As in we lost the cash, gear, and have finally drew some unwanted attention.

>>34094798
dice auto drop now.

>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 568
Mothership unnamed
>>Pop 19k(11k temp)
>>Military 10k(2k temp)
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mashing Maw. Pour Pipes. Sensor Suite Deluxe.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Nodes. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts. Salvage.
>>
>>34094869
weird turn 24.

I meanwhile...never got the credits transferred to my banks. Which even more strangely am unable to determine cause...not many can do that and considering the past events.

shit.

Hopefully I didn't do as good job as i thought otherwise...lets not go there.
>>
Rolled 15 (1d100)

>>34094897
fucking hate dice auto dropping bullshit...

No more indirect crits.

No more special events due to dice shenanigans.

Fuck that shit provided such excellent flavorful spice to da game.
>>
>>34094869
Well, shit.

"Diplomat, you know how to handle a bad situation. Is this the part where we run away, or try to cool the situation?"
>>
>>34094925
Just remember to put the dice everytime you post. It's tedious, but we all gotta do what we gotta do.

This game is going through some radical changes, at least keep that.

>>34094897
"MAL, if there's something we need to know, now is the time"
>>
>>34094928
>>34094964

>>34094869
*Dialogue*
>>
While waiting on Genie, let's see if we can figure out how to "Run Away" smarter.

That is, what's gonna stop us from bailing to another system. . . and where should we go?
>>
Rolled 23 (1d100)

>>34094964
but how anon

NO MORE RANDOM STRING CRITS DAMN IT.

THAT WAS LOIKE HALF THE FUN.

----
Unlikely but possible to be an old acquaintance of mine is involved. Best avoid that one.

>>34094928
"Nah considering they may want to ask some VERY pointed questions. Depends on if you want to see who investigates and try to explain or just run."
>>
>>34095815
>NO MORE RANDOM STRING CRITS DAMN IT.
What does this mean exactly? All you gotta do is just roll everytime you post same as you always do.
>>
>>34095815
"Do you think running to any of the systems we previously found would be good, or should we look for another place entirely?"
>>
Rolled 44 (1d100)

>>34095891
and how likely is that gonna happen?

>>34095928
More distance would likely be better. Suggest grabbing some recruits and sending out a transmission to our current merc forces.
>>
Rolled 99 (1d100)

>>34095984
>grabbing some recruits and sending out a transmission to our current merc forces.
Do it.

And make it a Syncrho Roll MAL
>>
>>34096005
Ah, that lovely 99 on Syncrho roll. Genie gets to have his crit fun, at least we get to have ours too

Hopefully this will allieviate the nat1 like it did last time.
>>
>>34096005
Nice one anon
>>
Rolled 35 (1d100)

>>34096005
>>34096039
>>34096111
mfw the dice rules are now mostly ruined.

goddamn it I ain't even got the tabletop ones figured out yet.
>>
>>34094869
Why do we have to buy equipment that we already had?>>34094518

Was the stuff I got from SS not contagion equipment?

By the way what can the SS factory do and how long in the contract with the moon 8 people? (Buying 100 for 1 credit.)
>>
>>34096222
You're not really explaining how just because we have to remember to put dice in the field and we see what dice we rolled, changes anything.
>>
>>34096288
We have a contagion facility w/airlock on our mothership, but I don't know if it can fit spaceships.
>>
Rolled 59 (1d100)

>>34096308
problem is its a pain to remember.

Factory specializes in dealing with the exotic while the moon 8 people contract is permanent that price.

>>34096330
In the docking area yes it can fit space ships...otherwise not really.

>>34096005
We successfully stopped by the moon 8 grabbing bunch of recruits for cheap. Meanwhile we made an encrypted transmission along with frequency alerting our merc forces about whats going on and where were headed as we as rendezvous location for when their free.

meanwhile we made sure to do some final recruiting before vanishing from this area. In that regard we were able to acquire some colonists, paramilitary, and even pirates who took up our cause.


...departing sector.

How far do you wish to travel user?

>Short jump
>Moderate Jump
>Long Jump
>Extreme Jump
>other?

Where to user?

>To the core border worlds
>To human deep region
>to alien deep space
>stick to the border region
>other?
>>
Rolled 16 (1d100)

>>34096538
Turn 25
>>>>>A. Scavenge for supplies.
>>>>>B. Try to improve the base.
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Train our forces.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 568
Mothership unnamed
>>Pop 19k(11k temp)
>>Military 10k(2k temp)
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Good
>>>>>:Health Good
>>>>>Armaments: Good
>>>>>Fuel: Good
>>>>>Tech level: Good
>>>>>Reputation: who?
>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mashing Maw. Pour Pipes. Sensor Suite Deluxe.
>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>Power: Plasma Nodes. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>armor: Basic Body Armor
>>>>>communications:. Comm Suite.
>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>Materials: 3 Supply. Parts. Salvage.
>>
Rolled 11 (1d100)

>>34096538
>long jump
>unexplored space
Rolling for "oops I forgot to take off my dice"
>>
>>34096538
>Long Jump
Long should be enough to throw them off our trail, at least so long as they aren't fanatically after us.

>stick to the border region
Familiar, not too much humans, not too much aliens. Our Goldilocks zone of just right.
>>
>>34096641
Seconding
>>
Rolled 13 (1d100)

>>34096641
Hm... Sounds good.

>>34096597
By the way will those people we dropped off pay us anytime soon?

Well the factory be able to make stalkers better then?
>>
>>34096597
Do we take any actions while in transit?
Will the other systems we found earlier be within range of us?

. . .we really want those colony ships
>>
Rolled 30 (1d100)

>>34096745
Possibly it isn't geared for robotics more for general exotic treatment/production.

great for making stuff like laser reflectors, railgun exo ammo, and such.

>>34096641
Long jump commenced...warping in.

MEANWHILE outside the warping 5 turns have passed.
inside we don't really feel it fucking jump drives looks like we got one of those cookie ones.

Heading towards border region Befni sector.

Average by border standards meaning humans, aliens, regular skirmishes, and pirates out the ass among other rejects.


The system we have warped into....producing stats.

inner system contains a mighty ploom of dust obscuring the suns light.

large planet in biosphere is temperate but contains thin and toxic atmosphere has a moon.

Outer system detected asteroid field containing ludicrous amount of resources.

WARNING
xenos defense station detected...appears to be ancient however and derelict. It appears to have drifted and then get got up in the gravity well of the system in question. Detected signs of battle scarring it once guarded a planet trace elements indicate world is no more. Apparently it got hit with a planet buster and this got blasted out of the way only to end up trapped.
>>
>>34097020
Let's use our mashing maw and pour pipe combo on the

>Outer system detected asteroid field containing ludicrous amount of resources.
>>
>>34097210
Remember Ramona, Godzilla (Memor reference for those of you who can't).

Also weren't we supposed to focus on that colony base of operations, starting with aquiring the colony fleet, which means, once again, figuring out how to decontaminate them?
>>
>>34097020
"Diplomat. . .we really want those countermeasures and facilities, but we completely fucked up the last transaction, and Aparrently MAL has a little someone we should avoid, so just asking to buy new ones in another sector might raise a red flag for him.

Is there anyway you can help in getting this stuff? I mean, the stuff our scientist need to help them research containment gear and equipment. It's been a thorn in our ass for too long.
>>
>>34097020
So how here is up for taking that station over? [People and Npcs]

MAL, Cultist and think tank any of you have a clue or info we can use?
>>
>>34097270
We just jumped into a new system with new things, we should just buy some warships.
>>
Rolled 90 (1d100)

>>34097329
"Oh don't fucking tell me i've been promoted to 'diplomat' now have I? Look I don't nearly have connections regarding that neither does the Commander. If you want something like that...well you gotta be twisted to find the twisted solutions."

>>34097417
"depends if the auto defense systems are still live or not."
>>
>>34097417
I would avoid it, it's defenses may be less offline than they appear. I'm not opposed to sending a scouting party, but I am much more interested in the asteroid field, but alas >>34097270 is right, Settlement first.
>>
>>34097417
>>34097486
If it hasn't been picked clean by local scavengers, there's probably a reason why and we should follow the Commanders previous rulings on scouting such vessels.

Drop Pods and Carriers, with bigger ships nearby to support while Mothership stays well behind.

>>34097424
To buy things, you need to find people nearby who can sell them. And we should, in time.

>>34097445
"Well, guess we DO need somone who's twisted enough to find out.

. . .

OH MIZAR"

Jesus I feel like an idiot we have a TWISTED genius with us this whole time who could've helped develop this shit all along.
>>
Rolled 39 (1d100)

>>34097486
Alright lets explore.

>>34097445
Stalkers take a look into that station, Be careful.

Rest lets explore the new area. We must get a base set up.
>>
>>34097445
" 'diplomat' is better than, 'commanders kid' isn't it"
>>
>>34097540
Hrgh, but we could still go get those colony ships for proper colony supplies before someone else does!

But I suppose looking for a place won't hurt.
>>
>>34097539
I like how we talk to our selves.

>>34097445
But yes what are our thoughts on it.
>>
>>34097580
What colony ships? Unless I missed something we need to find people to buy from, again.
>>
>>34097580
I wanted them too, but we have long since left them behind. They likely would have been more trouble than they were worth anyways. There are plenty of things to capitalize on around here.

I would prefer to pay for our ships though. New is always better than used, and we need high end stuff, not scavenged pirate crap.
>>
>>34097642
The Bio-contaminated ships earlier.

>>34097666
MAL's ship was "Scavenged Pirate Crap" we found. Never presume what is unsuspecting is nothing. At least even if we don't get ships, anti-biocontagions will be important when we fight aliens who likely use the stuff as one of their main forms of weaponry.

We don't have to send our whole fleet either, perhaps an expeditionary crew to at least see what is there once they can clear out the place.
>>
>>34097736
Yeah probably not a good idea to go back for those. But we can buy new ones with money and we got tech from SS to help.
>>
>>34097736
If your so concerned about alien bio weaponry, how about we continue work on reverse engineering the alien ship we found?
>>
>>34097766
Fine, hopefully down the road we can at least send somenone to poke in and see what's inside that mystery box before someone else nicks em.

But that's free money/ships we'd be throwing away if we don't at least send someone to check if they're still there when we do get anti-biocontagions (a necessary we will need in the future if we expect to fight aliens).

Guess we'll have to explore this sector for good places to colonize, and then find someone selling the stuff we need to colonize it.

Damn shame there was some interesting stuff and a myriad of wealtht o be had in the last sector. In the longrun if we build up our strength we might be large enough to do multiple system operations. But that's as far away a goal as the otherside of the Galaxy right now.
>>
>>34097878
That's EXACTLY what we were doing. We can't work on it any further without getting necessary countermeasures and contaiment equipment, and we couldn't get those without aquiring the necessary things to research them.

We were purchasing them last sector when that damned nat1 fucked it up.
>>
>>34097539
Mizar sat there thinking about...something can't recall what exactly only that a voice inside the head finally figured something out. Looking down Mizar saw the odd device that allowed comunication in an anonymous way shit it even randomized the voices going through it...now...containment gear and equipment for research.

Now that you DO recall. Shit you even know how to get the BLACK tier shit from your times with dealing with the supers. Damn good stuff to have with never knowing what fucked up shit their tech could unleash. Best you can among humanity otherwise its the alien for yous.

In that regard...it was suppose to focus on alien tech though...while even black tier containment for super technique can have its bad moments. Your not sure how well it can handle alien tech...

but then you REMEMBERED that those contacts often had or knew of places dealing in alien tech.

Which meant they would have their known containment vessels figured out. So you being the good guy...er lady you are(fuck you need to remember to check your genitals more often and actually recall the result). So you spliced some wires form MAL's core which was preaching this stuff and was made of SUPERIOR technology to rig up a quantum encrypted message with Super tech breakers mixed into make damn sure they got the message.

After that you waited for the inevtable backlash once it struck their systems...

three.

five.

nine.

four.

six.

seven.

two.

eight.

one.

*BEWM* spat out a resulting quantum burst cluster.

Ah well sure MAL wont mind missing some entanglements and other components.

"ELLOH?"

"Wait a second...Mizar is that YOU?"

"Yup sorta need some-"

"WHAT THE FUCK MIZAR. We thought some super genius was trying to break into our systems but for some reason it didn't herald the usual harvest and THEN we thought we were dealing with aliens as we ACTUALLY pulled off using the damn-"

"Look I sorta need something from-
>>
>>34097878
So now we're relying on the twisted Genius that is. . .us. . .to figure out a new solution
>>
Rolled 61 (1d100)

>>34097914
"Oh WAIT A GODDAMN SECOND. Mizar your suppose to be BANNED from super tech much less superior technology. How the HELL did you get this?"

"Well you see sorta ran into some which I uh borrowed."

...Mizar I don't want to have this conversation again. You know what happened the last few times and just WHY you got banned."

"Look all I need is some tech involving engineering, reverse singularities, data jacking, tier black contain-"

"UH HELLO Mizar you is banned as shit from that sorta stuff. You know the rules NO black tech, NO superior technology, OR super tech for you."

"Well the thing that whole thing doesn't include alien tech now does it?"

"Uhh...oh fuck WE FORGOT THE DAMNED XENOS."

"Exactly so now you see...I don't much care for that but due to a certain loophole me knowing dangerous secrets with certain friends...having no interest in the other stuff but sorta need help with the alien stuff..."

"Fuck FINE."

"Well you see I also sorta need some papers and other matters cleared up for me..."

"Regarding what exactly," sighed then moaned the voice.

"Well it was AWFULLY mean of you to not include those overrides for securing goodies and paperwork bullshit."

"oh HELL to the no."

"Well I guess were just gonna have to flood all these places with this alien tech..."

"Goddamn it Mizar why couldn't you just be a super so these sorta clever bullshit wouldn't ever happen."

"hmph because I'M special."

"God help us all you'll get the damned containment and specialized facilities."

"AND?"

*sigh* As well as the damned T5 clearance. No overrides though as your not part of-"

"Thank you."

Connection cut.


OWIE what the jus-

OH WHAT THE HELL HAPPENED WHY IS MY QUANTUM ENTANGLEMENTS NO LONGER ENTANGLED AND WHY IS MY GUTS ALL LIKE THA-
>>
>>34098208
I like us. I like us a lot.
>>
>>34097914
>>34098208
Hope your fucking happen now...shit I don't even.

Well duck tape DOES fix everything...now to get it all back inside.

>>34097736
Hey my ship is rather AWESOME you know? Comes from DELICIOUS top tier milspec and corp tech unholy united goodness.

>>34097766
SS is rather buttpained right now but their a corp so they can't exactly do shit if it gets in the way of PROFIT.

>>34097878
You already did unless you plan to scrap it.

>>34097881
You got the gear to colonize. Sadly you don't have any special stuff for it at the moment.

>>34097909
The stuff you will receive is even BETTER its the stuff that quite simply is at worst REDACTED or Black tier even.

>>34097541
"Shu-Shut up."
>>
Rolled 35 (1d100)

>>34098436
Bah meant happy instead of happen you SEE what you've done?

swear your almost as bad as the so called supers...
>>
Rolled 17 (1d100)

>>34098436
Nice.

We still need actions right?

>>34097540
Voting a syncrhonized Exploration mission of our new sector for systems of interest.
>>
>>34098436
So we have T5 clearance, but do we have the containment and special facilities yet?
>>
Rolled 52 (1d100)

>>34098616
Yes.

>>34098641
Has to be delivered first.
>>
>>34098676
How long, anything needed to be done on our part?
When it arrives, will we be able to research all the stuff we weren't able to from the alien ship? Such as the toxin rounds and anti-boarding measures.
>>
Rolled 10 (1d100)

>>34098765
You exhausted the research possibilities with the ship being intact. If you dismantle it you may have better luck.

Time period is unknown especially considering the objects in question were talking about.
>>
>>34098847
Well, it's something to look forward to.

We fixed it up when it was broken, so dismantling it and putting it back together a 2nd time is a feasible possibility without undue risks yes? At least, when we have new saftey equipment.
>>
Rolled 8 (1d100)

Backing the exploration action with a roll
>>
Rolled 10 (1d100)

>>34098943
>>34098616
>>34097540

>>34098847
Let us explore this new land.
>>
Do we need more votes?
>>
Rolled 86 (1d100)

Due to unfamiliarity with local region we failed pretty miserably on exploring especially considering our lacking maps.

inner cauldron two asteroid clusters.

biosphere
desert world
asteroid cluster
volcanic world
two asteroid clusters

Outer part
ice world
asteroid cluster
asteroid belt

second system
inner system is a cluster fuck of asteroids radiation bursts and solar flares. Fucked our sensors to hell when scanning the system much less looking within.

biosphere we noticed a cold world with moon.

In the outer reaches we noted a starship graveyard with four alien ships of two different kinds. 3 of the four ships were just utterly shattered and we recognize two of them as Combine vessels. The other two are unknown.
>>
Rolled 80 (1d100)

>>34099543
WARNING

strange gravity tides along with caught steroids/comets within the outer reach. Assumption of strange alien tech is suspect likely among the starship graveyard.

Turn 26
>>>>>A. Scavenge for supplies.
>>>>>B. Try to improve the base.
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Train our forces.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 568
Mothership unnamed
>>Pop 19k(11k temp)
>>Military 10k(2k temp)
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Good
>>>>>:Health Good
>>>>>Armaments: Good
>>>>>Fuel: Good
>>>>>Tech level: Good
>>>>>Reputation: who?
>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mashing Maw. Pour Pipes. Sensor Suite Deluxe.
>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>Power: Plasma Nodes. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>armor: Basic Body Armor
>>>>>communications:. Comm Suite.
>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>Materials: 3 Supply. Parts. Salvage.
>>
>>34099602
So how many people did we pick up before we left? They where never added and the cost.

Also I bet it is a artifact or AI slowly trying to rebuild doing this.
>>
Rolled 39 (1d100)

>>34099543
I think the Ice World will be our best bet. Relatively far from the inner cauldron where most people explore, hidden by asteroids, secluded, plenty of water.

Let's focus on making that our nice hidden little base.

>Explore the Outer Part
>>
Rolled 12 (1d100)

>>34099698
Most likely strange alien tech that is manipulating the gravity so heavily. Caution is advised.

the individuals we recruited

are 2 specials from pirates along with a 2k bandits
2 special paramilitary forces 2k each
4 k colonists half old half new with two specials one each.

Currently they are on ice as the bandits were meant for a penal prison planet.
paramilitary forces are mix of military and private who joined up.
colonists are a mixture.

we purchased (enter here) from the ice colony. Never did report the number acquired.
>>
>>34099731
It could make a good starting ground.

That is if we got the tech for it.


>You can colonize terrestrial, desert, ocean, and overgrown worlds.
However ice, volcanic, and dead worlds as well as those worlds with gravity problems or unfit atmospheres we cannot.
>>
>>34099820
Aw dammit. Looks like we'll have to check the inner planet.

Hrm. . .Let's see something first.

>>34099797
"So I here some of you are from that Ice Colony. We happen to be looking at a potential Ice world ourselves, but don't have the tech on hand. . .as far as we know.

Any of you lot happen to have anything on hand for that sort of thing?"

Also use Twisted Ingisht to see if anything is noteworthy about this new bunch
>>
>>34099797
I say 40 credit. Total 4000, Would of thrown in 5 credits if we could get some ice world tech for being a base.
>>
>>34099797
Definitly Ice World colonization tech, I agree with >>34099883
>>
>>34099797
And knowing the Ice Colony, they should have that sort of gear in abundance thus reducing the cost. I hope Karamzov was able to get us a great price.
>>
>>34099861
If we can not read the madness maybe a walk around to greet them?

>>34099797
Also did we ever/will we get the payment from the people we dropped off back at their colonies?
>>
>>34099861
You would have to get to know them better.

The ice worlders state they dont'.

>>34099883
They don't have enough to spare tech for ice world colonies.

>>34099981
who?

>>34099986
you did they helped out during the recruiting drive due to cash flow problems.
>>
>>34099937
>>34099986
I don't like the idea of ice world. We should keep exploring..
>>
Also we got Alien samples, Ancient Unknown Alien artifacts (System 2) and mild info to go thru. maybe send some time on those while we have some scout the desert world or Ice, if we can do ice.
>>
>>34100045
Karamazov Kliesti? The Diplomat?

You named that person Genie.
>>
>>34100049
Why not? I'll be just like Bloodsnows all over again!

Besides it's in an optimally hidden position.

Anyway, if we don't have ice tech its not important, we'll have to explore another location anyway so we'll check the planets in the inner cauldron.
>>
>>34100049
Terraformed + pop + resources - expensive
Temperate + pop + supply - war
Marsh +research + supply - manufacturing
Desert +resources + war - supply
Water + supply + research - manufacturing
Ice + war + manufacturing - research
Volcanic +war +resources -research
Dead + research + manufacturing - pop

I assume these still stand as a gauge for planets.

>>34100070
Genie even gave stats.


Karamazov Kliesti ' Diplomatic Negotiator '

Trait
REDACTED
Double D

Abilities

Passive
SSS
Duel Diplo

Active
Utter Devastation
>>
>>34100114
Hrmm, what do we need badly again?

We do need war capability, but our manufacturing is good. Could always use some resources, or better research.
>>
>>34100177
Ice: + war + manufacturing

I'm still thinking ice for getting our drone army up and running. We can get resources from the asteroid fields. Which we should probably bait and wait for unknowns.
>>
Rolled 79 (1d100)

>>34100223
I know right, but we don't have the means to colonize it just yet. So unless we go out and purchase Ice World colonization technologies, we'll have to look for another place. The good news is if we set up a colony elsewhere it'll be much easier to set up another colony where we need it.

Hrm, what to do in the meantime though.

>Actions
Explore the Inner Section further, learn more about the planets there to see how suitable they are for colonization.
>>
Rolled 80 (1d100)

>>34100296
Vote
>>
Rolled 42 (1d100)

While we have some explore lets have the cultist, Think tank and MAL look into the alien artifacts. Now that I think about lets even take a look at it our selves.

>Explore and Research.

Explore the Inner Section further, learn more about the planets there to see how suitable they are for colonization. (Maybe even bait a few spots to see what shows up.)

Research the alien artifacts and make sure to keep safe guards up. Don't need things jumping out at us.

>>34100045
Just to make sure, We have Sorry Suns High Tech REDACTED Sensor Suite Deluxe plugged in and set up right?
>>
Rolled 92 (1d100)

>>34100427
>>34100296
I meant to link it to you.
>>
>>34100427
>Research the alien artifacts and make sure to keep safe guards up. Don't need things jumping out at us.
We don't have the new safteys yet, those need to be delivered by Mizar's contacts at an unknown time.

But I suppose making sure artifacts aren't doing anything that will kill us all is safer than reverse engineering alien tech. . . righ?
>>
>>34100427
you do.

>>34100296
inner section.

all the asteroid clusters have resources.

desert world is rich.
volcanic world is rich.
ice world is poor.

nothing else of interest inside clusterfuck zone just the two asteroid clusters.
>>34100427
What alien artifacts?

Turn 27
>>>>>A. Scavenge for supplies.
>>>>>B. Try to improve the base.
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Train our forces.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 568
Mothership unnamed
>>Pop 19k(11k temp)
>>Military 10k(2k temp)
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Good
>>>>>:Health Good
>>>>>Armaments: Good
>>>>>Fuel: Good
>>>>>Tech level: Good
>>>>>Reputation: who?
>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mashing Maw. Pour Pipes. Sensor Suite Deluxe.
>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>Power: Plasma Nodes. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>armor: Basic Body Armor
>>>>>communications:. Comm Suite.
>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>Materials: 3 Supply. Parts. Salvage.
>>
>>34100533
We picked them up before we sold the system 2 info, We even got some mild info.
>>
>>34100533
What about the Biosphere? Or. . .wait, what does biosphere mean again?
>>
>>34100576
ah was wondering which.

You only have 1 action due to not using syncro.

>>34100593
all are toxic or weak sometimes both.
>>
>>34100620
Oh, and that other Ice world was in the Biosphere, meaning it was toxic right? As well as another temperate world.
>>
>>34100620
I thought syncro was passive. Plus also why I said MAL and the gang research. But noted and with change the hero notes as well.
>>
>>34100533
Hrm, can't do Ice and can't do Volanic.

Temperate has toxic air, so that's little good either.

How good are our water Recycling capabilities, as well as miscelanous supplies for survival?
>>
>>34100666
yes the termperate world is both toxic and weak.

>>34100688
nope.

>>34100717
excellent you have a mothership with experienced and not so experienced colonists.
>>
>>34100533
Volcanic could work. Is it a wet/volcanic planet like earth or more barren?
>>
>>34100757
Our technologies are explicitly stated, at least for now, not to be able to handle volcanic, ice, dead, or toxic atmosphere worlds.
>>
>>34100739
"So I hear you guys know how to handle a colony. Good, how does a desert world sound?

It's not the best we could get, but it's the best in this sector."
>>
>>34100865
the desert is toxic. Bad air.
>>
>>34100910
Well shit.

This place is useless for colonization.

And we're stuck here until our mercs arrive to regroup, which should be how long?
>>
>>34100945
You could always explore more. There are HUNDREDS of stars per a sector easy.
>>
>>34100992
Will our Mercs be able to find us if we do explore other systems? How long till they arrive?
>>
Rolled 38 (1d100)

>>34100533
Well with no real place to call home as of yet and something cool to explore.

>Explore
The alien station bait and wait. To make sure it's not active and just sleeping.

>Synchronized
Gather some resources from the asteroid cluster in the safer zone.
>>
Rolled 26 (1d100)

>>34100992
If not thousands.

Humanity has a womping ONE sector under its 'control' while it has 26 sectors considered the 'borderlands'.

Some species like organizing stuff by star clusters. While species like the humans split up the galaxy into a grid. The cubes within said grid make up the 'sectors'.
>>
>>34101047
>Humanity has a womping ONE sector under its 'control'
Which part of "humanity".

You mean the Terrans of Earth from their former empire?

Surely you don't believe all the humans in the Galaxy came from the same planet, or even had the same origin.

In fact, several Major companies such as Adero, Logibo, and the legendary Umbra was said to come from an entirely different world than Earth, a large one, that supposedly is still under much turmoil, with. . .odd properties.
>>
Rolled 93 (1d100)

>>34101038
It will be awhile.

>>34101040
Why not explore hm?

>>34101047
Seriously though space is huge as balls. Fucking stars and thus star systems are everywhere.

Luckily for humans they are a species that grew up on a heavy world and were one of the rare species who made it space. Especially considering they were in the top 2% of heavy world species.

A heavy world species making it to space alone is amazingly impressive due to the required effort to make it happen. Humans in the galactic stage are rather notorious for being one of those exceptions.

Humans advantage in the galactic stage are the following

Heavy Worlder solo starred
boosted strength
Unholy toughness
Legendary Endurance
Climatic adaption

among others of course. Humanity doesn't have the bullshit that you normally see. When you combine their heavy worlds(which are already avoided) with their ability to adapt to many different environments has led to humans being a scourge upon the stars.

While many aliens tend to fight over habitable worlds humanity rarely has that problem with other aliens. Much to their envy.

>>34101130
TOTAL.

ALL of humanity's faction fit inside that single sector but have since spread to the twenty six other ones.
>>
File: Bast.jpg (312 KB, 700x1000)
312 KB
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Rolled 95 (1d100)

>>34101194
Because I want a kick as alien space station as our mining base.

Also I think this image would have fit the beast well.
>>
>>34101194
>Luckily for humans they are a species that grew up on a heavy world and were one of the rare species who made it space
The ones from the Old Earth Empire, the Dominion of Acerbus, and the. . .odd planet at least. Several thousand millienia of existence and that planet STILL doesn't have a name and isn't united, despite so many Megacrops and factions of all sorts originating there. . .or maybe that's exactly why.

Whatever those people call their. . what was it? A "Fall"? It must have been one hell of an event for them to still be at war.
>>
>>34101249
Delim, it might be awesome, but theres gravity storms there and we don't have gravity regulating technologies or the new reverse engineering equipment safteys.

We really could use a stable base of operations on the ground though, even just a temporary one.
>>
>>34101194
>It will be awhile.
Should we wait here for our Mercs? We did give them these coordinates
>>
File: 45006_1092952865.jpg (83 KB, 1024x862)
83 KB
83 KB JPG
Rolled 54 (1d100)

>>34101319
I believe it's just in the gravity well. Not the crazy bad place with second system. We can do it ... Right ?

>>34101194
Can we have a space station commander?
>>
Rolled 26 (1d100)

>>34101194
Humanity would of been considered the rats of the galaxy if it wasn't for their gestation period and them not being weak sons of bitches even without modification.

Humans are noted to be a popular species to be used militarily even by the alien. Still though they are quite annoyingly fast breeding species, their habit 'problems', and them being so well suited for war has made them quite the popular specimen.

hence why the Combine took interest in them so early on. Rumors persist of continued attempts of partnership among them and others. So far humanity has only really done short term alliances, the odd trade deal, or most often serving as mercs.

That isn't to say there are parts of humanity who have been enslaved by the alien or even willingly joined them.

>>34101291
that 'fall' hasn't happened yet. Shit not even the brood wars has yet to occur. Not to mention that was just a single world...

>>34101409
They know where to find you even if you move around.

>>34101249
Its a defense station.

>>34101433
You can try.
>>
>>34101464
>that 'fall' hasn't happened yet. Shit not even the brood wars has yet to occur. Not to mention that was just a single world...
Oh, well that changes a lot of things.

Damn, now I'm wondering just what the hell was going on above our heads the whole time, if the Megacorps had such extreterrestrial assets, why didn't we seem them more often? Orbital bombardment, fleets of supplies, was the world somehow cut off from space by some strange phenomenon or was there a great never ending battle above our heads just to do those things, and we just never noticed.


>>34101464
>They know where to find you even if you move around.
That's risky, what if someone captures them then they'd be able to track us wherever we go?
>>
Rolled 86 (1d100)

>>34101464
Yeah I know that it is a defense station. But it can work as a place to protect our mining operations. I mean we even have Sorry Suns Mining Station Package Deluxe.

But lets explore some more then.

>keep on exploring
Synchronized this. Use baiting tactics if it seems unsafe.

"This place is still filled with unknowns let be care full team."
>>
>>34101464
Any reason you placed this setting before the Fall? It seems much more easier to say this happens afterward when the Megacorps finally got their crap together to start sending things to space and reconnect with the lost colonies and settlements up there.
>>
Rolled 58 (1d100)

>>34101583
Vote
>>
>>34101614
Tech difference the Fall fucked everything up. Right now humanity hasn't really hit the 'singularity' which many claimed served as the harbinger. Right now brood wars haven't occurred yet. AI nodes have just become a thing and smarter then human AI mass produced aren't a thing yet. Shit not even jump drives are manufacturable by humanity at large. I could change it I suppose but that would mean the tech level is severely off and its hard to see beyond the singularity. I timed the Fall right around that time so its much easier to relate to. I don't do post singularly because its impossible to see beyond which ruins things. At best I COULD have hot sinks where super AI are stored and easily destroyed in case they go rogue but even that is risky.
>>
>>34101815
Humanity in this setting kept the interest in space and had groups among them who cared not for ethics thus biotech is extremely advanced compared to what were used to. They also have a lot more materials and tech we wouldn't even know about floating around due to them not holding back. So as a matter of fact they are VERY advanced. Fall occurred around the time AI could be manufactured at large and super ones were very VERY carefully watched. Right around that time though thigns went to utter shit. Right now the wars that involved the Brood ancestor only ended awhile ago and humanity's hatred/sense of betrayal is great. The brood has yet to appear but already exists. They have since the humans 'won'.

If I did say this occured after the Fall it would...really fuck things up considering just how much tech was lost forever.
>>
>>34101815
There's that singularity concept again, still trying to wrap my head around it.

But now you're facing the discrepancies beween the level of technology now and the space assets available to that planets megacorps during the postfall world, and yet not being seen nor mentioned in any previous games.

You never mentioned this Brood War thing either, what's up with that?

>>34101887
It was, as you said, only one planet.

One planet out of many others where humanity was born, evolved, and grew into civilization.

The way I see it, that planet in particular perhaps humans were excessively greedy in their thirst for knowledge and power, more than others, dwarfing even that of Earth, Acerbus, and many others at their pinnacle of technosorcery.

But they fucked up, big time, fucked up for all the world to see and took many of their nearby systems with them and much of their achievements lost, but from that moment on it was clear for the rest of humanity, an unbreakable rule that none would dare break without reprecussion. Do. not. do. singularity.

But even with that planets fall, and entire systems even a subsector around them, there were always other planets, other human empires, where degrees of technology survived. Maybe not the great pinnacles that particular planet reached, or the height of the Terran empire, but still able to survive.

So they bided their time, spent countless ages of blood and violence just for the Megacorps to finally be able to regain much of their lost technology to take back into space and reconnect with what was lost and the rest of the Galaxy at large.
>>
Dam I kind of hoped to have gotten more done today. But it seems to have died for the night.

I guess notes wise we need to agree on a faction name (Hax), Mother ship name (Myrmidus , Orion ), How many people we want from the ice colony (I think 4000 with do well to fill the ranks with our 6000 and 2k bandits in sleep.) and fill more lore for the Sponsor/Faction.

Anything else I miss ... I think we are all agreeing on finding a base/planet to call home and then filling up the troops. Cool thing is once we get our homies back from their mission we will have a good number of troops. I guess with the drone building we will need to add more ships to the mix. Then we start down the Alien tech finding and war making.
>>
>>34102357
Really, that nat1 kinda fucked up our plans for a bit now we're trying to pick up the pieces. The planets we found are less than optimal especially with our limited colonization technologies.

So slight change of plans, but at least we aren't being hunted down by pirates yet.
>>
>>34102388
Explore yo..
>>
>>34102409
Yeah, that's what we're doing right now, just waiting on Genie to update if not we'll see what happens tommorow.
>>
>>34102388
The funny thing is it was messed up because we were buying things in a round about way. If should get some legit things set up.

>>34102409
>>34101583
Then vote we need you to make three.
>>
>>34102425
Going legit removes our various diplomatic and beuracratic immunities which have been a boone in the past, we'd also have to give up a number of our own population for prison and crimes.

Like, more than a lot I suspect. Good luck convincing them.
>>
>>34102388
Your colonization tech is actually pretty damn good.
>>
>>34102459
It's call setting up a front. We make a base for the reasons of making our money and actions look clean.
>>
>>34102476
Good, but not for this system we're in at least. No Ice, Volcanic, Dead, or Toxic worlds is a very big limiter requiring us to pick only those planets suitable for normal life (meaning we'd be in an easily accessed location).
>>
>>34102185
Anyway Genie, if the Fall does happen later, any explanation on why that planet seemed to be cutoff from the rest of the galaxy? Did the fall somehow spread to the entire sector and virtually disable and dismantle humanity entirely?

How was all the space technology and colonization equipment lost, everywhere?
>>
>>34102575
around the fall world a curtain of debris makes it impossible for anything to come on or out. Even defense installations have problems deploying their payloads to the surface.

The fall btw was so huge it utterly wrecked humanity and the alien after seeing what went down noped NOPED their way out of there. Thanks to humans world selection it wasn't hard to avoid.

As for disabling and dismantling...yes.

Space tech and colonization equipment began to fall apart due to certain lacking effects along with what was either damaged, destroyed, or outright crippled. Fall was so bad as i said before rogue terraformers...went after inhabited worlds.

The resulting carnage of that is quite hard to explain. Luckily the civ still has a ways off due to humanity concentrating its resources elsewhere.

The 'fallen' region btw ended up becoming a hardcore quarantine region. Aliens avoided the place as if it were hell with no riches but misery in its place. Even human survivors avoid it like death itself. For those unfortunate enough to trapped within...well as it turns out hell is pretty hard to escape even for those 'lucky' enough to not be trapped planet side.
>>
>>34102766
I see.

This makes me wonder though, just how /long/ the time had passed when that planet was part of the human interplanetary community till just before the fall.

Did the fall planet develop space tech on it's own and met up with the other human civilizations in space, or did those other civilizations find the fall planet and gift them space technology?

Umbra is already Umbra and not the Ali Family corporation, and if they have reached Megacor status with a spaceflung empire, has already built and conquered the city of Ashad.

Perhaps, like Umbra rising to Megacorp status "in the blink of an eye", as well as Adero by light of their patron, that planet just happens to be full of the most curious, wreckless, and insane humans in the galaxy, explaining why they were the focal point and entirely responsible for the Fall in but such a relatively short time of being in space.

In short, they came, they saw, they wrecked, all faster than two shakes of a lamb's tail.

Nice going guys.
>>
>>34102766
So humans did survive the fall? That kinda makes me feel a little better about utterly failing to fix the apocalypse in post apoc civs also kinda cheapens the whole "apocalypse" thing.. Damn your realism
>>
>>34102954
it is the apocalypse because humanity is utterly fucked and trapped in a special kind of hell that even the most insane/evil of aliens avoid like the plague.

Those 'humans' who supposedly got out?

Enjoy being the bitches of aliens. SURE your not stuck in that hell hole but welcome to a shit hole instead.

>>34102949
HQs for megacorps are based of city, regional, continental, world, galaxy ect. Ashad was Megacorp Umbra's HQ of that world.

Fall planet HAS space tech...kinda its just they can't use it because no one can breach the damned barrier around the planet. Even things coming in from the otherside has a hard time.

As for those responsible for the Fall and focal point...heh.

That isn't true the 'fall architects, bringers ect. are spread all around. The focal points tended to end up 'wastelands' which are spread all over the place.

If you want to see real fucked up you should check out the space post apocalypse that is going on up above. No escape, home is slowly decaying as the void draws ever near, clouds of nanites, and worst.
>>
>>34103079
>Ashad was Megacorp Umbra's HQ of that world.
But that world was the birthplace of Umbra yes?

>>34103079
It's not even just the humans who got out, it's the humans who'd been living there in the first place. Mankin, his sense of Imperialism, all wiped and gone forevermore, and who knows if it will ever recover again.

>>34103079
If they have he space tech we do now, how come self sustainable ecologies are so hard to achieve when we've been doing fine with hyper efficient water and food recycling and energy conservation?
>>
>>34103173
Nigga if you want food in the post apoc you better go raid some farmers.

God help you if you need medicine.
>>
>>34103173
Actually no it wasn't the birth place of Umbra.

>>34103173
The space tech you have now...they don't have it. At best they have bits and pieces.

As for mankind trapped in that hellhole...who knows what will end up happening. If you want that type of game vote for a green growth with space civ. By that time humanity has 'recovered' and 'truly' starts to rebuild.
>>
>>34103248
>Actually no it wasn't the birth place of Umbra.

Huh?
https://archive.foolz.us/tg/thread/30377240/#30401024
>This is the birth place of Umbra.
>This is where in a blink of an eye Umbra rose to Megacorp status in a completely unbelievable amount of time.

Are you. . .retconning stuff Genie? Because that's entirely up to you, but still
>>
>>34103289
Hm....this is what happens when I don't differentiate between the 'official' and 'unofficial' along with secret, truthful, or forgotten histories.

Which means i fucked up.

Ashad was where Umbra 'officially' rose up.

Now I am gonna shut up now before I give out more spoilers.
>>
>>34103248
>By that time humanity has 'recovered' and 'truly' starts to rebuild.
I am and still desiring that this current setting be humanity recovering and starting to rebuild, but you're calling the shots here Genie, and in any event it's only a question of fluff not in game mechanics.
>>
>>34103327
>Umbra were ALIEN HUMANS FROM ANOTHER WORLD
Welp, that's pleasantly revealing. Must've been quite ironic their line of CEO's be trapped on that world and not their home planet.
>>
>>34103330
This was voted to be sci fi not post apoc. Due to requests i even had to reuse this particular setting over again before Fall. I COULD make it go that way problem is that would screw up everything I said before by quite a bit.

Old histories for instance like the Arch War? You would more then likely not know about.

Technology would be a LOT more scarce and ramshackle. ect.

I could do that its just the initial votes indicated pure sci fi. the only pure sci fi I can do well is before singularity and even then I tinkered and broke shit to make it work. Hence no space age problems or biotech issues. Suddenly it becomes much more sci fi even with computer tech 'lacking'. Not to mention there are fucking supers, psionics, and magic floating around to help give the odd boost/problem.

Jenny would be around and worst. Remember anons something like her was just on a SINGLE world. Even when things are being renewed...stuff still lurks. There are things much worse then Jenny.
>>
>>34103392
>This was voted to be sci fi not post apoc.
>I could do that its just the initial votes indicated pure sci fi.
I don't see why you consider those preclusive to a specific order. The rerise of humanity after the fall could very well be a Sci-fi world. Empires and nations rise from the ashes of the old all the time, even if those ashes were armageddon.

> the only pure sci fi I can do well is before singularity and even then I tinkered and broke shit to make it work.
Didn't the singularity fail though? Resulting in a massive technological dark age?

>Technology would be a LOT more scarce and ramshackle. ect.
Who's to say it isn't? The technology we have now could be simply the crumbs of what impossibly advanced power humanity had before the fall, and we're only now slowly relearning ourselves, step by step.

>Jenny would be around and worst
Well, she is a god after all.


Really just think of it like 40k, where as this is the "Imperium" stage having recovered from the dark age, it's nothing compared to what godlike power humanity had at the age of technology before the fall and we're even now still rediscovering the technologies from then.
>>
>>34103378
Ever since the Fall there are many so called CEOs. Not even Jenny is the only Umbra CEO on that planet.

Umbra....has a flavorful secret/forgotten history to say the least even by megacorp standards.

>>34103558
As i said before this is pure sci fi as was voted for and the tech I dished out wasn't salvaged. No it was newish top of the line stock. The stuff provided is in no shape or form mere crumbs.

the singularity didn't fail per a say its just that well...there was sabotage and things went to hell before it could really take affect. The farthest it got was manmade hot AI kept in special facilities where they would easily be dealt with. They were just being harnessed went things went horribly wrong.

The tech you have is...very good and I don't have the technological know how to go by a step by step process. Especially of such...advanced stuff.

Jenny is no god and her sway isn't as it appears.

The imperium is a shitty example that is painfully grimderp. I can't really do 40k games all that well the retarded shit eventually gets to me.
>>
>>34103695
>Not even Jenny is the only Umbra CEO on that planet.
Man, why haven't we heard of them? they'd make such great BBEG's, especially if they're able to challenge her power

Hrmph, fine then, be it like that. I'll just be here sticking with my head-notcanon...

Really just wanted the fall to be limited to that one planet, the rest of the galaxy undisturbed and inconsequential beyond the megacorps it spawned.
>>
>>34103695
I bet you could do a xcom one well, I kid (Or am I). But I can see us finding old human tech fun in a way.
>>
>>34103695
>As i said before this is pure sci fi as was voted for and the tech I dished out wasn't salvaged. No it was newish top of the line stock. The stuff provided is in no shape or form mere crumbs.
>The tech you have is...very good and I don't have the technological know how to go by a step by step process. Especially of such...advanced stuff.
Also what I meant was yeah, it's brand new, fresh out of the factory, but comparing it to pre-fall tech would be like comparing a brand new lighter to a fireworks show, the difference in power and abilities being astronomical, such as the ability to construct planets from scratch. But it doesn't matter iI suppose.
>>
>>34103838
>such as the ability to construct planets from scratch
more than that, Pre-fall humanity might have had the ability to construct entire Systems from scratch. Imagine being able to shore up a vulnerable quadrant from alien invasion by igniting a star and surrounding it with fabricated fortress planets?

That would be humanity before the fall, gods walking, until someone opened up pandora's box and it all fell apart.
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>>34103838
Constructing a planet isn't actually all that hard or complicated it just takes awhile. It IS Pre Fall tech just a bit on the older/outdated side compared to what your used to.

Plasma was just getting to tank size where your familiar with it being hand held.

>>34103869
Suns ain't so easy to make compared to a planet but is possible and actually much faster if you got the stuff.

Seriously though when did i ever bring up Post Fall humanity being able to create entire star systems?
>>
Rolled 67 (1d100)

>>34103892
A good thing about your setting is its malleable to where players seem to enjoy adding their own little piece to it. Sometimes you put your foot down, but othertimes someone makes a wild claim and you end up proving them right.
>>
>>34103960
Pretty much this.

No one but Genie ever has all the pieces of the puzzle at once, not even the box cover, so I guess I just try to slip in a piece of my own to fill the void where I can and hope it fits.
>>
Did we die while I wasn't looking?
>>
>>34104548
Nope. Just a little shaken by a nat1 and had to bail the system, but we're alive.
>>
>>34104548
Tried to purchase some equipment for proper containment/countermeasures so we can more safely reverse engineerg tech and then cure the biocontagions. Roleld nat1 and we have armies descending on us. Rolled syncrho 99 to jump to another system, where we find out our twisted self had the connections for this shit all along.

Now we're just looking for a new place to colonize. Found a nice ice planet hidden by asteroids near the the edge of a system, perfect place to set up a hidden base but alas, our colonization technologies aren't up to speed for Ice planets, or anything else in the system. So we are now exploring for new systems to set up a base in.
>>
>>34104590

Mmkay, based on the summary provided, what we need to do is make a bulk purchase of more advanced colonization equipment. The purchase ought to include stuff for ice worlds, volcanic worlds, and other shit too. That way the fucker who stole our do$h can't look at the transaction and know to look for all of our hyper-advanced factory equipment on an ice world (we have the spare money, after all, and we'll probably find a use for the rest of it anyway). Preferably we'd find some way to make sure whoever intercepted our payments untraceably can't locate any dead drops we arrange or anything like that...but that may not be possible. We'll also need some digging vehicles or to acquire schematics for some digging bots so that we can hide the colony underground because stealth tech is so damn expensive.

There's other stuff, but I'm too tired to remember. Also, take all this with a grain of salt because my last suggestion had a nat1 rolled on it and got us in this position...
>>
>>34104984

Having read some more but not quite the whole thread...the ice world looks even more perfect...it even has environmental hazards to discourage people from looking/invading it.
>>
Morning bump
>>
Bumps in SPAAACE
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>>34104984
We have connections with the megacorp we did a job for. Maybe we can use the account with them. Let just not buy anything to crazy. The main thing we need is the tech for toxic worlds. We can then use the desert as a starting point. The desert has good resources and the ice has poor. But thinking we try exploring one more time to see what else there is around here.

I still would like to see about taking the Alien defense station.
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>>34109972

If we leave marks of mining/resource harvesting anywhere on the planets in-system then the system becomes unusable as a secret base. The asteroid field would be fine though, because no one should be able to detect that there've recently been asteroids removed from the belt!

Taking over the alien defense station would be useful, especially if we want to establish a base here.
>>
>>34112143
Well that's why we mine inside the base. But move the dirt could be a problem. Maybe the SS BLACK Processing Deluxe Station or Mega Mashing Maw could help with that.

By the way we have the black tech level lab. ( SS REDACTED Research Facility Deluxe Package and the SS REDACTED BLACK Type A Containment Deluxe Package. ) So why do we need to buy more lab stuff? I could see us needing something for the alien's stuff, But we made the bay for their tech.

I'm beginning to think we need to send some time looking the stuff we got over. Before we buy more things we may not need.
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>>34112350

What are you talking about, buying more lab stuff? I only ever suggesting purchasing more advanced colonization equipment. That aside though, I don't think we have either of those deployed/integrated in our mothership.
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>>34112579
I meant it to the group as a whole, Sorry for the mix up. It was something I think we never talked about from this action >>34094518. Godzilla said something >>34096330 and MAL then said it could fit ships >>34096538. But otherwise that was it (I think).

O well in the long run it made us move and we got troops out of it. That is if we agree on the amount we pick up. Genie never took the credits we lost out as well.
>>
>>34112350

I'm pretty sire that the Mega Mashing Maw is for space vessels.
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>>34113116
We are never going to agree on what tech we have and what we think it does if genie even knows
We need to experiment and try to use some of our tech. I would like to start with the mashing maw and pour pipes, just because I want to start generating income with our ship.
>>
>>34113150
I believe so as well. But it could be used to get rid of evidence of us being on a planet, Like moving the dirt.

>>34113721
Fair, But I agree with smart anon. We should find a base to get things started. Maybe we can mess with the SS Exotic Armory Packaged Deluxe, It could have armor for toxic worlds.

It sucks that we didn't get any robot tech for drones.
>>
>>34114172
I'm not happy with the system we found, but I do insist we set up a base too

Now we do have the two mining packages that if I am not mistaken are basically "pre fab mines" I can't into notes but one was for gas and one was for solids.

I want to find a system to colonize with a valuable asteroid field, a good gas cloud to mine AND a NICE world to colonize, none of this ice/desert/death shit. We are rich, we can afford to take our time and find the right system.

We also need to stay on the lookout for ships for sale
>>
>>34114696
That would be nice. But we shouldn't wait to long we need an army to protect our shit. We could do a basic set up and gather for a bit while we look for contacts to trade with.

Luckily our faction is on a mission for humanity. We will crush the alien threat or die trying. Be it work with pirates or Unchecked AI's. We are all in it together. We are a team of thinkers, fighters, bots, colonist and pirates. We got the people now we need the ships, drones, tech and support.
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>>34115608
Part of me wants to contact umbra... They know about and love the fact we fucked SS. Umbra is the leader in stealth technology. We need to purchase a very high end stealth field from them we do have some SS redacted tech we can trade once we get good enough stealth we kinda won't need an army..

Food for thought.
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>>34116288
Hrm, I vaguely recall us making a deal with Adero not to associate with them in exchange for laser lance cannons and powerful engines, but we could always work on a loophole around that possibly by getting a third party to get what we need, or just outright betraying them.
>>
>>34116515
Out right betrayal will work if we side with umbra, the other corps can't exact vengeance on us if they can't find us..
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>>34114696

>I want to find a system to colonize with a valuable asteroid field
Outer system detected asteroid field containing ludicrous amount of resources.
>A good gas cloud to mine
Inner system contains a mighty plume of dust obscuring the sun's light. (Gas mining would usually be done to gas giants though, which we've encountered strangely few of)
>and a nice world to colonize
Given, but a nice world is a target world that people will investigate when they see it. Ice worlds are damn near useless for almost everything, and this one is in the outer system among an asteroid belt so it's even less likely to be investigated. Perfect for a hidden base that we can set up all of our production facilities at so that they're not taking up all the living room in our mothership.

Shit, we could even rig up that alien planetary defense station to watch over it while still seeming abandoned.
>>
>>34116288

What makes you think it was Umbra that contacted us and loved that we fucked SS?
>>
>>34116615
Yeah, that too.

Then again, remember the last time we sided with Umbra? Eugh,

>>34116653
There's also this.
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>>34116616
Ok, you may be right, but I'm not sold on the ice world, especially if it requires we buy additional resources to live there. flashbacks to the never ending winter in the beginning of the bloodsnows... I'm scared of snow monsters guys..

>>34099543
This is the post right?

Maybe we should look at the
>bio sphere
> volcanic
Before we decide?
>>
>>34116653
Umbra sent us a damned trophy for bringing so much asspain to the SS. Along with a thank you note.
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>>34116777
Still need to get Toxic Air filters for Biosphere and better stuff to survive volcanic, but they are also possibilities.

Aw come on, Bloodsnow was fun, and besides we no longer suffer the same issues of survival and sustenance that plagued the post apoc civs.
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>>34116777

All the biospheres are toxic. The Ice World lacks a biosphere (at least according to rudimentary scans) which means that, at this moment, we think there are no ice monsters.

We'll require additional environment-specialized equipment along with biological hazard specialized equipment if we want to live on any of the other planets.

We ought to scan the biosphere-having planets before we set anything up in this system though, to make sure there aren't space-faring aliens hiding in them somewhere.

>>34116857
Where'd the note say "Umbra" again?
>>
>>34116859
Do we? The biosphere seems like the best place to go. I don't remember anything about needing air filters, but like delim said>>34114172 the exotic armory probably has power armor for just this sort of situation.
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>>34116930

Of course, Genie has dropped hints that there's maybe something better nearby. The system that had shittons of radiation bursts going on would be fantastic for a hidden base...if we could manage to establish one there in the first place.

We should also consider just generally making a hub for our growing pirate forces and such.

So much to do, so little time before we inevitably fuck up and die...
>>
>>34116930
None the less the biosphere has the most appeal if we want a living colony. I would check to make sure none of our current tech can be applied to fix the toxicity problem

And as far as the note? It had their logo and said some shit like "the other sun", c'mon man don't be this pedantic.
>>
>>34116957
https://archive.foolz.us/tg/thread/33917470/#33930043
>You can colonize terrestrial, desert, ocean, and overgrown worlds.
>However ice, volcanic, and dead worlds as well as those worlds with gravity problems or unfit atmospheres we cannot.
Can't colonize planets with unfit atmosphere's

>>34097020
>large planet in biosphere is temperate but contains thin and toxic atmosphere has a moon.
Biosphere has toxic air
>>34100910
>the desert is toxic. Bad air.
Desert has toxic air too
>>
>>34117127
I guess that eliminates every option, I think we should keep exploring. we will find another wild world some day
>>
>>34117098

The biosphere has the least appeal if we want a living colony (which we don't really, not at this point). Better to live in domed hab-units on an airless moon than to live in domed hab-units somewhere that has a biosphere and toxic air.
>>
>>34117181
That's what we're doing right now, I think. Isn't that consensus?
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>>34117183
You might be right. For lack of data and lack of appeal I say we move on from this system, I don't like the giant alien ship or the radiation anyways.

Maybe we can go collect the 4 downed alien ships first...
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>>34117240

We're exploring some more and also trying/considering to find someone/somehow to purchase some more advanced colonization equipment (if only we'd been able to get that colonization fleet up and running again...).
>>
>>34117094
I really feel we will will not mess up this one. We hit a 1 and we did the right thing and got the hell out. We are still quite strong and well set up. We just need to keep using our skills and team mates in the right way.

We got a team, We got a good group of heroes ( Twisted Genius, Commander, AI MAL and a Diplomat.) and we got great tech. We have the team with fits us as a group. Lets also not forget the pirates Rogue Psychic, Captain Grimjoy and Mad Man Mason.
>>
>>34117240
It only has 2 votes/rolls >>34101583.
>>
File: image.jpg (160 KB, 800x600)
160 KB
160 KB JPG
Rolled 69 (1d100)

>>34101583
Vote
>>
Rolled 20 (1d100)

>>34101583
huh, I could'vs sworn I voted for this, guess I didn't.

rolling
>>
Seeing as it is not an actual game day
*rubs lamp*
>>
>>34117292

Eh, the same could be said of pretty much any of our civs. Only a few have been real poorly built or unintentionally hardmode.
>>
>>34118192
Bits and pieces yeah. Think tank tech and a great hero, Great commander with mobile base and strong troops, CEO with good resource tech and great line of heroes with high phi level people.

Right now we have resource tech, black level tech, high number of troops and good heroes, That we each have something we can work off of. Commander with our tactical anons, Diplomat for the sliver anon and I'm sure the Godzilla's economics knowledge will help as well. Then our pirate friends for the times when we want to just steal shit or make the markets work for us. Granted I think our people would be happier stealing and fighting the aliens. Maybe the diplomat will have to talk with her father about alien team ups. But see what happens I guess.
>>
>>34117606
The lamp has been rubbed and so I have been summoned.

Today is an even worst day for me now to find out if its gonna be even shittier...

Been busy but now I is free.

>>34118532
There are certain alien factions interested in humans...especially as a merc.

>>34101583
Synchronized exploration confirmed.


Oh god this gonna be a bitch...

WARNING
Detected has 8 ships in proximity is of the alien origins.

Commencing emergency jump...

quick scan indicates dust cloud, asteroids, and gravity fucking within the core system.

temperate world inhabited by aliens.

outer reach contains three ice worlds all are inhabited except for 1 same with their moons. One has 1, second has 2, and the third three moons each.

The eight alien ships seem to be emerging out of the core system.

Second system

ALERT
Human mining station detected over the first world a volcanic one rich in resources.

Second world is a temperate but the atmosphere is both thin and toxic. Resources detected in excellent amount.

ALERT
Human colony detected upon the third volcanic world. No atmosphere extreme heat and rich in resources. Detected alien ruins.

In biosphere region there is a cold world rich in life but low gravity and thin/tainted atmosphere.

In the outer system we detected yet more human installations on an ice world and its two moons.


Commencing jump...

New system

radiation bursts detected.

inner system harbors a vast volcanic world inhabited by the alien. It harbors two moons of which is barren while the other is rich in...SUPERIOR technology detected also ruins.

Solar flares detected.

Desert world rich in resources detected.

biosphere region
...a 'hot' world detected which contains a strange mixture of desert and swamp in the poles. Rich in life homeworld to the alien.

spaceship graveyard detected
is a convoy of utterly wrecked and highly irradiated vessels. There were seven ships all but two allow for boarding.

In the outer reach
Asteroid cluster
>>
>>34119855
Large ice world alien orbital station detected around it. Unknown alien ruins detected ALERT superior technology detected.

Asteroid cluster detected with alien mining station.

NEW system

inner region
solar flares and radiation bursts.

primary biosphere zone

large/dense desert world average gravity, thin but deadly atmosphere. Utterly rich in resources. Two barren moons.

Small temperate world low gravity, thin atmosphere but pure. Liquid water and major concentration of industrial metals. one barren moon.

a vast ice world high gravity, moderate atmosphere but tainted. With limited ecoystem detected number of valuable life forms. FREAKISH flora detected. Valuable Leviathan creature. valuable apex predator. valuable flora.

Filthy rich in resources ALERT rare compound detected and significant superior tech cache detected. three major terrain types plains, mountains, and swamps.

NEW system

In the inner couldron a gas giant with strangely weak gravity...

ALERT inhabitable moon detected. Rich in rare and significant exotic even organic compounds. Is a desert world verdant with life. Thin air but pure. Has two wastelands on each of the poles in the center is gigantic plain.

In northern wasteland canyons, cave network, craters, and even a glacier.

In the plains a mountain, reef, and two volcanoes.

Southern wasteland cave network, mountains, and volcanoes.

Two other moons one barren another burning with trapped water and some sort of strange cache.

Detected solar flares, radiation bursts, and even a gravity rip field.

In the primary biosphere

We detect a large world average gravity...unusally cold used to be termperate but the many volcanoes have cooled down the planet causing a great extinction event. Suffice to say the ecyosystem is rather limited...but most interesting. Atmosphere is moderate and only mildly tainted.

sustainable amount of valuables(like jewels) detected.
Plentiful in exotic materials and radioactive.

has 3 moons
>>
Good thing we don't do exploring half assed. But what to do with all the alien contacts. I guess we can hope some can be worked with, that is if the crew doesn't mind, and human miners (could be new allies).
>>
>>34119855

>There are certain alien factions interested in humans...especially as a merc.

We have standards about who we work with, Genie, thank you very much.
>>
>>34120969
>We have standards about who we work with, Genie, thank you very much.
Those standards being mostly: "Don't be a dick"
>>
>>34120937

We kill them all. Like we were supposed to be doing all along.

>>34121006
Also "don't do what all your forces are united specifically around not doing."
>>
>>34120414

MAL, what is the expense of space exploration that we're not noticing but is going to bite us in the ass eventually?
>>
>>34121046
Well yeah but how do we go about it is what I'm thinking about.

As starters see if any of the systems we found will be of use for the base camp, Next contact the humans (Carefully, They could be a megacorp after us.), Then study them while we build up troops and agree on the amount we bought (Still voting 4000). Then after all of that see if we can make false alliances to weaken the aliens and go from there.
>>
>>34121197

Eh, seeing who the humans are is definitely the first step. Preferably with Mal's ghost ship intercepting transmissions and analyzing them to verify an identity (after all, it's only been 7 turns since we fled and we don't know exactly how much interest we stirred up or if they decided to put out a bounty for information on us. Also, how many wandering groups of nomads with a mothership can there be around here?).
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>>34120414
Of those 3 moons all are plentiful in resources with one being ice, temperate, and volcanic. Sadly all are toxic and low gravity.

Asteroid belt with plentiful resources.

Ice world massive high gravity with moderate atmosphere but toxic to humans is utterly rich in resources. Has one barren moon with resources.

Asteroid cluster plentiful resources.

Another ice world much like the other but with even MOAR resources then the last also has plentiful unknown alien ruins.

In the outer reach is a TITANIC gas giant which could of been damn close to becoming its own sun even fucker is so huge. It has 12 moons none are habitable but are an odd mixture of barren, ice, temperate, and volcanic. Resources among those moons are pretty hit and miss from initial scans.

spaceship graveyard in a cloud of gases/dust with some sort of gravity anomaly.

Scans indicate two Combine vessels with 2 unknown alien ships. Only one combine vessel might be possible to salvage while the others are shattered husks.


Fucking hell that was a pain to compile.
>>
>>34121261
(I wanted to roll for it then I went with 5.)

>>34121393
We at least we should be done with exploring for a few turns.
>>
Rolled 56 (1d100)

>>34121393
Dice decided to like you guys with these last few systems.

Turn 29
>>>>>A. Scavenge for supplies.
>>>>>B. Try to improve the base.
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Train our forces.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 378
Mothership unnamed
>>Pop 33k(21k temp)
>>Military 22k(12k temp)
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Good
>>>>>:Health Good
>>>>>Armaments: Good
>>>>>Fuel: Good
>>>>>Tech level: Good
>>>>>Reputation: who?
>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mashing Maw. Pour Pipes. Sensor Suite Deluxe.
>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>Power: Plasma Nodes. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>armor: Basic Body Armor
>>>>>communications:. Comm Suite.
>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>Materials: 3 Supply. Parts. Salvage.
>>
>>34121508
Cool number updated. I believe there is 2k bandits on ice to still deal with, Alien artifacts to study and humans to talk to.

Thinking this turn we catalog the tech and items we got.

"MAL do we pick any of the factions communications up?"

If we don't thinking we spend MAL's free action to study the humans.
>>
>>34121709
One is a colony while the other is megacorp sponsees.
>>
>>34121902

Which megacorp?
>>
>>34121921
Unknown but their gear bore the markings...could be a cover operation though.
>>
>>34119855
>>34120414
I'm having a really hard time visualizing these systems and making sure I'm not confusing them.

Could you make a simple, basic map of them? It's as easy as rings around a star, with some brown paintspray for asteroids, and colored circles for ice, volanic, temperate. (blue, red, green, respective). Maybe some light green paintspray to indicate toxic air.
>>
>>34121956

Bore the markings...?
>>
>>34122147
Bah meant wore the markings.

>>34122054
I list them in proximity from the star those closest go first.
>>
>>34119855
>>34122172
>WARNING
>Detected has 8 ships in proximity is of the alien origins.

>Commencing emergency jump...

>quick scan indicates dust cloud, asteroids, and gravity fucking within the core system.

>temperate world inhabited by aliens.

>outer reach contains three ice worlds all are inhabited except for 1 same with their moons. One has 1, second has 2, and the third three moons each.

>The eight alien ships seem to be emerging out of the core system.

>Second system

>ALERT
>Human mining station detected over the first world a volcanic one rich in resources.

>Second world is a temperate but the atmosphere is both thin and toxic. Resources detected in excellent amount.

>ALERT
>Human colony detected upon the third volcanic world. No atmosphere extreme heat and rich in resources. Detected alien ruins.

>In biosphere region there is a cold world rich in life but low gravity and thin/tainted atmosphere.

>In the outer system we detected yet more human installations on an ice world and its two moons.

Is this a new system or was this the last system we were in with the graveyard? I'm gonna make a map of these star systems myself if I need to.
>>
Rolled 84 (1d100)

>>34121508
>Catalog and study the tech and items we got.

>MAL's free action to study the humans.
We will need to know if we can trust them. Then we can send in the Diplomat for talks. ( I really hope we can. We need some drones. )

Or does any one in the crew think we should do it differently?
>>
>>34122276
Different system

as indicated by the

>Second System

That you ended up visiting.

>>34122287
Drones aren't exactly cheap.
>>
>>34122371
Oops, I copy pasta'd too much.

ahh,

>WARNING
>Detected has 8 ships in proximity is of the alien origins.
Where was this?
>>
>>34122451
Different system you leaped away. It was in the system highly inhabited by unknown xenos. Those ones were of a different kind.
>>
>>34122371
I assumed so with the tech and parts needed to make them. We got resources we can gather and Megacorp tech to help, ships can do just as nicely. We even got a robotics bay and labs to make chips in. Just need to find metals, semiconductors, power sources and plans.
>>
Rolled 38 (1d100)

>>34121508

>Basic 1
Catalog and study the tech we got from SS. See what it's all supposed to do, what's in the packages exactly, if they're supposed to be deployed in/on ships, what they're compatible with, etc.

>Basic 2 (Synchro free action)
Further examine everything in the last system we visited.
>>
Rolled 25 (1d100)

>>34122604
I would rather focus on the first thing, but vote. Gonna work on a map for a bit, hope I get things right.
>>
>>34122604
Aw I wanted to see what the artifacts could do. I can agree that system probably has a good place for a base. I guess you wanted to get a base first before we talk to the humans?
>>
>>34122674
I want a base first too; I like

>large/dense desert world average gravity, thin but deadly atmosphere. Utterly rich in resources. Two barren moons.
Or
>Small temperate world low gravity, thin atmosphere but pure. Liquid water and major concentration of industrial metals. one barren moon.

Leaning more towards the small temperate one.

Mentioned in this post >>34120414
>>
Rolled 97 (1d100)

>>34122674

What artifacts?

>>34122604
Support.
>>
Rolled 99 (1d100)

>>34122604
Vote, I would like particular focus on >>34122754 these two worlds please.
>>
>>34122754
the lack of gravity will fuck humans up wonderfully. As it turns out humanity can adapt much better to heavier gravity then lighter. Considering they are such a heavy world species this is an interesting 'drawback'.
>>
>>34122775
We got alien artifacts from the 2nd system in the lost area we where at. As well as samples and mild info from the ruins before we sold the system info.
>>
>>34122820
Ooh, 99. I'm not sure if the usual synchro rules apply here though.
>>
>>34122825
The one fucking workable world... Of course WE can't use it..
>>
>>34122870
If we ever make/get an AI hub I'm sure we could get the bots to do it.
>>
>>34122900
I liked that world because it seemed conducive or human life. Now Maybe not. Metals are cool and all, but our bots can mine much more difficult worlds than that.
>>
>>34122963
Well if we get the tech we can just planet crack it or save if you a low gravity ally in need of a new base.

... or we make the planet spin faster.
>>
>>34123010
With so many planets to pick from, I feel obligated to find a perfect one. Now I'm thinking we settle for a safe one with a shit atmosphere and lots of resources.
>>
>>34122775
oh damn you anon and being third roll.

>>34122604
the gravity anomaly seems to be focused on the surviving alien ship.

The twelve moons are all varying levels of toxic or barren. The resources also vary by quite a bit but there are noteworthy concentrations with stuff like exotics even.

the vast ice world is almost stupidly rich in resources with plentiful concentration of industrial metals, major riches, some radioactives, and plentiful exotic materials.

The three moons around tainted cool world are all varying levels of rich. The cool world itself has plenty of radioactive and exotic materials with a sustainable amount of riches.

The other two moons besides the verdant desert world are pretty empty except for some trapped water on the volcanic world and some resources/cache of superior technology on the barren moon.

the gas giant reason for having so little 'gravity' is due to the interaction of it with the local sun and moons/worlds. It has formed a devastating gravity rip tide that can trap or even tear ships apart. a VERY nasty hazard for jumps and a real pain to navigate.

>>34123097
I was surprised how well the verdant desert world came out. It holds quite a lot of painful potential.

>>34122855
actions is separated so nope sorry.

>>34122870
If it makes you feel any better the desert would is pretty big and you can just jack the water from the other. So the gravity is a bit heavy but just fine for humans.
>>
>>34123158

Is there still a thread survival bonus?
>>
Rolled 73 (1d100)

>>34123158
as for the black tech...well we REALLY couldn't understand it and Mizar FREAKED out when we tried to crack open the black box.

Not to mention what we DID saw of the black tech we couldn't make heads or tails of the shit. Like at all Mizar meanwhile seemed to act as if it was that one's big bad bloody black birthday.

Mega Mashing Maw has been installed upon our own ship after we tore the living shit out of/gutted/upgraded the previous one. The thing is nasty capable of taking chomps out of entire moons.

The pissed pouring pipes meanwhile are basically the liquid/gas equivalent except for the solid/plasma that is mega maw.

The stations are just that....pre packaged stations that when used will build themselves up as an entire intact top of the line station. Assembly not required. We couldn't risk finding out much more lest we break or interfere with something important. With the way they are compacted and so complex EVERYTHING it seems when its like that is important as Mizar explained and i confirmed. It also happens to be an excellent way to make sure you can't reverse engineer it.

The redacted research facility package..will take up a TON of room when unpackaged. So right now we can't use it while we CAN fit it in the mothership it would take up a LOT of room even by mothership standards that shit ain't cheap, but unlike any other ships at least we can actually fit it without gutting the ship in question in the process.
SS Redacted Spec Ops Gear is the TOP of the line TOP SECRET equipment used by SS personnel during their black operations. Suffice to say the FULL might of the SS megacorp might went into this gear so it really IS something else and just a single component would be an utter NIGHTMARE to crack and we ain't even talking intact items. Shit would even give Umbra problems and be fun for a super.

So yeah...

to be continued:

>>34123360
yup it served you well.
>>
Rolled 92 (1d100)

>>34123158
>basic: with help of the commander make plans to set up a human base in the verdant desert also diplomat incase we run into sentience.
>Mal: collect the cache of alien technology on the barren moon
>>
>>34123470

Slow down there now. I want to know more about our goodies.
>>
>>34123417

Were the pouring pipes installed too?
>>
File: image.jpg (40 KB, 450x303)
40 KB
40 KB JPG
>>34123523
Your right. Our mothership is a giant space angler fish, we need to play it as such.
>>
Rolled 50 (1d100)

>>34123417
The SS Armory package is a possible ship component or colonial upgrade providing the ENTIRE SS exotics munitions and armaments along with packaging/maintenance/care/reloading/repair. Its an armory plain and simple of the exotics plain and simple.

Want laser grenade?
Plasma Spewer?
Ionic Hand Cannon?
Scrap Shredder?
Personnel Energy Shields?
Absorbent almighty armor?

It has all of that and MORE.


The factory facility meanwhile...requires an UNGODLY amount of energy to make it work but if you can provide it well...materials processing and recycling. Exotic dangerous/unstable treatments WONT be a problem. You will be able to squeeze so much juice out of a single metal bar you'll make it sweat blood and feel sorry for itself and future 'children' even.

Kicker is though this facility has EVERYTHING and can treat EVERYTHING exotic while making it ALL cry tears of blood with its processing, treatment, and production.

This Factory is the very incarnate of SS style mega greed in form.

T3S Crack Cannon is a weapon...that isn't suppose to quite exist due to it being a literal super weapon WITHOUT the bloody BLACK buster rounds used. This particular model is an experimental variant fresh from SS and specially modified. Its a literal one of kind weapon capable of if rumors are true can even crack open a star.

SS REDACTED BLACK BOX

UNKNOWN. We were unable to see open the box...examining it though indicates the highest level of security/countermeasure. With the very thing being the INCARNATE of Black tier technology with all the redacted tech that could be shoved into it in order to deal.

For all intents and purposes though it just seems to be a black box...
>>34123572
yes.
>>
Rolled 93, 91, 17, 94, 76 = 371 (5d100)

>>34123677
Turn 30
>>>>>A. Scavenge for supplies.
>>>>>B. Try to improve the base.
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Train our forces.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 378
Mothership unnamed
>>Pop 35k(23k temp)
>>Military 22k(12k temp)
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Good
>>>>>:Health Good
>>>>>Armaments: Good
>>>>>Fuel: Good
>>>>>Tech level: Good
>>>>>Reputation: who?
>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>Power: Plasma Nodes. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>armor: Basic Body Armor
>>>>>communications:. Comm Suite.
>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>Materials: 3 Supply. Parts. Salvage.
>>
>>34123677

Hey Delim, post a pastebin of the names of what all we got please.
>>
>>34123677
So these alien space stations we see floating around... One black buster round can likely take them down?

Also can we use the mashing maw on the downed ships we find around? Would it be a cost effective thing to do or would it be better to use the mashing maw on asteroids and moons?
>>
Sweet mother of all things we have our weapons and resources. Now we need to arm our selves, train, then we pick a planet to set a base on and find a moon to eat.
>>
>>34123755
Tech for SS? or every thing which is in this >>34092295 except the new things just learn and new system info.
>>
>>34123788
I kinda want to try eating a moon before we settle, in case it upsets the locals. Anyone down to do a test run on our mashing maw?
>>
Rolled 90 (1d100)

>>34123753

So...can we install the SS High Tech REDACTED Sensor Suite Deluxe on our Mothership?

And the armory?

>Basic 1 (Synchro)
Install the Armory suite (and integrate the specops gear into it) and sensor suites into our Mothership if they've not already been installed.

Also, would you recommend us establishing our mining stations here MAL? It seems like the mining station would be good on that ridiculously loaded ice world...and the gas mining station would be nice on that enormous gas giant on the edge of the system. But you would know better than me.
>>
>>34123857
Thinking for action

>Equip and train in new gear

>Free Action
Eat moon that is safe to eat.

Also we should agree on faction name, Unless Hax was agreed. Ship name and the number of troops we got from the ice planet.
>>
Rolled 61 (1d100)

>>34124021
>>34124016

Now is the time to tell us if they've already been installed, Genie...

Also, let's go into bump mode now to keep this thread alive until tomorrow.
>>
>>34124021
I like "HaX" for faction name

Ship can be "The Unapologetic Moon" a decal of the sorry suns logo, in blue, and instead of a crying sun it's sticking it's tongue out
>>
Rolled 95 (1d100)

>>34124016
Dam yeah we have to install it. So backing for the troops.
>>
Rolled 84 (1d100)

>>34124016
Backing and praying to not fail.
>>
Rolled 44 (1d100)

>>34124016
Vote
>>
>>34124243
Syncrho 44! Yay

Still praying to the dice gods to spare us a syncrho nat1
>>
>>34124263
Syncro 1 means rogue AI makes off with the mothership.
>>
>>34124263

Synchro 44 isn't a good thing, and also that's outside the dice pool.
>>
>>34124291
Lucky us then.
>>
>>34124189
>Not looking at the stats first

>>34124016
Armory installed along with spec ops gear successfully. Surprised you didn't save that for a colony upgrade and just stuck with the spec ops.


Those two locations would indeed by great for the packaged stations.

Turn 31
>>>>>A. Scavenge for supplies.
>>>>>B. Try to improve the base.
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Train our forces.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 378
Mothership unnamed
>>Pop 35k(23k temp)
>>Military 22k(12k temp)
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Good
>>>>>:Health Good
>>>>>Armaments: Good
>>>>>Fuel: Good
>>>>>Tech level: Good
>>>>>Reputation: who?
>>>>>Infrastructure: Barracks Deluxe. Officer Quarters. Living Quarters. Merchant Quarters. Military Quarters. Research Quarters Deluxe. Holding Quarters. Hydroponics Bay Deluxe. Waste Recycling. SS Exotic Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay. Mega Mashing Maw. Pissed Pour Pipes. SS REDACTED Sensor Suite Deluxe +.
>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets. Anti Boarding Countermeasure(toxic boon). T3S Crack Cannon
>>>>>vehicles: 25 Tread APC. 8 Siege Bulldogs. 10 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>Power: Plasma Nodes. Mass Plasma Reactive Generator. Fast Breeder Reactor. Fusion Reactor. Nuclear Reactor. Thorium Reactor.
>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>armor: Basic Body Armor
>>>>>communications:. Comm Suite.
>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up +. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>Materials: 3 Supply. Parts. Salvage.
>>
Rolled 74 (1d100)

>>34124436
>Equip and train in new gear

>Free Action
Eat moon that is safe to eat.

Now we make use of the new stuff then base location. But lets pick the troops we wanted from ice world please. I would hate for them to miss out on equipment. (Granted it could be to late anyways.)
>>
>>34124497
I like it, but it's not a free action, it's Mal's action I think. Do we have a holo deck or any other training rooms? It might be hard to train guns on a ship..
>>
>>34124436
I think we should set up the prefab black gas mine at the giant gas planet soon but We will need to watch it well, If left alone it will likely get captured. If we colonize the ice world we will have reinforcements in system.

We need to get ice world colony up and running
>>
>>34124647
Indeed it is and no you don't.

>>34124766
Isn't the gravity a bit heavy? Why not the desert moon?
>>
>>34124766
Just got back, did we get the equipment to colonize an ice world yet?

If we did, should we go back to that other system with the Ice World hidden in the asteroid fields, or stay in this system?
>>
>>34124844
Nope the extremes of ice and fire as well as void are still beyond you.

Not to mention gravity and air.
>>
>>34124821
I appreciate your input, the desert moon then, But none the less we still don't know where would be best to settle, we need to provide protection for our future projects but at the same time we will need to survive with some semblance of what we meatbags call "comfort"

Do you have any suggestions or should we stick to the ice world?
>>
>>34124877
Is there anywhere in this system we currently CAN Colonize?
>>
>>34124925
Desert moon is the most fit for habitation.

>>34124925
Check for three things.

Gravity level humans are odd in that they consider 'normal' is actually heavy to any other.

atmospheric purity luckily humans can deal with thin air pretty easily.

is it icy? Firey? Is it barren?

ask yourself those four questions followed by the last one.

Is it WORTH it? Which means considering other factors.
>>
>>34125053
>Is it WORTH it?
Right.

Some of things we need is for it to be somewhat concealed, rarely visited, and somewhat distanced from nearby factions, possibly by existing hazards.

We should also calculate the cost of such endeavors vs what we gain. What will a colony on such a place give us in the longrun?
>>
>>34124647
It is I just like to call it our free action when it's not on the same thing. True I can see training not being easy. But we have to use a turn to equip and I view while equipping it's good to get use to the new gear.

>Synchronized: Free bonus action provided every turn of your choice if burned to enhance action considered DOUBLED UP instead of just a boost.
>>
>>34125053
>large/dense desert world average gravity, thin but deadly atmosphere. Utterly rich in resources. Two barren moons.

We are not talking about these desert moons, rather this one?

>The other two moons besides the verdant desert world are pretty empty except for some trapped water on the volcanic world and some resources/cache of superior technology on the barren moon.

I don't recall any other desert planets with moons that we have noted... But all these desert planets look the same
>>
>>34125107
We should inhabit the space station.

... if only we could do toxic we could make a base on the desert planet there.
>>
>>34125220
There was a desert moon considered 'verdant' and was habitable for humans.
>>
>>34125391
Let's do it. Somebody write up the action!
>>
>>34125461
But is it worth it?

We could eat a moon and equip our people with the new weapons first

But I guess we could equip and then start work on the moon base.

>Equip and train with the new gear.

>Synchronized
Desert moon >>34125391 ... wait where is it?
>>
Rolled 62 (1d100)

>>34124436
>>34125802
I assume this one then.

>ALERT inhabitable moon detected. Rich in rare and significant exotic even organic compounds. Is a desert world verdant with life. Thin air but pure. Has two wastelands on each of the poles in the center is gigantic plain.

Could work, Rolling for the action then. Unless someone want's to change it.
>>
Rolled 3 (1d100)

>>34125889
This is not a drill people, we can actually get something done in this thread! Gogogogo!
>>
File: 42606_1122600391.jpg (153 KB, 1024x453)
153 KB
153 KB JPG
>>34125973
Well the training is.
>>
Rolled 93 (1d100)

>>34125802
vote
>>
I guess Genie went to sleep. Well up side we will have a plan for tomorrow.
>>
>>34126808
hm....you ain't that lucky user.
>>
>>34127412
Not sure what you mean. I like the idea of training and we double checked the area. Only thing we missed is the core of the planets. Which if we wanted to we could consume if all else fails.

But if things work out I hope we can move the space station to the area and use it.
>>
>>34127482
Fuck that. That space station is a whole gallon of fuck you on a 1 scoop cone. I would just as soon blow it out of the sky to test our mega gun. We have a lot of important things to do. We can have fun AFTER we get a colony set.
>>
>>34127568
... But we need base defenses. (It calls to me with it's beam cannons.) ... I agree with getting the base set up. (For the aliens must breed.)
>>
>>34127746
I have a hard on for acquiring things that are way out of our league too. We have our hands full.



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