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For House and Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! You command the Third and Fifth Attack Wings along with other elite units of the House military while on campaign.

You've returned to the front lines to help the Shallan people repel the Neeran invaders. It's slow work and with signs that the Neeran are preparing to renew their offensive you've begun to stage large scale raids behind enemy lines. Towards that end the Republic Heavy Carrier "Millennial Host" has become the mobile base for your fleet operations, able to repair more than two dozen attack ships in the time it would take your repair barge to work on a pair of light cruisers.

The heavy carrier also allows you to support a much larger force in the field for longer periods of time thanks to their supply reserves. This is essential as allies and damaged ships are encountered and recovered.

Currently the fleet is back at the main nav relay undergoing repairs and resupply. It's an opportunity for everyone to get some rest and take some free time. You've helped Kavos set up a schedule of rotations so that a portion of your fleet is always manned and ready for combat in the event of an enemy attack. The chances of that are rare without warning but it's better to be prepared all the same.

You have some time before the next deployment. Is there anything you want to do?
>>
>>34034921
FOR HOUSE AND DOMINION.

Definitely look into the political connection of the house that tried to assassinate us.
>>
>>34034921
>You have some time before the next deployment. Is there anything you want to do?

+Could we get some Shallan volunteers who are from the region we will raid next added to our fleet?

+Have those guys who had problems with the first FTL course correction work on that.

+Have R&D give us a list of ships and technologies they would like to see captured or salvaged.

+Talk to ship security, our bodyguards, Kavos, and the high class knights in our wing how we can prevent future assassination attempts for getting close to us.

+Can we get our duty uniform upgraded?
>>
>>34034921
fun with our navigator friend
>>
>>34034921
We should probably at least one evening with Jarato? Is he an officer? We could explore the station with him and a few other friends.
>>
>>34035129
>Definitely look into the political connection of the house that tried to assassinate us.
House Fane'lo
Currently 87th in line within the Dominion. J-D is still in the hundreds.
Relations between your two Houses are nothing special. It does not really stand out from those in the same range. They are capable of Medium cruiser production though most of what they build are sold to allied Houses. They have connections with a number of the Houses are are involved in the conspiracy against the South Reach League, but such connections are hardly out of the ordinary. They sell a number of them war material and have treaties to assist a few if other particular Houses should threaten them.

They are allied with House Ber'helum and House Xygen of the Seven.

The Alliance will be putting pressure on this House to resolve the assassination attempt against a Flag officer. (You.)

>>34035323
>Could we get some Shallan volunteers who are from the region we will raid next added to our fleet?
Some will be assigned if possible. Did you have any particular role for them in mind, or will they be assigned to Mezan's Shallan fleet contingent?

>Have those guys who had problems with the first FTL course correction work on that.
Added to training.
>R&D give us a list of ships and technologies they would like to see captured or salvaged.
Working examples of Neeran SP resistant shielding. Missed opportunities this tour: +1
Neeran Tankers converted into Heavy Cruiser/Carriers
New Medium cruisers
New Attack Cruisers
Construction ships
Wormhole technology
Emergency teleporters
Phased plasma cannon prototypes

>Talk to ship security, our bodyguards, Kavos, and the high class knights in our wing how we can prevent future assassination attempts for getting close to us.
Valeri is not pleased with his inability to intercept the Assassin. He'll be more watchful for odd unit patches.
Crew screening, especially when repairing aboard the Heavy Carrier will be increased.
>>
>>34035807
>Some will be assigned if possible. Did you have any particular role for them in mind, or will they be assigned to Mezan's Shallan fleet contingent?

I would like to have somebody who's familiar with the infrastructure (civilian and military) of the region to be placed on the cloaked ship to increase the effectiveness of their recon missions.

People experienced with navigating in the region should be placed on Daska's and Sonia's ships.

Any former smugglers from the region could be very useful as well.
>>
>>34034921
>Is there anything you want to do?
Last thread I made a post about talking to Daska and a small discussion happened. I think it had enough support to do it.
http://suptg.thisisnotatrueending.com/archive/33863275/#p33930774
and what follows.
>>
>high class knights
One suggestion is to not spend time with the regular crew of your ship as much and restrict yourself to the command areas. Or as they put it, stop slumming with the working class elements of the crew.
This would certainly increase your safety but you wouldnt have the same familiarity with your crew.

>duty uniform upgrade?
Anything in particular? You've upgraded your dress uniform (and I thought your duty uniform) with nanoweave. It is resistant to anything short of monoblade and HF-blade weaponry. And plasma weapons but that should go without saying. You also generally wear a thin armored jumpsuit greatly increasing your protection against weapons fire.

On that subject, once the Alliance has finished pressuring House Fane'lo you'll get to collect the attackers weapon for your collection.
>Poisoned Monoblade
Highly durable for a mono weapon, it includes special channels to help deliver poison to any wound it might inflict. Most poisons used in the Dominion are effective against both Humans and Dro'all, though Dro'all are more resistant to some.

>>34035376
>fun with our navigator friend
>>34035793
>We should probably at least one evening with Jarato? Is he an officer?
Krath field operatives are generally assigned an officer rank to help in the event of capture or with POW exhanges and the like.

>We could explore the station with him and a few other friends.
Night on the town/station with Linda and Jarato?

https://www.youtube.com/watch?v=yAEpLMTjCC8

The three of you check out the station, see what shops and other establishments are there. Food, drink, clothing, there's even a concert being held in a converted cargo bay packed with people of nearly every rank.
Linda is better suited to finding the more "ordinary" things to do for fun as over the years your own views on what's classified as exhilerating has tended towards the more visceral.

"No Sonia we're not hitting the arcade, you'll probably win everything that's in there."
>>
>>34036377
>Anything in particular?

Could we ask Alex and Mike? They might know some effective ways to reduce the effectivity of bladed weapon. Alex because he's used to all that assassination worries high class people have to deal with, and Mike because he's from the other end of society.

>This would certainly increase your safety but you wouldnt have the same familiarity with your crew.

Guess we'll just have to keep our eyes open in that case.
>>
during my archive dives I came across the first investigation we did into Neeran when we had clearance to access anything.

"The Neeran were encountered by the Republic more than a millennium before the Faction wars. Republic starships routinely went missing while exploring their territory until an entire battlegroup was sent in to investigate which likewise vanished. Further flights into the area were forbidden until fifty years later.
The Republic was on the verge of defeat at the hands of another species. The Chief Consul took a starship into the Forbidden territory and returned one year later with a Neeran war fleet. Their city ships broke the siege that had recently befallen the capital and routed the aliens. With Neeran assistance the Republic was ultimately able to exterminate the hostile species all data on which has since been classified."

Can we see if MH's Captain, ourself, or our Krath friend can access (or know) anything about this classified 'exterminated' species?

It sounds like there have been more than just two Neeran Empire incursions...
>>
>Smugglers
Most are rather reluctant at the prospect of being stuck in with a military unit. The captain of the Combat Barge "Loch Ard" contacts you about a possible business deal. Their ship and a pair of Frigates will go their own way attempting to make contact with local Smugglers without tipping off the enemy that a larger force is nearby.
If the enemy are alerted to your presence they'll be less likely to look for a couple of small ships. They can find any remaining Smuggler outposts, some of which could be of value to you, while you go about your business.
Or so they hope.


>>34036194
>I made a post about talking to Daska and a small discussion happened.
Had to go and re-read that. I thought you guys were talking about Daska, not to her.

You decide to talk to Daska about her current position in the wing.
"If I may ask sir is there anything that prompted this?"

"The fact that you didn't seem at all concerned that someone from another House tried to assassinate me."
"I was in command while you were unconscious at your order sir, and was made aware of the available evidence. As I wasn't the one who sent the attacker nor were there any other suspects within the Wing save for a few rookies who would not benefit from it I concluded the allied Baron was responsible. If you were killed and blame could be shifted on to me he could assume command of the entire attack force save for the Republic contingent. Therefore the information that House Fane'lo was responsible was not surprising in the least."

"Oh, well when you put it like that..."
>What say?
>>
>>34036377
>restrict yourself to the command areas
Nope. Doesn't fit Sonia's character. And spies can also pretend to be officers, especially if in such a large force where people get promoted every now and then.

>>34036718
We should look ourselves, but the Captain doesn't have a higher clearance than we do and the Krath will not be allowed to tell us even if he does know.

>>34036997
That was not what I meant. My post was talking about how Daska has been about how her not reacting to our assassination attempt was not a sign of her wanting us killed. Pretty much the opposite, in fact. It was about how Daska would never do something like what the Baron did and how we should involve her more in command decisions and to talk with her about her future, given that she used to have plans about gaining a higher position than we have.
>>
>>34037153
>about how Daska has been about how her not reacting
Should be
>about how Daska not reacting.
>>
>>34037153
>>34037170
>That was not what I meant. My post was talking about how Daska has been about how her not reacting to our assassination attempt was not a sign of her wanting us killed. Pretty much the opposite, in fact. It was about how Daska would never do something like what the Baron did and how we should involve her more in command decisions and to talk with her about her future, given that she used to have plans about gaining a higher position than we have.

Do you deny that the entire discussion between everyone started after her lack of reaction was noted by people?
As it was it did get people to start thinking.

>What say / What do you want to say to Daska about currently advancing just as fast as Sonia is?
>If she wants to gain ranks fast, she needs to be at the frontline. This leaves either us or the attack wings that rotate our with us. Of the two we are probably the better choice.
>>
>>34036997
>>What say?
"Are you willing to give lessons on that stuff? I'm sure most knights coming from middle and lower class backgrounds could some help to get used to that way of thinking. Myself included."
>>
>>34037319
Well yes, the very first post of the discussion I was talking about was someone who said something along the lines of "Daska is probably undermining our command and wants us dead". Which was immediately shot down and the discussion was about several people who talked about how awesome Daska is and that she deserves a promotion. And the post I linked to, the one where we talk to Daska and which was the only one about talking to Daska from what I recall was of a completely different tone. It was one of the several posts about how Daska does perhaps still see us as an obstacle but doesn't hate us personally and wouldn't sent an assassin after us.

So while technically the spark of the discussion was someone thinking ill of Daska, the discussion itself was not. Or I'm very much incapable of reading comprehension and cannot read the mood at all. The only controversy after my post was about whether Sonia wants to enter high command or not, as I recall.
>>
>>34037319
>Ask Daska whether she still thinks we a slowing her advancement down.
>Given that Daska is our second in command she should be more involved in planning. Right now Sonia makes plans and Daska sometimes says what she thinks about them. Let's make this a more equal (though not totally equal) relationship.
>This is about the planning stage. She can still decide to conduct independent raids or whatever.
>>
>>34037578
Did Sonia just ask if Daska if she wanted her dead and buried?
No.
She just asked about her reaction. I intentionally wrote something neutral. Something that would allow me to post the reasoning behind Daksa's thought pattern in regards to the assassination, to allow you the players to see her view of that situation. The reason why she reacted (or didn't react) to the information.
Sonia also did not ask if Daska was undermining her command because, as you pointed out, that had been shot down.
At no point in that post did Sonia imply that she thinks that Daska hates her.

As it stands now that the awkwardness of finding out the reasoning behind her response is out of the way you now have the option to talk to Daska about this here:

>Also, Daska is currently advancing just as fast as we are, simply a single step behind. We might have slowed her down in the beginning, but right now she is gaining rank and power at least equally fast, if not more so. Given that with every step the two take Daska will be able to act more independently and get more power, and with Sonia on the top has a superior she knows is competent and who likes her and trusts her, I'm not even sure it would be good for Daska to leave our command. This is nearly and ideal situation, even if she would prefer the roles to be reversed. Especially in such a small house there are few better positions. If she wants to gain ranks fast, she needs to be at the frontline. This leaves either us or the attack wings that rotate our with us. Of the two we are probably the better choice.

>The entire second block is something we should discuss with her as well, btw. We like her and know she is competent. If she wants to change how we interact with her, we can give her some leeway. If she wants to leave and grow fully independently, we can try to recommend that in our reports.

Which you seemed to be indicating in this post here
>>34036194
>>
>>34037827
Sorry for misunderstanding. Yes, that is what can now be talked about, I just meant that to be in the initial conversation given that that was what I linked to and what got the support. Kind of forgot for a moment that other people where talking about other things in that thread and that you would include those. Doesn't really matter either way. Sorry for overreacting.
>>
>>34037827
>Cont.
>Clarifying and adding to my previous post. Daska thinks we are an obstacle in her career. I think that is wrong. We used to be an obstacle when we got command instead of her. Right now we are advancing so fast that even if we suddenly weren't there, Daska would not advance any faster besides taking our place. In fact, I think she might even have an easier time advancing with us as our commander, because we value competence and will always put her in second position, which means any advance we get is and advance to her as well.

>>34037347
"Are you willing to give lessons on that stuff? I'm sure most knights coming from middle and lower class backgrounds could some help to get used to that way of thinking. Myself included."

"I'm not sure how well I could teach it." Daska admits. "Though I believe Mike does rather well in that regard sir. I can recommend some books, murder mysteries, intrigue thrillers. Oh and there was a holonovel called Alpha Complex: Last Noble Standing."

Well with Mike he's probably used to worrying about the potential of people screwing him over.

"That holonovel, is it anything like the crash survivor elimination contest?"
"Sort of sir, just with office politics instead of field survival."
>>
>>34037905
"Thank you, Daska. It would help tremendously if you could compile a list for new knights."

I would also like to ask her at what point we will have to worry about enemies going after people we care about instead of Sonia.

Or is that considered taboo in Dominion society?
>>
>>34036997
>. The captain of the Combat Barge "Loch Ard" contacts you about a possible business deal. Their ship and a pair of Frigates will go their own way attempting to make contact with local Smugglers without tipping off the enemy that a larger force is nearby.

Would the FA be willing to upgrade their ships with emergency teleporters if they don't already have some?

These guys are willing to help us out, after all.
>>
>>34034921
>You have some time before the next deployment. Is there anything you want to do?

We should probably spend some time reviewing our losses and sorties in general, if we haven't already done so.

What kind of enemy ship was the most problematic for our forces to deal with.

Were there any problems with our fighter and bomber deployments? I remember we lost quite a few of them.

How well are our ships dealing with Neeran forces without using SP torps? Are there certain craft that just require too much time or concentrated fire so that we should generally allow SP torp use against them?

How did our rookies perform?
>>
Rolled 15

>>34038165
"Thank you, Daska. It would help tremendously if you could compile a list for new knights. Not just myself."
She promises to look into it before the fleet departs.

"If you don't mind my asking, at what point will most of us have to worry about enemies going after people we care about instead of just us?"

"I think you've already passed that point sir. Hurting your family won't change your political standing much but damaging your finances through kidnapping can have long term effects on what you're capable of within the House or outside of it.
Ransom is easier to undo later if a House needs to make peace or save face with an ally."

"So enemies or rivals are less likely to try and kill family members. Good to know!"


>>34038330
>Would the FA be willing to upgrade their ships with emergency teleporters if they don't already have some?
Sure.

Not trying to change the subject.
There is a message from Ecord reporting that a new prototype has arrived for use by the Marines.
It's the repulsor armor upgrade of the Power Cell suit you've been waiting for. While far from ready for mass production it seems to be in working condition. It has some problems, most notably the much shorter battery life. The Marines plan to put it through its paces. They're not expecting it to stand up against Ecord's high output suit but it should be fine for combat unless anything tremendously bad happens.
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>>34038716
>They're not expecting it to stand up against Ecord's high output suit but it should be fine for combat unless anything tremendously bad happens.

>Rolled 15
>>
>>34038716
If now is a good place to change the topic to Daska's current position, her future and how she wants our interaction to be, let's do that.
>>
As part of their testing the Marines take a jaunt through the main bay of the Millennial Host to see how well it does in EVA. Most of the bay is in stand down mode so its fairly safe. While jumping from section to section of the repair bays part of a repusor thruster suffers a failure, venting all the reaction mass and damaging part of the power systems. The Marine test pilot goes tumbling across the bay and Ecord has to jump after him to arrest both his spin and prevent a lethal impact on the other side of the bay.
After that all additional tests are called off while the suit undergoes repairs. It should be ready for use again a few days after the fleet deploys.

"Next time we'll have the bay crews standing by with tractor beams. Though that might just give them ideas to play catch with our suits."

>We should probably spend some time reviewing our losses and sorties in general, if we haven't already done so.
>What kind of enemy ship was the most problematic for our forces to deal with.
Heavy Cruisers any time you haven't used SP weapons.
War Drum light cruisers due to their rate of fire. You've only taken on 6 of them and they were an annoyance.

>Were there any problems with our fighter and bomber deployments?
They could be used for more sneak attacks on their own when equipped with SP's. Daska points out a tactic of using the attack wings to draw away escort ships from more heavily defended targets so that fighters can hit from elsewhere. Using planets or asteroids nearby to mask their launch or approach can buy time for the fighters to get formed up.
>I remember we lost quite a few of them.
Your casualties were actually relatively light. About 2 full squadrons among the entire fleet.
Fighters have been replenished.

>How well are our ships dealing with Neeran forces without using SP torps?
Your people can tackle Battleships, Carriers and corvettes well enough with current tactics. 1 full squadron on each BS or carrier until it dies.
>>
>>34039216
>If now is a good place to change the topic to Daska's current position, her future and how she wants our interaction to be, let's do that.
By all means. I'm waiting for people to post more of where they would like to take the conversation.


>>34039241
>Are there certain craft that just require too much time or concentrated fire so that we should generally allow SP torp use against them?
See most problematic enemy ships in the previous post.

>How did our rookies perform?
Quite well. They're deffinitely elites, though they havent had to face combat against equal or superior forces. The squadron leaders should know enough to pull them back at that point.
>>
>>34039393
>By all means. I'm waiting for people to post more of where they would like to take the conversation.
I'd like her to start really, we could nudge her to open a little and go from there.
>>
>>34039241
>War Drum light cruisers due to their rate of fire. You've only taken on 6 of them and they were an annoyance.

These things must have one hell of a reactor and an incredibly complicated electrical grid in order to power all those plasma cannons. We managed to capture a prototype for this kind ship some time ago, could we contact R&D to see if it would be possible to use a torpedo that employs a one-shot version of the lightning gun as its warhead to damage the ships' electrical systems?

Or is there a spot where damage will easily disable the guns?

>By all means. I'm waiting for people to post more of where they would like to take the conversation.

Sorry I'm not helpful with that TSTG, I wasn't around for the discussion in the last thread.
>>
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>>34039656
Give me a bit.

At the end of last week's game people seemed interested in targeting the Maelstrom galaxy next. You've collected some updated intel on it. Did you still plan to target that galaxy next? If so how do you intend to bring in your fleet?
>>
>>34040030
>At the end of last week's game people seemed interested in targeting the Maelstrom galaxy next. You've collected some updated intel on it. Did you still plan to target that galaxy next? If so how do you intend to bring in your fleet?

Could we get the sensor arcs of those nav stations?
>>
>>34039851
One drawback of the lightning gun is the super short range. There was an idea I had a while back where we could fire a weaker beam with our ships plasma gun and electrify it. In theory it would work like an electrolaser where the laser ionizes a beam of plasma into the air and current flows through it, only in space we use a beam of plasma for the same thing. That would allow us to tazer enemy ships at range but it would probably drain our entire ships power output for a few seconds.

Does RSS still have any plasma cannons in storage?
>>
>>34040091
>Could we get the sensor arcs of those nav stations?
This. Also, was there a concrete benefit for targeting this galaxy over the other? What other Intel do we have? Also, does the Alliance have a recommendation, or so we have a good strategic insight which would be the best? Winifred could also have some ideas.
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Could we get the sensor arcs of those nav stations?
Done. Sorry for the small map still. Big one hasn't been converted to a postable format yet.

>>34040951
>Also, was there a concrete benefit for targeting this galaxy over the other?

The Maelstrom galaxy is a well defined spiral galaxy where as number 2 is an Elliptical galaxy which actually masses slightly more. Maelstrom was more heavily settled of the two due to the ease of interstellar travel. There are more nav stations and immobile targets.

The other has seen less settlement due to more restricted FTL routes into the interior. This would make convoy raiding easier for you but there may be less in the way of fixed targets.
>>
"Sir?"
"Hmm?"
"Is there anything else sir?"

"Do you still think I'm an obstacle to your career?"
"Is this off the record?"
"Sure."
"At least partially, yes sir."

"If I suddenly wasn't here, would you have advanced any faster or any further than I have?"

And suddenly the old Daska is back: Annoyed.

"Probably not sir." Annoyed, combined with a side of frostiness.

"I'm just putting this out there but is it possible that you might have even had an easier time advancing with me as your CO? I've almost always placed you as second in command because I value competence."
"Arthur is also competent sir."
"Yes, but he's unlucky. You're a good enough commander to keep that from getting in the way. I recommended you for command of 5th Wing last year. Any time I advance you normally get promoted as well. Do you want to keep things that way? Did you want more say over how your wings are deployed? I could also recommend you for command of your own unit instead."

"I'll have to think about it sir." She pauses for a moment then speaks up. "This may sound opportunistic but my decision may depend on your promotion to General within the Alliance. It still hasn't been confirmed to be a permanent promotion has it?"

You haven't really heard much about that. Some new mail officially designated your group as the 264th Fleet so it might be permanent.

Well I tried.

>What say?
>>
>>34041409
Hmm.. I would be fair with Daska, as that was pretty straightforward. So encourage to think about things and support it whichever way it goes. Or am I missing something?

>>34041409
>You haven't really heard much about that. Some new mail officially designated your group as the 264th Fleet so it might be permanent.
Hmm.. we should confirm this, maybe get Winifred to push some political buttons if it's close but not quite there.
>>
>>34041329
... Holy shit. The Nav station coverage on that galaxy looks almost designed to fuck up infiltration attempts.

Are any other forces daring to try and pull this kind of mission off? Or perhaps some force could be assigned to knock off a Nav station or two in galaxy 1 and then retreat?

... any chance of another cloaked ship or two joining us for scouting/recovery?
>>
>>34041329
>>What say?
Do the sensors only work in open space, or do several of the stations cover the galaxy itself?

The amount of sensor stations in combination with the shape of the galaxy makes it look like this wouldn't exactly be an ideal place for a raiding fleet.

And how far do their sensors reach? There could either be several gaps, or pretty much the entire galaxy could be covered.

>What say?
"No, nothing official. However, we've been oficially designated as the 264th Fleet so they might be planning to do it if we make it well enough through our next deployment."

>You have some time before the next deployment. Is there anything you want to do?

Call our parents and Bekka, see how RSS is doing. Call Versa.
>>
>>34041329
Hmm.. from this I gather that Maelstrom might have more allies, smugglers and civilians still left, in addition to loot - but also more enemies if I'm not mistaken? The 'lonelier' galaxy would have less stuff, but a little safer also due to it right? Apparently it would also be the easiest to get to unnoticed out of the two?
>>
>>34041650
>>You have some time before the next deployment. Is there anything you want to do?

In addition to that, could we get a sixth sense Neeran like Baldr stationed on the MH?
>>
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>>34041329
Assuming that the nav scanning stations face outwards of the galaxy (do they?) and that the first half of our previous approach, before we veered off, was together with the convoy meant for the unnumbered galaxy, could we again join a convoy and take a tour somewhat like I indicated in red in the attached image?
>>
>>34041329
How bad exactly is the situation in the galaxy with the collapsing front below our last theater of operations?

Would it be helpful to make a short stop in the area, help out for a few days, and then move on?
>>
>>34041329
I support going to the Maelstrom galaxy as for "how" we are going to get there I suggest going around the second dwarf galaxy to make a entrance on the side where there isn't any Nav stations

>>34041409
I think you did pretty good to be honest.

"It hasn't been confirmed to be official yet, which is something I'll have to look into, but so far it looks like we have been officially designated the 264th Fleet. So either it's official or we all have to worry about the alliance sticking us with officer who might not share our view on the value of salvaging ships."
>>
>>34041798
A fair question.

If I remember correctly that front is still crumbling, but the reinforcements have slowed a bit.
>>
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>see if it would be possible to use a torpedo that employs a one-shot version of the lightning gun as its warhead to damage the ships' electrical systems?

The Phased Plasma Channel Discharge Gun requires the power output of two standard Frigates to operate. A Battlecruiser can mount a pair of them with few other energy weapons. Still its not a bad idea to look for a weakpoint.

>Does RSS still have any plasma cannons in storage?
Yes. And yes you could modify one to act as a weak PPCDG. I don't know if you have any Mediums... Yes you do. You have a spare medium plasma cannon that's brought along by the House repair fleet as a replacement should something happen to the main gun on the Devourer. Did you want to try tinkering with it?

>>34041588
>The Nav station coverage on that galaxy looks almost designed to fuck up infiltration attempts.
They're set up to allow well plotted jumps between the different arms of the galaxy. Without them it would be more difficult for local traffic to navigate longer distances.

>Are any other forces daring to try and pull this kind of mission off?
A Dominion fleet is setting up to raid the galaxy you hit previously. Apparently Baron Taushir gave them some good intel.

>>34041692
Potentially, yes.

>>34041650
>Do the sensors only work in open space, or do several of the stations cover the galaxy itself?
The long range sensors used by nav stations can only scan outside the galaxy, or the spaces between spiral arms. The star density is too high for them to look inside a spiral arm so the guild doesnt bother setting up the big arrays to do so. Local arrays are used for that sort of work.

>And how far do their sensors reach? There could either be several gaps, or pretty much the entire galaxy could be covered.
Most of the approaches are covered, but because this galaxy is much more spread out the gaps close in are much larger. They might spot you on the way in but it will be very difficult for them to tell where you entered the galaxy.
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>>34042365
This is my suggested approach. Avoid the enemy approach lane from 2 to the front and enter the galaxy from behind right where those two potential bases are.

>Did you want to try tinkering with it?
I'd rather not right before we are about to return to raiding.

Speaking of weakpoints. The Neeran Empire and the Isolationists both use the same kind of City ships right? Do they have any schematics on those we could have that point out their weakpoints like power generator, ammo room and lifesupport?
>>
>>34042365
>A Dominion fleet is setting up to raid the galaxy you hit previously. Apparently Baron Taushir gave them some good intel.

We should probably warn them about the severe discrepancy between his tactical and strategic abilities we witnessed while he supported our forces.
>>
>>34042705
I agree that we should at least chat with the other Dominion commander. It could be possible to work together for a short period before we move on?
>>
There are 5 (or more) potential entry points that seem like good possibilities.

1) The pair of nav stations bordering this gap are 30,000 lightyears apart. Unless the Neeran have significantly upgraded the nav stations in this region it won't be possible for the enemy to get accurate readings on force size or composition. If approaching slow enough in the final stages it should be possible to minimise drive flare, possibly to the point where it would be near impossible to detect at that range.
2) This approach would call for cutting between the scanning zones of two stations. If screwed up you could accidentally pass through regions where they can more accurately detect you. Despite the risks there would be plenty of options for landing zones.
3) While this approach would almost certainly result in detection, once into the blind spot of the surrounding arrays there is a 10k lightyear wide area without coverage which would give plenty of opportunity to go into hiding.
4) This approach would be just as difficult as the 2nd one but with less options on arrival. You could get in this way but evading pursuit if detected will be harder.
5) Requiring either a deep space course change of more than 90 degrees or a previous jump to galaxy #2 this one has a number of technical hurdles. You run the risk of detection if hopping from the other occupied galaxy over.
While there are plenty of options on arrival there is the slight chance that the enemy may have constructed additional scanning stations to assist in approaches to and from Galaxy 2. The guild was working on preparing a site for construction (???) but it had been delayed several times due to budget cuts. (Merchants would rather take a longer route than help fund it.)

Madman) Deep space course change of 135-140 degrees?
Similar landing risks to 5 if the enemy has added more stations. More serious danger from FTL course corrections. Could potentially avoid all sensors entirely if none have been built.
>>
>>34043021
Considering we had slight trouble with the FTL approach last time, I would definitely prefer entry point 1.
>>
>>34043021
Entry point 1 looks to be the best, but the fact that Madman is an option makes me want to support that.
>>
>The Neeran Empire and the Isolationists both use the same kind of City ships right? Do they have any schematics on those we could have that point out their weakpoints like power generator, ammo room and lifesupport?
They once used the same kind. Now they're nearly visually similar on the outside and with the sublight systems, but little else. Internal docking bay layout of the Super Carriers and Scorchers are entirely different, able to carry many more secondary craft compared to the isolationists. Other systems in the forward sections of the ship have been moved as a result.
If the Scorcher class does carry an artificial wormhole generator aboard it may be more similar to the city ships than the carrier type.

The Alliance has data on locations of shield generators and the like from the battles they've won. It can vary slightly from ship to ship depending on its past battle damage and how it was rebuilt.

>We should probably warn them about the severe discrepancy between his tactical and strategic abilities we witnessed while he supported our forces.
>I agree that we should at least chat with the other Dominion commander.
Fortunately the Baron is not going to be in command of the fleet, merely a Medium cruiser pair assigned to dealing with enemy Heavy cruisers that come after their main force. That or other hard targets that need ships thrown at them.

>It could be possible to work together for a short period before we move on?
It is their intent to launch a starfighter raid on one of the nav sensor arrays to clear a gap for their main fleet to get into the galaxy undetected. After that they'll split up into a few groups and raid multiple areas simultaneously.

Did you have anything in mind?
>>
>>34043021
1 should be the best for now. I don't want to roll for that course change with our rookies.
>>
>>34042365
>Did you want to try tinkering with it?
Not while were in the field but maybe later. A constant electrical current combined with a plasma impact just might be more effective than a single massive discharge.

If we fire electrified plasma into the drive nozzles of an enemy ship do you think it would conduct up the drive plume and fry the engine? Might work better on ships who's engines double as weapons.

>>34043021
Madman's plan might work. How are the trainees doing after the FTL training?
>>
>>34043103
>>34043182
>>34043575
3 for option 1

>>34043930
>How are the trainees doing after the FTL training?
The training aspect isn't something that the crews should be short of by the time of deployment.
Just in case did you want to circulate a rumor about a maneuver like in plan 6 whenever the crews are about to do that sort of training to see their reaction?
>>
>>34044032
>Just in case did you want to circulate a rumor about a maneuver like in plan 6 whenever the crews are about to do that sort of training to see their reaction?

Nah. I'm sure they have enough to worry about already without that. No need to add unnecessary stress.
>>
>>34044032
Seems like option 1 is the plan.

But I'd still just put deep space hairpin turns into the curriculum and tell em to deal with it. Be one hell of an exit strategy if nothing else.
>>
>>34044032
Yes, I want to circulate a rumor that Sonia may go with the Madman option to see how they react/how it will effect their training.

We might not enter that way ,but we may end up leaving that way.
>>
So I'm looking at the Knight class cruiser. It's decently armed with a balanced weapon set, but people are phasing them out for attack cruisers because of lack of survivability. The Dominion apparently lacks a domestic attack cruiser design to fill the gap, anyone else smell an opportunity here? If we can come up with something good there is a rather big market.
>>
>>34045286

There are already two designs. The Royal House has that attack cruiser design we salvaged one of recently, and Kharbos is pushing the one that is... a frigate and two standard corvettes mashed together?

In theory, we could just produce some Vengeance types, couldn't we? They're meant to be built easy, are essentially freeware, and Sonia has piloted/salvaged enough of them that we should be able to build them from scratch or get the scans/data to do so easily.

Then again, enough shipyards that can build the things should have been captured vs the Warlords that it should be more or less moot for J-D purposes?
>>
It seems you'll be headed towards the Maelstrom galaxy after all. After your last few days of leave and preparations for restocking the fleet you make one last call before heading out.

Your mother and baby brother are the only ones home when you call. Ethan you note is getting bigger fast.
Bekka is out of the house at the moment and dad is back in the Pandora cluster as part of his job with logistics. They're all doing well. Bekka is taking her training and schooling very seriously of late, wanting to do well in the next semester. Her friends are largely over the kidnapping earlier in the year and they've been allowed to visit your lodge now that it's been rebuilt.
A small crew are continuing to work on the basement and garage modifications you wanted. They should be finished soon. Speaking of the lodge and your land back home, the boost to emergency services in the area has aparently been helpful and there were a few positive comments along the landowners meetings mom has been keeping track of for you.

She is worried you were out of contact for so long again. It's much the same as last time really but that doesn't make it any less unpleasant.

"Sonia, how much longer will it be until this war is over and you can come home?"

>What say?
>Anything else you want to ask her?
>>
>>34045578
"I honestly don't know. "
>>
>>34045578
>What say?

"I honestly have no idea but between the two of us... we might have to put Bekka in stasis so she doesn't run off to do anything stupid once she's graduated."

>Anything else you want to ask her?
How's does she like their new home? Has she been able to stay in touch with people from the old neighbourhood. Did they finally use that gift card we sent them for a whirlpool?

Has she been looking for a preschool for Ethan?
>>
>>34045286
I was actually going to bring this up once we got back home again. I was thinking we could set up a level 3 Cruiser yard and perhaps two level 1 yards. The level 1 yards we could use to make prototypes of Attack Cruisers while the level 3 yard would produce ships meanwhile before we switched it over to our own ship.

I was thinking a combination of a K-type with a Transcendant class. A spinal plasma cannon for a main gun flanked by a torpedo launcher on either side of it. And along with that a total of 4 Heavy cannons, either Pulse or Phase, aswell as 8 point defense guns. Shity picture of how I'd imagine it, with the Heavy cannons on both sides of the ship. Thank you TSTG for having a paint Cruiser picture on the website.

"Who knows... They just keep coming no matter how many ships I destroy and.. Well we will hold them and break them eventually. And I know you would rather have me back home but I need to be here so that others do not have to. Don't worry, I'll end this before Bekka decides to join the Navy."
>>
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>>34045866
Course I forget the picture...
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>>34045781
>"I honestly have no idea but between the two of us... we might have to put Bekka in stasis so she doesn't run off to do anything stupid once she's graduated."
nope
>>
>>34045578

"You know I can't comment on that, Mom."
Mom is a civilian, Mom lacks security clearance, Mom doesn't need to know the truth.

>>34045866

Can we not get involved in attempting to design multi-million credit attack cruisers?

I know everyone loves R&D stuff, but we need to remember that we are completely outclassed in the field of warship R&D in both skilled personnel and resources.

We could always sell the idea to Iratar, though.
>>
>>34045781
"I honestly don't know. We will hold them back and beak them eventually. And I know you would rather have me back home but I need to be here so that others do not have to. Don't worry, I'll end this before Bekka can graduate or run off to do anything stupid."
Your mother sighs. "You almost sounded like you believed that so I'll have to trust you."

>How's does she like their new home? Has she been able to stay in touch with people from the old neighbourhood. Did they finally use that gift card we sent them for a whirlpool?
>Has she been looking for a preschool for Ethan?
It's fine. Better off than the old place. And it looks better on the inside than it does from the outside. Otherwise it would have looked out of place among other government buildings.
She's keeping in contact with the people worth doing so for. It was a good excuse to stop talking to a few people she didn't get on with.

The gift card has not been used yet with everything else going on and a baby in the House.

She has found a nearby daycare that also does some early schooling.
>>
"Everyone report in."

"Third Wing Standing by."
"Fifth Wing ready for jump."
"Seventh Wing ready."
"Ninth Wing ready."
"Dragoons are set."
"EBON is prepared for jump."
"Shallan contingent, all green."
"Millennial Host, escort and support vehicles are ready." Reports Captain Oralth.

"All fleet elements ready for jump. Commence countdown."

Increasing to jump speeds you watch the clock until it reaches zero and Linda throws the throttle forward on the FTL.

"Here we go again."

The navigators have prepared for one course correction towards the terminal stages of the jump to better bring the fleet in. It should be relatively simple, just there won't be much time to recover if anyone goes off course this time.
"It will be happening just before the deceleration so worst case scenario anyone that misses can just slow down."

Roll 2d100
>>
Rolled 44

>>34047016
>Roll 2d100

1
>>
Rolled 63

>>34047063
2
>>
Rolled 26, 21 = 47

>>34047016
Rollin thunder.
>>
Rolled 70, 79 = 149

>>34047016
>>
>>34034921
A thought on the assassin.

Could we go to the news and attempt to discredit house Fane'lo by subtly implying they were working with the Neeran? That facemelter on the assassin was a strange one.
>>
>>34047563
I don't think that's a good idea. That would mean willing involving Sonia in high tier Dominion politics shenanigans.

I would prefer if we'd stay as far away from that as possible.
>>
>>34045866
>>34045397
I was thinking of something more modular. Have a base chassis with a few hardwired components like the bridge and life support, and give it a big power system. Then the weapons and engines would be mounted on racks. The racks would fit components from most manufacturers and for anything more exotic you could fabricate an adapter plate and use it to attach the component. In order to have outside access to everything for shipyards to move stuff around the ship would have to be relatively flat. So it would probably end up kinda boxy like a giant standard frigate.

Might be out of our league for now but we don't have much further to go.

I've been reading the wiki, some of the new sections are very helpful. One thing I'm still not 100% clear on is how arrays work. An array is a turreted phase weapon that has extra capacitors for particle generation mounted on the surface to the ship right? The capacitors feel into the turret as it fires and the result is a stronger beam. There are a couple things I could use some clarification on:

1. Can spinal mounts use arrays too?
2. Do the arrays have to be mounted on an exterior surface?
3. Do the arrays have to be lines pointing directly to and from the turret or can they be another shape like a circle?
>>
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Welcome back to OP beating his head against his computer uselessly for what was apparently a really long time. My decision to use AutoCAD as a map making tool has come back to haunt me full ghostbusters style. I need some Non Linear Invert Prospective Scrolling options.

53 hours after the start of the flight the fleet begins its turn. It's much better than your previous operation. Once the last of the fleet is on the new heading everyone reduces to minimum speeds. You're able to get in with minimal detection that that may not last for long. With enemy traffic someone is bound to have noticed the a fleet entering the spiral arm.

You're here, you've arrived and you have limited intel on the immediate area.

Where do you want to move the fleet to?
What units do you want to start conducting recon of enemy occupied sectors?
>>
>>34049196
Let's move towards the core. Have the stealth ship scout while the rest of the fleet moves on to a less busy area.
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>>34049259
works for me. Though put priority on the possible abandoned outposts.
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>>34049259
This sounds good to me.
>>
Are we going to hide out in the core or should we base our main support stuff near the edge we came in? We probably don't want to exit the same place we came in just in case.
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>>34049259
I agree that we should move on toward the core but maybe scout any areas we pass just to make sure the fleet doesn't get near any sensors.
>>
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>>34049259
You know what, minimap sounds good right about now. Switching to that.

Did you want to proceed up the main arm (1) or would you like to hop over into the minor spiral arm that connects more directly to the core? (2)

>I agree that we should move on toward the core but maybe scout any areas we pass just to make sure the fleet doesn't get near any sensors.
Be aware that with just the cloaked ship scanning this will delay your movement depending on which route you take.
>>
>>34049607
>Be aware that with just the cloaked ship scanning this will delay your movement depending on which route you take.

Following the main arm will keep us off those nav station's sensors, so I'd prefer to do that.

>Be aware that with just the cloaked ship scanning this will delay your movement depending on which route you take.

We could send out a second group with one of our ECM ships. A third if the ECM battle ship has been repaired and the MH or its escort have enough ECM capabilites to cover the rest of our fleet.
>>
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>>34049607
>>
>>34049607

Path 2. It should keep us out of that Nav station's arc, but we should give it a bit more berth just to be sure.

Have Daska take her wing to scout out the edges of the sector we'll pass, to ensure no sensor arrays are present.
>>
>>34049684
>We could send out a second group with one of our ECM ships. A third if the ECM battle ship has been repaired and the MH or its escort have enough ECM capabilites to cover the rest of our fleet.

NOTE: Mixed attack squadrons each include a ship with ECM capability.
The EBON has some limited ECM mainly to help with with command and control duties.
Millennial Host's main source of ECM are the salvaged Battleship (which is now fully operational) their starfighter CAP and whatever is on the Medium cruisers.

Mezan picked up ECM systems for their Medium even though it cost a few phase cannon turret slots.
>>
>>34049943
>NOTE: Mixed attack squadrons each include a ship with ECM capability.

Well, that defintiely changes things. How many squads do we need to keep things scouted ahead of us?

Send out those who performed best in the past.
>>
>>34049684
>Path 1
>>34049863
>Path 2
House & Dominion.jpg

>>34048406
>The capacitors feel into the turret as it fires and the result is a stronger beam. There are a couple things I could use some clarification on:
>1. Can spinal mounts use arrays too?
Yes, it's possible. Only the phase weapon version of the Helios bothers attempting to do so.
>2. Do the arrays have to be mounted on an exterior surface?
Generally yes. There tends to be some arcing which could cause additional armor placed on top to explode.

>3. Do the arrays have to be lines pointing directly to and from the turret or can they be another shape like a circle?
They can be any shape. Lines along edges of the hull can increase the surface area without getting in the way other other things much. Larger ships like the Kavarian Mega class tend to have square or rectangular arrays, as do Dominion Battleships and Heavy Cruisers.
Ships like the Excalibur and Scorpion have oval shaped ones. If only I could get the Excalibur to not look so derpy.

>>34050406
>How many squads do we need to keep things scouted ahead of us?

2 if you're only scanning the areas of known installations.
4 if you want to make sure no additional ones have been established.

Deploying larger numbers of ships will increase the chances that the enemy will become aware of Alliance forces operating within the galaxy.
>>
>>34050638
Let's go with 4 then.
>>
>>34049607
I would say go with 1.

I say two squads so we can try to continue on at a faster pace.
>>
Continued archive dig for wiki updates yields something interesting...


remember the hunt for Vieona? We never investigated any of those 50 or so 'last known positions + drift calculations' for old Kavarian automated sensor stations from the Faction Wars.

And that was before we got the Rovinar data. I wonder if Winifred would like RSS to investigate some of those sites that are still outside Nav Hazards and in neutral territory.

Then we'll have more Faction Wars sensor data...
>>
>Some new mail officially designated your group as the 264th Fleet so it might be permanent.
Did we get this confirmed by someone up the FA foodchain?
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>>34051119
>Did we get this confirmed by someone up the FA foodchain?
The fleet designation has been confirmed. They said that they didn't have any information on why you hadn't been given your full rank yet.

Sticking to the main spiral arm the fleet is already within it looks like you'll be proceeding towards the core of the galaxy. There is a sector with possibly abandoned outposts along the way.

Or not so possibly as it would turn out.

>Tanker group
A tanker and a small escort are conducting refueling operations. A few Shallan navigation beacons in the system are still operational that more or less point out the location.
BS- 4
C- 4
T-1

>FLEET
A Super heavy carrier and escort are parked in this system. Your people are not sure why. It seems to have no strategic value.

>H-Colony Terraforming
A few Neeran cargo ships and small escort are conducting landing operations and appear to be starting up an abandoned terraforming project.
BS- 4
C- 4
CX-3

>Mining Operation
This mining site shows signs of being hurriedly abandoned. Some of the lesser equipment and materials storage bays built into sheltered parts of a few larger asteroids could be of use if you wanted to deploy the mining Barge.

>Yard/ Shipyard
A yard similar to the skeletal version you encountered previously, the Shallan military must have completed this one but were unable to completely destroy it before retreating. Production lines are being repurposed build Battleships and carriers. Six Frigate lines are building dozens of Neeran Corvettes. A Tanker is taking on the completed and apparently unmanned corvettes, close to 200 of them with more still sitting in a holding area.
CRV-150 (manned)
BS- 12
C- 8
H-1

>Sensor array / Com relay
An abandoned sensor array has been located. It could probably be brought back online.

>Asteroid /planetoid /Moon Base
A series of deep craters are all that remains of a Shallan fortress. Neeran salvage crews seem to be digging through the wreckage.
BS-7
C-5

>Cont.
>>
>Planetary Base 1
A Shallan Garrison have hidden their surface base from view using local terrain. A planet tidally locked to the star, powerful convention currents in the atmosphere at the day/night boundary make observation of the base difficult.
They have tanks, starfighters, ground troops and no way of the planet save for a beat up Constellation the fighters forced to land.

>Planetary Base 2
Technically a large moon, it would probably be borderline habitable if it wasn't for all of the sulfur present. A pair of Norune Frigates with Shallan ID's have been taking cover at the base which has enough power to support a planetary shield. It looks like they were experimenting with atmospheric containment fields at one point in the past if the differences over that part of the continent are any indication.
The base defenders report they have 3500 additional personnel (mostly dependants) and 40 starfighters they cant remove from the system themselves.

>Smuggler Station 1
Cleverly disguised with holographic camouflage, this station blends in with the rings of a gas giant.
They have a few older Frigates and light transports and are reluctant to evacuate at the moment given how far behind the liens they are. Like others they seem to be hoping for normalized trade relations, or finding ways to sneak goods onto and off of Neeran held colonies in the future.

>Smuggler Station 2
Appearing to be shut down and abandoned this modular station is surrounded by a small minefield. They're willing to trade so long as any ship you send in plays dead.
>>
Will post briefly in the morning then resume after 7PM tomorrow. Will attempt to run all day Tuesday but I'm expecting interruptions over the next couple of weeks.

The next game will probably NOT be running on Sunday. Possibly Tuesday instead. I'm not sure how that's going to go.

Before I forget: Big thanks to Machinespirit once again doing work on the wiki!
>>
>>34051728
>The fleet designation has been confirmed. They said that they didn't have any information on why you hadn't been given your full rank yet.
We should have Winifred look into this and push the political buttons if needed.
>>
>>34051728
>Tanker group
> A tanker and a small escort are conducting refueling operations. A few Shallan navigation beacons in the system are still operational that more or less point out the location.
Seems like an easy target, and we could grab that tanker intact. Did we get that Krath operative with us?

>>34051728
>Yard/ Shipyard
> A yard similar to the skeletal version you encountered previously, the Shallan military must have completed this one but were unable to completely destroy it before retreating.
This is a high priority target. We should hit it hard and fast, and capture some intact ship specimen for our RnD boys.
>>
>>34051728
>FLEET
>A Super heavy carrier and escort are parked in this system. Your people are not sure why. It seems to have no strategic value.
This is bothering me. We should stay the fuck out of it's way, but using the stealth ship for Intel gathering would be a good idea. I want to know why it's there.

>>34051728
>Sensor array / Com relay
>An abandoned sensor array has been located. It could probably be brought back online.
Of the 'secondary' targets this seems to be the most important, so getting it up and running should get priority. Could it be brought up-to-date with a small team simultaneously with other attacks? Also, could help in tracking that super carrier so that we can avoid it like plague.

>>34052286
>Planetary Base 1
>Planetary Base 2
>Smuggler Station 1
>Smuggler Station 2

All are secondary targets that we should handle if we have time and safety to conduct them. Evacuating people might be too dangerous with that super resting in here for the moment being.
>>
>>34054305
I feel like there's probably a smart way to deal with the shipyard that will allow us to attack without having to engage all these corvettes.

Might want to ask commanders for suggestions on how to handle this.
>>
>>34056341
We could do Daska's plan. Bait them then use fighters to destroy the shipyard with SPs.
>>
>>34056414
Little worried about the fighter casualties though with all those plasmaballs flying around.
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>>34054305
Exactly how I was thinking. Overwhelm that Tanker quickly so we can capture it with our lovable Krath. Then we hit the Yard because that thing has to go. No better way to disrupt Neeran reinforcement then taking away their ships.

After we've taken the Tanker and destroyed (Captured?) the yard we move to Base 1 and 2 and evacuate the people and equipment there.

Capturing a working Neeran yard sounds tasty to me. Perhaps that will help R&D somehow?

>>34056341
We usually butcher any Corvette we come across. It's all the other ships that is the problem.
>>
>Tanker
Most people seem to be in agreement about hitting this one. How much force do you want to bring to bear?

>>34054490
>Sensor array / Com relay
Could it be brought up-to-date with a small team simultaneously with other attacks? Also, could help in tracking that super carrier so that we can avoid it like plague.
Yes, a small team could get it operational.

>>34057787
>We usually butcher any Corvette we come across.
Because you've been tending towards using overwhelming numerical superiority.
>>
Perhaps more importantly, do you intend to try and capture the Tanker?

Be aware that Jarato Eldal has not yet finished the mandatory rest period.

See you guys later.
>>
>>34058633
>Do you intend to try and capture

I think we should focus on capturing enemy ships in the time immediately before our departure from this galaxy.

Otherwise we'll just have to drag Neeran stuff around with us and who knows if ships like the tanker have an emergency locator beacon or something like that.
>>
>>34058633
>Be aware that Jarato Eldal has not yet finished the mandatory rest period.
Ah, a fair point. I guess we could just board it and kill every son of a bitch in the tanker, dock it and tow it away. How feasible is that?
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>>34059022
>Otherwise we'll just have to drag Neeran stuff around with us and who knows if ships like the tanker have an emergency locator beacon or something like that.
Quite a good point this one. Though I guess we can block that stuff right? We could even park it somewhere to see if someone comes looking. No need to really haul,it with us if we can hide it somewhere?
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>>34058188
>Yes, a small team could get it operational.
Supporting sending a small team then, it would be good to get the Intel of their movements after we hit the hornets nest, like that yard.
>>
>>34057787
>Then we hit the Yard because that thing has to go. No better way to disrupt Neeran reinforcement then taking away their ships.

>>34058188
>Because you've been tending towards using overwhelming numerical superiority.

I'm wondering how much ships we should use to blast that shipyard, enought to have clearly superior force, but still keeping the most possible amount hidden still.
>>
>>34058188
would the Neeran detect the Sensor array going online, or would it be a passive system?

>>34058633
>Capture the Tanker?

I think there is a more important question. Does Jarato have any intel on -when- enemy ships start to require Neeran pilots? From what I remember, it seems like a single Neeran is bound to the systems of each ship. Could some of those unmanned corvettes not yet be bound to a Neeran pilot?

And could we blast one of those Corvette lines off the station and secure it mostly intact in a lightning raid/boarding? In theory, we could possibly get marines aboard and secure the line intact, to bring back to the Alliance with us. Even if only a small chunk of the equipment is taken intact/programmed, that could let R&D unlock all the other equipment that has been captured without programming.

tl;dr screw the tanker, bigger possible prizes!
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>>34059297
>And could we blast one of those Corvette lines off the station and secure it mostly intact in a lightning raid/boarding? In theory, we could possibly get marines aboard and secure the line intact, to bring back to the Alliance with us. Even if only a small chunk of the equipment is taken intact/programmed, that could let R&D unlock all the other equipment that has been captured without programming.

That was sort of what I was after in >>34054305. It is such a valuable thing that we should try to capture whatever we can intact, as everything functional will be a christmas to the RnD boys.
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>>34059734
Guys, was wondering here, is this important enough to cancel the trip if we get this neeran stuff intact. As in, should we head directly home if we can capture this stuff?
>>
>>34059891
>head directly home if we can capture this stuff?

If we managed to take an intact corvette line with 100% intact tech? maybe. We can take some time to investigate whatever we secure before heading back.

>the shipyard is being converted for carrier production

Oh, damn... I wonder if they have any of their cloaking bullshit stockpiled for installation...
>>
>>34061259
>We can take some time to investigate whatever we secure before heading back.
Hmm..very true, copy the schematics for House and RSS.
>>
Bumb
>>
Rolled 2

>>34050685
>>34050765
1=4 squadrons on Recon
2=2 squadrons on Recon

>>34051103
>Kavarian automated sensor stations from the Faction Wars.
Please remind me of this when you get back from the front lines if I don't mention it.

>Neeran locator beacon
>I guess we can block that stuff right?
It depends how powerful the distress signal and your jamming are. There's a good chance you can block it.

>would the Neeran detect the Sensor array going online, or would it be a passive system?
You can have it set to passive mode. Active scanning could increase the range if focusing on a small number of systems. Current passive range is 4 systems.

Unless there are objections one of the spare ships will head out with a crew.

>Does Jarato have any intel on -when- enemy ships start to require Neeran pilots? From what I remember, it seems like a single Neeran is bound to the systems of each ship. Could some of those unmanned corvettes not yet be bound to a Neeran pilot?
They're generally set up for use by Neeran after construction but any Neeran can change the settings later to set it up for use by other species. The hacking systems you have could let you modify the controls for use by other species but will require the system be physically left in place.

Once at a safe area your engineers could probably hot wire a corvette to work without it or put a substitute in place.

You have captured Neeran corvette production facilities before, just they were not capable of the same rate of output.

Are we going for capture or destruction of the Tanker and escort?
>>
>>34064104
4

Capture
>>
>>34064104
>tanker and escort?

Destruction. We are not endangering our Krath buddy before his mandatory rest period is complete.

>we've captured a Neeran corvette production facilities before
Have we gotten the R&D on corvette lines, then? or is it worth capturing one of these lines intact from an intel/reverse engineering standpoint?
>>
>>34064104
>Are we going for capture or destruction of the Tanker and escort?

Let's blow the thing up for now.
>>
>>34064354
>Have we gotten the R&D on corvette lines, then? or is it worth capturing one of these lines intact from an intel/reverse engineering standpoint?
Yeah, if there is no point in getting one more or less intact let's not waste time in getting that shit blown up.
>>
>>34064104
>You have captured Neeran corvette production facilities before, just they were not capable of the same rate of output.
It does build other things though as well right? Carriers ect? Might have a nice bunch of tech available, even if we've captured corvette stuff before.
>>
>>34064104
>You can have it set to passive mode
>Unless there are objections one of the spare ships will head out with a crew.
If passive keeps it hidden with more certainty then yes, hidden. No objections.
>>
>>34064104
>Are we going for capture or destruction of the Tanker and escort?
Destruction in this I guess, like other suggested.
>>
Time for bed guys, keep us alive, make House and Dominion proud and loot the living shit out of everything.

Thanks for running TSTG.
>>
Bump.
>>
File: Shallan Shipyard.gif (8 KB, 658x616)
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>>34064354
>Have we gotten the R&D on corvette lines, then? or is it worth capturing one of these lines intact from an intel/reverse engineering standpoint?
Well this one would certainly have a higher rate of production compared to others you took control of.
Alliance R&D could certainly build enemy corvettes with the captured equipment they have but wouldn't be able to do so at normal faction yards yet.

>>34065769
>It does build other things though as well right? Carriers ect?
The carrier lines do.
>Might have a nice bunch of tech available, even if we've captured corvette stuff before.
Possible.

The sensor array is brought online shortly before the attack on the small enemy tanker group. How large of a force are you sending?

[ ] 1 Wing (Roll 2d20)
[ ] 2 Wings (Roll 4d20)
[ ] 4 Wings (Roll 8d20)
[ ] Starfighter raid (Roll 4d20)
>>
Rolled 12

>>34068969
>[X] 2 Wings (Roll 4d20)

1
>>
Rolled 17, 16, 13, 4 = 50

>>34068969
>[ ] 2 Wings (Roll 4d20)
>>
Rolled 12

>>34069034
2
>>
Rolled 4

>>34069064
3
>>
Rolled 16

>>34069090
4
>>
Rolled 17, 11, 20, 17 = 65

>>34068969
[x] 2 Wings
>>
File: MAP-NW-DWG-03-01b.gif (48 KB, 1334x1412)
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You decide to send in two attack wings, with the 3rd and 9th going in to let some of their people get used to deploying with mixed attack squadrons for the first time.

Looking at the results just one of the groups would have been enough. The Neeran forces are massacred in the space of a few minutes. Mission accomplished.

Your newer people have gained some experience with the newer mixed attack squadrons.

The now operational sensor array has detected ships in transit passing through the sector! It appears the enemy has a shipping lane that passes through here with regular convoys. They don't appear to be that large at the moment. Usually based around a larger heavy cruiser sized ship, possibly a tanker, or more smaller ones, probably transports.
Some of them make brief stopovers in the system where the enemy fleet is deployed, probably to realign.

Do you plan to hit the shipyard next? If so in what force?
>>
>>34069681
I'm thinking all four of our wings, and the command squad. We need to give our command squad a shakedown cruise anyway.
>>
>>34069681
>Do you plan to hit the shipyard next?
What is the system it is in like? Could a synchronised attack of our ships with fighters sneaking up from elsewhere work?
>>
>>34069681
Full force for the shipyard. Can't take any risks especially with those corvette numbers.
>>
>>34069968
Agreed. All four wings, command, EBON and Shallans. For all we know they could have additional crews at the yard to man all those Corvettes that are not currently manned.
>>
>>34069681

I'd like to have the Smugglers/Mercs take an EVAC ship and one of Mezan's officers to retrieve Shallan forces at the two bases while we conduct other operations.

... can we use the lvl 3 training facilities to turn willing ground troops into under-equipped marines for boarding or engineering ops?
>>
>>34069968
>>34070020
I think we should still hold the EBON back. It's not going to be of much use in this fight and could still deliver a nasty surprise if our main force should ever get attacked.
>>
File: Sonia- Command Squad.gif (7 KB, 940x354)
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>>34070104
>... can we use the lvl 3 training facilities to turn willing ground troops into under-equipped marines for boarding or engineering ops?
Yes. Most of the remaining Shallan ground forces and marines are being cross trained to cover either role at this point due to losses.

>>34069795
>Command Squad

From last week.
>On another note, I notice that the Razors, with their maximum "screw you and everything in front of me", are being separated. Would it not be better to place them together with say the House EXCAL? The concentrated firepower should make them a prime force for knocking out the engines of larger Neeran ships, or for flanking Neeran battlecruisers/battleships that have been baited toward something else.

Did you guys want any of the ships moved around? Keep in mind that the forward pulse weapons on the Razor don't have the same range as beams.

>>34069911
It is in high orbit of a gas giant, the only planet in the system. There is significant interaction between the planets magnetic field and its moons. Energy collection stations set up on two of them help power the yard.
Other than the Gas giant and the moons there is little cover. No rings.

>>34069795
>>34069968
>>34070020
How much of your starfighter force do you wish to deploy? Will they be taking part in the main attack, hanging back as reserves or blockading the system?
>>
>>34070212
All of them in the main attack. Have them launch beforehand and focus on the shipyard and docked ships.
>>
>>34070212
Full force of Starfighters and perhaps half could join the main attack and the other half we put on blockade duty with SP's just in case?
>>
>>34070195
>I think we should still hold the EBON back. It's not going to be of much use in this fight and could still deliver a nasty surprise if our main force should ever get attacked.
One against sending the EBON.

>>34070313
>Have them launch beforehand and focus on the shipyard and docked ships.
You want the carriers to jump in, launch their fighters and then the attack wings jump in?
>>34070320
>half could join the main attack and the other half we put on blockade duty with SP's just in case?
Reserve some with SP's, keep half back.

Opinions on either of these points?
>>
>>34070669
>Opinions on either of these points?

>You want the carriers to jump in, launch their fighters and then the attack wings jump in?
I think we should send the fighters in once our wings have engaged the enemy.

>Reserve some with SP's, keep half back.
Sounds good to me.
>>
>I'd like to have the Smugglers/Mercs take an EVAC ship and one of Mezan's officers to retrieve Shallan forces at the two bases while we conduct other operations.
This is going on btw. The Mercs request to borrow additional shuttles to help with the evacuation efforts but that's about it.

Calling up all of your available commanders you inform them that you plan to hit the enemy shipyard with such force that even if every corvette at the yard were operational you would still be able to wipe them out.

Some of the lesser Knights from the Light cruiser squadrons who have just been assigned to your command squad are eager to get their chance. Most lost their ships against the Neeran or even back in the Lat'tham Coup and some are too old to be retrained as attack cruiser commanders. Returning to the front as Captains of Battlecruisers and Fast Battleships however is something else.
Provided they make it back after this tour you may win some points with the old guard among the House military. Not that you havent yet, but more is always good.

"Anything fancy sir?" Asks Daska at the edge of the system.

"No. Frontal assault from the edge of the well. Standard fighter deployment. Straight up murder them. "

"Copy that sir. 5th and 9th Wings, watch your spacing and line of fire! Avoid hitting the people on our side."

This will be the first time the Shallan unit has been fighting together, formed mostly out of reserves held back near the Nav Relay. You'll have to be careful about unit cooperation.

Roll 3d20 for formations.
>Any additions?
>>
Rolled 14

>>34071393
>Roll 3d20 for formations.

1

>Any additions?
We should probably ask our more experienced commanders to keep an eye on the Shallans. An inexperienced unit can easily get themselves and the allies around them in trouble.
>>
Rolled 6

>>34071463
2
>>
Rolled 17, 1, 1 = 19

>>34071393
>>
Rolled 11

>>34071493
3
>>
Rolled 9, 7, 1 = 17

>>34071393
>Any additions?
Fighters with's SP's ready to intercept any escaping units!
>>
Rolled 15, 6, 15 = 36

>>34071393
Just have some experienced captains keep an eye on the rooks and shallans so they don't break formation unnecessarily
>>
Rolled 7, 5, 4 = 16

>>34071393
>>
Rolled 3, 11, 1 = 15

>>34071393
>>
>>34071393

Inform Daska and some of our veteran commanders to keep an eye out on those larger construction slips. We may be able to capture an intact Neeran cloaking system either stockpiled or installed on an incomplete ship.

>to Shallan forces

"Show us what you've got and work together to stay alive, or you'll end up with nicknames. We're looking for some new rookies, but we do get creative if you give us reason to be."

pause... "No pressure, though."

inb4 'Blue Kid Squadron'
>>
Jumping the fleet in, your Attack Wings and starfighters are able to form up as well as you would expect. EBON and the escort carriers begin dumping hundreds of fighters into space which head off in all directions screening all angles from enemy escape attempts.

As you'd worried about, your command squad, the Shallan unit and the allied mixed attack squadron are getting their formations a bit mixed up. After the opening volley is away you have to hand off control of the Devouer to the backup helmsman and work with the newly promoted Commodore to get everyone under control.
Everyone is professional enough that there are no friedly fire incidents though it could have easily been much worse.

The station crew manages to get some shuttles out to thirty of the parked corvettes and get them into the fight. Meanwhile the tanker, now nearly full of unmanned ships, attempts to make a run for it. With a gravity well this size and your forces controlling the direct ways out it wouldnt have been a bad move to make a dive towards the gas giant and slingshot out the other side.

For a warship that is.

The Tanker has no chance of accelerating quickly enough and has only just come about to their new heading by the time Mike's people begin strafing it.

Between the fire from your command squad and the allied units your attack wings only manage to get in four battleship kills.

Once the main fight is concluded the Medium swings in and helps slag the Tanker.

[ ] "Launch boarding parties. Sweep the station."
[ ] "Target the station with phase cannon fire. Destroy it."
[ ] Other
>>
>>34072297
[ ] "Launch boarding parties. Sweep the station."
>>
>>34072297
>[X] Other

Offer the station the chance to surrender.

Would it be possible to simply destroy the connections the slipways have with the station core and then to haul them off with our ships?
>>
>>34072297
Board it, take what we can.
>>
>>34072297
[ ] "Launch boarding parties. Sweep the station."
Give them a chance to surrender first
>>
>>34072383
>Would it be possible to simply destroy the connections the slipways have with the station core and then to haul them off with our ships?
Yes a pair of the corvette ones could be jumped out by the Medium. Keep in mind that there are ships under construction within the slipways along with enemy engineering crews.

To jump out the battlecruiser or carrier lines would require dragging them to the edge of the gravity well so that the MH could jump in and take them aboard.
>>
>>34072383
>Offer the station the chance to surrender.
>>34072388
>Give them a chance to surrender first

How long do you want to give them before deploying your Marines? Or just start demanding that while they're on the way over?
>>
>>34072475
Thanks, we should probably keep that option in mind.

>>34072383
>Offer the station the chance to surrender.
And then prepare boarding teams.
>>
>>34072501
>How long do you want to give them before deploying your Marines?

How long would it take to rig explosives to the station or cause the reactors to go critical?

One third of the time required for that at most.
>>
>>34072501
They have as long as it takes for the Marines to arrive.

>>34072475
Don't try to take them, if we do that the crews could do something nasty with the energy cores and have a nasty bomb righ tnext to our Medium.
>>
>>34072297
[x] Sweep the cargo and any Battleship/Carrier lines nearing completion. Secure some unmanned corvettes and cross fingers for stockpiled cloaks/plasma weaponry. Drive plate stockpiles also acceptable.

[x] Blast anything else free of the station and reduce it to dust after setting it on course for the planet.

Everyone be aware that we are on a time table. That transport was due somewhere.
>>
Rolled 9

>>34072513
>And then prepare boarding teams.
The teams are at maximum preparedness for a boarding operation. They await the order to launch or stand down.

>>34072539
>How long would it take to rig explosives to the station or cause the reactors to go critical?
It depends on the officers. If they're prepared for this eventuality and don't want to surrender strategic resources it could be pretty nasty. As long as there isn't a self destruct button without any count down timer it could take them many minutes.

>>34072563
>Don't try to take them.
>>34072605
>Blast anything else free of the station and reduce it to dust after setting it on course for the planet.

It looks like maybe you're launching Marines and broadcasting for them to surrender?

Station Sweep.
Even if the enemy does surrender you will require boots on deck to prevent sabotage of things you do want. Obviously if you plan to blow up certain sections without searching them you should not vote to search them.

[ ] Corvette lines (Roll 2d20)
[ ] Carrier/BS lines (Roll 2d20)
[ ] All shipyard lines (Roll 4d20)
[ ] Entire station (Roll 5d20)
>>
Rolled 7

>>34073017
>[X] Carrier/BS lines (Roll 2d20)
and main station? I guess that would add one d20?

1
>>
Rolled 10

>>34073077
2
>>
Rolled 6

>>34073101
Third roll just in case that option would require 3d20.
>>
Rolled 1, 6, 13, 16 = 36

>>34073017
[X] All shipyard lines (Roll 4d20)
>>
Rolled 12, 1, 2, 15 = 30

>>34073017
>[ ] All shipyard lines (Roll 4d20)
>>
Rolled 6, 18, 1, 13, 2 = 40

>>34073017
Entire station. If the enemy surrender, take as much as possible, in contravention of my earlier comment.
>>
Rolled 17, 5, 20, 4 = 46

>>34073017
fuck it

[x] All shipyard lines

We don't need prisoners, though.
>>
>>34073191
>We don't need prisoners, though.
I disagree. Stuff like officers, engineers, and logistics personnel could prove incredibly useful.

And as long as the enemy is taking prisoners I'm all for returning that courtesy.
>>
Rolled 12, 20, 19, 13, 17 = 81

>>34073017
[X] Entire station (Roll 5d20)
>>
https://www.youtube.com/watch?v=TKxFD9AJmjU

"Launch boarding parties."
The LSTs are away first, detaching from the hulls of the larger ships and heading towards the slipways. Shuttles soon follow as launch bay doors open to let the smaller craft depart.

The station administrator, who seems to be a human dressed much like a Merchant, agrees to surrender but admits that he doesn't know if the crew or station garrison will listen to him.

LSTs and shuttles fly into the slipways, setting down on the hulls of incomplete starships or on platforms use by the construction crews. Because of this the Marines are able to quickly occupy many sections of the station but they have trouble with some of the Carrier and Battleship bays facing the planet.

"What's your status?"
"It looks like the Garrison troops are attempting to fight their way onto some of the incomplete Battleships and carriers on one side of the station. The weapons aren't in place yet but most other systems seem finished, they're just lacking fuel and crew to make a getaway."

[ ] Pull Marines back and destroy those sections.
[ ] Have Marines try to drive them back.
[ ] Other
>>
>>34073906
[x] Have Marines try to drive them back.

We are so taking those ships for our personal fleet
>>
>>34073906
Pull back and blow them. It's not worth the lives of our marines, or the chance of them getting battleship guns operational. We can loot stuff from the other battleships and carriers still, right?
>>
>>34073906
>[X] Pull Marines back and destroy those sections.


Have the station administrator put us through to those troops and tell them they can either stand down and be treated fairly as POWs or we're just going to blow up the part of the station they're on.

If they don't listen go with
>[ ] Pull Marines back and destroy those sections.
>>
>>34073906
[ ] Have Marines try to drive them back.
>>
>>34073906

[x] Have Marines try to drive them back
[x] Send in starfighters to gun down anything vaguely hostile looking in support of the Marines.
>>
>>34073976
>>34074076
>>34074087
Roll 2d20 for Marines and fire support.
>>
Rolled 8, 5 = 13

>>34074218
>>
Rolled 19, 17 = 36

>>34074218

Weapons free
>>
Rolled 4, 13 = 17

>>34074218
>>
>>34073906
>[X] Have Marines try to drive them back.
>>
Rolled 11, 13 = 24

>>34074218
Rolling
>>
>>34074247

I have this wonderful mental image of starfighters flying into the slips, cutting engines and letting their momentum carry them while they strafe the hell out of enemy positions.
>>
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As a just in case measure you have the station administrator put a message through to the enemy troops that if they stand down they'll be treated fairly as POWs.

Your Marines have been waiting most of this tour to show what they've got, and when given the order to push the enemy back they don't hold back. Teams with power cell armor generally have several members carrying a mix of anti-tank guns or Shallan fusion guns just in case they run into Neeran. Explosions soon begin to light up those sections of the station.

As if that wasn't enough firepower, the LST's and shuttles attempt to move into position to better offer fire support using their point defense weapons. Armed with mass drivers and particle beams better suited to tank hunting they only need to be accurate enough to avoid friendlies.

"Energy sprike detected from the far slipways!" Reports Arron.
You're about to ask which slipway so you can cover the exit but are interrupted.
"This is Ecord. One Neeran soldier was able to evade our people and make it to one of the Battleships. He must have used an emergency teleporter because the ship is now empty. Reactors are still cold, it must have drawn power from the station umbilacles."

You curse loud enough that half the bridge crew glances in your direction.

"All other sections report that they've taken the station workers captive. Spare teams are preparing to move into the command areas with your approval."

There's no reason not to at this point. at least it will get you a headcount.

"We've located the materials stockpiles, fuel stores, escape pods and captured four transports in dock. We may be able to use one of them without any modification. It would certainly give us more options for places to put the POW's."

"How many are we looking at?"
"It depends how many people are in the station core. Maybe eight thousand workers?"

>What are your plans for the POWs?
>>
>>34075230
Shallian POWs go to the Shallian's like we did before. As for the Neerens can we safely contain them? If not statis then ship back to HQ.
>>
>>34075230
>>What are your plans for the POWs?
Just put them in the freezer for now? If we run into tons of Shallan refugees we can still drop those guys off on a random habitable planet with survival gear and simply leave a beacon behind.

Did our marines use this chance to put the repulsor armor through its paces?
>>
>>34075230
I would say put them in the freezer except for the station commander to see if we can get some information out of him.

Time to get as much information from the station as possible and get the hell out of here.
>>
>>34075230

Dealing with POW's is going to slow us down, and we no longer have time to be slowed down.

Get the most intact 2 examples of battleships/carriers, tractor a load of unmanned corvettes into the carriers, and snag as many fuel canisters/drive plates/uninstalled cannons as we can tractor for buddyjumps as we can. Transports too.

Then reduce the station to nothing. and GTFO. POWs to station escape pods.

Our people come before enemy sympathizers.
>>
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>New Intel!
"Dragon boat" Transport
Length: Variable (470m bow+ stern sections)
Weapons: 0-2x phase cannon turrets
Built with fairly basic technology that can be maintained with Faction or Neeran equipment, this ship has extendable sections connecting the bow and drive areas allowing it to carry Faction built container blocks. Despite its ungainly appearance it's rather sturdy structurally and both halves can move independently if separated. It is far from quick once loaded down with cargo.

>>34075335
>As for the Neerens can we safely contain them? If not statis then ship back to HQ.
10% of the workers are Shallan, 1% are other Faction species. Only a dozen actual Neeran have been captured on site, the remainder are from the Neeran Empire member species.

>Just put them in the freezer for now?
>I would say put them in the freezer
One of the evacuation transports will be brought in and marines stationed aboard. Or will meet you at the edges of the system. Whichever is easier.

>>34075580
>Dealing with POW's is going to slow us down, and we no longer have time to be slowed down.
You want to throw them into the station escape pods then destroy the station?

>Loot for the loot god, salvage for the salvage throne.
Drive plates are being acquired. Corvettes will be put onto a few Carrier hulls and jumped out by the Command squad and the other Battlecruisers.

Do you want to try and grab one or more of the production lines now that the workers are accounted for? Or not risk it?
>>
>>34075770
BS and Carrier lines. We already got samples of the corvette.
>>
>>34075770
Yes. Grab what we can.
>>
>>34075770
>Do you want to try and grab one or more of the production lines now that the workers are accounted for? Or not risk it?

I'd be tempted to take one of the Carrier/Battleship lines.

Can we ask the crew about traffic coming and going from the station to see how much time we might have for this?
>>
>>34075770
BS and Carrier lines.

Destroy everything else.
>>
>>34075884
>>34075897
>>34075972
>>34075998

Guys, I'd just like to point out that the nearest habitable planet to this yard is presumably being worked on by a small Neeran taskforce in orbit and is only two sectors from us.

Is it really wise to linger, especially with an enemy fleet?
>>
>>34076272
That's a god point. Would the teleporter have sent that Neeran directly to that planet?
>>
>>34076433
As far as we can be aware, I believe it would be the nearest planet suitable for emergency teleportation. Unless our scouting revealed otherwise?

Still, can we risk it?
>>
SURVEY! <<<<<<<<<<<<<<

https://www.surveymonkey.com/s/3ZD5D6S


>>34076433
>Would the teleporter have sent that Neeran directly to that planet?
You have no way of knowing.
>>
>>34077034
>Our system thinks your post is spam.
>Survey link

I can't select any choices for some reason.
>>
>>34077127
It's fine for me
>>
>>34077127
Weird. I usually only get that message when I'm trying to post the link on 4chan without spoilering part of it, not just from clicking on it.

Try the link on the wiki main page.
>>
>>34077199
I'll just try to complete the survey tomorrow on my desktop.
>>
Are we going still?
>>
>>34076272
>Guys, I'd just like to point out that the nearest habitable planet to this yard is presumably being worked on by a small Neeran taskforce in orbit and is only two sectors from us
That sensor should provide us with some Intel on how close they are, so that we can make our escape in time.
>>
bump
>>
bump
>>
Rolled 95, 21 = 116

>>34078720
If the Super equipped fleet moves the local sensor array should detect their movement briefly.

>>34078609
>Are we going still?
Sorry, I should have said I was stopping for the night.

You've called in the evacuation transport and begin shuttling POW's over. More than 100 shuttles are set aside for that duty so they'll be finished in a half hour if they can move quickly.

Meanwhile everyone grabs what salvage they can and prep work begins on preparing two station sections for removal. Once the personnel have evacuated from the lines and the partial hulls secured so that they wont smash the construction arms your Aries Fast BS open up. It's E-beam cuts through the station structural frames without much in the way of secondary explosions.
Anyone free begins to process of dragging it out of the gravity well.
"Call in the MH quickly. We don't have a lot of time. It's sensor array should let us know if there are enemy ships incoming."

Roll for quickly getting everything out of here. 2d100

I have to step out for a bit this morning. I'll be back before noon EST. Also you want my rolls to be high.
>>
Rolled 19, 64 = 83

>>34082841
>>
Rolled 27, 82 = 109

>>34082841
>>
Rolled 11, 57 = 68

>>34082841
>95, 21

Well thats a mixed bag.

I hope it means we got a Neeran cloak on one of those ships, though...
>>
Rolled 70, 100 = 170

>>34082841

Rollan, hopefully high.
>>
Rolled 87, 81 = 168

>>34082841
rolling
>>
>>34084615
Damn good roll
>>
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Efforts to salvage the smaller bits of equipment are done in no time, but there are a number of delays in securing the shipyard lines to the Host and sending the remainder towards the planet.

"The orbit was very high up sir. It's taking some time to push it off course so that the enemy won't be able to recover it."

Eventually its good enough and the remaining ships reduce the yard lines to slag.

"Oralth, is the carrier ready to jump yet?"
"Almost. The imortant thing is that we haven't detected any movement on long range sensors yet."

How long does it take to secure something to the side of a ship?!

The Millennial Host at last begins its run up to FTL and leaves the system, after salvaging an additional 100 undamaged corvettes. The Silent hunter stays behind to keep an eye on the system until a Neeran response fleet with a pair of Heavy Cruisers shows up.

"How long?"
"We had a 20 minute gap before their arrival. The station hit atmosphere before they could enter the gravity well. Both ships have pulled back to the colony."

>H-Colony Terraforming
A few Neeran cargo ships and small escort are conducting landing operations and appear to be starting up an abandoned terraforming project.
BS- 12
C- 8
CX-3
H-2

Once safely out of the system and the sector you're now left with the problems of what to do with everything you've taken. Getting these yards back to friendly territory could be of use to R&D but would cut your expedition short without much damage done overall to the region.

Mezan contacts you. Some of the people recovered from the Shallan bases are wondering if it might be possible to make use of the captured enemy corvettes and perhaps a carrier to help build up a resistance force.

>Your orders?
>>
>>34085124
>Your orders?

Mezan's suggestion is definitely worth considering. We have secured more than enough corvettes and carriers.

Also, would the smugglers be interested in a corvette each? It might help them to move around undetected in Neeran space and I'm sure they'd be willing to trade something worthwhile for these ships.

Otherwise, I think we should probably move on. We've caused more than enough havok in this area.
>>
>>34085124

Once we've gotten Millenial Host to a system to hide, our techs need to set up some low-powered reactors to determine the status of the equipment on those production lines. See if they managed to wipe programming or if they can pull intel from them.

We also need to determine the status of the ships we stole. Can our Krath friend help with regards to determining if we've secured a ship with an intact cloaking field?

>Shallans

First, we need to see what we've captured. If those ships have intact cloaking devices they are far too valuable to the greater war.

And even with a carrier, they can only move... 12 corvettes at once? These aren't FTL ones, are they?
>>
>>34085283
We should probably blow the Moon base on our way out.
>>
Rolled 79, 14 = 93

>>34085283
>>34085310
>Move on / hide
The fleet and more importantly the Carrier gets out of the sector, hiding a few hundred light years away.

>Can our Krath friend help with regards to determining if we've secured a ship with an intact cloaking field?
He'll take a look with the engineers.
>our techs need to set up some low-powered reactors to determine the status of the equipment on those production lines. See if they managed to wipe programming or if they can pull intel from them.
Engineers get to work seeing what's left intact. The machinery itself is good except for a few places where LST's rammed their way through.

>These aren't FTL ones, are they?
A Neeran carrier can move 16 corvettes at once. None of the corvettes you captured are FTL capable.

>>34085321
Have Daska quickly smash it? If so roll 2d20
>>
Rolled 16

>>34085625
>Have Daska quickly smash it? If so roll 2d20

Sure, why not.

1
>>
Rolled 7 (1d20)

>>34085661
2
>>
Rolled 1, 2 = 3 (2d20)

>>34085625
>>
Rolled 18, 18, 14, 16, 20, 12, 20, 18, 19, 8, 19, 4, 16, 13, 1, 9, 7, 8, 7, 19, 10, 11, 17, 16, 1 = 321 (25d20)

>>34085815
>>34085778
Wait what? testing something
>>
Rolled 17, 16 = 33 (2d20)

>>34085625
Interesting, updates dice settings?

>>34085124
I am all for letting them make use of the captured Corvettes and some of the Carriers. If they can survive behind enemy lines they will be a great asset for future raids into enemy territory.
>>
Rolled 10, 12 = 22 (2d20)

>>34085625
>>
File: minimap save me now2.gif (15 KB, 604x1136)
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There is a cloaking field generator on one of the Carriers, though it seems you won't be able to use it without the help of Eldal. He's not confident he'll be able to operate it either as the operation of it is unfamiliar.

The station production data for the yards does not seem to be present.

"Did they wipe it?"
"No sir. It uh, well it looks like they were all networked into the station core. The main computer there would have been responsible for everything."

"So the yards are useless?"
"I wouldn't go that far sir. There is some information from each stage that was being worked on, just not all of it. We're documenting everything in case its necessary to abandon the lines."
"Is there any chance you can get them working?"
"If you can steal the rest of the data from the computer of another station, I'm almost certain we can."

Well that's some good news. It might be a good opportunity for Rufaro to go on a field mission for a change if you find a good spot.

>>34085778
>>34085815
>>34085849
I guess this feature is to avoid stealth dice? I admit it's been awhile since I've seen anyone attempt it.

The attack wings sent to deal with the base quickly mop up. Soon you're contacted about the what the Neeran ships were digging for.
"I think the base had their torpedo magazine buried at the deepest point within the rock. We'll need the mining barge if you want us to get it out of there."

"SP Torpedoes?"
"No way to be sure, and the crews of the enemy ships may have teleported out."

Do you want to risk retrieval of the station warhead magazine or destroy it just to be safe?
>>
>>34086435
No, just blow it.
>>
>>34086435
Destroy it.
>>
>>34086435
Do our Shallans have any data on that site?
>>
>>34086707
>Do our Shallans have any data on that site?
Nothing useful. There were several bases that had SP stockpiles before the invasion but they could have been used in the opening weeks of the war.

>>34086571
>>34086535
Unless there are any objections you're moving on.

Do you want to keep moving towards the core of the galaxy within this arm? Or will you start raiding some of the nearby sectors?
>>
>>34086872
I'd like to scout the two sectors in the next arm and the next one in this arm, ensure there are no sensor stations there, and then put a bit more distance between us and the sector we just hit.

Out of curiosity, what is the odd red mark at the center of the galaxy? It doesn't appear to be a typical 'heavy enemy activity' area.

Guys, we should decide what our immediate objectives are. Do we try to investigate the 4 possible allied locations? Raid a specific region of the galaxy while MH is displaced from them to avoid detection?

I'm curious to see what we might find at the destroyed colonies, myself...
>>
>>34086872
Keep moving along the arm I'd say, plenty of targets to be had there.

>Unless there are any objections you're moving on.
Personally I'd like to see what it is but it's two to one there so I suppose we break it.
>>
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>>34087162
>Out of curiosity, what is the odd red mark at the center of the galaxy? It doesn't appear to be a typical 'heavy enemy activity' area.
Updated with slightly larger map of region.

>Guys, we should decide what our immediate objectives are.
That would be helpful.

>I'd like to scout the two sectors in the next arm and the next one in this arm
>>34087182
>Keep moving along the arm I'd say, plenty of targets to be had there.

It looks like you're headed towards the next sector in this arm first.
>>
>>34087505
>FTL hazard

Is that due to a black hole, or perhaps its Veckron disruption?

There is -always- interesting shit around FTL hazards.
>>
>>34087505
>That would be helpful.

We should probably survey the systems with destroyed colonies or abandoned outposts with our stealth ship, just to make sure we leave nobody behind.
>>
File: MAP-NW-DWG-03-02.gif (47 KB, 1336x1410)
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>>34087539
Black hole and the surrounding star density. You can go in there but it's not recommended.

>H-Colony Terraforming
There is a Tanker/Transport in orbit of this colony along with a pair of blockade runners helping to drop supplies to the surface.
The colony has a planetary shield and once had a population of 50k civilians in sealed communities. There is a carrier with a destroyed drive section parked on the surface which is under repair. It is beneath the shield.
A few corvettes and fighters patrol in orbit.
CRV-15
BT-2
T-1

>Jammer
Jamming craft are in the area. You can't get a good reading on the number of enemy ships present.
BS-??
C-??

>Logistics asteroid
A manufacturing base captured by the enemy seemingly without a fight as there are no signs of damage. Blockade runners make regular flights to and from the installation.
A number of defense guns have been set up on the surface in addition to Faction built missile batteries.
CRV-??
BT-2

Station base 1
A Battlestation set up on a deep space trade lane, enemy convoys are reverting nearby on a regular basis to realign.
One of the new enemy Medium cruisers are present helping to guard reconstruction efforts. The station is only 50% repaired.
BS-5
C-8
M(edium)-1
H-1

Station base 2
This appears to be the local fleet garison. Repair docks have been set up, grafted onto the remains of the previous Shallan station. A Heavy Cruiser and several Battleships are undergoing repairs.
BS-6
C-4
H-1

Your orders?
>>
Rolled 95, 45 = 140 (2d100)

>>34086435
>Well that's some good news. It might be a good opportunity for Rufaro to go on a field mission for a change if you find a good spot.
This is also a thing to put out on the to do list, I want to get that tech intact for the RnD boys. Might change the war.

++ Also, BACK-UP all info for personal and house use ++
>>
>>34087564
>We should probably survey the systems with destroyed colonies or abandoned outposts with our stealth ship, just to make sure we leave nobody behind.
This, be on a lookout for allies.

>>34087162
>Do we try to investigate the 4 possible allied locations? Raid a specific region of the galaxy while MH is displaced from them to avoid detection?
I would like to see both happen.
>>
>>34087910
Everything here seems to be a valid target. Priority one is the jammer, the Dragoons could probably handle that since it's not their first time doing this.

Meanwhile we hit the two Station Bases at the same time. Two wings going for Base 2 since the enemy ships are damaged. Two wings and the Shallans and EBON going for Base 1 since that's obviously a larger threat.

After that we can swing around and break the Logistics base and deal with the Tanker at the planet.
>>
>>34087910
>Station base 2
>This appears to be the local fleet garison. Repair docks have been set up, grafted onto the remains of the previous Shallan station. A Heavy Cruiser and several Battleships are undergoing repairs.
I think we should hit this first to get them their pants down and

>>34087910
>Logistics asteroid
>H-Colony Terraforming
And then break into two forces and hit these locations.

Don't know about that station with the new medium, worthwhile target guys? If we hit it, have some people focused on getting some info on it,
>>
>>34088115
>Priority one is the jammer, the Dragoons could probably handle that since it's not their first time doing this
Don't know if this should be a primary target per se, but seeing that Dragoons have handled it before, I'd say go for it.
>>
>Two wings and the Shallans and EBON going for Base 1 since that's obviously a larger threat.
Did you want to include the EBON? It's possible that survivors from the attack on the shipyard were unaware of its participation since the starfighter encirclement was so far out.


>>34088115
>>34088227
>>34088289
The Dragoons will see about taking down the enemy Jammer.

Do you want to attack Station base 2 first or go after Base 1 and 2 simultaneously?
>>
Rolled 70, 61 = 131 (2d100)

>>34088466
>Do you want to attack Station base 2 first or go after Base 1 and 2 simultaneously?
I would say 2nd first and then the first, don't want to take risks. Also, when hitting the 1st, keep some reserves to hunt down convoys that happens to come across us during or after the raid.
>>
>>34088466
>Did you want to include the EBON?
No.
>>
>>34088025
>++ Also, BACK-UP all info for personal and house use ++
Reminding about this if it was missed.
>>
Rolled 78, 36 = 114 (2d100)

>>34088466
>Did you want to include the EBON?
Seconding, specially if hitting with larger force. Would keep it in reserve if shit hit the fan.
>>
Updates:
Jammer destroyed!
Additional friendly forces detected!

An allied moon base is under bombardment by a Neeran fleet. The forces there are broadcasting propaganda messages to most of the sector. Probably not very effective given the small size of the local populace but it could be effecting enemy morale.
The base itself must be deep underground because all surface positions have been turned into craters by the main guns of the new medium. Every time the base broadcasts from a new point on the surface, and within a minute ships in orbit have triangulated the position and blasted it.
The enemy fleet is getting reinforcements from the sector garrison.
CRV- +100
BS- 9
C- 8
M- 1
H- 1

Captain Oralth reports that the fleet is stationed close enough to the trade lane to take some readings of the passing fleets. This is part of the same route that passes through the previous sector so convoy composition is the same, rather weak. With some more observation it might be possible to time the arrival of convoys at reversion points or attampt FTL intercepts.

Looks like we're hitting station base 2 first. People are undecided about including EBON or not.

What forces are attacking the garrison base and will any of them be using SP's against the Heavy?

[ ] 2 Attack Wings (Roll 4d20)
[ ] 3 Attack Wings (Roll 6d20)
[ ] 4 Attack Wings (Roll 8d20)
+1d20 if you want either the command squad or the Shallan group helping.
>>
Rolled 16, 4, 19, 3, 5, 7, 7, 9 = 70 (8d20)

>>34088803
>[ ] 3 Attack Wings (Roll 6d20)
+ Shallans + command squad = 8d20

SP use is okay with me.
>>
>>34088803
>What forces are attacking the garrison base and will any of them be using SP's against the Heavy?
I'm not particularly knowledgeful on the need if ships so I'll let other decided.Would go with 3 plus command and 4th in reserve. No SP's cause it's under repair.

>>34088803
>An allied moon base is under bombardment by a Neeran fleet
Uuhh.. can tackle a force of this size?
>>
Rolled 6, 7, 8, 3, 3, 2, 7, 3 = 39 (8d10)

>>34088803
>>34088937

Supporting this guy, rolling.
>>
Rolled 5, 14, 16, 17, 9, 2, 11, 19 = 93 (8d20)

>>34089038

Fuck, can't even roll properly. Again.
>>
Rolled 3, 7, 7, 17, 5, 18, 14 = 71 (7d20)

>>34088803
>[X] 3 Attack Wings (Roll 6d20)
+1d20 if you want either the command squad

After this I want to help out that friendly base because: Captured Enemy ships + allies behind enemy lines = fun times.
>>
You have Daska keep one of her wings out of range while the other three jump in systems to attack the enemy base. Your Command squad and the Shallan fleet unit go in along with you.

"Try and save your SP Torpedoes. Hit the Carrier with as much massed conventional fire as you can muster."

The station shields flicker to life as your people open fire. Concentrated long range fire from the Shallan fleet and Alex's mixed squadrons punch through in a few places damaging the engines of the Heavy cruiser. Despite this their crew immediately pulls away from the station, ripping off some of the work arms in the process.

"They're trying to get far enough away to bring their shields up."
"Well it's working."
The larger ovoid ship is able to swing behind the station for cover then drop down below it once online.
3rd, 7th and 9th Wings take down the corvettes protecting the station and any more as they launch. Your command squad continues to help hammer the station while trying to keep out of the line of fire from the Heavy. The squadron CO's have their people launch missiles to improve their chances of evading fire from the larger ship.

"The 9th is taking hits." Warns Kavos.

"Verilis, watch yourself."
"Working on it sir."

When patches of the station shield begin to collapse entirely your smaller ships get in close, taking down turrets and destroying fuel reserves, all while trying to evade the Heavy. Some of the assault corvettes strafe a corvette production line that had been built into one section of the base, shredding it with rapid light pulse cannon hits.

Your Command squad swings around the back side of the base to hit the Heavy's engines while Mezan pulls the Medium and escorts back as a distraction.

"Focus fire."
>>
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Your designates a few poitns for different units to concentrate on, splitting the shield strength of the larger ship to cover multiple directions. The battlecruisers eventually punch through the aft shields, with the Razors blasting out wide craters and everyone else creating deeper ones. As usual fire from your main gun penetrates deeply into the vessel's hull creating gysers of molten hull.
Mezan's command ship does much the same once the shields on their side have failed. The attack wings don't want to be left out either when it comes to piling on last minute damage.

Soon the fleet is tearing into a wreck not a ship, not unlike a swarm of piranha.

Or, you suppose sharks.


Half of 9th Wing and some of the Shallan ships have taken damage and will need time for repairs.

Do you want to move on to the Allied base now? What ships do you plan to bring?
>>
>>34089895
>Do you want to move on to the Allied base now? What ships do you plan to bring?
Do we have enough forces to deal with them 'safely'. Hard for me to approximate.
>>
>>34087910
>>34090019
>Station base 1A Battlestation set up on a deep space trade lane, enemy convoys are reverting nearby on a regular basis to realign.
Also, do we think we could hit these straight after the allies? Or maybe break into smaller units to tackle the other opportune target that we have in thus system?
>>
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>>34090019
Unknown. You've never fought one of these new Mediums. I cant seem to find my sketches of it typical bit this is close enough.

It has 2 pasama cannon turrets similar to the Battleship but with better coverage. The main feature are 4 plasma cannons in the front that seem to be spinal mount. They're much larger than other weapons of this type used on Neeran ships.

>>34090107
>do we think we could hit these straight after the allies?
I imagine it would depend on if you took damage.

>Or maybe break into smaller units to tackle the other opportune target that we have in thus system?
Up to you guys.
>>
>>34090395
>Unknown. You've never fought one of these new Mediums
Thanks. So guys, what do you think?

>>34090395
>I imagine it would depend on if you took damage.
Fair. I guess we should hit the station then if we don't suffer much casualties/damage, and if things don't go very well, we split those who are in shape to attack the smaller targets.

We should do this after hitting the base too, if it goes smoothly. Meanwhile MH and damaged ships can hide somewhere for repairs.
>>
Time for bed guys. Keep us alive, make House and Dominion proud and loot the living shit out of everything.

Thanks for running TSTG.
>>
>>34090395
>It has 2 pasama cannon turrets similar to the Battleship but with better coverage. The main feature are 4 plasma cannons in the front that seem to be spinal mount. They're much larger than other weapons of this type used on Neeran ships.

Seems like something that should have its engines disabled by SP torps ASAP.
>>
The Shallan Medium will need 2 days to get everything patched up properly. The Battlecruisers and the rest of the 9th Wing will be done within a day.

Available forces:
3rd Attack Wing
7th Attack Wing
5th Attack Wing
Dragoons
Allied Attack squadron
Shallan mixed Attack Squadron
EBON
Escort carriers

What are you taking on the attack, Will SP Torpedoes be used and if so how many?

>>34090968
1 vote for SPs on the Medium.
>>
>>34091193
3rd Attack Wing
7th Attack Wing
5th Attack Wing
EBON
Escort carriers

Might want to have the cloaked ship monitor the allied base to see if the enemy respond to...you know...losing two whole garrisons.

Also, SP the shit out of that Medium and maybe a few at the Heavy & station. No more than one volley from two separate groups.
>>
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>>34091513
>Might want to have the cloaked ship monitor the allied base to see if the enemy respond to...you know...losing two whole garrisons.
Nothing just yet.

With the attack wings and your carriers you get ready to jump into the system where the allied base is under bombardment. The moon itself is under blockade, mostly with Battleships but the carriers are parked in ahead and behind the moon's orbit. The Heavy Cruiser and the Medium are both with the carrier group ahead of the orbit, with the smaller of the two continuing to fire at the surface every so often.

They're not going full out, perhaps trying to conserve fuel reserves.

What is your plan of attack?
>>
>>34091900
>What is your plan of attack?

How much distance is there between the planet and its moon? Would it be a viable course of action to have our fighters sneak around the planet?
>>
>>34092058
>How much distance is there between the planet and its moon?
About 720,000 km give or take.

>Would it be a viable course of action to have our fighters sneak around the planet?
Possible but there is a good chance of detection and it would give plenty of time to launch starfighters.
>>
>>34091900
Could we have Starfighters deploy far out and slowboat stealthily towards the enemy Carrier/Battleship group on the opposite side of Heavy. When the enemy starts to converge on them we could jump the rest on on their flank and just unleash hell. Perhaps use some SP's for surgical strikes against engines and guns on the Medium and Heavy.
>>
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>>34092281
Sort of like this?
>>
>>34092484
That looks like we would probably lose most of our fighters in such an attack. Can't really say I'm keen on that.
>>
>>34092638
I could easily be misinterpreting it. Would anyone else like to make a suggestion?

If no one is keen to continue this week we could stop here.

This is a reminder that next week's game is canceled and it will be picking up the following Sunday.
>>
>>34092783
We should probably just ask our wing commanders and Kavos for suggestions.

>If no one is keen to continue this week we could stop here.
Fine with me as well.

Our forces would drop in at the border of the grey circle, right?
>>
>>34092839
Or we could use the Dragoons to stage a hit and run attack on the side we're currently planning to have attacked by our fighters.

When the enemy starts moving in, Mike engages afterburners, draws whatever forces he can away and the rest of our fleet starts going after the heavy and medium.
>>
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>>34092839
>Our forces would drop in at the border of the grey circle, right?
Yes.

>>34092913
>Or we could use the Dragoons to stage a hit and run attack on the side we're currently planning to have attacked by our fighters.
Certainly viable.

For the next game it would be appreciated if people would come up with proposals on how you want to move through the region in your deployment. Which sectors to hit next etc, so that we can come to a decision about what targets to go after next more quickly.
If you could indicate them on a map, even on one of the minimaps, that would better illustrate where you mean and (I hope) give people a better understanding of what they could be siding with.
>>
>>34093229
>For the next game it would be appreciated if people would come up with proposals on how you want to move through the region in your deployment. Which sectors to hit next etc, so that we can come to a decision about what targets to go after next more quickly.
>If you could indicate them on a map, even on one of the minimaps, that would better illustrate where you mean and (I hope) give people a better understanding of what they could be siding with.

Will do.

Thanks for Running TSTG, see you on the 24th.



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