Civ thread everybody! Get in here!Okay, we're gonna be some thing a little different today. I'm sure that people are getting tired of the same old games, so we're not gonna be in the middle ages. Saddle up, it's time to go west young man. There are three different types of people in the west:>Natives: These people have been here since the beginning. Sadly, they never really progressed past the bronze age. They are however adapt at living here. (Penalty to tech, bonuses to farming, hunting and gathering)>Mountain men: Some of the first people to journey to the west, these are hardy men and women that abandoned civilized life to search for their fortune. The years in wilderness has worn down their social skills a bit though.(Bonus to survival, penalty to diplomacy)>Settlers: The newest wave of people, they brought all the comforts of home with them. As the newest members of the west, they are still trying to adapt to their new lives.(bonus to tech, penalty to survival)Post race and location along with your choice of people ie>Human>Mountains>Settlers
Base Stats:Population: 100Food: ScarceArchitecture: HutsWeapons: Black powderTech: PoorMagic: PoorDefenses: None
Sorry, forgot one thing. Natives get their calvary unit for free. Lizards get pic, humans get horses, elves get giant deer and so on
lets give it a try.cyclops settlersyou shouldnt give the stats befor threaf begins 100 human is ok100 gianta not so much
>>34013434sorry for the amount of typos. still geting used to new keyboard
>>34013533Let's get dangerous
>>34013639thanks, was about to post this
>>34013639native dragons... what's their ride ?
>>34013434>>34013470didnt notice i had my name off...
>>34013899natives get free rides. like human get horses and elf giant deer. what do native dragons get?
>>34013942herds of dinosaurs
>>34014065so... mountain dragons dont get wings? hahaha im Jk guys. but im gona change my vote from cyclopes to gnomes, i just dont see dragons making a civ.this is unless they can turn to dragonkin. i mean become human like at will.
okay everyone, we have literally no consensus on what to be.
>>34014310not much, gnomes could be fun as the tech piles up and make mechs
>>34014281Just pick something and start.
>>34014372that was the idea, since we are mediaval ages and there is no tech cap... we could become little overlords.
Orc'sSubterraneanExiled Military Cult (am I doing it right?)
>>34014398im up for gnomes as settlers >>34013639>why
>>34014372I vote Gnomes too, been wanting a good gnome civ for weeks now but people always mess it up by ignoring tech.
>>34014520god damn it you call yourself OP once
i think we have a winrrar as gnomes settlers!
starting writing, gnome settlers are a go. where are we gonna live?
That's 4 votes gnome. Don't know if subrace or location is set.
>>34014572coastal region might as well make it look authentic
>>34014600By the coast with our backs to the pacific
If it's gnomes, it's gotta be floating islands, right? That's the only way to make the wee people cool; to make them have to use grappling hooks to get everywhere.
>>34014572either floating islands(if they are big enogh to have minerals and stuff)or the botom of a mountains
>>34014650this guy knows it...
>>34014572>Gnome settlersWe'll be making spaceship in no time.And I say either floating islands or volcano.
the coast of a floating island
floating islands, near the sea(and above it)
>>34014699A massive floating island on a lake coast?Sounds good to me.
>>34014699so it begins... i just wana know the fluff of how they got there
>>34014752Its gotta be saltwater. The Gnome Armada will rule the oceans.
>>34014803of the sky>>34014800they arrived via airship the same as settlers arrived via ship in murica imo
Ahh the promise land is finally in sight. After a grueling six months of hardtack, pickled veggies, and walking(made worse by your short statue), end is near. The land was dry, swampy, mountainous, and hostile but gnomes never quit. The wagon train stops are the bottom of the island, forming a protective circle around the camp.You are (insert name), the wagon master and leader of the group. The vines trailing down root the island in place seem sturdy enough to hold your weight. However the wagons and their steam engines would be hard to get up. Maybe a pulley system, attached at three load bearing points and a... never mind, it can wait. The wagons have enough food to last three months, four with some rationing. The air already rings out with the sounds of children playing and the women preparing the evening meal.You call a meeting, and announce that tomorrow and for the rest of the month that the town will focus on>Hunting and gathering>Working on inventions>Establishing the town on the island>Improve weapons>Practice magic
Rolled 7>>34015122Hunting and gathering. We need materilas if we are going to get those steam engines up here.
>Hunting and gatheringWe'll need materials out the wazoo to survive. So we should start stock piling what's a day to day gnome has for inventory O.P.?
>>34015122working and invetionslets see if we can make blimps
>>34015122We shall name our hero Millhouse, and we cannot begin doing anything until we have a permanent shelter set up. Begin searching for building materials!
StatsPopulation: 50Food: 3 monthsArchitecture: TentsWeapons: Repeating rifles, Steel spearsTech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen
>>34015230why do we use spears
>>34015122We're going to need supplies to get up there.>Begin with the deforestation. >>34015275Not enough guns for everyone?
>>34015290my question was better directed at what are we doing with melee weapons given our shit melee capability
>>34015366you sir, or madam, have a good point. We should just punch things instead.
>>34015183in the wagons:>Steam engine wagons(10)(think of the lead car for a train, pulls three behind it)>Forge wagons(5)>Passenger wagons(5)>Food wagons(10)>Gear wagons(10)(have weapons, rope, tools etc.)Gnome:>clothes, leather hemp and cotton>revolver>tools for the day
>>34015366mainly used to hold off a charge while reloading, can also be cut down for traps
focus on food for now
>>34015446I think most of us have agreed to hunt/gather this month
>>34015487We have three-four whole months of food, that'll last for plenty of time.
strip the land bare, writing
also, roll a d100 for me, best of three
Rolled 60>>34015556rollin' and lolin'
Rolled 42can get some better
Rolled 70>>34015534thats the same as 3 turns manrolin for gathering
>>34015765Most civ threads I've been in the turn is a day to week. Never had an entire month in one turn.More often though they just say # turns of food left and not a time span.
rolled 73"Our supplies wont last us long, we need to gather as much food as possible" you say(still need a name, unless you want to be milhouse) to the assembled gnomes. The prospect of running out of food hits the men, steeling them for the coming hunts.The month passes quickly as hunting parties are sent out and return, often with the bloody carcass of a buffalo or an ostrich horse set upon an open wagon. the women and children cast off lines made from the vines above them in hopes of catching a fish. Several are landed and thrown into the stew pot. The women also gather plants, some of which look familiar. The new land has it's surprises and leads to a case of food poisoning. Everyone recovers, but this is a warning of the dangers of the new land.A strange figure is spotted in the distance, but when hailed ran off into the nearby forest>Hunting and gathering>get more materials(what)>Working on inventions>Establishing the town on the island>Improve weapons>Practice magicWhat to do about the figure?>sent a hunting party into the forest>beef up defenses>ignore
Rolled 27>Improve weapons>beef up defensesthis event could turn out bad for us, much food did we get?
StatsPopulation: 50Food: 7 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spearsTech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen
Rolled 23>>34015923millhouse sounds good, what is your problem with the name>Working on inventionsblimpsbeef up securityoh and tell the hunters to bring something back alive the next time
Rolled 62>>34015856Do get... at first i also toght so but then i read the"for the month order"thing.ignore the creature.rolling to see if we can find a way to alter the steam wagons to work as lifts.(instead of a moving chain that powers weels the mechanism would climb the vines)
>>34016016didn't get any seconds or replies. also, everyone hates milhouse.
Rolled 34>>34016123name him:Milouse Mememaster the IV
Rolled 34>>34016123no they dont
>>34015923If it lives in the forest it's likely it can ambush us in there.>Avoid the deep forest and work on defenses and weaponry. >>34016092Good point, didn't notice that either till I just looked for it. >>34016123>>34016181Milto Houson
looks like were building something.>hot air balloons>elevator to island
Rolled 17>>34016265if GM doesnt like millhouse i will vote this.
>>34016265BURN THE FOREST TO ASHES
Rolled 86>>34016382I'm pretty sure weapons won cause 2 weapons 1 building something...
>>34016396We might need the wood as a resource. Although as a last resort this would be a good idea to cause mass confusion if something attacks from the forest.
Rolled 100>>340164212 weapons 2 build something
>>34016432I know, mostly trying to get a dramatic entrance in. we could begin cutting down some trees for surplus wood though.>also, OP, consider making a map, if not with mapmaker software then pics of drawn will do.
>>34016421my bad, we have a split. vote for weapons or inventions and which invention
>>34016502steam powered blimpsor cannons
weapons, writing. you guys want cannons or AKs?
Rolled 93>>34016502build lifts.
>>34016547Steam powered cannons (yes I know it's unrealistic but the gnomes can make it work)Eventually they can be repurposed for travel.
>>34016600not unrealistic just whyunless you are implying steampowered tanks
>>34016630shit guys, I might have to leavepretty sure within like 5 seconds gonna be b& for shitposting on /v/
>>34016998Unrealistic in the sense that it'd take way too much time to build the steam pressure to launch a cannon ball.And gunpowder is a lot harder to get than steam. Especially when we already have steam engines.
Rolled 100: holy shitThe recent scare with the figure has the blacksmith working overtime. A common sight on the east, airguns are fighting it out with black powder. Like any rational person, Victor sets about making a slightly larger one. All through the night and day for a week, Victor and his apprentices work. The unveiling in the center of the camp is the highlight of the month, where the steam cannon is set up facing a gap in the wagons. The cannon boiler is fed wood and seawater, while the top of the great brass barrel has a funnel attached. A ball the size of a gnomeling(whats the child form of gnome?) is lifted up be a small conveyor belt and settled in the barrel. Using a small instrument, the cannon is aimed a large tree near the forest. The anticipation build along with the steam as the crowd waits.WHOOOOSHH!!The wagon rocks back as the cannon launches a 20 pound ball into the air. the crowd cheers as the tree is reduced to kindling. Any pansy elves in the party would have cried, while the secondary effect takes place. The ball, which had been hollowed out, was filled with a combination of high proof alcohol, flint, and a fungus that stuck to objects as it burns, combine to form a natural napalm and a blazing inferno around the tree. Happy for the new weapon, Milto still orders the men to increase the watch and to carry extra rounds. No one would be getting through the wagon circle without a few holes in them>Hunting and gathering>get more materials(what)>Working on inventions(what)>Establishing the town on the island>Improve weapons(how)>Practice magic(what)
Rolled 81>>34017125c-can I lead an expedition into the forestgonna take a few weapons and about 5 others with mesearch for anyone in there
Rolled 40>>34017125Now that we have a sufficient super weapon, let's have the gnomes head up the vine onto the island
Rolled 53>>34017125get started magic levetation runes
incase anyone was wondering what it looked like, see pi and add a brass barrel and steam engine to the top
Rolled 72Invetion! get the wagons onto the island
StatsPopulation: 50Food: 6 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spears, Steam CannonTech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen, Steam Cannon
>>34017386g-guess I don't get to explore woods then ;_;
>>34017418dont worry, the woods can come to you :)
Rolled 33>>34017386how many troops do we have..?(we may need to start raising those numbers)
>>3401746425 men, all schooled in firearms, one team of cannoneers
Rolled 4>>34017464i asume reproduction is passiveright Sheriff
Rolled 64>>34017510ffs all I need are 5maybe even 4i could settle for 3
Rolled 45>>34017510we need a bigger population (orgy time!)seriously, we should look into construction constructs/robots
Rolled 86find a way to go up guys. a balloon thing would be awsome since we can go up and down at will. that way we can camp upthere and cut the vines... we dont need strong defence if we cant be atacked
>>34017523yeah, but you can have a gnorgy if you want. This will strain you with so many pregnancies and infants
Rolled 6>>34017571what >>34017563said then our gnomish empire population may have to wait
We're moving on upTo the deat-I mean peaceful islandany preferred method? I was thinking elevator or balloons
Rolled 95>>34017571look, can I just get a straight answer if we can explore forest or not?
Rolled 54>>34017563ive been screaming blimps for 2 turns now and nobody listened to meSheriff can we outfit one wagon with a steam cannon
Rolled 6>>34017636OH MY GOD THIS
Rolled 7>>34017660flying steam tank FTW!
>>34017634sure, I'll take your roll>>34017636already mounted on a wagon, it could be armored of course
hot air balloons, writing
Rolled 92>>34017634id say yes as long as you only take 1 rifle 1 spear and up to 2 vilagers. AND if it doesnt take a turn just for that
Rolled 4238rolling for hot air balloons
Rolled 34>>34017634brb dinner
Rolled 96>>34017871so close! you needed 4240!
Rolled 20>>34017956kekd hard
Rolled 72The giant floating island looks nice this time of year.up until recently, climbers have been the only way to collect vines. Not any more. A collection of blankets and sheets is waxed over and sewn together into a curving triangle. A collection of scrub trees and grasses provide a basket strong enough to hold 5 people. The hot air supplied by a fire in a steel bowl lifts the men into the air. Clipping the balloon to vines still attached, the basket rises. 100...200...300..400 yards up and the balloon passes through the low clouds. 500 yards up, the balloon is battered by water, pressing to get into the envelope. The wax holds, but the men must scramble to protect the fire. 600 yards and the lip of the island appears, covered in ivy and vines.The men steer towards the lip, extinguishing the fire with sand from the beaches. That first gnome steps out, carrying his carbine into the new world. Covered by giant pines that stretch up two, three hundred more feet. Dragonflies flit by, carrying away rabbits for their meal. A stream gushes over the lip, coming from a large lake. The air feels more dense, against all reason. To the right a hill rises up bare of trees, excluding the giant on the top. 500 feet tall and 75 wide. The land seems to let things grow much larger, either from the soil or the air. The men climb back into the basket and lower down to sea level to report.
Rolled 18>>34018152well need more hemp before were throughbut seriously get started on those blimp wagon tanks well need them against the dragonfliesgnomes arent much bigger than rabbits
Rolled 61, 54 = 115>>34018289this (but with armoured tank)
Rolled 1>>34018289more inventing this balloon needs to be more
Rolled 67we need more baloons. bigger bether faster!meanwhile make the expedition to the forest thing
Rolled 29>>34018314you still have a 1d1 dude xD
Rolled 35>>34018460sure... it is a pretty shit ballon system so far... putting vote here
Rolled 95The hunter who spotted the figure has been worrying about the possibility of an attack. Working as a watchman almost every night and glancing towards the horizon during work. Finally, Milto allows Spurdo to explore the forest, but only after a night off from the watch. Spurdo and his friends, 5 in total,arm themselves with carbines and hatchets and set off in the morning.Six hours in and no sight of the figure. A snapping branch alerts the party, causing them to scramble with practiced ease into the leafy ceiling. Crashing through the undergrowth and low branches is the figure from before. Long limbs, a stocky torso, and a massive rocky jaw with crystals imbedded in the skin. Following the creature in the branches, the expedition sees a cave with three other creatures arrayed in and around it. Getting away, the party escapes alerting the monsters>Hunting and gathering>get more materials(what)>Working on inventions(what)>Establishing the town on the island>Improve weapons(how)>Practice magic(what)>Write inWhat to do to the creatures?>War Party>Lure them into a killzone>Ignore>Write in
Rolled 4>>34018460i can get behind this
Rolled 51>>34018567invention>>34018460Lure creature into killzone
Rolled 11>>34018567make trade agreement for crytals >Establishing the town on the island
Rolled 59>>34018567let's not fuck with these guystrolls are hardcore niggaschop down some trees for wood, make some more permanent buildings.
Rolled 1We're smart>Lure them into a killzoneLet's also improve weapons, we need a better way of self defenseLead them straight into the riflemen and cannoniers
Rolled 71>>34018623its a crystaline hence the cristals in its torso
Rolled 11>>34018630we need better flying shit before more weapons (we ave cannons nigger!)
Rolled 1>>34018712I want an ak so we can nig nug the troll thug
Rolled 38>>34018680>>34018673top lel
Rolled 16>>34018630>>34018712we have 1 cannon-wagon you idiots and Spurdo didnt take it with him
Rolled 22>>34018736better time for that later, if we have better flying shit we can sooner/later move our island at will and add CANNONS! (death fortress of death anyone?)
>>34018779the party is back
Rolled 90>>34018770i really thought it was a crystalineor whatever you call it spell corect
Rolled 18>>34018779better flying = make tank flying
Rolled 85>>34018792this nigga be smart. im with ya
Rolled 1Alright so killzone, and make bbaalloonn tank? We all agreeing on this?
Tanks or Blimps?also, you could have APCs or observation balloons that can just drop napalm.
Rolled 53Let's go with tanks, we need a land presence before we go up
Rolled 29>>34018944blimps (we can armour it later, flying is a big advantage to ground walkers)
Rolled 12>>34018944roll for flying tanks lel
>>34018912If we get better at flying and making balloons, then we can make our cannons fly (flying tanks)
>>34018944Tanks, we can attack from land and later we can take them airborne.
Rolled 60it appears we are TONK men now
Rolled 57to the sky we shall go!
Rolled 75BALOONS TO THE SKY!!
>>34019088>>34019093I love how we can all agree.
Rolled 6lets make steampowered gliders
balloons(blimps will take a few turns and research to make lighter engines) Writing
Rolled 59The news of the creatures causes the inventors in the town to work overtime with ballon advances. The design of the balloon is looked over and prototyped, with a new shape like a teardrop with a port at the top controlled by the men in the basket. It will allow the rise and fall to be more controlled and happen more quickly. The basket is redesigned to hold up to 10 people and 150 pounds of armaments. The original balloon is scraped to build the new ship.Give me a while to write the battle. What are the plans?
Rolled 78>>34019472the same thing hitler said when asked about britan
Rolled 42>>34019472burn path through forest with balloon-deployed firebombsmarch riflemen into cave, followed by cannonriflemen go door-to-door killing all males of fighting age and taking valuablesat the end cannon takes out buildingsuse cannon to cave in entrance once outsidetake females and children for use as slaves
Rolled 5>>34019472Take a few gnomes and put them in the balloon with as many cannon balls as possible, fly up high and drop cannon balls into the forest, direct them toward an ambush of as many men armed with rifles as possible and prepare the cannon to fire. We will turn the forest to ashes and push them into our crosshairs.
Rolled 46>>34019573yea we dont want thatrecessive genes
Rolled 93>>34019663implying we care what happens to slaves
Rolled 6>>34019573Even a child troll is probably bigger and stronger than a full grown gnome. There's no way we could keep them as slaves, especially after we kill all it's family.
Rolled 56>>34019724if they don't obey us, fucking shoot themyou seem to forget we have guns and they don't
Rolled 62>>34019712>>34019736no, we have recessive genes if we breed with them then we will get smart trolls who know of our genocide/rape
map I drew up on my ipad. the circle is the island and camp. red dot is trolls. yellowgreen stripes are the forest
Rolled 42>>34019813>implying we breed with them>implying our glourious race would even think about that>implying they wouldnt be in cages doing work>implying when they get out would be for experimentation/manual labour chain-gang style
>>34019804Yeah we do but it's a damn troll man, we're pretty fucking small compared to it and they aren't very bright. What are the chances that it'll listen and understand that us tiny fuckers can kill it. More than likely it will just go berserk and try to kill us non-stop.There only good troll and a burnt up dead troll. (We have to burn them completely since they can regen)
also, trolls aren't very smart. could tell a baby it is a gnome as it grows up
Rolled 95>>34019813who says we have to breed with trollshell one female troll is as tall as four gnomes
Rolled 74>>34019947well i assumed since we are spearing the females>>34019938and troll/gnome babies are going to be smart dumbass that is our only bad trait in the glossary
Rolled 27>>34019573>>34019985where did I say we'd spear the females?
>>34020016>take females and children for use as slaves>take remales
Rolled 63>>34019985we could..."experiment" later when we can with the gene pool, but until then we can condition them into believing they are a sub race of gnome and they love their slavery...i mean "home"
Rolled 70>>34020043ok, we can kill the females and just take kids then
Rolled 45okay this is getting out of handlets wipe out this race and get cozy with the other we find later when we have more firepower and an actual reason to enslave/breed with from a stable gene pull
Rolled 37settled..?Okay then, time for child slaves and our first war/racial purifying
Rolled 38>>34020151im starting to like the way you think a lot
Rolled 21>>34020082oh shit, idealure trolls out of cave then use cannon to burn all the warriors to death.
>>34020434Combine the two? Drop bombs to lure them out to ambush, kill any there, find home and kill / take any that didn't fight as slaves.
Battle planBurn forest in U around cave(shallow, can see back from 50 feet)Force the trolls into field of fire from cannon and rifleBurn everything that resembles a trollCatch children/babiesgood?blue with line=cannonLighter blue=field of fireTeal=riflemen
Rolled 59>>34020485seems good to me, ONWARD TO GLORY!
Rolled 55>>34020485is the cave a sinkhole? I thought it was into the side of a cliff.
Rolled 33>>34020485this is funnier for me watching archer viceanyway good plan but maybe have a balloon in the air to supervise and see if there are any other exits
>>34020549it's a small hole dug into a stony hill
Rolled 26>>34020549because if it's a sinkhole let's just drop a shit-ton of bombs down and seal all trolls inthen about a month later after all have starved we dig in and get their loot
Rolled 8dont die on me thread!
Rolled 48>>34020592and any that have survived we introduce as friends and saviors
Rolled 78Those trolls are trouble. The logical thing to do is to kill them with fire, as the resident pyro Victor advises.The trees around the area are chopped down at night and carefully lowered with pulleys to create a fire break. the area not to burn is watered overnight. The last of the napalm is loaded up into the balloon, along with three men and the remaining cargo are is loaded with rocks for bombarding the trolls' cave. Milto himself arms up, loading his bandolier with special rounds made for this. The rounds, with a small dose of napalm located in the center of the round with a copper cover over the tip. The balloon is attached to a steam wagon, which speeds around the cave making a U shape before coming to rest behind the cannon wagon.The fire rages for what seems to be forever, before the raging cries are heard. The men and women shoulder their rifles, aiming into the hole in the flames. The steam cannon is loaded and prepared to fire a napalm round. The first troll bursts out, carrying a gleaming golden ax. The camouflaged riflemen take aim, sweeping the rocky creature with small doses of fire.sorry, had to eat with family
>>34020592Drop bombs in and burn area around cave, wait for any that flee and attack/ambush, go into cave and enslave/kill survivors.
Rolled 55>>34020968best planwe blame it on myconids or some shit that lives thousands of miles from uswe assimilate trolls as second-class citizens
Rolled 21>>34021039not gonna let this thread die, bump
The waves of fire stagger the beast, slumping over as a final round pierces it's stony hide. The axemen swarm in before another troll appears. They set on it with hatchets and torches, burning the flesh as it struggles to regrow. Finally, all the limbs are severed along with the head. The body pieces are loaded onto a sled, and thrown into the still blazing woods. The Golden ax was carried of the field and handed to Milto. Three more creatures come running out of the woods, the steam cannon powers us and launches a series of cannon balls. The fire splatters on the creature, as they continue to run screaming at the riflemen. One flaming and carrying a gnome sized bundle makes it 30 feet from the front row of spears, before falling. The ax crews make short work of the thing, as two carry the bundle between them.Its a small troll, relatively>Wat do?
Rolled 86>>34021390focus fire, get a BIIIIIG rock to drop via balloon
Rolled 68>>34021434oh its a baby? dont do anything to it (if able ferry it to town, if we cant then put it somewhere safe)
>>34021434A troll is not terribly useful. The best use I can imagine would be to chain it up in a mill house and drive it like an ox to power a mill.
Rolled 45>>34021481what do you think we are getting slaves for..?very useful at this stage of our civ
Rolled 1>>34021434save it, after battle bring all babbies back to village
Rolled 6>>34021508I think we should keep it, but trolls are so dangerous that locking it up in a mill house is the only safe employment.
>>34021390Keep the babies or any too young to know the troll way of life, we might be able to raise it.
Rolled 36>>34021547its too young to do anything we shall indoctrinate the little fellows into our way of life (and hopefully keep them above drooling idiot)
Rolled 99forward fancy hat GM!
Rolled 4Stay alive damnit.
Rolled 27>>34021920if this thread lives and the game lasts long enough...we must build our lord and saviour
Rolled 71>>34022080My thought was space travel but giant mech would be awesome too.We just have to keep it going.
>>34022080I don't think we have the technology to make artificial intelligence. Let's use the troll instead.https://www.youtube.com/watch?v=23pXqY3X6c8
Rolled 86The child, already the size of a full grown gnome, is tied up and attached to a large rock.The battle continued,remaining one-sided until a troll was able to reach the spearmen. With no regard for the bullets and blades piercing his body, the troll swatted aside the men, only to come face to face with Milto. With the gun hang at his side, Milto swung desperately with the ax. The blade sparked against the rocky skin of the creature, before becoming imbedded in the skull of the troll. Ignoring the fatal blow it received, the troll reached for the blade stick in it. The crystalline claws of the creature grasped the blade, before screaming in terror. The wagon master, still clinging to the handle of the giant weapon, saw the blade glowing white and waves of heat coming off it. The blade slid down the troll skull, melting through it like a hot knife through butter. The troll, cut in two, stopped and fell before the mayor.The struggle over, the fires burning low, and the surgeons at their work. The gnomes had weathered their first fight in their new land. Sending the injured back to camp, Milto rallied the uninjured gnomes(2 dead, 7 wounded)."Men, look what we have done. The trolls, hated by all civilized races, are finished. But we are not done. There is much and more to do. For we do not stand here by the quickness of our feet or the magic gifted by gods, but by our own hard work and dedication. We have come here to get away from the ones who wish us harm, alas there are those who will follow us or stand in our way to life. We are gnomes and have come here to be peaceful but will be fierce. We are here to be with our loved ones and will not let them be taken from us!"
Rolled 41>>34022141pretty sure op is sleeping or some shitgonna wait only 30 more min
Leading the men through the woods, Milto searched the cave. There was a putrid carcass, to rotten to tell the race and another child, able to crawl. The monsters lived in squaller with little possessions. However, the idiotic creatures had not noticed a vein of ore inside their cave.>+2 trolls>+Magic axe>-2 gnomes>Hunting and gathering>get more materials(what)>Working on inventions(what)>Establishing the town on the island>Improve weapons(how)>Practice magic(what)>Write in
Rolled 58>>34022207Research electricity.Goals: telegraphy and radio
StatsPopulation: 49Food: 4 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spears, Steam Cannon, Napalm(out)Tech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen, Steam Cannon, Observation Balloon
Rolled 38>>34022207We'll need to keep the trolls heavily watched and try training them, but that's for another time.Continue work on balloons and start moving to the island.
Rolled 21>>34022389electricity = possibilities
Rolled 76>>34022290we need some railroads too
Rolled 87>>34022426see? electricity
Rolled 54>>34022389The electricity is for the trolls.https://www.youtube.com/watch?v=Kj2MqEMpj4U
Rolled 57>>34022409Very true, but unless we're in a more secure place like a floating island that we can defend and wipe out any threatening force on it, then a generators and railroads won't have much use.Plus I think we'll need a lot more raw resources and metals.
Rolled 61>>34022489Telegraphs are for defense. In particular, we need a communications link between the top of the floating island and the land below.
Rolled 9>>34022489>>34022527also gun turrets...just a thought since we are gnomes (although id guess it would take a little effort)
Rolled 81, damn you guys get good rollsNews of the lightbulb reached one of the men before leaving for settling. In hopes of making some himself, Colin bought ten rods of amber along with a chinchilla-sheep pelt. After some work on a steam powered saw, Colin was able to create a small electric generator. Currently(lol) only used to shock people, with the right materials it could be used to power lights and many other contraptionsStatsPopulation: 49Food: 4 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spears, Steam Cannon, Napalm(out)Tech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen, Steam Cannon, Observation Balloon>Hunting and gathering>get more materials(what)>Working on inventions(what)>Establishing the town on the island>Improve weapons(how)>Practice magic(what)>Write in
Rolled 21>>34022733make a mine for some stone etcgonna go sleep, l8r
Rolled 26>>34022733(how many resources would it take to finalize the creation?) if we have enough create the generator (hydro electric) if not use troll den to mine
>>34022807its not the amount, we would need some very specific metals and chemicals. I was thinking of some way to get them, give it a few posts
Rolled 68>>34022733Still voting on more balloon tech, and moving up to the island.
Rolled 38>>34022886we need more resources
Rolled 39>>34022855I think we should aim for a simple battery, which would only require zinc and copper. What we really need electricity for is telegraphy and the implantation of electrodes into the brains of the trolls. A hydroelectric dynamo would be overkill.http://en.wikipedia.org/wiki/Voltaic_pile
Rolled 32>>34022932reeeesources (do we even have ANY metal..?)
Rolled 97>>34022977I agree mining what we should do now. The sheriff said there is a vein of ore in the troll's cave, right?
>>34022932Thanks, been looking for a way to make batteriessomeone roll a d100
>>34023048That thing is going to be a damn car battery.
We should use our newfound shocking powers in the most responsible way possible... underwater, this would solve our food issues for a long time to come, so long as everyones fine with fried fish.I vote Hunt and gather (with electricity).
Mining,refining,making batteries. writing
Rolled 96The ore in the troll cave turns out to be a gold/zinc alloy, which let Victor refine the ore very quickly. Melting the ore, skimming off the rock, letting metal cool and allowing the gold to settle to the bottom of the container.The refined gold is stored in one of the forge wagon chests, while the zinc is cut into the needed disks and stacked with copper. The battery holds all the electricity created by a day of work. Shocking a deer carcass, Colin is happy to see it dance a dwarven jig for a few minutes.StatsPopulation: 49Food: 2 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spears, Steam Cannon, Napalm(out)Tech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen, Steam Cannon, Observation Balloon>Hunting and gathering>get more materials(what)>Working on inventions(what)>Establishing the town on the island>Improve weapons(how)>Practice magic(what)>Write in
Rolled 20>>34023505farms/harvestable food hunting/planting
Someone roll for me as I'm new to that, but use our newfound electrical powers to shock the river/lake nearby, hense supplying us with ample fish provisions for the long haul
Rolled 29>>34023505Long-term goals: I believe we will eventually have two encampments, one on the ground and one on the floating island. We should work now on choosing a location to build the settlement on the ground. Perhaps it should be a mining camp by the cave. As for the battery, it will eventually be used to string telegraph wire between the two encampments. It can also be used to implant electrodes into the brains of the trolls.I vote to plant crops.
Rolled 33>>34023606just put dice+1d100 in the email feild
Rolled 10>>34023606I'm sorry, but electricity just doesn't work like that. Have you ever heard of somebody killing fish like that in real life?
>>34023656I believe man!
just to tell you guys, there is a scientific reason the island flouts. You might want to explore the island
Rolled 74>>34023734food is a little more worry-some fishin' time!
Rolled 60>>34023734Dude! Spoilers, also, I think we should work on constructing permanentish settlements, at least something that could survive a severe storm and/or winter
just to tell you guys, there is a scientific reason the island flouts. You might want to explore the island...
Rolled 41>>34023505Flying tech, get on island.>>34023656We're literally gnomes, we can get a little unrealistic. Besides, with enough power it could work.>>34023734>Not like I've been saying we should get up there for turns now.
Rolled 54>>34023774fine...TO THE FLOATING THINGS
Rolled 45>>34023807Actually, thats an excellent idea! We should research alternating current and magnetic generators, those would allow us to actually do serious shit with our electricity
Rolled 63>>34023772I'm guessing you already planned what it is but my money would still be on homunculus.
hunting, gathering, farming, writing
Rolled 33The hunting parties are sent out again, however the hunt is much less successful. A few months of food is hunted and gathered. There was a case of mistaken identity, which led to a steam engine being shot. Thankfully there were only a few minor steam burns. A plant in the forest is found, named goosefoot, which was taken to camp. It doesn't take very well, wilting in a week. There is still wild specimens of course.StatsPopulation: 49Food: 4 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spears, Steam Cannon, Napalm(out), Magic AxeTech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen, Steam Cannon, Observation Balloon>Hunting and gathering>get more materials(what)>Working on inventions(what)>Establishing the town on the island>Improve weapons(how)>Practice magic(what)>Write in
>>34024038Establish the town next to the cave mine.
Rolled 47Balloon tech to raise the town up.
Rolled 44>>34024074not enough pop. we need to explore the floating island
>>34023882i made the trolls up when Spurdo when on the expedition
Rolled 77We've literally been living in tents for months, I demand we stop living like savages and make actual wooden buildings to winter in, as its clear we wont be able to transition to the floating island any time soon, Granted we should only invest in minor housing. After which I recommend we build reeducation camps for the trolls and schools for the gnomes, again, we are not savages.
>>34024132shit, forgot, the weather has been getting colder this month, three turns till winterand we reenact the donner party
Rolled 78>>34024219Everybody fucking panic! We gotta get housing, woodfire stock and foodstuffs or we gonna die son!Also we should choose between troll re-educationc camps or our schools I guess. Or We could try starting up a formal mine on the troll camp or research glass to make greenhouses. Eventually we might be able to reunite the trolls with there formal home, as slaves...
real houses, writing
>>34024275Schools for the gnomes. The trolls won't be educated. They will be controlled with chains, cattle prods and brain electrodes.
Rolled 92>>34024369Why do we need schools, there hasn't been much population growth, if any, and the parents can teach them and raise them fairly well.No need for a school with little to no students.
Rolled 29>>34024446You bring up a good point, and we seem to be going towards a very slave driven society, so we should start the re-education camps to help turn our troublesome trolls into souless laborers
Rolled 77Tired of living in tents this whole time, the town sets to work on small houses, ten by ten by six feet. These houses are then covered over with sod to keep the chill out. When finished, the camp looks less like a camp and more like a series of small hills. The houses are completed just in time to hold off the sea breeze and first snow of the year.The trolls, which had grown into four and a half tall are put in a much larger stable, eight feet tall and covered in sod as well. The eldest, a female, was used for heavy labor on the building of the stables and houses.StatsPopulation: 60, 2 trolls(breeding pair)Food: 3 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spears, Steam Cannon, Napalm(out), Magic AxeTech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen, Steam Cannon, Observation Balloon>Hunting and gathering>get more materials(what)>Working on inventions(what)>Establishing the town on the island>Improve weapons(how)>Practice magic(what)>Write in
We should research towards glass, glass would allow for greenhouses, which would compensate for our utter lack of sustainable foodstuffs so far.
Rolled 41>>34024517>work on technology used in farmingWe need a more steady supply of food since hunting isn't working too wellAre there any bodies of water near our camp? Also requesting a rudimentary map of the known world
Rolled 79>>34024517Well we have stable houses so I guess we can stay here for awhile longer.>Glass and growing food.
>>34024637The way I see it, with winter in 2 rolls were already a bit too late, greenhouses might allow us to make due for a time, but were only going to be expanding our foodstuffs depletion.
Rolled 20>>34024637>Check the thread>>34019851>>34020485
>>34024678sorry and thank you.
>>34024678the camp isn't to scale, next map I make will be closer to scale
>>34024746Confirming this as our course of action
Rolled 79Realizing the coming winter, men scavenge the land and hunt the largest animals possible. The snow makes the hunting tiring and slow work, with no wagons for transport. The deer flee before the hunters, but not before several are felled. A bear startles the group, but is killed with no injuries. The man who shot it used the pelt to make jackets for his whole rifle unit.>+10 bear skin smoking jacketsStatsPopulation: 60, 2 trolls(breeding pair)Food: 6 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spears, Steam Cannon, Napalm(out), Magic AxeTech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen, Steam Cannon, Observation Balloon>Hunting and gathering>get more materials(what)>Working on inventions(what)>Establishing the town on the island>Improve weapons(how)>Practice magic(what)>Write in
>>34024938Capture live animals and experiment on brain electrodes.https://www.youtube.com/watch?v=Kj2MqEMpj4U
Rolled 91>>34024938mining + researching simple constructs
>>34024938With this out of the way, we should work on reviving our napalm stocks, at best it'll help us in coming wars, at worst it will keep us warm in winter, also we should construct a mining outpost on the troll camp, not its own town persay, but a minor area using those old tents and some wood to allow us to exploit the generous troll hole, chances are since we found gold and zinc that their will be more, and at a minimum there will likely be lead, coal, or (definitely) stone, and stone would allow us to create tools and fortifications that can't be burned, we shall become a nation of fire!
Rolled 47>>34024938This>>34025057>>34024742No problem.>>34024749Sweet thanks.
shoom farming, mining. writing
Rolled 91The troll cave mine is expanded, digging deeper into the gold and zinc. The steel picks make quick work of the soft metal, with the extra muscle from both trolls. They seem to recognize the cave, be it from smell or sight, it cant be said. The picks slow down as the metal mixes into iron. The steam cannon is pointed at a stack of logs and fired at with scattershot. The wood chips are sorted out and wet down and put in the mined out parts of the cave. The napalm mushroom's last spores are sprinkled in the wet wood chips. Later in the month, more mushrooms are sproutng in the cave. The mining team has taken to putting wastes in that section of the mine. Hopefully there doesn't prove to be a vein there.StatsPopulation: 60, 2 trolls(breeding pair)Food: 6 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spears, Steam Cannon, Napalm(out), Magic AxeTech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen, Steam Cannon, Observation Balloon>Hunting and gathering>get more materials(what)>Working on inventions(what)>Establishing the town on the island>Improve weapons(how)>Practice magic(what)>Write in
>>34025564We have good housing, good food, a couple slav- I mean workers, some strong weapons, and can last the winter. I'm thinking this might be a good time for the gnorgy.
>>34025564Can we stop the game and agree upon a time to resume?
>>34025564Iron you say? I say we should start a smithy!, or at least some kind of forge to allow us to make metal bars that can be processed. In addition with iron comes many interesting options, iron weaponry, iron tools, iron chains, iron grating, but were gnomes, not foolish humans! We should start on the bessemer process, so we can mass produce steel for the steel gods
>>34025680Winters right around the corner, we should wait til spring>>34025693This actually, its 11:15 here and my computer will die momentarily.
I'm good to stop when people want to. I can run again next saturday, start at noon or so
>>34025793Well fuck that's a long wait, just hope I don't forget about it in a week.
That feel when all civ threads are deep in the American time zone. Woe is me.
We already have a smithy, so I'm gonna take this as an improve tech: smithing
>>34025955That feel when I work at night and have to move my sleep schedule so I'm practically in Australia.
Rolled 62The smiths, tired of working out of small wagons, enlist the help of the now towering trolls to set up a more permanent smithy. The frames are put up, tall enough to let the soon to be fully grown trolls move freely. Standing fourteen feet tall, the long smithy building is well ventilated and fireproofed. The smiths, happy at last, set to work making finer tools. This will allow jewelry and gears to be made. A friend of Milto, Barsim uses the magic axe to create an easy way to melt metals. Mounted on a wagon axle, the molten metal can be poured into custom made molds.The largest snowstorm anyone has seen blows in from the north. Next turn, many actions will have a penalty applied.StatsPopulation: 60, 2 trolls(breeding pair)Food: 5 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spears, Steam Cannon, Napalm(out), Magic AxeTech: Moderately AdvancedMagic: NonexistentDefenses: Circled wagons, Watchmen, Steam Cannon, Observation Balloon>Hunting and gathering>get more materials(what)>Working on inventions(what)>Establishing the town on the island>Improve weapons(how)>Practice magic(what)>Write in
>>34026224Work on heaters via electricity.
Rolled 32>>34026224See if we can decipher the magical enchantment on the axe, and perhaps mimic it towards a heat source breakthrough.
Rolled 60>>34026384Change my mind, do this. >>34026420
looks like its just us. need one more roll then we're done. writing
Rolled 61>>34026497Roll I guess. Thread is slowing down too...
Rolled 61The ease at which the axe melted anything it touched astounded the whole village. The axe is removed from it's stand as a smelter and the runes etched in the metal are examined. Much to finely wrought and in an alien language, the symbols them selves make no sense and change as you look at it. one woman, after staring at the runes through the night falls asleep. The next morning, the village awakes to the sounds of joy. The woman, (name here), had found a way to convert the runes to elvish, which were translated into english, then finally into Gnommish. The words translated into "WHITE HEAT BLADE HEAL" or meaning heat the blade when it is in healing flesh. The blade was custom made to fight off trolls. Funny how it was carried by a troll. The woman believes that with time, she could learn more of the strange language.end thread, comments and tips are welcomeStatsPopulation: 60, 2 trolls(breeding pair)Food: 5 turnsArchitecture: TentsWeapons: Repeating rifles, Steel spears, Steam Cannon, Napalm(out), Magic AxeTech: Moderately AdvancedMagic: Runic MagicDefenses: Circled wagons, Watchmen, Steam Cannon, Observation Balloon
pic of language
>>34026775Nice thread, well detailed writing gives a vivid image of what's happening. More details and branches always help flesh a story, much like the one we opened now with magic and that woman. So I recommend next thread to help flesh out the culture and add religion, even if that religion is based on logic and secularism, like the Father of Understanding or something like that, though perhaps we should be able to choose between 3 gods, each giving perks. That along with enough fanart of gnomes and the west at the time can really set the mood.
Someone mind tell what is this /tg/ game or even that picture with all the races i want to read dat lore.
Rolled 54>>34026996Here's an image not for ants. Ever played the PC game civilization? It's basically this. The game master creates a world, a map, and a people with input the players give him. Myceanea living underground, undead in a necropolis, elves in city ruins. You start with a small band of people and begin a civilization to stand the test of time. Some stop once they got their city established and are recognized in that world as a faction, other set out to conquer it. Generally you play with rolls (dice+1d100 in the email field) to decide oucome, to help remove GM bias as much as possible and suffer failures.
>>34026977thanks, will try to flesh it out and add stuff. Ive been making up everything as it happens.>>34026996dont know the story, I though it was just common thoughts on a race with some balancing added in
>>34027088Sadly though they almost don't exist in the European time zone (from this hour and until 12 hours from now more or less)
>>34027121You should definitely try to extend the map, and consider future events. Like, if another race of natives decides to attack us, it should give the feeling that we're not the center of the world, always acting, always on the attack, never anyone else making a move on us. Like, explorers could find a new tribe of natives that are being supplied by competitors from back in the east and used as proxy against us. If we wait X amount of turns which you decided before hand in your notes, they'll come at us with eastern gear eventually. They'll have their own tech progression and attack plans and it would feel like we're just one player out of several in the world. Act or react instead of just being the only ones to move the story.
>>34027255sounds good, still have a few ideas for resupply and extra people. The maps will be updated next Saturday
>>34027088are there anymore images? or is that just it.
>>34027785Just that. The rest is made up in the game.
>>34027785There are a couple variants of the image with more /fewer races and other misc changes, such as more environments. But it's usually just a couple races and a few new areas, so that's pretty much the only image.