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/tg/ - Traditional Games


File: Civ.jpg (4.77 MB, 2002x4091)
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Rolled 39

Hey /tg/. We can either resume the Coven of Blood, or a brand new game. Post your vote below. If you want a new game, post your votes for stuff (I'm particuarlly feeling Demons for a new one, your call).
Here is the link to the Coven of Blood P.1: http://suptg.thisisnotatrueending.com/archive/33919467/
>>
Rolled 36

I liked the Coven, but if new game is chosen, my vote goes to Desert/Subterranean demons
>>
Rolled 87

>>33940825
If a new game is chosen, this
>>
Rolled 45

>>33940767
Let's start the new one. Never played as a demon
>>
Rolled 94

Three votes it is, going Subterrean Demons. Writing.

Beater, mind if I use your stat thing as a template?
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>>33940767
Hey!

I've always wanted to role demons as well.

I'm going to vote for City Ruins as well.
>>
"Olezy Viah, Dalk ab Kyzslipseaf! Byyk uail wifrylefr tou qesw ail xdaak, ofk nedd odd swazy swos zsofk xybaly uai! Dyok uail rlofk oltu swlairw swy zslyysz, ofk KYZSLAU!"

From the anguished screams of the Minotaur cultists, arose a towering Demon. The caves shook, barely able to withstand the summoning of Quop, Lord of Destruction. Upon his summon, 11 more Demons burst forth in Quop's destructive wake.

"Greetings Lord Quop. We are your slaves, to do with as you will."

Thus the Reign of Destruction was ushered. in. Around you you see nothing but a dimly lit cavern, with three tunnels leading... Somewhere. The cultists claim they came from the Southron exit.

What will you do? (Roll a d100, lowest score gets it)
>>
Rolled 27

Minotaur cultists? Fun.

Take the one opposite wherever the cultists came from.
>>
Rolled 23

Tell the slaves to go through all the exits
>>
Population:18
-Demons:12
-Slaves:6 (Minotaur Cultists)

Injured:0
-Elders:0
-Adults:0
-Young:0

Diseased:0
-Elders: 0
-Adults: 0
-Young: 0

Defense:
Buildings: Makeshift huts in the cavern
Weapons:
Tech: Nothing Special
Food: One Hundred Days
Magic: None

Diplomacy -

Allies:
Enemies:
>>
Rolled 7

>>33941196
How many cultists and what power to we curently posses?
>>
>>33941300
No specific powers, but we have high magical and physical prowess
>>
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Rolled 50

>>33941264
>>
Rolled 55

>>33941264
Would do this but it seems like it would spread our forces way too thin
>>
>>33941264

"Zdojyz. E qofs uai sa zhdes efsa rlaihz, zpail swy ygesz. Lyhals xopn sa ty." (Slaves. I want you to split into groups, scour the exits. Report back to me.((You guys like the Rhefugi? Should it continue?)))

"Yes Lord!"

The cultists report that there is are Alters in each exit, and the main one leads to the surface, where a large town resides. You get the feeling you can only enter one Alter room.
>>
Rolled 8

>>33941426
Ask the slaves about the altars (anything special about each?)
>>
Rolled 70

>>33941470
this
>>
>>33941470
Yeah, this isn't gonna be beaten haha

"Ka uai nfaq ofuswefr oxais swy odsolz? " (Do you know anything about the altars?)

"No my Lord, I am terribly sorry. They seem to have appeared out of nowhere! I... I did accidently make a mistake during the original summon, maybe that has something to do with them?"
Summoning mistakes are no joke. Are you sure you want to approach?
>>
Rolled 55

>>33941533
Should be a consensus then, to let other opinions be heard
>>
Rolled 8

>>33941555
Yes, they could be celestials, they could be competitive demons.
>>
So 1 vote for ignore.
>>
Rolled 25

I'm voting to approach
>>
Tiebreaker anyone?
>>
Rolled 46

>>33941638
Approach
>>
Rolled 1

Clear the way to the entrance closest to town
>>
Rolled 85

>>33941266
I vote copyright on my format!

JK, have fun, and I vote on approach
>>
Rolled 82

>>33941676
Go to the altar in the southern tunnel. We can try to take over the town from there
>>
Quop demonstrates his leadership by approaching alone, as is custom. The Altar is massive, and seems to be covered in skulls. As Quop touches the Altar, a massive black shade bursts forward, exploding it from the inside.

"E ot Alpiz, Hlefpy ab Kyosw. E abbyl uai o hlahazeseaf, zyljy ty ef waqyjyl E pwaazy, ofk roef swy haqyl ab yeswyl Fyplatofpu, al efplyozyk zittafefr. Ka uai oppyhs?" (I am Orcus, Prince of Death. I offer you a proposition, serve me in however I choose, and gain the power of either Necromancy, or increased summoning. Do you accept?)
>>
Rolled 23

>>33941769
If we accept, I vote for summoning capabilities
>>
Rolled 49

>>33941792
ORCUS?! I say we approach the other altars
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Rolled 87

>>33941816
I will defer to your judgement then. I have no idea who this guy is actually.
>>
Rolled 19

>>33941792
Summoning, we can have an army of demons, slaves will be useless in the future!
>>
Rolled 56

>>33941769
If we can see what the other altars have to offer. If not. summoning
>>
Rolled 6

>>33941859
This
>>
Rolled 82

>>33941837
Orcus is a D&D god. He's an undead prince, and one of the strongest demons, I want to see what the other statues offer.
>>
"E qedd lysilf. E tizs wojy o tatyfs sa kypeky."
"I will return. I must have a moment to decide."

You leave the tunnel, and encounter a much much smaller one. Embedded in the Altar is a sword, which seems to be cackling. Do you take it?
>>
Rolled 51

>>33941950
Take the sword
>>
Rolled 59

>>33941950
Take it
>>
Rolled 77

No! I shall be nobody's puppet! Deny these altars and their bargains.
>>
Rolled 50

>>33941950
Take the friggin' sword
(And what happened to the BEES, Miexex?)
>>
Rolled 56

>>33941950
Don't take the sword. It may bind us to a god against our will
>>
Rolled 53

>>33942051
I was the bees
>>
Quop grips the sword, and immediatly screams. He is imbued with power, but at what cost? He is no longer himself, now simply a raving lunatic. The loss of will allows for a nameless spirit to enter, and ascend. Quop has become more. No longer a mere Lord, but Prince of Madness. Sanity returns for now, and Quop as well.
What do you do with your newfound power?
>>
Rolled 5

Continue down the south tunnel, descend upon the town!
>>
Rolled 91

>>33942111
Go to the third altar
>>
Rolled 6

>>33942111
Can we reshape the cave as a cool temple?
>>
>>33942154
Well, slaves can
So I'm making this a bit of a different Civ campaign. Were now competing against Demon Princes.
>>
>>33942146
There were only two, and the cave exit
>>
Rolled 63

Back to Orcus with out swords
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>>33942141
Wait, everyone say what you want, I'm a bit confused haha
>>
Rolled 100

>>33942146
changing to this, out of sheer curiousity
>>
Rolled 45

>>33942276
Let's head to the other god and see if he is still up to empower us
>>
There is no third, so were going to Orcus haha

As you enter his Altar room, Orcus stares at you in a non-understandable way. (Done with Rhefugi, it's annoying.) "Quop. I see you have found a way to reach our ranks. Well done. My offers are obviously of no use to you. Let me propose something new. An alliance. Just sign right here..." Orcus pulls out a contract and a dagger
>>
Rolled 29

>>33942410
read the contract

FUCKING READ THE CONTRACT
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Rolled 29

>>33942410
I don't think we should sign a contract with a guy like that.
>>
Rolled 42

>>33942451
Read it then
>>
"Not so fast Orcus."
You grab the contract and read it over. It states that you will devote your life to Orcus, and do anything he says.

"Can't blame me for trying." He pulls out a second. This one reads that you will become a general in his army, and have free reign, but must attack his enemies.


I'm honestly feeling like just making this a quest, it doesn't feel like a civ game anyway. All in favor? If not, we'll keep this or switch depending on vote
>>
Rolled 41

>>33942527
I'm OK with a quest.
>>
Rolled 50

I suppose it is more quest like. anyways

Orcus' enemies are our enemies anyways, we might as well sign the contrac
>>
Rolled 62

>>33942563
same, this didn't feel right for a civ
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Agreed. I'll start a new thread, one sec.
>>
Rolled 28

>>33942575
Sign it
>>
>>33942667
C'mon down!



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