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Previous threads here: http://suptg.thisisnotatrueending.com/archive.html?tags=Prisoner%20Quest

Previously on Prisoner Quest, you listened to a bunch of stuff and fought a double-evil mannequin. It was very scary, I assure you.

You are currently balancing atop the very end of the rainbow bridge, jumping to the side as Justice swings her sword at you. What's her deal? Wasn't this what she wanted?

[ ]Flee
[ ]Beat the shit out of her
[ ]Try to placate her peacefully
>>
>>33919217
Twitter here: https://twitter.com/PrisonerQuest
>>
>>33919217
[ ]Flee
>>
>>33919217

Yakkety Sax around, while attempting to placate.
>>
>>33919280
>>33919391

You panic and try to placate her and run away at the same time. You duck as her sword spears over your head and roll back down the road as she pursues you!
"Wh-what do you even want?"

She doesn't answer as you back further and further away. She readies herself for another attack only to stop at the last second as you retreat further. She doesn't seem able or willing to vacate her position at the end of the line.

"I-If you need me to die like that other Arcana did, I can't do that right now. I'm awake!"

She might as well be deaf for all she cares.
>>
>>33919545
Go back and enter the dream world with weed like normal.

Also unshrink Cellmate.
>>
>>33919545
Okay, this time, use the Control Room Values Adjuster to shrink our own Values Adjuster smaller, but not so small we can't manipulate it at normal size.

Then dream with it next to us on our bed, while shrunk. But not sleeping on top of it.
>>
>>33919545
>>33919759

Also turn Cellmate female.
>>
>>33919865
Well that'd go back on what we said before about messing with the other's Values.

Set your G to 3.
>>
>>33919832

You shrug and just walk back down the rainbow road. You just wait Justice. You'll be back with all of your dream items and immortality. Then we'll see who's boss.
It'll probably still be her.

You find a Waking Door in your Dreamworld Closet and enter it, winding up back in your Bedroom. From there it's only a few steps to the Control Room where you shrink the Values Adjuster in the Gym to about half of it's usual size for easier manipulation.

>>33919759
>>33919865

While you're aiming it at the Gym you set the Cellmate back to his usual size, which causes his sleeping form to promptly slide off of the Adjuster. He lands on his head and immediately wakes up, looking extremely confused.
He's about to get even more confused. You add a bead to his G column. She notices immediately and starts causing a ruckus.

You Doorwheel back into the Gym in order to be immediately confronted by a redhaired young lady.
"Hey! Was that you? I thought we had a deal!"

>>33919978

"I h-have altered the terms of our deal. Pray I do not alter them further."

You set yourself back to Indeterminate and shrink yourself back to being four centimeters tall.
"You could have at least asked! Or something."

"J-just pick me up and put me on my bed."
She sighs and drops you unceremoniously on the bed. You try not to blush too hard at the idea.
"Also get some more of the i-imposter weed."

You nibble on the very edge of the leaf and lie down, nestling yourself in your comically oversized blanket.
"If you m-mess with my Adjuster while I'm gone I will destroy you."

You wake up in the Dreamworld once more.
>>
>>33920160
Okay now check out Justice. Cautiously.
>>
>>33920160
Check Dream Journal.

We probably made hella progress on those prophecies.
>>
>>33920247

You struggle your way out of bed and make your way into the Rumpus Room where you manhandle a Deck Box better than you and summon all of your dream items. There's just one problem. They're all way bigger than you are!
You're strong enough to lift them but you can't take them in your Inventory.

You manage to push your Dream Journal open anyway.
http://pastebin.com/dLuCL4jR

>>33920201

Now having been enlightened via the Dream Journal, you drop it and leave it behind as you make your way up the rainbow road. It's really slow going for someone as small as you.

Dream Value: 70

But in the end you manage to hike your way up to the end of the line with time to spare! Justice towers over you like a...a...something really big.

She doesn't seem to notice you.
>>
>>33920471
Back up to a safe distance and shout up at her.

Tell her to get absorbed already! And hope she doesn't squash you like a sinful bug.
>>
>>33920471

Climb up. We shall be the angel on her shoulder.
There is no greater justice.
>>
>>33920520
>>33920563

You circle around her before climbing up the back of her dress. Well, it's not the first Arcana that you've had to scale you suppose. It's a little undignified but you've sort of given up on dignity as a whole.

Dream Value: 65

You perch up on her right shoulder and poke her in the neck.
"C-come on. Just get absorbed already. I have places to be."

She shakes violently, trying to grab you! You lose your footing and fall, landing on her scales! There's a feather on the other one. The scales teeter back and forth and you struggle to keep yourself upright until it comes to a halt. The feather is heavier than you.
Justice sighs.
"It was supposed to be your heart here, not you."

"Well I-I don't even have a heart anymore so you can deal with it."

All of the colour runs out of her as she transforms into an immense (to you) crystal statue. The two of you overlap and despite the differences in size you draw all of her into yourself. The sword falls to the ground, bounces and then rolls off the edge of the rainbow road and disappears into eternity.

Dream Value: 60
>>
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>>33920718
>"It was supposed to be your heart here, not you."

>"Well I-I don't even have a heart anymore so you can deal with it."

Oh dammit we were supposed to catch that sword of Justice.

Well. Time to climb the thread.
>>
You climb back down to the fork in the rainbow bridge before taking the slippery slope. This time you don't have to watch your step, it's way too big for you anyway!

Dream Value: 54

Once more, the road starts to curve upwards again, thinning to practically a thread as it does so. You are able to walk along it easily.

Dream Value: 50

You follow it higher and higher until you're among the clouds. There it is joined by many more rainbow threads, all tracing and connecting to each other to form a gigantic rainbow web.

At the center of the web is a small tower. It's suited to your size so you should be able to enter it easily. There's just one problem.
Behind the tower is a gigantic spider, nearly the size of a person! And by size of a person, you mean a regular-sized person. It is way bigger than you are.
>>
>>33921240
W-What?

Well. Enter the tower anyway.

If the spider gives us trouble ask it what the hell it's doing.
>>
>>33921240
Enter and hope the spider doesn't crush the tower.
>>
>>33921240
Rush the tower, full speed!
>>
>>33921298
>>33921321
>>33921362

You trot along the web towards the tower. As you draw closer the spider charges right for you! It's bloody quick but nowhere near as fast as you.
You roll around its maw as it snaps at you,eight eyes aflame.
"W-What the hell are you doing?"

There's no answer. Spiders can't talk. You just dodge around it and rush towards the tower door.
You kick the door open and slide inside, relying on your momentum to carry you to safety. The spider circles the tower but can't fit inside!

Dream Value: 45

You find yourself standing at the bottom of a long upright cylinder. Every inch of the walls are covered in monitors, each one showing a different part of the Dreamworld.
Is this the Control Room?

There's a trapdoor in the floor.
>>
>>33921454
See if there's a way to target the Double Evil Dream Housemates in the other Dream Cells.

Do they show any areas we don't recognize?
>>
>>33921454
Watch the monitors. Anything interesting?
>>
>>33921504
>>33921508

You spy with your little eye...not a whole lot. This panopticon seems to have complete vision over the entire Dreamworld but there's nothing you don't recognise. Have you really explored it all?

You instead look for movement or signs of life. You spot four other Dark Housemates lurking around in their respective Dream Cells. Fortunately none of them seem to have noticed their Waking Doors yet.

You also spot the Emperor and the Empress still doing their same old shit in your Bathroom. There's no sign of the Fool anywhere.

Oh and you get a nice view of the giant spider monster right outside as well. That's always good.

It occurs to you that if you had come here much earlier it would have been a huge help!
>>
>>33921602
>four other Dark Housemates lurking around in their respective Dream Cells
>four
Wait. Housemate 3 should be locked up in the real world.
>>
>>33921602
So if this is the dream equivalent of the Control Room...

Oh. The trapdoor beneath INTERHUB equivalent leading to the Scrapyards equivalent.

Head downward.
>>
>>33921630

(Oh whoops. Yeah, that should read three. Don't worry, there isn't a surprise Housemate.)
>>
>>33921602

Check and adjust values of:
>Spider
>Housemate
>Dream Value Adjuster
>>
>>33921724
*are* there Values Adjusters with these monitors though?

If there is lower the other Housemates' Strength Quickness and Toughosity down to 20.
>>
>>33921755

>Set enemies' Height to 5
>Keep them in gerbil cage
>>
>>33921724
>>33921755

This tower doesn't have an Adjuster. Passive observation only.

>>33921662

It occurs to you that the INTERHUB was in its own room all along. But that still doesn't dissuade you from trying out this sweet trapdoor!

You fall through the trapdoor, landing on the floor. It's absolutely pitch-black but that isn't much of a problem for you with your body. You're like your own personal nightlight.

You are in a huge cavernous space. The floor is made from white plastic. Gigantic books are piled on top of each other to either side of you and a vast teddybear looms off in the dark distance.

You hear something skittering around but you can't see it.
>>
>>33921850
Get on top of the books
>>
>>33921850
Once up there, stop suppressing your crystal-ness to look more human.

Let the nebula eyes shine brighter.
>>
>>33921850
Shadow of Colossus time. Scale the books and get on top the bear.
>>
>>33922009
>>33922069
>>33922096

You climb over the books fairly easily and use them as stepping stones to sit on top of the teddy bear's head.
From this vantage point you can see another giant toy bear in the distance as well as a crack of light in the distance.

You concentrate and let your crystal lights dim as the skitterer approaches. It's a spider, one almost as big as you are.

This whole place feels very familiar for some reason.

Dream Value: 38
>>
>>33922222
Is it Mrs. Legs? Go say hi to Mrs. Legs.
>>
>>33922222

Greet Mrs. Legs.

Nice quints.
>>
>>33922222
We're under our bed. Also noice quints.
>>
>>33922222
Oh. For some reason I thought this was our closet.

Make a run for the light.
>>
>>33922240
>>33922246
>>33922269

Oh, now you get it. That trapdoor was a Waking Door, now you've just come back out under your own bed!

You decide to jump down and say hi to Mrs Legs.
"H-hi Mrs Legs! Was that you in the Dreamworld? You're much scarier there!"

Mrs Legs recognises you and jumps all over you. She's so happy to see you again! No wait, she's just trying to eat you. Either way!
You hug her into submission.

>>33922316

Dream Value: 37

You make your way towards the light, pushing aside the sheet to walk out into your Bedroom. Everything seems to be as you left it. The Cellmate is sitting with her back to the wall, doing something on her laptop.
>>
>>33922436
Yell at her to pick you up.
>>
>>33922436
Climb onto the Cellmate Values Adjuster and set G back to 1.
>>
>>33922654

"Hey! Hey! P-pick me up already!"

She can't hear you from all the way down here! You grumble and slowly walk across the room before kicking her in the shin. The Cellmate looks at you in surprise, looks back at the bed and then back to you.
"What?"

"I-is that all you ever say? Pick me up!"
You let her pick you up, trying desperately to think about anything else.

>>33922769

"D-drop me off here, thanks."

She puts you down on top of her own Values Adjuster where you painstakingly push one bead off of her G Column, setting the Cellmate back to his usual form.
"A-are you happy now?"

"I feel a little better yeah. But why are there two of you?"

Dream Value: 34

You look at the bed from your new vantage point and spot what appears to be you, still sleeping in the bed.
"B-because I'm asleep. Duh."

"Oh."
>>
>>33922879
Tell him to raise your Height Value back up to 50.

And ask him if he dreamed anything last night. He should have ended up in the dream world.

if not, he just has to sleep somewhere more comfortable probably.
>>
"Hey! I-I give your permission to mess with my Adjuster just this once. Set me back to normal!"

"Yeah sure. This is getting real weird anyway."

He disappears into the Gym for a moment and you are suddenly 6'6" again. You fall off the Values Adjuster you were perched on with an ugly crash.
"S-so, did you dream last night?"

"Dream? Is that what those plants were supposed to do? Nah."

Oh. Maybe you have to be in a bed? Speaking of beds, you look over to where your still-miniaturised real body is still sleeping. Man that looks weird.

"So are we escaping yet or not?"
The Cellmate is starting to get antsy.
>>
>>33923175
Eat an imposter weed to bolster your invincible dream self's Dream Value.

Now you cannot die, even if they kill you.

Check out INTERHUB with hacker and figure out what all those weird buttons do.
>>
>>33923175
Probably not until we get back into our body.

See what happens when you set age to 100.
>>
>>33923175
Bring your Values Adjuster and leave it next to real-you on the bed just in case.
>>
>>33923175
Raise the Toughosity of all the Cells' Gym doors, in case we want to use them as Housemate Prisons again and don't have enough beds to bar them with.
>>
>>33923253

You pick up your half-sized Values Adjuster and set it on the bed next to your real self just in case.
"We p-probably can't escape until I get back into my body."

Dream Value: 32

"Can't you just take your real body with you?"

"...I don't want to."

>>33923228

Out of curiosity, you knock your Age Value up by one more notch, all the way too 100. Or at least you try! The Adjuster is entirely out of spare beads! You'd need to lose one bead somewhere else first.
Oh well.

>>33923215

Dream Value: 31

You grab another imposter weed and devour it. Oddly enough, you don't get any weird visual sensations like you normally do. Everything just feels fresher, brighter.

Dream Value: 100

Properly prepared, you drag the Cellmate to the INTERHUB room.
"F-figure out what all these buttons do."

Dream Value: 99

As he does that, you search the entire room. There IS a trapdoor here, albeit one that has been very well hidden. It's right underneath the main server.
>>
>>33923417
Put a bead from Dream Value into Age.

Then check in on Housemate 3, maybe he'll react differently to a fully matured crystalline entity.
>>
>>33923417
Attempt to open the trapdoor.
>>
>>33923484

You leave the Cellmate to his work and walk back to your Bedroom. It's a shame that the Portable Doorwheel is still really tiny and in your real body's inventory, it would have made this quicker.
When you're there, you knock your Dream Value down by one and set your Age Value to 100. Your real body doesn't change. You on the other hand...
The crystal veins running through erupt with light, growing wider and wider, spreading through you like a cancer. The thing lurking behind you rushes forward and overtakes you in a flash. You collapse from the pain and lay there for who knows how long.

Dream Value: 90

When your consciousness fully returns, you barely look human at all. Indeed, you only resemble them in basic form. You have no flesh, no skin, no bone. You are a levitating statue of pure crystal.
Your mind doesn't feel any different though.

You float back into the Entrance Hall and switch the Doorwheel around to Low Sec Cell 3 to visit the Dark Housemate. It's attitude hasn't changed.

Dream Value: 88

>>33923549

Slightly disheartened, you wander back on to the INTERHUB room where the Cellmate awaits you.
"Whoa. That IS you, right?"

"Yes."
You aren't stuttering anymore. But then again, you don't even have vocal cords. You're not sure how to feel about that.

"Well I've been looking through this thing. Did you know the Overseers were using this WiFi for communication? Emphasis on the 'were'. Only a few Immorals hooked up to it now and they aren't being talkative."

You nod and then shove the server aside, slamming it against the wall to reveal the trapdoor. It isn't locked.
>>
>>33923802
Go through the trapdoor.
>>
>>33923802
>When your consciousness fully returns, you barely look human at all. Indeed, you only resemble them in basic form. You have no flesh, no skin, no bone. You are a levitating statue of pure crystal.
Damn.

I wonder if we can reverse the process by lowering Age to 16 again.
>>
>>33923900
>I wonder if we can reverse the process by lowering Age to 16 again.

You probably could. Either way, you're likely to lose your current state when you wake up since you real body is still rather fleshy. And tiny. And also a girl.

>>33923829

You float down through the trapdoor to find yourself in a small metal room. There are two doors, one gray and one black.

Dream Value: 86

The gray door is locked but the black door isn't.
>>
>>33923984
Try keys on the grey door.
>>
>>33923984
Finally, a use for the Gray Key.

...which is shrunken and in tiny inventory.

Black door it is.
>>
>>33923984
We'll come back normal sized and awake for Grey. Go through black.
>>
>>33923999
You don't have your keys on you right now! And even if you went back and grabbed them they'd be way too small to fit into anything.

>>33924011

The Cellmate pokes his head down the trapdoor.
"You go on and explore. I'll just stay up her away from all whatever dangers you probably find down there. Tell me if you find anything escape-wise."

"Wimp!"
He doesn't respond.

You open the black door into a pitch-black tunnel. This is not a problem for you. This place appears to be a network of tunnels leading all over the place!

Dream Value: 85

You can hear a slow clanking shuffle coming from off to the left.
>>
>>33924114
Ah, the Immoral Overseer.

Presumably this is where they mined us out from.

Go and see what Scrapyards duty involves.
>>
>>33924114
We're being too hard on cell mate.

Go investigate the clanging.
>>
You float down through the tunnels towards the sound. As you progress through the tunnels you pass a vast array of abandoned machines. Giant drills, sedentary vehicles, makes you wonder what this place was for.

Dream Value: 87

You turn a corner and find an Immoral Overseer standing slumped by a wall.There's a door ajar next to it that appears to be leading into your Closet!
The robot starts as it sees you, pulling out a familiar canister.
>>
>>33924494
Use sudden new psychic powers to imagine his drugs out of existence!

Or you know just use insane Quickness Value to disarm him if that isn't happening.

...I really thought our Closet Waking Door led to the fields, though.
>>
>>33924494
These are the mines. This is where we were born. Kill the overseer. Crush his stupid face in.
>>
>>33924617
>>33924621

"H-hey! I remember you!"
You knock the canister out his hands before he can do anything. Your other hand moves out to grab his face and to crush it but...you can't do it. You can't bring yourself to kill a living thing. Well it's actually a robot but the point remains.
This would be a really great time for your Cellmate to increase your Sin Value from afar but it looks like you've genuinely scared him off from touching your Adjuster.
So instead you just settle for breaking the robot's arms and legs.

You peer through the door next to him. It leads into your Closet, opening on a different door from the Dreaming Door.
So this is how they were able to get into your Closet. There's probably doors to every Closet hidden around in this tunnel network.
>>
>>33924747
Why the hell couldn't we find this door before, we knew it had to be there.

Prop door open wider, then explore deeper into the tunnels.
>>
>>33924747
Check dream value. Then explore deeper.
>>
>>33924783
>>33924881

Damnit! Why couldn't you have found this earlier! It occurs to you after a moment's thought that you never actually searched the Closet after you found about the Immoral Overseer lurking within. That's why it took you so long to discover the appearance of the Waking/Dreaming Doors. You shrug and grab a pile from clothes from inside to prop it open and continue exploring.

Dream Value: 84

As you explore the tunnels, you find five more doors. Four of them open into the Closets of the Low-Sec Cells, one of them into the Closet of the Hi-Sec Cell. None of them are particularly helpful now however.

Dream Value: 75

The tunnel you're following curves until you realise you're back at the start. You haven't found any Scrapyards or exits down here at all but for some reason you don't think the bartender was lying.
>>
>>33925028
Go ask the bartender if the scrapyard is behind the grey door.
>>
>>33925028
I guess we'll have to see the Scrapyards after we're awake then.

Go take Cellmate back to the Bedroom, then tell him we're gonna increase his Quickness and Toughosity Values. Go to the Control Room, do that, and then wake up.
>>
>>33925173
*wake up by reducing Dream Value to zero on our adjuster.
>>
>>33925173

You levitate back up to the INTERHUB room where the Cellmate is waiting hopefully.
"Find anything good?"

"Not yet. I have an idea but there's something we have to do first. Go back to the Bedroom, I need to make you better."

He seems not entirely willing to trust you.
"You aren't going to make me a girl again, right?"

"Probably not."

You take up your position in the Control Room and wait for the Cellmate to make his way back into your Bedroom.

Dream Value: 72

You set his Quickness and Toughosity Values to the max, making him just as strong, fast and tough as you are.

>>33925153

With that done, you join him in the Bedroom and enter the Bar. The bartender displays no reaction to your new form. He still has your laptop.

+Is the scrapyard behind the gray door?+

*Yes. There is one of my brothers on duty there.*

+Thank you.+

*I couldn't help but notice you crippled one of my brethren permanently. Much of the WiFi is being taken up by his screams.*

+I was being nice. He should stop whining.+

>>33925173

You leave the Bar, perhaps for the last time. You dial your Dream Value back to 0 and promptly wake up, your Dream body vaporising in an instant.

You're you once more, in the flesh! Both figuratively and literally since your Age Value is back down to 99 with this body. Just a mostly-crystal girl.
You waste no time setting your Height back to normal. Now your keys should fit.
>>
>>33925501
Wait.

Tell Cellmate to get on the bed and eat some weed.

Then stick gray key into tarot deck box, and eat some weed and dream next to him.

Then visit the real world as immortal dream self with dream journal and snoozepack.

We'll see if this lets him dream too.
>>
>>33925501
Head down to the grey door. Switch gender to indeterminate and age to 100.

It's time we stopped imitating humanity.
>>
>>33925620
>>33925599

Your brain tries to head in two very different, mutually exclusive paths at once. You curl up in a ball and try not to cry.

Stress Value: 70

The Cellmate is looking at your weirdly.
"Uh, are you okay. Should I get something or..."
He trails off, a helpless expression on his face.
>>
>>33925620
Gender is already indeterminate since earlier in the thread, QM dun goofed. http://pastebin.com/dLuCL4jR
>>
>>33925741
Go open the grey door.
>>
>>33925741
Head down to the grey door. Bring cell mate. Leave ourself alone for right now.
>>
>>33925741
Go shower and reduce Stress Value.
>>
>>33925741
Take some calming breaths. Then go with cell mate to the grey door.
>>
>>33925741
"It's just been a weird couple of days."
>>
You crawl into the Bathroom and lock the door, starting the shower up as you do so. The Cellmate bangs on the door for a bit before leaving you alone.

Stress Value: 0

Sin Value: 19

Once you're out, you dress yourself back in your old pyjamas. The Cellmate is waiting for you in the Bedroom, standing around and being intensely awkward.
"Are you okay? What was that all about?"

"N-nothing. I'm fine."
Oh there's the stutter again. It's back. Wheee.
You think about setting your Gender Value to Indeterminate but you already are and have always been.

You set your Portable Doorwheel so that the door to your Basement leads to the space underneath the INTERHUB and lead the Cellmate through. You use the Gray Key you found in the bathroom robot all those days ago to unlock it.
Come to think of it, hadn't something else been in the Men's Room? You don't remember.

Beyond the door is a short corridor ending in a metal grille. Beyond the grille is a solitary Immoral Overseer sitting on top of a heap of junk. His eyes flicker as the two of you approach before he pulls out a shoddy laptop from the trash. He types something into it, the laptop relaying his words using synthesised narrator program.
"You got my message? You aren't a caller."
>>
>>33926044
"We're just exploring. What message did you send?"
>>
>>33926044
Tell him to please let us in.

If that doesn't work we can go ask barkeep what a caller is.
>>
>>33926044
>Come to think of it, hadn't something else been in the Men's Room? You don't remember.
Oh right, the graffiti.

Ask Cellmate how to call an 11-digit number. Do we use the Jukebox?
>>
>>33926168
>jukebox
Good idea. We should try that code at some point.
>>
>>33926109
"We're j-just exploring. What message did you send?"

"So you didn't get it? If you don't have what I want, I won't let you through. I've been expecting a gentleman caller but he was supposed to be here days ago and he hasn't shown up."

Oh god. What?

>>33926168

Wait, there was that graffiti in the Men's Room wasn't there? And right nearby had been that Overseer with the key to this place. Wheels turn in your head but you are nowhere near Sinful enough to understand the implications. Still, an eleven digit number...Probably a code.

You turn to the Cellmate for a moment, walking out of the robot's earshot.
"I-If I had a number that I had to call, how would I do it? On a Jukebox?"

He stares at you blankly.
"Calling implies a phone. You seen any of them lying around here?"

Oh.

>>33926119

"W-Will you let me in if I say please?"

He shakes his head.
"You're not at all my type."

You don't really understand him but for some reason this sets the Cellmate staring. You mutter angrily and walk off to spin your Portable Doorwheel all the way back to the Bar.

+What's a 'caller'?+

*Someone who uses a phone.*

+I mean in regards to your brother on Scrapyard duties.+

The bartender doesn't type anything for a long time.
*I advise against speaking to him or taking any of his offers.*

+Why?+

*He is not properly afraid and ashamed of our depraved nature as was decreed. He is a deviant.*
>>
>>33926375
Forget that.

More importantly, where is a PHONE?
>>
>>33926375
Set sin to 50 and gender to 2. Time for robutts.
>>
>>33926375
Set G to 1, then copy the number from the Men's Room stall into your laptop and try entering it in the TV, then the Jukebox anyway.
>>
>>33926443
I think this robot is gay.
>>
>>33926443
No, you fool, you obviously have to set G to 1.

And if you're gonna raise Sin Value go all the way to 100.
>>
>>33926459
No need to mess with gender, just up sin using the plant trick. We need higher sin anyway, something in the realm of 60.
>>
>>33926498
>About to climax
>Break its arms and cum into its writhing body

Let's leave it below 80.
>>
>>33926526
There is obviously a need to mess with Gender, anon.
>>
>>33926538
Well we're not *obligated* to murder him by having high Sin Value.

Obligation to do forbidden acts probably occurs in the above-100 range.

100 just makes our inner narration more fun.
>>
>>33926375
>Set age to 100
>Meet the deviant robot
>"I'm rock hard, baby."
>>
>>33926459
>>33926459
>>33926498
>>33926550
>>33926526
>>33926443

You are feeling very confused about your Gender Value right now but you go and give the Cellmate permission to go into the Control Room and raise your Sin Value. You're feeling unsure on just where to put it so in the end you compromise and have him up it to 90. You tell him to leave the Gender Value where it is. He seems disappointed for some reason.

Yup, that's more like it. You feel like you could do basically anything now. All concerns for the problems of lesser beings wash away. You are also now able to divine the deviant robot's intentions perfectly!

You strut back to grille to the Scrapyard but he still shakes his head.
"I'm not in the business of hanging with anyone alive, mate. Just not my taste."

>>33926425
You seem to recall there being a bunch of uncharged cellphones in the Supply room in the Barracks. You left one on the recharging plate yonks ago so it's probably fully charged by now.

You don't think you're supposed to leave them on the recharging plates for days at a time actually. They might have blown up or something equally as arbitrarily whacky as the rest of your life.
>>
>>33926550
We're not human. We need to stop acting like it.
>>
>>33926708
If it did blow up there's plenty more in the closet.
>>
>>33926708
Well, try grabbing that cell phone and calling that number and see what exactly the message is.
>>
>>33926762
>>33926759

You set the Doorwheel back to the Barracks. The cellphone is still sitting on the plate, suffering no apparent ill effects from massive overexposure. When you pick it up it feels distinctly warm to the touch.
You dial the number.

"H-hello? I'm looking for a good time"

There's silence for a moment before you hear the computer's narrator program start up.
"You sound experienced. I can give you directions to our rendezvous. Just one question. Are you artificial?"

[ ]Yes. Yes I am.
[ ]No.
[ ]Hang up
>>
>>33926875
>[ ]Yes. Yes I am.
We can wear one of the dead Overseers as a suit.
>>
>>33926875
> yes I am
If we go 100 age we're full crystal. That counts, if say.
>>
>>33926875
>[X]Yes. Yes I am.
>>
>>33926875
Yes I am
>>
>>33926898
>>33926966
>>33927124


"Y-yes. Yes I am."

"Excellent. There's a secret passage under the INTERHUB server. I normally have a key in the Men's Room but my last caller may have picked it up without replacing it. You're on your own there."

"I-I can handle it."
He hangs up. Wow. How did he not notice it was you? You have the stutter and everything! Maybe all 'humans' look the same to them.

The Cellmate looks dubious.
"So how are you going to trick this gross sex robot? I don't think he wants crystal any more than he wants meatbags."

"S-simple. Now help me profane these corpses."
The Cellmate helps dress you in a disgusting Overseer suit made from the various dead robots in the Lab. Luckily he's here, if it wasn't for his technological skill you probably couldn't have done this.
"Why don't just give him the Housemate or kidnap one of the other Immoral Overseers?"

"I-I don't want to whore my Housemate out. What happened to yours anyway?"

"What, my mannequin daddy? The Overseers ripped it to pieces when they captured me after my escape. I never really cared about it anyway so it wasn't a big deal. They're just dolls."

You're not entirely sure what to say about that so the two of you just silently head back to the gray door and the grille beyond. The Immoral Overseer gets up, looking more interested.
"Howdy partner. You want to lose the squishy first?"

"B-beep. He comes in too. Boop. He is very s-squishy though. Not like us. As we are both r-robots."

The robot nods.
"Those words are definitely true. Let me just roll up this electric fence and we can get started."
He pushes a button and the grille rattles upwards into the roof, allowing you and the Cellmate to cross into the Scrapyard. It's a long wide corridor of junk, most of which being old Overseers, many of them still wearing their hats. At the end of the Scrapyard is an airlock.
"As long as he doesn't try to join in. That's not kosher. Now lets get-"

You knock his head off.
1/2
>>
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>>33927425
An airlock? Well, we better help Cellmate evolve into a being that no longer requires oxygen to survive, then.

>"B-beep. He comes in too. Boop. He is very s-squishy though. Not like us. As we are both r-robots."
>>
>>33927425
Yeah, we really need to lower our Sin.
>>
>>33927425
2/2

You and the Cellmate exchange a high five over the fallen Overseer.
"That was pretty ace. He gross you out too?"

"N-not really. I just didn't see a need for him to live."

"Hmm. Hmmmm. Okay."
He stops talking.

As the two of you advance into the Scrapyard, one of the junked Overseers rises from the trash! His unkempt moustache wobbles uncertainly and his glass eyes flash as he beholds your magnificent tower of hats.
"Hat lev...Hat level: Overse...Hat level: Overseer-grade. You may pass."

He turns to the Cellmate.
"N...No hats detected. Intruder...Intruder Alert. You may no-"
The Cellmate rips him in half.

"Wow. That was actually pretty fun. Do you mind if I beat up some of these other 'seers? Got some shit I need to get out of my system."
>>
>>33927527
Or you could wear one of my hats, and boss them around for your amusement.
>>
>>33927527
Tell him it's no problem. While he does that we can go set our sin down so we're not a murderhobo.
>>
>>33927527
>Set sin to 50
>>
>>33927527
Yeah, go wild. I'll scout ahead; don't take too long.
>>
>>33927527
If we're going back then set age to 100.
>>
>>33927577
This. Mega sin is just too dangerous.
>>
>>33927577
*after* scouting the whole corridor.
>>
>>33927527
Let him blow off some steam.

Meanwhile go lower our sin to about 60 and lower our cellmates to 20

And set our age to 16. Crystal floating construct isn't all that cool.
>>
>>33927674
>And set our age to 16.
Fuck that. Do you really want to carry a flashlight around with you?
>>
>>33927565
>>33927575
>>33927577

You pull a hat from your tower, reducing to a Quintuple Hatstack. You pat him on the head and slam it on top of him.
"Go ahead and do what you want. I'll be right back."

You Doorwheel back to your Bedroom and set your Sin Value back to 50. You feel more restrained, more WEAK.

>>33927590

The Cellmate is busy punching robots when you return. You know how fun that is so you leave him to it while you while you scout out the airlock.
You go stand in it and watch the doors seal around you. You panic as the air is swiftly sucked out of the sealed room only to realise that you don't actually need to breathe. You guess that makes sense. This is your natural habitat after all. And it's not like you ever had an Asphyxiation Value.

The outer door opens to reveal a dirty yellow landscape of barren rock.
>>
>>33927674
> lower age
The fuck? No. We're a crystal person.

We do need to reduce sin though. 60 is good. It can wait until after we explore though.
>>
>>33927734
Roll around on the rock.
>>
>>33927734
Well... We escaped. Time to take care of unfinished business. Head back in and dream. Get the last arcana and set age to 100.
>>
>>33927734
Step outside.

Realize you can fly.
>>
>>33927734
Look for landmarks. Explore the surrounding area.
>>
>>33927734
Why is the rock so dirty?
Yell for a house keeper.

>>33927738
>We're a crystal person.
>>
>>33927734
We need to help cellmate evolve. Help him dream; Let him sleep in the bed. We can go in through the door.
>>
>>33927833
That's what I wanted to do earlier.

First let's check out our homeworld though and find the mines.
>>
>>33927763

You've done it. You're finally free! You laugh all of the remaining air out of your lungs as you jump amongst the rocks and weird grimey dust. It's too much, it's too good! But you're not dreaming, this is all real!

You roll around on the rocks and the sand, just happy to feel something but plastic or metal beneath you. You make rock-angels in the blighted ground, carving out aeons-old rock with nothing but a few casual swings of your limbs. You've gotten sand and pebbles all through your pyjamas and you don't even care.

>>33927794
You try and fly but to no avail. The best you can do is jump high. The gravity here seems the same as it was inside the facility.

You probably could fly if you had complete control over your powers but for now just jumping is perfect as long as you're not jumping inside.

>>33927802

Eventually you get up out of the sand and actually look around a little more. The facility behind you isn't so much as a facility as it is a grounded starship, plastic and metal growing organically out of it to form a large interlocked set of buildings.
Right next to it to your left is a dark scar carved into the planet itself. It reminds you of a living wound and you instinctively flinch away. Ghosts and echoes of pain and confusion flash through your head. You remember...you remember not knowing WHY. You had tried to talk to them. You had possessed no real thoughts of your own before they showed up and your first thoughts were ones of agony. They had mined you, not only of the physical substance of your body but also the powers that lie beyond that, ripping them out and placing your soul in machines.
You walk closer and look over the lip of the scar, peering all the way down. There's nothing but dead earth there. You don't even need to see it to know that no crystals remain. If there were would you not feel it? Would they not reach out to you? Would they not greet you and congratulate you and take you in? Would they not have rescued you?
1/2
>>
>>33928145
2/2

There's no denying it. You and the Cellmate are alone. And then for the first time you tear your eyes off the vistas around you and look up. Your worries are forgotten immediately.

The colours of the nebula fill the sky, just as they did in your dream. Only here they are REAL. It feels as if you could reach out and touch it if you so desired. And why can't you? You feel your mind expand outwards into the welcoming cosmos that have been so long denied to you.

You just have to look past this meagre planet. It is nothing but a tiny bauble, the only outstanding feature of which is you. Look past the puny metal satellites orbiting the planet. They were once envisioned as means of escape but you know that each one is nothing but a graveyard. They will stand as testament to your unwitting wrath for the rest of time.

Just look beyond all of them and past the nebula itself into the veil of stars that surround it. You can almost feel them respond to you, as if they know you. And you know that this is as it should be. Was it not you who placed them into the sky?
Well...not all of them. But a great many of them are just your adorable little star children.

And why stop there? Why not leave this entire cluster behind entirely? To dive into the galaxy and beyond? To disperse forever amongst the universe to exist as you did before the humans came, as an unknowing unthinking creative force?

No. No, you don't want that. You like your body. You like your thoughts, even when they go in funny directions and make you feel bad. You pull yourself back towards the planet.

As you return from your brief mental voyage you notice something immeasurably tiny approaching the planet. You pass it instantly but still get a good view. A tiny little starship made from metal and plastic. It drags some sort of invisible tether behind it, one that spools back into a different dimension.
>>
>>33928456
3/2

It's so thin, so fragile. You could snap it with a thought and leave them adrift with no links back home. You've done it before. And though you have no memories of it or any idea how you know you could do it again.

But you stay your hand. There's no need for that. Not while they could be useful. They're already quite close too. You only have an hour at most before they land.
>>
>>33928456
>It drags some sort of invisible tether behind it, one that spools back into a different dimension.
Ah, their hyperspace comm, like Caroline mentioned.

How long at its current speed until it arrives?

We really gotta unlock both of our full power.
>>
>>33928456
The rescue tug? Better get back inside.
>>
>>33928456
Inform Cellmate that our captors' "rescue shuttle" is an hour away from arriving.

How do we steal their ship or trick them into accepting us as human? They know we're not the crew. We'll probably have to overwhelm them.
>>
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Wait, it just hit me that the two escapees here are Number One and Number Six.

I'm slow.
>>
>>33928610
>>33928532
>>33928522

You head back inside and find the Cellmate standing amidst the Scrapyard, watching you through the airlock. Had he been there that whole time?

"It's all true isn't it? Oh god. Motherfuck. The Jukebox was right."

You pat him on the shoulder.
"B-buck up. You just need to accept it."

He doesn't move for a while and recognising it as a stressout similar to what you have experienced, you decide to stay with him. He finally looks up and speaks in a hoarse whisper.
"What are we going to do about them?"

"A-about what?"

"Humans. Humanity. You know, those guys who are apparently not a part of? I mean, it's not like we're fully crystal or whatever. You never stopped thinking like a human, did you? What we are right now, who we are, they made us. I don't know how to feel about them and us."

[ ]They hurt us but we owe everything to them. The actions of a few don't mean anything about the rest of them.

[ ]Fuck humans.They killed our siblings and tried to infantilise us so that they could use us. It's about time we had payback on the rest of them.
>>
>>33928848
Let's make it up as we go along.
>>
>>33928848
Pragmatically, I for one can't pretend to be human anymore.

And we can't really trust these ones will be more reasonable about that.
>>
>>33928848

Can't we just ignore them?
>>
>>33928879
That's basically the first option.
>>
>>33928936
No, we need their ship if we don't want to be stranded.

We have to steal it from them, or beg to be allowed onboard.

The former is more reliable.
>>
>>33928848
>[ ]They hurt us but we owe everything to them. The actions of a few don't mean anything about the rest of them.

Bit hesitant of saying we owe everything to them, but we did kill everyone responsible for mining us out.
>>
>>33928848
>[ ]Fuck humans.They killed our siblings and tried to infantilise us so that they could use us. It's about time we had payback on the rest of them.
Yeah no, they can't be trusted.
>>
>>33929016
I don't think anyone's saying we should trust them, just that we shouldn't go full murderhobo on some tugboat crew.
>>
>>33929083
Doing anything except taking over their ship before they can send a warning through their hyperspace comms is trusting them.

A grand species-wide revenge isn't necessary, but making sure we can never be hurt again, and we're free of this dirtball, is.
>>
(I think I'm counting a slight lead for 'not kill'. But don't worry. neither option has to lead to you actually killing the pilots of the approaching ship.)
>>
>>33929293
Oh, good.

In that case, the 'fuck' option is fine.
>>
>>33929293
I want the option where we fuck off and go back to making stars and shit.

Although it might be neat to visit human settlements if you're continuing the quest.
>>
>>33929473
Doubtful, I'm pretty sure we're in the last act.

I'd prefer an epilogue of the wrath of god coming down on their heads.
>>
>>33929473
Let's make a star right where one of the human settlements is.
>>
You take your hand off his shoulder.

"Nah. They didn't give us anything that we actually asked for. Fuck 'em."

He nods, looking back up at you.
"Yeah. I guess I can live with that."

He reaches over and takes your hand. You let him. You might be theoretically ancient and technically 99 years old but you still feel young. You're allowed to have some fun right?
The two of you stay together until you hear a loud thumping coming down the corridor.

A figure stomps in from the tunnel network, clad in a bulky suit of metal and plastic. Their face is covered by a reflective visor and in their hands is clasped a strange clamp-like tool with a long handle and sharp edges. To rip through doors and walls?
The figure stops as it sees you, the visor winding down to reveal a wrinkled face with graying hair.
"I think I've found survivors."

Two more suited humans approach, a man and a woman, each younger than the one who found you. You stay silent.

"They don't match the records."
"Cabin babies? Stowaways"
"Too old and maybe."

The woman kneels down to talk to you. You stand up.
"...You're very tall. Do you mind telling us what you're doing here? And where everyone else is?"
She's talking in a very cutesy, patronizing way. For now you'll allow it.

"Jesus Simone don't ask them right away. They look scared."
Do you?

The Cellmate finds his voice long before you, suddenly breaking into tears.
"We're sorry! We didn't mean to and our Mum told us not to come and then they found us in the storage and and they're all dead and-"

"Sssh. It's alright. Way to fucking mess them up."
"They're not that young, they'll be fine."
"Look, now that we've found survivors the game is changed. We need to get these kids back home, we can salvage later."
"We still don't know what happened here. We should stay here, these guys can suck it up and deal."

You start bawling your eyes out as well, clutching the Cellmate like a brother.

"Yer a real shit sometimes. Now look what you did."
1/2
>>
>>33929717
Oh right, I... guess they can't see the glowing veins.

Just like Cellmate couldn't, for some reason, until after we touched his Values Adjuster?
>>
>>33929717
2/2

"Let's just get these fellas home. We can get their stories out of them after getting them some food in them."
"At best they're stowaways. That's a serious offense, Jerry."
"Don't say that right in front of them, Christ. Just get them in the shuttle. We can't leave people here regardless."

The two of you are gently pushed out through the facility. The EXIT door in the Control Room is open and the Monolith that had been block it off sawed in half. You don't feel too bad for it. It did its job.

Outside is a long plastic tube stretching from the exit outside to a ship that's landed over to the side. The tube bothers you. Why not simply walk to the ship.
Oh right. They think you need air. You clearly aren't breathing though. And you're still being glowy as hell. You get the feeling that you could make them perceive the truth about you if you wished but until now they're like the Cellmate was, blind to the true nature of the world.

Pathetic.

The two of you board the small ship and you feel the intangible tether behind the ship start to spool backwards as it lifts off, ready to enter hyperspace.

You hold back your crocodile tears for long enough to properly speak.
"Wh-where are we going?"

"Aw shit, it's a stutterer. That's cute as fuck."
"Shut up dude, not in front of them."

You're starting to get the idea that the kind of people who go for this sort of job aren't the best aren't social stuff.

"We'll be dropping you off to the closest planet, okay? Along the hyperspace web...that looks like Earth. That's your home right?"

You nod, watching the planet recede to the faintest of dots. You've left it behind, maybe forever. But that's okay. You've found a new purpose to guide your life.

"Y-yes, I would love to go to Earth. Thank you so much for taking me."

/end/
>>
>>33929977
So shouldn't we have destroyed the values adjuster or something?

Or does it not work anymore?
>>
>>33929977
We left barkeep behind. I'll miss you you crazy robot.
>>
>>33929977
Delightful.

Which ending number was that? How many question marks?

A shame we didn't take the Values Adjusters with us, hidden somehow.

Or at least the dream weed seeds.
>>
>>33929977

Possible Endings/Escapes:

The 'True' Escape: Find the EXIT door, open it and possess the means to move or destroy the Monolith. This can be accomplished by having a big enough crystal mass (the core in the Lab, the crystal dude in the lab, yourself at Age Value 100) or just shooting it with the Laser Rifle. The shuttle will arrive shortly after this.

The Chute Escape: Possess climbing equipment and be small enough to fit through the Food Delivery Chute. This would take you through the Hub in the Staff Kitchen and could allow you to be deposited out of the airlock that all waste food is dumped through. The shuttle will arrive shortly after this.

The Fool Escape: Unlock every Arcana and then meet the Fool when he manifests again in your Dreamworld Bedroom. Absorbing the Fool and thus completing your collection of shattered selves/powers will grant you a measure of your full powers and will allow you to go wherever you want on the planet. The shuttle will arrive shortly afterwards.

The Coma 'Escape': Unlock the Bar by acquiring an Age Value that equals or exceeds 18 and then visit it in the Dreamworld when it manifests as the Lotus-Eater room and drink enough there until you are able to doublemax your Dream Value. Your body will lapse into a permanent coma and your consciousness will fly free, returning to it's unthinking original state.

The Sex-Robot Escape: Learn or stumble across the location of the secret mining tunnels and Scrapyard, provide an appropriate companion for the Immoral Overseer and escape through the airlock beyond. The shuttle will arrive shortly afterwards.

1/2
>>
>>33930274
2/2

The Ascension Escape: Smash the glass tube encasing the crystal being in the Lab and endure the poison that flows out. Restore his core using any crystal item to wake him to half-life. He will not recognise you unless you carry proof of your power (aka a dream item) or you are Age 100. After doing so he will allow you to use his body and you will gain full control over all your powers combined with a human mind to direct them. Do whatever you want after this point, you're god.

The Secret Escape: Find the Laser Gun and use it to destroy the sealed door to the Director Access room unlocked with the hatstack in the Entrance Hall, possess the six hats required to unlock the Secret Room within the Director Access room and solve the final puzzle to unlock the escape pod.

So yeah, you guys wavered over a whole bunch of different endings before finally choosing the Sex-Robot one suddenly out of the blue. I honestly thought either 'True' or Fool was inevitable.
>>
>>33930322
And people said it wasn't a good idea when I suggested to wake the crystal man.
>>
>>33930322
I would have gone and absorbed more Arcana, I didn't think just going outside would do anything.

>the sealed door to the Director Access room unlocked with the hatstack in the Entrance Hall,
Oh right everyone forgot about that, too focused on seeing the Laboratory and Hi-Sec, which we'd been expecting for a while.
>>
>>33930322
Will you be running any more quests?
>>
>>33930322
>and endure the poison that flows out
How?

Would it have killed us if our Toughosity were below X value?
>>
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So there we go, last thread. Just archived it.

Just want to thank all you guys for suffering through my shitty English and the use of nothing but EYE.jpg. This Quest could have easily died back in the first thread but you lot carried it through to the end.
Taking a module I'd written for a single player and saying 'I wonder what would happen if I dropped /tg/ in this' should never have worked with my quality of writing and it certainly wouldn't have if it hadn't been for you guys.

You da real MVP etc. I hope you had as much fun playing as I did writing it
>>
>>33930512
crystal drifter quest when
>>
>>33930448

Hmm. Probably. In all odds I won't be using this name or the current twitter for it since this is all very tied to Prisoner Quest. A Jailer without a prison doesn't make a whole lot of sense does it?
I don't have anything in mind but it'd probably be more prompt-oriented with much longer updates. Possibly also with more than one other character to talk with. That's the style I'm more used to.

>>33930501

You'd either need a high Toughosity or a cunning plan to stop yourself from being exposed to it (like throwing something at it and Doorwheeling away).
It certainly wouldn't kill you if you failed. I'm going to be completely honest here. There was never any chances of legitimate death in this Quest. Unconsciousness is as bad as it would have gotten.
I didn't want to really up the stakes too much or make people feel that they HAD to make this decision right or be screwed forever if they got it wrong.
>>
>>33930612
You can use the same tripcode/password though.

Were elements of the quest inspired by webcomics?
>>
>>33930675

I'd be lying if I said that I haven't read some MSPA. Never much of a Homestuck fan but I loved the hell out of Problem Sleuth.
>>
>>33930322
So the crystal in the lab... he's the seventh intelligence. The first one that came out and got shot?
>>
But why did they give Subject 1 purple plants to grow?

Why did the Cellmate even have a crystal pendant?
>>
>>33930846

Correct. As the first he was unable to create a properly human body and mind like you were. They ripped out his core after they shot him so he's basically dead but if you restored it it'd let him merge with you for one last hurrah. So to speak.

>>33930940

The plants were from a different planet. Humanity has colonised a fair few besides Earth, even though most of the galaxy is entirely unexplored.

And the Cellmate had a crystal pendant for the purposes of giving a hint about what could move the Monolith. The in-story reason he had it was that it sort of grew off his body in lieu of really getting any cool powers and basically become inseparable.
>>
>>33931008
So the crystalline entity was a seven-in-one mind, sorta.
>>
>>33931055
Basically. It was originally a none-in-one mind but it could hold seven separate imprinted minds. And then it detached all of them into individual bodies to tell people to stop and it got got.

Also just in case of further questions, the Housemate had Sin 100 because you were ousting all of your fears and negative feelings onto his undeserving lap. Like a Dark Housemate but not quite.
And the reason you never see the climbing equipment again is because I forgot about it and it fell through a plot hole.
>>
>>33931300
We lost it when we went through The Final Corridor?

Which I assumed was the final escape method somehow for a while there.

But it doesn't actually do anything else?
>>
>>33931368
The Final Passageway* fuck
>>
>>33931368

The Final Passageway was mostly a way to show you that there was totally a Monolith blocking what was obviously the EXIT door. In addition, you could have moved if if you had a crystal mass inside the dream for whatever reason OR if you had used the World's tarot coupon to make Strength a follower in the Dreamworld.
Strength has over max Strength Value and would have been able to shift the Monolith through force alone.

You guys never used the coupon though.
>>
>>33931457
So Cellmate didn't even have a dreamland to go to or the ability to unlock his true potential, did he.
>>
>>33931457
Yeah, I suppose I thought we'd have some time to get stuff done before the tug got here.
>>
>>33931518

He theoretically had as much latent power as you did. Theoretically. If you had gotten him to sleep with a maxed out Dream Value on a comfortable bed he would have appeared in your Dreamworld rather than one of his own.
That's another thing that I expected it to come up early but never really mattered until right near the end. You need a proper bed to enter the Dreamworld, whether it be yours, the Cellmates, a bunk in the Barracks, etc.
The only exception is the pool table in the Bar which acts as a Dream-capable bed if you've had at least two drinks recently.

>>33931524

Yeah sorry about that. I saw the end approaching and decided to just grab it with both hands. I thought it was better to end the Quest at the end of a long thread like this one rather than start one tomorrow and end it almost immediately afterwards.
>>
>>33931595
Oh no I'm too late.

Was the sword of Justice falling significant?

i realized too late we could have used the climbing equipment to go into the dream basement depths.

Also we never got to explore what was at the ends of the other rainbow threads that led off from the rainbow web. How many were there?
>>
>>33931595
And what was even the point of the keyhole in the Dream Closet?

What triggered the waking doors opening?
>>
>>33931595
And what did the blue glowing monocle do?
>>
>>33933463
>Was the sword of Justice falling significant?

The original idea was for Justice's test for low Sin to involve violence via the aforesaid sword carving out your heart-equivalent and weighing it. In the end you accidentally just passed the test via weighing yourself without any violence whatsoever. So I threw the sword into the endless abyss.
So no, not particularly significant.

>rainbow threads
Nah, none of the others ever really went other way. I would have indicated otherwise if they did. Unfortunately you only ever crossed the thread and reached the Panopticon when it was entirely useless to you. Also the giant spider only appears if Mrs Legs is still alive. If you kill Mrs Legs you instead get a tiny Dream Oracle Spider that lives under your bed in the Dreamworld Bedroom.
That is the only real function Mrs Legs has.

>>33933475
The keyhole in the Dream Closet would have accepted no key or ever opened. It was there to act as a clue for the existence of the Dreaming/Waking Doors and nothing more.
The Dreaming/Waking Doors appeared in every Closet in the game after you absorb the Hermit. This what he refers to when he tells you that the ways are now open and why the first door you saw bore his number IX.
The first Dreaming/Waking Door you ever see is also locked to you and will only open to the Black Key and after that they are all unlocked. This is what the Hermit meant when he said you stole his heart back when you created the Dreamworld, during your reality-warping murder event, you brought about the Black Key in your world. The Hermit regards the Black Key as a piece of his power and is thus angered but his own bitter love of solitude stops him from realising that his power is nothing but borrowed scraps from your table.

>>33933508
The blue monocle belongs to the Operator-class Overseer. It fires an electric deterrence beam that zaps your Energy Value to 0 but he can only fire it once a day.
1/2
>>
>>33933786
2/2

The Quadruple Hatrack also has a lesser version of this beam that fires and zaps your Energy Value down a bit whenever you try to get cheeky and put a non-Overseer hat on it. You never triggered it though.

And since I mentioned a specific class of Overseer I might as well go and explain that too. Your four personal Overseers were all different. The Operator-class had the monocle and was the only one authorised to use the Values Adjuster. It was the fourth type that I thought of hence why I made his password for the Adjuster FourSeer.
There was the Stalker-Class Overseer that could turn invisible for brief periods for time and could also see through your laptop's webcam. Fortunately you never popped your laptop open during times of Overseer Alert until the Stalker was dead. It was the Overseer that you blasted with the laser gun.
Next was the Deceit-Class Overseer which could transform itself into a copy of the Housemate. It was the only 'pure' Overseer that could bear to hide its hat as it would put it into its chest compartment in order to complete its disguise. It also had an internal computer that it could use to impersonate the Cellmate. I don't know if anyone noticed but the Deceit-Class accidentally used punctuation when impersonating the Cellmate because he's not perfect.
And there was also the Transport-Class Overseer, which had the portable Doorwheel that proved so useful later on. That's all he has but he's probably the most outright dangerous of all the 'seers.

Off in their own category are the Immoral Overseers. They are much more individualistic and have Sin 100. Most of them are ashamed of their own natures but they are the only Overseers sinful enough to watch over places like the Closet or the Bar. Much more talkative than regular Overseers since the regular types will not attempt to ever communicate with you at all. If you give one a hat and set its Sin Value back to 0 they'd be your friend.

Sorry for replying late.



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