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File: House & DominionNWQ.jpg (28 KB, 810x425)
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For House and Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! You command the Third and Fifth Attack Wings along with other elite units of the House military while on campaign.

You've returned to the front lines to help the Shallan people repel the Neeran invaders. It's slow work and with signs that the Neeran are preparing to renew their offensive you've begun to stage large scale raids behind enemy lines. Towards that end the Republic Heavy Carrier "Millennial Host" has become the mobile base for your fleet operations, able to repair more than two dozen attack ships in the time it would take your repair barge to work on a pair of light cruisers.

The heavy carrier also allows you to support a much larger force in the field for longer periods of time thanks to their supply reserves. This is essential as your force continues to grow in size as allies and damaged ships are encountered and recovered. A mixed attack squadron has been added to the fleet along with two medium cruisers and a several other ships.

Also of concern is the number of refugees and civilian transports and refugees you've discovered of late. There are too many to move them all back to friendly lines at the moment. A short term solution is to offload them onto a world current undergoing terraforming. The settlement is hidden and should have enough supplies to support them all for the immediate future. When the fleet returns to the lines you can pick them up on the way.
>>
Walking the corridors of the Devourer between deployments you notice that plenty of the faces aboard are still unfamiliar. Nearly 40% of the crew were assigned by the House when you returned to the front lines. Those crew that helped originally build the ship are easy to identify with a custom unit patch for the Devourer which are not given to those on temporary assignment.

A crewman who just passed you was wearing a normal jumpsuit like those used by House personnel but the unit patch was on the wrong side. Was that the right patch? You couldn't see because of the angle. Probably being paranoid. The House trains key personnel to high standards for the attack wings now. They can't afford to spend that sort of time on everyone.

"...screw it might as well double check."

Turning you see the same crewman, his eyes going wide in surprise.

"Hey-" you start to say but don't have the chance to finish.
He takes a swing at you with his right hand, his fist a blur. You step back just enough for him to miss. Or he would have missed if he wasn't holding a knife in a reverse grip. The slash cuts through the tough material of your uniform and armored jumpsuit on your upper left arm, the sensation of an impossibly sharp edge parting skin and flesh underneath with little to no resistance.
Until it hits the artificially strengthened bone and deflects, ripping outwards.

Surging forward you slam his wrist with your right hand then knee the assailant in the gut, forcing him backwards. Backing away to draw your pistol the attacker suddenly jerks, his feet lifting off of the deck. Hanging in the air both of his upper arms snap in several places with a few audible cracks.
Valeri turns off his camo and slams the mans lower half against the other wall of the corridor, almost certainly breaking a few more bones and probably his pelvis.

"Are you alright sir?" He asks while checking for more weapons.
>>
>>33863479
Assume mono blade or poison. Isolate the arm to prevent it getting to our organs. Use a belt if we have to.

Put the fleet on alert, just in case. Transfer temporary command of the entire force to Millenial Host, command of the attack wings to Daska. Only inform Host's Captain and our Wing/sub-wing commanders of exactly what has happened.

And make damned well sure that none of our crew have been killed for this bastard to sneak about.
>>
Your arm is burning where it was cut, the sensation spreading more than the usual pain of being injured.

Speaking of the cut, the wounded flesh and muscle are just now beginning to separate, blood spilling out of the gash in your uniform. Quickly clamping your right hand over it does not help, instead serving to worsen the pain and causing you to gasp. The additional movement may have actually forced parts of the wound open further.

>What say? / Your orders?
>>
>>33863568
samefag

>>33863611
>that additional wound info

holy shit.

Stun this bastard, police his knife, and get him held in stasis until we can prep for proper interrogation. We wouldn't want him to die before we got our info.

"I've had worse, Valeri."

We probably shouldn't move until a medic arrives to assess the wound. It could spread any poison or mono fragments through our body faster.


And now comes the betting. Neeran agent? Baron McAllianceCaptain's agent? One of these bastards that keeps trying to stab us over that super heavy? Baron Winnifred's assassin? Clone McIntelAgent?
>>
>>33863611
>>What say? / Your orders?
"Inform security and then either carry me to the med bay or get somebody with a stasis unit here, whatever is quicker. It feels like the blade was poisoned."
>>
>>33863568
>>33863808
>>33863890
"Poison?!" Valeri calls for a medic and security while pulling out the line from his smart grapple.

"Tie it off, or use my HF blade to amputate?"

[ ] Tie it off
[ ] Amputate higher up the limb
[ ] Wait for the medic
[ ] Other
>>
>>33864065
>x] Tie it off
>>
>>33864065

[x] Tie it off

It will both slow any poison's progression up the arm and slow the bleeding.
>>
>>33864240
In addition to that, ask Valeri to make sure our assailant doesn't commit sudoku while we're distracted.
>>
>>33863611
"Tie it off. This is really not the time to lose an arm what with all these things I have yet to destroy."

I'm thinking Terran assassin or another House who has taking a disliking to us which is strange as we are so darn likable.
>>
>>33864240
>>33864263
>>33864295
"Tie it off. This is really not the time to lose an arm what with all these things I have yet to destroy."

The high strength cable cuts off any circulation in or out of the arm.
"A medic is in inbound with a stasis unit."

"You made sure our assailant can't kill himself while we're distracted?"
"Yes sir, I stunned him."

You hear a loud hissing noise and look over to see the lower half of the assailant's face begin to collapse in on itself.
"What the hell!? Didn't you stun him?"
"I did sir!"

The sound of footfalls begins to echo down the corridor and soon a medic and a two security troopers appear. One of the newer portable stasis units are brought out immediately and you're told to lie down.
With the stasis unit it might be possible to save the attacker's brain before the damage spreads. The sort of reconstructive surgery necessary to some day question him is beyond the capability of the fleet. He would need to be transported back to the lines.

[ ] "I'll see you in the medbay."
[ ] "Put the stasis unit on the attacker, now!"
>>
>>33864614
>[ ] "Put the stasis unit on the attacker, now!"

"And get a second stasis unit over here asap!"
>>
>>33864614
[X] "Put the stasis unit on the attacker, now!"

We are going to find whoever did this and then kill the bastard.
>>
>>33863275
FOR HOUSE AND DOMINION
>>
>>33864614

Also have somebody analyze the blade to see what need to be done.
>>
"Put the stasis unit on the attacker, now! Oh and get a second stasis unit over here asap. That would be good too."

Doing as ordered the medic activates the stasis field preventing the damage to the assailant's body from spreading.

"Are you certain that was a good idea sir?"
"I've had worse, Valeri."
Next you pull out a communicator and contact the bridge.

"This is Reynard, put the fleet on alert. I'm transferring temporary command of the entire force to Millennial Host and command of the attack wings to Daska."
"What happened sir?" Asks Tes'us.
"Assassination attempt. Only inform Captain Oralth and the Wing Commanders of exactly what has happened. Don't tell any of our allies."

You're feeling a little light headed from the amount of blood that you lost but with the cable acting as a tourniquet that isn't much danger of bleeding out. A minute later a second medic arrives and they decide to give you a sedative before they put you in stasis. You're still briefly awake when they pull you out of stasis in the medbay before finally passing out.
>>
>>33865251

Want a heavy security detachment, and increased protection for our key personnel and ship locations. Just in case.
>>
When you wake up there are restraints making sure you don't move your left side around much. Looking down there are patches of artificial skin covering your upper arm, shoulder and upper chest.

Pressing the call button a doctor is soon at your side checking your condition.
"How bad was it?"
"You are lucky to be in as good a condition you are. Some of the poison made it into your system before you tied off the limb. Not much or it would have killed you but enough to cause some damage. Most of your blood was replaced as a precaution. Our limited on board organ cloning was enough to take care of the remaining damage. Thankfully the poison is a well known variety often used among the Houses for political assassination."

"I want a heavy security detachment, and increased protection for our key personnel and ship locations. Just in case."

"It's been take care of sir. There was one thing that Commander Rna was not able to get your permission for."
"What's that?"
"As per your orders few people were told of your injuries, but it was necessary to keep up the pretense among the others that you were alive and well..."

"How long have I been out?"
"Nearly a week. We needed to be absolutely sure there was no lingering damage to the brain or any of the other tissue and organs."

You hit your communicator. "Kavos I want a full briefing on what's been going on while I was out."

"Yes sir."
>>
It seems that Ella Rufaro has been testing out some of the holographic disguises you had programmed for your armor in the event she needed to act as a convincing decoy. The bridge crew found out about this and, working with Captain Oralth and Daska, were able to have Rufaro give some convincing acting while using a voice filter. It was enough to get some of the other allies in line that were starting to act up.

"You got her to impersonate a General?"
"Brevet General, yes sir. And it was partly your idea."
>What say?

The Wings have raided sectors 27, 28, 39, 41 and 43. A few allied ships engaged in combat were located but were destroyed before the enemy could be driven off. Some parts have been recovered that could be used to help repair some of the Shallan warships in the fleet.

Fleet fuel reserves are now down to 31%. They're enough to get everyone out of this galaxy with plenty to spare. The Captain has also located a number of gas giants where the fleet could conduct refueling operations but this would take a few days and would mean bringing most of the fleet into a gravity well leaving you vulnerable to enemy attack.
You could also try to raid an enemy logistics base or tanker fleet and make off with their supplies.
>>
>>33865802
>The Captain has also located a number of gas giants where the fleet could conduct refueling operations but this would take a few days and would mean bringing most of the fleet into a gravity well leaving you vulnerable to enemy attack. You could also try to raid an enemy logistics base or tanker fleet and make off with their supplies.
I guess the next thing is to figure out the risks associated with both, as in, which is less likely to backfire? I remember from latter thread that it was quite risky without out proper timing and pre-raid?
>>
>>33865802
>What say?
"Heh... Did she get my personality right?"
I can just picture Rufaro awkwardly trying to sound as enthusiastic as Sonia when speaking about Sharks or the like.

We are not getting into a gravity well, that's pure suicide to tie down our force like that where it can be boxed in by enemy forces. I'd prefer that we either raid enemy logistics so we can stay longer and keep fucking things up or left for friendly lines instead where we can ask for more SP's and requisition a Veckron bomber or four. I mean if we had those then we could have ambushed that Command ship and inflicted even more damage on it and probably brought the entire galaxy on high alert. But yeah raiding for supplies seems like the better idea for now but if people would like to go back I am all for that as well.
>>
>>33865918
>risks associated with both, as in, which is less likely to backfire?
It depends on how you set up for them.

Returning to allied lines is the least dangerous but the enemy nav sensor stations might get better readings on your fleet strength.

Bringing the fleet into a gravity well runs the risk of the entire force being ambushed if you were spotted by scouts. This could also give away your force strength even if you're detected and the enemy are not able to bring a fleet to bear in time.

Stealing fuel supplies will take time. If enemy forces figure out what you're doing you may have to worry about fuel stores rigged to explode after capture, or just general sabotage.

>>33865975
"Heh... Did she get my personality right?"
"We had to re-write a few prepared lines. Some of the veterans may have noticed but our allies should not have."

>raiding for supplies seems like the better idea for now but if people would like to go back I am all for that as well.
1 vote for raiding.
>>
>>33866219
>raiding for supplies seems like the better idea for now but if people would like to go back I am all for that as well.

I would say raid if we get a good opportunity. Otherwise get the civvies back, restock, repairs and recrew the new ships and come back for a stronger push with more ship, more SP and more VC stuff.
>>
>>33865802
Have we scouted 50 & 48?

What is our critical mass on bingo fuel for a retreat?

Refueling op sounds too risky, unless we've got some oddball locations off the main sectors, like where we're hiding.

Likewise, raiding an enemy logistics base or tanker fleet is likely to cost us lives.

Perhaps we should consult with Captain Oralth, Daska, and the ranking Shallan commander. Do they feel we've done enough to withdraw? Or should we risk one of our refueling options to continue the fight?

What sort of issues came up with Allies?

>Rufario impersonation

"I hope you made me sound suitably unhinged."
>>
>>33866378
>Have we scouted 50 & 48?
Not yet.

>What is our critical mass on bingo fuel for a retreat?
Currently 12-15% but that will increase if you add any more ships to the fleet and you won't have much room for any mistakes.

>Perhaps we should consult with Captain Oralth, Daska, and the ranking Shallan commander. Do they feel we've done enough to withdraw? Or should we risk one of our refueling options to continue the fight?
Captain Oralth supports a refueling operation.
"There are tens of thousands of systems in the space between each sector. The enemy cant watch them all the time."
Daska would like to conduct raids. Specifically she'd like to try to take a tanker relatively intact to experiment with the hacking tools and see if several captured sites around the ship would allow it to be jumped. Its an interesting theory but one that would be dangerous to test which even she admits.

Captain Mezan wants to get the civilians out as soon as possible but is willing to consider raiding or refueling ops.
"We could deploy a few of our ships to scoop fuel then jump back to the Fleet. It would take longer and the enemy might eventually track our drive field emissions. The Carrier wouldn't be forced to enter a gravity well though."
"What ships would you need?" You ask just to be sure of what would be entailed.
"My Medium, your Excalibur, that Long Range Battleship. The Barge might also work it would just take a couple of day to refit the cargo bays."
Well its another option.

>What sort of issues came up with Allies?
They were wondering why you hadn't been issuing the orders yourself in awhile since you have a tendency to do that. The Baron is still not thrilled about taking orders from Daska, someone the same Alliance rank as him.
>>
>>33866662

I kinda like the idea of careful refueling op with ships we can 'risk', while we conduct raids on low-risk supply lines for fuel and other opportune targets. Try to win some time with the least risk, and then start heading home.
>>
>>33866662
Captain Mezan certainly has similar thoughts to my own.

What sort of fuel gain are we looking at for each run? And perhaps a certain other medium might be helpful for this task as well?
>>
>>33866662

Also, as a side note, we should try to cripple their sensors on the way back due to the eventual return.
>>
>>33865802
>"Brevet General, yes sir. And it was partly your idea."

Well, we definitely have to thank Rufaro for her performance.

>>33866662
We could also try to investigate those outposts and see if there's anything we could use.

How much fuel do those smugglers from last thread have for sale?
>>
>>33866809
>What sort of fuel gain are we looking at for each run?
Around 5% maybe.
>And perhaps a certain other medium might be helpful for this task as well?
The Shukhant is not ideally suited to fuel scoop operations.

>>33866903
>We could also try to investigate those outposts and see if there's anything we could use.
You have some ships investigate both sectors.

>How much fuel do those smugglers from last thread have for sale?
Enough to count for about 2%.
Most voted to spend personal cash or barter so it's now added to your stores.

>>33866823
>Also, as a side note, we should try to cripple their sensors on the way back due to the eventual return.
Anyone for or against this?
>>
>>33867001
>Anyone for or against this?

All sensor stations except the one to the east are in areas of heavy enemy activity. I don't really want to risk it, tbh.
>>
>>33867001
>cripple Nav Relays

I wouldn't mind trying to get some info on those nav relays using our cloaked ship (again? Wasn't the silent hunter detected during an earlier attempt?)

The problem is likely to be that the damned things are probably guarded enough to be suicide runs.
>>
>>33867059
>All sensor stations except the one to the east are in areas of heavy enemy activity. I don't really want to risk it, tbh.
If this is the case I'd change my opinion. Wouldn't risk it.

>>33867075
>I wouldn't mind trying to get some info on those nav relays using our cloaked ship (again? Wasn't the silent hunter detected during an earlier attempt?)
Intel would not be a bad idea, might tell us something on how to avoid them in the future. I'm thinking of actions we should take in order to ensure that the return is as smooth as possible.
>>
File: MAP-NW-DWG-01-48.gif (47 KB, 1334x1414)
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Sector 48
>Colony
A Colony small enough that it was still listed as an outpost in the last census, Neeran ships are conducting landing operations. There is (or was) sufficient infrastructure for a population of more than ninety thousand. The Heavy cruiser shows signs of battle damage but it has mostly been repaired.
CRV-89
CRV(FTL)- 15
LCRS-6
BS- 8 (2x Battlecruiser)
C- 6
H- 1

>Tanker Group (Destroyed)
The Remains of a Neeran tanker and escort have been found in a system near the colony.

>Mining Operation
An allied mining operation is still in full swing producing materials vital to the war effort despite being cut off.

>Rare
Another mining operation showing no signs of slowing down. Regardless of who takes control the miners may decide they're better off just selling to whoever the winner is. Or they might just assume that their operation hasn't been discovered yet. There is a planetary shield up with full coverage. No ships are present.

>Allies
A Shallan Carrier and four Frigates are all that remain of a fleet that retreated to this sector. They're confident that if the enemy battlegroup were destroyed it would be some time until reinforcements were sent to subdue the sector.

>Smuggler asteroid /planetoid /Moon
A Smuggler base has been detected on a small ice moon. They could sell you parts and supplies for a price, including deuterium.

>Graveyard 1
It's difficult to tell how many ships were destroyed on each side from this battle site. So far there are no signs of Neeran salvage teams but hulls from several carriers and Battleships are still present.
Salvage:
2xBC
Sunleaf Class Battleship
Dominion Carrier
Lance Medium

>Graveyard 2
It's difficult to tell how many ships were destroyed on each side from this battle site. So far there are no signs of Neeran salvage teams but hulls from several carriers and Battleships are still present.
Salvage:
FRG
Old Shallan light cruiser
Dominion AC/ Nirium class attack cruiser
Terran Long Range Medium
>>
>>33866662
I wouldn't mind the "safe" refueling operation, but I would actually like to try Daska's idea when we are out of the red zone when it comes to fuel. Risky, but would prove to valuable to us and of great interest to the R&D boys back home.
>>
>>33867862
A Shallan Carrier and four Frigates are all that remain of a fleet that retreated to this sector. They're confident that if the enemy battlegroup were destroyed it would be some time until reinforcements were sent to subdue the sector.
Time to get this out of the way then, if we have some spare time here it would be great.

Don't know about the power of the frigates, might the crew be better off to crew our the other ships? Or are they a good addition to our attack wings?
>>
>>33867862
>Tanker Group (Destroyed)The Remains of a Neeran tanker and escort have been found in a system near the colony.
Would like to scout this for fuel, seems little fishy though.

>>33867862
>muggler asteroid /planetoid /MoonA Smuggler base has been detected on a small ice moon. They could sell you parts and supplies for a price, including deuterium.
This would be the second stop for gas and other supplies.
>>
>>33863275
Friendly reminder to put "quest" in the name field
>>
>>33867862
>Graveyard 1
>Graveyard 2
Once the main enemy battle fleet is destroyed, we could take out time to handle these. Anything you guys see of interest? I'm not very deep into the ships yet. Haven't heard of the sunleaf and lance was coveted in previous threads if I remember correctly.
>>
>>33867862
This seems like a small enough enemy force for us to take on and wipe out. We just got to make sure we box them in and do not let any of them escape.

So let's pick up the allies and then hit the colony, taking out the Neeran presence in this sector. After that we a lot of stuff to do. First and foremost we are salvaging those graveyards because two freaking Mediums to add to the House fleet and fill with crews on our return.

That Tanker group could still be of some interest to us. If that Tanker is not entirely ass broken then perhaps we could make use of the corpse to make some preliminary hacking tests? To get a feel of it's system and all.

The mining operation could maybe supply us with raw material but do we really need that for all those Neeran ships we've eaten up? Perhaps we could use the ore to trade with the Smugglers for fuel and supplies?

>>33868237
All of that is of interest. Battleships and BC's to add to Command (Hammer squad!). Not one but two Medium Cruisers, could our luck be any better. And a few small ships. Shit looks good if we can take it all.

Also did we cut up that Shall shipyard back in the other sector or did we just shoot it full of holes?
>>
>>33868237
>Lance
The lance is pretty bad against Neeran ships but apparently rather decent against low grade military and milita ships from the Dominion.

It's probably a very decent peacekeeping and anti piracy vessel.

>Sunleaf Class Battleship
http://houseanddominion.wikia.com/wiki/Sunleaf_Class_Battleship

Seems pretty unimpressive.
>>
>>33868101
>Don't know about the power of the frigates, might the crew be better off to crew our the other ships? Or are they a good addition to our attack wings?
They're the escorts for the Carrier. A pair of newer Shallan Frigates and two older standard Frigates probably built in one of the yards the Terrans captured. The Shallan ones would be suitable for attack unit work.

>Also did we cut up that Shall shipyard back in the other sector or did we just shoot it full of holes?
This will be on the next survey.

>because two freaking Mediums to add to the House fleet and fill with crews on our return.
Keep in mind that you're probably not going to be able to keep all three for the House. (If counting the Helios.) Local Shallan and Faction Alliance resources will be going into repairing and manning them. Like what happened with the EBON you should start thinking about which ones you want to keep the most.

>>33868375
>Seems pretty unimpressive.
I do need to update those stats, but really its just a heavier and more modern version of the basic Kavarian/ House Kharbos battlecruiser.

>>33868237
>>33868334
How many ships do you want assigned to the attack on the enemy Fleet?
>>
>>33868552
>How many ships do you want assigned to the attack on the enemy Fleet?
I would say majority, but keep a strong fast element to catch any who manage to escape.
>>
>>33868552
>How many ships do you want assigned to the attack on the enemy Fleet?

Could we get the results for sector 50 as well? It might be prudent to strike in both sectors at once, considering the seemingly low amount of hostile ships in sector 48.
>>
>>33868552
Four wings with the Baron's Medium. Command, Dragoons and allies will act as reaction forces and will jump the enemy if they try to break through our encirclement. We want to wipe them out without any risk of any getting away so we can conduct our business here in peace. Besides Daska has already revealed the existence of this Medium to the enemy so we may as well capitalize on it.

>you should start thinking about which ones you want to keep the most.
Well the Helios we are definitely keeping. That siege cannon is really handy in most anything we need it to be handy in. And I am leaning against the Terran ship over the Lance since that ship is bound to have torpedo batteries or the like but I'll need some data on it to decide.
>>
>>33868334
>That Tanker group could still be of some interest to us. If that Tanker is not entirely ass broken then perhaps we could make use of the corpse to make some preliminary hacking tests? To get a feel of it's system and all.
Fantastic idea, supporting!

>>33868552
>The Shallan ones would be suitable for attack unit work.
We should add them to the attack wings for the while being then, and have the carrier and the other frigates do more defense oriented work. Can the carrier help with the refueling operation?

>>33868552
>Keep in mind that you're probably not going to be able to keep all three for the House. (If counting the Helios.) Local Shallan and Faction Alliance resources will be going into repairing and manning them. Like what happened with the EBON you should start thinking about which ones you want to keep the most.
So how much we can claim for us in this case, how much for the house and apparently the rest goes to alliance?
>>
File: MAP-NW-DWG-01-50.gif (47 KB, 1336x1412)
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Sector 50
>H-Colony Terraforming
A colony where terraforming efforts suffered a terrible failure killing hundreds this planet is listed as a death world. Surface landings are prohibited and even entering the atmosphere is advised against.
A Carrier and two battlecruisers are conducting an extensive survey of the surface, with HLV's and shuttles making trips into the atmosphere. It's possible they may think a Shallan base is be hidden there.

>Yard/ Shipyard
An abandoned shipyard similar to the other incomplete one you found but even less finished. Unlike the other this one appears to have been stripped for parts by fleeing Faction forces before it was abandoned.

>Sensor array / Com relay 1
Allied force seem to have brought the local array back online. It is currently operating in an unmanned state.

>Sensor array / Com relay 2
An abandoned sensor array. Some of it core control systems have been stripped but the rest may be salvageable.

>Logistics Station
Abandoned years ago there are signs that Smugglers may have been looting the installation for parts over an extended period.

>Logistics asteroid /planetoid /Moon
Allied forces have brought this base online and are both manufacturing supplies and mining fuel from the moons of a gas giant.

>Logistics Planet
The only real enemy position of note in the sector. A planetary shield is online and supplies are being ferried to and from the surface. The base must have been brought online two weeks ago.
CRV(FTL)-9
BS-8
C-8
CX-6
BT-2
T-1

>Asteroid /planetoid /Moon Base
The hub of the surviving allied fleet in the area.
16x CRV
5x BS
2x Carrier

>Smuggler Station
This station is constructed with an outer shell of sensor absorbent materials. its similar to a pirate base you once saw in South Reach positioned at the shared gravitational point of a closer orbiting binary system.

>Graveyard
A light cruiser is the only operational ship in the graveyard but their surviving crew are working to fix 3 others using salvage.
>>
>>33868797
>We should add them to the attack wings for the while being then, and have the carrier and the other frigates do more defense oriented work.
The Carrier captain is unhappy over the loss of half their escort.

>Can the carrier help with the refueling operation?
No.

>So how much we can claim for us in this case, how much for the house and apparently the rest goes to alliance?
A rough guide would be letting the Alliance or the Shallans keep one out of every 2 you recover.

You have more leeway with things like attack cruisers

>>33868669
>I would say majority, but keep a strong fast element to catch any who manage to escape.
>>33868711
>Four wings with the Baron's Medium. Command, Dragoons and allies will act as reaction forces and will jump the enemy if they try to break through our encirclement.

These two plans seem to have generally the same idea.

Roll 9d20
>>
Rolled 9, 4, 18, 17, 2, 12, 10, 9, 13 = 94

>>33869459
Rollin thunder
>>
>>33869459
>The Carrier captain is unhappy over the loss of half their escort.

Don't we have other ships that can take over that role?

>>33869186
>Allied forces have brought this base online and are both manufacturing supplies and mining fuel from the moons of a gas giant.
>>33867862
A Smuggler base has been detected on a small ice moon. They could sell you parts and supplies for a price, including deuterium.

What are they selling and how much fuel do they have?

>>33869186
>The hub of the surviving allied fleet in the area.
We should coordinate with these guys. Are they interested in heading back to the front lines with us when we leave this galaxy?
>>
Rolled 18

>>33869459
>Roll 9d20

1
>>
Rolled 19

>>33869565
2
>>
Rolled 3

>>33869608
3
>>
>>33869459
After we are done with Sector 48 we should corrdinate with the survivors from Sector 50 to take out the Logistics Planet and the forces at the H-Colony at the same time.

Also, this is the perfect chance to test Daska's Tanker Idea.
>>
Rolled 1

>>33869630
4
>>
Rolled 17

>>33869660
5
>>
Rolled 2, 17, 11, 20, 9, 15, 15, 1, 5 = 95

>>33869459
>>
>>33869186
>>H-Colony Terraforming
Hmm.. I think we should be able to hit these guys and the sector 48 main force at the same time, and then swing it and hit the sector 50 main force to get some air in both sectors. >What went wrong with the terraforming?

>>33869186
>Sensor array / Com relay 1
Interesting, can we man it for better efficiency? We could build our presence here as the sensor array would give us good Intel.

>Sensor array / Com relay 2
Interesting. We can salvage this for sensor parts for our fleet.

>>33869186
>The hub of the surviving allied fleet in the area.
Surprisingly big force. I was under the impression there would not be any here. Do they know of any other allied forces we should bail out from here?

>>33869186
>>Logistics asteroid /planetoid /MoonAllied forces have brought this base online and are both manufacturing supplies and mining fuel from the moons of a gas giant.
Jackpot! But still, weird they're still operational.

>>33869186
>>Smuggler StationThis station is constructed with an outer shell of sensor absorbent materials. its similar to a pirate base you once saw in South Reach positioned at the shared gravitational point of a closer orbiting binary system.
Buy gas and whatever we can get out of the.
>>
Rolled 11

>>33869703
6
>>
Rolled 14

>>33869732
7
>>
>>33869459
>The Carrier captain is unhappy over the loss of half their escort.
We should point out to him that he's in a safer place with our carrier, doing an important part in protecting our big carrier from harm during this raid.
>>
Rolled 1

>>33869753
8
>>
Rolled 4

>>33869774
9

>rolled 18, 19, 18, 20, 17, 15, 15, 9, 13 or this if it's higher
Not bad.
>>
>>33869772
>>33869538
>Don't we have other ships that can take over that role?
Also this. We don't need angry people on our side during an intense raid.
>>
Each of the four attack wings make their jumps to the inner system followed soon after by the Baron's Medium cruiser. This is definitely one of those battles where the larger ship will come in handy, especially if it means you can save on Sp Torpedo usage. You wait out off range with Mike's unit and the extra mixed squadron watching for enemies that escape.

Daska brings her units in from the direction of the south polar region while the other Wings jump in closer to the horizon line of equator. Long ranged crossfire takes down a pair of the Carriers and battleships in the opening barrage. The moment fire starts to be exchanged the Battlecruisers break orbit and prepare to jump. Your section of the fleet plots their intended destination and aligns.

The heavy rolls to direct more of its return fire towards Daska's group, damaging and forcing off some of the corvette squadrons early on. After that it begins to target the Medium, hammering its forward shields. The Baron has a slight advantage in this case as his smaller ship can put all shields forwards while the crossfire prevents the Neeran counterpart from doing the same.

The small number of new light cruisers acting as escort put down a withering barrage of fire from their six plasma cannons.
"Captain Taushir, change targets to War Drum light cruisers." orders Daksa.

For the remainder of the engagement the attack wings shift their focus to the Heavy while the Medium kills off the enemy light cruisers one at a time with heavy phase cannon fire. Even once most of the smaller enemy ship are killed off it takes an incredible amount of conventional fire to take down the heavy and its shields.

Eventually focused fire is able to eat through its shields and hit the drive sections as they attempt to get out of the gravity well. The modified Centurions in 3rd Wing have exhausted their plasma cannon fuel stores by the time the heavy finally dies.

Roll 3d100 for pursuit and intercept of the enemy Battlecruisers
>>
Rolled 24

>>33870619
>Roll 3d100 for pursuit and intercept of the enemy Battlecruisers

1
>>
Rolled 9, 32, 35 = 76

>>33870619
>>
Rolled 2, 57, 11 = 70

>>33870619
>>
Rolled 36

>>33870673
2
>>
Rolled 33

>>33870703
3
>>
Mike's unit misjudges their jump and are too far off course to properly intercept. You're able to knock out the engines on one of the Battlecruisers with plasma cannon fire but the other jumps before anyone can land a solid hit on it.

"Let's catch that thing before it makes it into enemy territory."

"Sonia I don't think we'll be able to catch it in time. It will have already reached the next sector by the time we can get into weapons range again."
"What about the Dragoons?"
"Their FTL isn't powerful enough and they're still adjusting for their bad jump."

>Have your pair of Clarent class intercept using SP Torpedoes?
Y/N?
>>
>>33870953
No, we bail while we still can. Snatch up any supplies and salvage and allies we can and leave for the sector 50 in haste.
>>
>>33870953
Did anybody survive one of our attacks before? I would hate to hand the enemy sensor data about much of our fleet if we can avoid it.
>>
>>33871209
>Did anybody survive one of our attacks before?
Not where the Medium Cruiser was present. Daska was reluctant to bring it into battle previously and only used it once.
>>
Rolled 1

>>33871258
Thanks. Hmmmmm... I'm undecided.

1= Intercept
2= Let go
>>
>>33870953
Besides those that have escaped by emergency teleporting I don't think we have any actually survive an encounter with us.

We should finish up anything we wanted to do here and head on to Sector 50 so we can try out Daska's plan for a Tanker.

In other words:
Y
>>
>>33871289
>>33871319
2 for intercept sort of?
Roll 2d20.


Daska contacts you.

"We still have five HLV's and more than ten thousand enemy troops on the surface surrounding the main colony."
"Can you bombard them?"
"Negative. Half of their mechanized troops are dismounting within the city. The only bunkers in the colony look to be hardened against inclement weather."
"...what?"
"Storm shelters."
"Oh."

"There are no signs of remaining civilian escape ships or transports. We would need to bring in the EBON. They have enough shuttles to begin an evacuation, and starfighters to clear the ground vehicles."

[ ] "We're moving on to another sector."
[ ] "Call in the EBON"
[ ] "Bring in the escort carriers. Their fighters can destroy ground forces."
[ ] Other
>>
Rolled 1

>>33871665
>Roll 2d20.
1
>>
Rolled 10

>>33871707
2

>[X] "Call in the EBON"
Focus on getting the civilians out. See if we can strike a deal with the hostile ground forces so they let us evacuate them without a fight.
>>
Rolled 15, 8 = 23

>>33871665
Here goes nothing.

[X] "Call in the EBON"
>>
Rolled 14, 10 = 24

>>33871665
[X] "Call in the EBON"

Here is hoping our people succeed in their mission to destroy that ship.
>>
File: Rep-HCar-MH 5.gif (34 KB, 1420x768)
34 KB
34 KB GIF
Your escorts report in that they've destroyed the Battlecruiser. They're currently evading pursuit and will attempt to make their way back to the main fleet. Some FTL corvettes are now trying to follow them.


>>33869538
>Don't we have other ships that can take over that role?
Yes. Do you want to assign any battleships?

>can we man it for better efficiency?
You can but it will be a minimal boost. The local survivors have modified is specifically so that they won't lose any people when the enemy ultimately locates it.

>>33869538
>What are they selling and how much fuel do they have?
Both the Allied base and the Smuggler base are mining similar types of moons for water and liquid fuels. Getting some from both now would increase fuel stores by 15%.

The smugglers are also selling miscellaneous goods. Rations, parts, computer systems, you name it they've got most of it. Enough to last you a few days at your current rate of repairing salvaged ships.

Admiral Tama copies your order and is begins taking aboard additional shuttles before jumping to the planet. Fighters loaded down for air superiority and ground attack launch as soon at the EBON reverts to real space.
"Our fighters would greatly benefit from LST support and close range point defense if we could send some of our Frigates down to lower altitudes."

It will be necessary to bring in transports which will be loaded with civilians from the EBON. Their crew are used to the security precautions needed for these operations after last year. If few of the civilians have been killed off by the enemy you will not have enough transport capacity to take all of them.

Do you want to transfer all of the evacuated civilians to the still hidden terraforming colony in sector 35? Or will you begin making plans to evacuate the fleet from this galaxy?
>>
>>33872679
>Or will you begin making plans to evacuate the fleet from this galaxy?

Let's grab our allies in sector 50, as much salvage as we can from the graveyards in sector 48 and then grab the civilians and get out of here.

Oh, and have our cloaked ship pick up the cloaked probe we dropped in one of the early sectors.
>>
>>33872784
Fine by me
>>
>>33872679
I think making plans is a good idea.

But first I wan to knock over the guys in Sector 50 because there is a Tanker right there and if Daska's plan works so that we can jump it around? We just found some fuel and a nice way to transport a lot of civilians.

Of course we still have to worry about getting out of here which brings up back to if we want to make a run at a Nav- relay or not.
>>
Rolled 15

>as much salvage as we can from the graveyards in sector 48
You could scoop most of the salvage quickly if you were willing to bring in the Heavy Carrier to help haul off the crippled Mediums and additional hulls.


>But first I wan to knock over the guys in Sector 50
CRV- 80-144 (Estimated)
CRV(FTL)-9
BS-8
C-8
CX-6
BT-2
T-1

How much of your fleet are you willing to pull away from protecting EBON? Alternatively do you want to assign some of the ships from the fleet escort to protecting the evacuation efforts?
>>
>>33873377
>How much of your fleet are you willing to pull away from protecting EBON?

None. Getting the civilians and our ships out of this sector as quickly as possible and without any losses should be our priority.
>>
>>33872784
I agree, finish sector 48 and 50 and then bail. We need to restock supplies proper and I at lest want to request Veckron bombers for a pass at that Command ship. If we are to stir the hornets nest then that will do it.

>>33873377
Could we wait until we are done with our planetary assault first? Then we can bring most of our forces to attack that enemy force without compromising fleet security. It will also help to capture that Tanker intact if we have more
ships.

Also remember to take yard with us!
>>
You contact the EBON after briefly looking over the possibility of launhing an attack on that tanker in the next sector and dismissing it.
"How are things going with the assault operation Admiral?"

"The ground attack fighters are taking losses. They need additional support from shielded craft, LST's or Frigates, or I'll be forced to land my compliment of Marines."

To make matters worse new reports on the numbers of civilians that may be present have gone beyond the 100K mark.

>Your orders?
>>
>>33873377
>salvage

I support picking up all the salvage we can, as we should be able to repair/use intact sections of the Mediums and that Dominion Carrier to house additional refugees. Wayward Treasures was covered in ships filled with civilians in such a manner, why shouldn't we take a note from that book?

>pull fleet away from escort duties

None. Complete current operations before making an attack on them.

Also, that 2nd sensor array in 50. Time to upgrade Millennial Host's sensor array?
>>
>>33873802
>>Your orders?
See if any of our frigates have experience with this kind of situations. If we have LSTs this is probably a good situation to use them.

>To make matters worse new reports on the numbers of civilians that may be present have gone beyond the 100K mark.

Well, time to call a meeting with the other commanders and see how we can get everybody out of here.
>>
>>33873898
Sounds good to me.
>>
>>33873898
>See if any of our frigates have experience with this kind of situations.
It's been awhile, and isn't something you've trained people for but overall it's fairly straight forward.
>If we have LSTs this is probably a good situation to use them.
Most of your mixed squadrons try to keep 1 LST available for boarding operations if possible. There isn't always room for them on the smaller ships but your Battlecruisers certainly have a couple to add.
More importantly, the LST's are better suited for landings and ground level combat than the bigger ships, even when outfitted specifically for boarding actions.

After descending into the atmosphere your frigates begin broadcasting for enemy troops to surrender at your urging. The more of them give up now the less chance civilians will be caught in the crossfire.

Roll 2d100 for planetary assault and enemy receptiveness to a cease fire.
>>
Rolled 13, 59 = 72

>>33874365

Damned civilians preventing me from crying "DEUS VULT!" and desiring the orbital bombardment of this world.

Damned dirty Neeran
>>
>>33874446
>"DEUS VULT!"
our god is salvage and it demands that we create more in its image
>>
Rolled 87, 15 = 102

>>33874365
>>
Rolled 54

>>33874365
>2d100
1
>>
Rolled 70

>>33874515
2
>>
>>33874365
Sorta wish we had a HAG or two.
>>
>>33874552
>Sorta wish we had a HAG or two.
When you return to the lines do you want to request a prototype be sent up to the lines as soon as one is ready?


For several minutes after your ships join the fighting enemy resistance become incredibly fierce.
A few of the LST's that advance into occupied parts of the main city disgorge their marines to help clear and secure landing zones that shuttles can use.

Two enemy HLV's are destroyed causing the surrounding vehicles to lose their shield protection. Particle beam and mass driver point defense tear into the tanks, troop vehicles and mobile artillery.

"Detonation from HLV 3." Reports Arron.
Rather than the minimalist explosions generated by the previous ships this one generates a nuclear fireball, quickly expanding to nearly 2km in diameter.
"3.4 Meg blast."

"All ships protect the city! Frigates extend your shields to block the blast wave."
Your pilots copy the order and shift their positions deflecting the worst of radiation and pressure wave away from the populated areas. The other Neeran landing sites and their few remaining SH Tanks are protected by their shields.
About ten minutes later the commanding officer of the remaining army responds to your requests for a ceasefire to evacuate the civilians. Provided you pull your Frigates back and cease bombardment of their remaining landing zones they'll withdraw their troops from the city and not interfere with your operations until you've departed the system.

>Do you agree to these terms?
>>
>>33875281
agreed. Of course, those terms don't prevent us from planting ground based nukes
>>
>>33875281

>Agree to these terms

Yes, but if they betray the terms or we detect any attempts to place infiltrators or beacons among the civilians, the Neeran forces will be fired upon by starship main weapons from orbit. Request that the Neeran commander confirm understanding of this.

After we're done with the evac, we'll let some of the Shallan forces do that anyway.
>>
>>33875281
I say we agree to these terms as otherwise we will be here for awhile I feel (Which is the last thing we need) and another one of those explosions would be bad.
>>
>>33875281
Quick questions for you boss, have you read Schlock Mercenary and if so how close are "nanny-bags" to being a thing given the tech level of your setting?
>>
>>33875470
>Request that the Neeran commander confirm understanding of this.
This has been confirmed.

Once most of the Neeran troop presence has pulled back the shuttles begin landing in force. Several teams establish sentry gun emplacements to slow any potential enemy advance. While their cost does add up they're cheaper to replace than your Marines and can be left behind and remote detonated.

The 4 blockade runners, and the other cruiser class evacuation transport are brought in and begin loading civilians when shuttle flights from the surface begin. Escorted flights with the transport most of the way across the galaxy will take time to move everyone.

>time to call a meeting with the other commanders and see how we can get everybody out of here.

"The current surviving population has been confirmed at 107,195. The civilian transports can move at most 29,000 per trip. 25K is a more reasonable number. That will only move them to the other colony, once there we still have to plan how we will move the entire group back to friendly lines."

"How many are there total once we include those from the other colony?" Asks Captain Oralth.

"138,000."
Captain Mezan whistles. "That is a lot, I don't care how tall you are."

"With just these civilian ships we need to make 4 trips to the other colony, even with ideal distribution." points out Daska.

There are other military ships you've looked at using before. For the run out of enemy territory you may need to begin putting civies in secure sections of other warships but until then these 4 could help things along.

ECM BS = 3500-4000
Marauder = 4500-5000
Long Range BS = ~5000
Combat Barge= 6000-7500

How many of the above ships do you want used with the colony evacuation? Do you want to add others?
>>
>>33876285
All of them. A pity we don't have a house transport.
>>
>>33876285

What if we moved fighter wings out of the carriers we've picked up along the way?

We should have 3 of them, and we should be able to fit their remaining wings onto Millennial Host or other ships in the fleet. Those flight decks and such must have some serious space for refugees.

For that matter, what if we took the Helios and kept the gun out of it? Quick and dirty refit to house refugees on our way out?

Add that on top of the ECM BS, Marauder, Long Range BS, Combat Barge, and as many salvaged frigates we can clear space in to be carried by Host? And EBON could probably pick up some slack on the way out, as well?
>>
>>33875987
>Quick questions for you boss, have you read Schlock Mercenary
I have heard more about it than anything. I've only read maybe a dozen strips.
>and if so how close are "nanny-bags" to being a thing given the tech level of your setting?
I remember those in Transpace guard quest before I was unable to keep up with it. Seriously handy.
In theory you could put a stasis field around just a person's head. This would be awkward for the doctors to deal with later but not impossible. Things like that may become easier to handle later on depending on stasis tech development.

As for Nanny-bags I will say that they're technically possible at this stage but not currently practical for one reason or another. Mostly financially.
Also because nanites are potentially OP as fuck and I do what I can to limit their large scale ease of use in the setting.

>>33876557
>What if we moved fighter wings out of the carriers we've picked up along the way?
>We should have 3 of them, and we should be able to fit their remaining wings onto Millennial Host or other ships in the fleet. Those flight decks and such must have some serious space for refugees.
You could move some of them but not all of them. Probably enough to clear 2 of the Carriers. This would make it very difficult for them to deploy fighters in an emergency.
Preparations will begin unless there are objections.

The Carriers can not be made ready quickly enough to transport refugees from this colony to the other one.

>For that matter, what if we took the Helios and kept the gun out of it?
That wouldn't do as much as you might hope. You'd have a giant vacuum filled gap instead. Nice try though.
You still have the recovered station modules which could be moved inside the MH and activated to carry some of the people for the longer trip.
>>
>>33876349
This would provide transport for 50,500 refugees. Still not quite enough to evacuate the colony in 2 trips.

Are you willing to allow the EBON to ferry the remainder of the evacuees to the other colony while the fleet is reorganised?
>>
>>33876835
>>33876797

>EBON to ferry evacuees

Yes. I'm thinking Daska should take forces she feels are needed for escort duty.
>>
Rolled 93

"It will have to do." States Tama. "Some of the LST's can dock on EBON's hull and the extra marines can help provide security to the bridge and other key sections."

Captain Mezan would like to take the Shallan Medium and 3 Battleships to protect the terraforming colony after your first trip.
"With so many ships entering the system the colony will be at elevated risk of detection. I will defend the civilians until the second convoy and the rest of the fleet arrives."

"If you poition yourself in orbit that will only serve to give away their location." objects Baron Taushir.

"Then I will keep my ships at the edge of the system. These are my people and I've seen enough of them lost already. I am requesting Battleships rather than potentially weakening the General's units by pulling Shallan battlecruisers and attack cruisers that do fall under my command."

The meeting concludes and the skeleton crews are assigned to the additional ships that will be helping with the evacuations.

Rolling for incident. Higher is good.
>>
File: 5_400_Large.jpg (45 KB, 676x870)
45 KB
45 KB JPG
The two convoy runs manage to conclude without incident. The Neeran troops on the ground follow their side of the agreement, though its clear they're working to rapidly set up additional shield generators should you go back on your half.

When the transports and Daska's half of the Attack Wings return loading efforts continue. Starfighters begin to request permission to land on the cruisers and Battlecruiser that have room. It should mean more space aboard EBON for the shuttles.

"That's it, that's that last of them." Reports Ecord. "We're pulling the LST's last to help cover the shuttles with our shields if needed."

You switch your displays to show the surface where a dozen LST's lift and point their noses towards space, engines going full out.

"All ships preparing to break orbit sir."

[ ] Fire at the surface
[ ] Head out
>>
>>33878261
[ ] Head out
>>
>>33878261

[x] Other: Shallan warships as rearguard.

If they fire, they fire.
>>
>>33878261
Head out
>>
The fleet jumps out leaving the colony world behind. Maybe you'll be back, maybe you won't, but it will be easier for new colonists to rebuild with a minimum of damage to the biosphere.

You arrive on the other side of the dwarf galaxy half a day later and begin landing some of the refugees. Mostly to get people off the EBON in the short term.

You're now faced with the remaining problems:
- Finding transportation for everyone
- Salvage of the Graveyards in sectors 48 & 50
- Attack on the transport in sector 50
- Salvage the shipyard skeleton
-Potentially damaging the nav stations before retreating
-The retreat. This last one should be the least complicated

>Transport
Transports and BS= 50,500
Carriers= 12,000+20,000
=82,500

55,500 remaining. The captured station modules should be able to hold the remainder but again it is advised to carry them within the main body of the Heavy Carrier, especially for a longer jump. Repairs are progressing on the hull of the Helios but it isn't quite ready for an extended jump either. It will need to be stowed aboard the heavy as well. All of this means that there will be much less room for repairs in the lead up to the retreat, especially if you're planning to hit those salvage sites.

Is there anything on the list that you wanted to leave out? You could also leave behind some of the salvaged ships at the hidden base for repairs while you're gone. Just be aware that you should probably see about leaving some form of defense for the installation.

I'll be resuming tomorrow after 3 PM EST.
>>
>>33879104
Well, I guess we could simply put at least some refugees inside of any salvage we carry on the heavy carrier. It should be at least possible in case of the somewhat repaired Helios.

>Is there anything on the list that you wanted to leave out?

I'm not too keen on:
- Attack on the transport in sector 50
- Salvage the shipyard skeleton

And I definitely don't want to:
-Potentially damaging the nav stations before retreating

>You could also leave behind some of the salvaged ships at the hidden base for repairs while you're gone.

I would prefer to keep the base inactive while we're away.
>>
bump
>>
>>33879104
- Finding transportation for everyone
- Salvage of the Graveyards in sectors 48 & 50
- Salvage the shipyard skeleton

These 3 are my primary concern right now, especially the yard. If we bring back that along with the rest of our salvage then that should make the House mighty proud of us. That along with 3 Mediums and a few other ships along with the surviving allies makes this a increadibly successive raid.

I wonder if the Alliance will agree to give us more SP's and some bombers because I really want to mess with that Command ship and piss off every single Neeran in the entire region.

Anyways, attacking the enemy fleet in sector 50 is not all that important. Mostly it is so we can capture that big ship and see if we can hack it. But that is something we can do once we return.

The Nav station is rather heavily guarded and I'd rather wait until we got some big bombs until we take those on. Also we lack munitions and supplies for such a battle.
>>
>>33879533
>I would prefer to keep the base inactive while we're away.
We should keep it hidden and inactive for the moment being. I'd like to use it as a staging ground for the next phase of the raid.

>>33883056
>Salvage of the Graveyards in sectors 48 & 50
>Salvage the shipyard skeleton
The graveyards are a priority in this case, as the shipyard skeleton was not very valuable if I remember correctly. If we can take it without issues, then sure, but otherwise leave it behind.

What about the shipyard in the previous sector? It had life support yes? Can we use it transport civilians?

>>33873569
>It will also help to capture that Tanker intact if we have more ships.
Remember also to do this to see if we can hack the fucker, and to get some bonus points from the RnD guys.
>>
So. Fuel. Did we gain any? Otherwise that still should be part of the list. We can get some easily from what I understand.
>>33872679
>Both the Allied base and the Smuggler base are mining similar types of moons for water and liquid fuels. Getting some from both now would increase fuel stores by 15%.
But this will not last long, especially if we want to take back as many ships and salvage as possible.

How many civilians would fit in the Millennium Host?
>>
>>33884574
>But this will not last long, especially if we want to take back as many ships and salvage as possible.
We around 30 now, so it would bring us to around 40'ish maybe? It does give us some nice breathing space for the moment being,
>>
Not sure how feasible this is but on our next trip we could try bringing a bunch of stasis pods with us to evacuate colonists. It would greatly simplify things if we could pack them in like sardines and not have to worry about housing and feeding them all.
>>
>>33879533
>Well, I guess we could simply put at least some refugees inside of any salvage we carry on the heavy carrier.
Right, forgot about that suggestion for the damaged ships from earlier. Yes it can work. You still need some security to make sure they don't just get off onto the H Carrier.

>So. Fuel. Did we gain any? Otherwise that still should be part of the list. We can get some easily from what I understand.
I'm going to say that you did get some from the smugglers to move things along bringing your total fuel reserves up to 38%
You run a slight risk of detection if you pick up fuel from the Allied base in sector

>>33884554
>What about the shipyard in the previous sector? It had life support yes? Can we use it transport civilians?
The one in sector 50? Or one of the asteroid bases? Or the enemy occupied one back in sector 15?
Or the skeleton in sector 35?

>Sector 35 - Yard/ Shipyard (Skeleton)
>This shipyard was incomplete at the time it was abandoned. The skeleton and structure remain but no useable equipment save for life support were left behind.
Yes you could use some of it on that role but again you'd want to store the sections you were using inside the carrier for transit. There might be more room for people aboard the station modules, but if you cut down the yard into smaller sections you could probably make more fit.

>>33884574
>How many civilians would fit in the Millennium Host?
Without using busted ship hulls or station sections... 25K due to so much of the storage space being in use. Security would have to make sure those sections would be guarded.

>>33885085
Option added to requisition list.
>>
Bump.
>>
Bump
>>
>>33885085
>Not sure how feasible this is but on our next trip we could try bringing a bunch of stasis pods with us to evacuate colonists. It would greatly simplify things if we could pack them in like sardines and not have to worry about housing and feeding them all.
It's not a bad idea per se, a few transports for the explisit purpose of transporting refugees would be a necessary asset for the next raid.

>>33886262
>You run a slight risk of detection if you pick up fuel from the Allied base in sector
I think we should also grab a few tankerships to extend safe refueling.

>>33884554
>Salvage of the Graveyards in sectors 48 & 50
It seems we're picking up quite a lot of salvage from here, would it be wise to have some extra personnel to crew ships we salvage in the next run?

>>33879533
>Potentially damaging the nav stations before retreating
It does sound little too risky for my tastes, but if there is a safe way to get intel which would help us to get back to the system on the next, we'd be golden.
>>
Bump

If our medics are bored they might want to check the refugees closest to the nuclear bläst on that Last colony for radiation poisoning.
>>
Follow up report on the assassination attempt. 1 crewman was knocked unconsious and their clothing stolen. Other gear and equipment were stolen but have largely been located except for a few minor tools.
Reviewing security logs, the assassin was first sighted on the ship after having some repair work done about the MH several days before the incident. He was already wearing a House J-D uniform when he came aboard. A coded transmission was recieved by the Devourer piggybacking routine communications. It has not yet been decoded but the signal was sent only 2 days before the attack.

EBON has begun assisting the two Carriers with refugee transfer operations. Those put aboard are being told to expect to wait a week before they can be let off. Once full both ships will join the fleet. The transports and Battleships that will also be moving people are undergoing minor work to allow the refugees to be slightly more comfortable over the longer term.
Those going aboard the MH will load last as it might be easier to put some of them in the salvaged ships that will be undergoing repairs.

>>33891732
>If our medics are bored they might want to check the refugees closest to the nuclear bläst on that Last colony for radiation poisoning.
If they weren't doing so before they are now.

Most people are all for salvaging the graveyards in sectors 48 & 50. Do you want to bring in the Millennial Host now to do a quick salvage, or will you use the Mediums, Battlecruisers and salvage craft to jump the ship remains out of their systems?
>>
>>33892503
Let's try to keep the MH hidden as long as possible.
>>
>>33892503
>Most people are all for salvaging the graveyards in sectors 48 & 50. Do you want to bring in the Millennial Host now to do a quick salvage, or will you use the Mediums, Battlecruisers and salvage craft to jump the ship remains out of their systems?
Keep MH hidden.

>>33892503
>Follow up report on the assassination attempt.
Do we have suspects yet?
>>
Time for sleep.

Get us home safe and triumphant.

Thanks for running TSTG.
>>
>>33892503
>assassin info

We should prep a report for the FA, aimed at improving FA security vs assassins and infiltration by supplied forces. They didn't get us, but someone attempting to off -any- commander during a FA op is a very bad precedent to allow to go investigated and hopefully punished.

And the krath shouldn't need the bastard's face repaired to eat his brain... right?
>>
>>33893342
Let's try to talk to the guy first. Remember, Sonia was moonlighting as an assassin at one point as well...
>>
>>33893457
That sort of sentimental thought was bad enough when we infiltrated the Neeran base and risked allowing an alarm to be raised because "how would we feel if someone killed our father like this?".

Having it over an assassin is laughable on every level. Especially one that initiated a suicide measure after failing to kill us.
>>
>>33893342
>And the krath shouldn't need the bastard's face repaired to eat his brain... right?
Just adding to this: Sonia is sometimes carefree, but that info is so classified that I want to make sure she doesn't even put that on classified reports to high command. That's really not an option unless we talk to our Krath friend face to face before the whole investigation is over and done with.
>>
>>33893342
>We should prep a report for the FA, aimed at improving FA security vs assassins and infiltration by supplied forces. They didn't get us, but someone attempting to off -any- commander during a FA op is a very bad precedent to allow to go investigated and hopefully punished.
Alliance security is still getting a lot of flak over the infiltration of South Reach fleet contingents by Neeran infiltrators. Its one area they're not doing terribly well in. Part of it is to do with incorporating forces from all the Factions while also trying not to interfere too much with command of ships on temporary loan.
>And the krath shouldn't need the bastard's face repaired to eat his brain... right?
Probably not but they don't do that with just anyone when more conventional methods are available.

>>33893457
>Let's try to talk to the guy
Which will have to wait until you've made it back to the lines.

>>33892936
>Do we have suspects yet?
Based on the type of knife and poison used it's either someone from the Dominion or someone wanted to make it look like it. Until the attacker can undergo reconstructive surgery there's no way to tell.

Daska and Baron Taushir would both have the most to gain from your death in the short term. There is also the chance any number of other people could have sent the assassin. People from other Houses that know about your investigation into the South Reach ship buyout conspiracy. Those from your own House, be it a supporter of Baron Winifred's that thinks you might try to blackmail her, or those from the homeworlds that think you're gaining too much power.

Plenty of people with motive.
>>
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The pair of Medium cruiser wrecks are each recovered by Mediums from the fleet. One of the Herons grabs the one that looks like a modified Endeavour while the Shukhant picks up the remains of the Lance class.
Carriers and Battleships are the responsibility of the salvage craft and a few of your battlecruisers that have to perform buddy jumps.

Mike is interested in the Nirium class attack cruiser since as a newer design it should be able to fit afterburners.
"Ready to trade in your current ship?"
"Not yet. There are some design flaws in this new ship regarding its sublight and FTL performance. Its a slightly bigger target than an Aries but doesnt have the advantage of a more powerful FTL system like the EX-K does."
"We only saw them in the last two weeks of the war against South Reach." You point out. "Maybe they rushed them into production as a stopgap to help the attack wings of the larger Houses?"
"I suppose."

>Salvage the shipyard skeleton
>If we can take it without issues, then sure

This also seemed to be popular but will mean taking up all of the available external space on the Heavy Carrier and loading down one of the Herons. Because of equipment and salvage being moved inside the Carrier the fleet will only have room for 5 repair docks. The torpedo batteries will also be offline and starfighter launches will be at reduced speed.
Every available ship that can be repaired before the launch of the fleet will be manned with a skeleton crew to help make room.

Is this okay with everyone?
>>
>>33894410
>Is this okay with everyone?
No. The skeleton is not worth the risk in my opinion.
>>
>>33894410
It is okay in my books. We are after all leaving this galaxy for the moment.
>>
>>33894410
>Is this okay with everyone?
I don't think we should try to take it, we may be on the way back, but that does not mean we are safe yet. The skeleton has stayed there this long, it will still be there when we return.
>>
>>33894410
I'm ok with that. Recovering the shipyard both denies it to the enemy and recovers a strategic asset for the Factions.

Parts of it being used to help us recover refugees is just a bonus.
>>
>>33894410
We're not safe yet, so having to disable the torpedo batteries and reducing the effectiveness of our fighter bays is a deal breaker.

I don't want to drag it along.
>>
>>33894433
>>33894637
>>33894766

>>33894470
>>33894639

Are we not going to withdraw back to friendly lines with the refugees ASAP?
>>
>>33894766
>having to disable the torpedo batteries and reducing the effectiveness of our fighter bays is a deal breaker.
They're not being dismantled, it's just hard to fire through multiple stacks of structural frames which would be in the way.

>>33894841
>Are we not going to withdraw back to friendly lines with the refugees ASAP?
I believe the argument was that you might be intercepted on the way back, in which case having additional firepower would be a good thing.
>>
>>33894841
yes, but the fact that we are withdrawing, does not mean that we will arrive at the front lines safely, we could be detected by a nav scanning station and pursued by a fleet for example
>>
>>33894841
FTL intercepts seem to be possible ~somehow~.

Don't ask me how it works but we're not safe the second we point our ships in the direction of the friendly lines and activate FTL.

If I understand things correctly.
>>
>>33894908
Iirc, FTL intercepts can work if you overtake your quarry and overlap your FTL bubbles with theirs, similar to how our ships can jump other ships with them
>>
>>33894908
>>33894892
>>33894883

ah. Can't we always cut loose any outer structure sections if we come under attack? We've encountered enemies that did it before, and if we avoid being brought to battle like we plan to do, we come back with profit.

>FTL interception

Could we just dock/carry a few ships near the aft section of the carrier with SP torps? Anything that intercepts the ship from behind finds that the Carrier has shielded ships acting as defensive turrets and eats SP torps to the face.
>>
Another option would be to just take a couple of the slipways and not the entire yard. That way much less of the exterior space would need to be taken up.

There are frames for slipways of the following sizes:
Battlecruiser
Light/Attack Cruiser
Frigate
>>
>>33895271
That sounds a lot better, I'd support taking the slipways for the Attack Cruisers and absconding with them.
>>
>>33895271
Well, what do our house and the FA want most?

Frigates and ACs?
>>
>>33895271
Acceptable, I vote to ditch the Frigate one and keeping the other two
>>
>>33895426
A vote for 2 attack cruiser lines.

>>33895427
>Well, what do our house and the FA want most?
I'm sure the Shallans would be able to make use of anything. Your House is not currently able to fiance start up of any additional shipyards right now. Some rich people within the House might be able to. Just be aware that you probably won't be able to ship these things back to House space. If you want to install shipyards in them it will have to be in Shallan space or the Pandora cluster.

>>33895461
There are several of each size. So that's a vote for 1 BC and 1 AC.
>>
>>33895271

Ditch/hide/destroy frigate lines. Battlecruisers and Attack Cruisers are more valuable according to most all of Sonia's doctrines.

>>33895693
>not back to House Space, Shallan or Pandora Cluster

Hello 3rd Attack Wing funded shipyard over DHI facility in Pandora Cluster?
>>
Frames for one Battlecruiser and one attack cruiser line are broken down for transport. The remainder of the shipyard frame will have to be left behind for now

With little support for attacking the Neeran Tanker at present it is time for the fleet to make its escape. Recon flights of the nav stations over the past week have shown that each station is heavily defended. The one in the top left of the map is the weakest station physically but is defended just as well as the others. A Super Carrier and its escort are on site and deployed to provide maximum protection.

The other stations would be even worse to attack right now as they're all solid stations with their own defenses.

There are two main blind spots in the FTL sensor coverage. The one you entered through off to the left, and the upper middle-right facing enemy territory.

How do you plan to make your escape?
>>
>>33896480
>How do you plan to make your escape?

Ask Linda what would be the best way to get out of here. She's the expert.
>>
>>33896480
do we have enough fuel to head towards enemy territory and make the way around the galaxy?
>>
>>33896538
>Ask Linda what would be the best way to get out of here. She's the expert.
"The shortest possible safe route between two points is normally how I try to plot jumps. Our flight in here was dangerous enough. We should try to go out the way we came in but on a direct route. We had data for the entire route when we left but it may be a bit outdated now."

>>33896609
>do we have enough fuel to head towards enemy territory and make the way around the galaxy?
Yes, it would just be harder to calculate and require more course corrections.

Tes'us is of the opinion that this is much too dangerous without more data on the region. Some of your commanders agree.
"Would the nav stations the Neeran captured have the needed information?" Asks Mike.
Possibly according to some. "Then why not send in the cloaked ship and use people in Recon armor to download the info we need?"
It is a bit risky.

Alex has another suggestion.
"Your Excalibur has a bunch of upgrades right?"
"It does."
"Have it proceed ahead of the fleet. Its FTL is powerful enough to handle course changes. Then it can send telemetry back to the fleet."

>Your orders? / other suggestions?
>>
>>33897085
would it be possible to take the left blindspot, but alter the angle of our movement to not point directly at our destination and correct the course later on, so that we hopefully avoid any traps they set on our previous approach vector?
>>
>>33897085

We can't be risky with the number of refugees we're moving back with us on this.

Can we jump out the near blind area and plot course to friendly lines in the Shallan homeworlds galaxy? We want to throw the Neeran off our tracks, but risking the civilians now isn't worth it.

Regardless, the Excalibur should have point once we're out of the galaxy proper.
>>
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>>33897218
>alter the angle of our movement to not point directly at our destination and correct the course later on, so that we hopefully avoid any traps they set on our previous approach vector?
>>33897436
>Can we jump out the near blind area and plot course to friendly lines in the Shallan homeworlds galaxy?

Both of these are possible, just be aware that your original route data did not include jumps to the Shallan home galaxy or a wide course correction near the dwarf galaxy. It would certainly be a shorter flight though.

A Upper right, long turn once in deep space. (Shallan homeworlds or Relay?)
B Left blindspot, course change once in deep space. (Shallan homeworlds or Relay?)
C Direct route toward the Shallan homeworlds.
D Retrace the route you took when arriving in the galaxy.
E Direct route to the Nav Relay.
>>
>>33897085
Personally I like Mike's plan as infiltration would mean possibly getting more information than just for course corrections. It would also give us a chance to scout out options for sabotage now or at a later date.


If we don't go for infiltration right now that is fine but it should be something we should consider doing after we get back. Any information we could get from the Alliance about the Nav stations before they were taken we be helpful in such a situation.
>>
>>33897680

E.

If we're chased, we can always pull a Maverick and cut our FTL/course to make an intercepting ship overshoot?
>>
>>33898114
Is anyone else up for this? Rufaro reports ready should it be necessary for someone in Recon armor to deploy.
You are fully healed though the doctor would like you to conduct more physiotherapy. Ugh. One thing you never seem to be rid of.

Kavos takes the opportunity to remind you that as the ranking officer of the fleet you should consider your responsibilities before deciding on deploying personally.
>>
>>33898454

I'm against it. If we hadn't just raided the area, it might be viable, but with all the trouble we've been trying to cause it is likely a one-way trip for both a cloaked ship and a difficult to replace infiltrator.
>>
>>33898454
>Is anyone else up for this?

Nay.
>>
"We're going to aim for the same blind spot we used before but jump out of the galaxy on a direct course for the nav relay. The Fleet will make best possible speed. Ships that can afford to take a few hits will be at the back of the formation and will prevent the more vulnerable ships from being intercepted. Everyone with Torpedo launchers, especially aft torpedo launchers are to load SP's before the flight."

Loading of the salvage and any ships whose repairs are still questionable takes place. Civilians going aboard a few of the station modules and damaged frigates now held in place and locked down with worker arms. Power systems are pulled from their weapons to prevent incidents.

The asteroid base has been sealed and abandoned. The hidden colony placed in long term low power mode. Most of the hydroponics supplies were exhausted by the large number of refugees so there isnt much worry of the gardens growing out of control if the colony isnt reoccupied for an extended period.

"Marines report the civilians are secure."
There is little room to spare aboard the Heavy Carrier but everything looks to be ready.

Roll 2d100
>>
Rolled 51

>>33899268
>Roll 2d100
1
>>
Rolled 15, 6 = 21

>>33899268
Roll
>>
Rolled 100

>>33899291
2
>>
Rolled 77, 62 = 139

>>33899268

D100s, my old foe...
>>
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The fleet navigates through the dwarf galaxy trying to stay well away from the more populated regions. A few convoys are detected by scouts and avoided ahead of time. Before long the stars begin to thin out, but with them your protection against detection.

"All ships reduce speed."

Once far enough out everyone drops back to real space and aligns. Looking back at the stars filling more than half the sky behind you it's hard to tell this is a small galaxy you've been running around in.

"Start the flight off slow?" Asks Oralth
"We should still be in their blind spot." points out Linda. "Full power?"

"Go for it."

The fleet is limited more by the speed of the Heavy Carrier than anything but since this isn't a full 7 day jump there should be power to spare.
"It's going to push the drives on the slower ships a bit but the Fleet has reached J22."

Shortly thereafter you enter the detection range of the captured sensor stations watching the outbound lanes. The crew of the Millennial Host think they've picked up enemy pursuit using the new arrays but lose contact after a few minutes.

"We may be moving too fast for them to bother." Linda guesses.

"Or there are too many for their interception fleet." adds Arron.

A bit under two days later the fleet arrives in friendly territory and contacts the Alliance fleet looking for repair docks and crews for all of the salvaged fleets. Between the salvage, refugees and lines for resupply you're told that getting everything looked after is going to take most of a week.

"We're sending you jump data for one of the Alliance fleet recovery areas. They'll get you sorted out."
>>
The area where the fleet is assigned a parking space is about 3 AU away from the primary Nav station. Additional secondary stations have been set up to look after the gathered fleets. With the MH present there are now 5 Heavy Carriers parked in this particular zone. A staggered line of 6 Faction super heavies are nearby undergoing repairs.
Nearby in this case being 100,000 km away.

Between them evenly spaced repair docks are being set up to look after smaller ships, especially the Medium Cruisers. All of the ones you helped recover are moved over.

There is one civilian station for the zone that seems to be the entertainment hub for those on leave. It looks well protected. Little chance of enemy sabatours or a sneak attack destroying it.

This isn't Yineput but it still seems familiar with so many ships parked nearby and tankers making runs to refuel each one.

How do you want to set up crew rotation for leave time? Or will you leave it up to Kavos?
>>
>>33900441
We probably have some sort of regular procedure for this right? Do that. We should probably do something with our navigator friend.
>>
>>33900441

Leave it up to Kavos.

We need to check in with both FA and House command lines, and probably link up with the various Commanders and Medium Captains from our group. Some of the people we pulled out of that galaxy have certainly done their last deployment for this tour (or for good, if this was their breaking point), we have recovered ships to sort out, and possibly another raid to conduct.

Did we pull out all the allied forces we encountered? Or did some stay behind? Those folks are a priority to bring to the attention of command.
>>
>>33900441
Can we send a list of salvage to the house, along with a suggestion that they send back any particular requests they have? Maybe along with a note that we seem to be competing with oursleves.
>>
>>33900441
>Or will you leave it up to Kavos?

I'm sure Kavos can handle it. How many months have we been at the front by now, btw?
>>
>>33900512
>We probably have some sort of regular procedure for this right?
You had a much smaller force back then. You need to set up a new one.

>Leave it up to Kavos.
This works too.
Kavos sighs and contacts a few of the other XO's among the fleet and gets to work.

>>33900817
>We need to check in with both FA and House command lines, and probably link up with the various Commanders and Medium Captains from our group. Some of the people we pulled out of that galaxy have certainly done their last deployment for this tour (or for good, if this was their breaking point), we have recovered ships to sort out, and possibly another raid to conduct.
Many of the battleships, Battlecruisers and light cruisers you'd roped into helping you are to be transferred out but some will be replaced.
Your command squad will have to be sorted out a bit to help keep it operational and Winifred has a message that the House has bought some ships off RSS that can be assigned to you.

>Did we pull out all the allied forces we encountered? Or did some stay behind? Those folks are a priority to bring to the attention of command.
Some stayed behind. The last allied base you encountered, the one were they were mining ice, is still operational and their small but determined force will conduct raids on enemy positions. The Alliance is now aware of this and says they'll try and send them help.
They're a bit shocked you didn't commandeer the civilian mining barge you encountered given your reputation. Likewise the stockpiles on the rare element mining world were valuable war materiel. Even denying their immediate use to the enemy would have been adequate.

>>33900833
>Can we send a list of salvage to the house, along with a suggestion that they send back any particular requests they have?
Larger ships are always good.

>Maybe along with a note that we seem to be competing with oursleves.
"Yes, we won't need to buy from RSS if you continue to make finds like this." Comments Winifred.
>>
>>33901449
>Larger ships are always good.
could we get a consolidated list?
>>
>>33900441
I say we should work with Kavos on this since we have a larger force now and dumping it all on them wouldn't be nice.

Maybe something along the lines of having crews split into 3 groups. Those who are on duty manning various stations, those who are on standby but have some time for R&R aboard the their ships, and the last group with permission to go aboard the civilian station.

The rotation being:
Active -> Entertainment -> stand -> Active ect.

If our forces are just too big for such a system we could have one section of the fleet do that while another goes on Active >standby -> Active
while they wait for their sections turn.

Either way we should talk to Kavos and possible the other XO's because a Commander's job is never done.
>>
>>33901449
Note to self: Go back and acquire that stockpile of rare element.
>>
>>33900441
>How do you want to set up crew rotation for leave time? Or will you leave it up to Kavos?

Might as well sort this out now so we can hammer out a schedule. MIght as well help Kavos since it's kinda our job.
>>
>>33901868

That works for me. Should give us enough crew to keep our ships prepped in case something comes up.
>>
>>33901449
>Kavos sighs and contacts a few of the other XO's among the fleet and gets to work.

We really should help him.
>>
>>33902305
>ECM Battleship
how much stronger would its ECM suite be than a blackbirds?
>>
Rolled 11, 86, 65 = 162

Captain Taushir is transferring out of your unit to that of a larger House commanded by another Baron. At least he won't be taking orders from a Knight Captain.

Captain Mezan will be heading back into the thick of it along with you, possibly with more reinforcements, as the head of the Shallan contingent. First some of the crew will have to be swapped out.

Salvage:
Alliance logistics, like the crew of the Millennial Host before, is going to be fixing up plenty of the ships you helped salvage. You've recovered 2 mixed attack squadrons meaning you'll be able to keep 1 of them once this deployment is over provided they survive the tour. (Now is also an good time to try and upgrade your squadrons but more on that later.)

Ships eligible for attack squadron use are not listed as they're being made available to your units by default.

Helios Siege Gun
Endeavour class Medium /LR Medium
Lance class

2xDominion Carrier

Deci class Battleship
ECM Battleship
Dominion Long Range Battleship
Sunleaf Class Battleship
Aries Fast Battleship
Warlord/South Reach Fast Battleship
Excalibur Class Battlecruiser
Norune Battlecruiser


2x Centurion class LCRS
1x Transcendent class LCRS
(Old) Shallan light cruiser (2x pulse cannon, 2x phase cannon, 4x missile launcher)
2x Standard Frigate (Slow)

*Nirium class attack cruiser
This is the new model attack cruiser that the Ruling House is trying to sell everyone on. The House engineers may want to look it over. Removing it would not hurt your mixed squadrons at this point.

Which ships do you wish to keep and which ones will be handed over to the Alliance? You're looking at around a 50/50 split.
>>
>>33902375
>This is the new model attack cruiser that the Ruling House is trying to sell everyone on. The House engineers may want to look it over. Removing it would not hurt your mixed squadrons at this point.
I'm fine with that.
Does our house want the Helios?
>>
>>33902305

Can we get a bit of info on the Endeavour/LR Medium? I don't recall it being mentioned and its just an info-less name on the wiki page.

>Warlord/SR FBS

Are these the same as our House captured production lines for?


>Centurions & Transcendant
To FA (Millennial Host's escort units?)

>Shallan LCRS & Slow Frigates
To FA / Shallan Gov

>to Faction Alliance
Deci BS
ECM BS
Sunleaf BS
x2 Dominion Carrier
Lance

>To House
Dominion LRBS
Aries FBS
Norune BC
Excalibur BS

Unsure on the Endeavour, Helios and Warlord FBS.
>>
>>33902562
We could probably use the Carrier
>>
>>33902562
We get 50%, you're asking for less than that.
>>
>>33902598
We picked up EBON, which is a damned large carrier. Can't we afford to avoid picking up more carriers?

>>33902749
I'm also looking to strengthen allied units that we'll be working with and possibly leverage future salvage/support out of not trying to grab up every single ship we can.

It should also improve our House's standing with the FA if we don't look like we're in this for profit.
>>
>>33902837
>It should also improve our House's standing with the FA if we don't look like we're in this for profit.
but we are in this for profit. Its literally in our dossier. We're notorious for it.
>>
>>33902375
I'd definitely want the ECM Battleship.

Could we get some numbers on the Endeavour class?
>>
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>>33901334
>How many months have we been at the front by now, btw?
10 weeks since you left to go behind enemy lines, plus the week to get up to the front from the Pandora Cluster.

>>33902365
>how much stronger would its ECM suite be than a blackbirds?
In theory about 30-40% stronger, but the effective range for clearing cloaking fields is only a 10% larger radius.

>>33902375
>Endeavour class / Langley class / Long Range Medium
This is one of the designs that the Terrans have looked at replacing the Lance class with. The forward half of the ship is a long spar with a slight hammerhead like bow to make room for more torpedo launchers. Aft of the mid section it widens to make room for banks of powerful sublight drives. Some versions have additional banks of engines on outboard wing sections similar to the Gungnir type Battleship, while others have the additional drives hidden only to be deployed when necessary.
Most of the firepower is concentrated in the forward arc of the ship. They are fast for a Medium cruiser, most are able to keep up with Battlecruisers.

Few of them are produced but they share some parts commonality with Terran EX series ships meaning they can mount non-standard weapon systems. Because of this they're often used by special warfare units.

The TCS Endeavour, one of the few early ships of its class to survive the Faction Wars, was refit for use by the Factions Alliance and was discovered by Sonia's training corvette.

Weapons
6x SP Torpedo launcher (4xForward, 2x aft)
10x Heavy phase cannon array
8x phase cannon turrets
2x special weapon mounts (Empty)
6x corvette docking hardpoints
200x starfighters or 100x shuttles

Back in Feb 2012 I realised that it looks a lot like the AMT Leif Ericson Galactic Cruiser.
>>
>>33902970
>Endeavour

Yep. Do want.

... can we put Neeran plasma cannons on the special weapons mounts?
>>
>>33902970
>Endeavour
Yes, please.
>>
>>33903070
>>33903101
I'm with these guys. That ship sounds handy.
>>
>Does our house want the Helios?
While incredibly useful in a fleet engagement its slow speed and limited ability to defend itself against smaller ships can make it difficult to safely deploy.
Winifred would like it but warns you that it is not something you should be taking behind enemy lines. She does not give any specific orders against taking the main gun back behind enemy lines, though it's doubtful she would want you to. Still you could use that as an excuse if you really wanted to bring a siege weapon with you.

>>33903070
>... can we put Neeran plasma cannons on the special weapons mounts?
No, but you could probably put Republic Light plasma cannons. Mediums like the Devourers main gun would probably destroy the mounting system.

>>33902562
>Warlord/SR FBS
>Are these the same as our House captured production lines for?
Yes.

>>33902749
>>33902837
>>33902920
>Its literally in our dossier. We're notorious for it.
"Rufaro, did you hear the latest?"
"No, what?"
"The Knight Captain didn't try to claim as much salvage as she could for once."
"Wow. She must have been hit by that poison worse than I thought."
"I really should have had the medic disobey orders and put her in stasis first."
>>
>>33902562
>Not taking as much as humanly possible that we can get away with.

What is this sorcery?
>>
>>33902375
Knowing us and our house I would say take the:

Endeavour class Medium /LR Medium
Helios Siege Gun
x2 Dominion Carrier
Dominion Long Range Battleship
Aries Fast Battleship
Excalibur Class Battlecruiser
1x Centurion class LCRS
1x Transcendent class LCRS
Nirium class attack cruiser

Everything else the Alliance can get.

Take everything we can even we if can't use it personally. Our house will want to look at the nirium class.

I don't think we will have much use for the Helios Siege Gun, but the house might even if it doesn't normally fit with our tactics. They can give it away if they like.

As many Battleships and Battle cruisers that we can get away with having in our command squad. Though that we might be able to incorperate those carriers in our command squad as well.

Centurion and Transcendent can be fixed up to be used as extra escorts for the Millennial Host

Basically everything that we can't fit into our Attack wings due to loop holes or it not really suiting us goes to the house.
>>
>>33904026
I have no idea why you didn't put the ecm battleship on that list. Being able to operate at to places with ecm cover would be invaluable during our raids.
>>
>>33904237
Very true.

Maybe take off the Centurion or the Transcendent? Or maybe exchange it for the long Range Battleship? What do you think would be best to exchange for it?
>>
>>33904288
I think taking off one of the carriers might be best.

It seems fighter losses are unavoidable, and they rely on munitions that actually have to be manufactured thus causing a permanent strain on our house's resources.

A cruiser is probably much better in that regard.
>>
Guys, just a thought...

VETERAN SERGEANT FRANCIS ALFONSO did not live to see us locate another Endeavour class. Honorary rename?

>>33904288
iirc, the House is coming to find the Centurion refit our attack wings used to be unacceptably expensive to continue using. (this was during RSS sales to the House, I think?)

And I don't see why we'd take standard Dominion Carriers over say the Norune BC (Norune stuff is apparently noted and in demand due to high quality construction or something?) and the Warlords FBS (House has a production line for them, which means there is also a supply chain for them.

Trying to get 2 of the 3 Mediums may hurt us in regards to additional supplies for a return to raiding, or could generate some ill will towards us in the eyes of higher ranks of the FA.

... ah crap, I take it someone is going to yell at us when our observer reports to command. We should have several copies of that order from the Shallan Captain prepared.
>>
>>33904502
>>33904382
In that case let's scrap the carriers from the list for the ECM & FBS.

If Centurions/Transcendent are becoming expensive we can scrap one of them from the list in order to get the Norune BC. We can then contact the Republic about the the other to try to and work out a deal so they that gets the ship but it's assigned to the Millennial Host while we are raiding.

Boom! We just passed on responsibility for resupplying the ship while getting it to be part of the escort.

>That Spoiler
That seems like a fitting name and if it comes down to picking one of the two mediums my votes on the Endeavour.
>>
File: Named ships.gif (5 KB, 631x353)
5 KB
5 KB GIF
Survey! <<<<<<<<<<<<<

https://www.surveymonkey.com/s/8GVMNG5

I wanted to add the requisition for the MH, Torpedoes, etc onto the survey but figured you guys would want to discuss them more first.

Medical LVL 3 = 1 RU

R&R LVL 3 = 2RU
R&R LVL 2 = 1RU

Training LVL 3 = 1RU

Mining Barge
1x Barge = 3RU

Heron Class Medium Cruiser (Escort)
1x Med = 3RU

Light Cruiser squadron (Escort)
1x Sq = 1 RU

Industrial Module
1 module = 1 RU

Repair upgrades
2x repair slots = 1RU

SP Torpedoes.
1 Volley/Sq = 1 RU

Current RU's = 12 (This number may change once I've had a chance to think it over while actually awake.)

>>33904502
VETERAN SERGEANT FRANCIS ALFONSO did not live to see us locate another Endeavour class. Honorary rename?
You named your Anchorage after him.

We're sitting around 210 posts. I'm going to resume after 7PM EST tomorrow.
If we haven't gone into autosage I'd like to run most of the day on Wednesday.
>>
>>33905126
So are we getting to keep those slipways?

Because setting up a RSS shipyard on the DHI station in the Pandora cluster would be an awesome idea!
>>
>>33905126
I demand that we contact the Alliance local HQ and tell them we want Veckron bombers. We lost a chance to take on a poorly guarded Command ship and we don't want to lose that chance again.
>>
>>33905126
I can't find the Nirium class attack cruiser in the survey.

Regarding the upgrades: Medical 3 and a couple of SP volleys are the only things we really need. The rest are interesting as well, of course, but I'm not sure how much some of them would help. We do already have 2 industrial modules, and I'm not sure from a logistics standpoint whether having more would be useful or not. Did those two have trouble keeping up work? If so we should get another.

If possible I would also like to request additional personnel so that we can properly crew some ships we find instead of having only a skeleton crew on most of them. Given that fuel was the deciding factor in our return we might also look into getting a refueling ship that we can send to a gas giant or the newest model of the hacking modules (ours is several months old as I recall). If we can find information about others who have used them that might help us as well.
>>
>>33903655
Did the civilians on the high speed yacht make it back to friendly lines?

>>33905126
Would it be possible to upgrade the storage facilities and sensors?

>>33901449
>. Likewise the stockpiles on the rare element mining world were valuable war materiel

Could they send somebody with us on the next raid who knows about these things? I guess Sonia isn't experienced enough yet to see the really big strategic picture.

>Alliance

What does command think about our mission? Or the assassination attempt, for that matter?
>>
>>33905126
>>33906663
>>33909507

Single use Veckron Launcher = 2RU

Veckron Torpedo Cruiser = 6RU

Long range sensor array = 1RU

4x High capacity Evacuation transports = 1RU

Krath infiltrator - 1 RU /OR/ convince Jarato Eldal to come with you again.

GE / DHI reactor production module = 10 million S /OR/ 1 RU

>>33906197
>So are we getting to keep those slipways?
Regardless of what you do with them the Shallan military is going to be wanting ships as cheaply as possible. Your financial assistance is starting them up would be appreciated.
You're not really keeping them, just moving and investing in them.

>>33907612
>I can't find the Nirium class attack cruiser in the survey.
Yeah I really should have made that a separate question. It can be included among the Attack cruisers that the House are keeping.

>Ind. module(s) Did those two have trouble keeping up work?
No, but you did bring substantial stockpiles of materials to begin with, salvaged from graveyards and mined very little. You did begin to run out of spare reactors by the end.

>>33909507
>Did the civilians on the high speed yacht make it back to friendly lines?
Yes, along with the data you sent.
>Would it be possible to upgrade the storage facilities and sensors?
Not the storage facilities. The more upgrades you add, the less room will be available.

>I guess Sonia isn't experienced enough yet to see the really big strategic picture.
In the past you guys have made efforts to make sure to target these locations. I guess it just threw you off that it wasn't a hostile site?

>What does command think about our mission?
Glad that you were able to retrieve so many civilians and damaged ships. They wish you could stir up trouble across a wider area, though you'd likely be causing less damage to enemy infrastructure in order to do it.

>Or the assassination attempt, for that matter?
They're not pleased and have assigned investigators to look into the matter.

Roll 1d100 for information extraction!
>>
Rolled 50

>>33909961
>Roll 1d100 for information extraction!

That sounds unpleasant.
>>
What about the neerian we bout back?
>>
Rolled 20

>>33909961
>Roll 1d100 for information extraction
Rollin' for 'enhanced interrogation methods'
>>
Rolled 26

>>33909961
Poor fucker
>>
>>33909961
>4x High capacity Evacuation transports = 1RU

Capacity per transport?
>>
>>33909961
>convince Jarato Eldal to come with you again

Nah, we shouldn't presume on our friendship.
>>
>>33909961
Guys guys guys. If we get our awesome friend Jarato with us we might actually be able to steal a tanker much easier. Combine that with Daskas idea of trying to hack one with the new tool and we got a nice little mission going here. I also distinctly remember him being rather excited about the prospect of stealing a Tanker and disappointed when he realized we could not.

Anyways as to things we can buy with RU.
Veckron Torpedo Cruiser = 6RU
Krath infiltrator Jarato Eldal = 0RU
SP Torpedoes x5= 5RU
Medical LVL3 = 1RU
GE/ DHI reactor production module = 10 million

With the torpedo Cruiser we can for the first time actually take on areas with Supers and come out on top. Heck we could even make substantial damage to the damaged Command Ship. Question is how many torpedoes it comes with?

Besides that we really only need more SP's to work with for those annoying times. The LVL 3 medical station also would be nice if we pick up a lot of wounded civilians or/when we board a Neeran tanker. But really another volley of SP's would be nice aswell
>>
>>33913184
I would personally suggest a similar plan, but only take 3-4 volleys of SP torpedoes to get some transports or to get a Krath other than Jarato, if we don't want to presume. Otherwise, same.
>>
>>33913184
I'm against any kind of veckron stuff, it will just make people want to yolo into stupid situations.
>>
>>33909961
>>33905126
>Shopping

Medical LVL 3 = 1 RU
R&R LVL 3 = 2RU
Training LVL 3 = 1RU
Long range sensor array = 1RU
4x High capacity Evacuation transports = 1RU
1x Med = 3RU
3x 1 Volley/Sq = 3 RU
>>
>>33909961
Any word on what additional crew for ships we find would cost?

>convince Jarato Eldal to come with you again.
Would be worth a shot. Stealing Neeran craft would be a nice combination of fun and useful. If he does decide to come to our ship, make sure to have some fresh fruit ready (if such things can be aquired at the front).

>GE / DHI reactor production module = 10 million S /OR/ 1 RU
I say we have enough RU to use one for this.
>4x High capacity Evacuation transports = 1RU
Depends on how many they can carry.
>>
So then, all these options for RU spending.
Will we get any RU credit for trading in that recovered industrial module?

A thought occurred to me. We can't recover most of the station bits we come across abandoned or interrupt Neeran attempting to repurpose, but why shouldn't we deny them to the enemy and potentially set them up for recovery or a later counter-attack by the FA?

If we requisitioned a mining barge or even some smaller non-FTL mining ships, we could conduct mining ops to feed our repairs/munitions and we could create asteroid bases/stashes. Found a shipyard? Blast/cut it up before the Neeran find it, haul the chunks to an off-sector system where we've prepped an asteroid, and hide the sections inside. We could also potentially set these up using unsalvageable parts from graveyards/battle sites, potentially setting up an asteroid base that could be used in a SHTF scenario for our raiders. Ships that get cut off or worse from the fleet could head to these locations and conduct what repairs they can in a concealed location, then try to link up with friendlies or make a run for friendly lines.

It might even be possible for us to set up an off-grid base like this that could be left with a ship and conduct fuel scoop operations in a system the Neeran likely won't think to look for.

Every advantage we can deny the Neeran and add to ourselves adds to our strategic impact as raiders, and if we also pick up a reactor production module, we could attempt to set up asteroids as KKVs or a simple distraction.

Of course, we'd keep raiding with the majority of our forces and would snatch and grab as many of the things we steal as we possibly can. eg. blasting yards into manageable chunks rather than spending days taking them apart, when we're near possible Neeran activity.

And we need to be sure that any preparations we make for Refugee recovery don't turn our mission into attempts at liberating civilians off captured worlds.

>bump
>>
>>33909961
I'd propose the following:
Long range sensor array = 1RU
4x High capacity Evacuation transports = 1RU
GE / DHI reactor production module = 10 million S
1x Mining Barge = 3RU
Industrial Module 1 module = 1 RU
2x repair slots = 1RU
4 volleys of SP Torps = 4 RU
The last RU I'd suggest we try to use to get extra crewmen, which would be quartered on the evacuation transports, so that we don't need to staff newly recovered ships with a barebones crew.
The general thrust of this layout would be to maximize our salvage ability while in the field.
>>
Bump.
>>
Apparently 4chan is blocked from work once again.

The assassin suffered brain damage, not all of which could be repaired. He is definitely from House Fane'lo and was sent to kill you specifically. This places suspicion on the Baron but there is nothing solid enough for a conviction.

There is enough that you could challenge the Baron to a duel. You don't duel very often though so your opponent might have the advantage.

>>33910073
The captured enemy ship crews will be sent to a POW installation following debriefing.

>>33911897
>Capacity per transport?
18k. No supplies to worry about as they'll all be in stasis.

The Alliance can supply some tankers to help the fleet since it does need some additional support given its size.
You can get a compressed fuel tanker which can transport much more fuel but if its stasis based confinement fields are destroyed by weapons fire can explode quite spectacularly. It is slightly faster than other models.
Or a pair of less capable Pegasus class Tanker/transports which have been redesigned to carry Faction or Neeran fuel tanks.
Both designs are unarmed.
>>
>>33919303
>The assassin

Is that guy a clone? A regular person with a slave chip? The fact that he was willing to commit suicide is... disconcerting.

And why does the Baron just have an assassin lying around?

>>33919303
>He is definitely from House Fane'lo and was sent to kill you specifically

Could we use this as political leverage against them?

I would guess it's pretty rude even by Dominion standards to pull this off behind enemy lines just because you're upset about who's your commanding officer.

We should probably also inform our Baron and our wing commanders about this.
>>
>>33919303
uh, its probably enough to throw him into an interrogation facility, or at least seize evidence and such
>>
>>33919303
>enough to challenge baron to duel

Could we instead aim to have the FA censure/formally complain to House Fane'lo & the Ruling House for an assassin from their House targeting a Faction Alliance officer?

We've got enough to make their House look bad in the eyes of not only the Dominion, but every Faction for one of their number trying to pull this.

If you want to put pressure on a guy you can't prove did something, put pressure on his House, that you can prove was involved, and let the members apply pressure upon him for making them lose face publicly, where their rivals can see.
>>
>>33919778
This seems like a good idea

>>33919756
please don't do this
>>
>Question: For setting up in South Reach would they be more distrustful because it would most likely be in our House territory? Because it's just too far away? Just not trusting that those dam pirates that are close?
All of the above.
>It would help put some of their people (The refugees we are taking in and build an "entire city for") to work allowing them to help the war effort even if they aren't on the front lines.
This is why the Shallan refugees in the region would be more supportive of it

>>33919448
>Is that guy a clone?
No.
>A regular person with a slave chip?
Seems normal. No slave chip was found. The method of attempted suicide destroyed whatever contained the acid. Its possible something else was implanted along with it but there's no way to be sure.

>Could we use this as political leverage against them?
In what way?

>We should probably also inform our Baron and our wing commanders about this.
Done. Winifred is now annoyed and most of your Wing Commanders are pissed off except for Daska.

>>33919756
Removing a Baron from their personal command ship against their will is not an easy thing to do. You might stand a better chance of sneaking aboard and kidnapping him at this point.

>>33919778
>Could we instead aim to have the FA censure/formally complain to House Fane'lo & the Ruling House for an assassin from their House targeting a Faction Alliance officer?
>We've got enough to make their House look bad in the eyes of not only the Dominion, but every Faction for one of their number trying to pull this.
This however could produce results. Getting the Factions Alliance to put pressure on the House itself will put them in an uncomfortable position.

Do you want to do things this way or will you consider one of the alternative measures?
>>
>>33920438
>Do you want to do things this way
yes, please go ahead with this
>>
>>33919778
>>33920438

Adding on this...

Does our SRL stuff include anyone from Fane'lo?

How odd it would be if some info also came out alongside that censure?
>>
>>33920438
>Do you want to do things this way or will you consider one of the alternative measures?

We should probably consult the people with political expertise like Alex or Winifred before we do anything.

>Wing Commanders are pissed off except for Daska.

What's her reaction?

>In what way?

Well, that entirely depends on House Fane'lo political, economical, and military situation. Could you tell us a bit about them?

And is this kind of behaviour accepted in the Dominion? Or did we just happen to meet somebody who's a bad temper?
>>
is there any decoy that we could use/bring with us next time that could make it look that a large fleet was going to attack a different sector so they redirect forces to there?

what kinda of decoy options are available?
>>
>>33920438
I fully support the FA censure idea since at this moment "we" don't need to deal with this personally. Since The Dominion is in a state of Total War wouldn't there we some policy in place about attacking another house while engaged in combat?

Trying to attack house forces that are in the field? Sounds likes actively working against the Dominion which sounds just as bad as not mobilizing ones forces and all that entails.
>>
>>33920553
>Does our SRL stuff include anyone from Fane'lo?
I don't believe so.

>>33920631
>Well, that entirely depends on House Fane'lo political, economical, and military situation. Could you tell us a bit about them?
Their House is currently 87th in line within the Dominion. J-D is still in the hundreds. Relations between your two Houses are nothing special. It does not really stand out from those in the same range. They are capable of Medium cruiser production though most of what they build are sold to allied Houses.

>And is this kind of behaviour accepted in the Dominion?
Only if or when it succeeds and the person responsible gets away with it.
Assassinating a political rival has always been a possibility and is often an effective one. Much less costly than an all out conflict that might damage what you want and less dangerous for the person who would gain the most from it.
Doing so on the front lines is frowned upon but can be used to remove an incompetent commander. As you survived signs point to you not being one.
>Or did we just happen to meet somebody who's a bad temper?
This is possible.

>>33920689
To give off FTL readings you need a vehicle with a drive system. A ship would have to be present. One option would be to send a larger ship with many smaller ones docked on its hull. Let's say Constellation class ships since they're small, cheap and common. Light attack ships fitted for FTL are also an option.
Have a large number of them detach and engage FTL a good distance outside of detection range and approach in a formation like that of a large fleet. There are way to increase the drive flare to make it look like there are larger ships present.
The trouble is then to collect the decoys and GTFO once the enemy has fallen for it. Ships available right now would also need to be manned, though it could just be with a skeleton crew.

The FTL Interceptor/torpedo idea that was once proposed could also work very effectively in this role.
>>
>>33921184
>A ship would have to be present
I feel this might be a useful avenue to pursue as in the early stages of the raids we can use this as a proper decoy, and once things start to wrap up we could possible use the decoy ships as transports for civilians/salvage/loot. i just don't want to waste to much of the fleets fuel on it though...
>>
>>33920438
>>33921184
Yeah I think having the FA/Ruling house put pressure on them would be good which would then mean them putting pressure on whoever it was in their ranks that did it (The Baron) which should solve the problem for us at this moment.

At least until we assassinate him back after the war is over of course.
>>
>>33921374
Getting enough ships for it would also be tricky. Your best bet would be mercenaries though it's doubtful they'd have enough light attack ships or spare FTL for them. Even with a suitable paycheck most would not be thrilled to put non combat Light transports in danger.

Survey update.
Ships that have upwards of 50% approval for acquisition in the survey in order of popularity.

ECM Battleship
Endeavour class Medium /LR Medium
Aries Fast Battleship
Norune Battlecruiser
Excalibur Class Battlecruiser
Dominion Carrier
Dominion Long Range Battleship
Helios Siege Gun (Medium)

Provided you don't want anything else you should be able to get them all.

Additional squadron upgrades.
Currently a tie vote between these two despite the mixed squadron being in the lead for most of the day.
Mixed Attack Squadron (1x Squadron)
Mark 2 Assault Corvette (2x Squadron)


More people would like to offer a business deal to partially fund shipyard start up with Shallan government. (This would be through RSS since you don't keep that much cash in your wallet.)
The majority want to set up the yards in the same system as DHI's corvette yard.

A family thing -which I have not been informed the details of- has just come up and I need to step out for a bit. Are there any particular lists in terms of RU shopping you guys prefer the most? Or should I throw it into a survey for overnight when I get back?

>>33905126
>>33909961
?
>>33913184
>>33914224
>>33916967

>Will we get any RU credit for trading in that recovered industrial module?
...yes?
>>
>>33921588
>A family thing -which I have not been informed the details of- has just come up and I need to step out for a bit

I hope it's nothing too bad.

>Are there any particular lists in terms of RU shopping you guys prefer the most?

I feel the sensor upgrade is important. Medic and R&R slightly less so but it can't hurt if we spend a lot of time behind enemy lines.
>>
>>33905126
Medical LVL 3= 1 RU
R&R LVL 3 = 2 RU
Industrial Module= 1 RU
Long Range Sensor Arry = 1 RU
4x High Capacity.. = 1 RU
GE / DHI reactor production module = 10 million
1x Mining Barge = 3RU
2 Volleys of SP Torps = 2 RU

I like the spending 1 RU for extra crew that will be stored on said transports.

If Jarato Eldal is available I would actually like to just talk to him just to catch up & see how he is doing. We can talk about if he would be interested in joining the next time we head out for our raids. There was some talk in trying to hijack a tanker as well as possibly infiltrating the Nav stations for information/sabotage. (Note to self: Grab all known information on said stations in the areas we might be raiding)

I would rather try to convince someone we know to come along with us than getting someone we don't. He also liked our gift.
>>
>Additional ship crews.
Sorry I keep missing this one.
Some people will be sent in stasis with you to help act as prize crew for recovered ships. Keep in mind that they will not be from elite units, they're just what's available.

>I will do anything to try and get it in South Reach + mitigate the whole "mistrusting" part.
Only a couple other people agree with you on that it seems.

>Sonia/RSS should be able to do a majority of the funding, if needed. First, try to drum up support from within Winifred's expeditionary fleet and the attack wings under us. RSS can foot a startup fund for equipment and negotiations over siting/licenses (not sure if our current licenses could apply), and some of the knights might simply look at it as a chance to augment their income or an investment to later be bought out of at a profit.
It's certainly an option and would not require the more established nobles back in the homeworlds to be involved.
>Worst case, we pull the Shallan government in on this as a minority holder?
The Shallan Government is going to be involved either way.

>>33924471
>If Jarato Eldal is available I would actually like to just talk to him just to catch up & see how he is doing. We can talk about if he would be interested in joining the next time we head out for our raids.
>I would rather try to convince someone we know to come along with us than getting someone we don't. He also liked our gift.
>>33913184
>I also distinctly remember him being rather excited about the prospect of stealing a Tanker and disappointed when he realized we could not.
That was one converted into a Heavy Cruiser/Carrier but sure. You'll try to see if he's available to talk to.
>>
>>33925437
Almost completely unrelated: Did we pick up that cloaked probe again? Did it record anything interesting?
>>
>>33920438
>most of your Wing Commanders are pissed off except for Daska.
Daska was publicly not annoyed by the fact that we were nearly assassinated...that's a bold move.

Honestly, I'd find that insulting! Or am I seeing this from the wrong angle?
>>
SURVEY <<<<<<<<<<
https://www.surveymonkey.com/s/JZMJCZK

NOTE: The previous survey is still open.

These seem to be what most people can agree on.

Medical LVL 3= 1 RU
Long Range Sensor Arry = 1 RU
4x High capacity Evacuation transports = 1RU

You'll be splitting the cost of the production module among those of you in the Wings with a steady income. You might be paying more than the others since you have the largest income but its still less than a million. Most of the newer pilots are rather taken aback by the amount of cash the Veterans can throw around when needed.
GE / DHI reactor production module = 10 million

2-5 Volleys of SP Torps= 2-5 RU
Looks like we'll probably be getting at least 2 volleys of SP's


>>33920631
>Wing Commanders are pissed off except for Daska.
>What's her reaction?
Unsurprised. Then again she took command of the attack wings at your order after the assassination attempt, and was one of the dozen people to know what was going on with Rufaro's deception.

>>33925730
>Daska was publicly not annoyed by the fact that we were nearly assassinated...that's a bold move.
You've been blocking her advancement just by being alive for 90% of her career.
>Honestly, I'd find that insulting! Or am I seeing this from the wrong angle?
At least she wasn't disappointed.
>>
>>33927012
>At least she wasn't disappointed.

And at least she was honest enough to tell us instead of hiring an assassin when we were a drunk asshole way back. She certainly has the
background that should make it possible to get a good one if she wants to.

I appreciate her honesty.

>Stuff we brought back

Is R&D happy about the various technology samples we brought along, or should we have used the space to bring more of that shipyard instead?
>>
>>33927318
I'm really not sure why we're keeping her around when she despises us and is probably looking for a way to undermine our command.

Surely it would be better for us if we promoted one of our own people to her position...
>>
>>33927012
Yeah, Daska performed above and beyond. Again.

Time to write up a recommendation for her promotion. We'll miss having her to rely on but it's way passed time.
Actually, we should probably get a list drawn up of our seasoned captains, squad/flight and wing commanders' accomplishments and command records to see who else deserves a promotion. And identify any new Knighthood candidates while we're at it.
>>
>>33927453
The thing is she does neither. Sure, she is angry that we are in her way, but she has alway been upfront about this and has gotten along with us privately. She would never undermine our command unless we show incompetence.

She is awesome and I think we should give her a lot of freedom in the short term (allow her to conduct independent raids, encourage her to make and propose plans, which we will then attribute to her in our reports etc). We should also talk to her more as an equal. Instead of just deciding how we are going to conduct raids, make a planning session with her and stuff like that.

Also, Daska is currently advancing just as fast as we are, simply a single step behind. We might have slowed her down in the beginning, but right now she is gaining rank and power at least equally fast, if not more so. Given that with every step the two take Daska will be able to act more independently and get more power, and with Sonia on the top has a superior she knows is competent and who likes her and trusts her, I'm not even sure it would be good for Daska to leave our command. This is nearly and ideal situation, even if she would prefer the roles to be reversed. Especially in such a small house there are few better positions. If she wants to gain ranks fast, she needs to be at the frontline. This leaves either us or the attack wings that rotate our with us. Of the two we are probably the better choice.

The entire second block is something we should discuss with her as well, btw. We like her and know she is competent. If she wants to change how we interact with her, we can give her some leeway. If she wants to leave and grow fully independently, we can try to recommend that in our reports.
>>
>>33930774
I completely agree.

And bump
>>
>>33930774
Agreed, that's really spot-on.

>>33929077
It's probably a good idea to catch up with some of the administrative stuff while we're here.

Did anybody perform especially well?
>>
>>33930774
Clarifying and adding to my previous post. Daska thinks we are an obstacle in her career. I think that is wrong. We used to be an obstacle when we got command instead of her. Right now we are advancing so fast that even if we suddenly weren't there, Daska would not advance any faster besides taking our place. In fact, I think she might even have an easier time advancing with us as our commander, because we value competence and will always put her in second position, which means any advance we get is and advance to her as well.

Of course, this means that the moment we stop advancing or slow down, we will again be an obstacle to her advancement. This might become an issue soonish because Sonia is not the kind of person who wants to be part of high command. We want to be part of the battle, which even our current position restricts. Ultimately, this is not the most fun arrangement for Sonia and the further up she goes she goes, the more she will be forced to place her own fun second. At some point it might be best for Sonia to let Daska take over while she does fun infiltration missions or fights in battles herself.

The second paragraph is also one reason why I want to have a Krath infiltrator. Sonia wants to have fun and administrative leading of a fleet is not her definition of fun.
>>
>>33935144
speak for yourself when it comes to fleet admin.
>>
>>33935352
Paperwork has never been her strong suite. Fleet engagements are one thing, but in one of the earlier threads it was said that the higher someone is the more paperwork they get. Also, Sonia has already been told that she should not personally come with to steal the tanker, should that plan be chosen, because she has other responsibilities. It would be nice if we had a redundant system with Daska so that Sonia can do the risky stuff she loves without letting people down.

Personally, I'm not affected by the presumed paperwork. I just remembered Sonia not liking it in earlier threads. What I don't like is that Sonia is discouraged from doing personal missions.
>>
>Endeavour
>Giant inflatible shark launchers. The balloons can trick enemy targetting systems and fool long range scans and torpedos into thinking they are ships.
Inflatable decoys that size would be impractical. Holographic projectors would not.

>>33927318
>Is R&D happy about the various technology samples we brought along, or should we have used the space to bring more of that shipyard instead?
As usual they are happy to get any mostly intact samples of Neeran tech. Most of it is scheduled to be transferred to the holding yards back in the Pandora cluster for followup scanning and to see if any of it can be used with minimal modifications.

>>33929077
>Daska performed above and beyond. Again.
She did lose more corvettes while off on her separate deployments than you did on yours.

>>33935144
>>33935352
>>33935613
The somewhat paradoxical position of liking being in command of more forces but not caring for the paperwork that goes along with it.
>>
>>33936677
>The somewhat paradoxical position of liking being in command of more forces but not caring for the paperwork that goes along with it.
Very few care for the paperwork. But we do do it.

Minor question, but when is the HAG scheduled to go into full production? The Dominion Assault Corvette took months, but was much more complicated than what we are trying to do.
>>
>When is the HAG scheduled to go into full production?
The first two prototypes should be ready soon. Too late for your next departure. As the Endeavour won't be finished repairs for awhile either it could probably hitch a ride on the larger ship if you're still behind enemy lines. It will take a bit to work out all of the bugs and if the deployment reveals any weaknesses those will have to be fixed as well.
Best case scenario, end of the year.
>The Dominion Assault Corvette took months, but was much more complicated than what we are trying to do.
Actually it was in development for years by multiple Houses before then.

You meet up with Jarato Eldal at one of the stations in the region and begin to catch up on what each of you have been up to lately. The Krath infiltrator has been busy helping technicians test out hacking systems and trying to find better ways of getting them to work.
This is not quite as simple as just duplicating the brain EEG waveforms of a Neeran though that is necessary as well. Presently R&D is taking scans of Neeran POW's to record differences over time and if replicating those readings would do the trick on larger vessels.

You mention Daska's idea and are told that might work on a tanker since it isn't a warship. Those converted for combat would likely be less vulnerable to intrusion. There's only one real way to test that theory though.
"I'll pass along the idea. Maybe another group can try it out while you're still in dock."

"Enough about work for a minute, how are you doing?" you eventually ask.

"I'm learning, gaining experience. Seeing for myself how different species and Factions interact in places like this. I think I'm learning how to fit in."

"I thought you had already learned how to impersonate someone?"

"I know how to act like someone I am impersonating and mirror what they would do. That does not mean I would personally fit in when not acting. It's a good opportunity to rest and recover."

>Anything you want to say or ask?
>>
>>33920438
>3
>>33919756
Removing a Baron from their personal command ship against their will is not an easy thing to do. You might stand a better chance of sneaking aboard and kidnapping him at this point.

So, you're saying that might be an option then?

I kid, but seriously, we might want to look into hiring assassins of our own once/if we find out who started this.

Also, 100% supporting getting a Krath infiltrator. There have been hints dropped about the Neeran gearing up for a big push, and we've even gotten some captives so far. If we can interrogate on-scene (if necessary) then we might find ourselves in a position to throw a wrench into the works before they even know that their plans been compromised.
>>
>>33937424
Didn't we send him a gift of fruit or something, way back when? We should see if he enjoyed it, and invite him to come visit us at our lodge if he has time on our next rotation home.

We could hang out, and he would gain valuable experience with life among Dominion nobility if he needs to justify it as a work/learning experience.

And hopefully we can have shenanigans with him. Power armoured shenanigans.
>>
>>33937424

"So long as you don't have to impersonate me you should be fine. I heard a rumor another operative tried and ended up babbling about salvage, sharks, and shark-shaped salvage.

Have you ever considered visiting the Dominion or South Reach?"

... we could invite him to spend some time relaxing on our land or just visit?
>>
>>33937424
>Anything you want to say or ask?
"It must be strange to interact with so many different species and cultures after growing up in such an isolated society as yours. If you don't mind me asking, were you drafted for this line of work or did you volunteer?"
>>
>So, you're saying that might be an option then?
You have 3 suits of Recon armor. There are few that are more qualified.

>>33937771
>Didn't we send him a gift of fruit or something, way back when? We should see if he enjoyed it,
"Yes, thank you! I do not give much thought normally to what I eat on a regular basis. Just whatever is available."
Eldal currently has a nutritional shake in hand which one of the shops nearby are selling.

>and invite him to come visit us at our lodge if he has time on our next rotation home.
>Have you ever considered visiting the Dominion or South Reach?"
>... we could invite him to spend some time relaxing on our land or just visit?
"That may take some time but thank you. If I am in the area I won't hesitate to visit."

>>33937836
"So long as you don't have to impersonate me you should be fine. I heard a rumor another operative tried and ended up babbling about salvage, sharks, and shark-shaped salvage."
"Because of your affinity for your powerful warship? I believe that would be a humorous sight."

>We could hang out, and he would gain valuable experience with life among Dominion nobility if he needs to justify it as a work/learning experience.
>And hopefully we can have shenanigans with him. Power armoured shenanigans.
"I am actually on rest leave. I'm not permitted to conduct infiltration for the next two weeks as a sort of... cooling period?"
Interesting.
"We could still hang out. I don't think that would be too stressful."

"It must be strange to interact with so many different species and cultures after growing up in such an isolated society as yours. If you don't mind me asking, were you drafted for this line of work or did you volunteer?"
"I was..." Eldal trails off. Obviously thinking, his face loses any expressiveness for a moment.
"I am currently three years old. I was born to make contact with the Factions Alliance sleeper ships and assist them in their duties. I did volunteer for ship capture missions."
>>
Eventually you get around to asking your question.
"With you on vacation I'll certainly understand if you say no, but we could really use some help with capturing enemy ships once we go back behind enemy lines. We can always ask the Alliance to assign someone else but I'd prefer someone I've worked with."

"I could probably get permission but that would cause my leave time to be cut short. If I went with you I would not be able to assist for a full week."

[ ] Better not take Eldal along.
[ ] A week isn't that long.
[ ] Other.
>>
>>33938999
>[ ] Better not take Eldal along.
>>
>>33938999
>[ ] Other.
Are we going to upgrade the R&R facilites?

If we spend some RU on those, life on the MH shouldn't be too different from this place when it comes to crew interaction. Well, it will be mostly Hune, I guess. But that's yet another chance to learn and experience new things.

Or he could just hang out on the Devourer or EBON. It's his shore leave.

We'll spend at least a few days in transit again, so even 2 weeks should be unproblematic.
>>
>>33938999
[X] A week isn't that long.
"It'll be fun, trust me! Just imagine the bragging rights you'll get from this. You'll be able to impress some darn good looking Kraths with this.

I like him and we should totally bring him with us. Heck if I diden't know better I'd say we should try recruit him as a man at arm! But he would probably just say no because off the whole super secret race thingy. Still would be nice.

But yeah with him along we should be able to handle the capture of a Tanker much more smoothly.
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>>33938999
A week isn't that long. That just means we dick about raiding for a week before we get to looting. We can use it to get to know him better. Perhaps he might enjoy ballet, it would definitely be interesting for a shapeshifter to try out.

Also, it might be a nice if not unique experience for him to try something just to see if he likes it, without having some sort of goal/endgame in mind. I mean, considering he was bred for his current job.

If the Krath like us enough, then we might even be able to get them to help us out down the line. We wouldn't even have to press him for information on his people, just having him say that we're good people who don't ask too many questions could be invaluable later on.
>>
>>33938624
>I was born to make contact with the Factions Alliance sleeper ships
Finally more than just strong hints that Krath are an artificial species. Now the only question is whether they artificially changed themselves until they got their current form or whether another group created them.

[x] A week isn't that long.
It really isn't we will take a few days until we go back and then another few until we reach the target position. Even then, infiltration will most likely only happen every other week or so, if at all. We should try to let him relax while he is on vacation.

Actually, what does he do for fun?
>"What do you do for fun, other than eating fruit? Given your short age there are certainly many things you might want to try doing or want to visit. Any plans beyond your employment here?"
>>
>>33939328
>it might be a nice if not unique experience for him to try something just to see if he likes it, without having some sort of goal/endgame in mind.
You point this out and Eldal promises to think it over.

>>33939170
>Are we going to upgrade the R&R facilites?
That depends. Currently there are equal amounts of support for either the Veckron Torpedo Cruiser, or the Mining Barge. The survey is not proving to be especially helpful here.

Option 1)
SP Torpedoes 3x Volley/Sq = 3 RU
Veckron Torpedo Cruiser = 6RU

VS

Option 2)
SP Torpedoes 3x Volley/Sq = 3 RU
Mining Barge = 3RU
Industrial Module = 1 RU
R&R LVL 3 = 2RU /OR/ Training LVL 3 + R&R LVL 2
>>
>>33939505
I'm gonna have to join the other guy from earlier on being against Veckron Torps completely.

We've watched 300+ ships be thrown away to ensure Veckron weaponry was charged and able to fire upon targets (over the Shallan homeworlds, iirc). Even when we dictate the terms of battle, anything with a V-torp launcher is going to be swarmed. We'll likely lose ships and scatter crew across hostile territory trying to ensure that the V-torp is fired.

At most, we should pick up a single-shot launcher for the defense fleet.
>>
>>33939505
Vackeron TOT barrage! The sharkpocalypse is upon them!

Would anyone be willing to get 3 disposable veckron launchers instead of one ship, so that we can do this?
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>>33939304
>good looking Kraths
hehe…

>>33939505
I prefer Option 2) at this time. We might get Veckron Torpedoes later, but from what I understand the SHs are so huge that even a few Veckron Torps don't make much of a difference, while the radiation would harm our own guys.
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>>33939505
I'm really not a fan of bringing Veckron weaponry. It will make us go after targets and installations we shouldn't need to raid in the first place.

Unless we bring the MH and its escort to the battle I doubt there's much of a chance to even protect the cruiser long enough to charge its torpedoes and even then there's still the chance the shots will be blocked by suiciding heavies. Which we have trouble taking out even when they're alone with out attack wings unless we're spamming SP torps.

In my opinion we're supposed to disrupt shipping lanes and resource operations so the enemy will be forced to relegate more ships to guard duty.

Do enough damage so it hurts the enemy but not enough for them to abandon the sector or send a specialised fleet after us.

Everything that's protected by super heavies is probably too large to be raided properly by our fleet before hostile reinforcements arrive anyway.
>>
>>33939596

How ridiculous is it to charge Veckron weaponry while Jumping? Could we like, charge and then drop out of Jumpspace and pop a hot Veckron payload right down the Neerans throats?

But yeah, if recall correctly V-torps aren't even guaranteed kills on Neeran Command ships, so it's not really worth the risk.
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>>33939505
While it might be fun to have weapons of mass destruction I would rather go with Option 2.

I'm also leaning toward Training LVL3 & R&R LVL 2.
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>>33939731
>How ridiculous is it to charge Veckron weaponry while Jumping? Could we like, charge and then drop out of Jumpspace and pop a hot Veckron payload right down the Neerans throats?

A cruiser would not be able to do it. You'd need a Medium cruiser to provide enough power. Doing so will also compromise the ships power reserves so its ability to defend itself after reversion and for some time after the launch would be reduced.

If anything goes wrong the warhead would need to be fired while the ship is still at FTL. Precisely where the weapon would drop back to real space is not something that could be easily controlled.
The experimental Mk 5 VT prototypes on the Vieona were more controllable when launched at FTL than current models but were 10 times more resource intensive to produce.

There are plenty of things that can go wrong.
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>>33939976
I'm not hearing a no, there. I mean, in all honesty it's not like it's crazier than dealing with the losses from when we tried to use them normally.
>>
A torpedo cruiser might be overkill, but we should get one or two of the disposable launchers. Reason being we can threaten enemy supers with them even if we never actually fire them. With a veckron on the field the enemy fleets will be forced into a far more limited set of tactics. Either they cluster all of their heavies in place to block veckrons from hitting the command ship, or they don't and we torpedo the command ship in the face.

We should be able to exploit this with the rest of our fleet.
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>>33940833
Not firing them won't guarantee we won't still use them, and unless we ARE willing to lose them then we're just as tactically limited.

Fuck escort missions.
>>
"It'll be fun, trust me! Just imagine the bragging rights you'll get from this. You'll be able to impress some darn good looking Kraths with this." Your boisterous statements begin to lose steam at the odd look Eldal is giving you. "And I have no idea how that even works for you people."

You think for a minute." What do you do for fun, other than eating fruit? Given your short age there are certainly many things you might want to try doing or want to visit. Any plans beyond your employment here?"

"Employment? It is the duty I was assigned. Once this war is over or I have been summoned I will return to our worlds in the Centri cluster. After that I don't know. I should not talk about much more, I've told you more than I should already."


>>33940833
You can only pull a fake out with a VT so many times. Eventually it will be charged past the point of no return and will need to be launched or risk destruction of the ship carrying it.

Surveys are closed down.
It looks like Option 2 is the more accepted in thread.
3x Additional SP Torp volley have been added to the attack wing info.
Additional mixed attack wing has been added to available ships. Do you want to swap out attack corvette squadrons in any particular Wings?
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>>33941335
Additional mixed attack SQUADRON has been added to available ships.
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>>33941335
3rd and 9th. Keep firepower blanced
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>>33941335
3rd and 9th indeed should be given them. Also I think our 12 best Corvette pilots should be given access to the mark 3. I want to see how they perform in combat in experienced Corvette pilot hands.

>3x Additional SP Torp volley have been added to the attack wing info.
Oh, I thought that was 3 more volleys for every squadron that could fire them.
>>
>>33941731

Is it wise to bring mark 3 corvettes behind enemy lines? if one were to be crippled and taken as a prize...
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>>33941335
Right. So I figure you would only use it as a xanatos gambit, IE you benefit from all possible outcomes.

You jump in and take a super by surprise. It forms up it's defensive fleet to counter whatever attack plan we happen to be using. Once those forces get stuck in we take stock of the situation. If one flank of the super is less protected or we manage to knock out all of the heavies defending one side, then we start charging a torpedo on that flak. If they fail to respond in time, or don't at all then we carve the super a new asshole. If it's obvious the charge won't be successful we abort immediately and withdraw the launcher. The enemy then has to play out the rest of the battle with that threat in their face.

Doesn't look like we brought any this on this trip, but we should definitely plan for tactics like that in the future. With veckrons you really need to get your money's worth out of each shot.
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>>33941794
Its improvements over the mark II are simply reverse engineered Neeran tech
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>>33941335
I think 3rd & 9th for now.

For some reason I get the feeling we are subtly dig for information on the Krath while teaching one that is three years old the meaning of fun & entertainment.

...We are going to be a bad influence on him aren't we?
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>>33942627
I don't think Sonia should dig for information at all. That would only get our friend in trouble. Contrary, she should be very understanding of his restrictions and avoid things she knows he isn't allowed to tell her.

He will slip up every now and then and all those morsels of information should be committed to memory, all the while maintaining a good reputation. I much prefer being in the good graces of Krath to gaining a bit more information on them.
>>
>>33942627
>>33941848
Do you guys have some kind of contest going on to see who can come up with the worse suggestions?
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>>33942778
Digging for information might have been the wrong thing to say. Just getting to know a Krath means getting to know bits and pieces here and there while maintaining a good relationship.
>>
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>>33941731
>Oh, I thought that was 3 more volleys for every squadron that could fire them.
Sorry if that was indicated poorly. As it stands you still have access to the EBON's rather large torpedo reserves.
It does have many fighter squadrons after all.

>>33941731
>I think our 12 best Corvette pilots should be given access to the mark 3
Unfortunately they're not currently available to you.

You left 1 squadron of prototypes behind on your previous deployment which Winifred then chose to transfer rather than having them sit uselessly in dock for months.
When you returned you were given the option of picking up 1 mixed squadron, 2x Mark 2 squadrons or 1x Mark 3 squadron. Very few people voted for the Mk 3's. The mixed squadron was selected instead. Thanks to salvage you now have 2 mixed squadrons in the unmanned selection.

You may have a chance to requisition some more assault corvettes in the future, but at present that door is closed to you now.

This is the current status of your Command squad thanks to Salvage and Winifred making sure you have enough firepower not to get yourself killed.
The Razor class battlecruisers are powerful close range combatants. As you've proven time and again in firefights against them, their forward pulse weaponry is not especially effective if they cant get the target into their field of fire. To make up for this the Factions Alliance has begun modifying them with additional missile launchers.

Norune battlecruisers do not have the heaviest firepower in their size range but the pair of heavy phase cannon turrets provide excellent coverage. Most of their drive plates are mounted in outboard nacelles increasing FTL efficiency but making them more vulnerable to damage. Heavier armored secondary systems are now being installed in the main hull of all older models.

The Aries Fast Battleship may be produced exclusively for the Terrans but there's nothing against salvaging one. What yours lacks is its signature spinal mount E-beam.
>>
>Aries Cont.
You can either install a normal spinal mount heavy phase cannon or use some of your pull with the Rovinar to have a heavy spinal mount E-beam. Keep in mind that Rovinar weaponry does not seem to use as much power. A phase cannon would have a lower rate of fire due to the increased power demands.
After some further investigation it looks like Aries now sells a small electronic warfare suite which can be installed on these ships instead.

[ ] Spinal mount heavy phase cannon
[ ] Spinal mount heavy E-beam
[ ] Electronic warfare suite
[ ] Other
>>
>>33943270
E-beam
>>
>>33943270
[X] Spinal mount heavy E-beam

Weapon that can cut through armor, yet still dissect a station for recovery! Einsu, the last beam you'll ever need.

On another note, I notice that the Razors, with their maximum "screw you and everything in front of me", are being separated. Would it not be better to place them together with say the House EXCAL? The concentrated firepower should make them a prime force for knocking out the engines of larger Neeran ships, or for flanking Neeran battlecruisers/battleships that have been baited toward something else.
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>>33943270
>[x] Electronic warfare suite
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>>33943270
>[X] Spinal mount heavy E-beam
>>
>>33943270
[X] Spinal mount heavy E-beam
We've never had one before so we might aswell get one to see what it will do. Besides, the way we are building up favor by constantly giving the Rovinar all the ships RSS finds we will reach the same favor point and more in no time.

>>33942627
When have we ever not been a bad influence on anyone?

>>33943113
Seeing as we got a whole squad of the buggers now can we assume Sylvan's got a whole, normal sized, wing of BC's? Also did the other half of the expedition fleet, that is now on leave, also get similar amounts of reinforcement? Also what happened to all those Mediums the House got? I haven't seen a single on beside the EBON and that we salvaged for free on the front.

Speaking of ships. I've been thinking and i think that when the Terran long range medium is done we could perhaps take it for a new Command ship? I mean if we fit a torpedo battery on it, some heavy EMC and a few Medium plasma cannons we could become an efficient support ship that is still able to keep up with the BC's.
>>
>>33943707
>Sylvan's got a whole, normal sized, wing of BC's?
No. He's fine with commanding a Squadron and causing havoc with them. Other Knights are getting their own units. It seems House J-D's solution to the problem with the Knight class Light Cruiser is to replace them with Battlecruisers and Battleships.
This is increasing survivability but not helping the funding problems much.

>did the other half of the expedition fleet, that is now on leave, also get similar amounts of reinforcement?
Similar but not equal. The other fleets are not quite as large to begin with and are prone to taking heavier losses.
The House is also trying to deploy fewer Mixed attack squadrons as they're expensive to maintain and replace losses for. It's not something they can keep doing for an extended period.

>Also what happened to all those Mediums the House got? I haven't seen a single on beside the EBON and that we salvaged for free on the front.
Thanks to Wayward Treasures Winifred's main fleet concentrates largely on planetary assault and landing operations or evacuation efforts.

Most of the Mediums are usually helping to ward off raids intended to kill as many troops as possible while they're still on their transports and HLV's.
The faster Mediums can also rush to the aid of civilian ships, cutting their way through enemy formations if necessary. All of them are quite busy near the front.

Also remember that to get the EBON fixed up by the Alliance quickly and as well as it was cost you another salvaged Shukhant class Medium. So it wasn't exactly free.

>Terran long range medium is done we could perhaps take it for a new Command ship?
>I mean if we fit a torpedo battery on it, some heavy EMC and a few Medium plasma cannons we could become an efficient support ship that is still able to keep up with the BC's.
You can fit some of those things, not all of them.

Thread is archived. Has anyone given though to your plans for returning to the front?
>>
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Captain Mezan has been promoted to Commodore and has been assigned an expanded contingent of ships. These will assist you if possible but the small Shallan fleet will conduct independent operations if the opportunity arises or if there is a chance to evacuate civilians in distress.

>>33943561
>On another note, I notice that the Razors, with their maximum "screw you and everything in front of me", are being separated. Would it not be better to place them together with say the House EXCAL? The concentrated firepower should make them a prime force for knocking out the engines of larger Neeran ships, or for flanking Neeran battlecruisers/battleships that have been baited toward something else.

No particular reason. Feel free to move them around as you guys prefer. Do you want both Gungir types with the Devourer instead?

Any questions you guys want answered that I've missed? (probably repeatedly in a few cases)
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>>33944562
What do these colored but symbol-less spaces mean?
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>>33944237

Could we mention the plan >>33916607

to the Alliance and see if they could spare a few guys that might be able to lead such efforts? (asteroid base/stash construction, station deconstruction/denial)
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>>33944237
>Thread is archived. Has anyone given though to your plans for returning to the front?

Doing the same thing in a different galaxy would probably a good idea.
>>
>>33944562

>Commodore Mezan

We should have a chat with Mezan and possibly higher ups. I'd personally like to ensure that Mezan isn't going to endanger our primary mission by attempting to liberate Shallan civilians from occupied worlds.

And we should work out exactly how Mezan plans to be operating. Defense fleet? Offensive support? Independent offense? Support Ops?
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>>33944622
>What do these colored but symbol-less spaces mean?
Just spaces where I either didn't add a symbol, didn't remove the colour or are mixed use. Yes, mixed use, totally intentional.

>>33944673
>>33916607
>We can't recover most of the station bits we come across abandoned or interrupt Neeran attempting to repurpose, but why shouldn't we deny them to the enemy and potentially set them up for recovery or a later counter-attack by the FA?
>If we requisitioned a mining barge or even some smaller non-FTL mining ships, we could conduct mining ops to feed our repairs/munitions and we could create asteroid bases/stashes. Found a shipyard? Blast/cut it up before the Neeran find it, haul the chunks to an off-sector system where we've prepped an asteroid, and hide the sections inside. We could also potentially set these up using unsalvageable parts from graveyards/battle sites, potentially setting up an asteroid base that could be used in a SHTF scenario for our raiders. Ships that get cut off or worse from the fleet could head to these locations and conduct what repairs they can in a concealed location,[...]
>It might even be possible for us to set up an off-grid base like this that could be left with a ship and conduct fuel scoop operations in a system the Neeran likely won't think to look for.
You're in luck, you guys have a mining barge from the start this time. Captain Oralth had already started doing something similar, digging out asteroids and stashing recovered Neeran salvage that couldn't be used right now. Overall its a good idea.

An option you might want to consider would be only reporting half of the stash locations to the Alliance. Not only could it be useful for post war financial gain but would prevent the enemy find finding all of them if they ever were to steal an Alliance database with them. Or it would be a good excuse to not make it seem like you were doing it just for yourself.
>>
What were the stats of the Knight Class Cruiser again? I couldn't find them on foolz.
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>>33944562
I would say continue as we were but with a different galaxy. When we are coming back we can swing by the one we already raided to check up on things (Like acquiring strategic resources that we missed last time)

So basically: Focus on raiding, acquiring strategic resources, and helping friendlies behind enemy lines.

Has there been any change to that front since we have been raiding?
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>>33945069
>only reporting half
>prevent Neeran from stealing from the database

That is simple enough. We simply arrange to give the Alliance information that is useless without a double key that only Oralth and Sonia hold. Arrangements will be made for "in event of my death" secondary holders, but it prevents Neeran from getting useful data.

... this would actually be a fairly useful thing to make standard for operations like this one.
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>>33945204
Knight class Light Cruiser AKA Standard/House Light Cruiser
Length 640m
Weapons: 2x Torp Launcher
4x spinal mounted phase cannon
4x phase cannon turret (360 degree coverage)
The most common cruiser design among the Houses, it is normally assigned to officers of the same rank as the class name. Compared to most cruisers it is tough, cheap to build and reliable, so much so that other Factions will occasionally use them. This is the design against which most cruisers are judged.

houseanddominion.wikia.com/wiki/Light_Cruiser
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>>33945293
Ah thanks, I didn't think to check the wiki.
>>
>>33944909
>We should have a chat with Mezan and possibly higher ups. I'd personally like to ensure that Mezan isn't going to endanger our primary mission by attempting to liberate Shallan civilians from occupied worlds.
"We'll I'll try not to do anything completely stupid, I hope. If a few minutes can save lives though I'll certainly try for it.
Don't worry I'm not going to go Rogue Trader on you like that Baron and try to set of a fiefdom out here."

>And we should work out exactly how Mezan plans to be operating. Defense fleet? Offensive support? Independent offense? Support Ops?
"Why not a mix? I'd like my attack squadron to scout for potential bases or outposts our military might have abandoned that could still have equipment or might even be occupied. If I see a really weak target my command ship can crush on its own I'll hit it but otherwise I'll let you know. My group can provide backup for some of your harder targets. Straight forward enough?"

>>33945253
Which isn't especially useful if you're out of contact or they have multiple operations they want to plan without you.
Still, it's not a bad idea to lock down the data in a similar manner.
Just as long as you don't need 3 different size card keys and they change size depending on their temperature.
>>
>>33945234
>Has there been any change to that front since we have been raiding?
It is collapsing, but the rate of enemy reinforcement has been reduced somewhat.
>>
Well, we're on page 9. Thanks for the thread TSTG. Looking forward to the next one.
>>
>>33945437
Has she been provided with any ships capable of salvage ops by the Shallan Gov?

>the Baron was going full fiefdom mode
Knew it! The fool.

>not using 5 keycards that actually have to be disassembled and parts from each built into the real one

>>33945505
We should look into the estimated enemy arrival at our current position/deployment zone. Wouldn't want to withdraw only to find that our destination is now a Neeran staging ground.
>>
>>33945846
See you then.

>>33945990
>Has she been provided with any ships capable of salvage ops by the Shallan Gov?
No. They'll have to procure on site.

>We should look into the estimated enemy arrival at our current position/deployment zone. Wouldn't want to withdraw only to find that our destination is now a Neeran staging ground.
The main nav relay? Unknown. It's heavily defended and early warning systems should give enough advanced notice that the reserve fleets can intercept. Hopefully far enough out that using Veckron weapons won't impede a future counter attack.
>>
>>33945990
>the assembled card remains blank unless users answer shark trivia questions



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