[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: female1.jpg (93 KB, 609x456)
93 KB
93 KB JPG
Welcome to Serico’s High-Fantasy builder. This is a builder focused on individual characters rather than one nation.

The game is focused in the Kingdom of Hargrov, a primarily human populated nation bordered by both civilized nations and chaotic wilds alike. To the north, barbaric Orcs roam the lands, to the east the Elven kingdoms wage seemingly endless war against one another, beyond the hills of the west, the rich and glorious Dwarven Emperor rules over the numerous dwarfs of the mountains, and further to the south the oceans stretch far beyond the horizon. In this world of myth and magic, will your descendants live to tell your tale?

RULES (Read them faggot):
>You get 3 actions per turn. Roll 3d100 to represent each action, the success of the rolls are as follows:
1 – I get to have fun at your expense
2-10 – Things didn’t turn out well for you
11-20 – Pick up the pieces and move along, you’re still alive if that’s comforting
21-40 – Well, it could have been worse
41-50 - Congrats, you did a mediocre job, at best
51-60 – It wasn’t exactly what you wanted, but it’ll do
61-80 – It worked, but it could have been better
81-90 – Good job
91-99 – Excellent! You might just get rewarded
100 – Well. Looks like I’m going to have to help you out.

>1.) You don’t have to be human (Or any of the named races, within reason), but you do have to begin within the human kingdom.
>2.) No player starts out as king, the king remains under my control until one of you earns it…
>3.) This will last over multiple threads
>4.) “lul so randumb” characters will be rejected
>5.) I recommend using a tripcode to keep your character safe from thieves
>6.) If you die without an heir, all previous progress will be lost.
>7.hint) If you fluff your rolls, it’s almost guaranteed to put me in a better mood
{Character Sheet, fill out every blank unless it says to start empty, post an updated version after every major update}
(Cont.)
>>
CHARACTER-
>Name:
>Age:
>Heir: [This starts out empty]
>Dynasty: [This is your blood-line, I;E the name that passes on to your children, Example: ‘House Valen’]
>Dynasty Fluff: [The history of your family’s blood-line, gives you bonuses and other special goodies]
>Character Fluff: [Fluff of your starting character, gives you bonuses and other special goodies]

STATS-
>Inventory: [This starts out empty]
>Skills: [This starts out empty]
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]
>>
File: 1394713729438.gif (295 KB, 512x409)
295 KB
295 KB GIF
>>33592505
I'm here, GM. Let me fill this out
>>
So many blanks so little time
>>
>>33592795
The dedication in you is... Disturbing
>>
CHARACTER-
>Name: Lune
>Age: 14
>Heir: [This starts out empty]
>Dynasty: Silver Leaf
>Dynasty Fluff: The Silver Leaf is a clan of all female werewolves who worship the Goddess of the Moon. They choose their heirs by selecting them amongst orphans and rogues who catch their eye then earn their loyalty and trust before offering them a choice to join or to part ways with a sizable fortune to make their way apart from the Silver Leaf. Through this they have made friends amongst almost all classes as their old apprentices who did not join remember the Silver Leaf fondly and have spread word of their good character around.
>Character Fluff: Lune was found as a babe by one of the Silver Leaf and learned the secret early on. One of the youngest ever granted the Gift of the Moon Goddess she struggles to prove herself amongst her elders who are all older and wiser then she. Thus she has sworn to bring the name the Silver Leaf and the Moon Goddess to prominence beyond mere hearsay.

STATS-
>Inventory: [This starts out empty]
>Skills: [This starts out empty]
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]
>>
>>33592841

Inventory -
>+ [Rugged Clothing]
Skills -
> +[Street Smarts] - From living as an orphan for so long, you know how to survive with little, and makes it easier to interact with shadier characters.

Traits -
> +[Nature's Protection] - Wild animals chose to see you as one of their own, guaranteeing your safety from predators, and in rare cases offering you protection when in need.
> +[Blessing of the Moon] - When in mortal danger, you may enter lupine form, giving you both the body and senses of a Wolf.
>>
File: 1393395485604.jpg (137 KB, 1280x951)
137 KB
137 KB JPG
>>33592505
>Name: Audric Celyn
>Age: 26
>Heir: [This starts out empty]
>Dynasty: House Celyn
>Dynasty Fluff: A rather minor house in the politic system, known only for their secret art and crafting of Warhammers and Heavy Armor. What most people don't know is that House Celyn has been skirting around anonymity since the creation of the kingdom and beyond.
>Character Fluff: A truly gifted warrior, Audric has trained his entire life to become what he is today. Third son and second in line to head of the house, he left 16 years ago to train with the dwarfs and has come back civilize the kingdom and rid it of scum.

STATS-
>Inventory: [This starts out empty]
>Skills: [This starts out empty]
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]
>>
>>33593044

Inventory-
> +[Heavy chain-mail]
> +[Dwarvish Warhammer] - A warhammer forged in the flames of the mountain, tempering it with a strength few have ever seen.

Skills-
> +[Skilled Hammersmith] - Given the right materials and innovation, a member of House Celyn can make a Warhammer from most anything.

Allies-
> +[Dwarven Smiths]
>>
>>33593142
So, I may roll now or are we waiting for something?
>>
Probably should wait until all characters are in. Makes it a bit easier to process.
>>
>>33593142
Whoops. forgot one.

Traits-
>+ [Heart of the Mountain] - After dwelling withing the Dwarven empire for so long, you have gained a keen sense of direction both above and underground, making you a master of navigation and underground warfare.
>>
>>33593183
>>33593164
Right now it doesn't seem like anyone else is around right now, go ahead and take your first turn and more will join once we get the ball rolling.
>>
File: 1395618062233.png (190 KB, 819x819)
190 KB
190 KB PNG
There's an IRC full of people who play these types of games, but I'm a bit adamant to link them the thread as they're all a bunch of faggots and you'll get like 10 or so people in your game. I don't want to overwhelm you, GM.
>>
>>33593222
I've been in there before, some of them are pretty decent. Let's hold off on it for now, and go to them if we get desperate.

I don't mind many players, it just makes the update times a bit slower
>>
>>33593210
prepping mine...
>>
>>33593222
But go ahead and post the links, always good to have a place to talk
>>
CHARACTER-
>Name: Lune
>Age: 14
>Heir:
>Dynasty: Silver Leaf
>Dynasty Fluff:
The Silver Leaf is a clan of all female werewolves who worship the Goddess of the Moon. They choose their heirs by selecting them amongst orphans and rogues who catch their eye then earn their loyalty and trust before offering them a choice to join or to part ways with a sizable fortune to make their way apart from the Silver Leaf. Through this they have made friends amongst almost all classes as their old apprentices who did not join remember the Silver Leaf fondly and have spread word of their good character around.

>Character Fluff:
Lune was found as a babe by one of the Silver Leaf and learned the secret early on. One of the youngest ever granted the Gift of the Moon Goddess she struggles to prove herself amongst her elders who are all older and wiser then she. Thus she has sworn to bring the name the Silver Leaf and the Moon Goddess to prominence beyond mere hearsay.

STATS-
>Inventory: [Rugged Clothing]
>Skills: [Street Smarts] - From living as an orphan for so long, you know how to survive with little, and makes it easier to interact with shadier characters.
>Spells:
>Party:
>Traits:
[Nature's Protection] - Wild animals chose to see you as one of their own, guaranteeing your safety from predators, and in rare cases offering you protection when in need.
[Blessing of the Moon] - When in mortal danger, you may enter lupine form, giving you both the body and senses of a Wolf.
>>
Rolled 84, 5, 2 = 91

OTHER-
>Allies:
>Enemies:

>Character sheet too large, it isn't going to fit in one post.

1. Begin asking around for a good site for a church. The Silver Leaf is tied to the Moon Goddess in all things so it only make sense to have her Name rise up in prominence. The Silver Leaf's name will surely follow.
2. Ask around for some work. For now I care not about legality, just that it pays well. My plans will take coin. A great deal of coin.
3. Train in the Gift of the Goddess. Several of my elders can bring out aspects of the wolf at any time they please. I must learn to do so as well if I am to prove I am worthy of walking amongst them.
>>
Rolled 12, 83, 70 = 165

>>33593142
>Name: Audric Celyn
>Age: 26
>Heir:
>Dynasty: House Celyn
>Dynasty Fluff: A rather minor house in the politic system, known only for their secret art and crafting of Warhammers and Heavy Armor. What most people don't know is that House Celyn has been skirting around anonymity since the creation of the kingdom and beyond.
>Character Fluff: A truly gifted warrior, Audric has trained his entire life to become what he is today. Third son and second in line to head of the house, he left 16 years ago to train with the dwarfs and has come back civilize the kingdom and rid it of scum.

STATS-
>Inventory: [Heavy chain-mail], [Dwarvish Warhammer] - A warhammer forged in the flames of the mountain, tempering it with a strength few have ever seen.
>Skills: [Skilled Hammersmith] - Given the right materials and innovation, a member of House Celyn can make a Warhammer from most anything.
>Spells:
>Party:
>Traits: [Heart of the Mountain] - After dwelling withing the Dwarven empire for so long, you have gained a keen sense of direction both above and underground, making you a master of navigation and underground warfare.
OTHER-
>Allies: [Dwarven Smiths]
>Enemies:

1-3; Head back home after all these years and announce my temporary return. Discuss with father my dream and vision and ask him to train me further in training
>>33593245
I'm also really selfish and I don't want them clogging it up because I'll just leave. I guess I could link them if you really want.
>>
>>33593314
Feel free to leave the ability descriptions off, just as long as we have a reference in the thread it's all good.
>>
>>33593360
Fair point, it's your choice. I'm fine with a few players too, let's just see who shows up w/o the link.
>>
CHARACTER-
>Name: Robald Horiksson (Rob for short)
>Age: 25
>Heir: [This starts out empty]
>Dynasty: Horiksson
>Dynasty Fluff: A middling noble house in The Dwarven empire, situated beside gold and mithril mines, House Horiksson is a new house, started when Horik red-beard slayed the knucker dragon Filthwinder, and was rewarded with a lordship. They are eager to prove their might and power, but not at the expense of their values.
>Character Fluff: Has Sunderer, the axe of his grandfather, which has been imbued with the power of Filthwinder's poison, after being used to split the beast's skull. Being a second son, Rob is eager to carve out his branch of the Horikkson dynasty, by proving himself in the human world

STATS-
>Inventory: [This starts out empty]
>Skills: [This starts out empty]
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]
>>
>Name: Harasio Melissre
>Age: 38
>Heir: ~
>Dynasty: House Melissre
>Dynasty Fluff: A minor family within the kingdom of Hargrov, the Melissre dynasty was first landed four generations ago for their loyal (and generous service as mercenary captains in the realm's wars. The expertise of the Black Lances' cavalrymen, and the dynasty founder's - one Siralus Melissre - willingness to allow the then-king to pay him late earned him great respect in the realm, and ultimately, land, which his descendants have used to raise men in service to the kingdom since, always aspiring to the legacy of the mercenaries who earned them their privileges.
>Character Fluff: Harasio is the fifth head of the House Melissre, and a man who has a very narrow view of the world. Bound by duty, it is his life and work to prepare for war, as per the feudal contract that affords him his land, and binds his loyalty to realm and king. A talented rider and a very capable steward and organizer, Harasio spends his days drilling his household cavalry, and seeking out capable sergeants to help him and, and future Melissre rulers maintain their place as a valued asset to the realm.

>Inventory:
>Skills:
>Spells:
>Party:
>Traits:

>Allies:
>Enemies:

(judging from the conversation, I'm hoping/assuming this is accepting)
>>
gimme a minute
>>
File: 1394392707184.jpg (19 KB, 607x607)
19 KB
19 KB JPG
>>33593401
It has already been linked by somebody else. Y-you could just limit the amount of players..
Here's the IRC:
http://client00.chat.mibbit.com/?server=irc.Mibbit.Net&channel=%23Nation
>>
Reserving a spot
>>
>>33593425
Also, tripping.
>>
>>33593435
I'm limiting it at 10 players so the updates can be expeditious
>>
>>33593476
I would limit at 8 personally, but you're probably better than I am, so..
>>
>>33593424
And here's my trip.
>>
Rolled 39, 55 = 94

>>33593435
Can I get a spot?
>>
File: 1376019633994.jpg (62 KB, 400x504)
62 KB
62 KB JPG
>>33593521
No, pls go
>>
CHARACTER-
>Name: Frederick von Brambarch
>Age: 30
>Heir: [This starts out empty]
>Dynasty: House von Bramberg
>Dynasty Fluff: A small religious house that has followed the one true god as long as the house has been around, they seek to spread the true faith to all the realm.
>Character Fluff: Frederick grew up with a loving familly and has been trained in the faith and the ways of their gods' magic.He has just recently started to work as a preacher of the faith and seeks to gain the throne or its owner's ear to his faith.
STATS-
>Inventory: [This starts out empty]
>Skills: [This starts out empty]
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]
>>
Rolled 55, 16 = 71

>>33593401
>Name: Aeris Claed
>Age: 26
>Heir: [This starts out empty]
>Dynasty: House Claed
>Dynasty Fluff: A dynasty of Driders, from deep underground. They want nothing more then peace with the humans above, but relations are... tenuous, to say the least.
>Character Fluff: A young drider from a very, very long line of spiderfolk. She's spent much of her childhood practicing with a lance, finding that she could spear things most effectively with it while running at full speed. However, her focus on combat has not left her mind as sharp as it can be...

>Inventory: [This starts out empty]
>Skills: [This starts out empty]
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits: [This starts out empty]

>Allies: [This starts out empty]
>Enemies: [This starts out empty]
>>
File: gammasquadvalkyrie4.jpg (252 KB, 650x1063)
252 KB
252 KB JPG
>>33592505
>Name: Brunhilde
>Age: 21
>Heir: [This starts out empty]
>Dynasty: House Vargarys
>Dynasty Fluff: A family of warriors, weather male or female, this house has constantly supplied troops to the front lines and defended their lands from constant bandit and orcish attacks. They care not weather their heir is male or female, the most achieved warrior is awarded the head of household when the previous one dies
>Character Fluff: Having taken up the spear at a young age, Brunhilde was the daughter of the previous head when he was still alive. Now that her father is dead and has been replaced by one of her aunts, she is determined to win back the spot that was her father's and lead her family into glorious combat

STATS-
>Inventory: [This starts out empty]
>Skills: [This starts out empty]
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]
>>
>>33593424
Inventory-
>+ [Sunderer] - An axe imbued with the potent poison of the deceased Filthwinder. Exposing the blade to a wound will almost always be presumed fatal.

>+[Thick Leather Armor]

Skills -
>+[Dragon-Slayer] - Your Grandfather's reputation precedes you, giving you much respect among the nobility of Hagrov.

Allies -
> +[Dwarven Nobility]

>>33593425

Inventory -
> +[Sword and Shield]
> +[Light Chainmail]

Party-
> +[Warhorse]
> +[Mercenary Mounted Bowman]

Skills -
> +[Negotiation] - A mercenary at heart, you know how to strike deals in your favor.
> +[Connections] - Your dealings have led you to make many connections with the mercenaries and smithies around the kingdom.
>>
>>33592505
>Name: Styr Ironcrown
>Age:19
>Heir: [This starts out empty]
>Dynasty: House Ironcrown
>Dynasty Fluff: A dynasty of orcs, House Ironcrown has prospered in the north among many of the other orc tribes. Renowned to have a direct line of descent to the old orcish barbarian kings of old, they seek to recapture what remains of their once glorious dynasty through raiding and pillaging. No human village and town will be safe as long as House Ironcrown lives, especially the northern ones.
>Character Fluff: Styr has risen to the forefront of House Ironcrown after challenging its previous chieftan to personal combat and winning via beheading. While his skill with the battleaxe is nothing to be made fun of, even more of his success is attributed to his comprehensive understanding of strategy and logistics. With his leadership if House Ironcrown and the tribe of Ironcrown cemented, he strives to unite the orcish warlords under one banner. Wagh!

STATS-
>Inventory: [This starts out empty]
>Skills: [This starts out empty]
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]
>>
File: Sascha dar Trémar.jpg (197 KB, 985x1298)
197 KB
197 KB JPG
>>33592505
>>33592520
= CHARACTER =
>Name: Sascha
>Age: 21
>Heir: [This starts out empty]
>Dynasty: House Trémar
>Dynasty Fluff: As few as five generations ago, House Trémas is rumoured to have been a provider of royal concubines that was granted full House membership in lieu of payment at a time when the crown was nearly bankrupt. Whether true or not, it was about that time that House Trémar began to become known as a formidable mercantile family specializing in softwood lumber from the north, precious stones and metals from the west, and especially the many riches of the southern sea; not much business is done with the east. The strangest thing about them is the peculiar tradition of passing down the bloodline through a female heir, chosen based on merit by the Head of the House. To this day, House Trémar are known for having strong, capable governesses; the young women raised in that house are beautiful and thoroughly schooled, and tend to make good acquisitions for Houses of middle to high standing. Those of the nobility who aren't busy either trying to marry a Trémar or trying to send their daughters there tend to look down on the House for their colourful past and unorthodoxy.
>Character Fluff: Sascha has spent her entire life growing up in House Trémar, with the exception of a brief stay in a nunnery where she was sent to "still her spirit some" after several incidences of brawling as a child; at the nunnery, she received a complete if basic education in things like moral, religion, and the history of the kingdom. Her main areas of expertise as an adult are classical singing and trading, and her favourite pastimes include riding, swimming, gambling and drinking. She carries a stiletto that she is rather good with, and hopes one day to learn the smallsword. She also enjoys costuming, and has always wanted to pose as another person.

= STATS =
>Inventory:
>Skills:
>Spells:
>Party:
>Traits:

= OTHER =
>Allies:
>Enemies:
>>
>>33593755
Whelp, you're popular now.

>Name: Harasio Melissre
>Age: 38
>Heir: ~
>Dynasty: House Melissre

>Inventory: Sword, Shield, Chainmail
>Skills: Negotiation, Connections
>Spells:
>Party: Warhorse, Mercenary Horse Archers
>Traits:

>Allies:
>Enemies:
>>
>>33593594

Inventory -
> +[Acolyte's Robes]

Spells -
> +[Holy Blessing] - Channeling the light of your lord you are able to heal many wounds short of amputated limbs.

Traits-
>+[Holy arua] - Those of evil-hearts have a natural declination to dislike you, but those of magnanimous hearts trust you fully.

Allies-
> +[Church Officials]

>>33593637

Skills -
> +[Webbing] - You naturally produce a a silk stronger than most rope at will.
> +[Wall-walker] - You arachnid heritage allows the transversing of any solid surface.
> +[Venom] - You can produce poison at will.

Traits -
> +[Scary] - Simply put, you're scary to the average human.

>>33593804
You have to live within the human kingdom, fix it

>>33593881
STOPPING CHARACTER APPS AFTER THIS GUY

Inventory -
> +[Fine Silk Clothing]
> +[Considerable Monetary Assets]

Skills-
> +[Bartering] - The offer of good merchants is hard to resist.
> +[Merchant Captain] - You are a grand naval officer, capable of commanding a crew to perfection.

Allies-
> +[Merchant Fleets]
>>
>>33594077
but I wanted to play :( or are you just saying that they're last in line and everyone else gets to play?
>>
>>33593638
Crap, forgot you.

Inventory-
> +[Orc-Bone Spear]
> +[Crude Plate Armor]

Skills -
> +[Master of the Spear] - Mounted enemies are no match for you.
> +[Survivalist] - Living off the land comes easy for you.

Spells-
> +[Warhowl] - Your enemies will cower in fear at the sound of your call.
>>
>>33593804
>>33594077

Apologies, my mind read the blurb in the top of the thread as the orcs being in the northern part of the kingdom, plaguing it's lands. Not actually to the north of it.

>Dynasty Fluff: A dynasty of orcs, House Ironcrown has prospered in the north among many of the other orc tribes. Renowned to have a direct line of descent to the old orcish barbarian kings of old, they seek to recapture what remains of their once glorious dynasty through raiding and pillaging. House Ironcrown has recently moved it's clan directly into the northern territories of the kingdom of Hargrov for easier access to it's wealth. No human village and town will be safe as long as House Ironcrown lives, especially the northern ones.

Question, will I be able to send envoys to the north or lead campaigns in the north from my Dynasty home in Hargrov?

tfw can't unite orcish warlords.
>>
>>33594215
Yeah, you can. But it simplifies things if everyone starts relatively close together.

Everyone can post actions now
>>
>>33594234
>>33593360
>>
>>33594234
Eh, you kinda forgot to do my equipment and things after asking for me to change it up.

>tfw you make an orcish character andthen get curbstomped within the first turn by royal army.
>>
>>33594215
Wait fuck I need to do stats

Inventory -
> +[Armored Hides] - Whether the tanned skins of your enemies or bears, this hide is tough.
> +[Obligatory Loincloth]

Skills-
> +[Cannibal] - You can eat the meat of other sentient creatures with no penalty, and many times inherit minor traits as a result.

> +[Orc Stronk] - When your minions are led into battle by you, they fight considerably better.
>>
>>33594334
Also, enemy of Hagrov, should be clear about that
>>
>>33593881
>>33594234
I should probably mention that I have elvish blood, but that my ears are clipped so this isn't obvious. I meant to include that in my initial post, but didn't notice there was no race section.
>>
Do you want me and Ash to redo our turns?


Please say yes.
>>
Rolled 24, 95, 30 = 149

Name: Frederick von Brambarch
Age: 30
Heir: [This starts out empty]
Dynasty: House von Bramberg
Dynasty Fluff: A small religious house that has followed the one true god as long as the house has been around, they seek to spread the true faith to all the realm.
Character Fluff: Frederick grew up with a loving familly and has been trained in the faith and the ways of their gods' magic.He has just recently started to work as a preacher of the faith and seeks to gain the throne or its owner's ear to his faith.
STATS-
Inventory - +[Acolyte's Robes]
Skills: [This starts out empty]
Spells - +[Holy Blessing] - Channeling the light of your lord you are able to heal many wounds short of amputated limbs.
Party: [This starts out empty]
Traits- +[Holy arua] - Those of evil-hearts have a natural declination to dislike you, but those of magnanimous hearts trust you fully.

OTHER-
Allies- +[Church Officials]
>Enemies: [This starts out empty]
Actions 1&2: Search for a suitable wife to continue my line with and provide an alliance.
Action 3: Pray to my god for guidance in where to go preach his word next.
>>
Rolled 27, 3 = 30

>>33594077
>Name: Aeris Claed
>Age: 26
>Heir: [This starts out empty]
>Dynasty: House Claed
>Dynasty Fluff: A dynasty of Driders, from deep underground. They want nothing more then peace with the humans above, but relations are... tenuous, to say the least.
>Character Fluff: A young drider from a very, very long line of spiderfolk. She's spent much of her childhood practicing with a lance, finding that she could spear things most effectively with it while running at full speed. However, her focus on combat has not left her mind as sharp as it can be...

>Inventory: [This starts out empty]
>Skills:
+[Webbing] - You naturally produce a a silk stronger than most rope at will.
+[Wall-walker] - You arachnid heritage allows the transversing of any solid surface.
+[Venom] - You can produce poison at will.
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits:
+[Scary] - Simply put, you're scary to the average human.

>Allies: [This starts out empty]
>Enemies: [This starts out empty]

1-2: O... Oh, my. It's so... BRIGHT, up here! So full of color, with the green of the trees and the brown of the dirt, nothing like my home! My goodness, it's all so... incredible.

[Go find a human village, ask them for directions. I was sent to make a name for myself in the King's arenas!]
>>
Rolled 92

>>33594403
Missing dice
>>
Rolled 48, 54 = 102

>>33594202
>Name: Brunhilde
>Age: 21
>Heir: [This starts out empty]
>Dynasty: House Vargarys
>Dynasty Fluff: A family of warriors, weather male or female, this house has constantly supplied troops to the front lines and defended their lands from constant bandit and orcish attacks. They care not weather their heir is male or female, the most achieved warrior is awarded the head of household when the previous one dies
>Character Fluff: Having taken up the spear at a young age, Brunhilde was the daughter of the previous head when he was still alive. Now that her father is dead and has been replaced by one of her aunts, she is determined to win back the spot that was her father's and lead her family into glorious combat

STATS-
>Inventory:
> +[Orc-Bone Spear]
> +[Crude Plate Armor]
>Skills:
> +[Master of the Spear] - Mounted enemies are no match for you.
> +[Survivalist] - Living off the land comes easy for you.
>Spells:
> +[Warhowl] - Your enemies will cower in fear at the sound of your call.
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]


Actions:
1. Practice my spear combat
2. Patrol my lands for any bandits or orc patrols
>>
File: Scarecrow kid.png (2.94 MB, 1367x2345)
2.94 MB
2.94 MB PNG
>>33592505
>Name: Oh'Hoho Vilewil
>Age: 567
>Heir: [This starts out empty]
>Dynasty: Trist Will
>Dynasty Fluff: From deep within the wise forests and hidden behind the chuckling winds, stands the Tolven, a race of strange, fae like creatures. Born of mans love for a nature, they were a hybrid of sorts between the kin of the hills and forest. Wild, untamed and never held down, they roamed the winds and trees, living their lives as free as they wanted to. Over time though, their tricky and feisty nature began to get them looked down upon, and the growing distance between man and forest began to take toll as well on the half breed.

Soon, most of the Tolven tribes were banished from the deep woods, unable to live in neither the homes of man, who saw the Tolven as things of nature, or the homes of the True fae, who saw them as intolerable half breeds. Without the protection of either, they were set upon by bandits, orcs and predators of the night. Although they powers, they were simply illusions and spells meant for tricks. As the Tolven grew desperate their numbers dwindled, they turned to one of their eldest, the last remaining Tolven there to witness the birth of the race, Oh'Hoho the Conniver. It was in his wisdom that he recommend that they should band together under one house so that they may hold some sway with the humans.
>Character Fluff: One of the many Tolven born to the first great union, he is notable for being the last of the Tolven there to witness it. Unlike many of his brothers, sisters and children, he is slow, quiet, and some what erie, unlike the rest of his kin. He rarely acts out of his slow, deathly character until the very last moment.

STATS-
>Inventory: [This starts out empty]
>Skills: [This starts out empty]
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]
>>
Rolled 14, 24, 20 = 58

>>33594234

>Name: Harasio Melissre
>Age: 38
>Heir: ~
>Dynasty: House Melissre

>Inventory: Sword, Shield, Chainmail
>Skills: Negotiation, Connections
>Spells:
>Party: Warhorse, Mercenary Horse Archers
>Traits:

>Allies:
>Enemies:

1: Harasio will be seeking out a wife after two years of grieving the tragic death of his first wife and son in childbirth. His search will mostly centre on nearby noble families of the realm.
2: He shall also levy a portion of his peasants into a labour force for a season, setting them to work quarrying stone and cutting trees.
3. For the rest, he will be having his mercenary captains help him examine the levied peasants from time to time, looking for young men who look able to serve as full time soldiers.
>>
Rolled 43

>>33594434
3. Find a worthy husband of me, good in combat, and able to match me in a spar
>>
>>33594334
STAT POST
>Name: Styr Ironcrown
>Age:19
>Heir: [This starts out empty]
>Dynasty: House Ironcrown
>Dynasty Fluff: A dynasty of orcs, House Ironcrown has prospered in the north among many of the other orc tribes. Renowned to have a direct line of descent to the old orcish barbarian kings of old, they seek to recapture what remains of their once glorious dynasty through raiding and pillaging. No human village and town will be safe as long as House Ironcrown lives, especially the northern ones.
>Character Fluff: Styr has risen to the forefront of House Ironcrown after challenging its previous chieftan to personal combat and winning via beheading. While his skill with the battleaxe is nothing to be made fun of, even more of his success is attributed to his comprehensive understanding of strategy and logistics. With his leadership if House Ironcrown and the tribe of Ironcrown cemented, he strives to unite the orcish warlords under one banner. Wagh!

STATS-
>Inventory:
+[Armored Hides] - Whether the tanned skins of your enemies or bears, this hide is tough.
+[Obligatory Loincloth]
>Skills:
+[Cannibal] - You can eat the meat of other sentient creatures with no penalty, and many times inherit minor traits as a result.
+[Orc Stronk] - When your minions are led into battle by you, they fight considerably better.
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies:
+ [Kingdom of Hargrov]
>>
Rolled 42

>>33594604
1) Styr sits on the Iron Throne of his tribe, which is nothing more than a rather large log at the moment, as he contemplates his life. From one of those wee grotlings that they herded around to chieftain of House Ironcrown despite the reigning chieftain's wishes. He truly had become one of the best and most propa orks this side of the homelands. You know what every ork needs though? His own little grotling to take after his throne when he falls in glorious battle. You know what makes grotlings? A female orc! So, Styr went off to find himself a wife.

2-3) You know whats another thing a propa ork would have? An horde to WAAGHH on some poor humie bastard! Put out the word among the boyz of my tribe, I want any and all orcs who want to go on the warpath to report in front of my tent at 8 Gubbins Sharp! We are going to knock down some of these nearby hummie villages for gubbins and iron! Then, we are gonna go carve our own little kingdom thats FIFTY TIMES BETTER THAN HARGROV in the homelands! Yeah! Thats the plan!
>>
Rolled 65, 39, 53 = 157

>>33594676
tfw you fuck up your first roll. For fook's sake. That ain't propa orky.
>>
Rolled 95, 24, 71 = 190

>>33594234
= CHARACTER
>Name: Sascha
>Age: 21
>Heir:
>Dynasty: House Trémar

= STATS
>Inventory: Fine Silk Clothing, Considerable Monetary Assets
>Skills: Bartering, Merchant Captain
>Spells:
>Party:
>Traits:

= OTHER
>Allies: Merchant Fleets
>Enemies:

1. Go to a gambling hall frequented by sailors of the Merchant Fleet, try to learn what is new and interesting in the kingdom. Gamble a bit and maybe get a bit tipsy to ease the process, I can afford it.
2. Listen to the accounts for my business and deal with any opportunities or problems that present themselves. How are my investments doing?
3. Sunbathe in my private garden. Let's hope I don't burn.
>>
>>33594707
I refer you to an actual fucked up first roll.

>>33594461
>>
>DONT POST
>>33593314
Sitting in a lone-clearing you attempt to channel the gift of the moon-goddess. You strain and strain to concentrate, but you only succeed in frustrating yourself leading to a string of very harsh curses into the air… Unluckily for you, an Elder hears you, and boxes you over the head for your disrespect to the world.

In order to repent, you head to the city in order to spread your faith by the creation of a new church. Luckily enough you find an abandoned building in an outlying park that would make a great place of worship… Should you have the coin and effort to improve it.

No job for you. Who would hire a vagabond like yourself? Your low confidence prevents you from searching.

>> 33593360

Upon arrival back to your homeland, your once hurt parents welcome you back with open arms, throwing a grand feast in your honor. A young maiden talks to you quite flatteringly.
GAINED ALLY-
[Alice] – Daughter of a minor merchant family.

>> 33594402

You begin your search for a wife in the noble courts of Hargrov. Initially, it seems hopless. The only maidens interested in you seem to be married women or rotting hags, until of course, you meet Gwain. The granddaughter of the Crown-Prince. Courting her will be a challenge, but you will gladly accept it.

You pray with all your might, but much to your dismay God does not answer.

>>33594403

“MONSTER! MONSTER!!!!!!!!!!” Screams the terrified infant girl you asked for directions. You hastily escape from the angry man you can only presume to be her patriarch running at you with a knife in hand.

> DO NOT POST YET
>>
>DO NOT POST YET

>>33595095

Luckily you find a travelling soldier, who albeit shocked at first, gladly gives you directions to the coliseum, which is soon holding a grand tournament.

>> 33594434
You stab a few barrels of wheat, but you don’t feel especially enlightened from the experience, as such you decide to spend your time doing more fruitful things, such as hunting down invaders. Patrolling your lands, you find little of note beyond a ransacked farm. The owners inform you that a band of elves attacked form the forests, claiming the subjugation of cattle to be a terrible practice.

Your search for a husband doesn’t turn up much, only the over-eager son of the farmer and a few other peasants near your home.

>> 33594461
Your depressed state left you in tears as you recounted the story about how badly your wife’s mangled genitals looked at the tragic birth-death. Turns out this is not a good ice-breaker.

You rally your peasents, but it seems that many have ignored your call. The Quarry workers begin to chisel out prime stone for you.
GAIN TRAIT –
 +[Small Stone Supply]

Beyond a few mediocre but strong individuals, your mercenaries do not spot anyone promising, and one, in fact, is found mangled at the bottom of the quarry after drunkenly assaulting a worker.

>> 33594676
“My name be ORGLA!!!!!!” Your newly betrothed she-ork screams as she smashed her competitor’s skulls in, whom had died several hours ago. She’s a bit… Over-eager, but what ork doesn’t like that?

GAIN PARTY MEMBER
 +[ORGLA!]
You begin your search for members of your horde. The warlords report back several days later, a few orks have joined your cause, but nothing particularly impressive.


> DO NOT POST YET
>>
>YOU MAY POST
>> 33594741
You order an ale, and to the shock of the soldiers and sailors in the tavern you gulp it down in seconds, inciting a round of applause and dares to drink more.

You get challenged by a salty fellow by the name of Mander. You mach him drink for drink, and the br tender declares a tie.

“Hic, ye ;as are, hic, like one of dem Dwarven jewel-merchants! *hic* They bet some of the finest quality ‘ems this side of the kingdom! *hic* Ye can meet em, their ship is coming back any day now!”

After investigating your ledger with a substantial hangover, it seems that you fudged a few numbers, resulting in the loss of a hefty sum of gold. It seems that someone has been stealing money…

You gain a nice tan. Good for you.
NEWS IN THE KINGDOM-

A vast storm is predicted by the magus of the King's court. He names it a 'Hurricane', whatever that may be. The ships in the harbor are placed under mystic protection, the peasants are in a frenzy for safety and supplies, even the orkish bands seem to be in slight fear as they head for the tunnels, possibly putting them at risk of conflict with driders and dwarves alike.

>YOU MAY POST
>>
File: 1393557770262.gif (298 KB, 300x199)
298 KB
298 KB GIF
>>33595120
>Your depressed state left you in tears as you recounted the story about how badly your wife’s mangled genitals looked at the tragic birth-death. Turns out this is not a good ice-breaker.
>>
>>33592505
Can we still add characters?
>>
>>33595220
No, I'm sorry. But it takes long enough to add updates with 9 people as it is.
>>
Rolled 66, 68, 100 = 234

>>33595120
>Name: Brunhilde
>Age: 21
>Heir: [This starts out empty]
>Dynasty: House Vargarys
>Dynasty Fluff: A family of warriors, weather male or female, this house has constantly supplied troops to the front lines and defended their lands from constant bandit and orcish attacks. They care not weather their heir is male or female, the most achieved warrior is awarded the head of household when the previous one dies
>Character Fluff: Having taken up the spear at a young age, Brunhilde was the daughter of the previous head when he was still alive. Now that her father is dead and has been replaced by one of her aunts, she is determined to win back the spot that was her father's and lead her family into glorious combat

STATS-
>Inventory:
> +[Orc-Bone Spear]
> +[Crude Plate Armor]
>Skills:
> +[Master of the Spear] - Mounted enemies are no match for you.
> +[Survivalist] - Living off the land comes easy for you.
>Spells:
> +[Warhowl] - Your enemies will cower in fear at the sound of your call.
>Party: [This starts out empty]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]

1.2.3. Hunt down these elves, take the farmer's son with and see how well he does, as well as a few of the other peasants
>>
CHARACTER-
>Name: Lune
>Age: 14
>Heir:
>Dynasty: Silver Leaf
>Dynasty Fluff:
The Silver Leaf is a clan of all female werewolves who worship the Goddess of the Moon. They choose their heirs by selecting them amongst orphans and rogues who catch their eye then earn their loyalty and trust before offering them a choice to join or to part ways with a sizable fortune to make their way apart from the Silver Leaf. Through this they have made friends amongst almost all classes as their old apprentices who did not join remember the Silver Leaf fondly and have spread word of their good character around.

>Character Fluff:
Lune was found as a babe by one of the Silver Leaf and learned the secret early on. One of the youngest ever granted the Gift of the Moon Goddess she struggles to prove herself amongst her elders who are all older and wiser then she. Thus she has sworn to bring the name the Silver Leaf and the Moon Goddess to prominence beyond mere hearsay.

STATS-
>Inventory: [Rugged Clothing]
>Skills: [Street Smarts]
>Spells:
>Party:
>Traits: [Nature's Protection] [Blessing of the Moon]

OTHER-
>Allies:
>Enemies:
>>
>>33595186
STAT POST
>Name: Styr Ironcrown
>Age:19
>Heir: [This starts out empty]
>Dynasty: House Ironcrown
>Dynasty Fluff: A dynasty of orcs, House Ironcrown has prospered in the north among many of the other orc tribes. Renowned to have a direct line of descent to the old orcish barbarian kings of old, they seek to recapture what remains of their once glorious dynasty through raiding and pillaging. No human village and town will be safe as long as House Ironcrown lives, especially the northern ones.
>Character Fluff: Styr has risen to the forefront of House Ironcrown after challenging its previous chieftan to personal combat and winning via beheading. While his skill with the battleaxe is nothing to be made fun of, even more of his success is attributed to his comprehensive understanding of strategy and logistics. With his leadership if House Ironcrown and the tribe of Ironcrown cemented, he strives to unite the orcish warlords under one banner. Wagh!

STATS-
>Inventory:
+[Armored Hides] - Whether the tanned skins of your enemies or bears, this hide is tough.
+[Obligatory Loincloth]
>Skills:
+[Cannibal] - You can eat the meat of other sentient creatures with no penalty, and many times inherit minor traits as a result.
+[Orc Stronk] - When your minions are led into battle by you, they fight considerably better.
>Spells: [This starts out empty]
>Party:
+[ORGLA!]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies:
+ [Kingdom of Hargrov]

Quick question before I do post my actions, Sercio. How many combat capable orcs do I have under my command at the moment without the best horde ever?
>>
Rolled 4, 21, 60 = 85

>>33595095
Name: Frederick von Brambarch
Age: 30
Heir: [This starts out empty]
Dynasty: House von Bramberg
Dynasty Fluff: A small religious house that has followed the one true god as long as the house has been around, they seek to spread the true faith to all the realm.
Character Fluff: Frederick grew up with a loving familly and has been trained in the faith and the ways of their gods' magic.He has just recently started to work as a preacher of the faith and seeks to gain the throne or its owner's ear to his faith.
STATS-
Inventory - +[Acolyte's Robes]
Skills: [This starts out empty]
Spells - +[Holy Blessing] - Channeling the light of your lord you are able to heal many wounds short of amputated limbs.
Party: [This starts out empty]
Traits- +[Holy arua] - Those of evil-hearts have a natural declination to dislike you, but those of magnanimous hearts trust you fully.

OTHER-
Allies- +[Church Officials]
Enemies: [This starts out empty]
Actions 1,2&3: Work to woo Gwain with complements and see how receptive she is to learning about god.
>>
Rolled 42, 52, 78 = 172

1. Find out who owns the abandoned building, if any, so I may purchase it eventually.
2. Ask around for some work. For now I care not about legality, just that it pays well. My plans will take coin. A great deal of coin. Use my contacts amidst those of the street.
3. Train in the Gift of the Goddess. Several of my elders can bring out aspects of the wolf at any time they please. I must learn to do so as well if I am to prove I am worthy of walking amongst them.
>>
Rolled 11, 27, 58 = 96

>>33595095
>>Name: Aeris Claed
>>Age: 26
>>Heir: [This starts out empty]
>>Dynasty: House Claed
>>Dynasty Fluff: A dynasty of Driders, from deep underground. They want nothing more then peace with the humans above, but relations are... tenuous, to say the least.
>>Character Fluff: A young drider from a very, very long line of spiderfolk. She's spent much of her childhood practicing with a lance, finding that she could spear things most effectively with it while running at full speed. However, her focus on combat has not left her mind as sharp as it can be...
>>Inventory: [This starts out empty]
>>Skills:
>+[Webbing] - You naturally produce a a silk stronger than most rope at will.
>+[Wall-walker] - You arachnid heritage allows the transversing of any solid surface.
>+[Venom] - You can produce poison at will.
>>Spells: [This starts out empty]
>>Party: [This starts out empty]
>>Traits:
>+[Scary] - Simply put, you're scary to the average human.
>>Allies: [This starts out empty]
>>Enemies: [This starts out empty]

1-3: Tha- Uv- Uh- I- Why're they so scared?! I'm just a spiderfolk! My mother told me and all 60 of my sisters that we'd made friends with the upworlders! Did she... Did she LIE? Impossible. Now, off to the Colosseum!

[Hut-two-three-four! Gotta get there soon, or the tournament'll be over! They surely can take more contestants! I'll bring back tons of nice food and stuff for my 200 siblings!]
>>
Rolled 11, 21, 17 = 49

>>33595120
>Name: Harasio Melissre
>Age: 38
>Heir: ~
>Dynasty: House Melissre

>Inventory: Sword, Shield, Chainmail
>Skills: Negotiation, Connections
>Spells:
>Party: Warhorse, Mercenary Horse Archers
>Traits: Small Stone Supply

>Allies:
>Enemies:

1: Harasio will seek out a/some architect(s) to help begin planning the construction of a keep from which to rule the family lands.
2: Undeterred, in the face of some rather insistent flashbacks, Harasio continues to seek out a spouse.
3: Finally, he will spend some time with his troops, personally drilling them and sparring with them.
>>
Rolled 84, 87, 63 = 234

>>33595186
= CHARACTER =
>Name: Sascha
>Age: 21
>Heir:
>Dynasty: House Trémar
>Dynasty and Character Fluff: >>33593881

= STATS =
>Inventory: Fine Silk Clothing, Considerable Monetary Assets
>Skills: Bartering, Merchant Captain
>Spells:
>Party:
>Traits:

= OTHER =
>Allies: Merchant Fleets
>Enemies:

>Fuming at the possibility of betrayal and still hungover, Sascha decides the dwarven jewel-merchants can wait - especially since their ship isn't going to be arriving or leaving any time soon.

1-3. Dedicate all three rolls to discretely learning who is stealing from me, what their deal is, and what influence I can exert on them now that I know.
>>
Rolled 65, 77, 31 = 173

>>33595428
>what their deal is
who they might be working for, etc.
>>
Rolled 96, 51, 37 = 184

>>33595296
1-2) Alright! I got a propa orky wife! I got some propa orky warriors under my command! You know what is the thing that all propa orks do though? Raid humie villages for their valuable gubbins and this hurricane is not only going to make these villages have more good gubbins but it is also gonna cover up our tracks! You see, this is why I was peacefully and unanimously elected chieftain! Cause I am the best planner ever! Gather up the boyz and lets go raid some of these humie villages in the northlands! Food, weapons, armor, iron, tools. If it is good gubbins, it goes in our bags! Slaughter all of the humies and burn their huts while we are there, too! Propa orks always make sure to burn the huts! Oh, almost forgot. If I find a worthy warrior among their number, I am going to eat his heart! Those things always have the best taste!

3) You know, this hurricane might actually be dangerous to us orks. Its going to be profitable but also dangerous. How about after we finish up raiding, we go seek out some caves or valleys to hide out in.
>>
Rolled 58, 25, 10 = 93

>>33595095
>Name: Audric Celyn
>Age: 26
>Heir:
>Dynasty: House Celyn
>Dynasty Fluff: A rather minor house in the politic system, known only for their secret art and crafting of Warhammers and Heavy Armor. What most people don't know is that House Celyn has been skirting around anonymity since the creation of the kingdom and beyond.
>Character Fluff: A truly gifted warrior, Audric has trained his entire life to become what he is today. Third son and second in line to head of the house, he left 16 years ago to train with the dwarfs and has come back civilize the kingdom and rid it of scum.

STATS-
>Inventory: [Heavy chain-mail], [Dwarvish Warhammer] - A warhammer forged in the flames of the mountain, tempering it with a strength few have ever seen.
>Skills: [Skilled Hammersmith] - Given the right materials and innovation, a member of House Celyn can make a Warhammer from most anything.
>Spells:
>Party:
>Traits: [Heart of the Mountain] - After dwelling withing the Dwarven empire for so long, you have gained a keen sense of direction both above and underground, making you a master of navigation and underground warfare.
OTHER-
>Allies: [Dwarven Smiths], [Alice]-Daughter of a minor merchant family
>Enemies:

1-2; Yes, yes, I have much charisma as dwarfs are a rowdy bunch, mac on this Alice chick and get in dem pants
3; After the party is over and all that, discuss with father melee training with my warhammer
>>
File: 1386798346294.jpg (360 KB, 850x1000)
360 KB
360 KB JPG
Rolled 46, 13, 29 = 88

>Name: Harvit 'Black' Bluetree
>Age: 22
>Heir: -
>Dynasty: House of Blue Tree
>Dynasty Fluff: A branch House of the Great Sun and Moon House of the tribal kingdoms that border the elven lands, they would usually be given titles of honor such as general under Kings or Masters of the Hunt, known to be a family of blunt and passionate men honest to their ambitions
>Character Fluff: Harvit 'Black' Bluetree is the second son of the head of the Bluetree Clan and has aspired to be a great huntsman and perhaps even start his own family as he will not inherit his father's. While out hunting he happens upon a parade of elves in the forest making way to the outer reaches of elven territory and falls head over heals in love with an elven Lady, nay, an Elven Princess. He finds they have settled their house near his kingdom's land and intends to win her heart

>Inventory:
>Skills:
>Spells:
>Party:
>Traits:

>Allies:
>Enemies:
>>
>DONT POST
>>33595292
You search the farm for evidence of the elven invaders, and much to your glee you find a wounded elf male hiding in the loft above the Farmhouse. You slap him around a little, loot him, and find several interesting items...
GAINED ITEMS:
> +[Map of the Nomar] - A map denoting the locations of every camp within this elf's dynasty. He may not be one of the elven kingdoms, but this is definitely way to plot your revenge.

>+[Strange Crystal] - It's shiny, atleast. It has a glow coming from it that definitely screams 'Magic'

Taking the farmboy and several able-bodied men and women with you, you find the first camp. You slaughter them all, taking no mercy. Every she-elf and child is dead, and you feel just fine.

In the midst of this battle, the farmboy distinguished himself greatly, matching some of the greatest natural talent you've seen.

GAINED PARTY
> [Farmboy Max]

>>33595310
Gwain seems to be quite the religious one herself, which she tells you is a secret you must take to the grave as the King is quite secular. Your compliments seem to have some effect, and you are very close to truly woo'ing this noble woman.

>>33595318
You search around, even checking the customs office. It seems the building has never been reported of actually existing.

Using your street contacts, you hear word of a strange man looking to sell illegal wares to the peasantry, and needs an assistant.

You begin to meditate in the abandoned building, hoping the change in venue will bring some progress. To your joy, you can feel your inner wolf within you, keep practicing ad one day you will control it young one.

>>33595332
Scuttling along with the speed of 8 ferociously hard working appendages, you find yourself in the grand capital. In the distance, you can see the Colosseum in the distance, many soldiers lining the streets. Asking around you find that you have to win a duel against three soldiers also wanting to enter, lose twice, and you're out.
>DONT POST
>>
>>33596175

>>33595367
In a drunken stupor you walk to a fair lass, and with the elegance of a master orator describe just how DELICIOUS the strange mid-wife said the placenta of a newborn boy was, then the tears followed, "I never got the chance to prove it wrong! My beautiful wife!" and you were thrown out on your ass, again. You bang on several doors asking if the residents are architects, but to your shock you only find that you're banging on barrels full of fish. Covered in fish and reeking of alcohol, you attempt to train your troops.

It went... Swimmingly.

And by that, I mean one of your siblings threw you into an ice-cold pond to sober up.

>>33595428
After investigating the issue, you find that the person stealing from your coffers is in-fact your Father. The two of you never truly got along, but this operation was run by you, and he had NO business being in your treasury.

>>33595655
Da plunderin goos well for you! Your orks cavort in a burned downed trading post, stealing all the delicious food stuffs, mainly the human children, and burning the rest of it down!

Oh, and there was a nice cache of weapons there too, but no guards of any great quality were found defending the camp.
>Your horde is now somewhat armed

Seeking shelter for the coming storm, you find a vacant tunnel. You remember the lcoation for when shit hits the fan, and continue orking your wife.

>>33595690
Alice grins and you, and point you towards your bedchambers...

Your father drunkenly replies that the only warhammer he'll train you in is 40,000 years more advanced than you. Whatever the hell that means.


>YOU MAY POST
>>
>>33596198
>continue orking your wife
>Delicious placenta

You have potential good sir
>>
CHARACTER-
>Name: Lune
>Age: 14
>Heir:
>Dynasty: Silver Leaf
>Dynasty Fluff:
The Silver Leaf is a clan of all female werewolves who worship the Goddess of the Moon. They choose their heirs by selecting them amongst orphans and rogues who catch their eye then earn their loyalty and trust before offering them a choice to join or to part ways with a sizable fortune to make their way apart from the Silver Leaf. Through this they have made friends amongst almost all classes as their old apprentices who did not join remember the Silver Leaf fondly and have spread word of their good character around.

>Character Fluff:
Lune was found as a babe by one of the Silver Leaf and learned the secret early on. One of the youngest ever granted the Gift of the Moon Goddess she struggles to prove herself amongst her elders who are all older and wiser then she. Thus she has sworn to bring the name the Silver Leaf and the Moon Goddess to prominence beyond mere hearsay.

STATS-
>Inventory: [Rugged Clothing]
>Skills: [Street Smarts]
>Spells:
>Party:
>Traits: [Nature's Protection] [Blessing of the Moon]

OTHER-
>Allies:
>Enemies:
>>
Rolled 65, 20, 22 = 107

>>33596175
Name: Frederick von Brambarch
Age: 30
Heir: [This starts out empty]
Dynasty: House von Bramberg
Dynasty Fluff: A small religious house that has followed the one true god as long as the house has been around, they seek to spread the true faith to all the realm.
Character Fluff: Frederick grew up with a loving familly and has been trained in the faith and the ways of their gods' magic.He has just recently started to work as a preacher of the faith and seeks to gain the throne or its owner's ear to his faith.
STATS-
Inventory - +[Acolyte's Robes]
Skills: [This starts out empty]
Spells - +[Holy Blessing] - Channeling the light of your lord you are able to heal many wounds short of amputated limbs.
Party: [This starts out empty]
Traits- +[Holy arua] - Those of evil-hearts have a natural declination to dislike you, but those of magnanimous hearts trust you fully.

OTHER-
Allies- +[Church Officials]
Enemies: [This starts out empty]
Actions 1,2&3: Hearing that she is also religious brings joy to my heart, for surely we are fated to be together by god.
>>
Rolled 83, 23, 6 = 112

>>33596198

>Name: Harasio Melissre
>Age: 38
>Heir: ~
>Dynasty: House Melissre

>Inventory: Sword, Shield, Chainmail
>Skills: Negotiation, Connections
>Spells:
>Party: Warhorse, Mercenary Horse Archers
>Traits: Small Stone Supply

>Allies:
>Enemies:

1: Harasio, perhaps just a tiny bit forlorn, continues in the doomed quest to actually find a wife and have children so that the family name can continue. Spurned once, he actively seeks out the woman whom last he offended, with the the hopes of making amends.
2. Another seasonal peasant levy will be set to work quarrying and woodcutting.
3. Harasio will spend some time developing his skills alone - specifically, his riding, with a particular view to shooting or lancing from his saddle.
>>
Rolled 38, 53, 38 = 129

1. 2. Work for the strange man. Pay attention to his job and how and learn all I can while I work for him. All skills have use. Even unsavory ones.
3. Train in the Gift of the Goddess. Several of my elders can bring out aspects of the wolf at any time they please. I must learn to do so as well if I am to prove I am worthy of walking amongst them.
>>
Rolled 100, 91, 52 = 243

>>33596175
>>Name: Aeris Claed
>>Age: 26
>>Heir: [This starts out empty]
>>Dynasty: House Claed
>>Dynasty Fluff: A dynasty of Driders, from deep underground. They want nothing more then peace with the humans above, but relations are... tenuous, to say the least.
>>Character Fluff: A young drider from a very, very long line of spiderfolk. She's spent much of her childhood practicing with a lance, finding that she could spear things most effectively with it while running at full speed. However, her focus on combat has not left her mind as sharp as it can be...
>>Inventory: [This starts out empty]
>>Skills:
>+[Webbing] - You naturally produce a a silk stronger than most rope at will.
>+[Wall-walker] - You arachnid heritage allows the transversing of any solid surface.
>+[Venom] - You can produce poison at will.
>>Spells: [This starts out empty]
>>Party: [This starts out empty]
>>Traits:
>+[Scary] - Simply put, you're scary to the average human.
>>Allies: [This starts out empty]
>>Enemies: [This starts out empty]

1-3: Oh? A duel? Anybody who dare duel Aeris Claed, daughter of Stoan Claed, Sister of Stryn Claid, Dryn Claed, Stron Claed... [This goes on for a while.] ...And finally, daughter of Gron Claed, is a fool! I accept your challenge of a duel!
>>
Rolled 43, 61, 30 = 134

>>33596198
STAT POST
>Name: Styr Ironcrown
>Age:19
>Heir: [This starts out empty]
>Dynasty: House Ironcrown
>Dynasty Fluff: A dynasty of orcs, House Ironcrown has prospered in the north among many of the other orc tribes. Renowned to have a direct line of descent to the old orcish barbarian kings of old, they seek to recapture what remains of their once glorious dynasty through raiding and pillaging. No human village and town will be safe as long as House Ironcrown lives, especially the northern ones.
>Character Fluff: Styr has risen to the forefront of House Ironcrown after challenging its previous chieftan to personal combat and winning via beheading. While his skill with the battleaxe is nothing to be made fun of, even more of his success is attributed to his comprehensive understanding of strategy and logistics. With his leadership if House Ironcrown and the tribe of Ironcrown cemented, he strives to unite the orcish warlords under one banner. Wagh!

STATS-
>Inventory:
+[Armored Hides] - Whether the tanned skins of your enemies or bears, this hide is tough.
+[Obligatory Loincloth]
>Skills:
+[Cannibal] - You can eat the meat of other sentient creatures with no penalty, and many times inherit minor traits as a result.
+[Orc Stronk] - When your minions are led into battle by you, they fight considerably better.
>Spells: [This starts out empty]
>Party:
+[ORGLA!]
>Traits:
+Horde somewhat armed

OTHER-
>Allies: [This starts out empty]
>Enemies:
+ [Kingdom of Hargrov]
>>
File: 1395630278047.png (126 KB, 492x334)
126 KB
126 KB PNG
Rolled 18, 11, 49 = 78

>>33596198
>Name: Audric Celyn
>Age: 26
>Heir:
>Dynasty: House Celyn
>Dynasty Fluff: A rather minor house in the politic system, known only for their secret art and crafting of Warhammers and Heavy Armor. What most people don't know is that House Celyn has been skirting around anonymity since the creation of the kingdom and beyond.
>Character Fluff: A truly gifted warrior, Audric has trained his entire life to become what he is today. Third son and second in line to head of the house, he left 16 years ago to train with the dwarfs and has come back civilize the kingdom and rid it of scum.

STATS-
>Inventory: [Heavy chain-mail], [Dwarvish Warhammer] - A warhammer forged in the flames of the mountain, tempering it with a strength few have ever seen.
>Skills: [Skilled Hammersmith] - Given the right materials and innovation, a member of House Celyn can make a Warhammer from most anything.
>Spells:
>Party:
>Traits: [Heart of the Mountain] - After dwelling withing the Dwarven empire for so long, you have gained a keen sense of direction both above and underground, making you a master of navigation and underground warfare.
OTHER-
>Allies: [Dwarven Smiths]
>Enemies:

1-2; Seal the deal, show her the skill of House Celyn and years of understudy in the dwarf kingdoms
3; unwrap myself from this fine woman(if the dice gods will it) and wash up a bit, put on my gear, and go out to train with my hammer!
>>
Rolled 98, 7, 56 = 161

>>33596198
= CHARACTER =
>Name: Sascha
>Age: 21
>Dynasty: House Trémar
>Dynasty and Character Fluff: >>33593881

= STATS =
>Inventory: Fine Silk Clothing, Considerable Monetary Assets
>Skills: Bartering, Merchant Captain

= OTHER =
>Allies: Merchant Fleets

> So the old man was behind it... a relief, in a way. Better that incompetent than someone in her employ that she trusted. But why would he need money now, all of a sudden, and so secretly? This matter bears more investigating, and in the meantime, let's make sure our business can't be fouled again, by him or anyone. Pleased with myself, I feel comfortable enough to turn my attentions to those Dwarven jewel-merchants and their precious cargo...

1. Investigate why my Father might need money, and which powers are involved.
2. Increase internal safeguards so that money can't go "missing" again, and seek for better places to keep my wealth.
3. Arrange a meeting with the Dwarven jewel-merchants to talk in a private floor of an upscale and exclusive pub known for privacy, lush furnishing, lavish service, and the best food and ale money can buy.
>>
Rolled 19, 98, 68 = 185

>>33596354

1-2) Alright! We got a bunch of valuable weapons now to kill all who opposes us! More importantly, we got a bunch of valuable weapons to hand out to those who join us! Lets continue to recruit and gather boyz from across the northern parts of Hargrov to suppliment our horde. More boyz means more lootz! More lootz equals more prestige! More prestige means even more boyz! Its a neverending cycle of orkyness! This is truly the life!

3) You know, that hurricane is really starting to worry me. It could possibly wipe out my warband if I ain't careful! How about we just shack up inside that tunnel for awhile and hide out until that thing blows over. Once it does, we can go pillage and rampage some more while them humies are disorganized for more gubbinz. Though, the best part of shacking up in this cave for awhile is letting me shack up with my dearest Orgla. Jewel of my heart and propa orky in the bedroll if you catch my drift.
>>
Rolled 86, 22, 22 = 130

STATS-
>Inventory:
> +[Orc-Bone Spear]
> +[Crude Plate Armor]
> +[map of the Nomar]
> +[Strange magic Crystal]
>Skills:
> +[Master of the Spear] - Mounted enemies are no match for you.
> +[Survivalist] - Living off the land comes easy for you.
>Spells:
> +[Warhowl] - Your enemies will cower in fear at the sound of your call.
>Party:
> +[Farmboy Max]
>Traits: [This starts out empty]

OTHER-
>Allies: [This starts out empty]
>Enemies: [This starts out empty]

>>33596175

1.2. This mere farmboy is more than worthy we shall marry immediately

3. Prepare a war party to hunt down these vermin and slay them all.
>>
>DO NOT POST
>>33596295
The two of you converse about the glories of your lord for many hours, up until the wee-hours of the night, say your prayers together, and hug quickly before going your separate ways. It seems you have a very strong connection.

>>33596296
You approach the woman you told about the delicacies of placenta tasting, and apologized profusely. Oddly enough she laughs with you as if it were no big deal. you two hit it off quite well.

The peasantry, as always, is lazy. And does not follow your call.

In a tragic accident, your lance strikes a young peasant boy who was hiding behind a hay target... And his younger sister...

>>33596301
You approach the man, a wild-eyed gray haired fellow by the name of Gaven. He hands you bags of shimmering powder and explains to you that they are 'Ruby Dust' an extract taken from the venom glands of a Dridder. Considered deadly if used too often. You make a decent amount of coin this way, but you did have a few close calls with the guards.

Reaching to your very core, you can still sense it, but no progress is made with the wolf.

>>33596345
Tales will be told of this day.

As you challenge your first soldier, a brawny orc by the name of 'Chag', you have hi pinned down in seconds, covered in web, and screaming in fear. He soils himself, staining the fine silk.

You move on to the next competitor, and once again? You win. You sink your teeth into his leg, and immediately he convulses. The human form is more fragile than you realized.

Seeing your progress, the champion from last year's tournament challanges you.

The crowd went wild.

You stood on top of his chest, sword held high!

GAINED ALLY
- [Tournament Soldiers]

Gained Items
- [ Large sack of gold from bets against you]

This tournament will be easy. (Plus 30+ to your tournament duels from now on.

The announcer tells you your first opponent, and you set off into the ring.
>DO NOT POST
>>
>>33597039
Forgot my trip
>LAST POST OF THE NIGHT, POST UPDATED SKILL SHEET BUT NOT ACTIONS


>>33596398
The two of you are locked in the throes of passion for a solid... 10 seconds? She seemed embarrassed that you finished so quickly, but you both agreed the alcohol was to blame.

You train with your hammer, but much like your sword, it just didn't seem to have its heart into it today.

>>33596432
Your agents return back with reports of a strange addiction your father has gained. He is often seen with bags of powder in his hands, and a permanent sheen of scratches mark his face as if he were clawing at it constantly... He seems to owe money to a fair amount of people.

You check your books, and solemnly swear to never keep a mug of ale near your writing again, as you have to spend the next 8 hours rewriting precious logs that were ruined by your spilled drink.

The jewel merchants agree to see you there, claiming they have 'nothing better to do' in the mean-time.

>>33596519
The raiding continues! And after a successful spree of murder, rampage, rape, and pillaging, a legion of 20 more orks join your cause. Among them is an odd ork, shorter than most, but rumored to have never lost a fight.

You bed down in your tunnel. Strange noises fill the cavern, but you don't worry as the noises Orgla makes during the orking are far stranger.

>>33596540
The wedding is held on top of the burned down temple of the elven camp. The farmboy, a foot or three shorter than you, kisses you while standing on a footstool. A strange couple, but a couple no less.

The preparations begin, you have several choice targets.

>The head camp of the nomads, arguably the most well defended, but the defacto central of the Dynasty.

>The supply camps near the Rargesh river.

>The nursery camps held in the deep woods.

>LAST POST OF THE NIGHT, PLEASE PSOT CHAR SHEET
>>
>>33597079
>Name: Harasio Melissre
>Age: 38
>Heir: ~
>Dynasty: House Melissre
>Dynasty Fluff: A minor family within the kingdom of Hargrov, the Melissre dynasty was first landed four generations ago for their loyal (and generous service as mercenary captains in the realm's wars. The expertise of the Black Lances' cavalrymen, and the dynasty founder's - one Siralus Melissre - willingness to allow the then-king to pay him late earned him great respect in the realm, and ultimately, land, which his descendants have used to raise men in service to the kingdom since, always aspiring to the legacy of the mercenaries who earned them their privileges.
>Character Fluff: Harasio is the fifth head of the House Melissre, and a man who has a very narrow view of the world. Bound by duty, it is his life and work to prepare for war, as per the feudal contract that affords him his land, and binds his loyalty to realm and king. A talented rider and a very capable steward and organizer, Harasio spends his days drilling his household cavalry, and seeking out capable sergeants to help him and, and future Melissre rulers maintain their place as a valued asset to the realm.

>Inventory: Sword, Shield, Chainmail
>Skills: Negotiation, Connections
>Spells:
>Party: Warhorse, Mercenary Horse Archers
>Traits: Small Stone Supply

>Allies:
>Enemies:
>>
Character Sheet
Name: Frederick von Brambarch
Age: 30
Heir: [This starts out empty]
Dynasty: House von Bramberg
Dynasty Fluff: A small religious house that has followed the one true god as long as the house has been around, they seek to spread the true faith to all the realm.
Character Fluff: Frederick grew up with a loving familly and has been trained in the faith and the ways of their gods' magic.He has just recently started to work as a preacher of the faith and seeks to gain the throne or its owner's ear to his faith.
STATS-
Inventory - +[Acolyte's Robes]
Skills: [This starts out empty]
Spells - +[Holy Blessing] - Channeling the light of your lord you are able to heal many wounds short of amputated limbs.
Party: [This starts out empty]
Traits- +[Holy arua] - Those of evil-hearts have a natural declination to dislike you, but those of magnanimous hearts trust you fully.

OTHER-
Allies- +[Church Officials], strong connection with Gwain; granddaughter of the Crown-Prince.
Enemies: [This starts out empty]
>>
>>33597079
>Name: Audric Celyn
>Age: 26
>Heir:
>Dynasty: House Celyn
>Dynasty Fluff: A rather minor house in the politic system, known only for their secret art and crafting of Warhammers and Heavy Armor. What most people don't know is that House Celyn has been skirting around anonymity since the creation of the kingdom and beyond.
>Character Fluff: A truly gifted warrior, Audric has trained his entire life to become what he is today. Third son and second in line to head of the house, he left 16 years ago to train with the dwarfs and has come back civilize the kingdom and rid it of scum.

STATS-
>Inventory: [Heavy chain-mail], [Dwarvish Warhammer] - A warhammer forged in the flames of the mountain, tempering it with a strength few have ever seen.
>Skills: [Skilled Hammersmith] - Given the right materials and innovation, a member of House Celyn can make a Warhammer from most anything.
>Spells:
>Party:
>Traits: [Heart of the Mountain] - After dwelling withing the Dwarven empire for so long, you have gained a keen sense of direction both above and underground, making you a master of navigation and underground warfare.
OTHER-
>Allies: [Dwarven Smiths]
>Enemies:
>>
CHARACTER-
>Name: Lune
>Age: 14
>Heir:
>Dynasty: Silver Leaf
>Dynasty Fluff:
The Silver Leaf is a clan of all female werewolves who worship the Goddess of the Moon. They choose their heirs by selecting them amongst orphans and rogues who catch their eye then earn their loyalty and trust before offering them a choice to join or to part ways with a sizable fortune to make their way apart from the Silver Leaf. Through this they have made friends amongst almost all classes as their old apprentices who did not join remember the Silver Leaf fondly and have spread word of their good character around.

>Character Fluff:
Lune was found as a babe by one of the Silver Leaf and learned the secret early on. One of the youngest ever granted the Gift of the Moon Goddess she struggles to prove herself amongst her elders who are all older and wiser then she. Thus she has sworn to bring the name the Silver Leaf and the Moon Goddess to prominence beyond mere hearsay.

STATS-
>Inventory: [Rugged Clothing]
>Skills: [Street Smarts]
>Spells:
>Party:
>Traits: [Nature's Protection] [Blessing of the Moon]

OTHER-
>Allies:
>Enemies:
>>
>>33597079
>Name: Styr Ironcrown
>Age:19
>Heir: [This starts out empty]
>Dynasty: House Ironcrown
>Dynasty Fluff: A dynasty of orcs, House Ironcrown has prospered in the north among many of the other orc tribes. Renowned to have a direct line of descent to the old orcish barbarian kings of old, they seek to recapture what remains of their once glorious dynasty through raiding and pillaging. No human village and town will be safe as long as House Ironcrown lives, especially the northern ones.
>Character Fluff: Styr has risen to the forefront of House Ironcrown after challenging its previous chieftan to personal combat and winning via beheading. While his skill with the battleaxe is nothing to be made fun of, even more of his success is attributed to his comprehensive understanding of strategy and logistics. With his leadership if House Ironcrown and the tribe of Ironcrown cemented, he strives to unite the orcish warlords under one banner. Wagh!

STATS-
>Inventory:
+[Armored Hides] - Whether the tanned skins of your enemies or bears, this hide is tough.
+[Obligatory Loincloth]
>Skills:
+[Cannibal] - You can eat the meat of other sentient creatures with no penalty, and many times inherit minor traits as a result.
+[Orc Stronk] - When your minions are led into battle by you, they fight considerably better.
>Spells: [This starts out empty]
>Party:
+[ORGLA!]
+[Ork boy] 70x
>Traits:
+Horde somewhat armed
>>
Rolled 6, 58, 37 = 101

>>33597079
= CHARACTER =
>Name: Sascha
>Age: 21
>Dynasty: House Trémar
>Dynasty and Character Fluff: >>33593881 (You)

= STATS =
>Inventory: Fine Silk Clothing, Considerable Monetary Assets, Nice Tan (temporary)
>Skills: Bartering, Merchant Captain

= OTHER =
>Allies: Merchant Fleets

>No fluff because I know you're wrapping things up. Only charsheet from the beginning is "Gained: Nice Tan".
1. Disclose the theft, the addiction, everything to Mother in private and petition that Father be formally expelled from House Trémar and his current debts settled.
2. Go to your usual contact in the city and see about acquiring suitable gifts for the leaders of the dwarven jewel-merchants, as well as a new outfit for the occasion (something beautiful, cold, and businesslike, that speaks of wealth and opportunity and fine craftsmanship).
3. Meet the dwarves at the appointed place and time, coyly seeing if you can't make mutually beneficial trades in money, wares, or information.
>>
Rolled 33, 76, 31 = 140

>>33597039
>Name: Aeris Claed
>Age: 26
>Heir: [This starts out empty]
>Dynasty: House Claed
>Dynasty Fluff: A dynasty of Driders, from deep underground. They want nothing more then peace with the humans above, but relations are... tenuous, to say the least.
>Character Fluff: A young drider from a very, very long line of spiderfolk. She's spent much of her childhood practicing with a lance, finding that she could spear things most effectively with it while running at full speed. However, her focus on combat has not left her mind as sharp as it can be...
>Inventory:
-[Large sack of gold from bets against you]
>Skills:
+[Webbing] - You naturally produce a a silk stronger than most rope at will.
+[Wall-walker] - You arachnid heritage allows the transversing of any solid surface.
+[Venom] - You can produce poison at will.
>Spells: [This starts out empty]
>Party: [This starts out empty]
>Traits:
+[Scary] - Simply put, you're scary to the average human.
>Allies: -[Tournament Soldiers]
>Enemies: [This starts out empty]
>>
>>33597079
>POST UPDATED SKILL SHEET BUT NOT ACTIONS
Ah, fuck. Ignore >>33597311 I guess.

My updated char sheet doesn't fit in a post, either, but the only change was that I gained a nice tan. Oh well.
>>
CHARACTER-
>Name: Yovrin Metaljaw
>Age: 48
>Heir: N/A
>Dynasty: Noble dwarves of Cragaxe house.
>Dynasty Fluff: The Cragaxe's are a house of semi-nobility in the old dwarvish kingdom. However, after the rise of the Dwarven Emperor they were cast from their seat of power, like many of their brothers, and forced into jobs ill-tailored to their traits and abilities. As such many of the former nobles, including Yovrin decided to leave the Empire in search of work as mercenary in various other lands.
>Character Fluff: Yovrin, like many of the other nobles of the old Dwarf Kingdom left to pursue lives in the other areas of the land after being cast from their seats of power. Yovrin, being fairly young in dwarf terms, was not even born when the Emperor took over. However, he can still feel the distrust and hatred towards those who wronged his family in ages past, coursing through his blood. Unlike most races, Dwarves are slow to forget a grudge.

STATS-
>Inventory:
>Skills:
>Spells:
>Party:
>Traits:

OTHER-
>Allies: (Request to put former dwarf nobility in this section)
>Enemies: (request to put allies of the Dwarf Emperor in this section

Completely forgotten how to trip code, anybody willing to remind me?
>>
>>33597503
The game ended. Also, put a #
before a phrase in the name field to make a tripcode
>>
>>33597557
Well isn't that just shit.
>>
>>33597581
>>
>>33597600
>>
>>33597619
[Name]#[Potato]
>>
>>33597680
thats what i thought it was...
>>
So, what did people think? I had fun.
>>
>>33597711
Nat 100's are overpowered
>>
>>33597711
I enjoyed it, OP is a bit slow, but his writing is great
>>
>>33597953
As a slow writer myself, I'm glad he's as fast as he is. I do hope we get to do some fun stuff next time.

Speaking of which, when is next session? Some of us might not spend all of our time spamming F5 on /tg/'s catalog.
>>
>>33598047
23rd or 24rth at 6 pm -5 est
>>
>>33598137
Thank you, sir.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.