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Your hive has finally broken free of the bonds of your planet’s gravity, and your pod now watches silently from within its cloaking field as the humans of the USV Hope construct a small camp in the jungle of a distant planet. It pains you to see them moving into such a lush environment of bountiful plant and animal life. From the transmissions you have intercepted, most of the life is toxic to the humans’ delicate immune systems, but they seem intent on using the local flora to further their knowledge of biology, which is painfully lacking compared to yourself.
Your workers have finally completed the task at hand, placing the finishing touches on your new docking pylon. The large spire reaches up from the mountain side and tapers to a narrow neck holding a bulbous shell of arms and construction yards held high above the cragged peaks of your hive, but the sweltering heat has taken a toll on your workers, claiming a total of 20 of your drones to heatstroke.

Welcome back to Hive Queen Quest!

>Archives http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest
>Twitter https://twitter.com/HiveQueenQuest
>Various pasta http://pastebin.com/u/QuestDrone
>>
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>>33542765
>Current armory
41 Thorn Launchers
2 Thorn Cannons
23 Sting Casters
1 Rotary Stinger
3 Fire Sprays
1 Plasma Spray

>Current resource reserves
Nutrients: 3005
Metals: 2733

>Hive population and upkeep cost
Hive maintenance – 75
Queen – 5
Worker (80) – 160
Warrior (25) – 100
Thinker (48) – 144
Speaker – 3
Digger (10) – 40
Refinery (2) – 14
Sniffer (2) – 8
Wasp (18) – 90
Antenna (3) – 9
Haz-mat Workers (20) – 80
Shock Troops (3) – 33
Excavator (4) – 76
Colossus (2) – 30
Advanced Relay (2) – 200
Space Pod – 30
Shuttle (2) – 50
Nutrient costs: 1147

>Income
Nutrients: 2050
Net: 903

Hive Structure
>Reservoir
>General storage
>Food storage
>Advanced Laboratory
>Infrastructure
>Hangar facilities: Room for 40 Aero Drones and 20 Shuttles (25N)
>Mine: +250 M per day (+25 M per digger)
>Algae Farm: +2000 N per day, 20 Workers (1 worker per 100N)
>Clarke Research Outpost
>Hel’s Angel Prison Outpost
>Docking Pylon: Space for docking and construction of 4 ships (50N)

Current Construction Projects
10 Algae Farms (+1000N, 10 workers)

Finished Construction
>Docking Pylon – Large spire designed to service the operation, construction and maintenance of larger FTL capable ships. Each Pylon holds 4 docking spaces for ship construction and maintenance. 100N 400M

New Construction Options
>Algae Farm – +100N per day, 1 worker to maintain
>Hangar Expansion – Add on to current hangar facilities for your choice of +40 aero drone space, or +20 shuttle space. 50N 100M
>>
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>>33542775
Ship Construction Options
http://pastebin.com/a7Q1shZe
http://pastebin.com/YTwGk8n1

Current Research

>Quantum Calculations
Very Slow
Using the complex process of quantum superposition to perform simultaneous and abstract calculations to augment your thinkers would give them a far greater range of thought, letting them perform calculations in ways that seem intuitive in nature. Such thinkers would be capable of more diverse thinking to boost research speed, and would be capable of guessing enemy actions with very little raw data, making them capable of re-structuring plans and interpreting your instructions in ways that better fit their situation, increasing their effectiveness when not under your direct control.

Available research options
http://pastebin.com/feFS5APt
>>
>>33542804
Welcome back QD. Is the current research not completed yet?
>>
>>33542804
QD would it be possible to create a digester drone that would allow us to extract nutrients from organisms we normally couldn't?
>>
>>33542804
As your workers return to the cool hive tunnels you detect an incoming transmission along the Angel's FTLcomm.
"Report overdue. Report status immediately or assume mission failure."
Whoever this broker is, they appear to be running out of patience.

>Respond to the transmission
>Ignore the transmission
>Other

Meanwhile, you can detect the Hope's small base continue to grow on the planet's surface, slowly cutting down the massive trees to make room for the expanding outpost. Hundreds of millions of kilometers away, just past the gas giant's orbit you detect a massive burst of radiation followed by a radio transmission.
"USV Mulligan to USV Hope. Please respond. Requesting docking clearance"
"USV Mulligan this is Hope, docking clearance granted."
>>
>>33543025
That sounds more like an augment than a drone. But that is not a bad idea for an augment. This world is brimming with life forms we could use as food. If only it didn't kill us eating them.
>>
>>33542968
No, not yet.

>>33543025
You already can eat nearly anything that isn't blatantly toxic. Food is processed into a nutritious slurry for long term storage and easy digestion already, unless you had something else in mind?
>>
>>33543025
Oh god are we going to consume the 300 posts before bump limit with pointless questions or wishlist ideas *again*?

Anon pls.
>>
>>33543032
>Other
Pass the mic to out prisoner/quisling. Let him respond to it.
>>
>>33543032
>Other
Shall we ask our captive what happens if they assume mission failure?
>>
>>33543091
Eating the mushroom trees. Cellulose is damn difficult to digest unless you're designed for it.
>>
>>33543126
>>33543131
Basically agree with asking Coil about this Broker and how best to respond without hassling us.
>>
>>33543126
There is no "mic". It's a goddamn text messaging interface. You type shit in.

>>33543131
You already did that. Read the interrogation of Lyle.

>>33543032
What if we do that ruse about the fungus?

"Rogers has been infected with local fungus. He has become incoherent, delusional and dangerously erratic. Medical treatment difficult and ineffective so far. Prognosis unknown."
>>
>>33543126
>Pass the mic to out prisoner/quisling. Let him respond to it.
I seriously hope you don't mean Lyle.
>>
>>33543144
There is no point when you have a steady supply of food already aside from maybe jacking off your upgrade boner.

>>33543207
He said 'quisling', so yeah he meant Coil.
>>
>>33543207
I was talking about Coil.
>>33543199
This is the future, I was honestly expecting there is some sort of Siri voice command options.
>>
>>33543091
>Respond to the transmission
What specifically would you like to say?
>Have Coil deal with it
>Claim there has been an infection
>Other

>>33543144
You would be able to harvest them for food, but the trees would not be a very efficient source. Clearcutting the area would still yield a sizable one time bonus to nutrients though.
>>
>>33543032
I just say ignore it and continue one like we were.
>>
>>33543314
>Have Coil deal with it
>>
>>33543314
>Have Coil deal with it
>>
>>33543314
>Have Coil deal with it
>>
>>33543314
>>Have Coil deal with it
>>Claim there has been an infection
Why not both?

You have to run by the deception by Coil to make sure it's something he'd say.

And we can ask Coil if he knows if Rogers sent any updates about the engines being damaged or the crew being killed already.
>>
>>33543338
if we ignore it, then they will send a second team.

Presuming a month or so time lapse, we would need to be certain of being able to eat the next crew that comes as well.

I say Have coil deal with it. At worse it just sounds like a mutiny, at best they take longer to come back for round 2.
>>
>>33542765
>our hive has finally broken free of the bonds of your planet’s gravity

The birth of the tyranids
>>
>>33543314
>Have Coil deal with it
While strenuously suggesting we must remain secret.
>>
So i had some drone ideas for the future or maybe not so much future. What do you guys think?

Name: Communicator/Ambassador/Senser

Olfactory: Advanced (2N)
Acoustic: Advanced (2N)
Radio: Advanced (6N 3M)
Elcetrical Sensitivity: Advanced (3N 2M)
Psionic: Moderate (50N)
Mandible: Vocalizer (2N)
Arm: Dexterity (1N)
Legs: None (0N)
Wings: Advanced (4N)
Chassis: Aerodynamic (4N 10M)
Ramjet: (16N 6M)

Size small (10cm): (90N*0.25=22.5 21M*0.25=5.25M)

Purpose:
A drone to be used as universal communicators.
They should be able to communicate with a wide variety of species and is equipped accordingly.
They also have high air manoeuvrability so they can make a fast escape.
Because of Medium Psionics they are highly valuable.
Can work as ambassadors.


Name: Spyfly(or something)

Olfactory: Advanced (2N)
Acoustic: Advanced (2N)
Radio: Advanced (6N 3M)
Elcetrical Sensitivity: Advanced (3N 2M)
Psionic: Basic (0N)
Mandible: Special (?)
(I would like a mandible which is able to bite into wires, read and hopefully change the electrical signal in them)
Arm: Dexterity (1N)
Legs: Endurance (1N)
Wings: Advanced (4N)
Chassis: Standard (0N)
Self destruction: Acid (1N)
Oxygen recycler: (?)
Cloaking field: (?)

Size: Small (4cm) (20N*0.25=5 5M*0.25=1.25M)

Purpose:
For spying and hacking purposes.
>>
>>33543578
1st: Little expensive, but good if we ever end up in a major diplomatic environment. Shame that'll never happen. as such this design is a little redundant.

2nd: I like the idea of hacking. Could eventually be used as a template for a construction drone if we ever went into building something huge that we couldnt grow from a single egg in any reasonable timeframe. Only really useful if we start invasions and boarding actions though.

Might be a good idea to make a small group of no.2 for any landing ships, but otherwise focus on upping current drone and worker numbers is a better investment.
>>
>>33543578
Not bad, I like the Communicator drone.
The biggest issue is it seems like so far we don't really have much of a use for them.
>>
>>33543578
>Ramjet
>small

>Aerodynamic chassis
>having mandibles

>Aerodynamic: The chitin has been shaped to form large wings and a sleek profile. If it has legs or arms they are almost useless, and the body has been fused into a single fuselage. More a vehicle than a drone, drones with aerodynamic shapes require help from workers to move on the ground, and dedicated hangars to heal, feed, and rest. (4N10M)

But can't this wait till after bump limit? Please? QM quits whenever the thread hits page 9 no matter how early that is.
>>
>Have Coil deal with it

You quickly call for him and your speaker explains the situation.
"Keep them away."
Coil moves up to the console and reads the line of text himself. "They won't wait for much longer. I can stall them for a while, I think." He says as he awkwardly types on the keys. It is obvious they were not designed with his physiology in mind.
"Engine damage sustained. Repairs underway. Will take time."
"That should do it." He says.
"Will they not send a team to help?"
"No." He responds. "Too expensive."
The device goes dormant again as the transmission is sent. You wonder how long it will be before they start to get too curious.

Your docking pylon has been finished, and is ready to begin construction of your fledgling fleet.
>>
Rolled 71

>>33543578

Well the Communicator/Ambassador/Senser isn't going to do any good as an ambassador if he's 10cm long.

Also you can't fit a moderate psionic augment on a small drone.

I'd be down for creating one (sans ramjet, which requires a jet-sized drone) as our new 'Speaker' though.
>>
>>33543709
I think it would be a good idea to first upgrade our speaking mutation to more accurately mimic sounds. maybe study the speakers in the ship or something for that.
>>
>>33543682
Could we create a hybrid drive? You know one that tries to combine the advantages of both.
>>33543737
You mean like a Lyre bird?
>>
>>33543682
Just one Corvette.

Ships are expensive, and one Corvette with a cloaking device is enough to land a remote eggsac and some worker drones on a planet to colonize it. And then move the Corvette on to the next planet.

>Cost: 400N 800M
>+50N, 150M for cloaking
>>
>>33543770
Yeah. Currently, our speaker clicks and clacks its mandibles when speaking. If the point of the template is communication, I think it would be better if it could perfectly mimic any language. Which means I think we should research mimetic skin as well.
>>
>>33543681
Ah yes, sorry. But if we meet more humans a hacker drone could be very useful.
>>
Rolled 43

>>33543820

I was under the impression that the point was to make a drone that masquerades as a diplomat while actually mostly being a spy.
>>
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>>33543770
>Available ship hulls
http://pastebin.com/a7Q1shZe

>Available ship systems
http://pastebin.com/YTwGk8n1

>>33543770
Hybrid drive? How do you mean?
>>
>>33543841
Well, whatever the ulterior motives, being able to speak clearly with all of the known races would be beneficial.
>>
>>33543857
I think he means a ship that uses the Slip drive for sublight and Blink drive for FTL. I don't know what kind of fuel we require for a Slip drive, but hydrogen-3 is stupid easy to get.
>>
>>33543879

Fair enough, I suppose a creepy bug thing that speaks perfectly clear unaccented english is possibly more disconcerting than one that speaks english interspersed with shitloads of random clicks.
>>
>>33543682
Corvette with cloaking loaded up with Plasma Lances seems like the most economical option for emergency defense.
>>
>>33543770
>both
Both what? Slip Drive and Blink Drive? No, obviously not.

>>33543857
Presuming a Corvette has room for cargo to transport drones to a new planet?

Corvette + cloaking + Advanced psionic relay.

Regular armor.

Turret weapons: Cyclotron Beam, Railgun.

Fixed weapons: Cyclotron Particle Beam, Auto Cannon.

No spinal weapon, want dat Consumption beam.
>>
>>33543911
The Slip drive requires the crystals to function, which cannot be reproduced, but they do not require any fuel at all as far as you can tell. You have enough crystals to outfit one ship of any size with a Slip drive at the moment.
>>
>>33543857
I am thinking of two corvette ship to start with. One for defensive/in system use, one to explore with.
>>
>>33543943
Hey, going down the line of research of mimetic skin, we might even be able to perfectly mimic the appearance of other species, adding even more to the spy and creep factor.
>>
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>>33543943
We do have other options.
>>
>>33544009
Your right. We should abandon the translator, and develop a language of interpretive dance, and force other species to learn and communicate in it despite the fact that we understand them perfectly fine!
>>
>>33544102
i love it!
>>
>>33544102

I would be amused if we did this. It wouldn't even be that hard.
>>
>>33544102
I would honestly vote for this if it was serious.
>>
A cloaked Frigate with:
>Spine: Railgun
>Turret: Cyclotron
>Fixed: Plasma Lance
>Aux: whatever

Would run 875N and 2325M if I'm not messing up somewhere. That's significant stealth assault potential while maintaining some defensive with the cyclotron acc debuff.
>>
>>33543682
Each ship has four weapon classes, which modify the stats of the weapon equipped there. Obviously ships with more of a kind of weapon mount will be more effective with them, but they also change the stats of the weapons themselves. Turrets are the most balanced, while fixed mounts have more damage but are less accurate, auxiliary mounts decrease damage but increase accuracy, and spinal mounts drastically increase damage at the cost of accuracy, and the effect scales with the size of the ship, so bigger ships would be more damaging but less accurate.

I know it's complicated, but I wanted to make sure to give you a good mix of options.
>>
>>33544134
Let's go with this
>>
>>33544142
That is far too expensive.

We need to quadruple mining income before we squirt any frigates out of our bulbous ass.

Just one Corvette for the moment, for stealth colonization purposes.

Then lay more diggers and refineries and survey for a new mining location. Maybe on the exact opposite side of the planet, just so future mercenaries won't easily find it as our backup base.
>>
>>33544142

Seems like switching the Plasma Lance and Cyclotron positions would be better.
>>
Linear Particle Beams look badass
>>
>>33544190
I mean
>>33544102
>>
>>33544196

You know that if we lay a couple of bare-bones corvettes that are specced for mining we'll be rolling in metals by harvesting asteroids, right?
>>
>>33544200
That's what I thought at first, but if you're building the ship around sneak attacks, better to put the short range weapons in the higher-damage class. Also, Plasma Lances don't have the range for the higher accuracy of Turret slots to really benefit them most of the time.
>>
>>33544155
Current suggestions

>Unarmed cloaked corvette
(450N 950M)

>Stealth frigate
>Spine: Railgun
>Turret: Cyclotron
>Fixed: Plasma Lance
>Aux: unknown
(875N 2325M)

>Other
>>
>>33544341
>>Unarmed cloaked corvette
Add a psionic relay to it and it's good.

The frigate would take up literally everything we have and we really shouldn't be optimizing for fights at this stage of development when we can optimize for *avoiding* fights.
>>
>>33544341

I'll vote for the Stealth Frigate.

We've got a Docking Spire now, so we need some sort of space defenses to make sure it stays there.
>>
>>33544155
Did you forget to add are Oxygen Recyclers and Radiator tubes to the drone design sheet? Because I'm not seeing them.
>>
>>33544341
Despite suggesting the Frigate in the first place, >>33544231 has a really good point. Space mining with the corvette could get us the metals we need.

>captcha: mining chguly
Name of our first space mine right here guys.
>>
>>33544341
Corvette.

To uncharted systems!

We can detect the usefulness of planets of nearby systems right? We did at the start of the first thread after all.
>>
>>33544341
I think the Corvette is the best way to go.
>>
>>33544341

I would vote for 2 cloaked mining corvettes with Plasma Lance turrets myself.

That way they can get us our metals, and serve as surprise-attack space defenses in dire straits.
>>
>>33544341
Going to have to go with stealth corvete
we get consumption beam for free right?
will basically have a stealth miner which can get more materials for more ships.
>>
>>33544341
>Unarmed stealth corvette
By default it will be equipped with a Consumption beam. Would you like to add any weapons to the other mounts?
(450N 950M) + 200N 250M if you wish to add a relay. It is capable of operating on its own for simple missions like a thinker otherwise.

>>33544407
I guess it didn't update right. It should be fixed now though, thanks for letting me know.
>>
>>33544585
I'd say yes to a relay, with out scouting any sort of distance is basically impossible.
>>
>>33544341
>Stealth Frigate
>>
>>33544585
We should add the relay. We may need to use it in battle and it'd be best to have direct control over it
>>
>>33544585
Add Plasma Lance turret and fixed mountings for another 90M? The thing probably isn't going to stand a straight up fight anyway.
>>
>>33544636
Plus being stealthy requires some pretty quick thinking if things go sour, I strongly suggest we invest in a relay and
>>33544673
add those too so we have SOME sort of defense
>>
>>33544673
sounds good.
>>
>>33544585
Could we make the ship look like a human ship?
>>
>>33544722
I imagine we might be able to, but it seems like that would take a lot of research.
>>
>>33544722
maybe but it might cost alot and if we break cloaking, which they don't have, it will be a pretty dead give away.
>>
>>33544341
Could we apply the Radiator Tubes to are Infrastructure to improve it's ability of keeping are hive cool or would it be pointless?
>>
>>33544767
It would a dead give away that it's not one of their ships. Remember the Hel's Angel had one.
>>
>>33544806
It could but the thermal exhaust might break stealth
>>33544845
yes, but his ship is unique enough to make it very suspicious that we have one and we appeared right out of nowhere.
>>
>>33544585
>Scout corvette
Stealth field
Standard armor
Consumption beam
Turrets: Plasma lance
Fixed guns: Plasma lance
Auxiliary guns: None(are you sure?)
Advanced relay

650N 1290M

This would be a fast, stealthy ship capable of moving undetected by enemy forces. It would be incapable of attacking any farther out than point blank range, but with its stealth abilities it would be capable of tremendous alpha strike damage. It would also be capable of collecting resources from asteroids, small moons, gas giants or nebulae as it scouts the universe.
>>
>>33544906
Oh weapons. Well. Honestly I'd rather:

Turret: Cyclotron Particle Beam, Fixed: Railgun, Auxiliary: Auto Cannon

...Also, I don't understand how Linear Particle Beam doesn't have Very High Damage compared to the Cyclotron's High, or why it's Acc: Medium instead of High like the C-Beam, either.
>>
>>33544906
Sound good but We might want some cheap auxiliaries just in-case
>>33544930
Something like that as long as we don't replace the consumption beam as we need a return on this investment
>>
>>33544930
Yeah, i pretty much agree with that for weapons.
>>
>>33544906
I mean if we're committed to the surprise! attack Plasma lance,

then there's no point having it on Turrets AND Fixed. Just stick the Cyclotron on Turrets, Plasma on Fixed, Auxiliary takes the Auto Cannon.
>>
>>33544982
Sounds good to me.
>>
>"Happy Birthday," Corvette
Stealth field
Standard armor
Consumption beam
Turrets: Cyclotron particle beam
Fixed guns: Plasma lance
Auxiliary guns: autogun

Advanced relay
>>
>>33544982
Yes.
>>
>>33544906
>Balanced combat
Turret: Cyclotron
Fixed: Railgun
Aux: Auto cannon

>Ambush combat
Turret: Cyclotron
Fixed Plasma lance
Aux: Auto cannon

>>33544930
The stats are assumed to be from the perspective of a turret. The decrease in accuracy is because it's larger than the cyclotron, and so it has a hard time tracking the target. Its limiting factor is that it needs more space to be effective, so a spinal mount would deal far more damage. It also has a higher rate of fire, as it fires a continuous beam as opposed to a series of pulses.
>>
>>33544982
The point of having Plasma Lances on both fixed and turret is for massive point blank assault damage.

Also, avoided Auxilary because they're basically useless against anything larger than fighters and 8 would come out to another 80M

This is a small and fragile ship, I don't think drying to diversify it will pay off.
>>
>>33545059

Yeah, pretty much.

>>33545084
>Ambush Combat
>>
>>33545093

Eh, 80M isn't that much in the scheme of things and it'd really suck to lose the whole ship to fighter attacks just because we wanted to be stingy in creation.
>>
Wait a second.
Plasma Lance – A twisting vortex of magnetic fields guide a powerful plume of superheated plasma towards the target, dealing massive damage and cooking the ship’s interior. Due to the nature of the weapon, the plasma dissipates rapidly, making it only viable at very close range, such as during boarding actions.
Dmg: Very high Thermal
RoF: High
Rng: Very short
Acc: Low
Special: Slow Roast – This weapon bypasses the target’s armor and shields entirely, cooking the crew alive and melting critical ship functions.
>This weapon bypasses the target’s armor and shields entirely
>SHIELDS
Energy shields confirmed.
>>
>>33545084
>Ambush combat
>>
>>33545084
Ambush combat.
>>
>>33545084
Ambush
>>
>>33545084
>Ambush Combat
>>
>>33545084
Ambush Combat

For maximum "SURPRISE!" trolling ability
>>
Another reason to focus on ambush combat at this point is that our ships aren't that maneuverable compared to Union, Ceph, or Unity vessels. Trying to slug it out at range, especially with lightly armored ships, probably wont work too well.
>>
>>33545084
>Balanced Combat
>>
>>33545084
>Ambush combat
>>
>>33545084
>Ambush combat
>>33545203
Get a load of this faggot.
>>
>>33545084
>Ambush loadout (650N 1370M)
You have 2355N and 1363M
The docking pylon comes to life, its arms swinging as it assembles the component drones into a single entity.

Meanwhile, you pod watches silently as the two human ships slowly embrace each other. Spindly docking arms reach out for one another as a pair of small umbilicals stretch between the hulls of the two ships. You can see shadows moving back and forth within the thin membrane as crates and containers are loaded and unloaded.

"Hope, what's the status on those supplies?" A voice says from the ground camp.
"We're loading and accounting for them now, the guppie will start shuttling them down by 1800."

>Continue to spy on the humans
>Move to a new system (write in)
>Other
>>
>>33545084
>Ambush Combat
Just joined and dont have time to read any previous threads. Whats going on?
>>
>>33545354
You could easily read 15 threads before this one ends...
>>
>>33545353
>Keep on spying, intel is always useful.
>>33545354
we are bugs we are currently stealthing around pretending to not be advanced enough for the union to see us as a threat.
>>
>>33545354
It's cool for you to come in and participate with discussion, but try not to vote until you've read at least a few of the threads...
>>
>>33545353
>Continue to spy on the humans
Intel helps.
>>
>>33545404
No, he couldn't.
Your ellipses are troubling.
you're also a dick
>>
>>33545353
>Continue to spy on the humans
>>33545354
Leave and don't coming back until you've read the last 15 threads.
>>
>>33545354
>don't have time
Yes you do. If you have time to vote on things you don't understand you have time to Ctrl-F for QuestDrone posts. jeez.

https://archive.4plebs.org/tg/search/username/QuestDrone/type/op/order/asc/

>>33545465
You have pretty bizarre standards for what qualifies as a dick if you count stating simple facts like that.
>>
>>33545353
>Continue to spy on the humans
>>
>>33545493
So you think it is possible to read through 15 threads before this one ends.
Okay, suit yourself, madman.
>>
>>33545354

We're space bugs from beyond the nearby nebula, likely the last survivor(s) of our great empire.

Right now we've (officially, though no one in power believes the lies) tricked the humans into thinking that we're a primitive race.
>>
>>33545353
>Continue to spy on the humans
>>
>>33545493
So this is why people hate quest threads. You guys are cunts.

>>33545410
>>33545541
Except you two. You guys are cool.

Enjoy your ethyl chloride.
>>
>>33545353
>Continue to spy on the humans
>>
>>33545353
>Move to a new system (write in)
That blue one nearby could be cool. But! Let's not leave until at least one of their ships does. Rather reduce the chance of them detecting the jump out and thinking it noteworthy.
>>
>>33545537
Each update is ridiculously short so it is possible.
>>
>>33545614
Daean pls
>>
>>33545614
It took me about an hour to get through ten threads.
>>
>>33545614
You do know where we are right? Everyone is a cunt. Ignore the ones who piss you off and play. Otherwise just stop shitposting.
>>
>>33545693
>>33545645
>>33545651
>>33545688
Might 'swell just off yourself if humans have to be this way. You people are the worst.
>>
>>33545353
>Continue to spy on the humans.
It takes them a full day to finish unloading the supplies, and soon the Mulligan detaches from the Hope and drifts away. Its drive ring flairs with a tight distortion of spacetime as it accelerates away, and nearly an hour later you see a flash of radiation as it breaks light speed. The hope's shuttle begins to take the supplies down to the surface.
"Hope, we're picking up movement just outside the perimeter."
"It's a jungle, that should be normal."
"Negative, looks like way more than usual, Hope."
You hear an alarm go off, and the sound of something scream.
"Something just hit the fence... Whatever they were, there gone now."
"Roger that, keep us posted down there."

Next day.

>>33545354
You are the Hive queen. You woke up in uncharted space alone and confused, landed on a planet covered in fungus, built a hive, met humans, decided said humans were imperialistic and tricked them into thinking you were a stone age culture. You then fought off raiding mercenaries that were hired by as yet unknown forces to take your drones as research samples, started trading research with a machine intelligence named Theseus who crashed on your world, and captured the mercenaries that includes a human, two Taidarens, and a Ceph. The Ceph currently believes you are a sacred race chosen along with his own by his gods, and as such as been more than willing to help you. You just finished a docking pylon that permits the construction of starships, and have started construction of a stealth corvette using stolen Ceph stealth technology, which your small space pod is using to spy on a human scout fleet in another system.

Welcome aboard, please enjoy the archives at your leasure, everyone reads at different speeds.
>>
>>33545755
You honestly we're filthy humans?
>>
>>33545757
You're awesome too.

Think i'll lurk for a while to get the hang of things before voting some more.
>>
>>33545755
>butt in with random question
>others calmly decline to answer your question and give you resources to answer it yourself
>you call people cunts and suggest they commit suicide over not catering to random strangers
Where do you get this sense of entitlement?
>>
>>33545812
He's probably from /v/.
>>
>>33545812
Just going to say, >>33545755
was not me.

He's just a nice person.
>>
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>>33545755
>pic related

>>33545757
Nice summary there QD.
>>
>>33545812
Why do you think I'm the guy who asked the question.
Also you really need to get some reading comprehension skills if I suggested that you commit suicide.
>>
>>33545757

By the way, I see what you did with "Theseus".
>>
>>33545757
>Next day
3258N 1613M

Your corvette hums to life, its hull glistens as it takes to the air for the first time. Its mind is composed of dozens of drones, all linked together, thinking in concert.
"We will reach new things for Mother!"
What will you have your corvette do?

>Scout the asteroid belt for resources
>Scout a new system (write in)
>Move to the USV Hope
>Other
>>
>>33545901

>Scout the asteroid belt for resources
>>
>>33545901
>Scout the asteroid belt for resources
>>
>>33545901
>Scout a new system
The blue star Rimward, outside the Expanse borders.

Do we have deep space scans that show planets on those systems?
>>
Can we cut the arguing and get back to the quest?
QD just explained as best he could the matter is settled.
>>33545901
>Scout new system
The desert planet looks good for mining and is unlikely to be colonized
>>
>>33545901
>Scout the asteroid belt for resources
and construct a second covrette.
>>
>>33545901
Does the corvette have any internal space to keep boarding parties within?
Or is it full Species 8472 bioship?
>>
>>33545901
>Scout the asteroid belt for resources
the more resources we get the more ships we can produce.
>>
>>33545901
>Scout the asteroid belt for resources
Lets get some down and dirty expansion going. We really need to bulk up our fleet, forces and resource gathering processes.
>>
>>33545901
>Scout the assteroid belt for resources
>>
>>33545901
>>Scout the asteroid belt for resources
We should be making more workers right now as well. And Farms.
>>
>>33545879
Oh, my mistake. You just suggested it was worth committing suicide over the fact that people politely decline to answer strangers' questions.

That's not a melodramatic overreaction at all.
>>
>>33545901
Can we ask Coil where his homeworld is?
>>
>>33545944
we did not invest in hangers so I'd assume no.

we might want see if we could make "Crew quarters" in-case we need to rescue differnt species for whatever reason.

captcha: coodums legacy

Thats very lewd captcha
>>
>>33545901
>Scout the asteroid belt for resources

We might need rare elements to make new nuke warheads. that belt is a good enough place to look.
>>
>>33545901
>Scout the asteroid belt for resources
>>
>>33545925
We can get there in 1 jump with our probe when/if we decide to stop spying on the humans.

>>33545927
Someone got a religious charter or something who was headed for that planet. It's in the files we got off the blackbox. I'm foggy on the details, but it was in lieu of a colonization charter.
>>
>>33546014
I think we were making more farms at the moment.
>>
>>33545977
That's a nice misrepresentation of an argument.
Thought it was a nice way to say that it's not worth bothering with dumb people, but you already knew that. You're just trying to start shit.
>>
>>33545901
>>Other
Where are remote eggsacs already? We need to lay those for colonization via the Corvette.
>>
>>33546055
I'll take a look at it. report back after I go over are data we have from the black box
>>
>>33546061
Speaking of resource gathering. We definitely should replace those 20 workers that died. And I'm thinking more miners, including a refinery drone may be in order. We already have more farms starting up so we shouldn't be too far behind with that, but more may be a godo idea. Better sooner than later ya know.
>>
>>33545901
>We will reach new things for Mother!"

Even ours ships are adorable.
>Scout the asteroid belt for resources
>>
>>33545944
The interior is similar in nature to a hive, with twisting, unmarked and poorly lit corridors that stretch through the major systems to help with repairs or refits. It has room for many drones, and could store about 100 medium, or 20 large drones. Roughly.

The interior to a human would seem incredibly inhospitable, with no crew quarters beyond a nutrient vat for feeding drones. It has no hangars, but shuttles can dock with it on the outside hull for transport, it just can't store the shuttles itself, so it would need to land to let any drones off or load them in.
>>
>>33545901
>Scout the asteroid belt for resources.
Please roll 1d100, best of 3 for survey.

>>33546127
Your farms have already been finished, increasing your income to 2050N per day.
>>
Rolled 58

>>33546238
Another 10 farms and a hanger then
>>
>>33546156
we should look into some sort of emergency holding space for different species just incase we ever need it.
>>
Rolled 76

>>33546238
>>
Rolled 42

>>33546238
>>
Rolled 47

>>33546238
>>
>>33546238
You showed the increased income, but you never showed Farms as finished. Only the Docking Pylon. It was confusing.

Build 20 Farms then.
>>
For some reason I feel like our end-game is just us becoming some horrible nightmare configuration of the Tyranids, the Zerg, and the fucking BETA.
>>
>>33546123
It might be thread-only rather than in the pastebins, but it was within a couple threads of cracking the black box, I think.

>>33546156
Can the corvette bring a docked shuttle along for an FTL jump? Would be nice to know if we have that option for bargain-bin planetary assault.
>>
Rolled 89

>>33546238
>>
>>33546238
Ah okay. Thanks.
I think we should start construction on another 20. You can never have enough infrastructure that is that lucrative.
>>
>>33546298
End game is total domination of the galaxy.
>>
>>33546298

Throw in the Protoss / Xel'Naga because

>Space crystals that tell reality to fuck off
>>
>>33546298
then we will have won my friend
>>
>>33546238
QD could we theoretically grow the jelly producing mushrooms off planet?
>>
Rolled 20

>>33546298
>BETA ?
What that?
>>
>>33546370
The Muv Luv bug aliens.
>>
>>33546370
What english?
>>
>>33546370
Animu /VN Starship Trooper but the military is even dumber.
>>
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>>33546298
>BETA
[PTSD_Intensifies]
>>
>>33546400
Your lack of power level is showing.
>>
>>33546430
Jesus Christ just stop posting already.
>>
>>33546408
And the Bugs are even more broken.
>>
>>33546238
Your corvette quickly breaks orbit and launches itself into the dense debris field. It enters an orbit around the star as it scans the belt for usable resources and quickly detects signs of heavy metals. A single, massive oblong asteroid, sixty kilometers at its longest and twenty at its most narrow rests in the middle of the belt. You activate the consumption beam and the ship quickly fills with ore. The metal is incredibly dense and the veins surprisingly rich. You suspect this was the core of a failed planet, ground to dust by gravitational forces during the early days of the star's life.
+500M worth of unrefined ore.

A digger in this asteroid would produce +50M worth of ore per day, while a consumption beam could pull up to 500 per day, but would destroy the asteroid.
>>
>>33546500

Using diggers will also exhaust the asteroid, right? Just not in any amount of time that would matter to us?
>>
>>33546500
Use a digger and we can turn this asteroid into a space station and off world farm
>>
>>33546500

Soon we shall give birth to a Space Whale Shark Industrial Drone.
>>
>>33546543
I think using diggers/excavators would net us more in the long run.
>>
>>33546543
I think diggers are a better way to go. Even if they do exhaust the asteroid it would attract attention of an asteroid randomly exploded, compared to being filled with holes.
>>
>>33546500
Could we turn the asteroid into a site in which we could grow a capital ship?
>>
>>33546500
>Digger
>>
>>33546543
Diggers/excavators would hollow it out over time, leaving an empty crust of thick, dense rock.
>>
>>33546500
I don't understand, diggers would not exhaust the asteroid? We would have to ship the ore back home anyway, I say we use the consumption beam.
>>33546553
>>33546563
At the rate we are growing settiling for 'the long run' is pointless. We are going for explosive growth here.
>>
>>33546553

It'll still need semi-regular shipments of air and food. There's no electric current there to sustain our algae farms.
>>
>>33546500
I would rather have a digger do it because "Hollowed out asteroid" just screams secret base/future mobile base.
>>
>>33546500
I could see this being worth dedicating a shuttle + Oxygen Recycle diggers to.
>>
>>33546601
Which we could then build in.

Voting for diggers.
>>
>>33546601

Sounds useful.

I vote diggers. Fuckloads of diggers.
>>
>>33546601
So yeah we can space proof it and make it into another hive site
>>
>>33546583
Potentially, yes.
>>
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>>33546554

ONLY NOW DO I REALIZE WHY THAT FUCKING THING AT THE END OF THE SILVER SURFER SEEMED FAMILIAR.

FUCK.

Also, I agree for collection of lesser asteroids, seems cheaper than dragging them to immobile stations, just get the massive whale shark to eat the damn thing, melt the fucking down in it's gut, and shift around the materials in it's gut to several different bladders for collection / refinement.
>>
>>33546601
Vote diggers
>>
>>33542804
I vote we research this after Quantum Calculations since they should be done relatively quick, and maybe we should make more thinkers.
>Linear Particle Beams
Medium
Based on the Cyclotron, the linear particle beam is simply the previous design laid out into a single, long line. The longer the particle projector is the more powerful the weapon becomes, however because of the nature of the speed of light, lengthening the projector gains diminishing returns. It is most effective as a fixed mounted weapon of a ship, but powerful enough particle beams can be made to cut through an atmosphere, serving as a relatively effective anti-orbital weapon against ships in low orbit.

>Lyle’s Combat armor
Medium
Not as powerful or complex as the drop suit, the combat armor appears to be a delicate mix of survivability and combat capabilities, with many similarities to the Union environmental suit. It appears to contain a number of devices designed to be useful in the field.

>Bioweapon Research
Medium/ Very dangerous
Experimentation and testing with new artificial strains of spores, as well as other engineered toxins would make it possible to produce tailor-made bioweapons that would be quick to spread and difficult to cure.
>Mimetic skin
Fast
Dissection of the discarded limbs from the injuries Coil suffered during your raid should offer a deeper understanding of Ceph language, and natural camouflage capabilities.

>Magnetic Levitation
Medium
The small human buggy uses a series of superconducting magnets to glide along a planet’s surface a short distance from the ground. Apparently based off of Ceph technology, this device grants a great advantage to mobility.
>>33542804
Didn't you say that you would think of thinker upgrades?
>>
>>33546658
FUCKING SOLD
>>
>>33546500
>>33546601
Ah okay. Then lets use diggers/excavators. For now its best to not be too obvious. Also we could totally turn it into a giant base, bristling with weapons.
>>
>>33546658
Lets do this then! Lay more eggs stat!
>>
>>33546691
Welp never mind, i forgot what calculations did.
>>
>>33546601
Diggers.
>>
>>33546716

I kind of just want to pack it full of ships, like fill it to the brim with them packed tight like sardines.

Then whenever someone (inevitably) wants to make some shit in our home system they have to witness the horrific birth of hundreds of ships from a proto-planet's mined out husk.

It's not even practical, it's just that the Union would think twice about ever fucking with us if they saw something like that happen and it'd make a great story.
>>
Why not just strap an engine to the ship and make it a mobile nuke?
>>
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>>33546691
>Lucas fuck everything.
>Nobody with enough balls to say a thing.
>>
>>33546312
Found the data on the arid planet

>FG-883
unexplored binary star system. A white dwarf orbiting a main sequence star. Exploration delegated to Valen cruiser Sings Blissfully under authority of Commander Fredrick Juric. Commander Swims in Deep Waters has waved all rights to colonial authority in exchange for religious charter.
>>
>>33546751
hahaha that sounds great. We could totally do that and then have one blink into Union controlled space and have it drift around for a while before exploding with ships and attacking straight at the heart of the Union.
>>
>>33546500
>Mine it out with diggers and excavators
The deep crater left from the consumption beam would be a suitable location to build an airlock.

>Lay drones for mining base (how many, what kind)
>Send your current diggers to the base
>Other
>>
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>>33546751
I like you.
>>
>>33546818
>Lay drones for mining base (how many, what kind)
4 excavators and 20 diggers, the eggs should be delivered to the place.
Also can we make farms on that rock?
>>
>>33546818
>Void drones
extensive life support capability and very hard exoskeletons for vacuum proof bugs
>>
>>33546851

5 Excavators
20 Diggers
(The appropriate number of large-class drones with Refinery organs)
>>
>>33546863
>>Void drones
?
>>
>>33546851
add in the egg layer and 10 warriors
>>
>>33546886
Working on a drone design

though it does seem to be unessicary
>>
>>33546851
I think we could use the jelly mushroom on the planet.
>>
>>33546810
Neat. Looks like they are colonizing then, just that half the command is focused on religious matters.

>>33546893
We don't need that on an unobtrusive mining base.

>>33546915
Agreed.
>>
>>33546878

I'll support that.

I don't really want to be picking up unrefined metal, unless our Docking Spire includes refineries.
>>
>>33546893
>>33546851
>>33546878
ok
>>33546818
5 Excavators
20 Diggers
1 Egglayer
10 Space warriors(just changed thier shell to be air tight)
>>
>>33546959
Backing this
>>
>>33546959

There's no need for an egg layer this close to our home planet, stop it.
>>
>>33546818
>5 Excavators
>20 Diggers
>>
>>33546950
>We don't need that on an unobtrusive mining base.
It can cut back on time/resources by allowing us to build drones without driving them across the galaxy.
>>
>>33546959
There is literally nothing warriors could do against any threat that could reach them. They're pointless.
>>
>>33546959
I'll throw my support to this
>>
>>33546992
Galaxy? It's across the system. Across the system and less than a day's journey.
>>
>>33547004
its just for protection, i would have voted for turrets/outside protection, but i don't know if we have the tech to make them.
>>
>>33547035

It's not even across the system really. It's just a hop, skip, and a jump away from our planet.
>>
>>33547035
Still unnecessary time. Some more drones would be useful.

>>33546959
Supporting.
>>
>>33547035

It's alright, anon. Perhaps the nutrient cost of one of these arrays will dissuade them.

We also need a psi-relay of some sort in there, I think.
>>
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>>33547070
>unnecessary time
Any time less than the incubation time of the eggs is effectively for free, so long as no fuel for the Blink Drive is required.

Because you can just ferry the eggs to their destination after laying them before they hatch.
>>
>>33547070
It's no time. Zero time. No mechanically relevant game-time.

>>33547100
If we wanted to give the Egg Layer orders, absolutely. If it's just a mining base, it could be run autonomously by a thinker.
>>
side not everyone I have a tab open to when we asked all the questions on the black box if you need to go over anything let me know.

also might want to consider sending a stealth pod to fg-883 to see how colonization is going over there.
>>
>>33547106
With it like this, those eggs could be carried somewhere else that isn't growing their own.
>>
>>33547133
I'm curious about M-199.
>>
>>33546818
>Current proposals

5 Excavators
20 Diggers
8 refineries
+2250M per day

above plus 1 egg sac, 10 warriors.

The process of mining and refining the ore is simple enough that a thinker could command the base effectively, but a realy is optional.
>>
>>33547160
It appears one person asked to see if the black box knew anything about this but was never answered, suggest reasking
>>
>>33547158
I think you're mistakenly assuming that the site for the mining base is somehow closer to anything than our home planet is. It isn't ,except for itself, and even that distance is basically nonexistent.

We also haven't hit a cap on what the Queen can produce herself.
>>
Guys should we try to contact the Cephs. We do need to learn where the void crystals come from.
>>
>>33547214
change the warriors hulls to Vacuum sealed, and remove the egg sac.
>>
>>33547234
Yes, contact the civilization many thousands of times more established than us and try to get their most sensitive, coveted secrets out of them.

We know exactly as much as the Ceph know and/or are willing to share already.

Your greed for knowledge would be your downfall.
>>
>>33547214
I strenuously object to the egg sac and warriors, on the grounds that they're totally pointless. Warriors can't defend against a ship, egg sac isn't needed since the base is basically in our backyard an wont save us any time but will cost us nutrient upkeep.

>>33547234
Probably high-level government secret.
>>
>>33547214
Yea i agree also add a thinker
>>
>>33547290
We can defend with ranged weapons, also unless we can make turrets, i would like for the warriors to stay.
>>
>>33547214
A thinker should be enough
>>
>>33547290
>Warriors can't defend against a ship
Didn't we take down a ship with warriors/wasp?
>>
>>33547285
>>33547290
Coil did try to explain it to us with his "they come from nothing" maybe they are made using black holes or something but we'll never know how they are made until we contact them.
>>
>>33547377
A ship on the ground that we ambushed from jungle cover while choosing our facing relative the craft. A ship in space is a far different creature.
>>
>>33547214
It looks like it's split down the middle for the warriors.
They would actually only be relevant during a boarding action. As it stands, the asteroid would not be easy to find, as it appears to the untrained eye to simply be a natural asteroid. Exterior weapons could be added, but it would make the base much more conspicuous and easy to detect.
>>
>>33547413
The warriors would help in repelling a boarding party. And we know how much the humans want specimens
>>
>>33547447
can we add turrets instead?
>>
>>33547290
The warriors could go all spacehulk genestealer on anyone who entered the mining base to investigate it
>>
>>33547447

I'll vote for adding warriors, but no turrets.

Also, a relay but no egglayer.
>>
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this map roughly shows what we know of the expansion effort by local governments
>>
>>33547448
If they find us in space, they don't even have to bother risking boarding to make ridiculous amounts of money simply selling the fact that we're IN SPACE.
>>
>>33547447
Keep the warriors
>>
>>33547447
No warriors.

We need to keep a low profile, they think we're essentially pond scum remember?
>>
>>33547468
Yes, at the same cost as in the ship builder, but it would make the base more easy to detect. You can add any weapon to the base you wish except for a spinal mount, due to the base being unable to move, but the more you add, the less effective the natural camouflage of the base will be.
>>
>>33547539
I say we wait until the thing has been mined hollow and then we worry about construction.

Otherwise, keep the place inconspicuous.
>>
>>33547494
Damn bad postion eh

If were lucky both humans factions may end up fighting for control of this region while we are building up strength
>>
>>33547561
Agreed.
>>
>>33547447
Dump the egg layer, just add a relayer. Also, after we dig enough out of it, can we add a engine on it to move it out of the belt and closer to the hive?
>>
>>33547214
Are all of these drones vacuum sealed? If not make them.
>>
>>33547536
If they find that we have a space presence, they will know how advanced we are, warriors or not. One of their tech level questions was if we had ever left orbit.
>>
>>33547570
We really need to see if there is anymore info on that black box about the local systems
>>
>>33547539
Could we make the asteroid a nuke by using my idea?
>>33546786
>>
>>33547447
Keep warriors
>>
>>33547447
For now no warriors or exterior weapons as right now all we are doing is mining.

In the future when we have more ships we can the expand it as a Capital Shipyard, but for now it should remain hidden.
>>
>>33547605
we need minerals plus we have no one we really need to nuke, plus we have a stockpile of already serviceable nukes
>>
>>33547591
Warriors on it would make finding out we have made it onto the asteroid easier.
>>
I don't think the warriors are necessary. It's unlikely anything will come to the asteroid. If something DOES, we're in trouble regardless of whether or not our drones can successfully fend them off, and our big mining drones can spit horrible chemicals, can't they? In tight quarters, that should be plenty sufficient.
>>
>>33547632
I meant it after it served its purpose of minerals.>>33547539
>>
>>33547642
That's actually false. Warriors would be inside, with our other drones, and not make the asteroid any easier to find OR make the presence more conspicuous if discovered considering the other assets that will be present.

Warriors are just pointless, not harmful(beyond additional nutrient consumption).
>>
>>33547675
Ah, my mistake, thought he said both warriors and exterior weapons would make noticing us easier.

Still voting no on warriors, as they are largely useless at the moment.
>>
Everyone listen, I don't think people realize how bad a position were in currently. Our planet is currently right in the middle of the expansion effort.

we might already be surrounded we need to expand before we are encircled because we are running low on time before they have us encircled and cut off.
>>
>>33547447
It's still close, but it looks like it's
5 Excavators
20 Diggers
8 refineries
1 thinker
+2250M per day

>Start construction of the mining base
>Add to order
>Other
>>
>>33547744
not really, i doubt they can spread over an entire planet, what we need is stealth/hacking capabilities.
>>33547758
>Start construction of the mining base
>>
>>33547758
>Start construction of the mining base
Let's not make this complicated.
>>
>>33547758
>Start construction of the mining base
>>
>>33547758
>Start construction of the mining base

We need the resources and the potential of this hollowed out asteroid is too great.
>>
>>33547758
>>Start construction of the mining base
>>
>>33547744
basically our homeworld is already on the frontline for any fighting

Any any fortified postion gonna help defend the home system

M-662 is a fall back position at best if we have a choice
>>
>>33547758
>Start construction of the mining base
>>
>>33547758
>Start construction of the mining base
>>
>>33547758
>start construction
>>
>>33547815
IF things get worse, we can load up the queen into a ship of our and move her off planet side right? I hate to think she's stuck in her throne room now.
>>
>>33547815
We don't know that, thats what I'm saying to you, it could already be under colonization efforts we need to find out
>>
>>33547849
she should be able to lose her egg sack easily and start over.
>>
>>33547849

What direction?

>>33547863

Cause we must have been sent away from where the destroyers of the old empire were

And now were trapped between them and the humans
>>
>>33547930
We can't verify that either, you see all those planets with designations on them? those might be being colonized as we speak, each moment we go with out any intel on them is another chance we take of being found out if we try to colonize there
>>
>>33547981
Dagmar a name not a designations so they must have a colony or base there

Thats prob the union

And the commonwealth is Telarum at this point
>>
>>33548032
I'm not talking about the named planets that why I said designations.
>>
>>33548032
Could we check a list of planets designated as being to dangerous to colonize or have a base.
>>
>>33548090
Theseus might have a list of that.
>>
>>33548090
any planet with a colonization effort is too dangerous as it will give away are space fearing ability to the union.
>>33548118
we need to go over the black box, ask thesesus and see if we can send some stealth pods on recon
>>
If we let thesus alive, we can use him to hack the monitoring satellites of previously "left" alone planets and colonize them since most ships would avoid those planets.
>>
>>33547391

We will contact them when we are capable of ENDING them if it comes down to it.

God damn, we are the tiny fresh-water brook guppy that has been introduced into the god damn ocean, you don't dick around with other fish unless you have no choice or are capable of eating them.
>>
Do all quest threads argue this much?

>Captcha: tedius turneta
Fitting.
>>
>>33547758
>Start construction
You lay your new drones and your corvette returns with its bounty, unloading the ore and loading the precious cargo of eggs.
-468N
Your ship quickly returns to the asteroid and unloads the supplies. The base is within range of your shuttles, meaning transport should offer no problem for the extracted metal and supplies of nutrients. A crew of workers quickly cover the entrance, and the small crater is slowly filled with air. The process is simple, but takes several hours as your workers quickly move in and out of the ship to breath. As they finish setting up the last of the hive walls along the interior, and the last of the eggs are places within the new base, your corvette undocks from the hulking rock and unloads your workers back on your world.

Meanwhile, you detect a sudden surge of activity among the humans. According to the intercepted transmissions, they have named the planet Raligha.
"Hope, we found something along the fence, we think it's whatever tried to get in last night."
"Can you send up a picture, ground team?"
"Roger. We'll bring it in for dissection and send up samples."
The image is grainy due to the poor angle to receive the transmission your pod has, but you manage to make it out clear enough. It shows a fence, much like the electrified fence used by the Union survivors on your world, but there is a charred body clinging to it. It has a round body, like a drum, with five limbs circling around each end. You can't find anything like a face or head, and the body is covered in a mixture of fur and rubbery sacs.
"Ground team, can you confirm that's all one animal?"
"Yes sir. Rotational symmetry appears to have come out on top here. Still no sighting of any live ones though. We'll keep you posted, ground team out."
>>
>>33548163
Its pretty mellow, but what is strange is that the QM is posting slower than usual.
>>
>>33548163

This is one of the more mellow ones. Which is why it's the only one frequented by /QTG/ers that I follow.
>>
>>33548090
We know the list of places in this sector cause of that map
>>33547494

Isnt much of a guess to figure the places with a name have bases and colonies

So the union already have presence next to us cause that explains the speed in which a runner time got sent to us

and now the humans just declared dejure on M-662 by naming it raligha
>>33548186

again no hard to read the map man
>>
>>33548187
Really? I hadn't noticed. Probably because I'm less pressed for time. No work tomorrow so I can run for longer.
Also I have been running a lot of numbers with ships and drones and stuff.
>>
>>33548216

I'd hardly call naming a planet dejure claiming it.
>>
>>33548261
ctr+f shows you made around 29 post, of those 29 lets say 20 are quest related in four hours.
You usually have 30-35 post by then since the threads usually die after 5-7 hours.
>>
>>33548296
The thing about this is that we can not try to colonize it
with out giving ourselves away to the union

What I fear is we might find ourselves running out of empty planets were we can sneakily set up a colony or fall back too.
>>
>>33548296
Between the major human powers it is

Look at real life man you name it you claim it
>>
Hmm, it feels, to me, that the space fare portion began too soon. Aren't there still tech to research based on the planet we're in, and much to do in it?
>>
>>33548353

We establish a military base on it we claim it too, and more strongly. And we're quick enough that we could slip in and have an extensive hive set up between when the scouting ship leaves and when the colonization ship comes (assuming one will even come when the world is super hostile).
>>
>>33548186
>Move your pod to a new system
>Move your corvette to a new system
>Other


>>33548306
My apologies, I'll try to pick it up then.
>>
>>33548387
yup, people rushed it, but it isn't too bad really.
>>
>>33548343
Space is HUGE.
Let's try to not be Pequeninos shall we?
>>
>>33548394
>Other
build a new stealth pod to scout a new sector

every eye and ear we have in space can only help us.
>>
>>33548394
>move corvette to a new system
>FG-883
Cloak ship time!
Also, how does the consumption beam work with cloaking.
And, do we know if humans/Valen can track where our ships came from or are going to when they FTL? Do they have the sensors to pull that off?
>>
>>33548390
Dude the union have a base on dagmar

We just aint ready for a fight

We could go covert and harass them but i dont see a point about it

Hell were screwed anyway cause to resupply raligha they gonna send ships though our system
>>
>>33548387
>Aren't there still tech to research based on the planet we're in
yup. We literally only have one farmable food type, and have no livestock or means of producing fertilizer. That's a ticking time-bomb for a lot of complications later down the road.
>>
>>33548448
You cannot perform any action while cloaked other than moving your ship at sublight speed, and your FTL moves instantaneously, so not as far as you know.
>>
>>33548387
Yep such as some more adaptations for the heat and cold as well as just conquering the planet.
>>33548394
If the mining base is self sufficient for now I say we move the Corvette And Pod to a different system to try colonize a planet.
>>
>>33548478
>only have one farmable food type
Two. We have yet to even attempt to try to farm the mushroom even though we might be able to grow them on other planets.
>>
>>33548478
We don't need livestock, man.
Livestock are shit for creatures which have nutrient-based ICE engines for their chosen method of staying alive.

We would do well to diversify the genetics of our crops, though.
>>
>>33548478
Let's do something about that then!
>>33548499
Hey QD can we dial back the space stuff a little bit and go back to planetary expansion? I'd still like to receive updates from our Pod but I think we should do some more Civilization building.
>>
>>33547494
Heck look at that map

Possible union Presence:
Raligha, Dagmar, Koenig (isnt that in scandivia?) New port and Juric

Possible commonwealth presence:
Telarum and Sentinel (sounds like a war world)

And both human factions use to be apart of the same empire and have such bad relations that the unity got created cause of it
>>
>>33548448
>Move your corvette to a new system
>FG-883
sounds fine
>>
>>33548565

I'm not sure that diversification is even necessary (we'll have to find things that work for planets without strong magnetic fields). It's not like we have open field farms that the Union could surreptitiously release a virus onto or something.
>>
>>33548448
This.
>>
>>33548664
We feed our drones ground up slurry it doesn't matter the origin of the materials used as long as it got the nutrients and minerals needed casue we gonna grind it down anyway
>>
>>33548664
>>33548565
You guys do realize that the jelly mushrooms only require a specific mineral to grow right?
>>
>>33548647
>Agreeing with this
>>
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Updated map of possible locations and data
>>
>>33548394
Your corvette flexes its fins forward, quickly condensing the trapped tachyons into a dense field of impossible velocity, and blinks out of existence.

As your scout travels to its destination, you examine your hive's status.
>Lay replacement workers
>Lay new drones (write in)
>Start new construction
>Other
>>
>>33548711
They're not efficient though.
We don't have to create an entirely new source of nutrients but I'd like to manipulate the genes of those mushrooms to be more efficient and/or work with different environments.
>>
>>33548741
>lay replacement workers
>>
>>33548664
The planet might have a disease or parasite we may introduce to our farms by accident. It would be best to have either additional crops we could farm, or different strains of our current crop.
Though this is unlikely to happen. But it's best to be prepared.

>>33548741
>lay heat sink workers (40)
>workers with the heat sink mod
>use current workers to build and operate more farms
>>
>>33548739

Why haven't we considered exploring those 3 detected stars that aren't within Union Frontier Space?
>>
>>33548741
What's our current Nutrient count?
I'd like to lay 20 workers and create 10 more farms.
>>
>>33548741
>Lay replacement workers
>Lay new drones (write in)
+20 Workers
>Start new construction
+20 Algae Farms
>>
Guys, we need to throw the asteroid at the nearby starships. Make it look like an accident.
>>
>>33548741
Construct 20 Farms.

There are never enough Farms. We have to keep growth exponential.
>>
>>33548829
This.
>>
>>33548739
Crap the the union boxed in the the commonwealth at FG-883

That must be why its given to the valen and given religious charter as neutral ground

So OM-759 and A-295 may be in the process of being claimed by the commonwealth

Huh they union and commonwealth are going to come to a fight soon then
>>
>>33548800
you tell me.
we should totally do so though
>>33548832
how about we don't attract attention to ourselves and plus that's easily dodge able for spaceships
>>
>>33548741
Hey QD, would it be possible to put a blink drive on an asteroid and teleport it directly on/insider of a ship? Like the Hope
>>
>>33548825
Our nutrient count is "Fuckloads."

>>33548832
What nearby starships? There are none in our home system and we only have a 10m pod in the other system.
>>
>>33548741
>>Lay replacement workers
>>Lay new drones (write in)
more thinkers.
>>
>>33548757
>They're not efficient though.
Considering they can grow anywhere as long as you have those minerals they're fucking efficient. I mean they don't much to work with.
>>
>>33548832
No we don't.
We're still in a very precarious position and the possibility that we'd be discovered negates any possible unstated benefits.
>>
>>33548916
What's more efficient is a less sensitive and specialized crop that can grow just on electricity alone.

We just need to build a quantum power tap to get infinite electricity to power hundreds of secret underground farms without need for sunlight on any planet we want.
>>
>>33548741
>Lay replacement workers
>Start new construction
10 more farms and expand the hanger bays. We might need them to dock our fleet better.
>>
>>33548885
That seems like it would give our opponents reasons to start not playing fair.

And even if they don't play fair, we must uphold the honor of our race. Massed ground troops, spaceship jousting, and making vassals of defeated peoples.
>>
>>33548741
3258N 1613M

Current suggestions
>Replace workers (20)
>Lay new workers (20)
>Build farms (20)

>>33548867
Actually, the blue line is the border of Union space, and the green is the known border of Commonwealth space. The map is not up to date, however, and does not include all of either Union or Commonwealth territory.
>>
>>33548889
They're yet another Idea Guy, don't harsh their posting with 'logic' or 'facts'.
>>
>>33548664
I think we should check out the giant beetles some more. Maybe consider demesticating them and using them for food or we could just study them and see if they have any predators. if they do new research subject and if they don't we just have a better understanding of there place in the ecosystem.
>>
>>33548916
We haven't sucked our thinkers on them yet.
And if we research biochemical manipulation the likelihood that we can increase the efficiency of all our farms goes up.
>>
>>33548935
>Quantum power tap
Okay so you're suicidal good to know.
>>
>>33548949
>do all of them, they all will benefit us in the long run
>>
>>33548938
The fleet size is good as is for the next 3 threads (excluding pods)
>>
>>33548949
Build Farms.

We will make new workers after the farms.
>>
>>33548966
Using animals for food is inefficient. Nutrients and time are wasted raising and growing the animal.
When it's possible to just hoover up the food the animal would eat, turn it in to mulch, and spit it into the veins/mouths of your populace, you have no need for meat animals.
>>
>>33548885
Technically, yes, but it would be very, very difficult to pull off even at close range. A jump within a thousand kilometers of the target would be considered an accurate jump. A jump within the target itself would be astronomical, but still possible.
>>
>>33548995
It was an example.

You can use any other limitless source of electricity.

Besides, it's only dangerous in the immediate area. You can have a power plant with the quantum power tab miles away from anything actually valuable, and have long power lines carry the electricity.
>>
>>33548949
So the broken blue line is what the union is claiming at there perspective and doesn't include what the the commonwealth have to say

huh good to know thanks
>>
>>33548966
Just a point anon. Using animals for nutrients is incredibly inefficient. The larger the animal and the higher up the food chain you go the more inefficient it becomes. Its really best to get our nutrients from plants or bacteria as we are currently doing.

>>33549010
Damn, I figured that'd be the case. Thanks QD
>>
>>33549010

So what you are saying is that we should aim at planets instead of ships.

Neat.
>>
>>33549003
Exactly.

I don't know why cattle anon keeps bringing it up for weeks now, it's like they cannot into food webs.
>>
>>33548949
>Replace workers (20)
>Lay new workers (20)
>Build farms (20)
Sounds good.
>>
>>33549016
How about instead of trying to figure out how to sustain our current method of farming we innovate new crops. Or at least mess with the genes of the mushrooms to make it more viable.
>>
>>33549016
And how do you excpect plants to just grow on electricity?

We have no way of making that nor could it be done because you can not make matter from nothing.
>>
>>33549066
Backing
>>
For some reason I can't help but think that we resemble Akrid from Lost Planet more than Klackons / Hivers from MoO and SoTS.

Anyone else?
>>
>>33549066
Sure, but we should have all the new workers (incl replacements) be heat-sink ones.
In case we need to build something outside.
At the very worst, we just recycle them when they prove to be of no use.
>>
>>33549072
Read the previous threads.
Our farms are all filled with a fungus that thrives off of electricity.
>>
>>33549098
I agree with the new workers being heat resistant and then being recycled after Summer.
>>
>>33549072
With our electro algae we farm right now, obviously.

Duh, we can have soil underground for the algae to grow in, the point is to keep the farms underground where sensors won't detect them as easily.

I didn't mean electricity substituted for soil.

>>33549068
What possible advantage would there be?
>>
>>33549100
and yet it still requires minerals

it still needs matter

we have yet to find something that can convert energy to matter
captcha: you rectartm

theres no need for insults captcha
>>
>>33548949
Make 40 workers with Radiator Tubes to replace the ones that died and to cycle out twenty regular workers for farm duty.
build 20 more farms.
>>
When are we going to invest in another egglayer?

We should put the rest of the planet's colonization into autopilot so we can focus on other things.
>>
>>33549098
No argument here. Its definitely best to make them heat-sink ones. Btw, what is the effectiveness of our recycling? I don't remember. If its 100% it may be best to convert all the workers who are not working on farms to Heat-Sink ones
>>
>>33549163
We don't need one until we want to colonize a new planet.

We should put one aboard the Corvette for colonization purposes, yes.

But we haven't scouted out a planet we can colonize without humans present yet.
>>
>>33548394
>Move your pod to a new system
That blue one outside of charted space.
>>
>>33549135
Instead of getting 100N from each farm we get 150N or maybe even 200N.
Also reducing the amount of electricity needed for the fungus to thrive.
>>
>>33549135
You do realize that your plan would take a shit ton to attempt and if we fail we have to start over from scratch.
>>
>>33549178
I'm talking about the fungi planet.

We need to make the ground crawling with our drones so that the humans don't step foot here.
>>
>>33548949
>Workers (40)
>Farms (20)

You quickly lay your new workers and the eggs are placed with care throughout your throne room. Your workers are quick to dig out the caverns for the new farm expansions, and the sound of clattering stone echoes through the twisting tunnels of your hive.

Next day
>>
Suggested corvette crew compliment:
1 speaker
4 thinkers
1 refinery large drone
2 "honeypot" large drones
40 warriors (kitted for close combat, space capable)
40 workers (space capable)
All drones (except thinkers, maybe honeypots), kept in hibernation until needed.

>>33549175
I don't think effectiveness is 100%. But it's still pretty decent.
>>
>>33549192
We are not limited by the number of eggs we can lay, we are limited by resources. Getting an egg layer would not increase our rate of growth one bit.
>>
>>33549175
It's something like 1/2 or 3/4.
>>
>>33549190
I don't exactly plan on it anytime soon, but.

The power tap is not exactly likely to explode unless it's actively attacked.

It can be hidden deep underground and shielded heavily and kept far away from the rest of the hive.
>>
>>33549225
It would let us settle another continent.

We can't be two places at once.
>>
>>33549219
if you throw in a remote egglayer then I agree. Because at that point we have all we need to start colonizing. Also the egglayer would enable the corvette to resupply its compliment with access to nutrients and metals.
>>
>>33549260

Not yet, anyway.

Speaking of which, we really should dick around with those crystals.
>>
>>33549219
>>33549292
Agreeing with this, throw in and egglayer and use that so we can stealth colonize
>>
>>33549260
No that's stupid.

It's trivial to ferry drones across the planet, or off the planet within the system.

Only FTL jumps are a meaningful barrier. One eggsac per star.
>>
>>33549292
>>33549310
>>33549219
Swap out a honeypot for an egglayer, then.
>>
>>33549260
I agree with your values of trying to expand as fast as possible, I think we'd need to figure out how exponential growth to fully take advantage of that.
>>
>>33549260
We can move things around our planet pretty quick with shuttles as it is.
>>
>>33549303
How about we wait till we get friendly with the Ceph to do that.
>>
>>33549252
Setting up a power tap requires two black holes do you even know what it takes to create one and not mention how dangerous the fucking things are.
>>
>>33549003
I mostly just want to observer them, but I want to do that for all the creatures we find. You know just to see how they fit into the ecosystem and if they lead us to any new species that could be used to better the hive. I just think it would be a good way to find new species and such. Also, maybe it'll result in tradeable information for barter with the unity.
>>
>>33549260
Your right its how it should be and we can keep production going even if we need to evac the queen
>>
>>33549364
>Setting up a power tap requires two black holes do you even know what it takes to create one and not mention how dangerous the fucking things are.

Uh.

The Queen knows how to create the quantum power tap. It just requires some Canderon. Which we have.

We researched it.

They're very small black holes that are only dangerous within like, a 100 meter range when they implode.

We've SEEN what happens when one implodes. Anything sufficiently distant is perfectly safe.
>>
>>33549366
That's a really cool part of this quest isn't it? Seeing what strange new creatures are on this planet and how they fit into their ecosystem.
>>
>>33549395
No we haven't. We stopped it before it imploded.
This is like trying to cover the world in telegraph lines. It's an inefficient way to keep using something that can be improved upon.
>>
>>33549405
Yeap. I'm looking forward to exploring the rest of the planet. Especially the ocean, because just imagine the creatures that lurk in the depths below.
>>
>>33549453
>No we haven't. We stopped it before it imploded.
You are one dense motherfucker.

What the hell do you think happened to the human beacon in thread 4?

>telegraph lines
Or, you know... power lines.

I'm not suggesting to cover the world with them. I'm saying to, if establishing a new colony that must be secret, have a farm complex with a power plant safely separated from it.

They don't need to cover the whole world, that's just silly.
>>
>>33549453
Actually we witnessed one implode. It was when we first encountered the Humans. Their generator imploded, killed a shitload of people and destroyed much of their camp.

I miss Lee
>>
>>33549513
I miss lee too

we should totally call this planet Leeland
>>
>>33549135

Just going to raise a point that if we mess with the mushroom as Anon proposes it would have the benefit of not needing electricity to grow.

On other planets, asteroid bases, and the like it would be advantageous to not HAVE to produce a massive electric field to make food. That would increase visibility of our agricultural areas vastly.
>>
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>>33549205
>Resources: 3636N 1863M


Your corvette flashes into existence just on the edge of a vast stellar debris field. The telltale signs of a planet can be seen deep within the dense cloud of dust and gas, but it is difficult to detect. Your ship wraps itself in a layer of curved light and moves in closer for a better view.
The planet is small and harsh, just skimming the inner edge of habitability. Its surface is an irradiated sea of shifting dunes, pocketed with islands of crags, with vast mountains and valleys splitting the continents. There is telltale signs of water where springs have been uprooted and exposed by the harsh winds, but they are few and far between.
You detect a signal, very faint, coming from the planet's surface. A ship near one of the largest, and one of the only, rivers you can detect on the surface. There are a number of oddly shaped buildings huddled along the edge of the river, and under further investigation you find a number of large object within the river itself. A small dam has been constructed downstream, and the entire valley is slowly filling with water.
But you also...feel something, from the other side of the planet. Like a whisper.

>Investigate the landing site
>Attempt to communicate
>Investigate the strange signal
>Other
>>
File: image.jpg (2.25 MB, 3264x2448)
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I grabbed a Star Wars vehicle and vessels guide because I thought it might provide some cool inspiration.
Our large drones are kind of like AT-TEs aren't they
>>
>>33549395
>Canderon
That's a nonrenewable resource anon. Using a power tap only for our farms is like using a nuclear reactor to power the light in your house. In other words inefficient.
>>
>>33549541
>Investigate the strange signal
>>
>>33549541
>Investigate the strange signal
>>
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>>33549496
Yes, what creatures lurk.
>>
>>33549541
>>Investigate the strange signal
>>
>>33549530
You already did, actually, after looking through the black box. The system is still unnamed, though.
>>
>>33549541
>investigate dat signal
>>
>>33549541
We may have family left yay
>>
>>33549541
>Investigate the strange signal
I think they're Cephs
>>
>>33549548
I agree. It's overkill.

I'd prefer to find a less dramatic source of electricity instead, yeah.

It's just not completely terrible or "suicidal" as an energy source.
>>
>>33549541
>Investigate the strange signal

>>33549576
The system is named Leeland. The asteroids are named Leeland. The other planets too! ITS ALL LEELAND!

Not really but still I hope we get to talk to Lee more later on. Lee is the only ambassador we will accept.
>>
>>33549576
System should be called either "Throne" or "Origin".
>>
>>33549595
Or Sandworms.
God I hope it's sand worms.
>>
>>33549610
Or Aquil or an anagram, Liqua
>>
>>33549630
Aquila is already a place, mate.
>>
>>33549541
>Investigate the strange signal
>>
>>33549591
>whisper
Possible, but I dunno.

That's the same term used to describe the void shards.
>>
>>33549619
I hope they can shoot lasers too.
>>
>>33549508
>>33549513
Ah I'm sorry. I misunderstood the previous anon.
>>
>>33549644
Also that one world-eating thing we spied in our void-shared palantir.
>>
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>>33549619
God I love Sandworms.
>>
>>33549644
That probably just means Tachyons or Psychic communication is involved
>>
>>33549677

Everyone loves sandworms.
>>
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>>33549619
>>
So i still think its a good idea to add an engine to the asteroid, even if we aren't gonna be using it as a weapon since we can transform it into a ship at a later date(the ship would be inside the hunk of rock)
>>
>>33549496
We should consider kidnapping samples off of other planets, especially as a prep step for colonization. Hmm... a ship-side research lab might be a worthy investment to figure out.

>>33549508
It's worth considering that those taps probably have a huge signature.
>>
>>33549542

They are more like Tankers from Starship Troopers, or like the Vorgg Akrid from Lost Planet.
>>
>>33549677
I hope they're sentient and we drive off these humans in return for a colony and their permission to study them.
>>
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>>33549619
I really should get more pictures of sandworms...

>>33549734
That sounds amazing
>>
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>>33549541
>Investigate the strange signal
You leave the budding settlement below and move to the far side of the planet.
Were it not for the faint whisper calling your attention to it, you doubt you would have ever seen it. A small segment of dense metal, half buried in the dune sea. There is a faint voice emanating from it, like a distant echo. Faded alien thoughts pass through your mind, but it is too weak to make sense of them.

>Land the ship and investigate on foot (I assume you bring at least some warriors with you when scouting, so you can deploy them if you wish)
>Leave the crash site alone
>Other

>>33549646
Don't tempt me, I pulled that on my last d&d group. They killed it by shooting the barbarian at it from a cannon.
>>
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>>33549677

Well, it's technically closer to a Krill / Prawn, but....

SAND WORMS!
>>
>>33549770

Can we Land without alerting the human settlement on the other side of the globe? Yeah, probably.

>Land the ship and investigate on foot
>>
>>33549770
>land and investigate
>>
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>>33549770

Oh god, It's Kharak.

Fuck.
>>
>>33549770
>Land the ship and investigate on foot
send warriors
>>
>>33549770
>Land the ship and investigate on foot (I assume you bring at least some warriors with you when scouting, so you can deploy them if you wish)
>>
>>33549770
>Land the ship and investigate on foot
>>
>>33549770
>Land the ship and investigate on foot
>>
>>33549770
>>Land the ship and investigate on foot
Let's bring 5 warriors.
>>
>>33549770
>land the ship and investigate
>>
>>33549770
>Land the ship and investigate on foot (Send Warriors)

As if we'd do anything else
>>
>>33549770
Hey, wait.

Coil had a personal cloaking field.

We COULD have cloaked Warriors, right?

Personal cloaking devices would be like. a fifth of the cost of the 10-meter sized field.
>>
>>33549795
Care to let a guy in on who that is?
>>
>>33549840
Not who.
What.

It points to Home.
>>
>>33549833

When did Coil have a personal cloaking field? I don't recall that.
>>
>>33549795
>Kharak.
?
>>
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>>33549833
If thats possible...
>>
>>33549840

Homeworld.

Karan Sjet.
>>
>>33549856
The first time you met him.

He faded into visibility.
>>
>>33549840
>>33549863
Kharak is a planet.
Homeworld anons.
>>
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>>33549795
It shall not burn again.
>>
>>33549770
>Land and investigate on foot
What force would you like to deploy?

>>33549833
Unfortunately, they don't have the miniaturization for that. It's just a natural ability of the Ceph to change color and skin texture to disguise themselves.
>>
>>33549912
warriors and some workers to clear the way
>>
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Dear diary, today I meet some anons who didn't know about Homeworld, it was very sad.

Gearbox own the IP
>>
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>>33394759
>"Thing is cool!"
>it's a coolant system
Thinker Seventeen, you have been taking after Lee.

Keep up the good work.
>>
>>33549912

6 Warriors 6 Workers seems good.
>>
>>33549912
3 Workers shadowed by 5 Warriors.
>>
>>33549709
I agree that would be a worthy investment.
>>
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>>33549931
>>
>>33549931
Well it looks like I've got some homework to do before next thread.
>>
>>33549912
what about?
>Mimetic skin
Fast
Dissection of the discarded limbs from the injuries Coil suffered during your raid should offer a deeper understanding of Ceph language, and natural camouflage capabilities.
>>
>>33549912
6 of both.
>>
>>33549912
5 workers and warriors seems good to me.
>>
>>33549963
A ship/research lab hybrid makes me excited.
>>
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>>33549931

I love that game.
>>
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I have a feeling that these three colossi could be found here.
>>
new thread when?
>>
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>>33549912
>6 warriors 6 workers

Your corvette's stealth field quickly breaks down as the hull begins to burn from the friction of the air. The ship slows, bleeding off its velocity as the atmosphere quickly becomes thicker, but even near ground level the air is thin. Your ship drifts down over the crash site and sets down nearby.
The whispers are stronger here, and you can tell they are coming from within the wrecked hulk. Your drones disembark and your corvette floats back into the air to monitor the area.

>Move in and look for a way into the ship
>Secure the area and investigate the perimeter around the ship
>Other
>>
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>>33550110
>>
>>33550143
>>Secure the area and investigate the perimeter around the ship
It...could be a Ceph ship in distress, I suppose.

Unless it's the Valen and they have psionics too.
>>
>>33550143
>look for a way in
Workers first, to both clear the way and take the brunt of any traps.
>>
>>33550143
>>Secure the area and investigate the perimeter around the ship
As the whispers aren't fading we don't have to rush in blind.
Let's take stock of the situation and make sure that there are no nasty surprises lying in wait.
>>
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>>33550143
>Secure the area and investigate the perimeter around the ship

>pic
I want to make one
>>
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>>33550143
>>Move in and look for a way into the ship
the workers do this
>>Secure the area and investigate the perimeter around the ship
Warriors job
>>33550153
>>
>>33550188
Good idea
>>
>>33550185
>I want to make one
We already have one actually.
>>
>>33550143
>>33550188
seconded
>>
>>33550143
Can we change 2 of the warriors into elites or add a sniffer drone?
>>
>>33550211
Huh. When'd that happen?
>>
>>33550026
Same here anon.
>>
>>33550246
Our large units are based off of giant worms, so unless we can train them or make an even larger unit, thats how big they can gets.
>>
>>33550211
How so? I think I'd remember us making a massive spaceworm bigger than fleets of ships.
>>
>>33550188
thirded.
>>
>>33550143
>Secure the area and investigate the perimeter around the ship
>>
>>33550143
Your warriors fan out, making sure the area is clear as your workers investigate the dilapidated hull. The wreckage appears to be a piece of a much larger vessel, and shows signs of weapon damage along the armor.

Roll 1d100, best of 3 for scouting and securing the area.
>>
Rolled 60

>>33550301
>>
>>33550270
They're not shaped like worms though they're just slightly elongated.
>>
>>33550270
I thought they were based off the Herd Beetle? And those only get so large.
>>
Rolled 42

>>33550301
>>
Rolled 23

>>33550301
Can we change 2 of the warriors into elites?
>>
Rolled 4

>>33550301
>>
>>33550280
He's talking about the Excavator. It's not as big as a sandworm though.
>>
>>33550270
No they aren't.

Dumb anons jerking themselves off over sci-fi giant worms just kept talking about it over and over when they're completely impractical,

and then the QM suggested giant drones as fulfilling the same roll as big diggers.

Which shut them up thankfully.

Until now. Thanks.
>>
>>33550324
Ah, I see. Thanks anon.
>>
>>33550343
Not that anon but thank you for clarifying the situation slightly.
I was worried I had missed something.
>>
>>33550318

I would like this. I'd forgotten that we had elites actually, but certainly any scouting vessel will have a few.
>>
>>33550417
You only have 3, would you like to add them?
>>
Rolled 8

>>33550445
we have way more than 3 elites.
>>
>>33550445
Yes
>>
>>33550445

Yes, please.
>>
>>33550467
No, we have 3.

And we mostly only need one on the mission for sniffer duties. Unless we brought a sniffer.
>>
>>33550445
Maybe one. I think i'd like to have at least one squad of elites in our exploration vessels in the future.
>>
>>33550445
>You only have 3
I thought we had 20.
>>
>>33550477
Wait i forgot what are the elites again?
I mixed them up with the shock troopers.
>>
>>33550496
That was a clerical error.

Nobody laid 20.
>>
>>33550511
yes we did, we even had a vote on it.
>>
>>33550301
Your workers quickly find a hole punched in the hull leading to a small hallway. Handholds are placed along the walls, and the halls themselves are circular in shape, with ports for piping and conduits cut into the sides. The sand has encroached into the corridor, filling a good portion of it and sandblasting what were once likely markings or signs along the walls, reducing them to rusted chips of paint. Your workers start to shimmy the door open when you feel a sharp sting in your mind. An unbearable scream fills your thoughts and your corvette detects movement across the landscape. Small shapes begin to emerge from the sand and the scattered rubble, many take flight with torn, leathery wings, while others begin to charge for the ship.

>Use your ship to bombard the area
>Take cover in the wreckage
>Other

>>33550503
Same thing.

You have 6 warriors and a shock troop, which grants a bonus to your warriors when nearby.
>>
>>33550556
why did you change it from 20 to 3?
We laid them and everything.
>>
>>33550556
Take cover nearby. This is intriguing.
>>
>>33550556
>Take cover in the wreckage
>>
>>33550530
Link. Quote. chapter and verse, anon.
>>
>>33550556
Push forward into the wreck and blow the crap out of anything coming toward us
>>
>>33550556
>Take cover in the wreckage
>>
>>33550556

>Take cover in the wreckage

If we fail today we will simply come back next sunday with more forces.
>>
>>33550556
Take cover in the wreckage.
>>
>>33550612

I'm not comfortable with risking damage to this relic ship like that.
>>
>>33550556
>Take cover in the wreckage

Roll 1d100, best of 3 please.
>>
>>33550556
>TAKE COVER!

Dig and prepare to repel hostiles!
>>
Rolled 18

>>33550648
>>
Rolled 95

>>33550648
>>
Rolled 34

>>33550648
>>
Rolled 7

>>
Rolled 66

>>33550648
>>
>>33550584
>We laid them and everything.
That's a falsehood anon. Burden is on you to prove it. Quote and link the QD post.
>>
>>33550648
>>
Hey does anyone have any reference images for the Queen/Workers/Warriors? I've got some Drawfriends who I've asked to do some art for this quest but it's hard to describe exactly what they look like.
Much appreciated.
>>
>>33550608
I just checked, yeah it was 3, i was sure we made 20 for some strange reason, that seems awfully lowmy vote was asking for 5 of them.
>>
>>33550556
>>Take cover in the wreckage
Nope nope
>>
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>>33550664
>>
>>33550686
why the hell do spoilers sometime not work?checking
>>33550675
I wonder why i thought 20, but i do think we should add 2 more so that each shock troop comands 5 warriors.
>>
>>33550664
Thank the Dice Gods!

>>33550685
http://pastebin.com/ucjHL4Tq
The warrior I imagine might look something like this but with weapon grafts and fuckhuge blades on their arms
>>
>>33550735
That's not the most optimal way of doing things. 1 Shock Trooper or Sniffer per corvette is enough.
>>
>>33550810
that a perfect mix of cute and deadly
>>
>>33550810

They also have mandibles.
>>
>>33550821
I was talking about in general, since we have 25 warriors, why not have 1 elite with each group of 5.
>>
>>33550735
>>33550821

I like a 1:5 Shock troop to warrior ratio, at least for small forces. For large-scale armies 1:15 or even slightly less should be fine.
>>
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>>33550685
Also this was the picture of the queen posted by QD
>>
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>>33550810
He said they were closer looking to these aliens.
Also there should be a thread where he explains how they looks.
It might be in 15 or 14.
>>
new thread when?

QD pls it's so early
>>
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>>33550648
Your corvette raises into the air. They are too close to use weapons that powerful so close to the crash site, but as you do you see the kicked up sand and dust of the approaching enemy. Your drones spot the first few and open fire, filling the air with chitinous slugs. The first few go down quickly, hitting the sand with a soft thud and your drones move to the next target. Two are flying in from high, and you quickly tear into their wings and send them spiraling into the ground.
They keep screaming, but they make no sound. As the first few lay still in the sand you manage to get a good look at them. They are long, serpentine creatures covered in a thin, matted fur and scale hide, with four pairs of leathery wings along their bodies, each one ending in a long, sharp set of prehensile claws. Their heads are elongated beaks of black bone, filled with razors of dark colored tooth-like scales, and five black eyes dot its face, two on each side and one in the middle. Their heads trail a long set of strips, and tattered cloth clings to their bodies.
Your warriors continue their fire, and you see two of the creatures slowly stir back up from the ground. Chitin slugs fall from open wounds and they charge again, only to be put down with another volley.

Your workers have managed to open the door, sending sand cascading into the hulk's interior. It is a dark room covered in discarded refuse and shattered bulkheads, but you think it was once a bunk room for a crew of some sort. Rotten beds are carved into the walls, each one a small circle of petrified padding with a small rod in the center.

>Fall back into the wrecked ship
>Continue to fire
>Attempt to attack with your corvette
>Other

>>33550686
That would be because I had made a clerical error that lasted a thread before being spotted by a kind anon in the general. I fixed it immediately and refunded the nutrients.
>>
page 10 warning!
>>
>>33550685
here is some things he siad.
>>33242092
>>
>>33550948
No work tomorrow, so I will be able to run a 2 parter tonight if everyone is up for it.
Need to finish the encounter first, though.
>>
>>33550942
>fall back into the wreck then open fire with the corvette

we've got to hit them harder
>>
>>33550942
>>Fall back into the wrecked ship
Maybe we should... psionically talk to them?

Not that they're likely to respond intelligibly.
>>
>>33550942

>Fall back into the wrecked ship
>>
>>33550942
>fall back
>>
>>33550942
>Continue to fire
while the workers search.
>>
>>33550942
>Fall back into the wrecked ship

I'm totally up for a 2parter
>>
>>33550942
Fall back
>>
>>33550942
>Fall back into the derelict

Please roll 1d100, best of 3
>>
Rolled 21

>>33551050
>>
Rolled 21

>>33551050
>>
Rolled 66

>>33551050
>>
Rolled 89

>>33551050
>>
Rolled 5

>>33551050
>>
>>33550984
I am so up for it.
>>
Rolled 97

>>33551050
New thread?
You did say you don't have anything to do tomorrow.
>>
>>33551050
Your drones move back, firing as they make their way into the hull of the crashed ship. One of the creatures lunges at your warriors, taking one of them into a wall of rusted hull. Its beak gnashes madley at your warrior as it wrestles with it, and your drone manages to place its blade into the creature's front-right eye. A strange sound of grating mettle and a small pout of sparks fly as the eye erupts in the skull. The creature keeps thrashing, and as your drones work to pry it off you hear the sound of cracking mettle as the charging hoard starts to open fire.
A deep gash into the creatures side puts it down, and a mixture of sand and charred ash falls from the wound. Your warrior limps into the corridor after its brothers, it has taken extensive damage, with deep scratches along its carapace marking where the claws had torn through its armor. You spin your drones about and have them ready to take advantage of the bottleneck, but the screaming stops.
You can still see the corpse of the alien you had killed resting in the sand just past the hall, and after a short while it twitches. As its head raises you tear into it, ripping it into pieces with a hail of chitin. It falls down again, dead, and this time it appears to stay that way.

Above, your ship watches as the strange creatures halt, and then fall limp to the ground.

That's it for this thread. Lets have a short intermission and then we can start part 2.
>>
>>33551255
QD do you like roguelikes?
>>
>>33551304
Kinda, I dabble with dwarf fort now and then, but it's too much of a time sink to be able to play as much as I'd like, so I never have the time to get very good at them.
Of course that's part of the fun, honestly.
>>
Rolled 38

>>33551339
>dwarf fort
that game might as well be moon runes for me.
>>
>>33551339
>www.roguebasin.com/index.php?title=List_of_Roguelikes_by_Theme
Try looking through these sometime.
I personally suggest Transcendence.
>>
>>33551255
I've got some caffeine and am ready for part 2
>>
>>33551350
>moon runes
Looks like somebody needs to git dwarf, or git >>>/elf/

>>33551255
These creatures have cloth on their bodies, yes?
Worked cloth?
>>
>>33551506
They're mechanical too.
>>
>>33551255
Sand and Ash falling from the wound.
That's a little unnerving.
>>
Rolled 8

>>33551506

They seem to be robotic also.

Very interesting.
>>
>>33551506
From the looks of it, very old cloth. It crackles as they move, and is too mated and aged to even flap in the breeze of the desert.
The eye you punctured was also definitely mechanical in nature.
>>
>>33551613
Fun.
>>
Rolled 40

>>33551613
new thread?
its been 25 minutes
>>
>>33551556
>>33551561
Sounds like automated guard robits, then.

I suppose the question is why tachyons.
Maybe whoever built this ship used them to control their robots? And the low murmur we detected was simple "you still there, robots?" back and forth, with the screech being a "KILL" command.
The mechanical nature of the commands would explain why it sounds like gibberish to us.

Mostly just curious to see what we find.
>>
>>33551649
The are on a planet with tachyon devices. We need to get them off this planet.
>>
>>33551649
Or maybe they're some mix of robot and organic life?
QD did say they liked Mass Effect.
>>
>>33551693
What Tachyon devices? The robots aren't necessarily controlled by Tachyons. Though they might be...
The only thing to do is survive and find out!
>>
Part 2 is up.
>>33551791



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