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Hey there /tg/. I was looking into 1d4chan, and noticed that there are some awesome stuff that still need some updates and fleshing out. I'm currently writing stuff on the Black Locks Space Marines that I will post next week, but for now I'm in a mood to take something 40K that /tg/ didn't completely finish and complete (or simply flesh it out more).

Remember those Knights Repentant? Probably a year or two have passed and to this day we don't have a symbol for them. That's kinda sad. Not to mention the other non-marine homebrews that also got this harsh treatment (see Ivory Huntsmen).

Also was thinking about making rules for these guys and many more. But I'd have to ask the original authors if they are currently present...if they are even present.

So what do you think /tg/? Does any of you want to complete something incomplete, or do you prefer to leave it like it is?
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Seems nobody interested...pity.
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I'm game. Give me a couple hours and then I'll take a look at these things.
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>>33537351
Sweet.
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I was thinking about which /tg/ homebrew to use, and I thought about those Knights Repentant to start with...though those Dune Walkers could also use some handy fleshing out.
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I decided a while ago that if I were to ever play play space marines, they would be knights repentant. Not because they would be different, (okay thats a lie), but because they are really interesting and fairly unique. Better then yet another ultramarine or dark angel army.

Ive thought about adding to the page myself, mainly about equipment. Say, has a mixture of "modern" stuff and heresy era, like beakie armor with volkanite(?) rays. Albeit rare and hard to maintain.

As a side note, its one of those few instances where one can get away with putting forge world gear in regular 40k, like caprecciti(?) termie armor. Food for thought
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>>33540024
We could use the Horus Heresy and Codex Space Marines stuff, mix it all together and then pick up the interesting bits that would characterise the Knights Repentant.

Also since they are BFF with Sisters of Battle, why not have them have special bonuses when they work together?

Also nobody thought about a Chapter Master for them (though the name Darius appeared). We already have a badass Assault Commander Taskel (albeit dead).

Also they have to Contemptors that behave like Statler and Waldorf, though they kick lots of ass, and that they have one and one relic Fellbalde...oh and lots of Chaplains.

I actually once thought about Warlord Traits for them.
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Sounds good. Though from my understanding the legion lists are practically built for larger games, 3000+ points and such. Finding the right balance is going to be a I decided a while ago that if I were to ever play play space marines, they would be knights repentant. Not because they would be different, (okay thats a lie), but because they are really interesting and fairly unique. Better then yet another ultramarine or dark angel army.

Ive thought about adding to the page myself, mainly about equipment. Say, has a mixture of "modern" stuff and heresy era, like beakie armor with volkanite(?) rays. Albeit rare and hard to maintain.

As a side note, its one of those few instances where one can get away with putting forge world gear in regular 40k, like caprecciti(?) termie armor. Food for thought tricky.

The sisters bit is cool, and I have thought about it. Battle bros (or sises) of course, with AoC with the rest of the imperial factions, and CtA for everyone else. Maybe a special rule taht allows them to use SOB vehicles or vice versa
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Accuresed thing. Disregard everything after be and before tricky
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>>33540294
I'd say that at least the Guardsmen won't go around and distrust them since these guys are genuine dudes that simply come from times ancient and don't hide shit like Dark Angels do.

I'd say BB with SoB and AM. AoC with all other Imperial armies (BB with =][= if Daedalus Rimalski is taken), DA with Eldar, CTA with the rest.
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That could work. Add a bit where the guard has a rumor that they ghost off like the DA, where its A. Rare, ad b. Only for a damn good reason.

On the flip side, preferred enemy and hatred csm, and maybe when attacking any word bearer they can reroll ones.
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>>33540177
Where'd that image come from?
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The 1d4chan page about these guys I believe
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>Knights Repentant
Is this like... a serious homebrew for a change?
Instead of stupid bullshit like EMPEROR'S NIGHTMARES?
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>>33536430
Where did you get that detailed spacemarine OP?
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>>33540609
More like this:
They have the same tactics as loyalist Word Bearers, but with Preffered Enemy and Hatred Chaos, while when they fight Word Bearers, they all get Rage (IC get also Rampage).

>>33540640
It's from a program called Chapter Generator. Sadly I don't have the link to it (and it's in Russian, so you have to find out the various stuff via trial and error).

>>33540719
Serious by a whole lot of levels than them, Knights Inductor or anything else.
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>>33540640
There's a thing called Chapter Generator on Bolter and Chainsword. It's in russian, but the creator posted a guide.
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>>33540719
What was wrong with the Emperor's Nightmares? They're one of the most serious and thought-out chapters /tg/'s ever made.

>>33540653
Not what I was asking.
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>>33540719
Serious, ha. Word bearers from the great crusad that got lost in the warp fallen angel style, and get reorganized into a chapter.
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>>33540770
When the Knights Repentant were made back then, I used the Space Marine Painter from Bolter Chainsword and did this. Then done the 1d4chan wiki page for them and uploaded it.
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>>33540830
How do you get the extra weaponry and gizmos?
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>>33540786
Also an option. They could justify having a couple of special characters with some sweet stuff, like a first captain (or equivalent) with the "older" termie armor. No bullshit, between the wardian crap and the knights inductor Ive had my fill of sues
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>>33540640
Link:
http://chaptergenerator.ru/?page_id=2

Guide:
https://docs.google.com/document/d/18rxauIUEUuvNCumsAMRhcoezJ2_eFtigdlj9Wfdv6so/edit?pli=1
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>>33540719
But Emp's Nightmares is serious. As is stuff like Blood Jaguars or Abyssal Jaws. Hell, Knights Inductor were serious too, even if they were total shit.
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>>33540955
I liked the blood jaguars. Its far more interesting than yet another roman/crusaders ripoff
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>>33540955
>But Emp's Nightmares is serious.
You can't make a serious homebrew around the basic premise of "narcoleptic marines", and the anons who wrote it up are idiots for trying.
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>>33540863
When you paint the model, look for the extras? or wargear tab under where you have those dots that allow you to save or load schemes.

It must be the Ye Olde SM Painter, not the newest one.

>>33540878
Well, I was thinking about that Darius guy as the Chapter Master. A physically imposing and dangerously savvy leader who can anticipate what his enemies can do.

Normal loadout:
MC Relic Blade, Artificer Maximus Armour, Twin-Linked MC Bolters, Iron Halo, Frag and Krak Grenades and Melta Bombs.

Termie loadout:
Cataphracti Termie Armour and Locator Beacon.

SR: Dunno, I'd kit him out as a squad buffing close combat monster/distraction Carnifex.
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>>33541085
One way to do it. Kinda like a watered down abbadon
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>>33541067
>You can't make a serious homebrew around the basic premise of "crybaby marines", and the anons who wrote it up are idiots for trying.
Really though, dreamdiving marines isn't the worst out there. It would make more sense as some kind psyker heavy IG regiment that has psykers explode the enemy via astral projection or Freddy Kruger DEldar who farm nightmares for soulpain juice or whatever, but /tg/ hates working on anything that isn't SMs, so we'll never get much else.
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>>33541067
It was still a good attempt and interesting in its own right, considering all the psuedo-euro shit out there.

>>33541085
>SM painter
Aye. Thanks.

I'm reading the entry now and changing the wording for flow.
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>>33541126
this^ I would love to work on a kabal.
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>>33540955
These Blood Jaguars were awesome. I was thinking about including them into the Black Lock lore as bros with whom the Locks like to have drinks.

>>33541126
Objection!!! The term crybaby marines are reserved for the Mourning Sons, and even then they don't cry, but have a occulobe mutation that makes them shed tears for having sharpened sight and pseudo-battle clairvoyance.
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>>33541126
On the subject of non marine stuff, Ive been debating on posting some tau stuff here. I havent because, well, people here tend to go berserk when tau are mentioned. So far its like a salvar type thing, rejects and outcasts put in a meat grinder while the proper fire warriors do something productive
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>>33541168
BJags would probably hate the BLocks, though. One is hyper-religious zealots while the other are just Space Yiffs 2: Piratical Boogaloo.
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>Loyalist splinter of a traitor legion
>Word Bearers of all
>Extremely aberrant chapter organization
>Directly subordinate human auxiliaries

I really want to like this chapter, but goddamnit.

At least its strength isn't over 1000 marines.
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>>33541188
Myself, I always wanted to see a Cadre so chock-full of auxilliaries that the only actual Tau are the Shas'O and the Battlesuit pilots, with at least one squad of every single race in the Empire, including a bunch of Gue'Vesa. The Tau are mentioned as having so many allies, but we almost only ever see Kroot and Vespid. Where are the Galg and Tarellians? The Nicassar and Demiurg?
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>>33541210
I'm trying to change that part about the Black Locks. Making them more serious. After making the stories about them that shows how they changed from a codex chapter into actual corsairs (not like Red Corsairs who are corsairs in name) loyal to the Imperium.

Added that I really need to update their wiki page due to being horribly outdated and I couldn't do it earlier due to studies and shit.

I even came up with a origin story, though I will probably modify some elements to simplify stuff.
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>>33541311
Though they have 5 companies with 200 marines instead of normal ones so to be sure to hunt their fallen kin.

Plus they come from times before Lorgar even thought about joining Chaos. Also they co-operate, the Auxilia don't serve them.
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>>33541313
That would be awesome. But unfortunatly, to field it you would need both new models and tactics to use them. Something that will never happen outside of counts as.
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>>33541311
Of course, if it was anyone else, sons of horus exempting, no one would care.
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Black Locks

You mean the Nemo In Space chapter?
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>>33541313
There was once stuff about Tau Bounty Hunters/Tau Deathwatch knockoff known as the Black Caste. Stuff was nice about them.
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>>33541334
IMO, there's really no way to make it work without running into two major issues

1: Space Marines aren't really meant to be looters. They pacify and cleanse worlds and then move on to let humans settle them so they can make more Space Marines. Giving them an objective other than killing and dying for humanity goes against the whole reason they exist. Sure, there's outliers and all, but they still usually do things for humanity rather than their own gain.

2: There's plenty of pirates already in 40K. Rogue Traders, Corsairs, and Freebooters all have the freedoms and desires SMs aren't supposed to have and are a hell of a lot more fun to toy with in my personal opinion. Hell, an entire Corsair Craftworld would be fucking amazing to play with. It would be like a nomadic Tortuga, looting whatever it pleases.

The last one isn't a major deal, but I also don't see them turning out much different than the Blood Ravens if you do try to "serious" them up. Either way, BJags still wouldn't like em much.
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>>33540955
>>33540786
Okay seriously what was wrong with knight's Inductor? Noble derp marines that have an exceptional amount of nulls, some different tech to accommodate conserving their numbers, and encouraging their imperial guardsman to be highly trained professionals BEFORE throwing them in the grinder is great.

Could have used some more grimness, I'm not going to lie but they're the first space marine chapter canon or otherwise that uses nulls pervasively.

Non lethal stuff was going a little too far, angels of death and all that, so what about we put the focus back on the 24 man squads. Since we already have chapters that focus on flatout crushing assaults, precision or otherwise lets make these 24 marine squads out fitted for long term ops behind enemy lines. Same deadliness you would want from a marine and still fairly unique combat doctrine.

I can't flesh this out here late evening here,so hopefully someone can take it farther.
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One of the problems I noticed on some of the /tg/ chapters is that people tend to work only within the fluff, completely eschewing the mechanical background.

Sure, your chapter may SOUND awesome, but when it's converted to mechanics it becomes an awful mess that makes no sense if they were actually going to be built.

For example, consider the Deep Ones of the Tiji Sector. Multiple threads about fluffing them out, telling stories about them, etc. Then you actually try to build them with Deathwatch Rites of Battle, and you get something completely incompatible.

Their fluff lists them as Salamanders Successors. Okay, that means they have a busted organ. Oh wait. Their "busted organ" is not only on the list, but it actually offers a bonus instead of a penalty.

Well, let's look at their tactics, maybe we can apply something from the table...wait, these tactics are Carcharodon Tactics almost verbatim. And those guys are Raven Guard. There is literally nothing that matches their fluff in the creation tables for either Salamanders or generic chapters - you have to copy-paste the Carcharodons. In which case, why not just play a Carcharodon?

Now, the only other solution is to make up something completely unique for them, but that leads to two issues:
1 - They are so similar to Carcharodons that it would be wasted effort to reinvent the wheel
2 - Going outside the proscribed tables means you have a "true" homebrew chapter rather than a "generated" chapter, which sets many GMs off something fierce.

But people don't care, their stuff is FLUFFY. Which apparently makes it all okay.

I have no idea why this makes me so angry. Pls send help.
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>>33541188
/tg/ freaks out about tau cheesecake. If you make a serious attempt at custom tau, they'll probably either listen or ignore you.
>>33541313
This would be cool too. Something on the fringe of their empire that has to rely on the local xenos since tau reinforcements are slow coming and colonization of the area has proven difficult for reasons.

Sept V'iet was pretty cool too.
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>>33541652
>sept V'iet
Did it actually do them justice?
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>>33541624
Most of these armies are for theoretical wargame paintschemes and unit build ideas, so it actually is better to stay within established crunch so people don't shut down your homebrewed rules.

They should have unique rules for the PnP games, though, since that would be harder to object to.

Then again, I say this as someone who isn't a fan of 90% of the SM homebrews out there.
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>>33541705
>They should have unique rules for the PnP games, though, since that would be harder to object to.

The complete opposite, actually. A GM will usually see a special snowflake and veto it if you don't use an established chapter.
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>>33541682
The basic idea was a group of tau were stuck on some backwater planet with no reinforcements and had to rely on stealth tactics and cannibalize their own gear to keep what was left running (which is why that tau is wearing a busted drone for a hat). Sadly, development never got far, but the basic premise was gonna be Sept V'iet vs Catachans to be as Full Nam as possible.
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>>33541458
Still need fleshing out.

>>33541484
That's why there is Castor Virtillius here. A ancient Nova Marine that became their Chapter Master back when the Locks were a Codex Chapter and called themselves differently (Void Eagles).

He taught them a lot, especially about duty and honour. This didn't luckily change when the Chapter left him on their former home so that he would guard a awesome artifact for the one marine that would be worth it, and returned as the Black Locks.

Also each company would behave differently. Black Cutlasses are the tactics/strategists that know a lot of common stuff about Imperial armies. Rum Grails are alcohol gourmets, yet also do religious stuff. There is a lot, but I'm working on it.

The whole plunder stuff? They only do it on renegade elements of the Imperium and the enemies of it. Stuff like daemon weapons are immediately destroyed (or used as bait for Chaos Marines), while stuff that would be actually useful to them is purified extensively before use. Xeno weapons are given to the local mechanicus.

Also in order to justify them, the Calico Colonies and Calico Stars need to be additionally fleshed out.

Now when I'm looking at what have I done, it starts looking promising.

The BJ's would probably like the Crimson Blades due to being the most assault oriented of the Locks.
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>>33541734
True. I was more saying so long as it's not overpowered or anything and you know your GM in person, they might be more willing to work with you to find a middle ground everyone enjoys rather than in the wargame where some people don't even allow Citadel Finecast units in tourneys and shit.
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>>33541734
The only solution is to consult the GM/people when constructing your homebrew in order to not make them OP.
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>>33541753
Did anyone else talk about how Tau are too advanced to be Viet Kong? Or that Imperial soldiers tend to die in droves from Tau weaponry, unlike the vietnam war?
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>>33541816

Everyone has different levels of OP though. In tabletop, some will say that space marines getting a 3 shot bolter would be OP. In the RPGs, someone could say dual wielding basic weapons is OP despite allowing bulging biceps autocannons.

Your only real choice is to not play at that point.
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>>33541830
As I remembered it right, it was something about logistics problems that made them Viet Kong with loads of resourcefulness.
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>>33541830
Yes, actually. The whole idea was that the tau had lost a lot of their toys and were stuck improvising. It's been like a year and a half and like I said they were only discussed for like a thread and a half, but it was still a neat thought experiment.

Had they been more fleshed out, the Catachans would've probably ended up more Viet Cong like than Sept V'iet, ironically enough.
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>>33541830

I don't much like the idea. It doesn't mesh with Tau, and there's better opponents in which to have a Vietnam-style conflict with.
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>>33541795
>people don't even allow Citadel Finecast units in tourneys and shit.
nigga what?
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>>33541869
Well, there are people that are Asmodai.
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>>33541880
Hmm, It'd need a lot more thinking. Too bad it ended.
>>33541885
>>33541931
>Catachan = Viet Cong
>Tau = Americans
Exactly what I was thinking. Read Sorrow of War by Bao Ninh. The Americans kicked their fucking asses, air superiority, better fed, better equipped.

When the main character describes the American soldiers from his perspective it is terrifying.
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Hey OP I'm going to post a ton of different uniforms for the chapter. Any particular suggestions on weapon and armor settings? I'm thinking 70-ish on the rarity and 15 on rank
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>>33542171
>>33542171
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>>33542171
>>33542297

Hmmmm, these guys would still retain some of their Legion organisation (like Destroyer Squads or Brecher Squads). Added their equipment is 30K, then it would be now very rare and not produced by maaaaaaaany forge worlds.
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>>33542297
Also the trim on their pauldrons always differ. Black are for Commanders and CMasters. White is for all non-specialist marines.
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>>33542410
Oh thanks. Anon
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>>33542386
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>>33542442
From their wiki.

White, Black trim for Chapter Masters and Captains, Gold trim for Chaplains, Blue trim for Librarians, Red trim for Apothecaries, Chrome trim for Techmarines.

STUPID LAGS!!!!
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>>33542480
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>>33542501
>>33542501
Anon the generator doesn't touch the Chaplains Pauldrons
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>>33542543
Or the techmarines
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>>33542386
> Added their equipment is 30K
Shouldn't their shit be like MKIII at best since they're from a time Lorgar wasn't even contemplating heresy yet?

Also, I'm kind of inclined the Inquisitor who found them would have much soonerhad them purged than vouched for them, just to get his grubby hands on that shitload of sweet relic tech the chapter was packing.
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>>33542619
Not all Inquisitors are backstabbing dickholes anon.
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>>33542543
>>33542611
And that's a pity. The guys that done the generator are still working on it.

>>33542619
Not Daedalus Rimalski. Gif related. He in a nutshell.
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>>33542611
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>>33542637
I believe that's an essential requirement for the job.
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>>33542696
Some people are honest.
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Anon I hope these images help. I'm going to go.
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>>33542737
Rest then. Fatigue is slowly closing my eyes too. Your help is sweet.
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OK, Stuff has been archived.
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>>33542780
>>33542680
>>33542611
>>33542526
>>33542480
>>33542386
>>33542297
>>33542171
so at the risk of sounding like an idiot, were these made in paint/photoshop/what have you? or is there a program online for these?
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>>33543359
Chapter Generator. The link is in the thread. >>33540905
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>>33541586
>Okay seriously what was wrong with knight's Inductor?
What isn't? Atheist SoBs, friendly daemonettes, pacifist tyranids, Imperial tau, obnoxious meta knowledge, shoehorned in Protomen references, everybody everywhere loving them unanimously. They're a goddamn embarrassment.
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>>33543325
Why?
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>>33544833
Geeze man... focus on the second story a little harder. Then again I thought it was all awesome because it made sense... besides the meta knowledge everywere. That was kinda dumb.
New version tosses a lot of that, and their fandex is now legit. Focus on really nice scouts and alpha strikes.
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>>33546562
>Then again I thought it was all awesome because it made sense
None of that makes sense. Explain to me how ANY of those make sense.
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>>33546761
sisters of reason are just refocused susters, still fan club of an impossibly cool dude... but more hero worship then diety worship. Very similar, so no real change in the end.

Friendly demotty was a streatch... but a cool one. Chaos is random, which can mean a dude wins the lottery 3 times in a month. Sometimes demons are chill bros who want to help out. Bell curve and all that.

Tyranids were dumb... but farsight shows they sometimes do shit like that. There some scientists killed a full fleet by imbibing poison then being eaten. So... they might just eat and incorperate the null gene... and lose their conections. Not as implosible as Tau serviving a impirium invasion.

Tau are nice in general, and live in a state that gives no fucks about them. The knights are similarly chill. Conversion of both sides is likely.

Don't know about meta knowledge... unless we count the fucking PSAs. Ignore those.

Proto men?

The inquisition hates them, and is about to try exterminatus. Suspect q Badaba war II:electric bugaloo coming on. War ends on iffy terms, and KI form another ultramar.

forgive spelling, typing on a phone is a bitch.
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Anon that posted all the images here. Can we work on the color scheme of the knights? All that white is really dull to look at imo.
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>>33547958
>No real change in the end
No, that's bullshit and you know it.
The ENTIRE FUCKING PREMISE of the SoB are the troops formed by the Church to protect His most Holy Shrines from the touch of infidels and heretics. They are so fucking zealous in their worship of the God Emperor that miracles happen around them on a regular basis. Taking away the faith aspect of the Sisters takes away their entire character.
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>>33549526
Eh. Don't care? As we see, current sisters are more useful as paint then anything else. At least sisters of reason are ok with being more human space marines... which is what SoB are. Then again, they still got faith. They think the emperor was right most of the time, and his work must be defended and built uppon. So there you go.
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>>33547958
>sisters of reason are just refocused susters, still fan club of an impossibly cool dude... but more hero worship then diety worship. Very similar, so no real change in the end.
You don't fucking get it. Without their unyielding faith in the God-Emperor, SoBs are nothing more than Stormtroopers in nun armor. Their faith defines them as a faction and when you take that away from them, you are left with nothing. You are fundamentally changing literally EVERYTHING the army is about.

Not to mention that the origin story of the atheist SoBs is rampant SoB slaughter for not accepting KI atheism and then brainwashing the survivors to worship the KI. Shit is more fucking retarded than a Space Wolf tied to Grey Knight interacting with the SoBs.
>Friendly demotty was a streatch... but a cool one.
It was dumb and made no sense.
>Sometimes demons are chill bros who want to help out. Bell curve and all that.
Except they aren't. That's not how it works at all. Daemons are manifestations of their parent god's whims and wills. They cannot defy their nature like that and even if they could, they would be destroyed instantly.
>Tyranids were dumb... but farsight shows they sometimes do shit like that.
Yeah no. They never cut themselves off from the Hivemind and then dedicate themselves to picking flowers and dishing out hugs. Show me in the codex where that ever happened.
>There some scientists killed a full fleet by imbibing poison then being eaten. So... they might just eat and incorperate the null gene... and lose their conections.
Incorporating the null gene would kill it the same way a Culexus would kill a psyker. Norn Queens are essentially giant psychic buoys.

It makes no goddamn sense.
>Not as implosible as Tau serviving a impirium invasion.
It's way more implausible, actually
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>>33547958
>>33549718
>Tau are nice in general, and live in a state that gives no fucks about them. The knights are similarly chill. Conversion of both sides is likely.
Tau are not nice. Tau are devious and cunning and would never bow down to anything but the Ethereals/Tau'va. Every moment they were allowed to exist in that sector they would be trying to convert planets to the Greater Good and subtly turn them against the KI.

It makes no sense for them to lay their lives down for the KI and get nothing in return.
>Don't know about meta knowledge... unless we count the fucking PSAs. Ignore those.
I'm talking about the way the KIs magically know exactly what unknown factions and threats want despite never meeting them before and instantly knowing how to counter anything ever.
>Proto men?
Protomen. The band. Light Up The Night.
>The inquisition hates them, and is about to try exterminatus. Suspect q Badaba war II:electric bugaloo coming on. War ends on iffy terms, and KI form another ultramar.
No, I read the story. The Inquisition ends fearing and respecting the KI and bow down to their every whim as the =I= runs off with their tails between their legs because the KI are just so great.

Not to mention everyone in the sector unanimously loves the KI despite them being a bunch of Sister killing, God-Emperor denying, power-fedora tipping heretics.

It's pathetic wank is what it is.
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>>33549651
>As we see, current sisters are more useful as paint then anything else
You know, at least the Bloodtide sacrifice acknowledged that the SoBs are so fucking pure even the Grey Knights must defend themselves from where SoBs tread without fear. The KI SoB massacre just shits all over them at every turn.
>At least sisters of reason are ok with being more human space marines... which is what SoB are.
No it isn't, fuckface. They are pyromaniac nuns with guns who hate and believe so hard that they come back to life.
>Then again, they still got faith.
By your own admission, they see him as a man instead of a god. That isn't faith.
>They think the emperor was right most of the time
>most of the time
>most
Again, not faith.
>and his work must be defended and built uppon.
Yet again, NOT faith.

This is a problem I see with a lot of KIfags. They don't know the fucking setting in the slightest yet they still think they can "fix" it.

Like how they claim orks are impossible to reason with despite ork mercenaries constantly hiring themselves out to humies yet somehow nids of all things can still be reasoned with. You can't make up this kind of idiocy.
>>
Ah annons rising to bait. Does a heart good. Also... orcs totally are reasoned with? The dumbshit Shush of komandos? Tau don't lay down their lives... just sit in a lab doing reaserch? Also... am I missinterpreting the fucking angry marines headed formation of a crusade fleet, lead by a radical inquisiter? Cause you seem to be. Also... tzeench could totally made that demoneti just to fuck with the deamonoligists. Might have no greater perpose then a false sense of security.

Though mostly you sound like a hardcore 40k gonard... which makes me not care about your opinion? I guess I'll go back to my bad wrong fun.
>>
>>33549414
Oh my god.
>>
>>33549987
>>33549741
>>33549718
>>33547958
You know what, fuck it, he's right I don't know the setting and this is sounding worse as it goes on.

New chapter. Clean slate. Lets get to work on a null marine chapter. I'm thinking 21st founding grey knight successor. Problem is I have no idea whose gene seed they'd use. DO they just abduct null marines while the grey knights to the same to librarius or use the gene seed SM chapters have to hand over for corruption testing. That or Ultramarine gene seed since those guys don't have any pervading personality attached to their shit. (See Doom Marines)
>>
>>33544869
The same reason on why would you archive ideas.
>>
>>33549414
White symbolizes purity.
>>
>>33552999
There are Ultramarine Successors with personality.
>>
>>33554564
True, but they are a minority in a sea of overpumped egos.
>>
http://1d4chan.org/wiki/Return_of_the_Primarchs
>>
>>33554564
So I'm wondering are nulls sociopaths with the whole no emotional signature in the warp or are they normal people that have emotions and they just don't eeffect warp energy?
>>
>>33559182
Jurgen is the prime example of a Null I know of... he was off puting, utterly loyal, very competent. He had emotions... they just seemed stuck in a very narrow band.

Also, not effecting warp energy is an understatement. A full null makes deamons mortal, necron pariahs ineffective, and psykers have migraines.
>>
>>33559279
Wrong. Jurgen is a blank. Nulls actively harm the warp.
>>
>>33558705
That was fun writing. I still have two stories unfinished because the entire crew took a break from writing.

>>33559279
>>33559659
Now I remembered Pariahs...I want them back.
>>
>>33552999
I just never got how a chapter full of soulless hyper autists were able to make friends with literally everything, even Eldar, who are driven to pain by the mere presence of nulls.
>>
>>33560163
Yeah, that one part was really stupid.
>>
>>33560205
Along with everything else about them
>>
>>33560163
Saving some exodites by sneaking up on the slaaneshi strike force because they have nulls helps. Easiest way to be friends with an elder is to tell him you saved saved a bunch of them a while ago.

But yes if you are literally the anathema of emotion you shouldn't be best buddies with the eldar.
>>
>>33560244
Yet that one is the stupidest of them all. As if the creators didn't do the research...
>>
>>33560339
>Easiest way to be friends with an elder is to tell him you saved saved a bunch of them a while ago.
That would imply that the Eldar couldn't do it themselves, which would be a massive insult to them. Also, exodites would think YOU were the invaders due to the whole psyker pain aura nulls give off, which is to say nothing of the fact that craftworlds would never let humans settle that close to exodites.

But what I think is funny is how this whole Slaaneshi war band thing JUST HAPPENS to fall entirely into the KI's hands, like literally everything else in that sector.
>>
>>33560485
Point taken, mary sueness seems inherent in the chapter.
>>
BTW, would it be possible for a human psyker or Space Marine Librarian to tap into a Eldar Soulstone and communicate with the dead Eldar, or is it only possible for Eldar Seers, Warlocks, Farseers and Spiritseers?
>>
>>33561114
I hope so I've imagined a radical inquisitor or acolyte running with a diresword because he and the eldar were bros once.

Speaking of which we need a story of mutual respect between a human and an eldar. All bu impossible but it's a big galaxy.
>>
>>33561829

Not necessarily. It's canon that a very, very, very few humans have been invited to visit craft worlds and a few super high ranking Ordo malleus inquisitors have visited the black library (without breaking)
>>
>>33561829
Saim-Hann are the closest thing to nice guys among the Eldar due to the fact that they take pleasure from simple things and that they got away the earliest before Slaanesh was born.

Biel-Tan even is starting to become less xenocidal jerks and simply packs up Imperial colonists and settle them elsewhere.

>>33561889
In the case of the BL, they can only like read three books maximum.
>>
>>33561889
This is wonderful news. I should go back and read the fluff again,
>>33561950
Which books?
>>
>>33561991
Any three. I mean the Harlequins themselves know very well how corrupting Chaos is and they won't allow people to take and read more than three of them.
>>
>>33541067

You are aware Night Lords exist right?
>>
>>33562042
Oh no I mean our book buys that work for gw, do we have novels on this?
>>
>>33562102
Dunno sadly.

>>33562064
As do Scary Marines and Eyes of Mordred.
>>
>>33562121
Scary marines, ha that article gave me a good laugh.Governor is slacking off then suddenly pitch black marines show up in his office.
>>
>>33562224
Man, I need to re-read that. Scary Marines and Angry Marines are 100% Comedy Gold.

Plus thought about some additional Warlord Traits for Knights Repentant.
>>
File: chaplains.png (26 KB, 200x124)
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26 KB PNG
>>33562302
Awesome, let's hear them. All I can come up with is pic related.
>>
Also rules for Knights Repentant:
All the rules on p.254 of Horus Heresy Book 2, minus everything about the Diabolist. Additionally they gain Preferred Enemy and Hatred (Chaos). When fighting any Word Bearers warband (or any warband that comes from the Word Bearers), all Knight Repentant models gain a +1 to WS, BS and A.

1. Darkness Holds No Fear for Us.
Even the true horrors of the Galaxy cannot break the Warlord. Such is his will that while many run away, he boldly goes forwards.

The Warlord and models that he joined/leads become Fearless and gain Crusader USR. If Chaplains gain this trait, they only gain the Crusader USR.


2. Abhor the Warpcraft.
The Warlord has a particular hatred towards Warp Sorcery. When fighting enemy psykers, the Warlord's will becomes as hard as adamantium, if not something harder.

The Warlord gains Adamantium Will (2+) and a +1 to Deny The Witch rolls. If Librarians gain this trait, they also gain a +1 to their Perils of The Warp rolls.


3. Xeno Bane.
Just because the Knights Repentant are very adept at hunting the servants of the Dark Gods, it doesn't mean they are not skilled in fighting xenos.

The Warlord and the models he leads/has joined gain Preferred Enemy (Xenos) and a +1 to WS and BS.


4. In Darkest Hour Shines a Spark of Hope.
The very presence of the Warlord can raise the spirits of those around him to greater feats of heroism, even in the face of impossible odds.

All models in both Primary and Secondary Detachments gain a +1 to LD, rolls when passing LD based Tests, and can re-roll LD based tests (including successful ones).


5. Weapon Master.
The Warlord is a very adept warrior. Capable of fighting the deadliest of warriors and survive, these Knights fight as if guided by the Emperor himself.

The Warlord gains the Precise Strike and Precise Shot USR. The Warlord additionally re-rolls once per turn one attack and one shot against enemy Independent Characters.
>>
>>33562907
Forgot to add those who are Battle Brothers or Allies of Convenience in 4.
>>
>>33562907
6. Powerful Orator.
The Warlord knows well how to mobilise the forces under his command and lead them to victory without hesitation. All thanks to his faith in the Emperor and the oratory skills he honed.

All models in 10" radius of the Warlord gain the Stubborn USR and a +1 to any To Hit and To Wound Rolls. If a Chaplain gains this trait, models instead gain the Zealot USR.
>>
>>33562907
Also forgot to 5. Additionally, the Warlord and models he joined/leads gain the Tank Hunter USR.
>>
>>33562483
Hoping they are not broken at all...
>>
>>33563207
Or at least that broken...
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>>33562907
I've only played two and s half games but these seem solid.
>>
>>33563931
Well that's good. And I thought they are broken.
>>
I was also thinking about unique units for the Knights Repentant. Since they were a 30K force of Word Bearers, then they must have still access to Reconnaissance Squads, or the Word Bearers' Ashen Circle (before the formation turned to Chaos). Only in the case of the latter, it should be renamed into something else.

Also Destroyers would be available to them, only they wouldn't use Rad Weaponry anymore.
>>
OK then lads. Good night and night bump. Hoping this thread will survive to tomorrow.



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