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Connecting to JackPoint VPN...
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: XXXXXXXXXXXXXX
>>>Enter Passcode: XXXXXXXXXXXXXX
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Connected to < ERROR: NODE UNKNOWN >

>Welcome back to /srg/, chummer

>Back Watching
>Straight Shooting
>Ammo Conserving
>Dragon Disregarding

Obligatory mention of Esh-Esh's Art Gallery and pogs
https://www.dropbox.com/sh/z5bmgiukjl9oxhs/AACIXFdbWc0SJvvFdAHhJVona
https://www.dropbox.com/sh/s4hyjqrn02pkuai/AACQiN0WUq0dWZ3Dd9HTLX35a
Just watch out for the Draco-Porn
>>
>>33524730
A question, are flamethrowers a viable weapon for general purpose usage?
>>
>>33524882
5e?

No.

Lord no.

They are amazing but no.

Seriously don't do it. No.
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>>33524902
4e?

I'm so used to it that I forget that 5e exists.
>>
>>33524730
>watch out for the Draco-porn
I really want to know how that clusterfuck (heh) of a campaign ends.
>>33524748
I imagine Street Sammies constitute a lot of the ghoul's intake. A lot of flesh is removed to get you down to 1 essence, and that should be enough to keep ghouls running.
Also, unlucky neighboring nations. They're allready hellholes, not like anyone will notice a few more people going missing.
>>
>>33524932
They require an Exotic Weapon Skill, so if you've got Skillwires or an exceptional Agility they might be worth it.

Otherwise, nah.
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>>33524939
Yeah. Ghouls in Seattle actually get by eating scraps from street docs and organleggers. In fact many assist organleggers in order to earn money to buy stuff while getting a meal at the same time.

Aso Esh-Esh seems like a hoot.

>>33524932
In 4e they are lackluster unless like >>33524970 said you have skillwires.

Though if I recall if you are a rigger you can just use gunnery with them.
>>
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Hey chummers! Earlier this week I informed you that one of the players in my group, having taken control of an orbital kill sat, had decided that he was going to try pulling the pinkest of pink mohawk moves: shoot down Zurich-Orbital, signaling the end of the megacorporation's reign, destroying the global economy, and triggering the age of cyberpunk anarchy worldwide.

The GM, who hadn't planned for the player trying to do any of this shit in the slightest, sat down with the player in question the other night to discuss how balls-to-the-walls insane the task would realistically be in the context of the setting. Eventually, the two came to a conclusion that, while the GM would LET our anarchist technomancer try to bring down Zurich -Orbital, he would have to either pull off a very specific series of events that the rest of us have not been informed of, or otherwise pull something completely balls-to-the-wall over the top and get very, very lucky.

Either way, the session is starting in about fifteen minutes, and I'll be back tomorrow to tell you the story of a man who either managed to "beat" Shadowrun, or went down in a blaze of glory trying.
>>
>>33524991
>>33524970
Explain a little more, what makes that so terrible? What makes them so lackluster. Like i'm not even aiming for taking down 22d6 AP but if you would say, go for a bellow runner corp sec guy, generally nothing higher than 4, how well would it handle itself?

Basically what makes it less favorable than automatics and other generic tacticool things?
>>
>>33524991
I'm just sad I can't buy a dice squig right now. I need somewhere to put my 30 d6s.
>>
>>33525046
The GM's going to fiat into nothing happening.

I'm sorry for your loss.
>>
>>33525057
Their damage is not remotely worth the limitations of it being an exotic weapon combined with their many drawbacks. AOE damage is less than a grenade which uses a much more general skill. Uncontrolled collateral damage and the fact that elemental damage in 4e was mostly GM adjuration with rough guidelines combined that the loss of damage compared to a simple SMG loading Ex Ex with a long burst meant almost no one seriously took flame throwers.
>>
>>33525378
Well that's god damned shame...

I was looking forward to collateral damage and general destruction, it seemed pretty fun without going full explosive retard.Any way to painfully work around it and make it at least survivable?
>>
>>33525435
Eh. Yeah for most of the game. Flamethrowers scale really poorly though.
>>
Weeabo technomancer in my group wants to to buy an armored cosplay costume. Would /srg/ rule that as anything but armor clothes?
What if she wanted GOOD armor clothes?
>>
>>33525491
Probably is an armored jacket or full body armor depending on how intense the cosplay is and how much money is spent.
>>
>>33525435
Buy a couple of Roto-Drones.
Slap the Flamethrowers on them.
Get them a Targeting (Flamethrower) Autosoft.

You've now got a couple of deadly flying Flamethrowing Spheres of death.

And you don't even have to learn how to use the guns.
>>
>>33525491
"real life magical girl" was the exact words
>>
>>33525553
Armored Jacket probably.
>>
>>33525553
Armor clothes. And possibly some norrority.
You should probably tell her to save it for the LA campaign.
Also, do an LA campaign, running in LA is amazing.
>>
>>33525553
Get one of them moon silver or whatever dresses and add 10%
>>
>>33525553
I'm guessing she's got a Body of 3?
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>>33525618
Dumbass thought he could afford a Full Immersion lifestyle every month.
BOD 1.
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>>33525630
So she's going to be horrible encumbered by whatever she wears?
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>>33525658
Yup.
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>>33525471
Alright, thanks.

>>33525519
I'm not really interested in riggers and not being the center of being killed, but thanks for the advice anyway.
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>>33525671
Yikes
Just let her buy her Magical Girl Cosplay, and then get her to wear an Armoured Vest underneath.
>>
>>33525491
Armor jacket.

>>33525553
This is the game I want to play. Nothing but female technomancers, mages, and adepts, runnan' the shadows and being OPERATOR.
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>>33525630
>Magical Girl
>Full Immersion lifestyle
>mfw
>>
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>>33525553
>"real life magical girl"
works for a gun bunny
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>>33525753
I need to watch that what is that from?
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>>33525797
It's an OVA omake from Black Lagoon.
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>>33525797
Black Lagoon Omake.
You should probably watch the main series (and Roberta's Blood Trail) as well, it's basically low magic/low tech Shadowrun.
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>>33525727
I'd fully immerse myself in a mahou shoujo, if you know what I mean
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>>33525448
>Don't ban emotisofts, but do make their bonus a social modifier (puts a limit on it, and allows smart players to get an equal bonus for free)

Okay, so what exactly does a social modifier mean? It adds a bonus to social skill tests? Like it already does?

Even giving a +3 for 600¥ makes Tailored Pheromones and the assorted Adept Powers stupid overpriced by comparison.

>and if anyone is dumb enough to take a *toy* with them, give everyone that rolls dice in it's presence the bonus. It's an advanced child's toy, not a military grade negotiation tool.

Whenever you people bring this up, the book fucking says that emotitoys are the shit and that everybody loves them.

On top of that, if you hate something so much that you make it give the user nothing, why not just fucking ban it like a sane person, instead of passive-aggressively wasting your players' time for no reason?
>>
>>33526025
One good suggestion I've heard for emotitoys and empathy software was that it functions as a teamwork test with your own social skills. So you roll the rating of the emotitoy, and any hits get added to your dice pool as extra dice to roll.
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>>33526025
Not him, but a social modifier is a situational effect which gives you a bonus (or penalty) to your Social Skill Dicepool.

They can't exceed your Attribute + Skill
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>>33526070
Probably a better idea, honestly, but that still averages 2 hits for 3k¥, which is still way too cheap compared to 30k¥ and 0.4 Essence for Rating 2 Tailored Pheromones.

>>33526088
Didn't realize they were capped, so that makes some sense. Of course, on dedicated or even half-Faces, you're going to have 10-14 so it's still too cheap, in my opinion.


My point is, if you're going to have to make houserules to make one very minor piece of gear from one book work, why not just ban it? It's less effort, and it's less confusion for your players who don't have to remember your houserules on top of the already complicated system.
>>
>>33526025
>>33526070
>>33526088
>>33526310
Either ban the emotitoy, or every runner worth their salt should have one. Even if they're not a 24/7 face, 3k for +6 dice to any pool, even if it's a pool you're never going to use, is too good a deal to pass up.
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>>33526404
I generally like to only allow it as a Technomancer Complex Form

They generally need some way to keep up with Adept/Magician/Augmented Faces
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>>33524939
>I really want to know how that clusterfuck (heh) of a campaign ends
Right now I am pretty much just breaking my head, trying to come up with a sensible reason why SK wont try everything to turn them into long pig jerky...
Having them go out in a blast is of course an option, but this game is too much fun to let it end.
Last time we left off, they just dropped off one of Lofwyr's true drake agents at their own dragon sugar daddy.
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>>33528283
Accidental rescue.

The building they were in blows up the next day.
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>>33528283
Give them the opportunity to kill Lofwyr.
>>
Burnout adepts and mages are mary-sue concepts, and no mage or adept in their proper state of mind would sacrifice magical ability for technological implants.

Prove me wrong.
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>>33528866
Not everybody really knows/believes that you lose magic if you get 'ware, and to what extent. It's known that it HAPPENS, and burnouts are the result of that, but some might not really believe the hype.
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>>33528866
A Magic 3 Adept thinks he's hot shit before gets his ass handed to him by an Ork with 2 Massive Cyberarms, or someone with Muscle Toner and Augmentation.

He goes home and starts to wonder, why am I trying so hard at this Adept crap, I train and train and I don't get anywhere. I exhaust my body and waste my time toiling after a fruitless exercise while everyone else just pays some Nuyen and gets some augmentations.
They hardly even need to practice with them...
Maybe I should try it.
I don't have to get too much, just enough.
Enough for the edge I need.

Then everything starts going south.

Or:
Magician spends most of his time doing paperwork and not casting massive spells. Hates carrying around his 'link, and anyway, the company likes him for his research, not his ability to cast massive spells.

Or a Human Combat-Mage is utterly pissed off at not being able to target in the dark, and goes in for some Cybereyes with all the trimmings.

Being a Burnout is actually less of a Mary Sue option than going "pure", it means you've succumbed to the seductive lure of immediate gratification and power.
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>>33528866
Burnouts are common among mages and adepts because not everyone is a magic 6 mage who can effortlessly solve problems with magic. Furthermore while people are aware that adepts and mages generally lose magic on implants, they also are aware an adept with 'ware is arguably stronger than one without. Becase, you know, they are. The CharOp exists in universe as well as out of it. An then people go too far and fuck up.

A magic 3 mage has enormous incentive to get 'ware and just coast on 2 magic as well.

And getting cybereyes is pretty common among mages, and not just among burnouts but just as a convinience thing. So there is precedent for people augmenting further.

Finally, burnouts ARE rare and are seen as tragic addict figures. No one chooses the path of the burnout IC. They just are people who decided to take an easy path to power and fucked up.

Also, you just made a hypothesis, YOU need to prove it correct before we prove it wrong jackass. Stating a hypothesis and reasons why you believe it doesn't actually prove it.

>>33528947
Or just read this. Good show! Though getting an implanted link and cybereyes doesn't really make you a burnout. 1 essence loss is actually, while not common, also not something most mages bat an eye at when someone else chooses to do it.
>>
>>33528908
>>33528947
>>33528975

Actually, here's a question for you: Does a character that has augmented themselves down to one essence, then awakened, still count as a burnout?
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>>33529004
I'd wager it almost never happens, so I don't know.
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>>33528866
>Junkies and prostitutes are mary-sue concepts, and no man or woman in their proper state of mind would sacrifice their health and dignity for money and a temporary high.
>>
>>33528283
Dragon sugar daddy gives drake back and sells out party to save it's own neck, ends up being told to go kill them
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>>33528866
SAY THAT TO MY WAIFU'S FACE AND FUCKING SEE WHAT HAPPENS
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>>33529044

>in the proper state of mind

I don't think Glory counts as that, omae.
>>
>>33529004
Being a Burnout is more a state of mind brought about by the mixture of Magical Talent and the Psychosis which accompanies significant Essence loss.

But yeah, in-game it happens all the time with people who take the Latent Awakening Talent, then bump up their Maximum Magic with Initiations.

I can't think of any good examples of meta-plot characters though.
>>
>>33529078
What, just because she's a satanist who murdered her own parents?
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>>33529083
Its mostly because most of the Jackpoint mages are hippy shamans, who traditionally would have the most problems with it.

Now I don't have anything wrong with Man with Many Names or Johnny No but for real they talk shit about my beloved hermetics all the time and Jackpoint lacks a strong hermetic character.

>>33529004
As long as you are above 1 essence you can latent awaken in 4e, and because most of the latent awakening qualities hard-capped you at 1 magic I doubt it is a real issue.
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>>33528283
Lofwyr's playing the long-game and gives his Drake Agent more time to investigate who has the balls to strike out against him before bringing the hammer down.

He'll probably send a small strike force to maintain the illusion that he's pissed off, large enough to have a change to take his agent back, but small enough that there's a possibility that they'll succeed and get his pet back (proving that the Dragon wasn't as powerful as he had thought).

This gives the players the chance to survive, but also has a justification for their survival which is not just "but I don't want the game to end".
>>
>>33529114
She only murdered her mother, I thought.
>>
Am I right in understanding that spirits in 5e don't have hardened armour? Because it's not listed as one of their powers.

Seems like they're a lot less powerful than they were in 4e if that's the case.
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>>33529126
>Jackpoint lacks a strong hermetic character
You talking shit about muh Winterhawk?
>>
So /srg/ I have a problem...

I have a decker in my SR4e game, and as a first time GM for this, the hacking rules fry my brain.

Everything else I get easy peasy, but not hacking.
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>>33529148
They have the Materialization power, which grants them Immunity to Normal Weapons.
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>>33529155
Yes. He is a shit character.
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>>33525046
Yep. So how is the character picking out the correct station before they lose their killsat?
>>
>>33529192
If you know what to do, pcs can get that and it is hilarious. I played a elderly hermetic who went around punching things to death because nothing could hurt him.
He ended up being eaten by ghouls.
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>>33529155
You mean the guy who never posts more than once or twice a book and doesn't get to be the magical all knowing mage like Names?
>>
>>33529183
I have the same problem but with magic rules. Like how much stun damage a Stunbolt does. Force + (Net hits versus targets willpower), right?

Anyway, there's two .pdfs that get passed around that help greatly with the hacking rules, though I can't seem to find them on my computer.
>>
What is even the point of stun damage if all it does is become physical?
>>
>>33529285
I've been trying but the upload keeps failing
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>>33529192
Thanks for clearing that up.
>>33529258
How'd you do that?
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>>33529306
>but the upload keeps failing
Yeah I was trying to upload the cheat sheets and how to things. Can't upload either.
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>>33529307
Well, the way i'd do it is to summon a Great Form Guardian Spirit, and get it to use its Endowment Power to give me the Materialization Power.
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>>33529305
You need to generally do around twice as much damage with stun than physical to kill someone meaning it is ridiculously easy to not kill someone with it.

Meanwhile with physical you can't really incapacitate someone without risking a bleed out.

Like what kind of question is that? "What good is an oven if it eventually burns food if you go way oveboard?"
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I'm making a hacker for a game set in NeoTokyo, and I want to go full otaku and a bit hikikomori. I need suggestions for titles of the hottest animes and mangas in Shadowrun, and tips on how to play the whole social awkwardness up and treat everything as "It's just like one of my Japanese animes!" She's also a bit of a rigger, so I'm thinking of basing my drones on some mecha animes. My Doberman will definitely be called Friender I think, but I know shit about anime and need some ideas.

And yeah, something must be wrong with uploading pdfs, I can't upload those hacking cheat sheets.
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>>33529650
Tomoko superior otaku.
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>>33526310
>My point is, if you're going to have to make houserules to make one very minor piece of gear from one book work, why not just ban it?
It's technically a house rule, but less obtrusive than a number of official clarifications; when you factor in that a modicum of legwork can do it for free, a pirated version requires updating, and a legit certain is tired to a SIN, I'm ok with that.
>>
>>33529709
Man, I know shit about anime unless it was on Toonami back in the day, but no way in hell am I passing up the chance to go slightly pink mohawk and play a Japanese schoolgirl.
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>>33529650

Soylent Crisis 3025, My ork sister can't possibly be this cute!, My Childhood Friend is a Great Dragon?! Darker than Midnight: Adept Warriors
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>>33529806
Tomoko is a manga character who is basicly exactly what you describe, but without hacking or robots.
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>>33529840
Shaman Academy, Elves und Panzer.
Also, change Ork to elf, Japan hates orcs in sr.
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>>33529958
You arn't an Otaku unless you also like unpopular anime.
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>>33529958
My Sister is a Shadowrunner, FLCL 2: electric boogaloo, My Life As a Teenage Shadowrunner, No Matter How I Look At It, It's Your Fault I Haven't Awakened
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How exactly do Personasofts work in SR4? What rating of knowsoft clusters come installed with them? Do you need skillwires to run personasoft programs?
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>>33529984
Sure, but not unpopular races. SR japan is even more racist than Irl japan. Think about that for a second.
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>>33530210
As a nation. Not always as a people.

There always will be deviant anime.
>>
If someone had Blank Slate from personasoft abuse, could an AI indirectly 'rig' them by making their internal hardware its home node and act as a persona soft?

More of a fluff feasibility question than a mechanics one.
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>>33530248
Surewhynot?
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>>33530248

It's been hinted that stirrup cyberware's already implanted in certain prepared people that allow for direct control of their bodies. Adding something to their minds is only a smal step.

Although in that case a blank clone might be more feasible assuming impersonation/possession shenanigans wasn't feasible.

Fluff wise it's not infeasible, if the AI was acting as the personasoft in a sense.
>>
>>33530227
How many anime do you see today wit black dudes? Now how many don't show them in a racist light? I've seen one black dude in all my years of watching anime (two if you count Brock, who is obviously phillipeno) and it was a gangbanger in highschool of the dead.
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>>33530381
>How many anime do you see today wit black dudes.

Off the top of my head? Durarara, Full Metal Alchemist, Black Lagoon, Afro Samurai, Bleach, Naruto, Code Geas, Attack on Titan...

Considering it actually isn't uncommon at all, and the general spelling of this post I am going to guess troll.
>>
>>33530381

Simon from Durarara and Dutch from Black Lagoon are portrayed pretty accepable. Louis Machungo's pretty decent as well. There was a black lady in one of the old Macross series that was pretty cool. Cyborg 009 had one of the main casts's planner types as black.

Honestly, I'd have more difficulty thinking of racist portrayals, other than that one with the black cockroach people. Normally they're just not there.
>>
>>33530381
You need to watch Black Lagoon then. It has a classy black man who reads Mao and drinks scotch. Also it's about as Shadowrun as anime gets.

>>33530359
Neat. I'm just imagining a Bunraku parlor that caters to the waifu crowd like the surrogates in Her. Gotta recoup losses from your burnt out gals somehow - taking care of them manually cuts into profits.

>>33530458
Good ol' Dutch - motherfucker drinks my favourite brand of scotch.
>>
>>33530458
There are some unintentional ones. The issue is it is less about racism and more about not having as much of the cultural baggage we have with some things. Which Steins Gate kinda played with when the main character tried to talk in broken English street jive to a black man he was meeting in an alleyway like an idiot before the guy responded in perfect Japanese.
>>
>>33530381
Also the fact you are posting in SRG without having watched Black Lagoon disgusts me.

It is THE Anime that makes SEA games happen.
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>>33525553
>"real life magical girl" was the exact words
>>33525713
>This is the game I want to play. Nothing but female technomancers, mages, and adepts, runnan' the shadows and being OPERATOR.

I'm in a FATE game doing this, but its not shadowrun, that's for sure.

'd be down for this.
>>
Is there a breakdown of how likely you are to be born of a given metatype anywhere?
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>>33530523
It's on my to watch list.
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>>33530553
If you are >>33530381 the fact you haven't seen even classic stuff like Cowboy Bebop or Full Metal Alchemist, or even have seen the cast of Black Lagoon on a CD case when browsing, means you are not qualified to make broad statements on Japanese culture based on all the anime you watch.

If you are not >>33530381 then get on that! It is great! Not only did it make SEA games a thing but the briefcase gun constantly gets reprinted because of it too.
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>>33530584
I assumed the ishvalans were Arab, but I did read FMA.
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>>33530647
It was more than just the Ishvalans. There were also black characters.
>>
What would /srg/'s opinion on their game be when their intro session included mugging hipster corp kids, and starting fights with kids who spit in our food at mcdonalds
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>>33530682
I don't remember any. Only non Amestrians I remember other than the ishbalans were Ling and the other people from totally not china.
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>>33530541
I want to say I've seen one but I can't find it anywhere. We are talking second, maybe first edition though. Humans>Orcs>Dwarves>Elves>Trolls as I recall.
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>>33530693
Good job!
>>
>>33530736
There were a few. Jerso was a major character who eventually became one of Al's main travelling companions and was one of two people to go with him on a journey to Xing, and Paninya and a few other people in Rush Valley were also black.
>>
>>33530501

>waifu crowd
Oh, that's already a thing. Personalities of celebrities, faces. Maybe not quite as high tech as AI, but the groundwork's already laid.
>Black Lagoon
Yeah, when I first watched it I thought that the entire Rock storyline might as well have been 'how someone falls into the shadows and starts shadowrunning'.

>>33530505
Yeah, they're pretty shameless in some respects. Blackface is still a bit of a thing. And pretty recently they had a few white person physical steryotypes in major TV ads. Less baggage indeed.

>>33530682
Ishvalan's didn't really look like African's, though. They were just brown.
>>
>>33530693
Honestly I love a game that has some street time. Real, off the job type stuff.
>>
>>33530863
If you are talking about ganguro that isn't blackface.

Again, its not really so much shameless racisim as it is a lack of any sort of association with it.
>>
The sixth world is full of all sorts of ultra-niche subcultures. You have neo-gothics and neo-punks and neo-juggalos and shit, all sorts of underground movements, but does the lore ever explain what would be considered "mainstream" pop culture in Seattle?
>>
>>33530908
Racism.

Damn I am tired.
>>
>>33530914
It kinda does in Attitude.

Basically you are seeing the end result of what is going on today. A fracturing of mainstream culture to the point where everyone lives in multiple sub-cultures that generally cross pollinate and (generally) accept each other.
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>>33530908
If you watch Anime from the right angle you'll notice they do that with all kinds of shit having to do with the west in general. How many catholic priest/wizards or heavily armed battle nuns have you seen for example?
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>>33530845
Are we talking about the first anime here? Cuz I read the manga and I don't think al went to xing.
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>>33530210
Fun fact: In the Japanese sourcebooks, there are a lot of tweaks to the lore - one of the bigger ones is that in Japanese Shadowrun, Japan itself is a WHOLE lot less racist towards metatypes.

This is presumably to allow players to play a game set in Japan without severely limiting their character choices.
>>
>>33530961
Well now you are expecting media intended to entertain to accurately reflect the world and that is just silly.

We don't represent our own reality correctly here in the west, and tend to exaggerate cultures different than ours.

This is becoming less about Japan being racism and more about the nature of media and entertainment.

Also we are fond of magical priests and armed battle nuns ourselves if you haven't noticed. The first is in fact a recurring theme in our culture.

https://www.youtube.com/watch?v=bTub2tSCDT0

>>33530971
He did in the epilogue of the manga and second anime. Explicitly to help the two chimeras who wanted to become human again.

>>33530999
Makes a ton of sense. It is what I would do if I was localizing.
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>>33530999

Isn't there also a SUPER SECRET type of magic that's more powerful than standard and only accessible to PUREBRED JAPANESE SUPERIOR RACE?
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>>33531059
If I recall, and my memory is hazy at 3:30 AM, it didn't require you to be a purebred Japanese but did require you to use the Japanese caster tradition.
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>>33531059
>>33531089
Wasn't that Path of the Wheel and only accessible to Elves rather than Japs?
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>>33530999
Man. Everyone except the troll basically looks the same. I think the art really lets it down.
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>>33531787
>>33530999
That ork girl is a qt3.14. I want to get her pregnant with lots of little orklets.
>>
Any one actually have the Japanese sourcbooks and not just there covers?

Or also I kinda need Schattenkatalog 3 for something, but I have no way to acquire, nor have been able to even find German source books if any one has that one...
>>
>>33530863
Okaji Rokuro is the ideal party Face; one totally focused on planning and social manipulaton who never uses violence, ever.
>>
>>33530961
Interesting thing to note; with the exception of many scenes taking place in Japan itself between Japanesr characters, every character is actually speaking English when they talk.
>>
>>33524730
Quick question: What's this Mirrorshades game style I've seen people mention? I get the difference between Black Trenchcoat and Pink Mohawk (paranoia/empowerment, grim/eccentric), although I'm sure someone will have a different definition
>>
I like Havarti cheese the most. What's your favorite?
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>>33532948
A bit of a mix between the two.

While they try to not draw too much attention to themselves, characters have personal design choices and wear some stuff because it looks "cool".
While they might try and use stealth and subterfuge, they might also barge straight up to the front gates and bluff their way in with little to no plan if it goes south.

You're still paranoid and use a lot of "preparation" like a Black Trenchcoat group, but you also let loose sometimes and take a risky plan without forethought "because it's cool" like a Pink Mohawk Game.

It's Mirrorshades.
People can't see your faces because of your sunglasses, but they draw more attention than black ones.
>>
>>33533219
Okay I think I got it too
Pink Mohawk is like the bank job of the beginning in Dark Knight.
Mirror Shades is like the break in in Man on a Ledge
Black Trenchcoat is the bank job in Inside Man.
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>>33525753
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>>33533309
The Joker's bank job was actually more Mirrorshades than anything else-- Pink Mohawk is more like the A-Team, or the average plan in Borderlands.
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>>33525553
So you want to be a magical girl, just sign this contract.
spoiler in-case someone doesn't like anime.
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>>33533318
>the average plan in Borderlands
There were plans in Borderlands beyond 'kill everything'?
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>>33533369
Exactly.
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>>33533346
Huh, surprisingly similar to a Shade Shadow Spirit creating a Group Pact to empower little girls with Magical Power.

The addiction to pushes them further towards being Twisted.
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>>33533393
Yes, yeeees
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>>33533383
I posted it before, but never give your PCs an objective that can be solved by destroying a building. "You need to assassinate this guy... IN A BUILDING." "You need to sabotage this research project... IN A BUILDING." You don't need to prepare a floor plan for these sorts of runs, you need to work out who's watching the perimeter and, if you're really fancy, where the PCs are going to buy all the C4. Extractions and heists are much more fun; that way, the building only explodes after/during the run, not replacing the run.
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>>33533588
I prefer to give them jobs that pay less than the worth of the C4 they'd need to destroy the building.
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Are there any combat armors kinda like this in shadowrun?
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>>33533671
Arsenal, look at the milspec armors in there.
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>>33533671
Could be Light Military Armor, Full Body Armor, Chameleon Suit, or even Bike Racing Armor if you wanted to stretch it.
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>>33533693
>>33533681
Thanks, ill look it up.
I assume that it's on Run and Gun?
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>>33533693
...If shadowrun bike racing leagues wear shit like that, then the setting is suddenly better than I'd ever thought it was. Stealing for future campaigns.

>>33533705
Believe so, yeah. I think full-body armor should be in core, though.
>>
In 4th edition, are vehicle tests while rigging a drone still Reaction + Vehicle Skill? I don't see anything that says otherwise, even when jumped into a drone.
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Does anyone have pictures of cyberpunk lolis?
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>>33533668
Why do you hate fun, anon?
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>>33533837
It can differ dramatically
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Didn't see a response in the last thread so forgive me for repeating myself but has anyone played the Shadowrun Online MMO that's early access on steam? I'm wondering whether it's any good because I like the look of it but can't afford to waste money right now if it's bad.
>>
I haven't had a chance to sit down and read through the new edition yet, but I', psyched for it.
Are drone-omancers at all useful in this one, and how well did the pokemon mages turn out?
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>>33534285
I'd like to know the answer to this one to.
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>>33534620
>drone-omancers
Technomancers are short a splatbook in terms of raw build power. 5e Machine sprites are decent, but not to the shenanigans-level that they were in 4e.

>>33534620
>pokemon mages
Never anything wrong with summoning your troubles away. In fact, you can play an Aspected Magician and focus entirely on summoning spells, saving the skill points you'd be spending on Spellcasting (or Alchemy, which is a bit like 2070's DnD/Vancian casting). Just the thing if you want to play a charming rogue with a silver tongue, a feather in his hair, a pistol at his side and a 8ft tall three-headed wolf at his back.
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>>33534679
Awesome, now I have to go read through the echos and see if you can still grab someones hand and force them into hotsim before dropping black ice on their face.
>>
>>33534285
>>33534626
Its being made by the guys who made jagged alliance online. they pretty much abandoned that game and this was meant to run on the jagged alliance online engine
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>>33534759
Ok, but is Shadowrun online good?
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>>33534777
I've heard literally nothing about it at all. Usually not the best of signs.
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>>33533711
>...If shadowrun bike racing leagues wear shit like that, then the setting is suddenly better than I'd ever thought it was. Stealing for future campaigns.
There are gladiatorial battles on bikes even. Forgot the name but there is a whole novel about it.
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Is there a list of gangs with descriptions somewhere I could look up?

Maybe even something clown themed?
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>>33535420
Combat Biking.
Subtle, I know.
>>
So tg/, for a slightly modified magic heavy setting where everybody in the party is a mage is 4e better than 5e?

I keep hearing that 5e nerfed magic a bit.
>>
>>33535554

http://shadowrun.wikia.com/wiki/Seattle_gangs

The scatterbrains apparently dress like clowns, but I'm sure at least a few gangs have something appropriate. Assuming you don't just make something up.

>>33535680
It didn't. It fiddled with some of the numbers, you can cast twice at the cost of a bit more drain, and the elemental spells are a bit better balanced drain wise, but on the whole the mage is still a swiss army knife character, but still defers to a specialist a lot of the time. Like a lot of Shadowrun characters, they're not one trick ponies.

For your idea, 5th is probably better, although honestly, the modifications are subtle enough that backporting them'd be easy if you're otherwise after 4th. They are an improvement though.
>>
>>33535554
Halloweeners are your jam. Crazy-ass motherfuckers, wearing clown masks and juggalo paint.

Also, the 10 Gangs supplement is really good for that sort of thing, if you've got it.
>>
QUICK

+1 INTERNET TO THE FIRST ANON TO GIVE ME A LINK TO 5TH EDITION CHUMMER
>>
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Just putting this here if someone still doesn't have it.
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>>33536855
https://drive.google.com/folderview?id=0B1j5wMS6KHqMZndteGkteG1yWWc&usp=sharing
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>>33533588
Because repeated acts of extremely overt terrorism won't ever come back to bite the PCs in the ass. No way.

For real, that is basically saying you can't have any indoor jobs or assassinations, and it doesn't even make sense.

If by some miracle you didn't get very scary intelligence agencies coming after you it raises the question as to why the corps don't just have their own people do it on the cheap.

>>33532948
Mirrorshades is another way people try to quantify shadowrun games along a one dimensional axis as if that was even possible.

It is intended to be one of the terms for a mix between pink mohawk and black trenchcoat, but those terms themselves contain very little meaning.
>>
>>33530830
Thanks. We were supposed to be a black trenchcoat type game, but I'm not sure that's gunna stay that way.

>>33530871
So far we've accepted a job, but that was a result of our group just hanging out while a failed assassination attempt goes on around us. It was fun
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>>33533588
>>33537294
Seriously, that's what Notoriety scores and Johnsons insistent on no collateral damage are for. If your players don't get the point, that's when they become the sort of people you send runners after, courtesy of the tremendous bounty on their heads.
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>>33537400
Honestly resorting to blowing up buildings to resolve most basic runner problems goes a bit beyond shadowrunner teams and notoriety scores.
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>>33537466
True. I had a team do that once. In an embassy. The campaign changed tone pretty quickly, thanks to the war they'd just started.
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>>33537536
There is also the fact that shadowrunners can only operate if they ensure that the cost to find them does not become lower than the value in their capture.

Once you regularly start blowing up buildings and it becomes clear it is a group of runners who resort to this as their go to tactic you are going down. Expect your next Johnson meet to have everyone from the NSA to the Red Samurai invited.
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>>33537573
How about blowing up Zurich-Orbital?

In that case it might be better if you sacrificed yourselves to do it; Corps and governments alike will be throwing all their resources towards hunting you down if you survived, and some of the more radical elements of the Shadowrunner community might declare you martyrs to the cause.
>>
>>33537824
Oh yeah.

I am not trying to dissuade you from committing fictional acts of extreme terrorism.

I am just saying you shouldn't act like it is normal to try to remove all the buildings from Seattle by blowing up one a week.
>>
Well, we have a game session in 2 hours, or so, I think I'll keep the whole SK thing on a low key for a game, or two just to give me more time to think about stuff.

Gonna post the Rigger's reaction to everything for that one Anon later tonight
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>>33534777
Not as of yet. All it has currently is Xcom style mission maps with pregens. They're introducing persistent character creation "by end of august". Save your money for now.

>>33537881
The more detailed the transcript the better.
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>>33537881
I still say accidental rescue.

That or Lofwyr puppet game tryouts.
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>>33537957
Now I want someone to draw Lofwyr wringing his claws and cackling to himself, saying "Now dance, my puppets!"
>>
>>33538009

It'd most likely end with the drawfag drawing Lofwyr, just sitting there. They're depicting pretty much the same thing, after all. He's just saving his wrists.
>>
Any advice for Building a Techonomancer/Face in 5E? Even with Priority A skills I'm still finding it hard to pick up everything I need.
>>
>>33539962
Technomancers in 5e are very much about being the matrix ultraspecialists.

Deckers should generally mix two roles, while technos generally go for one.

That said techno faces work if you focus on cybercombat and skimp on spoofing. Your dataspikes can hit amazingly hard if you are an elf and your sprites give you a lot of weight to throw around.
>>
>>33539962
That's probably one of the worst archetype combos you could have possibly picked, omae. I would reconsider what niches you want to fill on this team.
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>>33540130
Face is one of the easiest things to mix techno with because charisma directly improves their dataspiking potential.
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>>33539351
Wow, dragons are boring.
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>>33540328
I didn't think out and out cybercombat was too good an idea for technomancers, aren't they too squishy with all that matrix damage going to their brains instead of a deck?
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>>33540400
No. I mean sure the technomancer shouldn't out and out fight people but he doesn't need to. He is either operating as a cyber-assassin blowing up gear or is hiding behind his army of sprites.
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So, /srg/, my group has a Shadowrun game impending, and I come to you for suggestions/help. I'm only roughly acquainted with Shadowrun, so I'm not quite sure how I should go about making my character past the basics.

I want to make an assassin-type character, good with infiltration, pistols, etc, using stealth heavily, preferably cloaking or something similar if possible. Going the 'stealth power armor' route is in my interests as well, similar to Gray Fox from the MGS series. Sadly, our GM has basically said 'No cyberware', as he's not using the Shadowrun system, and cybernetics are extremely costly, unless you have connections, and even then they still cost a tonne.

Any tips/suggestions welcome, and thanks in advance.
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>>33540539
>as he's not using the Shadowrun system,
Err.. Shadowrun setting*. He is definitely using the Shadowrun system..
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>>33530999
>>33531024
>>33531059
>>33531089

I don't know about the new version, but I suspect you may be thinking of the 1994 Japanese release of Shadowrun 2nd Edition released by Group SNE. The Group SNE version was completely reworked for a Japanese audience. Not only was all the Racism stuff removed, but Japan itself was completely changed from the Japan in the American and European editions. In the Group SNE version, Japan is not a restored Empire. Instead, the Megacorporations took over the government and cut the everyday citizen out of things. Tokyo is not the capital in the Group SNE version, instead the city was devastated in a Corporate war in 2035 and the capital moved to Kyoto.

In Particular, horrific Japanese Imperial war crimes like the Occupation of San Francisco are instead said to be the work of the Megacorps. The deportation of Metahumans to Yomi Island is completely removed. All for obvious reasons.


The Japanese edition also introduced an entirely different magic system called Onmyo-do that drew from Shinto and Buddhist traditions. You didn't have to be a pure-blooded Japanese to use it, but you did have to use a Shinto casting system.

Numerous supplements expanded on this alternate continuity, including a Light Novel series. All the books replaced the original art with new, manga-style illustrations by Shiki Satoshi.

If you want to learn more, there's a very good retrospective on this unique chapter in Shadowrun history here.

http://fondationdraco.free.fr/?page_id=325

The website is in French but if you're running Chrome with Google Translate, it should be no problem.
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>>33540589
I don't know about the new 4th Edition translation, but I suspect it is much closer to the Western edition.
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>>33540539
I forgot to mention, we're using 4e.
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>>33540539
No cyberware, and i'm guessing this also means no bioware, means you're playing some sort of mage if you don't want to be incompetent.
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>>33540539
>>33540656
Yeah, you better be playing an awakened character if you want to actually be any good.
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>>33540656
>>33540780
So if you're not cybered up, you have to use magic to be good at anything? That kinda sucks. Thanks for your advice anyways.
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>>33540879
If no one has cyber, magic, or technomancy then you don't need to worry.

But magic is intended to be balanced against cyberware as an alternate choice, if you can't even use cyberware any magical party members are strictly stronger than you.

Non-ware users can be played well in SR but they exist as an entry level character. Eventually you probably are going to augment at least a bit. Martial arts, drugs, and gear can only take you so far.

Ask your GM if really simple 'ware like datajacks or implanted decks exist. If they don't then hackers can't get DNI.
>>
Did the shadowrunners reality TV / tridshow in that short story "Fresh Meat" in SR4 ever come up again?

Presumably the show is also titled "Fresh Meat" which kinda sucks as a name.
>>
>>33540879
Not necessarily. You can totally Batman it up and be competent, maybe even better because you don't assense as a threat. You will have to be VERY smart though. Always be prepared, and know how to counter magic threats.

Also, use a lot of drugs.
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>>33540539
>>33540642
>>33540556
So, what kind of setting ARE you playing? Adept of the Invisible Way with a Chameleon Suit is probably the way to go, but hey, maybe your GM's banning magic too.

Details, anon. We need details.
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>>33540986
Playing as a guy who just has lot's of stuff and tools might be really interesting.
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>>33540879
You can be "good" without magic or augs, but not having either just makes you worse than people with one of them.

The game is designed with the intent that if you aren't some kind of Awakened, you will invest in 'ware. If no one gets 'ware, then that just leaves magic.
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>>33540952
You can use Trodes to get DNI.
>>
Is there a more recent/revised version of this?
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>>33541018
Our GM has been keeping pretty quiet on the setting so far, so I don't know much. All I've been told is that cyberware and bioware are pretty much no-no's at chargen, and that rather than 'magic', being Awakened is 'Psionics' and quantum phenomena or something. It's also less dystopian, in the fact that there aren't extranational megacorporations quite yet, so the government has more power.
>>
>>33529650
Dominion Spider Tank Police
Johnny's Bizarre Adventure part 40: Phantom Dragon
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>>33541132
>no cyber/bio
>psionics because of quantum mechanics
>not dystopion, but powerful government
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>>33541132
Then yeah; you're going to want to be an adept. As other people have said, cyberware balances with magic and vice versa, so in the absence of one, the other becomes the only option for playing strong characters.

Do the metatypes exist? Elf and Ork are the non-human choices worth looking into for an infiltrator.

If they exist, Chameleon Suits and Chameleon Coating (for gear) are your friends. Probably worth picking up some Thermal Damping for the suit as well.

In general, you'll want:

High agility, decent body, strength, and charisma

The Stealth skill group is always a good investment (though you might want to pick up the skills individually to grab specializations)

The Athletics skill group is okay, but you can probably skip swimming and just buy Climbing, Running, and Gymnastics separately

A few ranks in Hardware and a Hardware kit, for dismantling any security systems

Pilot Ground Vehicle with a specialization in whatever vehicle you use

1 rank in First Aid and a rating 6 medkit

4-ish ranks in pistols with a specialization in whatever you use

Unarmed combat and some Martial Arts (from Arsenal) work in scenarios where guns are not an option

Perception with a specialization in visual, as well as contacts (or Sam Fisher-esque goggles) with various enhancements


Electricity damage is insanely overpowered, so Stick & Shock, Tasers, and Stun Gloves are amazing


A rating 6 Autopicker, and rating 4 maglock passkey and sequencer
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>>33541689
Oh, and multiple high-rating Fake SINs.
>>
>>33541689
>>33541740
The metatypes do exist, but they are gene mods and surgical alterations, rather than actual sub-races.

Thanks for the advice, I'll look into them.
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>>33541499
What the hell is this from anyway? I keep seeing this and it makes me laugh every time.
>>
>>33541807
It's from Fate/Zero, an anime based on a Light Novel, and a prequel to Fate/Stay Night, a Visual Novel by Typemoon.
>>
>>33541833
I keep seeing stuff for the Type-Moon anime, and I think I tried watching it, but even if the ideas were interesting the execution was just so generically Japaness that I became very quickly bored, though no offense is meant to anyone who enjoys it.
There's just so many "average high school student gains power and discovers secret world" stories I can endure I'm afraid.
>>
>>33541807
Fate/Zero. Kiritsugu was hired to be in the war specifically because he didn't think like a mage. He thought like someone who was tired of their bullshit.
>>
>>33541903
I think in one if those Dresden Files novels a character spent quite a bit of time deliberately exploiting magic-users blind spots in a similar fashion.
I gotta admit, I enjoy characters who refuse to engage in clichés and take cheap shots while everyone else is pontificating.
>>
>>33541894
Fate/Zero is, thankfully, a league above the rest of the Type-Moon stuff. Mainly because it was directed by Gen Urobuchi. Watch Fate/Zero (and don't let the exposition-dump of a first episode deter you, it picks up rapidly after that.).
>>
>>33541894
The Fate/Stay Night anime is shit. The Tsukihime anime doesn't exist. Fate/Zero was good, I suggest you give it a try.
>>
>>33541955
I've browsed through the wiki once (and was able to convincingly bullshit my way through a 2 hour conversation on the series immediately after having done so), and thought the mythology, while definitely prone to power levels, was fairly interesting.
I've a weakness for bizarre but decently thought out cosmologies.
>>
I always see Etiquette listed with a parenthesis. Is it like a knowledge skill, where you specify a type (security, criminal, etc) or are those specializations?
>>
>>33542041
Specialisations
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>>33541132
With all due respect, why are you guys even playing Shadowrun then? your GM removed everything about the setting and there's other sourcebooks/rulesetsout there that are way less complicated
>>
>>33542268
He knows Shadowrun, as do the other players in the group, and we know the rules. No point in getting an entirely new game for something that can be handled simply by adjusting fluff, right?
>>
>>33541083
Not yet, but there will be in August once I get some free headspace. Any input on what would be beneficial would be appreciated.
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>>33541499
>normal shadowrun

Unless they need to be a bit more discrete, then they swap out the explosives for demolisher nanites.
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>>33541950

Joseph Joestar anyone?
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>>33542536
His greatest accomplishment was due to luck and you know it.
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>>33542335

There's a difference between adjusting and rewriting. I expect this will go poorly since the SR system is built with 'ware AND magic in mind. I would go with a different system over that level of rewrite myself.
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>>33542633

Due to mother earth being the ultimate ripple user you mean?
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>shifter character
>plays a cartoon of an animal, except with a voice
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>>33543793
I played Bloodworx, a Turkish Ork Street Samurai. High on painkillers and low on empathy for his fellow man, Bloodworx was a directionless, nihilistic ex-corporate bodyguard who found himself running because he couldn’t figure out what else to do with his life once budget cuts caused his employers at EVO to give him the boot. Bloodworx tried his best to come off as an emotionally distant killing machine operator, but a few minutes to talking with him would make it evident that he was just incredibly frustrated at his inability to make a difference in the world around him.

Our Face was a man who went by the title “Boston Lau,” a smug, slightly cybered, streetwise Chinese American Human who did his best to hold the rest of the group together and formulate the big plans. Even when the situation around him was clearly fragged six ways to sunday he did his best to convince himself he was still in control, since figured it was the only way he could convince the people around him of the same.

Our Mystic Adept/Infiltrator was an dwarven woman who went by Daze, an outgoing thrillseeker with more piercings in her face than my street sammie had cyber in his body. She was by far the friendliest member of our group, but also in constant need of reassurance and positive feedback from others lest she become obsessed with trying to prove her worth to the group at large.

And lastly, there was our hacker - a human technomancer who went by the handle of “Tass”
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>>33543793
>cummers
fuk
>>33543818
“Tass” was the phonetic version of the technomancer’s real handle, “T.A.S.,” which stood for “Terms and Services.” He took the name because he always felt that people were ignoring him.

A little bit of time around the guy was it it would take before it was clear WHY not many people paid attention to what he had to say. While he was a wonderful hacker, he was a hardcore anarchist who refused to ever shut the fuck up about his dream of bringing down the megacorporations. Everything about the guy bled pink mohawk, right down to the fact that he literally had a dyed mohawk. (Albeit one in what he called “matrix blue” instead of pink)

Whenever Tass got the chance, he would ramble on about how the rule of the Megacorporations was temporary, how someday the pigs in their ivory towers would be dragged kicking through the streets by the people they once bled dry, and other entiments that led to Boston Lau establishing an official “Tass never speaks at meets” rule. While Lau thought the technomancer’s mannerisms grating, Daze and Bloodworx both found Tass endearing: Daze because he appealed to her thrill-seeking drive, and Bloodworx because Tass’ anarchist enthusiasm reminded him of his own, less jaded days shortly after being fired from EVO.

Either way, Tass was not the kind of guy you wanted handling sensitive corporate information. And yet, through a series of missteps and coincidences, our crew found itself caught up in one of Aztechnology’s most secret projects.
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>>33543859
>welcome to the internet, I will be your guide.
>>
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>>33543859
>>33543818
(fucked up the first post, here it is)
Gather ‘round chummers, as I tell you the tale of a lone technomancer with a grand vision. A technomancer who dreamed of the day when the sixth world is at long last released from the oppressive grip of the global megacorporations, leaving the cyberpunks to take back the streets. This is the story of how he set a plan in motion to make that dream a reality - a grand scheme involving espionage, deceit, a stolen orbital kill satellite, and a passionate desire to see the world burn.

A bit of background is needed first, to explain how our team found itself in the position to try bringing the megacorporations to their knees. Our intrepid team of shadowrunners consisted of the following:
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>>33543859
>Anyway, back on track
The overarching plot that our GM had set up for our campaign revolved around the mysterious destruction of several communication satellites, which was causing a major stir among the corporate court. The destruction of comm sats was something that hurt all the AAAs, so the shadows were abuzz with rumors of the corps scrambling their best men to deal with the threat.

Through a series of investigations, our team uncovered the truth behind what was going on: Aztechnology, looking to gain an edge in their war with Amazonia, had infiltrated Renraku and stolen the plans for technology that would let them mask the signal of a Kill Sat they hoped to position over the rival nation. A corrupt executive within Aztechnology looking to move up the corporate ladder infected the navigational software of the satellite with a virus, however, hoping to bring down the satellite, frame the man in charge of the project for incompetency, and take his place as the head of Aztechnology’s space division. However, due to some shenanigans with experimental self-upgrading virus protection, the Kill Sat developed an AI instead, and began shooting down anything that got too close.

Once we had successfully uncovered the corrupt exec’s involvement in the Kill Sat’s grand malfunction, the GM originally planned for Aztechnology to task us with taking down the traitor and then paying us off to keep quiet about the whole thing while an internal team fixed the AI problem.

That would have been the finale of the campaign, had we not done a few things to massively derail the GM’s planned conclusion.
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>>33543927
First, during a mission early in the investigation, we had accidentally gotten the Aztechnology research team responsible for fixing the satellite killed by a Tir strike team while trying to help them fix a hidden node used for spying.

Secondly, we had accidentally tipped Renraku off to the fact Aztechnology had stolen their cool cloaking tech, making them a bit suspicious and resulting in them sending agents to infiltrate Aztech’s R&D department. We let Aztechnology know this had occurred (not letting them know we had given Renraku the tip) once it became apparent this had been a bad idea, but the damage was still done and Renraku’s agents were still looking into Aztech’s possible involvement in all the events going on.

Aztechnology was now without a team to fix the satellite, and also on a timer to get things under control before Renraku discovered the role they had in the communications satellites getting blown up. Not wanting to tip off Renraku’s inside men, Aztech was forced to outsource the job to shadowrunners to get the job done. A few days later we got word that a “mysterious contractor” was looking for shadowrunners to pull a mission in deep space, and Boston Lau called in all his favors from all the political contacts he amassed to make sure we got that run. We were in for the biggest paydays of our life, he assured us.

And so, the four of us were off to space, on a top-secret mission to get a rogue AI in a signal-jamming Kill Sat under control.
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>>33543947
Tass was brought onboard because we had managed to sell him as one of the best hackers around, and the three of us were brought on as his security to make sure our “mysterious contractors” didn’t try anything funny in the name of maintaining their corporate secrets.

We were flown to Aztechnology’ Spindle, (The command and control center for their military satellite relays) then took a shuttle out to the last known location of their trigger-happy kill sat. We were accompanied by six Aztech representatives - the project lead and his bodyguards - who came along to make sure things went their way.

Once we tracked down the satellite using a backup link established between it and the Spindle (and barely avoided getting shot down ourselves), it was time for us all to suit up. Lau, Bloodworx, and Daze were tasked with physically anchoring the satellite to the craft, and Tass was tasked with jacking directly in to fight the AI and download a list of people who had accessed the satellite since its launch to help flush out anyone involved in the sabotage.

Tass had a tense matrix battle, immediately followed by philosophical debate on the nature of control. It turned out that Tass and the Artificial Intelligence were of like mind when it came to the AAAs being douchebags. Meanwhile, the rest of us did our job in meatspace (and narrowly dodged some stray space debris). By the time the rest of the crew had re-entered the ship Tass had triumphed over the AI and brought it under his control. Once our technomancer confirmed to the men inside that we had finished the job, the Aztech exec who accompanied us gave the order to flush the AI from the system.

Tass had other ideas. He had taken a liking to the AI, a kindred spirit in hatred towards the megacorps. The gears were turning in his head, and while the successful completion of the run could potentially be the biggest payout of his life, his current position offered him an even greater opportunity…
>>
Anyone got a download for all the fourth edition books? I especially need the ones that have drones in them for reasons, rigging reasons.
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>>33543976
A few seconds after the exec gave the order to reset the satellite’s systems entirely, Tass sent his response.

“You know what? Frag off.”

The party was just about as stunned and confused as our employers, who were additionally really pissed off at the hacker’s sudden bout of stubbornness. The exec repeated the order, and then Boston Lau begged for Tass to listen, but the technomancer threatened to open the channel they were using for communications up for the AI and letting it make its way into the ship if they didn’t back off.

Having none of that, the exec ordered for one of his goons to turn of Tass’ oxygen. Boston Lau tried to negotiate with him to give Tass some time to calm down, but the exec was having none of that. This was an incredibly delicate operation, and they couldn’t afford any unbalanced jackasses jeopardizing it because they didn’t understand the gravity of the situation.

Being an unbalance jackass who didn’t understand the gravity of the situation himself, this was the point where Bloodworx drew his weapon and dropped one of the bodyguards before they had an opportunity to react. At the time he was acting on his impulse to keep his teammate alive and by the time he realized how much the mission was boned now it was too late to take it back. A brief skirmish erupted in the shuttle that Daze jumped to join (it was fortunate she was just as good with close range combat as she was with magic, since magic doesn’t work in space) and soon enough all of our employers were dead.

Lau began screaming at us and telling us that our collective actions had ensured all four of us would die in space. Not even counting how much Aztechnology would want our heads once they found out what just happened, none of knew how to pilot a spaceship.

“I do!” Tass chimed over the commlink.
It was true. He’d had points in Pilot (Aerospace) since the start of the game.
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>>33544003
Once we were back inside the spacecraft, there was a good deal of arguing, mostly between Boston Lau and Tass, over what we had just done. Once Tass had finished explaining that the AI was a brother in arms for his struggle to fight the corps and Lau realized that there was absolutely no way to salvage the mission at this point, we started planning our next move. Tass insisted that the AI deserved a say in our next move just as much as anyone else, at which point Lau threw his hands up in the air and said “fine, sure, whatever.”

The AI said that, greatful for what we had done, it would help us with whatever we wanted it to help us with. The AI reccomended helping it take control of one of The Spindle’s communication satellites, so that it could help us return to earth safely and begin work erasing our presence from Aztechnology’s databases. This seemed like a fair tradeoff for the rest of the group - we lost out on a big payday, but we gained a benevolent AI friend hidden away inside a global communications satellite to help us with all sorts of things in the future.

Once again, Tass had other ideas.

Tass gleefully told the AI that he needed its help in a very important task, which would ensure it would never have to worry about the corps trying to kill it again: the destruction of Zurich-Orbital.
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>>33544033
Some general knowledge, combined with some knowledge checks in corporate secrets and corporate politics makes it evident to everyone how insane a request that is.

Zurich-Orbital is the home of the Corporate Court, as well as the Zurich-Orbital Gemeinschaft Bank. It’s THE symbol of corporate authority, the place where the AAA’s most sensitive deals go down, and the processing center for global currency. The reason why shooting it down is an insane move should be obvious right off the bat - blowing up the station would crash the nuyen market worldwide. It’s half the reason why the Corporate Court is situated there, since it would be mutually suicidal should anyone try something funny on board.

Additionally Z-O is probably THE most heavily defended and protected facilities on or off the earth. It’s home to the Court’s grid overwatch division, aka the most sophisticated matrix security system ever designed. Physically, the facility is protected by an array of kill sats and defense drones, and the station only issues warnings once to ships too close. Getting onboard without clearance is impossible, period: biometric scans and background checks are required just to get on a shuttle going there, and cargo is weighed to the gram.

On top of that, only the top corporate brass even know where the station is half the time. Almost all communications between the station occur using glaciered, dedicated communication relays that transmit signals to important people on the ground to let them know the big Z-O is overhead. Not even world governments can contact the station - for everyone but the biggest corporate bigwigs, the communications are one way only, automated from the station.

And Tass wanted to take it down.
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>>33541083
You know, I never called for an Etiquette roll during my time as a GM, and that table has it down as a must have skill.
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>>33544057
Boston Lau was having none of that. He quickly tells Tass that his pink mohawk is on way too tight, and asked the rest of the team to slap some sense into the technomancer who was determined to get them all killed.

Bloodworx and Daze aren’t so quick to judge, though… at the end of the day, Daze’s mohawk is almost as pink as Tass’, and Bloodoworx is enough of an asshole to want to see if it could be done. Lau couldn’t believe his ears, but he COULD believe the gun that Tass quickly shoved in his face as he told the frightened face that his skill was required for the plan to work.

Surrounded by a group of insane cyberpunks bent on crashing everything, and being shit at combat himself, Lau quickly fell victim to his own cowardice and agreed to help as long as he was allowed a way to get off this wild ride before shit really hit the fan.

Step one of what Tass called “Operation: Shutdown” was returning to the Aztechnology Spindle and taking it over. This was accomplished by “persuading” Boston Lau to use his voice modulator to convince the men back at base that the exec onboard was still alive , the situation was a-OK, and that they should let us dock with the satellite. As soon as we got within range of the ship, Tass threaded an exploit into the station’s panic situation alarm and blocked outgoing transmissions from the base. By the time we’ve docked, our technomancer had let the AI loose in the station’s security systems, allowing him, Bloodworx, and Daz to slaughter their way through security personnel while the AI took control of all of the station’s security drones and Lau cowered close behind. The four man takeover of an entire security station should have been an impossible task in and of itself, but once we physically eliminated the security spiders nothing was stopping the AI from conquering the entire system and dealing with most of the guys who would give us trouble.
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>>33543993
Here you are Chummer
https://www.mediafire.com/folder/h3xkz4ndx40mm/Shadowrun

You'll mostly want Arsenal and "This Old Drone", though Used Car Lot and Mil Spec Tech 1 & 2 can be useful.

Don't really bother with Deadly Waves and Unfriendly Skies, they're mostly too expensive for PCs.
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>>33544079
Step two was locating Z-O This actually ended up being a harder task than killing the security team of an orbital military command center. Tass scouted the database in the station for coordinates of the base, but it was soon clear that the information wasn’t there. The best information he could find, in fact, complicated matters: there were a series of dummy stations built to hide of the real Z-O from space scavengers, each almost as well defended as the real base for authenticity.

We were reminded once more that the only confirmation almost anyone gets to the location of the real Z-O are timed, pre-recorded transmissions on secured channels.

What we were able to find, however, was a list of Aztechnology personnel currently situated in space. This didn’t include the location of Z-O, but it DID include the name of Aztechnology’s corporate court rep. At this point, Lau started begging Tass to give up and go home, but the gears were turning in Tass’ head. He pressed his gun against the back of Lau’s skull, brought him over the the station’s command deck, and used the dead exec’s credentials to open up communications with Aztechnology’s chairman.

Tass forced Lau, pretending once again to be the dead exec, to report in with a “disturbing development.” We forwarded the list of suspected conspirators found in the satellite's access logs, now spoofed to include the name of Aztechnology’s corporate court rep.

Finding this information confusing, the chairman started calling his men to figure out when the last contact between their Court rep and the ground had been. There was no way he could be in on the conspiracy if he had been aboard Z-O the last six months, where nobody could directly contact him.

We monitored his calls via a hacked Spindle comm satellite, and eventually one of his office grunts pinged him with Z-O’s last credential check-in location.

Bingo.
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>>33544069
Then your group must have RP'd their interaction with different groups sufficiently for it to not matter.

It's mostly an "oh shit, I fucked up, smooth over this social situation" type skill.
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>>33544106
We sent a message that the crew sent into orbit was coming back to earth minus one hacker, who was staying behind in the spindle to help decompile some fragmented data found in the satellite. Tass helped the other members of the crew board an automated shuttle back to earth, and told them to get the hell out of dodge before Aztech figured out what was going on. Everyone was more than willing to comply, and the AI offered its services in wiping their records once all was said and done. Boston Lau said was going as deep underground as he could, hoping to wait the chaos out in case Tass actually succeeds. Bloodworx and Daze are content to take part in the riots to come, and watch the world burn.

Leaving the AI in control of the Spindle, Tass set out again in the ship with the kill satellite anchored to it, destination locked on Z-O’s last known location. Considering Z-O has its own entourage of killsats, and comms relays, it doesn’t take long for somebody who knows what they’re looking for to identify the station. Tass managed to catch up with Z-O right as it was finishing its orbit above the CAS and beginning to pass over the UCAS. It was at this point the GM gave Tass the rundown of the situation. Even with the satellite’s systems masking his ship from radar, the second he fired he would expose himself to Z-O’s close range sensors. And there was no guarantee the one burst he’d fire before Z-O’s killsat array lit him up like a noir street sign would hit its mark.

But Tass had gotten this far, and he wasn’t giving up.
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>>33544069
This often means you are asking for negotiation rolls when you should be asking for etiquette.

Generally any time you are trying to influence someone in a manner beyond either "We have a prior relationship and you are not asking me of anything extreme" and they are not formally and overtly trying to negotiate a deal, you use etiquette. Including for false sincerity.
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>>33544125
Tass’ player looked to the GM. “If the satellite wasn’t hiding my signal, would Zurich be in range to send a warning?”

The GM confirmed, and the Technomancer declared he was going to try hacking Z-O’s communications relay. The GM reminded Tass that he was trying to hack the most sophisticated security system in the world, but Tass insisted he just needed access to their comms, not the ship’s actual internal security systems.

With some well-edged rolls, Tass managed to thread a sneak and exploit into the communication relay’s host server (technomancer 2 stronk). There wasn’t much he could do with it, since the thing just spat out of unidirectional transmissions on delayed feeds, and getting any further into the system would require more dice than he could throw even if he still had all his edge.

“Has Z-O passed over the UCAS yet?” Tass’ player asked

The GM said not yet, but that it would be over the UCAS in less than a minute.

“Can I crash the next outgoing transmission?” Tass’ player asked.

The GM confirmed that was about all he could do with his current level of access.

Once Tass had confirmed that the impending transmission to the UCAS was blocked, Tass’ player smiled.

“I rev up my killsat and orbitally bombard Kansas City.”
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>>33544161
On command, the satellite set its targets and fires bombardment set to wipe Kansas City off the map. As the shots fired, Z-O’s defense relay immediately lit up and sets its sights on Tass’ ship. A barrage of orbital missiles scream into the small spaceship, blowing it apart and sending the satellite spiraling out of orbit. Tass is flung into the vacuum of space. Tass, in a damaged spacesuit quickly losing oxygen, burns an edge to maintain consciousness just long enough to see the immediate result of his actions.

Only after Tass’ ship has been pulped to the security spiders realize the attack wasn’t targeted at them. They scramble shift their defense relay away from Z-O and towards to shoot down the missiles fired towards the earth, but it’s too late. An orbital bombardment fired from a radar-cloaked satellite that the UCAS never had a chance to see coming touches down and obliterates half of Kansas city.

Immediately, the UCAS military focuses its scanners in on the aerospace where the shots originated from. They run a trace for a potential source, but the only thing in the area showing up on radar is Zurich-Orbital.

Zurich-Orbital, which nobody has any way of contacting directly.

Zurich-Orbital - which has just been prevented from transmitting its credentials to the UCAS and proving that it’s Zurich-Orbital.

The UCAS military fires off every earth-to-space missile it has in retaliation, directly at the unidentified hostile space station.
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>>33544188
What followed was possibly the most triumphant moment I’ve ever witnessed in a Shadowrun game.

By the time Z-O realize their credential transmission has failed and get it back online, it’s too late. As soon as the UCAS receives the delayed transmission, they scramble in vain to shoot down the missiles they’ve shot off. Corporate communications around the world explode with word that the UCAS just targeted the Corporate Court. Everyone scrambles to figure out what’s going on. A single individual puts the pieces together just as the missiles breach the atmosphere, and realizes its too late.

As he watches the missiles fly, slowly slipping away, Tass receives a buzz on his commlink.

>Connected: Hans Brackhaus
>“What have you DONE?”

Tass replies with a smiley face, and loses consciousness right as the first missiles slip past Zurich-Orbital’s defenses.

The missiles hit, the global economy crashes, the corporate power fractures, and anarchy washes over the streets.

And that, chummers, is how to end a Shadowrun campaign in style.
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>>33536223
>>33536378
Thanks, gonna look into it.
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>>33544221
Jesus. I wish I could have been a part of that.

Next campaign set in the aftermath? Boston Lau is still alive and kickin', sounds like he'd make a good fixer for a bunch of now-SINless.
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>>33544221
Wow, that... I'm trying to even comprehend what would happen in the aftermath.

The Corporations default to Corpscript as a method of payment, massive corporate backstabbing as Omega Orders become impossible to enforce, each company becomes completely independent as they have no methods by which they can enforce contracts between them, Hacking runs rampant as GOD is effectively destroyed, countries lose even MORE power as most of them lose their common currency and resort to a barter or rationing system. Dragons step in to snap up even more power as much of their wealth is not centred around Nuyen, but physical material wealth and magical goods.

I'm pretty sure the end result would be even more dystopian than Shadowrun currently is.
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>>33544666
>I'm pretty sure the end result would be even more dystopian than Shadowrun currently is.

Which is, of course, the only reason it was allowed to happen at all.
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>>33544221
>slow motherfucking clap

Congratulations on causing the end of corporate rule and the new grandiose beginning of chaos.

Your Mohawks shall forever burn a bright shade of neon pink, never denied nor fading.
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>>33544221
>Go out of your way to organize the most lucrative run you've ever gone on in your life
>Everything is going smoothy, you're moments away from getting a big enough payout to retire
>Your team kills your employers, holds you at gunpoint, and then forces you to help them crash the global economy

Being Boston Lau is suffering
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>>Arms Dealer PC
>>Just located refrigerators full of severed limbs and assorted human flesh
>>Wants to send them to an Infected Street gang as an introduction
>>Wants to then begin selling guns to the Infected
>>GM says this would be stirring up a destructive race war
>>Arms Dealer wants to do it anyways to sell more guns
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>>33525046
Ha. Funny thing.

Someone who sounded a lot like your GM was here Thursday night.

>>33482867
>>
>>33544855
Nigga know what he doin'.
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>>33544855
Nigga please, any self-respectable arms dealer is already sowing seeds of discord and selling to both sides.
>>
So one of the other players in my group said in one of the previous groups he was in one of the players ade a mad scientist who's ultimate goal was to produce a hybrid of VITAS and HMHVV. On a scale of 1 to Armageddon how fucked would the world be if he had succeeded?
>>
What do the Spirits of "The Path of the Wheel" look like?
A player of mine has is going to play a Dryad following the Path of the Druid in self-imposed exile, however I don't know exactly how the Spirits should be portrayed.

Should it be similar to Shamanism, where the spirits they summon reflect the environment they find themselves in, reflected as "embodiments of the true elements of nature"?

Also, should I have a few Tir Agents watching her to ensure that she doesn't share any of her knowledge of the Path?
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>>33545260
An Inhalation vector version of HMHVV would devastate the world.
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>>33545260
If he's successful, all of metahumanity would be completely fucked.
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>>33545366
>>33545521
Except for Madagascar, of course.
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>>33544666
Amazonia would come through fairly well, as their entire thing is ignoring political developments like "goverments don't exist anymore" and "megacorps don't pay taxes."
>>33544221
Also, happy end. Yours is the pinkest of Mohawks and even runners from LA bow in your presence.
>>33545260
Depends on how it worked. If it had effects of vitas but spread like hmhvv, 1, if it was the other way around, who'se essance are we going to drain?
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>>33545521
>>33545699
Oh he didn't succeed, the guy said that as soon as his character found out about it he magdumped his weapon into the scientist as soon as his back was turned, erased all his research, and burned his lab to the ground because, to paraphrase, he wasn't a fucking idiot.
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>>33544221
Rock on, you crazy cyberpunk.
Rock on.
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>>33544221
Shine on you crazy bastard
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>>33544221
>>
5e, what are the maximums attributes can be raised by cyberware, drugs or magic? The book isn't very clear.

Is it x1.5 the character's attribute, their metatype maximum, or +4?
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>>33546376
It would be stupid if bio/cyberware couldn't jack your stats past racial norms, so it's gotta be one of the other two.
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>shapeshifters and regeneration are super OP!
>shapeshifters can't have implants that aren't deltaware
>regeneration is completely worthless against anything magical, a part of their allergy/vulnerability, or anything that hits their head or spine
>in a system where called shots aren't location based
>>
So I decided to make a hardboiled detective type for a game set in Seattle, I was thinking ex-Knight Errent and grabbing mostly cyber ware. Any suggestions?
>>
may your fucking insane deeds live on for eternity, unknown hacker.

(OK, known, but when they make a monument for him, he'll be unknown)
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>>33546376
+4 of the current attribute, your body can't handle anything more. If you had 2 STR and +6 arms, they would rip themselves out of your body if you tried to use them to their full power.
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>>33546768
That's why you go full cyborg, or did Good/Trollman declare jarheads badwrongfun as well?
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>>33546835
They just haven't been implemented into 5e yet, they might in Run Faster. I thought Trollman only fucked in infected anyway?
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>>33546879
with infected I mean
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>>33546768
Does that apply to magic and drugs as well?
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>>33547063
Magic, sometimes. Adept powers cap out around there, but if you sustain certain spells, you can go past it I think. Drugs can I know. Stack some kamekaze on your cybered out troll and go to town, kid.
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>>33544069
Ettiquette is the social infiltration skill. Anytime you want to not stand out/ease suspicions, you roll Etiquette+Charisma vs Perception+Charisma. Get hits and people accept you.

Also, it's the skill you use to find buyers for gear you want to fence.

As Shadowrunners, this is a core skill that makes your lives substantially much easier.
>>
>>Augmentation 2.0

Breast Implants give +1 to social limit, Wireless Bonus increases dicepool by one

Prove me wrong.
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>>33547171
+1 to Con tests for seduction (-1 against targets with a DFC fetish)
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>>33547171
>wireless bonus is breasts subtly jiggling when looked at
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>>33546677
4e or 5e?
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>>33547123
I thought Negotiation was used in buying and selling gear.

But still, even if you don't take any other social skills at all, you want at least some Etiquette.
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>>33546879
Nah, that was goodman. Trollman is the guy who blew the whistle on the embezzlement.
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>>33547362
4e
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>>33547461
Ha, I thought they were the same person, and Trollman was a nickname or something. Shows what I know.
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>>33547444
Etiquette is for finding a buyer, Negotiation is for determining final sale price.
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>>33547533
>Maximum Rating Cybereyes (Vision Enhancement, Magnification, Low Light Vision, Flare Compensation, Smartlink, Thermographic, Micro-Vision), they're fantastic.
>Cyberears with Audio Enhancement, Spatial Recognizer and perhaps a Balance Augmenter and Damper, they're still great but less so than Cybereyes
>Attention Coprocessor (Even MORE Perception Dice)
>Olfactory Booster (Combine with Knowledge "Drugs or Chemistry" for detecting Drugs and Bombs by scent alone)
>Ultrasound Sensor (Helpful in most situations)
>Radar Sensor (Similar to Ultrasound)
>Math SPU for sheer computational power (like calculating Bullet trajectories)
>Nanocybernetic Flashback System (provides perfect recall)
You can save a lot of essence with some of these by placing them in a Cyberarm as Capacity. Which also lets you get an impressive high stat Cyberarm for combat.

All of that stuff is legal, but if you want to have some illegal stuff as well, then Tailored Pheromones are nice to have.
>>
Do you ever feel obliged to make the players' knowledge skills relevant, even when its knowledge in stuff that realistically wouldn't have come up in your campaign otherwise?

I have a character with Knowledge Politics (Middle-East) because that's where he's from, and I feel like I should probably throw a middle eastern mercenary group into the campaign at some point just so he can identify them and feel smart
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>>33544221
>>Connected: Hans Brackhaus
>>“What have you DONE?”

I came.

Tass is my hero.
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>>33547802
All in all the role you're kinda going for is the "Investigator" probably with a bit of Face and some light combat mixed in.

Just trick out that Cyberarm, have some method of gaining additional IP (Drugs or Wired Reflexes) and some Tailored Pheromones in addition to what I referred to above, and you'll probably be good to go.

Here's what Runner's Companion suggests for your type of character.
The book generally gives sound advice.
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>>33547852
Why don't you send them on a "work vacation" to the middle east?

It'll be a change of scenery, and the dude's backstory and character knowledge can some in handy.
>>
Thread archived for posterity.

Long live Tass

http://suptg.thisisnotatrueending.com/archive/33524730/
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>>33547852
Naw, it's ok to just have that kind of thing be background. If you can, it can be fun to give him a chance, like you said, to feel smart.
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>>33543927
>Dat TSW art

Fuck I love the setting in TSW.
Literally High Magic Low Tech Shadowrun
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>>33548302
TSW?
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>>33530523
SR noob here, what exactly are SEA games?
>>
>>33548411
South-East Asia
People running games in that area draw a lot of setting-inspiration from Black Lagoon.
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>>33548411
SouthEast Asia.
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>>33548398
The Secret World. An MMO that flopped a while back, but recently went F2P (Sorta), which has a bitchin' setting.

Difficult to really explain the setting in detail, but I had it explained to me like this:

You know those Crazy folk waving "THE END IS NIGH" signs around?

What if they were right? But they severely underestimated just how right they were?

Mythology from many different cultures are real and every last one of them wants to twist Humanity and Earth to their own whims. But Humans being Humans are trying to - outplay the powers that be and succeeding (The Illuminati), stand against the eldritch horrors attempting to eat their faces (Muh Templars) and finally watch the fireworks while levelling up through getting blowjobs (The Dragon, not even joking about the blow jobs)

Again it's difficult to explain adequately, but the setting is really something special.
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>>33542536
Joseph's a good one, though he also had superhuman anti-vampire martial arts too.
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>>33545328
Path of the Wheel Spirits are of a generic sort; beings composed of the element they're summoned from. This is EarthDawn-era magic traditions, and spirits tended to be simpler looking back then.
And I SUPPOSE you could, but it likely wouldn't matter of she did; it's not any weaker or more powerful then any other tradition, it's just part of their religion.
>>
So how about LA as a setting? From what I can tell it seems like a ton of fun, but I'm not sure which books I should check out for fluff.

Also, any good TV/books/movies/whatever that would provide good inspiration for an LA campaign?
>>
>>33549240
Half of Corporate Enclaves from 4th edition goes into LA in detail.
>>
How does exotic pet ownership work in Shadowrun, and how feasible is it for a Red Samurai squad to have a pet tiger?
>>
So, out of curiosity, what are the benefits of having loads of cyberblades, like Dervish from Shadowrun Storytime? Is there any reason to stick cyberblades in every joint mechanically, or is it just stylistic?
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Thread is autosaging.

Continued here >>33549432
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>>33542447
My group is so prone to blowing shit up, that we caused both Lone Star and Knight Errant to start competting for contracts in Seattle using a dead elf girl (that both me and another player were discussing the, uh, prosterior of in character) as a poster-child for the increase in activity, and have been hired by a Russian to commit acts of domestic terrorism. My dwarven pimp isn't cut out for this, man.
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>>33546879
>>33546956
How messed up ARE infected, mechanically? Exactly what did/will he do that was different from older versions of Shadowrun?



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