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In a World of Darkness and Light, Monsters and Men, Dragons and Griffins, Witches and Mages, Heroes and Legends, Kingdoms and Empire's, there is much strife and war. Peace in all four corners of the world is a very rare thing of beauty. Kings and Emperors are fighting for power and land on both battlefields and at court. However, you're not part of this struggle for power, not yet. For reasons unknown you don't remember your life as a human nor the torture you went through to become what you are today; A twisted being of dark magic, your body has been mutilated and corrupted beyond its limits. However, like many dark beings before you, you've been chained by the power that rules behind the scenes of politics and war in this world; The Holy Church.

Created by darkness and leashed by the light, you're a monster under the Church's will. You are an Inquisitor, the last of its kind. Once a man, twisted by magic, you now serve the Church as a hunter or a judge against monsters, witches, renegade mages and all the evil that oppose the holy order.
>>
>>33449519
Previously on The Last Inquisitor Quest.
You were ordered to meet the head priest of the church you've been staying at for the past 2 weeks in his study. He informs you of roving bands of Orks by the Riverside at the Town of Oaksberry and he'll be sending a detachment of four Templars to take care of them, but you are to accompany them as well. The reason is Austec Oakheart, a former man of the Holy Order whom betrayed them and stole three scrolls from the Saint's Library in the Imperial Capital. You've been ordered to bring judgment upon him and acquire those three scrolls. He was last seen in Oaksberry.

Your short breakfast was interrupted by a Paladin Squire by the name of Benjamin, who also calls you his 'friend', who started to annoy you with questions and theories on why the head priest would send a detachment of Templars and the Inquisitor to take care of some bands of aggressive Orks (Since you kept the real reason you're going to Oaksberry a secret from him). Tension rose as Commander Autumn, a female Templar, told Benjamin not to make assumptions while implying that all monsters and dark beings are weak and pathetic, including yourself. You dealt with the situation by being neutral.

You then got the privilege of watching Benjamin during his training session with his instructor. Benjamin emerged victorious and was thus given leave to join the group of Templars heading for Oaksberry. With one hour left before noon, Benjamin decided that the both of you should go and meet the Templars you're supposedly going to slay Orks with.
>>
>>33449535
Previous Thread here >http://suptg.thisisnotatrueending.com/archive.html?page=0

Decisions are made by vote. Each vote has a five to ten minute interval, after which, the option that receives the most votes is the one that is chosen.

There are no write-ins unless explicitly stated

Some options require rolls. In that event, rolls will be out of 100. Whether rolls succeed or fail is decided by the first three rolls. If one passes, then you succeed regardless of the other two. Rolls will really only occur during training, or when trying something new.
All decisions are final. If you regret voting for something, too bad. Think carefully before you make decision
>>
When you look at Benjamin there's a charismatic aura surrounding him as he leads you through the church grounds; He often stops to greet priests and priestesses with a smile, he always salutes his superiors in both the academic and military fields, and whenever he finds a beautiful flower growing out of the old walls of one of the church buildings, he takes careful note of it and admires it to the point where you have to push him onwards.

Some call him a naive man child and you're inclined to agree, but somehow he carried himself like an adult and fought like a Paladin when you observed his sparring with the instructor only ten minutes ago. He might be naive, too curious and eager to the point of danger, but when faced with danger or responsibility, he can act like the young adult he is.

Turning about a corner, you both finally reach the barracks located in the western edge of the church grounds. Passing by the gates, you can already feel the burning stares in your back from the Templars, squires and even visiting Crusaders that you pass by. Maybe this was a mistake after all? Without knocking, Benjamin enters a nearby room and you can hear cheering from inside.

>A. Follow him inside
>B. Turn around and walk away
>C. Explore the barracks while Benjamin gets acquainted with the Templars you'll be joining
>D. Writein
>>
>>33449578
>>B. Turn around and walk away
>>
>>33449578
>>B. Turn around and walk away
>>
>>33449578
>>A. Follow him inside

pissing at the wind.
>>
>>33449693
>>33449704
Getting rid of Benjamin was easier than you initially thought it would be; After following him to the barracks and dropping him by to the Templars he'll be accompanying, you leave him there in hopes he won't notice your absence. You turn around and march out from the barracks, the stares following your every move. You realize that being surrounded by all these holy men and women isn't the best idea, but there's nothing you can do about it for now.

From the looks of it Benjamin didn't notice you left and you're now free to do whatever you want for the next 40 minutes or so.

>A. Return down to your cell to meditate and get ready for the journey.
>B. Speak with the Head Priest again regarding your mission.
>C. Eat an early lunch.
>D. Writein
>>
>>33449937
>>A. Return down to your cell to meditate and get ready for the journey.
We did the rest of the things already. What weapons and skills do we have? Are we stronger than, say a templar in a fight? Paladin? Crusader? I assume orks are the bottom of the barrel here.
>>
>>33449519
Holy shit, who drew this?

WHO DREW THIS?!
>>
>>33449937
>>A. Return down to your cell to meditate and get ready for the journey.
>>
>>33449937
>>A. Return down to your cell to meditate and get ready for the journey.
>>
>>33449979
Weapons = A stiletto, three flasks of the poison "Livatus" and a Great Knife, an oversized chef's knife strapped onto your back by a leather belt

Skills = [Spoiler]Increased speed, strength, reflexes, hearing and sight along with a bloodcrazed ability that triggers whenever you absorb a small amount of holy blood or the blood of a holy man/woman. In this state you go insane and while enemies can harm you, you do not feel pain till the effects wear off.

Compared to Templars, Paladins and Crusaders, you're stronger than all of them, but you are of course never allowed to attack them and they have orders to not attack you, but they're always ready for the second you try to break the rules.

Without including environmental factors along with what equipment they have and how advanced their training within the Light arts or magical arts are, I'd say you're as strong as 10 Templars, 10 Crusaders or 5 full fledged Paladins.

>>33449979
>>33450065
>>33450113
writing now.

>>33450026
Someone poste the link in the last thread.
>>
>>33450026
I just came form last thread, so have a link and search for yourself.

http://co-fusions.booru.org/index.php?page=post&s=list
>>
>>33449979
>>33450065
>>33450113

With nothing important to do before your journey to Oaksberry begins, you decide to go down to your cell and meditate and prepare yourself.

The Great Hall on the first floor is ominously empty, but you make no particular note of it; Most of the priests and priestesses must be either praying or studying while the Templars on guard duty are patrolling the church grounds and the remaining military force of this church resides in the barracks so early in the day. Most of them hasn't received their orders for the day either.

Going up to the Head Priest would be moot at this point; he made it clear that he didn't want to be disturbed and you had your mission, even though you lacked a lot of information regarding the man you're hunting.

The journey down to your cell is a short one and it's just as damp as it was this morning. You sit down on your wooden bed and cross your legs before starting your meditation session.

You're not sure when you started to meditate, but once you discovered it, it proved to be a very calming experience for you and you often made sure to exercise your freedom to do so before most missions or upcoming fights.

After closing your eyes, time flies by and before you know it, you hear slow steps coming from the end of the dungeon corridor. You try to ignore it, but it stops outside your cell and someone clears their throat in your direction.

It's Benjamin.

"Why did you leave so suddenly?", he asks, his tone mixed with irritation and... excitement?

>A. "None of your concern."
>B. Stay silent, staring him down
>C. "I've never been good company for the Templars."
>D. Writein
>>
>>33450448
>>B. Stay silent, staring him down
We meditating, go away.
>>
>>33450448
>>C. "I've never been good company for the Templars."
>>
>>33450448
>C. "I've never been good company for the Templars."
>>
>>33450448
So do we have an idea of how old we are?
>>
>>33450448
>>A. "None of your concern."
>>
>>33450479
>>33450525

"Ive never been good company for the Templars.", you remind Benjamin, much to his dismay. While he would rather have you at least try to make friends with his fellow holy men and women, you've already given up on this idea a long time ago.

"Well, you're going to be in their company now.", his mood changes instantly from irritated to happy, "It's noon and we've been ordered to start our journey to Oaksberry.", and that's where the excitement came from.

Rising up, you reattach your weapon to your back along with the few things you have at hands to your belt again after putting them aside during your meditation session. Benjamin continues to throw questions regarding the strength of this party compared to how easy the mission sounds and his ridiculous theories never stops.

"One of the Orks have tamed a Griffin!", to name one of them. For once, you don't feed his crazy theories because even though you got your orders hours ago, it finally dawns on you; You'll be traveling with a group of Templars that possitively hate your guts for two hours until you all reach Oaksberry...

Benjamin leads you to the stables in the outskirts of the church grounds where four Templars are already sitting on their horses. Benjamin mounts his own horse, but as you look about there's no ready horse for you.

Amidst the Templars you notice Commander Autumn sitting tall, looking down at you.

>A. "Where's my horse?"
>B. Remain silent; If they decide to ride hard to Oaksberry, you can run at the same speed as them.
>C. Stare back at the Commander, challenging.
>D. Writein

>>33450607
You only remember the 8 years you've been an Inquisitor. Nothing before that.
>>
>>33450849
>>B. Remain silent; If they decide to ride hard to Oaksberry, you can run at the same speed as them.
>>
>>33450849
>>B. Remain silent; If they decide to ride hard to Oaksberry, you can run at the same speed as them.
For how weak these retards are, they are mighty arrogant. I propose that if the team gets into a fight before we leave to hunt down the guy, do not assist them. In fact, take a step back and hope that the orks have a poisoned arrow or two.
>>
>>33450929
Nah man, are entire purpose is to kill shit for the church.
>>
>>33450849
>B. Remain silent; If they decide to ride hard to Oaksberry, you can run at the same speed as them.
>C. Stare back at the Commander, challenging.

>>33450929
We gotta help Benny if he gets into some deep shit though. Don't let the other's dumbassery get him killed.
>>
>>33450974
Not the orks, that's for these shills.
>>
>>33450849
>>B. Remain silent; If they decide to ride hard to Oaksberry, you can run at the same speed as them.
>C. Stare back at the Commander, challenging.
>>
>>33450884
>>33450929
>>33450995
>>33451167

In brooding silence, you await the order to march from the Commander, but you make sure to meet her stare in a challenge. Her arrogant smirk twists into a frown as she shows her upper teeth in aggression to your defiance.

After all, in her eyes, you're nothing but a dog. You might have helped the Holy Order hunt down monsters, witches renegade mages, and heretics before, but that still doesn't change what you are.

"Men!", she calls out, attracting the undying attention of the three other Templars and Benjamin, "Today we're hunting Orks! If they have archers or Maker forbid, warlocks in their midst, focus them first. If they flee, do not follow them; it's most certainly a trap. Now ride.", you realize that her explaination was more for Benjamin than anyone else before they all start to ride down the road. You follow suit by running.

After 2 hours, the party spot the town where it borders a large forest and a mountain residing in the middle of the forest. With no break, the party continues down the road leading to Oaksberry.

However, as you close in on it, you suddenly hear shuffling in the nearby forest, but before you can warn Benjamin, the sound of a blowing horn fills the air followed by a scream; One of the Templars were struck by an arrow, sending him off his horse.

From the forest, around 20 hulking Orks come rushing out with their bronze axes and beeaten wooden shields at the ready. They range between green to dark brown and their eyes are either yellow or blood red.

"Fight men! Judge these filthy creatures of the Abyss!", Commander Autumn screams out as she pulls out her sword and shield and rides in to meet them with her remaining two Templar companions.

Benjamin is sitting at his horse, hesitating before equipping himself with his Hammer and shield and rides into the fray of Orks!

>A. Join the fight
>B. Continue to Oaksberry
>C. Observe the fight
>D. Writein
>>
>>33451352
>>A. Join the fight
>>
>>33451352
>>C. Observe the fight
lol
>>
>>33451352
>C. Observe the fight
>>
>>33451352
>A. Join the fight
>>
>>33451352
Just observe unless Benjamin looks like he bit off more than he can chew. Watch the other tools get owned.
>>
>>33451482
That's not how you vote dude. Do that shit in the right format.
>>
>>33451352
>>A. Join the fight
>>
>>33451352
>Join the fight
>>
>suddenly twice as much readers
k
>>
>>33451560
>>33451590
I hope that's not samefagging I see...
>>
>>33451352
>>C. Observe the fight
>>
>>33451352
>C. Observe the fight
>>
>>33451546
The fuck are you talking about? The QM allowed write ins that post.
>>
>>33451383
>>33451438
>>33451560
>>33451590

While your orders didn't include the killing of Orks, Benjamin is clearly struggling against the three hulking Orks that are beating at his shield and trying to cut him down.

With a heavy sigh, you start to move towards the battle, pulling off your sword from your back. The long blade is quite intimidating for most foes, but these Orks are unfazed by it. Before you can help Benjamin, two Orks have already moved in on you with hungry eyes.

"Yusa be ded soon!", the brown Ork screams and leaps at you with his axe. You sidestep him and with a single swing, your blade cuts down upon the Orks back, slicing straight through him, splitting him in two.

The other Ork is too bloodcrazed to care about his brother and attacks you without hesitation. Slamming the butt of the hilt into his face, you hear a loud crack before he hits the dust. Towering above him, you bring the blade into his chest and then pulls out. He let's out a scream and hot red blood shoots out from his mouth. You move onwards towards Benjamin.

Upon reaching the poor squire, you grab him by the cloak and pulls him backwards to the ground before you leap at the three Orks. In a flurry of strikes and thrusts, you successfully kill off two of the Orks and sends the other one running, screaming "Inquisitor! Inquisitor!".

From the forest you hear a loud voice thundering, "You god damn fucking maggots! Retreat! Retreat!", and the remaining 7 Orks follow orders as they rush back into the forest.

Turning about, you watch as Commander Autumn helps Benjamin up and orders one of her men to go and heal their wounded man by the horses.

"Decided to make yourself useful for once?", she asks with a voice dripping with sarcasm. Benjamin wipes the dirt off his cloak and gives you a questioning look as to say 'I could have handled that'.

>A. "You're welcome"
>B. ignore her and make your way to Oaksberry
>C. Remain silent and wait for them all to be ready to move.
>D. Writein
>>
>>33451987
>>C. Remain silent and wait for them all to be ready to move.
>>
>>33451987
>>B. ignore her and make your way to Oaksberry
>>
>>33451987
>B. ignore her and make your way to Oaksberry
>>
>>33451987
>B. ignore her and make your way to Oaksberry
>>
>>33451987
>ignore her and make your way to Oaksberry
>>
>>33452286
....forgot to add B.
>>
>>33452039
>>33452187
>>33452193

Unfazed by the Commanders comment, you decide that you've already wasted enough time on the Templars and Benjamin. Moving up the nearby hill, you step onto the road leading towards Oaksberry again and start to run at the speed of a riding horse towards it.

Within ten minutes, you arrive at the Town. A large group of commoners have already gathered by the gates, awaiting the incoming group of Templars after the Town scout had reported fighting by the valley bordering the forest nearby.

At the sight of you, people move away and others stare down into the dirt and a few of them even kneels down and starts praying to the Maker. Normally you'd be greeted by angry stares and maybe even the occasional thrown rock, but this works too.

Grabbing onto the nearest commoner that is staring down into the dirt, you bring him closer to you, making him shake in fear.

"Where is the Town scout?", you ask with your dark metallic voice. He swallows hard and with a shaking hand points towards the tavern a few houses into the city at the street leading to the gate you're at.

>A. Push the Commoner away and move towards the Tavern.
>B. "Thank you.", and let go off him gently.
>C. Wait for the Group of Templars to arrive.
>D. Writein
>>
>>33452385
>A. Push the Commoner away and move towards the Tavern.
>>
>>33452385
>>A. Push the Commoner away and move towards the Tavern.
>>
>>33452385
>B. "Thank you.", and let go off him gently.
>>
>>33452385
>B. "Thank you.", and let go off him gently.
>>
>>33452385
>B. "Thank you.", and let go off him gently.
>>
>>33452385
>B. "Thank you.", and let go off him gently.
>>
>>33452434
>>33452441
>>33452470

"Thank you.", the words slip out in pure reflex and you let go off him. He quickly backs away, still maintaining his gaze at the ground. You leave them all behind for the tavern down the road.

The town is noticable buzzing with life even though a good chunk of people were standing by the gates awaiting their champions of Light. You pass by several shops, a bakery and even a shoemaker shop before you reach the tavern.

'The Red Raven' is written on the wood sign above the door. You enter and the smell of tobacco and ale hits you sqaure in the face. You're not used to these strong smells, especially not with your heightened senses. There's not a lot of smoking or ale drinking at the Churches you've served at for the past 8 years.

While you've clearly been noted by all the patrons in the tavern, a majority of them have decided to ignore your exsistence and continued with their drinking or conversations. The fat woman behind the counter is visibly ignoring you as well.

>A. Ask the fat woman where the Town Scout is.
>B. Ask a nearby Patron where the Town Scout is
>C. Look around in silence to try and spot the scout yourself.
>D. Writein
>>
>>33452722
>>C. Look around in silence to try and spot the scout yourself.
>>
>>33452722
>C. Look around in silence to try and spot the scout yourself.

We can do this.
>>
>>33452722
>C. Look around in silence to try and spot the scout yourself.
>>
>>33452722
>>C. Look around in silence to try and spot the scout yourself.
>>
>>33452736
>>33452764
>>33452787
>>33452863

After a initial scanning of every patron in sight, you don't spot anyone that looks remotely like a scout would look like in your experience. With no other choice left, you start to climb the nearby stairs you spotted while scanning the room. On the second floor there's two corridors with four rooms in each one.

Fortunately for you, there's a muffled noise coming from down the hallway in front of you. As you make your way towards it, you can make out muffled moans as well. You've never been one to respect others privacy, so you pull the door open, breaking the lock in the process.

A man lieing in bed flies off the woman beneath him and lands on the cold floor next to it. He's in a daze at first, but then he grows angry.

"What the fuck do you want?!", he shouts, but his jaw slowly drops as he finally sees whom, or what, he's talking to. He kneels down before you.

"I apologize, Inquisitor."

>A. "Rise.", you command him and go on to ask for information regarding Austec Oakheart.
>B. Ask for information about Austec Oakheart
>C. Ask for information of both the Ork bands and Austec Oakheart.
>D. Writein
>>
>>33453004
>>A. "Rise.", you command him and go on to ask for information regarding Austec Oakheart.
>>
>>33453004
>C. Ask for information of both the Ork bands and Austec Oakheart.
>>
>>33453004
>>D. Writein
"As do I, but this is important. I need information regarding Austec Oakheart."
>>
>>33453004
>A. "Rise.", you command him and go on to ask for information regarding Austec Oakheart.
>>
>>33453049
>>33453098

The scout is sitting on his knees before you, stark naked and there's a woman lieing in bed with the bedsheets held over her head. Whether it is to avoid looking at you or because of the shame or a maybe both, you don't know.

"Rise.", you command him and he gets up quickly and puts his trousers on, "Austec Oakheart. Does it ring a bell?"

"Austec Oakheart...", the name rolls off the scout's tongue as if he's tasting the name in his mouth. You watch him closely and before too long his eyes grow wide for a split second and he mutters something under his breath that you surprisingly don't catch. He's been avoiding looking straight at your mask this entire time, but now his eyes lock onto yours.

"Never heard of him."

>A. Help him remember, violently.
>B. Threaten him.
>C. Remain silent, staring him down.
>D. Writein
>>
>>33453332
>>D. Writein
"You lie." Stare at him.
>>
>>33453332
D. "You'll remember, and you'd rather not have my assistance."
>>
>>33453332
>D. Writein"You lie." Stare at him
>>
>>33453332
>C. Remain silent, staring him down.
>>
>>33453332
>>A. Help him remember, violently.
>>
>>33453433
>>33453454
>>33453557
>>33453582
Since you've all voted differently, I'd ask that you link to this post and the post with your choice.

Roll and the highest roller will be picked.
>>
>>33453665
>A. Help him remember, violently.
>>
Rolled 25

>>33453681
fucking forgot the roll
>>
>>33453454
>>33453665
>>
Rolled 98

>>33453454
>>33453665
forgot how to roll again
>>
>>33453698
>>33453751
I'll wait till XX:22 for the others.
>>
>>33453751
Has been picked.

Writing.
>>
>>33453454
>>33453751

You stare him down and he does his best to not break down. Aside from the laughter down below and the music, the room is silent as man and monster stare at each other, facing off in a silent battle.

"You'll remember, and you'd rather not have my assistance.", you assure him, reaching slowly for the sword on your back. The half naked man swallows hard and the woman is whimpering in the bed, clenching at the bedsheets. You can hear sobs from her as well.

He clears his throat, "I, um, I don't remember anyone by that name.", he almost whispers and picks up his shirt before trying to walk past you, uttering, "I need to return to my duty."

>A. Grab him by the throat and force him to stop in his tracks. "Austec Oakhart", you remind him.
>B. Let him leave; There might be other ways to go about acquiring information or maybe you can get access to the scouts reports at the Townhall.
>C. Block entrance, staring down on the scout in silence.
>D. Writein.
>>
>>33454047
>C. Block entrance, staring down on the scout in silence.
>>
>>33454047
>>C. Block entrance, staring down on the scout in silence.

Damm I'm pretty late I forgot you was running today
>>
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>>33454281
No problem, mate.
>>
Rolled 46

>>33454047
A.
>>
>>33454047
>C, Block entrance, staring down on the scout in silence
>>
>>33454247
>>33454281

The second he tries to movetowards the exit, you take a few steps backwards, blocking it. He stops dead in his tracks and stares at you in defeat.

"He's long gone by now, Inquisitor; You'll never catch up to him. Even if I knew where he was, I wouldn't tell--", his rant is cut short. You've had it with this insolent little rat. Grabbing him by the throat, you force him down while you throttle him. His face slowly turns blue as he desperatly tries to pull your hand off his throat.

>A. "Austec Oakheart", you repeat once more.
>B. Strangle him to death; He's worthless to you.
>C. Writein
>>
>>33454604
A
>>
>>33454604
>A. "Austec Oakheart", you repeat once more.
>>
>>33454604
>>A. "Austec Oakheart", you repeat once more.

Stubborn bastard last chance
>>
>>33454651
>>33454654
>>33454697

"Austec Oakheart", you repeat once more as your grip around his throat tightens. He's close to passing out by the time he finally taps on your arm instead of trying to pry the fingers around his throat open. You let go off him, sending him to the floor in front of you.

"I...", He's trying to regain his breath, wheezing in between his attempts, "I helped him escape town after I found the letter from the church that ordered the arrest of my friend.", while explaining himself, he rise up on his feet.

"He needed four hands to form the runes for the spell as quickly as possible before the towns guard would break down the doors to my house where he was staying. He...", the scout is staring down into the floor, trying to remember, "He used rune magic to teleport himself. I didn't tell me where, I swear that's the truth!"

>A. Kill him. He knows too much and his usefulness to you just ran out.
>B. "Where's your house?", you ask before you kill him.
>C. "Where's your house?", you ask before leaving.
>D. Writein
>>
>>33455032
>C
>>
>>33455032
>>C. "Where's your house?", you ask before leaving.

Ti e to go super sanic
>>
>>33455032
>C
>>
>>33455032
>B. "Where's your house?", you ask before you kill him.

Probably a mercy compared to what the church would do to question him.
>>
>>33455113
>>33455148
>>33455151
>>33455172

Option C will be followed up on next thread!

I'll end it here for today; I've noticed that the quality of the last few posts have deteriorated quite hard because of how tired I am.

I'll be sure to start the quest 2 or 3 hours earlier tomorrow, which would be 12 or 1 pm EST.

I'll try and make a Twitter account by tomorrow as well. As always, I'll stick around for a bit to answer any questions or listen to any opinions/feedback.

Thanks for the session, guys!
>>
>>33455032
>C. "Where's your house?", you ask before leaving.
Hey! glad to see this is still running. Also unnecessary violence is unnecessary
>>
>>33455356
Now I feel stupid.
>>
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>>33455356
>>33455373



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