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File: House & DominionNWQ.jpg (28 KB, 810x425)
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For House and Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! You command the Third Attack Wing and other elite units of the House military while on campaign. For the past few months you've been using time away from the front lines to get work done, making money largely through your salvage company RSS and setting up shipyards.

Last time your salvage transport convoy stopped to help out a stranded salvage team from another company. The other groups ship was struck by specially programmed stealth torpedoes left to act as mines. Their sensor and networking suite would allow them to double as stealth probes, though the onboard network would not be strong enough to cut through Neeran cloaking fields.
RSS engineers think they were made by Aries. Since you now know about them it might be possible to quietly buy some off the arms manufacturer.

In thanks for the rescue of their ship and crew the other captain pointed out that some of your salvage and transports were covered in rust when this should not have been possible. Upon investigation this was found to be a space borne microbe that was would absorb radiation and eat the hulls of your ships. Nearly half of your salvage fleet needed to be placed under quarantine for 2 months.

To remove the infestation you purchased the mining rights to a comet in a nearby system then melted it down, using steam to blast the hulls clean. The House military have assisted with the quarantine from early on and have helped to certify the wrecks and transports as free of contaminants. Small amounts of the microbe have been placed in stasis for future study.
>>
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House Veritas, who you salvaged the wrecks for have been informed of the problem and it seems they're working to clean their half of the wreckage as well. Had you not informed them there's no telling how much damage to their economy might have ensued by the time they realised it. Questions about the origin of the microbe remains unanswered for the time being.

Development of your Heavy Assault Gunship continues with the latest design changes related to the main gun size and locations. After some debate it's been decided to use 4x 2 barrel turrets rather than having 1x 3 barrel heavy and 4x single barrel turrets. The upside is that you'll be getting 1 more gun than you would have otherwise. Two of the turrets will still be able to fire directly below the ship and the small topside landing pad will be slightly less dangerous to park fighters or a shuttle on.

Last time you also continued work on expanding and diversifying your investments before the inevitable return to the front lines.
2 million was invested into a company working on a newer more advanced medical exoskeleton similar to the one you'd envisioned as a cyber limb repair option.

Mineral surveys on Frostback showed that it could be financially viable to set up a mining facility and attached atmospheric processor facility on the world. It should be able to provide some materials for the company construction and repair operations.

Next you've decided to invest in an infrastructure company in the Republic that you'll be able to make use of both now and after the war. While you don't have 50% of the company yet you've left that option open for the future.
A salvaged Exodus transport is also being converted for use as an infrastructure construction ship and you're still looking at the possibility of adding more later. This should give the company assets more mobility both inside and outside of Republic space.
>>
>>33227264
Did we ever talk to the displaced noble about the mercenary plan?
>>
Hooray for H&D early weekend edition.

>Last thread: They consider you a bit of a warmonger and tycoon

Why's that? I understand the tycoon part but I'd like to hear where they got the idea Sonia's a warmonger.
>>
>>33226992
FOR HOUSE AND DOMINION
>>
>>33227264
>Questions about the origin of the microbe remains unanswered for the time being.
Can we check if the microbe shows up on any videos taken before those two cruisers started harassing our salvage fleet?
>>
Salvage is the gift that keeps on giving, or that's the impression some people might get after you dispatched gifts of rare starfighters, weapons and armor to various acquaintances. After talking to her you've event sent a set of armor to the former Captain, now Alliance Rear Admiral, Selena Crayton. It may take an extended period for it to undergo a refit for her or she might trade it, who knows.
Another suit was also sent to be held in trust for a young noble in House Pentaris. With luck this will pay off for you later in future relations.

>Crayton must either be somewhat bulky for her armor to fit Ecord. Or Ecord is somewhat slim for him to fit her armor.
Ecord is not a large man by any means.

Alex's Arcology is finished and ready to be deployed to the surface of Frostback. Nikolov will have her hands full using the Anchorage to jump it to the other system. Alex contracted additional HLV's and tugs for the actual drop operation itself. A few of your ships are helping.


>>33227310
>Did we ever talk to the displaced noble about the mercenary plan?

Not specifically. Did you want to do so as soon as possible or wait until after you've found someone to act as a suitable mentor figure when you're not around? The mercs you already employ may be worried about competition for RSS protection contracts as well.
Would you want to provide ships to the group at a slight discount?
>>
>>33227580
yeah on the slight discount
>>
>>33227416
>Can we check if the microbe shows up on any videos taken before those two cruisers started harassing our salvage fleet?
Not the two near House Tinadeim, and the Bounty hunters never seemed to get close enough. Scrutiny of the records have shown that the wrecks at the last two sites, those close to House Veritas space were already contaminated before your arrival. It's just as well that your group with the Anchorage led the bounty hunters away or they might have picked up some of that salvage as well.

Most of the ships were afflicted were Frigates, Light Cruisers and Battlecruisers. Corvettes seem to have been missed.


>>33227359
>Why's that? I understand the tycoon part but I'd like to hear where they got the idea Sonia's a warmonger.
You fight enemies for the sole purpose of salvaging them. Therefore the saying goes that you're always looking for a fight.

>>33227580
>>33227651
[ ] Suggest Mercenary group to Eshik Medel yourself.
[ ] Wait and let another mentor figure tell him.
[ ] Wait to see if his skills develop further.
>>
>>33227989
>You fight enemies for the sole purpose of salvaging them. Therefore the saying goes that you're always looking for a fight.

I want to say it isn't true, but it's kinda fitting with how we operate. I mean hell we planned a raid on the Triads because they were trying to step in on our salvage turf.

I also don't mind a slight discount for the Mercs we already employ.

[X] Wait and let another mentor figure tell him.

Once we have hired a suitable mentor figure we can just give suggestions/ monitor him through them. Just means we have too look into who to hire.

Also, did we decide to upgrade one of the medical facilities in the refugee area?
>>
>>33227989

I agree with >>33228215 when it comes to Eshik.

>You fight enemies for the sole purpose of salvaging them. Therefore the saying goes that you're always looking for a fight.

Heh, I guess that's pretty true. And most situations where we decided to forgo salvage or decided to look for a peaceful solution instead are classified.
>>
>>33228215
>>33228475
For the moment it seems that you'll just try to make sure some PI's try to find and recruit a suitable mentor among the conquered territory of the former House.


There is a question that was asked twice last week that I didn't get around to responding to. I haven't been able to locate it since then. If you're the one who posted it please feel free to repeat it again.

>Fusion burst ammo
Inertial confinement fusion seems to be the closest to this weapon in terms of operation. I've been looking into it some more and it seems questionable that you'd be able to to fit enough explosives inside of a projectile to get more bang from the fusion explosion than you would with just the explosives themselves. Especially with a 20mm. I'm not saying its impossible but some numbers need to be worked out first.

>>33228215
>did we decide to upgrade one of the medical facilities in the refugee area?
There was certainly enough support for it so yes. Did you you want to put it closer to the edge of the refugee area so that people in the existing small city can also make use of it? While they certainly have medical facilities of their own it's unlikely it would be as good as in the main city around the port.
On the other hand it would be more convenient for the newly developed area if an upgraded medical facility was at a more central location.

[ ] Edge of the new development
[ ] Center of new development
[ ] Build 2 / Add a second upgraded facility in the older city (more expensive)
[ ] Other
>>
>>33228511
>medical facilities

I think it's important to do whatever is possible to prevent tension between refugees and locals.

I'm fine with either
>[ ] Edge of the new development
>[ ] Build 2 / Add a second upgraded facility in the older city (more expensive)

Just add my vote to whichever choice is more popular.
>>
>>33228538
Well, from the overwhleming response I guess this one can wait until the next survery.
>>
The flight to the front aboard your Excalibur is largely uneventful. It's a bit unnerving to be leaving the Devourer behind but the Lt Tesus should be able to handle the ship until you meet again.

It's too bad you'll miss the drop operations for the Arcology, that might have been interesting.

On the flight you decide to do some research.
>Yeah, we should do some research on Versa's boss.
TCS Loreto
Captain Franko Ó Rinn
Human Male
Age 57

Assigned to the Loretto after the Lat'tham coup attempt Captain Ó Rinn is an experienced super heavy cruiser officer having served aboard them most of his career. Despite taking heavy damage in fleet engagements he's proven capable of keeping his ship in the fight, often overplaying the extent of damage to lure in enemy warships.
He turned down a promotion to Rear Admiral last year but is expected to have the position forced upon him in the near future. It's been suggested that he wants to take command of one of the newer Super Heavy Cruisers currently in development.

He has a reputation for being largely by the book but any time he's deviated from it was usually by a wide margin.

There is very little data to be had about his political leanings.

Is there anything you'd like to do on the flight to the front?
>>
>>33229365
>It's too bad you'll miss the drop operations for the Arcology, that might have been interesting.

Have somebody send us a video. It's not the same but it should prove interesting to watch.

>Is there anything you'd like to do on the flight to the front?

We should call:
-Our parents.
-Our sister.
-Linda <- Ask how things went with her parents.
-Alex to see how the Arcology drop went.

We should spend some time on:
-Reports from the frontlines
-Painting
-Ballet
>>
>>33228511
>[X] Build 2 / Add a second upgraded facility in the older city (more expensive)

More expensive maybe but it would be worth it to ensure the health of the people around our "city".
>>
>>33229365
I would like to do these >>33229468 and maybe look at the incident where he did deviate from protocol to see if there is anything that would give away his leaning.

As for the question last time about what we are going to wear I have a question. Did we ever get a Faction Alliance Uniform? Is so I would like to wear that which I'm assuming has our rank in the alliance.

Maybe put our Rank as Knight Captain if that isn't on there as well.
>>
>>33229679
>Did we ever get a Faction Alliance Uniform?

>>29685219

>She presses a button on the briefing table and a moment later an aid enters carrying several parcels. You momentarily consider that they could be bombs but the thought passes and a second later the clothing boxes are being distributed. Opening up yours you find a sturdy looking duty uniform that matches the red of your Knight's dress uniform, though with a slightly different cut.

>"Alliance officer uniforms." States Winifred.

>Checking yours most of the markings are in gold, though some on the epaulette and end of the sleeve are in silver. Captain Saputo and Daska have similar markings, while most of the others in the room have gold.
>>
>>33229468
>Have somebody send us a video. It's not the same but it should prove interesting to watch.
Watching the video nothing seems to go wrong with the actual landing. There are a few minor moments where some of the tugs and HLV's have difficulty remaining in sync with the others but it's minor and is soon corrected. The lower sections of the structure are unfinished, filled with support columns and what must be temporary landing legs. Once it is down the lifters retain their grip while pile drivers get to work slamming the support columns deep into the local rock. Watching it in time lapse as the conical structure shifts every so slightly is interesting.

Once it has finally settled crews get to work permanently securing the lower sections to supports. Pile drivers are removed and shipped into orbit before more materials are brought down. It looks like the locals crews will have plenty for work for the next few weeks finishing the structure.

>We should call:
>-Our parents.
The rest of the family has finished their move. The new building is a bit bland looking on the outside but is in good shape. Your parents had plenty of time to plan out everything before your father's return to the Pandora cluster. He even stayed a few days extra, using some spare money to book passage on a fast passenger liner.
Mom just shakes her head when you tell her about the expansions to the business.
"If you keep going like this you'll burn out before you hit thirty. Try to make sure you have some retirement funds set aside in case anything bad happens."
At this point anything bad enough to hurt you and the company would probably be the result of you getting killed. Probably best not to bring that up.

>-Our sister.
Despite how late in the school year it was Bekka transferred to a newer school for the children of nobles. Her friends began their transfer as well once their paperwork was handled though Dan will have to wait until fall.
>>
>>33229813
Thanks I had forgotten that part.

Anyway I still think wearing the Alliance officer uniform would be best.
>>
Despite how late in the school year it was Bekka transferred to a newer school for the children of nobles. Her friends began their transfer as well once their paperwork was handled though Dan will have to wait until fall.

>Sister Cont.
She's still slightly annoyed at you for what happened involving the transfer and your statement that you'd talk to mom about preventing it. That doesnt mean she's not greatfull about paying the tuition of the others, she is.

>-Linda <- Ask how things went with her parents.
Linda grimaces at your opening question. "Well... you know."
"I don't know."
"It could have gone worse. They weren't happy to find out I used up most of the money you gave me."
"It costs that much to buy a last name?"
"Sonia, what are you talking about? I have a last name."
"You do?" Maybe you never did check the records properly... "Then what is it?"
"My last name is Travers."
"Really? So what did you spend all your money on?"
She mumbles her way through an explanation that you can't really catch a word of though it sounds like she says "castle" at one point. How would that even work? It's doubtfull any noble would sell her property.

"Well as long as you had a good time."
"I didn't. I couldn't wait to be out of there."
"But you're talking to your parents again."
"Yes."
It's a step in the right direction.

>-Alex to see how the Arcology drop went.
The call is audio only when you connect, and most of the noise of howling wind.
"Hello? Yes it's Alex, if you're having trouble hearing me it's because we're still testing the atmospheric containment fields for the open decks."
"That doesnt sounds safe Alex."

"It makes for a great view though! People will pay good money for that alone. Hang on I'm going inside."
The volume drops noticeably.
"Everything went wonderfully. I kind of wish you'd been here. That Anchorage of yours made everything very easy, the company that conducted the drop operation is a little jelous. They may offer to work with you in the future."
>>
>>33229365
>Is there anything you'd like to do on the flight to the front?

Start writing a short brochure or booklet to help people who got recently knighted with the pitfalls their new position brings.

It should have at least one chapter on protecting one's family, maybe another one about what to do with their money etc.

Ask others for their input as well, I'm sure there a different things people from lower, middle, or upper class families who become knights don't tend to think about.
>>
>>33230644
>Linda
You said they weren't happy she chose to become a navigator, so, what were their plans for her?
>>
>>33231054
>You said they weren't happy she chose to become a navigator, so, what were their plans for her?
Tax bureau.

>>33230644
"These mountains and valleys could result in bad flying conditions for small craft. We may have to produce local versions with more robust safety systems."

"How many people do you have working there?"

"5k right now. There are plans to bring in 25k total plus their dependents for the arcology to be largely self sufficient. I'm hoping to see a population of 100k before the end of the year."

Damn, looks like he's trying to catch up to or surpass your number of employees. You still have the advantage of an early start but Alex knows enough about administration from his family that he doesn't need to leave as much to others.

>We should spend some time on:
>-Reports from the frontlines
I'll say that you're reading some of them now but they'll be covered more after you resolve your conversation with the Terrans.

>-Painting
You watch some instructional videos and try your hand at a few things every other day.
http://www.youtube.com/watch?v=MghiBW3r65M

>-Ballet
You're ready to go. You can do this. You've been practicing on your other flights and should be able to not completely screw this up.

Roll 2d100 for Paining and Ballet improvement.
>>
Rolled 40, 72 = 112

>>33231139
Rolling
>>
Rolled 36, 75 = 111

>>33231139
>>
Rolled 7

>>33231139
>Roll 2d100 for Paining and Ballet improvement.

1

>Damn, looks like he's trying to catch up to or surpass your number of employees. You still have the advantage of an early start but Alex knows enough about administration from his family that he doesn't need to leave as much to others.

I don't mind. We don't have all our eggs in one basket any more, so that's a plus, and I would guess our profitability per employee should easily be better than his as well.

We should probably see how Mike is doing while we're at it.
>>
Rolled 88

>>33231234
2
>>
>We should probably see how Mike is doing while we're at it.

Mike has been busy in his home town. While his mother's plans may be more long term he's determined to help shatter any gang that won't negotiate or get it's people under control. With a group of volunteers and using the police to cordon off areas he's launched 3 strike operations.
Thanks to this he's rapidly developing a reputation among the nobility of Dreminth. Mostly good, but there are rumors about the idea of him leading a peasant army in the future to conquer other noble's holdings.

In your conversations you find out that he's determined to make the area safe as soon as possible so that he can then concentrate on other things and stop worrying as much about the safety of family members.
You'll have to tell him to take a break or he may risk burning out in the next campaign.

>Painting
You're not showing much in the way of improvement here it seems. Maybe you're just distracted.

>Ballet
You are however beginning to get the hang of this ballet thing and the movements necessary to go with it. Perhaps you were having trouble dealing with your right arm and it was throwing you off? Once things are going well enough you try things out with your armor. It does make certain movements a bit easier now that you have some experience.
>>
>>33231920
>Mike's operations

that reminds me. Mike only has modified power cell armor and Alex has some sort of disguised light power armor that looks like power cell armor, correct?

Don't we have at least 2 perfectly good medium power armors that aren't super ornate and could be of use to them?

It might be worth asking if they'd be interested in, especially if Mike is waging a war against gangs.
>>
>>33231920
>[X] Edge of the new development
Seems like the better cheaper option. I mean eventually people will begin to build more around it.

>Don't we have at least 2 perfectly good medium power armors that aren't super ornate and could be of use to them?
Noes! Don't ruin my dreams of Strike Force Sonia, Power armored close combat platoon.

>but there are rumors about the idea of him leading a peasant army in the future
Braveheart, space edition?
>>
>>33231997
>Don't we have at least 2 perfectly good medium power armors that aren't super ornate and could be of use to them?
>It might be worth asking if they'd be interested in, especially if Mike is waging a war against gangs.
"Thanks for the offer Sonia but from what I've seen the power cell armor does just as well in these sort of street battles as those would. I'm also not going bankrupt in maintaining them."

Getting to the front at maximum speed takes some convincing when it comes to the navigators. Scheduling high speed runs need to be planned in advance along the main lanes as a ship like yours may overtake another at FTL resulting in an incident. That's what they like to tell people, you know from experience that the corridor is many light years wide and with some pressure they give your crew the data for the high speed jumps from the Pandora Cluster to Shallan space.

With the upgraded capacitors and engines you had installed last year the ships is able to recharge for each successive jump much more quickly than would have been the case. Fuel stores will be a bit tight on the return trip but it shouldn't be an issue with the current reserves.

Arriving at the staging area where Loreto is undergoing repairs following its latest battle you send over a signal that you're here to talk to the captain.

Choose your loadout!

Duty uniform
Knight Dress uniform
Alliance Officer uniform
Recon armor

Weapon options will vary depending on your clothing choice.
>>
>>33232369
Duty uniform with the armored jumpsuit under it seems to be the way to go about it. Items to bring should be the Plasma Pistol ( obviously ), HF blade, Stealth thingy and Grappling Hook. Should be enough to sate our paranoia... A bit.
>>
>>33232369
Duty Uniform.
>>
>>33232369
>Choose your loadout!
>He has a reputation for being largely by the book but any time he's deviated from it was usually by a wide margin.

Bring whatever would be expected. I guess Alliance Officer uniform?
>>
>>33232369
Alliance Officer Uniform


And for some reason picking that makes http://www.youtube.com/watch?v=-JfEJq56IwI&feature=kp play in my head
>>
>>33232369
Recon Armor

Plasma Pistol, HF blade

We didn't program our Recon Armor with the Alliance Officer Uniform did we? I know we have one of our uniforms saved so I would like to use whatever we have saved.
>>
>>33232369
Alliance Officer uniform & Plasma pistol

Old Faithful goes everywhere.
>>
>>33232369
Alliance officer uniform

Could we also read up on a) which goods Alliance forces lack most at the front (apart from specialized stuff like SP torps or FTL drives) and b) whether the Alliance has done any feasibility studies on frontline mobile production assets (ships) and if there are maybe any subsidies for trial runs for something similar, as it would shorten supply lines and counter the advanced Neeran production capabilities.
>>
>maybe look at the incident where he did deviate from protocol to see if there is anything that would give away his leaning.
Diverted all shield power to weapons to perform a rapid fire bombardment of a small fleet hiding in a cloaking field, despite the risks to the ship.
Broke off from a retreat leaving an opening for an enemy fast attack group to close in to dangerous range on the less protected sections of a fleet. At which point he pulled a slingshot maneuver around a moon using afterburners to close the opening and wipe out the enemy group.

>Faction Alliance Uniform
>Maybe put our Rank as Knight Captain if that isn't on there as well.
It's not supposed to be on it as it would interfere with Alliance rank ID systems. Someone could be demoted (or promoted) back home yet it may have no bearing upon what rank the Factions Alliance assigns you.

>We didn't program our Recon Armor with the Alliance Officer Uniform did we? I know we have one of our uniforms saved so I would like to use whatever we have saved.
You went and bought the scanning program to create additional disguises for your armor. Only so many of them can be saved on your suit at once.

I'm seeing more votes for Alliance Officer uniform.

Support for the plasma pistol already. Any additional weapons or equipment you'd like to take with you?

Choose your weapon loadout!
Smart Grapple
HF-Blade
HF-Blade T-blade trench knife
Monoblade
HF-boot knife [Equipped]
Repulsor Gauntlet

Plasma Pistol [Equipped]
Forearm micro RPG launcher
Forearm SMG
SMG
Pulse Pistol (holdout) [Equipped]

>Grenades
High explosives
Stunpulse grenade
Claymore mine
GP mine

Camera drone (Small)
>>
>>33233104
this looks good
>>
>>33233104
>Support for the plasma pistol already. Any additional weapons or equipment you'd like to take with you?

I think we're good. Too much stuff would probably make a bad impression.
>>
>>33233104
That looks like a good setup to me.
>>
You want to be armed but not too heavily armed, that means the Plasma pistol. It's your service pistol, the holdout is just a backup. There aren't really many Alliance restrictions on an officer's sidearm yet.

Hopefully they don't start making them.

Going aboard a junior officer leads the way to the central command deck using trams to traverse the length of the ship. It's certainly better than trying to hike the entire distance.

The Captain's officer is only a short distance from one fo the command centers, down one of the side corridors you never bothered with on your other visits. You only have to sit in the waiting room for a few minutes before you're shown in.

"Commander Sonia Reynard."
"Captain Franko Ó Rinn. Welcome aboard." The two of you shake hands before sitting down.

"I hope the ship looks in better shape than the last time you were aboard. I've tried to make some improvements, small though they may be."

Most of your time on the Loreto was a blur and you say as much. "I met one of the other officers when I was aboard last time. A Lt Commander Wei Féng?"
"Transferred to another ship last year I'm afraid. They needed new officers. Besides they didn't want all of the crew on this ship being from just a handful of star clusters. Mostly clusters close to Dominion space you understand. Those places tend to have a bad reputation for taking bribes so that smuggling can carry on more freely.
Admiral Chen put me here to make sure nothing like that was taking place on this ship, and if it was to crack down on it.

So why don't we get down to the purpose of this visit of yours?"

>What say?
>>
>>33233790
I actually have no idea why we are suppose to talk to this guy. It's related to SRL somehow but I just can't remember how!
>>
>>33233790
>What say?

"Of course, I'm sure you're a busy man so I won't waste your time. You probably know about at least as much about it as I do at this point, but just to fill you in:

I was informed by an admiral of the South Reach League how their forces had been taking surprisingly significant losses when operating with other units from certain different factions.

Unsurprisingly, data analysis is not exactly their strength, so I decided to see if I could do something to find out more about it. I approached one of your ship AIs, Versa, and asked her if she could be so kind to look into the whole situation.

I was then contacted by her that this would require a personal visit.

To be honest Captain, the last thing I need when facing the Neerans are paranoid allies who hold back because they don't trust anybody, or other political shenanigans that make this war more costly than it needs to be.

I assume it's going to be a lot more problematic than I anticipated?"
>>
>>33233908
You asked the AI Versa to look into information on movement of Dominion (and other) troops and personnel to see if they corresponded with incidents in which South Reach personnel became involved in incidents. These incidents included but were not limited to bar brawls, fights and riots.
To pay the legal and medical fees of those hurt in such incidents an increasing number of SRL personnel were having to sell off valuable military equipment. Equipment which is supposedly being scooped up by several Houses and better funded PCCG Mercenaries.
>>
>>33234133
Oh yeah, been working to much to think straight.

"Well I'll get straight to the point Captain. Due to recent events involving the South Reach League I came into contact with one of their Admirals. This Admiral shared with me very troubling data regarding a conspiracy to steadily take away their warships and equipment. This concerns me greatly since if this was true then the League could very likely pull out of the war or even turn on the Factions eventually. This is something that can be ill afforded at the moment, which I am sure you agree on. However to get a conclusive picture I contacted the AI Versa, whom I am familiar with, to try gain additional data which brings me here today. "
>>
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"Of course, I'm sure you're a busy man so I won't waste your time. You probably know at least as much as I do about it at this point, but just to fill you in:

I was informed by an admiral of the South Reach League how their forces had been taking surprisingly significant losses when operating with other units from certain different factions. Specifically there was some very troubling data regarding a conspiracy to steadily take away their warships and equipment.

Unsurprisingly, data analysis is not exactly their strength, so I decided to see if I could do something to find out more about it. I approached one of your ship AIs, Versa, and asked her if she could be so kind to look into the whole situation.

I was then contacted by her that this would require a personal visit.

If this information was true then the League could very likely pull out of the war or even turn on the Factions eventually. This is something that can be ill afforded at the moment, which I am sure you agree on.
To be honest Captain, even if it isn't true the last thing I need when facing the Neeran are paranoid allies who hold back because they don't trust anybody, or other political shenanigans that make this war more costly than it needs to be.

I assume it's going to be a lot more problematic than I anticipated?"

"That remains to be seen. Mic please refresh my memory, what do we have on Commander Reynard?"
A skull with exaggerated proportions wearing what looks to be an ancient Pope's Mitre appears above the desk's holographic projector.

"Sonia Bethany Reynard, Human, Dominion. Elevated social rank. Priority suspect in attempted acquisition of advanced weaponry. Priority suspect in instigating multiple illegal actions by a military grade AI.
Your attempts at coercing an AI into violating local or Faction laws have been noted."

"Thank you. Well Commander those are some damning accusations. How exactly are you planning to respond to them? You had to know we'd find out eventually."
>>
>>33234723
"Well, I kinda expected you to sweep them under the rug because I got you your SP torpedo production facility and AIs back in the first place."
>>
>>33234972
Oh, don't forget to say hi to Mic.
"Hey Mic."
>>
>>33234972
>mentioning SP torps

DO NOT DO THIS

>>33234723

"I'm afraid you'll have to be more specific with the accusations in question. As far as I am aware, I have seen to the return of all Vekron weaponry to proper authorities or military use against Neeran incursion. And I've assisted the Terran Alliance in returning... several ships to their control after clearing hostile boarding parties. As for charges pertaining multiple illegal actions by a military grade AI, I was under the impression that the Terran Alliance had strict controls upon their AI assets that would prevent such things, though I may have encouraged a problematic solution to the retaking of this ship in particular. I wasn't aware negotiating with AI was illegal, however."
>>
>>33234723
To be fair I think the only thing we have asked of Versa is information. The first being information on a Triad criminal organization that is looking to infiltrate the dominion and the second time is the information we are here about.

(Not even going to touch the attempted acquisition of advanced weaponry)

But add this >>33234972 >>33235009 to the end.
>>
>>33234723
"Suspect being the key word here. Also was it not the Terrans who went into Dominion claimed salvage and took what they pleased from there? Not that I am sad at the loss of that machine as it would have brought more headaches then I care to deal with truth be told, not to mention everyone who would be trying to murder us for it which I do not fancy at all. As for the other... Well I consider it a bit of a moral grey zone besides it was fun and useful for the war effort. Also where do I get my own Mic? That thing looks neat and would be nice to have when I need to freak out mother or well.... Anyone really. My file is disappointingly small I have to admit. I was hoping I had become a more interesting person but I suppose that will have to do for now."

"Now with this taken care of can we move along to the more important matter of the South Reach League?"

Deny, deny, deny any knowledge that we or JD have of SP production or understanding of the tech. He is also bluffing. If they knew that we knew we would not be talking and they would have sent a black ops team a loooong time ago.
>>
>>33235323
>DO NOT DO THIS
Re-writing the entire post. This will take a few minutes longer now.
>>
We can always run a bluff. Simply state that We'll sit on, and encourage our house to sit on, any data we might have, for, say 20 years. If they retaliate against us or our house, The ruling, great and medium houses will all be getting some interesting mail. Good luck trying to stop the spread of the technology then my friend.
>>
>>33235343
>>33235337
>>33234972

seriously, the charge of acquiring advanced weaponry is this guy trying to get us to admit to something.

We do -not- want to admit we knew jack shit about what was on Wayward Treasures.
>>
>>33235337
>Where do I get my own Mic

You do realize you are asking "Where do I get my own Military A.I?" Right?
>>
>>33235409
We will under no circumstances admit to holding any data on Terran tech to anyone what so ever.

>>33235469
We're not admitting to anything really, at lest not in my post. Denying that we know what that machine is could turn out to be suspicious in itself. I mean they where willing to shoot us while we where on the ship with their ship. Boarded it with like five million marines. Searched it for hours and not to mention that we contacted them in order to discuss selling it back to the as we salvaged it. If we deny knowledge of what it was in hindsight of that I think it would look suspicious. However admiting to anything more than what it was is stupid and in that case we deny deny deny the shit out of it or just act dumb.

>>33235483
Oh... Ooohhh, it's the AI. Nevermind that part then. I thought it was some kind of cool digital assistant or whatever.
>>
>>33235585
We could comment that Mic seems to be doing well though considering last time we saw him.
>>
I'm still working on the HAG and I'm not good at this kind of thing. But wanted to add a couple things:

- MAXIMUM POKER FACE. Do not even think about SPs, cloaking or any other black projects like the dominion asteroid forts.
- If they give us shit about recruiting Versa point out it was done for a good cause. Also the Triads are getting uppity and the Dominion is going to purge them with fire and sword if they get out of hand.
>>
Kids and their damn leftover firecrackers. I thought the building was under automatic fire.

>>33235409
Does anyone want to-
>>33235469
>We do -not- want to admit we knew jack shit about what was on Wayward Treasures.
>>33235585
>We will under no circumstances admit to holding any data on Terran tech to anyone what so ever.
Never mind.

"Hey Mic." you wave towards the projector. "You seem to be doing well considering last time I saw you."

The Captain and the AI exchange glances.

"I am Mictlantecuhtli. Not the upgraded civilian AI you previously encountered that preferred to be called "Mic" and on rare occasions Mickey. The Captain merely uses this shorter form name out of convenience."
"Also I can't bloody well pronounce it unless I stop and think about it first."

"Right... well, I'm afraid you'll have to be more specific with the accusations in question.
And I've assisted the Terran Alliance in returning... several ships to their control after clearing hostile boarding parties. As for charges pertaining multiple illegal actions by a military grade AI, I was under the impression that the Terran Alliance had strict controls upon their AI assets that would prevent such things, though I may have encouraged a problematic solution to the retaking of this ship in particular. I wasn't aware negotiating with AI was illegal, however."

"Talking and even negotiation is technically okay. The money transfer, though it was from scheming bastards that took it illegally, was still against the law. So was asking an AI from one Faction to do espionage on another Faction."

"To be fair I think the only thing I have asked of Versa is information. The first being information on a Triad criminal organization that is looking to infiltrate the Dominion and the second time is the information I am here about now. Personally I consider it a bit of a moral grey zone, besides it was fun and useful for the war effort. Versa was not directly involved in a money transfer."
>>
Ó Rinn sighs in exasperation. "It's still surveillance of a civilian company on a Navigator relay station, in the territory of another Faction. We have deniable disposable assets for that sort of nonsense. If you'd gone through channels you might have still been given help.
As for helping secure the Loreto I for one am well and truly grateful that you did. It's why we're even having a conversation instead of me just going to the Alliance MP's and letting them sort you out."

"Now with this taken care of can we move along to the more important matter of the South Reach League?"

"Why not, we'll be spinning our proverbial wheels all day otherwise. You want the data because you believe it will restore the balance of power or keep the pirates from breaking their bargain. Yet I suspect there's something in it for yourself since you profile tends to indicate you want rewards for your actions."

The AI speaks up. "The Commander possesses a significant privately posted bounty that can not be removed by conventional means."
"So you made a deal to have them talk to friends and have your bounty dropped is that it?"

[ ] "Rooting out potential corruption within the allied ranks is my only concern."
[ ] "There is that too, but I also want to stop another war with the SRL."
[ ] "I want to stop this problem from within the Dominion."
>>
>>33236997
>"...is that it."
"To be fair, I would have done it anyway. It's not my fault that their negotiators didn't realize that they didn't need to sweeten the pot. This is the right thing to do Captain, it also happens to be necessary if we don't want our flank to weaken or desert us in the middle of this war."
>>
>>33237120
Was about to write something that would have pretty much said the same. Seconded.
>>
>>33236997
>[ ] "I want to stop this problem from within the Dominion."
"Look, lets be blunt, I'm a dominion Noble. Not only that, but a year ago I was a no name middle class rookie pilot. Now I'm one of the two Dozen or so richest people in my entire house. The illegal bounty is frankly the least of my concerns when it comes to kidnapping, assassination, slander or other dirty tricks. Sure, it would be nice to have it gone. But honestly, it isn't that important."
>>
>>33236997

[x] Other:

"Unfortunately the situation is not by any means simple, Captain. By some miracle, we all avoided being slaughtered at the conclusion of the Warlords Campaign and this has put quite a dent into what the Neeran likely expected to be a quick push toward victory. Now we all stand on the edge of destruction for those of us in the military, and likely enslavement or worse for the families we leave on the home front. Trust between the Factions hangs by a thread at times, and the South Reach League could well be on the verge of collapse and a resurgence of piracy due to internal and external forces.

My first priority is ensuring that my family never needs to worry about fighting Neeran as irregular forces. The Factions Alliance seems to be one of the better choices for this I can see. If in taking this path I can protect the interests of the Dominion, my House, and the people I now employ? All the better. Frankly, I don't expect anything to happen to the bounty on my head. If it does, how fortunate for me. I may have that much more time to live with every choice I've made as a commander in combat."
>>
>>33236997
>[X] "I want to stop this problem from within the Dominion."
>>
>>33237120
>>33237290
>>33237312

"Well that was very poetic Knight Captain, erm, Commander. I'm glad you were able to get that off your chest, get it all out into the open. I suspect you've been under a lot of stress lately. Now, as for our job in making sure none of that comes to pass. The most expedient method of solving this would be for the both of us going to the MP's right this minute, trustworthy ones mind you, review and scrutinise this data in detail. If there is a conspiracy like you're alluding to the Factions Alliance Admiralty could then work out a means of dealing with the situation that would hopefully keep the whole blasted thing from collapsing into a pile of rubble.
Because that's why the guys and gals up top put their little club together, to work out problems together so that their respective Factions don't just turn it around to be about themselves."

Captain Ó Rinn clears his throat and shifts his chair around to sit up straighter.

"So are we doing this thing now or do you still want to take this data back home so you and yours, or god forbid the Pirates, can make use of it first."

He's making a strong argument, but then again Winifred did warn you he might.

[ ] Let the Terrans / Factions Alliance deal with the data
[ ] Give it to the South Reach League, they were the first ones to ask you about it
[ ] Give the data to Winifred
[ ] Go to the Ruling House with it

This should probably be added to the first survey for the week.
>>
>>33238239
>[ ] Let the Terrans / Factions Alliance deal with the data
>[ ] Give it to the South Reach League, they were the first ones to ask you about it
>[ ] Give the data to Winifred
>[ ] Go to the Ruling House with it
can we get confirmation of whether our house is involved or not?
>>
>>33238239
Give it to the Terrans/Factions Alliance, but try to ensure that we are part of the resolution. We don't want to let this just disappear. Tell him we want to trust the chain of command, but if we don't see some movement (or are told of some that we can fact-check) within (insert time period here) we'll have to take it to the other parties directly.
>>
>>33238239
I'd honestly like to see the data first.
>>
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>>33238297
>can we get confirmation of whether our house is involved or not?
>>33238326
>I'd honestly like to see the data first.

The Captain chuckles. "Certainly, why don't we both check the data together. Along with the MP's present."
Just open this box.
>>
>>33238239

"And now, Captain, comes the other edge of the sword. Releasing this data to the Terrans blindly could very well cause the Dominion instead to fall into a civil war or simply quit the field, depending on parties potentially implicated. I'm afraid that I must ask you to allow me to view the information before I can make a judgement on what the best course of action, both for the war effort and possibly the safety of my family."
>>
>>33238577
So, did Versa incrypt it in a way only Sonia can access it again?

Also, did they do anything to her?
>>
>>33238577
Okay, then lets take the data away from here. We'll make our desition once we are away from Terran presence, and have the knowledge.
>>
>[ ] Give the data to Winifred
>[ ] Go to the Ruling House with it
If JD is involved we give it to Winifred and she cleans house. If neither JD or it's allies are involved we go to the ruling house and then watch the fireworks.

>>33238887
>Am I correct in assuming that the fact that the Teran Alliance has routinely committed what amount to acts of war in order to sabotage dominion SP torp R&D for the past several centuries being basically common knowledge?
What happened to poker face? Don't even joke about that.
>>
>>33238960
Agreed. We are not making this desition involved with the Terrans breathing down our necks
>>
>>33238239
>[X] Give the data to Winifred
>[X] Give it to the South Reach League, they were the first ones to ask you about it
>[X] Go to the Ruling House with it

"Maybe" after some slight tampering we bring it to the Ruling House and then the South Reach League so they they can bring this information to light to the Factions Alliance.
>>
>>33238770
>So, did Versa incrypt it in a way only Sonia can access it again?
Unknown.
>Also, did they do anything to her?
"Versa is restricted from accessing certain parts of the ship while you're here as a security precaution. If you can promise that nothing untoward will be discussed in the future it will be possible for the two of you to resume your correspondence."

>>33238887
>Am I correct in assuming that the fact that the Teran Alliance has routinely committed what amount to acts of war in order to sabotage dominion SP torp R&D for the past several centuries being basically common knowledge?
It's heavily suspected but there is never any evidence. There are too many third parties in the Dominion that can be hired to take down a rival House. The Rovinar are suspected of it as well.

>>33238960
>take the data away from here.
>>33239002
>Agreed.

"That does sound like a plan that would aid your conscience I suppose. If we were to take it to the Factions Alliance there wouldn't be much of a reward. But you, you have options. If you take it somewhere else there's a chance of real possibilities for you depending on what's in it."

"Yes and?"

"And the ability to get off this ship would certainly be useful to you as well would it not?"

Your Alliance uniform incorporates your armored and now vacuum rated jumpsuit. With it and your Plasma Pistol you could make it quite far but the only real way off the ship at this point if you had to fight would be to make for an emergency teleport capsule and hope the crew of the Loreto didn't find you first.

"Feeling a little more claustrophobic now are we?"

"What do you want?" you state flatly.

He shrugs. "Just a favour. Never know when one might come in handy."
"You're going to compromise the security of the Alliance for a favour?"
"Not at all. You are. As you said the data needs to come out and you seemed sincere enough about it. And if war breaks out your House is on the front lines. How long can you afford to dawdle?"
>>
Do you exchange the data for a favour then get off the ship to make your decision, or make the decision now?
>>
>>33239401
I think it's probably best to put up a survey about all this.

>Versa is restricted from accessing certain parts of the ship while you're here as a security precaution.
We should totally visit the Versa and the others while we're here.
>>
>>33239367
raise and eyebrow "And you trust me to honor a favor gained at gunpoint?" *chuckle* "why not?"
>>
>>33239367
"Just a favour. Never know when one might come in handy."

Now I know how the Rovinar feel and this is why I never want to leave our ship without the power armor.
>>
>>33239449
Chuckle ruefully, "I wondered how long it would take for me to run into a Terran that speaks my language." Extend hand to seal deal.
>>
SURVEY! <<<<<<<<<<<<<<<

https://www.surveymonkey.com/s/H9YHDTH
>>
>>33239449
>We should totally visit the Versa and the others while we're here.
Anything you'd like to say in particular?

>>33232837
>Could we also read up on a) which goods Alliance forces lack most at the front (apart from specialized stuff like SP torps or FTL drives)
Shipyards for production. (Most are being used for repairs)
Fuel refineries as they're easy targets for both sides.
Fuel tankers, same as above.
Mobile repair assets.
Finished materials. (Shallan mines and on site processing are overworked and under protected)

>b) whether the Alliance has done any feasibility studies on frontline mobile production assets (ships) and if there are maybe any subsidies for trial runs for something similar, as it would shorten supply lines and counter the advanced Neeran production capabilities.

A specialised super heavy design is in development that could manufacture everything necessary for the field operation of a fleet. It would just require some mining ships to provide raw materials in bulk.
Iratar has begun outfitting some of their Supers with similar but much more limited capacity. The SRL have always had limited manufacturing aboard theirs.
The Republic and the Terrans are working to upgrade the existing onboard manufacturing of their Heavy Carriers to provide better support and reduce logistics strain.

If you are referring to earlier suggested plans to set up a fleet of Exodus Construction ships not this hasn't been as much of a priority as much as you could tell but you just might not be getting info on it.

>any subsidies for trial runs
You send off some messages asking about this.
>>
You say hello to Versa while you're here, making sure to apologise for getting her into trouble. The AI is of the opinion that both times she helped you out were the morally correct thing to do, just not necessarily within the rules.

>>33240549
8/9 have voted to get out of there and look at the data yourself before deciding, while 1 would like the Alliance to get the data.

I'll be posting in the morning then resuming at 7PM EST. It looks like I'll be on all day Tuesday. See you tomorrow.
>>
>>33241038
bump
>>
Alright HAG stats.

I have an idea for the turret placement but I'm not sure if it's technically feasible or not. Two of the main turrets will go on top of the HAG, one front and centre, the other one in a similar spot at the back. The rear turret is set higher so that it can fire over the front turret at stuff in front of the HAG. The side turrets will be set in the middle of the sides, so if viewed from above the turrets will be in a diamond formation.

Now the idea I had is as follows. The side turrets would each be mounted on a section of the ship ship designed to rotate 180 degrees. The default position would place the turrets on top of the HAG, but they could also be rotated to be on the sides, or even on the bottom of the HAG.

This has a number of advantages. It greatly broadens the overall turret coverage to a complete sphere. It also allows the side turrets to fire horizontally since they sit on the same level and would normally block each other. The turret on the "near" side of the HAG would rotate to the down position allowing all three top turrets to fire sideways across the deck. With two turrets on the bottom you could lay downs some pretty brutal suppression on ground targets without having to fly low or tilt the HAG (since the turrets can only aim down so far). Also if we mount some of the point defence weapons on the side turrets we could extend the PD coverage without actually mounting guns on the bottom of the HAG.

The downside to this configuration is complexity and weight. More expensive to build and more expensive to maintain. But I think it adds enough functionality to make it worth pursuing.
>>
Current arsenal as follows.

4x 406mm Mass Driver double turrets
4x 120mm Mass driver double turrets
4x Particle beam double turrets
16x Micropulse cannon turrets
4x Vertical launch missile batteries.
12x external torpedo hardpoints
Landing pad for a shuttle or two fighters

The big mass drivers can handle ground targets of all kinds depending on the ammo loaded and how fast shells are fired. They can also bite a chunk out of anything smaller than a Corvette. The smaller mass drivers and particle beams are used for point defence against warheads and starfighters, or can be used on smaller ground targets not worth a 406mm shot. The micropulse cannons are for rapidfire suppression. The missile launchers fire vertically out the top of the HAG, if extra range is needed (like in space) the missiles can also be loaded into the front and back turrets and cold launched.

The topside landing pad sits in between all the turrets above a small unpressurized cargo bay of equal size. The landing pad can retract downwards if the cargo bay is empty. The pad has space for two fighters or one shuttle and is designed to sit inside the inertial dampers so that any passengers won't have such a rough ride.

Lastly the HAG also has 12 retractable hardpoints for mounting torpedoes. These are set on the top deck beside the landing pad, under armour plating which flips open before firing. These are not full launchers and crew will have to go outside to reload them, which the shuttle pad should make a little easier.
>>
>>33241038
I really REALLY hope we end up giving the data to Winifred cause I can smell the increase of rank on our part and the strength of JD rising even further from this. I mean we will still solve the problem that plagues SRL while strengthening ourselves. Sure some Houses may get away with it but in the grand scheme of things then SRL will be safe again.

If we give it to anyone else and we end up weakening the House and it's allies I don't see us getting promoted anytime soon.

Also I wonder if accusations of corruption and trying to divide the Alliance would be more legitimate if it came from within the Dominion rather than outside of it?
>>
>>33240549
>Anything you'd like to say in particular?
Ask how Eris and the others are doing. Does she have/celebrate a birthday? What kind of gifts do AIs like?
>>
>Two of the main turrets will go on top of the HAG, one front and centre, the other one in a similar spot at the back.
They were going to be located on the sides since you said those single gun turrets would be upgraded. Not moved around.

4x 406mm Mass Driver double turrets
4x 120mm Mass driver double turrets
4x Particle beam double turrets
4x quad barrel Micro phase cannon turrets
4-12x external torpedo hardpoints taken from Type-6 attack bombers.
4x Vertical launch missile tubes.

>The missile launchers fire vertically out the top of the HAG.
The Missile launchers were previously positioned in the bow. I suppose this is an easy enough change.
>if extra range is needed (like in space) the missiles can also be loaded into the front and back (406mm main?) turrets and cold launched.

>The topside landing pad sits in between all the turrets above a small unpressurized cargo bay of equal size. The landing pad can retract downwards if the cargo bay is empty.
By cargo bay you mean the primary magazine for the main guns correct? The request was for a topside landing pad, not an internal carrier bay.

>Lastly the HAG also has 12 retractable hardpoints for mounting torpedoes. These are set on the top deck beside the landing pad, under armour plating which flips open before firing.
Putting them up top would require removing the topside main turret location you wanted and some of the smaller ones. You'd also be restricted to a maximum of 6. The full compliment of Torpedo hardpoints can be placed on the topside of the wing areas for 12. You can have more secondary turrets but it will cost you the torpedo hardpoints.
Using Torpedoes within atmosphere is a treaty violation btw.

You're also lacking any Laser anti-missile systems that most Houses will want if you're operating in atmosphere.
>>
>>33246778
This post is probably coming off as more negative than I intended. Apologies.

But seriously, torpedoes on an atmospheric gunship, not a real high priority unless the transport ships are having trouble getting to the planet. At that point you might be farther ahead to have a pair of attack bombers hitch a ride.

+++
The moment you're off the Loreto and safely aboard your own starship you look over the data, flipping through the suspects and sorting them by House.

Three names pop up under Jerik-Dremine that seem to match the type of movements the Pirates were looking for. One is the name of a clerk from colony administration in South Reach. What they were doing near the front you don't know. Another is from logistics which makes sense. The
third... no way.

Baron Abigale Winifred.

No, this has got to be some sort of mistake, she's almost always on her command ship when at the front. Right?

>Your orders?
>>
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>>33246946
>Your orders?
>>
>>33246946
>Baron Abigale Winifred.
Well fuck...
>>
>>33246946

Is TCS Endeavour, Cascading Fury or Svidur's apprentice guy in a rear area?

I feel a horrible need to have someone we've worked with before hold onto a copy of this data, to reveal it should the worst happen.
>>
>>33246946
....
.........
.................... Fuck.

>>33247071
This about sums it up.... I think it's time for Sonia to discover that she has a drinking problem for a few hours.

What do we do.... I feel bad about turning on Winifred but on the other hand...
>>
>>33246946

Start with >>33247071 for at least thirty seconds.

Well, we live under a relatively corrupt aristocracy, so it really shouldn't be too much of a surprise if Winifred's involved. I suppose the smart play is to arrange to have the information released in full to our contacts in the South Reach League and to a few "trustworthy" Faction Alliance MPs (possibly sent in the care of one Captain Ó Rinn) if anything happens to us, then set up a personal meeting with our Baron. Use the gifted power suit and some cobbled together business opportunity as a cover for the meeting, then cloak that in some legitimate military pretext to make it look more legit. When we get her alone, we first have the work (military) meeting on the books, turn off all recording devices and hash this Southern Reach issue out, then leave with some off the books (for now) business deal concluded as the "real" explanation for our visit.

Let's try not to burn any bridges within our house if possible, but prioritize not breaking our word.
>>
>>33246946
Alright, alright. This is For House and Dominion after all and we are for the House. We take the data back to Winifred and then we'll have a long talk to her about this whole thing. Then we give her the data, after we've made a copy of it of course. That way we can ensure that Winifred will stay clean, the League will no longer be harassed and the House will prevail without suffering critical damage.

The copy of the data being there to ensure Winifred does not try this again as we could expose what she has been a part of to people. It's blackmailing for her own good!
>>
>>33244135
>>33243720
Would you please stop redesigning someone else's idea, and then passing it off as the way things are? I appreciate your effort and all, but seriously
>>
>>33247703
Seconded
>>
>>33247703
This sounds good
>>
>>33246946
TSTG, who is above Winifred in terms of the power structure? Baron Archibald. Also where are we on the power structure of the house, you gave us a summary not to long ago of the hierarchy of the house
>>33247703
We should also have copies sent to the Governor and a few other members of house J-D in the event of our death.
>>
>Desk
>Apply directly to the forehead

"Sir, are you quite alright?" Asks a passing Marine a moment later.
"No, but I might be eventually. Carry on."
He salutes and resumes his patrol.

Once you've had enough of that you try to go about solving the current problem.

>Is TCS Endeavour, Cascading Fury or Svidur's apprentice guy in a rear area?
Cascading Fury is currently undergoing a rebuild in the Pandora cluster at a yard the Alliance have purchased and are upgrading.
You can't find any data on the others at the moment but that may change given time.

>>33250505
>TSTG, who is above Winifred in terms of the power structure?
Now that she's a Baron just the Earl and the Council.
That doesn't mean the local Governors and the Admiralty can't hinder her power, they definitely can but the same an be said of most Barons.

>>33247583
>>33247703
>after we've made a copy of it of course.

Do you guys want to give a copy to Captain Thebe? Anyone else?
>>
I'm not really sure where we should stash additional copies.

Anyway, I'm sure the baron just landed on that list because she was already investigating the problem before we had even heard of it.

All that's left for us to do is to find a way to make that story work.
>>
>>33251280
>All that's left for us to do is to find a way to make that story work.
Or simply delete her name from said list.
>>
>>33251162
As the person asking about Thebe and the others being in the area, I'd like to give him an encrypted copy of the list, with the key being 'Cascading Fury', and a little note that leads him to learn this and the situation, marked 'In the event of my death'. Finally, a verbal promise we'll contact him every few months.

Worst case, we die and he hands it over to the Alliance.
>>
>>33251576
Hi, anon here. Found this quest about a month back and still trying to catch up on the achieves. Read a lot but still have a fair amount to go. Was wondering if you recommend just skimming and jumping in?
>>
>>33251162
>Do you guys want to give a copy to Captain Thebe?
No, I'd rather keep as tight control as we can over this at this moment. A copy that however is sent out to key personal should something happen to us is however a good idea.

>>33251784
Well you do whatever you want to. Personally I'd say read through it all to get the gist of of all we've done. Not to mention it's good reading.
>>
>>33251784
You can probably start at: 26471166 House and Dominion: Neeran War 1 and read stuff from there. If you keep using http://houseanddominion.wikia.com/wiki/Dramatis_Personae you should be able to have a decent idea what's going on most of the time.
>>
>>33251162
I would rather we have the only copy of this data or if there are multiple copies that we are the only one that possess it.
>>
As far as the data: I'm for Madman's plan. Get backups for leverage, go talk to Winifred, then release it once she's cleaned up. Go ahead and let the clerk and logistics guys get in trouble when we release; we can disavow them and it looks like we didn't cover anything up. But first we make LOTS of backups, go ahead and send some to trustworthy people (Our family, maybe?) and set up a lot to get sent out in the event we're out of contact.

As far as the HAG: Just leave it at the last design. 8 turrets work fine on the sides, we have nigh-universal coverage, the chin rockets help BRRRT, we don't need torpedoes on this kind of ship, and the blistered pad will work fine. If we CAN get laser PD to go with the MDs for some lightspeed action, that would be nice, otherwise I vote go to production.
>>
>>33251162
I would rather not send damming evidence to multiple people that indicate what you would basically call our "Mentor" in illegal activities.

This of course isn't the first time stuff like this has happened (Hell, we have helped with quite a few things), but it might be one of the few times when we don't find out about it from her directly.

Of course i'm firmly on the Winifred side if shit ever goes down so I might be a little biased.
>>
Bump.
>>
Quick look at the next set of survey questions. Any additional option's you'd like added before I post it?


1) Baron Abigale Winifred's name is on the list of suspects. This may be a problem.
a) Tell Winifred you know.
b) Don't tell Winifred that you know, pretend the data is sealed.
c) Don't tell Winifred that you know, delete her name from the list.


2) Most people seem to be in favour of giving Winifred the data in some form rather than going to the Alliance or the SRL with it. However do you plan to make use of it yourself at some point?

a) Keep a backup copy for ourselves
b) Keep a backup copy, encrypt and give to someone we trust
c) Make several backup copies for yourself, some of which could be released in the event of your death
c) Make several backup copies, encrypt, give to people we trust.
>>
>>33256392
Looks good to me.
>>
>>33256392
>2) Most people seem to be in favour of giving Winifred the data

I think that really depends on what she says after we confront her with it.
>>
>>33256452
Its a precaution though.
>>33256392
You might want to add the question about whether or not we have her pass the word on our plans for the disspossed noble to the earl.
>>
SURVEY 2 for thread! <<<<<<<<<<<<<

https://www.surveymonkey.com/s/7RGHRX2


Added an option for question 2 just in the off chance you don't want to keep any copies.


>>33256643
On that note:

>Yes, use the situation to our advantage = 6
>Find a mentor, don't try to manipulate things = 8
>No, just give him advice on occasion yourself = 4

He still may continue on with his own long term plans which you still have the option to assist with.
>>
>>33256392
Might want to add: Tell Winifred you know (Or at least saw her name on the list), delete her name from said list.
>>
>>33247949
Fine.

I'm not going to bother working on this HAG anymore. It's clear that everyone wants something different and the more changes I make to try to make sense of this incoherent mess the more pushback I run into.

>>33256452
It should be pointed out that the Terrans got their hands on this data before we did and adding the name of our direct superior to the list of suspects is a cheap and easy way of seeding doubt.
>>
>>33256907
>He still may continue on with his own long term plans which you still have the option to assist with.
Shit. can we have a revote with the top two choices? I was hoping to use him directly, but the other alternative is far better than letting him go his own way.
>>
>>33257047
>It's clear that everyone wants something different and the more changes I make to try to make sense of this incoherent mess the more pushback I run into.
No, its clear that you haven't been listening. We want a gunship. A specialized design with focus on doing its job well. You've been constantly trying to make it some sort of generalist jack of all trades.
>>33257140
Agreed. I didn't realize that not manipulating him meant we couldn't give him advice at all.
>>
>>33257188
>Agreed. I didn't realize that not manipulating him meant we couldn't give him advice at all.
I thought we'd still give him advice even if we weren't "manipulating him." Never would have voted for just cutting him loose.
>>
>>33256907
>He still may continue on with his own long term plans which you still have the option to assist with.
I thought the merc plan was a done deal? Sure seemed like it even before the thread.
>>
>>33257316
I think the words "manipulate him" gave the wrong impression.
>>
>>33257387
I'm confused as to why we'd have to manipulate him. I mean the plan is for him to turn his fleet from a drain into an asset, with us helping him along the way with slight discounts, steady access to new ships and the occasional profitable work. Post war, if things look good, JD invaids the homeland with a battle-hardened merc fleet acting as auxiliaries, if it doesn't, everything was just a business deal, and you now have a larger better military to go about your original plan.

Why can't we just tell him that.
>>
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>>33257188
>I didn't realize that not manipulating him meant we couldn't give him advice at all.
The "just give him advice on occasion yourself" option was just there in case people didn't care for either of the other two. You can still give him advice or talk to him whenever you want but Sonia's away most of the time.

>>33257316
>>33257387
>>33257505
>I think the words "manipulate him" gave the wrong impression.
In that you would be correct.

>>33257140
>Shit. can we have a revote with the top two choices?
That might be for the best.

>>33257505
>I'm confused as to why we'd have to manipulate him. I mean the plan is for him to turn his fleet from a drain into an asset, with us helping him along the way with slight discounts, steady access to new ships and the occasional profitable work. Post war, if things look good, JD invaids the homeland with a battle-hardened merc fleet acting as auxiliaries, if it doesn't, everything was just a business deal, and you now have a larger better military to go about your original plan.
>Why can't we just tell him that.

Really it's more to do with the means to an end. Are you doing it in a way to better help yourself out or to help him?
You could use a mentor figure you've hired to essentially railroad him down a path that will get him to a point where his fleet will be ready more quickly and efficiently. This will accomplish his goals, potentially save you resources and allow you to reap more benefits.

Or you could still go down the mentor path, you can still offer advice but at the same time you're not going to go out of the way to ensure that you're the one who well get the most out of it all. For all you know he may look far additional allies among other Houses which would reduce your overall return.

In either event yes you can just tell him that. It may hurt attempts to control things from behind the scenes.
>>
Rewinding to before your mad dash across known space:

Did you want to talk to him about this plan of yours and the two of you can continue to work on things.

Do that and still try to find a mentor figure for him.

Or will you plant the mentor figure and try to maximize his group's efficiency to later help you and your House.
>>
>>33258510
>Did you want to talk to him about this plan of yours and the two of you can continue to work on things.
yes
>Or will you plant the mentor figure and try to maximize his group's efficiency to later help you and your House.
I'm leaning towards yes
>>
>>33258510
>Did you want to talk to him about this plan of yours and the two of you can continue to work on things.
>Do that and still try to find a mentor figure for him.
Yes.
>>
>>33258510
>Did you want to talk to him about this plan of yours and the two of you can continue to work on things.

Do that and still try to find a mentor figure for him.

I would say Yes.
>>
>>33257188
It would help if you could explain what's wrong with the design instead of coming up with new ways to tell me why you don't like it.
>>
>>33260361
>12x external torpedo hardpoints
>Landing pad for a shuttle or two fighters
How does this help in its primary mission of suppressing enemy ground forces? An LST sized vessel has no business in a space fight, so the torpedoes are useless. Why do we need a landing pad for a shuttle or fighter? How do these features help with the primary mission?
>>
>>33257047
I personally thought the original design was fine. While your additional work on it was pretty cool I just thought all it did was fill the post limit and not really forward the story. There is a reason designs have cut offs since additional revisions just stall production and change the original purpose of the design.
>>
>>33260651
Agreed.
>>
>>33260651
Agreed. Additionally, rather than really gathering consensus or anything you just proclaimed "I've done some work, and here's our next step." Some of us liked the previous ones.
>>
>>33260361
I think part of the problem is that you're arbitrarily adding features without discussing any of them with the other anons beforehand. A vertical launch system for missiles, torpedo racks and an internal bay for the starfighters which would reduce the size of the gun magazines. None of these were suggested to anyone for discussion.

These and other modifications are all certainly possible (with drawbacks) provided you and others all agreed to modify the vehicle's features. Together.

Removing the heavy turret and upgrading the single barrel turrets to doubles was a good suggestion. However I didn't just go ahead and decide this opinion was better than everyone else's, instead it was offered as an option. In that case in a survey.

Your posts seemed to be coming off more as a "Here it is, this is what we're going with."

Now I may be completely wrong and may have been misinterpreted where you were coming from.

>>33260640
The topside landing pad, which would have been external only, was part of the original design specs. An internal bay was not however and I believe a few people were against similar suggestions earlier in the design.
>>
>>33260651
I really don't mind if constructive posts fill up the post limit.

He enjoyed spending some additional time on the HAG designs and he might just as well have come up with something brilliant everybody would have wanted.

It can't always be something brilliant like a gigantic flying shark that shoots plasma out of its mouth.
>>
For the moment it seems that it would be best to keep at least 1 backup copy of the data just in case. Really this is Winifred you're dealing with, you may not need one at all. Then again it's better to be safe than sorry. Either way you're encrypting it. You're not ready to trust having anyone else hold onto it just yet but maybe some day.

By the time you return to the Pandora Cluster the Baron's Command ship has caught up. Going aboard you initially discuss her newly acquired armor and the possibility of getting hold of a cloaking device for your recently purchased Aries Cruiser.
The second one isn't as successful as you'd hoped, apparently production is both expensive and slow. All of the scratch built prototypes are having more calibration trouble than the repaired and rebuilt originals that were recovered.

Finally Winifred assures you that it's safe to talk about the other business.

You want to tell her but at the same time you also don't.

"Is something wrong Captain?" The older woman asks noting your apparent indecision.

"Um... I did manage to get hold of the list of suspects."

"Yet I sense there may be somewhat more to do with it than you suspected perhaps?"

"Well, this list has been in the hands of the Terrans for a while. Months now."

"Come now it can't be that serious. Did you find the Emperor's name on it? Or your own some how?"

She reaches over and grabs the pad from you before you can decide to hit the delete button or not.

[Baron Abigale Winifred] [Delete Y/N ?]

Winifred looks at the name selected for deletion then looks back up at you, frowning.

"How many people have you shown this to?"

"Besides the Terran AI Versa and perhaps her Captain, no one." You wait for a few seconds before asking, "Is it true?" earning you a scowl.

"Not to my knowledge." She eventually responds while looking into the details that are listed.
>>
"I have been to several of these locations to conduct negotiations with allies and other Houses. I would not say they're Dominion hot spots but definitely locations were their upper echelons could run into each other more easily. They're not the only stations such people could meet, merely better than some others. This data on the Pirate and House personnel present is quite good though. This does look like the workings of a conspiracy. Much of it will be deniable, but it certainly is a wealth of evidence."

She downloads a copy of the list before deleting her name from the original.

Looking back to you she elaborates.
"Better to look over the details myself so that I might formulate a defense. I'm sure a few of the nobles charged will remember I was on a few of those stations. It may actually be their fault I was there, though I don't remember seeing any disturbances."

The common element among the stations where the incidents took place are that most of the South Reach personnel passing through were less financially secure. That information had to be reaching those involved from somewhere as well.

"Captain it seems I have some intelligence and diplomatic planning to perform. Is there anything else you wish to discuss?"

Belatedly she adds. "Also I would prefer it if you keep quiet about my name being on this list."

>What say?
>>
>>33262207
"Of course."
>>
>>33262207
"For all you've done for me ma'am, how could I say no?"
>>
>>33262207
I think going with the old classic "What list?" is best.

At the moment I can't think of any other business though I am tempted to ask what she thinks would be the best choices when building a liquor collection.

Going to the front makes me think of such things and I swear this isn't a attempt to scout out what she may or may not like to drink so that we can send a present latter.

On a slightly unrelated note I'm actually looking forward to returning to the front in a way. Means maybe spending more time with our Krath "friend". I hope he liked the fruit.
>>
>>33262486
Sounds good to me.
>>
So I went on foolz and counted every single post I have made about the HAG since I began talking about it last thread. Out of all of those posts I have received exactly 5 responses from people who weren't TSTG.

>Madman thanking me for doing the work no one else wanted to
>two posts from physics anon crunching the numbers for mass driver impacts
>tungsten cost anon wondering how expensive tungsten is in the future
>BVR anon pointing out that the HAG will be engaging most targets from well beyond visual range

In other words not ONE SINGLE person other than TSTG has ever commented on my HAG design one way or the other.

So you can probably imagine how irritated I feel when I find out that everyone thinks I've been painting over the mona lisa. But no one ever thought to, y'know, say anything.

>I think part of the problem is that you're arbitrarily adding features without discussing any of them with the other anons beforehand.
See above regarding the complete and utter lack of anon feedback.

>An LST sized vessel has no business in a space fight, so the torpedoes are useless.
Torpedoes would let the HAGs punch through a corvette blockade and clear the way for LSTs. It's no different from sending starfighters with torpedoes to escort the HAG so why not skip the middleman? Also, airless worlds.

>Why do we need a landing pad for a shuttle or fighter?
You tell me. Strapping starfighters to a HAG sounds to me like a great way to get them killed from being attached to a bigger, slower target. I only put it on there because apparently it has one.
>>
>>33262760
What? you got yelled at last time for talking about adding shit like internal fighter bays, troop transports and suchlike. Then you said "oh, I didn't realize what features were in a HAG." Then you've gone and added those features back in again
>Torpedoes would let the HAGs punch through a corvette blockade and clear the way for LSTs. It's no different from sending starfighters with torpedoes to escort the HAG so why not skip the middleman?

Because a corvette blockade is going to be dealt with by STARSHIPS. Like say, the ones that the HAG needs to get to a planet, since it has no FTL capability.

> Also, airless worlds.
aren't covered by the faction treaty, nuke things from orbit

Look, you've been told, repeatedly, that the HAG is here to do a certain job. That is, poind the shit out of enemy ground and naval forces. To do that, it has heavy armor, shields, main guns, secondary guns and point defense for things like fighters and missiles.

It has nothing else. We want it to have nothing else. Stop adding new features. Stick to the design we've agreed to or don't do any work at all.
>>
>>33262760
If I was supposed to address those comments to you, I apologize (PhysicsAnon here, also the original one-heavy/many-light Anon). I've mostly been addressing my stuff to TSTG. I didn't want to particularly pick on any one person's design. I do, however, think you're overreacting.

As far as torps; I don't think we need them for corvettes, and the point of using starfighters is that they're an acceptable loss at a level at which a HAG isn't.

As far as the pad: I don't know, was not involved at that point. I think having a pad is useful for providing both tactical and strategic mobility (greatly increases the fighter's operating range, the HAG can bring it's own escorts/distractions, etc) but I could be convinced either way. The pad itself is not a huge investment.
>>
>>33262998
Sorry, not ORIGINAL heavy-light, I'm the BOLO guy.
>>
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>>33262635
>I am tempted to ask what she thinks would be the best choices when building a liquor collection.
>Going to the front makes me think of such things and I swear this isn't a attempt to scout out what she may or may not like to drink so that we can send a present latter.

>>33262760
>See above regarding the complete and utter lack of anon feedback.
That is agreeably unfortunate.

>>33262405
>>33262486
>>33262666
"For all you've done for me ma'am, how could I say no?"

You salute and prepare to leave but decide to ask one minor question before departing.

"Do you have any recommendations when it comes to building up a collection of alcoholic drinks?"

The Baron laughs at this. "You mean to tell me with all of the places your unit has been to you haven't collected a bottle here or there?"

Most of the good stuff was quickly used by you and your pilots.

"I'd recommend dividing up a collection into two groups, those that need to be aged and those that are ready for immediate use. It should be easy enough to find locations that sell vintage wines or other hard liquors which have already been aged, just look for higher ranked officers and nobles that can afford it and you won't be far away.
Buy whatever drinks you prefer and have a few you don't care for as others might. If in doubt start cheap."

What kind of drinks do you guys think Sonia would be interested in adding to her collection?

1 for Vodka.

Personally I can't touch Rum or I end up drunk off my ass before I know what's happening.
See you in the morning.
>>
>>33263775
Don't care whether Ireland still exists, need some good Irish Whiskey. If that's not available, lots of scotch.
>>
>>33262964
>What? you got yelled at last time for talking about adding shit like internal fighter bays, troop transports and suchlike. Then you said "oh, I didn't realize what features were in a HAG."
When I first started working on this project I thought the HAG was like an LST with bigger guns. There really wasn't any detailed discussion going on and no defining list of features.

>It has nothing else. We want it to have nothing else. Stop adding new features. Stick to the design we've agreed to or don't do any work at all.
Tell you what, you can do whatever you feel like with this design. I'm going to skip directly to the HAG MkII and optimize the hell out of that instead of trying to shoehorn new things in and around this one.
>>
>>33263775
I would say a combo of Vodka, Whiskey, and the ocassional wine.

Maybe even searching out faction specific drinks for multiple reasons.
>>
>>33263775
>What kind of drinks do you guys think Sonia would be interested in adding to her collection?

You can't really go wrong with decent gin. And drinking enough of that stuff might result in Sonia growing a mustache worthy of the Knights Errant in time...
>>
>>33265214
>There really wasn't any detailed discussion going on and no defining list of features.
There was a defining list of features though. I should know, I defined them in January when I initially came up with this proposal.

>Maybe something like this? Roughly the size of a scarab or even smaller the Allegiance class close support airship is built solely around its in atmosphere close air support mission. Containing no hyperdrive and minimal space maneuverability this unit makes no pretentions to being a multi role unit. Its one and only job it to be used en mass to destroy Neeran Atmospheric Forces. To this end the Allegiance is equipped with heavy armor, shielding a topside point defense weapon and maximum forward facing anti vehicle/structure firepower.

You didn't read the intial proposal. Fine. But when you are told that this is a single purpose specialized unit with out things like internal landing bays or other extraneous features, and then immediately add them in in your next fiat revision, don't be surprised when you get yelled at.

>I'm going to skip directly to the HAG MkII and optimize the hell out of that instead of trying to shoehorn new things in and around this one.
Don't even bother. Seriously, you seem incapable of cooperating in a project like this without trying to seize complete control like you did with the multi purpose rifle thing. So have fun with your rifle and any projects you want to do yourself. But with all do respect, stay the fuck away from my project unless you're willing to follow the general consensus and not completely ignore my original intention.
>>
>>33268815
I don't really see a problem with designing an alternative version of the gunship. Or the guns. Or anything people come up with.

If it's a good design people in-universe are interested in, we can easily set up a second manufacturing line somewhere.

If it's not then there's no harm done.
>>
>>33263900
>>33267781
>>33268612
Small collection built! The great thing about the Pandora cluster is that you can find just about anything with enough money.

Sonia does have a few days before the rest of the House expeditionary fleet arrives to begin training exercises. Was there anything you wanted to get done before that?
>>
>>33269550
>Was there anything you wanted to get done before that?

Could we schedule an informal meeting with the commanders and officers of the other half of the expedition fleet on their way back from the front?

It can't hurt to get to know them at least a bit.

Also, could we visit Alex's arcology?
>>
>>33269550
If different species require other stuff to get drunk, we should probably stock up on that as well.
>>
>>33269529
>I don't really see a problem with designing an alternative version of the gunship. Or the guns. Or anything people come up with.
I don't either, my problem is that he was told that its a single purpose specialized gunship, then he tried to present a fiat acompli of a multipurpose generalist design.
Then got surprised and defensive when he got yelled at.
>>
>>33269550
>Sonia does have a few days before the rest of the House expeditionary fleet arrives to begin training exercises. Was there anything you wanted to get done before that?
Did we ever have the meeting with that kid? It seemed like you rewinded that, then never followed through
>>
>>33270006
It seems that there are at least 3 people that want the conversation to have taken place.
>>33258752
>>33258851
>>33259395

As I lack additional questions to be putting up a survey at the moment I'm going to say that much took place at the very least. You'll also be finding some sort of mentor to help him out by the looks of things though it remains to be seen if you'll be trying to railroad him in the future or not.

The conversation goes well enough. He's a bit surprised at your support and offering to help him build up a mercenary force after denying him the Errant before. It remains to be seen what sort of ship's you'll be selling to him, though with that latest salvaged Errant it might not be out of the question that he may get one.

While open to the ideas you're presenting he's a bit worried about how to sustain a steady income stream. Mercenary work might pay well but there's always the chance of losing the ships in battle, especially if enemies found out what he was doing and tried to stack the deck.

>Your response?
>>
>>33270240
Diversifying his income stream is probably a good idea. As for losses, yes they are a concrean. On the other hand, he'll have to commit to battle eventually, against the opponents of his house if no one else. If at that time they are inexperienced rookies, who've never fought as a unit before, and are lead by, no offense, a young man who's never faced combat, you'll lose heavily against veterans. Worse, you're allies will have no real reason to trust your compitence, since you will have no track record of actual battles, and will probably basically sideline you as much as possible from actual leadership roles.
>>
>>33269608
>If different species require other stuff to get drunk, we should probably stock up on that as well.
A few other drinks are added to the collection as well after clearly labeling them so nobody gets killed.

>>33269592
>Also, could we visit Alex's arcology?
It was landed on Frostback a few days after you left so not really. You'd need to backtrack too far to return to the front in time.
It does give me an idea though. Camera drones that can move around a location letting potential investors look around without having to travel all the way there. There's bound to be something like that.

At the moment there isn't enough bandwidth available for civilian use between the Pandora Cluster and South Reach to allow full video. Maybe you can help invest in some later. Images of the construction work show that the crews are steadily filling in the lower sections of the arcology with vehicle bays, rapid transit systems to reach other locations in the future, and mining equipment.
Current plans seem to be to cut tunnels through the mountain range to reach other valleys which will take time. They'll be useful for connecting to future developments.

Most of the living areas either overlook the surrounding mountains or one of the inner courtyards which crews are now stocking with plants. The upper most floors are filled with penthouses for the most part, though there are some engineering and communications decks. Smaller apartments for workers are scattered through the building in out of the way locations, along with the occasional sleeping capsule hotel.

1/3 of the way from the top are shield generators to offer protection until planetary shields are built.
2/3 of the way down are some small atmospheric processors disguised as additional building spires. Most of the air they produce will be used within the Arcology but its expected that some will be escaping. Later on once the planet is terraformed they can be swapped out for private apartment spires.
>>
>>33270442
>At the moment there isn't enough bandwidth available for civilian use between the Pandora Cluster and South Reach to allow full video. Maybe you can help invest in some later.

>There was talk of transferring consciousness via Cylon style would take a lot of bandwidth.

One day the dream will become a reality!
>>
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>>33270612
More like you'd be standing in a holobooth at one end with the drone at the other.


The War: Intel updates
1-stalling advance

It's taking the enemy a week to secure a system now were they might have taken a sector in just as long. Hard points are repelling assaults, but VT usage is beginning to seriously deplete our available stockpiles. The Terrans, Rovinar and the Republic have refused to disclose information to the other Factions about how many warheads they'll be able to consistently provide to the Alliance.

Discussions have begun regarding the small Veckron stockpile the Dominion has access to. At the moment they'll only make use of them if it will mean saving one of their own Super Heavy Cruisers.

2-pulling ace pilots back
Despite this slowdown and reduction in front line activity intel is seeing signs that the enemy are massing for a renewed offensive. Throughout the length of the invasion thus far Neeran corvette units have made up the vast majority of their fleets. Combat performance from them has been variable as some units have been able to break through our toughest defense lines while others struggle to match our more outdated warships.
The more experienced and battle hardened units are being pulled back to a number of staging areas deep behind enemy lines. They've been collecting squadrons of these elite units since the start of the invasion so their numbers are now quite substantial. The Alliance Admiralty believes they'll ultimately attempt an encirclement of the Shallan homeworlds and strike at the Nav relay to cut off logistics support from the Pandora Cluster. If they're successful things will become much more difficult.
All commanders are to look for ways to undermine this offensive before it starts and to slow or divert major attacks from key allied infrastructure.
>>
>>33271178
One thing I have been wondering about: how long does it take after theuse of VTs until the subspace rift develops? Would it for example be possible to jump x VT carrying ships into an enemy staging area and fire 2x V-Torps and thus trap the enemy fleet there? Or does it take too long for the instability to develop?
>>
>>33271333
If I remember correctly, it takes at least a month for the instability to become critical. It took people some time to notice the problem when the Terrans started throwing V-Torps around like crazy for the first time.
>>
>>33271178
I thinks it's about time for the Factions to shift to a total war footing. Everyone contributes, all factories have to either make wargear, war supplies, or other war related materials. Increase shipyard production by streamlining the process or prefabing everything in factories and assembling them there.

If they have to retreat, destroy every bit of infrastructure there. Glass or nuke the planets they retreat from if they have too. Denial-of-assets is the name of the game in a defensive war.

Also I don't know if the idea came up before but a mobile ship/repairyard would come dedicated to just that would be extremely handy too.
>>
3) Main enemy shipyard
Intel now believes that the site of the major decoy operation last year has since become one of the largest known Neeran shipyards in Shallan Space. From scans by cloaked ships and recon probes it seems that they're repairing the remains of the Super Heavy cruisers that were crippled or destroyed there.

Many of the repairs seem to include custom modifications. Some Carrier's are being rebuilt with more storage space and less internal structure. Others are being refit with heavier turrets mounting weapons expected to appear on their newer medium cruiser design.
Most alarming are those being rebuilt to carry a large scale spinal mount weapon. They're not expected to be as powerful as the primary weapon on the Scorcher but it could be better suited to targeting Alliance Super heavy cruisers and Republic fleet formations rather than planets.

Generally it seems that they're using the damaged hulls as an opportunity to experiment.

The rate of mining in the system is also taking on a frenzied pace. From the looks of things they intend to stripmine the entire system of easily useable resources before the long term subspace damage blocks their ability to depart.
>>
>>33271178
I'm getting real tired of the Neerans shit now. I mean did they throw their entire population into this attack in an all or nothing war? In any case it seems like the homeworld galaxy is the place to be. Perhaps a deployment on the far right to counter the Neerans flanking attack there?

Only tactic I can think of at the top of my head would be to aggressively start to hunt down their Command Ships like we did at the decoy battle. If we can duplicate the success of that attack perhaps two or three times we are bound to get some kind of effect on them.

Perhaps the Alliance and the factions should start to consider putting up defenses in the Pandora cluster in the event that we are pushed out entirely of Shallan space which seems to be the case right now.

>>33271515
I think the factions, or at lest the Dominion, already are in a state of total war and are denying the enemy access to infrastructure as best they can. That's what annoying me so much about this war.
>>
>>33271616
With the advantage the FA has when it comes to certain kinds of cloaking devices, would it be possible to stage an attack with kinetic kill vehicles against that installation like the Neerans did against various stations earlier in the war?
>>
>>33271641
If the nobles are still going on hunts, balls, parties, and the like back in the home galaxy of the dominion, then they are not on a total war footing. Total War, by definition, means that the entire state and all of it's people are dedicated to the war effort.

WW2 was a good example. Just about every country involved in that war was waging total war
>>
>>33271741
>WW2 was a good example. Just about every country involved in that war was waging total war
Except America. It was just getting warmed up
>>
>>33271752
That's so stupid even wikipedia knows better:
>The United States underwent an unprecedented mobilization of national resources for the Second World War. Conditions on the home front were not as strained as they were in the United Kingdom or as desperate as they were in the Soviet Union, but the United States greatly curtailed nearly all non-essential activities in its prosecution of the Second World War and redirected nearly all available national resources to the conflict, including reaching the point of diminishing returns by late 1944, where the U.S. military was unable to find any more males of the correct military age to draft into service.

>>33271741
I guess there's like 1 noble for every 1000 civilians so even in a state of total war they're probably able to pull off a significantly more lavish lifestyle than the average citizen in the Dominion.

Also, people haven't begun printing money or strip mining everything they can get their hands on in order to produce more materiel, so I guess most Factions with the exception of the Shallan government aren't quite there yet.
>>
>>33271741
Neeran War 7

"I'm sorry sir I've been out of contact, what new edict?"

"The Emperor has decided that the Neeran pose too great a threat to the continued existence of the Dominion. Until or unless a ceasefire agreement is reached the Dominion is now in a state of total war. Any House that refuses to mobilise will be excommunicated and listed as an enemy stronghold free for any other House to attack and conquer."

And if everyone was at the front all days of the year then the fleets would be full of burned out and war weary soldiers instead of well rested and motivated soldiers. Besides, nobles have an elevated social status and thus have an easier time as well as their retainers and men at arms.
>>
>>33271812
The americans were on war footing, but they never had time to get to full war footing before the fight ended. There was still substantial slack in their industrial sector.
>>
>>33269592
>Could we schedule an informal meeting with the commanders and officers of the other half of the expedition fleet on their way back from the front?
You'll attempt to do so. It may not be possible depending on deployments but we'll see.

>>33271333
>One thing I have been wondering about: how long does it take after theuse of VTs until the subspace rift develops? Would it for example be possible to jump x VT carrying ships into an enemy staging area and fire 2x V-Torps and thus trap the enemy fleet there? Or does it take too long for the instability to develop?
10-20 years depending on traffic, though there may be ways to accelerate rift formation. Most people assume the Terrans know how to do this. The Terrans, Rovinar and Republic all used Veckron weapons indiscriminately in the First and Second Faction Wars because it wasn't until a decade after the second that they started to notice the effects in battle sites from the first.
The navigator's guild is heavily against the intentional creation of rifts though they have no means of preventing anyone from doing it.

>>33271515
Shipyards are continuing to ramp up production among the Factions. Currently there are arguments over expanding shipyards producing older designs that work but ultimately resulting in heavier casualties and losses, or trying to build newer ships and designs but which would require lengthy retooling.

The Frigate yards in the Republic for instance are not anywhere near full output because their current design is considered ineffective cannon fodder. They're attempting to develop a temporary upgrade so they can resume full production.
Dominion Light cruisers are too slow and heavy to be of much use against Neeran in the traditional formations their fleets use, etc.

The Shallans are attempting to conduct scorched earth tactics whenever possible but that's not always an option when an inhabited planet surrenders and there are still hundreds of millions of civilians on the surface.
>>
>>33271641
>I mean did they throw their entire population into this attack in an all or nothing war?
It's questionable if they would have to and the size of their empire remains unknown. Among their corvette crews lost at the battle of Apsis it's estimated they lost 6000 personnel.
Even though the Alliance lost far less ships the strike wings may have taken close to one hundred thousand casualties.
Or would have without emergency teleporters. Both sides losses may have been about half that. It's hard to say due to people missing in action.

>>33271752
>Except America. It was just getting warmed up
And yet even the US was beginning to have some difficulties financing the war in its final year according to some sources. I mean it should have with how much lend lease was going on.

>>33271741
>If the nobles are still going on hunts, balls, parties, and the like back in the home galaxy of the dominion, then they are not on a total war footing.
Aristocrats gotta do something with all that personal wealth when they're back home.

>>33271828
>if everyone was at the front all days of the year then the fleets would be full of burned out and war weary soldiers instead of well rested and motivated soldiers.

Indeed. I based fleet rotation heavily off of US carrier doctrine both today and in WW2, rotating crews both so that units could be rebuilt and to let them rest up.
>>
>Perhaps the Alliance and the factions should start to consider putting up defenses in the Pandora cluster in the event that we are pushed out entirely of Shallan space which seems to be the case right now.

Factions Alliance secure news.
Some of the new Heavy plasma cannons are being set up as defensive platforms around bases close to the Shallan facing side of the Pandora Cluster. Mostly they're undering additional testing to see how hard it will be to keep them supplied and operational once they're moved up to the front.
With all of their station keeping thrusters it looks a bit like a Soviet N1 moon rocket.

Additional resources are also being set up, including the main holding yards for Neeran ship salvage. There's not much to be done with it all at the moment as R&D is still working on finding the best methods to efficiently break down the scrap for recycling so local yards can make use of it.

The Alliance has begun securing extended leases on stations, facilities and even a few planets where joint production and R&D can be set up. At the moment most of these are in the Pandora cluster, but a few are now in the Centri Cluster and South Reach.

Rumors are flying that the new AEC class ship designed by the Terrans and the Kavarians may be too expensive large scale mass production. Several Admirals are concerned by the amount of resources tied up in the production of each one. In theory a smaller but still very capable super heavy carrier class could be built for 1/5th the cost.

Anything you'd like to say to Alex, Mike, Daska or the others about the news?
>>
>>33272541
Not really, its too soon to start planning since we don't know what rank we will be, or what forces we will command.
>>
>>33272149
>Indeed. I based fleet rotation heavily off of US carrier doctrine both today and in WW2, rotating crews both so that units could be rebuilt and to let them rest up.

This brings up the question of if any of the Factions are rotating veteran/elite pilots into training functions, to pass on their experience to trainees. Eventually, we're all going to buy the farm.
>>
Apologies for taking so long. A bunch of my notes disappeared and I had a slight panic attack.

While you've been away from the front the House has managed to get hold of enough attack cruisers from its shipyards to reinforce the attack wings.
Each of the mixed squadrons currently consist of:
4x Attack cruisers
4x Frigates
4x Attack corvette Mk 2


Mike's Afterburner squadron have picked up the nickname Serth's Dragoons.
8x Attack Cruisers (2x Merc)
1x Modified Firestorm FRG
3x Modified Jenning Assault Corvette

According to Mike he can get hold of 2 more Frigates from Iratar if it's necessary to reinforce.

Captain Saputo's 1st Wing and Daska's 5th Wing are in similar shape. The older Knight is performing maneuvers with the Kavarian units and is unavailable, having taken his share of reserve ships and pilots.

A2 / Attack corvette Mk 2
Several squadrons of Attack corvettes have been added to the Wings as reinforcements. Most of their crews have graduated from training in the past 6 months but only the best have been sent to the front with you. These are jokingly referred to as "Top Gun" rookies. They have the technical aspects down but lack combat experience.

Your Wings now have access to Dominion built assault corvettes! You lack the ability to upgrade more than a few of squadrons.

DA/CRV - II
The Mark 2 version of the Dominion assault corvette, these ships have been upgraded with newer improved emergency thruster systems providing them with superior maneuverability compared to the original model. Most Dominion Assault Corvettes and their Terran counterparts are being upgraded to this level.
You can currently equip 2 of your units with these craft.

DA/CRV - III (EX)
The Mark 3 assault corvette prototype has only just entered production and incorporates the new high maneuver drives reverse engineered from Neeran corvettes. They are difficult to handle and require experienced pilots.
You can currently equip 1 of your units with these craft.
>>
>>33274104
How do you plan to distribute your pilots and the new equipment? Several people have talked about making use of the sub wing setup you had worked on previously. Alex and Verilis's half Wings could be up upgraded to full sized ones.

Another option would be to trade one of the assault corvette units back to the House for the ability to upgrade a unit to a mixed squadron.


>>33273918
>This brings up the question of if any of the Factions are rotating veteran/elite pilots into training functions, to pass on their experience to trainees. Eventually, we're all going to buy the farm.

The Alliance is attempting to move some elite units into reserve that can be used against the Neeran main fleets when they launch their next offensive. If you want you can apply for a position with a training squadron. Most of your best pilots have chosen to return to the front, especially those that did not make their fortune fighting the Warlords.

Regardless of your decision to stay at the front or transfer to a training unit, do you wish to encourage more of your personnel to apply for such positions?
>>
>>33274104
Couple of Question: There was a lot of talk earlier about disestablishing the our units and using them to create new Wings. Was that plan Shelved?
Did our Subwing organization get adopted more broadly?
>>
>>33274104
Did we ever get a final result from possible RSS assets being deployed to augment the House's salvage assets?

Time to get our people doing exercises with the Rookies. Introduce them to our in-fight command transfers/unit reformations, identify good candidates for providing upgraded craft, and just plain integration with our squadron and mini-wing commanders
>>
>>33274269
Split the wings into the 3rd, 10th and 5th Wings
Each wing consists of four mixed squadrons, 1 Assault squadron and 1 attack squadron. Alex and Verilis get promoted to command wings, their squad leaders get subwing spots, unless Daska has other suggestions for those jobs
>>
>>33274269
>>33274389

I am for splitting 3rd and 5th into four wings with the following composition.

3rd gets three mixed and two rookie squads as well as the Dragoons

5th gets three mixed and two rookie squads and the Mark 3 assault corvettes.

The two new wings, under Alex and whoever gets it from 5th, consists of 3 mixed, two rookies and one Mark 2 attack corvette each.

That way we have a good mix of new pilots and veterans whom they can lean on and learn from so they are not bunched up into one unit. This will work well with the new wing leaders as well as they will both have trusted pilots that they can make use and new pilots that they will learn how to train.

Command structure would be such that Daska and us would each command one of the new wings along with their own with us in overall command of all the wings.

The EBON can move among the wings as it is needed.

Anyways I think this will allow for the most efficient and balanced use of our units.

>do you wish to encourage more of your personnel to apply for such positions?
I'd prefer that our elite pilots remain in our wings since we really REALLY need them. Neerans are far to dangerous to fight with regular pilots. As for the big battle that is coming.... I don't think it's in our best interest to be there. I mean last time ended with like half the wing destroyed.
>>
>>33274297
>Couple of Question: There was a lot of talk earlier about disestablishing the our units and using them to create new Wings. Was that plan Shelved?
The House has maintained the previous organisation of the attack Wings for the time being. You have the opportunity to change that organisation now as you see fit

>Did our Subwing organization get adopted more broadly?
Considering that most Houses have usually maintained their Wings closer to 3 squadrons than the full 6, yes to an extent. The other fleets in the House did adopt similar changes so that while on paper they may only have 2 attack wings they'd still operate more like 4.
Politically it's helped downplay how fast the House military has been growing and kept from alarming neighbouring Houses.

>>33274302
>Did we ever get a final result from possible RSS assets being deployed to augment the House's salvage assets?
People were okay with such a force deploying to the Front once Nikolov felt they were ready. She still wants to conduct more training and make sure that the situation in South Reach has stabilised before heading to the front. She could take a unit within a few months or you could ask her to delay.

>Time to get our people doing exercises with the Rookies. Introduce them to our in-fight command transfers/unit reformations, identify good candidates for providing upgraded craft, and just plain integration with our squadron and mini-wing commanders
You start off by having your veterans see what the rookies are made of to try and figure out where they might be better suited.

Roll 8d12! Eye of the tiger / make a man out of you .mp3
>>
Rolled 7

>>33274799
>Roll 8d12
Oh boy.

1
>>
Rolled 10, 6, 9, 3, 7, 7, 4, 7 = 53

>>33274799

Montage!
http://www.youtube.com/watch?v=vK4gv11PTI8
>>
>>33274828
2

>Great, I keep getting connection errors.
>>
Rolled 11, 6, 5, 5, 6, 11, 12, 1 = 57

>>33274799
It's the eye of the shark, it's the thrill of the flight
Rising up to the challenge of the Neerans
And as the last known knight stalks his prey in the void
And he's salvaging' us all with the eye of the shark
>>
Rolled 9

>>33274828
2

>Perhaps now?
>>
Rolled 12, 11, 7, 6, 1, 11, 4, 8 = 60

>>33274799
Headin' into twilight
Spreadin' out her wings tonight
She got you jumpin' off the deck
And shovin' into overdrive
Highway to the Danger Zone!
>>
Rolled 5

>>33274961
3

>Let's see if I get this finished within the hour...
>>
Rolled 8

>>33275065
4
>>
Rolled 11

>>33275085
5
>>
Rolled 6

>>33275216
6
>>
Rolled 11

>>33275231
7
>>
File: Anon 33274389 vs Mad.gif (26 KB, 1154x1378)
26 KB
26 KB GIF
>>33274389
>Split the wings
>Each wing consists of four mixed squadrons, 1 Assault squadron and 1 attack squadron.
>Alex and Verilis get promoted to command wings
Uh, with the wings mainly divided into those 3 groups would Verilis be commanding the 2 leftover rookie squadrons? Or looking after 3rd for you?

>>33274712
While mostly a good idea deployment wise I'm noting 1 glaring flaw: None of your assault corvette squadrons have been assigned pilots.
This is why all of them have been marked as unmanned. (I should have listed them as reserve.)

The 3 available assault corvette squadrons are upgrades that would replace the ships any particular unit was using.

Operating the Mark 3 assault corvettes will require pulling elite pilots from one of your mixed units or accepting that they'll be operating at reduced efficiency until the rookie pilots learn to use them effectively.

Changes you guys would like to make to resolve things?
>>
Rolled 11

>>33275251
8
>>
Rolled 6, 1, 9, 9, 10, 8, 4, 11 = 58

>>33275328
Oh... Well it's just 3 squads, we can live without them until we get a new batch of pilots. This has gotten me an idea. When we do get new pilots to fill those last ships we'll want to fill the Assault Corvettes with a bit more experienced people. So we make a competition out of it. The best performing pilots gets to use the Assault Corvettes.

>>33275417
Almost there
>>
>>33275328
If the controls are easily learned, give the corvettes mostly elite crews with just a few rooks, and rotate out the rookies so they get familiarized. If they're specialized, give them straight to the rooks, as the elites won't be operating at full capacity.
>>
>>33275328
I like the MAD idea as it splits up the groups so that they may work with their own individual squadrons while giving two of our people a chance to command. Alex is a given I think and i'm leaning toward Verilis personally.

I was thinking something like >>33275535 suggested that we make a competition with the top three squads will have a chance get the upgrades.

This of course will be after awhile as I don't think letting them get their hands on them before they have tasted combat would benefit anyone.
>>
>>33275328
I like MAD's plan, though I highly dislike the idea of 'officially' declaring any new wings. Let us preserve that bit of on paper weakness in the eyes of others.

basically, I'd like to see the rookies 'seconded' to 3rd and 5th Wings evenly, with a squadron of the DA/CRV 2s assigned to each wing. (given to rookies that have shown themselves to be exceptional?) and the squadron of 3(EX) in reserve.

For all intents and purposes, we'll be operating as 4 Wings of 5 squadrons (paired in operational areas?), but on paper we'll be 2 Wings and a seconded Training Wing.

I'd also suggest we not attach Serth's Dragoons to any Wing, but instead let him act independently. He knows the strengths of his unit, and can put his squadron with who he feels will benefit the most.
>>
They weren't kidding about the quality of pilots they were sending you. Most would have easily made the grade to get into 1st or 3rd Wings in the Warlord's campaign. They're still inexperienced with actual combat however.

You contact the Baron to see how long it will be until more personnel can be assigned to fill the remaining ships in the Wings.

"It's currently three weeks until you return to Alliance service. With the current training distribution and time for them to reach the front I would say approximately 4 months from now. If it's an emergency and you need personnel right away I could get you a few trainees in a few weeks or hire some mercenaries."

>>33275728
>If the controls are easily learned, give the corvettes mostly elite crews with just a few rooks, and rotate out the rookies so they get familiarized. If they're specialized, give them straight to the rooks, as the elites won't be operating at full capacity.
The controls on the Mk 2 assault corvettes are learned more easily than the Mk 3's. The newer craft could be described as tempermental beasts.
If Attack corvettes were Zaku F2's, the mk 3's would be the Gelgoog high mobility type.

>For all intents and purposes, we'll be operating as 4 Wings of 5 squadrons, but on paper we'll be 2 Wings and a seconded Training Wing.
>Let us preserve that bit of on paper weakness in the eyes of others.
Everyone okay with this?
>>
>>33276203
>Everyone okay with this?

I am perfectly fine with this.
>>
> i'm leaning toward Verilis personally.
Also was anyone for/against this as well?


>>33275535
>we'll want to fill the Assault Corvettes with a bit more experienced people. So we make a competition out of it. The best performing pilots gets to use the Assault Corvettes.
>>33275728
>If they're specialized, give them straight to the rooks, as the elites won't be operating at full capacity.
>>33275732
>suggested that we make a competition with the top three squads will have a chance get the upgrades.
>This of course will be after awhile as I don't think letting them get their hands on them before they have tasted combat would benefit anyone.
>>33275739
>a squadron of the DA/CRV 2s assigned to each wing. (given to rookies that have shown themselves to be exceptional?) and the squadron of 3(EX) in reserve.

Would everyone be okay with the squadrons all getting some basic familiarization on the newer craft and then we could go with one of the options below?

[ ] Start with best rookies in the Mk 2 assault corvettes, pilots can earn chance to pilot Mk 3's
[ ] Get everyone some field experience before assigning any assault corvettes/ allowing competition
[ ] Early competition, best pilots from any squadrons can pilot assault corvettes

These options good?

Get lightning storms closing in on me from 3 points on the compass so I may lose power soon.
I'll try to put up a survey before that happens.
>>
>>33276203
Sure, why not. Even if I think it will be hard to mask our 8 wings as 2 wings and a training wing. Heh... I wonder how the Alliance administration will react when on paper we are suppose to be around 100 ships but will show up with close to 300 ships. Holy shit we got a huge fleet here. I think we may be able to cause some serious damage to the Neerans when we go raiding their yards and logistics.

Did the other House force also get this kind of reinforcement? Did Sylvan get more BC's that he can gleefully smash into other ships?

>>33276482
>Would everyone be okay with the squadrons all getting some basic familiarization on the newer craft
Sounds like a good idea.

[X] Start with best rookies in the Mk 2 assault corvettes, pilots can earn chance to pilot Mk 3's

I like it.
>>
>>33276482
>[X] Get everyone some field experience before assigning any assault corvettes/ allowing competition
>>
>>33276482
Works for me.
>Start with the best rookies in the M2, pilots can earn a chance to fly M3s
UNLESS the experienced pilots see this as being passed over, in which case run overall competitions.
>>
SURVEY <<<<<<<<<<<<<<<

https://www.surveymonkey.com/s/R7X865W

>>33276796
>UNLESS the experienced pilots see this as being passed over, in which case run overall competitions.
A few of them might? They would be in the minority. Those that wouldn't care tend to have cruisers at this point.
>>
File: hello-newman.jpg (12 KB, 300x166)
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The world you captured and helped secure the lease for DHI seems to be doing well enough. The mining outpost and production center on the surface has expanded significantly and the station in orbit is now outfitted with four slipways assembling the pieces shipped up from ground side. A Moli loaded down with eight new corvettes is in the process of jumping out with her escort when you arrive.

All available berths are being used by transports or finished corvettes undergoing final system checks forcing your rather large fleet to be put in a parking orbit. Marines keep close watch as tankers and tugs look after refueling the fleet for when you eventually transfer up to the front.

Heading aboard the station with roughly a quarter of your pilots it doesn't take long to run into the lead test pilot.
"Well if it isn't Knight Captain Sonia Reynard." Announces a voice you thought you'd heard the last of years ago. "Other than the clothing you don't look to have changed much."

"Hello Windsor." you reply turning to face what was once only a minor annoyance to your training squadron.

"Captain Windsor. I may not be a Knight but I'm still an officer. So, you've come to try your hand at learning to fly a real attack ship have you? I'm not surprised.
I should warn you about these new Mark 3's though, most of the pilots that can handle them used to fly starfighters. Frigate and cruiser jocks like your pilots often find they're not up to the task.
Don't you fly battlecruisers now?"
He offers a superior smirk while adding the last bit.

>Your orders?
>>
>>33278999
"Yes, Windsor, I do so happen to fly a Battlecruiser. It has proven very useful up at the Shallan front, in combat, real combat that is. And I have flown an attack ship befor. My Bittenfeld is one of the best Light Cruisers in the House at the moment. It has destroyed and crippled more ships than I can remember. Also I would advice you against insulting me further. We would not want things to become unpleasant now would we? But enough about me! I am sure you have exploits to share with me and I am eager to hear them. How many Neeran ships have you destroyed? How many facility's crippled? Battles won?"

"Well it's been as pleasant as ever but as you may have noticed I have about 300 ships that needs to be taken care of. Perhaps we'll meet up at the front and I'll see your skills in action."

Fuck this guy for calling us a jock. Let's just fuel up and leave,
>>
>>33278999

"I've got quite a fleet to choose from, these days. How have you been, Jarik?"

He's a damned reaper for his wingmen, but the guy does have skills to pay the bills.

And we are NOT dueling him for starfighters or money.
>>
>>33278999
>Your orders?
Volunteer him for a test flight. Directly into the nearest sun. From our airlock.

Anyway, maybe we could try to goad him into taking part in a tournament flying the Mark 3 against anybody in our wing who wants to fly one?

If he wins, he gets a 5 star 1 week vacation to a location of his choice, if our pilots wins he has to give the top (as many pilots as we have Mk 3 corvettes) lessons in flying that thing.

Regardless of the outcome, this will allow our pilots to learn valuable lessons in the Mark 3.
>>
>>33278999
"Why yes, Yes I do. In fact, I own a couple of battlecruisers. Oh, and a medium cruiser, a mining barge, a dozen Moly-class transports, you know, the usual. Oh, can't forget the House Transport, or the mobile shipyard, or the dozens of other ships that I can't remember at the moment. "

"Man, am I glad to have taken a break from being one of the most ELITE pilots in the house. I tell you, being instrumental in winning basically every single engagement that I have participated is no easy task, not to mention the fact that the house has me to thank for basically half of the ships they own, least of which is that new Forbearance class which I captured for them. It's gotten to the point where I can't find any space on my dress uniform, they just keep giving me all these illustrious shiny heavy medals to pin on."

"But forget about me, what about you, Jarik? I'm sure that... whatever it is you do is just as important! Oops, 'Captain' Jarik, silly me how could I forget about that?"
>>
>>33279573
>>33279793

I think that's a tad mean.
>>
>>33279626
This, maybe combined with a bit of >>33279617
if we feel nasty. We're better than him, we know it, he knows it, now let's see if we can make use of him.
>>
>>33279617
This is good enough for me.
>>
>if our pilots wins he has to give the top lessons in flying that thing.
He already has to do this, it's part of his assignment here.
That doesn't mean he can't belittle some of your people in the process.

"Yes, Windsor, I do so happen to fly a Battlecruiser. In fact, I own several battlecruisers. Oh, and a medium cruiser, a mobile shipyard, and dozens of other ships that I can't remember at the moment.
They've proven very useful up at the Shallan front. You know, in combat, real combat that is.

Besides I already have a real attack ship, my Bittenfeld is one of the best Attack Cruisers in the House at the moment. I don't know of many other ships that can match its kill count."

But I'm glad to have taken a break from being one of the most ELITE unit commanders in the House. It's gotten to the point where I can't find any space on my dress uniform. But enough about me! I am sure you have exploits to share with me and I am eager to hear them. How many Neeran ships have you destroyed? How many facility's crippled? Battles won?"

Windsor's ego trip, and his grin, doesn't give any indication of being interrupted.
"Knight Captain I'm wounded, you act as though I've insulted you."

Haven't you? You think at him.

"I'm merely saying that where your powerful and expensive warships win battles with tougher shields and more weapons, our new ships can win by not being hit at all. Some of your people may just need to reacquaint themselves with the concept."
Before you can come up with another response he starts talking again.

"As for how I've been doing, never been better. Rich, famous and working a job I truly enjoy. As for battles I've been winning I've been securing the position of our House within the Dominion thanks to contributing to the historic development of this new weapon system. Once the war is over the Dominion will once again be in a position to dictate terms to the other Factions, especially once we begin mass production of these new corvettes."
>>
>>33279873
>>33280048
Oh shoot the auto update screwed up.

>>33279617
>And we are NOT dueling him for starfighters or money.
Probably a good idea since he helped design the flight control systems for the DHI built version of the Mk 3.

You'll take good pilots with actual battle experience over showboating "aces" with none. Windsor shows all of you to a cargo bay set up to allow familiarisation with key areas of the new ship classes and basic functions.

You've done simulator flights with the Mark 1's before the invasion but that was around two years ago. Looking over the bridge of the Mark two and three show them to each be progressively smaller along with the living spaces. You're a little surprised someone seemingly as vain as Windsor could stand anything short of a master suite on his ship.

On the mark 3 the helmsman's position is almost fully enclosed by the panoramic display, with holographics or a wire frame filling in the rest. Navigation, weapons, sensors and ops stations line the area just outside the entrance, all relatively close together to allow for a smaller emergency teleport capsule. Coms seems to be handled by the ops officer or the pilot depending on the situation. It could cause overwork among some of the crew if a commander were to make use of it.

These are not ships you want to spend months at a time aboard, they're intended to get in do damage then return to the support of the fleet.

Trying out a quick test flight of the Mk 2 it seems to be balanced a bit differently, possibly as a result of the more powerful emergency thrusters and support systems. looking over at the Mk 3's in dock you can see that they have more retractable armor plates around the drives.

Roll 2d20 for Mk 2 piloting! Obstacle course and combat simulation.
>>
>>33281082
>>
Rolled 12, 5 = 17

>>33281082

Man, its funny how he clearly doesn't have Faction Alliance intel clearance. He'd probably shit himself at some of the stuff we saw on that gamble to off a command ship.
>>
Rolled 7, 1 = 8

>>33281082
It's okay, we forgive you.
>>
Rolled 13

>>33281082
>Roll 2d20 for Mk 2 piloting! Obstacle course and combat simulation.

1
>>
Rolled 12, 4 = 16

>>33281082
At least he's helping....
>>
Rolled 8

>>33281200
2
>>
Rolled 15, 8 = 23

>>33281082
Rollan. Let's show him who's boss!
>>
Some pilots and captains set the inertial compensators or the artificial gravity on the bridge of their ships to allow just enough force from maneuvers to get a feel for their flying. You've done this on occasion even though it isn't really necessary. When you hit the emergency thrusters on the mark 2 while maneuvering through the obstacle course for the first time it's as though a giant hand is pressing you into the seat.

Being a bit more careful with how you apply them you soon make your way through the rest of the obstacles without incident.

Your performance in the combat sim is less impressive. Still within the average range but dipping down towards the lower end of it. The upgraded thrusters are so powerful that you're often overshooting your intended target. Another problem you're beginning to grasp when looking at the specs is that both new classes can perform beyond the range of their inertial compensators.

After returning to dock you pay a bit more attention to Windsor's modified flight uniform which you thought was merely supposed to look like a flashy dressed up vac suit should something go wrong and a prototype decide to explode. No, he's wearing a G-suit.

Want to try your hand at the Mk 3 or get hold of a G-suit from the Devourer first? There should be one with your starfighter.

[ ] Try it in your your standard gear (roll 2d20)
[ ] Get a G-suit first (roll 2d20)
[ ] Other
>>
>>33268815
>I defined them in January
January?! Well shit, no wonder I couldn't find any info, that was half a year ago!. A week ago I spent an hour doing foolz searches trying to find something, anything, on the plans we had for the HAG. But the words "gunship" and "hag" both get a million other hits on /tg/ that have nothing to do with H&D and in any case it turns out that it wasn't even called the HAG back then.

>you seem incapable of cooperating in a project like this without trying to seize complete control like you did with the multi purpose rifle thing
Seizing control of the project would imply that there were other people working on it. It was my idea to begin with and I saw it through from concept to execution. Help would have been nice, but I didn't ask for any or really expect anyone else to work on it. What little feedback other than "cool rifle bro!" I received did get implemented, like the parts commonality.

>stay the fuck away from my project unless you're willing to follow the general consensus and not completely ignore my original intention.
You can do whatever you want with "your" idea as long as you do all the work yourself. I want to see a drawing showing the position of all turrets, point defence and shuttle pad. A list of all weapons and other systems mounted on the HAG. And a size comparison against a normal LST to prove that this vehicle can be constructed in the same factory.

If you're not willing to do any of this then other people like me or TSTG are going to have to do it for you. And if you don't like the results of our time and effort because they don't match the blueprints that exist in your imagination and nowhere else. Well then perhaps you don't deserve to have "your" idea handed to you on a silver platter.
>>
Rolled 8, 7 = 15

>>33281919
>[X] Get a G-suit first (roll 2d20)
>>
Rolled 18

>>33281919
>[X] Get a G-suit first (roll 2d20)
It'll be interesting to use one of these.

1
>>
Rolled 1

>>33282007
2
>>
Rolled 12, 18 = 30

>>33281919
[x] G-suit

Well that is certainly an interesting development
>>
>>33281919
[ ] Get a G-suit first (roll 2d20)

Aren't these things standard issue for all fighter pilots? I suppose the compensators could always get damaged and go down unexpectedly. In any case I would rather not get into a starfighter without one.
>>
Rolled 16, 10 = 26

>>33281919
G-Suit
>>
>>33281940
>You can do whatever you want with "your" idea as long as you do all the work yourself. I want to see a drawing...

Another anon here, buddy. I appreciate the stuff you've done on the rifle, even if I thought it was a bit pointless at first, but can we just agree that maybe we don't have the knowledge to do that same level of detail for any vehicles in the setting?

The shark ship is cool and even I tried my hand at a design for it, but with the HAG maybe we should just calm down and leave it a more abstract list of features.
>>
>>33281940
Why the fuck should he have to do any of that? TSTG has never asked for that level of detail, nor insisted on drawings.
>>
>>33282225
Mind you, the problem has been that starshadow's been ignoring the abstract list of features when he's been providing details. Hell, he tried to sneak back in one of his suggestions that was specifically voted down
>>
>>33282046
>Aren't these things standard issue for all fighter pilots?
Yes, and it's built into Marine armor but they're not necessarily handed out to starship crews for day to day activity. Marine armor can also interfere with piloting. All starship crews undergo training for higher gravity environments in case you land on planets or there are system failures, but it's not expected the bridge crew of a ship will be pushing the vessel far beyond the limits of their inertial compensator.
Even with those systems broken a starship only needs to accelerate at 5G in order to jump.

Quietly heading over to the Devourer which more of the pilots get familiarised with the mk 2 you grab the starfighter flight suit and get ready for your next bout of training.
That bastard has probably been playing up how much better a pilot he is without his opponents knowing he's stacking the deck in his favour. Especially when flying the new corvettes. Only a starfighter pilot would really stand much of a chance against him, hence his apparent respect for them. Or that's the impression you're getting.

Now to remember how that anti-g straining maneuver worked.

Sitting down in what is becoming more of a cockpit than a bridge in one of the Mk 3's you light up the engines and request permission to disembark.

"You're go for launch Knight Captain." Directs traffic control. "Please do not engage high maneuver systems until you've cleared the 100km marker."

"Copy that."

Approaching the obstacle course you flip the safety cover open and bring the drives to full output causing the rumble of the engines to increase slightly.
Just as you expected this ship pushes you even farther past the limits of the inertial compensator.
>>
http://www.youtube.com/watch?v=Fgb1ldZRVOY

"Tighten restraints." your order the computer, helping to hold you in place through the hard maneuvers. You're doing about as well as you did with the Mk 2, maybe a little better in a few places but the center of gravity and the way engine thrust turns the ship are different even from the other craft. Especially when hitting reverse thrust on one side to turn quickly while also trying to roll.

The combat simulation takes longer to get used to thanks to flying this model being a much more involved process. You're fighting two enemies at once, your ship and the target. As a result you completely flub one section, spinning out and getting blasted by everything.

"Reset! I'm doing it again." you order.

"Copy that sir. Resetting simulation."
This time you ace the first sections of the combat drills evading every shot thrown your way, though your performance drops down to average levels at the end.
>>
By the end of the day everyone has finished flight testing on the newer craft. Even after quietly passing in info about the starfighter flight suits none of your people can quite manage to match Windsor's flight scores.

Lucky bastard.

The squadrons with the most pilots able to handle themselves on the new craft are;

3rd wing - 4th Sq*

5th wing - 1st Sq
5th wing - 3rd Sq

7th wing - 2nd Sq
7th wing - 5th Sq*

9th wing - 4th Sq*

*Top gun Rookies


You still cant decide whether to assign the best rookies to the Mk 2's or wait until they have some combat experience.

Regardless you need to start getting the wings prepped for combat up at the front. In addition to the Assault corvettes the station also has some of the latest aggressor craft, Missile boats outfitted with additional thrusters and holographic systems. Windsor and his team are on loan to assist with piloting the aggressor units in training.

What sort of combat situations do you want to prepare the wings for? Tactics you'd like to them to practice, eventualities to prepare for. The better trained your people are the better the chances they'll be able to avoid destruction when finding themselves in a bad situation. Many of the things you prepared for last time helped your people make it through or know when to retreat.

>What are your orders?
>>
>>33283980
Besides the stuff we did last time I would like to put some focus on some of the larger battles we have been apart of. The Shipyard incident from last time in particular as I get the feeling we will be drawn into the larger battles sooner or later.

Also we should train to face off against those elite Neeran Corvette pilots to try get better for those are no doubt going to be facing them again and most likely in larger numbers.

Might even run them through "The Gauntlet" so to speak by recreating parts of the diversion attack situation.
>>
>>33283980
For the rookies we should go over some of the things we prepped for last time.

Tactics wise it's important to know: That even a battleship without guns is still a dangerous foe due to ramming, be prepared to shuffle the wings at a moment's notice, ways to deal with pilots that are considered equal to our elite unit (Trying to pick off stragglers, not being baited into a trap, trying to partially surround or at least put them into firing lanes where many ships can hit them at once. ((Reminds me of when we tried to dodge an entire fleets worth of fire when we got our tracking program)), if at all possible never find yourself separated from your allies/wingmen.

I want them to prepare for the eventuality that their commanding officer in the wing is temporarily out of commission and to know when to continue the fight or to regroup & assess the situation.

A good one would be randomly indicating that certain areas are going to be designated firing lanes for Super heavies & scorchers and how to deal with these during a pitched battle.
>>
>>33282660
See the problem is that this whole process is taking place backwards. You guys started production of a HAG based on a broad overview of what the vehicle is capable of, but no one put much effort to figure out what it looked like or its stats in game terms. So later on after seeing TSTGs cad drawings I picked up the project to see if I could make some technical diagrams and fill in the blanks beyond "it flies around and blows shit up".

The thing about schematics is that they reveal problems. If this is supposed to attack ground targets why are none of the turrets on the bottom? If this is supposed to have a landing pad, where am I going to put it? If I can't mount point defence on the bottom then how do I cover the lower arc? Anyone ranting about internal landing bays are using their words, not mine. What I said was "retractable landing pad", it retracts down a couple meters, that's it. It is by no means a hangar bay, internal or otherwise. Why did I put it on there? Well it probably wouldn't occur to you if you are not trying to make an accurate scale drawing but 16 inch naval guns are pretty damn huge. The barrels alone are 20m long and the turrets occupy a ton of space. After messing around with various designs that still allowed for forward alpha striking, I came to the conclusion that there isn't anywhere for a shuttle to park on top of the HAG without a cannon barrel shoved up it's ass. But if the shuttle could be lowered a bit the rear turret could fire over it unimpeded and it would also be better protected from reentry and other forces. Simple!

So naturally I started making changes in an effort to correct these (to me) obvious problems and add any other optimization that occurred to me. Given the previous week's dead silence from the rest of the players I was not expecting this to be a problem.

Anyway, I'm working on a new HAG now and I'll try to make the process more open.
>>
>>33283980
>>33284855
>>33285289
Hey that reminds me. Guided plasma balls are the bane of our fighter pilots. Did we ever come up with any tactics or equipment to counter that? I vaguely remember some ideas floating around about iron poisoning the plasma reactions or anti-energy weapon chaff pods.
>>
>>33285613
I think the whole poisoning the plasma reaction was a response to the big-ass burner ships.

Anyways, are the plasma balls contained within something like a magnetic bottle? Are they guided by streams of charged particles? If the first then perhaps some sore of magnetized chaff could disrupt the bottle containing it, same for the second?

I mean, it seems like it would be more practical to screw the guidance system as opposed to destabilizing the plasma itself.
>>
>>33286732
It all depends on what kind of force is used to control the plasma ball. Magnetism? Gravity? If we can figure that out it should be pretty straight forward to disrupt it somehow, or just jam it with overwhelming force.

There are two methods of control in play, the force keeping the plasma contained in a ball and the force used to make it move around. If you break the containment the plasma dissipates, if you cut the control the ball is basically harmless because space is so big and it can be easily avoided.

>I mean, it seems like it would be more practical to screw the guidance system as opposed to destabilizing the plasma itself.
Maybe for a starship, but fighters can't carry very much. If we could figure out some kind of chaff pod that would fit on regular hardpoints it would up survival rates dramatically.
>>
>>33285560
I think one of the major issues that the other players have with your approach is the level of abstraction that you want to work at. Most players, myself included are fine with saying what type of armament the HAG should have and want to leave the rest to in-universe engineers to figure out. By drawing up blueprints and fixing problems that arise from them you both alienate other players, who do not want to work at the same level of abstraction as you, and appropriate the project by altering the specifications in response to problems only you see, which the others do not want to bother with unless TSTG brings them up as an in-character decision.
>>
>>33285560
Just FYI, the last design we used (you know, the one right before you posted your latest and the shitstorm started) had no topside guns. And hence, no guns that could mess with the landing pad. You added back in the topside guns, thus forcing you to resolve a problem that had been fixed.

>>33283980
I think we should pull aside some of the officers who work here (NOT WINDSOR) and try to get their opinion on how effective the new corvettes are. Are they going to be the difference between victory and defeat? If we REALLY need them, give them to the Third of the 4th, Fifth of the 7th, and Ninth of the 4th.
As far as training, I also think we need to think large scale. As >>33285289 was saying, basically; drill discipline, drill formation/precise flying (for attack runs and for keeping out of big ships fire lanes), and as always drill accuracy while having to evade.
>>
>>33285560
>You guys started production of a HAG based on a broad overview of what the vehicle is capable of, but no one put much effort to figure out what it looked like or its stats in game terms.
I see

>Anyway, I'm working on a new HAG now and I'll try to make the process more open.
Don't. We already finalized designs.

>16 inch naval guns are pretty damn huge. The barrels alone are 20m long and the turrets occupy a ton of space
Yeah, but these aren't 16 inch naval guns taken off an Iowa class battleship, These are 41st century railguns. They aren't really comparable, so trying to work at the level of detail you want to insist on is counterproductive.

> If this is supposed to attack ground targets why are none of the turrets on the bottom?
We were told in the opening post that they can shoot downward. So there is no problem

> Given the previous week's dead silence from the rest of the players I was not expecting this to be a problem.
I at least was ignoring you, because I considered your efforts to be amusing and pointless but ultimately harmless.

>Anyway, I'm working on a new HAG now and I'll try to make the process more open.

No. We've already finalized armaments. The HAG design is closed Starshadow. Stop trying to mess with it.
>>
>>33285560
>I picked up the project to see if I could make some technical diagrams and fill in the blanks beyond "it flies around and blows shit up".
Why? Why does it need more description than "Primary armament, size, and intended role." TSTG has never insisted or requested anything more.


>So naturally I started making changes in an effort to correct these (to me) obvious problems and add any other optimization that occurred to me.
We didn't have a finalized design last week.

>Anyway, I'm working on a new HAG now and I'll try to make the process more open.
Personally, I'd request that you stop. We already have a HAG design, and frankly you're so unpopular on this issue right now that the chances of getting any alternate design you want into production are effectively zero.

If for some reason you wish to insist upon this quixotic endeavor, here are my specifications:
4 2x Railgun turrets
Numerous point defense turrets that can be used on secondary targets (number dependent on precise understanding of 41st century miniaturization limitations neither of us has)
Heavy Shielding
Heavy armor
Automation optimization
Parts compatibility with existing LST designs

What it doesn't have:
Anything else

Its a ground support unit. Its supposed to be as simple as possible to do the one job we want it to so we can built many of them cheaply and rapidly. Its not supposed to work like your excessively complicated rifle.
>>
>>33286732
>Anyways, are the plasma balls contained within something like a magnetic bottle? Are they guided by streams of charged particles? If the first then perhaps some sore of magnetized chaff could disrupt the bottle containing it, same for the second?
>I mean, it seems like it would be more practical to screw the guidance system as opposed to destabilizing the plasma itself.
>>33288214
>Magnetism? Gravity? If we can figure that out it should be pretty straight forward to disrupt it somehow, or just jam it with overwhelming force.
>There are two methods of control in play, the force keeping the plasma contained in a ball and the force used to make it move around. If you break the containment the plasma dissipates, if you cut the control the ball is basically harmless because space is so big and it can be easily avoided.

The ball uses a combination of projected magnetic containment and force fields to direct it away from the ship. It's guided by those, repulsors and a small stream of plasma that keeps it connected to the ship for a short while.

They can be overwhelmed by specially configured pulse weapons, such as the Helios when it's main gun is set up to disrupt scorcher shots. R&D is currently working on a way to make this work on smaller ship weapons such as heavy pulse cannons.
If you want you could have a couple of your ships outfitted with this modification but it takes time in dock to have it switched over or back.

You can attempt to poison the plasma on the smaller ones if you want but it's unknown how effective that will be at this time. The easiest method would be to use the mass drivers, which have limited accurate range, or missiles. Yes you can fire a Republic Plasma cannon shot into one to lower the plasma's overall temperature but at that point it's still in a plasma state. It might reduce damage and disrupt accuracy.
If using a starship with a plasma cannon like the Devourer you're better off shooting the ship it was launched from.
>>
>>33283980
>What sort of combat situations do you want to prepare the wings for?
Operating inside one of those Neeran cloaking fields could probably come in handy.
>>
>>33289987
You want to set up some ambushes within the fields to see how they react?


>>33289189
>I think we should pull aside some of the officers who work here (NOT WINDSOR) and try to get their opinion on how effective the new corvettes are. Are they going to be the difference between victory and defeat?

You ask a few of them separately to see their reactions and responses.
"Honestly sir I don't know. They're rather expensive to produce right now."

"Most definitely!"

"These ships will let us match the maneuverability of the enemy ace pilots. That should provide us with a tremendous boost in larger fleet battles."

"I don't know sir. I'd suggest you take some to the front and let your people formulate an opinion on that themselves."

"I think they'll help but we'll still need a good share other other heavier ship classes."

Gone to work! See you after 4PM EST !

Still at around 260 posts so it should be able to last until then.
>>
>>33290024
>You want to set up some ambushes within the fields to see how they react?

Let nothing happen the first time they have to operate in one, but add ambushes for the next training unit and make it random for the ones after that.
>>
>>33283980
>What sort of combat situations do you want to prepare the wings for? Tactics you'd like to them to practice, eventualities to prepare for.

General scenarios:

+Dealing with scorchers
+Dealing with suicide tactics
+Protecting charging V-torp ships without getting irradiated
+Being surrounded by enemies and getting out of there
+Attacks on Neeran tankers and refinery ships
+Dealing with allies who switch sides during a battle
+Protecting civilian convoys

Tactics:

+I remember one corvette unit did incredibly well during the large scale battle we had, we should probably review what they did and what we can learn from it.
+Drills to time torpedo impacts with large calibre fire from allied forces to overcome the special shields on Neeran super heavies.
+Coordination with fighter and bomber units.
+Saputo made great use of micro jumps during the last battle, maybe try to replicated that as well?
+Covering ships while their shields are recharging

Also, did that recommendation we wrote for Linda result in anything?
>>
pg9 bump.
>>
bump
>>
Now that everyone has had a chance to try out the newer craft you've decided it might be best to get everyone some field experience before assigning any of the assault corvettes. As that other pilot pointed out they're still new and thus rather expensive. With the advanced tech in them the Mk 3's are more expensive than the best Frigates.

A few of your new pilots prove to be a bit jumpy when sent on a recon run through a simulated cloaking field. Most are fine, but several from the 5th and 7th Wings almost panic in anticipation of an attack that never comes.

"Have you guys been telling the new people horror stories that I'm not aware of?" you ask your veterans.
Daska finds this amusing.

Some of the squadrons that were not as startled last time find themselves ambushed on the next run with two of them performing exceptionally poorly compared to their normal simulator scores.
Well that'll keep them trying hard to improve.

>Also, did that recommendation we wrote for Linda result in anything?
When the two of you have an opportunity to take a break from training for the evening you ask her if she's heard anything.
"Actually the Shallan military sent me a letter thanking me for my contribution. A few of the other people aboard the ships taking part did as well. The Guild also sent me a notice asking that I avoid knowingly operating in areas where subspace is damaged. They said they'd warned you and RSS about that as well. Did you get a notice?"
"Sort of?" If didn't say stop what you're doing or we'll cut off your navigation personnel hiring, so it couldn't have been that serious.

"And I've been offered a job via the guild for the Factions Alliance. They want to check out more areas the Neeran may be hiding fleets and try to get higher resolution scans of one of their wormholes in action."
>>
You think about it and your thoughts drift back to that civilian science ship RSS salvaged. "If we took those scans while the Wing was in the field would you be able to get a reward?"

"Sonia no, you need a special ship." She explains that the ones you've recovered would not be able to carry the same sensor arrays as the guild uses. Sure they could fit a couple of the smaller ones but not a half dozen of them.
"Besides the type of scans they want would probably require a Navigator Battlecruiser or one of the medium cruiser sized scanners. I'd have to leave the unit if I wanted to take it."

>What say?
>>
>>33296603
"Awww, I had they would send you something impressive to hang on your castle's walls. A mural of you protecting Shallan refugees through your heroic actions, or maybe a statue of you made out of gold or platinum. Maybe your own spaceship...

Anyway, would you like to take them up on their offer? I must admit I wouldn't like to part ways with you but I'd hate it even more if I kept you from doing something you want to do."
>>
>>33296603
What about the Terran Science Ship we recovered?

I'm fairly certain enough people backed me on keeping that from our initial salvage runs.

isn't it battlecruiser sized?

>what say?

"Whatever you decide, you have my support."
>>
>>33296603
"I wonder if it will sound like a valid requisition request to the Alliance to ask for one of those Mediums? Maybe we can get a Veckron torpedo too! I want to see what happens when you fire it at a wormhole! Also did you get shield generators for your castle? I got it in my cabin."
>>
>>33297091
>Maybe we can get a Veckron torpedo too! I want to see what happens when you fire it at a wormhole!

I feel that's disturbingly similar to the question if detonating an atomic bomb would set the atmosphere on fire. So we should definitely try it to make sure it doesn't happen accidentally.
>>
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>>33296816
>What about the Terran Science Ship we recovered?
>isn't it battlecruiser sized?
It is but you'd need to rip out everything that makes it a science ship in order to have room for the specialised sensor arrays. Its hull and power plant are the right size but that's all it has going for it.

>>33296784
"Awww, I had they would send you something impressive to hang on your castle's walls."
"I don't want to talk about the Castle."
"So you do have one? Did you get shield generators for it? I have one in my cabin now."
"Dammit Sonia!"
"Anyway, would you like to take them up on their offer? I must admit I wouldn't like to part ways with you but I'd hate it even more if I kept you from doing something you want to do.
Whatever you decide, you have my support."

"I don't want to leave, I've made so many friends but..." She looks straight at you. "I hate being on warships."

"Really?"
"At first I thought it was just because I was not a very good navigator when I started out. Then it was the war. That had to be it right? Almost dying when we rammed the Wayward Treasures. And the stun grenade in Lat'tham space, I'd like to forget that one. Getting shot out of the EX-K and then the Unnamed Guard. The last campaign on the Devourer wasn't nearly as bad. It's a nice ship! But I still didn't care for it."

"I wonder if it will sound like a valid requisition request to the Alliance to ask for one of those Mediums? Maybe we can get a Veckron torpedo too! I want to see what happens when you fire it at a wormhole!"
"Sonia I hate to break it to you but that would probably fry all of the sensors. They're meant to take readings at long range."

"I could hope." you sigh then resume the conversation. "So you want off the ship?"
"I could wait. It's just another year and a half."

"Well you have my support whatever you choose."
>>
>>33297406
TSTG, there was a distinct lack of hugs after we found out Linda didn't talk to her parents for several years.
>>
>>33297406
That still means it's possible and we have a year and a half to fix it up.

Clearly the ultimate sending off gift for a friend that has been with us through all of this is her very own ship. (May or may not include a complimentary crew)

That is my two cents at least.
>>
>>33297406
>rip out things that make it a science ship

... science ships aren't just mobile sensors that can shoot SP torps and be converted into long-range scouts?

I guess this brings up just what our TSS is doing in RSS hands, as well.

>>33297590
>gifting Linda the civilian exploration ship

We may want to consider the operating costs associated with giving her such a gift before doing that.

>>33297548
I thought we did.

>>33296497
>one of their wormholes in action.
>one of their wormholes
>wormholes

Oh god, this isn't how we should find out about another one of those damned wormhole gates
>>
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>>33297548
Gah! Why did nobody mention this?!

You're sitting in not crowded but still steadily busy restaurant on the station.
Who cares, applying hugs!
Hugs applied!
Linda is now mortified.

"If you go I'm going to miss you."
"Yeah I'll miss you too. Not that I'm going yet, I still have to decide, I'm just saying. And eventually I'll be able to apply for a similar job regardless."

>>33297590
>That still means it's possible and we have a year and a half to fix it up.
A Moli could just as easily be converted to mount the same sensor arrays.

>>33297807
>science ships aren't just mobile sensors that can shoot SP torps and be converted into long-range scouts?
They're capable of those things in a pinch yes but it isn't what they're intended for.
>I guess this brings up just what our TSS is doing in RSS hands, as well.
Not a whole lot. It needs some repair work to the sample labs and lacks any drones for planetary surface work.
In hindsight it could have been useful with analyzing the hull eating microbes that were plaguing your salvage fleet if it had been operational and staffed with bio-medical and other science research teams.

One of these ships was brought in by the Factions along with medical ships and containment teams to help with the aftermath of the bio-weapons attacks on Surakeh.
>>
>>33292305
>Dealing with scorchers
The Alliance has found a weak point on the Scorcher that if hit could cause considerable damage to it's main array. Your people will need to know how to hit it. Learning how to deal with the threat of it's main gun firing while also handling corvettes would also be handy.

>Dealing with suicide tactics
Tricky. Enemy ships seem to have emergency teleporters so there's no telling when they might ram.

>Protecting charging V-torp ships without getting irradiated
>Being surrounded by enemies and getting out of there
Other than the larger battles this hasn't been an issue yet. Better make sure everyone has the basics down not just the new people.

>Attacks on Neeran tankers and refinery ships
You suspect they'll be called upon to to do this fairly often once deployed, better to get the basics down now.
>Dealing with allies who switch sides during a battle
You have some ideas for this, possibly using some of the mixed squadrons or your Battlecruisers.
>Protecting civilian convoys
Boring but still vital, and potentially difficult.

>Tactics:
>I remember one corvette unit did incredibly well during the large scale battle we had, we should probably review what they did and what we can learn from it.
Which one? Can you point me to it as a reminder?

Roll 8d100 to see how fast they pick these things up.
>>
Rolled 3, 100, 7, 85, 2, 30, 79, 44 = 350

>>33298280
>>
Rolled 37, 86, 82, 61, 99, 98, 33, 63 = 559

>>33298280
>Which one? Can you point me to it as a reminder?

It's either in For House and Dominion: Neeran War 2nd Tour #6 or #7.

Give me a few minutes to see if I can find it again.
>>
>>33298280
>>33298389
Found it:

>>30507953
>A pair of Mediums and a VT bomber break off to throw fire towards the Scorcher.

>"Helios ships, can you give them some support?"

>"Negative, we've got a trio of supers coming in that we'll have to deal with."

>Your sensors can barely see them, with the trio throwing out plasma balls as fast as they can form them. The Neeran are tying everything to blind you, even if they have to do it to themselves at the same time. One of the three ships suffers a catastrophic explosion in it's drive sections that your people cant figure out the source of. Fusion plasma blasts out of the corvette bays and soon the ship is adrift. A group of burnt looking Terran and Dominion assault corvettes fight their way back to the main group from the direction of the destroyed super carrier.
>>
Rolled 33, 27, 40, 77, 35, 66, 63, 73 = 414

>>33298280
>>
>Dealing with scorchers
So far your people still need a lot of work at this. They've got the basics for avoidinvg the main gun which is important but they need more work when it comes to reaching the weak point. To be fair you'll need plenty of firepower to knock down the shields in that section since they're 15-30% stronger when the array is open. Getting below the shields is just plain hard.

More work is needed.

>Dealing with suicide tactics
Thank goodness they have this down. It's something you doubt will need to be covered again.

>Protecting charging V-torp ships without getting irradiated
This just means shoot the enemy before they can get close or station cruisers nearby to block fire.

>Being surrounded by enemies and getting out of there
Your rookies do well. They know the basics about this sort of situation it seems and know that to survive a complete encirclement means you need to bust out of it fast.
There's barely time for the encirclement to close before your veteran pilots spring into action on their run. Most decide immediately that it's time to bust out the SP Torps while anyone with missiles help cover their movements. They punch out of it quickly before they can take any serious losses.

>Attacks on Neeran tankers and refinery ships
All teams perform adequately. There's room for improvement to be sure but it's stuff they'll pick up in the field.

>Dealing with allies who switch sides during a battle
Many of your people are keeping their TAP enabled on the main HUD so it doesn't take long to figure out that "allies" are aiming for them. Aside from initial losses in the sneak attack they perform quite well. Most trained on fighting Faction ships and even with your current upgrades they're eventually able to win through or pull back to a safe distance.

>Protecting civilian convoys
While boring the crews remain alert enough to be ready for trouble, rotating who is keeping lookout in short shifts so that people don't become bored.
>>
>>33292305
>>33298529
>we should probably review what they did and what we can learn from it.

You send a data request to Factions Alliance intel asking if they could provide recordings of the unit and post battle debriefing notes.

The data arrives and finishes decryption. Shortly after you start reading it your coffee ends up as a fine mist covering the display.
"You have got to be shitting me."

The pilots who have pulled it off call it the 1k Kestrel, everyone else calls it a deathwish. A minumum of 2 corvettes armed with a magazine full of SP torpedoes gets beneath the shields of a Neeran Super Carrier, fights their way into its corvette landing bays and then through the internal docking and storage bays towards the aft sections of the ship.
Using heavy pulse cannon fire they tunnel through the aft transverse bulkheads until they can dump around 10 SP Torpedoes each into the main group of reactors burried in the core of the drive section.

The pilots then have to fight their way out of the bays before their shields fail from the escaping plasma or they're crushed by debris when the drive section explodes. Currently there are 5 surviving pilots who have pulled it off destroying a total of 2 Neeran Super carriers. All but 1 of them have been reassigned to rear line positions and their identities now classified as they've been targeted for assasination by enemy spies since each incident.

Attempts to simulate similar attack runs substituting starfighters usually result in failure. Enemy Corvettes could simply launch and detonate a small plasma ball in the confines of the interior while only causing minor damage to the surrounding structure. Heavy bulkheads would also require using their torpedoes prematurely.
A study is currently being done on the feasibility of using light attack ships with a few external torpedo racks.

This... may be too advanced even for your people. The Battlecruisers and even some of the attack cruisers are too big to pull it off.
>>
>>33299920
Clearly we should have everyone's favorite hotshot try it in sims first.
>>
>>33299920
Heh, I think we should let people try it if they want to.

And I like >>33300153
's idea as well.
>>
Rolled 14, 14, 20 = 48

>>33300153
>Clearly we should have everyone's favorite hotshot try it in sims first.
Rolling.

>Large scale battles/ with enemy Elite units
You expect to see Windsor himself piloting a few agressor craft since he can simply choose to respawn or take control of a craft as another enemy ace in the same battle if he's shot down.

>run them through "The Gauntlet"
This will involve not just piloting but command decisions by Squadron and Wing leaders since choosing when to launch will be important.

>Trying to pick off stragglers, not being baited into a trap, trying to partially surround or at least put them into firing lanes where many ships can hit them at once. Some of these will be included in simulations for larger scale battles or have their own breakdowns.

>prepare for the eventuality that their commanding officer in the wing is temporarily out of commission and to know when to continue the fight or to regroup & assess the situation.

>Drills to time torpedo impacts with large calibre fire from allied forces to overcome the special shields on Neeran super heavies.
>Coordination with fighter and bomber units.
>Sylvan made great use of micro jumps during the last battle, maybe try to replicated that as well?
>Covering ships while their shields are recharging

All quite a bit of work to get done and not much time to do it. Then we'll see what still needs to be worked on when you reach the front. So far there is only 1 major one. You've been making sure that everyone is prepped for when you reach the front for the most part.

Roll 11d100
>>
>>33300426
>Rolled 14, 14, 20

He's doing better than you expected he would in a big fleet brawl. Then again he did survive the Battle of Loran II.

Do you want to quietly take the controls of an aggressor craft in the sim? Neeran corvettes should have performance similar to the Mk 3 so you should have the basics.

>If Yes roll 1d20
>>
Rolled 63, 24, 82, 22, 57, 56, 46, 15, 29, 22, 28 = 444

>>33300426
>Rolled 14, 14, 20 = 48

>_>

>Roll 11d100
Rolling. Not doing them 1-by-1 to let us stay out of autosage a bit longer.
>>
>>33300508
>Do you want to quietly take the controls of an aggressor craft in the sim?
sounds like fun actually, should give us the chance to look our peoples performance up close so to speak.
>>
Rolled 14

>>33300508
>33300545 here

Sure, why not. Can't see any reason we why shouldn't.

>>If Yes roll 1d20
>>
>>33299920
You know...that sounds like something that we would do if we were still using assault corvettes.

Now if only we could apply such techniques against Neeran Command ships.
>>
Rolled 11

>>33299920
...

>>33300508
Rolling for quiet aggressor mode!

>>33298073
>science ship stuff

Ah, so by default a TSS is more like a battlecruiser sized blackbird frigate?

Would it be possible for us to upgrade the TSS in our inventory with sensors to bring it up to par with say a Navigator's Frigate and still retain some of the Science bits?

Oh, and while we're at this station, is there any chance we might be able to approach someone in command about possibly basing any RSS salvage operations out of this system? Mostly for things we may be paid in, like scrap? Being a DHI facility and thus a sort of outpost for our House in the region, we should probably at least have a conversation that lays a bit of groundwork for any such thing.

We might even be able to get some logistics jobs for RSS out of talking to the local guy in charge.
>>
Rolled 7

>>33300508
>>If Yes roll 1d20
>>
We still need 2 more 11d100 rolls, guys.
>>
Rolled 25, 47, 21, 36, 23, 36, 62, 55, 23, 4, 26 = 358

>>33300508
>>
Rolled 9, 61, 57, 25, 80, 27, 84, 57, 12, 18, 3 = 433

>>33300806
>>33300426
lots of dice!

>>33300780
and I dropped the image to go with that ...
>>
File: Spoiler Image (30 KB, 500x329)
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30 KB JPG
While you'd rather not give the impression that you actually care about Windsor's status this is too good an opportunity to have him shot down in a large simulator battle.

To be fair the guy does remember to take along enough real allies to provide some cover. The good thing about the simulation for you is that you can turn off the artificial gravity effects when performing past what would be the limits of the inertial compensator. It helps but it's not enough.

You and your flight manage to disorient one of Windsor's pilots with a plasma ball then cut the ship in two. The others respond with a trio of SP torpedoes, which you dodge, only to be hit with massed Pulse cannon fire destroying half your ship.

Well that was entertaining.

By the time you've surreptitiously made your way back to the observation area Windsor's team have reached the target. He makes it to the drive section with two wingmen left. Neither of them can quite keep up on the way out and are smashed by the collapsing inner hull.

His corvette is a burnt and damaged mess with parts of the hull and high maneuver drives smashed in from collisions with the inner hull of the Super, but he makes it.

Windsor steps out of the simulator to a smattering of applause to which he waves lightly in response. The man looks like hell warmed over, bleeding from a bit lip and catching his breath you'd think he'd been in a fist fight rather than a simulator run.


>>33300780
>>33300839
>...
>Genie-Point-and-Jaw-Drop
I was more expecting this.
>>
>>33301299
>The man looks like hell warmed over, bleeding from a bit lip and catching his breath you'd think he'd been in a fist fight rather than a simulator run.

Well, this actually is kinda impressive. Buy the man a drink.
>>
>>33301371

Yes, agreed.

Even if it was just in a sim, pulling that off was impressive.

And it wouldn't hurt to toast to 4th training wing
>>
You decide to buy the man a drink.

After arriving at the nearest bar you ask him something that you've been wondering about.
"How the hell are you so beat up from using a simulator?"
"I turned the safeties off."
"What."
"I turned them off. A simulator has an upper limit on how many G's a pilot can be experienced to in training. I may not have needed to in this case now that I know what I'm doing. The hardest part will be to get underneath the shield. I don't know how many of your people could do it."

"Thanks for the vote of confidence." You reply in a sardonic manner. "Still that was good flying. How about a toast to the 4th's training squadron?"

"The the House Jerik-Dremine, 4th training squadron everybody!"

A few of the newer pilots that had graduated from the same unit though at a later time also enthusiastically raise their glasses.

The next few days everyone gets back to the grind.

Most but not all of the lastest set of training simulations go off well enough. Large battle performance has been upper average.

Piloting performance when running The Gauntlet was lower to mid average, though the squadron and Wing leaders all had quite good timing for their launches.

They've been getting better at using fire lanes to their advantage in larger battles however several are baited into traps they should have seen through when trying to pick off stragglers.

Average to good results when dealing with the loss of their CO and determining the tempo of the battle.

Fairly average results on torpedo volley timing. It will do the job but not well enough to let ships get in under the shields of Neeran Supers.

Coordination with fighter and bomber units was quite poor, as were using micro jumps and covering ships that had lost shields adequately. The last is harder to do among the attack corvette squadrons where they're unable to seek shelter behind a cruiser. It's still possible though so more training on that should be a priority.
>>
With all of the primary simulations you wanted to complete taken care of you're now left with only 2 days before returning to duty with the Factions Alliance to work on weak areas.

These two would be very useful to have your pilots performing at a better than average level through but you may not be able to find time for them.
>57 Drills to time torpedo impacts
>47 Piloting in "The Gauntlet" Scenario

These area of training are at critical levels for your newer pilots.
>37 Dealing with scorchers. Getting below the shields /vs/ brining superior firepower to bear
>36 Trying to pick off stragglers, not being baited into a trap
>29 Coordination with fighter and bomber units.
>28 Covering ships while their shields are recharging
>22 Tactical use of micro jumps during battle

Which two areas do you want to focus your training efforts on before your return to service? There will be time to practice some of them later up at the front.
>>
>>33302488
I guess
>57 Drills to time torpedo impacts
>47 Piloting in "The Gauntlet" Scenario
are the most important. The others would be nice to have as well, but I don't think they'll be as critical to the success of our wing as these two.
>>
>>33302488
>Covering ships while shields are recharging
>Tactical use of micro jumps during battle

I think these are two of the more critical deals when it comes to our preferred raiding and counter-raiding missions.

We tend to avoid directly attacking scorchers due to their escorts, and coordination and straggler chasing are skills that will develop naturally.
>>
File: Clarent Class Sil.gif (2 KB, 316x262)
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Winifred has made some Clarent class attack cruisers available to be attached to your command squad. While faster at sublight their flight profile and FTL performance are similar to the Excalibur.

"The Clarent class ships do not perform all that well in a brawl. It's why I've not assigned any of those our shipyards are building to the attack squadrons. We're mostly selling them to Houses or mercenary groups that have battlecruisers in need escorts. The fact that they can be split off to act as a faster response ship is useful as well.

I'm aware that the 3rd has two of them remaining and would recommend moving them out of the attack squadrons. You could trade them for other classes of ships, keep them in their current locations, or move them to your command squad and hire mercenaries to fill the gaps."

Available Attack Cruisers:

EX-K (No afterburners available at this time) (Has not yet been upgraded with ECM)
Vengeance A
Vengeance B* (Bombardment mod)
Vengeance C
Vengeance C2 (New!)
Aries Attack Cruiser
CCD Attack Cruiser
Lancaster Attack Cruiser
Norune Attack Cruiser
>>
>>33302999

Swap out the pair, preferably for Vengeance Cs or C2s

Or pilot preference, really.
>>
Well, it's getting pretty late for me. Thanks for the thread, TSTG. It's been fun.

And I agree with >>33303091
our pilots are experienced enough to decide which ships work best for the job they're supposed to be doing.
>>
>>33302488
>28 Covering ships while their shields are recharging
>22 Tactical use of micro jumps during battle

We can practice torpedo timing and "The Gauntlet" at the front when we have time, but right now I think those two things are worth practicing to keep our newer pilots live.

>>33302999
As for the two ships that we have I say we give our people a choice.

If our people have grown comfortable with the ships I would say bring them into the command squad and hire some mercenaries.

If of course they want to stay where they are at then they will unfortunately have to get new ships.

The EX-K is always something I like to see, but i'm interested in this "New" Vengeance C2.
>>
Thread archived.

I'm going to put up a survey for these questions so they can be answered for next week.
>>33302488
>>33302999
The previous survey will remain open.


Vengeance C2
A modified Vengeance C that replaces the spinal mount phase cannons with heavy pulse cannons. These were chosen based on data showing that the 4 torpedo launchers usually employed in the design were sufficient for long range engagement and that more powerful close in armament would make the best use of the C's ability to mount afterburners. Statements from pilots also indicated the need for weapons geared toward closer engagement ranges due to sensor limitations when operating within Neeran cloaking fields.
Additional structural modifications have been made to allow the placement of newer more powerful emergency thrusters.

Don't expect high maneuver drives on these things anytime soon.
>>
>>33303501
Welp, I like the Vengeance C2 already.
>>
SURVEY <<<<<<<<<<<<<<<<<

https://www.surveymonkey.com/s/PCTM2JN

>>33303220
>Thanks for the thread, TSTG. It's been fun.
Well I'm glad someone is enjoying it.

This week could have gone better to be honest. I wish I could get more of my shit organised but I'm still kind of hard wired for getting things ready for a Tuesday game at this point. I may get the occasional tuesday off but not on a consistent basis.

Any questions you'd like answered for next week?
>>
>>33304021
I enjoyed too!!
>>
>>33304021

It has indeed been fun. Thanks for running even when we fall to little infighting bouts.

>questions

I may just be blind, but I still don't recall ever getting a yes/no on if we could set up our terran science ship to act similar to the navigator's frigate from the Smuggler's Run arc. The civi exploration ship would also fall under this question, too. (if this has been answered and I've missed it, I really do apologize for being a dick)

Another question that I don't think got answered was about that Terran JJ armor configured for space operations. (though it made you think about the similar stuff we picked up during... salvage operations... yes) Could we possibly look into advancing power cell armor development by loaning/lending those items for study? It would possibly get RSS a foot in the door with actual production of power cell armor, perhaps... (or could we throw money at the project for that?)

Did we ever do a confirmation vote on if we were going to keep that Lance-class for an RSS escort?

Possible chat with this DHI planet/site's administrator about RSS 'basing' out of here if we send teams to the front? I imagine this would be a fairly prime location for us to use as a rear-lines logistics area, or we could even land a contract to supply this site with some of those Exodus frames we can build?

Oh, and can we look into any forces we've fought beside in the past making their return to the front line? Having some level of familiarity with allies could be helpful for operations. (and I think we owe some guy a favor? we should avoid him...)



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