What are the weirdest and coolest elements in a system or game you've played, /tg/?
Best element is element of surprise.
>>33022512I like my elements abstract. Enervation, Innervation, Matter, Life, Soul, and Concept.
>>33022570Forgot Energy, woops.
Do games use "techniques" in lieu of elements?
>>33022564I think you meant to say heart
>>33022512 I havent had the chance to actually play it, but I have this independent publisher RPG that has:Nazi, Gestapo NecromancersandFrench Resistance VampiresThey sparkle! But not for the reason you think!It's because they're French
>>33022669What do you mean by 'techniques'? I think OP meant like, types as in Pokemon, with resistances/strengths and stuff.
>>33022700>In fearful day, in raging night>With strong hearts full, our souls ignite>When all seems lost in the war of light>Look to the stars, for Hope burns bright!Wish there was a way to bluetext.
>>33022783Are the foods available in France very high in micas for some reason?
>>33022817wallpaper for you
>>33022805Oh, likeinstead of damage types, I would try to Rocks-Paper-Scissors things like combat styles (speed, defense, power)But I'm wondering if anyone's tried such a thing, because it's not nearly as straightforward as elements.
>>33022837>RPS combat stylecareful with thathttps://www.youtube.com/watch?v=vX1dPTAQ5_U&feature=kp
>>33022837You mean like this?
>>33022512I've been thinking of something sorta weird. Hard, Soft, Rough, Smooth, Slippery, Sticky.
>>33022875What do the arrows represent, here?
>>33022962Tactile RPS? Weird.>>33022875That's... interesting>>33022858>>33022858Right, but let's assume the base efficacy of the class's abilities are made out of the RPS system itself (as the system is largely "PvP" against other humanoids)None of that "5 classes go into one bubble" garbage, Christ.
>>33022979The ones in a circle represent producing/feeding, like how wood produces and feeds fire; the ones in the middle represent overcoming, like how water overcomes fire by putting it out.
>>33022997That's what I thought. Thanks.
>>33022994Yeah, it's definitely weird. It'd be flavoring magic as a 'thing to be manipulated' in a very literal way.
>>33023019I'm still in the dark, soI'm picturing magic tongues licking other casters' tongues, all with different surfacesPardon my imagination.But if you're trying to separate the visual aspects from the "felt" aspects, it might be hard to describe "hard fire" or "soft ice".
>>33023092>I'm picturing magic tongues licking other casters' tongues, all with different surfacesWizard conventions are just big 'ol makeout parties where everyone ends up with blue balls because none of them are allowed to have sex.
>>33023118Are you afraid of the big bad shelder
>>33023092Soft ice is easy to describe. It's snow.Hard fire, though, that's tricky.
>>33022818no.its because they are just that foppish
>>33023207I'm pretty sure 'hard fire' is just a more awesome name for lasers.Or the name of a gay porn star.
>>33023207Oh yeah.Hmmmm.Maybe turn everyone into a "force wizard"So there's no observable effect, then suddenly some guy whips his arms up and a scratchy-force-block rips up some guy's slippery armor
>>33023207It makes me think of charcoal, actually.
>>33023207Magma or lava?
I once ran a game where the players were savages on five islands, and they were on a quest to activate the elemental temples on each island. The elements were: Wave, Stone, Flame, Kin and Vea. Kin was basically life force and Vea was magical power.To cut a long campaign short it turned out that they were the decendants of a long crashed space ship which needed five administrators to reactivate essential systems now that the autorepair had finished. Flame was the engines (a great volcano), Wave was the communication systems, Stone was the shields, Kin was the medbay/cloning lab and Vea was the electrical power (Voltage x current=VI).Twas a fun game, one of the savages blew up the world because he lost his favourite axe.
>>33023317I wonder if metabolizing food and water into napalm and magma waste would be worth it
>>33023092>>33023207>>33023227>>33023258>>33023260>>33023236 is the closest to what I was imagining. Magic in itself is a gaseous thing on another plane of existence, which can exert its effects on ours. The different schools of magic - Soft, Hard, Rough, Smooth, Slippery, Sticky - just coalesce it into different textures, and those textures of magic do different things.For instance, Fire would be Rough magic, as it's born of friction. Magnetism and Electricity would be Sticky magic. Water Slippery. Air Soft. Earth Hard. Ice Smooth. Etc.
>>33022512haven't used it in a game before but your take on the wuxing style diagram reminds me of this image. I've always meant to go back and edit it a bit though. Some of the icons were sloppily made and the "destroy" and "create" labels seem poorly worded now. "interferes with" and "leads to" might have been better ways to phrase it.
>>33023442Hah just about to post the same.Grey lanterns: ...whatever
>>33023442someone must be a special kind of loser to end up in the grey lantern core.
>>33023420Oh wow, I really like this.
>>33023484The main problem was that no one could decide if it was indifference or sloth.
>>33023355ha, that's funI'm understanding that the magic, be it electro/fire/hydro/dark/whatever, is sealed in a container that becomes a different texture under the practitioning of the magic-guy. Therefore, the element it contains wouldn't be as important; thus, making real-world parallels won't be necessary, if these vessels of tactile power can contain anything.Which is very new but compelling.This means the "payload" of the container could have a separate, minor effect against some sub-resistances or sub-weaknesses independent of the core RPS going on... or the elements could just be fluff.
>>33023530No, those are the black-ops section of the Green Lantern who swallow disks that give them purple light based powers for 24 hours. Duh.
>>33023549comics are wierd
>>33023541Well, the magic itself becomes a different texture, not whatever it's being held in. But yeah, basically that. It's not a strict "Rough equals Fire" thing; you can use the texture magics in many different ways.
>>33023533>>33023501It's apathy, the knowledge that any individual effort is either insufficient to cause change or tainted by personal prejudice and so will eventually fail.
>>33023533no, it's angst.
>>33023580I believe it's settled, thenYou must make 5-way kinetics a thing
>>33023606I think it was three-dimensional magic.
>>33023580rough school>jagged rocksSoft school>powdery dirtSlippery school>mudI like it!
>>33023706>>33023723Hard/Soft/Rough/Smooth/Slippery/Sticky!das 5, maneAlsoShoulda said "tactile" since that's closer to what's happening than just kinetics
>>33023799..That's six, dude.
>>33023799wait that's 6
>>33023760Exactly! Each of them have very broad usages.
>>33023836>>33023829>>33023799Well hold on nowRPS doesn't work unless you have a prime number of setsExcuuuuse my presumption that the original motherfucker made the right amount of sets
I was thinking of a simple 'elemental' system that was different from traditional elements; because I really don't like elements. They are just too overdone.So in my plans I made 4 blanket types of damage. The main point is that all the types of damage can come from both mundane and magical sources.>Impact DamageBlunt damage. Damage from getting bunched, kicked, crushed, falling, shot at by a sling and so on. Obviously some magic users use Impact damage from telekinetic throws or throwing objects at you through magic, etc.>Sharp DamageSelf explanatory. Anything that shreds and breaks the skin, causing bleeding and stabbing. Arrows and swords, as well as a monster claw are all sharp. Magical attacks that simply rip up the target are also sharp damage.>Energy DamageComing from fire, lasers and energy 'beams', extreme heat and electricity, Energy damage is commonly used by Wizards but also be normal people too; lighting someone on fire or using a burning arrow would count as energy damage. (Though for the arrow it would be energy + sharp)>AfflictionAffliction damage comes from cold, poison and rot, 'negative energy', necromantic energies, suffocation and so on; all things that weaken you and kill you slowly. Mundane assassins use this, as do Necromancers and Wizards and stuff.I was also working in status effects that can randomly go off for each one, but that was more for a video game then a tabletop game.
>>33023890No, it works just fine. You just use a Magic-style system, which is better balanced anyways.Picture related.
>>33024044I was thinking of a no-effect 5th beam/relationship, but this really is on the ball.
I kinda want to find some way to build a magic mechanica around the trigrams and hexgrams of the i-ching
>>33024210Do go on? This looks super cool
>>33023501>>33023533>>33023581>>33023593I don't think the Grey Lanterns care, to be completely honest.
>>33023799Hard/Soft are one "dimension".Rough/Smooth are a second dimension.Slippery/Sticky are the third.Three dimensional magic.
>>33024264Ah, I got it. I intended them to be completely separate axes - so for instance, if you were a Hard magician that was what you focused on - but I like the idea of 'dimensional' magic allowing for permutations. Hard/Smooth/Sticky, Soft/Rough/Slippery, etc.
>>33024264Aren't Rough and Slippery opposites? And Sticky and Smooth? Not the other way around.
>>33024246I got nothing game-wise, I just think some of the philosophy of the i-ching is cool and I like how they have a binary icon system that can produce so many different variations on the idea of balancing just raw positive and negative. I wouldn't know where to start gamifying.
>>33024363No I meant, can you explain some of the i-ching. This stuff looks crazy.
>>33024317They'd be on the same axises of "hardness" or "roughness" or "stickiness"E.g. completely rough or completely smooth are the extremes of one of these axises.
>>33024387No, I know that's what you meant. But how can something be rough and slippery? Or smooth yet sticky?
>>33023420This is amazingSo I get that create and destroy are very loose terms but I'm curious as to what, precisely, is meant by mystery destroying science, and magic destroying puzzles. Could you articulate these better for me?
>>33023903Huh, I like it!
I'm working on a homebrew setting and thinking of making "the elements" stone, wood, earth and iron. Is this sane?
>>33024556Mystery makes science more difficult, since they create completely unique situations.Magic makes puzzles more difficult, since they no longer follow normal logic.
>>33024589Why are the people in your setting completely ignoring fire, air, and water?
>>33024594and 'magic' is a loose term as well, meaning the undiscovered? So this could apply to real life or magic-less settings?
>>33024612Well, why are those things "elements" outside of our perspective as residents of Earth? What sets them apart? What makes them required?Stone, wood, earth and iron are all worked or crafted with to achieve different ends. I should specify that this is a low magic setting so there won't be fire mages or earth benders or stuff like that.
>>33024385Originally it got used as a kind of geomancy/meteorology but had application in personal divination as well. The core idea that that because all things are constantly changing in relation to external and internal factors nothing can ever be accurately measured or recorded save in the context of that specific scenario. Instead of a more scientific method of categorization of elements or components it substitutes a kind of behaviorist approach where the 64 hexagrams represent archetypal phases/elements of change, reaction, and relationship between things as permutations of the classically chinese yin & yang balance. At its most theoretical levels it can be applied to anything and everything because as far as the chinese are concerned anything that acts upon another thing possesses and solicits some form of positive and/or negative reaction of "energy." The fun of it is that rather than really be a momentary evaluation it's more about illuminating a guiding path from state to state within the ongoing cycle of change. I look at it as an ancient school of human behavioral study and psychology, even if the people who came up with it never realized it. Though arguably maybe they really did and they just had their own ways of talking about it that just didn't gel with western terms when the two finally met. Either way I think it's a cool idea.
>>33024643Because fire and water and air are important to any civilization. Why do you think almost every single elemental system in the real world includes those three?
>>33024637I'm not the original dude, so I can't answer that. I assume it's anything without any precedent, yes. Hence discovery creating it.
>>33024643Water's an "element" because it doesn't really make sense how water could arise out of stone, wood, earth, and iron in any combination.The classical elements were "hot glowy moving stuff" , "light windy gas stuff", "hard solid stuff" and "liquid stuff."(Or, "solidity/stability" , "Metalness/fluidness" , and "flammability/spirit" , if you're going by Salt, Mercury, and Sulfur.)To be elements, their properties combined have to be what makes up the whole universe.
>>33024682Actually, the Chinese elements don't count air. They're Fire, Water, Stone, Metal, and Wood.
>>33024415Er, for example, I guess this desk I'm working on is easy to slide a hand across, but it's not as slippery as a recently washed floor. At the same time, the desk is more slippery than the rubber headband on my headphones. In physics you'd say different objects have different coefficients of friction.If the dimensions in this RPS scenario aren't just for labeling purposes, the coefficient of friction would have to be one of a few integers to make the entire point of RPS relevant.
>>33024732Air is implied in Wood, though, because Wood includes Wind, Sound, and Air. (The breeze through the trees.)
>>33024644I lack knowledge about i-ching but I want to look at an individual hexagram as a sort of code for a specific permutation, with binary values (broken/unbroken) for 6 axes of change. Is there anything that correlates specifically with each of the 6 bars? Like elements, the 6 fundamental directions, parts of the body, colors, etc
>>33024682>>33024708Because those are important, sure, but they aren't after the same goal. This civilization may not understand the universe as being comprised of different combinations of the elements, but as having been crafted by gods the same way they craft those materials.Oceans are a special exception and air is taken for granted. >>33024759And fire in stone as it rises from volcanos, so that's three of the four. But water is god-forsaken.
>>33024556this guy >>33024594 got to it before me, but he's got the right idea.Elements of Magic defy the rules of the normal or scientifically observable and measurable which introduces an element of Mystery, as in the unknown. At the same time those immeasurable things inhibit puzzles, because they function on logic and to introduce a thing that breaks those established rules makes the logic needed to solve a puzzle less reliable. It changes the rules, essentially.Mystery and the unknown lead to Puzzles and logic as a character/reader attempts to make sense of things and establish patterns and chains of cause and effect. But that element of Mystery is opposed to Science, which seeks to understand and explain things.The Puzzles lead to Science because the repeatable and reliable process of puzzle solving creates a procedure which sets the foundation of a Scientific method. That procedural approach however meddles with the whimsical elements of Magic, more or less just rendering them into impossible sciences. And it leads to Discovery by introducing new elements from new perspectives on existing components.Discovery leads to Magic as the new and unexplained fall into place with the known as outlying irregularities. It meddles with Mystery as it uncovers elements that Mystery as a function generally needs to be kept hidden.Of course these are in regards to the functions of these elements in fiction, not necessarily in a world of their own. But I guess meta-magic over a 4th wall breaking narrative would be one possible application.
>>33024761Well, I can't answer specifically for you, and maybe the original dude can. But here's what I found:
>>33024774So how DO they explain oceans? And I guess you can explain fire as being 'a part of' stone and wood, since it comes from them. (Flint and tinder)
>>33023207Hard fire is an explosion, a concussive blast that threatens to rip your lungs out.
>>33024796I see. Very good work anon
>>33024858Concussive force = Hard Wind
>>33024896There's a qualitative difference between an explosion and a tornado even though both of them blast you off your feet and wreck structures.
>>33024831>So how DO they explain oceans?The oceans are where spirits go, it's kind of like hell. Spirits can be stranded on land (think Landvættir) and aren't necessarily evil, but are almost always capricious or at least mischievous (think fey). So while those trapped on land are subject to appeasement, and those whose existence aligns with human interest are well-liked, in general they are considered not worth reverence or even avoided. They are associated with the ocean, lakes, rivers, etc.So while crossing a mountain you might see a shrine on the path at which you can leave an offering to appease the mountain spirit and hope he'll let you cross safely.The gods are spirits that conspired to willingly enter the land, and the first one to show up was lonely waiting for his wife, so he crushed a rock in his hand and made a stoneman, who wasn't interested in talking so he just went and carved up the earth to what we see today. Then the god took some dirt and made a dirtman who covered the rock. Then the god took a tree and made a treeman who covered the dirt.Then he took iron and what he sculpted was mishapen, a human. And to cover the earth, they tear up stone and dirt and tree.At least that's the tl;dr and I've only been working on this myth for a little over a week.
>>33024943True, but explosions are still air, not fire.
>>33024761Solid is Positive(+), Broken is Negative(-). Any pair(+-)/(-+) is a balance of the two. Introduce a third and you get the first set of trigrams:(reading top to bottom)(+++) is Heaven, inverse of that is Earth (- - -)(++-) is Air, inverse that is Lightning (--+)(-++) is Lake, inverse of that is Mountain (+--)(-+-) is River, inverse of that is Fire (+-+)Combining any 2 of those trigrams makes one of the 64 hexagrams. There's a whole book's worth of weird esoteric little observations of attributes of all the trigrams as well as the hexagrams. I'll be honest I don't know the interpretations of all of them off the top of my head. Here's the wiki entry for it, I think each hexagram has its own page if you click them: http://en.wikipedia.org/wiki/I_Ching#The_hexagrams
>>33025004Not him, but:I don't think a primitive culture would understand that a shock wave of air is created by an explosion and that's the force you feel.
>>33025000Very interesting! I like it a lot more now that I hear the reasoning behind it.So, how do they explain the necessity of water for people? Why do we drink water? Normally water is the 'life-giving' force, remember.
>>33025030Who was to say that his tactile magic system was for a primitive culture?
>>33025013So why does the order matter? Why isn't any collection of Negative, Negative, Positive equivalent? In other words, what makes Mountain different from Lightning and River, and so on?
Reposting this short RPG I made, Rock Warriors. Give it a shot! It's kinda relevant because it's essentially 5-element RPS with different shapes of rocks being treated as an element. Also I went outside and looked for some rocks and damn it is hard to find sparkly ones in my area. http://pastebin.com/6iphmL68>>33024363>I got nothing game-wise, I just think some of the philosophy of the i-ching is cool My thoughts exactly >>33023890>RPS doesn't work unless you have a prime number of setsYeah it does, they just have to be odd? For instance, with 9 elements, each element beats 4, loses to 4, and ties with itself.
>>33024415>Or smooth yet sticky?Think about something like, say, glue. It flows, making it smooth, yet it also binds, making it sticky.Rough and slippery is tough to do, though.
>>33023501>>33023533This sounds . . . complicated . . . probably not worth the effort to figure out.
>>33025062Dude what if it's a culture of blind bats or cave goblins or something, and they can't see so they rely on touch?And they have a complimentary system or religion built up around sounds and the circle of fifths and tonalities, etc
>>33025062Because it's a system composed of adding adjectives to elements, the end result of which has you speaking like a caveman.
>>33025092Hahaha, this is amazing!
>>33024044>better balanced why do you say that? It's more intricate but not really 'better'. And having allies just totally changes the playing field. >>33025000don't totally understand but it sounds cool I don't think most players would really appreciate this extensive backstory, though >>33025162thanks! I'm kinda nervous about asking my friends to play it. I'm gonna make a playing card version with the suits being 3 elements (so more traditional RPS) and one being loot. Just say I found it online, see if they hate it.
>>33025044Because everything, even the gods come from the water. Water is life, and to prosper humans must consume it. Bound by their defective nature, we are forced to replenish ourselves on the residual energy of spirits trying to escape to the ocean.Sometimes if the water (or land) is contaminated or just not favorably aligned, you can use metal rods in special arrangements to alter its spiritual nature, same way Imperial Japanese Buddhists/Daoists did to Korea.>>33025062No one, I'm just saying that a primitive people wouldn't know the difference.>>33025082Heaven is the highest, earth is the lowest.Air goes up, lightning goes to the ground (from heaven).Lakes is a bowl in the ground, mountain goes toward heaven (from the ground).River flows betwixt the ground, fire burns across it.
>>33025180>I don't think most players would really appreciate this extensive backstory, thoughI do it for my own fun and write short stories about it. It's not just for my players. I just enjoy worldbuilding and writing and /tg/ will vet any crazy, creative idea if you say it's for your campaign or setting.
>>33025092So, wait... >The winning player takes one Loot from the loser, is allowed to mark their winning rock with Veterancy, and then fights the losing player's next backup. If not, a new Challenge is declared, until only one player has rocks left alive. There are no team victories. I don't get what this means. If, say, the Rival didn't have a Second, what does that mean? A new Challenge must immediately be declared? Who declares it?
>>33025180Dude, live up to your idea. It's cute and funny. I recommend you stick with rocks, too, they have a lot more personality, and going rock-hunting sounds way more fun! Especially since you'll be trying to find lots of different kinds.My only suggestion is to possibly lower the types down to 3 for simplicity purposes. But I like how it is currently, too.
>>33025184Ah, I see. So it's the order of the bars that matters.
>>33025237I believe so. I didn't study it extensively but I think that's what my professor said. So please don't take it as fact. But I'm 90% that it's the order of the broken/unbroken bars.
>>33025196roughly paraphrasing a response to the question "How do you make a vastly intricate and detailed world?" >write up a shit ton of characters, gods, legends, creation myths, landmarks, etc >don't directly tell any of the players this >leave clues scattered around that give hints to a much larger backstory >this draws the players in without overloading them Anyways worldbuilding is definitely fun, shame if no one hears about it tho (also a shame if they have to sit through monologues) >>33025197>I don't get what this means. Ahh, looking at that again I think I made a typo - I was rewriting it a lot trying to get it clear without being too wordy. >If, say, the Rival didn't have a Second, what does that mean? That means that particular challenge is over and then anyone is free to make another challenge. I said "immediately" because challenges are really all that happens in game; maybe you want to take a snack break but as far as the game is concerned time freezes until the next challenge. Poorly worded, sorry. >>33025223>Dude, live up to your idea. It's cute and funny. I told a couple of my friends about it but I don't think the game would be fun without at least half a dozen people playing. Not sure how willing a bunch of college students would be to go around collecting rocks. Although when I suggested the victor of every MtG game burns markings into a stick and takes said stick, they liked that so, maybe. Rocks do have more personality and it does sound more fun to me too but yeah .. derisive laughter ... ;n; >My only suggestion is to possibly lower the types down to 3 for simplicity purposes. But I like how it is currently, too.Yeah, I can't decide. Too few and there's less strategy/bluffing, too many and it just gets complicated. I think it would depend a lot on the # of players/rocks for each player. I will probably make a playing card version if it turns out to be any fun at all just because that's a lot more convenient.
>>33025441Playing cards get rid of the primary draw, though - the customization and the rock hunt.Personally, my friends have often trekked to the park to hang out and chill for fun. Having a minigame to do while hanging out at the park would be a blast! Next time I do a game night, I'll see if anyone's down for this. You got an email for me to send you the results?
>>33025082It's not something I'm totally confident in my own understanding of to be honest.
>>33025487>Playing cards get rid of the primary draw, though - the customization and the rock hunt.They do, but I play a lot of card games in general, and Spades/Hearts can get old. >Next time I do a game night, I'll see if anyone's down for this. You got an email for me to send you the results?That's awesome and I would really appreciate it! My email is 7hesama, at gmail. If you forget it's at the bottom of the paste. Thanks a lot to both (all?) of you for the feedback and support btw, I made a thread few days ago and only one guy replied (but he said he might email me too so, yeah!).
>>33023530>CorpseThat's the black lanterns.
>>33023442I'd sign up right away.If, well you know, the ring actually came to me and did that sorta thing for me and if I didn't actually have to do anything other than fucking up some guys when I feel like it.
>>33025044It's an attempt to appease the spirit of your body, maybe. The spirit of your body (the part which deals with the automatic bits, like digestion and such) feels the call of the ocean, and if it isn't appeased often enough it leaves, which kills the body.
>>33025559It's the black ops of the green lanterns.
>>33023836>>33023829It's more like three axes, with polar ends: hard-soft; smooth-rough and slippery-sticky.
>>33025082>Why isn't any collection of Negative, Negative, Positive equivalent?In a way, it's similar to binary. In binary notation, there are three possible combinations of 0, 0 and 1, each of which has a different value (1, 2 and 4). The total number of 0s and 1s is the same, but you get three different end results.
>>33025959Right, but that's because each place has a different value. You just rephrased my question - what makes the order of the binaries matter in I Ching?
>>33025237Yeah, the lines are like the digits/letters for the number/word.
How about imaginary numbers element?
>>33022512Weird/Cool was Hecatomb's system, you are a mage trying to bring the end of the world, you can lean towards Destruction, Corruption, Greed, or DeceptionCool, MtG's color pies but without the element aspect and only the psychological aspect, unfortunately I don't think they are ever going to go there in their game design, but basically Blue is rationality, Red is passion, Black is amorality/selfishness, White is order/discipline, and Green is Instinct
>>33026191in case you or anyone else is serious about that, here are some ideas for 'elemental' type setups that involve swords: The suits of a Tarot deck are swords, cups, wands/batons/staves, and coins (these vary though) Ganjifa playing cards (traditional, round Indian cards) have 8 suits, including swords not sure what else
>>33025536We need a drawfriend to make some illustrations for this, so we can get an actual rulebook made. Shit would be so cash.
>>33022512My favorite has to be the elements in OFF.Meat, metal, plastic, smoke, sugar.>Because without meat, people would have nothing to eat. They would die of starvation, one after another.>Because without metal, people would have nothing to walk on. They would sink and drown.>Because without plastic, the world would have no boundaries. People would walk and walk without ever stopping.>Because without smoke, people would have nothing to breathe.>Because without sugar, people could no longer bear reality, and they would go mad.
>>33026490>>33023903Force, Severance, Energy, Affliction.
>>33022564No, anon, that's best weapon.
>>33026490For those curious about the sutis of Ganjifa:Ghulam (Servant), Taj (Crown), Shamsher (Sword), Asrafi ( gold coins), Chang (lamp), Barat ( document), Tanka (silver coins) and Qimash (merchandise).
>>33026511>OFFnon-/tg/ here, whatIs this like Waterworld?
>>33022700>brent weeks color magicsub red, red, orange, yellow, green, blue, ultraviolet.
>>33026502I think we would need actual rules before illustrations, Anon.
>>33026949It does have rules!http://pastebin.com/6iphmL68I've seen plenty of rules-lite games with less!
>>33027258Author here, I don't think a rulebook is necessary... pastebin is pretty convenient (imo). If I iron out the wording and it proves fun I guess I could make an image file (like Lasers and Feelings) but any more seems silly. also >illustrations >they're rocks >>33026833Seconding
>>33027343>>33026833OFF is a surreal and creepy French game. Also, one of the only good games ever made in RPG maker.It got popular on Tumblr a while back during the Homestuck hiatus, but it's not actually faggy like most stuff on Tumblr is. It's actually a pretty decent game.Well, if you ignore the combat, which is hells boring.
>>33026511Also, note that their origins aren't what you think they are - metal is made by fishing it out of the corpses of cows, smoke is released by mining it from the ground, and meat comes from the great Meat Fountain. I don't remember where plastic comes from, but I'd bet it's made out of metal somehow. Sugar is made out of dead people.
>>33027404Plastic runs liquid in oceans everywhere.
One idea that I've wondered about is using pic related's alchemical "tria prima" of salt (earth+water), mercury (water+air) and sulfur (air+fire) as the basis of some kind of RPS relationship. This would actually allow for decent variety as it's based not on the literal matter but on the underlying conceptual principles of stability, motion, and combustion.Another idea I've considered comes from the fact that most of the time (in vidya at least) fire/water and air/earth are treated as pairs of antipodes rather than a cycle of four. Reduce it to opposition between fundamental qualities of hot/cold and dry/wet to get a more versatile set of dualities rather than force 4 into 2*2.
>>33027536Fact: In Astrology, the antipodes are actually air vs water and fire vs earth.
>>33027565Alchemy is cooler than astrology though so that's the one I'm more familiar with.
>>33027580Alchemy and astrology are very closely interlinked.The 12 Alchemical processes, for instance, were each linked to an astrological symbol, and each metal was linked to a planet.(Each zodiac sign and planet got one of the four elements, too.)There were specific, astrologically-determined times when it was best to use certain processes and certain elements to get the best results.
>>33026037Oh, that's just a rotation. Use exponentials, it makes life easier.
>>33027536Sulphur = SoulSalt = BodyMercury = SpiritSulfur - the fluid connecting the High and the Low. Sulfur was used to denote the expansive force, evaporation, and dissolution.Mercury - the omnipresent spirit of life. Mercury was believed to transcend the liquid and solid states. The belief carried over into other areas, as mercury was thought to transcend life/death and heaven/earth.Salt - base matter. Salt represented the contractive force, condensation, and crystallization.
>>33027565I can get fire vs earth, but why air and water?
>>33027536It's not just 2*2, your non-enemy elements are both allies. Fire can be fueled by either air or earth, water can be bound by either air or earth. My homebrew is putting more emphasis on the pairs; flame magic, forge magic, river magic, mist magic ("flame" is fire and air, if you take away the air it isn't flame anymore).
>>33022512How about something based on the five aspects of the Egyptian soul?Ib-heart, Sheut-shadow, Ren-name,' Ba-personality (more-or-less), and Ka-soul.
>>33027638Might be the two extremes and the two middle ones (Hermeticism and Kabbalah list the elements as rising: earth, water, air, fire).
>>33027670Oooh, I like that. Doesn't the nWoD Mummy use those?
>>33027670That might be really neat for different kinds of magic in a magic system.
>>33027684I have no clue, I've just always found them interesting.>>33027691Yeah, and you can tie in the various shades of name, shadow and emotional magicks all under one system, it's like everyone is their own miniature Captain Planet!
>>33027404waht the fug, whyand why does plastic stop people from walking forever?
>>33028200Plastic walls and fences and stuff.
>>33023318This is way too complicated. nobody will ever bother learning the rules to something this ridiculous
>>33027670>The fifth element of the soul is soul... that seems a bit tautological
>>33028832Just replace one of them with 'spirit'.
>>33028200Because liquid plastic makes up the oceans. Without plastic, there would just be land forever, no boundaries.Also it makes walls and fences and stuff, being the main building material.
>>33028841what is spirit?I know what name, shadow, personality, and heart are.
>>33028893Spirit is the other part, the essence of a person devoid of their bodily aspects. If you're familiar with Hinduism it's the equivalent of the jiva.
>>33022997So tongue overcomes nose? What?
>>33028950no idea what that is, sorry.also, i have no possible way of conceptualizing that "essence of a person devoid of their bodily aspects" which does NOT include their personality.
>>33028950But what is a person except for their personality and their body?
>>33028967Each bodily fluid and organ was associated with one of the elements; those relationships did somehow figure in to their medicine, yeah.
>>33028986>>33028979Their spirit. It's a philosophical/religious thing, so it's probably best we don't dwell on it for too long.
>>33026511>plastic is an element of the natural world...but, the definition of plastic is a human made artificial organic polymer that is not found in nature.See the "plastic" bottle in the picture? its not actually made of plastic, its made of celluslose, also known as "plant cell wall", also know as "the most common molecule on earth".The reason its not plastic is that it is a naturally occuring compound. Make slight alterations to it and you get plastics
>>33028986>>33028979The "Ka" was the bit that makes you actually alive. It's the difference between a living person and a dead person.
>>33029041OFF's world is very weird.Actual, genuine spoiler:And it may or may not occur entirely in the mind of a dying boy.
>>33029044Here's what those various bits are, as copy-pasted from Wikipedia:"An important part of the Egyptian soul was thought to be the Ib (jb), or heart. The Ib or metaphysical heart was believed to be formed from one drop of blood from the child's mother's heart, taken at conception.To ancient Egyptians, the heart was the seat of emotion, thought, will and intention. This is evidenced by the many expressions in the Egyptian language which incorporate the word ib, Awt-ib: happiness (literally, wideness of heart), Xak-ib: estranged (literally, truncated of heart). This word was transcribed by Wallis Budge as Ab.In Egyptian religion, the heart was the key to the afterlife. It was conceived as surviving death in the nether world, where it gave evidence for, or against, its possessor. It was thought that the heart was examined by Anubis and the deities during the Weighing of the Heart ceremony. If the heart weighed more than the feather of Maat, it was immediately consumed by the monster Ammit.""A person's shadow or silhouette, Sheut (šwt in Egyptian), is always present. Because of this, Egyptians surmised that a shadow contains something of the person it represents. Through this association, statues of people and deities were sometimes referred to as shadows.The shadow was also representative to Egyptians of a figure of death, or servant of Anubis, and was depicted graphically as a small human figure painted completely black. Sometimes people (usually pharaohs) had a shadow box in which part of their Sheut was stored."[cont]
>>33022700Eh, it just itches me when there's a colour system where there are colours without their opposites represented. It takes no effort to create a Teal Lantern (or whatever, I know the Green one is Lantern), yet they leave Red without its counterpart.
>>33029092"As a part of the soul, a person's ren (rn 'name') was given to them at birth and the Egyptians believed that it would live for as long as that name was spoken, which explains why efforts were made to protect it and the practice of placing it in numerous writings. For example, part of the Book of Breathings, a derivative of the Book of the Dead, was a means to ensure the survival of the name. A cartouche (magical rope) often was used to surround the name and protect it. Conversely, the names of deceased enemies of the state, such as Akhenaten, were hacked out of monuments in a form of damnatio memoriae. Sometimes, however, they were removed in order to make room for the economical insertion of the name of a successor, without having to build another monument. The greater the number of places a name was used, the greater the possibility it would survive to be read and spoken.""The 'Ba' (bꜣ) was everything that makes an individual unique, similar to the notion of 'personality'. (In this sense, inanimate objects could also have a 'Ba', a unique character, and indeed Old Kingdom pyramids often were called the 'Ba' of their owner). The 'Ba' is an aspect of a person that the Egyptians believed would live after the body died, and it is sometimes depicted as a human-headed bird flying out of the tomb to join with the 'Ka' in the afterlife.In the Coffin Texts one form of the Ba that comes into existence after death is corporeal, eating, drinking and copulating. Louis Žabkar argued that the Ba is not part of the person but is the person himself, unlike the soul in Greek, or late Judaic, Christian or Muslim thought. The idea of a purely immaterial existence was so foreign to Egyptian thought that when Christianity spread in Egypt they borrowed the Greek word psyche to describe the concept of soul and not the term Ba. ... [cont]"
>>33029108They're based on the rainbow man, so they naturally don't fit into polar pairs.
>>33029126"...abkar concludes that so particular was the concept of Ba to ancient Egyptian thought that it ought not to be translated but instead the concept be footnoted or parenthetically explained as one of the modes of existence for a person.In another mode of existence the Ba of the deceased is depicted in the Book of Going Forth by Day returning to the mummy and participating in life outside the tomb in non-corporeal form, echoing the solar theology of Re (or Ra) uniting with Osiris each night.The word 'bau' (bꜣw), plural of the word ba, meant something similar to 'impressiveness', 'power', and 'reputation', particularly of a deity. When a deity intervened in human affairs, it was said that the 'Bau' of the deity were at work [Borghouts 1982].""The Ka (kꜣ) was the Egyptian concept of vital essence, that which distinguishes the difference between a living and a dead person, with death occurring when the ka left the body. The Egyptians believed that Khnum created the bodies of children on a potter's wheel and inserted them into their mothers' bodies. Depending on the region, Egyptians believed that Heket or Meskhenet was the creator of each person's Ka, breathing it into them at the instant of their birth as the part of their soul that made them be alive. This resembles the concept of spirit in other religions.The Egyptians also believed that the ka was sustained through food and drink. For this reason food and drink offerings were presented to the dead, although it was the kau (kꜣw) within the offerings that was consumed, not the physical aspect. The ka was often represented in Egyptian iconography as a second image of the king, leading earlier works to attempt to translate ka as double."
>>33023903Yeah, that works. I've tried stuff like this before, but I've never thought of having it as THE elemental system.
>>33029145Oh, and there's also the Akh."The Akh (Ꜣḫ meaning '(magically) effective one'), was a concept of the dead that varied over the long history of ancient Egyptian belief.It was associated with thought, but not as an action of the mind; rather, it was intellect as a living entity. The Akh also played a role in the afterlife. Following the death of the Khat (physical body), the Ba and Ka were reunited to reanimate the Akh. The reanimation of the Akh was only possible if the proper funeral rites were executed and followed by constant offerings. The ritual was termed: se-akh 'to make (a dead person) into an (living) akh.' In this sense, it even developed into a sort of ghost or roaming 'dead being' (when the tomb was not in order any more) during the Ramesside Period. An Akh could do either harm or good to persons still living, depending on the circumstances, causing e.g., nightmares, feelings of guilt, sickness, etc. It could be evoked by prayers or written letters left in the tomb's offering chapel also in order to help living family members, e.g., by intervening in disputes, by making an appeal to other dead persons or deities with any authority to influence things on earth for the better, but also to inflict punishments.The separation of Akh and the unification of Ka and Ba were brought about after death by having the proper offerings made and knowing the proper, efficacious spell, but there was an attendant risk of dying again. Egyptian funerary literature (such as the Coffin Texts and the Book of the Dead) were intended to aid the deceased in "not dying a second time" and becoming an akh."
There is always some special element that is better than the others like Magic, Spirit, Aether, Time or heart
>>33029225What about having those five as the elements?
>>33029044>The "Ka" was the bit that makes you actually alive. It's the difference between a living person and a dead person.oh, lifeforce, that makes perfect sense then. thank you for clarifying.
>>33029182>>33029145>>33029126>>33029092To summarize:The Ib is the heart. It's your emotion, thought, will, and intention. It is the key to the afterlife; it survives death and; it's the thing that you're judged by the the afterlife.The Sheut is the shadow. Because your shadow is always present and near to you, your shadow also contains something of you. Statues of people and deities were referred to as "shadows" sometimes because of this. It's also representative of death. Sometimes people stored part of the Sheut in a "shadow box."Your Ren is your name. It's given to you at birth, and this part of your soul lives for as long as your name is spoken. Because of this, the Egyptians tried to protect it and write it down as many places as possible. On the other hand, it can be destroyed by eliminating someone's name from history, so it is no longer spoken.The Ba is everything that makes you unique. It's your personality, your character. Inanimate objects can have a Ba too - the pyramids were often called the 'Ba' of their owner. The Ba, too, survives after death, where it joins the Ka in the afterlife.The Ka is the thing that makes you alive. A corpse doesn't have it, a living person does. You're given one at the instant of birth. It is sustained by food and drink - even after death, which is why the Egyptians made food and drink offerings to the dead. (However, the ka, lacking a body, only ate the 'kau' or spiritual portion.)
>>33029314...And all of this would make a HELLA awesome basis for a magic system, seriously.Ib magic would be powered by emotion and CHA, I guess.And Ren magic would be powered by fame. It's the opposite of most "true-name" systems - you want your name to be all over the place and well-known.
Might as well share my own elemental system. It's largely inspired by the numbers from La Mulana, where each digit 0-9 had a special significance to nature and man.0 - The darkness, the void. Representative of nothing, or rather nothing distinguishable or substatial. Ignorance, and with it a capacity to learn and develop.1 - The water. Symbolic of solutions, of many small things intermixing and flowing among each, that some grain might catch and begin to form into something greater. Patience, and conception - the birth before births.2 - The air. Release out into the open, and the vestiges of freedom. The very first breath into the lungs - and with it, the separation from the point of origin, hence the 2. In and out, around and about. Flexible without substance or impact.3 - The fire. Hunger, passion, the release of energy and the beginning of progress. Crude learning and brutal understanding, and a voracious impact on the environment. Balanced, but only on the offense.4 - The earth. Stability, substance, the foundation of further development. Unexciting when unadorned, and symbolic of death, the rest that all return to, and the bones left behind them.5 - The light. The pinacle of achievement, a life time of trial and error mounting to the top. A single point, connected from triangles over a square base - a pyramid in other words symbolising all the prior elements turned to a higher and more beautiful purpose. Wisdom and clarity.6 - The metal. Blood and toil, iron engines and iron chains, gold gains and gold debts. The hard grind of those who lack and seek more. Bitter, tireless industry. The bringer of results, inch by painful inch.7 - The lightning. From the darkest sky, bright fury strikes and roars. Through inanimate matter, life suddenly stirs in the flow of electrons through circuit boards. A million fates are determined by the interaction of particles beyond perception. The unpredictable and its strange fruit.Last two tbc
>>33022512Glorantha was here. Darkness gods pounding Earth goddesses 4evah.
>>330293818 - The ages. Four times four, a force more predictable than any aspect of life or the matter with which it interacts. Nothing can beat time, nothing can escape it. It defines all, itself included. Until you push the boundaries of physics, that is.9 - The plasma. Incandescent madness, a swirling smorgasbord of everything. The critical mass before the supernova, where worlds collide. Revolution imminent.
>>33029092>Through this association, statues of people and deities were sometimes referred to as shadows.Oh damn, stealing that.
>>33029131I know, that's the worst part. I mean, the "rainbow" isn't even represented on the actual rainbow, it's just a shit rhyme someone came up with hundreds of years ago that has little practical bearing.
>>33029314interesting..but wait, your emotion will and intention are different from your pesonality?
>>33024210Aha, they misspelled conscious.
>>33029461That 'someone' was Isaac Newton, so you better respect the ROYGBIV system.
>>33029145>For this reason food and drink offerings were presented to the deadBut I thought the dead had no ka? Why would they need food and drink, then?
>>33028802>yfw you realize chemists are just people who have mastered this game and all its rules
>>33029475It's not your "personality". It's what makes you unique. Perhaps a better way to put it is your presence, your aura, your history.
>>33029370I was thinking that each part of the soul relates to the sort of magical effects using it produces.Ib, being intention, is simply the direct imposition of your will upon the world- gross physical effects, like fireballs, telekinesis, etc. Or, if you want it to be unique, it could be something like probability magic- what you want to happen, happens, through coincidence and happenstance. Sheut would be the manipulation of aspects of a person, independent of the person himself. A magician could create Sheuts to perform tasks for him or others, for example. Or attaching a Sheut to an object to imbue it with certain qualities- stubbornness for a fortress, perhaps, or impatience to a road. Ren would be- I'm not sure what. Best guess is charisma magic, memetic effects- influencing people through the medium of the written word. Perhaps some sort of lichdom as well. Ba magic, when applied to a person, is effectively mind control. It can be used for a good cause, psychiatric treatment and the like, but is definitely looked at poorly. Applied to an object, it can create enchanted items. These tend to be subtle effects- no flaming swords, but a sword that is as sharp as steel can be and never dulls is totally doable. Ka would simply be straight-up necromancy, both of the 'undead army' and 'speaker with the dead' varieties.
>>33029540The Ka sticks around after death; it's just not in your body anymore.The reason you need to keep it around is because, in Egyptian magic, it's possible to re-assemble all the bits of someone's soul into an Akh (more or less meaning "ghost") with the right ritual; but you can't re-animate someone in this way if you haven't kept all the various bits and pieces of the soul in good working order since death.So you need to give the offerings, because if you don't, their Ka fades out and they're dead for good.(The Book of the Dead, the Coffin Texts, and other funerary literature was intended as a precautionary how-to guide to prevent the Akh from "dying a second time.")
>>33029370Since statues are also considered to be "shadows", maybe Sheut magic would be law-of-similarity magic. Manipulating aspects of things by making models and statues of things. Voodoo dolls would be an example of this.
>>33029665>can't come up with anything for RenMan, name magic is pretty much the oldest "real" magic system in existence.
>>33029518Right. ROYGBIV massively overweighs the warm colours in the spectrum and underweighs green, while totally ignoring teals, turquoises, azures and cyans.
>>33029788Basically just fix the idea of 3.5 Truenamers.>>33029820Hey, he did put in indigo, it's just that people often ignore or forget about it; possibly because the human eye is better able to distinguish between warm colors than cool ones (hence the grue/bleen phenomenon in Japanese and other languages).
>>33029871I didn't once question his use of purple, although if I had to it would be the lack of fuschia and not indigo, so I don't know why you brought that up. Basically, if a system has Red as a colour, it needs Teal/Cyan; if it has Orange, it need Cerulean/Sky Blue; and if it has Yellow, it needs Navy. People can tell the difference between these colours, there's no reason to limit it.
>>33030038I would point out that, in our visual system, Red is the direct opposite of Green and Blue is the direct opposite of Yellow.
>>33030038Fuchsia isn't even a real color. It's an optical illusion, corresponding to no wavelength of light; your brain invents everything in the "magneta" region to staple together the linear color spectrum into the imaginary color "wheel."
>>33030055You would point out incorrectly on the first count, and redundantly on the second.>>33030092All purple is an optical illusion. That isn't being discussed here.
>>33030115Violet's real though.
>>33030115>incorrectlyBZZT.http://en.wikipedia.org/wiki/Opponent_processAs you can clearly see from this diagram, those two particular shades of Red and Green are directly opposite; same for Blue and Yellow.This has been determined by experiment.
>>33022512I made an elemental system for a home brew I'm making based off of flavors. It's a world of food where most combat is just eating your enemy before they eat you. You pick your flavor at the start of the game which is how you taste, and you pick a flavor that is your favorite to eat. Eating people who have your favorite flavor procures bonuses, with different flavors having different bonuses.>Sweet - Fills you up less.>Salty - Easier to eat.>Spicy - Do more damage.>Sour - Easier to keep from escaping.>Bitter - Higher defense against eaten targets.>Savory - Heal more after eating.It's a vore RPG.
>>33030144It isn't. A tiny sliver of just bluey-purple exists, that's it.>>33030185I don't even know where to begin with that. You are way misapplying that theory. I mean, for a start that is directly provably false. Stare at a red image, and then immediately stare at a white one and you will not see green. You will see teal, unless you are colourblind. Same thing for green, you will see purple.
>>33030226>Sexy girlsaww yea>Hard VoreI puked a little in my mouth
>>33030395>It isn't. A tiny sliver of just bluey-purple exists, that's it.AKA indigo, the sexy, mysterious color.
>>33030403I never said hard vore. There are like, 2-3 hard vore abilities in the entire game out of like... 120 abilities over all. The majority of fighting would be attempting to swallow them to get that digestion damage going.
>>33029381It's time to measure worldbuilding pretentiousness, going by the patented Bullshit-o-meter(TM)!Darkness: 4/10. Generic nothingness is generic.Water: 8/10. Solutions is mixing small things is births? What?Air: 2/10. Okay, sure, the aspect of freedom and escape. I can buy that symbolic interpretation.Fire: 4/10. So what's the difference between brutal understanding and not-brutal understanding?Light: 2/10. Light is the mary-sue of elements, as usual.Metal: 0/10. Probably the most sensible thematic interpretation of it, compared to the other ones.Lightning: -5/10. Okay, I have to admit, I like the idea of Lightning as an elemental phenomenon of inherent mysteriousness in nature, as opposed to something like 'lol pure energy' or 'lol science electricity'. Totally stealing that for myself.Ages: 10/10. What? Four times four? Are we TIMECUBE now?Plasma: 6/10. So, basically this is lightning but scarier? Just stick with lightning, man.In conclusion: Don't take anything I said here seriously. I'm not sure why I typed all this up, either.
>>33030622Plasma sounds like a pretentious interpretation of the classical concept of the First, primordial element; I can't remember the name, but one theory was a mixture of air and fire.
>>33030622You forgot to rate earth.
>>33030720The Earth was pretty non-pretentious. It's also worth zero to negative pretentiousness points.
>>33030622Your ratings seem completely arbitrary. Why does metal get such a poor rating when your comment is mostly positive?
>>33030697What, like Aether?
>>33030755Lower score is better. 10 is most pretentious; 0 is least pretentious.>>33030760Nah, Aether was "really really thin air."
>>33030746>>33030755Oh I see, a low rating is low pretentiousness. Got it.
>>33030525>I never said hard vore.I didn't even read your post anon. I was talking about the picture being about hard vore (implied, not explicit)
>>33030794That picture wasn't even a vore picture. It's just from a dude who draws meaty girls as a joke.
>>33030697>>33030776>>33027536Though I think you're confusing sulfur with the Prima Materia itself.
>>33030857implied, not explicit.Look more closely, she isn't just "meaty", she has her various "meat cuts" written out on her body.
>>33030622Woah, who the fuck took a shit in your bed? Even accounting for the last sentence, I wonder if there's something wrong with you for typing that.
>>33031039That's the joke. Meaty. Meat cuts.
>>33031051>I wonder if there's something wrong with you for typing thatIt's called "being the sort of person who browses 4chan."If you don't call something "shit" for no reason other than you're too jaded, cynical, and petty to do so, you haven't been here long enough for everyone being jaded, cynical, and petty to you to wear you down into doing the same.
>>33031118Being a joke doesn't make it any less hard vore implying
>>33030226>it's a vore RPGYa don't say, Anon.
>>33030226Ignoring the fetishistic overtones, this would be an adorable system for a kids' game.
The only elemental system you'll ever need.
>>33036585These typings are hilarious.
>>33023903Kinda reminds me of wods bashing/lethal/aggravated system
>>33036585Some of these relationships make no fucking sense. Why is food super effective against the things that eat it?
>>33022512Why is "sleaze" a corndog?Corndogs aren't really associated with sleaze.
>>33038009They're really greasy.
>>33025947Weren't the Black Lantern guys the zombies?
>>33038401They're not literal corpses. It's just their name.
>>33031128See, when I went to bed last night after posting that, the only thing I could think of that could describe the qualities of that poster beyond absolute bonkers insanity are:>being new to 4chan>being new to tg>being new to these sort of threads>being new to elemental systems>being completely oblivious to every other system proposed in this threadBasically, that post displayed the exact opposite of 4chan. It was the sound of incredible newness, fresh off Reddit full of smug bullshit and no awareness.>all this stuff about wearing you down4chan teaches you how to get on with talking about the thing you're talking about and how it relates to you. It doesn't "jade" you, because the experience is fucking great. There's racists everywhere and no-one minds.
>>33038411>They're not literal corpsesWeren't they dead people reanimated by the rings?
>>33036585Architecture/Science is best pairing.
>>33022512Aw, KoL. I haven't played you in forever.I think I started in like...2005?Always go back every now and then...
I realize that this isn't very original, but I like having a whole bunch of golems based on chemical elements of the periodic table; I have a lot of fun with them.
>>33044545>Science elemental>Not actually made out of sciencei am disappoint
>>33044545Sounds pretty cool.
>>33044545Allow me to dump a few I got.
>>33047502A few are missing labels for some reason. Allow me to fix that.>>33047439Azurite>>33047458Copper Sulphate>>33047502Bismuth
>>33047563And last one.
>>33038680No. The Black Lantern Corps are literal zombies. But the Green Lantern Corpse is a black ops group within the Green Lantern Corps.Yes, it's fucking stupid.
>>33035027I tend to make create two concepts around my fetish projects. One the fetish version, and the second is exactly the same game play wise but "How can I change this up so it's not fetishy and I could possible sell it to normals."For example, the core system just has normal people eating normal people. The food people thing is something I'd add so I could say "See? It's not creepy, it's adorable!"
>>33051012It's still kinda creepy.
>>33023442Grey Lanterns: the Guardians of not Giving a Crap.
>>33044545so what is that one? doesn't have a label either.
>>33061173Bismuth is just absurdly pretty.
>>33047610>Werent the black lantern guys the zombies>They're not literal corpses. It's just their name.>Weren't they dead people reanimated by the rings?>No. The Black Lantern Corps are literal zombies.Shut up, the guy had it right before.
>>33023549Is Space Shaq shooting basketballs at Cthulhu?
>>33026511OFF is kind of fantastic.I really liked those elements, though they seemed to me more like placeholders for real elements, like a plane constructed by the lowest bidder. A friend and I worked on making the OFF setting into a playable world, actually, it's surprisingly not that hard. I gotta say, sugar seems a lot like distilled positive energy but way more vicious and addictive, like the heroin of celestial ambrosia.>>33026833It's an eerie and morbid game made in RPGmaker, but like others have said, it's surprisingly good. You could probably beat the whole thing in two or three sessions of a couple hours, and I haven't seen anything quite like it in all of the games I've played. That's the thing about RPGmaker games, the combat and all that is identical for all of them so the games that don't suck almost always have a fantastic story or game world.>>33029041Like I mentioned above, these seem in my theory to be sort of placeholders, maybe someone tried to artificially create the world of OFF and because of that the basic building blocks are artificial materials. Plastic instead of water, smoke instead of air, metal instead of earth, meat instead of natural fauna/flora.
>>33066517Smoke, metal, and meat are 100% natural
>>33066957Smoke as exhaust. Pure, smelted metal, not stuck in its native ore. Prepared meat (since it's actually a sort of paste that is bottled).
>>33066517Remember, though, the world of OFF(SERIOUS ACTUAL SPOILER) Isn't real. Like, dude, at the end you kill a sick boy in a room shaped like a brain at the end of a corridor shaped by a spinal column, and the whole structure of OFF's world - the Batter, for instance - is clearly based on the stuff that kid read when he was sick. It's clearly all a hallucination of a dying boy.
>>33067150while, rare can have naturally occurring pure metal (rather then in an ore).meat paste = cow fell off a cliffexhaust smoke is 100% natural. you are burning natural petrochemicals that, in nature, can sometimes catch fire on their own
>>33067216I'm well aware of how strange the world is, but part of me can't help but speculate what it might be like if there is physicality to it. Sure, there are a lot of hints to it all being a hallucination (I actually never noticed the shape of the corridor and the room actually, thanks!) but it is a lot more interesting to imagine if there is some sort of supernatural power at play, like something of a wonderland reality manifested by the child, until it all recurs back to his death.In the end, there's a lot of hints and speculation, and that theory is most likely true by a long shot, but we've still got to wait until Mortis Ghost gives out something official.
>>33038009Grease, for one thing. Sleaze element goes with things like grease and filth of the kind that is more gross than smelly.Also because it's really trashy food. The kind you buy on seedy fairground and it's really bad for you.Even further, because the sleaze element thrives on anything that is even remotely like innuendo.
>>33022512Hah, I love KoL.
I'm surprised no one mentioned Pokémon's typing. Fairy is an element? Rock and Ground are different, but Salt isn't a type?And yet I still love Pokémon. :-D
>>33023317This shockingly doesn't bother me. It looks more natural and scary.
>>33051024Well yeah. But Adventure Time is kinda creepy too but kids watch that.