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/tg/ - Traditional Games


For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion


It is the year 4026 and civilization stretches across the stars. Various multi-species alliances called the Factions vie for control of territory, power and wealth. Or at least that's how things used to be. Until recently the Factions haven’t been at open war for centuries, preferring the stability of trade and the status quo.

The last few decades haven’t been quiet though, pirate groups grew in strength and number until they were so numerous that they became a new Faction in their own right, radically altering the balance of power.

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine!
You joined the military in 4023 at the age of 18 as the Factions geared up for war. Over the next year you fought against the Pirate Warlords, starting among the homeworlds of your House and the larger Dominion, and ending deep in the heart of the South Reach galaxy cluster.

What was to be the final battle against the Warlords turned out to be a trap orchestrated by the Neeran Empire. More than half of the active duty warships in Faction space narrowly avoided destruction. Despite the plan's failure Neeran starships began an invasion of Shallan Space, more than a month's travel away.

With the fleets out of position the Neeran secured a foothold in Faction territory that they have steadily expanded. It's now been a year and a half since the invasion began and the enemy's seemingly inexorable advance has only recently ground to a halt.
>>
You once commaded a corvette and a crew of 80, lacking any real accomplishments to your name. Now you control the fate of more than 150 ships and their thousands of crew.
While on campaign you and your subordinates have salvaged dozens of starships, stations and even siezed worlds for your House. All of this earned you a fortune which in turn was used to start up a salvage company, Reynard Salvage Solutions.

By calling in favours and exploting location data on long lost ships you recovered while helping allies, your company hauled in staggering amounts of salvage in its first outing. Taking dangerous risks and salvaging in areas of known subspace instability have continued to pay off as there are many battle sites from the Faction wars that have yet to be looted. This is beginning to draw negative attention from the Navigator's guild who would prefer such areas remain off limits for a few more years.

For this and other reasons you've begun to diversify RSS and its subsidiaries, constructing shipyards for battleships, Assault corvettes, LST's and starfighters. Combined with the stations and salvage ships you now own you have become one of the richest Knights of your generation, rivaling even long established families.

At present Ruben London, the director of RSS, is working to prepare the salvage fleet for an upcoming expedition on behalf of House Veritas. You may be going along as well to help provide escort to the fleet but that decision isnt set in stone yet. There are a few details with the rest of your holdings that need to be worked out first.

You've purchased production rights for the Republic RF-350 Type 6 Attack Bomber but have yet to decide where the factory will be located. With these fighters in high demand the sooner a location is chosen the sooner they can be put into production.
>>
>>32940481
FOR HOUSE AND DOMINION!

Good to have you back TSTG and I hope you had a nice break.
>>
House and Dominion!
FOREVER AND FOREVER A HUNDRED YEARS!
>>
>>32940481
And so it begins once more... FOR HOUSE AND DOMINION!

Since my new job will keep me from participating most of the time I'll throw out ideas as I can. I've been thinking about how we can take a greater advantage of our Assault Corvette line and I got an idea. If after our little salvage run for House Veritas we gain a bit of money then how about we buy a license for plasma ship weaponry, build a factory to produce the weapons and attach a R&D to it that will research plasma weapons. Now my first thought for this was for us to produce weapons that we could retrofit our salvaged ships with our outright sell them to either JD or Veritas as they have shown that they want such weapons. However if we can have the attached R&D miniaturize the Plasma cannons to such a degree that you could fit to them... Oh I don't know, Assault Corvettes? Since Light Attack Cruisers seems to be a thing why don't we become the first with Plasma Corvettes? It should boost our sales greatly and strengthen the House's position.

Also if such a research attempt would succeed then we could take it one step further and try create Micro Plasma Cannons for our Starfighter factory.

But again, the factory in itself would be great for all those Mediums, Battlecruisers and Battleships we end up finding all the time.

Also who knows, when the factions finish off the Neerans and turn on them selves in the next faction war then it wouldn't hurt to have the Dominions main advantage armed with Plasma cannons now would it?

>>32940767
>you now own you have become one of the richest Knights of your generation, rivaling even long established families
Not has ever been so pleasing to read as this.

>but have yet to decide where the factory will be located
I think Tourta would make a good spot for it as then we can get the Shallan refugees there working and setting roots in the community. Once they start getting proper jobs we can start taking out rent.
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>>32940767
>Combined with the stations and salvage ships you now own you have become one of the richest Knights of your generation, rivaling even long established families.
Nice. I wonder when we're going to get suitors.
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>>32940817
Thanks.
>and I hope you had a nice break.
It was okay but there was abut zero time to get anything done. Sorry, no real wiki updates.

>>32940767
The quickest choice would be to add a module to one of your stations, though this might complicate logistics with the other two shipyards being built into the side of your main station.

The asteroid base where your LST production line is being built is another option, though this could make it more difficult to maintain the high levels of security you planned for with the R&D labs there.

Surakeh Daidala Transit Systems who repairs and refurbishes starfighters for you has additional land on the surface and may be open to a business deal.

Your remaining land on Tourta is possibility but as Aries has already constructed a starfighter factory there as part of an agreement with you Mr London believes this would be unwise.

Frostback, a barely habitable mountainous ice ball is only just beginning first stage terraforming. You do own land there as does Alex who wants you to land an arcology there in a month or two.

There are other places it could be established as well. On other stations, the surfaces of planets on land owned by allies within your House. Even in the territory of other Houses.
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>>32941350
Oh, I thought Aries built on Frostback.

Well then what if we start building on Frostback then? Combine the Starfighter factory with terraforming and large scale mining and we got the start of settlements on the planet. Because I assume there are at lest some ore veins in our large area of land? Also any people who move there will probably move close to the industries themselves and would build houses on our land, more rent for us! Yes, I like this idea. Let's bring civilization to Frostback!
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>>32941506
If I remember correctly Alex has plans on turning his part into a ski resort so as long as it doesn't interfere with that I wouldn't mind putting it there.

Though i'm interested in the additional land that Surakeh Daidala Transit Systems has and what their plans are for it.
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>>32941506
>Because I assume there are at lest some ore veins in our large area of land?
Right, the mineral survey of your land that people wanted.
There appear to be some good concentrations of metals in the southern areas of your land there and its just far enough away from areas of geological instability. The downside is that Alex's land comes into contact with yours in the north west if you planned to have the factory near the Arcology.

>Well then what if we start building on Frostback then? Combine the Starfighter factory with terraforming and large scale mining and we got the start of settlements on the planet.
>Yes, I like this idea. Let's bring civilization to Frostback!

This would cost quite a bit more as the structures would need to be sealed against the environment for some time. You could pay the Harmen family to land an atmospheric processor nearby then connect it, the factory and the mine with a settlement in between.
All together everything would cost about 20 million total.

>>32941751
It would be cheaper to establish the factory closer to the Arcology but then your mining options would be more restricted if it was on that side of your land. Alex's holdings are slightly more unstable restricting where to build, but are much more rich in minerals than yours overall. You could put the factory on his land instead of yours. He was open to the idea when you talked to him a few months ago.

[ ] All in one Outpost, Sonia's Land 20m
[ ] Arcology support, Alex's Land 10.5m
[ ] One of the other locations
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>>32941350
>On other stations, the surfaces of planets on land owned by allies within your House

How about we build it on that planet we lost to that one knight in a duel?
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>>32941949
Let's talk to Alex about it first.
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>>32941949
Talk to Alex first
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>>32940481
FOR HOUSE AND DOMINION:
The grand re-opening.
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>>32941949
This >>32941989 is actually a interesting idea and it would mean us taking a little "trip" to see how there are doing. By trip I mean scout out the area to see if it would be a suitable place to expand to.

[X] One of the other locations
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>>32942025
>>32942036
Agreed, let's work together with Alex to maximize any mining operation and factory placement with resorts and the like so we both end up happy.
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>Car factory extra land
There were a number of damaged buildings nearby that needed to be cleared they hoped to use as warehouses. An expansion or another factory was not what they had in mind but could certainly work. More storage space can always be found elsewhere.
>Talk to Alex.
Much as before he would be okay with a starfighter factory providing more jobs provided that fighters won't be buzzing the resorts and ski slopes he's planning to construct. Mines and atmospheric processors could also work but would need to be kept out of sight.

"Atmospheric processors are an eyesore if they're near a high paying resort." Alex warns you. "There will be equipment built into the arcology itself, but the Harmen family won't have any of theirs within 250km. Just be aware that your company would still have to make the lease payments for the land the factory would be on regardless of proffitability. They shouldn't be very expensive but just be aware of it. If for whatever reason you run out of funds in the future and cant make the payments I could always buy the factory off you."

This seems unlikely at present. Any witty response?

>>32941989
>How about we build it on that planet we lost to that one knight in a duel?
>>32942161

Looking up Knight Captain Idoh of House Aeon who you dueled it seems that the Dro'all has become a Baron of the world you lost. The colony of Karoth is undergoing rapid expansion and resettlement using Frigate and even one Battlecruiser grade shipyard in orbit to construct prefab structures and buildings. The world now has a population of half a million, 10% of which are Shallan refugees. At the current rate of settlement and immigration the population could double every year for several years.

A short day trip reveals that while the development is proceeding quickly, in many aspects its still little better than the dusty outpost world you lost in the duel. House Aeon is concentrating solely on construction on Housing and agriculture.
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>>32942881
>This seems unlikely at present. Any witty response?
"I'll keep that in mind."
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>>32942881
"Gee Alex, maybe I should just buy this entire planet instead. Now let's get this useless pile of rock into shape."
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>>32942881
>Aeon

Well, how are relations between our houses?
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>>32943327
>Well, how are relations between our Houses?
Fairly neutral but Baron Idoh and his Knights look upon you and yours as being fairly honorable as you held to the terms of the duel. You could have easily called in more ships in a shorter period of time than they could despite being from a smaller house overall.

Baron Idoh does takes time out of his schedule to welcome you to the planet. It seems that a Planetary Governor has not been chosen yet and the world remains under martial law for the time being. Despite this the Baron seems to have plenty of time available to talk as his fleet consists of less than 40 ships.

"I'll still need to deploy to the front lines with most of the fleet for the next campaign but my House has given me leave to focus on building up the infrastructure and economy of the planet first. It's still better than being named Governor myself and being stuck here. While this may be my homeworld I'm a Knight my House first."

You tell the Baron that you're looking to find a suitable location to establish a starfighter factory. It would certainly help the economy of a rapidly growing young colony world.

The Baron finds this amusing. "Imagine if you had won that duel instead? You might be Baron of this world and I might be approaching you with such an offer. I would certainly be in favour of it provided you don't use it as an excuse to garrison troops here. There is a fine line between basic site security and one hundred men at arms protecting the holdings of their superior."

>What say?
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>>32943641
"Understood."
I favor our territory anyway
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>>32943641
"Due to recent event I do not think I will keeping a relaxed security and any of my facility's what so ever. You know how it is, wealth attracts people who takes just a bit to much of a liking to it and decide they want it. None the less I have several other spots to decide between at this moment so there might not be a Fighter factory here. Not that I wont be considering setting up other kinds of businesses on the planet. And who knows, the next time we meet it may be as equals as I have no doubt I will eventually be given the title of Baron."
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>>32943641
See now i'm almost glad we lost this planet in a duel as the now Baron Idoh seems pretty nice.

I'm all for setting up here for the reasons that:
A) A growing economy which means there might be more things to invest in the future.
B) The relationship with our house is fairly neutral which is a plus, but that we are already on good terms with the Baron.
C) This is a chance for a footprint on the planet and maybe strengthening our relationship with the Baron.

Also it's very interesting that our slowly growing list of people we know includes a growing number of Barons.
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>>32943641
"I'd probably have given a few superiors strokes by now. As for security, perhaps a few off-world RSS guards augmented by locals? If anything more than that were to be required for some reason that cannot be seen at this time, I imagine you'd rather augment with some of your own people or a mix to ensure I'm not launching a secret invasion of your world."

then tell the tale of the shortly lived 'Katz's world' or however the gunner's name is spelled.
"Truth be told, I was going to allow one of my bridge crew claim the world and name himself Baron."

Smile, wait for the confused look, and then say "He called dibs. What else could I do but honor his claim?"
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>>32943641
I understand and while I am interested I still have several other spots to look at but rest assured so far this place is the most promising
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>>32943980
I do like adding that because by god this looks like a promising place.
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"I'd probably have given a few superiors strokes by now if I were a Baron.
As for security, perhaps a few off-world RSS guards augmented by locals? If anything more than that were to be required for some reason that cannot be seen at this time, I imagine you'd rather augment with some of your own people or a mix to ensure I'm not launching a secret invasion of your world."

"That is the concern yes. It's too easy for 100 Marines to become 200 and so on until they cause some of the populace to join them."

"Due to recent events I do not think I will keeping a relaxed security at any of my facility's what so ever. You know how it is, wealth attracts people who takes just a bit to much of a liking to it and decide they want it.
I understand your position, and while I am interested I still have several other spots to look at but rest assured so far this place is the most promising."

"I'm happy to hear that Knight Captain. Even if you do not decide to place a facility here please don't make that stop you from telling others who may be interested."

"I might consider setting up other kinds of businesses on the planet if I decide against the factory. And who knows, the next time we meet it may be as equals as I have no doubt I will eventually be given the title of Baron."

"It's good to have a goal to strive for Captain. It took me many years before I could return here. Remember that even if it does not happen right away that don't mean it won't happen."

You tell the tale of the shortly lived 'Kaz's world' since it would have been less appropriate the last time you were here.
"Truth be told, I was going to allow one of my bridge crew claim the world and name himself Baron."
The other noble does get the confused look you were hoping for. "He called dibs." You explain. "What else could I do but honor his claim?"
"Amusing, a Baron without an army. A position as a Lord or Planetary Governor might have been better ambitions for that one."
>>
You're gifted a Bottle of Karoth 4025 upon your departure, a locally produced brandy. The Baron warns you that the world's agriculture is still being rebuilt and that particular year is the first available since resettlement.
"It may take a few years or decades before it is aged appropriately. I regret we lack appropriate resources. This planet has no real trees."

You thank the Baron before returning to base.

"Welcome back. Have you decided where to build the starfighters yet?" Asks London when you enter the RSS main offices.

>Your orders?
Or should this be added to the first survey?
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>>32944820
I'm thinking Alex's place.
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>>32944820
>Or should this be added to the first survey?
Definitely. I missed these so much.
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>>32944820
Personally I like the idea of building upon the Baron's planet, but I wouldn't mind a survey either.
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>>32944820
I liked the barons planet but a survey would be fine
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>>32944820
Karoth. Baron Idoh is an entertaining guy.

but a survey is fine too.
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>>32944820
Alex's place
>>
"I'm still making up my mind."

"That's fine. On to other business."
The company displays change over to show the asteroid base and schematics on the LST production line being built there.

"Construction of the LST line is proceeding smoothly as are the work areas deeper inside. I'm still surprised you decided to go with development of a gunship. I half expected a secret project based on enemy tech you may have picked up behind enemy lines."

"Is it safe to be talking about those sort of things here?"
"It should be. A few of these arrived while you were out. They came with those office modifications you wanted."
He hands you a rectangular black box with a switch and battery port on one end. It appears to be a jammer.

"We have the technology to develop the Heavy Assault Gunship now. Who knows how long a project based on half understood enemy tech might take."
"Good point."

"We have the LST designs from the Ruling House and it looks like we can start work on R&D for the HAG now. I've talked to a few people and we should have some options for the main guns if we go with the size you indicated. They could fire solid slugs, warheads or could mount particle beams."

For your plans to kill Neeran tanks modified warheads would likely be ideal. You suspect the Shallans might just fire nuclear armed mines into the ground with them.

"Now the research teams for this project. I've located potential candidates among House personnel that have immigrated to South Reach, refugees from Shallan space and some of the Nai refugees. You should be aware that the best people from those three groups have very different motivations and may not mesh well with each other. Loyalty could also be a concern if there were a conflict within the House. There were a few rumors going around the station concerning Baron Winifred before the MP's started doing a few extra rounds of patrols.

It would be best if you chose people from one of the three groups to head up the primary research team."
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>>32945750
Shallan space. I still think the rumors about the baron are probably spread by her political rivals. I haven't seen any moves to actually consolidate power.
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>>32945750
Tell me more about:
>There were a few rumors going around the station concerning Baron Winifred before the MP's started doing a few extra rounds of patrols
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>>32945750
>It would be best if you chose people from one of the three groups to head up the primary research team."

Oh god it's finally happening isn't it? We are choosing our head researchers. I'm actually interested in the candidates he has singled out especially among the Nai refugees.
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>>32945857
Seconding this.

While I think our good friend the Baron will want to break off eventually, she's hardly in a position to right now. This area is still too weak economically, it has no strong military-industrial complex and she's only held the Baron title for a little while, not long enough to consolidate power.

When she does break-away though...do we join her?
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>>32946470
>When she does break-away though...do we join her?
well we either join her or we have to fight her.
>>
"Tell me more about those rumors."

"The usual gossip. 'The Baron is going to wait until she controls a majority of the experienced fleet units in the House and has an advantage in production and tonnage before breaking away.' A few have said the Earl or the Governor of Surakeh will be assassinated in the near future. Some say there will be an attempt on Winifred herself soon.

"I still think the rumors about the baron are probably spread by her political rivals. I haven't seen any moves to actually consolidate power."

"That's what most people agree on. It's seen as fear mongering mostly but as usual a few are taking it too seriously. Just try to be careful."

>>32945949
"Oh, about the Nai. They offered to work for minimum wage along with basic accommodations provided you help fund the construction of a genetic research laboratory."
"What do they need it for?"
"They were not specific about that. It's merely an option. If you're not in favour of it they'll take normal wages for R&D personnel."

>I'm actually interested in the candidates he has singled out especially among the Nai refugees.

(Unpronounceable) AKA Garret. Nai male.
An engineer back on their homeworlds before the evacuation, Garret formerly specialised in redesigning faction built vehicles and spacecraft to accommodate the large and long bodies of most Nai. While not a weapons designer first and foremost he did work as an assistant on some defense ship designs.
Ultimately few of them were built as it was determined to be more cost effective to hire Shallan mercenaries.

Kazimir Cirillo. Human male.
A former DHI employee who was fired for unspecified reasons. He may have worked on the Assault Corvette program but is unable to confirm or deny this due to his NDA with the company.

Deb Rilink. Shallan female.
A chief engineer with the Shallan Navy who was forced to retire due to health reasons. When the invasion started she helped evacuate her home colony before it was eventually overrun.
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>>32946884
I like Garret he has experince working with altering ships so he has my vote>>32946884
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>>32946884
>provided you help fund the construction of a genetic research laboratory
how much would a lab like that cost us if we funded the whole thing?
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>>32946884
Welp, I do like the look of Garret and the whole genetic research lab should be interesting

Also on a slightly related note:
>Specs on the power organ for the Neeran
>Genetic research lab

That sounds too good to be true...
>>
https://www.surveymonkey.com/s/9YLSQQ3


>>32947058
>how much would a lab like that cost us if we funded the whole thing?

"About 2 million."
"Two? You could buy a starship for that! And they won't say what it's for?"

"No, but a few of the Shallan refugees from that region I talked to said that request is fairly normal. Nai population growth is supposed to be rather low so they've been working on disease immunities similar to what most faction medical groups do. Or that's what they've told me."
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>>32947589
Regarding our star-fighter factory placement, if we build an outpost on Frostback, could we also build a fast maglev train to Alex's archology to utuilize cheaper labour?
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>>32947589
Right, forgot the site update changed a few things.


Thought of this too late for the survey but your Battlecruiser yard is being built. London would like you to think over what design you would like it to produce once it is operational which will be in a few months time.

-House Battlecruiser (which is often upgraded into a long range battleship.)
-Moliminous Class Transport which can carry even more cargo than the Y-type or be used as a salvage ship.
-1000m or 1200m length civilian passenger liners.
-Similar sized skyscrapers and hab blocks that can be relocated to the surface of a planet.

>>32948073
>could we also build a fast maglev train to Alex's archology to utuilize cheaper labour?
Yes. Be aware that if you choose to build the factory/outpost in the more mineral rich areas of your own land it is quite far away. Nearly a thousand km. If you built it near the edge of your land it would be closer to 400km.
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>>32948189
The Moli and civi liners use the same base frame, was it?

Producing Molis would probably be best for now, as there is demand for transports and if I remember Dominion Battlecruisers are fairly poor compared to other designs.

We can also snag the odd Moli for RSS salvage or transport fleet, and take special orders for civi liners to be fit into production if they use a similar frame.

Of course it depends on possible retool/format delays, but SALVAGE MOLLIES
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>>32948189
We can also build the Gunginir class right?
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>>32948189
I think we should produce Molis for now as transports are always needed and could be refit to the roll of a passenger liner.

Though the ability to build Skyscrapers/hab blocks is not something to ignore as i'm sure people building up a colony world or just adding more infrastructure would be interested in those.
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>>32948332
>The Moli and civi liners use the same base frame, was it?
So do the Battlecruisers, though its much more heavily reinforced for that one.

>>32948384
Yes.
You'll have to get hold of the design specs which shouldn't be terribly difficult but few of them are built exactly the same. Engineers will need to clean up and update the design to make use of newer capacitor banks and shields.


Vote so far: Majority wish to hire Garret as the R&D lead.

Building the starfighter factory on the House Aeon colony world of Karoth seems to be a bit more popular.

Close vote on agreeing to the gene lab if hiring Nai researchers or funding the lab regardless.
>Require transparency in research.
Do you wish to make this a condition if funding the lab?

>fund a larger than needed lab so we can run our own genetics research while the Nai researchers do their thing.
While a generous offer they don't want anything nearby that could potentially muck up their own projects.
Still I suppose you could do it anyways.
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>>32948742
I think the Gunginer specs are a good thing to get, if only because the experience in cleaning up the ships design will be valuable experience for our R&D team.
>>
>Anon's Follow-Up Salvage Company Ship Name Survey:
This link is getting deleted from the wiki main page since it's been closed for who knows how long.
Does anyone have the list of names from that one or did they all end up getting submitted for one of the surveys that I later ran?

At any rate, what are your guys plans for this week?

The House Veratas salvage operation is coming up but there is still time to head off on one of your other projects. You don't even need to take part in the salvage operation since your crews are experienced enough to look after themselves.

You could get to work on tracking down the source of your bounty. This would be slightly easier if you were to complete that investigation for the Warlords. If only you didn't have to head back up to the front to talk to that Terran ship captain to do it.
Try to get funding for R&D on that medical exoskeleton/glove. (Might have been better to do back in the homeworlds to be honest.)
Getting some repulsor gauntlets modified to launch grenades reliably and accurately.

Other suggestions?
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>>32949399
I wanted to look into the Veratas salvage mission. Also, might be amusing if little sis took a vacation over here.
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>>32949399
Personally I want to get that Bounty taken care of as soon as possible which unfortunately means heading back to the front, BUT it should makes things eaiser.

Also after said bounty has been taken care of I wouldn't mind going Triad hunting or at least make it harder for them to infiltrate into the Dominion controlled worlds.
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Oops, I forgot this started again today.

>bounty/investigation for the Warlords
We can only do this at the front so it might as well wait until we return to duty.

>medical exoskeleton/repulsor gauntlets modified to launch grenades
We would have a much easier time getting funding for this if we ask around the homeworlds/front lines. So we could lay down the groundwork for the design and then our staff can work on it if/when we secure some funding.

We could also gauge interest in the idea and then fund it ourselves if if there is a potential market for it.
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>Salvage Company Ship Name Survey
And this is why I cant find the names of those ships in my list of surveys.
They were all in this anon's post.
>>29403162

Salvage Fleet ship names!

Anchorage
"Francis Alfonso"

Kilo
Serial Peacemaker

Salvage Barge
Kommuna

Molis
Celestial Bull, Salvage Belle, South Reach Sally

Y-types
Money I, Money II, Money III, Athos, Porthos, Aramis, Yeoman(Assigned to Logistics)

Flatboat (Salvage converted)
Pickup, Andropov

Ballista class Pusher Ship
Laika

Scout Corvettes
Opportunity, Knocks, Get off your seat, Once in a lifetime, Twice in a lifetime, Rosencrantz, Guildenstern, The Andy's, Scout

Constellation
The Inconspicuous, Blue Traveller, Horse Thief


>Also, might be amusing if little sis took a vacation over here.
That could be awhile as the trip to South Reach and back would leave little time to do anything otherwise she would miss school.

>>32950383
>Mr Nxesi could likely produce the repulsor grenade launch system if given some time and another assistant to help program it.
I'm sure if you throw a hundred thousand at one of the more experienced engineers over at the fleet base they could get one working given some time.

On another note did you guys still want that arm mounted repulsor mass driver that attaches to the outside of your armor? I know the big rifle kind of overrode a number of the other weapon projects.

>I want to get that Bounty taken care of as soon as possible which unfortunately means heading back to the front
Well your Excalibur class is available once again now that your bodyguard is back from Republic space. It can much a much faster run to the front than your other ships.

>>32949460
>>32950383
For the moment it seems that more people are interested in the salvage mission.
>>
>>32950777
>Well your Excalibur class is available once again now that your bodyguard is back from Republic space. It can much a much faster run to the front than your other ships.

Exactly how much faster are we talking here?
>>
>>32950941
>Exactly how much faster are we talking here?
Most ships are configured to make a long jump in about 7 days time or less at around J18. Warships can usually make J20 for a long range jump with some power to spare to fight after it ends. Most can push J24 if they really need to but its questionable if they'll have enough power to make it the whole way.

The Excalibur (and many Kavarian attack cruisers) can do J-26 the full length of the jump without problems.

From South Reach to the current location of the Loreto in Shallan space would take:
J18 = 26.49 days
J26 = 18.3 days
>>
>>32951261
I'll post briefly in the morning then I'll be resuming after 7PM EST tomorrow.
I'll be running all day Tuesday so hopefully we can get some salvaging done if that's still the more popular option.
>>
>>32949399
I'd like for us to talk to Winifred befor the salvage trip. Mostly about the Warlord investigation and how we can use to to cause maximum damage to the JDs enemy's. Also I'd like to discuss certain black projects with her and when we will start work on them or if she already has what progress we've done so far.

>>32950777
>a number of the other weapon projects
Speaking of those, what is the feasibility for adding a scaled down light plasma cannon or two to a Corvette? I'm not letting this one go! Plasma is good, plasma is life as the saying goes.
>>
>>32949399
We should definitely talk to that Terran ship captain before we have to return to the front.
>>
bump
>>
18 days isn't too much to visit the front, so we might as well do it. We should try to think of any other business we can take care of while we are there.

>>32950777
Well since we got the mass rifle down to carbine size it kinda made the collapsible version obsolete in terms of portability. There might be some value in making a mass driver version of our forearm SMG, we haven't been using it much since it lacks punch but unlike the rifle we can use it with a sword in the other hand.

Last thread you mentioned that house logistics doesn't like stocking a lot of different items, so parts commonality between the warlord mass drivers and our mass rifle is a plus. If they adopt the mass rifle do you think it would be possible to offer them an upgraded mass driver design that uses elements from our rifle? The repulsor nodes used are exactly the same and probably the most expensive part of the gun, so we could pull them out and recycle them into new rifles with even better parts commonality.

For the repulsor gauntlet grenade thing, maybe we could hire Nxesi's apprentices to work on it? Assuming they aren't too busy with all of the power armour stuff. It shouldn't be too complicated because the repulsor gauntlet already works and we just need to program it. Basically the idea is to remove as much human error as possible from the equation when throwing stuff. The gauntlet would measure how heavy the grenade is and you designate where you want it to land using your helmet HUD. Then all you need to do is throw it, the gauntlet will snap your fingers open at the last second and launch the grenade using the repulsors to control distance and direction.

In retrospect you could use the gauntlet to throw anything with perfect accuracy, rocks, throwing knives, you name it. As an extra feature you could also sync it to the grenade fuse to let you airburst it, something that takes a lot of skill to do manually.
>>
>>32952254
>I'd like for us to talk to Winifred befor the salvage trip. Mostly about the Warlord investigation and how we can use to to cause maximum damage to the JDs enemy's. Also I'd like to discuss certain black projects with her and when we will start work on them or if she already has what progress we've done so far.
Anyone else want to take care of this first?

>what is the feasibility for adding a scaled down light plasma cannon or two to a Corvette?
Not good. There isn't enough room. The Firestorm Frigate might be a better choice at present, though it would degrade their sublight performance. Modifying a Neeran Corvette would be easier at this point.


>>32953028
>>32955418
It is currently February the 24th. You're expected to be in the Pandora cluster by June 17. Do you plan to head to the front now and stay there until it is time to return to duty?
Head up then immediately return to South Reach, or wait to do so until it is nearly ready to deploy?

[ ] Go now, stay at the front
[ ] Go now then return
[ ] Wait until fleet deployment
>>
>>32955804
wait until fleet deployment
>>
>>32955804
>Anyone else want to take care of this first?
Nah, lets get the Salvage over with first. I want to make more contacts among the former FPL
>[ ] Wait until fleet deployment
>>
>>32955804
>[X] Go now then return

We can probably use the time in transit to get boring stuff done. Sort through investment opportunities, get various paperwork done, etc.
>>
>>32955804
>[ ] Wait until fleet deployment
>>
>>32955804
>[ ] Wait until fleet deployment
Seems like it would take too long to get their and go back, and I'm not even sure why we'd want to go to the front.
>>
>>32955804
>[X] Wait until fleet deployment
We got far to much to do yet before heading back to the front. We got salvage even if we should probably leave Nikolai in charge of it so we won't get in her way or breath down her neck. I've forgotten which one she thought we did.
>>
Bump.
>>
bump.
>>
>>32955804
>[X] Wait until fleet deployment

>>32946884
>Deb Rilink ... forced to retire due to health reasons

Do we have any info on those reasons specifically? Even if we don't hire her for the research gig, we've had good results with our ex-military hire for salvage ops. Would this Shallan and the health reasons work well as a lead engineer on our battlecruiser/assault corvette line? I guess we could say the same of Kazimir Cirillo, but that unspecified firing is a bit alarming.
>>
>>32955804
>[ ] Wait until fleet deployment
I'd like to come along on the salvage deployment, it could get political. Plus, seems like fun
>>
>>32955804
>[X] Go now then return
>>
Calling it now. If Winifred attempt to secede Alex will be on her side and Mike will be on the House side. If our family is on the house side and we join the barons side i expect them to be used as hostages and collateral even if we are on the house side.
>>
>>32964423
I don't think her session is set in stone. Also, I think Mike and Alex might have their primary loyalty be to us at this point.
>>
>>32964423
Mikes family is in the core worlds while Alex really wanted to get away from his family since he was like 28th in line or something right that.

I think depending on where we want to go we should attempt to locate our family to a more secure position in either the core worlds or the south reach since the majority of our assets are there.
>>
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>>32964423
>If our family is on the house side and we join the barons side i expect them to be used as hostages and collateral even if we are on the house side.
Final survey results.

Garret will be heading up the R&D team developing the HAG. Mr London tells you that someone on the project has suggested calling it the "Cailleach" class but that will remain open for some time.
This uses up your auto 100 roll.

It seems the starfighter factory will be built on Karoth. Reynard Tactical Solutions will be providing security at the factory.
Do you wish to request additional security from House Aeon?

You've agreed to have a lab built for the Nai, deciding that it's too good an offer to pass up. What level of transparency is needed with their work remains up for debate.
>>
>>32965520
>Do you wish to request additional security from House Aeon?
Probably not.
>>
>>32965520
>Do you wish to request additional security from House Aeon?
Yes. Gotta build those trade relationships.
>>
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>>32965520
It seems that hunting down the source of the bounty on you can wait. You'd like to take part in the salvage operation that the company will soon be carrying out for House Veritas. The fleet is scheduled to jump to a location on the main trade lane into their space to pick up the dozen observers that will be coming along. Both London and Nikolov have assured you that all non company personnel will be escorted while aboard to prevent tampering.

The size of the fleet taking part and the number of Escort ships have not been agreed upon yet. Nikolov wants to take a fleet large enough to ward off any would be ambushers. The Kilo alone should be enough for that as its weapons and shields are still quite powerful despite all of the salvage equipment aboard.
As Medium cruiser wreckage was mentioned the Anchorage would also seem to be a good idea.

The Mercenaries on contract with the company have 6 ships they can make available to provide protection. The less you bring along the less it will cost.

There are also your three Battlecruisers. They seemed to do quite well up at the front, though currently their crew levels are a bit low.
The Great Devourer is at 60% crew.
The Gungnir type and Excalibur are both at 10% or skeleton crew status. If boarded its questionable that they would be able to hold their own. Damage control would also be at reduced levels. Reynard Tactical Solutions could station enough troops aboard to protect 1 of them, or both at reduced security levels.

What size fleet and escort would you like to take along?
>>
>>32966182
This seems like a time limited operation, therefor, the larger the fleet, the faster we can clean out sites, and the higher % of said sites we will get for our employers. Thus, Lets take the main fleet, our battlecruiser, the two excalibers, (one being a merc) and our two light cruiser escorts
>>
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>>32966182
>Nikolov has an [E] now, and we have a second salvage team with a named leader

When did this happen and why does it make me giddy?

>[Barge]
>mfw

>battlecruisers

Can we split RTS assets between our battlecruisers and augment the crews themselves with a mercs?
>>
>>32966396
>Main fleet
>Devourer, Escort, 2x BC's
1 vote for that.

>the faster we can clean out sites, and the higher % of said sites we will get for our employers.
There are 3 ships in reserve that can not be fully crewed. You could draw personnel from the other ships in the fleet to help. Did you want to bring them along?


>>32966437
>Nikolov has an [E] now, and we have a second salvage team with a named leader
>When did this happen
Nikolov is now much more experienced than when she first started.

Trae'ria Gal'mil was voted on to be hired next once there were enough personnel to operate a second salvage team. The smaller team deals with more routine business that might not haul in the same sort of money all at once, but will be necessary in the long run to maintain funds and build a more stable reputation.

>Barge
The Salvage Barge was ordered when the company was first founded, it just wasn't completed until after you left for the front the last time.

>Can we split RTS assets between our battlecruisers and augment the crews themselves with a mercs?
You can, though it will be a bit more expensive as the merc crews will need some time beforehand to familiarise themselves with the ships.
>>
>>32966396
Works for me.
>>
>>32966942
What is the current strength of RTS as in how many men and what they are equipped with
>>
>>32966396
Sounds good to me.
>>
>>32966396
I'll support this.

THe only thing I'd modify is taking some of the crew from the Gungir and stationing on the Excalibur and only bringing that.
>>
>>32966437
same anon here

>>32966396
sounds good

>>32966942
>3 ships in reserve
IIRC, flatboats are a bit sub-par for salvage, the ballista command section is more useful as a short ranged tug/pusher ship, and the Moli is a workhorse.

Pulling crew from other ships will probably just strain our shifts and lower our overall recovery, as we'll probably want to get in, grind shifts and load up everything possible, then get out. Maybe swapping a Y-type for the reserve Moli might be worth it, but the others are iffy.
>>
>>32966182
Well bringing just about as much as we can bring seems nice to me. Entire main salvage fleet, second salvage fleet, all mercs, logistic fleet and our BC's. That should provide a sizable enough escort to ward off any person foolish enough to try it. Besides the costs for security should be fairly irrelevant when considering the amount of cash we can potentially bring in from this operation.
>>
>>32967120
RSS was already working on building up a security force to protect their ships even before you decided to create a separate branch. Because of this RTS is currently at around 500 personnel in strength.

Weapons are a mix of surplus phase rifles and ballistic carbines/rifles. Small numbers of stun pulse grenades have been procured.
Standard protection is equivalent to Marine grade armored vac suits, though there are cheaper suits of infantry grade equipment in the stockpiles.

While they have access to many types of breaching charges and explosives used by RSS for salvage work, they currently have next to no heavy weapons. London wanted you to decide on the extent of the military grade arms the company would have access to. Things like repulsor rifles, anti-tank weapons, high explosives, drones, armored cars, IFV's, Tanks and Starfighters. They have assault shuttles from RSS but they're rather bulky and expensive to put everywhere.
You could even equip them with LST's once your shipyard gets underway.

Do you have any specific directives for equipment to acquire?

>>32967422
Reynard Logistics assets are in daily use running cargo for the main station to and from the surface of Surakeh, or supplying operations outside the system. I should probably grey them out.

Taking the 2nd Salvage team along is an option but will pull them away from the more mundane salvage contracts they look after.
Does anyone else support this?
>>
>>32967655
For RTS I sould like to arm them with with roughly the current military gear
>>
>>32967655
leave the 2nd team where they are for now
>>
>>32967655
I don't think they need heavy armor. Maybe an elite power cell armor unit though
>>
>>32967655
High quality equipment, mass driver rifles and such. Tanks and such are less important but Assault Shuttles and Starfighters would be very good for when we need to chase down someone or fast redeployment, air power over ground power and all that. When we get the production line up for it then maybe we could equip them with our own rifle? Do we have a name for that yet? Armor should be uniform through the entire company for that professional look. Perhaps add a second more civilian looking set of armor to it for more public work like armored jumpsuits? Because somehow the idea of a receptionist in full Marine armor does not seem all that friendly to potential clients.
>>
>>32967974
>Do we have a name for that yet?
if we are open to suggestions how about "Bani" should be old Norse for "death; cause of death, slayer"
>>
>>32967655

Leave 2nd team to their work. They're building the sustainable future.

>RTS equipment

Perhaps a mass driver rifle or two per squad, as a support weapon, for the time being.

Start small, get the future core of our security force up to a suitable level of training, then introduce experienced people to bigger and better equipment. Need to trust your people before you start giving them the fun toys.

That said, I'd eventually like to see repulsor rifles, drones and IFV in our security forces. Moving on to anything more than the odd salvaged tank and starfighter should be expansion projects after the actual security force is established and we're forming proper merc forces.

Now if we worked high explosives in there too... we could have some of them double as a demolition company! "Reynard Tactical Demolitions" If we can't drop it from the ground, we'll do it from orbit!
>>
>>32967655
I agree with a few of the suggestions and that I don't think we "need" tanks...at least at first. Armored Cars/trucks though are a different story and are okay in my book.
>>
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>>32967974
>When we get the production line up for it then maybe we could equip them with our own rifle? Do we have a name for that yet?
I don't happen to recall.

>>32966396
You tell Nikolov you're fine if she want's to take the whole fleet. You'll be providing additional protection with the Devourer and your Excalibur.

"What about the Mercenaries?"
"If they bring their Battlecruiser and a light cruiser in addition to the Polaris and Carrier we should have more than adequate protection." And if you're in a situation that requires more firepower than the Battlecruisers and your SP torpedo stockpiles can handle it likely wouldn't matter how many more merc frigates and corvettes were added in.

"If the sites are small enough I'd like to collect everything in a single visit." says Nikolov. "The less time we spend at any particular site the better, especially if it turns out we're in hostile territory."

You made it clear to the House Veritas representative when she was here that if any salvage sites are in space belonging to another House you reserved the right to cancel the operation. Hopefully that won't be necessary.

After a few days of making sure the temporary crew for your Excalibur are ready the salvage fleet begins staging to jump out. Forming up at the edge of the system everyone begins the series of jumps above the plane of the dwarf galaxy, then re-entering near the core. The densely packed stars restrict FTL to a smaller and smaller number of corridors. There aren't quite enough to result in a super massive black hole at the center like with larger galaxies but there are enough small ones that straying off the lanes could be dangerous.
When the fleet arrives at the entrance to House Veritas space you find that they've constructed a modular station to help control freighter traffic. A few Moli's in rough shape seem to make up most of the ships heading through the corridor.
>>
>>32968361
I like the sound of that
>>
>>32967655
As far as transparency goes we just need enough to know that they aren't doing anything illegal with the lab.

>>32965520
For equipment we should try to get them at least partially up to around Marine standard. At least half of them should have repulsor rifles and power cell armour, the rest can have marine armour and carbines. Throw in a couple of our mass rifles for sniping. As for vehicles we shouldn't need anything heavier than IFVs, antitank weapons certainly but we don't need tanks of our own. These are security forces not an army.

Did you see what I said about upgrading the warlords mass drivers and the repulsor gauntlet? It would be much cheaper for the company to arm RTS to a higher standard if we could produce gear for them in-house, I'm thinking about making a downsized version of the mass rifle with less ridiculous firepower that would be more useful for line infantry. We could try to corner the market on warlord mass driver equivalents by offering something better.
>>
>>32969030
>At least half of them should have repulsor rifles and power cell armour,
That's a much higher % of power cell armor than the marines have.
>>
>>32968904
>"If they bring their Battlecruiser and a light cruiser in addition to the Polaris and Carrier we should have more than adequate protection." And if you're in a situation that requires more firepower than the Battlecruisers and your SP torpedo stockpiles can handle it likely wouldn't matter how many more merc frigates and corvettes were added in.
Is that kid in the errant with us?
>>
>>32969090

Dear god no. The last thing we need is some knight errant knowing we may have done something legally questionable, possibly in claimed space.
>>
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>>32969090
>Is that kid in the errant with us?
No, and he doesn't have the Errant. He's been piloting corvettes with the mercs and has done a couple of deployments with the 2nd Salvage team. His skill is improving at a rate consistent with an average pilot if they hadn't undergone memory imprinting.

This seems to be a bit of a hangup. One of the military instructors suggested it which the kid refused, equating it with cheating. As he's already been prevented from simply buying the Errant he is now determined to avoid such shortcuts. It's unlikely anyone but a Knight would be able to talk him into it though it's clearly what he needs.

[ ] Let him do it the hard way
[ ] Talk to him when you get back
[ ] Ask one of your Knights in the area to talk to him
>>
>>32969370
>[ ] Talk to him when you get back
>>
>>32968904
>When the fleet arrives at the entrance to House Veritas space you find that they've constructed a modular station to help control freighter traffic. A few Moli's in rough shape seem to make up most of the ships heading through the corridor.
Interesting, I wonder if Reynard Logistics could make inroads in their space's carrying trade.
>>
>>32969370
>[X] Talk to him when you get back
>>
"A Kavarian J-type transport modified as a warship is approaching. They're requesting permission to dock with the operations mannager's command ship."

After a few minutes the group of observers are aboard the Kommuna and Nikolov informs you that they'll be sending a shuttle with two observers to the Francis Alfonso.
Captain Erurya Rodiel is among the observers from the other House. While a good number of them are Hune, there are still Dro'all, Kavarians and humans among them.

"We'll keep an eye on them sir. Don't worry." Reports one of the security team leaders.

The first set of coordinates are close by but difficult to get to due to difficulties with navigation. Unless someone knew what they were looking for it's likely this pocket would have gone undisturbed for years.

"Nikolov to all ships we've detected a small debris field at the target. Stand by for sweep and recovery."

When the fleet moves closer it becomes obvious that someone has done some basic station keeping of the debris before. Smaller vehicles have been teathered to the larger ones and some debris is restrained with everything from makeshift nets made from cables, to cargo tarps.

You don't see anything much larger than the occasional Battlecruiser. "What happened to splitting Medium cruiser salvage?" you ask. "That would sort of imply that was some."

Captain Rodiel is allowed on the com to respond. "This is just one site, there are others. Our ships would have been followed as the corridor and station are monitored closely by other Houses."

Roll 2d100 to sweep the wreckage and secure it without incident. Bonus to sweep as this site has been looked over before.
>>
>>32969047
That much eh? Okay amend that to "one squad per deployment". These would be the guys who carry the mass rifles and other heavy equipment.
>>
Rolled 88, 78 = 166

>>32969802
Rollin Thunder
>>
Rolled 27, 96 = 123

>>32969802
>>
The Moli's each head for the Battlecruisers while the Y-types pick up the few light cruisers that are present. It's not a rich enough haul to have bothered with the Anchorage but it is worth some money.
The sweep only takes 3 hours to check over the important parts of the ships before they're given the all clear. Getting the wrecks loaded and ready for transport out of the system is done in an hour.

>Starfighters & Shuttles
8x Tanks
RFS assault shuttle
Assault Shuttle

>LSTs/LAS/Light transport
Missile boat
Patrol Boat

>CRV's
5x Standard CRV
2x Attack CRV
2x Dagger CRV

>Frigates
6x Standard FRG

>Light Cruisers
2x Knight Class
Journeyman Cruiser
Vengeance Type

>Battleships & Larger
Dominion Carrier
Norune Battlecruiser
Norune Marauder

Aries transport
Kavarian Assault Transport
2x Y-type

"Those transports are all negotiable but I imagine they'll want to keep some of those as well if they only have a few Moli's for local runs." Nikolov points out.

When the fleet jumps back to the House Veritas station you're contacted once again by Rodiel.
"Knight Reynard would you prefer to conduct negotiations for salvage after each site or once we've finished with all of the sites your company has been contracted for?"
>>
>>32970377
Once we've gather all we can
>>
>>32970532
I agree with this, might as well gather as much as we can quickly, then hammer out claim details after.
>>
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The liaison officer, now given access to some more information, lets you know about the other sites you'll be visiting.

"The second and fourth sites are difficult to get to similar to the one we just visited but farther away. The fifth site is in neutral space that has simply avoided attention."

"What about the third site?"
"It's in neutral space but..."
You brace for it expecting bad news.
"It is near the edge of space claimed by House Tinadeim."

They're somewhere in the 40th to 50th range in terms of most powerful Houses. Still plenty that could best them but much more powerful than your House.

The liaison officer, now given access to some more information, lets you know about the other sites you'll be visiting.

"The second and fourth sites are difficult to get to similar to the one we just visited but farther away. The fifth site is in neutral space that has simply avoided attention."

"What about the third site?" you ask.
"It's in neutral space but..."
You brace for it expecting bad news.
"It is near the edge of space claimed by House Tinadeim."

They're somewhere in the 40th to 50th range in terms of most powerful Houses. Still plenty that could best them but much more powerful than your House.

"While it is in neutral space my superiors would certainly understand if you elected to avoid the site."

What order do you want to hit up the other sites? Do you want to skip site 3 entirely? We'll resume in the morning.

#2) Hard to get to.
#3) Near the edge of House Tinadeim space.
#4) Hard to get to.
#5) Neutral space, just hasnt been noticed yet.
>>
>>32971023
Order of interest, will drop the one near Tinadeim if the other players want to avoid it.
>1 - #3) Near the edge of House Tinadeim space.
>2 - #5) Neutral space, just hasnt been noticed yet.
>3 - #2) Hard to get to.
>4 - #4) Hard to get to.
>>
>>32971193
sounds good
>>
>>32971193
I wonder if we could cut a deal somehow to use them as a distraction for observers while we hit the other salvage sites.
>>
>>32971023
>>2 - #5) Neutral space, just hasn't been noticed yet.
I say we hit this one fast.

Then we decide weather to go to hard to get to places or near Tinadeim space.


And if we do go to near Tinadeim space i want some legal support. preferably somone who is good at border developments and such.

Recruiting that somone and payment would be done while we hit neutral and potentially a hard to get to place.

Then the legal support can see if it is or not viable to pull it off. probably a house political advice on this one.

> is Tinadeim a Great House?
we are not even a medium one yet... and with the rumors of Winifred splitting up it might be that circumstances evolve to make her split. You know how bureaucracies act - sometimes they are ready to chop of their own body parts to maintain status quo.
>>
>>32971193
I'd move #5 to the top but otherwise this seems fine to me.
>>
32971193 Here, I'm cool with adjusting the order per the wishes of
>>32972611
>>32973239
>>
Bump.
>>
>>32972611
What we should do with the Tinadeim site is have RSS request updated 'recognized' claims from the Navigator's guild.

from how I understand it, if the Navigator's Guild doesn't explicitly say that they recognize Tinadeim space covering the location we're not going to tell anyone about, House Tinadeim has no actual legal grounds to stop us from conducting operations. At best, they might be able to attempt legal action against House Veritas as a dispute.

And I'd imagine that RSS and House Veritas has such updated claim information just due to being in the area. At worst, we may need to request a regional map.

>>32973239
Sounds good to me.
>>
Not sure if this was ever mentioned but what kind of magazine do standard carbine type weapons use? Since bullets are caseless now and much smaller I'm thinking something like a STANAG that contains 50-100% more rounds.
>>
>>32972611
> is Tinadeim a Great House?
No. There are the Ruling House and the Seven which are followed by the 21 official middle Houses. Most smaller ones consider all of these to be the great Houses with the next 50 or so after them to be the "real" middle Houses.

J-D is slowly getting closer to being a mid level House.


>>32976648
It is still possible to get ballistic weapons that use cased ammunition but yes most mags are similar to a STANAG in most respects. Some are a bit larger like a casket magazine.

>>32975837
>What we should do with the Tinadeim site is have RSS request updated 'recognized' claims from the Navigator's guild.
>from how I understand it, if the Navigator's Guild doesn't explicitly say that they recognize Tinadeim space covering the location we're not going to tell anyone about, House Tinadeim has no actual legal grounds to stop us from conducting operations. At best, they might be able to attempt legal action against House Veritas as a dispute.
>And I'd imagine that RSS and House Veritas has such updated claim information just due to being in the area. At worst, we may need to request a regional map.

Data from the guild indicates that the area is not claimed it's just really close to their territory. There have been reports of House Tinadeim attempting to strong arm operations in neutral space just outside their territory into paying them tribute. There have been a couple of raids in the region by "Pirates" but which are probably privateers working for the House.
>>
>>32977120
Wer probably more than what most pirate raids can take, at least on the sort of notice they will have. Minor note, but how common are terriformable glass giant moons, or systems with multiple inhabited planets? I 've been thinking about it and realized that we haven't run into much odd things like planets with multiple inhabited locations, binary stars and other fun stuff
>>
>>32977120
Before we depart, can we pick up some sensor buoys? Our constellation and the ACRVs should be able to set them up quietly enough in surrounding systems to give us warning of incoming ships?
>>
>>32977281
Given the scale of the setting, areas like this one probably just had their main sequence stars checked for planets in the goldylocks zone. I mean JD territory probably consists of like 100K stars
>>
>>32977434
>I mean JD territory probably consists of like 100K stars

We should buy one of these systems with a nice young, healthy sun and build our own Dyson sphere.

With hook... erm, salvage and sharks.
>>
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>>32977281
Gas giants tend to put out quite a bit of radiation in general which means bringing in planetary shields before terraforming can take place. I think you may have encountered some before but chose to conquer other systems in South Reach.
>planets with multiple inhabited locations, binary stars and other fun stuff
There is Plateau which the House controls. There was a binary system in Lat'tham space which the Wing captured a repair station in.

The Shallan homeworld has a double planet system.

Overall you're right that there hasn't been too much diversity of late. I'll have to make up by own random system generator chart since most generators on the net don't come up with binary systems.
>>
>>32977466
Hookers an Blow are not exclusive to sharks and salvage.

Hookers and Blow will make for awesome clubs and bars, meaning great money for us and lots of fun poker nights.
>>
>>32977630
>Overall you're right that there hasn't been too much diversity of late. I'll have to make up by own random system generator chart since most generators on the net don't come up with binary systems.
Yeah. I personally figured that with the sheer scale of the quest even comprehensive surveys missed a lot. I mean, we can technically terraform mars, the idea that substantially less than 1 in 1000 systems has anything to offer us seems a bit off.
>>
Rolled 56

"We had better get out to that neutral location before a trader stumbles over it."

When you arrive the first thing that immediately catches your eye is the ragged outline of a Helios class ship. Detailed scans show that its main gun has been completely destroyed but the hull itself should still be useable.

>Starfighters & Shuttles
TF-70 Asp Heavy Fighter
Z5A
Z5W / Z5P -Particle beam
Type-6 ATB
4x shuttles

>LSTs/LAS/Light transport
Tug
Patrol boat

>CRV's
11 x Standard CRV
3 x Attack CRV
Dagger CRV
Civ light CRV

>Frigates
9x FRG
5x Smuggler FRG
Remora FRG
Pandora FRG
Republic Carrier bow section
HLV
2x J-Type transport

>Light Cruisers & Attack Cruisers
5x Knight Class
Centurion
3x Transcendant class
Rovinar Cruiser

2x C-type attack cruiser
Vengeance Type

>Battleships & Larger
2x Dominion Carrier

Alderamin Battleship
Gungnir BC
Deci Kav.Battleship
Kav. BC
Sydney Class

Aries Transport
Flatboat

>Mediums
Lance Medium
Helios (Damaged, sell back to House Helios?)

"We should have room for all of the large ships but we'll be sort on room for some Frigates and Corvettes." Reports Nikolov. "It's because the Helios is a bit bulky. The FPL people want us to leave a Battlecruiser or two for this run so that we can get all of the smaller ships."

[ ] Prioritise the smaller ships
[ ] Prioritise the larger ships
[ ] Other

Roll 2d100 for sweep and secure
>>
Rolled 70, 95 = 165

>>32977953
leave the standard corvettes.
>>
>>32977953
>[X] Prioritise the smaller ships

For securing and sweeping!

1
>>
Rolled 89

>>32978053
Wrong field, sorry.
>>
Rolled 12, 47 = 59

>[x] Prioritise the larger ships

For House and Salvage!
>>
Rolled 70

>>32978064
2
>>
Rolled 18, 32 = 50

>>32977953
Can we leave behind our escorts to stake our claim while we go back, or would that compromise fleet security too much?
>>
>>32977953
>Alderamin Battleship

We should definitely salvage this ship on the first haul. It has 6 forward and 6 aft torp launchers, should come in handy while fighting Neerans.
>>
>>32977953
[x] Prioritize the smaller ships

I'd say leave the Sydney, Kav BC and Deci [in that order] until the smaller stuff fits. If we need to drop more this run, I'd say leave the Gungnir BC.

The Alderamin Battleship sounds like an interesting find, since it is Terran tech.

And remember, our priority is to recover stuff for our clients.
>>
Apparently your people have had their warm up with the last site, this one only taking an hour to check. Loading is also going swiftly.

You make sure the Alderamin will be brought along no matter what.

Currently tie vote.

>>32978111
>Can we leave behind our escorts to stake our claim while we go back, or would that compromise fleet security too much?
If you left all of them behind it would. Did you want to just leave a couple of ships?
>>
>>32978243
>If you left all of them behind it would. Did you want to just leave a couple of ships?
Uh, can't the BCs carry a corvette or two?
>>
>>32978243
I support leaving ships behind while the rest jump out with the big ships and return for the smaller ones after that is done.

>It has 6 forward and 6 aft torp launchers
Imagine that ship with a full stock of SP's. That thing would fuck shit up for everyone.... It's a Terran ship isent it? Only Terrans have that many launchers.
>>
Can we tow ships that didn't fit into cargo bay to site #2?

It's one of the difficult to get ones.

Leaving ships is begs for "Pirates" to hit them, honestly.
>>
>>32978243
I'd say we leave a few smaller ships behind to make our claim known should somebody stop by. They should however keep their FTL charged and engines running to avoid any "accidents" by jumping away.
>>
>>32978258
>Uh, can't the BCs carry a corvette or two?
They can, but the remaining Frigates are the main issue since your employer wants their engines. The corvettes are less of an issue.

>>32978289
>It's a Terran ship isent it? Only Terrans have that many launchers.
Yes. It must have been stolen from one of their holding areas in the Warlord raids.

>>32978307
Not all at once.

>>32978320
Another vote for leaving a few ships.
>>
>>32978358
>They can, but the remaining Frigates are the main issue since your employer wants their engines

I guess they won't mind if we leave the Republic Carrier bow section behind during the first trip in that case, right?
>>
>>32977953
>[X] Prioritise the larger ships
>>
>>32978358

>>32978111
>>32978320
These two posts are both me, so it's really only one vote.

Would it take too long to cut the engines out of the smaller ships we can't haul to pick up the hulls later on?
>>
>>32978395
That's room for 1 more Frigate.

>>32978502
Because of the damage a few of the salvage ships could probably drop off their cargo in return in the time it takes to recover the drives.


To move things along since there seems to be a slight lead, the teams load up the larger ships while you and the Merc U-Haul remain behind to guard the site. A pair of Tugs also remain behind to see if they can cut any of the Frigate drives free should it be necessary to abandon the area before the other ships get back.

The sensor buoys deployed by your constellation detects what seem to be a pair of warships just off the nearest trade lanes headed in your general direction. Before they can find the salvage site a pair of your Moli's, Y-types and escort return and grab the remaining hulls. Once you've jumped the ships track you part of the way back to House Veritas space but give up pursuit half way back.

"Were we able to get positive IFF readings on those two ships?"
"No sir, but drive emissions were consistent with Clarent class ships."

Once offloading is taken care of and the crews have taken a couple of hours to rest up its time to go after the next site.

"Lets hope House Tinadeim don't give us trouble." They may not have a claim on the area but they could still harass your salvage operations.

Do you want to attempt a slow speed FTL approach to the next site to mask your FTL signature or just go in and start salvaging as quickly as possible?
>>
>>32978875
Sure
>>
>>32978875
Let's take things slow.
>>
>>32978875
Slow and stealthy. They know we're here now.
>>
>>32978875
Let's slow boat it to make sure we're not followed to it by Tinadeim privateers. And I do not think we need to rush the two hard to reach locations either since they are... hard to reach.
>>
>>32978875

slow speed, and House Veritas needs to find us a new staging area so we're not tracked back to future sites, if possible. It is in both their interests and ours, so they should be willing to arrange for it.
>>
>>32977630
How likely is it that the navigators missed a terriformable planet/moon or two in JD space? Though I suppose we could always try to trade our expertise to House Veritas in return for terriformable planets at the edge of their territory. Though the feasibility of that would depend on Astrography
>>
Rolled 54

>>32979006
>House Veritas needs to find us a new staging area so we're not tracked back to future sites, if possible.
They lack the transport capacity to set up another site other than their existing station.

Using low speed jumps to reduce detection as much as possible lengthens the time taken to arrive at the next site but it may have been worth it. The site is in orbit of a small moon that may have been used as a makeshift fortress. There was certainly a base here but the interior was completely destroyed by asteroid strikes. Some hulls have fallen out of orbit and are smashed on the surface.

A Jupiter class heavy transport has been ripped apart, with parts of its hull and interior scattered among the debris of the other ships. Nikolov sends you an update after scans are completed.
"Sir the main drives off the Jupiter, they're similar to those used by Terran and Republic Heavy carriers. We should try to get them in negotiations. It would be much easier to refurbish and upgrade them than have new ones built."

Scrap - plentiful

>Starfighters & Shuttles
6x starfighters
5x Shuttles

>LSTs/LAS/Light transport
Tug

>CRV's
9x standard CRV
2x Dagger CRV
5x Attack CRV
Civ cargo CRV
Add-on Assault CRV

>Frigates
6xStandard FRG
Smuggler FRG
Firestorm FRG
Pandora FRG
Horseshoe

>Light Cruisers & Attack Cruisers
4x Knight Class
Centurion
Transcendant class
B-type
2x C-Type
D-type
J-type attack cruiser
K-type attack cruiser
Kavarian Assault Transport
Kavarian Assault Transport (Undamaged - abandoned)
Lancaster skycrane
2x CCD attack cruiser
Clarent

>Battleships & Larger
4x Dominion Carrier
Civilian explorer ship (Pirate conversion)

2x Kavarian BC
Arch BC
Grappler recovery ship

Armored Cargo frame transport
Fuel processing ship

>Mediums
Pico Class Medium
Jupiter class H.Transport* (Damaged beyond repair)

With the amount of scrap present, especially sections off of the Jupiter, it will be difficult to take everything in one run.
>>
>>32979311
>Civilian explorer ship (Pirate conversion)

Hah, at least we won't have to worry about what we'll get Linda for her next birthday.

>Horseshoe
This one isn't on the wiki. I kinda want to salvage just for the name alone.
>>
>>32979311
deemphasze the standard CRVs, those things are barely worth repairing anyway. Generally prioritize by value.
>>
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Nikolov did bring the salvage kit box along. It should be possible to build cargo frames using the Anchorage's production module to temporarily increase the capacity of the Kilo allowing all of the salvage to be jumped out at once. This process will take 3-5 days.

Or you could make a return trip which would be much shorter but increase your chances of detection.

If you do plan to make a return trip what salvage do you wish to prioritise for recovery?

I have to step out for a bit. I hope it won't be much longer than an hour but that could easily happen.
>>
>>32979311
>undamaged & abandoned Kav A.Transport

Paranoia sense tingling. Do our mercs have a team that could sweep it for sabotage and prize crew it?

I think we should set the Anchorage to recovering choice bits of the Jupiter, then set about recovering the smaller ships.

If pirates or the local House shows up, they'll have a harder time getting salvage assets for a Medium in than for smaller ships.
>>
>>32979389
It really depends on how much we could haul off on that first trip. If only low value/undesirable stuff would remain, 2 trips should be fine.
>>
>>32979389
I'm for trying to jump it all out at once with the Kit Box instead of doing two jumps as Nikolov suggested we do. She is after all the experienced salvager we hired to do this.
>>
>>32979389
I would rather get everything out at once if possible.
>>
>>32979649
Same here. It may take longer than second trip, but it is also safer.
>>
I keep forgetting to factor in the Salvage Barge. That thing can move quite a bit! Because of that my calculations were a bit off on what you would have room for.

Equipment that will be left behind:

Scrap (equivalent to +8 Battlecruisers)

9x standard CRV
Horseshoe (FRG)
Civilian explorer ship (Pirate conversion) (Battlecruiser length, light cruiser tonnage)
Kavarian Assault Transport (the damaged one)
2x Kavarian BC

I suspect people will now be more inclined to just make a second trip.
However building the cargo frames to transport the remaining ships and extra scrap will only take 48 hours since there isn't as much.

>>32979467
>Do our mercs have a team that could sweep it for sabotage and prize crew it?
Yes. They're grumbling a bit about hazardous duty pay but yes. They'd like some of the RSS scanning crews to back them up since their gear may not be as good as yours in that regard.

Roll 3d100 for sweep and secure of the salvage!
>>
Rolled 75

>>32981252
>Horseshoe (FRG)
I really want to know what that thing is.

>Roll 3d100 for sweep and secure of the salvage!

1
>>
Rolled 41

>>32981324

2

I guess the Horseshoe and Civ explorer are really crappy?
>>
Rolled 48

>>32981344
3
>>
>>32981252

Giving my vote for the 48h frame construction.
>>
>>32981252
>Mercs grumbling
Of course we'll back them up with some RSS people. And some drinks once we've completed this assignment.

And be sure that they inspect the main drives for nukes placed in things like the main drives before they turn them on.

>factored in salvage barge

Yeah, that is solidifying my previous vote for 2 quick trips.

We could probably do a fairly quick turn-around if we focused on unloading from just enough ships to recover what is left and put the full escort on them, to boot.
>>
Rolled 72, 69, 96 = 237

>>32981252
Not much to risk, I think I'll switch my vote >>32980088 to two trips instead.

Hm, do you still use "first roll only" for salvage?
>>
Rolled 54, 34, 59 = 147

>>32981252
Still voteing for everything in one go.
>>
TSTG, how well would the People's Dream deal with a direct scorcher hit? Is that ship even used in the current conflict?
>>
>>32981344
>I guess the Horseshoe and Civ explorer are really crappy?
They are. Or at least not very good outside of non combat work. It looks like Pirates had thrown weapons on both of them simply because they were available.
Rodiel confirms that they provided a number of ships to attack the base here when the Dominion was first driven out of the cluster.


Sweeping the damaged ships is relatively quick but loading them takes slightly longer than initially planned due to situating the scrap. The Anchorage begins to refine scrap into materials for constructing the cargo frames.

The sweep of the undamaged assault transport takes an hour and a half. Your scanning crews are extra thorough due to some bad experiences last year. It all looks fine. The fuel stores have partially bled off due to being parked here for a few decades but other than that it can be started up and is soon capable of flight, though the navigation database needs to be updated for drift.
Crew logs report that survivors of the battle were mostly made up of FPL personnel who transferred to a smaller faster ship that was better capable of defending itself as they headed for what is now House Veritas territory.

Apparently they were worried the transport would be captured by pirate groups they did not have an agreement with on the way back to their space. They planned to return with a salvage fleet within the year but this was delayed when the warlords decided they were no longer of use.


>do you still use "first roll only" for salvage?
It depends on what's being rolled for. Your crews are now experienced for the most part and can work quickly. The mercs have not had a lot of real combat work as they haven't deployed to the front yet. Their rolls were good however.

>>32982090
It would probably be crippled or severely damaged.
>Is that ship even used in the current conflict?
Its currently used as a rear line command ship where the Factions Alliance can coordinate the various main fleets.
>>
32 hours into setting up the cargo frames sensors detects incoming ships scanning the area.

"Three Frigates just jumped into the outer system. They've begun scanning..."
"Have we been detected?"
"Possibly. They're now sweeping the inner system again."

Yeah you've been detected. The output from your fleet is not small.

The Frigates soon jump into the inner system 2 AU away from your location and conduct another sweep.

"House Tinadeim Frigates are jumping out of the system. They're headed back to their closest colony."

It will take 8 more hours to properly finish the cargo frames to take everything. If they rushed it with the current amount you'd be missing quite a bit of scrap but it might only take 2 more hours.
Or you could abandon the cargo frames and extra ships and hope that some of your transports can make it back here in time to grab them.

[ ] House Tinadeim can deal with it, they have no legal options here.
[ ] Tell Nikolov to pack in the salvage operation early.
[ ] Abandon cargo frames, get the fleet out immediately.
>>
>>32982560
Where's House Veritas on the house scale? I know they lack FTL capable ships, but other than that?

I'm currently favoring:
>[X] House Tinadeim can deal with it, they have no legal options here.
>>
>>32982560
>[x] House Tinadeim can deal with it, they have no legal options here.

Meanwhile, we have a shark-battlecruiser with battleship-grade plasma cannon for mouth. I think we got legal covered.
>>
>>32982560
[X] House Tinadeim can deal with it, they have no legal options here

Ensure that everything capable of firing SP torps has at least 2 loaded and ready to fire, in case the worst happens.

We're in the legal right here, but if they're stupid enough to try and pull anything we sure as hell should destroy anything they can muster in the next few hours.
>>
>>32982560
We should probably be ready to depart quickly regardless. I don't want to lose our Anchorage just because House Tinadeim was able to mobilise more than we expected.
>>
>>32982627
Towards the lower end most likely but its difficult to say because they lack the ability to project their military power.

You tell the crews to continue working. All escorts arm weapons and raise shields moving into positions to protect the transports if anyone jumps into the system or attacks.

Two hours later a pair of Vengeance Type C's jump into the system follwed by the same Frigates that had scanned you earlier. The Frigates warn you that the fleet is encroaching on House Tinadeim territory.

Nikolov replies before you can, stating that this is neutral territory as confirmed by the Navigators Guild and that there have been no claims to the system agreed upon by the Houses.

The Frigates leave the system and the Attack Cruisers begin to approach at high speed. Their shields are up but they have not armed weapons. If it comes down to firepower they must know they'll lose against three Battlecruisers.

The words WARNING: Collision course detected! Flashes on your screens. It looks like they intend to play chicken. Its only temporary it seems as they change course some distance out so that they pass by and orbit the nearby planet. The eliptical orbit will bring them past your position every few hours, always on a close approach.

"If they have afterburners and light them off our people outside could take a nasty radiation dose." Nikolov warns you. "I'll try to schedule shifts to avoid those time periods."

>What are you plans if they should use afterburners against the salvage site?
>>
>>32983404
>>What are you plans if they should use afterburners against the salvage site?

Contact them:
"Guys, I offer you a deal. Stop bothering us and we'll leave 5 standard corvettes behind, so this entire venture will not just be a huge waste of time for you. You'll have my word as knight captain of House J-D, currently serving in the Factions Alliance.

However, if you should not fancy that deal and get the idea to do anything annoying or even hazardous with... say, the radiation from your afterburners, I will have to come up with something to make my displeasure felt.

It might involve SP torpedoes or plasma cannons. Possible both."
>>
Rolled 88, 57 = 145

>>32983577
Anyone else for this?


One of the cruisers positions itself through the next pass as though they're about the light off their drives but they don't. Your crews don't take the bait but your mercs almost do, repositioning in preparation to fire.
Do you want them to power down weapons just to be sure they're not provoked into firing first?
>>
>>32983404

I assume there is some protocol like a diver's flag for when you have people out in the void, recognized by all the factions and such?

Inform the vengeance types that we quite obviously have crews conducting operations outside our ships. We ask that they not activate any systems that would endanger our work crews.

Unless they have an emergency that requires such an activation, any activation of afterburners in range of our work crews should be an undeniably hostile act, correct?

I say we send the merc daggers and a pair of our ACRVs to meet the C-types and then fall into a trailing position during their pass. They activate Afterburners, they get a pair of SP torps up their asses, which should detonate the afterburners, with any luck.
>>
>>32983404
"Then move junk into their orbit."
>>
>>32983897
>Do you want them to power down weapons just to be sure they're not provoked into firing first?

I'd refer putting them in a position where they'd act as fire support, so they not in danger of being baited into firing by the cruisers.
>>
>>32983897
Have mercs power down their weapons.

"We can't risk being baited into firing first."

I'm against leaving 5 standard corvettes behind, unless we're going to reduce them to scrap via explosives or weapons fire as a 'fuck you'
>>
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>>32983577
>>32984079
>Inform the vengeance types that we quite obviously have crews conducting operations outside our ships. We ask that they not activate any systems that would endanger our work crews.
The attack cruisers have been warned.

>Unless they have an emergency that requires such an activation, any activation of afterburners in range of our work crews should be an undeniably hostile act, correct?
Should. They could always claim they were turning to escape when you opened fire. It might not hold up but could cause just enough trouble.

The Mercs did not bring the Dagger corvettes along. The escorts consist of 3 Battlecruisers, 2 light cruisers and the escort carrier.

>ACRVs
Holy crap. I cant believe I never noticed that. All of RSS's corvettes are supposed to be cheap surplus standard corvettes. I must have dragged them over from the old Wing status diagrams.

>trailing position during their pass.
You want the U-haul and the 4 corvettes to do this?

>>32984153
>>32984298
"Merc ships, reposition so that you're in a supporting fire position then power down your weapons. Do not fire unless I do. We can't risk being baited into firing first."
"Copy that."


With Arron off on vacation somewhere a temporary sensors officer Marco Gottfried has been filling in.
"Sir, the cruisers. They've been running their sublight drives hot to increase their signature but I don't believe they have afterburners."
"Why not?"
"They shouldn't need to run their reactors hot. That would just make it more dangerous to turn them on."
Marco is inexperienced and apparently isn't aware that your EX-K's run with reactors hot when fighting Neeran to help keep multiple shields up. It could be an attempt to defend against your plasma cannon or they're bluffing like Marco believes.

[ ] Call their bluff / move debris into their orbit
[ ] Continue to play chicken until the fleet leaves
>>
>>32984527
Can we contact the cruisers and simply ask them to cut it out? They're just wasting everybodies time.

And how critical would a radiation overdose be anyway? Does the future have RadAway?
>>
>>32984527
>[x] Call their bluff / move debris into their orbit
>>
>>32984527
>Call their bluff
>>
>>32984527
Ask Nikolov. These are her crews and her operation. We're just here to provide protection, and she's probably more experienced with this situation.
>>
>>32984607
>Can we contact the cruisers and simply ask them to cut it out?
They ask that you cut out your salvage operation or leave behind 10% of the salvageable ships by tonnage.
>They're just wasting everybodies time.
That may be the idea.

>>32984718
One of the Tugs swings part of a destroyed cargo bay from the Jupiter into the path of the cruisers when they're behind the planet. They initially think one of your ships has moved and is trying to force them off for most of a minute, even going so far as to begin transmitting that they'll not change their course. At which point they realise it's debris and promptly throw their fusion drives into full burn missing by a safe margin.

"Did you want 10% by tonnage in your path the next time you orbit?!" Asks Nikolov.

At last the cargo is aboard and ships are ready to move.

"We're done. Lets get the hell out of here." Timing the withdrawl until the attack cruisers have finished their latest pass the fleet gets out of the gravity well and prepares to jump.

"The cruisers have changed course. They're moving to follow us but not closely."
It won't do them much good. The fleet jumps and begins its trek back to the central regions of the dwarf galaxy.

Unloading takes some time as the frames need to be disconnected from Peacemaker. Nikolov does manage to sell some of them to the station administrator so its not a total loss. A couple of them will be brought along to the next site just in case.
>>
"I do hope this next Salvage site will hold a few less annoyances than the last." Says Lt Tes'us as the fleet makes it way through a series of jumps into the more difficult to reach sections of this galaxy.

"You don't care for other Houses playing games?" You ask.

"It can be trying for some of the crews patience, and dangerous if we're operating with units that are less disciplinned like those mercenaries."

A few minutes later you're given a sensor alert.
"Sir, those Clarent class ships that were looking around at one of the earlier sites are back. They're following us."

Well at least the Vengeance types are gone.

Do you plan to continue on to the next site, try to lose them in this poorly charted area of space, or try to trap them? It's unlikely a distress signal from here would reach anyone but House Veritas.
>>
>>32985617
Addendum: the observers with you do have very good charts of this area.
>>
>>32985617
>>32985648

Try to lose them.
>>
>>32985617
Are we in/near Veritas space enough that we could lure them into an ambush/trap and demand they fire up IFFs on behalf of Veritas? We've got reps aboard, so they could handle any talking.

If they run, they must be pirates.
>>
>>32985617
Try to lose them. Split the fleet up and see who they're more interested in following.
>>
We should definitely check out investment opportunities while we're in House Veritas territory.

I'd guess we should at least be able to get honest offers and fair treatment out of them, considering our mutual history.
>>
>>32985717
>Are we in/near Veritas space enough that we could lure them into an ambush/trap and demand they fire up IFFs on behalf of Veritas?

It's neutral territory but it is close to their space. They have about as much legal rights here as House Tinadeim did over your last salvage site. They could play it up but ultimately might makes right.

>>32985663
>>32985849
You split up the fleet, making sure that each force has similar numbers but will still be able to defend themselves.

Roll 2d100 for each group to lose their pursuer(s).
>>
Rolled 20

>>32986145
>Roll 2d100 for each group to lose their pursuer(s).

1
>>
Rolled 18

>>32986173
2
>>
>>32986173
>>32986199

I actually checked if I didn't roll d20s by accident... nope, just /tg/ dice.
>>
Rolled 38, 53 = 91

>>32986145
If we don't lose them, is it possible for us to take an alternate path out of our staging area to make it look like we're pulling salvage back to Veritas space instead of hitting new areas?
>>
Rolled 1, 79 = 80

>>32986145
>>
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You stay with the Anchorage and the escort carrier while the other two battlecruisers and the Kilo split off and head another direction. From the sensor readings it soon looks like the others have lost their pursuer but the Anchorage just isn't able to align for new jumps quickly enough.

"Are there any alternate paths out of the area to make it look like we're pulling salvage back to Veritas space?"

"Yes sir. There is a route that will take us out and to one of the main trade lanes, but we wont be able to lose them by the looks of it."

[ ] Pull back to base. Let the other half of the fleet concentrate on salvage.
[ ] Keep jumping back into random areas after drawing them off.
[ ] Lets try and trap one. / Demand they fire up IFF.
>>
>>32986570
[X] Lets try and trap one. / Demand they fire up IFF.

We're able to confirm it is still the 2 clarent cruisers, correct?

And we should have the rest of the mercs called in to augment our overall escort size.
>>
>>32986570
>[x] Lets try and trap one. / Demand they fire up IFF.
>>
>>32986685
>We're able to confirm it is still the 2 clarent cruisers, correct?
Only one of them is tracking you currently but the second might catch up.

>And we should have the rest of the mercs called in to augment our overall escort size.
The two Daggers and the Archerfish are being readied for launch. They don't have enough personnel to man the second Frigate with those people on your Excalibur.

Luring one away long enough for the rest of your backup to arrive takes a couple of hours. Thankfully the observers have good intel on the region or you'd be completely lost.

Roll 2d20 for encirclement. If part of your force doesn't get into place quickly enough the people following you will be able to escape.
>>
Rolled 10, 18 = 28

>>32986947

No [es]capes!
>>
Rolled 4, 14 = 18

>>32986947
>>
Rolled 2, 8 = 10

>>32986947
>>
Rolled 15, 10 = 25

>>32986947
>>
"Aligning for the next jump."
"Backup mercenary flight has arrived. They're standing by to micro jump in once the pursuit ship arrives."

The Clarent following you jumps in, this time having actually caught up. You come about with the Devourer and the corvettes while the carrier launches fighters out of view behind the Anchorage.

"Jump in now."

The other three ships micro in only a few thousand km behind the Clarent in the perfect position. Belatedly realising you're not quite as close as you'd like you throw the engines to full and charge the plasma cannon. You idly wonder if they can detect it and if maybe getting some holographics to light up the mouth area of the ship when preparing to fire would let you intimidate enemies more effectively.

"Unidentified ship, halt where you are, we have you surrounded." Might be a bit untrue, but if they hold still long enough they will be.

Between your Battlecruiser and the faster ships behind them the crew of the Clarent light up their IFF and identify themselves as bounty hunters operating out of House Feron space where their ships are registered. They have reason to believe that war criminals may have left House Veritas space aboard your ships. It seems that a number of Houses still hold a grudge about being kicked out of this region, some of which never got their territory back.

>Your orders?
>>
>>32987678
...but Feron was in favor of not invading. I am confused.
>>
>>32987713
That's just where their ships are registered out of. House Feron did take control of a good sized shipyard in the region. Bounty hunters don't have to be from the same House to buy ships from them.
>>
>>32987678
"Your suspicions are unfounded and unneeded. All personnel will be heading back to House Veritas space and passenger manifests will be kept with utmost efficiency. However, you're more than welcome to continue pursuing us if you assist in the event of pirate attack."
>>
>>32987678
"Who has issued the bounty rewards you seek and what Houses or Factions recognize the bounty? As it stands, I can not lawfully allow you to board my ships and make any captures unless there is an order from an authority that compels me to do so without any doubt."
>>
>>32987852
"Who has issued the bounty rewards you seek and what Houses or Factions recognize the bounty?"
They send you the list which includes approximately 60 Houses that recognise the bounties or have contributed to them. No surprise the top three on the list are those that supported the invasion.
House Dunab'im
House Cilumlawr
House Tinadeim

There are several others among them that you recognise as well.
House Talda (Only recovered 3 systems, all of which will require heavy terraforming)
House Aeon
House Cay'ifnor
Towards the bottom of the list is House Sulos.

There is a very long list of FPL personnel attached all of which are charged with crimes ranging from sedition to treason against particular Houses and finally massacres of civilians and nobles.
Bounties of captured range from half a million to 4 million.

"Your suspicions are unfounded and unneeded. All personnel will be heading back to House Veritas space and passenger manifests will be kept with utmost efficiency. As it stands, I can not lawfully allow you to board my ships and make any captures unless there is an order from an authority that compels me to do so without any doubt. However, you're more than welcome to continue pursuing us if you assist in the event of pirate attack."

There's no response for a moment but they eventually reply.

"That it won't be necessary. We'll depart and leave you in peace for the time being. We have no conflict with your House but be warned of the possibility of betrayal."

>Your orders?
>>
>>32988162
Let them go. Also, It would be really, really stupid of House Veritas to betray the closest thing they have to an ally in such an obvious fashion.
>>
>>32988162
"Thank you for being reasonable."
>>
Put quest on the title next time, you queers
>>
>>32988162
Are any of our 12 observers on the forwarded list? If so, they need to depart our vessels immediately for the safety of this operation.

as for the bounty hunters...

"Fare well, and perhaps stop by Surekah and we'll laugh about this little chase over a drink."

They've given us what we asked for, time to leave them in peace.
>>
"Thank you for being reasonable and fare well. Perhaps stop by Surekah and we'll laugh about this little chase over a drink."

"Perhaps." Replies the captain of the other ship before closing the channel. The Clarent wastes no time jumping out.

>Are any of our 12 observers on the forwarded list? If so, they need to depart our vessels immediately for the safety of this operation.
Four of them are. Unsurprisingly they have the most familiarity with the regions you've been visiting.

After heading back to the station to check on things and refuel the fleet, Nikolov arrives with the first round of salvage. Being carried by the Kilo is a crippled barge outfitted for a number of support duties. Minor repairs, cargo hauling, mineral survey and prospecting. Also among the salvage is a Blackbird ECM ship. Other than those you're seeing a lot of Knight class light cruisers.

The House Veritas observers reluctantly agree to shuffle their personnel while you're at the station to keep bounty hunters away. Once that has been taken care of you talk to Nikolov about the site they visited.
"It was a bit on the small side but there were plenty of damaged Dominion ships. It must have been a massacre. My half of the fleet could clear out the site on its own for the second trip. We don't especially need the Anchorage. Do you plan to go after the last site with your half of the fleet or will you wait for us to finish?"
>>
>>32988776
I'm inclined to wait. Lets finish everything up
>>
>>32988776
Send them back with a few more escorts. We'll hit the final site as a whole.
>>
>>32988962
>>32988997
As the wrecks have already been swept roll 2d100 for the remaining recovery.
>>
Rolled 97, 54 = 151

>>32989125
>>
Rolled 64, 55 = 119

>>32989125
>>
Rolled 78, 11 = 89

>>32989125

While we're waiting, maybe ask the hune FPL representative a bit about herself? Diplomacy may one day need a back channel or two, and if we can make a drinking buddy on the other side of the fence, all the better.
>>
>>32989309
>maybe ask the hune FPL representative a bit about herself?
"Most of my family fled here when the political climate in the Republic began to deteriorate. That was before it was an actual civil war so they were considered traitors. There were many "traitors" back then, or so I've been told.
I don't know what things were like for people in the Dominion here before they were driven out. I'm too young for that. Things were bad here for years. Warlordism wasnt just something that was confined to the Pirates so there have been a few coups to remove them. Then I served in the navy with the fleet blocks for eight years."

"Wow. What do you do for fun?"

"Service is its own reward."
"Uh..."
"That's what my parents always said the Republic used to be like. Many of those that fled here tried to promote that within the navy that they built. I have difficulty thinking outside that mindset when I'm on duty. Off duty I like to visit what friends I know in the colonies, have fun and just do everything I can to forget what we do out here."
"So you almost have a split personality?"
"That would be one way of looking at it."

Interesting. You wonder how many others among the House Veritas military are like that. Iron discipline on duty, but potentially chaotic civvie when off.

The salvage teams are back in a hurry, though the ships that are brought back this time look to be in even worse shape than usual. Maybe it's just the ugly paint scheme.

Time to hit the last site.
>>
>>32990313

Hoping it all goes well, with nice bunch of loot to the boot!
>>
Scrap: tonnage equal to 10 Battlecruisers

>Starfighters & Shuttles
Type 6 attack bomber
Needle Fighter
Umbra starfighter

>LSTs/LAS/Light transport
Rovinar LST

>CRV's
2x Standard
4x Attack

>Frigates
6x Standard FRG
2x Smuggler FRG

2x J-type transport (modified for combat)

>Light Cruisers & Attack Cruisers
3x Knight class
B-Type attack cruiser
2x CCD Bulk Cruiser
Clarent

>Battleships & Larger
Norune Marauder
Norune Battlecruiser

Y-type
Modular base (Heavily damaged)


The site is a bit on the small side. Really it might have been better to leave the Anchorage behind if not for the blasted apart remains of a modular base. Its a newer model so it would certainly be worth fixing up. You can tell the House Veritas people want it.

Roll 3d100 for sweep and secure.
>>
Rolled 44, 16, 88 = 148

>>32990686
>You can tell the House Veritas people want it.
Isn't it on the Tertiary list though?
>>
Rolled 85, 84, 39 = 208

>>32990686

Sweep and clear!
>>
>>32990765

She hands you a datapad.

50-33% of any salvageable Medium Cruisers present
Dominion Carriers
Dominion Light cruiser aft hulls
Frigate engines
Plasma cannons
Spinal mount phase cannons
Light phase cannon turrets
Missile & Torpedo batteries
Warheads and munitions

Secondary list (Negotiable)
Battleships
Transports
Attack Cruisers
Frigates
Corvettes
FTL Drive systems
Primary fusion drives
Point defense
Scrap materials

Tertiary
Battlecruisers
Heavy Pulse Cannon
Fusion cannons
*anything else

yes, yes that station is under *anything else
>>
Rolled 92, 99, 25 = 216

>>32990686
>Modular base (Heavily damaged)
>It's part of the Tertiary list
>Veritas people want it.

Oh...oh this is going to be good.
>>
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>>32990765
>Isn't it on the Tertiary list though?
It is indeed.

>>32991035
>>32990846
>yes, yes that station is under *anything else

Somewhere on your fleet several observers are coming to the same realisation.

>92, 99
These ships are getting swept quickly and effeciently while crews are determining the best locations to pack away the ship hulls on the transports. It won't take long for the fleet to be ready for the return voyage. What's unusual is the amount of rust present on some of the wrecks.

Nikolov plans to put the station components on the Anchorage along with the scrap materials and begins loading once final checks are done.
>>
>>32991348
>Somewhere on your fleet several observers are coming to the same realisation.
This is going to be entertaining.
>>
>>32991348
>yes, yes that station is under *anything else
>Somewhere on your fleet several observers are coming to the same realisation.

Remember guys,
https://www.youtube.com/watch?v=PdJH7Y56c7Y
>>
Total Haul

Scrap= enough for 25 battlecruisers
>Starfighters & Shuttles
(Many)
>LSTs/LAS/Light transport
Missile boat
Rovinar LST
2x Delta
2x Tug
2xPatrol boat

>CRV's
34x Standard CRV
7x Dagger CRV
21x Attack CRV

Iratar Light CRV
Civ light CRV
2x Civ cargo corvette/Extended drives
Add-on Assault CRV

>Frigates
38x Standard FRG (1)
8x Smuggler FRG
2xPandora FRG (1)
Firestorm FRG
Blackbird ECM

Republic Carrier bow section
2x Remora FRG
Horseshoe
HLV
2x J-Type transport
2x J-type transport (modified)


>Light Cruisers & Attack Cruisers
25x Knight class (1)
Errant

2x Centurion (1)
4x Transcendant class (1)
Journeyman Cruiser
B-type
4x C-Type
D-type
J-type attack cruiser
K-type attack cruiser
Rovinar Cruiser

3x Vengeance
VengeanceB
B-Type attack cruiser
2x CCD attack cruiser
2x CCD Bulk Cruiser
3x Clarent
2x U-Haul
Lancaster skycrane
Blockade runner

>Battleships & Larger
10x Dominion Carrier (1)

Alderamin Battleship
Gungnir BC
Sydney Class
Arch BC
3x Kavarian BC
Deci Kav.Battleship
2x Norune Marauder
2x Norune Battlecruiser
Exodus Battlecruiser

Civilian explorer ship (Pirate conversion)
Flatboat
3x Kavarian Assault Transport
3x Y-type Transport
2x Grappler recovery ship
Armored Cargo frame transport
2x Aries transport

Fuel processing ship
Barge (Support)

>Medium & Larger
Modular base (House Veritas wants this)
Pico Class Medium (1)
Lance Medium (1)
Helios (Gun destroyed) (1)
Jupiter class H.Transport (SCRAP) (1)

As payment House Veritas has agreed to give you 1/3 of the salvage by tonnage provided the items in the tertiary listing don't already go past that. Medium cruisers are calculated separately, of which you'll get 33-50%. As the House wants to get the station there is more room for negotiations beyond the the fixed percentages, especially for vehicles in the secondary listing.
>>32990846
This is all largely correct except for the Medium cruisers which I got backwards before.

What ships are a higher priority for you to acquire?
>>
>>32992792
Fuel processing ship
Barge (Support)
3x Y-type Transport
2x U-Haul
Blackbird ECM

I want these ships for us to keep definitely, more transports and support ships are always welcome for our private fleet, as well as the Blackbird for our military fleet. There are others I want to keep, but I want to see what other anons deem important.

I do have some questions on the following ships:
3x Kavarian Assault Transport
2x Grappler recovery ship
Armored Cargo frame transport
Lancaster skycrane

Could you give us a rough idea on what exactly those ships are capable of?
>>
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>maybe getting some holographics to light up the mouth area of the ship when preparing to fire would let you intimidate enemies more effectively.
Fund it. Imma chargin mah lazer

We could program it with gnashing jaws! I can't remember if we added the mono teeth or not, but they were mostly for show anyway.
>>
>>32992792
I'm interested in the:
Y-Types
Grappler Recovery ships
Fuel processing ship
Barge
U-Haul

For the medium i'm interested in the Helios for the obvious choice to sell it back to that house.

I'm tempted to not even talk about the Modular Base until they bring it up. The inner selvager in me wants it so bad. Maybe we could work out an arrangement that would be "beneficial to both parties?
>>
>>32993146
I agree that is something that we should get pronto.
>>
>>32993048
I agree with the first list but until we have more info I'm not sure about the second part
>>
>>32992792
You know I just noticed...

They just gained 10 Carriers didn't they?
>>
>>32992792
Did we find any power armor? It should be covered under tertiary.

Otherwise, I'm interested in:
Alderamin Battleship
Civilian explorer ship
Blackbird ECM

Ask Nikolov which of the transports she wants.

I'd also like to know how the Lance and Pico compare to eachother.
>>
>>32993481
Yeah, we should ask NIkolov if there is anything that catches her eye as she was going to make a list of ships for if the company chooses to head to the front.
>>
>>32993481
This
>>
>>32993325
So what you're saying is we should discuss selling them star-fighters to them, given our recent successful venture?

Build some personal relations outside of JD? Increasing our own position within the house politically, like we've been talking about doing for how long?

Just saying, the Seldon Plan might be worth it.
>>
>>32993481
>>32993189
I'm liking these lists as they might help us with company ships. Blackbirds are always wanted.
>>
>>32992792

What I certainly want
>Starfighters & Shuttles
Type 6
Z5P (for dissection)

>LSTs/LAS/Light transport
Rovinar LST (these tears are tears of happiness, surely?)

>CRV's

>Frigates
Firestorm FRG
Blackbird ECM

>Light Cruisers & Attack Cruisers
B-type
4x C-Type
D-type
J-type attack cruiser
K-type attack cruiser
Rovinar Cruiser (I heard you like debt, etc.)
3x Vengeance
VengeanceB
B-Type attack cruiser

Lancaster skycrane

>Battleships & Larger
Alderamin Battleship
Sydney Class
Exodus Battlecruiser

2x Grappler recovery ship
Fuel processing ship
Barge (Support)

>Medium & Larger
Modular base (House Veritas wants this)
Jupiter class H.Transport (SCRAP) (1)


Sorry, Veritas guys, but I need that station more than I need extra Mediums.
>>
>>32992792
Blackbird ECM
Alderamin Battleship
Rovinar Cruiser
Sydney Class
These are juicy ships I want us to get, the Rovinar one only to give back to the Rovinar for more favors.

Fuel processing ship
Barge (Support)
2x Aries transport
3x Y-type Transport
HLV
2x U-Haul
These area all interesting for possibly expanding the salvage fleet further.

As for Mediums I am willing to let them have the Modular Base if it lets us have more other salvage. Should give us a small rep boost in House Veritas, perhaps even give us future jobs. I want us to get the Pico and Lance seeing as they will require the lest repairs. But I wonder if any of the scraps from the heavy is of use to us for our own heavy?

Besides that my list of ships wanted extends to the BCs and mainly Cruisers

Perhaps we should have a talk with Nikolov and see what she wants from this list?
>>
How about we offer House Veritas to manage the station for them?

If I remember correctly, most people distrust them because of their spotty history, so an 'independently' managed station in their space could gain importance as a trade hub rather quickly.

A spot of neutral space to conduct trade with them for all those who are afraid they'll get take hostile or suicide bombed the second they set food on Veritas soil.
>>
>>32995745
>Jesus Christ, let's try that again without auto correct active.

How about we offer House Veritas to manage the station for them?

It would still be their property, and they have final say on what gets done or not but security would be provided 1/3rd Veritas 2/3rds RSS.

If I remember correctly, most people distrust Veritas because of their spotty FPL history, so an 'independently' managed station in their space could gain importance as a trade hub rather quickly.

A spot of neutral space to conduct trade with them, if you will, for all those who are afraid they'll get take hostage or suicide bombed the second they set foot on Veritas soil.
>>
Ok then, so I did a basic sorting by the terms of our contract as it stands.

>Veritas Haul (by terms of contract)

10x Dominion Carrier
25x Knight light cruiser
2x Centurion
4x Transcendant class
1x Rovinar Cruiser
3x Clarent
2x CCD Bulk Cruiser
53x [FRG Engines]
??x [Spinal mount phase cannons]
??x [Light phase cannon turrets]
??x [Missile & Torp batteries]
??x Warheads & Munitions

>RSS Haul (by terms of contract)

Modular Base
1x Gungnir BC
1x Arch BC
3x Kavarian BC
2x Norune Battlecruiser
1x Exodus Battlecruiser
(Many)x starfighters/shuttles
1x Missile boat
1x Rovinar LST
2x Delta
2x Tug
2x Patrol boat

We're sitting at 8 Battlecruisers in total, which probably isn't bringing us quite to the standing 1/3rd of our total. The station likely does, however.

Then we're looking at a nice swath of Attack Cruisers, CRVs, FRGs, Battleships, and some 'Cruisers' that probably count more as transports than actual cruisers (Skycrane, U-Haul, Journeyman)

>Ships I'd like to see us go for

Alderamin Battleship
Barge (Support)
2x Grappler recovery ship
3x Y-Type
Civilian Explorer ship

Basically, I'm looking at things we can use to expand RSS

>Things I'm against getting
Sydney - It is old, fat, and not worth the tonnage due to being a pre-SP torp design

>Other things

We should offer to not count that 1 abandoned Kav A-Transport in the tonnage and default it to FPL due to the history behind it, as a ship with historic value to the FPL.

We should also request that RSS be allowed to attempt identification of Dominion bodies and supervised recovery of some personal effects of the deceased for repatriation to their House of Origin. It would be both a diplomatic gesture on behalf of Veritas and a step toward improving the standing of the House with neutral parties. [Repatriate bodies where possible as well?]
>>
Could you give us a rough idea on what exactly those ships are capable of?

Assault Transports were intended as something of a jack of all trades militarily. One of their main features is the ability to land on planets more effectively than other ships and deploy ground vehicles. Their shields tend to be tougher than Kavarian cargo ships, weapons have a higher rate of fire, engines are more powerful allowing it to outrun many ships. It also has starfighter bays capable of allowing 4 squadrons to operate off the ship. When attacking a planet these are often used for cheaper atmospheric fighters or ground attack models.
They can not be easily refit as cargo ships. House J-D has been upgrading them and using them as escort carriers, often with light cruiser squadrons.

Armored cargo frame transports just use some cargo frames with a protective armor shell or a heat shield. The cargo is still exposed to vacuum. The drive unit is normally rippled from an incomplete vengeance type making them faster than many transports but not quite blockade runner speeds.

Lancaster skycrane is an atmospheric capable cargo lifter often used for moving heavy objects or supporting surface construction work. It is a competitor of the HLV in some respects. They can be upgraded into an attack cruiser with relative ease. Major Firth with the PCCG militia is known to use a combat version of this ship.

Grappler recovery ship is essentially a salvage and repair vessel that can pick up light cruisers. Its crew and cargo space is minimal so it's difficult for it to make many repairs beyond the basics. Working with a station it counts as a LVL 2-3 repair berth. It can also be used to move cargo.
>>
>>32995745
>>32996312
I don't believe you have the manpower to effectively administrate another station at this time. If you attempt to do so it will require cutting the emphasis on expanding RTS for awhile.


>>32996990
>We should also request that RSS be allowed to attempt identification of Dominion bodies and supervised recovery of some personal effects of the deceased for repatriation to their House of Origin. It would be both a diplomatic gesture on behalf of Veritas and a step toward improving the standing of the House with neutral parties.
House Veritas agrees as they don't need to be looking after more corpses.

From the reports of the salvage teams its clear many of the Dominion crews survived their respective battles but were executed afterwards.

>We're sitting at 8 Battlecruisers in total, which probably isn't bringing us quite to the standing 1/3rd of our total. The station likely does, however.

There is 1 vote for getting the Jupiter or at least its engines. Those would also be worth quite a bit both in tonnage and in cash value.

see you in a few hours!
>>
>>32998091
>I don't believe you have the manpower to effectively administrate another station at this time. If you attempt to do so it will require cutting the emphasis on expanding RTS for awhile.

That's unfortunate, I think it would have been an interesting, if probably very challenging, project. The former territories should make it easy to establish an industry that caters to traders and transport ships that have to move through the galaxy, thanks to their central position.

Traders that manage to make it through House Veritas territory without any incidents, or who even enjoy their stay there, would probably an excellent way to normalise relations between Veritas and the rest of the Dominion.

>From the reports of the salvage teams it's clear many of the Dominion crews survived their respective battles but were executed afterwards.

Well, that could be problematic. Maybe we should contact Mr London about this, he has more experience with PR matters than we do, I guess.

>There is 1 vote for getting the Jupiter or at least its engines. Those would also be worth quite a bit both in tonnage and in cash value.

I'm okay with taking them if we shouldn't manage to fill the tonnage with ships we want, otherwise there's stuff I'd prefer to take first. I'm not sure about the Helios class, it could be useful to let the Veritas people offer the ship to its builders as a gesture of goodwill.
>>
>>32998091
I'm against the station expansion and for the Jupiter wreck. Its kinda unfortunate that's its beyond repair
>>
bump
>>
>>32998091
Pity.

Then, lets see what they will offer in exchange for station.

Personally, I want :
all goof cruisers (All Kavarian, Vengeances,Clarents)
good FRGs (namely Blackbird and Firestorm)
all BBs (Sydney may be fat and old, but it was designed as anti-heavy unit. I am sure there is a room for upgrades.)
all support ships (Barge, Grapplers, Lancaster and fuel processor)
Jupiter (or at least it's engines)
As many Mediums as we can arrange.
Rovinar LST and Cruiser (I want to see if that station guy start to cry :D)

Transports are useful, but less priority than above.
Honestly, they can keep corvettes for all I care - there is overabundance of them in our wing as it is, and they don't pay well.
>>
Page 8 bump.
>>
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>I'd also like to know how the Lance and Pico compare to eachother.
The Lance class is relatively fast and very light weight for a medium. You've seen many of them broken in half due to their poor structural strength. What they do have are plenty of guns for a ship their size and are well suited to fighting Battlecruisers. Part of the bow section is modular allowing torpedo launchers or other equipment to be swapped out.
There are many upgrade packages available from different Factions that improve their surviveability.

The Pico is fairly average in performance as far as medium cruisers go. Like the Kilo the weapons on their dorsal and ventral hull can be upgraded, or replaced entirely with additional external cargo bays. You encountered one of these outfitted as a field repair ship in operation Typhoon. (Which I may have accidentally mislabled as a Kilo.)
Unlike the Kilo these ships have many more turrets on their flanks though they tend to be less powerful. Some models replace parts of the forward cargo bays with spinal mount weaponry.

>Ask Nikolov which of the transports she wants.
>anything that catches her eye/ list of ships for if the company chooses to head to the front.
She sends back the following:
2x Aries transport
2x Norune Marauder
Journeyman Cruiser
2x Remora FRG (Upgrade to Journeyman Cruiser)

Most of them can be armed rather well. The Journeyman can haul cargo, pick up a spinal mount heavy phase cannon, or carry ECM systems.You've never heard of one mounting a plasma cannon but you suppose it could be possible. RSS does retain a small stockpile of them.
The Norune marauder is not nearly as capable as newer Marauders but they can carry cargo, weapons and move quite fast.
>>
>>33004254
Clarification request.

Does the modified barge (and I guess the Grappler ships) technically fall under *anything else? Or are they under their respective weight classes?
>>
>>33004254
The Lance seems like something that could be of great use to Veritas as a C2 ship, without giving them something that would have other Houses too worried about their increasing military potential.

I'm sure RSS would also be more than willing and able to refurbish it for a very decent price.

Did we find anything nice that's too small to get covered in the list you posted before? Rare fighters or bombers? Power armor? Ground vehicles?
>>
>>33004331
The barge is a grey area. It could fall under the medium cruiser category simply because this one out masses the Lance class.

The Grappler ships are classed as transports.

>>33004765
>Did we find anything nice that's too small to get covered in the list you posted before? Rare fighters or bombers? Ground vehicles?

8x Tanks

TF-70 Asp Heavy Fighter
Z4
3x Z5W / Z5P -Particle beam
2x Type-6 attack bomber
Needle Fighter
2x Shallan Umbra starfighter
Aries Spartan Interceptor (Barely salvageable)

>Power armor?
Roll 1d12
>>
Rolled 12

>>33004988
>>
>>33004988
Another stealth su->>33005055
HAhahaah! I aint even going to roll.
>>
>>33004988
I was just about to roll, and suddenly >>33005055.

>Z4
Oooh, that thing is on the list the Dick-ass Baron sent us.
>>
>>33004988
then the Jupiter would arguably fall under the heavy cruiser category? I seem to recall them being used like that when converted for combat
>>
It looks like you're going to be able to get all of the attack cruisers, and most of the other ships on your list except for a couple of the transports that they wanted. The barge was acquired as well.
The Mediums remain to be agreed upon because of the station. As such there are other items remaining that are available for negotiation.

Scrap = 25 battlecruisers

>CRV's
34x Standard CRV
7x Dagger CRV
21x Attack CRV
Iratar Light CRV
Civ light CRV
2x Civ cargo corvette/Extended drives
Add-on Assault CRV

>Frigates
8x Smuggler FRG
2xPandora FRG
Republic Carrier bow section
Horseshoe
2x J-Type transport
2x J-type transport (modified)

>Light Cruisers & Attack Cruisers
Errant
2x CCD Bulk Cruiser

>Battleships & Larger
Deci Kav.Battleship

Flatboat
Armored Cargo frame transport

>Medium & Larger
Modular base*

Pico Class Medium
Lance Medium
Helios (Gun destroyed)
Jupiter class H.Transport (SCRAP)

The Observers wish to know what Medium cruisers you would like for your share and what else would be necessary for them to get the rights to the station.
>>
>>33005946
>The Observers wish to know what Medium cruisers you would like for your share and what else would be necessary for them to get the rights to the station.

How are the 50-33% they get calculated? By tonnage? Worth of the salvaged ship in its current state?

It's also probably a better idea if they tell us what they want to have, I'm pretty sure RSS can make decent money with all of these ships.

Would the Lance class be a good ship to provide security to maybe a smaller secondary salvage fleet? It seems like it's well suited to fight against ships often used by pirates or rival companies.
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>>33006110
By tonnage. Here's a rough estimate. The station is a bit more massive than the Pico or Helios, but less than the Jupiter.

>It's also probably a better idea if they tell us what they want to have,
They would like the Pico. While the Helios would be handy its unlikely they'll be able to gt a main gun for it themselves.


>Would the Lance class be a good ship to provide security to maybe a smaller secondary salvage fleet?
Yes. It could probably fend off several Neeran ships as well provided there weren't more than 1-2 battleships. Its crew requirements would take several months to address even with support from the mercs on contract with you. The same can be said of any mediums you're planning on using as an escort.
>>
>>33006284
I'm in favour of taking the Helios personally.
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>>33005946
>what would be necessary for them to get rights to the station

In light of the fact that our contract means that the Modular Station defacto goes to RSS and that it would be a major addition to our company's growing basing needs, do they have an offer for it?

I'd imagine a station is worth like 5x its tonnage in warships to both of our groups.

Could we do something like one group takes the core and the other the modules?
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>>33006284
I think the Lance, especially with its low tonnage, should be a very decent deal.

The Helios, however, probably requires extensive repairs which will most likely be horrendously expensive when it comes to the main gun unless we send it to the Helios shipyards.
So it's probably not exactly worth its tonnage.

I don't really mind giving them the Pico, it would probably be an important asset to their military, and make them enough of a military power to keep the other Houses in the area from getting stupid ideas.

I'm not sure about the Jupiter. I'm pretty sure it's not worth its tonnage at all. 10% of it, maybe?

>The Observers wish to know what Medium cruisers you would like for your share and what else would be necessary for them to get the rights to the station.

Things that might work:
-We get the repair/refurbishment contracts for the Station and the Pico?

-We've also been looking to diversify our company, if I remember correctly. Maybe they have some government-owned corporations they'd be willing to part with?

-Mineral rights.

-A nice moon or decently sized planetoid somehwere? Every friendly future megacorp needs one.

>>33006563
>Could we do something like one group takes the core and the other the modules?
That's an interesting idea as well.
>>
>>33006391
Same here.
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>>33006657
Sadly the core is a primary attraction here; They are rare and expensive. Modules are relatively cheap and have can be bought from multiple sources (In fact, I believe we can build most types ourselves).

Agree about Jupe; It is scrap and we only want engines - it certainly can't count as full ship.
>>
Do we know how much of the Jupiter's mass is in the engines? If we can repair and reuse those, since we're scrapping the bulk of it anyway, I'd say we can just take the, the Lance, and the Pico. Assuming the engines are about a third of the Jupiter, that means we're splitting the mediums 50-50; they get the Helios and most of the Jupiter scrap.If we gave them the Pico too, we might get a even better deal on other stuff.
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>>33006657
I like this anon's idea of trading the station for some extra tonnage, as well as tertiary corporate contracts.

The station core would require a lot of money and time to fix, and honestly, we haven't even maxed out the population on our own station, let alone our new asteroid base.

Letting them have it in return for a refurbishment contract, as well as maybe some armaments contracts relating to starfighter and/or small-arms production would be preferable. Long-term contracts such as these diversify our income base providing stable revenue, while also helping to build our political standing and reputation.
>>
>>33006931
>Do we know how much of the Jupiter's mass is in the engines?
>Assuming the engines are about a third of the Jupiter
Around that.

>>33006657
>get the repair/refurbishment contracts for the Station and the [Medium]?
They're willing to accept repair contracts for any Mediums they get out of this along with a couple of the carriers.


>>33005055
Salvaged high value gear:

Power loader combat mod
Trick Halberd (rotor blade)
Power Cell armor
2xPower armor - medium (Rovinar)
2x Power armor - med (Dominionl)
Power armor - med (Dominion) (Large Human)
2x Power armor - med (Dominion) Ornate
Space combat armor (Terran Space JJ modification)
Jump jet medium armor

The dice gods apparently like you guys as the lower value items were consistently skipped over every time except for the first two.
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>>33007389
>Trick Halberd (rotor blade)
What is this?

Like a spinning blade of some sort?
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>>33007389
>Salvaged high value gear:

That captain, the one we got our stealth armor from, who's now serving with the Factions Alliance...

I think we should offer her one of those suits, fully repaird at our cost. The power armor she decided to leave us without a fight is pretty much what we built at least half our fortune on.

>>33007530
I imagine it's it's a Halberd with a mixer attached to the end as some kind of joke. Kinda like one of those pistols that have a flag with 'bang' written on it shoot out when fired. Nobles are weird.
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>>33007627
Agreed. Might make others more inclined to bend over too, if she gets something nicer than she gave us at the start. We do know how make mutually beneficial arrangements.
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>>33007627
>one of those pistols that have a flag with 'bang' written on it shoot out when fired.
This is something that I now want.

It could be a targeting weapon for an orbital laser
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>>33007530
>Like a spinning blade of some sort?
Yes, a pair of spinning HF blades. Its more a curiosity than anything but then again some Nobles might just be crazy enough to use one.

How are these options before I go and post a survey with them? Would you prefer I added some different options into the survey?

>>33007627
>That captain, the one we got our stealth armor from
That was Ecord's Jump jet armor. You guys were going to sneak up behind her and stab one of the engines with your HF blade.

1) Keep the station & 33% (Lance + [Helios or Pico])

2) Lance, [Helios or Pico], the engines from the Jupiter and its hull up to 50% of the Medium salvage by tonnage
Repair contracts for 2 carriers and any Mediums they get out of this.

3) Lance, [Helios or Pico], Jupiter engines and station core.
>>
>>33008262
I'd say go with 2, but also make sure we got the contracts to build the small craft wings for the carriers. Also, I'd go with the Pico.
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>>33008262
[x] Option 2
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>>33008262
I am perfectly fine with the second option and taking the Helios.
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>>33008326
>small craft wings for the carriers.
Right.
Veritas is reluctant to accept starfighter contracts as they're attempting to stick with the Z5 family of starfighter to minimise strain on their logistics. They already have a considerable stockpile of them as they were cut off from Republic starfighter production between the civil war and the Warlord's blockade.
They might be able to equip elite units with them though.

A second problem. House Aeon has an arms embargo against House Veritas. This was not something that really came up in your discussions the other day. Site planning for the factory has already started, did you want to pull the plug now?
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>>33008262
>Yes, a pair of spinning HF blades.

Oh god, yes! It's as stupid as I had hoped it would be. At least we'LL have a birthday gift for somebody we don't like if we need to visit their birthday party to maintain social decorum.

"Ah, Knight Reynard. I would like to thank you for your generous gift, it's certainly unique. Some ancient weapon that requires years of training to use well?"
"...something like that. You can also use it as a stirring staff if you ever feel like filling your pool with jell-o. ^_^"
Sonia Bethany Reynard, socialite extraordinaire.

>How are these options before I go and post a survey with them?
Look good to me.

>That was Ecord's Jump jet armor. You guys were going to sneak up behind her and stab one of the engines with your HF blade.

Well, she's like the one if two enemies we've fought who was smart enough to recognize they were in a hopeless situation and surrendered, saving us a lot of trouble. We should at least offer her for a decent discount and a 0% interest loan for the rest.
>>
>>33008530
I don't really think the Z6 is what House Veritas is looking for in a fighter/bomber. I would assume their military would employ many militia units and various local reservist forces.

>They might be able to equip elite units with them though.
>A second problem. House Aeon has an arms embargo against House Veritas
Would the embargo still apply to units that serve against the Neeran forces?
>>
>>33008817
The thing is, House Veritas is not only relatively new and poor, but they JUST got a massive influx of carriers, and the only thing they have that could fill that much is their large stockpile of Z5s. The only thing that concerns them at this point is cost, and right now buying 2000+ fighters to fill all dem carriers is a VERY costly decision.
>>
You return to base with the first load of attack cruisers while Nikolov remains behind with half the fleet as she plans out what should be shipped back home first.

London contacts you on a secure channel about the HAG development.

"They're not done already are they?" You ask.
"No, there were a few questions regarding armament. Come see me as soon as you dock."

Heading into the office once aboard London turns on the jamming systems. "This shouln't need to be too secret but I'm doing some tests.
Garret sent us some data and info requests. Some options he's looking at are a number of smaller turrets with single guns. They'd still have the same barrel size but would mean less modification to the hull.
4 or 6 of them could be mounted with much less extensive hull modifications.

The next option has a pair of the larger 3 barrel turrets attached to weapon mounts that could fold outwards so that they wouldn't need to be as protected againt reentry heating. Its more complicated but should work out to be a bit cheaper.

Closer to what you first suggested there's an option for 3 turrets, 2 on the flanks and one on the bow. The last one could either be positioned on the top or underside. That's still being looked at.

Finally there's the biggest one with 4 large turrets. It would have the hull extended to the sides somewhat so that 2 turrets could be on the bottom, and 2 more on top."

>This is on the survey. Other suggestions before I post it?
>>
>>33009033
One primary armament and multiple secondary armaments. Primary is to fuck up things like the superheavy tanks, other hags, and things with shields in general. The secondary turrets are designed to take out minor targets like tanks, mechs and things which don't have shields
>>
>>33009033
We're in autosage. Also, I really missed H&D. I'm glad you're back TSTG.

>Other suggestions before I post it?
I can't really visualize it right now but I'm sure our designers have thought of everything.
>>
>>33009142
Agreed. I'd almost go BOLO style, Main Weapon and some infinite repeaters for secondary work.

>>33009033
Would one tribarrel turret and a few (2-4) of the single turrets be feasible?
>>
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>SURVEY <<<<<<<<<<<

https://www.surveymonkey.com/s/CQ3SJBR

Anybody know how to do bold text on 4chan? I've seen people do it but could never get it to work personally.

>>33009142
>The secondary turrets are designed to take out minor targets like tanks, mechs and things which don't have shields
NOTE: It will still have some missile launchers and point defense capable of blasting tanks but if you want more emphasis on that it will be added.

>>33009216
>Would one tribarrel turret and a few (2-4) of the single turrets be feasible?
Certainly possible.

>>33009143
>I can't really visualize it right now but I'm sure our designers have thought of everything.
This is what the 2 or 4 heavy turret versions would look like. Sorry, using the spare lined paper once again.
>>
>>33009416
>This is what the 2 or 4 heavy turret versions would look like. Sorry, using the spare lined paper once again.

It looks like a squid. Sorry, that's the first thing that came to my mind.
>>
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>>33009449
I usually only sketch one side of a vehicle then mirror it. Doesn't always turn out well.
>>
>>33009482
No worries, I like it.
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>>33009416
>This is what the 2 or 4 heavy turret versions would look like. Sorry, using the spare lined paper once again.
I like that. Looks prettt chunky and fat, like a gunship should be.
>>
>>33007389
>2x Power Armor - Medium (Rovinar)
Oh lizardy friends

>at least 5 Dominion medium power armors
We should see if we can trace any of these to the original owning nobles. They may have a survivor that would be willing to recover what could be considered a family relic in exchange for a more generic suit of powered armor (possibly fitted for a specific person, if we can line it up. Or perhaps a House/Company that builds the armors would instead sell a 'credit' for an armor that we could then call in when we find a user or sell, allowing a made-to-size suit?)

>Space combat armor
Is that powered armor or more of a JJ marine suit?

Oh, and we should probably have Mr London prepare a formal report to what Houses we can identify among the salvage that we conducted an operation that has resulted in us taking possession of their dead as we were the best equipped on site to do so. We'd appreciate if they could either send a delegation to receive what we recover or if they could coordinate with us to ensure a ship from our company can safely and respectfully return them to their home House. Or I guess some may wish us to just bury them in the void.

Regardless, we'll probably need to document the fact that crews were executed and/or murdered and submit it to someone. If we keep silent about it, it could damage our company's morale.
>>
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Thread Archived.

>Preferably, the design could survive being forced to land by damage and continue to provide some form of support by not having ventral weapons.
This is a good point. It does make it more difficult to fire at things directly below you, but the pilot can always just put the ship on its side or orbit like an C-130.

I always wondered how well a Zanzibar II would have done in a setting where they could put shields it.


>>33010097
>We should see if we can trace any of these to the original owning nobles.
Anyone else for this?

>in exchange for a more generic suit of powered armor (possibly fitted for a specific person, if we can line it up. Or perhaps a House/Company that builds the armors would instead sell a 'credit'

Also an option you may consider: A gift.

>>33010097
>Space combat armor
>Is that powered armor or more of a JJ marine suit?
Its a suit of light power armor based on the jump jet version that's been modified specifically for flight and combat in a zero G environment.

>Oh, and we should probably have Mr London prepare a formal report to what Houses we can identify among the salvage that we conducted an operation that has resulted in us taking possession of their dead
Most off the wrecks you've salvaged large numbers of on previous occasions had been out of action for centuries. Now your people are left with the unenviable position of talking to Houses who may have surviving family members. London quietly tells one of the secretaries to make sure the station could handle a few thousand additional people arriving in a worst case scenario.

>Regardless, we'll probably need to document the fact that crews were executed and/or murdered and submit it to someone. If we keep silent about it, it could damage our company's morale.

You'll have to submit such a report to the government who can then deal with it, but you still have a significant level of control over what reports go from RSS to the media and the station population.
>>
>>33010512
>Also an option you may consider: A gift.
Probably depends on the status of the nobles who we'd be giving the suit to/
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>>33010512
Go ahead and trace; depending on who they belong to, we decide from there (if they're a high ranking family, it's a gift; if they're weak, we'd like to trade). Go ahead and try to figure out the dead but try not to inform anyone who may think that gives them a right to salvage.
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>>33010512
If you wanted you could encourage your salvage crews not to talk about it other than with any investigators the House sends. Leave them to their own devices, or even inform the media yourself.

As for the latter I have no idea why you would want to unless you were planning to sabotage House Veritas.


>>33004988
>>33005159
>>Z4
>Oooh, that thing is on the list the Dick-ass Baron sent us.
You actually have several now. They were more common back in the faction wars and as such a few were picked up from the larger battle sites. The latest one you found was probably either a noble's prized relic or a hanger queen.

Did you want to hang onto the other less common fighters as part of your growing collection?
>>
>>33011028
Lets have them not talk about it. Peasant rebellions, and Veritas was basically a high tech peasant rebellion IN SPACE, tend to be incredibly ugly.
>>
Option 2 seems to be by far the most popular, taking the lance, Helios, engines and repair contracts.
Slight lead for the Helios.

The 1x heavy turret, multiple single barrel turrets option seems to be in the lead for the LST design. This is followed by the folding design.

A little surprised nobody voted for the heaviest one with the 4 turrets since I was aiming to replicate the sort of firepower that GDI TT Kodiak had. Oh well, can't predict them all.

Class name suggestions so far:
Fury
Becka Class
Ika
Morrigan
Seraph Seraphim Neeranfucker
I don't know if that last one was supposed to be 3 different suggestions or one nice long name. Its like a bounty hunter name.
>>
>>33011876
How about Valkyrie.
>>
>>33012192
Added to the list.


See you guys next Sunday!
>>
>>33012192
I do like it.

>>33012311
Thanks for the thread TSTG!
>>
>>33012311
Thanks!



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