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File: Guess who.jpg (26 KB, 600x337)
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Rolled 1

Last thread were of the Guanyin now however things have happened old secrets revealed. But that would not be fair to the new who were not there to witness.

SECRET OPTIONS ENGAGED!

YOU MAY CHOOSE TWO.

>Execution
>Rizal
>Jen Jen
>Falling Down
>Other(make request)

This thread is special. Extra special the first of its kind.

A extra special thread like this requires certain things.

those things will have to decided upon.

Not quite sure how to do that though...especially considering how new players will be rather lost.
So here you go choose carefully.

>New Start
>Resurrection
>Pure
>summons
>Other

This thread is extra special. its not a restart, typical, or a holiday. Nope its a SPECIAL EDITION.
>>
Rolled 94

>>32887295
....dice do not approve.

Lets see which option list I must change...
>>
Rolled 22

>>32887295

>Rolled 1
And into the depths of despair it goes!!!

Execution
Rizal

I don't suppose you're going to give us any info on those lower options, are you?
>>
>>32887295
>resurrection: splicer brigade.
>>
Rolled 6

>>32887320
Alright new option list

YOU MAY CHOOSE TWO

>Dr. Volk
>Chosen 2
>Fallen
>SPHESS
>Voss

>>32887366
Actually yes.

New Start means a new civ in other words...VICTORY

Resurrection...is something or someone comes back from the dead. this can even include civs.

Pure is Guanyin.

summons basically brings something forth.

Other can be anything setting or civ related.

Beware this is a SPECIAL EDITION.
>>
>>32887407
That was me, anything to get the blood off my hands...
>>
Rolled 14

>>32887422
Anyway due to special circumstances of this civ for a vote to be locked one of two things must occur

clear consensus

OR

Tie Breaking SPECIAL
>>
Rolled 61

>>32887422
>>32887464


>Resurrection: Memor
Naahhhhhh. We have to move on, guys.


And these are pretty much all defined by us and can be whatever we want? Summons and bring forth whatever/whoever we want?

Pure is Guanyin...how so? We just pick up where we left off?
>>
Rolled 80

>>32887479

Let me state for the record that I'd be fine with
>Resurrection: Prophet of Fate
>>
>>32887479
The general would make us gods.
>>
Rolled 86

>>32887422

Do you have your own personal bets on what we're most likely to do? Don't have to tell us, I'd just like to know.

>Voss
Last time we saw Voss he was squaring off against an ex girlfriend in the GREAT CLUSTERFUCK OF OUR TIME. She had just pressed the button on the Crystal Machine so hard it'd broken, if I recall correctly.
>Chosen 2
>>
Rolled 10

>>32887563
No ever since I put forth my own idea it never ended well.

If I do its as a anon just another one of you.
>>
Rolled 5

>>32887555

The General is strong, but his power is a crutch. That aside, I feel bad for how much he's suffered at our hands and don't want to subject him to more. He has the potential to turn the world around, it'd be a shame if we curtailed that possibility.
>>
>>32887479
I think we would get an extra pair of arms?
>>
>>32887479
>>32887501
I would've liked to ressurect them and make it a point to safely bring them to recolonize the Memor Jungle/Join their brothers in Boom City.

That would be a most noble quest no?

>>32887555
>>32887597
That too. The General deserves to rest, he died in honor and let it stay that way.
>>
>>32887501

...I rather like that suggestion in both an ethical sense and for if he joined the Guanyin...

Of course, something so simple won't be happening in a SPECIAL EDITION thread.
>>
>>32887637

I'd rather not see the whole of the Memor resurrected. They had their day and it has passed...and they are well remembered and have left their mark on the planet. No, we shouldn't return to an old act. Not after the spotlight has shifted so far away from them for so long.
>>
>>32887295
I just realized we were lucky last April fools that it happened to fall upon a thursday/tuesday. I pray we are lucky with a major holiday like that again, not something we can't really use for the quest like Mr. Luther King day. . .
>>
>>32887667

The Prophet of Fate, on the other hand, I would gladly see resurrected. To see what he would do and how he would react to the state his children are in now...and to give him a second chance.
>>
>>32887667
If you say so. I only wanted to raise them, bring them back, and let them live in peace and we go our separate way and break off all contact.

But if not, rest well.

But then. . .who to ressurect?
>>
>>32887555
>>32887597
>>32887637
The general is not dead thus we cannot resurrect him, otherwise I would push for Cuban Pete. SWH is dead right? Or at least part of her died in the clusterfuck
>>
>>32887709
As long as there is are hungry zombies on the planet, SHW can't die. Jenny might die, but SHW won't.

But if Jenny does die, and SHW is released. . .I fear for the fate of the world.
>>
You know genie, it isn't that we lose interest or the thread dies.

It's just your choices are so freaking hard to make because of the near limitless options that we can't really decide quickly.
>>
>>32887709

We could Summons him, silly.

>>32887707
My vote is for the Prophet of Fate. That's only because other suggestions aren't being thrown around though.

Torg, V101's dead..., Splicer Brigade, the Heart of the Swamp, Adero, LogiTech (or was it Log Corp?) [this might go a long way towards fixing the Fall], Grow Corp, and so many more.
>>
Rolled 81

>>32887809
heheh I like to leave interesting options. always annoyed me when people would place the clearly superior options in a list with the clearly inferior one.

I like to make it tricky.
>>
>>32887825
V101 lives on through Umbra, and Adero is a worldwilde Megacorp has other factions and subfactions.

We can always play those later, it's the truly dead civs (or people) that we can't.

Heart of the Swamp would be neat if we wanted to try a whack at brood.
>>
WAIT
What if we revived Jenny's father? And earned the pleasure of Umbra and the Umbran Scientsits of V101
>>
>>32887295
Summon bro back. (He would be so pissed.)

... Thinking pure to upgrade us and then we can keep going down this path.

Personally I would have been fine with the other picks we had, But o well.
>>
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>>32887825

This is without even getting into "Other".

We can modify the goddamn setting if we want.
No more Paladins, evil errwhere.

>>32887861
You've fallen for one of the Classic Blunders! You think that just because we resurrect someone we'll be in control of them! Not necessarily so, we don't know when we'll be resurrecting them, where, etc!

>>32887872
There's an idea...

>>32887894
The Prophet of Fate would be better for what you want, presuming we'd gain control of him.
>>
>>32887917
Ha, we get rid of Paladin's we'd probably REDUCE the amount of evil in many places.
Fuckers for ever 1 evil they kill they unleash TWO in it's place
>>
>>32887941

See, you're right, but the thing is that if they weren't unleashing these evils (which is undeniably shitty for everyone around where the evils are unleashed) then those evils would be festering and gathering power unhindered. So ultimately they're a good thing, even if it's in a tough love/tough shit kind of way.
>>
>>32887917
With bro we could have a chance. But an unknown not so much. In true I would like to see us grow like we have been. Maybe having a old psi master teach us a thing or two. Then keep working on our settlement.

... Maybe we can summon mama's love.
>>
Rolled 32

>>32887872
Ressurecting Jennys dad just sounds like a bag of fun.

>>32887894
Wasn't it

>Heroic
>Storytime(lewd edition) [The Great Erasure of the Memor, by Tabula Rasa and Dr. Volk] (Did that)
>Fertility Assistance
>Fertility Assistance

BONUS OPTION BOOST
>Other?(Psy-Control/Understanding, we gain some inherent talent at learning psy-powers)
>>
>>32887996
Lover* or is it husband?
>>
>>32887917
>>32887967

Undoubtedly though if we want to do the best thing we can for this poor post apocalyptic world we would resurrect Logi Corp.
>>
>>32887997
Yeah I believe so.
>>
Rolled 94

>>32888017
Wait, the Logistics corporation that helped the whole world?

Yeah, they didn't deserve what happened to them. Then again, would they have a chance of surviving soley with us?
>>
>>32888097

Again, I'm unsure whether we take over them or not...

But if we want to get rid of the risk of us fucking it up then we can choose
>Other
Logi Corp wasn't completely destroyed, several remnants managed to avoid destruction and now work to supply the greater good.
>>
>>32887422

Genie, if you think that abandoning a civ like this is what we would call victory you're sorely mistaken.
>>
Rolled 73

>>32887422
Well, stumbling blindly has always helped in the past
>Fallen
>Ressurects
>SPHESS
>>
>>32888233

And that aside both you and us are in the mood for a longlived civ.
>>
Rolled 83

>>32888233
I thought you consider civ survival victory?

Anyway I gave plenty of options to stick with the Yuanyin.

If not my apologies I figured due to it being special I would allow the possibility of retiring an older civ while its still alive or something.

>>32888271
I am aching to bring forth a certain hero...

ah. Alas need the right civ, circumstances, and rolls to make it happen.
>>
>>32888288
If we guess the hero will you tell us?
>>
>>32888288

No, we take over civs when they've been surviving. The primary objective of us players is to make them thrive, the only reason survival has become so heavily emphasized is because your setting is so deadly and we often have to make "well it's shitty, but anything is preferable to death right?" choices.

Success for us is completing Operation Market Garden for the Memor, or the Oasis Base for the Splicers, or figuring out how to become a major power for good with V101 (and tend to our ghosts properly so they could become fully realized individuals). If we just wanted survival then we would leave our people to their own devices.
>>
Rolled 56

>>32888384
Although, to be fair, Bandits were a victory in that they had dominated a good majority of their island and indeed, had thrived by the time we (mostly the heroes) left them.
>>
Rolled 42

>>32888372
>>32888288
How about a hint at least?
>>
>>32888427

Yeah, that's true. The bandits (main force anyway) are counted as a success in my book.
>>
>>32888288

You want to bring back Torg, dontcha? Doooooooonnttcchhhhaaaaaaa?

http://www.youtube.com/watch?v=hlpBw48bgEo
>>
Rolled 9

>>32888384
...fine then.

But one thing you need to understand is...its ALWAYS about survival. Now that you brought that up though fine here is some options.

POSSIBLE OPTION ACTIVATED

WARNING IF CHOSEN IT MEANS A CIV SWAP WILL OCCUR HOWEVER...GET THIS YOU WILL GET TO CHOOSE THE TIME LINE.

choose

>Green Growth
>Blighted
>Chaos
>Falling
>Memory Lane

>>32888441
For what?
>>
50 posts in and not even a hint of consensus.

I'll stick to Prophet of Fate. It's not a bigmassive change, but I don't want to make a bigmassive change,I did that enough with V101. It won't be huge but it'll be very interesting.

>>32888540
And then there's this.
>Blighted
>>
Rolled 79

>>32888540
One thing you need to understand which seemingly you haven't realized before is that the game was and is ALWAYS about surviving.

To try something more was what YOU thought and or believed. It was a bit of a disconnect it seems between me and you guys. My setting was and is about survival then just maybe something more.

You want to be the maybes when you cannot into survival even.

Learn to walk before you try to run.

try to hit the ground running and you'll more then likely just run yourself into it.
>>
>>32888580

Actually:
>Chaos
>>
Rolled 94

>>32888580
Would the Prophet really be happy in a world bereft of his memor? His family?

He and I would both be constantly reminded and pained by their loss

We should let him rest with his people.
>>
Rolled 6

>>32888580
>>32888626
Be warned.

>>32888540
Voting for this means you want a new civ.

Why?

Because those options are for timeframe.
>>
>>32888629

The Memor exist, they're just hidden away with Torg or among groups who left long before the Ragnarok. I figured he'd mourn for a time, but then pick up hope after realizing that there's a chance some made it out. After fulfilling his obligations to his hosts (when our civ dies) he'd go searching for them so he could guide them once more.
He'd also have some stern words to say to Clora, but he's not as stupid as his charges so he'd gather his forces until he was strong enough to say them and have her listen.

Anyway, if you're really that sad vote for a timeframe.
>>
>>32888656
Genie, here is my vote.

Concerning the last 69 bonuses we were supposed to have last thread

>Heroic
>Storytime(lewd edition) [The Great Erasure of the Memor, by Tabula Rasa and Dr. Volk] (Did that)
>Fertility Assistance
>Fertility Assistance

BONUS OPTION BOOST
>Other?(Psy-Control/Understanding, we gain some inherent talent at learning psy-powers)

Concerning the SPECIAL OF TODAY

>Fallen
>SPHESS

Concerning the other thing
Pure - Guanyin
>>
>>32888698
Unless we kill him. . .or get him killed. We are good at that.
>>
>>32888700
Actually, scratch that I vote PROPHET
>>
Rolled 52

>>32888700
I second that, but I want the Prophet ressurected instead.
>>
Rolled 64

>>32888700
You only got the top 4 because that included the bonus.
>>
>>32888864
Can you restate that?
>>
Rolled 100

>>32888700
Well, I second the Fallen Sphess, whatever the results.
>>
Rolled 36

>>32888890
Including the bonus the top four were the only ones that went through when it came to the 69s.

>>32888890
>>
>>32888893
asdf... was the 'third 100 is a critfail' still in effect?
>>
>>32888915
well well >>32888893

>>32888915
Okay, let me try to turn my critical thinking skills back on. and figure out why I am being retarded when it comes to figuring out what you are attempting to say to me.

Okay, so out of >>32888700
Which is unnacpetable and which would have to be changed?

>>32888928
Nope! New thread and it was only 1 100 last thread anyway
>>
Rolled 56

>>32888962
Only the Bonus Option boost has been nullified.

BONUS OPTION BOOST
>Other?(Psy-Control/Understanding, we gain some inherent talent at learning psy-powers)


This to be precise.
>>
Rolled 94

>>32889015
I'm fine with that. It's a shame, but let's get this thread started.
>>
>>32889015
Then get rid of it. The rest still stands.
>>
Rolled 56

>>32889052
Pretty much

>>32889015
>>32888893
Look Genie 100s

SPECIAL 100s
>>
Rolled 98

And so you have denied your chance that I have given you very well then. May you not choose to regret it though considering the lack of other apparent options very well.

>>>>Turn 99
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 1
>>>>>Pop 560
>>>>>Military 520
>>>>>>>Food: Good
>>>>>>>Water: Average
>>>>>>>Morale: Good
>>>>>>>Medicine: Below Average
>>>>>>>Health: Good
>>>>>>>Armaments: Scarce
>>>>>>>Fuel: Below Average
>>>>>>>Tech level: Crude
>>>>>>>Reputation: Mutant
>>>>>>>>Infrastructure:(damaged all) Labs. Housing Units. Armory. Labs. Warehouse. Storage Cells. Mess Hall. Farm.
>>>>>>>Defenses: Gatehouse, Razor Wire Fence.
>>>>>>>vehicles: 2 technicals. 1 tank(wrecked)
>>>>>>>Power: Nuclear Reactor, Emergency Generators.
>>>>>>>Weapons: Pistols(limited), SMG(limited), shotgun(crude), Primitive(crude)
>>>>>>>armor: Hides, Scrap Plating
>>>>>>>communications: Radio(limited/crude). Ramshackle Salvaged Backup Comms.
>>>>>>>Materials: Supply 3.
>>>>>>>Mutations: Base,, Psi Eyes(beam), Sense Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being
>>>>>>>Psionics: Psi eye Beam. Psi sense. Telepathy. Foul Fear Aura.
>>
>>32889119
We will regret it.
We will regret it when we drive the Guanyin's into the ground and say "oh, why did we not revive sommeone else or start a new civ, they would still be alive not dead"

But IT IS NOT THIS DAY

This day we blindly look into the bright future of our civ, whether it is the glow of it's doom or a mirage we care not. But we're sticking with these guys to the last.
>>
>>32889119
Also will we get the rest of this?
>>32888700
Besides the bonus option boost that we're dropping?
>>
Rolled 72

>>32889226
You will just trying to figure out how the dice rolls will affect it...erhm ain't easy.
>>
Rolled 46

>>32889119
Yeah >>32889226

Did we get any of that at least?
>>
>>32889312
one last 100 for good measure! >>32888893

Also you want actions in the meantime or should we wait?
>>
>>32889190
Agreed.

My goal for these fine people is to make a city in this waste land. One where monster and person can live in peace.
>>
I guess we awaken from a strange dream...

A general observation I'd like to make - This civilization seems to be doing uncommonly well. But we don't have much in the way of long term plans. solving the mystery of the research station we're living over might be a good one, so I'd like to hear what the rest of you think of returning to that mystery from time to time.

But, it could also be damn dangerous. So I would suggest we get a secondary base set up and move enough Guanyin there to ensure the civilization can survive a total party kill at the main base.

Any thoughts?
>>
>>32889377
I'm down if getting deeper into the lab. But making a choke point will be a good idea. Also thinking we can shield the base with them to help hide our psi.
>>
>>32889377
Whatever long term plans we have, we should take into consideration our closest neighbors. Furthermore, we should update the map with further exploration of relatively important factions and peoples.

And yes, I can agree on focusing on prepping that secondary base.
>>
Rolled 61

What no voting for actions?
>>
>>32889564
You should really answer questions such as
>>32889335
>Also you want actions in the meantime or should we wait?
When they appear
>>
Rolled 70

>>32889564
>Basic 1
Scout the high tech faction with Roja (and her eyes! Activate ability). Don't try to be too sneaky or furtive about it, not like we can hide with our psionics being what they are. Try not to provoke them, and if you do provoke them then run, regroup, and continue to watch.

>Basic 2
Start to clean up/salvage/explore the ruins we established a camp in further.

>Monster
Shara and the Wranglers head out to observe how the wildlife react to the hi-techers, and try to deduce hints about them from it.
>>
Rolled 83

>>32889564
>Basic 1: work on a secondary base
someplace we can have a replacement population hide out and young couples can have their honeymoon
>>
Rolled 91

>>32889617
Vote
>>
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Rolled 36

>>32889617
Huh I thought that action went thru. O well on words!

Just to make sure and say this. These are the ruins we first found and not the new ones.
>>
>>32889564
I meant to ask - when we tried to make the fear aura a selective courage aura and it was denied - what did we find? Do we know why it was impossible and what might be doable in its place?
>>
Rolled 36

>>32889617
>>32889630
Voting for combining the two actions for establishing a secondary base.
>>
Rolled 3

>>32889617
Seconding
>>
Rolled 8

>>32889617
According to Roja the hi tech faction is poking around...and knows exactly where we are. Luckily we didn't provoke them but it seems they are scouting things out.

some of our forces disappeared during clean up no idea where they went. Place is a ruined complex seems to have had a number of stuff in it. Sadly none of it is in very good condition. Clean up continues mostly moving around lots of rubble.

Despite being deeply uneasy Shara does lead the wranglers. According to them the wildlife seems to react to the hi-techers a lot better then they do us. Beyond that we don't know but afterwards the hi techers did something strange.

They marked some areas, were carrying strange crates with them, placed some beacons, and proceeded to then withdraw after some aircraft came to pick them up.
>>
Rolled 11

>>32889887
Bandit forces detected trawling through the waterways.

ALERT
Unknown structures arriving to marked areas.

>>>>Turn 100
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 2
>>>>>Pop 560
>>>>>Military 520
>>>>>>>Food: Good
>>>>>>>Water: Average
>>>>>>>Morale: Good
>>>>>>>Medicine: Below Average
>>>>>>>Health: Good
>>>>>>>Armaments: Scarce
>>>>>>>Fuel: Below Average
>>>>>>>Tech level: Crude
>>>>>>>Reputation: Mutant
>>>>>>>>Infrastructure:(damaged all) Labs. Housing Units. Armory. Labs. Warehouse. Storage Cells. Mess Hall. Farm.
>>>>>>>Defenses: Gatehouse, Razor Wire Fence.
>>>>>>>vehicles: 2 technicals. 1 tank(wrecked)
>>>>>>>Power: Nuclear Reactor, Emergency Generators.
>>>>>>>Weapons: Pistols(limited), SMG(limited), shotgun(crude), Primitive(crude)
>>>>>>>armor: Hides, Scrap Plating
>>>>>>>communications: Radio(limited/crude). Ramshackle Salvaged Backup Comms.
>>>>>>>Materials: Supply 3.
>>>>>>>Mutations: Base,, Psi Eyes(beam), Sense Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being
>>>>>>>Psionics: Psi eye Beam. Psi sense. Telepathy. Foul Fear Aura.
>>
Rolled 45

>>32889913
Aw hell.

>Basic 1 Explore
Roja with your special eyes please find our boys. That went missing.

>Basic 2
Make use of our brains and make a shield wall to help block our psi.

>Monster Scout
Watch them shara study all we can from this people and buildings.

"Hey Eden what do the plants say about these people and the area?"
>>
Rolled 18

SPHESS

Far beyond this ruined world among the stars above not even the place where this is no up nor down too despite this was affected by the Fall.

Now clouds of debris circle around a torn world making it impossible to enter safely and even more impossible to leave it intact. Any who tried merely ended up failing and if they were lucky added onto the debris.

Here among the debris a deadly game is played by things have forgotten why, for survival, or maybe its their mission.

Here you'll find twisted satellites doing battle with hulks of ships refusing to give up their last gasp of life, where stations float slowly cannibalizing themselves to keep running, among the debris lurks creatures that have not died or perhaps more simply are unable to.

is it a wasteland up there?

No not entirely but it is rather empty in much of it because space obviously has lots of space.
>>
Rolled 76

>>32890015
I can vote that. I'm thinking we should try to open up communications with the hi-techers too
>>
Rolled 83

>>32889913
>Basic 1: Explore/fortify the secondary encampment
>Basic 2: CAREFULLY explore the lab we've been poking around in
>Shara and Roja: keep an eye on bandits and high techers - see if we can determine what they're up to

Also, serious question: since we may have a lewdness bonus: would it be possible to mutate our 'foul fear' aura into an 'intimidating yet disturbingly attractive' aura?
>>
Rolled 48

>>32890036
Wastelands in sphess can range from torn remains of battlefields, seemingly empty space wracked by strange forces, to a forgotten hulk of a space station. All of them have one thing in common and that simply being the Fall slumbers there still.

In the great emptyness of space you have forces who keep silent, those who can never shut up, those who await the signal, and those who slumber. Among so much more.

Sometimes they appear to be waiting for something...other times they suddenly take action for seemingly no reason. This is one of those times except this one has a reason. A reason that beckons it forth from the void.

So it trawls out slowly heading towards the goal activating security measures only to surpass them. Seemingly as if it was mindless and it would not be stopped.

That was when it smelled as it neared the familiar scent of an old foe began to arise. Taking pause it positioned itself to strike...
>>
>>32890113
I would back this but people went missing. So lets have Roja look into this first.

If it turns our they left to go bang this will be a pain.
>>
Rolled 93

>>32890015
Seconding
>>
>>32890015
>>32890113
Ooh, good point. Changing my vote - Roja should be exploring the secondary camp area - and determinig whether it's actually a good place to camp or will need some serious redwashing first. Shara and the wranglers should be enough to keep an eye on the other factions, especially if they're reporting back via telepathy.
>>
>>32890134
>>32890036

>>32889887

These worry me greatly.

I voted for a switch I did, Genie. This death is not necessarily on my hands.

If I might make a suggestion...maybe we should be digging in at our main base or accelerating activities at the secondary base as much as possible...
>>
>>32890294
That is way I'm voting a shield wall. We have them may as well use them.
>>
>>32890294
>>32890314
This reminds me of the time we thought Umbra were the Enclave and didn't ever speak to them even when they were plotting our downfall right in front of us.

Would anyone be opposed to confronting/greeting these guys right now?
>>
>>32890314

Have you thought about the fact that we're moving them from where they were set up as a defensive barrier? We don't have any production facilities, let alone the know-how.

Maybe we can assuage these high tech fuckers by diving into our base and trying to kill whatever is down there.
>>
>>32890329

They don't seem too friendly, they're high tech (so probably human) and we're mutants...AND we have a fear/disgust aura going on.
>>
>>32890329
I say one more turn of study and see how they act then. Yeah send a group to take with them.

>>32890331
We from what I remember genie saying there was extra and we didn't reset the barrier from some reason. Just studied them. But If there is none to take. Yeah could be a plan to use. I'm hoping we can trade in some way. If not with them the outcast.
>>
>>32890391
talk* Not take.
>>
>>32890329
I would vote against any diplomacy attemps until we can do something about our fear aura.
>>
>>32890421
>>32890343
If they know about us and where we are, they might have already gone past our fear aura.
>>
Rolled 5

>>32890134
>Fallen

Many of those who partook in the Fall are simply known as this. A Fallen is the most fearsome opponent you may ever encounter for if only because not did they bore witness to the Fall but they also survived it.

Then there are those who actively took part. Those ones are even above other Fallen luckily they too tended to be rarer.

Now what about the Fallen though those there to witness it all coming down?

What did they witness?

Each and everyone will have a different tale to tell in that regard but for each of them it was the worst possible thing that could of ever happened to them. For a few it also the best.

There in the panic, chaos, wars, death, apocalypse, there they fought to survive. The majority did not in fact if there was but a single survivor for a family you were considered lucky. More then one you were thought of as cursed. As only those who damned themselves in someway could get away with more then one.

There among the Fallen was a survivor...but not just any survivor this one took part in it. This one was a soldier...not just any soldier this was an infamous one. A hero who had fought and fought but never seem to stop fighting. Somehow kept himself going. Some thought of him as a super soldier but that is a lie.

Some thought him a hero.

That is a lie.

Some thought him a villain.

That is a lie.

He is simply a soldier who forgot how to die, but keeps fighting anyhow.

Why?

Because fighting putting yourself in life vs death he figures eventually he'll remember how to die or someone else will take care of it for him.

He has had no luck in that endeavor though it doesn't exactly help that he forgot why he was fighting in the first place. Just remembering that is what soldiers are suppose to do is fight, march, and follow orders.

Now that same soldier is marching once more his last orders being...well he forgot or more precisely his last superiors all died before they could give him a new one
>>
Hey guys, so now that we know SPESS is an option
. . .

Anyone want to consider that a possible place for that hypothetical Adero Sci-Fi based Government Remnants civ?
>>
>>32890652

Let's not start talking about new civs. It's bad luck.
>>
>>32890652
Personally I'd like to give robots another try in that setting. Seems the perfect setting for them, and I for one would like to see them in action again.
>>
Rolled 77

>>32890015
Only thing Roja knows for certain is that our boys are long gone. Doesn't know where only that somehow it got covered up and that they are already gone.

well problem with building a shield wall to block our psi...all the stuff that works particularly well is already in use. We COULD do it but that would mean tearing it down or figuring something else out.

Shara states she'll do it but it wont likely lead to much.

She was right about that by the way.


"Plants say they aren't native and beyond that silence. They prefer them to us by the way."
>>
>>32890742

Eden, what did we do to piss off all the monsters and plants around these parts?
>>
Rolled 46

>>32890742
>>>>Turn 101
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 2
>>>>>Pop 560
>>>>>Military 520
>>>>>>>Food: Good
>>>>>>>Water: Average
>>>>>>>Morale: Good
>>>>>>>Medicine: Below Average
>>>>>>>Health: Good
>>>>>>>Armaments: Scarce
>>>>>>>Fuel: Below Average
>>>>>>>Tech level: Crude
>>>>>>>Reputation: Mutant
>>>>>>>>Infrastructure:(damaged all) Labs. Housing Units. Armory. Labs. Warehouse. Storage Cells. Mess Hall. Farm.
>>>>>>>Defenses: Gatehouse, Razor Wire Fence.
>>>>>>>vehicles: 2 technicals. 1 tank(wrecked)
>>>>>>>Power: Nuclear Reactor, Emergency Generators.
>>>>>>>Weapons: Pistols(limited), SMG(limited), shotgun(crude), Primitive(crude)
>>>>>>>armor: Hides, Scrap Plating
>>>>>>>communications: Radio(limited/crude). Ramshackle Salvaged Backup Comms.
>>>>>>>Materials: Supply 3.
>>>>>>>Mutations: Base,, Psi Eyes(beam), Sense Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being
>>>>>>>Psionics: Psi eye Beam. Psi sense. Telepathy. Foul Fear Aura.
>>
Rolled 79

>>32890757
"Hey don't make me one of you I have more then my-erhm no idea."
>>
Rolled 91

>>32890742
Sorry it seems I wasted most of a action. Dam it, I want to set up camp. But if people go missing that could be a real problem.


>>32890776
... Contact the outcast? ...

"All right family and friends. We got two neighbors to deal with and a lot of zombies. What do you'll think we should do?"
>>
Rolled 80

>>32890776
>Basic 1: Explore/fortify the secondary encampment
>Basic 2: CAREFULLY explore the lab we've been poking around in
>Shara and Roja: keep an eye on bandits and high techers - see if we can determine what they're up to

>>32890800
"Is there anything we could do to earn their favor?"
>>
Rolled 22

>>32890891
"Who the HELL says were with you?"

>>32890897
"Uh...who knows."
>>
>>32890968
...? What the heroes are saying that or are pop? Me saying Contact the outcast was a question for the other players.
>>
>>32890968
Delim was refering to those among us. But, seeing as how we've opened up contact with the outcasts.

"Forgive us that was a mistransmission to another person. But now that we are talking may as well introduce ourselves.

We are the Proto-Guanyin's, nice to meet you. You know that we live nearby and we know that you live nearby. May we ask, who are you?"
>>
>>32891047
"Yeah my bad, Hit the wrong button."
>>
Rolled 65

>>32891047
"What you special in the head or something? Ain't it obvious who we are? Were bandits you moron."

News
Message from Mama who says she is at the meet and wandering what were after. They weren't exactly happy but we were allowed in.
>>
Rolled 44

>>32891133
[Mama] ... hm. Training and/or a trade of psi powers.

... not sure what to say to bandits. Maybe something a long the line of "Hey are you the ones that helped the outcast?" or "I'm not special I just have a big heart."
>>
>>32891133

Hey Mama, we were mainly looking for someone who could tell us/work with us to turn our psy-beacon status off. You guys brought the resource and supplies along with you right? Do whatever you have to, but we really have to get this shit off.
>>
Rolled 66

>>32891226
"They wont do that. This place is meant for trading and member swap."

"As is they are leery of us doubt their willing to give up any psi power related."
>>
>>32891133
Have Mama introduce ourseles best she can, we gave with her 2 resources and are willing to trade for some Psionic expertise.

>>32891133
"Of course you are, just wondering if you guys had a name. I see you all helped those Outcasts, gave them a base and everything.

Forgive us, we're just not very used to so many people out here in the wasteland we kinda stick to ourselves. I imagine it must be very hard being out here and human, even with tech. Well, that only means you guys must be a particular breed of badass."
>>
>>32891283
Then give them 2 resources as a peace offering and a token of our goodwill. If anything can be negotiated diplomacy wise, do it other than that finish up whatever business could be had there say our howdedoos and goodbyes and head on home.
>>
Rolled 49

>>32891276
"They all say were screwed when it comes to that its wired so deeply within. It would take something else to do anything about it."

>>32891287
"Flattery wont do you much good here. Besides only the mutants are outcasts."

>>32891333
Offers are refused or to be more precise MAMA doesn't agree and just decides to leave muttering about it being a waste of time.
>>
>>32890589
The General? Or someone else. I must know!

Man we have so many things lined up for today I'm so excitied
>>
>>32891393
"Ain't flattery to tell what's true. You guys interested in trade? We have a couple of resources and we'd be willing to part with them for some info on science and technology that we're sorely lacking but you aren't."
>>
Rolled 51

>>32890897
Voting this while we wait on Genie
>>
Rolled 76

>>32891497
"We don't deal in resources for tech. If the world worked like that then every idiot would have a pulse gun."
>>
>>32891576
"If you say so. Well, if there was anything we can do for tech, give us a call. In the meantime we have some meager resources and we have manpower, beasts, and we are mutants so there's that. Feel free to drop by anytime.

You guys stay cool,"
>>
Rolled 13

>>32890897
Exploring the secondary encampment reveals it was sort of a giga complex having many facilities within in including a mall of all things.

Nothing to really see underground besides the level that is under lockdown. Otherwise its all stuff we already know about.

Bandits are finishing up their business and seem to be about ready to leave. Looks like they aren't wasting any time. The hi tech meanwhile many of them seem to be gone and their structures are also leaving. At least most of them are few are however hanging back for an unknown reason.

>>>>Turn 102
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 2
>>>>>Pop 560
>>>>>Military 520
>>>>>>>Food: Good
>>>>>>>Water: Average
>>>>>>>Morale: Good
>>>>>>>Medicine: Below Average
>>>>>>>Health: Good
>>>>>>>Armaments: Scarce
>>>>>>>Fuel: Below Average
>>>>>>>Tech level: Crude
>>>>>>>Reputation: Mutant
>>>>>>>>Infrastructure:(damaged all) Labs. Housing Units. Armory. Labs. Warehouse. Storage Cells. Mess Hall. Farm.
>>>>>>>Defenses: Gatehouse, Razor Wire Fence.
>>>>>>>vehicles: 2 technicals. 1 tank(wrecked)
>>>>>>>Power: Nuclear Reactor, Emergency Generators.
>>>>>>>Weapons: Pistols(limited), SMG(limited), shotgun(crude), Primitive(crude)
>>>>>>>armor: Hides, Scrap Plating
>>>>>>>communications: Radio(limited/crude). Ramshackle Salvaged Backup Comms.
>>>>>>>Materials: Supply 3.
>>>>>>>Mutations: Base,, Psi Eyes(beam), Sense Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being
>>>>>>>Psionics: Psi eye Beam. Psi sense. Telepathy. Foul Fear Aura.
>>
>>32891393
What kind of something else?
>>
>>32891675
Hey Genie, we gonna continue the story of the Fallen soldier or learn about our other new bonuses? Tommorrow would be a good day for them too.
>>
Rolled 62

>>32891576
So after my mess up.

Do our people or heroes have ideas about what we should do? We got high tech people near by and a base we want to make, But people went missing.

May we can make a tracking item or smell the monsters can follow.
>>
Rolled 61

>>32891703
What other new bonuses?
>>
>>32891393
>>32891133
>>32890968
>>32890800
>>32890742
>>32889887

So, EXTREMELY SUDDENLY...EVERYTHING DISLIKES US EVEN OUR OWN HEROES.

WHAT HAPPENED?
>>
>>32891715
From last thread
>>Heroic 69's
>>Fertility Assistance
>>Fertility Assistance

Today's Special
>>Pure Guanyin

And a 100 to boot for what it's worth >>32888893
>>
Rolled 50

>>32891731
I hit the wrong button when asking our people for help.
>>
>>32891393

Well ask Mama if she thinks offering up the Monstrous serum is a good idea.
>>
>>32891675
>Basic 1: spend a resource to make the secondary encampment more suitable for a temporary hideaway, set up a small group to stay there permanently
>Basic 2: study the beacon problem, list possible solutions
>>
Rolled 84

>>32891892
Voting
>>
>>32891782

Shit, if they could even show us how to toggle the fear aspect and switch it out when we need to we'll be grateful.
>>
>>32891731
critical failure when making a fear aura. pretty reasonable really.
>>
Rolled 30

>>32891892
I like it. But lets get the monsters to find resources. But other wise backing

Monster action
>G. Scavenge for raw materials
>>
Rolled 84

>>32891892
forgot to roll
>>
>>32891932

What critfail when making a fear aura? We critfailed on hiding our psy signature then decided to tack the fear on.

>>32891935
>>32891892
We should probably cut it off for the night due to low anon population.
>>
>>32891898
>>32891944
hey look, linked 84s.
>>
Rolled 38

>>32891950
Hey, there's like. 3-4 of us in here still but it is getting late.

Do wanna see what we got new bonus wise though, but I can wait till tommorow too. It gives genie more time

>>32891967
If it only worked like that. It's got to be linked either directly together or with the same roll maybe like this
>>
>>32891950
... dam. Yeah probably a good idea. But if Genie isn't down for keep going on tomorrow. We will need to plan a good amount for next time.
>>
>>32891992
Step 1
Figure out how to make people like us
Step 2
Figure out how to make ourselves like us
Step 3
????
Step 4
Profit!
>>
>>32892068
Step 5
Water park, After we find the artifact.
>>
>>32892068
I still think turning our 'foul fear' aura into an 'intimidating but strangely attractive' aura should be possible given our fertility bonus this session.
>>
Rolled 50

>>32891731
Poor decisions and its just gonna get worse.

>>32891757
already listed what the fertility assistance were.

Hero...still trying to figure that one out.

>>32891919
"Not possible amazed you morons decided to link it to your preexisting problem not the mention the taint what the hell did you do to pull that off?"

>>32891892
Resource spent.

No solution found. Problem is directly tied to our very being. We could cripple ourselves but that would only weaken the signal if were lucky.

>>32891950
You attached it TO a critfail. "like wtf man "was going through my head when I saw that btw.

because seriously what the hell were you even THINKING.
>>
>>32892464
What about "Pure", if you're still figurnig that one out it's fine.

>>32892464
>You attached it TO a critfail. "like wtf man "was going through my head when I saw that btw.
>because seriously what the hell were you even THINKING.
I don't believe we would ever have done that voluntarily. Surely the crit came after the original intent was done.

The original intent was to make it voluntary anyway.
>>
>>32892517
I believe what were doing was trying to bend it. Hoping to turn the beacon into something else. Getting fear and not having a psi sign every where. But it was late I think, time wise.
>>
Rolled 35

>>32892517
>>32892556
Don't even get me started on deciding to rip it off an ABOMINATION OF ALL FUCKING THINGS.

Its like pure wtf and what the hell.
>>
>>32892464

>Guys, you can make your crit fails into good things with some ingenuity.
>You have this constant psionic aura that's strong enough that it'll even affect non-psionics
Seemed like a good idea at the time, gives us a really potent aura of fear. People tend not to mess with things that they're afraid of.

Then again, it was applied immediately from a research action without any instruction to do so...so we didn't really have a choice.
>>
>>32892580
Voluntary.

You know, with the power to turn it off. . .or on when we need it.

>>32892600
Well, we could always make it stronger and go EVIL
>>
>>32892609

Nah, it sounds like that'd just make it worse. Apparently fear auras attract enemies like flies.
>>
>>32892580
Yeah that was more "Hey If we are going to do it. May as well do it from the best we have." Kind of thing.
>>
>>32892626
> Apparently fear auras attract enemies like flies.
WHY IS IT THAT EVERYTHING DOES THE OPPOSITE OF WHAT IT REALLY SHOULD DO
>>
Rolled 90

>>32892600
Problem is you CAN'T TURN IT OFF. So obviously if you attach something to it as well it shouldn't be surprise that it too would be affected.

>>32892632
uh no...that was like the WORST FUCKING THING YOU COULD DO.

MAYBE a crit fail could compare but good god.

>>32892641
>>32892626
Nah what it does is act as a 'filter'. Think about it so it scares off the weak ones but the stronger ones are just fine. In fact they may EVEN be attracted to it.

HEHEH not to mention the long range and the whole unable to deactivate.
>>
>>32892580

You did apply it immediately, we didn't have a choice not to apply it. Usually a mutation/psy power takes several turns of work but this one happened instantaneously and irreversibly.
>>
>>32892641
So far everything has stayed clear of us, be it because of the flooding, or the rough terain, or the fear aura, it doesn't matter, why can't we be happy being hermits?
>>
Rolled 58

>>32892641
Also can't believe I didn't include this.

WELCOME TO THE WASTELAND.

>>32892667
because it would of been easy that is why.
>>
"Guanyin Farms, We put the fear in ya."

Like my mama always said to me. "If you want the best you got to fight for it." So here at Guanyin Farms, We put pure love ... And Evil into the soil.

... I forgot what else I was going to say.
>>
>>32892666
> In fact they may EVEN be attracted to it.
Then it is decided. We'll have to scare them away and if not we'll boost our fertility and our 69 hero and let them come.

We're going to fight, fiddle, or fuck our way through this if we have to!
>>
>>32892666
What would happen if we sucessfully upgraded it to where we could scare away even the bigger ones?
>>
>>32892728
If it comes to it, We very well may end up becoming brood. But threw fear auras and mutations.

" We only want to befriend you."

'Burn It!"
>>
actions actions actions hmmm what to do.
[spoilers]guys going evil seems like the only way we're going to get any sort of good relations with anyone at this point.
>>
>>32892810
We could leave fruit baskets for people.

But lets see

>Basic 1
>>32891892
spend a resource to make the secondary encampment more suitable for a temporary hideaway, set up a small group to stay there permanently.
(I hope it doesn't bit us by having people go missing.)

>Basic 2
>G. Scavenge for raw materials
(Skip the research for now.)

>Monster
Break time or Go hunting for mutations.
>>
Rolled 44

>>32892810
If we were to go evil we could get in touch with people where scary and disgusting is a good thing, whos job it is to spread fear and be hated and take pride in the fact, Vile people, reavers and zeds and the likes.

>>32892852
voteing this for now
>>
>>32892742
Now that it has come to light that making the fear aura was a bad Idea I'm not so sure if we should go headlong into it.

we have so many powers we could be working on, telekinesis, flight, hell even fucking fireballs. Psionics is such a broad field to master...
>>
>>32892868
Yeah, it was just hypotethical.
but what if we DID roll 3 1's on becoming the scariest mofo's on earth
>>
>>32892888
I get the appeal but I don't want to count on crits, they are supposed to be a random and exciting way to keep up on our toes.
>>
>>32892868
I don't think that's really possible. No matter how scary our aura gets, it will always come down to whether the target chooses fight or flight. The most badass mofos just don't have a flight response to fear. Ask a veteran what makes you capable of taking a human life, and being afraid is likely to be at the top of the list.

I still think that we could add another aspect to the aura that could negate the diplomacy penalty. If everyone just hated what scared them, there'd be no such thing as skydiving.

But genie seems to be stonewalling on that, so our best bet may be to have a group of diplomancers separate from our main force.
>>
>>32892888
>>32892935
sorry, meant to be replying to these
>>
Bump
>>
>>32893586
I'm still not advocating it, nor do I expect we could just call forth crits, but still I'd think we could scare the lesser ones into fighting the stronger ones with enough fear.

Like Mutant Commissars, if there's something scary at the front line you put something ever scarier behind them.
>>
bump
>>
>>32893586
Your looking at it wrong, we got the aura from an abomination, let's avoid digging ourselves into a bigger hole.

>>32895822
If we want to make the week ones fight the strong, wouldn't it be easier to just dominate their minds with telepathy?
>>
Rolled 40

>>32897911
Mind control you say ... Hm.
>>
>>32898669
>>32897911
Well, as long as it's not on zombies. . .
>>
Rolled 82

>>32892464
Well I feel especially retarded having forgotten the stat page somehow missed the fact 4chan ate it.


>>>>Turn 103
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 1
>>>>>Pop 560
>>>>>Military 520
>>>>>>>Food: Good
>>>>>>>Water: Average
>>>>>>>Morale: Good
>>>>>>>Medicine: Below Average
>>>>>>>Health: Good
>>>>>>>Armaments: Scarce
>>>>>>>Fuel: Below Average
>>>>>>>Tech level: Crude
>>>>>>>Reputation: Mutant
>>>>>>>>Infrastructure:(damaged all) Labs. Housing Units. Armory. Labs. Warehouse. Storage Cells. Mess Hall. Farm.
>>>>>>>Defenses: Gatehouse, Razor Wire Fence.
>>>>>>>vehicles: 2 technicals. 1 tank(wrecked)
>>>>>>>Power: Nuclear Reactor, Emergency Generators.
>>>>>>>Weapons: Pistols(limited), SMG(limited), shotgun(crude), Primitive(crude)
>>>>>>>armor: Hides, Scrap Plating
>>>>>>>communications: Radio(limited/crude). Ramshackle Salvaged Backup Comms.
>>>>>>>Materials: Supply 3.
>>>>>>>Mutations: Base,, Psi Eyes(beam), Sense Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being
>>>>>>>Psionics: Psi eye Beam. Psi sense. Telepathy. Foul Fear Aura.
>>
>>32899050
Hey Genie, can you post the Map again?
>>
>>32899050
and include the new settlement, as well as the outcast base we scouted out?
>>
>>32899074
Anybody know how much legit map making software costs? I would be down to donate some funds to get genie proper mapping stuff
>>
>>32899050
Waiting on that map for reasons.

If diplomacy is out of the question, then we might as well expand and secure our holdings in preparation for what is to come
>>
File: carapace forest.jpg (52 KB, 1218x654)
52 KB
52 KB JPG
Rolled 71

>>32899074
boom.
>>
>>32899562
Can you clarify the locations one more time? Which one are we, what's the red, and what is the blue boxes etc.
>>
Rolled 55

>>32899050
In the meantime, if everyone is okay with expanding/securing our holdings to be more safe.

Basic 1
>>>>>>>G. Scavenge for raw materials

Basic 2
Roja, explore the surrounding area and mark out any monster dens or hostile threats. Eden accompany him and mark out any flora or plants that would give us any trouble and inform us what can be done to either relocate them or rid of them

Monster 1
Shara and Bast, train your beasts how to hunt and fight the local surrounding monsterlife
>>
Rolled 80

>>32899654
I can dig it.
>>
Rolled 44

>>32899654
I'll support that
>>
Rolled 75

>>32899583
You are dark blue. Red is bandit.

Forces went out searching for stuff. Upon their return they brought back 2 resources and some metal scraps they found.

Roja doens't notice much besides the local zombies who are still laying low. Noted some ghoulish movements though and they aren't feral. Monster wise there are no dens in the nearby vicinity.

Eden meanwhile doesn't know about plants the current flora isn't something she is familiar with. When out there however...Eden seemed to be having some problems and ran into someone or more precisely something.

Bast lazed around while Shara did the hard work at least until she started using him as a 'target'. The lazy Bast was not amused and was lazy no more.
>>
Rolled 32

>>32900156
>>32899654

>>>>Turn 104
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 1
>>>>>Pop 560
>>>>>Military 520
>>>>>>>Food: Average
>>>>>>>Water: Average
>>>>>>>Morale: Good
>>>>>>>Medicine: Below Average
>>>>>>>Health: Good
>>>>>>>Armaments: Scarce
>>>>>>>Fuel: Below Average
>>>>>>>Tech level: Crude
>>>>>>>Reputation: Mutant
>>>>>>>>Infrastructure:(damaged all) Labs. Housing Units. Armory. Labs. Warehouse. Storage Cells. Mess Hall. Farm.
>>>>>>>Defenses: Gatehouse, Razor Wire Fence.
>>>>>>>vehicles: 2 technicals. 1 tank(wrecked)
>>>>>>>Power: Nuclear Reactor, Emergency Generators.
>>>>>>>Weapons: Pistols(limited), SMG(limited), shotgun(crude), Primitive(crude)
>>>>>>>armor: Hides, Scrap Plating
>>>>>>>communications: Radio(limited/crude). Ramshackle Salvaged Backup Comms.
>>>>>>>Materials: Supply 3.
>>>>>>>Mutations: Base,, Psi Eyes(beam), Sense Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being
>>>>>>>Psionics: Psi eye Beam. Psi sense. Telepathy. Foul Fear Aura.
>>
>>32898669
>>32897911
Mind control. scary, icky mind control

><KNEEL BEFORE MAMA INSIGNIFICANT WORM>

I can dig it. But let's only use it on anyone we want
>>
Rolled 51

>>32900167
Don't forget to update our resource tab
>>
>>32900156
"Eden, what did you see?"
>>
Rolled 49

>>32900650
"Oh ran into an odd fellow when I was uh in a bad mood. Said some things think it might of taken it literally..."
>>
Rolled 83

>>32900167
Well, no need to kick any hornet's nests. We're a scary, disgusting presence in the woods that's apparently better left alone. Unless someone has an idea how we can become a scary, kinda likeable presence that's best approached respectfully I vote for
>G scavenge for raw materials
>B Try to improve the base(s) with a focus on crop 'n' pop fertility
>Roja: keep an eye on the local factions and try to determine what's about to go down
>Eden: "Didn't expect to see you here".
>>
>>32900687
"Hey, tell us about it we're in the mood for a story. Don't spare the details, what was he like and what happened?"
>>
>>32900761
My plan is to give us control of a small bit of territory around our bases and making it safer by clearing our monsters, zombies, and potential hostile. Setting up a border, and perhaps a secure road/tunnel network between our two bases.
>>
Rolled 13

>>32900761
I'm down with us being the crazed farmers of the wasteland. (But in truth we are masterminds. Controlling people with our psi.)
>>
>>32900949
Good idea - the one suggestion I would have is that it doesn't have to be a huge area. The borders of the farm might be a good place to start.

Maybe Eden could plant a hedge around the place that acts as a border. Hedges are great for that because they repair themselves and are usually thorny - in this case, possibly even carnivorous. And when we want to expand, we can make a bigger hedge.
>>
Rolled 67

>>32900167
>>32900949
Changing my vote, 'cuz your idea's better
>Basic 1: Improve base
Once she's recovered from the shock - and possibly apologized to the stranger via telepathy - Eden and whoever she wants helping her works on setting up a border around our farm and any local high ground. We clear out unfriendlies on the wrong side of the border, with wranglers trying to tame any monsters in that category

>Basic 2: Improve base

Shara and any wrangler that's tamed one of the spiny burrowing creatures works on building a tunnel network between our bases - and tries to give an idea of how long it would take to finish something like that. Of course, they keep a sharp lookout for buried treasure or sleeping dragons and act accordingly.

And I'd still suggest Roja and some scouts keep an eye on the local factions. Zombies are not known for hunkering down, and the high tech faction seems to have laid the groundwork for something and left some observers behind. If we can get advance warning of what's going to happen... that would be good.

Captcha: fall litynh. not sure that's a good omen or a bad one
>>
Rolled 69

>>32901530
I'll vote.

One idea is that Eden develop or collect some sort of plantlife loyal to us which can both support the tunnel and detect for any digging montsters that are oh so common in the horrific terrors that is the underground of Genies world.

Vote
>>
>>32901657
>69
Heh

Bout that time maybe that hero promised last time show up. at least before we die, underused heros are bad but unseen hero's are the worst
>>
Rolled 82

>>32901530
Supporting
>>
Rolled 70

>>32901657
>via the root system of a tree maybe... it could at least respond if it senses vibration.

I'm thinking it might be good (after this turn) to have a scouting party catalogue potentially interesting plant life the way we catalogued monster life earlier
>>
Rolled 72

>>32901530
Sounds good. But we need to spend a turn finding ways to get the plants to like us, If this doesn't work.
>>
On a side note. I'm thinking these tech people are here for the artifact or our psi power.

What about every one else?
>>
>>32902882
I have no idea, they are incredibly incredibly stubbornly looking for something nothing else would keep them in the wasteland for so long.
>>
Rolled 35

>>32900916
"Was off wandering out experiencing pains and sore when an odd soldier came marching right past. Might have been annoyed and barked orders before realizing it wasn't one of mine. Regardless he helped me out before disappearing while I did some muttering under my breath. Nice guy an odd one though."

>>32901117
Sounds awfully close to the Memor.

>>32901530
>>32901657
Eden is...otherwise engaged with the other Mama who is STILL around apparently. She was about to start a party when she realized her friend was gone and now is planning something else. Her guards meanwhile look as if they are about to drop dead from sheer boredom. That was until a few of them perked up when the MAMA showed up and started leaving.

Clearing out of friendlies has begun.

Shara claims it will take more then a few turns especially if we have to bypass stuff or attempt to go through it.

>>32901877
Just because they spawned doesn't mean you know who they are.
>>
Rolled 31

>>32903066

>>>>Turn 105
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 2
>>>>>Pop 560
>>>>>Military 520
>>>>>>>Food: Below Average
>>>>>>>Water: Average
>>>>>>>Morale: Good
>>>>>>>Medicine: Below Average
>>>>>>>Health: Good
>>>>>>>Armaments: Scarce
>>>>>>>Fuel: Below Average
>>>>>>>Tech level: Crude
>>>>>>>Reputation: Mutant
>>>>>>>>Infrastructure:(damaged all) Labs. Housing Units. Armory. Labs. Warehouse. Storage Cells. Mess Hall. Farm.
>>>>>>>Defenses: Gatehouse, Razor Wire Fence.
>>>>>>>vehicles: 2 technicals. 1 tank(wrecked)
>>>>>>>Power: Nuclear Reactor, Emergency Generators.
>>>>>>>Weapons: Pistols(limited), SMG(limited), shotgun(crude), Primitive(crude)
>>>>>>>armor: Hides, Scrap Plating
>>>>>>>communications: Radio(limited/crude). Ramshackle Salvaged Backup Comms.
>>>>>>>Materials: Supply 3.
>>>>>>>Mutations: Base,, Psi Eyes(beam), Sense Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being
>>>>>>>Psionics: Psi eye Beam. Psi sense. Telepathy. Foul Fear Aura.
>>
>>32902882
I'd guess it was the artifact the zombies were working with
>>
File: Border.jpg (123 KB, 1218x654)
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Alright, so here's what I have in mind.

We clear out the forrest of an hostile plants and trees around our bases in pic, leaving behind only the ones we can confirm would be beneficial, as well as clean out the zombies and replace the monster dens with beast dens. We border off our territory just enough to stop the normally expected monsters.

Then we dig the tunnels in the grey path, avoiding straying near the lake and make them extra secure where the rivers are to prevent flooding, possibly making tunnel U bends like you see in toilets so even if there is a flood the water won't flood the rest of the tunnel.

>>32903066
Man, I missed those days when every spawned hero became our hero. . .
>>
>>32903066
>Clearing out of friendlies has begun.
Surely you mean "unfriendlies"
>>
>>32903066
... I'm thinking we need to get more damage out put for the dealing with things. But at the same time with out a teacher, it will be slow going.

>Basic 1
Roja sorry to keep asking for things. But we need to go on another resource run and I'm hoping your eyes can help find a great deal for us. If you want grab bast or any one else you believe will aid in this.

>basic 2
Eden please keep working to help he base and here's a supply to help. If you think we should change anything. Please let us know and grab any one else you may need (forgot the other plant heroes name.)

>monster
... Rest or food not sure.
>>
Rolled 19

>>32903320
Monsters ought to keep hunting the dens and eating them out within our borders. Other than that vote.
>>
Rolled 32

>>32903320
>>32903365
Fair. Well then this for the monster action and rolling.
>>
Rolled 9

>>32903472
>>32903365
BEASTS not monsters. That ought to be clarified.

If possible, after the beasts eat a monster den they start to inhabit it and live in it
>>
>>32903066
Could you clarify? A friend of the new MAMA has gone missing and the MAMA is going to look for her? Or is it a friend of Eden's?

Either way I suggest we send a party with them if they're willing
>>
>>32903496
Well then we should rewrite the action.

If someone can do that for me I would be grateful. (On my phone.)
>>
Rolled 11

>>32903591
the new mama realized the other Mama had left when she had stuff planned.
>>
>>32903606
Damn, I feel your pain man...
>>
>>32903320
voting

Regarding damage, I had an idea for a nictating membrane. It would help us work underwater, and we might be able to use it to focus our psi beam.
>>
Rolled 62

>>32903730
voting for real this time
>>
Rolled 19

>>32903320
Roja sent to help scavengers bring back resources. Things didn't go to well it seems to be roja is not by any means useful for such efforts and possibly even detrimental.

Eden upon acquiring the supply has gone to work involving soil, seeds, some tools, and a talking plant carrying an odd bundle around. Their work is strange and we heard her mutter about watering.


>>>>Turn 105
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 2
>>>>>Pop 560
>>>>>Military 520
>>>>>>>Food: Below Average
>>>>>>>Water: Average
>>>>>>>Morale: Good
>>>>>>>Medicine: Below Average
>>>>>>>Health: Good
>>>>>>>Armaments: Scarce
>>>>>>>Fuel: Below Average
>>>>>>>Tech level: Crude
>>>>>>>Reputation: Mutant
>>>>>>>>Infrastructure:(damaged all) Labs. Housing Units. Armory. Labs. Warehouse. Storage Cells. Mess Hall. Farm.
>>>>>>>Defenses: Gatehouse, Razor Wire Fence.
>>>>>>>vehicles: 2 technicals. 1 tank(wrecked)
>>>>>>>Power: Nuclear Reactor, Emergency Generators.
>>>>>>>Weapons: Pistols(limited), SMG(limited), shotgun(crude), Primitive(crude)
>>>>>>>armor: Hides, Scrap Plating
>>>>>>>communications: Radio(limited/crude). Ramshackle Salvaged Backup Comms.
>>>>>>>Materials: Supply 3.
>>>>>>>Mutations: Base,, Psi Eyes(beam), Sense Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being
>>>>>>>Psionics: Psi eye Beam. Psi sense. Telepathy. Foul Fear Aura.
>>
>>32905741
>Talking Plant
"Hello there, we're the Proto-Guanyins."

Genie what does the Pure bonus do, something behind the scenes?
>>
Rolled 14

>>32906693
Yes its background as usual there are hints for it. Suffice to say though it really may end up saving your asses.
>>
Also I just remembered the name of that other plant hero.

>>32905741
"Maijin, we were considering a type of root like plant which could detect movement underground, support tunnels, and ensare enemies above ground. We'd also like it to be loyal to us.

We realize our scientific expertise is none the better, but if that were to change could it be done in the future?"
>>
>>32906693
>>32906769

>>32906733
Dialogue Reqest.
>>
Dam it really hoped Roja was good at find resources.

>>32906769
Maijin can't talk, unless they can threw psi.
>>
Rolled 62

>>32905741
... Thinking we have a set down with the family and heroes. Ask them what they would like and what not. We rarely here them out and with the outcasts it payed off.

>basic 1
Family night (pop and heroes). Let get to hear everyone's ideas and thoughts for things. (Base, new base, as well as what they would like to do about/with the people around us.)

>basic 2
After the get to gather let's finish your work miss Eden.

>monster
Shara let's go on a food hunt again. I say have fun with it and pick the people you would like to have come with.
>>
Rolled 54

>>32907540
Don't we have telepathy now? We just need to teach it our language.
>>32907695
Vote
>>
Rolled 82

>>32907695
voting, I love the family night idea. We can use telepathy to keep in touch between the bases.

One suggestion I'd have is to have a contest to get into the barricaded room in the basement. The winner could be allowed to organize an exclusive party, maybe identify that sexy hero.
>>
>>32909201
I just hope their is enough games and food to go around. But as for the labs I say lets keep what's locked down there alone for a bit longer.
>>
Rolled 54

>>32907695
Abomination is silent as usual. Mama who has returned didn't have much to say as well merely finding the thought of seperating one how they were gonna be able to reach each other.

Eden meanwhile had little thoughts of it merely saying we should dig in while we can afford to.

Roja says knowledge is power and we should investigate before its too late.


Eden is otherwise occupied unable ACTION DENIED.

Shara leaves to go hunting picking up a few before waiting outside aways before suddenly drawing up a bunch of ghouls before giggling dragging them along...

Noted that the mutant guards mentioned how apparently some of their ghoulish allies got sniffed out and how they were wandering where they went off to.
>>
Rolled 86

>>32909332
News
The bandits have departed in quite the hurry.

>>>>Turn 106
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 2
>>>>>Pop 560
>>>>>Military 520
>>>>>>>Food: Below Average
>>>>>>>Water: Average
>>>>>>>Morale: Good
>>>>>>>Medicine: Below Average
>>>>>>>Health: Good
>>>>>>>Armaments: Scarce
>>>>>>>Fuel: Below Average
>>>>>>>Tech level: Crude
>>>>>>>Reputation: Mutant
>>>>>>>>Infrastructure:(damaged all) Labs. Housing Units. Armory. Labs. Warehouse. Storage Cells. Mess Hall. Farm.
>>>>>>>Defenses: Gatehouse, Razor Wire Fence.
>>>>>>>vehicles: 2 technicals. 1 tank(wrecked)
>>>>>>>Power: Nuclear Reactor, Emergency Generators.
>>>>>>>Weapons: Pistols(limited), SMG(limited), shotgun(crude), Primitive(crude)
>>>>>>>armor: Hides, Scrap Plating
>>>>>>>communications: Radio(limited/crude). Ramshackle Salvaged Backup Comms.
>>>>>>>Materials: Supply 3.
>>>>>>>Mutations: Base,, Psi Eyes(beam), Sense Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being
>>>>>>>Psionics: Psi eye Beam. Psi sense. Telepathy. Foul Fear Aura.
>>
Rolled 60

>>32909352
>the bandits have departed in quite the hurry
"Where you boys going? No time for a snack with the neighbors before you go? might not get another chance"
>>
Rolled 24

>>32909332
"Investigate the new people or do you have something else in mind, Roja?"

"Eden, Do you think our wall idea will work or should we change it up a bit?"

"We got radios mama and we can have a family night every few days to meet up again."

>Did we not get food?

"Hey do you want us to try and find them?" [Guards]
>>
... Now that I thought about it more. Did Shara just drag their friends off?
>>
>>32909660
Hmm, these ghouls aren't ferals so it's a possibility.
>>
Rolled 66

>>32909580
"Paladins sighted sure as hell ain't gonna stick around for that plus we got done doing what we were gonna do perfect timing."

>>32909597
"Investigation in general."

"Walls can be flown over or under that is if you just don't simply punch through."

"Hm fine."

They are still hunting.

"nah those cheeky fucks are stuffing themselves silly not to mention Mama would kick their ass. Don't tell her that though she doesn't excuse bad manners."
>>
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>>32909830
>Paladins
>>
>>32909830
Crap who are these paladins and why do they have them running.

"Any one know something about these people? I hope they will be cool with us."

With this info maybe we start working to set base up in the labs. Which means we must go deeper.
>>
>>32909830
>"Walls can be flown over or under that is if you just don't simply punch through."
What would you suggest as good border fortifications then? For the underground we were suggesting a combat root plant to be developed, as well as strengthen the walls and attack forces trying to push through it.

No idea about the air, but I guess that's where our Psi-Beams come in.
>>
>>32909908
It's fucking Paladins man. These guys are bad news whereever they go, no matter who you are good or bad they leave only destruction in their wake.
>>
>>32910003
You guys keep say thing that. But my noob heart wants to believe other wise.
>>
>>32910003

They're probably here to keep an eye on us due to our field of disgust (and attraction of deadly threats...because apparently predators like to fight tough prey?). Think we should go rough up a zombie hive to show them that we're neutral at worst, and do some amount of good for the environment.

Or we could fight the bandits for the same reasons.
>>
>>32910136
Scum fighting Scum isn't exactly doing good for the world. Perhaps when the Paladins get here we join in the fray and fight the wasteland that's obviously going to fight back, actions speak louder than words.

Enemy of my enemy is my friend
>>
>>32910195

Well if the high techers are paladins then we certainly have to do something.
>>
Rolled 8

>>32910003
Wait till you meet the exterminators they make the paladins look like saints in comparison.

>>32909889
yes panic before the awesome might of the paladins.

>>32909908
"Paladins wreck the shit of those that are considered 'bad' and evil. What they focus on however is making sure the Fall doesn't experience a reboot. Suffice to say they ain't exactly nice in that endeavor and when paladins show up you know shits gonna hit the fan."

"Paladins simply put are tough love and when they show up they show up they are more often then not your only hope. They prefer to show up BEFORE things get too out of hand in order to nip things in the bud."
>>
>>32910242
> They prefer to show up BEFORE things get too out of hand in order to nip things in the bud
Though more often then not they are the cause of things going horribly out of control for that same reason, completely wrecking the delicate balances of places and overturning the order and creating chaos.

Like guys who think the best way to cure a beehive at a picnic is to SMASH THE HIVE AND SQUISH ALL THE BEES
>>
>>32910195
With laser eyes.

>>32909352

Ok thinking actions will be.

>Basic 1
Roja help with lab exploring. We need to make sure what or if something is still down there. Grab any one you believe can help in this.

>Basic 2
Eden, ( Kind of waiting for this >>32909927 )

Then is going to be ether keep work going or add the roots idea for underground.

>Monster
Shara is doing her thing.
>>
>>32910242
"Do you think they will hurt our farm? I would hate to fight."
>>
Rolled 39

>>32909352

Before the bandits leave tell them the exact amount of spare change they had in their pockets the day we uber-scouted them.

>Basic 1
Scout out the hi-techers with Roja (activate ability)

>Basic 2
Start fortifying the base.

>Monster
Whatever Shara wants I suppose.
>>
>>32909927
>>32909830
Dialogue Request

>>32910401
I thought the High-Techers were the bandits. I'm probably wrong though.
>>
Rolled 12

>>32910314
Yeah...that is actually a good way to put it.

Sometimes...they get a tad bit overexcited you know?

>>32910374
"heh I ain't stick around to find out. Though admittedly they don't hate mutants for just being a mutant that doesn't mean they wont go after you for something else."

>>32910423
They are someone else and are slowly departing.
>>
>>32910496
>>32909927
Dialogue Request
>>
Rolled 30

>>32909927
"No idea fortification ain't my thing."
>>
>>32910544
"You were quick enough to tell us how it was a bad idea, normally that indicates you have a good idea/alternative in mind. . ."
>>
Rolled 32

>>32910322
>>32910401
I would suggest

>Basic 1
Scout out the hi-techers with Roja (activate ability)

>Basic 2
Have Eden and Maijin investigate the feasibility defensive root idea, to create stronger foritifications, protect the underground, and make a useful warning system.

>Monster
Whatever Shara wants
>>
Rolled 9

>>32910660
I'm down with that. I'm thinking, if all works out well, we can use the labs as a fall back point for defense.

But lets hope we can keep farming.
>>
Rolled 78

>>32910660
Alright, I'll back that.
>>
Rolled 55

>>32910496

Transmit to the High Techers "You know, we're actually pretty pacifist. Thus far we've only attacked zombie hordes who've had it out for us and when those bandits wandered too close obviously looking for an easy meal."
>>
Rolled 52

>>32910660

Eh, okay.

>>32910864
Should've turned off your dice, fellow.
>>
>>32910496
"Well if they ask you about us, put in a good word won't you?"
>>
Rolled 51

>>32910998
"You fucking crazy they do hate bandits you know."

>>32910864
No reply at first before receiving a synthesized reply.

"Corruption detected. Toxic nature detected. Threat level worth investigating."
>>
>>32911042
"Hey Mama, we might be having guests soon. Can you bake more of those deliiicious cookies we love so much?"
>>
>>32911042
I hope they will see that we our people of the land and mind.
>>
>>32911042

"Well alright, that was an accident actually but we understand your point of view. Would sending you a member for analysis help assuage your worries? We'd want him back, of course."
>>
>>32911042
"Pay no attention to the crystal in the basement!"

"Just kidding. Our psi presence does pretty much trip all the alarms ever though. But you're welcome to investigate our farm if you like. You're not mutant-phoebic are you?"

"That's another joke. Everyone has an irrational fear of us. But we're nice! Really!"
>>
>>32911305
"Brother, I think these fine people are of the none joking type. But who am I to speak for our new neighbors."
>>
>>32911444

"Well it's not my fault if none of you get my advanced humor."
>>
Rolled 58

>>32911213
"No need."

>>32911305
"Farm is not of interest."

"If you were nice you would not have used such foul psi that alone would be damning enough."
>>
>>32911823

"We're a bit more objective about our morality than you seem to be, but we didn't mean to offend you with the 'foulness' of our psi. Is there any peaceful way we can resolve this?"
>>
Rolled 18

>>32911922
"Doubtful but we are no exterminators so perhaps we shall see."
>>
>>32912046

"Well what exactly have we done to damn ourselves, aside from the psy? We farm the land and we've begun to try to see if there's anything hostile lurking in our base. Little else of consequence has occurred in the short history of our people. Is there perhaps something we could do to prevent you violently ending us?
>>
Rolled 90

>>32910660
According to Roja they are sticking to their structures though they have largely left except for one facility which has stayed. Its tough to get close to find out more though as they have placed down a killzone slaughtering anything that dares intrude including the plants.

Eden and Maijin are investigating its potential they claim it could work problem would be finding the required plants for it though.

Shara meanwhile returns with plenty of food stocks. In particular sh has given two special things for both Mama and Eden.

>>>>Turn 107
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons
>>>>>>>D. Research technology
>>>>>>>E. Pursue new mutations
>>>>>>>F. Explore in a direction/something
>>>>>>>G. Scavenge for raw materials
>>>>>>>H. Your choice
>>>>>Resource Points: 1
>>>>>Pop 560
>>>>>Military 520
>>>>>>>Food: Below Average
>>>>>>>Water: Average
>>>>>>>Morale: Good
>>>>>>>Medicine: Below Average
>>>>>>>Health: Good
>>>>>>>Armaments: Scarce
>>>>>>>Fuel: Below Average
>>>>>>>Tech level: Crude
>>>>>>>Reputation: Mutant
>>>>>>>>Infrastructure:(damaged all) Labs. Housing Units. Armory. Labs. Warehouse. Storage Cells. Mess Hall. Farm.
>>>>>>>Defenses: Gatehouse, Razor Wire Fence.
>>>>>>>vehicles: 2 technicals. 1 tank(wrecked)
>>>>>>>Power: Nuclear Reactor, Emergency Generators.
>>>>>>>Weapons: Pistols(limited), SMG(limited), shotgun(crude), Primitive(crude)
>>>>>>>armor: Hides, Scrap Plating
>>>>>>>communications: Radio(limited/crude). Ramshackle Salvaged Backup Comms.
>>>>>>>Materials: Supply 2.
>>>>>>>Mutations: Base,, Psi Eyes(beam), Sense Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being
>>>>>>>Psionics: Psi eye Beam. Psi sense. Telepathy. Foul Fear Aura.
>>
>>32912266

>Plenty of food stocks

>>>>>>>Food: Below Average
>>
>>32912266
Shara how good are you at getting resources?
>>
>>32911823

>"Littlemouse must have activated our beacon! It's shaped like an abomination you know".

>"That was another joke. But seriously, if you're in such a hurry to rush to judgement you can't possibly be here for us. If you don't feel like helping us with our foul psi problem we suggest you stay out of its range. Easiest for all involved."

guys, I feel an air strike oncoming. I suggest we split our forces between defensible positions like the old lab, underwater, or scattered through the forest where we know the terrain. If we need to cede the territory we've claimed we can always find each other through telepathy. Any counter suggestions?
>>
>>32912386
They said they were not exterminators. It would be weird for them to lie like that. But if they do bring the fire from the heavens. There will not be much we can do. Maybe the bandit bunker if we are luckily.
>>
>>32912386

These guys can obviously detect psi in some fashion, so splitting up wouldn't do much unless we reproduce some of the psy-blockers from the barriers downstairs and use them to nullify the beacon-status of whoever hides.
>>
Rolled 16

>>32912183
"You have given up your very humanity, twisted yourselves, and use corruption. Many would kill you for just one of those alone if not something lesser. We'll wait to see what the paladins have to say though."

>>32912266
Alert
We have received a message...

"Greetings monstrous mutants who spit in the face of all. We heard you have some company coming to kill you all. We are here to offer you an...opertunity. The paladins will more then likely kill you all. We however can offer some assistance. That is if you agree. We must admit normally we would not offer this but its tough to find people with such balls so were willing to play question is are you?"

"We can save you but you wont be able to stay as the paladins are not ones for giving up. This also means you must cover for yourself somehow. If you can release a dams that bound a potential ally we can solve this problem for you."

"Otherwise you'll need to figure it out yourself. I am sure there must be something that could prove of assistance to save yourselves."

"you already damned yourselves why not do so with
company? Or perhaps does so called purity and redemption tickle your fancy more?"


The message is cloying, toxic, and carries a most foul breath as it seemingly speaks into our minds.

>>32912325
so I missed one stat modification alright.

>>32912386
Your foul psi problem you CHOSE upon yourselves making an incredibly bad problem even worst. At this point not even a psi specialized facility of I and Eye Corp could help you."
>>
>>32912473
>>32912386
Air strikes aren't invincible either, and likely come with their own problems. That could potentially rile up the zombies, who have been known to form living towers en masse pluck high altitude bombers from the sky.
>>
>>32912511
"We have spit in the face of NO ONE. All we have done is a peaceful, humble existence. To live, to love, to exist. What you offer us nothing short of securing our damnation. And that, we cannot take lightly.

Why taint an otherwise spotless record. Let us do that of our own accord."

Guys, we should really stay /pure/ for reasons be
>>
>>32912598

"What Anon here means is that we'd love to consider your offer, but at least we know a shred about the Paladins. We know nothing of you aside from that you want us to deactivate the psy-blockers downstairs.

We'd like to know at least a shred about you before throwing in our lot. You understand, don't you?
>>
>>32912641
No matter how tempting an offer, it would be a good idea to stick to trying to be *pure*.

>"it really may end up saving your asses."
>>
>>32912674
For the farm and mama!
>>
Rolled 16

>>32912598
"As spotless as a abomination clean record perhaps apparently you damned yourself out of ignorance. Ah well you know how the saying goes 'ignorance is bliss and bliss is a sweet poison'."

"I must say I love that quote and whoever made if I find them I will have to spare them."

>>32912641
We are much like yourself though I am admittedly not a native I have those with me who are. Simply put we are like you we do whatever we can to survive. At least those I work with do at least at first anyway others came for power no matter the cost, then others came to take advantage of all that."

Personally you may call me Zarx I am of all consuming darkness..at first anyway. I sorta got corrupted when I came here so I changed.

>>32912674
I didn't say how anon nor did I say that was the only way...or perhaps it may even end up damning you.
>>
>>32912511
"We were never human to begin with, and humanity does not monopolize morality anymore than morality itself is universal to all races, both good and evil.

It is mutant nature to evolve, to change, we cannot stop it anymore than if we wanted to.

As for corruption, we have done no harm and no foul act against any lifeform, nay, but we have shown decency and kindess to all those we meet. Corruption stems from the heart and soul, not the body."

>>32912739
"To be an abomination is not a sin, but a circumstance. That we are perceived as ugliness is a crime for death is nothing short of genocidal on behalf of those who would carry it out."

(Better to die pure, than to truly lived damned. We didn't spare Grow Corp's morality, it would be a shame to corrupt these guys morals when they've stayed on the side of good so far.)
>>
>>32912739

"Well we'll give you this, you're much more friendly than whoever those techies over yonder are. Thanks for that, you have no idea how long we've waited for non-expletive/threat/hostility filled conversation."
>>
I'd tend to agree with the suggestions of staying 'pure'. mayhaps the paladins can help with that - but I'd still suggest we don't let them corner us. I suggest
>Basic 1: use the burrowing abilities of our monster allies to make a few escape hatches.
>>
>>32912852

There are paladins around, they've dealt with far more slippery foes than us at our current power level. If they come for us there won't be any escape. Don't worry about it.
>>
>>32912739
"Hello Zarx. So what would you have us do, release whatever's in the basement of our facility? Do you know how to do that?"
>>
>>32912511
>"You have given up your very humanity, twisted yourselves, and use corruption. Many would kill you for just one of those alone if not something lesser. We'll wait to see what the paladins have to say though."
"For hypothetical sake, could we were to request to send representatives to your Paladins ourselves? To talk them here and now. Those who have done no wrong, have nothing to fear the righteous.
>>
>>32912838

I do not share your moral conviction, but the Zarx the rhymer has not continued to rhyme so his offer has lost his seduction. (looking back maybe I just imagined the rhymes out of tiredness).

Think we should tell the Pally's something is contacting us? Probably not, they're like the Inquisition, they'll execute us for having seen the cover of the heretical book.
>>
>>32912944

>could we were to request to send
>>
>>32912995
Yes, it's that time of the night I suppose.
>>
Rolled 36

>>32912838
"Hm so you admit to throwing away your humanity. While mutants have changed doesn't mean that deep down they are human."

>>32912839
"Ah what can I say I have changed you should of seen me before I was the stereotypical BOW BEFORE MY ULTIMATE POWER AND WORSHIP THE ALL CONSUMING DARKNESS THAT IS I."

"yeah...I was once like that I will admit. Pretty embarrassing I mean I wasn't even all that special."

>>32912904
"I don't know what lurks below I am not all seeing sadly otherwise my life would be much simpler. Was always jealous of those jackasses but it turns out even if you see it coming doesn't mean you can getaway from it. heheheh ah the memories but those pricks had it coming."

>>32912944
They are here already.

"Your case isn't looking so good mutant. For you have done wrong and thus have much to fear."

>Eghtym agree

"seems like I ain't the only one at that."
>>
Rolled 35

>>32913038

"Zarx, you're like the most chill motherfucker we've met. 10/10 would smoke some of Eden's dankest shit with."

Paladins
"What've we done? Is there any way to make up for it? Do you even find it odd that you're considering executing some guys who are just having a chill conversation with you?"

Techies
"If you're going to twist our words like that, how can you trust yourselves as unbiased judges? That aside, even if we weren't human would that make us evil inherently and without a chance of redemption?"
>>
>>32913038
"What is humanity? Is it a state of body? Does a man become less of man by the color of his skin or muscles on his bones? No, but humanity is lost when one stops acting humane and nothing more. Even were a man stripped of his mortal flesh and his mind locked into a machine, should he still do what is right he is still a man.

And if all mutants truly are deep down human, therefore is it not impossible to throw it away?"

>>32913038
"You proclaim we have done wrong, but state not the charge. What then, have we done that there is even a case against us?"

Genie, are all mutants supposedly stemming from humans? Were there no mutants built from genetic scratch?
>>
>>32912957
If they don't ask, I see no reason to tell.

>>32912877
Poppycock. They may be superhuman, but so are we. I heard a more ragtag group of mutants than ours managed to steal a whole base from Paladins and get away cleanly.
>>
Rolled 8

>>32913038
>"Hm so you admit to throwing away your humanity. While mutants have changed doesn't mean that deep down they are human."
(This is the most convoluted and retarded argument I've ever heard)
>>
Rolled 5

>>32913167

That was actually a group of borgs as I recall, and I heard the paladins threw them in the asylum.

>>32913186
So it's accurate to skinhead/racial purity/religious types.
>>
Rolled 7

>>32913120
"Not really we had others who tried to talk their way out of it before. As for what you have done the others have informed you of already. From the looks of it you need to be dealt with."


"We do not twist we are researchers we leave judgement to others though we have shared some of what we know. You were human once however mutated unlike others we believed that it doesn't mean you haven't lost your humanity. Others may not share such beliefs."

>>32913134
"It is not impossible to throw away and you have made that decision and beyond. You threw away your humanity, reveled in filth, and decided to wield corruption brilliantly."


Your charges are the following.

Crimes against humanity, psi usage level 5, pollution of psi, pollution of genes, illegal genetic tampering, usage of abominable measures, crimes against nature, usage of corrupted psi, abuse, child neglect, genocide...ect(holy crap didn't know there was so many until I started writing it down).

Its quite the long list of charges all of which have proof. Granted some more then others.

Mutants do indeed all stem from humans. Those created from scratch are referred to as something else.
>>
>>32913038
>Your case isn't looking so good mutant
"If you are seeking to provoke us into violence to justify doing violence yourself, you will be disappointed. We are not animal prey to be baited so easily. If you wish to level some real charges against us we will meet you in the court of honour. If you wish to slaughter innocents or possible innocents, meet us on the field instead. Good day to you".

"Mama, any idea how we could breach that seal in the basement if we have to?"
>>
>>32913409

Genocide and child neglect? Tell use more about those two.
>>
>>32913409
"these are serious charges. A just prosecutor would allow the accused time to prepare a defense. How just are you feeling today, sir?"
>>
Rolled 82

>>32913409

>Basic 1
Rip open that basement and let whatever's in, out.

>Basic 2
Use the Psy-blockers in the barricades downstairs, grab some food, and start trying to run away.

>Monster
A big old conflagration of monsters fighting each other all over the place might be useful for getting out unharmed.
>>
>>32913460
Monsters and Vece?

>>32913496
We should talk our actions out. It killed us once before on something like this. Lets not do it again.
>>
Rolled 26

>>32913526

On second reading, they literally are just reading our charges like we asked and aren't executing us just yet. So I renege.
>>
>>32913409
[Talking to heroes and base pop]
"All right it seems that these paladins are not happy with us. Does any one have an Idea on what we should do? We got a deal from Zarx, But I feel he doesn't hold the same kindness we do."
>>
>>32913409
You refer to "throwing away humanity" and "filth and corruption". We demand non abstract examples and evidence of such ambigious terms.
>>
Rolled 42

>>32913445
"Hm very well then see you on the battlefield."

>>32913460
"On yourselves and your children you too afflicted them. Its one thing to do it to yourself its a whole other to do something to such innocence."

>>32913492
Very well then you have 2 turns. If you are found guilty you will be executed. Your children taken away for rehabilitation hopefully we are not too late for them."

"If found innocent we will not be the aggressors towards you."

"If you refuse battle will be joined. It is rare for us not be forced to do so our forces would appreciate the break."
>>
Rolled 34

>>32913603

>Basic 1
Brainstorm a defense using our BRAIN POWAH.
>>
>>32913496
It's a good plan of action, but let's hold off on executing it as long as possible. I think Zarx might have more to contribute.

>>32913409
Any info on the disposition of the paladin forces? is the farm surrounded, or are they just in the area?

If we're not surrounded, we could start an evacuation of non combatants at least. make a harder target by scattering. With our mutation level even a lone guanyin should do quite well against the average monstrous encounter. thoughts?

"Zarx, thank you for your advice so far. We'd like to meet with you if we make it out alive. We're thinking of a direct approach to our current problem - break down the barricade, let out whatever's in our basement, and use the psi blockers to cover our tracks when we run for it. Anything you'd do differently?"
>>
>>32913409
"Furthermore, we refute the Child Neglect charges as those are designed for an individual, not a nation, and to whomever is responsible for that does not infringe the rest of us.

As for the Genocide which you refer to, to whom and what was it carried out against"

---

"Lastly, under whose jurisidction and authority to you claim over us within the wasteland, and whomever you claim to be we were not informed of such laws by this body and are thereby cannot be charged with willful intent to break them. And by your same laws, we also demand the right to fair legal counsel."
>>
>>32913603
Thinking

>Roja use your eyes and find out what you can about what is in this lab. Grab any one that can help.

>Basic 2
"All right every one we need to put our heads to gather on this. Any one with ideas or thought on how to fix this lets here it." Heroes and family members lets brain storm a defense using our BRAIN POWAH.
>>
Rolled 97

>>32913603

Aah, so we genocided ourselves when we...did something or another. Am I right?

You guys actually want to fight us when we bear no ill will towards you and there are demonstrably more evil things out there you could be pursuing?

Look, if you're worried that we're a bud of evil that might blossom and you're nipping it perhaps you could place some sort of bomb in our base that goes off if you guys judge we've done something evil enough.

I say that if they come for us, we just kneel down and look them in the eyes while they slit our throats. Our resistance would do little, but them having to deal with having slaughtered those who did nothing wrong (not even injury in self-defense against them) will torment them for a good while.
>>
Rolled 24

>>32913694
>>32913788
Vote
>>
>>32913827
Aw and I was hoping to blast them when they come close. "They have no weapons." {Eye Beams}
>>
Rolled 33

>>32913867

Nah, fuck the paladins. Fuck the paladins so much that I don't even fucking want to kill them.
>>
Alright guys, let's figure out some legal defenses we can use.

One thing we can emphasize is Diplomatic immunity. They don't technically have legal jurisdiction over us as we are an autonomous nation, and they aren't even a real political body.

>>32913876
As always, Paladins once again serve the forces of Evil in the end. Such is life in the post apocalypse.
>>
Rolled 9

>>32913876
But I want to stay here and plant new thing for the farm.

I kind of want to draw something for this. But my idea bank is empty.

>>32913788
If nothing to add.
>>
>>32913694
I think a courtroom drama legal defense could be the way to go. A bunch of BRAIN POWAH mutants poring through the paladin legal code could actually get out of this. Any objections?

>>32913603
Genie, how much liberty can we take with fluff here? Can we ask for the entire Paladin legal code and make up our own case law etc?
>>
>>32913409
Genie, write down ALL the charges. All of them, don't leave any one of them out. We're going to make a defense for them to the last.
>>
Rolled 19

>>32913952

Indeed, if they have a written code we should definitely request a copy of it. That being said, it's likely enough that they don't and just dish out justice as they see fit. Just like bandits and everyone else.
>>
>>32913952
>>32913603
Yes, it would be unfair to charge us based on laws we have never heard of before (which of it's own can be a legal defense).
We'd like a copy of the legal code in it's fullness.

>>32913980
At least bandits are reasonable. . .
>>
>>32913980
Well... If we ask for a written code and they can't provide one, that would be pretty bad for their case all on its own. Lawful Stupid guys pretty much depend on there being a defined law to follow.
>>
Rolled 92

>>32913731
We don't know much of anything besides seeing a few squads of them lurking around. As of yet we are not surrounded.

"Nah not really unless you have some way to pear beyond the barricade to see what your getting into."

>>32913755
"Neglect is charged to each and every one you for the sake of simplicty we are charging you all together."

"Genocide was towards yourselves as the only survivors are a tiny group."

"As for a nation...you are not such."

"You were in fact informed as this protocols are known to all such as the procedures involving the throwing out of outcasts and such. Only those who are of the vile, evil, and forsaken have rights to claims of ignorance."

"Jurisdiction and authority is our own."

"Legal council will be granted...that is if there are any volunteers."

>>32913827
They claim you genocide yourselves somehow.

>>32913827
"Do NOT tell us how to do our duty THINGS such as yourselves would NEVER understand."

>>32913952
You will be provided the evidence they have against you. Their code of laws are pretty basic/primitive as they are expected to be upheld by everyone but bandits ect.

Stuff like do no murder but self defense is alright ect.

Genocide is wrong ect.

The code they follow is a harsh but fair one. The smaller stuff it doesn't cover like thievery ect unless its on a massive scale or especially harmful as those things are expected to be upheld by individual factions ect.

>>32913964
Fuck anon that is a lot to ask for.
>>
Rolled 31

>>32913934

You think they care about legality? They're a bunch of dudes going around and roughing up people they don't like, just like everyone else in the Post-Apoc. They just happen to have a psychological holier-than-thou complex about it and claim to help people.

We need to come up with a defense that works against bigots and lunatics, not something that holds up in a court of law.
>>
Speaking of which, if we're ever going to do an Evil civ sometime in the future Paladin is looking like a pretty sweet option these guys are pretty great at justifying evil. And holy shit is that OUR fucking territory
>>
Rolled 70

>>32914015
>>32914004
>>32913980
Fuck it fine hold up...
>>
Rolled 1

>>32914050

"Guys, we're just killing these mutant women and children because they genocided THEMSELVES. It's all for the greater good, yeah!"
>>
Rolled 89

>>32914082

Even the dice gods think this is a shitty argument.
>>
>>32914019
>"Genocide was towards yourselves as the only survivors are a tiny group."
Survivors of what? You?

Do you honestly expect us to believe we are being charged for a Genocide perpetrated by others hands that has not even happened?

You are LITERALLY charging us with a crime that has not even occured yet. This is a mistrial of the highest degree.
>>
Rolled 17

>>32914004

Well bandits are rational anyway, they see something, they want it. They don't care who they hurt for it unless they hurt them too bad.

Paladins see something that's sitting on its own doing no harm to much, and decide to stomp on it until its dead after it sees them approaching and says "Hi friend, how do you do?."
>>
Rolled 96

>>32914019
" ... I'm a bit young and a lot of this goes over my head. But I know this I work hard, I do what I can for my family and my mama. I know kindness and love. My family and I work these fields till we could no more. If you can't believe that we only want to make this land a place for people to live happy lives. Let us show you how we till the soil and hang out talking about each others day. Let us show you the real us and the good we can do."
>>
I wonder if we get killed we can't start the next civ as the mutant children raised by the Paladins.

Man, I'm almost starting to get over my hate for them now that I'm seeing how much potential they have for evil and trolling in the name of good.
>>
>>32914305

They'd probably de-mutate or kill them. Most likely the latter, because they're evil.
>>
Rolled 94

>>32914135
"You commited genocide of yourselves the mutants known as the Guanyin are virtually no more. Whats is left is foul monstrosities."

Theft involving mass harm will not be tolerated.
Vile actions will not be tolerated.
Fall Bringers will not be tolerated.
Genocide will not be tolerated.
Harming of innocence will not be tolerated.
Evil will not be tolerated.

Violators will be dealt with accordingly.

We act as the shield to protect the innocent, we stop the Fall from rebooting, we are the hand that punishes the guilty, our weapons will only bring forth righteousness, our armor along protects those who are worthy if not ourselves then others, our body continues on if only to serve the greater good, the technology we wield is to be shared not hoarded. In case we fail uphold our duty such failure is only temporary no matter the cost.

If I should turn away from our duty we are no better then the vilest of reavers, the most corrupted of abominations, and the evilest of beings thus I will be treated as such by all especially my former comrades and allies.

WE ARE THE PALADINS THIS OATH WE SWEAR TILL OUR LAST BREATH IS DRAWN AND BEYOND. FOR DEATH IS NO EXCUSE TO FAIL ONES DUTY.
>>
Just some general thoughts

Paladins seem to base their judgement on intent rather than outcome or they wouldn't be bothering us. That's going to affect what we argue.

Here's a couple thoughts I have, feel free to build on my arguments

>Crimes against humanity
This is the most interaction with humans we've had that I can remember. If having a polite conversation with someone threatening to kill you is a crime against humanity, then we can simply threaten to kill them and have them execute themselves.
>psi usage level 5
Not sure what the wording is on this, whether we're guilty of it and whether it's a capital offense by itself. This would be something where we fluff the paladin legal code/case law if they use that.
>pollution of psi
pollution certainly happened, but we had no intention of comitting it and are therefore innocent
>pollution of genes
how we argue this comes down to how it's worded in the paladin code
>illegal genetic tampering
Another baseless accusation, Clarissa is a sanctioned MAMA under the postall non-agression pact that governs these things. What, you haven't heard of it?
>usage of abominable measures
It was not our intention to create an abomination and we are therefore not guilty of comitting a crime
>crimes against nature
These charges are quite unspecific, and would need elaboration to mean anything
>usage of corrupted psi
Forgive the double negative, but we are incapable of not using our corrupted psi as it is a part of our thought process. We have made every nonlethal effort to remove said corruption, and to remove it by deadly means would be an act of murder on your part or suicide on ours, both of which are illegal
>abuse
please present the evidence. Any actual examples of abuse would be dealt with internally had you come to us with your evidence to begin with.
>child neglect
Again, though our psi-mutation is regrettable, it was not intentional and therefore we are not responsible for it in a judicial sense.
>>
>>32914305
If there is a time we can play paladins. I want us to do it right. True good guys there to help the weak and take on the fight for peace. But this isn't over yet.
>>
>>32914349

Excellent thoughts, all of them.
>>
>>32914331
"The Guanyin mutants?

They never existed, yet. The Guanyin is a state of being we were attempting to achieve.

We call ourselves the Proto-Guanyin for this reason."

>>32914350
As noble as that is, it wouldn't be paladins by the setting definition.

They would just be heroes.
>>
>>32914429
Then lets do that a civ of like minded heroes putting on the good fight to make the world right once more.
>>
>>32914471

We've tried that. Shit, we're trying it now and got a good distance towards being able to beat down evildoers.
>>
Rolled 9

>>32914331
FOR THE GUILTY WILL BE PUNISHED.
SLAVES WILL BE FREED.
THE GREATER GOOD WILL PREVAIL.
EVIL WILL NOT PREVAIL.
VILENESS WILL BE PURGED.
INNOCENCE WILL BE SAFE.
LANDS WILL KNOW PEACE.
LIES WILL BE CAUGHT.
REDEMPTION WILL NOT BE DENIED.
OUR HONOR WILL REMAIN UNSTAINED.
WE WILL NOT BE CORRUPTIBLE.
AID WILL NOT BE REFUSED.
MERCY TO ALL.
JUSTICE FOR ALL.
WORTHY WILL NOT BE DENIED.
FOR HELP ONE WILL NEED TO ONLY ASK.
PEOPLE WILL BE CONNECTED.
FAMILIES WILL BE REUNITED.
INNOCENT WILL NOT BROKEN.
DISAGREEMENTS WILL BE MEDIATED.


FOR WE ARE THE PALADINS.

>>32914429
Ah my bad proto guanyin is what i meant.

Who says the paladins aren't all heroes?
>>
>>32914471
We could call ourselves paladins and annoy the real paladins by not being stick in the mud murderhobos.
>>
>>32914495
Well then lets never stop, Lets keep true.

>>32914511
Paladins of the waste? or maybe a different name.
>>
>>32914331
"Also, what makes us foul monstrosities? The way we look, the way we sound, that bad vibe we give off?

You would treat us as monsters based on the way we look?"
>>
Rolled 20

>>32914349
tfw lawyer anon plays.

Fuck well at least there ain't no bio anons...
>>
Anyone against just RP-ing a courtroom drama with a lot of player-made fluff?
>>
>>32914550

You might've already done the job, sir.
>>
>>32914550
I thought that is what we been doing. That's why I said this >>32914203 . In hopes of keeping true to the person painting cards for mama.
>>
>>32914557
yeah, but that was me discussing the defense we would present before we present it. I didn't roll for any of it and didn't say it to the paladin, officially anyway. If we're going this route we can try to stack modifiers with fluff, but in the end it comes down to a roll.
>>
>>32914567

Just draw a couple of happy people working together on the farm. Maybe with a couple of dick-ass paladins looking down on them from outside the fence calling them evil.
>>
>>32914539
Brings a tear to my eyes everytime we get more diplomancers
>>
If we're happy, and our kids are happy, and we were the Proto-Guanyin who chose to become this way (happily) then we ought to be all good on any charges that address internal issues. Leaving external ones, like injuring people outside our civ.

Oh, right, there aren't any. These guys just feel obliged to come tell us that we're living badong.
>>
>>32914588
Heh, Would if I could. But I have no idea where to begin with what our people look like. Other than humans we beast like add-ons. Even then my drawing is not that good.
>>
Rolled 32

>>32914349
Crime against Humanity includes mutants. I would prefer to keep the mutant courts out of it but if you insist...

Evidence provided states you are indeed guilty of psi usage level 5...in fact they are being downright merciful as they could charge you with a lot more quite easily.

Evidence states you are indeed were aware of it. thanks to using an abomination based psionics that you KNEW was corrupted to hell and back.

pollution of genes and genetic tampering charges dropped under the new information provided that you had a MAMA. Instead charges were sent off elsewhere.

Usage of abominable measures includes the willing use of monstrous change AND the usage of ripped abomination psionics in this case.

Crimes against nature for the usage of corruption and monster transformation of which Shara intervenes she was however unable to get them to drop corruption but monster charges were dropped.

Usage of corrupted psi was due to you willing installing it and the resulting continuous affect.

Abuse charges were dropped in favor of stuff involving the innocent. Apparently they want to nail you with inflicting all you did on the children despite knowing the affect and doing nothing to stop it.
>>
Rolled 31

>>32914648
Evidence against you is largely research based and includes testimonies.

Looking at it reveals what had happened to your missing...they were captured and studied.

Their main stuff is focused on psi beacon and willing use of corrupted psionics. More focused charges, somewhat merciful as they could of done a lot more.

Their second primary gig is when you used the monster serum to transform. This one they tied into ass ton of charges.


Basically their primary stuff against you IS willing corrupted psionic usage and damnation vey monstrous transformation.

This they have a great deal of evidence for while everything else is either tied into or meant as fluff charges. Those two are their main bread and butter charges.
>>
>>32914648

We had no idea as players, nor were we informed in-character that the abomination's psionic ability would be applied strictly as-is. Some members were charged with developing a fear-aura, and they directly ripped the one from the Abomination without modifications when we had strictly told them merely to use its field as a jumping off point for developing.

When we discovered that said members had applied the ability to us wholesale, corruption included, we made several attempts to remove it. Then we made several more. We were not convinced that they did what they did with malicious intent so we didn't execute or exile them. If you are going to keep this charge it should be applied to the members who did the research alone.
>>
>>32914648
How is "corruption" a legal term anyway? That's not even abstract in the slightest.

Furthermore to say that anything abominable is corruption or wrong is subjective in the first place.
>>
>>32914726
>Basically their primary stuff against you IS willing corrupted psionic usage and damnation vey monstrous transformation.
Well, we refute their claims of "Corruption" and "Monstrous" as those are incredibly subjective and opinionative terms and do not deserve any sort of weight or merit to them.
>>
>>32914744
>>32914762
>>32914726
An example of this is to counter charge them with being "monstrous" because we think their plain but ugly, and for "corruption" due to the amount of remorseless killing they have performed over the years.

Its ludicrous.
>>
Rolled 20

>>32914744
Corruption is seen as the willing or unwilling decay, twisting, and transformation.

>>32914762
Monstrous is throwing away or ignoring ones humanity.

>>32914796
You counter charge raised some brows but was laughed off. They did however grant you access to their records to see if you could prove it.
>>
Rolled 24

>>32914870
In the charges sent against you they are using monstrous in that you threw away your humanity...willingly at that.

Corruption is due to the willing use of such foul vile psionic energies.
>>
>>32914743

Further we weren't informed that the Abomination was corrupted or could cause corruption by utilizing its talents. We've not had any experience with corruption before.
>>
Rolled 63

>>32914884
Simply put they are charging you with being irredeemable corrupted monsters of such vileness you would even afflict your own children. Not only that but revel in it.

>>32914894
Abominations are overstuffed with pure bad mojo.
>>
>>32914870
>decay, twisting, and transformation.
You are replacing a subjective term with yet more subjective terms

>Monstrous is throwing away or ignoring ones humanity.
>In the charges sent against you they are using monstrous in that you threw away your humanity...willingly at that.
How do you even prove one has thrown away or ignored their humanity?

They haven't even DEFINED humanity.

>Corruption is due to the willing use of such foul vile psionic energies.
If we could turn it off, we could.

Furthermore, what proof is it that it is foul or vile? Yes, it does make things scary and it does make us look a bit ugly, in the intent of keeping away harm, but that does not make it foul or vile in that those are terms used for something immoral and unethical.
>>
>>32914917

Well now we know, and now if we take any actions that apply Abomination-based powers to ourselves we can be held responsible for performing an evil act. We didn't back then, not that we wanted the corruption anyway, so we can't be held responsible for intentionally inflicting our children with it or anything along those lines.
>>
>>32914917
> corrupted monsters
> vileness
You're using those terms again without defining it.
>>
>>32914957
That's not even an evil act in the first place. . .
>>
Rolled 9

>>32914930
>>32914961
>>32914957
So let me get this straight your gonna argue semantics with them?
>>
Rolled 33

>>32915006
That they are not fond off and will get you killed being under the 'devil' clause.

Basically as far as the paladins are concerned there is 'good' and 'evil'.

What they expect is for you to prove yourselves to not be 'evil'.

If you don't they will treat you accordingly.

Yes these paladins are self justified assholes who are fans of tough love.
>>
>>32915006
The point of the law is to be a concrete and definitive set of guides and rules.

To be abstract and based on opinion completely voids the whole point of laws.
>>
>>32915006

Well in these cases:
>>32914957
>>32914743

We address the corrupted psionics charge and argue that we didn't want the corruption and some members just jumped the gun in applying it. We didn't know it was bad in the first place though, how could we, Genie? so even if we had meant to apply the Abomination's particular brand of fear to ourselves we wouldn't have been intentionally corrupting anything.
Lack of intent means we ought to be rehabilitated and not killed.
>>
Rolled 53

>>32915006
You realize arguing semantics is literally what a legal defense is right?
>>
Rolled 97

>>32915039
They no longer believe in the old courts of law considering it a waste of time.

Basically they offer wasteland post apoc idea goodness.

>>32915053
"...you want rehabilitation for psi corruption?"

"How about your monstrous nature hm?"

>>32915047
Depends on the Order of paladins as there IS disagreements between them.

This particular order is one of PURGE and specialize in psionics. Their code is one of punish those they deem evil, help the good, protect the innocent, and don't deny those seeking redemption.

If problems arise then other paladins will investigate.
>>
Rolled 10

>>32914917
"I will answer these charges briefly by asking you this: If you came upon a mutant who had fallen off a ladder and nearly died, would you charge him with attempted suicide?"
"Of course not. Likewise, our own misfortunes with genetic recombination - unhappy though the results are - were illegal in neither action nor intent. The results are certainly abominable, but if you are judging on outcomes rather than intent, then it is only fair that you carry the scope of your judgement further and judge us by the effect we've had on the world at large. Which is quite harmless to all who do not consider farming a crime."
"No, a hero would render what aid he could to a man fallen off his ladder, not murder him as he lay dazed on the floor. So my question to you is... how heroic are you feeling, Prosecutor?"

>pages furiously through Paladin's records, trying to get a sense of tactics, weaknesses, and any truly glaring miscarriages of justice we can throw in their faces
>>
>>32915100
>and don't deny those seeking redemption.
"Tell me then, if we were to plead guilty to these charges and seek redemption, would you deny us still the chance to make amends?"
>>
Rolled 27

>>32915100
>How about your monstrous nature?
"Well, what about it? Are you saying to be a monster is to not be human? Surely you are a better student of history than that"
>>
>>32915100

"In lieu of rehabilitation (which is a silly notion, as you have noted), we want the opportunity to continue trying to get rid of it, as we have been doing. Whether you help or not is your choice, we've searched for help and found none but we still try, we haven't given up hope yet.

Our monstrous nature...just a minute, we'll get back to you on that. What bits about us do you find monstrous again?"
>>
Rolled 22

>>32915089
Yeah and then I remember what the setting is like.

So let me put it this way their idea of a 'court' is you convincing them to NOT do what they are gonna do.

Considering they may be biased they'll recruit nearby groups and even a few far off to serve as well.

Paladins have never really had to deal with nations, kingdoms, and such when the old world died a lot of that sorta stuff died mostly.

Paladins rely upon the views of communities and goodness to guide them in their actions besides their own 'code'.

>>32915130
"...you will not be denied and will along with others will aid you."

"You have not however answered my other question but then again...if that is taken care of monstrosities can and will be overlooked. God help us all but not all monsters are necessarily evil."
>>
Rolled 27

>>32915149
"If you attempt to do the right thing paladins are obligated to offer their assistance when able. We don't even require or ask for any reward."

"Please do get back to us on that second part."
>>
>>32915153
Actually, I think we're coming to an agreement here.

Let me make a proposal, you have the technology and know-how how to redeem. We would gladly surrender our Psi-Corruption and our Monstrous Nature were you to provide us the science and technology to do so, and in exchange we ask you to grant us the form we have idealized since the start.

The Guanyin. Cure us, help us become the pure Guanyin we wished to be, and give us guidelines of what mutations to or to not take and we will be forever in your debt and service."
>>
>>32915192

Whoa there now. I kind of like our monstrous bonuses. They make us pretty badass.
>>
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>>32915153
>you will not be denied and we along with others will aid you
Well... pleading guilty seems like a good idea then...
>>
>>32915207

Like, I'd be more apt to agree to helping them (through food or fighting or whatever) while still remaining monstrous. Armored Hide, guys! MONSTROUS BRAIN POWAH.
>>
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One day I will be able to draw people, But not today.
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Rolled 9

>>32915192
"...your terms are accepted. No one is beyond redemption after all."

"I am afraid getting together what you'll need will take a little more time. Until then a paladin garrison will be placed...your afflictions are not by any means easy to fix."
>>
>>32915207
I'm thinking they might be reasonable about those. Just being stronger, smarter and more psychic than a non monstrous creature can't be illegal by their code or they'd try to fight every hero they met. I think if we can determine where they draw the line we can find a way to toe it without giving up our monstrous bonuses.
>>
>>32915165
>>32915153
>>32915100
>>32915246

So what about us taking the Monstrous serum pisses them off so bad? The fact that we gained so much power from it and it's now passed on to our children?

Is Mama capable of de-volving all our Monstrous bonuses? If so, we'd gladly offer our children the opportunity, at the age of reason, to choose whether or not to be monstrous or not.

If they want us to prove their humanity, they're going to have to give a few examples of what being human is first.
>>
>>32915256

Prove our humanity.*
>>
>>32915207
>>32915217
If that were only an option.

But hey, they finally agreed to turn us into Guanyin AND give us the science to do so. 6 arms, the hivemind, free of corruption, and good favor with Paladins.

Granted, supporting them is likely choosing the worse of two evils as compared to Zarx and his crew.

>>32915233
"More than our afflicitions, we expect you to hold to your end and achieving us the Ideal Guanyin. No easy task."

>>32915256
I was arguing that so many posts ago. It basically boils down to an argument of semantics over "what is human" that they won't even bother to prove. . .
>>
>>32915279

Can we even live with ourselves, knowing we'll be supporting //Paladins// while bro-tier scions of all darkness like Zarx are watching?


Also I think we might've gotten somewhere now. The psionic issue had been addressed and so the monstrous nature was going to be the next focus of argument.
It might turn out alright still, depending on what they deem necessary to remove in order for us to not be monstrous.
>>
Rolled 70

>>32915256
one of the costs of monstrous serum is the loss of your very humanity.

Its possible to have both but it ain't by any means easy if you wish to be anything more then a mockery.

>>32915279
"...mutations are best from other mutants or specialized."

>>32915279
Humanity to the paladins is spirit, body, and mind.
>>
>>32915315
Spirit and mind we have down.

I just wish they were a bit more lenient on the body. . .
>>
>>32915279
Well, they agreed to remove the corruption. I didn't see them say they'd turn us into guanyin as we imagine them, they're just helping us 'redeem' ourselves.

I'm thinking it might be best not to mention the whole monstrous thing at all. They seem willing to overlook it if we're polite. They may even want to recruit some of us, they were saying their forces are getting worn pretty thin. Hardly surprising given their modus operandi. And we thought we had diplomacy penalties...
>>
>>32915315

So we never had a shot that showing that we still had humanity? Just by the nature of our bodies we were holed into being 'inhuman', and being inhuman is automatically labeled such a loathsome state that anyone in that state must be evil no matter what? And to 'force' that state upon children (who've never known anything other than their current bodies...which feel fine and look normal) by having them is also evil without argument?

Fucking self-righteous assholes. Who are they to tell us that we're inhuman for looking different than them? We farm just like normal humans, eat like them, and defend ourselves from threats just like they do. Appearance is nothing.
>>
>>32915366
>>32915233
They agreed to our terms.

We surrender peacefully, allow them to cleanse us, and all we ask in exchange is they turn us into our ideal pure Guanyin form and we keep it that way and consult them for futher mutation.
>>
Rolled 36

>>32915350
No, you lost all three the moment you went monstrous.
>>
>>32915385
According to them. . .fuck them
>>
Rolled 60

>>32915396
Afraid not anon.

>>32915379
Wait till you see the exterminators.


It works like this mutants while their minds may be questionable and their bodies twisted still have their spirit intact thus are considered human to the paladins at least.

But man I must say I hadn't thought i would of gotten this much of a rise of my players since the SWH and Umbra reveal at the end of the Memor.

Fuck yeah something like that wasn't a one time hit.
>>
>>32915396

Nah, apparently mechanically we did. As it's one of the penalties of the Monstrous serum.

Which has some odd implications, and is saddening because really we acted nothing but human as the Guanyin pre and post monstrosity.
>>
Rolled 32

>>32915426
Or so you thought heheheh.
>>
Rolled 70

>>32915436
or seemingly saw/noticed for that matter.

Alas now that may soon be no more...
>>
>>32915436

We improved our farm, fought against zombies (with remarkable effectiveness, given), and made mistakes. All very human.

Hey...I wonder if we could make a Dr. Jekyll/Mr. Hyde version of the serum that only works temporarily for use in combat situations.
>>
Here's hoping Mama and Eden can recreate the monstrous serum when the paladins leave. Wouldn't that just be the cherry on the cake.
>>
>>32915436
>>32915449
Don't act so smug genie just because we weren't human due to artbritary game mechanics.

There wasn't a single thing we did morally wrong, and the fact that we cared about our morale is proof enough of humanity, from a real meta standpoint.
>>
>>32915478

You know that we still have serums for all the mutations we've ever developed that we can apply at will, right?

Or at least I think that's how it works. From our list of known methods of acquiring mutations, and the fact that whenever Mama completes work on a mutation it gets applied to the whole population, I think she makes serums.
>>
Rolled 70

>>32915495
Now that i could argue.

>>32915518
About time someone figures it out yes your MAMA thanks to be an advanced variant can in fact produce serums.
>>
>>32915518
>>32915478
We should talk to the Paladins about sifting out the good from the bad concerning the monstrous/abomination mutations
>>
>>32915535
Actually, you're right.

There was ONE thing we did morally wrong, and that was choosing to work with Paladins. It would have been less guilty for us to join Zarx and go vile. . .
>>
>>32915557

The Memor know nothing of evil when compared to the Guanyin.

Speaking of, where were the Paladins when the Memor were around? Probably off curbstomping some farmers or something I guess.
Really though, the paramilitary mutants that were responsible for the swamp and kept order in the area to the north were far too nice to have escaped their notice. They should've been besieged.
>>
Rolled 8

>>32915582
Those mutants were actually aligned to them when they made contact and there was a wasteland demanding their attention. The paladin numbers are a huge problem for them.
>>
>>32915582
I doubt the Paladins would've been curbstomping farmers.

Remember, successful farmers and hospitals are some top tier badass civs who can take anything the world can throw at them and hold their own. Even though they'd lose, they'd give them a fight for their money.
>>
>>32915653
The farmers are actually just really good at fortification and using their fortifications.
The hospitals have lots of tough friends from patching them up all the time.

That gave me an idea for a paramilitary/megacorp civ specialized in fortifications.
>>
Rolled 17

>>32915653
>>32915653
Well to be fair THINK about the sheer volume of shit you would have to put up with.

I never understood why farmers in fantastic settings aren't some of the baddest motherfuckers you'll ever find.

>>32915685
also this anon has nailed it right on the head.
>>
>>32915535
so we can let the Paladins de-evolve us, wave goodbye, then just apply a MONSTROUS bonus to ourselves again?

Good lord, I feel like we played these guys pretty hard.
>>
>>32915685
Yep.
Remember kids, what Genie says about hospitals and farmers:
>"They probably have a scary big brother, or a hidden nuke stashed somewhere"
>>
>>32915703

We've showed up on their radar, they're not going to go away long enough for us to do that.
Though this may be an option: >>32915457
>>
>>32915703

I'm sure evildoers have tried to scam the system similarly before.
>>
>>32915720
So they won't let us evolve to our full potential?
*sigh*. I suppose we'll just have to rely on them for protection until they're gone. Anyone up for kicking the zombie hive again?

Or maybe they'll give us the tech needed to protect ourselves without our war mutations. Still better for them than being our unwilling meatshields, and for a full upgrade of tech I'd actually be willing to give up the monstrous abilities. We'd still have mad abilities after all.
>>
>>32915824
Since we're going Guanyin, war technology will be a lot more useful.

Also, we can still evolve to full potential. It's just about filtering out what we need from the monstrosity, and satisfying the Paladins requirements.
>>
>>32915824

We're going to keep the baseline mutations we had beforehand. Toughened skin, gills/aquatic, super-immune system, all that. So we're not going to be totally helpless I don't think.

And I dunno, maybe having 6 arms and a hivemind is worth losing it...
>>
>>32915870
Someone needs to make a pastebin of every single mutation, their nat100/special worth, and monstrous ones so we can figure out how to salvage and retain as much of it as we can during the process.
>>
>>32915925
It's easy.
Basline
Base (Toughness, Strength), Psi Eyes (Beam), Diabolical Digestion, Brain POWAH, Mutative Immune System, Amored Hide, Gills/Aquatic, Tough Skin, Psi-Aligned/Being

Diabolical digestion let's us get nutrition out of just about everything. Basically I doubt we'd ever starve to death, though we'd probably mass desert if it came to that.
Mutative immune system is really strong and adapts to what it faces, only mutants have the mutative potential to use its full potential though. Still, it's pretty great even without that.
Brain POWAH boosted our general intelligence, and gave us the special activated ability.
Psi-Aligned/Being was boosted by non-monstrous means...but who knows what they're going to have to do in order to get rid of our corruption.
Gills/Aquatic speak for themselves. Can breathe underwater and we receive bonuses to water-centric actions.

Monstrous
Base,, Psi Eyes(beam), Diabolical Digestion(includes gutz), M Brain POWAH, Toxic Mutative Immune System. Armored Hide. Gills. Iron Lung. Psi Being

Diabolical Digestion Gut Sackz probably means we can store nutrition for a long time or it just operate even more efficiently.
Toxic Mutative Immune System likely speaks for itself. It doesn't seem to hurt us though, but that may be us not noticing.
M BRAIN POWAH operates as if the ability was constantly on.
Gills/Aquatic seems to have been upgraded into Iron Lung, which allows us to perform endurance/stamina based actions indefinitely without negative repercussions.(or something along those lines)
>>
>>32916037

I guess we can go back to being non-monstrous and we'll be okay...I guess I had plans for us and our mutations before we became monstrous...
>>
Rolled 76

>>32916149

Let's see...natural weapons with poison or diseases from our immune systems, regeneration/super blood to synergize with our immune systems and so our (eventually) armored skin would repair itself frustratingly quick...what else was there..
>>
>>32916182

We're at third 1s on: improving the farms, bonespike/claw/tentacles, blood
>>
Rolled 56

Here's hoping we get to keep our psionic power. We were just starting to have fun with it, even if using it is apparently a crime.



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