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/tg/ - Traditional Games


File: Freelance Ghost Quest.jpg (87 KB, 1280x960)
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This is a starcraft 1 based quest. I generally try to follow lore and game, but I'm not an encyclopedia and haven't read any of the books. For weaponry and powers I’m not always going to strictly follow canon. This gives me greater freedom to allow character customisation and diversity.

>Pastebin: http://pastebin.com/fFXJsf2p
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Freelance%20Ghost%20Quest
>Twitter: @QuestSuperVisor

I use D20, best of first three rolls, 1 and 20 are crits and cancel each other out. Skills will adjust DC, not give bonuses, for simplicity's sake. Health is narrative based on the game.
The options are a guideline, not an absolute, which is why I will always include a Write in option. Some options I list are good, some are bad, most won’t be really awesome. I leave it up to you to find ways to do that.
>>
>Last time on Freelance Ghost Quest: You chased after Primus, barged into the Psionic Amplification Chamber where he had holed up, and had a mental duel with him. You managed to weather the storm while he teared himself apart in a desperation move, and destroyed both him and the machine, after which you fell unconscious.

“Hey, welcome back.” You hear the undistorted voice of Quartus. “You passed out at the end there, I got one of the medics to do a check up. You should be fine, just don’t use your left arm too much.”

You finally manage to open your eyes, and see Quartus in his ghost suit sitting next to you, his mask lying on a table nearby. You look into a face identical to yours, aside from some minor scars.

“How long was I out?” You ask.

“About 15 hours. It’s about 7 am at that place you flew in from, to give you a frame of reference.”

You try to get up, and suddenly the pain comes back to you. The searing pain in your left shoulder overshadowing all the cuts and bruises, and the head ache making things worse. Quartus hands you a painkiller which you gladly accept. It doesn’t take long to kick in and you manage to sit upright. It seems you’re naked, and your left arm is in a sling. Again.

>1. “Where’s my suit?”
>2. “What happened in the end there? What was that machine?”
>3. “Where’s Sextus?”
>4. Write in.
>>
>>31976657
>3
>>
>>31976657
>3. “Where’s Sextus?”
>1. “Where’s my suit?”
and then followed by
>4. "Where are we currently?"

one of these days I'll not have a retarded sleep cycle and not be going to bed right as this going live, I might stick around for a update or two but I'm likely to pass out now, so good luck OP and fellow anons

I can't wait to show Murphy the battleship
>>
>>31976679
>>31976687
Writing.

I suspect in a lot of the information request prompts in this thread, I'll be getting all the options plus some write ins. I got some stuff prepared already, but there will still be a lot of writing, so it's probably gonna be a bit slower, but with longer posts.
>>
>>31976657

Thirding
>3. Where's sextus

Also thank him and ask what happened while we were out.
>>
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“Thanks for all the help. I probably couldn’t have done that without you. I have some questions though.” You say.

“No problem. And fire away. We got all the time in the world now.”

“Where’s Sextus?”

“He’s on the bridge right now, keeping an eye on things.” He catches the look you’re giving him, and continues. “When Primus died, he more or less looked at the next in line for command to give him orders. Which would be me.”

He gets a sad look on his face. “I don’t think he’ll ever go back to the way he was.”

“And erm, where’s my suit?”

“Got torn up too badly to repair. Managed to salvage your adjutant, but a lot of the important parts got torn to pieces. I was surprised your cloak held out as long as it did anyway. Don’t worry, the suit that was made for you before you got sent away is here though. I’ll get someone to get it for you.” You see him focus for a moment and feel a faint psychic message being sent.

You nod. It’s going to be one of the black suits he and the other Omega’s wear. It’s a lot more armoured, and probably can’t be modded into a more overt outfit, so you’ll have to think of something else for that.
>>
>>31977016
“So, where are we?”

“Still on our ‘good old battlecruiser omega’.” His face turns into a scowl when he says that. “Hovering over the calm planet we picked you up from. I recalled the threats and informed the planet that those in command have been overthrown and that we do not wish to be any threat to the planet any more. What was Primus thinking when he just appeared here? Want to let the whole damn sector know about us?”

He’s interrupted by a blank faced man coming in with a small crate on a cart. He opens it to reveal your old ‘new’ suit. “I took the liberty of copying over your adjutant data to the suit already. It’s a more advanced model so it might take some getting used to.”

>Put on the suit?
>Y/N

>1. Ask Quartus more questions (about the battlecruiser crew, Primus, the Omega project itself, the rest of the surviving Omega’s, …) (Specify)
>2. Ask him for a set of informal clothes too.
>3. Write in.
>>
>>31977036
Y, hell Y to be exact
I'd like to check on sextus first, see for myself.
and then go check on some friends on the planet, can I get something more informal for that occasion?
>>
>>31977036
>Put on the suit?
YYYYYY

seconding >>31977065 and ask about the state of the BC and its crew and and major news or developments he knows of that we've not heard, either relating to us or teh galaxy at large
>>
>>31977036

Get dressed for sake of decency, and thank the brainwashed drone. Try to asses how autonomous the man is too, in case we will be allowing the crew to leave the ship.

Ask Quartus what his idea of our next move would be.

Ask if there's anything on long range sensors that would necessitate our jumping out of the system.

As for the next plan... I guess we could embark on a journey of discovery into unmapped sectors? The Battlecruiser is too fat loot to just scuttle and retire... Go to the settlement and enlist a crew of volunteers? Maybe Haverdam has a world he would like to survey? Maybe databanks of the ship contain a plot hoo- I mean, for instance database of other secret projects like Omega that could bear looking into? Maybe there's something on ghost conditioning?
>>
>>31977102
>and and
any*

thats as good as any sign I need sleep, goodnight all
>>
>>31977123
Goodbye anon.
>>
>>31977065
>>31977102
>>31977115
Writing
>>
You thank the man for bringing in the suit, but he simply turns around and walks away again.

“It’s no use.” Quartus starts talking as you put on the suit. “Primus got really good at breaking minds. They’re as good as dead now. Lifeless husks, part of the battlecruiser itself now. At least Sextus has some autonomy left.”

“You don’t think there’s a chance for them to recover?” You ask.

“You’ve been inside one of their minds, surely you saw. I can understand you were distracted by Primus at the time, but they’re all just wiped clean and programmed the way Primus wanted them to behave. The only thing he allowed them to keep were their skills. No trace if identity left.”

“That sounds bad. Shall we go to the bridge? I want to check up on some stuff, get in touch with some people at the surface. I’d also like something more casual to wear for that.”

“Sure thing.” Quartus replies, and he calls someone else over with a low rank military mechanic’s uniform. “Closest thing we have to casual around here.”

You depart to the bridge, and it seems you were in the first mate’s cabin which, as your companion explains, he’s been housed in together with sextus since Primus took over the battlecruiser a month and a half ago.
>>
>>31977467

“So how’s the the battlecruiser? I mean, apart from the brain dead crew.”

“Everything in working order. Seems this one doesn’t have a Yamato Cannon installed though, since it was never meant for ship to ship combat or orbital bombardment. Alongside its extra size, that allowed for a lot more space inside to be dedicated to the Omega project itself. Our quarters were tiny compared to the labs next to them.”

You arrive at the bridge and find Sextus standing next to the captain’s chair, overlooking the crew repairing several consoles that were damaged in the fight. You quickly look for sensor information on the tactical map to the left, and don’t see a thing other than the battlecruiser itself, some satellites and the planet below.

“Hello Sextus.”

“I like your optimism Secundus, but really, he’s not going to answer.” Quartus replies instead.

You start arranging some things to be able to make a call down to the planet while you continue to question the other Ghost.

“So, what are your plans now?”

“Throw this damn thing into the sun and start some place new. Perhaps I could start down there, get myself a ship eventually and explore the galaxy. I’ve seen enough war and fighting for a lifetime, and the people responsible for our creation are dead anyway. I’ve got no intention of getting involved in that Dominion either.”

>1. “Our creation?”
>2. “Throw it into the sun? But what about the crew?”
>3. “Why waste a perfectly good battlecruiser?”
>4. “How did Primus take over the whole ship? And what did he do afterwards for so long?”
>5. Write in.
>>
>>31977486
>3
I'd like to start anew too, it's nice but... surely a battlecruiser would give us a head start?
>>
>>31977486

>1. "Our creation?"
Presumably we are clones, but how much more does Quartus know?

After

>2. "Before we do anything else, I'd like to have a doctor I know check on the crew, no offense."

Finally

>3. "Why not use this ship if you want to explore the galaxy? We can repurpose those labs for something else so they don't remain an eyesore."
>>
>>31977549
>>31977632
Writing.
>>
“Our creation?” You inquire.

“Yeah, our creation. The omega project. What a farce. You know, Primus went digging when he ‘liberated’ the cruiser. We kind of already figured we were clones, but it’s weirder than that. We’re not clones of a specific person, we’re completely artificial. Gene sequences completely made in a lab, based on the human genome. That way they had the most freedom with mixing together different desired traits.”

“It gets worse though. We’re the third generation. Well, third technically human generation. Apparently there were some tests before the first that… Well, there were pictures in the files, it didn’t look good. Or remotely human. But every generation, they select those with the best traits and focus on those. The first generation barely had any psionic power save for one. Second was around regular ghost level. Then there’s us.

“There’s something else. They took apart a Protoss in here. Examined its genes. They probably had no clue what was what with it, but they still decided to put parts of it into us. I guess that’s why we all have these freaky abilities. I mean, Primus could teleport and use psi blades. You apparently can go on mind-trips, I have a precognition of a few second so I can react much faster. Sextus… Well, I’m not sure what he’s got. Septimus is a freakishly powerful psychic. At least it’s over now. Primus mind-ripped the scientists on the ship and started his own experiments. I shut them down now. All that’s left is to destroy the data storage in the science bay and the only evidence of the omega project will be us three, this battlecruiser, and Septimus, wherever he may be.”

"Actually now that we're on the subject, how the hell did you get that strong?”

>1. Tell him everything about the temple, and your deal with Mittens.
>2. Remain vague, you found an artifact on the planet.
>3. Write in.
>>
>>31977892
Hurrah for pre-written stuff. I'll go into the next questions after this.
>>
Rolled 16

>>31977892
>>1. Tell him everything about the temple, and your deal with Mittens.
>>
>>31977892
the moment I got out, I sort of grew stronger.
I guess something in here held me back...
can't really explain it
>>
>>31977892

Tell him about the temple.

Ask what he knows about the Protoss. We should skim through the databanks before we destroy it. In fact I'm not convinced we should be destroying it at all. Does he have any leads on Septimus? What do we remember on him anyway?
>>
>>31977991
Septimus was more or less the leader of the group. He had extraordinary strong psionic powers, and more or less looked out for the rest of the group. If anyone butted heads with Primus, it was him, but Primus was generally still stronger, so any fight between them still ended up with him losing.
>>
>>31977962
>>31977971
>>31977991
Also, writing.
>>
>>31977892
Tell him about the the temple, but say the artifact used was destroyed.

Also we need to get out of this system. Do you all think that the Dominion won't notice an unaffiliated battlecruiser showing up over one of their worlds?
>>
You tell Primus about the temple you went to and what it did to you. With you. You’re not entirely sure how to describe it. You also tell him about your deal with Mittens.

“Understandable. I guess we’re fairly similar to those Stalkers then. We’re both lab rats that want to be left alone.” Quartus seems to have gotten a sad look on his face.

“Do you have any leads on Septimus?”

Quartus’ scowl deepens. “Not a single one. He’s went MIA in a mission about a year ago. The omega team went down there afterwards, took care of any witnesses and scorched the place clean. Never saw them do anything quite that drastic. He’s probably still alive though, I checked the records and even they thought he was. They most likely just didn’t want us to pick up on any messages he might have left behind that only we would understand.”

“And that Protoss you mentioned?”

“It was just research logs. First one they ever found. They shot it down above a rim planet and took him apart. The only thing they knew about them back then was that they were psionically powerful and technologically advanced.” He smirks. “I guess they still don’t know much more.”

You think about everything you’ve heard so far for a moment. Quartus just stares into the void of space in the window. “You know, I’m not convinced we should destroy that database.” You start. “We might find interesting things in there.”
>>
“I found everything of interest in there. It’s mostly research data on on us, which Primus gleefully made use of to start his own project. And no matter what you say, I’m just going to let this ship burn.”

“But what about the crew? And you wanted to make a new start. Isn’t a battlecruiser the ideal way to do so?” You interject.

He lets out a bitter laugh. “I would have thought the years in the field would have blunted off your naivety a bit, Secundus. A battlecruiser? The moment this thing enters a system, we get either the local authorities, pirates, or the Dominion after us. Never mind how we’d have to refuel the damn thing. Primus made us raid a civvy fuelling station two weeks back. And I refuse to let anyone, you hear me, ANYONE make use of the things that went on in this ship!” Quartus is shouting at you by the end of that. The crew simply carries on, but Sextus turned around and put a hand on Quartus’ shoulders. He doesn’t seem to notice.

“I’m not letting anyone else make more of us.” He drops down into the captain’s chair, and for a moment you think he might cry. He doesn’t though.

>1. Try to convince him otherwise (specify how)
>2. Concede. Let him throw it into the sun but ask to check the computers first.
>3. Write in.
>>
>>31978510
>3
Burn battlecruiser burn!
>>
>>31978510
Convince him to keep the battlecruiser, but scrap the equipment and data used to create more clone ghosts.

Even if fuel is hard to come by, it can always be parked in some uninhabited system and be used as a station base that has emergency engines.
>>
>>31978510
> 2
>>
>>31978510

How much fuel does a battlecruiser even take? Raynor's ship seemed to do alright, and he was an outlaw, although admittedly with large network of supporters we lack.

Biological labs would have to go in any case, no matter what, we are not going into gene-mod business. But what other hardware does the ship have, for instance sensor suites? Does it have hangars? Maybe there is a cloak module for our wraith we could take, if there was nothing else. And supplies that people planetside could use.

And no matter what, we are not allowing this ship to be destroyed until we let the doctor see the crew to asses what can and should be done with them.
>>
>>31978567
changing my mind, second this
>>
>>31978669
I can't seem to find much info on BC's fuel (well, any, really), but I'm just gonna go out there and say that newly refuelled and restocked, a bc and a full crew of 3000 (which is still little for a battlecruiser which typically runs with around 4-7k personnel , but much of the Omega is automated)

There are hangars, but the only ship currently docked is your wraith. Quartus tells you that there were lots more, but they were all used to flee when Primus began his rampage. They didn't get far though, because the weapon systems were the first thing he took over.
>>
>>31978567
>>31978669
>>31978761
Going with keeping it for now, arguing for parking it in void space.
>>
>>31978669
might be useful to find out what guns could be on board also, might solve our ammo problem for our hand cannon.
>>
>>31978400
I forgot to reply to this, sorry.

It isn't a dominion world. At least, not yet, they haven't come by so far. The planet is for from most of the core worlds, so fairly low priority to them.

The planet is private property of Weissdammer's corporation, as far as you know. He might take some interest in the battlecruiser hanging over it though.
>>
>>31979201
he will probably try to gain control of it if he can.
>>
You think about it a long time. Quartus doesn’t move, and Sextus stands next to him. If you didn’t know any better you’d say he was worried about his friend.

“I completely agree on the destroying the labs part. It’d be unacceptable to let that fall into the wrong hands-”

“Any hands.” Quartus interrupts you, not even lifting his head.

“Yeah, into anyone’s hands. My point being, this is a bloody battlecruiser. We can still use this. This is an ideal base of operations, we just park it into some void space and keep it there. We’d have to restock supplies every few months, but no worries about fuel.”

You pause for a moment, letting it sink in, before you continue. “And I know a doctor on the planet. I’m not letting you do anything with this ship and its crew until I let her check on these people.”

“I’ve got doctors right here. They fixed you up. Fixed me up after Primus got violent once or twice. They do that just fine. Their medical expertise is useless on this. They’re psychic shipwrecks.”

“You honestly trust the mindfucked doctors to be able to cure themselves? If they could, don’t you think Primus would have done something about that?”

“Fine.” He lifts his head, still scowling. “Do whatever you want.” He takes a datastick from one of his pouches and throws it to you. You catch it and examine it for a moment. “Here’s the info I got on us. At least, those of us that are still alive and Primus. Now if you excuse me I have a lab to destroy.” He walks out without giving you a chance to respond. Sextus glances at you for a moment and then goes after him. You can’t read his expression due to his mask, but you get the feeling there’s still more to him than Quartus thinks.

>1. Review files now.
>2. Contact Lisa on the planet.
>3. Write in.
>>
>>31979270
first
>1
then
>2
I'm curious about those files
>>
>>31979270
Review them files!
>>
>>31978510
"At least give me something I can read so I can recognize a similar project if I ever come across it.

As for the crew, I think they may recover, and if you're just going to throw the ship into the sun, at least wait and see if I can do anything before you do.

I need to go down there and talk to several people I've met, park the cruiser somewhere hidden nearby, because Primus probably attracted attention."
>>
>>31979270

Contact Lisa first. Ask if she has means of travelling aboard or if she needs a pickup.

If she does, get to reading. If not, we can read on the waz to planet I guess.
>>
>>31979270
"Quartus, whatever happens, we should keep in contact. And thank you. If I find a way to heal Sextus, I'll let you know."
>>
>>31979535
He's erm, not there yet.

>>31979320
>>31979346
>>31979383
Contacting Lisa first is probably a good idea, I'll write for that.
>>
>>31979649
Not there anymore.*
>>
You realise you don’t have Lisa’s contact data, so you call to the spaceport, and after some hassle you manage to convince them to connect you to her.

“Hello? This is Lisa.” You can hear her voice trembling. Seems she’s upset.

“Hey, this is-“ You don’t even get the chance to finish your sentence.

“Artemis! Dammit what the hell did you think? Leaving us out here. Murphy came here to ask what the hell was up with you when she saw you take off. You could have at least come by personally! ’It was nice meeting you.’ My ass! Didn’t it occur to you that we would have wanted to help?”

It takes a while before you get her to calm down. “I’m sorry, but there was nothing you could have done. Primus was on an entirely different level than you people, and time was of the essence. ‘by the end of the day’ for Primus doesn’t necessarily mean by the end of the day on the planet.”

“Was? He’s dead now then?”

“Yeah. But I need you here, Lisa.” You continue. “There’s a good 200 people here that have severe psychic scars and traumas, and I’d want you to check on them. Since you’re a doctor and a psychic, I figured you could probably do a whole lot more than I could. Do you have means of transportation here or should I come pick you up?”

She’s silent for a moment, and you hear her tapping on some electronic device. “Yeah, I can get there. Just make sure those guns don’t shoot me down. I’ll be there in an hour.”

>Anything you want to add before I go on to the logs?
>1. Ask for murphy to join her.
>2. Lay in the call.
>3. Write in.


>>31979649
Just realised how that sounded. What I meant was that what >>31979383 said was a good idea for an order, allowing you to fill time with the logs where necessary.
>>
>>31979977
>>1. Ask for murphy to join her.
might be a good time to tell our machanic whats up, maybe can get a reliable one.
Plus we know she would die to see one of the insides of this ships.


how hard would it be to reconfigure our new suit to look like a hunting gear again?
>>
>>31979977

Make sure that the guns won't shoot her down, obviously.

Not sure if it's wise, but... I guess Murphy could tag along and see if she likes something that could help her.
>>
>>31979977
>1
and ehhhhm... are we still on for dinner?
>>
>>31979977
>3. Psychicly tell Quartus Lisa is coming on board.
Anyone feel like having Murphy come on? Seems high-risk, high reward (wouldn't she like to screw around with this cruiser, as long as she doesn't mind the psychicly BROKEN people on it).
>>
>>31980067
I think she'll be too mindblown to do anything wrong, or to notice the crew
>>
>>31980042
>how hard would it be to reconfigure our new suit to look like a hunting gear again?
Impossible. The new suit is actually more of a completely armoured exo-skeleton, whereas the previous was still mostly some reinforced cloth.
>>
>>31980121
ahh ok. how big is our new suit. like does it add alot of mass? or just armor.
>>
>>31980116
Ace, I think we underestimate just how casual Artemis is to horrible things. Murphy will notice and should know.
>>
>>31980178

Well we told Lisa. Presumably the ladies will talk.
>>
>>31980178
I guess, but i'm not that worried about her fiddling with the ship...I guess we should warn both Lisa and Murphy up front about just how bad it is.
>>
>>31980233
>>31980212
>>31980178
>>31980116
>>31980067
>>31980050
>>31980046
>>31980042
So, seems people do want to bring murphy, but tell Lisa to warn her about the mindbroken crew?

>>31980176
It's a bit bigger, a bit thicker. It's heavier in weight, but just as easy to move in due to the strength enhancing in it. It's not enough to noticeably increase your strength, but it's more than enough to compensate for its weight.
>>
>>31980212
>>31980233
I think it's better to show that we're at least vaguely human. Also, we'll be wearing an assassin's exoskeleton when we meet them...so...yeah. Storytime.

>>31980067
Forgot to add something to this. When we message Quartus, tell him not to have his mask off if he runs into either Lisa or Murphy. It may be creepy to have it on, but having it off...yeah.
>>
>>31980330
Basically it has more protection then the previous model, with an exoskeletal strength booster to compensate for the mass.
>>
>>31980350
great ideas and yeah, storytime
better not mention having dinner while explaining a battlecruiser full of mind scrubbed people right?
>>
>>31980388
Pretty much. Its capacity to blend in is reduced quite a bit though.

Writing for severe warning and asking murphy along.
>>
>>31980330
So how hard would it be to put some semi baggy pants on, a loose vest, maybe rappings on the arms, im assuming that we are wearing some form of combat boots on.

sorry if it seems like im locked on to finding a way to look different but, i want to not stand completely stand out in a crowd.
>>
>>31980535
Seconding this, we should find some extra clothes to put on, then read the lab stuff while we wait for Lisa and Murphy to get here.
>>
“Maybe Murphy might be interested to come along. She was already fawning over my wraith, imagine what she’ll do with my battlecruiser.” You joke.

“Your battlecruiser?” She stresses the ‘your’. “You mean to tell me that you killed a single person and got control over a capital ship with likely thousands of crew, even if they’re bad off, and you’re basically captain now?”

“It’s… Surprisingly close to that. Only 200 crew, but they’re really bad off. As in, completely mindbroken. They still function, but they have no identity left, they’re just cogs in the machine. I’m hope you can fix them. Or at least help them a bit. But yeah, best warn Murhpy. They’re a bit creepy. And two of my brothers are here too. Well, brothers… It’s a long story, I’ll tell you when you get here. They look like me basically, but with perhaps some other scars.”

“Hmm, ok. I’ll get right to it then.”

“Oh, and are we still on for that dinner?”

“Moron.” She hangs up the call. You’re not entirely sure what to make of that. Oh well. You find the console for the gun controls and try to disable the automatic defence, but you can't make head or tail of it and eventually resort to asking one of the crew to disable it for you.

You also locate Quartus psionically and tell him to please keep off the mask because Lisa will be on the ship soon. With that done, you take off your own mask and plug the datastick into the nearest free console.

>Accessing files...
>>
* Designation: Primus *
* Psi rating: 8 *
* Estimated Psi rating without conditioning: 9 or 10 *
* Specialisation: Close Quarters combat and psi ops. *
* Combat assessment: Primus has severe violent tendencies and prefers to go into brutal close combat, utilising its psionics to buff himself and give it the edge in battle. Possesses several abilities so far not seen in human subjects, and uses them to great effects.*
* Combat rating: A++ *
* Mission count: 43 *
* Successful mission count: 43 *
* Mission rating: 100%, A++ *
* Physical assessment: Primus is at the peak of human physical performance, severely outclassing any subject witnessed before. We believe it is the most suitable to use as a base for the next generation, though care needs to be taken as well. See mental assessment. *
* Mental assessment: Primus is a violent psychopath, and enjoys the mental and physical torture of its fellow subjects and if given the chance, our staff. It is hard to control, but sending it on missions involving lots of combat and no worries of friendly fire placates him. *
* Notes: After mission Crimson storm (see mission file #1.06), it was no longer given missions alongside allies, because ally mortality rate jumped to 90 to 100% if Primus became involved. *

>Shit,This might take a few posts, they're a bit irritating to fit into the 2k character limit.
>>
* Designation: Secundus *
* Psi rating: 4 *
* Estimated Psi rating without conditioning: 5 *
* Specialisation: Psi ops. *
* Combat assessment: Secundus is the weakest among the subjects, and severely lacks combat potential its peers do have. It is deemed a failure for project Omega. See notes. *
* Combat rating: D- *
* Mission count: N/A, see notes *
* Successful mission count: N/A, see notes *
* Mission rating: N/A, see notes *
* Physical assessment: While not weak, Secundus is merely on par with regular Ghosts, and deemed a failure for project Omega. See notes. *
* Mental assessment: Save Septimus, the most stable of the surviving project members.*
* Notes: Deemed a failure for the Omega Project, but command saw it fit to use in regular Ghost duty, and thus has been transferred to the Tarsonis Ghost Academy.*


* Designation: Quartus *
* Psi rating: 6 *
* Estimated Psi rating without conditioning: 7 or 8 *
* Specialisation: Long range combat. *
* Combat assessment: Quartus has one of the fastest reaction times found in subjects yet, and can rapidly adjust to all factors involved in sniping at even the longest ranges. He is deemed unfavourable for close quarters combat though, due to being physically weaker than all subjects save Secundus.*
* Combat rating: B+ *
* Mission count: 50 *
* Successful mission count: 49 *
* Mission rating: 98% *
* Physical assessment: Quartus is weaker than most of the subjects, but makes up for it in reaction time. Due to not being as fast or as strong at closer ranges, it was decided that it would be trained as long range specialist. *
* Mental assessment: Quartus is moderately stable, and while it has anger attacks, it can be easily kept in line with the electroshock implant.*
* Notes: Seems to work best paired up with Septimus*
>>
* Designation: Sextus *
* Psi rating: 6 *
* Estimated Psi rating without conditioning: 8 *
* Specialisation: Covert ops and support. *
* Combat assessment: Sextus does not hesitate to do what it needs to do in order to complete the mission, including sacrificing allies. It is the pinnacle of efficiency. It prefers to whittle down enemies from medium range and preventing them from counter-attacking or dodging everything they throw at it. *
* Combat rating: A *
* Mission count: 67 *
* Successful mission count: 64 *
* Mission rating: 95% *
* Physical assessment: Sextus strikes a good balance between strength and speed, though it usually does not come to close quarters combat if it is involved. *
* Mental assessment: Sextus is very quiet and obedient. We believe part of this is because of its submissive relationship with project Primus. It has little to no personality of its own. *
* Notes: Its lack of personality makes it an idea candidate to base the next generation off of. We are currently reviewing all stages of its life to determine how to ideally recreate this. *
>>
* Designation: Septimus *
* Psi rating: 7 *
* Estimated Psi rating without conditioning: 9 *
* Specialisation: Dedicated psi ops *
* Combat assessment: Septimus is the most powerful of the subjects in terms of psionic destructive power. It is capable of summoning powers so far only witnessed in the Protoss aliens. *
* Combat rating: A+ *
* Mission count: 20 *
* Successful mission count: 19 (see notes) *
* Mission rating: 95% *
* Physical assessment: Septimus is physically sound, though in his second mission (see mission file #7.02) it was dealt a powerful blow by a Protoss Zealot. It bears severe scarring on its face, and is missing its nose. Left eye had to be removed and was replaced by a bionic eye.*
* Mental assessment: Septimus is rebellious, but only when it can get away with it. It has so far not taken direct action against staff, but we suspect it caused many of the technical failures we have had over the years.*
* Notes: Went MIA during mission 20 (see mission file #7.20). We believe it managed to disable its tracker and go rogue. *

>Anything specific you want to look for? Or do we continue when Lisa arrives?
>>
>>31980350
Oh, I misread that. Oops. Sorry about that.

Well, she knew the rough story, and you don't have scars and he does, she'll still be able to tell you apart.
>>
>>31980535
>>31980630
You might be able to. You'd look oddly bulky in some places, but you might be able to pull it off. There's no clothes like that on the ship though.

Speaking of, do you change into the more casual mechanic's uniform or do you stay in your new suit?
>>
>>31980751

>septimus
Meh. Do we know what planet he went missing on?

If he just wants to retire as we do, more power to him, but we should keep tabs regardless. He's family, we're sort of responsible for him.
>>
>>31980844
New suit. No reason to wear a disguise on our own ship.
>>
>>31980844
Mechanic's uniform should work, especially when we go back down to the planet to say goodbye to Mittens and grab our Tomato plant.
>>
>>31980751
mission 7.20 please
>>
>>31980865
>>31980915
Coming up.
>>
>>31980844
stick with the mechanic uniform for now, our arms injured so it will most likely hurt us to have it on at the moment.

k i was curious if we could, who knows do a few ties around the outfit and rappings we may be able to pull it off.
>>
* Mission file #7.20 *
* Operative: Omega Septimus *
* Assistance: Delta squadron troops: 3 squads of marines, 2 siege tanks and 3 goliaths. *
* Parameters: Destroy minor Zerg hive located on mining planetoid C-2.408 BSQ. *
* Status: Success, with complications *
* Complications: Hive was further evolved than initial scouting had revealed. Strike team was ambushed, but managed to survive and destroy the hive. *
* Notes: Operative Omega Septimus was wounded during the ambush and lured the zerg away from the rest of the team, ordering them to continue their mission. Tracking device implanted into the operative shut down shortly, and latest active location revealed battlefield scattered with Zerg corpses. Large amount of pieces of Omega Ghost Battlesuit were found at site, Operative treated as MIA, possibly gone rogue. Planetoid C-2.408 BSQ was kept under close watch without result, and witnesses have been terminated to ensure secrecy. *
>>
>>31981007
Trying to wear ordinary clothes over a suit with exoskeleton is a poor idea.

People see someone wearing an armored suit, they'll remember it but also either be too cautious to call authorities, or they'll see you openly wear it and assume you have some sort of authority to be wearing it in public. You walk around and carry yourself like you're supposed to be there, and more often than you think, people will assume you are.

However, you walk around with obvious, bulging armor under baggy clothes and not only will people remember you, but they'll be suspicious since it looks like you've got something to hide.

If we need to actually blend in somewhere in public and need to interact with people (not running around cloaked and all), then it would be best just to leave the armored suit at home and wear clothes normally in a far less conspicuous manner.
>>
>>31981143

Zerg. Why does it always have to be the Zerg?
>>
>>31981143
we have a location, that's all for now
stick to the armored suit and welcome our guests
>>
>>31981229

Also in this case there is no way we are giving up on the battlecruiser. We've seen what Zerg can do. Septimus is either dead, or worse... well, we don't know what.
>>
>>31981266
Even if Septimus subverted the hive and is playing King of the Space Bugs, he's not our problem. He'll be the Dominions' or the Umojan Protectorate's, or some other group; that's if he makes trouble at all.
>>
Seems like the armour/mechanics outfit are tied, so I'm just gonna roll for it if we don't get tiebreaker in 3 minutes.
>>
>>31981352
Armor
>>
>>31981143
Oh...fuck.
Well, we were going to go after Septumus eventually. This gives us a location.
>>
>>31981352

Mechanics outfit. We're not expecting a fight.
>>
>>31981352
armor
>>
>>31981381
>we were going to go after Septumus eventually
Were we? Why?
>>
>>31981352
Mechanics outfit, we don't need to look like a government-trained psychic assassin.
>>
>>31981407
But we are. Why should we pretend to be something we're not in our own home?
>>
Rolled 1

>>31981352
>1. Mechanics
>2. Armour
>>
>>31981442
>calls for a tie-breaker
>rolls anyway
Booo!
>>
>>31981442
Mechanics outfit it is. Writing, possibly last post of the day.
>>
>>31981464

There were four tiebreakers that led to another tie though.
>>
>>31981464
Check the votes. After the tie breaker was called, 2 votes came in for armour, 2 more for mechanics outfit. That's still a tie.
>>
>>31981405
I'd imagine we'd want to figure out what happened to Septumus at some point.
>>
>>31981540
and I agree, but it's not urgent
he's been gone for quite some time
>>
When you’re satisfied reading through the files, you get directions of the crew to a shower, and refresh yourself. You change into the mechanics outfit for now, no need to scare the girls with the black combat armour, you figure.

Reading through the files took you a lot longer than you thought, and in no time you’re back in the hangar next to your wraith. You told the crew to guide Lisa here, and she just flew in with a small civilian transport.

You approach the side door when all of a sudden a small but muscled figure jumps at you. You manage to suppress your instincts to counterattack and you soon find yourself being hugged by a highly energetic Murphy.

“OHMYGODICANTBELIEVEYOULETMETOYWITHAFUCKINGBATTLECRUISERIMEANANACTUALFUCKINGBATTLECRUISERTHISDOESNTEVENLOOKLIKEAREGULARONEITSWAYTOOBIG” You undergo the flood of words, and manage to get out of the woman’s grip after a while. Lisa emerges from the ship too, and it’s not until she gives a small cough that Murphy stops shouting. You kind of regret having enhanced senses now.

“So, where are these people that I need to examine?” Lisa gets straight to the point.

“I’ll see if I can’t find you a medbay and let them come to you in turns. It’s gonna take a while though, and this is going to be rough. Do you want me to help you?” Psychically, you add “With the mind-searching.” You haven’t really involved Murphy into things yet, and she probably doesn’t know about Lisa either, so it’s best to keep quiet about it, you figure.

“Yeah, that’d be nice.”

“Oh get a room you two. Wait, that’s exactly what you’re doing. Never mind. So, Arty, where can I start? I mean, I could spend months on this thing taking it apart, this is just so exiting!”

“I’d rather you didn’t take it apart, really.” You note dryly.
>>
>>31981640
Yeah, I know, not immediately. Eventually. We've got about 3-4 things to do right now that take much greater precedence.
>>
>>31981861

>1. Let her decide for herself.
>2. Send her some place specific (specify)

>A. Join Lisa immediately in the med-bay and talk to her about something (specify)
>B. Go check up on Quartus and Sextus first.
>C. Take the girls along to introduce them to Quartus and Sextus. You’ll ask them to move to an area that poses less questions than the labs.

>Gonna call it quits here and count votes for next time, hope you guys had fun. Lots of exposition, hope that didn't bore too much.
>Next thread probably friday, usual 8pm CET.
>>
I just realised asking about the ghost conditioning didn't get done with Quartus, so I'll try to think of it next time you're alone with him. Remind me in the next thread if I forget.
>>
>>31981906
C

Don't want them to run into them and mistake them for us.
>>
>>31981950
second this, we can't give murphy directions without warning quartus
>>
>>31981950
Would also like to get a 1 or 2 for murphy, for after the meeting.
>>
>>31981906

Let Murphy decide for herself, and head to medbay with Lisa. Notify Quartus that they are on board in case he's too engrossed in thrashing the lab to notice.
>>
>>31982064
2 after asking Quartus,
unless Quartus doesn't respond in which case she'd better start with inspecting the bridge to get an idea of the ship's systems
>>
>>31981861
>1. Let her decide for herself.
>C. Take the girls along to introduce them to Quartus and Sextus. You’ll ask them to move to an area that poses less questions than the labs.

Explain to both of them an abridged history of this place. Explain to "I'm offering you and your friend a job." Elaborate with "Your roommate" if she gets curious. Explain the downside of everyone here being psychicly broken to her. Also apologize to her for not being able to offer her more, but that Project Omega is this level of OHGODOHGODWHATISTHIS, and she should be careful about telling others about Septumus, Quartus, or ourself, because the kind of people who would respond would probably kill her.
>>
>>31982173
ARG

Explain to Murphy that offering a job stuff. Distracted and tired, sorry.
>>
>>31982204
I understand bro. I'm going to bed soon I got distracted by manga yesterday and stayed up waaayyyy too late.
>>
>>31982064
>>31982068
Just to be clear, we aren't letting Murphy decide for herself whether or not to disassemble our new battlecruiser right?

Cause I am firmly against any battlecruiser disassembling.
>>
>>31982269
Just finished Chew volume 1 here from Humble Bundle. Shit's AAA quality. Got the entire thing for $10, and if I had the money I'd increase how much I gave, because fuuuuuuuuuuuck, it's good.
>>
>>31982277
No disassembling will be allowed, you'll make sure she understands that. It's simply what she gets to examine. Might have to keep her out of the labs until Quartus is done.
>>
I'm out guys, will be passing out momentarily, thanks for the run supervisor!
>>
Well, I accidentally put a 1 in front of the 20, but it's still archived.
http://suptg.thisisnotatrueending.com/archive.html?tags=Freelance%20Ghost

And I'm tapping out now too, thanks for sticking around, people. I'll read any newer posts tomorrow.
>>
>>31982277
That was a statement made based on 'I can't wait to get started'. She's not disassembling it. We'll get her boyfriend/husband and all of their shit onboard so they can start being the chief mechanics/engineers they always dreamed of being.
>>31982453
Thanks for running, Supervisor. When do you estimate the next thread will be?



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