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/tg/ - Traditional Games


File: Female Bandit Ravager.jpg (80 KB, 633x1000)
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Rolled 97

Last time a new 'civ' though more along with lines of a gang kinda...has arisen this time in a megacity Akaido barely hanging on. It was limited by the walls that protected it so it was force to grow upward and downward, but you can only do so much with so little. The streets are rife with conflict, the rich/powerful have their own private enclaves, while everyone else is forced to squabble with whats left. It ain't too bad...unless your in one of the bad areas such as yourselves. You are made up of the outcasts people thrown out of their homes and communities for whatever reason, however you were all saved by a kindly old bandit who after seeing you become true bandits passed away...but not without leaving behind a certain book and paperwork. Now you are on your own in the big bad megacity barely hanging on with a apocalypse waiting right outside. Do these walls protect you? Or perhaps are they meant to contain?

Perhaps one day you'll find out but for now its more about survival then anything.
>>
Rolled 39

Continueing from last thread that has dropped.

New players always welcome this civ...will be a bit different from the usual thanks to the enviroment remember that.

Link to last thread: http://suptg.thisisnotatrueending.com/archive/31827521/


>>>Turn 9
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>: Resources 1, 2 loots, 5 supplies.
>>>Pop 280
>>>Military 270
>>>>>Fuel: Good
>>>>>Food: Very Low
>>>>>Water: Low
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
Rolled 21

>>31856152

Kokaido*
>>
Rolled 31

>>31856227

Once more, voting for Ravager Pact as the perk we get from the Old Man passing.
>>
>>31856227
Food is very low?
>>
Rolled 11

>>31856389

Isn't this the very turn where we acquired a shitload of foodstuffs and water?

Maybe he forgot to factor it in.
>>
Rolled 81

>>31856389
ah my bad...figures i forget something. Its actually average.
>>
>>31856432
Please tell me you saved the info dump we got when the old man died..there was a training book, and plans of some sort. I was going to riddle it all out right now and the page fell off.
>>
Rolled 88

Ok as I see it each perk is a uupgrade of the people we have. One for the muties, cult members, I think vile is ghouls and bandit.
>>
Rolled 14

>>31856526

Hopefully someone archived, otherwise search foolz.

He had a training regime planned out, and identified several elite units, a few other things too.

>>31856583
Eh, it's not like that I don't think. How would our founder dying enhance the mutants specifically?
>>
>>31856609
(Dam phone) not sure what else evolves. Maybe it let's us pick new things for them. It gives us a understanding of what they can do on a better level.
>>31856227
"Hey gang, Any of you hear of these before?"
>>
Rolled 77

>>31856789

I'd surmise that Evolution probably just 'evolves' our men into the next tier of whatever their 'starting class' is.
>>
Rolled 8

>>31856819

Though knowing Genie, there's a fair bit more depth than that.
>>
>>31856819
Fair. outcast, thinking general buff. Ravager pact, ether a pack with his friends or upgrade of some kind. Not 100% for the the others.
>>
Rolled 95

>>31856944

No, outcast makes us a recruiting ground for other bandits or something, Ravager pact probably makes us Ravagers or gives us ravager allies or something, dark discipline (obviously) increases our level of discipline (highly useful since we're not paramilitary), evolution...dunno, Vile Pact likely makes us more attractive to ghouls/mutants/slavers and gives them bonuses.
>>
Rolled 95

>>31856987
you...you suck anon. God damn you smartanon fuck was wondering when you were gonna show up again.

>>31856940
yeah...
>>
Rolled 94

>>31857056
>>31856987

Linked 95s.
>>
Rolled 18

>>31857104
Shuttup anon ain't in the mood...

Still got to figure out that event...

Ah. Got it.

News
A bandit caravan is passing through.
>>
Rolled 80

>>31857216

Contact them, I suppose.
>>
Rolled 40

>>31857295
"Whatchu want Outcasts? Wanna join up with some REAL bandits?"

"Getting down to business we got slaves, armor, and weapons. Don't got no vehicles though."
>>
Oh dammit, THIS is where the new thread was I didn't get a link.

To think I was waiting in that shitty other thread I made

Which legacy did we choose?
>>
Rolled 88

>>31857379

Not yet chosen, Genie expressed disappointment at smartanon's post here though: >>31856987
So we've got some basic maybe-descriptions to go on.
>>
>>31856227
I hate how the suptg archive always cuts off about an hour of the last posts

>>31856987
Hmm, let's get more in depth.

>Outcasts
+ Might allow us to recruit from other bandits or factions
- Our own men might be recruited away form us, as in the Old Man's words "outcasts can eventually becoming something more usually be recruited away"

>Ravager Pact
+ A pact with Ravagers, that they are inclined to uphold
- Associating with Ravagers
+/- We don't know what the pact entails, could be something as good as an alliance or as bad us giving tribute to them to keep them off our backs, or who knows what

>Dark Discpline
+ Increase our level of discipline and therefore military power. (Bandits remember?)

>Evolution
???
- Sounds like mutants are involved, 'nuff said

>Vile Pact
+ The "scum of the earth" like us more, ghoulies, mutants, slavers, y'know, the stuff outcasts are supposed to be made of.
>>
>>31857369
"How broken in are yo slaves? We ain't gonna trade for none of that rebellion shit.

What sorta weapons and armor we talking about here anyway?"
>>
Rolled 94

>>31857797
"Slaves be broken...heheh got a special batch from a propah slaver Pitt at that. Weapons and armor...heheh we got a good stock paramilitary even! So yeah you got us at a good time.
>>
Rolled 72

>>31857856

Got any specials going on?
>>
>>31857856
>>31857926
Yeah, what kinda deals you be offerin?
>>
Rolled 55

>>31857926
>>31857953
"Special is on sex slaves considering which district this is. Don't worry their clean docs checked them out and they were quarantined."
>>
>>31857977
How much you want for the lot of the slaves?
>>
Rolled 4

>>31858007
"Loots, things that kill or stop you from being killed, other slaves you know the usual.
>>
(hey guys, they don't have any vehicles. Anyone else think even a single Bandit Technical might fetch a hefty price? Remember we might not be able to get more or even replace them though)
>>
Rolled 43

>>31858066

That'd certainly be a valid question, come up with something neat to trade them for though. They don't have vehicles for trade so it'll be doubly good.

Oh, I'll throw vote for Ravager Pact.
>>
>>31858041
"So we heard you guys ain't got no vechs. Just in luck, we happen to be in the way of a few. How much would a couple o' Bandit Technicals go for?
A real badass of an oldfart helped reel these boys in"
>>31858174
Seconding ravager pact
>>
>>31858310
>>31858041
Genie?
>>
Rolled 51

>>31858310
Ravager Pact locked.

Acquired Contact the Umako Ravagers.

"WHAT OLD FUCK DIED. SHIT WE LOVED THAT GUY. AWW NOW I AM GONNA HAVE TO TELL HIS...SHIT DID EVEN HAVE ANY FAMILY?"

NOO HE DIDN'T.

FUCK, NOW I'M SAD. POOR BASTARD LIVED A HARD LIFE FOUGHT TOOTH AND NAIL TO CLAW HIS WAY UP. ONLY TO BE CAST DOWN AND SUCH THREATS MADE HE HAD NO CHOICE BUT TO GO REAVER THANKS TO HIS SUCCESSOR

SHH SHUT UP SHE MIGHT HEAR YOU!

OH FUCK THAT OLD ASS HARPY HE WAS A GOOD GUY. SAVED ALL OUR SORRY ASSES WAY BACK WHEN YOU REMEMBER THAT! WE WERE NOTHIN BUT KIDS MAN GOT THROWN OUT AND WERE EXPECTED TO DIE! FUCKING ASSHOLES MAN. THANKS TO HIM WE CAME BACK YEARS LATER AND GOT PAYBACK ON THOSE BITCHES.

SHU-shut up *hear crying in the background*

HAHAH SO DESPITE THE THREATS GUESS WE HE WANTED TO HELP OUT ONE LAST SORRY LOT SUCH AS YOURSELVES BEFORE HE CROACKED EH. HEH TO THINK HE STILL HAS THAT PACT ALRIGHTY THEN WE'LL HONOR THAT OLD GUY...

HEY YOU HE DID ACTUALLY HAVE FAMILY...BUT WELL.

OI DON'T GO THERE MAN.

WELL HE IS DEAD NOW WHY NOT SAY IT. BITCH DIDN'T KEEP HER PROMISE.

NO BUT SLAG DID YOU FUCK....GUESS GOTTA GO VISIT HIM BAH.

...anyway sorry about that you need anything just give us a call.
>>
>>31857977
... hm. Not sure what will be best for our style. If the pack gets us closer to becoming a gang of ravagers. I will back it. But dark discpline could make us good fighters over all I think.
>>
Rolled 91

>>31858555

Haha, oh shit Genie. You gave us the former Ravager King as a mentor?
>>
>>31858555
Hmm, so we have an emergency "our asses are fucked please save us big brother ravagers" card now.

Not exactly the type of thing we can use to make us stronger over time. . .but it's goddamned ravager cavalry. I pray we are never forced to use this to save our lives.

>>31858555
"Looks like we're the new kids down on their shit luck the Old Man found, we were lucky to have met him man rest his soul.

With the Old Man gone, we hope we can learn from you how to turn around from that into a couple of genuine bona-fide ass kickers. You guys stay in touch ya hear."
>>
>>31858555
Back to the matter of the bandit caravan.

"So we heard you guys ain't got no vehicles. Well, you're in luck, we happen to be in ownership of a bit more than a few. Reckon some Bandit Technicals will fetch quite the penny eh?"
>>
>>31858676
I sort of had an idea...
I wanted to learn to ravage so bad, I hate to toot my own horn but I was right. Toot toot.
>>
Question, Did we ever get the names of the Officers and Special units? Are the Badass Loners in our group? As well as the Elite Bots. Any good info in the detailed dossiers on all units?
>>
>>31858996
Well, it's not the kind that gets us loot and kills, but we can get better at a type of ravaging with some new slaves.
>>
Rolled 13

>>31858676
Something like that. I always give you kickass interesting heroes you know when I have I not?

>>31858689
"Ravaging ain't an easy thing to learn. Only the best of the best can do it. Otherwise a lot of people would be ravagers instead of looters."

>>31858753
"Eh not really we arn't dealing in vehicles especially technicals this time around too bulky.

>>31858996
I somehow doubt that.

>>31859015
You have entire dossiers on them. They are indeed.

Detailed dossiers describes your current units them being Outcasts, Bandit Urban Scouts, Heavy Weapons, Crazies, Ghouls, Weirds, and mutants.
>>
>>31859160
Cool and Thanks. Any chance we can get the info on the officers?
>>
>>31856227
Idea for turn.

>Basic 1: Make use of Instructions for training regimen. (hope we can finish it with.) If we can add training of flamers into the mix.
>>
>>31859160
Hmm, not in the mood for vehicles then. Our armor and weapons are probably shit compared to paramilitary grade methinks, looks like the only thing we can trade is loots and supplies.

(how much is everyone willing to trade for
1. Sex slaves to increase population and morale
2. Paramilitary Weapons
3. Paramilitary armor
>>
>>31859333
The way I see it, the priority order is

>armor
>heavy ammo
>sex slaves
>new unique vehicles and weapons.
>>
>>31859325
O yeah and break down one of the supplies to get our heath stat up.
>>
>>31859361
I agree. Let's haggle some prices.

>>31859160
"We aint in the much of new killing tools, yet, but we got loots and supplies. Now if you all stop being so vague and tell us what you have to offer armor and weapon wise, we can get to a solid price in no time.
we're also on the lookout for more heavy ammunition."
>>
Rolled 68

>>31859325
>>31859366
I can vote for this. including increasing our health.
>>
Rolled 40

>>31859325
>>31859366
Seconding
>>
Rolled 14

>>31859325
>>31859366
I was hoping trade would be finished first. But rolling as well.

Here's hoping for the heavy weapons guy on speed.
>>
Rolled 65

>>31859200
There are an officer for reach specialized weapon team, scouts, ghouls, and mutants.

Heavy Gunner Chief Snip
Noted to actually manged to snipe someone with a heavy machine gun despite everyone betting otherwise(he made a fucking killing). Called Chief snip due to his bad habits of 'snipping' motherfuckers he who tries to hit on his mother, or sister or aunt...or any other female he grows fond of really. For some reason though he is actually quite gay. No idea where the over protective nature over 'his' women comes from.

Missile Launcher Officer Shap
Likes his booms and somehow can avoid blowback and shrapnel like a mofo. Seriously though there was a competition between Grenadier Officer Nel over who can avoid shrapnel...luckily managed to get in the way before anyone else but those two started. Worth noting he could avoid it like a champ where the other guy was VERY good at dodging(fucking cheat).

Grenadier Officer Nel
Can dodge explosives like no other and can place them in such a way no else could. Honestly curious if he could dodge his own stock.

Gauss Crew Chief Snake
This mofo can snipe like no else can even when using a heavy ass cannon wielded by a bunch of clumsy morons. God help the enemy when he can get his own stock.

Laser Cannon Master Ric
Unlike most fuckers this guy can not only HIT his target but keep it on em even those small and or fast mofos. Damn good talent if you using laser cannons.

Laser Gatling Officer Rok
Bastard can't aim for shit but good luck getting out of the way or having over charged laser packs being thrown at you and or blasted at you(swear he got that from Hott Buns). Once big though mother fucker loads him self with no less then FIVE fucking charge packs also two gatling lasers. Yeah he is one tough motherfucker would of had him on stuff that had actual recoil but its kinda deny such firepower.
>>
Rolled 53

>>31859699

Oh yeah, we cant forget anti-materiel snipers. Totally forgot about those guys.
>>
Rolled 74

>>31859394
"We got the usual man gunpowder weapons, railguns, coilguns, lasers, plasma, sonic even and ALL the motherfucking elemental stock. Shit we even got the Grade 3 shit.

Armor wise we got paramilitary and other crap. Even a few of dem fancy stealth cloaks. Personally I would reccomend the urban camo armor sets we got light medium and heavy. Even got some Powah armor yeah?"

>>31859325
Our men do their best to follow the given training regimen...it works well. Fat fucks finally got down lugging around heavy shit and still moving fast. We can still work on other stuff but lightning strikes is good and hopefully so should raids.
>>
Rolled 69

>>31859752
Got some new recruits wandering in.

Acquired
25 Outcasts.

>>31859727
Your lucky I remembered otherwise you wouldn't have gotten them. Last chance to make heavy weapon suggestions by the way.

>>>Turn 11
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>: Resources 1, 2 loots, 5 supplies.
>>>Pop 300
>>>Military 290
>>>>>Fuel: Good
>>>>>Food: Very Low
>>>>>Water: Low
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31859727
>>31859793
Hmm, well in the short term the biggest threat is zombies. Which of these officerse would be best for that type of threat?
>>
Rolled 17

>>31859793
Didn't we use a supply as well? Our health is still low.
>>
Rolled 31

>>31859859
and now that i remember food is average. >>31856434
>>
>>31859849
Then again, we can always grow stronger ourselves to deal with the zombies while enemy heroes and vehicles are always an inevitable problem which makes me want to go for the snipers.
>>
Rolled 17

>>31859699
SAM Leader SAMMY
Is actually female no the troops don't know but I be damned if a male has such delicate hands or skin and hasn't earned the attentions of the faggots. I am gonna guess some of their number knows and helps her out. Very odd such loyalty especially considering sealed lips my money is on Snip having a play in it. Anyway this bitch can snipe a plane out of the sky with nothing but a goddamn Rocket Launcher as long as its long ranged anyway, also can spot and takedown even high altitude or stealth craft. Bitch is just that good goddamn would make an amazing sniper but alas she has a thing for explosions.

Rocket Launcher Master Roz aka 'Da Man'
Has a thing for the massive payloads aka EXPLOSIONS. Only guy who can wield TWO fucking rocket launchers despite being human dude is just that fucking ripped. Swear to god he is compensating for something turns out I am right by the way. According to the local fags unsurprisingly he has a tiny penis. Guess the gayness explains him being expelled...also rape. Apparently being top and having small dicks tends to limit your options unless your rape happy. Which he is and thus a menace to the men. Normally I would interfere but his small dick size insures less damage also helps encourage the troops to get stronger.

Plasma Cannon Master Hotshot
Fucker is crazy enough to not ONLY use is shit overcharged/heated but ALSO have the ghouls perform their 'upgrades'. Good god its miracle he hasn't gone mutant or ghoulish much less died but the hellish amount of firepower he can bring down is a hard thing to say no to...really do need to get him some proppah armor though. Acts like it doesn't phase him find myself wondering if he is a Splicer or had some 'work' done on himself.
>>
>>31860030
SAM sounds like she'll be incredibly useful late game when we have to deal with city Judges in aircraft hunting our asses or taking down flying caravans.
But obviously, those types of situations aren't exactly the norm. yet
>>
Rolled 100

>>31860030
Plasma Thrower Officer Ice
Ironic name I know but dude is one could bitch...yeah this one is a tranny. Pretty good one at that whole icy exterior and the whole not crazy has them all fooled. As for how I know? BAL told me fucker knows some shit and sees all. Wouldn't have known if uh 'she' was wary around the bots though also the sound of pissing. Now for why the bitch is an officer? Has the all the troops scared shitless goddamn icy nature ain't natural ESPECIALLY if your using something like a goddamn Plasma Thrower it takes something awfully special to keep your cool despite that much less be pure ice.

Harpooner Officer Osha
Can and WILL skewer a motherfucker and make a shish kebab of them all with a single shot. Became an officer thanks to her ability to the above. Besides the damn good name seems to know just what to nail to bring them down dead or alive. She is noted to be REALLY nice but once her abilities were shown pursours quickly sat their asses down. Apparently shish kebabs of zombie testes tend to do that to you(admittedly she did earn brownie points among the ghouls for such a 'treat'). Is tight with the Officer Asha and is incredibly naive/sweet seriously. Only one of whom I have no fucking idea why/how she ended up bandit unlike the others.

Netter Officer Asha
Shoots net cannons among other things to capture things...or really hurt them. Became boss when her happy trigger finger and teaming up with the fags in case anyone tried challenging(those poor challengers' assholes). Has a thing for Osha don't know why they are like polar opposites with Osha being suger and her being...well not.

>>31859886
Now its low actually.

>>31859859
Didn't know you burned a supply.

>>31859849
Ghouls most likely considering zombie is favorite prey of theirs.
>>
>>31860162
Crap, I just realized Genie rolls for the enemy. That is NOT good.
>>
God we are well off. Thanks again for the info.

>>31860162
Yeah >>31859366 With every one voting it.
>>31859467 >>31859545 >>31859595

But it's cool if we need to do it this round.
>>
So after trade and the 100. I'm thinking we hit the tower up. I hoping we can get a steady food source.
>>
>>31860162
>Plasma Thrower Officer Ice
>BAL told me fucker knows some shit and sees all.
She(he?) sounds incredibly useful if that means what I think it does, especially for advisory.

>Harpooner Officer Osha
Our anti-hero killer AND with bonus points for killing zombies and getting good with the ghouls

>Netter Officer Asha
Understandably makes a great pair with Osha

>>31860162
Also genie when you said
>" Last chance to make heavy weapon suggestions by the way."
Did you mean we have to choose one of these heavy weapons officers to be ours or are they all under our control (to an extent)?
>>
>>31860284
Makes sense, but I fear, we won't learn about the 100 until a most inconvenient time. . .
>>
>>31860343
True. But with our skills as players getting better and the troops we have, I think we can do it.

Officer Grinder Alliance, could be our name now. O.G. Alliance for short.
>>
Rolled 41

>>31860162
Oh bloody hell.

Firebomber Master Klu
Is also a REALLY beefy motherfucker capable of hauling many barrel molotovs and going donkey kong on their ass, also good with other 'flames' so long as it isn't a flamer has friendly competition with Hott Buns oddly, also think that somehow despite his talent for flames he ISN'T a pyro. Otherwise those two would be all over each other...still makes me question both their orientations though seems like their a match made in heaven.

Saw Thrower Officer Sawyer
Only bastard who can keep those wielding the saw throwers in line(a special bandit weapon...produced by crazies so it really is an accomplish to keep those inclined to such things in line). I think its because he is one of the few medically inclined members besides Snip who everyone obviously doesn't trust. Apparently they would rather risk a limb then well 'that'. Not sure why though as unlike Bones he can actually aim for shit(doing his thing with nothing but a bullet or two from his gun) unlike Sawyer there who could miss hitting a limb point blank and cut the entirely wrong one off.

Impaler Master iye
Fucker wields another one of dem Crazy Bandit weapons the 'impaler' think a gun/cannon that shoots fucking spikes at you but isn't somehow a rail/coil gun. Weird weapon nasty though kinda hard to NOT at least get crippled when you get by one of the damned 'spikes' thus unlike its hi tech brethren it ain't outright lethal with a single shot. Like its saw thrower cousin ammo is actually pretty easy to find, but with Iye he is noted for his master marksmen ship fucker can cripple, kill, or otherwise impede with ease(fucker crippled a tank with a single shot). Only guy who Asha actually 'likes'(aka only one allowed near Osha which even many gays don't).
>>31860306
They are all under your control its just your last chance to spawn some more. As once I am done you ain't getting anymore you lucky fucks.

>>31860218
Ah wasn't on the action plan must of missed it.
>>
>>31860423
How about "grandpa's ravagers"
>>
>>31860458
We ain't deserved the title of "ravager" yet
>>
I like the idea of someone using the sonic weapons as a way of B&E (breaking and entering). Blow every ones ear drums as they break in to places.
>>
>>31860479
We will live up to the name we WILL die trying
>>
>>31859752
"Alright, how does 2 loots for 300 paramilitary grade armor.
4 supplies for for some Grade 3 elemental and sonic weapons.

Give up the sex slaves and we'll throw in an additional FIFTH supply."
(clearly this is an outrageous price, but that's what haggling is for.)
>>
Rolled 5

>>31860284
Basic 1
Try to rescout the farm towers above us, they've probably been preparing themselves for a new fight, so be especially careful NOT to tip yourselves off.

Send Plasma Thrower Officer Ice with you. Sher calm attitude will keep you fucks from cocking this up, and she's knows her shit and should be able to see stuff you guys will miss.
>>
>>31860718
I think with haggling you want to start low with greedy people. But I will leave it up to you.
>>
Rolled 4

>>31860430
Heavy Flame Thrower Officer Bushy
Very VERY BUSHY despite being the leader of the flamer division hasn't once lost some hair to the flame how he doesn't no one knows, but everyone agrees the man is fucking magical when it comes to avoiding fire. Thus the slight confusion of over his position.

Heavy Flame Spewer Master Flam
Unlike the other this one is easy to see why. Fucker is master when it comes to blasting out a blob of flaming and bombarding motherfuckers in flame. Normally not impressive until you consider he can even do so while blind(from staring into fire too long).

Heavy Lightning Thrower Master Lic
Zap Zap swarms of zap that is all this guy. Ain't no body can shoot storms of lightning like this guy...and not leave a single service unscarred.

Heavy Lightning Spewer Officer Lik
Blobs of lightning became an officer because of his twin...especially considering unlike the other he can actually lead worth a damn. Also helps he can also fucking aim unlike the other.

Acid Thrower Master Milks
Has a tiny rack too bad anyone who looks to hard is either blinded and or becomes a puddle(mostly due to being mistaken for male and quite sensitive with thee um lack of 'assets' even her ass isn't spared). Anyway don't mess with her though she is smoking shit ain't worth it beware also has the affinity of being VERY inventive with her acids, also can 'milk' them for all thier worth(thus yet another meaning to her name.

Acid Spewer Officer Maj
Closet thing to an ordinary officer we got...which is sad considering this uhm okay I will be honest hear not even I can decipher the gender of this person. For others the lack of such...well deference makes this officer quite creepy to be around. Just enough so that fucks can actually be ordered around.

>>31860718
"heheheheh FUCK YOU. That is bullshit wanting all that especially the damned paramilitary shit for that price."
>>
>>31860903
"Well looks like we chose the wrong day to test if you guys ARE as smart as you look.

Fine, you got us, how does 2 loots for 100 paramilitary armor and 4 supplies for the Sonic weaponry and the slaves sound?

If you guys who know how to lay down good deal won't throw in your own prices, we're just gonna keep throwing in these ones till we get it right."
>>
Rolled 76

>>31860903
Ice thrower Master Vanilla
Fucking loves vanilla icecream...and killing people with it. Followed by eating said frozen vanilla covered prey. Yeah real fun one ain't he? Can't deny his savagery or skill though. At lest he gets along with the ghouls with his 'treats'.

Ice Spewer Officer Algore
Very squeamish unsurprising that he went the freeze a motherfucker to death route. How he keeps fuckers in line I don't know dude is a bit wimpish, cowardly, squeamish, and so on. Still though for whatever reason he got elected as the officer(which is by itself on their the only ones who held something like that).

Radder Master 'Duke the Nuke'
A ghoul who mastered the peculiar heavy weapons used by them that involves mostly a whole lotta dirty shit being fired at you. Fucker has a knack for it...and is a glower by the way. Only time he comes out is in a lead box for obvious reasons. Still though its pretty handy having something akin to living nuke of pure fuck you.

Ghoul Chief Gul
Leads the ghouls as the closet thing to an officer. Has a mean spirit but got won over by a few of the officers and Hott Buns thanks to some 'roasts'. Things are a bit...stretched between us but the good will won between us has kept them in line. Wish I could say the same for the mutants.

Mutant Heavy weapons master Gorsh
The mutants version of a 'heavy' if you could consider a walking tank a heavy. Kinda overkill you know but well mutants DO tend to be a bit skewed when it comes to such matters.

Mutant Chief Glum
A dour sad motherfucker who is understandably called Glum for good reason. He keeps the mutants in line and helps out the ghouls on occasion. How he leads the mutants...not quite sure how he pulls if it. With inquiries they all shut up AND they don't ever talk about it. Even amongst themselves no matter how wasted they get, drugged or so on.
>>31860951
4 loots for a set of 100, 5 supplies for Sonic weaponry Grade 3 and you'll never something better for slaves.
>>
Rolled 87

>>31861120
Heavy Divisions Chief Mulka
Mean, tough, and ugly. Might have something to do with her being quite heavily scarred. Could of been a beauty before that now though...well you'll need some mighty peculiar tastes of such rarity they are even lacking among the banditry OR getting really REALLY wasted AND drugged. Alas she doesn't exactly give others that choice...poor bastards personally I might of interfered if it wasn't for well THAT and with THAT I WILL admit though it was mighty damn entertaining see her wrestle down a living tank and beat him into submission. I am getting old if something like that makes me take pause.

Urban Scouts Master Tril
A tribal in the concrete jungle man was good even before and thanks to tutelage along with being a teaching aid acquired talent in being a leader. Very useful guy.

Crazy Dula
The closest thing that the Insane have to a uhm leader. Utterly insane but actually coherrent enough to communicate between us and them. Plan to get around to teaching the Outcasts well need their own dialect of Crazed Chant.

Weird Gal Nona
With the weirds but actually bearable to be around...goddamn miracle can't remember the last time I could say that about that sorta group.

Gal Kal
Big ass sniper rifle with a whole lotta kill. Weird seeing her out this far...until I found out i was mistaken. Weird though swear they could of been related.


ugh think I am finally finished now...
>>
Rolled 89

Ah damn it of course the info dump would of driven people off...bah.
>>
>>31861568
I'm here but I'm drunk. Honestly it was a lot. At this rate, like 10% of our total pop are officers. I told everybody the old man was a hero machine.
>>
>>31861800
You think I would of learned my lesson by now...
>>
>>31861817
It's chill. I knew the consequence of training so much with the old man. It's going to take smart anon untill next Thursday to make a useable list out of all of that lol.
>>
>>31861855
And to think anon that is only a rough summary as Genie said it the dossiers were quite detailed.
>>
bump

anyone got a name for our sorry group?
>>
Rolled 99

>>31862613

Old Man's Outcasts
>>
>>31861855

I've actually decided to try to participate in this civ as little as possible...I fear I've become too rigid and cautious, with bouts of recklessness at the wrong times.
>>
>>31863873

Also lots of school stress right now so I'm kind of panicking and don't have time right now.
>>
>>31863816
I will back the name. I think it kind of fits.
>>31861855
Up side we can say we made full use of the hero.
>>31861568
Sorry passed out. I think you did better than last time for we still did a turn and trade.
>>31863873
I think we will need that with these guys.
>>
>>31861120
Make that 1 loot for 25 paramilitary armor (for the officers at least)
5 supplies for the weapons grade 3
And well throw in the 2nd loot AND a resource for the slaves.

(Anyone object to this? Compounding population investment in breeding slaves is certainly worth a resource and a loot, we shall have to go on another raid of course for resource, possibly from the towers)
>>
>>31864582

I don't see why you're so eager to pick up slaves. We've had recruits wandering in to join us regularly already, and we don't even have a name for ourselves yet.

Bandits tend to grow via recruitment rather than pop growth, because they don't give a fuck who they recruit.
>>
>>31864582
Seems like a plan. We will need to raid right after words. I stilll vote food towers. I believe someone said we should scout first for any changes. I think we can just ask the people we bribed.
>>
>>31864599
I agree that recruits will be the main source of our numbers, but you can never have too much pop growth as a useful supplement considering the number of people is the equivalent of the health of our civ. In addition the morale bonuses pleasure slaves will bring, as I presume there are also males among them as well as females .

These are pleasure slaves and the bandits said they were broken in. If we and all our officers get their asses kicked by sexslaves ill eat my hat.
>>
>>31864686

I would argue that in this case, seeing as we don't have a reliable source of food, we *can* have too much pop growth.
>>
>>31864709
I suppose.
We really have to get the farms under our control in the midterm. Everyday we don't is another day they get stronger and call reinforcements, they know we're coming back.
>>
>>31865071
If the farmers were desperate they would start selling/paying their food as tribute for protection to someone else.

Naturally we are shit at diplomacy and reputation as outcasts, but I wonder if it itsnt still possible to intimidate them to pay tribute to us and we offer them "protection services"(mostly from us).

Probably won't work because we attacked them before and associating with outcasts and all the negatives that come with it. But still, would it hurt to try?
>>
>>31865363

The question now comes down to: do we try after we raid them again, or before?

Asking them if they want protection will, of course, telegraph that we'll be coming.
>>
>>31865553
We could do it like the NPC bandits do.
Surprise attack followed by lots of shouting.

Only instead of "WERE GONNE DIP YOU IN OIL AND EAT THE SKIN" no surrender type deal, it's going to actually be a deal where they can spare their lives by actually surrendering either moments before or after we strike.

If all goes well the shock of a surprise attack and enemies at the gates could be enough to push them to surrender when the option is given.

The other bandits that have attacked us always seemed to be able to relay angry messages that they were going to attack us and then actually attacked us before we even had a chance to prepare anyway...
>>
>>31865729
Like
>"Ha! Were totally going to wreck your guys shit"
And then immediately the next turn
>***WARNING*** our shit is being wrecked
>>
also now that we don't have any moral constraints, who else thinks we could try doing some good ol Memor/Bloodsnow tactics of throwing zombies at your enemy?
>>
>>31865764
We have insiders there that should at least let us know if they hire mercs, as long as we don't over raid them it should be fine.
>>
>>31865861

>Encouraging sustainable raiding practices
Right on.
>>
Bump
>>
I no this is a dream. But I think it would be cool to take this city over and make a bandit goverment. Show the world they kicked the wrong people out.
>>
>>31867006
Know*
>>
>>31867006
>The looks on the other factions faces when the losers they kicked out ravage their base.
>>
>>31867175
>>31867006
We already had a taste of that
Unfortunately, we were GROW corp at the time...
>>
>>31867459
Fuck that noise, we didn't even know we kicked anyone out, that was done behind the scenes without our knowledge.

From now on after we play anyone but outcasts we make it a rule that all kicking out of people are to be done on a case by case basis by US
>>
>>31867648
I will agree to that.
>>
>>31867648
>"Sir this man skinned his brother and sister alive of every inch of skin and forced them to live in a tank of lemon juice surviving on IV fluids and nutrients and making them copulate on video. Do we kick him out?"
>"ehh, give him a few weeks in hard labor"
>>
>>31867901
Outcast him? Fuck no, promote that man, he is obviously a doctor of the highest order.
>>
>>31868017
The funny thing is, is your probably right.
I mean, who ever heard of a Sane doctor? Not since Claire that's for sure. Or that one person who was the friend of the General.
>>
>>31868036

Her name was Alex.

>>31867901
The punishment fits the crime.
>>
Bamp.
>>
>>31868655
Lunch break bumpage. Even though I wouldn't be surprised if ede was burnt out after 3 days of heavy play.
>>
>>31869068
Mhmm.
I remember though the guy used to host for a whole week straight once. Kudos to him
>>
>>31869124
I miss those days..
>>
>>31869149
Yeah, me too ;_;
>>
>>31869124

I mean, he's theoretically got the mental fortitude to switch between whatever civ we're running and the foolish civ...while calculating background/time effects in the one we're not playing. Running a babby beginner civ like this for 3 days is probably a vacation.
>>
Rolled 60

>>31869124
Who?

Anyway am back for now still got some errands to run though.
>>
>>31869258
Ah great. Anyway, what do the bandits think of this as a deal >>31864582

Also, gonna come up with actions.
>>
>>31869287
I will back the trade if we will be up for raiding after words. We will need food and medacine.
>>
Rolled 29

>>31869208
Yeah I was rather impressed myself when I pulled of the two sub civs at the same time. As for est babby civs....those are actually the hardest to run or if they are lacking fluff that too makes it a bitch. Its later on they become a cake walk.

>>31864582
"First one is good. 5 supplies will net you enough Grade 3s for about oh 250 guys basic small arms only though otherwise you get 50.

hmm that will net you 50 good a 100 moderate 25 REAL good slaves.
>>
(Hmm
So we can either get

250 Paramilitary Grade 3 small arms

OR

100 *moderate* [railguns/ coilguns/lasers/plasma/sonic/elementals]

OR

50 *good* [railguns/ coilguns/lasers/plasma/sonic/elementals]

What do you guys think?)
>>
>>31869432
>>31869360
Or did he mean [250 small arms OR 50 good weapons] + 100 moderate quality slaves AND 25 REAL good slaves?
>>
Rolled 87

>>31869483
meant heavy weapons
>>
>>31869534
Ah, so is it a choice of
>[250 small arms OR 50 Heavy weapons] + 100 moderate quality slaves AND 25 REAL good slaves
?
>>
Rolled 40

>>31869592
No the slave choices were the different options you could choose from also be aware they are fuck slaves.
>>
Basic 1
Rescout the Tower Farms in preparation for another run, this time with a heavier focus on food but also loots. We know our enemy is preparing themselves for our inevitable return.

In addition, have our Insiders inform us of any recent additons they seen, but be sure not to blow their identity.

Plasma Thrower Officer Ice will overwatch the whole scouting operation.
Her cold and calculating demeanor as well as someone who
>knows some shit and sees all.
Will be perfect for identifying threats and dangers and hindrances to a raid, as well as keep the men level headed.

Urban Scouts Master Tril
Will lead the scouting team directly, this is his territory, and he will be given the Elite scouting forces trained by the Old Man himself. He will be the eyes and ears of the operation.

If the situation deems it favorable, have Grenadier Officer Nel tactically plant explosives in places we might expect the enemy to be, as well as their defenses to open up a hole for us.

Stealth and quiet are the names of these missions, we do NOT want to tip off the enemy that we are planning to attack otherwise the whole operation is a failure.
>>
>>31869715
"What else can you tell us 'bout these 'Real Good' sexslaves? You said was broken in.

We ain't got the time nor the place for the place for a bunch o' rebellious or insane fuckers who'd tear the place apart if they got too bored when the action was a little quiet, ya dig? They behave real nice at all times yes?"
>>
Rolled 63

>>31869867
"Of course they'll behaved and their specially trained for da fuck...so very good yes? If you want virgins were gonna have to talk special orders though."
>>
>>31869898
I'll throw in my vote for trade as
1 loot - 25 Paramilitary armor
5 supplies - 10 railguns, 10 coilguns, 10 lasers, 10 plasma, 10 sonic heavy weapons (50 heavy weapons in total)
And 1 loot and 1 resource for 25 pleasure slaves
>>
>>31870091
Sounds good to me.
>>
so empty was expecting some more action when I went to do some things.
>>
>>31871245
Some of our jobs won't let us play games on 4chan all day :3
>>
>>31871454
Same, Just got home and making food.
>>
Rolled 38

>>31869802
Vote
>>
>>31871454
>>31871567
bah i been busy not like I sleep much cause yay insomnia. So I can myself finished by now.
>>
>>31872019
Do we need to equip the trade weapons as an action or does the auto upgrade take care of that?
>>
>>31872198
autoupgrade takes care of everything like that a real nice perk from being bandits.
>>
Rolled 22

>>31872296
Sweet.

All right if trading is done equip the new armors on our officers. Give them any of the new weapons they can make use and not over load them selves. The rest of the weapons have the officers give to people they view will make the most use of them. Then the scouting action. >>31869802

Then we raid ... like Bandits. Is my vote.
>>
>>31872354
>>31869802
I agree with this modification.
>>
Rolled 31

>>31869802
>>31872354
Vote
>>
Rolled 43

>>31872354

Well yeah, we'll raid next turn.
>>
>>31872296
As for the new slaves, get them comfy and acquainted to their new life as soon as comfortably possible.
Slaves they were and slaves they will remain, but if they act nice they will be treated nice.
>>
>>31872474
We need to make some alcohol soon. Then we can make a stripper bar.
>>
>>31872504
Small steps, and with enough determination, we'll have ourselves a proper fleshroom.
>>
>>31872540
Black jack and hookers for all!
>>
>>31869802
Purchases have been made, pleasure slaves been transferred to the revamped holding cells turned slave pins. Officers equipped in armor and weapons have been handed out as requested.

Scouts dispatched to the Tower Farms to recheck it. Not much seems to have changed since last time, but according to our insiders they say the defenses have been revamped as they do that after every raid for the sake of improving themselves.

Officer ice and 'her' crew were the ones sent on overwatch for the scouting operation. She reports nothing was amiss as the urban scouts showed their skill...or tried to anyway as apparently the bastards had changed their routes forcing them to adapt quickly and withdraw before they got spotted. Ice meanwhile reports our lads weren't the only ones watching those towers as some raiders approached offering a joint job. Apparently they figured if we team up they could loot more then usual. Their offer is we get first pick(aka dibs) on foodstuffs while they got first pick for slaves. Loots they're willing to split equally on.

Grenadier officer Nel was not dispatched for explosions due to changes in their defenses along with the Scouts running into some trouble.

>>31869802
Knows some shit and sees all is actually regarding the rampant AI BAL who he was commenting on as that was who he got the info from.

>>31872474
Pleasure slaves tend to be treated nicely if only because a beaten pleasure slave tends to be less pleasing to the eyes. Also goes for fucks who are a bit too rough. So yeah typical behavior really luckily our guys are not so wasteful.
>>
Rolled 56

>>31872595
>>>Turn 12
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>: Resources 1
>>>Pop 300
>>>Military 290
>>>>>Fuel: Good
>>>>>Food: Scarce
>>>>>Water: Very Low
>>>>>Morale: Low
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31872595
I'm down for a joint job. "Hail fellows well met, We are the Old Man's Outcasts. What may we call you fellow raiders?"
>>
>>31872595
Well, we just got slaves and honestly food is critical. We need every bit of sucess on this before we starve, so I say, yes let's do a joint op.

Might just get on good terms with these guys too.
>>
Now for the hard part of making a action plan with 25 officers.

If Plasma Thrower Officer Ice is willing they will help concatenate the plan and raid. ( I haven't gone threw every one. So if any one can think of better people please do.) Ice can pick any one they need to help give and pass orders. The rest Hit hard and fast don't give them a chance to react. Make full use of the info we have. We mapped the place out if i remember. "Flamers keep the heat down if you can we need the food and any alcohol cold please. Warm beer no good. But if you need to do it." We done this before men. Run in kill any that get in the way and grab all we can. Push if we can, nothing wrong with getting it all. Work with our new friends where they may need help. "Netters they want slaves. So if you can do your best."

... Not much of a plan but it's a start.
>>
>>31872658
Basic 1
With the new knowledge we have collected from both our scouts and the insider, coordinate with the new bandits for a proper bandit raid.

Plasma Thrower Officer Ice will again, take overwatch over the raid mission and coordinate with the other forces. This is not a relegation to a specific duty, but an honor as only she among our officers has the cool levelheadedness to remain calm and calculating in the chaos of battle, and we need that.

Heavy Gunner Chief Snip and Gauss Crew Chief Snake will provide main anti-infantry support, with heavy Gunner targeting any large masses of infantry as well as providing supressive fire, while Gaus Crew Chief will counter snipe anyone who thinks the the Heavy makes a big tempting target and take out enemy leaders, thus letting their troops in dissaray allowing Heavy to chew them up.

Laser Gatling Officer rok will perform similar duties as Heavy Gunner above, albeit his groups will necessarily be larger and more densly packed and thus he would be closer to the main bulk of the enemies forces, ready to lob an explosive pack at any unfortunate group who tries to get close. Laser Cannon Master Ric will perform a similar job as Gaus crew chief, selectively targeting those targets who threaten Rok and need a bit more accuracy. We can't risk Rok aiming for that one annoying fast target and missing out on the massed mob.

Both Missile Launcher Officer Shap and Grenadier Officer Nel will be in charge of using explosives to open up a breach in the walls and defenses when the situation requires it, as they are the best at tactically placed explosives.

Sam Leader Sammy will remain at Plasma Thrower Officer Ice's side so in the unlikely but possible event the enemy has aircraft or stealthed aircraft she's ready to deliver. And if the enemy were to try and be sneaky and send a group of forces to get her all be her lonesome, she could rely on Plasma Thrower Officer Ice to back her up.

Con't
>>
Rolled 49

>>31872595
Fuck that "joint operation" bullshit. This is our mark, they can go fuck themselves. We are going to overfish our main pond just because some dudes want to fuck the fish? They want to set up a joint op, they can find the mark, that farm is old man outcast property. They need to gtfo our turf.
>>
>>31873380

Eh, we can always take over the tower(s) eventually.
>>
>>31873344
Rocket Launcher Master Roz aka 'Da Man' and Plasma Cannon Master Hotshot are to stay highly mobile and move around, ready to unleash their fury on enemy vehicles who try to harras our forces.

I believe we should give them, especially Plasma Cannon Master some of the new Paramilitary armor.

In the event our forces are engaged by an enemy hero or officer, Harpooner Officer Osha and Netter Officer Asha are to be called in on capture duty, they work well as a team both in practice and as individuals.

Hotbuns and Firebomber Master Klu and Heavy Flame Thrower Officer Bushy are to work together to flush out entrenched enemies from their hiding holes and bunkers.

Saw Thrower Officer Sawyer and Impaler Master iye and ce Spewer Officer Algore are to support Harpooner and Netter in the case of enemy heroes, but failing none, proceed to enemy lieutenant and squad leader targeting. They stun em, and then they gun em. We don't expect them all to miss.

Ice thrower Master Vanilla, Radder Master 'Duke the Nuke', and Ghoul Chief Gul are to lead our Ghoul forces. In case the zombies who are fucking EVERYWHERE try to add an undesirable factor to this, that's their job other than that they lead the ghouls in the attack under Chief Gul's leadership.

Mutant Heavy weapons master Gorsh and Mutant Chief Glum are to lead our Mutant forces. Mutant Heavy is slow and big so keep the anti-vehcile stuff away but feel free to throw him at the enemy infantrymen and their small arms like a nice big meatshield.


. . .okay, is that everyone? and are there reasons we shouldn't be throwing everyone at this?
>>
>>31873574
Nothing wrong with having someone watch the base while we are gone.
>>
>>31873643
Right, right. So which one's though?
>>
Rolled 53

>>31873444
And then what, work hard and make an honest living? Fuck all that, firstly we get exp for raiding, I'm not trying to build my farming skills over here. Secondly this is a "soft target" it's an easy mark, it's like knocking over a liquor store, 1 robbery won't make them close their doors, but a riot might. The guys want slaves and they are pure bandits so likely on the rapey side, it's just bad for business. Thirdly why share the potential loot? We can do this alone, easily. Fourth, if they enslave the farmers, who will be left to run the farm next time we are hungry, don't say us, we are far too cool to farm.
>>
>>31873695
Yeah not sure. All most done with making a list for my self. Plus you made use of them so well. Maybe we can ask a sniper to stay home to watch over the base.
>>
>>31873718

Stop dismissing renewable food production as something we don't want. Just because we're bandits doesn't mean we like to fucking starve.
>>
>>31873695
I don't think you made use of the Badass Loners and Elite Bots. Maybe use them for something.
>>
>>31873718
>And then what, work hard and make an honest living?
Or you know, we have slaves do the farming for us.

llike the Skullfuckers had slaves work their mines.
>>
Rolled 89

>>31873809
We have renewable food production, we live next door to a farm, as long as we can protect them from other raiders, then WE can raid them whenever we want and they should be flush with food. That way we can put our nifty bandit skills to use. Eventually I want to extract a proper tribute from them, after a few more good raids I intend on proposing the idea to them.
>>
>>31873974
That seems more of a round about way, and them being flush with food won't do us much good if we can't garauntee a sucessful raid everytime (and they will adapt to our tactics and pay tribute to someone else for protection if we keep raiding them. Then we'd be facing two enemies, and still be starved of food, not good odds).
If we were to take the farm now and the food and land, we could easily go raid elsewhere for more slaves to work the farms for us. They might not be farmers, but they can hold a plow and a bag of seed.

Besides, there's no glory in beating up the old farmer who lives next door every day, when there are loads of other juicy targets and enemies to fight out there.
>>
Rolled 50

>>31873899
Slaves is an idea, but that will take some fund raising to get. I would rather use the people already in place at the farm, as they have farm experience. None the less we should not let these fellow raiders enslave the farmers.
>>
Rolled 29

>>31873574
>>31873344

Supporting.
>>
>>31874108
wait wait wait, we're leaving the base HUGELY vulnerable, we need to allocate at least a few guys for base duty.
>>
Rolled 71

>>31873152
...uh unlike heroes you don't have to focus actions around them. As unlike heroes...they are well aren't heroes and are considered part of the forces.
>>
>>31874141

Hmm, good point. These bandit allies might be trying to weaken our defenses so they can get at our sweet paramilitary gear.
>>
>>31874185
Which guys do you think we should leave behind?
>>
Rolled 83

>>31874185
So raid the bandits, enslave them, then take the farm and turn them into farmers.
>>
>>31874269

Leaving the crazies behind is probably the most likely to make anyone considering attacking go "fuck no!"

Also not taking the crazies along on a joint raid is probably advisable anyway.
>>
>>31874168
Ah. Does placing them in areas mean anything then? Like how >>31873344 >>31873574 these are done.
>>31874269
The robots. Unless we need them in the battle.
>>
Rolled 42

>>31874349
It does but you have to remember officers are attached to their forces so removing them from them will decrease effectivenss. So instead of point all that out you can just state Plasma Thorwers with here oh but have their officer make sure to cover the heavy gunners.
>>
Rolled 47

>>31874387
I don't exactly understand what a "plasma thrower" is, I guess like a flame thrower but it shoots out blood that has had all of the blood cells taken out? Not that a blood gun isn't cool as fuck, I just don't see how it's combat effective.
>>
>>31874471
More like superheated gas i.e. Plasma from the sun.
In the fallout series it's this green stuff that turns you to paste.
>>
>>31874387
Ah, Ok that makes things a bit easier.
>>
Rolled 88

>>31874471
Think of it this way Plasma Throwers is to vehicles/heavies as flamethrowers is to infantry and entrenchments.
>>
Rolled 58

>>31873344
>>31873574

Ok leaving the robots and crazies to protect the base unless. Someone has a different plan.

>>31874525
linking rolling.
>>
>>31874387
Can we just say that all the officers are attached to their forces?
>>
Rolled 92

>>31874704
They ARE already attached to their individual forces.
>>
Rolled 3

>>31874776
Dam Genie getting all the good rolls today.
>>
>>31874675
>>31874675
I'm pretty sure leaving the crazies in our base is a bad idea remember the last time we let crazies run the show with the gearheads?
Unless we can ensure the robots are capable of keeping them from making too much of a mess, it might be wiser to throw them at the enemy and scare the shit out of them.
>>
>>31875340
I guess we could take SAM of the front lines.
>>
>>31875340

The Crazies know their job, they've got that officer in charge of them.
>>
>>31875413
Hrmm, actually, an enemy bombing our army away from the base might be preferable to the enemy bombing our base itself.

>>31875452
Ah, well in that case, by all means let's let them keep the base out of enemy hands. Whoever tries to make a move is gonig to get a nasty surprise.
>>
>>31875491
Shall we re-word the plan then?
>>
>>31875647
Someone do that please.
>>
Basic 1
With the new knowledge we have collected from both our scouts and the insider, coordinate with the new bandits for a proper bandit raid.

Plasma Thrower Officer Ice will again, take overwatch over the raid mission and coordinate with the other forces. This is not a relegation to a specific duty, but an honor as only she among our officers has the cool levelheadedness to remain calm and calculating in the chaos of battle, and we need that.

>Have some of the lone badass watch Plasma Thrower Officer Ice back

Heavy Gunner Chief Snip and Gauss Crew Chief Snake will provide main anti-infantry support, with heavy Gunner targeting any large masses of infantry as well as providing supressive fire, while Gaus Crew Chief will counter snipe anyone who thinks the the Heavy makes a big tempting target and take out enemy leaders, thus letting their troops in dissaray allowing Heavy to chew them up.

Laser Gatling Officer rok will perform similar duties as Heavy Gunner above, albeit his groups will necessarily be larger and more densly packed and thus he would be closer to the main bulk of the enemies forces, ready to lob an explosive pack at any unfortunate group who tries to get close. Laser Cannon Master Ric will perform a similar job as Gaus crew chief, selectively targeting those targets who threaten Rok and need a bit more accuracy. We can't risk Rok aiming for that one annoying fast target and missing out on the massed mob.

Both Missile Launcher Officer Shap and Grenadier Officer Nel will be in charge of using explosives to open up a breach in the walls and defenses when the situation requires it, as they are the best at tactically placed explosives.

Con't
>>
>>31875732
>Rocket Launcher Master Roz aka 'Da Man' and Plasma Cannon Master Hotshot are to stay highly mobile and move around, ready to unleash their fury on enemy vehicles who try to harras our forces.
>I believe we should give them, especially Plasma Cannon Master some of the new Paramilitary armor.
>In the event our forces are engaged by an enemy hero or officer, Harpooner Officer Osha and Netter Officer Asha are to be called in on capture duty, they work well as a team both in practice and as individuals.
>Hotbuns and Firebomber Master Klu and Heavy Flame Thrower Officer Bushy are to work together to flush out entrenched enemies from their hiding holes and bunkers.
>Saw Thrower Officer Sawyer and Impaler Master iye and ce Spewer Officer Algore are to support Harpooner and Netter in the case of enemy heroes, but failing none, proceed to enemy lieutenant and squad leader targeting. They stun em, and then they gun em. We don't expect them all to miss.
>Ice thrower Master Vanilla, Radder Master 'Duke the Nuke', and Ghoul Chief Gul are to lead our Ghoul forces. In case the zombies who are fucking EVERYWHERE try to add an undesirable factor to this, that's their job other than that they lead the ghouls in the attack under Chief Gul's leadership.
>Mutant Heavy weapons master Gorsh and Mutant Chief Glum are to lead our Mutant forces. Mutant Heavy is slow and big so keep the anti-vehcile stuff away but feel free to throw him at the enemy infantrymen and their small arms like a nice big meatshield.

>The rest of the troops watch the base and be ready if needed.
Like SAM and the robots
>>
>>31875778
We should also have
Crazy Dula and Weird Gal Nona and their forces stay back at the base.
This will be a test to see if Dula is capable of keeping his crazies in line even if they are cramped and bored and alone, so that we can rely on them even in the worst situation.

Also, I am amazed we are deliberating so meticulously on a farming raid. I hope it is all certainly worth it.
>>
Rolled 34

>>31875732
>>31875778
adding >>31875826

All right if no other changes. Shall we get this rolling? >>31874776 linking


>>31875826
I know right. We want to go all out.
>>
Rolled 32

>>31875861
Yes, we've held this off far too long.
Rolling
>>
Rolled 85

>>31875732
>>31875778
>>
...so whats so complicated about raiding a bunch of stickin farmers?
>>
>>31876366
... Us getting to much and not wanting to waste a bit of it or paranoia.
>>
>>31876440
I don't get it though what do think they have some uber strong big brother or a secret nuke stashed somewhere?

Anyway still waitan for moar votes/rolls.
>>
>>31876606
The way I see it, we are testing our unique units.
>>
>>31876606
We had a mobile base stashed. So why not other people. Plus if we have the numbers and skill we could end up taking the place over. I do admit probably to systematic for a farm tower. But like he said >>31876669 . They can view this as a training day. We upgraded from zombies to humans.
>>
Rolled 12

>>31875778
>>31875732

Yup.
>>
hm think I am gonna advertise this thread for newbies thanks to it being reasonbly friendly to them. Need new blood, ideas, and shit.
>>
>>31876366
>>31877047
Sorry if we are acting like we're scared shitless and being hyper conservative, but we. . .are.

Innocuous things turning to out to be killers after poor planning and lack of intelligence has happened before, and it's causing some of us to see ghosts everywhere and throw a ton of planning at everything just to feel safe.

Maybe with a few more successful raids and the ability to see our strength will get us out of this shell.
>>
Rolled 75

>>31875778
>>31877020
voting btw
>>
Rolled 76

>>31877301

Indeed, we're not even paramilitary with concomitant war buffs either.
>>
>>31877518
I bet once we get going we will be right be hind paramilitary. Then we go for hard core think tanks. Final step make a bandit government.
>>
>>31877576
We could even follow the Adero bandits and go high-tech. All we need now is the Megacorps and the Think Tanks.
>>
>>31877746
Well we are in a city anything can happen. Come on Old Man's Outcasts and "friends". Lets take this tower.
>>
>>31877047
Go to the quest thread general. They are assholes, and will probably muck things up worse than me, you WILL get players that way.
>>
>>31877746
When the annual "badass bandit ball" goes down, we are a shoe in for the rookies of the year award.
>>
>>31877976
I think you bring the right amount of aggression don't need more.

But if we do get new blood we probably should make a list of dos and don'ts.

1. In most cases if it's new scout it first.

2. Thinking about exploring the area you just scouted. Bait and wait, Put some thing out and see what shows up.

and so on.
>>
>>31878088
Or useful info.

Salvaging is for when you know what you want and want to get it working again. Scavenging is more general and your not going to bother with stuff that doesn't 'work' parts, materials, ect are good though.

Fluff can go a long way. So throw things out here and there.
>>
Rolled 98

>>31875732
>>31875778
>>31875861
First of all we left behind Crazy Dula and Weird Gal nona along with their troops back at base. Bots included by the way(think I am gonna let me bots just wander off? oh but if could I could use some stuff for em).

Plasma Thrower Officer Ice as requested has taken overwatch along with her troops. They would of bitched but Ice scares them.

Lone Baddasses have also been left behind to watch Plasma Officer Ice's back. They report that there are a whole lot of company watching from the nearby areas. Unsurprising considering how thick this hellhole of a megacity is.

Heavy Gunner and Gauss Crew Chiefs Snake with Snip provided anti infrantry support with the heavy gunners targeting large masses of infrantry(which didn't happen) and supressive fire(actually useful). Gauss Crew Chief meanwhile provided counter sniping much to the disappointment of Gal'Kal.

Laser Gatling forces meanwhile attempted to get closer to the enemy but their fortifications were good...until some well aimed throws took care of the problem thus allowing them to advance. Rok meanwhile attempted to snipe and both him and Snake had a mighty 'fun' time bitching to each other.

Missile Launcher Shap and Grenadier officers Nel attempted to use explosions to breach defenses/walls as required. Waste of some good missiles by the way better of with rockets cheaper and bigger bang.

'Da Man' Roz stayed mobile blasting defenses apart making the above two look like wusses. Hotshot for his part 'modified special' Plasma Cannon decided to meltdown on him...he has yet to be seen after his rather desperate running like hell and trying to get the plasma charge off himself.

Bandit couple Sawyer and iye along with Algore tried to go after enemy leaders but they seemed to have wised up.

>>31877976
Quest Thread Generals are full of trolls and went to shit ever since no one lets the damned threads die or gives them a rest.
>>
>>31878136
More useful info on Zombies.

>Zombies come in a number of crude categories you got the virus, infested, parasite, plant, and even fungi. Of course lobotomites don't count. Simple put plants, fungi, and virus don't produce any smart zombies and only virus ones can produce some that still have some modicum of intelligence/instinct they wont ever be considered smart though. Now the parasites and infested types those are the blokes you got to watch out for infested loving eating to evolve and the parasite fuckers can enjoy all sorts of powerups and have the greatest variety within their ranks. They are also the only ones that can create 'smart' zombies.
>>
>>31878152
So. . .anyone else think now would be the good time to demand surrender?
We've only lost one of our officers so far to misfire.

we should be able to better intimidate them now after this show of force ]spoiler]unless the farmers are holding back and judging our forces, waiting till the last moment to pull out their trump card
>>
Rolled 37

>>31877976

Fuck the /QTG/ it's gay as hell and everyone in there is a loliwaifu 3edgy5me faggot.
>>
Rolled 20

>>31878152
Vanilla and ghouls meanwhile decided to have fun with the local zombies...alas there is a fuckton of them and they quickly found themselves in trouble.

"WE AIN'T GOT THE MANPOWAH FOR DIS. NO MATTER HOW MANY WE EAT THERE IS JUST TOO MANY OF THEM FUCKING HELL OH FUCK FUCK FUCK FUCK THEY GOT SPECIALS WITH THEM. PULLBACK DAMN IT PULLBACK."

We lost contact with our ghoulish forces.

Mutant forces meanwhile followed behind Gorsh who more or less made a big hole in the wall before charging and with his brethren as support. Maybe if they had bigger guns they would of had better luck.

For the mot part the battle seems to go well as our forces provide excellent heavy weapons teams with the raiders providing the raw manpower and numbers charging through and in supported by our forces.

"DAMN you sons of bitches are good you any idea how fucking hard it is to get some half decent heavy fucks? ESPECIALLY ones who aren't slow as hell? Better watch yourselves you may find yourselves pretty popular. Pleasure doin business."

Things seemed to be going well it was a massive pain in the ass to break in fuckers seemed quite experienced not surprising considering this is a rather...rough neighborhood. We had just punched through and gotten inside was when the zombies showed up apparently our ghouls couldn't hold them...and they fell upon our rear and officers who were holding themselves back.

SHIT FUCK THERE IS FUCK TON OF THEM...OH SHIT SHIT SHIT DEY GOT SPECIAL ZOMBIES WITH DEM.

"This is Ice...we may have a bit of a problem."

"Eh was that sweetheart?"

"Zombies decided they want to have some fun. Grab whatever you can and pull out luckily we held back forces precisely for this reason."

"Aw damn it we just got in....fuck. You heard that lads. Anyway we got some guys held back for vehicle support and the quick getaway they'll be with you shortly."
>>
>>31878400
Oh dammit we told those ghouls to make sure not to "add an undesirable factor" but noooo.

Other-than that I am quite pleased with how this turned out. Hopefully that hole we opened in the farmers walls and the influx of zombies will keep them occupied until we come back.
>>
Rolled 24

>>31878524
Actually this is better that they encountered and warned us about them before they could sneak up on us. They did their job pretty well I'd say.
>>
>>31878152
Hotshot, I believe in you. Beer on me when you make it home.

>way better of with rockets cheaper and bigger bang
I guess we better note that.

>>31878400
Ghoul you're good people. I better see you at home.

"Indeed, Let us know if you have another job."

Dam glad we had people ready.
>>
Rolled 70

>>31878635

They performed adequately. Most of them didn't receive training from the Old Man so they performed about as well as can be expected.

We need to keep drilling our heavy weapons teams on moving quick, and our standard troops on moving quick while loaded down.
>>
I really hope we managed to snag some food from all this, otherwise we're in deep shit.
>>
Rolled 79

>>31878400
Zombie forces have descended upon our flank and rear in mass. Our forces did their best to hold them back but our lines are buckling thanks to sheer weight of numbers.

"Where are those anti-infantry fucks when you need them. We ain't got shit out here. You fucks pullback first we'll need the firepower to blast our way out of here."

"DID SOMEONE SAY BLAST," bellowed forth some raiders screaming down with vehicles running down zombies and blasting them away...interestingly enough they actually had a fullblown mobile weapon's platform show up aka a Behemoth unleashing literal storms of missiles, floods of flame, and unending pure firepower. Interestingly enough Hotshot was seen hanging on somehow alive and firing his Plasma Cannon at any zombie who decided to pick a fight(he blew away many a special zombie). Their other vehicles also put on quite a show but were certainly outclassed by the Behemoth.

OI YOU FUCKING IDIOTS DON'T BRING OUT THE WEAPONS PLATFORM THAT SHIT COSTS A FUCKING ASSTON TO USE YOU MORONS.

But but its so PRETTY!

FUCK YOU THE OTHER STUFF WOULD OF BEEN ENOUGH.

Our forces seem hard pressed and buckling but thanks to the Raider forces we were able to breakthrough and withdrawal.

Acquired Food Stocks Surplus
1 Loot

"Aww man we didn't get shit fucking zombies interrupting. Anyway see you next time."
>>
Rolled 63

>>31878775
Losses 50

Ghouls took one hell of a beating.
Mutants don't seem to happy.

Bandit Caravan is coming through again interestingly enough they have stopped at our place. They are offering forms of payment in exchange for the services of some of our forces.

>>>Turn 13
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>: Resources 1. Loot 1.
>>>Pop 250
>>>Military 245
>>>>>Fuel: Good
>>>>>Food: Below Average
>>>>>Water: Low
>>>>>Morale: Low
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31878775
"You guys keep kicking ass you hear? Hey! We still didn't catch the name. We're the Old Man's Outcasts, who're you?"
>>
>>31878873
"Good to see you guys again, that stuff you gave really paid off.

Services eh? Just what exactly does that entail, and what's in it for us?"
>>
>Loots can be converted to resources, supplies, or consumed/traded and even other uses(be creative).

If we don't need it for trade. Lets us it to refill our ammo for the heavy weapons. We are probably running low or maybe throw a party to boost morale. Make that a sexy party with slaves.
>>
Rolled 14

>>31878912
"Your outcasts yeah? We just need your troops in exchange you get payment directly. Much better then doing it to the different groups directly you can actually enjoy getting your forces back as its temporary...also you are kinda the only Outcast group in this quarter full of whores sucks not having a pit stop everyone else charges an arm and leg."

>>31878879
"Ramo Raiders is what we go by."


So are you guys really gonna go by Old Man Outcasts?
>>
>>31878873
"Our guys are extremely expensive, I know you can afford it, but honestly, you are probably better off going with a less high end group. If you have a job that you really need somebody as badass as us, lay it on me."
>>
>>31878977
I threw a few out. But this is one of the few I will back for respect to the old man who made us who we are.
>>
>>31879028
Old Man's Outcasts, That is.
>>
>>31878977
"You guys got anything to mortgage for their return besides the pay? Something to know you'd be real keen on returning them in good condition when you're done with em.

We like our guys and would hate to see them end up in the wrong hands or not in the best shape to speak."
>>
Rolled 69

>>31878977

...Yeah, that was the plan. Why, you faggots got anything wrong with that name?

Also, tell the caravan we'll set'm up a well defended refuelling/rest station if they bring us the necessary stuff for it. Won't even charge them, seeing as they'll be giving us the stuff.

On another note, we. Seriously. Need. To. Address. The Unstable Nuclear Reactor.
>>
>>31878873
Guys
We have to open up communications with the farm, make sure the zombies don't fuck them over, they are the best raiding target ever.
>>
True Outcasts / Heavy Raiders / Heavy Grinders / Outcast Alliance / Heavy Swarm

Heavy Outcast Allied Raiders, Hoar.

I suck with names.
>>
Rolled 96

>>31879389
"Ah mortage...well not really. If you insist though we got slaves that you can freely use while we have your guys. Of course they'll need a place to go as well as a place to house our stuff. Don't worry we'll pay for the rent."
>>
>>31879417
Agreed. We also have BAL watching us. Do we want to free the AI.
>>
>>31879565
>do we hate this civ and want to see it destroyed?

No
>>
>>31879603
What the old man talked to BAL. For all we know BAL is just waiting to blow us up. Because we didn't help out.
>>
>>31879518
"Look man, we gotta make sure that worst case scenario we don't get none of our guys back we're left with something good or at least equal in return.

Tell us how many of our guys you want and how many slaves you're offering us until they return. Throw in something good or interesting for us to use, and we'd be able to throw in some more guys in turn.

We're especially looking for something nice the muties and ghoulies would enjoy, and likewise, aren't all to eager to hand those guys over just yet but the rest might be up for grabs for a fair price."
>>
>>31879644
Why did the old man leave him locked to begin with. We need to train 20x more turns before we can poke something like a MOTHERFUCKING RAMPANT AI BAL.
>>
Rolled 13

>>31879707

I don't know where you think AI Bal is against us.
>>
Rolled 65

>>31879668
"Uh well we don't need many just enough to show off and help protect our forces. Say just a few different teams of heavy weapons with something else and we'll do it by rotation yeah? First one set, then another, and so on. As for extra payment...were gonna need to see how well your guys perform first."

"Now for mutants and ghouls...that is a tough one. Figured you were down being a pure with how silent you were on the whole thing. What you planning to recruit more of them? Not that I am gonna judge of course. Well for the mutants we can uh get word out to a mutant caravan? As for the ghouls...well they like eating people so how about pick of some slaves or perhaps bringing some extra ones?"

>>31879763
>>31879763
Well of course I am not against you. Its nice being with people who don't get hung up on so much stupid unnecessary shit.
>>
>>31879707
Probably because we never got to It. Hell we didn't even have a name and BAL asked. So right now he probably thinks we are ass holes. While we go on killing sprees and train. Thinking about was is a name and what our name is.
>>
>>31879881
To bad we can just point at all the dead zombies.

You guys up for making more? Maybe do a bait and raid.
>>
>>31879881
"Hmmm, want to test out the goods then eh? Well then, let me check with the teams."

(Question everyone, we AREN"T planning on recruiting more mutants but we ought to keep the ones we have happy.

Does anyone object to mutant caravan contact + slaves as mortgage while they test out what our guys have to offer.

After seeing us fight in todays battle and after a showcase by these bandits, with enough luck, we might just become highly prized mercs or at least, merc supplements in these parks. Would always ensure we never go hungry.)

>>31879881
Also Genie, do any of our Heavy Weapons crew object?
>>
>>31880092
I say if the mutants come to us we take them in like every one else. We are the outcasts of the world, Who else are you going to turn to in the end.

I'm down for the mortgage, It a smart move. But we should check them over to make sure they are slaves and not something else. I guess we could keep them away from weapons.

True, If no one hits us when our people are gone.
>>
Rolled 99

>>31880092

I concur on the mutant note. We found out first hand the hard way how much of a clusterfuck unhappy mutants with good gear and training can cause.

I'm fine with collecting more ghouls though, they useful as fuck mang.
>>
>>31879881
Any reply from our people on the in side? >>31879424
>>
>>31879881
"Alright, you're almost there. Just tell us a bit more about these slaves, we're leery after hearing stories of rebelion or bad slave deals.

Heard about one thing where some other guys mortgaged slaves who were already diseased and then demanded payment after they died. Not that we'd suspect you of that. You clear that up, and these teams are yours for the use just rotate em and leave us enough that we can protect ourselves while they are away.

We get the pay, the caravan contact, and the slaves and you've got yourself your guys. We'll do our part to keep em so when you come back with our guys we'll give em right back. Would hate to have to pay for extra damages."
>>
Rolled 95

>>31880092
No one objected.

>>31880242
They suffered a few losses but were able to hold them off. Chokepoints are a bitch and we did a real number on their special types.

>>31880092
>>31880186
>>31880231
So you wish to deny mutants despite having some as members and keep looking for ghouls?

You are aware that ghouls have a pretty high upkeep and cannot mutate?
>>
>>31880429
No, we won't deny mutants we just won't be so keen on actively searching for them. That's a fine line we're going to have to tread, too many mutants is risky and hard to control, but we won't shun them out when they knock at our door.
>>
>>31880429
>They suffered a few losses but were able to hold them off. Chokepoints are a bitch and we did a real number on their special types.
We need to practice being good at tunnel warfare one day.

Use tunnels AGAINST the enemy for once! And not the otherway around which is typically common. . .
>>
>>31880429

No no, we'll accept mutants we just won't go out of our way to recruit them.
>>
>>31880458
We shouldn't have an open door policy, every new outcast has to serve in our military, special exemptions aside.
Meaning that all new recruits need to go through "boot camp" or a bandit basic training/ heavy weapons training + a little bit of history on the old man and some hazing.
>>
>>31880483

I've wanted to play Tribals in a Cave Complex to THAT EXACT EFFECT for a while now.

Now if I can come up with inspiration to write good enough fluff for us to be Tectus-tribals in a cave complex...huehuehuehue
>>
>>31880531
Of course, it's what we did with the ghouls who wanted to join.

The crazies too, Crazy Dula proved he can keep them in line when left alone.

Heck just about everyone proved themselves well in the fight.
>>
>>31880570
Yeah, this batch. We need to ritualize the rites of joining our organization.
>>
>>31880429
"Cool, Glad to here you guys are all right. Let us know if you need a hand. You helped us out with the info we owe you that much." ( I hope the zombies eat most of them. Then we come in and enslave their ass.)

I'm not denying any one who will fight for us. They just need to earn it.
>>
>>31880619

Well come up with some rituals bro.
>>
>>31880620

>Glad to hear you guys are all right. Let us know if you need a hand. You helped us out with the info we owe you that much.
You know you're talking to the residents of the Farm Tower, right? You want to give us a reputation as Crazies, man?

>Raid someone twice
>Glad to hear you guys dealt with that zombie horde! Call us if you need help!
The epitome of dick-ass-thievishness.
>>
As for actions, we've bought ourselves food for another day but water is low and so is morale.
Hopefully some new slavemeat mgiht boost morale, but we have to quench our thirst somehow.
>>
>>31880658
But we ARE crazies, well, a few of us.
>>
>>31880658
They are the people who work for us. They do good work and deserve what they ask in return. Which was a place to go if shit hits the fan for them.
>>
>>31880633
I can think of 3

> steal something from the farm

>train with a backpack full of rocks for a month

>sleep with the fat "pleasure slave"
>>
You know for a bunch of "stickin farmers" they are tougher than they look.

Not only did they survive a two-pronged attack by two bandit forces throwing everything they got, they also survived a giant hole in their defenses and zombies pouring in and likely are going to repair whatever damage we did pretty soon.

AND they've wised up to our previous tactics so we're going to have to develop yet a new strategy when attacking them, especially this time that we won't have the aid of the Ramo Raiders next time.
>>
>>31880659
Scouting mission?

>Scout the area for water and/or food.
Make use of the Badass Urban Scouts, Badass Loners (if they feel up for it.), Urban Scouts Master Tril (leading) and his group.

And if they can grab some to bring back.
>>
>>31880658
Time to leverage "protection money" from them.
>>
Rolled 25

>>31880809
I can support that, suppose the bandit caravaners will have to borrow someone other than those guys for now.

Voting.
>>
Rolled 8

>>31880809
>>31878873
If dealings are done. Link and rolling.
>>
Rolled 17

>>31880809
Rollan and votan
>>
Dam dice. We need water, not like all of us can drink zombie blood like the ghouls.
>>
>>31880933
Although, figuring out a way to evaporate water from the blood of our enemies and using what's left as fertilizer should be something we ought to consider.
>>
>>31880968
Heh. We become vampire bandits. Go vlad the impaler on people.
>>
Rolled 11

>>31880809
This is rough neighborhood a lot of fuckers floating around and at the moment most of dem are zombies who have a bad habit of poisening water and driving food away. Luckily we found some fountains that should still be good food wise though...uh well we found some auto vendors but those getting attacked tends to draw unwanted attention....


>>>Turn 14
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>: Resources 1. Loot 1.
>>>Pop 250
>>>Military 245
>>>>>Fuel: Good
>>>>>Food: Low
>>>>>Water: Very Low
>>>>>Morale: Average(dem new slaves)
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
Rolled 39

>>31881025
WARNING

A super hero has been detected in the local neighborhood.

WARNING.
>>
>>31881046
Yikes.
Superhero as in good guys?

Also, we're still waiting on a reply to >>31880348
>>
>>31881046
We should probably keep our distance, we don't have heroes only officers at the moment.
I have a bad feeling the farmers are going to be crying out for help from these guys. . .
>>
>>31881025
Any one think they could turn the loot into a master key for the Auto vendors?
>>
>>31881102
The hell you say.

Pyro Hot Buns

Traits
Pyromaniac

Abilities
Actives
Roast: bathes a target(s) in flame to perfection(tasty).

Passives
Everything BURNS: When suffer no penalties when using fire.
Pure Hotness: Hotter one is directly enhances firepower(literally).
>>
>>31881141
Oh right. That's a relief.

Hmm, I'm wondering whether it'd be worse to overestimate this superhero team and pass off another opportunity for glory, or underestimate them and get fucked in an unnecessary encounter.
>>
Rolled 75

>>31881119
...maybe according to the insan-

WE COULD TOTALLY FUCKING DO IT MAKE SOME BLING BLING SOME KISHY AND SOME CATCH. NO ONE CAN SAY NO TO BLING BLING. ALSO MONEY.

WHAT IS MONEY?

WHOO THE FUCK KNOWS BUT APPARENTLY IT LETS YOU BUY SHIT.

...UH LIKE LOOTS OR RESOURCES?

NAH MAN MONEY IS AWESOME YOU DON'T HAVE TO EXPAND THE EFFORT AND SHIT.

YOU PLAY TOO MUCH OLD WORLD SHIT.

I READ NOT PLAY.

THEN WHY YOU LAUGH ASS OFF AND CONSTANTLY READ WHILE DOING SHIT.

BECAUSE I LIKE READING.

THAT MUST MEAN ITS FUN.
....

FUCK YOU.

>>31880348
>>>31880092
"Hm if your worried about diseased slaves then we'll leave behind a doc and propah feed/drink for em. other then that you got yourself a deal."
>>
>>31881175
This is a first for me. I say watch them for now.
>>
>>31881200
(If every one is fine with me using the loot for it.)
If you people can get us what is in side the auto vendors with out drawing unwanted attention. You got a deal.
>>
>>31881200
"Sounds like we do got a deal. It's good to do business with you guys, feel free to come by anytime.

Hey, you guys in the mood for giving out a tip to a friendly? Word has it we got ourselves some super's around, we're a bit of the new guys in these parts how ought we go about superheros? Should we just let em pass by, or what?"
>>
Rolled 55

>>31881280
"Best to avoid tangling with supers unless dey mess with you. Tends to draw more of them unusual for them to be a in rough neighborhood like this one though...especially consider what were most known for...hehehheh."

"If you want to prove yourself though go right ahead ain't much can beat crushing a supah.

>>31881273
WHEEE I CALL DIBS.

NAH FUCK YOU.

...BU...BUT WHY?

BECAUSE ITS MY FUCKING BLING.

Apparently its a deal...as soon as they get done fighting over 'bling'.
>>
Rolled 85

>>31881025
Water, we need water and we're out of options.
Unless the key is ready this turn, have the same teams who scouted out the fountains try to bring some water back.

Actually, do the bait and switch thing first, then if it appears safe to do so bring back some water.
>>
>>31881356
This could be a easy turn then.

>basic 1: Tril and gang, Badass Urban Scouts, Badass Loners. Keep quite if you can, because of the hero. Head to the auto vendor with the "bling" and collect all the stuff you can. Tril if you need to grab other people as well do what you think will be best.

Work for every one?
>>
>>31881466
I would like to collect some water from the fountains first which isn't noted to attract unwanted attention, but I would be happy to try it next turn.
>>
Rolled 92

>>31881495
Fair.
>>31881445
So bait and raid it is. In and out.
>>
Rolled 33, 35 = 68

>>31881445
>>31881518
Seconding these
>>
Rolled 21

>>31881535
Woops, wrong dice
>>
Rolled 76

>>31881535
You cheating on me anon?
>>
>>31881567
I would have laugh if you got two 100's.
>>
Rolled 14

>>31881445
The bait and switch works damn well. Drew out some zombies, monsters, and the sheh bang...sadly that included the super hero. Suffice it to say it didn't end well for everyone but the super hero.

oops.

Well on the plus side once the hero got done killing everything said super hero merely wandered of. So its rather clear at the moment.

>>>Turn 15
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>: Resources 1.
>>>Pop 250
>>>Military 245
>>>>>Fuel: Good
>>>>>Food: Low
>>>>>Water: Scarce
>>>>>Morale: Very Low(we thirsty as fuck)
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. 'bling'.
>>
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8 KB
8 KB JPG
>>31881580
Genie pls
>>
Rolled 57

>>31881657
Well then get your thirst on.

>Basic 1: Send teams to pick up what's in the area off the dead people and fountains.
Main items drinks, But anything that we want and can take as well. Loot the area well men.

Tril and team leading. Every one else picking up. With members wait and ready just in case at home.
>>
Rolled 58

>>31881783
water water everywhere and not a drop to drink.

Vote.
>>
File: 1398916512942.jpg (688 KB, 1600x713)
688 KB
688 KB JPG
>>31881800
Aw one point off of a linked roll.
>>
Rolled 76

>>31881783
>>31881800
Got water?
Rolling
>>
Rolled 29

>>31881783
We sent troops to loot the area and get to the fountains where we filled er up before withdrawing safely. We loaded up on a lot of water...hopefully its still drinkable. We hope.

After that our forces were much overjoyed to quench their dire thirsts.

>>>Turn 15
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>: Resources 1.
>>>Pop 250
>>>Military 245
>>>>>Fuel: Good
>>>>>Food: Very Low
>>>>>Water: Excellent
>>>>>Morale: Low(we hungry)
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. 'bling'.
>>
>>31881979
Aw. I hoped something would be on the bodies o well. Now food. Auto vendors or round three of food towers?

"Hey do any of you know what's in the auto vendors? I assume snacks." (should of asked that sooner.)
>>
Rolled 78

>>31882050
"Lotsa stuff they are pretty big and varied...even got these things that produced food made on the spot. Plus there are vendors for other stuff too."
>>
Rolled 93

On a random note. We fight way to much on a empty stomach.

>>31882122
Cool.

Basic 1: Tril and team. (aka. Tril and his crew, Badass Urban Scouts, Badass Loners.) If things still look clear. Use bling and grab what we can from the auto vendors. Main things stuff to aid in water/food gain.
>>
Rolled 94

>>31882214
Boat.
>>
Rolled 24

>>31882214
Good rolls, hope this helps.
>>
Rolled 79

>>31882214
Forces are dispatched to use the 'bling' and grab what we can from the auto vendors. Main goal is water and food. In that regard....well somehow a Mad Man managed to join up who carried the bling use it to pay for quite the large amount of foodstuffs and water. Even more bizarre a series of whistles and confetti blasted forth marking him as winning some sort of reward...they were called vouchers. After that he ran off to turn them in.

Right in the direction that we heard the Super Hero was...on the plus side we got a fuckton of goodies.

Meanwhile in a certain area approached a whistling mad man completely ignoring the slaughter around him and didn't even bother to avoid a hero standing out in the open.

"What are you doing here," asked the super hero.

"Oh me I am just came to turn in these here vouchers!"

"well you do know its REALLY not safe out here though right?"

"Real funny coming from someone wearing...well that."

...point taken.

You wanna join?

"Wha-what? uh no bit busy you know? Gotta do good things and deal with evil things."

"uhuh so says the one who indiscriminately slaughters people. You DO know not everyone out here is all bad right? Yet for some reason you feel the need to spread your 'justice' around. Ignoring the reperucssion and hurting innocence."

"I do NOT hurt the innocent!"

"....Let me ask you this you are aware those precious law keepers of yours avoid this area like the plague right? Yet...people are still here good people. Who do you think protects them?"

"What do you mean?"

"Well obviously SOMEONE is standing up right? BUT they don't bear the usual markers so its possible for some outsider to not realize the difference because its not immediately obvious thanks to them well your smart."

"I...shit how did I not realize that," muttered the dejected super hero.
>>
Rolled 17

>>31883119
"See this is what happens if your so obsessed and work yourself too hard. Your gonna miss things relax, take a break, and then go back at it refreshed so that way things like this wont, mistakes wont be made, and most important of all you'll be better at your job. So." Flicks the voucher up revealing two tickets. "want to join me?"

...Fine. You DO have a point," sighs the hero who then follows the madman along.

"So who are you anyhow?"

"Name is the White Veangence."

"...that is a shitty super name. What you trying to be all edgy AND crap?"

"Oh shut up doubt yours is any better man."

"I ain't no man."

"...fuck really?"

"Ever heard of crossdressing asshole?"

...so tranny?"

"Nah really?"

"Fuck how was I suppose to tell. You looked like some kind of madman."

"Which is a perfect disguise around these parts. Like you said this IS a rough neighborhood specially for fine ladies like myself. If I wasn't wearing this I would be dragged back to some whorehouse or pleasure hell despite being Insane."

"I what don't they offer services for that and what is this about whores?"

...Don't tell me you came here not realizing this was Red Light District 69? As for the other...ain't everywhere is like where you come from Supah."

After the fun those two involving some flicks, amusement park, and finally a 'safari'.

"Hero go back home you are clearly out of your element here."

"People need help here."

"People need help everywhere hero and what good will you do flailing around blindly? You'll cause more harm then good. Go back home think long and hard about what you'll do."

"What about you?"

"Heh I live here hero unlike you this place is home. Sure its a filthy home but its home non the less, so later hero. Cherish your home and family as it lasts."

You never did tell me who you are.

"I am known as the Mad Man Maxim. Next time hero come up with a better name for yourself that shit is awful, also change your goddamn costume.

Could say the same for you.
>>
Rolled 8

>>31883306
"...Fair enough but unlike you I have a good excuse beyond just terrible tastes."

Super Hero has left the area.

>>>Turn 16
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>: Resources 1.
>>>Pop 250
>>>Military 245
>>>>>Fuel: Good
>>>>>Food: Very Low
>>>>>Water: Excellent
>>>>>Morale: Low(we hungry)
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
Rolled 41

Well pretty empty in here makes sense tho its late as hell. Just don't forget to archive.
>>
>>31883821
Thanks for runnning Genie, always appreciated.




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