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/tg/ - Traditional Games


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Welcome to Banished Quest!
You take the role of a young mage, labeled a criminal by his people and cast out into the wider world. In the last thread, you looted an expansive vault and set off to kill its owner. After discovering the lift to the bottom of an ancient mine is stuck nearly a mile underground, you instead opted to explore a monster-infested ruin while your companions rested.

Character Sheet:
http://pastebin.com/8wLGz3HQ
Dice:
http://pastebin.com/nhswziq6
Magic:
http://pastebin.com/aYPzn0aU
Fluff:
http://pastebin.com/ydKwNLba

Archives:
http://suptg.thisisnotatrueending.com/archive.html?tags=Banished%20Quest
Twitter:
https://twitter.com/Quidam_Asino
>>
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You draw your spear, if you do encounter any of those horned lizards you don't want to be caught unprepared. Captain Darzi merely rest her hand on the pommel of her scimitar. Conversation falters as the two of you proceed through the darkened halls of the ancient mine, keeping an eye out for any and all signs of recent habitation.

It's gradual, but you start to notice that the hallway is narrowing. A gentle slope to the walls eventually forcing you and Captain Darzi to walk single file through the ancient halls. You get the distinctly uncomfortable feeling that you are an animal being lead to the slaughter, and before long your suspicions are confirmed.

The hallway you're in opens up into a vast chamber, the walls seeming to drop away into the darkness of the chasm below. The path you've been walking on has been reduced to a narrow bridge between one end of the chamber and the other. On one side, you see a long row of cages that stretches the length of the chamber. Rats fight over the scraps of hay and cloth still left over after a millennia of disuse, and you note that a number of skeletons lie picked clean in each cage. If you had to guess, these were the cages they shoved dissidents as both punishment and as an example to newcomers. A grisly reminder to follow orders lest they end up like the unlucky souls trapped below.

On the other side of the cage, you see a long glass mirror. Not the sort of mirrors you're used to seeing either, that is polished silver or glass coated in metal. Rather it's a long, black pane of glass with no discernible frame or support. Your reflection also appears somehow... off. Warped in some way you can't quite put your finger on. Above the long pane of darkened glass is the inscription, in large letters, 'Laborum Libertabitis' which if you're not mistaken is something akin to 'Your Labor will set You Free'.
(1/2)
>>
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Proceeding across the bridge you find yourself at the ruins of some sort of checkpoint. A crumbling guard station stands to one side, while a rusted iron gate lies collapsed on the ground. You carefully pick your way over the wreckage and make your way into some method of camp. You see a few tattered remnants of what once might have been tents, and several passages further into the mines. There might have once also been passage onto a series of metal crosswalks that passed over the chasm, but the only evidence these ever existed are the metal wires dangling from the ceiling.

>Explore the camp, maybe you'll find something interesting.
>A set of metal tracks leads down one tunnel, maybe that leads to something interesting?
>You think you might see light streaming from one of the tunnels, you should check it out.
>You hear rushing water down one of the tunnels, you should explore that direction.
>Write-in
>>
>>31826938
>You hear rushing water down one of the tunnels, you should explore that direction.


Underground rivers are awesome.
>>
>>31826938
>Explore the camp, maybe you'll find something interesting

Having Flashbacks of the Deep Roads section from Dragon age Origins.
All we need is a shit ton of lava and some horffic mutant creatures from another dimension of consciousness
>>
>>31826999
>horffic mutant creatures from another dimension of consciousness
You mean like the one in our cloak?

>>31826938
>Explore the camp, maybe you'll find something interesting.
>>
>>31826938
>You hear rushing water down one of the tunnels, you should explore that direction.

Would make potential combat a lot easier.
>>
>>31826938
>>You hear rushing water down one of the tunnels, you should explore that direction.
Water use usefull yo
>>
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>>31827019
Almost but not quite
>>
>Head towards the rushing water
Writin'
>>
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>>31827127
>>
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>>31827200
>>
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You snap your fingers once to get Captain Darzi's attention, she'd wondered off to inspect the remains of what you think is some sort of shrine to the ancestors, you're not sure. She glances over her shoulder, and you indicate the tunnel from which the sound of rushing water originates. She nods her head and the two of you set off in that direction.

The further you travel down this hall, the more you begin to notice plant life. At first, it's a few mushrooms here and there. Then some mold growing in the corners. Just a few hundred feet later you're walking along a thick mat of green moss, the air almost thick with moisture. In an environment life this, your water magic would probably be significantly easier than usual.

After walking for what feels like a few minutes you find the source of the noise you'd heard. A underground river flows through this tunnel, rushing down a canal who knows how ancient. At one point it was probably a calm, controlled flow that the Rhynians used to help transport men and goods, but the years have turned it into a swiftly flowing torrent of water that has long since burst its banks. You find yourself standing on a walkway submerged to your ankles in the cold water, the simple task of keeping your balance made difficult due to the slick, muck covered cobblestone you're standing on.

You note that Captain Darzi is having much more trouble than you in maintaining her footing, her arms spread wide to help her balance herself as she carefully places each step along the path. This bank of the river itself seems fairly devoid of anything of interest. You see the remains of several piers long since washed away, and even what was once a stone bridge crossing the canal. Nothing that would qualify as valuable, unfortunately.
(1/2)
>>
However, on the other side of the canal the bank appears much higher. The river has not inundated that portion of the ruin and you think you might spot a few rotted crates sitting on the banks of the canal, and even the top of a building peeking just into view. Perhaps an attempt to ford the river would prove profitable?

>It's not worth it, if you were to be washed away in the current who knows where you'd end up?
>Attempt to form and maintain a bridge of ice across the water. (2 vys)
>Attempt to craft a raft of ice and paddle across. (1 vys)
>Write-in
>>
>>31827473
>Attempt to form and maintain a bridge of ice across the water. (2 vys)
>>
>>31827473
>Attempt to form and maintain a bridge of ice across the water. (2 vys)
>>
>>31827473
>Attempt to form and maintain a bridge of ice across the water. (2 vys)
>>
>Attempt to bridge the river
Roooll 3d10+6 vs DC 24 while I write.
>>
>>31827473
>Attempt to form and maintain a bridge of ice across the water. (2 vys)

Soma do you even underground river art?
>>
Rolled 7, 8, 6 + 6 = 27

>>31827643
>>
Rolled 7, 10, 3 + 6 = 26

OH BOY
>>
Rolled 8, 4, 7 + 6 = 25

>>31827643
>>
Rolled 5, 9, 9 + 6 = 29

>>31827643
>>
>>31827644
I am sorely lacking, unfortunately.

>>31827658
>>31827659
>27, 26, 25
>Great Success!
>>
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>>31827658
>>31827659
>>31827665
>>31827671
>mikhael and ricky's faces when permafrost bridge

ricky because it's funny
>>
>>31827644
>>
>>31826908
Finaly time for crazy Arab mage quest
>>
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>>31827743
>>
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You hold out a hand towards Captain Darzi in the interest of helping her maintain her balance, but after a brief considering she refuses with a shake of her head. You shrug your shoulders and turn your attention to the task at hand instead, crossing this river. You crouch down, inspecting the banks and trying to decide where would be the best place to put this bridge. In the end, you decide constructing it over the remains of one of the older stone bridges.

You raise your arms upwards, channeling magic violently into and out of the palms of your hands. Water swirls around you so rapidly that for a brief moment the cobblestone beneath is exposed. With one great push you direct the water forwards, freezing it into the basic shape before planting pillars of ice into the water around it. A handrail condenses itself from thin air on either side and steps carve themselves from the ice to make traversing it easier. When all is said and done, you've fashioned quite the impressive piece of architecture.
>Vys Pool: (24/26) Not the least bit drained or exhausted.

You wade your way through the water and grab onto the guard rail to support yourself, waiting until first Captain Darzi has ascended the steps before you follow suit. The bridge proves surprisingly easy to maintain, it seems sturdy enough that it might even last after you've long since left it behind. As you reach the other side you're greeted by the sight of a crumbling checkpoint, or perhaps custom's office. The doors have long since rotted off their hinges and the windows are boarded up. A number of rotted crates lie scattered around the banks of the canal, some opened and others not. Overall, a pleasant respite from constantly trying not to be washed away by the river.

>Check out these crates first.
>You can check the crates on your way out, explore the building.
>Write-in
>>
>>31827857
>>You can check the crates on your way out, explore the building.
>>
>>31827857
>>You can check the crates on your way out, explore the building.
>>
>>31827857
>Write-in

Use the nature staff or the magic vision and try to find signs of life
Fuckkin tunnel dwellers man can never be too careful
>>
>>31827924
Supporting.
>>
>Explore building
>Use staff to look for signs of life.
Writin'
>>
>>31827924
Yep. We have been thinking about this since last thread. I am kinda worried about it though, we can ignore the things that we do not know there after all. What if we find the walls are crawling with monsters or something?
>>
reminder
>Can we use the nature staff to check for living things in the area?
You can.

>Also did fulvia find anything out while plugged in the system?
You'd need to ask.
>>
>>31828082
>You'd need to ask.
can't we ask Fulvia about this now thanks to the broches?
>>
>>31828191
sounds like a plan. we may have to write that in. in addition to our next choice if it isn't added to this post.
>>
You glance around for a good place to put down your spear, but in the end just push it into Captain Darzi's hands. You toss over your shoulder “Hold this for a moment, will you? My thanks.” while stepping forward and pulling the Dragon Staff from your cloak. You can hear an annoyed huff from behind you, but you're too absorbed in your work to particularly care at the moment.

You've yet to experiment with the staff... at all, really. So you take a few moments to acclimate yourself to using the thing. First, you just channel vys into the staff. At first, you think nothing's happened. Then you feel something creeping its way up your legs and glance down to see moss crawling up your armored legs. You suppress your initial instinct, that is panic, and instead try to get it to stop. You channel more vys into the staff, and that merely seems to cause the moss to grow faster, so instead you try channeling less vys into the staff, and that simply makes it grow slower.

Eventually, you try thinking very hard in the general mental 'direction' of the staff that you would like the moss to recede while still channeling vys into the staff. Immediately, it starts to whither away and die. You sigh in relief as your legs are finally freed, shaking off the last vestiges of plant life before pointing the eyes of the dragon head that crowns the staff in the direction of the checkpoint.
(1/2)
>>
With a thought and a burst of vys, the checkpoint is illuminated in a bright, green glow. You see that life, both plant and presumably animal, is highlighted while everything else seems to fade away into background noise, walls included. At first you think you're merely staring at an overgrown building, but then you start to notice that one mass of what you thought was moss is... writhing, for lack of a better word. It in the right wing of the building, on the bottom level.

>Proceed
>Nuh-uh, you're not walking into that mess.
>Just stick to the left wing of the building and avoid the bottom floor, what could go wrong?
>Write-in
>>
>>31828293
>Proceed
>>
>>31828293
Check in with Fulvia and let her know where we are and ask her about her progress. Then

>Proceed
>>
>>31828293
>>Proceed
>>
>>31828293
>Proceed
>>
>>31828293
>Write-in
Can we look around with our suit to see high concentrations of magic, while we're at it?
>>
>>31828293
>Just stick to the left wing of the building and avoid the bottom floor, what could go wrong?
Lets jack everything first before moving to the right, but also lets stuff the crates inside the cloak as well now, since i feel like we are gonna run away.
>>
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>>31828293
>>Just stick to the left wing of the building and avoid the bottom floor, what could go wrong?
>>
>>31828293
>Nuh-uh, you're not walking into that mess.

COBRA RETREAT!
>>
>>31828332
>>31828334
>>31828343
>>31828345
>Proceed

>>31828351
>>31828352
>Just avoid it

>>31828353
>Nope.png

Writin'
>>
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>>31827807
>>
>>31828293
>Proceed
We wouldn't be dungeon dwelling if a mass of writhing moss scared us away.
>>
>>31828334
Yeah, also this please Soma. She asked us to keep her updated anyway.
>>
You stop channeling vys in to the staff, and the glow fades. At the very least now you know what to expect, and knowing is half the battle. “Lets be careful going into this building, I think I might have seen some sort of... I'm not sure really. Writhing mass of something or other. It was crawling its way along the bottom level of the right wing of the building.” You explain briefly to Captain Darzi before taking back your spear.

“So we'll just avoid that section, yes?” She ask, while you march confidently towards the building. “Oh, no. Nothing like that. I mean we'll not actively hunt the thing down but I'm sure it's nothing really to be afraid of.” She seems wary hearing this, but doesn't complain as the two of you pass through the nearest arched doorway into the musty innards of the building.

You find yourself in some sort of storeroom, and it hits you that this was likely a warehouse intended to store goods bound downriver. You see a few barrels and crates lined haphazardly against the wall, and a short stairwell leading into a cellar. You also see a rotted door directly opposite the doorway you're standing in, and a small desk tucked into the corner which might hold some information.

The whole building seems to creak and settle as you take your first few steps into the building, and for a moment you worry the floor might cave in. Fortunately these worries seem unfounded, as not a moment later the building stops its ardent complaints.

>Investigate the desk.
>Head into the cellar.
>Head for the door.
>Write-in
>>
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>>31828492
>>
Oh, shoot.

You'll give Fulvia a brief update next post. Meant to do it with this one but forgot.
>>
>>31828628
>Head into the cellar.
What
Could
Go
Wrong
>>
>>31828628
>Investigate the desk.
also can we use our staff to strengthen the floor?
>>
>>31828628
>Investigate the desk.
>>
>>31828628
>>Investigate the desk.
>>
>>31828628
>Head into the cellar.
Fuck it, i don't want that sneaking up on us, plus we are gonna attract it anyway.
>>
>>31828628
>Investigate the desk.
>>
>>31828628
>The whole building seems to creak and settle as you take your first few steps into the building, and for a moment you worry the floor might cave in. Fortunately these worries seem unfounded, as not a moment later the building stops its ardent complaints.

>Write-in

Reinforce the building with ice as we explore it. Wouldn't want either of us falling through floors into the welcoming arms of whatever we saw there
>>
>>31828628
>>Head into the cellar.
>>
>>31828706
>>31828686
>>31828685
>>31828666
>Desk

>>31828665
>>31828688
>>31828767
>Cellar

If you'd like to attempt to reinforce the floor, roll a 3d10 and specify whether you'd like to use the staff or water magic.
>>
>>31828780
Water
>>
>>31828780
Water+staff
>>
Rolled 8, 7, 6 = 21

>>31828814
>>31828780
I feel stupid.
>>
Rolled 2, 7, 8 = 17

>>31828780
Water
>>
Rolled 1, 1, 8 = 10

>>31828780
>water magic.
>>
>>31828628
>Investigate the desk then check out the cella
>>
>>31828828
>>31828833
>>31828840
>25, 21, 14 vs DC 20
>Regular Success!
Writin'
>>
>>31828641
>>
>>31828851
>>
You take a moment to send a message to Fulvia via the communication brooches. {Found a river, exploring a warehouse right now. Some sort of monster lurking about but not worried.} As an afterthought, you tack on. {Hey, did you find anything while you were plugged into the lift controls?}

There is a brief delay before her response pushes its way into the back of your head. {Be careful. I did not find anything of significant interest. A record of the lift's recent use. It has been infrequently called over the last thousand years, though in the past three years use has increased significantly. There is also evidence that the lift system was once controlled by an entity much like myself, though none of it is recent. I would posit that without power the entity ceased function.}

You feel the connection go dormant as she finishes 'speaking', and you decide to get on with the exploration. You make your way first towards the desk in the corner, since that would seem the most logical place to find a manifest or valuables stored. Everywhere you set your foot down, ice spreads across the floor. It seeps into the cracks and the floorboards, and spreads across the corners and even up to the ceiling. For good measure, you raise a pillar in the center of the room. It might just be paranoia, but you could have sworn you heard something hiss.

When you reach the desk you start combing over for anything of interest or value. An old clay cup, handle broken off, a few papers eaten way and illegible, and a moldy ink well are your rewards. You do find a small locked clasp on one drawer of the desk though, a drawer that seems to be in much better condition than the desk it inhabits in fact. You try to simply break the lock or even the wood around it, but no matter how firmly you pull it won't come undone.

>Attempt to pick the lock.
>Try to bash it open with the haft of your spear.
>Leave it, explore somewhere else.
>>
Rolled 4, 6, 9 = 19

>>31829017
>Attempt to pick the lock.
>>
>>31829017
>>Attempt to pick the lock.

Ask Darzi if she can help here she'd a gypsy after all
>>
>>31829017
>>Attempt to pick the lock.
>>
>>31829017
Freeze it then smash it.
>>
>>31829017
>Attempt to pick the lock.

if not then this>>31829078
>>
>Attempt to pick the lock.
Roooll those 3d10s. Flat vs DC 18.
>>
Rolled 8, 5, 1 = 14

>>31829116
>>
Rolled 10, 8, 2 = 20

>>31829116
>>
Rolled 10, 10, 5 = 25

>>31829116
>>
>>31829129
>>31829133
>>31829135
>14, 20, 25 vs DC 18
>Regular Success!
Jeez, y'all are rollin' hot tonight. Writin'
>>
>>31829145
So was our master a goat fucker?
Or
Did he just insult it and treated it like a peasant?
>>
>>31829201
Both
>>
>>31829238
Ah ok, i wonder if we end up being more crazy then he is, when we meet him.
http://vimeo.com/91265854
>>
>>31828929
>>
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You reach into your cloak, withdraw your pick and torsion wrench. “Keep watch for me, would you Captain?” You ask, while crouching down in front of the desk and setting to work. She nods, and keeps an eye on both the door and the cellar stairs for any sort of movement while you work.

It doesn't take long for you to get the lock to pop open, it proves a surprisingly simple, if sturdy, piece of work. Captain Darzi raises an eyebrow at your apparent skill, especially considering the context of you being an aghtaki. “Just what were you banished for anyway? I don't think I could have worked that lock any better myself.” You shrug your shoulders while trying to undo the latch, even unlocked it's still rusted shut. “I called the Shahzada an indulgent wastrel unworthy of inheriting the Shahdom, to his face.”

She opens her mouth to respond, but just at that moment the latch comes undone with a metallic snap and you fall unceremoniously onto your ass. You'd probably be slightly embarassed, if you were not so eager to see just what on Earth it is that's been locked up in this drawer for a millennia. You quickly tug the drawer open and immediately recoil at the sight you see. A disembodied heart, beating a slow, constant rhythm at the bottom of the drawer. It lacks any sort of veins or protuberances, merely the basic shape, but it's still easily identifiable as a heart.
(1/2)
>>
You reach out, daintily grasping it with your gauntleted hands. Even through the metal and cloth, you can feel the warmth of the thing. You feel a strange sort of comfortable numbness wash over you as you extract it from the drawer, though the sensation is overwhelmed by the revulsion you feel towards the thing. Captain Darzi backs several steps away at the sight of it, a horrified expression on her face. “Ew! What sort of madman keeps a heart locked away in their desk?”

>Who knows, but you're tossing it in the cloak regardless.
>Who cares, maybe it's an artifact. Channel vys into it.
>She's right, this is disgusting. Incinerate it before it causes you any trouble.
>Write-in
>>
>>31829515
>“I called the Shahzada an indulgent wastrel unworthy of inheriting the Shahdom, to his face.”
#rekt
>>
>>31829539
>Who knows, but you're tossing it in the cloak regardless.
>>
>>31829539
>Who cares, maybe it's an artifact. Channel vys into it.
I'm worried Ricky might eat it.
>>
>>31829539
>Write-in

PURGE THE UNCLEAN

This shit radiates bad juju kill it with fire stab it throw it into the river or whatever

Just dont put it into the fucking cloak
>>
>>31829539
>Who cares, maybe it's an artifact. Channel vys into it.
This shit is Magical.
>>
>>31829539
>>Who cares, maybe it's an artifact. Channel vys into it.
>>
>>31829539
>>Who cares, maybe it's an artifact. Channel vys into it.

For Science!
>>
>>31829539
>Who cares, maybe it's an artifact. Channel vys into it.
>>
>Who cares?
Writin'
>>
>>31829539
>She's right, this is disgusting. Incinerate it before it causes you any trouble.


Ya know I don't typically favor zero sum shit but I feel really bad about this fucker.
>>
>>31829539
Let's check it out with our sensors. Maybe it is connected with vys or does something with vys. It definitely does something with magic but i wonder how and what.
>>
>>31829595
As an addendum, can we check to see if the heart is, you know, alive?
>>
>>31829539
>>Who cares, maybe it's an artifact. Channel vys into it.
>>
So why don't we ask our AI about this?
>>
>>31829570
we keep food in our cloak iirc
I think, as long as we impress that things are not for him to eat, he wont do that.
>>
>>31829539

>Write-in
Examine closely.
>>
>>31829611
Holy shit man at least give us 5 minutes. The voting is done by the time i read the update.
>>
>>31829618
Its beating and is warm.its davy jones heart
>>
>>31829641
Most votes are in before the five minute mark, and besides this was pretty unanimous.
>>
>>31829570
>>31829583
>>31829595
>>31829606
>>31829621

Adventurer logic. I am still hesitant but, shit. Can't be any worse than that damn mask.
>>
>>31829661
i'm still up for asking our rythain A.I about this, but yeah lets check it out.
>>
>>31829641
I definitely wouldn't mind a set time limit for votes, like 5 mins or something but part of why I like this quest is how fast it goes.
>>
>>31829661
>>31829661

Dude. A clerk or officer used to keep in it his desk. Seriously? It's probably some sort of measuring device or detection utensil.
>>
>>31829715
The drawer is newer than the desk.
>>
>>31829661
crap just got on, what crap did we just step into.
>>
>>31829727
>newer than the desk.
Magically preserved.
>>
>>31829715
In the form of a beating heart.

Unless Ancient Ryhnia was governed by a ruling class of Scandinavian black metal musicians I am still inclined to be wary.
>>
>>31829757
Nothing too bad, maybe woke up a magical being with out his heart.like the god we saw in the mask who had his heart tore out.
>>
>>31829758
Or ACTUALLY newer.

A newer drawer in an old desk.
>>
>>31829710
I am not asking for a set time or anything. three minutes is just kinda ridicilous.
>>
>>31829807
well, maybe it IS his heart...
>>
>>31829834
Well we are gonna find out now, plus its not that bad of an idea.
Its better than trying to stab it.
>>
>>31829807
oh god, why do i feel like this is a flying duchman moment?
Hopefully it isnt anything we cant take care of.
>>
You glance up at the Captain, shaking your head. “One thing that you learn in my line of work, artifacts are strange. To discriminate based solely on appearance is to deny opportunity for greatness.” Granted you haven't exactly been in this line of work for very long. She looks at you with an odd mix of apprehension and disdain, but waves a hand dismissively in your direction. “Very well, do as you like with that disgusting thing.” You smirk, and with a voice dripping sarcasm retort. “Oh how nice to have your permission, I value it so very dearly.”

She doesn't rise to the bait, so you return your focus to the heart. With some modicum of caution and care, you begin channeling vys into the thing. At first, nothing seems to happen. The heart begins to beat slightly faster, but otherwise you notice no difference. Until that is, you switch on the magic sight that your armor grants you when water magic is channeled into its control pannel. Your vision is tinged blue and obscured by swirling motes of ambient vys. They're being drawn to the heart, sucked in and collected. On a hunch you stop channeling vys and the swirling motes dissipate, expanding to fill the room in a roughly equal distribution.

You begin channeling vys once more, this time more powerfully. You feel the heart beat accelerating, and the ambient vys practically flooding into the disembodied organ. You feel yourself being lulled into a trance by the rapid rhythm of the heart, the world fading away into only the warm glow of the heart in your hands and the blackness that encompasses all else. Only when Captain Darzi slaps you firmly across the face do you once more come back to your senses.
>Vys Pool: (23/26)
(1/2)
>>
You glance around, your magic sight fading as the flow of vys into your armor's control panel fades. The heart beats frantically in your hands, a bright glow welling up from its center and shining through the mass of muscle. Captain Darzi looks at you uncomfortably while rubbing the reddened palm of her hand. Your face stings terribly. “You looked like you might pass out, and the heart started glowing. I panicked.”

>Well you didn't have to slap me! Gods above, woman, that hurt! Next time you think I might be possessed by a magical artifact, just shake me by the shoulders or something!
>Damn! You felt as though you were right on the cusp of discovering the heart's purpose! Quickly, channel more vys before the charge fades!
>Write-in
>>
>>31829971
I wonder what it does.
>>
>>31830006
>Damn! You felt as though you were right on the cusp of discovering the heart's purpose! Quickly, channel more vys before the charge fades!
I'll not be deterred by the urgings of some ignorant gypsy!
>>
>>31829971
Oh does it improve the effectiveness of meditation.?That's useful.
>>
>>31830006

>Check what it does later
>>
>>31830006
>Damn! You felt as though you were right on the cusp of discovering the heart's purpose! Quickly, channel more vys before the charge fades!
>>
>>31830006
>>Damn! You felt as though you were right on the cusp of discovering the heart's purpose! Quickly, channel more vys before the charge fades!
>>
>>31830006
>Damn! You felt as though you were right on the cusp of discovering the heart's purpose! Quickly, channel more vys before the charge fades!
I don't believe in gypsy curses .
>>
>>31830006
just throw it into the cloak

if not, contact fulvia again before doing anything
>>
>>31830006
>Damn! You felt as though you were right on the cusp of discovering the heart's purpose! Quickly, channel more vys before the charge fades!
>>
>>31830006
>Keep it for later.
Noot too late though, next time we meditate lets check this out first.

fucking captcha started disapeearing randomly. like it wasn't annoying enough as it was.
>>
>>31830006
>Damn! You felt as though you were right on the cusp of discovering the heart's purpose! Quickly, channel more vys before the charge fades!
>>
Soma!!

You forgot to add the Journal from the bandit to our character sheet.

And The Furniture

And the Rags.
>>
>>31830079
Shit happens to me all the time.
>>
>>31830058
if the heart draws ambient vys, putting it in the cloak might damage it (like the lamps that went out without their power source)

>>31830091
journal is at the end of the list
>>
>>31830006
>>Damn! You felt as though you were right on the cusp of discovering the heart's purpose! Quickly, channel more vys before the charge fades!
Just a little more.
>>
>>31830091
Can't forget the rags.
>>
>>31830091
The journal is on there, down at the very bottom. The furniture I just assumed was a gift to Ricky to assist in his organization of your loot, but what were the rags?

>Channel more vys, quickly!
Writin'
>>
>>31830105
Oh, i was going off of what i saw at the end of last thread.
>>
>>31830114
You said we threw some rags in there when we threw the furniture in.

Rags are crazy useful.

Never know when you might need a rag.
>>
>>31830114
How do we know he even uses furniture?
>>
>>31830114
>The furniture I just assumed was a gift to Ricky to assist in his organization of your loot,
Yep, that was my intention in wanting to shove them in too. Help make the place look not so void. Make it a bit cozy and it may even actually help Ricky.
>>
>>31830211
you do know it is dark as hell, and the only light is ricky.
>>
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Goddamit
>>
>>31830267
?
>>
You shoot Captain Darzi a brief glare before standing tall and holding the beating heart aloft. You channel one more great burst of energy into the organ and the light within begins to grow brighter and brighter, almost exponentially in fact. It quickly outshines your lantern and soon you find you can't even look directly at it without hurting your eyes. A spike of fear shoots through your chest, though it's quickly quashed by an overwhelming apathy.

As quickly as it began, the glow is gone. The beating has stopped. You brave a glance only for the heart to send out a pulse of magical energy, strong enough that you feel yourself buffeted backwards and that Captain Darzi is nearly knocked off her feet. When it passes, the heart has gone still in your hand. It still feels warm and alive but it has ceased beating.

Cracks start to spread through the ice you'd used to reinforce the room and you hear a loud, high pitched shriek from the cellar. A sound like a dozen feet pounding against flagstone towards you filters up from below. Captain Darzi is looking panicked, and you have to admit you don't feel much better yourself. You probably don't have much time before whatever it is charging up from below reaches you.

>Run! To the bridge!
>No! Stand and fight whatever it is that comes your way!
>Write-in
>>
>>31830292
>Run! To the bridge!

Chokepoint, and we can just have it dissolve if things get nasty
>>
>>31830292
>Run! To the bridge!

Tactical Retreat! Never engage something with more limbs than you in an enclosed area!
>>
>>31830292
>Run! To the bridge!
I wonder what we woke up.
>>
>>31830292
>>No! Stand and fight whatever it is that comes your way!
Something tells me that this being is not very happy with us right now
>>
>>31830238
So? How does that change anything about furniture?
>>
>>31830292
>Run! To the bridge!
>>
>>31830288
Its a refrence to how people keep doing things for "Adventure and Science" or just because
Then again ever since the Spice and Msk I'm extra reluctant to anything involving extremely weird or supsect shit.
For example finding a still beating heart in a drawer and then pouring magic into it
>>
>Book it!
Writin'
>>
>>31830386
its not that bad of a choice yet, the spice itself was an experiment to see what happens and we found out we should study metal before continued use, and thanks to it we got an awesome cloak.
>>
>>31830409
I've been accused of reading too much into a situation and rhen making far fetched assumptions

>Spice
Okay as an experiment it was incredibly risky to me at least because I'd never trust drugs that give you a boost in magical power to be anything but addictive or harmful

As for what happened when we used it it seemed eerily familar and creepy due to the mask incident especially what was said at the end. If you dont remeber go back and read what was said at the end of the spice ride

>Mask
I still don't know why people voted to put it on
>>
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“I believe now is the time for a tact-” You don't have time to finish your sentence before Captain Darzi is already bolting as fast as she can for the door. How comforting to know that the El-Amin guard is lead by such brave and capable people. Granted you're not far behind her.

The two of you practically burst through the front door and sprint towards the comforting sight of your bridge, still standing strong against the buffeting of the river. You risk a glance behind you to see just what it is chasing you, and you immediately regret the decision. Tearing its way through the door frame is a creature more plant than animal. You count at least ten 'eyes' on its head and more at the tips of the numerous tentacles sprouting from its back and arms. Its main method of propulsion seems to be a slug-like tail, but it pulls itself with long, ungainly arms. Where its mouth should be, hair-like cilia surround a maw larger than your fist lined with several rows of sharp teeth.

There is no way that creature is natural, and you'd like nothing to do with it. Ever. If it was up to you, you would like to go back in time and find the man or woman who invented such a horrible monstrosity and murder them before they could dare to conceive of such a thing. You tear yourself away from looking at the beast and pull yourself onto the bridge, starting to make your way across. Unfortunately the creature isn't far behind, and it's preparing to leap at you.

>Dive! Into the water!
>Run faster damn it!
>Try to freeze it in place! (1 Vys)
>Try to erect a wall of ice between you and it! (2 vys)
>Screw water magic, fire! Kill it with fire! (Ranged Fireball: 2 vys)
>Write-in
>>
>>31830559
Oh, forgot to mention. Roll 3d10 regardless, modifiers and DC vary.
>>
Rolled 1, 4, 8 = 13

>>31830511
>but addictive or harmful
Its not addictive, but can be harmful since it seems like it can make us a bit crazy faster, i wonder if metal can also fight back the affects of being dead tired(for 3-4 days) as well, we decided on using it for oh shit moments and grandmaster so we won't be using it much.
>>31830511
>As for what happened when we used it it seemed eerily familar and creepy due to the mask incident especially what was said at the end.
Thats because a dead god hitched a ride in out head.
>>31830511
>I still don't know why people voted to put it on
Curiosity was the biggest answer.
>>31830559
>Try to freeze it in place! (1 Vys)
>>
Rolled 1, 3, 4 = 8

>>31830559
>Try to erect a wall of ice between you and it! (2 vys)
>>
>>31830559
>Write-In
Our suit has a flamethrower it appears to be a plant

It's a Purgan Time burn that fucker
Tell the captain to get to safety and contact the rest of the group let them know whats happening
>>
Rolled 1, 8, 2 = 11

>>31830559

>Try to erect a wall of ice between you and it! (2 vys)
>>
>>31830645
Wait it does? Well fuck yeah lets do that.
>>
>>31830656
>>31830628
>>31830609
good thing we meditated, now i wonder if the dc is 18 or not.
>>
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>>31830609
>>31830628
>>31830656

Damnit.
>>
>>31830559
>Try to freeze it in place! (1 Vys)
Take down the bridge once we are through.
>>
>>31830693
we have alot of water around us. since we're close to the bridge.
other than that, don't see other modifiers.

If it was up to me I'd have just tried to dodge.
even with the thing coming at us. I thought it'd be loyal to us, being that we summoned it and all.
or it go full murderhobo and we dodge it's attack and counter attack it.
>>
>>31830609
>>31830717
>Freeze in place

>>31830656
>>31830628
>Wall of ice

>>31830645
>>31830678
Werf flammen.

We've got a three way tie here, folks.
>>
>>31830734
>being that we summoned it and all.
I don't we summoned it, i think we just woke it up, since was already moving at the lower levels.
>>
>>31830559
>Fireman
>>
Rolled 1, 4, 1 = 6

>>31830742
Let's werf that flammen.
>>
>>31830742
Freeze in place, its a plant and those have alot of water inside of them.
>>
>>31830767
>>31830762
>>31830678
>>31830645
>Fire!

>>31830628
>>31830656
>Ice wall!

>>31830772
>>31830717
>>31830609
>Freeze!

Writin' before we're tied again.
>>
>>31830818
they voted for using the suiit, so it should cost 1 vys instead.
>>
Oh, right.
>>31830609
>>31830628
>>31830656
>15, 10, 13 vs DC 20
>Severe Failure!
Yeesh, bad time to have bad rolls.

Spend 5 vys to make it a regular failure? Current vys pool is 23/26.
>Y
>N
>>
>>31830835
y
>>
>>31830835
Y mind telling us what the DC for the other two were?
>>
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>>31829506
Soon might switch to Creatures I think I've been posting too many landccapes and scenery
>>
>>31830835
>Y
>>
>>31830835
we don't need anymore scars.
>>
>>31830835
Yes.
Why the fuck would people choose fire magic when we are being chased by a monster?
>>
>>31830864
18 to freeze it in place
18 to erect a wall it couldn't break through.

However, even with a failure on fire magic you'll do damage to the creature.
>>
>>31830899
so failing the wall he breaks through it, failing the freeze he still moves so we would have slowed him down instead of hurting him then.
>>
>>31830893

Cause the monster is a giant, probably flammable plant
>>
Let's hope the bridge doesn't melt out from under us.
>>
>>31830942
plants survive fires, not the cold.
>>
>>31830967
Next you'll say "I was just pretending to be retarded."
>>
>>31830985
No, there are a surprising amount of plants that survive fires, but not as many that can survive the cold.
>>
>>31831018
Expect this one probably eats people so it maybe able to generate its own heat.
>>
You turn around once you reach the center of the bridge and raise your gauntled hand towards the creature, just as it leaps towards you. You channel fire magic into control panel of your armor, and unlike the piddly jet of flame you got the last time you tried this, this time you're nearly pushed backwards by the force of the blast. The heat radiating from the flame is enough that you feel the exposed portions of you face begin to burn and see the bridge begin to melt.
>Vys Pool: (17/26)

The beast sails right into the blast, unfortunately the blast is not strong enough to alter its course. The screeching, writhing mass of burning plant matter, tentacles, and slime crashes into you forcefully. You feel the wind knocked from your lungs and your feet leave the solid footing of the bridge. For a brief moment you feel as though you're sailing through the air, only to slam back into the ice forcefully. You hear something crack, and several large chunks fall into the water, but for now the bridge holds.

You don't think anything's broken, but everything hurts, and if you don't get this flaming mass of plant life off of you you'll soon be catching fire as well. Your options are limited and if you don't hurry the bridge you're laying on may collapse beneath you.

>Try to kick it into the river, the fast-flowing current will carry it away.
>More fire! Another blast of flame ought to be strong enough to carry it off of you. (1 vys)
>Try to punch it away from you with a pillar of ice from below. (1 vys)
>Just focus on reinforcing the bridge before it collapses. (1 vys)
>Write-in
>>
>>31831119
>Just focus on reinforcing the bridge before it collapses. (1 vys)
>>
>>31831119
>Try to punch it away from you with a pillar of ice from below. (1 vys)
>>
>>31831119
>Just focus on reinforcing the bridge before it collapses. (1 vys)
Priorities, the shit should be stunned for now.
>>31831103
>so it maybe able to generate its own heat.
Plants don't need heat, they need energy, and the cold fucks with that, also it burst opens cells.
>>
Rolled 19

>>31831119
Did earth magic make us intangible only to earth or any natural surface?

I'm hoping we could just phase through it and cause some damage

Or we could get real fucking crazy and leech a bitch
>>
>>31831119
>Try to punch it away from you with a pillar of ice from below. (1 vys)
If we waste time reinforcing the bridge this thing will probably entangle us or something. The bridge will hold for a while longer.
>>
>>31831198
Earth magic isn't really intangibility, it's more like disintegration.

Also, I'll host a final destination vote.

Vote
>1
To punch it away with ice.

Vote
>2
To reinforce the bridge.
>>
>>31831233
1
>>
>>31831233
2
>>
>>31831233
2
>>
>>31831233
1
>>
>>31831233
1
>>
>>31831233
1
>>
>>31831279
>>31831252
I rather make sure we don't fall in to a river and get lost
>>
>>31831252
>>31831279
>>31831298
>>31831304
>1

>>31831276
>>31831257
>2

Writin'
>>
>>31831233
>disintegration

Of what? Just earth or do we have some more testing to do?
>>
Oh, right. That whole dice thing.

Roll 3d10+6 vs DC 18

>>31831346
More test are necessary, though it's sort of an inherently dangerous thing to test.
>>
Rolled 2, 2, 4 + 6 = 14

>>31831363
>>
Rolled 6, 1, 3 + 6 = 16

>>31831363
What does the modifier come from, out of curiosity?
>>
Rolled 7, 10, 10 + 6 = 33

>>31831363
>>
>>31831421
>>31831398
>>31831394
Use 6 vys to make it a great succes.
>>
>>31831421
fucking nice...
can we transfer..the 3 over 30?
>>
>>31831394
>>31831398
>>31831421
>14, 16, 33 vs DC 18
>Regular Failure!

The modifier comes from a flat +4 to water magic due to being a Master, and a +2 from being in a very wet environment.

Current Vys pool will be 16/26 after casting this spell.
Would you like to spend 2 vys to make it a regular success, 6 vys to make it a great success, or take the failure?
>No vys
>2 vys
>6 vys
>>
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>>31831421
>Dat roll
>>
>>31831466
>>6 vys
>>
>>31831466
>>6 vys
>>
>>31831466
> 2
>>
>>31831516
Funny enough I was the bridge anon
>>
>>31831466
>>6 vys

It's probably the only thing down here and we can rest afterwards.
>>
>>31831466
>6 vys
>>
>>31831466
Cmon lets save some The 6 doesnt guarantee a victory
>>
>>31831650
great success says we hit it upwards, hit a wall or celling with it, and then when its nocked out i vote we burn it with fire.
>>
>>31831686
I vote we experiment with the earth and see if it gets absorbed into it, also and try to leach Vys from it as well.
>>
You force your body to the side and press your hand into the bridge of the ice. A spear of ice shoots up from the bridge and impales the thrashing monstrosity on top of you, unfortunately it doesn't have the intended effect of carrying the damned thing off of you. Rather it just seems to make the creature thrash more viciously. Desperate, you force more and more vys into the bridge, pouring it into the ice. The monster is impaled by half a dozen more spears before, together, they're finally strong enough to lift the creature up and off of you with enough force that he's carried sailing through the air.
>Vys Pool: (10/26) You're definitely starting to feel drained. You can't keep up this sort of pace much longer.

The creature crashes down at the edge of the far side of the bridge, the side closest to the warehouse you just fled. It seems to be having difficulty moving, and you note that it's limbs are beginning to shrivel up as it continues to burn. Though it's almost going to be dead any moment now, it's final act may take you with it. Between the heat of its burning corpse and the already weakened state of the bridge, the whole thing is starting to collapse.

You edge closest to the storehouse, directly beneath the creature, falls first into the water. The whole bridge list forward with it, the plant monster tumbling into the river with a hiss of steam as its body is extinguished. You feel yourself beginning to slide towards the water, you really don't have much time.

>Try to save the bridge! Use water magic to prop it up! (2 vys)
>Try to scramble your way up the ice until you can throw yourself down the stairs to safety!
>Write-in

Regardless of choice, roll 3d10 flat. Modifiers and DC vary.
>>
>>31831686
So I'm the only one that wants.to try controlling it with our staff?
>>
Rolled 10, 4, 6 = 20

>>31831734
>>Try to save the bridge! Use water magic to prop it up! (2 vys)
>>
Rolled 3, 2, 1 = 6

>>31831734
>>Try to save the bridge! Use water magic to prop it up! (2 vys)
>>
Rolled 1, 10, 8 = 19

>>31831734
>>Try to save the bridge! Use water magic to prop it up! (2 vys)
>>
Rolled 6, 4, 10 = 20

>>31831734
>>
Rolled 5, 1, 1 = 7

>>31831718
thought we did that, didnt we put our arm through the floor or something?

>>31831751
Yea im not wanting to control something that looks like it came out of dark souls blight town

>>31831734
>Try to save the bridge! Use water magic to prop it up! (2 vys)
>>
Rolled 10, 6, 8 = 24

>>31831734
>Try to save the bridge! Use water magic to prop it up! (2 vys)
>>
>>31831788
>Try to save the bridge! Use water magic to prop it up! (2 vys
>>
>>31831771
>>31831780
>>31831787
>26, 12, 25 vs DC 20
>Regular Success!
Writin'
>>
>>31831798
We don't know if it just does that to earth, and i forgot if we gain Vys from doing that.
>>
>>31831798
Honestly if we were decently leveled in nature I would had vote to try and control the plant monster, it could have been a useful guard in the dungeon.
>>
>>31831798
>Yea im not wanting to control something that looks like it came out of dark souls blight town
I don't care about looks, i care about usefulness, but here is hoping the thing doesn't try to track us down.
>>
Rolled 10, 4, 10 = 24

Jesus this is why we should only test artifacts in a save and secure environment not while we explore.
>>
>>31831926
E.g. we were gonna check the cellar out anyway.
>>
>>31831926
How were we supposed to know it was gonna alert it, that we were there.
>>
>>31831857
not sure about the vys, i thought that it meleted the metal.

May be mistaken but arnt the tunnels we are in made of metal?

>>31831891
true, but we have not really studied it, plus i dont want to use our nature staff on it since we dont know much about nature magic.

>>31831916
Hopefully it does not. I am also thinking back to that plant/flesh being that we encountered in that one ruin. I sorta associate it with that creature.
>>
>>31831891
I'd like to be a bit higher in nature. but I'd also just like to get a bit higher with metal. and focus on mental fortitude meditations.
>>
>>31832025
We could have know, that's the saver and wiser to test it later. Its nothing serious, next time we should know better I hope.
>>
Your hand shoots downward and you channel magic into your palm. You see the water from the river peeling away, flowing up to form sturdy pillars of ice to support and prop up the bridge. You patch holes, fix cracks, and try to push the collapsed portion back to its proper position. Your work isn't perfect, but it's enough that your slide towards the water stops with you safe and sound on the bridge, rather than tumbling into the river to be washed downstream to who knows where.
>Vys Pool: 8/26

You lay back for a moment, breathing heavily. You feel absolutely exhausted after that fight, and to think this is only the second level. You need to traverse a hundred and two more levels of this, each one probably progressively worse than the next. How on Earth did Baldev and his gaggle of misfits manage to keep the beast that lurk in the depths at bay?

You're about to push yourself up, really you are, but Captain Darzi deprives you of the chance. You feel her grab you by the shoulders and start dragging you up the bridge, the resounding cracks that result from the damage bridge trying to support your combined weight making you distinctly uncomfortable. She half carries half drags you down the stairs and then drops you into the frigid water unceremoniously. The shock is enough to get you to sit up, if not enough to get you to stand.

“This is why you should not toy with things you do not understand in ancient ruins! What do you think would have happened to me had you fallen into the water? Who knows what other types of monsters that damned heart attracted! For all we know the path back is filled with those th-!” You begin to tune out her scolding, instead focusing on pushing yourself up without slipping in the muck that covers the submerged cobblestones. Eventually she concludes with a huff and you're left with a choice.

>Just try to get back to the others, you need a rest.
>One bad encounter is no reason to call off the whole adventure! Onwards!
>Write-in
>>
>>31832029
Made of earth mostly is my understanding.
>>31832030
>>31832029
Yeah, which is why i think we should work on nature after grandmastering water, since we were planning on going to the jungle for the sword or maybe the palace for the gem since nature lets us spy and sense things more easily.
Nature: Controlling vines, encouraging plant growth, certain extrasensory effects.
>>
I'm going to go grab a bite to eat, now that the immediate threat has been dealt with. Back soon!
>>
>>31832098
>>Just try to get back to the others, you need a rest.
>>
>>31832098
>One bad encounter is no reason to call off the whole adventure! Onwards!

Level should be clear now.
>>
>>31832098

>Just try to get back to the others, you need a rest
Pls
>>
>>31832098
>>One bad encounter is no reason to call off the whole adventure! Onwards!
>>
>>31832098
>>One bad encounter is no reason to call off the whole adventure! Onwards!
>>
>>31832098
>>One bad encounter is no reason to call off the whole adventure! Onwards!

after all this we may as well get something usefull out of it. and not a heart we don't know exactly what it does.
>>
>>31832098
>One bad encounter is no reason to call off the whole adventure! Onwards!
Soma just confirmed no immediate threats.
>>
>>31832157
Your a worry wart anon.
>>
>>31832117
i kinda assumed metal due to the lack of any form of cave in. plus if this structure has been around for a thousand years or so.

So does controlling nature allow us to grow any plant, or would we grow plants for basic meditation?
>>
Quick question do we have 1 insight or 0 insights for grandmaster in water?
Soma told us we need 3 insights to get master level healing if my memory is right.
>>
>>31832098
>>Just try to get back to the others, you need a rest.
id rather not deal with any other creatures while tired as we are.
>>
>>31832198
>i kinda assumed metal due to the lack of any form of cave in. plus if this structure has been around for a thousand ye
It sounds like they continuously dug out the rooms, so maybe they reinforced them with earth magic(maybe with metal polls for support.)
>>31832198
No clue, and i have a feeling nature meditation would be more than just growing something.
>>
>>31832098
>>One bad encounter is no reason to call off the whole adventure! Onwards!
Hi ho!
>>
>>31832188
10vys we dont have The incredible hulk, our walking meltagun, or the AI
you want to risk more ecounters?
especially when people are afraid of taking damage when most were probably the ones who wanted to learn water to heal our wounds like they were nothing?
>>
>>31832295
we survive with 10 vys for the longest time, we should only go back once we are at or around the 4 vys mark.
>>
>>31832295
Good thing we brought with us a lot of gear, and it was stated multiple time that we shouldn't rely on magic so much with such a small pool by me and similar anons.
We aren't just a squishy magi, we have a small arsenal in our pocket, that we can use when ever we want.
>>
>>31832320
even then if we're in dire need. I say we have the captain offer up some.
since we seem to be the better fighter anyway. It'd be in her best intrest if we had more energy.
>>
>>31832253
maybe.

the whole growing plants thing was an idea of making our own oasis town in the middle of the desert, you know trees, water, building, ect..

kinda a place to go and rest for a bit.
>>
>>31832348
Im one of the anons who think we shouldn't use vys on every failure.

I really dont think we have enough vys to continue on even if we dont use any for rolls.

Best case scenario no more ecounters we rest up and get the gang back together

it's not like theres anything here to take anything we'd want

also I vote we scan with the staff agin
>>
>>31832380
I have been pitching the idea of making grass for our mounts for the longest time, but it never gets tested.
>>
>>31832198
Most of these upper levels have been carved stone walls, occasionally with a metal beam for support.

>>31832213
0 insights for Grandmaster. Y'all haven't meditated on water since hitting Master.

Writin' for
>Onwards to more adventure!
>>
>>31832368
she will prob say no do to us doing that on our own stupidity. the rest might but there not with us at the moment. Would be better if they were really.
>>
>>31832403
>0 insights for Grandmaster. Y'all haven't meditated on water since hitting Master.
You sure?
What about last time we tried to meditate on grandmaster?
>>
>>31832424
I'm pretty sure. Last time you meditated, it was on Earth magic. The time before that was for the Leech effect. I think the time before that was when you hit Master in water.
>>
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>>31832403
>Onwards to more adventure!

>mfw
>>
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>>31832504
It should be relatively peaceful.
>>
>>31832473
you're right.

btw, do you think say cutting off our cheeck and recreating cell by cell would help heal the scar off our face. or at least make the scar much smaller?
>>
>>31832561
thats grandmaster levels of shit, which is why want us to get 3 insights.
>>
>>31832561
At Grandmaster level, healing your scar completely becomes a possibility.
>>
“Do I at least get a thank you? It is the second times I've saved your life today after all.” Your tone is teasing, but it bellies the fact that you really, really dislike being nagged. The last thing you want to hear after putting your life on the line is whining. She levels a glare at you in response to your request. “It's debatable whether or not you just saved my life, I probably could have taken care of it myself if I'd really needed to.” She says firmly. You fold your arms in front of your chest and give her a skeptical look. It doesn't take long for her to cave. “Fine! Fine! You have my thanks, arrogant bastard!”

You nod your head firmly in response. “Good, that's all I wanted to hear. Now then! On to adventure, yes?” She stares at you as if you'd just grown a second head. “What? One bad encounter is no reason to call off the whole adventure. We probably won't find anything else that tough on this level.” She just shakes her head in confusion. “How would you have any way of knowing that? These caves probably stretch for miles and it would be impossible to know what dwells within!”

You shrug your shoulders and start walking back down the hall towards the campsite this path had led you away from. “Call it a hunch, a true adventurer just sort of knows these things.” You hear an exasperated sigh from behind you, but it's followed quickly by footsteps. During the moment of respite you decide to heal your minor burns, bruises, aches, and pains. It doesn't take much, merely a wave of your hand and you feel as good as new.
>(1/2)
>>
On your way back to the campsite, you feel a rumble shake the ground. You stop where you are, Captain Darzi following suit. After a brief moment there is another, stronger rumble. You can't tell if it's getting closer or if it's just getting more powerful, but it definitely came from somewhere far below you.

>Run, you're too tired to face something large enough to shake the entire cavern.
>Just wait a while, maybe it will settle in and you won't have to worry about it.
>You've no idea why you're getting all scared. It's probably nothing. Just walk on as you normally would.
>Write-in
>>
>>31832816
>Just wait a while, maybe it will settle in and you won't have to worry about it.
>>
>>31832797
>>31832816
Oh, to be clear. The campsite isn't the camp where all your party members are. It's the camp from which all the tunnels branched out.
>>
>>31832816
>>Write-in
"You know, after further deliberation, I've decided that I am not feeling up for a second bad encounter."

>Run, you're too tired to face something large enough to shake the entire cavern.
>>
>>31832816
>You've no idea why you're getting all scared. It's probably nothing. Just walk on as you normally would.
>>
>>31832816
>>Just wait a while, maybe it will settle in and you won't have to worry about it.
Fuck running, that draws attention to us.
>>
>>31832816
>>Just wait a while, maybe it will settle in and you won't have to worry about it.
Can we hide while we wait?
>>
>>31832839
>>31832874
>>31832905
>Just Wait

>>31832849
>Run

>>31832857
>It's probably nothing.

Writin'
>>
>>31832816
>Just wait a while, maybe it will settle in and you won't have to worry about it.
>>
You stand stock still, not daring to say a word. For a long while, everything is still and silent save for the sound of rushing water behind you. Then there's another rumble. This one is strong enough that dust actually rains down from the arched ceiling of the corridor, and you can hear your bridge crack and collapse behind you. From far, far below you hear the triumphant roar of a beast of tremendous size. The corridor rocks hard enough that it seems as though the whole mountain might be shaking. Captain Darzi has to lean against the wall for support, and you end up pitching forward onto your hands and knees.

Eventually the noise subsides and shaking stops. You push yourself to your feet and continue on, but every few minutes the ground rocks gently. You're plagued by images of some massive forgotten creature clawing its way up the side of the mineshaft, towards escape and civilizations that it may pillage and destroy. This close to El-Amin, it would almost certainly be your homeland targeted. However, you tell yourself this is just paranoia. Surely nothing could be that large and have arms powerful enough to climb a sheer cliff face. It seems ridiculous.

Eventually you reach the campsite, and notice that something is different. The scraps of tents that had previously have all collapsed, some missing entirely. A thick layer of dust seems to cover everything. At first you think it may just be result of dust cascading from the ceiling, but as you step further in you realize what's happened. The tunnel that the metal tracks lead into have collapsed, blocking it off completely.

>Head back across the bridge, towards your companions.
>Head into the tunnel from which dim light glows.
>Explore the camp.
>Write-in
>>
>>31833174
>>Head back across the bridge, towards your companions.
>>
>>31833174
>Head into the tunnel from which dim light glows.
>>
>>31833174
>Head into the tunnel from which dim light glows.
Yeah, there has to be a reason this section has light, use our suit to see if there is magic near by/
>>
>>31833174
>>Head into the tunnel from which dim light glows.

So what was that heart anyway?
>>
>>31833301
>What was that heart anyway.
That would be telling, Anon.

Writin' for
>Towards the dim light.
>>
>>31833301
no clue, here is hoping we stuffed it our cloak though.what if the giant rumbling is cause of the heart?
>>
>>31833321
>>31833301

If anything it seen to make us and the captain fearful.
>>
Huh thats strange the number of players dropped, is there a popular quest or thread up right now?
>>
>>31833174
>Head into the tunnel from which dim light glows.
Use communication broach to give out a warning
>>
>>31833357

Some times I don't feel the need to vote when my choice is obviously going to get selected or when I am unsure as to which is best.
>>
>>31833357

Pretty much this: >>31833421
>>
>>31833357
I've been lurking and alt tabbing between some games and this. Didn't vote when my choice was gonna pass anyway.
>>
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>>31833174
Welp.
>>
>>31833625
You think that the hearts we had was the giant things heart?
>>
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>>31833648
Shit if I know anon. But finding a spooky heart, pumping magic juice into it, and experiencing what we just did seems a bit to much for coincidence.

Or maybe that ruckus was just those bandits calling the elevator or something.

We just don't know.
>>
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You head towards the tunnel glowing dimly with warm, golden light. The path the light takes you down proves surprisingly long, a winding, narrow path that seems completely unsuited for carrying light. Yet no matter how far you walk and no matter how many sharp turns you take, that dim light always seem just around the next bend. Waiting for you. Taunting you. You're starting to grow suspicious when you finally reach what appears to be the source of the glow.

An ancient shrine sits in the center of a small circle of runestones. Two thin pillars stand on either side of one central stelle, on which all manner of designs appear to be carved. Thick green moss crawls its way along everything, though it is not the sort of slimy, wet moss you'd had to make your way across near the river. Rather it is the healthy sort of plant life you'd expect to find at the bottom of a forest floor, not deep underneath a frozen mountain.

The air feels warm, but not unpleasantly so, and the shrine gives off a soft, comforting light. You feel compelled to curl up and take a nap, exhausted as you are. For some reason you think here of all places you'd be absolutely safe. You find yourself walking towards the shrine without really realizing it, picking your way along the cobbled path towards its center. Even without your magic sight, you can tell this place is rich in ambient vys. A focal point.

>Go up and inspect the shrine closely, you're not familiar with any sort of god that has temples like this.
>This seems fishy, take a look at anything and everything around you to make sure it's not an ambush.
>You can't steal a shrine! This is bullshit! You're leaving!
>Write-in
>>
>>31833736
>This seems fishy, take a look at anything and everything around you to make sure it's not an ambush.
>Go up and inspect the shrine closely, you're not familiar with any sort of god that has temples like this.
Contact the A.I on her peoples gods.
>>
>>31833736
>>This seems fishy, take a look at anything and everything around you to make sure it's not an ambush.
>>
>>31833736
>Go up and inspect the shrine closely, you're not familiar with any sort of god that has temples like this.

>we can't steal a shrine he says. That person has never met ricky.
>>
>>31833736
>Write-in

Clear you mind. See if Darry is affected. Afterword, carefully:
>Go up and inspect the shrine closely, you're not familiar with any sort of god that has temples like this.
>>
>Go and inspect the shrine closely.
>Except... Very. Carefully.
Writin'
>>
I think this is like Fulvia's reality warping core area (forgetting the name for it).

This may be where the AI/core/whatever is located.

Also, did we ever ask any of the bandits of Darzi's identity or how she came to be at the Fort? I'm wary of last minute betrayal.
>>
>>31834125
what if shes the psychotic AI?
>>
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>>31834196
>>
>>31834269
>>31834196
The best part, is that if Soma wanted to, he could pull this off.
>>
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You have to actively stop yourself from walking towards the shrine, and you take a moment just to close your eyes, breathe deeply, and center yourself. You push all thoughts but those that you are certain are your own from your mind and only open your eyes once you've got a clear head. Yes, you're exhausted. Yes, your reserves are drained. All that aside, you're still a master Vatis trained by one of the best in El-Amin. You have enough willpower to resist prostrating yourself before some foreign god's shrine.

Captain Darzi seems to have been slightly more resistant to the temptation to just lay down and nap, though not much. She looks absolutely exhausted. You snap your fingers several times in front of her face and that seems to jar her out of the haze. “What was that for? You know I am not some child you may simply snap at to ord-” She pauses her rant, glancing around the chamber. After a moment she clears her throat and nods her head to you in thanks.

The two of you proceed cautiously towards the shrine, glancing around to make sure nothing intends to sneak up on you while you're not looking. As you step within the circle of runestones you feel a subtle shift in the forces of ambient vys, and from behind the central stelle a quiet 'pop' resonates. It's followed immediately by the jingling of bells and the crackling of a fire.

You stop in your tracks, waiting for whatever it is to show itself. Unconsciously, you tighten your grip on your spear and begin gathering your vys to be channeled into a spell. Much to your surprise instead of some sort of horrible monster, a creature you'd almost describe as cute comes merrily dancing from behind the stelle.
(1/2)
>>
This thing couldn't be more than three feet tall. Where you'd expect a head, it instead has a clay pot filled with fire. Holes have been cut for its eyes and mouth, and the top almost seems to imitate hair. It wears a thick robe hemmed with fur and beneath that a simple wool tunic and pants. It wields in its hand a short staff decorated with feathers and bells, and strapped to its belt are a number of pouches and a long, ornate dagger. Its chest is armored in bronze lamellar and its neck concealed by a scarf.
Its cheery little jig comes to a sudden stop in front of you and Captain Darzi, and it stares up at you impartially. You see the carvings on its head that represent its mouth flare, but instead of speaking normally the words seem to force their way into your head.

{Visitors, a rare sight.
Perhaps I eat tonight.
What can 'atma do for thee
On this most hallowed eve?}

>What?
>Who are you?
>What is this?
>How'd you get here?
>Write-in
>>
>>31834351

What is this place?
>>
>>31834351
>What is this?
we can ask Fulvia who he is later.
>>
>>31834351
>What?
>Who are you?
>What is this?
>How'd you get here?

These aren't mutually exclusive.
>>
>>31834351
>{On this most hallowed eve?}
>tonight is walpurgisnacht

Sasuga Soma.

> Offer him a some food from our cloak and ask:
"Who are you?"
>>
>>31834332
>>Who are you?
>>What is this?
>>
>>31834351
trick or treat
Give the fucker some food, and ask him what this place is.
He already told us who he is.
>>
>>31834351
>>31834332
Hey Soma do we know how to play he OUD?
>>
>>31834545
Not really, you know strumming it makes noise but you never had much time for instruments growing up.

Writing for
>What is this?
>Offer him food.
>>
>>31834351
>>Who are you?
>>
>>31834351
All of the above
>>
>>31834572
I was watching/listening to World Order, and wondered if we could hide ourselves as a traveling musician.could also be used for espionage.
>>
>>31834615
I bet Captain Darzi can play. She's a gypsy after all.
>>
>>31834545
Sadly no one wants to twiddle with it. All these wippersnapers and their damm magic throwing fireballs at each other and self mutilation
>>
>>31834694
reminds me of frodos wild ride.
>>31834725
I still think we should scar up our face a bit with a giant scar that looks like an animal attack or a burn, and then we can just say the reason we carry the ring is to stop people from assuming that we are a criminals.
>>
>>31834878
{SELF MUTILATION INTENSIFIES}
>>
>>31834917
Those hopping things are 2spooky4me.
>>
>>31834977
Here have this as a consolation

I thinkmI'm using that word wrong oh well
>>
You reach into your cloak, withdrawing a loaf of bread and offering it to him. He bows low to you, allowing you a glimpse at the top of his head. Staring down into the flames, you see them stretch on into what seems like eternity. A pit of fire with no end. On a hunch, you toss the loaf of bread into the top of his head and it's quickly reduced to ash. He rights himself once you've done so. “What is this?” You gesture around the chamber. “This place?”

{This place? Well, that's a broad question.} He pauses, head cocking to the side and flame roaring for a moment.
{It's been many things to many people in many eras, friend.} At first you're not sure if he's finished speaking, but as you open your mouth to ask a question he launches once more into rhyme.

{Refuge, haven, asylum.
Time swings on, a pendulum.
Where once stood sacred shrine, loved by all.
Even rats dare not tread these hallowed halls.
I ask you friend, what do you seek?
If you wish, I ask you speak.}

You glance to Captain Darzi, who seems just as confused as you. You bow to the tiny creature and say. “A moment while I consult with my friend. It nods its head in assent, and the two of you take several steps away to converse.

“What in Surya's accursed name is this thing?” She ask, to which you shrug. “I've no clue, perhaps some method of spirit? I Think we've wondered in during some sort of holiday.” She glances over her shoulder at where the creature waits patiently. “So what should we do?”

>Lets ask it for some material wealth. (Write-in)
>Lets ask it for knowledge.
>Lets ask it for refuge.
>Wishes always tend to backfire in the stories, lets ask if it wants anything instead.
>I think we should just excuse ourselves, this seems like a sensitive situation.
>Write-in
>>
>>31835103
>Wishes always tend to backfire in the stories, lets ask if it wants anything instead.
>>
>>31835103
>>Lets ask it for knowledge.
>>Wishes always tend to backfire in the stories, lets ask if it wants anything instead.
Barter and trade with him.
>>
>>31835103
>>Wishes always tend to backfire in the stories, lets ask if it wants anything instead.
Consult Fulva
>>
>>31835103
>Wishes always tend to backfire in the stories, lets ask if it wants anything instead.

Whats the catch little dude? I have a feeling he wants more worshippers.

Also I suggest if we got any poets they make some write ins in the form of rhymes we might score some points with the little guy.
>>
>>31835146

That's a good option. But lets not call it a trade but an exchange of gifts, else he might take offence.
>>
So should we ask him about the heart and what caused the rumbling from before, and also which evil god is stuck inside our head.
>>
>>31835186
What if we asked it to tell us all about our armor?
>>
>>31835181
Sure, lets tell him we will exchange gifts.
>>
>Propose an exchange of gifts.
>Ask for knowledge.
Writin'
>>
>>31835103
>>Lets ask it for knowledge.
gaining knowledge is always good.

Also he is clearly a fire entity. possible link to gain more fire magic.

But if he specifys what we wish to know. I'd say of a way to recover our sanity. or something that will help us in the super long run. or something that will help us in the long run and not something like " uhh i want 1000 gold pieces"
>>
>>31835262
Also make sure we use rhymes
>>
>>31835103
>Wishes always tend to backfire in the stories, lets ask if it wants anything instead.

A favor for a favor, perhaps?
>>
>>31835262
That works
>>
>>31835074
>>
You glance over your shoulder at the creature, and then turn back to Captain Darzi. “I've got an idea. Just follow my lead.” She looks at you warily. “Your ideas don't always seem the best. No offense.” You shake your head. “None taken, but unless you've got any ideas our choices seem fairly limited.” She pauses to consider, rubbing her chin. “Well, I would like to be a little better with magic...” You shake your head. “No no no, haven't you read any children's tales? Wishes always backfire.” She huffs. “Fine, then. Lead the way oh Great and Wise Aghtak.”

You nod your head and approach the creature once more. “I propose an exchange of gifts, 'amta. If you will grant us knowledge, we will do something for you. A favor for a favor.”

The little creature vanishes with a soft 'pop' only to reappear a short distance away, sitting atop one of the pillars adjacent the central stelle.

{An affair most fair.
But are you will to accept my dare?}

A wave of apprehension washes over you, but you suppress it. You've no idea what sort of warped and twisted things this strange, foreign spirit might desire from you but you don't want to back out now. “I'll do your dare, whatever it may be. So long as our gift is matched by yours.”

The creature swings its legs childishly off the edge of the pedestal, seemingly deep in thought judging by the roar of flame from its head.

{Very well, a deal it is.
I ask you this, I need a meal.
Not steak or veal, duck or seal
Only the soul of a ghoul holds appeal.

Down four floors, to the left.
You'll find a woman left bereft.
Avoid her brood and buried food.
You'll need a blade to banish the facade
Remove her heart, it holds the shade.}

>Very well, and what do I get in return?
>I can't agree to this.
>Write-in
>>
>>31835541
>>
>>31835618
That sounds like an AI.
>>
>>31835618
>Very well, and what do I get in return?
So we are gonna kill a deranged AI.
>>
>>31835618
Oh shit he's asking for a A.I core?

or its a mutant with a some mastery over vys,

Either way this ain't no regular heart mang I know its something cause that bandit said something about a woman screaming all the time
>>
>>31835618
>>I can't agree to this.
I want to see whether she's useful before agreeing to give her up.
>>
>>31835703
Killing crazy sounds like a good idea, she is probably a crazy version of fulvia(she was about to crack)
>>
>>31835634
>>
>>31835618
>Very well, and what do I get in return?
>>
>>31835726

She call her a ghoul, nothing human could live for long here.
>>
>What's in it for me?
Writin'

Last post of the night is approaching. It's probably not this post, but it will be soon.
>>
>>31835751
I'm going to nuke soma with pictures of dorfs next thread until we have an early ecounter with one
>>
>>31835618
"A heart? You mean...like this?" *pull out the heart*
>>
>>31835703
>wanting to go back on your word to a fae creature
ishiggydiggy
>>
You think about it for a few moments. It sounds as if he's asking you kill an AI and deliver him its core. That doesn't sound just terribly difficult, you can probably manage that just fine. Still, it's an AI that might be better served as an ally than a spirit's meal. You'd like to make sure the reward is damn good before you run off hunting it down. “I am interested, 'amta. However, you have not said what I will get in return.”

The spirit's mouth flares brightly, for a split second you think it smirks, but it's gone the next. There is a soft 'pop' and it vanishes, only to reappear floating in between you and Captain Darzi at head level. It rest its 'chin' in its hands and lackadaisically kicks its feet behind it.

{If it's knowledge that you seek.
I may offer you a peek.
Merely close your eyes and pretend.
You two are lovers without end.}

You glance at Captain Darzi, and she glances at you. You both look to the spirit that floats between you. Captain Darzi speaks first. “I will not.” She states simply. You feel a tad offended. “Oh come now, I am hardly the worst man to play pretend with.” She folds her arms in front of her chest. “It is not that, I simply will not compromise myself in that way.” You're about to open your mouth to respond when the spirit cuts in. with another rhyme.

{I'm not asking you to mate.
Just grasp her hand as you would a date.}

>Oh, you just want us to hold hands? That's not nearly so bad.
>I don't know... why do we need to hold hands for this?
>Write-in
>>
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>>31836151
>Holding hands
L-LEWD!
>>
>>31836151
>Oh, you just want us to hold hands? That's not nearly so bad.
>>
>>31836151
>Oh, you just want us to hold hands? That's not nearly so bad.
>>
>>31836151
>>Oh, you just want us to hold hands? That's not nearly so bad.
>>
>>31836151
>>Oh, you just want us to hold hands? That's not nearly so bad.
>>
>>31836151
>>Oh, you just want us to hold hands? That's not nearly so bad.
>>
“Oh, you just want us to hold hands? Well that's not nearly so bad.” She seems to mirror your sentiment as the both of you close your eyes and join hands beneath the floating spirit. Not a moment later, images begin to flood your mind of combat and training. Of long hours spent under the hot sun. Of impaling the enemy upon your spear and running them through with your sword. You belatedly realize that these are Captain Darzi's memories you're experiencing, and it fills you with a deep sense of unease to know she's probably seeing yours as well.

All things considered she probably got the short end of the stick here. She has to deal not only with all the horrifying things you've seen recently, but all the outright insane things your master put you through. After perhaps a minute the contact is forcefully broken, and you're thrust once more into the real world. Even after just a brief taste of what the spirit might offer you, you feel more competent. As if you could take on three men with naught but a spear and come out ahead.
>Trait Gained: Practitioner of Marsala Ve

A glance at Captain Darzi reveals a shell-shocked, far away look in her eye. You're... you're not really sure what to make of it. You're about to ask her if something is wrong when a sharp burning sensation sears its way into the palm of your right hand, the hand you'd used to grasp her left. Instinctively you flinch and look to your palm to see a symbol etching its way into your flesh in burning embers. A symbol that bears a distinct resemblance to the spirit's clay-pot face.
>Status Gained: Spirit Geis

A similar symbol has etched its way onto the palm of Captain Darzi's left hand. The spirit speaks as the two of you inspect the marks.

{These symbols the contract bind
Make haste in your task, lest I be forced to remind.}

>Aaaand I'll end the thread here.
>Congratulations! You made a contract!

Sticking around for brief Q&A. Next thread Friday, probably early because it's Dead Day.
>>
>>31836426
Dropped my trip.
>>
>>31836426
This is fun.

I wonder what Captain Darzi saw/learned?
>>
>>31836426
I wonder what we can learn?

I say we ask for Metal and Nature Magic if we can ask.
>>
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>>31836426
>Congratulations! You made a contract!

Are we some walking spirit totem for the spirit world?.... oh.. ohhhhhh


Fucking spirits and gods always in my jimmies rustling shit.

thanks for the run Soma
>>
http://suptg.thisisnotatrueending.com/archive.html?tags=Banished%20Quest
Thread archive here.
>>
>>31836464
Everything.
>>
>>31836151
>>Oh, you just want us to hold hands? That's not nearly so bad.
>>
>>31836532
Next run?
>>
>>31836426
Wait, holding hands meant taking the contract? I thought he was just demonstrating to us.
>>
>>31836558
Friday.

>>31836560
Spirits are dicks, man.
>>
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>>31836426
>spirit contracts
>>
>>31836426
Oh boy, hooray forbidden knowledge!




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