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/tg/ - Traditional Games


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You are Jordan Meyers, and you can't log off. You're standing in the windswept ruins of Dixie, one of the North American servers for the game known as Elder Tale, amid the panicked cries of other players. Normally when you're staring at the menu you're bleary eyed and trying to tell yourself it isn't as late as it is, but now you're looking at it from the eyes of your character: Wanilla. You picked that as your name for a character many years and many MMOs ago, and you've been stuck with it ever since.

You look up at your hands. They're hairy and huge. Much burlier than your rather anemic frame in real life. Or past life, you guess. As far as you can tell, you're stuck in the body of the Level 90 Wolfhair Monk you've played for the past few years.

"Hey, Wanilla." A familiar voice calls out, as a message window pops up. "I'm guessing you can't log off either?" You've been getting messages like these from the whole guild the past hour, the guild you lead called <Mucho Macho Muchachos>. Not your idea. Your group of dumbass friends named it that for fun, but you're all that remains of them now. Things got more serious and powergamey, people left, you picked up replacements, and now you lead a bunch of people you've never met in real life against some of the hardest content in the game.

You started off playing a tank after your friends whined that they needed one in a hot new MMO, and you fell in love with the way the class handles. Two classic Monk newbie traps are going Tattoo'd or Berserker. You've found that no tattoo can replace raid tier armor, and the hp gain and increased defense from Berserker matters little in a class meant to avoid damage. And while you could go with some sort of subclass meant for roleplaying, you'd never make it in a hardcore raiding guild like the one you're in with that sort of attitude.
>>
Instead, you took the Animal Trainer subclass, for the marginal DPS gains, and the added benefit of discussing endlessly which monsters are the ideal pet for each raid on forums for hours on end. With a habit of hauling your guild out of sticky situations when raids went south, you earned a reputation for being reliable, and as the guild started to fall apart, you took over.

A dozen more messages pop up from bewildered guild members. You quickly check the roster. Out of your guild of about fifty people, maybe thirty were logged in. Several key members were missing, including your main tank and several of the healers you could rely on to show up to every raid. All of whom were officers.

What's worse is that most of the people who are in the guild aren't anywhere near you, and as far as you can tell the fairy gates are down. The North American servers had a ridiculous amount of traveling by gates in them, as hoofing it to the West Coast over land couldn't be done in any amount of reasonable time. Meaning your members were scattered to the four winds. Not good. Well, situations like this are why you're the boss. Well, maybe not exactly like this, but the point stands.

What's the plan?

>Get the closest members to you to form a group to head out and figure out what the hell is going on.
>Get to the guild hall, call all members to it. Try to figure out a command structure before things get truly chaotic.
>>
>>31476946

>Get to the guild hall, call all members to it. Try to figure out a command structure before things get truly chaotic
>>
>>31476946
>Get to the guild hall, call all members to it. Try to figure out a command structure before things get truly chaotic.
>>
>>31476946
>Get to the guild hall, call all members to it. Try to figure out a command structure before things get truly chaotic.
>>
Gonna be hard to beat that vote.

Writing.
>>
Let a 4th anon bury it even further

>>31477173
>>Get to the guild hall, call all members to it. Try to figure out a command structure before things get truly chaotic.
>>
>>31477173
>>31477399
>>Get to the guild hall, call all members to it. Try to figure out a command structure before things get truly chaotic.
>>
The Dixie server was a low-population coastal city. The unpopularity of underwater zones, and the prevelance of them near Dixie compounded its poor location into making this are truly underrepresented by the player base. The guildhall was based here for the simple reason that competition over the raids and resources here were scarce. Not that you wouldn't put yourself up against the best raid groups around the world, but not having to fight over things was nice as well. Also, while most people preferred the higher population West Coast servers or the Big Apple you always enjoyed the peaceful locales of Dixie's countryside.

"I think this is everyone that is going to show up," Valencia says. She's one of your officers, a level 90 Druid. Her sister is a summoner, stuck out in the middle of god know's where, and another officer. There are a few other ladies in the guild, but these two are the famous ones. Your other four officers were the missing healers and tank mentioned earlier. At least one is accounted for.

Fending off the pleas for help that keep popping up in your mind from other guild members, you begin addressing the members ahead of you. Eleven are level 90, and have a smattering of raid tier loot. The remaining three are in the upper 80s, and still getting their footing within the guild.
>>
"Hey. Some of you guys have been with me for years. Others, maybe a few weeks. Things are kinda crazy right now, and we're going to leave it to someone smarter than us to figure things out. Right now, family comes first. We've got to get the band back together. First order of business: Search and rescue groups. We've got fifteen people here. That's three groups. I'll take the lead of one, Valencia will take the lead of another. You, Matt," He's a Human Guardian. You've been trying to get him to stop using two handed weapons and take up a more active tanking role, but he's a bit stubborn, "Will lead the last. We'll split the low levels between the three groups."

You're the clear tank of this group. Which healer do you want?

>Trukkboattrukk - Cleric. Old hand of the guild, didn't have much time for the game.
>Pachahantas - Medicine Man. Dude trapped in a woman's body. You don't even want to think about it.

And which low level do you want?

>Henrika - Level 86 Bard. She is using a short sword and has a tambourine. Don't know her too well, but Valencia vouches for her.
>Inukchuck - Level 85 Swashbuckler. Running a fencing build. From what you've seen, his skill rotation is a mess.
>>
>>31477595
>Pachahantas - Medicine Man. Dude trapped in a woman's body. You don't even want to think about it.

>Inukchuck - Level 85 Swashbuckler. Running a fencing build. From what you've seen, his skill rotation is a mess.
>>
>>31477595
>Trukkboattrukk - Cleric. Old hand of the guild, didn't have much time for the game.
>Henrika - Level 86 Bard. She is using a short sword and has a tambourine. Don't know her too well, but Valencia vouches for her.
>>
>>31477595
Trukkboattrukk - No one wants a medicine man who is actually a woman who is actually a man.
&
Henrika - Vouched for
>>
>>31477595
>Trukkboattrukk - Cleric. Old hand of the guild, didn't have much time for the game.
and
>Henrika - Level 86 Bard. She is using a short sword and has a tambourine. Don't know her too well, but Valencia vouches for he

Tank + Heals + Buff, you're out there for search and rescue, crushing monsters is secondary. Besides, as Guild Leader you're probably going to the most dangerous place, so you need a survivable group. Let the unproven lad go on an easier job.
>>
>>31477595
>Pachahantas - Medicine Man. Dude trapped in a woman's body. You don't even want to think about it.

>Inukchuck - Level 85 Swashbuckler. Running a fencing build. From what you've seen, his skill rotation is a mess.
>>
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>>31477705
>>31477646
>MFW Pachahantas faggots

Really guys come on
>>
>>31477595
>Trukkboattrukk - Cleric. Old hand of the guild, didn't have much time for the game.
>Henrika - Level 86 Bard. She is using a short sword and has a tambourine. Don't know her too well, but Valencia vouches for her.
>>
Alright, that's a decent sized lead. Writing.
>>
>>31477764
Big fan of your writing already though. Being a longtime WoW player I can see this quest having a lot of potential. Is it based on some anime or such though?
>>
>>31477792

Yeah, but you don't need to know anything about it to play. This takes place far and away from anything in the anime.
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>>31477792
Not op (obviously), Log Horizon, which is a "We're all trapped in the MMO!" Anime like Sword Art but unlike SAO it's not complete shit and has an eclectic cast of likable characters, and really delves into the concept of applying MMO logic and Real World Logic together.

It also has a fucking awesome theme-song.

https://www.youtube.com/watch?v=eW6sEkTGbUc
>>
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>>31477876
>>31477792
>>31476895
Handy reference sheet for new people
>>
>>31477814

Still need to know the classes, weapons, abilities and enemies and shit like that to make sensible decisions. Got a link to something we can get an overview at?
>>
>>31477949

That's coming in a bit, don't worry.
>>
>>31477949
see
>>31477917
:3
>>
>>31477876
They aren't really trapped in an MMO, though.

It's an actual fantasy world that the game was somehow interacting with.
>>
>>31477971
Also, in this instance I suspect Pachahantas' "medicine man class" is the Shaman/Shrine Maiden class for the american server

>>31477981
I didn't know that (don't actually watch the series)
>>
>>31477949
Outside of the image posted earlier, there's not much else you need to know. The anime takes place on the Japanese server, making most of the stuff it mentions useless in North America.
>>
>>31478017
Other MISC things you need to know:

NPC's are Landers, and aren't quite sentient but are slowly becoming more lifelike, to the point in the show one or two of them breaks the rules of the game and becomes a Player Class thanks to plot fuckery.

Food in the game is completely tasteless unless made by someone with the Cook RP class.

Cleaning houses really levels up your Housekeeper subclass.

Flying mounts are for people with really big dicks

Teleporting (Faerie gates) are down

the rest will probably come up as part of the story...
>>
>>31478218
>NPC's are Landers, and aren't quite sentient but are slowly becoming more lifelike
What?

They've always been real people as far as I can tell. It's just that this new World Fraction has changed how Adventurers and the People of the Land interact.
>>
"Alright, Truk, you're with me." You point at the dwarven cleric and motion him to join you. Valencia calls a tank over, and Matt claims Pocha. Truk is an old friend, you've done raids with him constantly. The guy was ten or twelve years older than you. Went through a nasty divorce, which made him throw himself even more into work. You respect the guy. You've had a bunch of late night drunken voice chat sessions with him while you grinded aimlessly through college.

You look at Henrika. You haven't spent much time with her. In fact, you haven't spent much time with most of your guild. You've mostly hung out with your officers and the occassional ancient guild member. Guess you're going to have connect with some of these people. It isn't like you don't have the time now. "And... Henrika, I guess. I'll take you along for the ride." You step down and offer a hand to her, which she tentively shakes. She profs her cap at you, revealing a set of fox ears. Christ, she's a fucking Fox Tail? That race was scorned, rightfully in your mind, for making you lose a skill at random in exchange for some increased stats. That sort of reaction must of shown on your face, because she looks away nervously. Shit, you're going to have to practice your poker face.

"Aww, I was hoping to take her along," Valencia teases. She's Half-Alv, and her thick curly dark hair suits her light brown complexion. It gives her a very earthy look. "Guess us girls will have to group up later, eh?" He light spirits are lost on the funk that settled between you and the rookie bard.

Letting go of Henrika's hand, you hold your arms up in mock surrender, "Sorry, I was just wondering what skills you're missing. It's information I'll need to know for later. Don't worry about it for now, alright?" You offer your best smile. You hope it doesn't come across as creepy. You're out of practice when it comes to this whole socializing in real life thing.
>>
The grey-haired fox girl shakes her head, "No, it's okay. I've lost the snare song, and one of my ranged attacks." That isn't so bad. If you have to chase something down, Monks have plenty of skills to take care of that.

"Alright, so we have fifteen guild members out there in the wilderness. I've gotten confirmation from some that their safe in a city out there. Until the Faerie Gates come up we don't have a real way to get to them for now. Let's focus on the ones stuck in the middle of nowhere, alright?" The members nod.

You've got experience in some of the harder grinding in some of the harder areas of the game. You find it relaxing during the downtime between raids. As a result, there are a few good targets for you to head out for:

>The Fields of Grimmoulder - These fetid plains are plagued with the undead experiments of the mad lich Grimmoulder. His tower is a raid from a few expansions ago, but the zone has gone through several revisions. You've got a couple of guild members hanging out here, including an old real life friend.

>Vashin's Retreat - A beautiful flooded city filled with asundry amphibious animals. There was an extensive quest chain here that gave you a particular martial arts style. Those skills, sadly, were pretty useless. But not may people have them, which is cool? Anyway, a few particularly scared guild members are panicking here.
>>
>>31478407
>The Fields of Grimmoulder - These fetid plains are plagued with the undead experiments of the mad lich Grimmoulder. His tower is a raid from a few expansions ago, but the zone has gone through several revisions. You've got a couple of guild members hanging out here, including an old real life friend.
>>
>>31478407
>Vashins retreat

Your old friend has a cool head and won't lose their shit. Better to rescue the kiddies first before they do something dumb
>>
>>31478407
the fields of Grimmoulder
Old friends are hard to come by and real life ones doubly so. It also sounds more dangerous.
>>
>>31478407
>Vashin's Retreat - A beautiful flooded city filled with asundry amphibious animals. There was an extensive quest chain here that gave you a particular martial arts style. Those skills, sadly, were pretty useless. But not may people have them, which is cool? Anyway, a few particularly scared guild members are panicking here.
If they're panicking that's not good. I trust our friend can handle himself.
>>
>>31478407
>>The Fields of Grimmoulder - These fetid plains are plagued with the undead experiments of the mad lich Grimmoulder. His tower is a raid from a few expansions ago, but the zone has gone through several revisions. You've got a couple of guild members hanging out here, including an old real life friend.

Some other group can handle the panicking.
>>
>>31478407
>Vashin's Retreat - A beautiful flooded city filled with asundry amphibious animals. There was an extensive quest chain here that gave you a particular martial arts style. Those skills, sadly, were pretty useless. But not may people have them, which is cool? Anyway, a few particularly scared guild members are panicking here.
rare skills are more important now that more inventive uses are possible. Also, messages keeps people calm, but not calm enough if they're already panicking.
>>
>>31478407
>Vashin's Retreat - A beautiful flooded city filled with asundry amphibious animals. There was an extensive quest chain here that gave you a particular martial arts style. Those skills, sadly, were pretty useless. But not may people have them, which is cool? Anyway, a few particularly scared guild members are panicking here.
>>
>>31478407
>>Vashin's Retreat - A beautiful flooded city filled with asundry amphibious animals. There was an extensive quest chain here that gave you a particular martial arts style. Those skills, sadly, were pretty useless. But not may people have them, which is cool? Anyway, a few particularly scared guild members are panicking here

We don't want the people there to stay scared
>>
>>31478558
we already have it
>>
>>31478407
Vaisha's retreat
>>
Vashin's Retreat it is. Time for the fun stuff! Writing.
>>
>>31478407

>Vashin's Retreat - A beautiful flooded city filled with asundry amphibious animals. There was an extensive quest chain here that gave you a particular martial arts style. Those skills, sadly, were pretty useless. But not may people have them, which is cool? Anyway, a few particularly scared guild members are panicking here.
We're distanced enough from the newbies as it is, if we want to keep the guild together under our leadership, we need to start looking like the part of leader. Let's go rescue the panicking sods, we'll see our old friend again in due time.
>>
>>31478638
What's our occupation?
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If you die in the game, do you DIE IN REAL LIFE?
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>>31478720

Animal Trainer. You currently don't have a tamed animal, though.
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>>31478720
Monk/Animal Trainer. We're paired with a 90 Cleric and a 86 Bard. The bards a Kitsune so she just lost a root and a ranged attack

>>31478813
No actually it takes re-spawning into account. It's not loss-less though.
>>
>>31478833
I'm not the guy you just replied to but I have a question, can you take a role-playing sub class and a production sub class at the same time or can you only have one or the other? Also, is there a list that tells us what each of the sub classes do?
>>
>>31478612
time to save some panicky peeps, then.

>>31478813
not exactly, respawning is still a thing.

Everytime you die, some of your character data is lost or corrupted, leading to xp loss and other standard penalties. The problem is that xp loss is LITERAL: you start losing some memories. Not enough to notice until you die some 10+ times, though, and at 90+ levels, people generally stop dying anyway.
>>
>>31478903
One or the other. There's no macro picture that goes into that detail, but there's this list on the Wiki:

http://log-horizon.wikia.com/wiki/Category:Subclasses

It's important to note Samurai is also a Japan specific class, so i'm curious what the USA version of that will be. Some kind of Native American Ranger/Dog Soldier? Or maybe a cow boy.

How do you do a cowboy without guns, though.
>>
>>31478823
what level animal trainer I am assuming max level.
>>
>>31479057
Main weapon: rope?
Constant Mount?
Long cooldown, low accuracy "gun" spells?
>>
>>31479057
Hatchets and bowie knives I guess. Might be more rogue then fighter, though.
>>
>>31479057
Well a samurai was a high born warrior so I would say the north american version would be knight but I'm unsure if the guardian takes that role, maybe it's just called a warrior. (Cowboy would be cool though)
>>
>>31478407
>The Fields of Grimmoulder - These fetid plains are plagued with the undead experiments of the mad lich Grimmoulder. His tower is a raid from a few expansions ago, but the zone has gone through several revisions. You've got a couple of guild members hanging out here, including an old real life friend.
this seens intresting let's see were it goes
>>
You send several messages assuring that you're on your way as you and the other parties split up amid quick farewells. The journey through Dixie is like venturing through some sort of weird horror play, as people wander through the streets panicking and shouting into the air at nothing in particular. You've never seen anything quite like it. But, you don't have time for anything like this. Everyone in the party has some basic land mounts, the whistles of which you use to summon and head on your way.

You ride past various adventurers making disastrous attempts at combat in the starting zones. "Hey, Wanilla, think we are maybe rushing things?" Truk speaks up, "I mean, just take a look at that." The grizzled dwarf points at a group of people struggling with a level five monster. You had paid it no mind, but...

They players are all level twenty? What the hell? Shouldn't this be a cake walk for them? You glance at your party. "I guess we haven't really thought about how combat would work here, huh? Let's test it out."

The first few results were disastrous. Monks are evasion tanks, but apparently evasion no longer exists. Monsters always hit you, unless you physically dodge. Which makes sense, you suppose, but you have never been in a street fight before. Not to mention this body is much larger than your real one, and moving it feels clumsy and unnatural. It's much stronger and faster, as well, and you simply couldn't keep up with the movements of your own limbs. The hell is this all about? Not to mention accessing skills through a menu is excrutiatingly slow.

You're panting and out of breath. A fucking level fifteen rat monster took off a third of your hp. This shit would be embarrassing on a national level. And another swarm is coming your way. No wonder your guild mates were in a panic. You ready yourself to meet them, slowly cycling through the menu for your taunt skill, when the tempo of Bardic buff songs increases... How is she activating them so fast?
>>
"Hey, Wanilla, Truk? I think I've figured something out." Henrika calls out, nervously.

Truk's sluggish heals stop for a moment, "Well, don't keep us waiting, girl. What is it?"

"Instead of trying to activate the skill, just... use it. Just feel like you're going to do it and then you can do it. Like blinking or running." You give it a try. You pull off a fucking chain for the first time since you got stuck here, and not only that, but it felt amazing. Your strikes flow seemlessly into each other and take out a rat in no time flat.

After a few more skirmishes, you and the party have figured the general gist of things out. You're too busy punching to listlessly drone out group commands like you're used to, however. That might be a problem later.

Before long, you mount back up and head out to Vishna's retreat. The golden green leaves sway delicately in the sea breeves, and the cry of animals give it a peaceful feel. You'd be more at ease except for the fact that you have Guildies with lives on the line out here. 'Where are you guys at?'

'We're holed up in the light house near the edge of the shore. The one with the old man who starts the whole Light of Khannir quest chain?' You know the one. 'Here's the thing, though, Wan. He keeps talking to us about various things. Offering us food. Saying he's lonely out here by himself. It's honestly creeping me out." That is pretty weird.
>>
The conversation is cut short. A group of level forty monsters is in front of you. This is far cry from the rats you were fighting before.

>You're about to enter your first real combat! Here is the pastebin on how combat works:
>http://pastebin.com/NJX49R4r
>Readers of Deniable Assets Quest should immediately grasp how things work. Here is a list of Wanilla's practiced skills since he got stuck in this world:
>http://pastebin.com/mB7H0eBP
>If you've played an MMO before, you should have a decent idea of how those all work. Now, let's go through our an example combat real quick.

Time slows down. You've felt this before, the adrenaline pumping feel of a challenging fight. The fact something as pathetic as a group of monsters close to a third of your level is giving you this is lost as you immediately scan the situation.

You're near the front, as befits a vanguard. Henrika is behind you, along with a Sorcerer and Truk. To your left is an Assassin you've grouped with a few times before.

Ahead of you are four monsters in what is known as a pack. Packs aggro when only one monster is pulled, so you've got their attention even though you're only near one of them. It's a small goblin with gills. Aqua Goblins are common in the area. There are two other Aqua Goblins, all of whom are armed with spears. They can probably do a good bit of damage to the light armored members of your party, but Truk should be fine. What worries you is the Sea Beast in the middle of the goblins. It's a hulking mass of shell and claw, a mutant made by their shamans. You know it has a few burst damage attacks.

What's the plan?
>>
>>31479237
>Have bard buff you with speed and power boosts
>You engage the monsters and keep hem occupied, sending quick jabs once and a while
>Long rang keeps heavy fire on one of the creatures until it's dead and move on to another
>Repeat this process until they're all dead

Could I get a report on your groups numbers, classes and strength?
>>
>>31479147
Knight is an RP subclass in the game already. It would have to be something else. Something MURRICAN as fuck since the Japs are westaboo.
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>>31479237
>Aura saber into the Sea Beast
>Rising Demon strike the Sea Beast
>Echoing Lion Claw the Sea Beast
>Sleeping Tiger's Palm Strike the Sea Beast
>Echoing Mantis Strike the Sea Beast
>Wasps' Throat Sting backwards, probably to a goblin
>Phantom Step back towards the group

that should generate a lot of threat and soften up the Sea Beast
>>
>>31479381
True but the class would have to be a middle ground between the guardian and monk. Maybe a soldier.
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>>31479381
magic wand cowboy or something
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>>31479468

Samurai replaces the global class Pirate. The only NA specific class is Medicine Man which replaces the Medium, which is what the Kannagi replaces in Japan.

>>31479393

Alright. Going with this. Give me some 3d10 rolls!
>>
>>31479237
Aura saber into sea beast
Echoing Lion's claw on sea beast
Wyvern Kick on sea beast
tornado on the summit
rising demon stike the sea beast
Echoing dragon fist the sea beast
echoing mantis strike.
Wasps' Throat Sting to closest goblin
Phantom step to group.
Wyvern Kick on sea beast
>>
>>31479509
>pirate

Fuck yeah
>>
>>31479509
These combo chains are not easy to make. Maybe give us a little more time.
>>
Rolled 3, 4, 5 = 12

>>31479509
nat 1 inc
>>
>>31479237
We're a pretty hardy fellow, so let's open with Aura saber and knock the fuckers back. Taunt so they don't go swarming towards our noob. Follow through with a sleeping tiger strike debuff, since less accuracy means less damage we'll be taking. Continue with the tornado attack for a solid aoe and aggro of the adds, then keep the sea beast occupied, interrupt when he's going for a big attack and you're near 50% or the healer's drawn aggro of another pack, sixty clicks is probably too much to wait for when you need an interrupt and you're in shit.
>>
Rolled 1, 2, 9 = 12

>>31479509
>>
Rolled 9, 6, 6 = 21

>>31479509
time to fuck it up

Also, I don't know the moves for any of the classes, is there a list of them somewhere?
>>
>>31479544

I plan to after the first combat. I just want you guys to sort of get a feel as to what combat is like before dumping you into a real situation
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>>31479509
and immediately, the system falls flat. Using DAQ system out of the blue was NOT a good idea chief.

Also, just realized I'm late to class so good luck with that.
>>
>>31479393
This might leave us with too much cd on our abilities, and the wasps' sting is too valuable an interrupt to use on an add.
>>
>>31479596

The system doesn't makes much more sense in practice. Dumping you into it is the best way for people to get how it works, unfortunately.

I could list examples for days, but until you do it once, it'd be hard to figure out what is happening.
>>
Rolled 7, 1, 4 = 12

>>31479600
then we use wyvern kick.
>>
>>31479576
That is the exact opposite of fucking it up, you're bad at this.
>>
So just three more rolls.

I should probably cap the amount of actions you can do to five or something.
>>
Rolled 8, 7, 1 = 16

>>31479833
I don't think there's enough people for so many rolls
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Rolled 9, 6, 5 = 20

>>31479509
>>
More rolls?
>>
Rolled 8, 3, 7 = 18

>>31479833
Maybe you should have everyone roll 6d10? Then split and add them up separately.
>>
Rolled 6, 4, 7 = 17

>>31479833
>>31479873
Pretty much this. Maybe call for 6d10 or something, and take whatever? This just started, not enough people to roll that hard just yet.
>>
Alright. Writing! Thanks for putting up with it. It oughta go more smoothly later.
>>
Rolled 7, 6, 7 = 20

>>31479833
yeah, but with 5 we will have a lot of time between moves.
>>
You take a flying leap, sommersaulting through the air with one leg extended. A bright aura of energy surrounds your leg as you crash into the ground with a thunderous bang near the Sea Beast, sending the goblins flying. While the Sea Beast is dazed, you run up to it, a dark and fiery aura encircling your arm as you folow through with a savage uppercut... that the monstrous crustacean bobs and weaves away from. Shards of ice lance into the goblins around you, and the exoskeletal sea creature swivels to face the source: Your sorcerer.

Not to be deterred, a lion's roar can be heard as your fists glow yellow, and you deliver a savage blow into the Sea Beast's back, and the wicked left hook you follow up with tears away more of it's shell. That got it's attention.

It lets loose a series of clicks and whines as it faces you, raising its giant claw menacingly, before bringing it down on you in an overhead smash, which you parry with an outstreched open palm strike. The blow visibly shakes the beast, and it scurries to and fro, swinging wide strikes you easily avoid.

While it is disoriented, you deliver two swift chops, crackling green energy lacerating the Sea Beast all over as your strikes lance through the creature. The cries of combat can be heard as you hear the goblins reach the sorcerer. Shit. They've gotten to the back row. You see an assassin take a goblin down as you roll towards the party behind you, coming out of the tumble with a jab that crushes a goblin's throat. The lines of your body blur as you appear in the middle of the group, ready to defend.

Two goblins down. One and a heavily wounded sea beast to go. The Sea Beast is some distance away from the group, and the Goblin is in combat with your Sorcerer.

You can take five actions. What's the plan?
>>
>>31480195
>Dragon tail swing on the goblin
>Wyvern kick the sea beast
>Echoing mantis strike the sea beast
>Echoing dragon fist the sea beast
>Finish it with Tornado on the summit

While this is happening have your sorcerer clean up the goblin and the assassin get behind the sea beast to finish it
>>
>>31480195
I'll agree with >>31480366, good enough for me.
>>
Rolled 4, 10, 4 = 18

>>31480195
Rafting taunt
Echoing dragon fist on goblin on sorcerer
Echoing mantis strike the sea beast
Rising Demon Strike the sea beast
Finish it with Tornado on the summit
>>
>>31480416
I think Mantis and Rising Demon would both still be on cooldown. If I'm counting right, you're a turn early on each.
>>
Rolled 1, 4, 8 = 13

>>31480451
>I think Mantis and Rising Demon would both still be on cooldown. If I'm counting right, you're a turn early on each.
I had assumed that taking a look around counts as a click.
>>
>>31480483

Nah, assessing is instant speed. I should note that somewhere.

Going with:

>>31480366

Give me three rolls, I'll count the two previous ones.
>>
Rolled 8, 8, 2 = 18

>>31480507
>>
Rolled 6, 5, 2 = 13

>>31480507
>>
Rolled 4, 9, 6 = 19

>>31480507
>>
Alright, writing!
>>
>>31476895
Wait, so we're Toal but with BEAR HANDS instead of fist claws? Awesome.
>>
Rolled 1, 4, 6 = 11

>>31480507
>Nah, assessing is instant speed. I should note that somewhere.
That just doesn't seem realalistic
>>
>>31480987
maybe it isn't instant speed but I think OP means it doesn't count towards clicks
>>
>>31481037
it is, in DnD lingo, a free action.
>>
>>31480987
>That just doesn't seem realalistic
I'm personally divided on that.
On one hand having trouble keeping track was a major problem in the source material.
On the other hand we're goddamned american aka not noobs like the Japanese.
>>
Well, you can't abide letting a goblin stay on your DPS for long. The monster makes a few wild swings at your thinly armored sorcerer, doing some damage. A loud roar is heard, and your aura forms a massive tail as you do a roundhouse kick, catching the goblin off guard and sending it flying. "You two finish it off!" You shout, as you crouch down, before kicking off in a spiral. You extend a leg seem to torpedo into the Sea Beast with a loud crack, shattering what remains of it's shell. You hear the death cries of the goblin as you defend yourself, taking a few hits from the Sea Beast. As soon as your mental count of the Mantis Strike finishes up, you let loose with another rending green two hit combo, following it with two left jabs, each glowing with a roaring blue aura.

The beast is almost down. You can feel it. You ready yourself and unleash a flurry of swipes, faster than the eye can see, as wind kicks up around you. A wicked right hook followed by a left jab and a snap kick. A dizzing haymaker. And finally, a savage uppercut that leaves the beast beaten, bloody, and defeated.

It explodes unceremoniously into a selection of items and coins. Like some sort of strange confetti. Though you barely got hit, you feel out of breath. What a rush. Maybe there is something to this whole working out thing? You aren't sure if you've ever felt so alive.

You glance back at the party. No one got seriously hurt, and Truk quickly restores any wounds people had suffered. Well. Now you just have an entire zone of that to look forward to, you suppose.
>>
>Thanks for putting up with the combat system tutorial! I hope you enjoyed it. I feel like it provides a very cinematic fight scene with an enjoyable amount of player interaction. I hope you agree. A fight like this was basically impossible to lose, but I figured I'd throw you guys to the wolves to see what it is like.

>This sort of combat will be saved for boss fights and anything else similarly dramatic. Don't expect it very often. Most of Log Horizon is diplomacy, after all!

Your stomach growls loudly. Oh, right. You haven't eaten since you arrived. Maybe you were just thinking that you wouldn't need to eat. "Hey, does anyone have any food?" You ask sheepishly. You hadn't even thought to pack any food.

Truk rustles through his backpack. "I was just thinking the same thing, actually." He pulls out a veritable feast. "I whipped up a bunch of my favorite foods back in town. Pretty easy just clicking through a menu." There are a variety of delicious looking sandwhiches, pies, and baked goods. Your mouth waters at the sight of it.

"Damn, it has been a while since I've had anything that nice to eat." You've been living off frozen goods for a while now. Nutrition was never your main concern. You sink your teeth into the succulent, delicious... soggy. Bland. Sandwhich. Base manners prevent you from spitting up the food.

Truk looks horrified, as he chews open mouth and aghast. "What kind of fresh fucking hell is this?"
>>
Henrika chews thoughtfully for several moments before putting her pie down and leaving it there. She closes her eyes and sighs deeply. "I thought it couldn't get any worse..."

You aren't even sure what to say. Everyone's spirits seemed to have been deflated in one fell blow. You need to perk them back up. You clear your throat loudly, "Alright, soldiers!" You yell, "We've still got a mission to do. Maybe Truk just screwed the pooch on this food. We won't know till we get back. And to get back we gotta finish the job, got it?"

"Aye, aye!" "Yes, captain!" "You got it, boss." "No seriously what the hell is up with that food."

Ignoring that last comment, you survey the area.

>Take the overland route. Less enemies. You may have a chance to catch an animal. Every little bit will help if this is how fights are going to be like. Might take a while.
>Cut straight through the city ruins. It will be faster, though you'll be fighting the whole way.
>>
>>31481408
cut straight through we level 90
>>
>>31481408
>>Cut straight through the city ruins. It will be faster, though you'll be fighting the whole way.
Need to get the newbies
>>
>>31481408
>Cut straight through

I want to kill more things
>>
>>31481408
>Take the overland route. Less enemies. You may have a chance to catch an animal. Every little bit will help if this is how fights are going to be like. Might take a while.

C'mon guys, don't you wanna catch an animal?
>>
>>31481408
Take the overland route. Less enemies. You may have a chance to catch an animal. Every little bit will help if this is how fights are going to be like. Might take a while.
A pet seems like a good idea, and less fighting means we won't have to watch the newbie with us all the time.
>>
>>31481408
>>Take the overland route. Less enemies. You may have a chance to catch an animal. Every little bit will help if this is how fights are going to be like. Might take a while.
>>
>>31481478
Actually I'll change my vote to the overland route, I kinda want to pick up an animal
>>
Alright. Writing! It's time to put that subclass to work!
>>
>>31481408
Overland Route. We want to know the way we're taking out since we gotta drag the noobs back so this doubles as scouting. Also stop to actually tell the noobs about what we learned concerning combat because knowing how to fight decently should help slightly if shit goes south before we arrive.
>>
You confess. There are a few alternative reasons you picked this zone. Vishna's Retreat has severl of, in your opinion, best amphibious animals in the game. You've defended this point often on the forums. You don't care if they lack in some of the utilities other animals may have. And, yeah, their HP pool might be a little light, but you're a tank? What do you need a thick animal for? Besides! Look at how adorable they are!

It is a much more relaxed journey now. You're circling around the edge of the zone, climbing up the mountain. The scenery here is really something. The marble buildings glitter in the clear water beneath you, and the waves of tall grass have a soothing appearance. It really calms your nerves down. Which makes you think about your empty stomach. Maybe you need a little excitement, after all...

"This is a long way to the lighthouse, Wanilla." The sorcerer mentions, "What are we doing all the way out here?" You shush him with a wave of your hand. There they are. You remembered this spot. It is amazing how instantly you can recall your whereabouts in this zone. In this spot. This fucking spot that you camped for three days straight.

Taming rare spawn animals is the pride of an Animal Trainer, and you had ego pets for days. It is a shame most of yours are in a kennel in Great Lakes. The last expansion had a ton of raids around there, so you kept them in that city for ease of access. Well, that sure fucking backfired didn't it?

And there it is. The beast you hunted for days on end. Standing around like a regular goddamn mook. It would piss you off it it weren't so convenient.

>Lion Frog. Quick. Has a lot of roots and snares. Does moderate DPS. Body of a lion. Head of a frog. Hideous. Majestic.
>Gill Cat. A small, nimble feline. It has a lot of curse effects and debuffs. Low DPS. Cute cat with fins.
>Grizzlypus. A beaked bear with four writhing tentacles. Huge DPS. Has a few roots and holds.
>>
>>31481962
>Grizzlypus
>>
>>31481962
>Gill Cat

A cute kitty plus curses and debuffs, best thing ever
>>
>>31481962
>Gill Cat
Nyanderful!
>>
>>31481962
>>Gill Cat. A small, nimble feline. It has a lot of curse effects and debuffs. Low DPS. Cute cat with fins.
>>
>>31481962
>>Grizzlypus. A beaked bear with four writhing tentacles. Huge DPS. Has a few roots and holds.
>>
>>31482045
as a tank a dps character and a healer are our best friends .
>>Grizzlypus. A beaked bear with four writhing tentacles. Huge DPS. Has a few roots and holds.
>>
>>31481962
>>Gill Cat. A small, nimble feline. It has a lot of curse effects and debuffs. Low DPS. Cute cat with fins.

We seem light on the debuffs right now
>>
>>31481962
>>Lion Frog. Quick. Has a lot of roots and snares. Does moderate DPS. Body of a lion. Head of a frog. Hideous. Majestic.
>>
>>31481962
>Grizzlypus. A beaked bear with four writhing tentacles. Huge DPS. Has a few roots and holds.
>>
>>31482037
>Gill Cat
Grate Nyanderful indeed.
>>
>>31481962
>Gill Cat. A small, nimble feline. It has a lot of curse effects and debuffs. Low DPS. Cute cat with fins.
>>
Alright. Writing!
>>
I have to say I'm disappointed there was no ManBearSquid option.
>>
>>31481962
>Grizzlypus. A beaked bear with four writhing tentacles. Huge DPS. Has a few roots and holds.
I want to cuddle a bear
>>
Also, are we going to get to run into autistic scrub horizon? They're on the NA server too.

The party lead will try to stick a lever on us.
>>
>>31481962
Cat. Bitches love cats and debuf spamming seems useful right now. The fact that we have no way of knowing if the bear will randomly maul people i they're holding a steak is also a good reason to avoid it imo.
Giant animals might be expensive to eed too since you have to eat now somany they have to eat too.
>>
>>31478380
>That race was scorned, rightfully in your mind, for making you lose a skill at random in exchange for some increased stats
Way late, but the Fox tail info in >>31477917
was slightly mistranslated. It's not you lose skills at random while leveling up, its you randomly get another class's skill. so if you were Sorcerer and due to get fireball, sometimes you'd get another skill. This can be good, if you were a swashbuckler who hit Deadly Dance, or bad, like if you were a Druid who got Anchor Howl. This means that Fox Tail characters can have an unusual gimmick, like a Sorc who blows all his cooldowns for massive aggro, then tanks it all with castle of stone.
>>
>>31482369

Easily fixed. I'll just give her some random fun skills, then. I had to make up 90% of the monk skills already. Based them off common MMO things, what I saw from the anime, and the Samurai skills.
>>
>>31482369
That actually sounds pretty fun
>>
>>31482393
That's pretty impressive OP, keep up the good work
>>
>>31482369
Yeah. Foxtails aren't so much a bad race as an advanced one.
I fully expect a bunch of the better players to have remade characters specifically to roll the lotto on having an awesome ablity combo.
>>
So how's our hat situation?
>>
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>>31482495
Forgot Pick
>>
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>>31482522
ummm What? What hat situation?
>>
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>>31482522
>Pick

Here you go
>>
Ah, the wonderful gill cat. There are several cat archetypes in some of the more forested areas, often serving as familiars to witch type NPCs. They're considered bad luck and can dump a load of curses on careless adventurers. Most of them count as magical familiars, however, and are not tamable. The gill cat is the rare exception.

There are plenty of easier to get alternatives for a debuff animal, though, so most people don't bother. But the rare and difficult is always the draw for any MMO player.

Selfishly, you make the party wait as you get to work. Their idle chit-chat drifts through the air as you set the trap, get the items needed to tame the animal, and put everything in motion. Minutes later you get a new Gill Cat under your control. You already had one before, but it is miles away.

Now for the hardest part. "Whatcha gonna name it?" Henrika asks, leaning over to pet the thing. It makes a weird burbling purr. Well that's new. For a game you lived in for the better part of the past several years, small things like this continue to surprise you. "There has to be a good fish and cat pun out there somewhere."

You shrug, "All of the good ones are already taken. You can't just copy someone else's joke. It loses some of the value." The merits of joke names are discussed fervently as you make your way to the lighthouse.

You crack open the door, and step inside. "Oh, visitors!" A familiar old man calls out. Anyone based in Dixie did the Light of Khannir quest chain. You get a large capacity bag from it, and can coast through a full ten levels fighting relatively easy monsters. It was also fairly interesting. Seeing him doing something other than dumping exposition was bizarre. "I was just entertaining these guests here. Guess they were stuck all the way out here, ohohoho." You glance at Truk. He seems as unnerved as you. This guy was clearly, unabashedly, obviously, and irrefutably alive. A NPC was alive. You can't even comprehend what that means.
>>
>>31482522
I vote a gentleman's top hat
>>
And that's it for now! Thanks for putting up with me as I run a sort of spur of the moment quest.

I saw what Shepard was doing, and figured, hey, why not run a log horizon quest, too?

If you like my stuff, be sure to check him out! He is running a quest in the same universe, after all. Our quests are pretty different, though.

I'll see what I can do to polish up combat. I've got a few ideas in regards to that, and if you have any suggestions feel free to let me know.

Also, I don't plan on running this more than once a week, so I apologize if it feels a little slow paced. My main focus is still OWQ!

Hope you had fun, and thanks for playing! You guys were all pretty cool about the whole thing. I might make this a regular Monday deal, so keep your eyes open.
>>
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>>31482589
>You can't even comprehend what that means.

Oh, I'm sure you can.
>>
>>31482627
Thanks, Chief.

When's the next OWQ, by the way?
>>
>>31482647

tomorrow, actually

I'm a masochist
>>
>>31482627
Thank you for running Chief!
>>
>>31482627
This was pretty good. Just have to learn how to do combat here
>>
>>31482662
will try to be here dood!
>>
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>>31482271
not op, but maybe, Dixie is on the right server.
>>
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If only there was any chance for this to be translated.
>>
God damn /tg/ is beating the odds 2 MMO quests and still no genderbent Main Character.
>>
>>31486390
Someone said /a/ already had a group ready to work on it if I recall. If they just bust out all the crunch it shouldn't take long (as translation projects go anyway), though I'm sure we'll have to wait much longer for all the juicy juicy fluff.

And hey, you never know, maybe if it sells well Mamare will yell at the publishers until they greenlight an official English release. He's fully aware of the fact that he's got a sizable overseas fanbase.
>>
>>31486579
Go genderbend yourself with a rusty syringe
>>
>>31482627
Just got back. Looking good there, Chief. In reply to this >>31479632, I meant that you should have posted the pastebins earlier so people would have time to read and prepare while you were writing. I totally agree with getting an example run done first.

You've really come a long way from the start of OWQ.


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