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Twitter: https://twitter.com/SaucyQM

Previous quests: http://suptg.thisisnotatrueending.com/archive.html?tags=Bone%20Mage%20Quest

Your name is Volkov Marulovich, and you are a strapping young man of 18. You have been under the tutelage of your master for 4 years now. You are a bone mage in training and have specialized in the art of crafting and using artifacts. After putting down a minor rebellion with the help of your master, you were promoted to being an independent mage capable of taking on contracts by yourself.

Character Sheet (may contain spoilers for archive readers):
http://pastebin.com/KAtHATCu

Skill Tree Sheet
http://pastebin.com/ep6NtCmk

Known spells
http://pastebin.com/McuHhP6L
>>
“When did this happen?”

“Either late last night or early this morning. The Association is trying to keep this under wraps, only people involved in this are in the know,” Liam replies.

“We aren't involved though. Not anymore, at least,” you respond. Liam leans in closer.

“Vesif told me about the escape, saying Cerund might come at us for revenge,” Liam says in a hushed tone.

“In any case,” Liam says straightening up and regaining his usual relaxed demeanor, “what did you want today?”

>You have 101 gold, 40 silver

Liam's selections:

>MODULES
>Impact module (1 gold)
>Pulse module (1 gold)
>Barrier module (3 gold) [Creates a small field that can absorb impacts, size and strength depends on mana input.]
>Shatter module (10 gold) [Similar to the Fraying module but instead causes the area struck by the effect to become extremely brittle temporarily, takes effect instantly]
>Ignite module (4 gold) [Causes the weapon's striking surface to become red hot and will ignite whatever is hit]
>Freeze module (4 gold) [Causes the weapon's striking surface to become extremely cold and will create ice on impact with foreign bodies]

>ARTIFACTS
>Medium spell focus (1 gold) [Can hold 1 medium sustained spell or 3 small sustained spells]
>Mana pack (3 gold) [Small self-recharging implant that increases your mana pool by 4 points]
>Mana Regeneration implant (20 gold) [Minor implant designed to increase the rate of mana regeneration in the user. 4 mana per round]

[1/2]
>>
>>31459344

Other merchants' selections:

>Custom bone-enriched steel weapon, 2 module slots (43 gold) [specify weapon]
>Custom mundane steel weapon, 2 module slots (16 gold) [specify weapon]
>Magmatic Bull horns (32 gold) [Enhances heat-based magic as well as tints non-temperature magic with heat effects]
>Drake Spines (25 gold)
>Tundra Badger Claws (35 gold) [Enhances ice-based magic as well as tints non-temperature magic with freeze effects]
>Bishop Shrimp Pincers (23 gold) [Magic resistant material]
>Marrow Chamber: 2 gold
>Flamecoat: 1 gold [Coats projectiles in a thin veneer of flame]
>Seismic Charger: 3 gold [Causes projectiles to vibrate strongly upon leaving the barrel, giving slightly more penetrative strength to each shot]
>Eagle's Eye scope: 5 gold [Low-powered telescopic sight that highlights movement when looking through the lens]

What do you buy?

[2/2]
>>
>>31459344
>Mana Regeneration implant (20 gold) [Minor implant designed to increase the rate of mana regeneration in the user. 4 mana per round]
How many more implants can we fit in us? Because I like the regen.
>>
>>31459344
>Mana pack (3 gold) [Small self-recharging implant that increases your mana pool by 4 points]
>Mana Regeneration implant (20 gold) [Minor implant designed to increase the rate of mana regeneration in the user. 4 mana per round]
What do you guys think about having one barrier and one shatter gauntlet?
>>
>>31459368
>Freeze module
>Tundra badger
>Mana regen implant
>>
>>31459623
>>31459344
>>31459368

Keep in mind that we can fit 2 Modules in each gauntlet.

I'd like Impact+Shatter in one and both barriers in the other, myself.
>>
>>31459524
You can take 1 more minor implant right now.

At Shaper level 3 you get 2 major implant slots.
>>
Another thing I should mention is, don't be afraid to try combining module effects by using mutliple modules at once.
>>
I think we're out of module space on our weapons. So no point in buying modules we can't use.

>Medium spell focus (1 gold) [Can hold 1 medium sustained spell or 3 small sustained spells]
>Mana pack (3 gold) [Small self-recharging implant that increases your mana pool by 4 points]
>Mana Regeneration implant (20 gold) [Minor implant designed to increase the rate of mana regeneration in the user. 4 mana per round]
>>
>>31459344

>Impact Module
>Shatter Module

>Mana Regen Implant
>Medium Spell Focus

>Drake Spines
>Bishop Shrimp Pincers

Total: 80gold

Can we buy materials for making Marrow Charges and Minie Balls?
>>
>>31459794
Would combining Barrier with Shatter make a barrier that makes things brittle when they impact it?
>>
>>31459729
In that case I change my vote here>>31459623
To
>Impact module (1 gold)
>Shatter module (10 gold) [Similar to the Fraying module but instead causes the area struck by the effect to become extremely brittle temporarily, takes effect instantly]
>Mana Regeneration implant (20 gold) [Minor implant designed to increase the rate of mana regeneration in the user. 4 mana per round]
>>
>>31459821

We've got 2 slots open on our gauntlets (1 on each right now, but that can be changed.)
>>
>>31459842
Sorry I forgot.

What's the difference between Impact and pulse modules?
>>
>>31459821
I'll add two Impact or Pulse modules. One for each gantlet. (Still not sure about the difference)
>>
>>31459836
It would.

>>31459823
You could. It costs 10 silver for 5 balls worth of lead and 15 silver for 1 pellet worth of marrow.

>>31459889
Impact modules just increase the force of the initial hit, pulse causes the weapon to oscillate rapidly.
>>
>>31459929
What about barrier with the Bishop Shrimp parts? Would it make the barrier able to stop some magic?
>>
>>31459929
10 lead balls worth and 5 marrows worth maybe? Perhaps more lead.
>>
>>31459960
You currently do not have the ability to manufacture modules. At Shaper level 4 you gain the ability to enchant things yourself, which is crucial for module making. You also need Speaker 3 to learn Barrier so you can make the module for it.
>>
>>31460013
Would freeze and shatter make a massive armor debuff?
>>
>>31460104
It would cause many hard materials to shatter near instantly, while those that do not shatter would be heavily weakened.

Alright, so I can see that the regen implant is nearly a unanimous choice, so consider that locked for purchase.

Please link your final selections to this post.
>>
>>31460189
>Alright, so I can see that the regen implant is nearly a unanimous choice, so consider that locked for purchase.
Baller.

Other than the regen implant, I don't really got much I wanna buy. Maybe buy a Shatter+Freeze and the Tundra Badger Claws? We could mod a gauntlet with the claws and set up to shatterfreeze things. That'd be cool.
>>
>>31460189

>Impact
>Shatter
>Freeze

>Medium Spell Focus
>Drake Spines
>>
>>31460308

Might as well grab some drake spines for making more nifty things. Maybe a breast plate or something.
>>
>>31460189

Impact, Shatter, Freeze

Medium Spell focus (seriously guys, we need more levels in speaker)

I'll throw in for drake spines too, if the vote gets close.
>>
>>31460308
>>31460354
>>31460383
>>31460419
Alright, so: Impact, Shatter, Freeze, Medium Spell Focus, Drake Spines, and the Regen implant, bringing the final total to 61 gold.
>>
>>31460664

The 4 Mana a round from the regen implant is basically 4 mana per action we take, right?
>>
>>31460702
4 mana at the end of an entire course of action. For example, you use your pistol 3 times in one update and that's a net loss of 2 mana from you, since you regenerated 2 of the shots.
>>
You pick out the items that you wish to purchase from Liam, seeing the potential of certain combinations of module effects. You walk away from his stand with a handful of modules as well as a couple artifacts. As you begin to leave the market you spot a deal on drake spines, two for the price of one, so you decide to snag a couple.

(Spent: 61 gold)

The entire way home you keep an eye out for anyone that may be tailing you; between last night's run in and Cerund escaping you feel that you need to be on guard, more so than you usually are.

Upon arriving at home, you get to work prepping your new goods for work, as well as install the new implant you got.

So what do you make/install?
>write in
>>
>>31461075
Install the mana regen module, and put a freeze into a pistol.
>>
>>31461098

Freeze isnt a firearm module.
>>
>>31461075
Can we get a List of components/ingredients we own?
>>
>>31461098
Modules like that are only good for melee weapons. Firearm parts are called Accessories

>>31461125
All you have for parts/ingredients is pretty much what you just bought as well as some bone meal and some marrow.
>>
>>31461075

What could we make with the Drake Spines?

Remove a barrier module from 1 gauntlet, install freeze+shatter in that gauntlet. Install the Impact module on the other gauntlet (which retains its barrier module).

Would it be possible to make something like an armor sleeve (like gladiators used to wear) out of the spines that we could put the barrier module in?

Later on could we purchase a second regen module?
>>
>>31461075
I think most of the modules were going into a gauntlet. I have no idea what people wanted the rest for. Install the regen implant.
>>
>>31461184
>Remove a barrier module from 1 gauntlet
Why? It has room in it without removing the barrier.
>>
>>31461159
Okay for now put shatter and freeze into one of our gauntlet preferably the one we hold our sword with
>>
>>31461184
This, but put 2x barriers in one gauntlet instead of the impact+barrier.
>>
>>31461216

Does it? I thought they only had 2 slots apiece.

if they have 3 then remove barrier and install freeze+shatter+impact.
>>
>>31461247

So far as ican tell, 2 barriers has no advantage over pumping extra mana into a single barrier.

And if we're going to do the shatter+freeze combo we should get an impact in somewhere.
>>
>>31461184
You can make a single piece of non-torso armor from the spines, or a staff or spear out of them. You could also reinforce one or both of the gauntlets with the spines, either adding a sleeve portion to them.

>>31461159
Actually, I forgot you still had breech action boneburst part in case you guys wanted to get started on making a new gun.

>>31461255
They do have only 2 slots apiece.

>>31461305
The upper cap of effectiveness is higher with double modules. Also, an Impact+Barrier combo means that you have a barrier that actively pushes away incoming attacks at the cost of additional mana per attack repelled.
>>
>>31461378

Would reinforcing the gauntlets add a module slot?
How about reinforcing some of our other equipment?
>>
>>31461574
Yes. Alternatively, you could reinforce your rifle or pistol, bringing them up to tier 2. 1 reinforcement costs a single spine, so you could reinforce the pistol and the rifle, the rifle or a gauntlet, etc. A tier 2 long-arm gains an extra 2 accessory slots, and a tier 2 pistol gains 1.
>>
>>31461673

Okay, how about we

>Reinforce
Rifle
1 Gauntlet

Then

>Modules
Freeze+Shatter+Impact on upgraded gauntlet
Eagle Eye+Seismic Charger+2 Marrow Chambers on rifle
2 barriers on non-upgraded gauntlet.
>>
>>31461673
Hey Sauce is alchemy a thing?
>>
>>31461805
Like transforming lead into gold? No.

Like potion/consumable making? Yes, as a very small subset of Shaper magic, which isn't used very often and thus only a few individuals have knowledge of it.
>>
>>31461890
Yeah I was thinking of the potion making kind wouldn't hurt to collect some things other then bones from creatures
>>
>>31461776

I am fine with this. Would it be possible to go out shopping for firearm Accessories and for ammunition materials?
>>
>>31461978
Yes, you can do that after the next update. You still have 40 gold and 40 silver left.
>>
>an Impact+Barrier combo means that you have a barrier that actively pushes away incoming attacks
I just joined in and am really disappointed about the freeze module. We should have bought two impact modules. One for each gauntlet.

>>31461673
Reinforce the rifle.
save the other one for when we make the blunder bus
>>
>>31462034
Also why did we buy three modules when we only have two spots available?
>>
>>31462034

Having two shields is redundant.

Having anti-armor for close range is something we need though.
>>
>>31461776

Thirding for great consensus.
>>
>>31462071
>>31462034
It's not like the modules go bad, and Impact only cost a single gold so it isn't like you're losing much.


Anyway, rifle and gauntlet won.
>>
>>31462080
>Having two shields is redundant.
No it's not. The shield's don't give 360 degree protection. If we get attacked on the right we need a shield on the right and if we get attacked on the left we need a shield on the left

Impact would be way more useful than freeze since it can be combined with the shield.
>>
>>31462132
Modules dont go bad?

I demand a degradation mechanic!
>>
>>31462150

Eh, im not so sure about the validity of that. Single shields have tended to protect people fine in real life.

That aside, aren't you excited about being able to punch through walls now? (We'd actuallyprobably want an impact module or two in our other glove too in order to do that)
>>
>>31462276
>aren't you excited about being able to punch through walls now
No. QM never said that we'd be able to punch through walls. freeze module is lame.
>>
>>31462586

>Never said we could
What do you think happens when you freeze+brittlefy something and hit it with a coupleimpact module's worth of force though?
>>
Do we have the option of going back to the store and buying another impact module?
>>
>>31462703

Yeah, after this update.
>>
You set your rifle down onto the workbench and begin the process of taking off the old wooden body that you had scavenged from the arquebus. While the drake spines are liquifying, you set about drawing up plans for a new body, one which will be much sturdier than the old one both in terms of physical strength as well as magical balance. Soon, you have a finished plan and a rough mold for the new body ready. You pour in enough of the liquid spine to fill the mold. You take off your right gauntlet and begin to examine it, looking for ways to improve the initial design. Your solution is to extend the length of the gauntlet with a sleeve to go up your arm. By the time you have finished making the extension the rifle body has finished solidifying.

Hours go by, and by just after the sun begins its descent towards the horizon you manage to finish shaping the new rifle body and the extension, as well as mana-temper them. You wipe the sweat off your brow and re-equip all of your gear after it has been reassembled, excluding the allocation of modules which you decide to deal with when you get back.

It's a short walk to the gunsmith's shop, the route very well engraved in the back of your mind. Working on your gear has relaxed you greatly. When you arrive at Serold's she greets you warmly.
Serold's wares:
>Marrow Chamber: 2 gold
>Flamecoat: 1 gold [Coats projectiles in a thin veneer of flame]
>Seismic Charger: 3 gold [Causes projectiles to vibrate strongly upon leaving the barrel, giving slightly more penetrative strength to each shot]
>>
>>31462651
>coupleimpact module's worth of force
We only have one impact module. I think you're over estimating how powerful the freeze module is. Do you think that every brick wall turns to glass every time the temperature drops below freezing? Seriously the next time it snows outside go punch a brick wall and see if it breaks.
>>
>>31462754

How many total module slots does the rifle have and what's in them right now?

what accessories do we have back home too?
>>
>>31462754
Wait did reinforcing the rifle give us another module slot or something?
>>
>>31462805
You didn't buy any excess accessories the last time you were here. Rifle has a Marrow Chamber and a Seismic Charger on it, so it can take 2 more accessories.

Reminder, now that the rifle is tier 2 it can handle using double chambers with regularity.
>>
>>31462784

You realize we got the Shatter module too right? And that they synergize? And that even if we cant punch through walls its still a potent combo with any number of applications? It also diversifies our capabilities more than having identical loadouts on both gauntlets.
>>
>>31462754
buy another marrow chamber and seismic charger
>>
>>31462852
Reinforcing it brought it up to tier 2, which can handle a total of 4 non-sight accessories.
>>
>>31462872
I say we buy a Marrow Chamber and Seismic Charger. Two of each for extra awesome.
>>
>>31462872
Doesn't it have a scope thing on it or does that not count towards the limit?
>>
>>31462928
I've decided to rule sight accessories as not counting towards the general limit. And yes, the rifle is scoped.
>>
>>31462883
They can't synergize when we have two slots filled with shield modules. An no removing a shield module is not an option. we have four weapons.
>rifle
>pistol
>sword
>dagger

We don't need more weapons
>>
>Marrow Chamber: 2 gold
>Seismic Charger: 3 gold
>Eagle's Eye scope: 5 gold
>>
>>31463013
I'm tempted to to use the fraying module we already bought instead of a second seismic charge but I'd rather just take out the enemy in the first shot.

And does reinforcing our gauntlet give us more slots available? Can we buy an impact module?
>>
>>31462968

Im not going to shit up another thread with argument, but we have the parts purchased for an excellent offensive combination and a gauntlet thatis ready for them. Meanwhile, a gauntlet that has 1 impact+1 shield will fair roughly as well as a gauntlet with 2 shields+impact or 2 shields. So itd be silly to squander more (and diversified) offensive power for defensive power that can be gotten without sacrificing that offense.

Also, our fights have generally tended towards us being hyperaggressive so defensuveaugments dont go so well with that.
>>
>>31463013
The rifle already has that scope on it.

Also, in case it wasn't obvious, but offensive modules on the gauntlets are only effective when the gauntlet itself makes contact with enemies. You can't use an impact module on a gauntlet and have the effect applied to a weapon that you're holding with that arm.

In the event that you decide to focus on performing hand to hand combat in the future, I'm glad to tell you that there are plenty of skills which will enhance that style of combat even more.

Also, another chamber and charger seems to be the chosen purchase.

>>31463126
That fraying module is permanently installed in the saber, which means the saber can't be modified. The upside to this is that the construction is far more solid, and as such can handle resonance overcharge much better than most other weapons.

And yes, you know have a third module slot, if you want to buy another module I'll give you the opportunity to grab one after this update.
>>
>>31463158
The reason we've been aggressive is because we didn't have a defense. You did not give an argument for why we bought the freeze or the fraying module. I still think Impact is the only useful module that we could add to the gauntlets since it's the only one that synergizes with the shield modules that are already in them.
>>
>>31463183
>That fraying module is permanently installed in the saber
I meant shatter module. I wasn't here for the vote. But, we bought it here.
>>31460664
I would much rather just take out the enemy in one hit that temporarily weaken it with the shatter module. But, I wasn't here for the vote so it's a moot point.
>>
You decide to snag a couple more accessories for your rifle now that it's been beefed up. You fear the double seismic charge will wreak havoc with your long distance accuracy, however the increase in armor penetration at close to mid range more than makes up for it, you feel. You pay for your purchases and exit the store, Serold telling you to say “hello” to your master for her the next time you see her.

(5 gold spent, 35 gold remaining)

The day is still young, and it wouldn't be too far of a walk to the market to pick up some things you forgot earlier.

What do you buy, if anything?

>MODULES
>Impact module (1 gold)
>Pulse module (1 gold)
>Barrier module (3 gold) [Creates a small field that can absorb impacts, size and strength depends on mana input.]
>Shatter module (10 gold) [Similar to the Fraying module but instead causes the area struck by the effect to become extremely brittle temporarily, takes effect instantly]
>Ignite module (4 gold) [Causes the weapon's striking surface to become red hot and will ignite whatever is hit]
>Freeze module (4 gold) [Causes the weapon's striking surface to become extremely cold and will create ice on impact with foreign bodies]

>Don't buy anything, go home
>>
>>31463269

I-i have given you the reason we bought them though. Shatter causes things to become excessively brittle, as does freeze. Paired with an impact module it ought tobe able to break through any armor we encounter, and deal damage to fleshy targets too.
>>
>>31463371

How about 3 Impacts and 2 Pulses, just so we collect a toy box to pull stuff out of.
>>
>>31463438
can support
>>
>>31463438
Will support.
>>
>>31463371
>You fear the double seismic charge will wreak havoc with your long distance accuracy
Shit. if I knew it would affect accuracy I might not have voted for it.

>>31463438
Fuck it. We plan on getting a blunder bus anyway. Might as well stock up now.
>>
>>31463546
Remember, accessories are select use: you can use a single SC even if both are installed. You can also use neither if you so choose with both installed.
>>
>>31463546

Fortunately we get to choose which modules to power up on any given shot, so if we need to snipe we can.

hey, should we pick up stuff for 20 minie balls and 10 marrow charges also?
>>
>>31463438
>>31463472
>>31463537
Has won.

>>31463577
I might as well throw this in since the cost is so little to you at this point.

After this will be module loadout select back at home and that will be the last update for the night.
>>
rifle; 4 slots
>2 Marrow Chambers
>Pulse Modules (asuming they don't affect accuracy the way impact modules do)

Left glove; 2 slots
>Barrier Module
>Impact Module

Right glove; 3 slots
>Barrier Module
>Shatter Module
>Freeze Module
I don't like the last two but we already bought them and there's no turning back now

We should add an impact module to the pistol when we reinforce it.
>>
>Rifle
2 Seismic Chargers
2 Marrow Chambers

>Left Gauntlet
Barrier Module
Impact Module

> Right Gauntlet
Shatter Module
Impact Module
Freeze Module

Everything else remains the same.
>>
>>31463632
Ideally Right glove would be barrier, impact, pulse. But we already bought the freeze and shatter ones. I really wish I'd been here for the first vote.
>>
>>31463770
It nice that shatter and freeze can combine. But I hate damage over time attacks. Why waist one hit weakening the opponent when you can just take them out in the first hit.
>>
>>31463814

Well those two are both instants, and coupled with an impact module it wouldnt be DoT at all...
>>
You decide to grab up a bunch of cheap modules while you're out; whether you use them or not right now, it doesn't really matter to you as much as having a basic selection on hand for when you feel like getting creative. On your way home you swing back by Serold's for some basic ammunition materials as well.

(7 gold spent, 28 gold remaining)

(Gained: 30 lead bullets, 10 marrow pellets, 3 Impact modules, 2 Pulse modules)

When you arrive back home, it's clear to you that your master is currently out doing whatever it is she does. Part of you is curious as to what it is but another part is absolutely fine with knowing nothing and leaving it at that.

You settle back into the workshop, intent to configure your gauntlets and finish working for the day.
What do you place where?
Left gauntlet (2 slots)
Right gauntlet (3 slots)
MODULES
>Pulse x2
>Impact x4
>Freeze x1
>Shatter x1
Barrier x 2
>>
>>31463931

Voting for this:>>31463687
>>
>>31463931
rifle; 4 slots
>2 Marrow Chambers
>2 Impact Modules

Left glove; 2 slots
>Barrier Module
>Impact Module

Right glove; 3 slots
>Barrier Module
>Impact Module
>Pulse Module
>>
>>31463970

Second.
>>
>>31463970
>>31464029
Seismic Chargers aren't in the character sheet. Don't we have one in the pistol and one in the rifle?
>>
>>31464091
You do, but you also just bought another one since the rifle got additional accessory slots.
>>
>>31464091

We have one in the pistol, one in the rifle, and one that we just purchased (also another marrow chamber we just purchased).
>>
>>31464029
Leave the seismic charger in the rifle and add one Impact Module. But other than that. This
>>
>>31464167

Impact modules can't be applied to firearms.
>>
>>31464167
>>31464029
Firearms don't take Modules, unless you were to multipurpose it as a melee weapon. Even then, the module would do nothing for firing bullets.
>>
>>31463970

Supporting this.
>>
So the impact/barrier left and impact/freeze/pulse configuration won.

Writing, this will be the final update of the night.
>>
rifle; 4 slots
>2 Marrow Chambers
>2 Seismic Chargers

Left glove; 2 slots
>Barrier Module
>Impact Module

Right glove; 3 slots
>Barrier Module
>Impact Module
>Pulse Module

We're a long range fighter. If we are using the gauntlets than that means something bad happened. If we're in a close combat scenario. Then why the hell would we punch them once to weaken them. And, then punch them again to do actual damage?

It's better to have the Impact and pulse on the gauntlet because they do damage up front.
>>
>>31464316

Pulse doesn't do much on non-edged weapons, it was mentioned a thread or two ago. On edged weapons it makes them like a star wars vibroblade, but on blunt weapons...meh.
>>
>>31464284

Hey, does the debuff on non-slayer skills from Frenzy apply to using equipment/activating modules too?
>>
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>>31464284
So you saying we have absolutely no defensive capability on our right side. Am I the only one that sees a problem with having a massive hole in our defense here?

We have enough weapons to supply a small army. Why that hell do we need to sacrifice defense for more offense we're already a glass cannon.

>http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon
Do some research
>>
>>31464406

I dunno. People seemed to do fine for thousands of years having a shield only on their left arm. We'll probably be fine.

That aside, we'll be acquiring Cord's armor soonish.
>>
>>31464406
>rifle
>pistol
>sword
>dagger
>left gauntlet
>right gauntlet

Fuck defense we obviously don't have enough weapons here. Can we trade our cloths for chainsaws? We don't really need cloths do we.
>>
You finally settle on a configuration that you feel will give you ample defensive and offensive capabilities in the event that you are in a fight without any of your other equipment.

With your gauntlets configured for now, you install the new accessories into your rifle, doubling up on the previously installed accessories to bring you up to double Marrow Chambers and double Seismic Chargers.

The rest of the night is spent relaxing by reading various books on magic theory, particularly the theory of mixed style techniques. The concept intrigues you somewhat, but you file it away as just what it was presented to you as; a wild speculation. You go to sleep after a light dinner, the thought of Cerund's escape hanging in the back of your mind.

That's it for tonight, I'll do Q & A as per the norm. Next thread is tomorrow night.
>>
>>31464520
How much does Volkov know about his heritage and culture?
>>
>>31464460
Are we talking about real like here. Because people lived for thousands of years not being attacked by magical bone wizards.
>>
>>31464551
He has the basic knowledge an average citizen would have of it, but not much more; he was separated from his parents at a relatively young age.
>>
>>31464520
How much of a mobility penalty are we going to get for wearing chords armor?
>>
>>31464554

Quit being so petulant.
>>
>>31464506
We should replace our shoes with barbed wire
>>
>>31464598
For a while, pretty bad, although there are multiple ways that you will be able to mitigate that penalty that should be available in the not too distant future.
>>
>>31464598

We can probably mod it to have less a penalty whenever we get it. Or train in it to reduce the penalty, or something along those lines.

>>31464551
It's been mentioned that that's going to be a plot point.
>>
>>31464603
In all seriousness debuff spells(spells that weaken your opponent) are the worst possible backup spells.

If someone gets passed our other four weapons we're not going to have time for a second swing to take advantage of the weakened opponent. We have the sword and the dagger for melee attacks. The gauntlets should be primarily defense.
>>
>>31464717
I can't think of a single time where we would need to use the gauntlets when we wouldn't just be able to take out the dagger. Removing the barrier modules makes them redundant at best and useless and worst.
>>
>bone mage
>named Volkov Marulovichslavmanpolkavodka
>not naming him Nu'ohmotep the Master of Bones
missed chance.
>>
>>31464635
Are there "mana modules?" Basically magic batteries that we could install.
>>
>>31464897
I assume you mean for weapons/other objects, and the answer to that is yes, there are. Problem is that the artifacts that take those have to be designed to take them, they don't just fit into a standard module slot.
>>
>>31464944
Could we modify our equipment to use them with our current level?

Is our sword still more powerful than the right gantlet with the impact, freeze, pulse modules?

How often are you going to let us change our module layout?

Can we modify our sword to accept additional modules?
>>
>>31465050

When it comes time can we rip the fray module out of the sword?
>>
>>31464717

It's **not** a debuff spell. It's a punch that'll break through about anything that's hard, and will render soft stuff hard then shatter it.
>>
>>31463183

I love the sound of being a fist-wielding badass like our master. However, I feel that we really need to see other high-level slayers display their skills before we select our primary sort of weapon.
>>
>>31465050
The rifle can be modified to accept the batteries, however the batteries aren't very commonly sold since they require special knowledge to be made as well as design things to take them. The good news is that you are at a Shaper level that can learn it, the bad news is that you need to find someone to teach you it.

The sword is very powerful for what it is and is pretty specialized for its task. In terms of dealing with armor, it might not be quite as strong as the gauntlet combo. However, it is also better at dealing with soft targets than that combo. The saber also as the benefit of being able to repeatedly use Resonance Overcharge without rolling for integrity after each use.

I'll give you module swapping opportunities between every mission.

The sword cannot be modified to take different modules.

>>31465091
You would probably be better off just buying/making a new module and sticking it into a new weapon, since neither the saber nor the module will be quite the same after ripping them apart.

>>31465160
In some of the upcoming jobs you'll see some high level mages from other schools as well
>>
>>31465091
No QM already said the fray module and the sword are inseparable.

>>31465132
No. Shatter and freeze are both debuff spells. If we didn't put the impact module in the right gauntlet and only had the freeze and shatter.
>The first punch would do the same damage as a normal punch.
>The modules would weaken the surface
>The second punch would do extra damage because it was already weakened by the first punch.

When we were first building the rifle we were offered an upgrade that did the same thing. We decided not to buy it because we didn't want to have to shoot twice.
>>
>>31465215
This is why I thought that The right gauntlet combo was dumb. We already have the sword we don't need a fourth melee weapon. I'd like to put the barrier module back in the gauntlet before the next mission.
>>
>>31465246
>>31465215

Hold up, wait a minute. You're right.

Why did we put
>Freeze
>Shatter
>Pulse

Instead of
>Freeze
>Shatter
>Impact

Like was voted for?
>>
>>31465324
Impact of plus. It doesn't matter. We would still need a second swing to take advantage of the other two modules.
>>
>>31465324
It seems I miscounted. It gets confusing sometimes when votes are supported the way they were like tonight. I'll just go ahead and correct it on the char sheet, thanks for catching the error.
>>
>>31465361

On another note, will the shatter effect and the freeze effect from the gauntlet work in conjunction with the impact module on the first strike?

>>31465381
This is the list that won: >>31463687
>>
>>31465361
even with impact we would still need a second swing to take advantage of the weakened opponent right?

>Using all three modules the first punch would do the same damage as the Impact module alone.
>The object would be weakened and partially frozen
>second swing does the actual damage.
>>
>>31465418

It says that Shatter, at least, takes effect instantly (this is only mentioned to distinguish it from the DoT effect of Fray). So we'll at least be getting that boon. It wouldn't make too much sense for Freeze to have a delayed effect (as no other modules have had DoT effects unless explicitly stated), so it probably works immediately too.
>>
>>31465361
Actually, checking back the two options tied. So at this juncture I'm not sure what would be an appropriate course of action.

>>31465418
The combination of freeze/shatter basically causes many materials to become brittle at current temp first and then the freeze sets in, thermal shocking it. So even without followup there is fairly significant damage dealt to most hard surfaces. The follow ups are pretty much a sure thing to break armor if it hasn't already been broken.
>>
>>31465476

I'll concede on Shatter/Impulse/Freeze so this guy will have his Apsergers eased.
>>
>>31465476
But it's still technically damage over time.
>>
>Impact modules increase the force of the initial hit
>pulse causes the weapon to oscillate rapidly

If we're combining with shatter and freeze pluse would probably be better.
>>
>>31465645

Meh, ever vibrated your fist? Doesn't do much.

It's been previously stated that pulse is not really used on blunt weapons, because...why do you need your fist to act like you have parkinsons?
>>
Rolled 8

>>31465707
My thought process was that it would help shatter the object.
>>
I wonder if there is a way to turn off modules placed into our weapons, like a switch or something we can instal, that way if we need to fire long distances with our rifle we can just turn off a module to increase our accuracy.
>>
>>31469132
Of course, for mages modules are always select use. There have been plenty of times that you have used the saber without using resonance on it.

At the same time, gauntlet modules are also an at will thing, just because some modules are installed doesn't mean that all have to be used when one is used.
>>
>>31465746

Outright force is still better, like hitting a diamond with a hammer.


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