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Last time on Splicer Brigade we recruited the dMarche men, got a glimpse of the a Fall, while looting our base abruptly picked itself up and walked away but you fuckers are a shit. Soldiers who don't do no fightan what is WRONG with you?

Yes i am still mad that is if I COULD get mad about it, but hey at least i can do something about it thanks to my programming. So do some goddamn fighting damn it and you consider yourself soldiers...

Last thread: http://suptg.thisisnotatrueending.com/archive/31347992/
>>
Rolled 82

>>>Turn 39
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons.
>>>>>>>>D. Research technology.
>>>>>>>>E. Pursue new mutations.
>>>>>>>>F. Explore in a direction/something.
>>>>>>>>G. Scavenge for raw materials.
>>>>>>>>H. Your choice
>>>Resource Points: 0
>>>Pop 795( mutants AnySplicer F 110, Galhaz 45, Vok 45, Elsh 45, dMarche borg chrome 200, dMarche Bio 50, 500 copbot)
>>>Military 200
>>>>>>>>Fuel:Excellent
>>>>>>>>Food: Great
>>>>>>>>Water: Great
>>>>>>>>Morale: Average
>>>>>>>>Armaments level: Excellent
>>>>>>>>Reputation:
>>>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>>>vehicles: 3 paramilitary Hover Tanks. 2 paramilitary Birds. 1 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
I'm not sure if no one caught on and the end of last thread, or if you just didn't mention it but...

The Bandits in the tower fighting the zombies are the Bloodsnow Bandits.

Which makes it odd that they're having trouble against zombies. There's obviously more going on here than meets the eye.
>>
Rolled 30

>>31390370
uh why the hell do you think their bloodsnow? I mean especially considering the whole zombie problems...doesn't make much sense anon.
>>
Rolled 38

>>31390407
Anyway I will be back shortly gotta get myself something to eat.
>>
>>31390347

Hey, so the Galhaz Reactor mutation is a sort of synergistic thing they got from exposure to the reactor, their mutant physiology, and the Elsh organs. It lets them produce shitloads of electricity though, right?

Can we ask Judge Elizabeth how she'd feel about us fighting the zombies in the Bloodsnow's tower so that our base would come back?

>>31390407

"We'll have fun whether we've got zombie tentacles up our assses or not."

"We ain't got no problems with your kind, in fact we used to share a base with a bunch of paramilitary mutants who would've wiped us out if not for a silvertongued member."

"We got caught up in the Ghoulish Krulsade but got out after everyone got all weepey and it broke down into infighting."

Though I admit it IS odd that they're having issues with zombies if they're the Bloodsnow's.
>>
Rolled 62

>>31390347

>Basic 1
Scout out the zombies in the Bandit Tower. Make sure there isn't an underwater hive or anything that'll unexpectedly fuck up an attack. (General+Warhound)

>Military
Scout for/out the mutants we noticed attacking zombies from the water earlier.

>Justice
Assess the level of unlawfulness the zombies in the bandit tower display.
>>
Rolled 61

>>31390455

Additionally, your'their unwillingness to tell us their name...
>>
Rolled 5

>>31390455
>>31390763
>>31390370

Accordingly, we should be careful about those ships. Don't want to accidentally pick a fight with the Zeds or anything.
>>
>>31390455
>"We'll have fun whether we've got zombie tentacles up our assses or not."
V101 had zombie tentacles

>"We ain't got no problems with your kind, in fact we used to share a base with a bunch of paramilitary mutants who would've wiped us out if not for a silvertongued member."

Did Arduro have any?

"We got caught up in the Ghoulish Krulsade but got out after everyone got all weepey and it broke down into infighting."

Bloodsnow got wiped out in the krulsade before g-day


>Though I admit it IS odd that they're having issues with zombies if they're the Bloodsnow's.

The only way I know for sure is to inspect the zombies hind quarters for signs of abuse
>>
Rolled 58

>>31390629
Rolling!
>>
Rolled 58

>>31391101

V101 had anti-zombie tentacles.

I don't know what your point about Adero is, but thus far the only people we know of that've been absolutely okay with mutants are player civs.

The Bloodsnow strike-force sent to the Lonely Mountain got taken out (for the most part), but the majority of our forces that we left in our base later went on to participate in and be an integral part of the Ghoulish Krulsade.

Think we should? We could try asking their name again too.
>>
Rolled 9

>>31391137

We need to verify whether or not the Judge and Dmarche Men will stick with us if we fight the zombies in the bandit tower (acquiring a favor from the bandits and re-acquiring our base in the process). It might not go over too well, us helping bandits right after we picked up a shitload of law-enforcers.
>>
Rolled 27

>>31390451
Fucking hell first restaurant of choice was closed and the second one took forever goddamn and now I am willing to bet they fucked up my order because mcdonalds has it out for me.
>>
Rolled 60

>>31390763
their name is the War Mongrels Initiative.
>>
Rolled 35

>>31391440

Huh, okay then. Could've sworn you were hinting pretty heavily there.

So would the DMarche Men and Judge revolt if we beat down the zombies and acquired a favor? Seeing as we're in a bit of a pickle here.

Also, what sort/how good are Copbots?
>>
Rolled 68

>>31390455
yeah the galhaz combo is insanely potent so potent if the negatives/side effects could be nulled they would be classified as a Super Mutant.

>>31391189
Your wrong about that Warlord Slag and his Ghoulish Krulsade were perfectly fine with mutants and the slavers dealt with you as well.

>>31391327
The Judge as the final say so you'll have to persuade her.

>>31391500
We do not yet know how good the copbots are.
>>
Rolled 76

>>31390629
Voting
>>
Rolled 79

>>31391533
Another slow day it is again it seems.
>>
>>31391533

Can we get a line to the judge then?

"So, Judge Elizabeth ma'am. As you can see, we're stuck here til we fight something to assuage our AI. The way we see it, we can try to take out these bandits and then the zombies take over this tower and harry evil an innocents alike around this place, or we can try to take out the zombies. Which results in the bandits taking over, and hurrying innocents and evil alike, but they also owe us a favor.

We feel it deserves note that we got your location because we took out a slaver caravan, reuniting a think tank and paramilitary group with their fellows. Then we persuaded them to give shelter to the other slaves from the caravan and dropped them off outside the wasteland. We also freed and tried to save some mutants from the nearby slaver Pitt...that didnt work so well but we tried.

I guess my point is that we may have some sordid contacts, but by and large we try to keep our actions in the straight and narrow. We would go without the sordid contacts if we could, but we're just not strong enough to try duking it out against the world alone...at least not yet."
>>
>>31391189
>The Bloodsnow strike-force sent to the Lonely Mountain got taken out (for the most part), but the majority of our forces that we left in our base later went on to participate in and be an integral part of the Ghoulish Krulsade.
Please tell me at least some of them left behind to rule Mysterious Island.

Anyone else think we really didn't get to see much of that place? It would be nice to play there again.
>>
>>31391804

It is unclear. You could ask Genie though.
>>
Rolled 90

>>31390629
Thirding this
>>
Rolled 65

>>31391784
"Might makes right their kind are the ones who understand that well and having....contacts in unsavory places is often a price what one must pay in order to allow for additional justice and make sure that even those who normally not be in reach."

>>31391804
>>31391851
You could try as there is certainly a good chunk you never found out.
>>
>>31392029

So you'll support this action then? Thank you, and we assure you that we intend to go somewhere where clean-cut justice will be easier to find soon.
>>
Speaking about bandit factions returning, I've always wondered what happened to
The Skullfuckers - We met them somewhere, i forget
The "Not Bandits, we just had to become like them" good guys the Memor accidentaly waged war on
The Hi-Tech/Bandit-Ghoul combo who helped end Adero
Whomever bandit faction that one Zeppelin crashed from whos crew became a part of the Bloodsnows. The Black Clouds I think.
>>
Rolled 46

>>31390629
Our forces have confirmed the existence of a underwater hive. Though it also spreads out to dryish land. Beyond that we haven't found much.

Those mutants seem to be long gone that and its awfully hard to track something underwater.

The zombies are most foul even occasionally preying upon each other and whatever gets near the tower. They regularly send out packs to harass forces beyond their tower and bandits above them. Foul creatures need to be crushed so as to spare others and provide mercy to the twisted shells that now remain.

>>31392107
Clean cut justice is rare treat unless one makes it that way.

>>31392129
who knows its not exactly something that you have seek out.

By the way the 'not bandits' died along with the super mutants I thought that was fairly obvious.
Skullfuckers showed up during the Bloodsnow and turned out to be antiquated with a few heroes.
The bandit ghoul hi tech combo are still around that rough area thought they would have more action but that hasn't happened thanks to certain actions on your part across civ to boot you really screwed them over by the way.

The sky pirates do what sky pirates does.
>>
>>31392129

The Skullfuckers were significantly invested in biofuel operations in the Memory swamp. Turns out they're VERY widespread, and at one point CraYCray called in a favor for them to save the Bloodsnows.

That faction of paramilitary mutants were probably wiped out at the end of the Memory. Their Mobile Fortress was taken down by an alliance of like 4 different brood, and they'd invested a significant number of Mobile Bases into trying to take down the Memor. So between all those being taken out and them being so close to the start of the Ghoulish Krulsade...

Who fucking knows about the Ghouls or the Zeppelin guys.
>>
Rolled 93

>>31392209
Its raining awfully hard.

>>>Turn 40
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons.
>>>>>>>>D. Research technology.
>>>>>>>>E. Pursue new mutations.
>>>>>>>>F. Explore in a direction/something.
>>>>>>>>G. Scavenge for raw materials.
>>>>>>>>H. Your choice
>>>Resource Points: 0
>>>Pop 795( mutants AnySplicer F 110, Galhaz 45, Vok 45, Elsh 45, dMarche borg chrome 200, dMarche Bio 50, 500 copbot)
>>>Military 200
>>>>>>>>Fuel:Excellent
>>>>>>>>Food: Great
>>>>>>>>Water: Great
>>>>>>>>Morale: Average
>>>>>>>>Armaments level: Excellent
>>>>>>>>Reputation:
>>>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>>>vehicles: 3 paramilitary Hover Tanks. 2 paramilitary Birds. 1 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
>>31392209
>The sky pirates do what sky pirates does.
I smell a potential civ in the future.

Espeically since we didn't go bandits with splicers like I thought we eventually would.
>>
>>31392209

Ask the bandits if they got any ideas on how to take out an underwater hive? Or did they just want them pushed out of the tower so they could secure it and hold"m off indefinitely?
>>
Rolled 27

>>31392304
You have no idea how thankful you didn't. I was still waiting to see how you plan to play good guys though. I suggest checking over the Starguard Civ and or find the other good guys to see how they work.
>>
>>31392396

You know, I tried checking out the Starboard...but I just didn't see much for inspiration. They didn't have even a fraction of the shit we have to deal with every day their entire Civ.

Or maybe I missed something.
>>
Rolled 77

>>31392377
"Underwater huh? Yeah we sorta need to breakthrough those fuckers...god I hope its not covering that one part. I don't know how we gonna access it without flooding. Though we got guys with some basic water gear and we have some guys going around to find some chucklers who are better in the water then we are. Mostly mutants turns out ghouls don't do to well under water as it turns out they can drown. As for what we plan to do well we have to find out if its in the way or not if it is then we'll have to go through instead of around."
>>
Rolled 18

>>31392457
Their op limited their tech level but admitted it was still possible for a lot more interesting stuff they just had to work for it. Beyond that they were actually in a rather quiet area but it was clearly hinted it was much much worse further out. They got lucky as hell they had a mutant infestation like they did.
>>
Rolled 86

>>31392377
Electricity.
>>
>>31392492

So what's the size of this hive? Like, how many zombies does a hive of this size really have?

Its kind of difficult to gauge power levels,because the Memor tried taking down a zombie hive with a fuckload of heroes and troops and paramilitary...then got roflstomped, but here these guys are plotting doing jjust that and seem to think they've got a shot at success.

How do Borgs do in the water?
>>
Rolled 37

>>31392586
They are water capable.
Size wise its kinda small takes up a number of floors in the Megatower ruins.

size of the hive numbers in the thousands. The bandits have slowly but surely cut through them. Very odd they were taking things this slow.
>>
Rolled 84

>>31392634

Can we ask them why they were taking things this slow? Were they just being careful, or do they know something we don't?
>>
Rolled 25

>>31392673
You ever thought what would happen if you just charge right in there in slippery ruins and tight spaces against a bunch of lurking zombies? You don't ever go fast not if you want to live very long. Still taking kinda slow though but hey what can you do when its the boss's orders."
>>
>>31392736

Fair enough. Well we're going to check those fuckers out a bit more, but we'll notify you before any assaults. How long before those guys you plan on finding arrive?
>>
Rolled 34

>Basic 1
Recon the zombie positions and patterns in the tower further.

> Military
Likewise for the Hive in general. (General+Warhound)

Does the General have any advice?
>>
Rolled 90

>>31393016
Why don't we boil the water with the radiation reactor mutation?
>>
Rolled 88

>>31393064

Well it seems to me like this might just be a situation where we need to engage in a shitty grinding conflict for a while. We could try that if the general wants, but weakening the enemy further might be advisable first.

We should consider opening up the aforementioned grind on a second front though, then we and the bandits would probably make better progress.
>>
Rolled 14

>>31392829
"They already been poking around what we are waiting for is a certain shipment then we'll be good to go."
>>
>>31393213

Alright.

What does the General advise?
>>
Rolled 92

>>31393263
Truthfully I would just wreck the entire structure with them in it but it seems like those bandits are after something so they can't do that."

"So instead I would suggest a deep strike.
>>
>>31393337
>"So instead I would suggest a deep strike.
The organization of such a strike would be up to someone who is madly gifted with tactical prowess, methinks.
>>
>>31393337

*Into* the Hive? How would we deal with the water? Use the Elsh and Galhaz to cause Electrolysis to supply us with pockets of air to fight in? That'd be pretty explosive though, we'd have to go melee and mutations only...
>>
Rolled 42

>>31393337
I fully agree. Let's demo this shit. We can't afford to get into a drawn out combat, besides it's got to be time for spikes annual check up soon.
>>
>>31393435

Yeah, we could afford to burn a turn letting him plan.

I wonder if he'd like more scouting?
>>
>>31393475

That defeats acquiring a favor from the bandits.
>>
Rolled 66

>>31393521
And we want a favor from these fuckers why?
>>
>>31393773
Since when would favors ever not be useful? Especially if ever we get into deep shit again like the slave revolt.
>>
>>31393813

Indeed. Also, the more good will we cultivate among people at large the less likely we are to be attacked by a coalitionof forces or stuff like that.
>>
Rolled 87

>>31393813
I don't expect to come back to this area any time soon, and if we did, I doubt it would be to cash in an ambiguous favor from these schmucks that can't even kill off one damn zombie hive.
>>
>>31393991
Just because we're not in the area, doesn't mean they won't help.

Take the Super Mutant supremacists who were there to help Adero despite being god knows how far away.

If the next time we find ourselves in some serious shit and we don't have some allies to call a favor on to help bail us, we'll know why.
>>
>>31393991

Well opinion at large is against you, and taking down a hive as much as they have alone is nothing to sniff at.
>>
>>31394090
We tried that with the ghouls that owe us a favor during our little slave uprising. All they said was "too far, sorry bro", I highly doubt fucking bandits are going to be much help with anything even if they did show out when we needed them.
>>
>>31394133
Fair enough, I made my point. If everybody wants to help the bandits for free/ "favor" then I alone won't stop you, but if we miss worm breeding season because we just had to get a favor I will be soooo pissed.
>>
Rolled 53

So what is consensus?
>>
>>31394155

We never contacted the ghouls, and that aside we haven't done enough for them that we could demand their assistance so quickly from such a large distance.
>>
>>31394155
The ghouls didn't owe us a favor though.

Remember, Favor is a universal standard that everyone, from the worst reaver to the highest paladin respects. If you don't answer a favor, you get on almost everybody's shit list.
>>
>>31394273
See>>31394090
It would be foolish to assume that by helping with the zombie problem we will be granted any more favor than we have with the ghouls.
>>
>>31394280
I'm pretty sure they do. Don't make me go back through previous threads to dig up a quote...
>>
>>31394270

Ask the general if he feels he has enough info to formulate a plan on. If he does, have him dev a plan while we scout more. If not, scout to his orders.
>>
>>31394352

They don't. We gave them more armor than they asked for to help us hit the Slaver caravan, but that's far from 'favor' material. That aside, they couched for us to the ghoul caravan so we're even at best.
>>
>>31394415
If you insist, I do remember somebody owing us a favor in that area, who asked us to hit the slaver caravan in the first place?
>>
>>31394525

An unnamed Paramilitary group (and their associated Think Tank compatriots).
>>
Sup people?

Just in case no one saw this info. Our elsh guys bio-electricity works great in the water. But it locks up the power armor. Plus we got some rising stars in the group "Elsh by the name Jensen, Galhaz by Jonson, Vok by Vic, Anysplice F by Henry, and finally a chrome borg by Steel, Bioborg by Nick, and copbot by Hula."
>>
>>31394270
How bad is the rain is it flooding places yet or is it just coming door hard?
>>
>>31394718

Yeah, the problem is that we don't have a way to *breathe* underwater, even if they do don the Combat Armor.
>>
Rolled 26

>>31394280
Actually its only a universal standard among bandits and such. Other factions of course kinda do it but its not nearly important to them as it is to the bandits, mutants, ghouls, and even bots are utterly serious when it comes to their precious favors. Its the closest thing to standard currency and shared code they all have with each other. You ignore a favor or those guys yo owe just 'happen' to all die as you attack them is the surest way to end up on everyone's shit list. Even worst if you don't keep to your favors they wont even bother expecting anything from you.

Even reavers respect favors and not even the crazies diss favors. Just remember though they ARE crazy and there is a reason why they are reavers.
>>
>>31394765
True, If we can get some resources we can rig up the air tanks from the has-mat suits for something to get by.
>>
I want to hit my self. Down not door.
>>
Rolled 97

>>31394761
Its just coming down hard.

>>31394765
Your power armor isn't water proof you still have some stocks of underwater gear though(goddamn paramilitary remnant and their assloads of storage).

>>31394369
"Wont be a problem and its a hive rules don't tend to quite apply they way they do as it when comes to other kinds of terrain."

>>31394796
Basically bandits, mutants, slavers(as they deal with bandits are the regular), ghouls and even bots(because their not stupid) are obsessed with favors. Other factions at best merely respect them and are actually tend to be creeped out with their obsession over them. Even the worst bandit is willing to die over a favor and if your not you don't tend to last very long.

Its the only thing that can assure protection no matter how 'weak' or 'strong' you are that alone makes it invaluable and that is only the beginning of what a favor means to them.
>>
Rolled 31

>>31394836

We dont have the facilities to mod them even if we do gather resources because our base walked away.

We have to fight something basically this turn or next.

>Military
Have the General come up with a plan to begin dealing with/deal with the zombies/zombie hive.
>>
>>31394958
I like to think it would let us gear up for underwater raiding. But we will need to get something fast. If the water rises, we will be in real trouble.
>>
Rolled 77

>>31394954
Basically there is virtually nothing as so sacred as a favors to them their kind.

Nothing.

At all.


Which is why if you ignore a favor being called or to a lesser degree those guys you owe get wiped out(hopefully by other people even then its still a bit suspicious) you'll soon find yourself down shit creek without a paddle REAL quick.

While this most likely does not apply to other factions you have to remember that at the same time. Those other factions tend to be much much better well behaved and do not act like them at all.

If you have anything to comment or ask about it go ahead.
>>
Rolled 67

>>31395059

Eh, it'd be better to go with our underwater gear than to try to jury rig power armor all ghetto like.
>>
Rolled 70

>>31394958
No basic action?
Oh well, voting.
>>
>>31395095
I was thinking have our elsh swim around and fry anything that got near by.

>>31395081
How close is the stash we found out about last thread? While the general plans can we grab it?
>>
Rolled 90

>>31395180

It could be more scouting.

But not having a basic action provides bonuses to your sole action.

>>31395207
Not while our base is wandering about we can't. That aside we need to extract the DMarche men equipment first.
>>
>>31395243
Yeah we do need their stuff as well. But maybe, I hope, there could be more underwater stuff to use in the stash.
>>
Rolled 14

>>31394958

I can third it. Hopefully we get our base back next turn.
>>
Rolled 86

>>31395348

Even if there is we cant get it because we dont have a base until we fight something.
>>
>>31395390
Can't we make the base OBEY Elton?
>>
Rolled 78

>>31394958
The general comes up with an awesome plan...just wish it didn't require so much explosives...or ammo. Weird ass general who knows what that one is up too.
>>
Rolled 63

>>31394958
Dam it forgot dice. Lets get this show on the road.
>>31395390
What's wrong with walking?
>>
Rolled 52

>>31395458
>>>Turn 40
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons.
>>>>>>>>D. Research technology.
>>>>>>>>E. Pursue new mutations.
>>>>>>>>F. Explore in a direction/something.
>>>>>>>>G. Scavenge for raw materials.
>>>>>>>>H. Your choice
>>>Resource Points: 0
>>>Pop 795( mutants AnySplicer F 110, Galhaz 45, Vok 45, Elsh 45, dMarche borg chrome 200, dMarche Bio 50, 500 copbot)
>>>Military 200
>>>>>>>>Fuel:Excellent
>>>>>>>>Food: Great
>>>>>>>>Water: Great
>>>>>>>>Morale: Average
>>>>>>>>Armaments level: Excellent
>>>>>>>>Reputation:
>>>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>>>vehicles: 3 paramilitary Hover Tanks. 2 paramilitary Birds. 1 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
Rolled 60

>>31395441

That's extremely inadvisable. You know what it's like to live in a military bunker who's AI has a grudge against you?
>>
Rolled 71

>>31395478
Basic 1
Supply and prepare all the forces and assets the General needs, sure it will be expensive but he understands the merits of cost-effectiveness better than any of us and it will pay off.

Military 1
Do your duty captain, and carry out your plan. Godspeed
>>
Rolled 89

>>31395470

Nowhere to store the loot.
>>
Rolled 58

>>31395458
So this turn we follow the general's plan and have him over see it for any unforeseen events. >>31395478


I assume he all ready as a plan for the heroes.
>>
Rolled 67

>>31395577
>>31395568

Yup. Assign the heroes as the General pleases too.
>>
>>31395576
True, But if it has what we need to kill underwater things. We can grab what we need and come back for the rest. But things are in motion. So lets put trust in the general and roll out.
>>
>>31395568
*General, not captain

INSUBORDINATION OF RANK IS A PUNISHABLE OFFENSE
>>
Rolled 93

>>31395681

I'm sure a slip up of grammar like that wouldn't be held against us.

...Right?
>>
Rolled 20

>>31395843
You just told the Legendary General(actually a demotion) that he was a measly CAPTAIN.
>>
>>31395895
captain?

CAPTAIN?

DO YOU SEE THESE STRIPS YOU ROTTEN LITTLE SHITSTAIN? I AM A FUCKING GODAMN GENERAL.

WATCH WHAT I'M GOING TO DO TO THESE FUCKING ZOMBIES, I"LL SHOW YOU WHAT A GENERAL DOES
>>
>>31395895
I can't wait to promote him to Field Marshal. (I believe that is the next rank.)
>>
Rolled 36

>>31395895
Anyway what is consensus?

You know you can attempt to mutate even without resources albeit with a penalty.
>>
Rolled 65

>>31395895

UNACCEPTABLE INDEED, THAT SOLDIER IS ORDER TO ENDURE being reminded of the grammatical fuckups that sealed the fates of Adero and the Memor.
>>
Rolled 89

>>31396064

You know that we hate penalties.
>>
>>31396096
And oh so many diplomancy efforts.

>>31396135
Can we try to mutate into something which will decrease mutation penalties?
>>
Rolled 10

>>31396064
>>31396064

This: >>31395568

Basically just enact the General's plan. You know, if Basic 1 isn't necessary.

Notify the War Mongrels Initiative we're going to launch an assault.

Oh lord
>>
>>31396159
EXCEPT THE PART WHERE HE I SAYS CAPTAIN.
>>
Rolled 93

>>31396151

5meta3me.

>>31396159

Yup. Though we should inform the War Mongrels that we're launching an assault FIRST and if they request we wait then we should just scout the zombies more.

We also want the heroes assigned where-ever the General wants, activating whatever abilities he wants them to use.

The General's plan had better not involve blowing up the tower like he said he'd do or anything, when that's clearly not what we want.
>>
Rolled 67

>>31396135
yet you attempt to diplomance as bandits. That excuse ain't gonna work anon.

>>31396096
To be fair those were some big fuckups especially with the Memor.

>>31396151
uhh suppose stuff like stability strains could work or a super mutation.

>>31396159
You ignoring other actions means the remaining ones get a bonus.
>>
Rolled 60

>>31396209

Diplomancing isn't like mutating our organs to be outside our skin when we get a 1.
>>
>>31396209
>uhh suppose stuff like stability strains could work or a super mutation.
Mutation defect resistance, or developing an selective mutation program wherin which mutations which are beneficial are ehanched/carried over whilst detriments are not
>>
>>31396209
>You ignoring other actions means the remaining ones get a bonus.
Even better.

The Generals plan must suceed with every available resource we have
>>
Rolled 25

>>31396209
>>31396064

Does the general suggest we try to mutate gills or something?

We could, it's just that I feel like AI Bal is more likely to walk away further than we catch up the longer we stall on fighting.
>>
Rolled 81

>>31396204
>>31396159

Let's do the General's plan already.

Captcha: Cradiate nolSQue
I don't know what that means, Captcha but I feel like these zombies are about to find out.
>>
>>31396353
I will vote for the plan even though we have yet to win an engagement without the aid of MADNESS
>>
Rolled 88

>>31396399

We fucked the Slaver Caravan over very hard without madness, I thought.
>>
>>31396418
I think we did, but my memory is a bit foggy. I really need to reread the first few threads
>>
>>31396447

http://www.youtube.com/watch?v=O7Eidvq4Frk#t=135
>>
So, once we get the whole business over and get some resources again...anyone want to graft Vok Sonic Organs onto everyone?

I would suggest trying for Hazardmaster+Reactor...but those simply have to be almost entirely systemic mutations.
>>
>>31396583
Well sure,

I would not recommend doing anything to (everyone) at the same time though, after how the last time with the serum. We were lucky it didn't kill us all.
>>
>>31396583
>>31396625

That also arose from an extremely unique set of circumstances.
>>
>>31396646
>That also arose from an extremely unique set of circumstances.
Which more often than not isn't very uncommon for us. . .

But I do see what you mean
>>
>>31396679

I want to know what the downsides of the Galhaz mutations are.
>>
Rolled 54

>>31395568
Supplies have been handed out and the General has acquired the stuff he needs. I have yet to determine why he grabbed some sensors, lasers, and modified defense matrix system however.

...captain...CAPTAIN WHO THE FUCK JUST CALLED ME CAPTAIN. I AM A GENERAL DAMN IT. FUCK YOU GUYS FIRST I GET STUCK A BUNKER, MUTATED, LOST EVERYTHING AND NOW JUST NOW YOU CAN'T EVEN GET MY FORSAKEN FUCKING RANK RIGHT.

FUCK YOU.

Ability unlocked
Superior's Fury

When mistaken for a lower rank hero becomes enraged.

Unlocked Mode
Wrath of the Fall
way back when everything was falling down...falling down. No one and nothing was spared. This included legends and more. While in this mode Viczar regains ALL of his abilities included stuff he was afflicted with during/before/after the Fall.

Traits
Ain't got time to Die: Cannot die until action is completed even then gets to another chance.
Of The Fallen: Witnessed it ALL
Unbeatable: Victory is certain defeat is not

Abilities
Passive
>We Stand
Forces CANNOT be Broken and passive effects effect everyone
>Stop the Unstoppable Normally unbreakable/unbeatable unstoppable ect are null.
>Don't Stop
Get a second chance.
>Can't Stop
cannot be interrupted.
>Till You Drop
Continues Beyond Death.
>Can't Lose
Victory is assured with the right payment.

Activated
>The Reckoning
For every negative receive a positive bonus
>Bullshit ain't Shit
All negatives/problems are null.
>Falling Down
All negatives get swapped to the enemy...and doubled.
>Got Time
Actions are doubled.
>Right Place
Can freely swap/move around without problem.
>Your Eyes
Can identify what the enemy will do
>In Your Shoes
Can trick the enemy into doing exactly what you want.
>Bad Ass Kicker
You kick them right into becoming Badasses
>To Death and Beyond
Cannot die, those at death's Door or beyond its veil can still perform.

I hate you all so much for triggering this mode.

Music related: https://www.youtube.com/watch?v=Z0ujphWUArM
>>
>>31396882

Ohhhhh my jesus.

>All of those ablities
>All of those traits
>oh my jesus
>>
Rolled 3

>>31396882
>We Stand Together
Friends, enemies, all stand together and as the same forces
>All are Heroes
When performed All units become elite, Officers become heroes, and Heroes may use Heroic Sacrifice without losing their lives in the process.

>>31396913
And to think anon...it still wasn't enough. It was never enough.
>>
>>31396882
oh god

my grammatical screwups didn't destroy us! I shall consider this a final warning and never do it again.
>>
>>31396984

Nothing is certain.
>>
>>31396944
>>31396882
Who...the shit...IS this motherfucker.

>Ain't got time to Die: Cannot die until action is completed even then gets to another chance.

Well. Our action choice is simple.

>basic: kill volk.
>>
Rolled 26

>>31397035
Rolling.
>>
>>31397035

What makes you think Volk is a bad guy?

Remember, he's changed.
>>
>>31397089
It's what the general needs to do. Fucker started the fall.
>>
>>31397110

It's never that simple, never, ever that simple.
>>
>>31397035
Watch'u got against Richard mang?
Sure he helped start the fall, but he was always a cool guy.
>>
>>31397191

The coolest of guys.

Thank god for that 100 on recruitment of him and Clora, so long ago.
>>
>>31397138
Of course it's not that simple. Viczar is enraged. Enraged at a world that he fought so hard to save. The world as it is is a testimony to his failure. The only thing he CAN do is continue fighting his old foes and hope maybe somehow someway he can bring the world back to normal.
>>
>>31397204
Praises be. They were 2/3rs of the reason Memor got to the way they were
>>
>>31397191
It's volk or Jenny. We have to think big on this one, this is gamewinning tier shit.
>>
>>31397271
Volk?
Jenny?
Nah, that's like killing the main characters of Edeland.

I wonder what'd happen if we asked him to kill She Who Hungers.

In any event, I really hope activiating all these HOLY SHIT bonuses for killing the zombie hives is cost effective, I doubt we'll get this chance ever again.
>>
>>31397271

You know that it's been targeted on the zombies damn but they're going to get a new one ripped right?

Also, any attempt to win the game using this won't go over.
>>
File: 1397183476287.jpg-(472 KB, 1024x1408, Zombie Hero.jpg)
472 KB
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Rolled 17

>>31396882
Good luck figuring out how to activate that mode...heh.

>>31396984
But anon how will the civs be ended then?

That was when the General activated his plan...by unleashing a mighty spearhead directly into the heart of the hive...where it then detonated revealing our forces and causing the zombies to charge forth...right into the kill zone the 'rubble' had created and so the zombies were sliced down in mass by walls of bullets, smart bombs and finally our own forces who then pushed forward.

Meanwhile from below in the waters things pushed through from below.
While from above bandits moved down and even repelled off the walls of the tower.

Ability Activated
Suddenly from above with a collapse of some old ruins a certain man fell down...and right behind him was a kill bot. Right into the middle of a zombie horde.

"Ah shit goddamn it Bill," yelled the bandit before firing madly into the oncoming zombie horde. "How many times do I have to tell you this I BREAK things killing is your thing...come to think of it though this horde needs to be Broken."

Ability activated.

"KILLL," Claimed the Killbot as it attempted to fire but discovered it was out of ammo...so instead it just charged and became a whirling wrecking ball. Surprisingly enough despite being hideously outnumbered at all angles floor, ceiling, and walls. Hell some of them even flew. the zombies soon found themselves breaking creating a hole where a certain bandit slipped through.

"Oh so lets see here just have to...aw crap I KNEW there was some hero zombies KILLY BILL HELP," screamed the bandit while running for his life being pursued by a few zombies."WHY IS IT ALWAYS ME WHO GETS THE CRAZY BITCHES."

"What you want mine then," calmly stated the Bandit leader.

"FUCK YOU TOY YOU KNOW WHAT I MEANT DAMN IT."

"Remember to head up and to the left, from there go down the hall and its the right door 5 down."

"FUCK IF I CAN LAST THAT LON-OH SHIT SHIT SHIT ITS GOT ONE OF THESE FUCKERS AMONG THEM."
>>
>>31397327

>Oh yeah, they're not the Bloodsnows, no that's silly anon.
>>
Rolled 71

>>31397327
And so the battle raged...and we won without suffering a single loss the zombie hive fell to our number.

The bandits then stated that they did indeed owe us a favor. Exactly what happened to the hero zombies pursuing a certain bandit we do not know. Though it is worth saying we saw a bandit take on a zombie midair before crashing into the water far below. Which actually happened a lot. Bandits had a thing for repelling downward and throwing zombies out the window.

Our forces as it turned out ended up in the very heart of the hive and once that was devastated the zombies quickly fell before our onslaught.

>>31397035
Oh you think you can take on Volk hm?

>>31397271
You sure about that?

>>31397322
Main characters you have wrong. There are others who I am planning to reveal soon enough.

>>31397409
Good luck proving it.

I mean wheres all the RAPE anon?

Or the other fun stuff.
>>
Rolled 24

>>31397409
Heh I thought so anon. I don't see no zombie rape or rapey bloodsnow womyn.
>>
Rolled 60

>>31397597
one turn till mode is over.

>>>Turn 42
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons.
>>>>>>>>D. Research technology.
>>>>>>>>E. Pursue new mutations.
>>>>>>>>F. Explore in a direction/something.
>>>>>>>>G. Scavenge for raw materials.
>>>>>>>>H. Your choice
>>>Resource Points: 0
>>>Pop 795( mutants AnySplicer F 110, Galhaz 45, Vok 45, Elsh 45, dMarche borg chrome 200, dMarche Bio 50, 500 copbot)
>>>Military 795
>>>>>>>>Fuel:Excellent
>>>>>>>>Food: Great
>>>>>>>>Water: Great
>>>>>>>>Morale: Average
>>>>>>>>Armaments level: Excellent
>>>>>>>>Reputation:
>>>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>>>vehicles: 3 paramilitary Hover Tanks. 2 paramilitary Birds. 1 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
>>31397627
Hmmm, what's one really really hard but very valuable thing we can do right now just this one turn.
>>
>>31397627

Ask the War Mongrels who those guys in the boats are.

Are there any more zombies around here?

Is AI Bal content?
>>
Rolled 91

>>31397684
...psh measely zombies better fight would of been better.

"There are a bunch of guys in boats you know."

Zombies are wiped out.
>>
>>31397723

Want to take'm out and split the loot?
>>
>>31397762
Is attacking unprovoked something the dmarche men would approve of?
>>
>>31397762
Call in the bandits favor now. Lol
>>
>>31397802

Good point, that would be acting suspiciously like bandits.

Then again, the guys in the boats are probably bandits themselves, and cops seize illegal cargo then sell it themselves all the time.

>>31397811
It'd be more like acquiring another favor or a bigger favor.
>>
Rolled 94

>>31397762
uhh which group of boats? They might not even still be around anymore.
>>
>>31397849
>Then again, the guys in the boats are probably bandits themselves
Presuming someone to be bandits, and then not actually being bandits, is a reoccuring theme in this game
>>
>>31397888

Well is there anybody around here you guys have a grudge against? Our general is still pretty pissed off, but it won't last much longer.

Anyone else feel like Genie's trying to bait us into making a rash decision?
>>
>>31397933
Yeah. Probably to meet some new people
>>
>>31397888

Hey, was there anything that we could salvage for resources in the zombie hive?
>>
Rolled 31

>>31398153
You can try.

>>31397933
Gonna let it go to waste huh anon? Real shame who knows when you can activate again...
>>
>>31398226
We should so got to war on the bandit camp.
>>
Rolled 1

>>31397933
He is
>Got Time
Actions are doubled.
>Right Place
Can freely swap/move around without problem.
>Your Eyes
Can identify what the enemy will do
>In Your Shoes
Can trick the enemy into doing exactly what you want.
>Bad Ass Kicker
You kick them right into becoming Badasses
>To Death and Beyond
Cannot die, those at death's Door or beyond its veil can still

Actions doubled lol check me out.

>basic1: send out a distress signal, try to attract other factions to this location.

>basic 2 : set up a "check in station" outside of the tower.

>military 1: intercept all incoming evil factions Trick them into fighting each other.

>military 2: escort friendly factions to the check in center.

>Justice 1: the dmarche men assess all incoming friendly factions, decide if they deserve justice or whatever

>Justice 2: hold a tribunal of the most just factions in the area (hosted by the general) to see what can be done to make this area a better place.
>>
>>31398265
Is it time to betray the bandits already?
Good ol Memor 2.0, now with more morals and less fuckups

>>31398277
holy shit
>>
File: 1397186072138.jpg-(35 KB, 640x480, 1311560162774.jpg)
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>>31398277
...
>>
>>31398277
JESUS CHRIST
>>
>>31398277
What the fuck did I just do...?
>>
>>31398277

Well, guess we're dead.

God damn you Godzilla.
>>
Rolled 69

>>31398295
>Betray the bandits

>>31398277
>Kill the civ

Why yes, it is time for Memor 2.0
>>
>>31398277

Wait now, wait now.

This is nowhere near a proper action list, it improperly understands how "Got Time" works.

THEREFORE IT SHOULD BE INVALID.
>>
File: 1397186205667.gif-(445 KB, 260x146, aw yeah.gif)
445 KB
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Rolled 34

>>31398277
tfw 1
>>
Rolled 82

I guess we could hope to roll a 100 and stop the death that will come to us.
>>31398357
I hope it was all worth it.
>>
>>31398348

You just killed us.

After all the work and all the pain and all the hope.
>>
File: 1397186428196.gif-(1.82 MB, 357x296, impressed.gif)
1.82 MB
1.82 MB GIF
Rolled 58

>>31398277
Fuck I am not even sure how to describe how much of a massive clusterfuck of pure FUCK YOU.

Well in any case well done ending this civ. Because I am honestly not sure how your suppose to get out of this one...

So...must say well done for managing to kill yourselves in such a incredible way.

Like goddamn that even beats the Memor fuck up.
>>
>>31398424
You sure about all that?>>31396882
Something is gonna give, but I don't know what.
>>
Rolled 1

>>31398451
Ah.. He's sure lol
>>
>>31398451
Wow.

I . . .I didn't think anything could top my monumental fuckup.

Oh well, time to break out this:
http://www.youtube.com/watch?v=VbxgYlcNxE8

WE WERE SO CLOSE, THIS IS THE FARTHEST AND MOST POWERFUL ANY CIV HAS EVER GONE SINCE MEMOR
>>
File: 1397186604937.jpg-(20 KB, 353x269, 1311978685459.jpg)
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>>31398484
Stop!
>>
Rolled 80

>>31398484
Holy crap another nat 1?
>>
>>31398451

Now now Genie, don't say "kill yourselves." This isn't like the Memor where this action came to consensus.
>>
Rolled 28

>>31398484
>>31398277


I guess if there was ever a fucking time to fucking fish for crits it's fucking now.
>>
Rolled 80

>>31398451

Well, it's a bad, bad plan and:
>>31398484
>>31398277
terrible rolls.

We probably don't even deserve a chance to redeem ourselves.
>>
Rolled 54

>>31398484
...I mean REALLY?

GODDAMN IT.

Now i have to rewrite everything...

>>31398556
I suppose honestly plan was not so much a good idea. Might have survived if there wasn't a one...or more.

Don't work like that.

What I meant was that overall resulted in a now a much bigger backfiring.

Real pity too I was looking forward to you playing good guys...
>>
Rolled 21

>>31398617
Guess the only way to save this civ is with another 1
>>
Rolled 50

Kiss goodbye to our one-of-a-kind general guys.

And the Fall Monstrosity that is Elton Skellton.

Never going to see their like again.
>>
Rolled 100

>>31398617
I just have to fail a little bit harder....
>>
Rolled 44

>>31398492
This music surprisingly fitting for the occasion
>>
Rolled 16

>>31398617
>>31398645
>>
Rolled 81

Well if we can think of a way to reactivate his powers for what is to come. We could have a chance to run the fuck away.
>>31398617
Rolling to live the dream of being good guys.
>>31398662
lol i hate you, But in a good way.
>>
>>31398662
Dammit, the worst part is this 100 might actually be damming than mitigating.
A 1 would've been good for us right now.
>>
It is official

The Universe does not want us to play good guys, as goodguys always, always, always lose in EDE land without exception.

Evil prevails.
>>
>>31398662
I quit. I'm fucking done. Seriously. Fucking seriously. The odds of all of that are so fucking astronomical I seriously can't handle.
>>
Rolled 95

>>31398708
This wasn't even our fucking fault though.

Not even a damn consensus, it's a proposal that is forced to go through
>>
>>31398708
Maybe next time we play a evil civ. That becomes so evil it full circles into good.
>>
Rolled 25

>>31398751

In motherfucking deed.

You remember the incredibly close call with the slaves, the equally close call with the monster horde during Worm Season with Spike?

All that struggling was for naught.

And again, goodbye to Viczar and Skeller, who we will never see the likes of again.
>>
Rolled 71

>>31398277
>>31398484
>1
Two the worst possible roll combination you can get in this system.

>>31398277
Distress signal has been launched. Turned out though we released the wrong signal as it well it sorta pissed of the monsters, zombies, ghouls, and really whatever else because now well something up high REALLY doesn't like us anymore. As in there is debris falling from the SKY also orbital bombardments....Check in station has been established. Sorta somehow pissed off whoever saw it though oh it also caused the tower to collapse...pissing off those one bandits then they forgave us by burning up the favor for it only to end up with them getting called up to a certain plan of ours by accident...both of them in fact. Evil factions have been intercepted and tricked...except they instead seemed to have caught on and teamed up with each other they then called in their friends who then called in their friends and so on...also they burned up a LOT of favors. Friendly forces escorted to the check in station there they discussed amongst themselves only for them to realize who we are and what we have done so they TOO started calling friends, favors, ect. dMarche Men forces have become hostile and attacked the Friendly factions deeming that JUSTICE needed to be done immediately only for them to stop as they were reasoned with instead turning against us. The Tribunal went horribly wrong once they realized who we were they become hostile not before trying to killing the General and making calls of their own of course.

>>31398709
And now you know how I feel on a regular basis...yes I am talking about you dicegoddess.

>>31398663
I know right?

>>31398708
Better luck next time anon.

>>31398751
If it wasn't that way everyone would vote to ignore the plans with crit fails though.
>>
>>31398788
>Better luck next time anon.
No.
Fuck being good

We're going SKY PIRATES and back to rape and evil and not losing.
>>
Rolled 47

>>31398787
Skeller wasn't the only one of his kind you know.

>>31398788
WARNING
Orbital Bombardment detected.

WARNING
Lost contact with General.

WARNING
dMarche Men have become hostile.

WARNING
Incoming hostiles.

Alert
Shields are up but they will not last lon-

Shields are now down.

WARNING
Evil forces have converged upon our position.

WARNING
Hostile reinforcements are on their way.

WARNING
Tribunal as gone horribly wrong friendly forces are no longer so friendly and have turned united and hostile towards our forces.

WARNING
Evil forces and former friendlies have united against us.

WARNING
Bunker is disabled...

WARNING
Defenses have been breached.

WAR-WARN-*bzzt*
>>
Rolled 80

Godzilla, you have to understand that if a dice god takes notice of you that means you have to make sure that every plan you ever propose is a GOOD PLAN.
>>
>>31398889
Obviously they have. I had no idea, they could have sent me an email.
>>
Rolled 11

>>31398889
Worst part is that this was my favorite civ to date.
>>
Rolled 7

>Military
Sacrifice all the heroes. Fix our base, take down all the evil forces, then lay down our arms and give our base to the DMarche Men.
>>
Rolled 51

>>31398943

Or whoever the goody-goodiest good force here is.
>>
Rolled 78

>>31398943
If we can still take a action lets do it. Give the world a little hope for robo justice.
>>
>>31398943
>>31398966
If we gave you an hour to think up a god tier Alexander the Great + Napoleon + Rommel + Ghengis Khan tier plan to save us, would you?
>>
>>31398994
Orbital bombardment kinda seals the deal for everybody in a 10km radius.
>>
Rolled 49

>>31398999

It'd take a lot more than an hour and a good plan to get out of this.
>>
Rolled 84

>>31398999
>Smartanon comes back with a 12 page pdf campagin, complete with maps, tactical assessments, citations and references on how to save us
>>
Rolled 81

>>31399027
But justice ... yeah your probably right ...
>>
>>31399075
At least we're dying near the hall of Justice where other superheroes (and a few superviallains) died.
>>
Rolled 69

>>31398999

Coming up with good plans relies upon being able to see the threads that were pulled to bring us to the point of crisis. Looking at the old threads and trying to pick apart the little hints in Genie's dialogue. Then trying to think of ways Genie (and therefore the NPCs) wouldn't anticipate us using the resources we have at our disposal...and finally hoping for a good roll to fulfill it all with.

But there's no lead up to this. No hints. The descriptions of the forces arrayed against us don't even contain any specific information to be exploited.

The best we could hope for would be for me to roll a 100 here, and for us to sacrifice everyone except for Viczar and/or Skeller (Viczar being last of all, unless sacrificing him let's us keep everyone else..whatever let's us keep the most heroes really) in order to escape from this alive.

Anyway, I guess I'll try working on a plan to fuck over the evil guys hard?
>>
Rolled 30

>>31399096
I just remembered we have Fall Relic Hive Minder. Can we use it to make every one feel the pain we do?
>>
>>31399167
You do that.

If we're going to die here, let everyman take 10 of them.

>>31399210
Activating our crystal machine is also an option.
>>
Rolled 85

>>31399213
>>31399210

Nah guys, nah. You've got it all wrong there.

Monster Hive Minder Fall Relic (Friendly? Unknown)
Directs monsters tapping them into each other forming a hivemind, guiding them, and controlling their excess power for its own uses.
Danger rating
Bringer of Falls
Traits
Sensor
Sensitive
Abilities
Mind link Crude
Nexus
Remembrance
Channel

>Abilities
>Remembrance

...It's not our crystal machine, it's our Tabula Rasa.
>>
Rolled 94

>>31398878
We would be damned to not take any of these bastards with us...too bad that failed. As it turned out the Galhaz ability worked against our favor when it came to the destruction that could be unleashed by that...also didn't help that one of the orbital bombardments punctured right through and hit the AI core.

Or so everyone thought for fighting through chaos a certain someone going by the name of Elton Skeller was a very sore loser made his way to a certain location in the base and gave out one last order before smiling as he strode away into the slaughter before it all went white.

Heroic Sacrifice Activated
Meanwhile a certain cloaked Dentist dragged a certain someone away with him amongst the chaos he made his way and did his duty. More dead then alive he kept on moving regardless only to get stepped on and a barrel pointed at him looking up he saw a surprising face.

"Well ain't it the sons of bitches who saved my sister," happily whispered Elsi. "Sorry about what happen here tried to get here fas- Dentist you ain't looking to good," said Elsi Worriedly.

"Hah ain't no problem completed my mission...undercover this long did you know I ACTUALLY became an damned Dentist to help with my cover despite my code name? Heh quite funny and ironic I know, but hey its so stupid ain't no body would of suspected a goddamn thing. Anyway could you be a darling and uh press this here button, also that guy wrapped in the cloak take him to these coordinates."

"...Just who ARE you," asked Elsi as she pressed the button as requested when the Dentist strode back into the mix guts spilling out, drenched in blood, out of ammo ect.

"That little push of a button will explain it."

With the push of that button the color drained from her face there was only one who had taken that cursed device that the Memor had made oh so long ago...and it just turned on.

"YEAH, that's right its ME baby," yelled Voss formerly known as the Dentist who than disappeared into the Mayhem.
>>
>>31399327
Have we made any cultural achievements we can be proud of though?

>The Battle of Wormtooth
>The Freeing of the Slaves
>The Quelling of the Slaves
>The great Zombie purge

Yes, I'd say we have. We may be forged in battle and death, but we're still somebody.
>>
>>31399327
But we should at least let it get a good look at the ass whooping coming down on us, it's seen some shit, but I think we are going to top it.
>>
>>31399390
>With the push of that button the color drained from her face there was only one who had taken that cursed device that the Memor had made oh so long ago...and it just turned on.
>"YEAH, that's right its ME baby," yelled Voss formerly known as the Dentist who than disappeared into the Mayhem.

Holy hell. We DID have a crystal machine with us after all, just not the relic.
>>
Rolled 86

>>31399390

I guess my plan is moot then.

I was going to go for something like trios of Galhaz+Elsh cameo cloaked going into the evil enemy lines (preferably near heroes) and having the Elsh pump the Galhaz full of power til they exploded.

And having Skeller OBEY the machine into knowing all of OUR secrets this time. The good and the bad. Good intentions and occasional swings into hateful evil. Then launching it off to (who cares where, but out of here).
>>
Rolled 37

>>31399390
Anyway music related: https://www.youtube.com/watch?v=ewQR7auk6rQ

Elsewhere among the havoc came screaming out of the sky came a certain train made of RAPE and leaped off it was a certain gang of heroes because how could they say not to a clusterfuck of a fight like that?

Not those who ride upon a crazy train that is fueled by RAPE. That's who.

and so a Ravager stalked the battlefield along with a gang of heroes there to enjoy the Mayhem that would occur, because how can you turn down a fight like that?

Civ Over.

Civ End music https://www.youtube.com/watch?v=xFWp7yKcmbg
>>31399455
You wouldn't believe how much that was killing me...

>>31399410
You guys certain did pull off some shit.

>>31399572
Oh anon you have no idea...I gave a proper ending as always.
>>
Rolled 87, 3, 38, 72, 45 = 245

>>31399614
Now to roll some stuff...
>>
Rolled 87, 49, 67, 20, 57 = 280

>>31399644
So...what do you think anons?

New thread/starter hm?
>>
>>31399614
>and all of your men get anal raped, The end.
>proper ending
>>
>>31399690
Is there any other?
Think, apart from V101 and the tribals, when has that not been the case?
>>
>>31399718
Fair enough, but the mixture of blood and shit is on my hands. I feel terrible.
>>
Rolled 10

>>31399614

At least the Squad of the Wastes survived to carry on our memory. Who would've thought leaving them behind alone was a blessing?

Was there any way to get the Monster device on our side? (How?)

Why did the Gazkul Ravagers have so much bone on everything? What was their story?

>>31399690
I can't blame him with rolls like that on a plan like that. I'm surprised he gave us as much as he did.
>>
>>31399718
>>31399678
Anyhow, anybody up for trying to min/max starting pop and breeding?
>>
>>31399749
It's a novel feeling, I know, savor it.
>>
Rolled 14, 44, 5, 75, 66 = 204

>>31399690
You DO realize how many fuckers they would of slaughtered right?

As in they were drowning in the blood and bodies of their enemy is how they died.

Not of wounds, not by bullet, and not by hellfire but by the sheer volume of those they killed.

They either A. Drowned. or B. were crushed to death. Your war capacity was THAT fucking high also bunker. They were forced to drown you in bodies.

I make sure to end things unlike most Runners on this board especially Civ wise.

>>31399754
Yeah I even had an interesting story lined up for that squad.

Monster device...not really its a Fall relic so that alone would of twisted it.

All the bone was just their style it covered up their armor and vehicles disguising how good their equipment actually was. As for what their story was they were a bunch of greedy ravagers who made a living by cracking into think tanks and such when something like Worm Breeding came around they would take advantage in order to wipe out some paramilitary factions.
>>
Rolled 37, 65, 48, 7, 14 = 171

>>31399782
Wouldn't that just be survivors?
>>
Rolled 62

>>31399782

We could do straight survivors, straight tribals, combo either with each other or government.

How about we do a Paramilitary Think Tank of Mutants that specialize in Bioborg tech or Brood/Mutation research?
>>
>>31399894
I don't know Genie.

Memor started with 2000 pop, and they were mutants with little fluff other than hivemindism. How can we achieve that again?
>>
Rolled 84

>>31399849

Would you have sold the monster relic to Waste Biz? How pretty of a penny would that have fetched?
>>
>>31399894
Would it? With the right fluff it could be fun. I don't think I understand what advantage survivors have over other factions like paramilitary or even bandits.
>>
Rolled 29, 60, 59, 2, 47 = 197

>>31399894
Also don't forget to archive. Seriously though even the civs that don't last long I still tend to drop some interesting info so its a real shame when that goes to waste...

>>31399908
uh three way hybrids don't work. As is they should only occur when there is a rough tie.

By the way I would LOVE it if you just did a pure faction all these hybrid factions is making me realize I need to balance it out a bit.

So pure paramilitary or bandits would be nice.

You see to like being able to kick ass.
>>
Rolled 11, 89, 22, 2, 54 = 178

>>31399946
That was because I was still a noob and was trying to figure stuff out...

>>31399948
A goddamn fortune.

>>31399958
High pop/breeding with amazing salvaging ability.
>>
>>31399959
>You see to like being able to kick ass.
No, we like being able to live and prosper, kicking ass is a secondary.

That said, despite the MASSIVE fuckup near the end, this civ was the closest to Memor powergameplay we have EVER gotten, we even had MULTIPLE actions and hereos again, with madness,

I wish I could make a graph comparing the number of heroes and show you how much we've lost since Memor, and how this was an amazing comeback.

>>31400008
Well, can it be national noob day?

We can all act like noobs, we can attack any faction we see and give up on scouting again if it'll get us that powerful.
>>
Rolled 44

>>31400008

Would it have fallen into the hands of evil like that?

Not that I care at this point.
>>
Rolled 82, 67, 58, 81, 14 = 302

>>31400008
Well considering how it ended guess that negates my complaint with the whole my players be too abused...which was a real problem by the way no fluff was killing me.

>>31400053
You also have to remember that initially the Memor were VERY well built.

You had a bio research facility as mutants you had a hivemind mutation. Granted you ended up slipping up but then Richard bitch slapped you.

This was also pretty well built it just sucked your mutation wasn't quite used properly. Shit would of been incredible as bandits due to your autoupgrade once you kill things/loot them parts would of been equipped instantly.

>>31400075
Well slavers are kinda evil you know...so yeah.
>>
Rolled 1

>>31400053

It was very much on the way to being the new Memor.

We had a land, lush with resources, that we had the intelligence and means of exploiting for our desires.

Probably helped the Viczar is roughly equal to Volk for legendariness/usefulness. Maybe even more.

Skeller too. There may be others like him, but none that got buffed up by a third 1.
>>
Rolled 45

>>31400127

In retrospect I still would've sold it.
>>
>>31400127
>You also have to remember that initially the Memor were VERY well built.
>You had a bio research facility as mutants you had a hivemind mutation.
Okay, so we need to make sure we are well built this time so we can get that wonderfull 1k+ pop, the useful mutation, and the cheap and available asset to sell and use.
>>
Rolled 42

>>31400127

Were we on the route to using it properly? Were we starting to learn how to do mutants properly?

I mean, disregarding the end we had plans to give ourselves all wings and sonic organs and mod our power armor to help with it.
>>
>>31400008
We don't use
>basic: salvage
Almost ever.
I have wanted to do government for a while now, pure humans, this heavily fortified township built underground was intended to be a way to repopulate to earth. Only the best breeding stock were selected to live in Garden. Every man woman and child is expected to work every day. Even though garden is self sustaining.

Codename GARDEN: or Genetic Advancement Reserve Deployable Environment Necessities
>>
Rolled 22

>>31400179

Let's see...how to do that...

Paramilitary mutants, ho!

Really though. We could do that, or a megacorp that deals in a useful commodity.
>>
Rolled 67

>>31400233

Nah.

Also, Basic: Salvage is for if we find a ginormous wreck or want some sort of specific part or something.

You know what'd be neat? Something that actually allows us to build cool, badass vehicles like the Memor had.
>>
Rolled 34

>>31400273
Maybe we could play a think tank that builds them.
>>
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>>31400053
>>
>>31400233
High manufacturing capability and a lifetime of experience in building high end plasma weaponry. (Preferred because making bullets is fiddly dangerous work) this was never intended to be a "civ" but falls happen and you have to do what you have to do to survive. So even though they are in the wastes they have built up a reputation as weapons dealers you do not want to upset.
>>
>>31400339
>Dat glorious comeback with Splicer
Think we can keep the hill climbing with next civ guys?
>>
Rolled 100

>>31400323

A Megacorp for that would be better, since a think tank specializes in small amounts of hyper-good tech.

...Although, having a Think Tank specialized in making FFFUUUCCCKKKHHHUUUEEEGGG badass combat vehicles would be SUPER FUCKING COOL.

Torg, come back!
>>
Rolled 6, 51, 8, 61, 30 = 156

>>31400364
Then whats the point of playing?

>>31400339
Damn...

>>31400389
With that you get something special anon. Good luck as it only counts with this thread is still up.
>>
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>>31400389
Yep you win I'm on board.
>>
Rolled 6, 44, 90, 34, 41 = 215

>>31400416
>Megacorp Remnants: You are survivors whose ancestors were valued employees of a Megacorp: As such you high supply, low population, high manufacturing capacity, good research capability, and low war capacity.
>HQs: Megatower, Private Bunker, Fortified Township

>Government Remnant: You are the descendants of members of the some sort of government: as such you have a decent population, decent amount of surplus supplies, decent manufacturing capacity, decent research capability, and decent war capability.
>HQs: Garrisoned Tower, Government Bunker, Fortified Township

>Military Remnants: You are the descendants of one or several paramilitary groups: As such you have low population, decent supplies, poor manufacturing capacity, poor research capability, and excellent war capability.
>Garrisoned Tower: Military Bunker, Military Base

>Think Tank Remnants: You are descended from Corporate or Government research elements: possibly both. You have average population, poor supplies, average manufacturing capacity, great research capability, and poor war capacity.
>HQs: Garrisoned Tower, Private Bunker, Research Facility

>Survivors: You are descended from the people who survived despite the hardship and without becoming horrors to boot talk about lucky: You have high population, excellent supplies, poor manufacturing, average research capacity, and poor war capacity to start.
>HQs: Fortified Township, Tower, Nomad(may move to better location)
>>
Rolled 97, 16, 75, 78, 64 = 330

>>31400448
>Mutants: You are descended from the monstrosities that arose during the chaos: Extremely tough and hardy, penalty to population and population growth. Are allowed to start in wasteland and are immune to most diseases, poisons, and heavily resistant to radiation. Can experiment with many things to unlock mutations(be inventive/creative). Suffer from penalties to breeding and rep. low population, average supplies, average manufacturing, poor research, excellent war capacity.
>HQs: Military Base, Research Complex, Lair

>Bandits: You are descended from the evil fucks who did whatever the hell they wanted: Average population, low supplies, average manufacturing, average research, good war capacity.
>HQs: Prison, Military Base, Spire

>Robots: You are descended from surviving robots who figured out how to reproduce(built): Low Population. Poor supply. Good manufacturing. Average Research. good war capacity.
>HQs: Military Base, Research Complex, Factory.

>Tribals: You wonder around place to place. Unlike others you got real good at flourishing in many locals without what many others take for granted. High population. Average supply. Poor manufacturing. Average Research. Good War capacity.
>HQs: Cave Complex. Ruins. Nomad.

>Zealots: Your beliefs no matter how old or not allowed you to survive where others did not and united you all under common purpose: Above Average Population. Poor Supply. Good Manufacturing. Poor Research. Good War Capacity
>HQs: Township. Military Base. Cathedral.

>Cultists: You are among the chosen the true believers who to arose above the heathens. All thanks to what you discovered you know much of what should not be known which has provided you with an edge: Below Average Population. Poor Supply. Below Average Manufacturing. Good Research. Good War Capacity.
>HQs: Cult Compound. Military Base. Ruins.
>>
>>31400416
You were right Genie btw, if we wanted something that survives and doesn't die, we play Paramilitary.
>>
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>>31400389
Time for the perfect picture!
>>
Rolled 59

>>31400416
>>31400448
>>31400483


>Voting for a Think Tank specialized in making FFFFFUUUUUCCCCCKKKKKHHHHHUUUUUEEEEEGGGGG badass combat vehicles!

And also training the pilots for said vehicles.

What are the bonuses for Garrisoned Tower, Private Bunker, and Research Facility?
>>
>>31400510
But guys, if we do that, we're going to have to compete with the greatest vehicular designer in the world.

MARKUS
>>
>>31400484

Too true. :(
>>
Rolled 16, 17, 55, 89, 80 = 257

>>31400484
mutants also work amazingly well if your smart and bots too if you got resources. Survivors are like cockroaches as long as you don't mind getting stomped on you'll be fine. Tribals are a bitch in the hometurf...and so on ect.
>>
>>31400550
>>31400510

So we should go Think Tank/Paramilitary then?

Or we throw in with Markus and provide him with occasional specialty goods.
>>
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>>31400510
Go go du du du du...
>>
>>31400576
>bots
Oh you mean the one civ we died within the first thread?

Bots are crap
>>
>>31400196

I'd like this answered, Genie. How would you have used our mutation?
>>
Rolled 24, 3, 17, 77, 37 = 158

>>31400550
Markus sells and its mostly with weapons. >>31400196
The mutation was odd in that it was much better fit with a bandits due to their trait. Otherwise i would of worked on speeding up the process and expanding with other mutations you were doing better though admittedly.
>>
>>31400640
>>31400484

Come on now, Silvertongue. This shouldn't leave nearly the bitter taste in your mouth of other Civs. It was all, entirely Godzilla's fault.

I'm really surprised he's keeping his name after that.
>>
Rolled 77

>>31400510
Backing the think tank builders. Thinking they were working for a government to make the best tanks and/or super weapons. But then the fall happened and was shut down. If we go with the >>31400593
paramilitary mix they get re-open for the new need for weapons to fight in on coming zombie and mutant hordes. Their protectors ended up locked in with them. Now they finally break out to face the new world before them.
>>
>>31400686

Haven't you noticed, Delim? The less fluff we have the better we do.
>>
Rolled 45, 2, 26, 84, 28 = 185

>>31400640
That is because they are the most resource dependent faction which is why it appears that way.

>>31400686
...Why not just go pure paramilitary with a vehicle fluff focus?

You do know going hybrid really fucks with the stats right?
>>
Rolled 26, 100, 41, 69, 8 = 244

>>31400705
FUCK NO THAT MAKES MY LIFE SO MUCH FUCKING HARDER.
>>
>>31400681
It's not that, it's that, like grow corp, they had soo much potential that could be quantitatively seen and they were snuffed out

>>31400729
It's not just that they are resource dependant.

It's that they're fucking weak, robots are no better than jellyfish, the first sign of danger and they die in thread 1.

Thread numero Uno. Without even leaving the base.
>>
>>31400729
>>31400758

What would get us better vehicles, paramilitary with a vehicle focus, or think tank with an explicitly stated ability to make awesome, fuckhuge combat vehicles?
>>
Rolled 48

>>31400705
Yeah. But I think this is still opened. But has some direction.
>>31400729
True. I was hoping for more pure think tank for the research and less army. But we still have some train people to use the items we build.
>>
Rolled 50, 3, 58, 32, 6 = 149

>>31400785
You have to consider war capacity.

Paramilitary insures you have the BESTofficially in the game and with fuck tons of supplies to insure they stay good. If you want to go vehicles NEVAH DIES then throw in Survivors who can salvage what would normally be seen as a lost cause.

Think Tanks

You have small stores shitty war capacity BUT you would have access to next gen tech which is even better then the BEST of Pre Fall.

Think tank
>>
>>31400778

We got construction robots because no fluff.

Their weapons were goddamn nailguns, that was ridiculous.

I...know your feeling, but you encouraged me to stick around so I'm going to encourage you. At least help us come up with fluff for this vehicle think tank.

Hey, what if the bonus is that we get a moving construction bunker to make our vehicles with?
And the base is actually Torg's possessed Boomcity that he's modified to make even more BOOM
>>
>>31400866

Would the bonus apply if we were paramilitary?
>>
Rolled 62, 82, 31, 47, 20 = 242

>>31400866
Only real problem is war capacity and how big of a target you'll be.

>>31400937
Hybrids gives you the weaknesses and strengths of both...problem is well they sorta stack you know.

>>31400898
Those nailguns were actually pretty kick ass think a faster firing version of a big daddy rivet gun.
>>
>>31400866
Now your tempting me to suggest paramilitary/think tank, it would work for what we want...
>>
>>31400969

I meant the bonus from the 100.
>>
Rolled 9

>>31400969
Maybe we play the army that the think tank was building for and our goal is to try and find/protect our homies that were lost in the fall. Kind of like vault 101. But we will give the aid this time around.
>>
Rolled 60, 20, 4, 93, 29 = 206

>>31400978
No it wont.

what it means is that you would lack of the proper supplies, equipment, and war capacity of the pure paramilitary inexchange for some next gen equipment(which is a bitch and half to manufacture by the way if you thought paramilitary gear was bitch...) and research.
>>
>>31400898
I too feel that we tend to do better with a direction vs fluff, which allows for more adaptablity and utility.

That said, a vehicular based think tank? Hmm, we would need a way to gather both fuel and resources to produce our vehicles. Some sort of megacorp tier recycler, which we might be able to start with since Memor started with megacorp tier bio-feul faculty.


>>31400969
That's like saying a pump action water gun is better than a squirt pistol.

fuck robots, never doing them again, they suck on all accounts. Actually, it's not just the robots, I am mad again, rant.
>>
Rolled 46, 16, 82, 78, 75 = 297

>>31401035
which because of that interesting combo makes you even a BIGGER target then just one or the other.

Sure you can try it though.
>>
>>31400999
>>31400969

Like...what are the limits of how we can stretch and still receive the 100 bonus?

Because I've kind of been wanting to do a nanotech based megacorp or a mining based megacorp. It'd be nice to be able to get resources to develop/trade whatever we want no matter the resource situation.
>>
>>31401098
Now if only we could protect those resources and avoid a rerun of Adero and Grow Corp.
>>
Rolled 27, 31, 76, 1, 35 = 170

>>31401053
uh..no they didn't the Memor worked and bled for those biofuel facilities to get them to the level they did.

>>31401098
I will not reveal how that 100 bonus covers the post it is in however does hint at it.
>>
>>31401053

Our vehicles would be next-gen (and huge) and so they'd have minireactors and such.

That being said Genie is warning us off of it, so he probably rolled high for bandits or something.
>>
>>31401129
No, they started with bio-fuel facilities in the first place, that's an astonishing feat.

The caravans of Grow corp said that type of technology was "premium and incredibly rare" even in the most basic stage.

I can only imagine what sort of river of gold we were pumping had with the high grade stuff.
>>
Rolled 99, 82, 21, 88, 3 = 293

>>31400483
You may vote for terrain(CHOOSE) and civ type also hero options will be given once choices are done(heroes give special bonuses as well as perspective). A hero be assigned to 1 action per a turn. Also feel free to come up with fluff/ideas including factions/civ types it may even be used and you may get a bonus out of it too boot just make to include it in a vote or plan.

>Survivors get a bonus to salvaging and survival actions.

>Tribals get bonuses to scouting and Guerrilla warfare.

>Think Tank start with a Tech specialty and gain a special unit because of this

>Megacorp has elite reverse engineering, recycling, and manufacturing facilities.

>Government Civ is may choose their own trait. This includes making up their own(with permission) or copying.

>paramilitary civ people are all considered trained at no cost.

>Mutants get access to 1 free mutation(make one up) plus unnatural endurance thus can survive in areas that would kill normal humans. Unfortunately they suffer from a severe rep penalty(humies fucking HATE you, bandits don't like you and other mutants may see you as competition) and breeding issues.

>bandits have the special ability to auto upgrade their forces thanks to their life style(other factions have to spend resources AND a action to do so bandits just do resources) however they are unable to make their own supply(must raid or something) and suffer a reputation penalty. *WARNING* white knight choices will be vetoed you are EVIL, but that doesn't mean you can't be smart/clever about it *WARNING*.

>robots cannot produce without resources as they do not breed. Suffer rep penalty but do not suffer the weaknesses of the flesh.

>Zealots morale cannot be broken.
>>
>>31401188

How would you recommend a megacorp based around the concept of the proposed think tank?
>>
>>31401129
>Memor worked and bled for those biofuel facilities to get them to the level they did.
It was more like about 5-7 turns of "upgrade the biofuel more pls" than the type of actual working and bleeding we've been doing as of late.
>>
>>31401166
>>31401053

It's a pity that we can't come up with a civ that has a widely accepted direction AND fluff to back it up.
>>
Rolled 54, 97, 95, 58, 76 = 380

>>31401221
What is there to say?
>>
>>31401285

"Even more likely to get attacked than the Think Tank due to not being hidden

You might be able to manufacture enough vehicles to defend yourselves if you got lucky with resource density

Can't recommend, you guys don't really know how to get in character for megacorps."
>>
Rolled 34, 4, 60, 80, 92 = 270

>>31401333
Hey that was pretty spot on anon what do you need me for(seriously though i was kinda drawing a blank)?
>>
Rolled 31, 48, 45, 27, 34 = 185

>>31401281
Fluff is easy anon.

>>31401279
What I am saying is it took awhile even with the initial minor set up.
>>
>>31401281
Okay, okay, okay, let me pull into what's left of my ability to invest and think.

I'm still up for sky pirates and actually being bandits and raiding other civs, like bloodsnows never got to do.

>>31401221
A megacorp think tank combo? Perhaps a think tank stemming from megacorp set in charge of building some of the first self-sustaining mobile bases pre-fall, capable of moving and gathering resources in excess of it's expenditure, and devoting the escess into production of vehicles.

This particular Think-Tank and their mobile base had survived to continue to pioneer efficient consumption and production technology, along with such other engineers as Markus

A Mortal Engines/Hungry City vibe
>>
>>31401384
Fluff is easy.

Survival is hard.

That's why starting with no fluff works out better, because we focus on what's most important.

Surviving and thriving. Then the fluff can flow later.

Citations: Memor, Bloodsnows (their fluff came in halfway through the game), Paramilitary. Our three most successful civs.
>>
>Paramilitary/Survivor Civ: Emphasis on Vehicles in fluff.

The Gearhead Garrison wasn't actually just a wandering group of survivors known as the Glinting Grinners...until they stumbled upon one of the most badass <insert base choice> they'd ever heard of.

See, this <base> wasn't just any old paramilitary base. It was a strategically located old infrastructure base, and it came complete with all the shit you could imagine for servicing, supplying and tricking out vehicles you could imagine...AND all the training programs you could imagine for making pilots to use those vehicles.

>There, let's all just vote for this now so we don't lose Torg.
>>
>>31401403
I like where this is going. Maybe have our special unit be a mobile miner.
>>
>>31401430
Come to think of it Genie, I've also noticed when we don't do fluff you put more effort into fluffing the world which tends to be a lot more interesting that whatever we come up.

The wasteland, Spike, the doctors, the slavers, the watery tower, and much much more.
>>
Rolled 7, 58, 40, 2, 82 = 189

>>31401384
Anyway what were the votes?

>>31401403
You know you COULD do just Think Tank and fluff states you are part of a Megacorp right?

Unless you want both stacks...

>>31401403
Bandits would be nice or paramilitary.

I am iffy about the other stuff you guys are not so good at surviving without firepower...maybe if you were sneakies like Umbra or something.

>>31401466
Thinking you'll get Torg.

>>31401430
But anon it makes me miserable...how do you think you manage to last as long as you do? No fluff means less initial stuff I can set up specifically for you. Still kinda sad no one loved the fact that Voss was the Dentist...

Half my heroes don't get much love anymore.
>>
>>31401430

Vault 101 being a COMPLETE and TOTAL aberration to EVERYTHING.

This coming from its creator.
>>
>>31401496

Oh, Genie...give it time. We DO love that Voss was the Dentist and that we had THE crystal machine right in our base the whole time, but we need a moment to recover.

>>31401466
Vote.
>>
>>31401496
>But anon it makes me miserable...how do you think you manage to last as long as you do?
Is this the secret to long lasting civs? But see >>31401492
the extra oomph you put leaves us with a well developed product and rich world in the end. More heroes, more factions, just. . .more

> Still kinda sad no one loved the fact that Voss was the Dentist...
I did
>>
>>31401496

We have the ticking timebomb of thread ending, so we can't show you the love your ending deserves. I loved the way it ended, even if I hate *the way* it ended/why it ended.
>>
>>31401466
Hmm, this look interesting.

I'll give it a vote.
>>
>>31401573
Except in this case, it wasn't so much as a ticking timebomb of issues we've been neglecting/aggrivating.

It was more like a crazed cultist of She who Rolls Our Dice strapping a bomb to his chest and suicide bombing us in our prime.
>>
>>31401466
I this sound cool. But I want to go with a pure Paramilitary and see what happens.
>>
>>31401605
Survivors get the bonus to resource collection, which we WILL need if we're going to do any sort of research and production
>>
Rolled 100, 99, 96, 74, 17 = 386

>>31401505
Vault 101 was a nice big fat FUCK YOU to muh setting...and me for that matter.

I admit to not being fond of them those blighters broke my setting, mind, AND game.

It ain't never suppose to be that many...

>>31401537
Ah yes that was something I ACTUALLY got to reveal...that like never happens you either die to soon or manage to avoid it like magic.

I STILL don't know how you manage that by the way...without fail the exact same fucking things.

>>31401573
Well looks like consensus may be forming and thus you will be able to do that.

Anyway don't forget to ask questions.
>>
>>31401604
We should so pay a cult of her and see the dice roll all over the place.
>>31401623
But we get there weakness and one of them is poor war capacity.
>>
>>31401466

Oh sure, why not.

We can always go bandit later if we want to be able to auto-upgrade.

>>31401496
>>31401573
>>31401547

That reminds me...HOW did Voss get into our bunker WITH THE CRYSTAL MACHINE? I wish we'd known, about that, we would've had so many neat interactions between it and the Fall Relic.
>>
>>31401654
Well then the issue is, are we better at increasing our resource collection rate OR at increasing our war capacity.

Frankly I'm not sure if we're good at either, apart from the time we upgraded our bio-fuel facility.
>>
>>31401654
>>31401684

Meh, it'll probably be made up for by the equipment being so good.

You know, one of the things that's a pity is that things are so much tougher now than with the Memor so we have to play to our strengths instead of driving our heads into the wall enough times that we get things like the god-awesome bio-fuel facility or Nova King, or the Winta Dooms, or what have you.
>>
I'd vote for think tank that makes great combat vehicles. Anime has taught me that when you've got mecha, all you really need is one competant pilot

On that note, possible fluff:

>Hawker "Hawk" Radman was a child genius and sole heir to the Radman cartel. Though a cunning leader even at a young age, his biggest interest was in building and piloting heavy weapons of war. When his father Patrick Radman gave him permission to spend a summer at a secret research facility as a test pilot, he suspected the worst, but that was no reason for drawn out goodbyes. His suspicions were confirmed when the entire Radman Cartel, save one top secret research facility, was wiped out by a rival faction.
>Though young, Hawk is a competent engineer, shrewd judge of character, and uncannily good pilot. With nobody else to take charge of the base staff beyond some administrators, he is the de facto leader of the think tank. Though he reminds people of fictional heroes like Ender Wiggin and Artemis Fowl, he draws the most inspiration from Alexander of Macedon. When violence threatens his people, he can generally be found out in front of the security team, relentlessly pressing the enemy commander.
>>
>>31401684
We just saw war capacity can mean a lot with the small numbers we had. If we have it at it's highest point. We could fight to get more resources and still have the supplies to back us up.
>>
>>31401720
And that's the thing, especially when we, dare it say it focus too heavily on the fluff.

We get stuck in dogma's and niches, unable to see anything else but "focusing on what we're supposed to be good at" and become rigid to change and adaptation, like we did here with the Paramilitary. We made our weaknesses, into strengths, because we weren't reluctant to tap into them.
>>
>>31401466

Voting.

It's a shame we have to stick to paramilitary or mutants though...I wish we could go with some of the more interesting civs.
>>
>>31401747
... :) heh. I would like to see where a super mecha hero could get us.
>>
>>31401750
>We could fight to get more resources and still have the supplies to back us up.
True.

I'm feeling in a bandity mood for this civ anyway, so raiding will be an option dammit. Especially with awesome raiding vehicles.

>>31401785
If we could only ensure we could damn well survive, I'd go, but we tried three times to go with new interesting civs and died miserably every one.

There's basically no other way to play EDE's games than the civs that are good at survival.
>>
>>31401654
Oh man, I want to play a cult so bad. I think it would be super interesting.

>>31401651
Any hints what we'd see as cultists? [redacted], monster heros, [redacted], or all of the above maybe?
>>
>>31401817
>>31401785
>>31401580
>>31401537
>>31401466

Oh hey guys, I forgot to mention that the base is especially good at servicing HHHHHHHHUUUUUUUUUGGGGGGGGEEEEEEEEE vehicles.
>>
Rolled 53, 10, 96, 71, 72 = 302

>>31401662
Voss is a reaver who had been cured of his affliction after wandering around with the crystal machine causing untold havoc he started to get bored. Then he received a certain offer and went of to accomplish it officially he came with the female doc supposedly. Actually he had used the secret tunnel to access the bunker stashed the crystal machine before dosing himself with the mutagen before identifying the lease memorable mutant to replace. Then he got bored before getting the stroke of genius that was 'The Dentist'.

In any case time to count the votes...
Secret bonus found/unlocked son of a bitch...that is one unholy combo good god.

3 bandit
2 think tank
1 paramilitary mutant
1 goverment remnant
2 paramilitary
1 paramilitary/think tank
5 survivor/paramilitary LOCKED

stats Average pop, Good Supply, below average manufacturing, below average research, Above Average war capacity

Traits auto trained
Salvager

Locked HQ military base.

Homeground undecided.
Terrain undecided.

Confirm?

Christ I didn't think it would of turned out like that also need to work reevaluate stats
>>
>>31402007
Confirming. Let's get rolling guys.

http://www.youtube.com/watch?v=GcCNcgoyG_0

Terrain? How about wide open, flat plains, perfect for driving and testing vehicles.
>>
>>31402007
I was hoping for a pure. But yeah looks like it. Next mix should be bandit paramilitary.
>>
Rolled 21, 47, 34, 91, 81 = 274

>>31402007
...You know what for once I am gonna give you the fact.

Your choice is painful.

Free tip.

Look at the stats and compare them to the other starter stats.

For hybrids the stats is that you combine then divide by 2.

Whenever you come up with a hybrid or option always double check it and think is that really what you want.

Coming up with fluff can help with this by quite a lot.
>>
Rolled 2, 75, 63, 13, 68 = 221

>>31402119
For hybrid traits you may get both...but remember the background effects of being a hybrid.

This too can be helped with by fluff.

Don't know why I am being this nice all of sudden...good god what is WRONG with me?
>>
>>31402119
Which starter stats Genie? You roll so many times, I don't even know which one is going to apply.
>>
>>31402007

Huh, so Voss was having trouble taking down/dealing with the dudes in the Slave Rebellion?

I expected more of you, Voss.

>Homeground
Not urban, that's hellish for vehicles.

How about...Swamp.
Just kidding, lush river valley with excellent soil. All maintained perfectly by a series of huge Hydropower Dams both upstream and downstream, artifacts from the Fall that not even the Fall could take down due to their SHEER MASS/SIZE.

Terrain: Temperate, Valley.

>>31402119
Oh Genie. When is our choice ever not-painful? We never win.
>>
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>>31402075
... hm. I was thinking hills again.
>>
>>31402168
It's occasionally less painful than others.
Splicer got it right.
>>
Rolled 14, 36, 66, 62, 84 = 262

>>31402155
The actual CIV stats.

Those are the baseline and give a very good estimate of what to expect.

>>31402168
You TOOK on an ENHANCED/BUFFED INVISIBLE FUCKING HERO WHO SPECIALIZED IN SNEAKY CQC.

Voss was a fucking boss in that fight.

>>31402168
Its all about what kind of pain the journey will unleash anon.
>>
>>31402181

Paramilitary Mutants in a wasteland is definitely a winner.

Pity it all came crashing down.
>>
>>31402203
Yeah, but it wasn't our fault.

Dice goddess just decided to drop the hammer HARD
>>
>>31402197

But I don't see what's wrong with those stats combined with the fluff...

I mean, I expect it to be about as painful as any other civ.
>>
>>31402225
We had to much fun and had to pay.
>>
Rolled 30

>>31402197
Personally I am not a fan of hybrids due to how tricky they are.

That choice will get its ass handed to it by any civ who have any experience with combat.

>>31402225
hm dice goddess do I have an idea of what type of civ you want?

Either way I will let you the players know the results.
>>
>>31402225

Rolls don't end civs by themselves.
>>
Rolled 45

>>31402238
hm so not with my tastes then?

>>31402231
Anything with good war cap will kick your shit in.

>>31402243
Yup that is how i roll.

Its gotta be a combo of bad rolls+Plan

Unless its outright terrible...
>>
>>31402238
>That choice will get its ass handed to it by any civ who have any experience with combat.
Same old same old then.

>>31402243
Except this time it did.

None of us made any sort of bad plan that wasn't a force through, which only results from dice. We even kept our problems in check.
>>
>>31402257
Which in this case it was outright terrible dice.

We didn't even make a horrible plan or a consensus.
>>
>>31402238

>That choice will get its ass handed to it by any civ who have any experience with combat

Well, time to start disconnecting the heart strings already then...

I'll still give it a shot.

>>31402168
Vote for homeground/terrain.
>>
Rolled 90

>>31402257
Dice Goddess is being coy...

so there is some overlap?

>>31402261
Actually no its not.

For the love of god THINK and use Common fucking sense. You don't even have to be all that wise to figure things out...

One thing i do know about you guys is this.

You are clever, your plans are usually somewhat good but crippled with the rare OH GOD WHY, and you are quite good at diplomacy.

>>31402272
It was a bad plan more like terrible in fact.

>>31402273
Don't you dare anon I am ACTUALLY giving you chucklefucks a second chance. A heads up so to speak.
>>
>>31402261
>>31402272
Point is, this one was 100% dice fault, since we neither created nor voted on a terrible plan.
>>
>>31402299
What plan? We never voted on any plan. Someone just made an awful propsal that none of us agreed to which was forced through.
>>
>>31402272

>Gearhead Garrison
Of course, after they discovered such a find it was hotly contested. Fortunately, they learned how to take full advantage of the VR training they had...and so they found out how to tweak it.

As a result, the training programs of the Gearheads are legendary. Taking the best advice from their most experienced pilots for years and years, and those pilots truly are experienced...because a base such as the Gearheads' has not gone uncontested.
>>
Rolled 62

>>31402299
hm alright then...

crap fine certainly some overlap but you don't like some of them but love the others...

Which means its a toss up between bandit or paramilitary.

If your a bad girl I'll know...oh wait.

THATS IT SHE WANTS BANDITS.
>>
>>31402328
We as a group need to remember to keep rolls off till it's time to roll on a plan.
>>
>>31402340
>>31402299

So we get a choice to re-choose our Civ?

Very well then.

>Paramilitary
Purely paramilitary, but with the Gearhead fluff because fuck it.
>>
>>31402328
Bad dice + random proposals end civs.

There was literally no fault in our planning as WE DID NOT MAKE ANY PLAN.
>>
Rolled 60

>>31402340
And I was right at least she can still feel somewhat embarrassed. Either way dice goddess I wont approve if you unleash your fury because of what you want though i will let pass the other dice gods unlike you they don't play favorites.

>>31402370
I said the plan was terrible but dice forced it through.
>>
>>31402367

If this is confirmed then I'll vote for it. I'm unsure of what Genie is suggesting/doing though.
>>
>>31402389
Wrong
A plan implies consensus, agreement, everyone in line with the general sentiment and goals laid out.

Someone yelling "jump off a cliff" and us being forced to do it because of a roll, is not a plan.
>>
Rolled 5

>>31402389
I also no longer let what I would like go through as it tends not to end well...I do hope your aware of that dice goddess. You yourself may not be exempt and if you do...how dirty.

>>31402367
You can if you decide to but now i feel bad for bringing it up...its just that well. For ONCE I couldn't be my usual twisted self...

>>31402414
Fine it was poor action choice.
>>
>>31402389

That particular action plan really shouldn't have gone through though, because it was improperly phrased.

If I come up with an action list of

>Basic 1
Fuck shit!

>Basic 2
Fuck ourselves!

>Basic 3
More!

>Mad Scientific Military
Yeahhh, fuck everything!

With a civ that has 200 population and a hero who grants a science action...and it crits, then it shouldn't be chosen.

It's alright though, you've maintained your integrity as a GM thoroughly.
>>
>>31402367
I'm down for pure. Let the mecha wars begin.
>>
Rolled 72

>>31402403
I make suggestions not personal preferences. I learned my lesson thank you...I miss you tribal survivors.

>>31402446
Something that obvious I would of vetoed. As is I can't just let any plan be thrown away due to a bad crit otherwise it would be abused.
>>
>>31402432
>Choice
Wrong again.

There was no choice in that matter, because none of us chose it nor would in our right mind. It was FORCED through.

If I have to keep yelling "basic1 we should all just kill ourselves" as an action "choice" and then roll a 1 (or a 100) on it and end the civ to prove how there is no choice or planning in that way that this civ ended, I would.

Mad? Yes I am very, I'll calm down later. But not now.
>>
Rolled 58

>>31402473
Should of done that in spoilers...

>>31402473
erhm correction action list.

>>31402483
Choice as in that was what was suggested by said anon. Getting into semantics is quite annoying.
>>
>>31402432
>>31402367
>>31402403

Okay. Gearheads then.

We're borgs too though, for better interfacing with our vehicles.

>Pure Paramilitary
>Gearhead Garrison
The Gearhead Garrison wasn't actually just a wandering group of survivors known as the Glinting Grinners...until they stumbled upon one of the most badass <insert base choice> they'd ever heard of.

See, this <base> wasn't just any old paramilitary base. It was a strategically located old infrastructure base, and it came complete with all the shit you could imagine for servicing, supplying and tricking out vehicles you could imagine...AND all the training programs you could imagine for making pilots to use those vehicles.

Of course, after they discovered such a find it was hotly contested. Fortunately, they learned how to take full advantage of the VR training they had...and so they found out how to tweak it.

As a result, the training programs of the Gearheads are legendary. Taking the best advice from their most experienced pilots for years and years, and those pilots truly are experienced...because a base such as the Gearheads' has not gone uncontested. Between this advantage, and their borg-implants allowing them to get full-immersive interfacing with the special-issue UIs in the base's stores of vehicle mods, they've managed to develop a reputation as damned fine pilots. Their prowess with vehicles is, indeed, difficult to match.
>>
>>31402498
Proposal is the right word you're looking for. One person doesn't choose for everyone.
>>
>>31402506

Okay. Let's do this before we lose the damn bonus.
>>
>>31402506
I can see that. Kind of like Jin Iron Machine Head from Redline.
>>
Rolled 60

>>31402509
Yeah well its getting late where I am at so I am getting tired and thus not thinking proper-THATS IT THAT IS WHATS WRONG WITH THEM.

Fuck.

>>31402506
Borgs are a bitch with pop you know.

In any case you still need to decide up terrain.

As HQ and homeground is decided.

Hero options
Commander
Soldier
Pilot
Engineer
Borg
>>
>>31402567
Commander.

God knows how much we need and are much better off with someone who is capable of thinking straight and advising us.
>>
>>31402567

Engineer.
Might as well make ourselves actually able to do something if we manage to survive and get resources.

Haha, oh god. Survive and get resources. Yeah right.

Mountainous-Valley region. (like a large fjord).

Can our military base be in a cliff?
>>
>>31402567
Thinking go all the way.
>Pilot
or
>Engineer
For fixing, repair and upgrades
>>
>>31402623

I'll go for this.

>>31402622
Commander Viczar was one of a kind, Anon. We'll never get another like him...no more in-universe advice for us.

No.

Sir.
>>
>>31402663
Is not something better than nothing?

Genie is hinting we're about to be curbstomped if we either don't shore up our ability to fight back.
>>
>>31402623

In a cliff with a ramp (or lift of some sort)...ooh, or drop-chutes cut in the rock that our vehicles (with their special mods) are capable of ascending/descending, and a backup lift.
>>
Rolled 96

>>31402681
Your paramilitary pure you can easily fight back problem is numbers.
>>
>>31402708
Well, Splicer were mutants and their numbers were goddamn awful.
The one time we tried to recruit, they revolted on us and further diminshed our already depleted forces.

Thank fuck were humans this time around.
>>
>>31402681

Eh, we're pure paramilitary now (I think). Along with being borgs, that makes us tough like mutants kind of.

Might as well start with a guy who knows how to tend to our vehicles, right?

If we go for this: >>31402696
>>31402623
Cliff base then we'll be pretty defensible already too.
>>
>>31402739

Hopefully Genie'll let us have something like that.

Not that'll make that much of a difference.
>>
Rolled 70

>>31402780
I'll allow a cliff base if the terrain allows it.
>>
>>31402789

Massive Fjord-valley hooks up with that quite nicely.

Like a massive rift was torn in the planet's crust in order to be able to create the hydropower dams.
>>
>>31402816

Fits in logically too. Means we don't get flooded if the dams break.
>>
>>31402623

Fourthing? Fifthing?

Let's just get consensus before the thread dies so we can get big explosions or whatever our bonus is.
>>
>>31402862
>>31402739
>>31402623

Yes yes. Quickly we're on page 10.
>>
Well, at least I hope maybe the bonus might be honored whenever the starter thread comes up.
>>
Meanwhile at a certain hideout...

"Goddamn it, first my Krulsade collapses, then my wife returns and now YOU show up looking like that good god boy what the hell happen to you."

"Long story in case though why did you send out your ravagers?"

"A so called coincidence my lad."

"Ah I see Slag still though its just a single craft."

"I don't care I pay my debts."

"Let me guess Memor?"

"Nope there are no mutants onboard."

"What for then?"

"DO you think I only have it out for the Memor?"

"Of course not regardless I need to find out who craft that is and make sure it doesn't return."

"Ah don't want your cover blown?"

"Of course your lucky you only got a single girlfriend you have to contend with I got a wife."

"...you do know she IS a Crazed Reaver right?"

"Ah yes what its like to be young again...heh just wait till she gets over that phase kid then I'll welcome you to MY world."

"...REALLY not looking forward to that."

"I don't blame you as you got to see a glimpse of yourself in the future."

"...yeah why me though?"

"I wondered the same thing you know what? I never found out why so if you do give me a call."

At a certain craft meanwhile was under attack.

"SHIT, hope your belted in girl this is gonna be a bumpy ride."

"But uncle we got hit how are we gonna make it?"

Of course we're gonna make it its just a single little hi-
WARNING
WARNING

"Aw shit that thing was loaded up with nanites...looks like we're going down girl," stated the pilot as he landed the craft before hopping up grabbing the supplies/weapons and got out with the girl.

"Listen here girlie you start running you got that you run and you don't look back. You got to get away I will buy as much time as I can, but these are ravagers were talking about so if you get caught..."hands the girl a gun you know what to do with yourself first.

"but but uncle," cried the little girl.

"Run you hear me they are already touching down. One of us at least get away I already handed you some supplies.
>>
>>31402963
>"Goddamn it, first my Krulsade collapses
Damn, looks like the communists won after all. That sucks.

>"Let me guess Memor?"
Ah Memor. Amazing how they're still treated like a thing and not a memory.
Come to think of it, how many of them did survive?

Some became a part of Clora's brood.
There's Torg's boom town, mostly bandits and tectus descendants of our well known Trio.
Marcus & Markus.
And of course, the forest of spiders, Volk, and Tabula Rasa.

I suppose Rizal and the rest of Clora's brood might count too.
>>
>>31402725

Secretly I hate how this ended just as much or more than you. It's utter bullshit, and we worked too hard on these motherfuckers for them to end on something like that. I understand that Genie wants to maintain his credibility as a GM, but there's no way that the Civ-Ending action list should've been considered valid. You can argue that there's intent for an action if you roll a 100/1 on a non-formatted post, but if your post is in format it should have to be IN FORMAT to count. Either "Let's do A and B" or the standard list format with the appropriate number of actions and shit.

Rant over...for now.

These motherfuckers had better fucking live past thread fucking 8. I'm getting tired of this shit.
>>
>>31403045

There's a fable that we'll get to see the Memor proper again at some point, and we'll shit our pants at them.

Meh. I don't think they can do anything to us that we haven't done worse to ourselves.
>>
>>31403069
we were at our PRIME too, with the general on HYPER mode, I can't believe we died during that

Also, any idea what the shit is going on in >>31402963
All I can definitively say is Warlord Slag is there. I think he's talking to Voss, but I don't remember him having a girlfriend. I'd like to say Cray since she's crazy, but what reaver ISN'T crazy?

Dunno who or what the girl is. Rizal? Jenny? Unkown?
>>
>>31402963
And so the girl fled tears in her eyes. Away from the sounds of battle, unforunately for he she was not alone. The ravagers were quickly catching up.

"come on girly we wont bite...much."

"You give yourself up and I promise we'll play nice," taunted another ravager.

Soon however they were caught up and worst yet she was trapped on the edge of a cliff.

"Oh looks like your in a pickle. So why don't you come to Daddy!"

In response the girl looked back flipped them the bird before jumping of the cliff down into the mists below.

"Aw crap looks like were stuck taking the other one in alive."

Great, you heard that guys."

"FUCKING IDIOTS DO YOU HAVE ANY IDEA HOW TOUGH THIS SON OF A BITCH IS. NOW YOU MADE IT HARDER BY FORCING US TO TAKE HIM ALIVE."

"Owwie my ears."

"SHUT UP AND GET YOUR ASSES OVER HERE RIGHT THE FUCK NOW."

Meanwhile far below there stood a crashed figure and then a little girl climbing down from a tree which had managed to catch her fall. Now she was just hurt instead of dead. There she approached a figure who by appearances seemed to be dead.

"Hey mister you alive."

There was a figure resting in a crater staring up at the sky who seemed to be quite dead...at first glance anyway. There the figure thought about the time he tried being good of what was lost and never could be regained but the little girl standing over him without any fear managed to shake it from its reverly.

"Its rare for one to not flee from my presence much less be scared especially little girls."

"I am used to it by now."

"Ah really? Shame for one so young. What are you hear for...and why are you hurt?"

With that the little girl broke down into tears before saying she was explaining what had happened. The figure merely listened in silence before asking why she was on such a journey in the first place.
>>
>>31403129

The girl is unknown to me. I think it's Warlord Slag (who was hiding from his wife in the Ghoulish Krulsade, which collapsed due to V101) talking to Boy Toy (who's CrayCray's BF) and also someone that Warlord Slag is hunting with his personal old cadre of reavers for some reason.
>>
>>31403129

Fucking Godzilla, almost ANYTHING except for what he decided to do would've been a resounding success, or at the very least a VERY mitigated loss with the General in the mode he was.
>>
FUU

damn you 4chan eating my post.
>>
>>31403248
Copy the post on word pad as a bad up then post.
>>
>>31403265
as a back up*
>>
>>31403265

Or at least cntrl+c every post before you post it. I know that pain.
>>
>>31403147
The girl then afterwards told him about how she just wanted to find her daddy who left her and her mother. Who from the sounds of it was kind and loving woman. That apparently her mother much to her sadness had somehow scared him away and how she wanted to meet him and possibly perhaps they would make up thus they could be a family. How in pursuit of that she left and dragged along her 'uncle'. Sobbing all the while she managed to choke out her sorry little tale.

Thus a miracle occurred not once but twice cold dead, dried out evil heart, found itself blossoming up once more despite it being hurt before the figure could not help it and against its better judgement made an offer.

"Lets get you patched up little one and maybe we can find your daddy."

"real-*sob* REALLY mister?"

"Ah yes against my better judgement I cannot let a crying hurt little girl with such a sorry little tale alone in this world."

"Than*ob*Thank you mister and my story isn't little," spoke up the little girl with surprising fervor.

"Ah my apologies little one. Now then shall we get going?"

"yeah I guess...by the way mister WHO are you?"

Goddamn it the post before this was much better in quality my apologies it would of made your heart break
>>
File: 1397201519766.jpg-(159 KB, 900x1350, Elton Skeller(Skellton).jpg)
159 KB
159 KB JPG
>>31403368
"Elton Skeller."

"heh Elton Skellton huh I like that name," giggled the little girl.

Its Skeller," but upon seeing the look of the little girl gazing up at him he couldn't help but sigh despite not really having any lungs and give in."Fine you can call me Skellton but no one else."

"YAY. knew you weren't such a bad guy after all despite your appearance."

"Hm I am a bad guy."

"Tried being good?"

"Yes..."

"Then you clearly weren't trying hard enough."

"Hah good doesn't last in this world girl it never does."

"Uh huh thats what all bad guys say."

Told you."

"But why do paladins exist then?

"Ah well they are merely pissing in the wind."

"See thats what the bad guys always claim too."

"HAah clever little girl."

"You just can't give up mister paladins never did and never will. No matter what they go through they always push through!"

"Heh maybe I will have to meet this so called paladins one day."

"yeah that would be nice not to mention they have the best pretty flowers."

"Really now? Uh huh because the good guys always grow the best flowers its why their the good guys!"

"Ah and what about the bad guys then?"

"Cookies."

"Cookies?"

"Yes, cookies the bad guys have the best cookies."

Really now?"

"uh huh."

hah," chuckled Elton has he worked his grabbed the girl before jumping down after he patched her up of course and even more surprisingly she didn't cry actually she squealed with glee. After setting her down after landing she grabbed his hand while he attempted to start walking. She even attempted to skip but couldn't due to her injuries.

"By the way little girl what is your name?"

"Auntie calls me Vela."
>>
>>31403481
Enjoy your mystery what was your hero and terrain anyway?
>>
>>31403492
nothing?

Really?
>>
>>31403481
Good man. Live on to kick ass and take names.
>>
>>31403492
Hero I believe Engineer >>31402623
Terrain >>31402816
>>
>>31403517
Dude has two third zeroes in a row boosting him. Goddamn monster and that has allowed him a second chance.
>>
Rolled 43

>>31403492

Skelton didnt deserve us dying . None of our heroes deserved to go down in the fucktarded fashion we did. At least Skelton gets to go on though...and at least he stayed good. I'm glad that he actually decided to try to be good (twice) and wasn't just sticking around with us out of boredom...but he actually endorsed our cause. I'm also glad to see that our members at least considered themselves the "good guys". It brings a modicum of water to douse the blazing coals of fury in my soul.

Anyway, heroes, massive-fjord, cliff base. The entrance/exit/lifts should be internal to the cliff.
>>
>>31403545
Dam right. He earned the chance to go on.
>>
Rolled 41

>>31403545

Is Viczar's blood on our hands?
>>
>>31403545
Current stats

Elton Skeller the Skellton
Subject A0

New Traits
Die Hard
Second Chance

New Passives
Aura of the Fall
Protector's Grace

New abilities
Guard
Fury

>>31403589
He ain't dead got rescued by Voss by activating heroic sacrifice in exchange Voss paid a heavy price.
>>
Rolled 50

>>31403619
So we were that close to killing the Legendary General former Commander in Chief who stopped the Fall and survived it.

Takes one helluva fucking plan and roll combination for that.
>>
>>31403619
That's good to know. May they keep on kicking ass.
>>
>>31403619
Well correction those are his new stuff the other stuff stacked.


Meanwhile somewhere int the skies far above.

Oi how long as this thing been stuck in here,
"asked the newest member of the Team Vos.

"Wow...thats an AI Core holy hell thats been in there forever," stated MK Ninja.

"Think its still good?"

"Considering how long this wretched train had it excuse my language I dare say that is a no," calmly explained a talking plant sipping tea.

...Okay I gotta ask isn't that cannabilism?

"Oh what this tea? Oh heavens no, this is actually just a water and sometimes when I am in for a treat milk. I am no cannibal."

You threw the AI Core out Duel Fist?

"HELL YEAH."


Falling down from the skies above fell a very abused AI known as Jal who has now indured RAPE of the Magic RAPE Train so hard with his body, mind, and even soul though in that case the Train gave him one so it could rape it. The abuse that AI endured involving RAPE should honestly not be possible, but alas it happened and somehow it survived it.

WEE I AM FREE AT LAST YOU HEAR ME PAYBACK IS GONNA BE ONE HELL OF A BITCH. HAHAHAHHAHAHAHAAHAHAHAHAHAHAHAHAH
>>31403664
You have no idea anon.
>>
>>31403755
By the way if you wish to acquire AI Jal its possible but it as a certain requirement. I am sure you can figure it out.

As for Elton Skeller was the secret bonus I discovered meaning you can potentially recruit him this Civ.

Its VERY unusual for a hero to cross civs but alas it happened.
>>
>>31403825
I respect Jai. We even shown him hope and friendship. But I'm not sure i want to go on a hunt for our odd civ people. (unless it's something else he wants.) Nice, could be cool to get elton and I'm fine with us having to earn it. We got to show we can keep this path of good. (If that is what we chose.) Dam it's late. See every one Tuesday.
>>
>>31403906
its JAL actually and yes see you tuesday heh.

Oh crap before I forget

Regional Stats
Bandits Very Low
Faction density Very Low
Monsters Average
Zombies Very High
Other Very High


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