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File: 1397152650296.jpg-(137 KB, 800x1100, Glory awaits.jpg)
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+Status report+
Chapter strength: 685 brothers
Chapter realm: Varda, Tombstone, Folkvangr
Chapter wealth: 123 Wealth
+++
Inquisitor Gregor Eisenhorn managed to convince you that the threat posed by renegade Quixos is so great, that no cost is too great in order to stop him. However the only lead to the mysterious heretic is Grey Knight Deiron, who is currently being held on Inquisitorial prison moon of Nobis. And you are about to break in to free him...
+++
Thought for the day: Desperation is the mother of heroes and heretics.
>>
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Eisenhorn's ship is a beauty. It's a light, heavily customised and stealthy Corvette with a powerful warp drive. It probably was quite hard even for an Inquisitor to get his hands on something like that. Seeing at how fast you are approaching Nobis and the skill of the pilot, you have no doubt, that he will be able to extract you quickly and with stealth after the mission is finished. But for the extraction to take place, you must first ensure that nothing goes wrong during the mission. You turn from the cogitators to look at your team - Void Squad. These brothers were unlike any other other marines in your Chapter, they were Ghosts by mind, but their blood and gene-seed was born out of ancient samples of Iron Warrior genome that you have found decades ago floating in the orbit of their destroyed homeworld. But they were chosen to accompany you for this exact reason - if they would be captured or die during the mission, there will be no trace to the Ghosts of Retribution. They are your secret weapon, dark shadows that are complete secret even to the rest of the Chapter. They are perfect for this mission - their expertise in close quarters fighting and stealth will prove useful in the tunnels of Nobis. Strong and hawk-like Sergeant Argos, their leader, looks at you and smiles:
>We are ready, milord. Weapons, armour and explosives are packed in the "evidence" container, our stasis "prisons" are charged up and we have memorised those few maps that Eisenhorn managed to dig up. Here's the list of my brothers and their weaponry...
>>
File: 1397153057898.jpg-(150 KB, 1280x1024, holy ammunition.jpg)
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Mission team:
1. Chapter Master - Ironhaunt + Bolt pistol
2. Brother Sergeant Argos - Powerfists
3. Brother Lakentos - Storm bolter
4. Brother Viordan - Storm bolter
5. Brother Asker - Chainsword + Bolt pistol
6. Brother Ciograd - Meltagun
7. Brother Darew - Powerfist + Chainsword
8. Brother Hull - Rocket Launcher
9. Brother Xanderos - Meltagun
10. Brother Massar - Storm Bolter
11. Brother Filar - Dual Bolt pistols

You will use 7 suits of armour that you have found on Sygma-477 and 4 unmarked suits of armour from your armoury.
>>
File: 1397153139718.png-(611 KB, 800x1072, Holy Inquisition.png)
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=Operation Unseen Blade=
Void Squad hugged each other and made jokes before going for the stasis pods, after all they understood that if something goes wrong they might never wake up from this sleep. But despite their deep brotherly ties, only Argos approaches you.
>It's an honour that you chose us, sir. We will make you proud.
As he descends into his pod, you realise that it might have been a good chance to have interacted more with the Void Squad. After all they have been subjected to a lot more hardships than common Ghosts and they don't even have the right to openly display their colours. And now they will die for the Chapter that they have never really been a part of. Eisenhorn comes to close your pod personally.
>If I would believe in luck, Astartes, I would wish it to you. But as it happens I do not, so I just added something from myself to the weapons stash, it might save your life. Now please listen, it's important. Once you have passed the scanners, your pods will be transferred into a temporary holding area. My servant will detonate series of explosives in a nearby Ordo Xenos laboratory wing, releasing some Orks that are being held there for experiments. This should create enough of a distraction to summon all rapid response teams to that location. I will remotely deactivate your stasis pods. You will be unarmed and guarded, but I trust that you should be able to take care of a few humans without much problems even unarmed. You must leave no witnesses alive and you must smash stasis pods as if they were destroyed from outside. Unless something goes very worng, you should remain undetected. Proceed to block EVD-11, it should be about 0.5km away, so better arm yourselves with looted weapons in case of resistence.
>>
File: 1397153354029.jpg-(144 KB, 900x608, The Assayer.jpg)
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He continues:
>If for some reason that option wouldn't be available, you secondary armament point would be ARM-78, it's the guards armoury, but it will be under a lot heavier protection. Expect humans, combat servitors, power-armoured riot control teams. They will be using live ammo, naturally. You will have to move very quickly, because if you will get pinned down for too long, they will be able to just lockdown a section and suck out the air. As I suggested before, release some prisoners on the way to put extra bodies between you and the guns. But be aware - there are quake bombs located under the prison. If prison will be overrun by prisoners, no one will get out as it will implode. Deiron is located in cell HiSe-7893. Be careful, it's the High Security wing and it's quite far away, could be up to 5km, so I would suggest to hijack prison tram. Once you locate him, you'll have to proceed to block MT-4, it's a maintenance block where you will find hatches into the geothermic ventilation tunnels. Through there you will be able to ascend onto the moon surface without raising an alarm. From there on you will have to march 218 km to the LZ or 489 km to the secondary LZ. If you will be followed, I will not be able to pick you up. If there would be some reason to contact me during the mission, you can reach me on channel zeta-2-omicron. I will not be able to reply to you without blowing my cover(I will join the hunt to track you down), but I will know where NOT to look for you. Also, use psychic powers only as a last resort. Whole place is a single huge anti-psychic ward, you could as much as telekinetically lift a hair and your mind could be trapped forever in the warp. But it's not everwhere the same, in less guarded areas it should be ok. This is all I could get for you, I would have liked to be of more help. Sleep tight, marine, you'll need strength soon.

With a hiss your pod doors close and stasis field activates. With a flash your mind goes blank.
>>
File: 1397153594460.jpg-(24 KB, 400x246, blurry wake up.jpg)
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Sounds. Lights. Everything's a blurr. A stream of sensations rush into your nerves. There is a loud bang and you are falling. You have no idea what is happening.
+++
Three players please roll 1d100 each for three statistics - Willpower, Toughness, Perception.

Do you want to do anything with your body even if you have no perception of your surroundings? It could either save your life or kill you...

+++

Game will start around 9 pm GMT.
Wiki: http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki
Chat: http://client00.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net
>>
Rolled 40

>>31387066
> Willpower
bumpin and rollin
>>
Rolled 36

>>31387066
>Toughness
>>
Rolled 61

>>31387066
>Perception
>>
>>31387066
Nothing at all.
>>
>>31387066
Grab on to the pod so you don't fall out and we can regain our senses.
>>
>>31387066
Get a hold of something, blurry things are spooky
>>
File: 1397161287259.jpg-(266 KB, 1024x681, holding area.jpg)
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>>31387816
You managed to force yourself out of stupor induced by the stasis through sheer force of will.
>>31387854
Your muscles barely react to impulses sent by your brain, even for an inhuman Astartes body quick actions seconds after being awakened from stasis take a toll.
>>31387891
However your senses are still confused, colours and shapes are mixing with each other and you are still effectively blind...
>>31388221
>>31388264
You try to grab onto something, your hand scratches at the flat, glassy surface of the pod hatch and you fail to hold on to it. A second later, you realise, that you are in the state of free fall. However because of your lack of vision you can't really see where you are falling.

You may roll Acrobatics[Agility] to try to land on your feet(d100) or roll your luck hoping you land well(d100). First roll will be taken, less is better.
>>
Rolled 89

>>31389163
rolling for acrobatics
>>
Rolled 32

>>31389163
>Agility

Cat like reflexes
>>
Rolled 21

Agility
>>
Rolled 4

>>31389338
+Agility 44
+Acrobatics(+0)
+Roll 89
+Failure: 45
=========
Chapter Master tries to gracefully land on his feet, but he falls head-first on top of a cogitator terminal from 10 meters height. He smashes through the machine, splitting the metal table it stand on in two. You regain your senses on the ground as realise that you are in a pool of blood. You look around and notice that it's not yours - you've crushed two prison serfs that must have been monitoring the life-signs of the numerous stasis pods that are hanging on metal railings on the ceiling of the holding area. However not all of this blood is theirs. A long sharp pieces of metal has penetrated your left shoulder. You lose 1d10% Health.

A moment later, other pods start popping open and Void Squad marines start falling out of them. Roll d100 for their "wake up".
>>
Rolled 5

>>31389550
>>
Rolled 83

>>31389550
Void Squad disembark!
>>
>>31389592
The rest of your team land on the iron floor like cats, it seems that your Shadow Guard trained them well. Argos immediately runs towards you and helps you to stand up from the debris while the rest of the Void Squad use their bare hands to silence forever three other serfs who were doing maintenance duties in the holding area.
>Are you ok, milord? What are our orders?
+++
You have a scratch or two: 96%
Regenerating 1% per hour
Unarmed
Prison guards are unaware of you.

You may roll survival skill(d100).

What do you do?
>>
Rolled 39

>>31389783
>>
>>31389783
>Good landing brother.
Make our way to EVD-11. Recover weapons and armour.
>>
>>31389829
Oh and pick up the serf's weapons to use until we reach EVD-11.
>>
>>31389795
+Survival skill(untrained - divide by 2)
+Intelligence 47:2=24
+Roll 39
+Failure 15
===
You search the bodies of killed serfs, but all you managed to find are d3 laspistols. Not something you could use to break through half a kilometre of armed prison guards and combat servitors. You are starting to get a bad feeling about this mission.
>>31389829
Unfortunately their armour is not suitable for your body size and it's not great even when compared with other flak jackets.
>>
>>31389889
>Unfortunately their armour is not suitable for your body size and it's not great even when compared with other flak jackets.
I meant recover OUR stuff from EVD-11.
>>
Rolled 1

>>31389889
>>
>>31389889
Gibe the laspistol to our best shot
>>
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>>31389911
Only duty manager was armed with a laspistol. Who should wield it? Brother Filar is very accurate with pistols(Marksmanship 55), but it's a tradition in all armies since the beginning of time for superior officer to be armed in case of weapon shortage, so you would probably lose prestige in their eyes. What is your decision?
>>31389849
If you wish to proceed to EVD-11, please roll d100 and give me instructions on how exactly you will do it.
+++
There are two other doors (apart from EVD) out of the holding area, one to ARM block(armoury), another to STP area(starport).
>>
Rolled 51

>>31390059
>roll d100
I'll do that, instructions will follow
>>
>>31390059
Give the pistol to Filar prestige amounts to nothing in this situation we play to our strengths
>>
>>31390096
Plus we are a beast barehanded. Right? Let's hope we are.
>>
>>31390059
We take the lead, head to EVD-11 in single file, low and fast. Release anything that won't immediately kill us on the way and tell them to attack the armoury.
>>
>>31390114
Good thinking.
>>
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Sorry for delay, here's the rough map that eisenhorn gave you. Bear in mind that it is not 100% accurate and green lines are showing only the main arteries.
>>31390090
>>31390114
You proceed towards the EVD-11 at full speed, however you are interrupted a few times by the groups of armed guards rushing past you towards the armoury.You are lucky enough that these old, not very well lit tunnels are excellent for hiding. However when you are almost at the door of your target, you reach first real obstacle - the corridor crossroad ahead of you is guarded by a squad of Imperial guardsmen in Inquisitorial white armour. There are 2d10 of them and they are armed with lasguns. They have not noticed you yet. Armoury is less than 100 meters away from here, if you would try to look for alternative route it could take you up to ten times that distance to find a way around. Will you take the risk?
+++
You have no found any cells along the way so far.
>>
Rolled 7, 1 = 8

>>31390700
I propose Filar takes a shot at them and he and 4 other marines run away, leading the guardsmen off, then the rest of us break into EVD-11 and kill the guardsmen from behind, then Filar and the other 4 come back and we all armour up.

Y/N?

rolling for guardsmen.
>>
Rolled 8, 7 = 15

>>31390700
Lasguns are small arms, if there's not too much of them, we should try and rush them.
>>
>>31390762
Close combat would be better since most of us are unarmed
>>
>>31390762
Please be aware that lasguns harm even space marines if they are unarmoured and massed volley would be enough to kill one. Whatever you decide, please roll d100 for your attack if you rush or d100 for tactics if you plan to distract them and then surround them. there are 8 guardsmen.
>>
Rolled 63

>>31390878
tactics
>>
Rolled 72

After considering that distraction plan may cause an alarm to be raised, I'm in favour of rushing them completely pout of the blue, they'll be taken completely by surprise.

So attack. NOW
>>
Rolled 45

>>31390905
>>31390911
Hide, watch them for half a minute to see what they're up to/doing if we rush them it could be easier when they move towards us, if they are about to move away it's not necessary
>>
Rolled 11

>>31390878
Distracting and surrounding might be best.
>>
Rolled 39

>>31390878
Rush
>>
Rolled 51

>>31390878
Surround them
>>
We forgot to break the pods guys
>>
>>31390979
We need to go back through the holding area to get to Deiron's high security wing, we'll do it then.
>>
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>>31390905
>>31390911
>>31390949
>>31390952
>>31390955
>>31390969
It's a tie, 3 in favour of rush, 3 in favour of tactics. Please decide. Once you do, i'll take average of first 3 rolls. Also, you have been watching guards for a few minutes now, all they do is check ID's of those few serfs that pass through, otherwise they look bored. Sergeant has a radio, sometimes he uses it to speak with other units.
>>
>>31391040
>Sergeant has a radio, sometimes he uses it to speak with other units.
If we find something heavy around us we can take out the seargant with a strong throw to his head, maybe some of the guardsmen as well, once that's done we can rush the rest
Good idea?
>>
>>31391081
>once that's done we can rush the rest
getting shit thrown at them really hard out of nowhere should make rushing easier as well due to the confusion, especially if we take out their sergeant and they have no leader
>>
>>31391081
Have Filar shoot the sergeant.
>>
>>31391081
Shoot the sergeant, lead the rest on a merry chase that ends with their deaths
>>
We could shoot the loght source illuminating the area. Attack in the dark where we can see and they can't.
>>
>>31391081
>>31391099
>>31391104
Let's do this, including the sergeant shooting and wreaking havoc by throwing stuff at them, after we come back from the destruction of the pods

>>31391116
>lead the rest on a merry chase that ends with their deaths
time is important here, probably too important for that, they could (and would) also call for reinforcements
>>
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>>31391081
There are a few pipes sticking out of the tunnel walls. You could rip one of those out and then throw it. If you do, please roll 2d100. 1st is for the stealth(not to raise sound and lose suprise effect), 2nd is secret.

Then please roll 3d100 for rush/surround
>>
>>31391144
this has my support
>>
Rolled 87

>>31391154
>>
Rolled 74

>>31391154
Stealth
>>
Rolled 1

>>31391154
>>
Rolled 80, 97, 90 = 267

>>31391154
PREPARE TO BE FOILED, CHAPTER MASTER!
>>
Rolled 73

>>31391154
>3d100 for rush/surround
second one for that with this being the first one I guess >>31391210
(also critical success on the first roll, nice)
>>
Rolled 96, 31, 85 = 212

>>31391154
Rolling for rush and surround
>>
>>31391215
>>31391230
Skargan mentioned before that we should roll one per person, didn't he?
>>
Rolled 80

>>31391258
oh yeah, rolling the THIRD dice for that 3d100 then
>>
>>31391295
>oh yeah, rolling the THIRD dice for that 3d100 then
that gives us

1
73
80
One critical success, one baddish roll and one bad roll
>>
>>31391154
We're not ripping the pipes out, fyi.
>>
>>31391371
this
>>
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>>31391182
The noise from ripping the pipe off the wall is horrendous, guardsmen hear it immediately.
>>31391209
I am afraid I can't take this roll due to the fact that I stated that only 1st roll will be taken for stealth.
>>31391210
Critical success 1 - secret roll is revealed as Intelligence: Choosing the right pipe (not getting electrocuted or something).
+++
As you rip away the pipe, you notice, that by it's side there is a promethium pipeline. As you have already attraced guards' attention, you quickly turn the pipe at them and smash the valve, soaking them in fuel. As sergeant lifts his radio up to report you, Filar fires laspistol straight into his mouth, igniting the promethium and setting whole squad on fire. You quickly jam the pipeline so that fire wouldn't get in and quickly run with the rest of your men towards EVD-11. Behind you tunnel is shaken by an explosion, caving in the way behind you for any possible pursuit company. Argos laughs:
>Quick thinking, Chapter Master! Even if they will suspect, that it was something more than just a simple promethium leak, it will take them at least a few hours to clear the rubble!
In front of you appears the armoured hatch into the evidence holds. It is tight shut, but there seems to be a cogitator by the side.

You may also roll awareness(d100)
>>31391230
>>31391215
please read my instructions in the future, 1 roll per person. Also, rush/tactics roll is invalidated by the critical.
>>
Rolled 29

>>31391559
awareness
>>
>>31391591
Hey Wrenloft! I haven't seen you since you won Merc quest. Nice to see you are still rolling well.
>>
>>31391618
only occasionally
>>
>>31391618
>Nice to see you are still rolling well.
yes >>31391182
>>
>>31391645
Now that's the Wrenloft I remember better...
>>
>>31391559
Eat guardsman brain learn cogitator code.
>>
>>31391559
Could we override the cogitator's machinespirit?
>>
>>31391695
Also after the burning they should taste good as well. Win/Win.
>>
>>31391559
To Argos
>I know you are pleased from our small victory , but please don't call me by my rank here. Listening devices could be all around and we don't know who might be listening.
>>
File: 1397169856057.jpg-(255 KB, 1280x720, EVD-11 blast door.jpg)
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>>31391591
+Perception 47
+Awareness +1
+Roll 29
+Success 19
============
You notice that there is a maintenance hatch in the ceiling. It's too tight for a space marine to squeeze through, but you find alarm wires in there, if you would dismantle those, opening the door(even with brute force) wouldn't trigger the alarm. Failure would have no effect, unless critical. [Tech-Use +10 test]

If you want, you might try to convinve the cogitators machine spirit that you are allowed to enter this portal, but this will be challenging[Tech-Use -10].

You may try to simply brute-force the machine spirit into opening the door for you, but it will trigger the alarm[Tech-Use +0]. Last two tests in the case of failure would activate alarm that would summon Rapid Response Team.

Unarmed, you stand no chance of brute forcing the steel door by yourselves.

What do you do?

...There are always warp powers, that you can use.
>>
Rolled 71

>>31391841
Maintenance hatch wires
>>
>>31391841
Time to eat a bowl of healthy Brain Flakes to get energy for the day.
>>
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>>31391710
>>31391695
Please roll d100 and add 1 corruption point. You have 12% chance of recovering enough of his brain for this task. Then please roll d100 Intelligence to see whether you acquired any knowledge. Password might be there.
>>
Rolled 72

>>31391841
Convince the machine spirit
>>
Rolled 21

>>31391841
>>31391935
We won't even need the brains, we simply brute-force the machine spirit using our Virus trait. Rolling for brute-force.
>>
Rolled 41

>>31391935
Intelligence
>>
>>31391935
>Burned to death
>88% chance of brain being destroyed

screw it leave the brain then.
>>
>>31391968
>we simply brute-force the machine spirit using our Virus trait.
this has my support
>>
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>>31391894
You have no idea what are they really for, so you leave them alone.
>>31391961
+Intelligence 47:2(+30)(-10)=44
+Tech-Use(untrained) divide by 2
+Virus(+30)
+Roll 72
+Failure 28
===============
Your attempts to open the door trigger the machine spirit and the sirens just around the corner start wailing. Mechanical voice exclaims:
>Alert! Security compromised! All squads converge on EVD-11 northern entrance! Alert!

What do you do?
>>
Rolled 28

>>31392316
Can we overload the laspistols charge pack and how big of an explosion would it be?
>>
Good News Everyone! I have read every previous thread and most of the wiki. Also i just got suspended from my job so my body is ready to quest!
>>
>>31392445
Welcome to the family https://www.youtube.com/watch?v=9C4uTEEOJlM
>>
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>>31392367
You managed to successfully convert it into an improvised grenade. You think it could be strong enough to destroy the cogitator. Would it open the gate? You have no idea. It might just be strong enough to burn through the lock mechanism. if you just put it by the side, chance is 5%. If somebody would be holding it and effectively would make it into a shaped charge, there would be 65% of this succeeding. But that would most likely prove fatal or at least very seriously wounding to marine holding it. As you discuss there options Argos turns to you and exclaims:
>We are ready to make the sacrifice if neccessary. Just pick one of us. We are your sons!
>>31392445
Welcome, Farnsworth! I hope you'll get back your job soon, but meanwhile you are welcome to play with us.
>>
>>31392528
Overcharged Lasgun Power Packs have been shown to breach the frontal armour of a Dreadnought.

The frontal armour of a dreadnought.
>>
>>31392528
>>31392554
>The frontal armour of a dreadnought.
>>
Use FP to have had us convince the machine spirit successfully unless you want us to die.
>>
We can grab a guardsmen's helmet, weld it to the door with our lightning power with the power pack inside and then detonate it.
>>
Hold to the blast against the door with our psychic powers
>>
>>31392658
We might as well just use the lightning power then to breach the door.
>>
>>31392672
Using psychic power is dangerous. This place is a ward. To weld it we would just need a bit out of our fingertips. Less risk. Still risky though.
>>
Rolled 31

>>31392672
Remeber Eisenhorn said no russian
err I mean no warp powers it could fuck our mind up
>>
>>31392528
Is the anti-psyker field at its most dangerous here? Could we use minor telekinesis with much risk?
>>
>>31392554
Checked, source seems legit(Imperial armour vol 5, siege of Vraks, forgeworld), I'll add +20% to both rolls.

Unsecured = 25%
Secured = 85%

>>31392617
You will have to get 4 more votes for that to happen.
>>31392658
Possible, but as Eisenhorn warned you not to use psychic powers, might be dangerous. If 3 more people will agree, you can take the risk. The plan could work.
>>31392668
That could work, but with same restrictions as to post above. 4 votes in total would be needed.
>>31392727
You don't know and there is only one way to find out.
+++
what do you do?
also, CM regenerates to 95% HP
>>
>>31392769
Couldn't we prop up a corpse to hold up the charge or is there not enough of a corpse left to do that?
>>
>>31392828
That would require a strong force to secure the charge. Even helmet would barely do it. Best bet would a thick sheet of metal, supported by a marine or two, but that would still probably wouldn't be enough.
>>
If we do use a fate point what do we need to roll to succeed?
>>
>>31392999
let's stick to the helmet, perfect form

>>31393017
let's not waste those for now
>>
>>31392769
I vote for
>>31392617
but that will likely not get votes, so second vote
>>31392658

>>31393017
usually instasuccess
>>
>>31392769
Anybody want to risk leaving the las nade for the squad while we either retreat or hide?
>>
>>31393017
Farnsworth join IRC
risingsons @ rizon.net
>>
3 min to vote
>>
Collect the other chargepacks.

las bolt is roughly analogous to .50 cal, energy of which is 18kj. Chargepack holds 80 shots, so thats 1440kj which is about the same as a kilogram of C4 explosive.

Kaboom.
>>
>>31393141
second
>>
>>31393141
I'll go with this if we can get several packs
>>
>>31392617
Vote
>>
>>31393141
I'll go with this the guards are already on high alert
>>
>>31393141
Agreed
>>
>>31393187
If not then it's time for some helmet welding
>>
>>31392999
Let's look for a large block of concrete under the rubble, have one space marine use it to hold the charge in place.
>>
>>31393359
>>31393358
we could combine these two ideas
>>
No other power packs are available, they got buried under the rubble and even those that you dug up are damaged by intense heat that made it impossible to use them without risking it exploding in your fingers.

Brother Darew comes back from his rearguard position:
>They are coming, a transporter, probably modified Chimera, two dozens of troopers with it, I think I've noticed an autocannon mounted on top. We have to act quickly.
Argos turns to you:
>Milord, it's either now or never! Why are you hesitating!? You said it yourself, we wouldn't be here if not for your kindness to use the Iron Warriors seed you found! Give us the order!
You see that he is getting frustrated and the Void Squad is getting twitchy.

Secret roll(target - under 30)
>>
Rolled 58

If you are doing something, please state it and roll d100.
>>
Rolled 45

>>31393450
Secret.
>>
>>31393450
Weld helmet to wall with lightning power and power pack inside of it then explode it.
>>
>>31393450
>>
First roll ever go!
>>
Rolled 57

>>31393517
forgot rolls
>>
>>31393450
Chhaarge!1
>>
>>31393450
>Very well brother. Who shall be the honoured one?

Whoever volunteers, hold helmet against the charge pack to the door or whatever.
>>
>>31393524
Damn it what went wrong
>>
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>>31393557
Rolling for MAXIMUM charge, like everyone charging from all directions. Enemy shall be attacked from the front, flanks, from above and from below as well! Not to mention from inside.
>>
>>31393586
you put d100 instead of 1d100
>>
Rolled 75

>>31393617
another attempt at dicing!
>>
Rolled 45

Go headbutt them in the face, all of them! But, after our people kill them, so hide. However, while hiding, kill as many you we can without being noticed.
>>
>>31393622
Thank you
>>
>>31393517
>>31393550
Please roll up to 5d10 of psychic power. Every 5+ roll triggers a ward. You need to gather 6 power to weld the helmet to the door. Perils of the warp are not a threat here due to the warded premises.
>>31393564
Brother Hull, hulking marine, bigger even than Brethorius, steps forward.
>I was born to volunteer, milord. Who hasn't tried taking a hot steak straight out of the oven? It won't be much different, will it? Some fire, some burns, but I'll be ok. Let me try this.

If you want him to do this, roll d100, with a piece of metal from the maintenance hatch or with a boulder between him and charge pack Hull has 85% chance of burning through the lock.

If you just want to try blind luck, you can try burning unsecured charge pack, 25%.

If you weld the helmet, it will add +30% to either option.

You can still run if you wish. But that would mean leaving your vital equipment behind and almost certain death...
>>
Rolled 10

>>31393874
>>
>>31393874
The best option is obviously using a boulder to detonate the pack. No psychic powers. Say an encouraging word to Hull.
>>
>>31393874
Let Hull have a go
>>
>>31393874
Dammit let brother sir beef mcfist do it
I really dont want to risk using warp powers
>>
Rolled 9

>>31393874
>Who sheds blood with me today is my brother in eternity.
>>
What do you think the secret roll was for?
>>31393904
Good roll.
>>
>>31393935
Agreed.
>>
>>31393937
HULL STRONK
If he survives with that 9 out of 100 I want to calm him Hulk from now on
>>
>>31393923
Lets let hull do it. While saying litanies of protection while he does it

>>31393935
Lets just call him Hull
>>
>>31393952
Void Squad's confidence in us. Their loyalties.
>>
Hull the Hulk.
And use his name. We don't want another Geron/ Garon/Goran on our hands.
>>
>>31394063
>Hull the Hulk.
this, he shall be a hero of our chapter
>>
Alright guys, since
running would mean
>>31393874
>almost certain death...
and welding doesn't seem worth it I think we all agree that we just let Hulk hold the helmet
>>
>>31393952
Hopefully they've realized that we value their lives and are not eager to throw them away to open a door.
>>
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>>31393904
>>31393937
As you release warp power from your finger tips, you feel threads of light appearing out of nowhere and trapping your mind in a web of runes and strange glyphs. Strength of Weakening Ward [20], roll Willpower to resist it.

Despite the ward, you have finished your work and Argos drags you away while Brother Hull jogs forward with a sheet of metal as his shield, like a hoplite of ancient battlefields. Instead of a spear he holds makeshift remote for the welded charge pack. He turns towards your group and roars:
>Glory!
And then slams into the door with all of his strength, while clicking the detonator. Bang in the closed space is so loud that you have no doubt that some of the men pursuing you will probably go deaf. With a flash of light Brother hull disappears in the maelstorm of fire and smoke and a moment later flies of there and crashes like a rag doll at the opposite wall. Despite the ward clouding your mind, your hear Argos shouting:
>Breached! We are through! Inside, quickly! Weapons first, armour later! We must prepare! Someone drag in the Chapter Master... I think he's unconscious. He completely lost it... And check if we can harvest Hull's geneseed, he deserves at least that much! Glory to our Brother!
>Glory!
Reply others.

Roll d100 for Willpower.
>>
>>31394357
Good bye hull the hulk
>>
>>31394357
Skargan, we chose not to use the psychic powers, only 2 guys rolled for it, you asked for five
>>
>>31394357
We opted not to use the psychic powers.
>>
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>>31394357
Suddenly you hear a loud roar from behind you:
>Fuck off, Lakentos! I ain't dead yet! I told you that I could take steaks out of fire with my bare hands, did I! Lakentos, I told you to fuck off! DAMN! It HURTS! Better go look for my arm! NO GRAVE SHALL TAKE ME, DAMMIT!
>>
>>31394426
>>31394357
Actually just one guy rolled for it, the other roll was the epic 9 for Hulk
>>
Rolled 47

>>31394357
willpower
>>
>>31394483
New rank available
>Based
>Would you like to anoint Battle Brother Hull the rank of Based?
>>
>>31394582
whoever you are, please join this chat
http://client00.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net

>>31394604
*Hull the Hulk
>>
>>31394413
Not so fast! Hull is alive, however he is at 25% of his health and has lost his left arm(the one he used to slam the blastwave). Also he is REALLY pissed off.
>>31394426
>>31394437
>>31394503
I gave you a set time limit to resolve this situation, afterwards I took first initiative that wasn't completely suicidal. It seems it turned out for the better and got you through the gate.
>>31394582
Ward 20 - Willpower 53 + roll 47 = 14
You receive -14 to all of your rolls for the next d10 hours. You suspect that this ward might have warned any psykers present that your party is here.
+++
In the evidence room you find your power armour suits neatly ordered in rows and all of your weapon lying on tables. You break the locks to ammunition lockers and soon you force becomes a proper marine squad. And then you notice the "little gift" Eisenhorn left you...
>>
Rolled 3

>>31394802
>>
>>31394802
"little gift" in quotation marks

oh god....
>>
>>31394879
>inb4 sextoy
>>
>>31395092
>Emperor Approved 'Strategic Girth' X-500 Turbovibrating Power Dildo
>>
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It stands in the corner, chained to the floor as if it was a beast that could escape if unchecked. And a beast it was. Ravenwing black, old and cruel, it looked you in the eye. You opened the logs:

ADEPTUS ASTARTES MK. VII ATTACK BIKE "Darkhawk"
+Captured from the Chaos warband in 334.M41, purified and prepared to be delivered to deserving Astartes. Pick a Chapter that wears black. signed, G.Eisenhorn
=Specification=
+480 steed powers
+4 side-mounted Krak-rockets
+Mounted dual Storm-Bolter
+Adamantite frontal armour
+Interactive minor Machine Spirit is capable of performing simple tasks and tracking targets

Argos approaches you from behind:
>Wow, milord. it's a beauty? That Chimera is near. Would you want to take it for a ride?


=Session over=
>>
>>31395317
FUCK YEAH
>>
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>>31395317


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