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File: 1396992222098.jpg-(157 KB, 1200x792, splicer brigade.jpg)
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Rolled 80

Last time among the Splicer Brigade we had to put down a vile rebellion caused by former slaves we rescued. Nearly lost our base before finally getting to the location where the dMarche Men are stationed at. Now we have to determine how we want to get about getting to them. One route is through a wrecked tower full of zombies on the lower quarter while bandits have the upper. The other way is through a Cop Complex that still has operational security systems worst yet the place was own/operated by a private contractor. The final route is finding the third way in which unfortunately is located somewhere underwater.

After that there was discussion on what we should do some points were brought up of teaming up with the Bandits to wipe out the zombies thus making them owe you one. While another wanted to deal with the cop complex before it unleashes a potentially nasty surprise. Finally others considered the possibility of this third option. That was until General Viczar suggested entrenching the bunker on top and going from there.

Last Thread: http://suptg.thisisnotatrueending.com/archive/31243985/
>>
Rolled 17

>Turn 34
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Pursue new mutations.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>Resource Points: 1
>Pop 220(AnySplicer F 100, Galhaz 40, Vok 40, Elsh 40)
>Military 200
>>>>>>Fuel:Excellent
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Average
>>>>>>Armaments level: Excellent
>>>>>>Reputation:
>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (100)
>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
>>31347992

Hey, so did we acquire the Pre-Fall Artifact as a 'hero' or did we just learn its stats?

Does the General/Dentist/Skeller think the Dmarche Men are likely to turn on us due to our connections with bandits? What about if we go the route of helping the bandits in order to be able to insert/extract more calmly?
>>
Rolled 61

>>31348122
>>31348122
You only learned its stats.

Unknown.
Unknown.
>>
Rolled 27

>>31348618

Would a normal group regard us as 'on the same tier' as bandits for assisting them in such a fashion?

>Basic 1
Scout out the underwater entrance, stealthily.

>Military
Scout out the cop facility stealthily.

Activate Warhound on the cop facility or both.
>>
Rolled 21

>>31348677
I will vote, but we need to use those stealth cloaks. They were super useful for the rebel mutants.
>>
Rolled 3

>>31348677
Due to you being mutants they would consider it typical of your 'kind'.
>>
Rolled 31

>>31348677

Thirding.

>>31348866
Guess we'll have to not get involved with them then.
>>
Rolled 41

>>31348924
>>31348820
>>31348677

Well I wonder how many troops we lose.
>>
>>31348677
Hang on lads.
We already scouted the cop facility with the general last thread, we should explore it now. He also warned us that it's a private police contractor, and they tended to have things up their sleeves

Also, the water was not one of his recommended pathways, going through the tower was one of his suggested alternatives.

The good thing about the tower option is, although we would have to fight through zombies, there is already a faction of bandits fighting them, we have our pleasure demon bonus, and we have the possibility to can paid in favors nobody will turn down unless they want to get on literally everyone's shit list
>>
Rolled 92

>>31348677
Our forces have no IDEA where the entrance is with all the rubble, and murky waters. Not to mention the aquatic zombies/monsters that went after our forces during the scouting trip.

Our forces attempted to scout out the cop facility again only for them to activate some security protocols and get fired upon by turrets. Luckily they were able to escape.
>>
Rolled 63

>>31349413
>Turn 35
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Pursue new mutations.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>Resource Points: 1
>Pop 220(AnySplicer F 100, Galhaz 40, Vok 40, Elsh 40)
>Military 200
>>>>>>Fuel:Excellent
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Average
>>>>>>Armaments level: Excellent
>>>>>>Reputation:
>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
Rolled 70

>>31349413
Not feeling very confident about the cop facility right now.

If I recall we were this close to merging the Esh's electrical ability with our power armor for increased power and strength. The issue was getting it to reach the feeds instead of the electrical sinks.

Basic 1
Figure out a mechanism to bypass the electrical dampeners on the powerarmor and wire it straight to the feeds.

Military 1
Scout out the tower and survey the situation, especially as to the local bandits attitudes towards newcomers and or mutants (yes, even us with our Pleasure Demon bonus). Have the general's warhound ability, and he tactically assess the situation and advise us on how to go about a potential tower entry and/or zombie assault operation.
>>
Rolled 75

>>31349537
I like complex actions! Vote
>>
Rolled 97

>>31349537

How about:

>Basic 1
Finish up the work on the power armor

>Military
Explore the cop facility with the General.

I'd rather not get involved with the bandits because of the potential there for the Dmarche Men to see that and go the way of our slaves.
>>
Rolled 79

>>31349833

Activate warhound and you've got my vote.

I kind of wanted to save our last resource point in case we needed it for something, but that's okay I guess since public opinion is heading that way.
>>
Rolled 54

>>31349537
Eh if you say so. I just don't want to seem like we're tress passing.

Vote.
>>
Rolled 89

>>31349873
I meant to link this.>>31349833
>>
Rolled 71

>>31349833

Voting.
>>
Rolled 27

So Genie, would it be easier for us to continue grafting on mutations...or attempt to evolve them?

In sum, how useless is the Anysplice mutation?

Does the General have any advice on how to capitalize on our mutative abilities?
>>
Rolled 83

>>31349833
Our forces finally managed to bypass the electric sinks and wired them up to the feeds. It should work now albeit its rather crude and the suits can only endure so much extra power.

Exploring the cop facility with general in tow...led to something most unexpected an automated voice system sparked up after some scans picked up.

Commander in Chief Asmonde Viczar of Union welcome to the Udoro Securities contracted policia station. I am afraid that we are otherwise occupied and are unable to make contact with anyone outside this facility. I have also detected means of genetic engineering bearing disturbing similarity yet not the signatures of certain elements. I would suggest that one visit the local captain but I am afraid he is absent as well as much personnel thanks to certain orders.Due to lack of manpower and unable to connect to outside systems directive 29 B was engaged. Permission granted to access this facility temporary passage has also been granted to your escorts. Please do not wander too far away from registered areas. You will be given warning once you leave said areas after that you will be eliminated.

"Hah oh wow who would of thought one of those would of survived in such condition and talk about being outdated old school Smart Bot networked system. Guess that means we were located in a old ghetto or something."
>>
Rolled 40

>>31349996
Depends grafting is only useful for parts and not mutations as not all mutations come in a form of 'parts' that you can take. Evolving mutations is much easier on the other hand plenty of mutagens lurking about for a mutants to use and more.

Anysplice is a peculiar niche mutation that had to be black listed due to its disturbing similarity to Brood and other Evo.
>>
Rolled 86

>>31350182
>>31350250
>Turn 35
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Pursue new mutations.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>Resource Points: 1
>Pop 220(AnySplicer F 100, Galhaz 40, Vok 40, Elsh 40)
>Military 200
>>>>>>Fuel:Excellent
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Average
>>>>>>Armaments level: Excellent
>>>>>>Reputation:
>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
>>31350250

Well then guys, on the upside it should be easy for us to evolve the Elsh mutation, seeing as we already have most of the parts.

Maybe that's the route we should take. Graft on parts, then try to force-evolve the mutations. More guided than normal.

If we have the parts for a mutation installed already, will we still have a chance to develop a negative mutation if we try to force-evolve without expending a resource point?
>>
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Rolled 100

>>31350338
tfw I hadn't realized that...
>>
Rolled 74

>>31350272

>Basic 1
Attempt to evolve the Elsh mutation.

>Military
Investigate whether we can get into the Dmarche Men storage through the police station using the General's access forces should bring cameo cloaks with them.

>>31350374
Huehuehuehuehue
>>
Rolled 100

>>31350374

Waiting to see what this does before proposing actions, I renege on this: >>31350400
>>
Rolled 1

>>31350492
>>31350400
>>31350374

Tee motherfucking hee. It's linked, it counts. Perhaps for a double.

Doubly fucking waiting now.
>>
Rolled 41

>>31350512
>>31350492

Well I don't know what to think now. Might as well exacerbate it though.
>>
Rolled 16

>>31350272
News
Weather is very nice today.

We noticed another group of ships passing through.

A pack of mutants were sighted taking out zombies from below in the water.

>>31350374
>>31350492
Dice...goddess. I hate you so much.

I mean TWO connected 100s?

There isn't even anything their attached to in order to give me any ideas...>>31350512
and now i take it back...maybe?

I just don't know anymore.
>>
Rolled 38

>>31350547

Well your statement was connected to the question "If we have the parts for a mutation installed already, will we still have a chance to develop a negative mutation if we try to force-evolve without expending a resource point?"

Sounds like broodmother spawning time to me.

Does uhh, the 100 cancel 1?
>>
Rolled 53

>>31350611
Depends on the mutation in question and rolls.
>>
Rolled 49

>>31350374
Yissss!

>>31350492
AWWW YISSSSSSSS!!!!

>>31350512
Wait, wuh?
Okay, waiting and watching to see what we're in for.
>>
Rolled 75

>>31350657

Has this action list: >>31350400
been auto-selected due to crits?
>>
Rolled 51

>>31350657
As for the other part...

>>31350374
ALERT
We have picked up a beacon bearing the location of a certain stash.

"HAH son of a bitch good ol Logistics bro ain't dead after all. Best be checking that out that one was the best when it came to stuff he alone managed to keep my forces supplied even after during the Fall."

CHOOSE one of the following first to 3 is locked.
Soldier Mors
Gangling Elsi
Kid Maj
Super Stalker
Memory Lane
>>31350743
nope crits cancelled each other out.
>>
Rolled 100

>>31350905

What's a gangling?
>>
Rolled 34

>>31350959

Now this is just getting ridiculous. Almost as ridiculous as V101.
>>
Rolled 13

>>31350959
mfw third 100.

I DON'T GIVE A FUCK ANYMORE DICE GODDESS.

MY SANITY CANNOT BE BROKEN THIS EASILY.

YOU HEAR ME DICE GODDESS.
>>
Rolled 48

>>31350959
>>31351004
WORST PART IS THAT FUCKING LINKED 1 AND 100 CANCELED EACH OTHER OUT.

SO INSTEAD OF THIS BEING THE 3 ONE AND THUS FAILURE IT ACTUALLY COUNTS AS NUMBER 2

I CAN'T TAKE THIS SHIT ANYMORE.

GODDAMN IT NOW I HAVE TO BULLSHIT SOMETHING ELSE AS WELL.
>>
Rolled 79

>>31351046

Heh.
>>
Rolled 30

>>31351004
>>31351046
HURRY UP AND VOTE GODDAMN IT BEFORE SHE TRIES SOMETHING ELSE OR MAKES THE OTHER DICE GODS SHOW UP.
>>
Rolled 75

>>31350905

Super Stalker.

>>31351068
Could just use it to power up whichever hero we choose.
>>
Rolled 2

>>31350905

Soldier Mors, to stack on more COMBAT bonuses and get more heroes that are awesome at combat.

We'll make him and Skeller be buddy-buddy. I want to see a heroic rivalry Like Ramona and Didrikson...sans all the sex stuff between Skeller and someone.
>>
Rolled 67

>>31350905

Memory Lane is the obvious mystery box. Kid Maj is the obvious mystery-box hero.

Super Stalker is probably the one Genie anticipates us taking, because we like to stealthy.

Gangling Elsi may or may not've been buffed by the 100 I would hope it wouldn't specifically apply to him/her.

Soldier Mors has gotta be good at what he/she does. I would find it fun to have it be a 'her' and have her engage in competitions with Skeller like suggested here: >>31351185 I miss the good old days.
>>
>>31351247
>>31351185

I second these. If Soldier Mors gets that buff so she can compete with Skeller.
>>
Rolled 32

>>31351247
It does.
It is not what you think.
>>31351335
See above.

Due to rolls i am being nice gotta stick it to a certain dice goddess somehow.
>>
>>31351444

>It does
>It is not what you think

Looks like the mystery box has been superceded. Gangling Elsi it is.
>>
>>31350905

Gangling Elsi.

Make it a chick though, this mobile bunker is getting to be a bit of a sausagefest without Doc Alex around.
>>
Rolled 12

>>31351516
Elsi is a female name anon. Half of those options are female as is usually sometimes more.

Not to mention you could always try to find a hidden/unknown hero.
>>
>>31351558

That reminds me.

How do we go about even trying to upgrade heroes? You've mentioned that we need to do that in the Foolish Civ, do we just need to try to do things to more securely...secure their allegiance? Or do we need to roll a 100 on an action that says "upgrade 'x' hero".

Also, Gangling Elsi.
>>
Rolled 57

>>31351558
Is it gang-ling as in a member of a street gang? Or gangling as in gangly?
>>
>>31351656

That's a secret we'll just have to see the answer too, I suspect. Not even a 100 could coax that answer out of Genie.

Maybe it's one of those muties?
>>
>>31351656

Let's just go for it. I mean, what's the worst that can happen?

Really bad things could happen. But why are we here if not to have fun and plumb Genie's fluff though?
>>
Rolled 55

>>31350905

Gangling Elsi.
>>
Rolled 2

>>31351616
Depends on the hero they don't upgrade nearly so easily as basic units. Usually your gonna be stuck with helping them or letting them do their own thing to see if they upgrade or not.

As for allegiance you have to figure out hero to figure out how to earn/keep their loyalty.

>Gangling Elsi locked.

You found yourself waking up thanks to a getting a call. Bastards don't even leave you alone after a rough job and party shits gotta be bad for them to have teh guts to disturb you. As you rouse yourself wrangling yourself from worn sheets and check the messages.

>Infestation detected in Quarter 25c block tower 9a. Perfect time to raid before things get locked down. Laws busy dealing with riots on in Central and Wastes.

So you roused yourself grabbing gear and armor strapping them on your mutated frame. Being a mutant sucks but not only did you survive in this hellhole but you had a twin nearly unheard of but it drew enough attention to see fit that you got recruited. Your sister got lucky no working for the Gangs thanks to you. Instead she got to look forward to schooling with the best mods, drugs, and supplies you can provide. Which is quite a lot your a favorite after all. Still though you realized something was wrong when you realized the message was suppose to come in hours ago...someone was messing with the feeds again. Great.

Hah to think they promised things would get oh so much better once we reached the singularity where they could finally crack the secrets of the supers. Bring them down on our level. You haven't seen shit though besides things getting worst...and that was when the door was getting hit.

You moved quickly checked the camera...it was Johan alone. He was suppose to be with your sister.

Shit. So you opened the door.

"We got a problem a big one. Something went wrong plagues are hitting the quarters, we got pissed mobs, armies are moving, terraformers suddenly started targeting the wrong places, and well...your sister is missing.
>>
Rolled 88

>>31351995

> More Fall fluff
Delicious.
>>
File: 1397005060351.jpg-(1.17 MB, 1280x722, Infested Quarter.jpg)
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Rolled 26

>>31351995
"You better be bullshitting me."

"Afraid not we lost some guys and her around Complex Mojan."

That was when the ground began to rumble. Tearing through the armor shades with your bare hands you looked outside despite the massive amount of pollution you could see a gleaming beam of energy.

That was when the news turned out focusing feeds on some great wander that was suppose to make everything better something to deal with the singularity...exept they were being besieged by some sort of elite motherfuckers. They tore right through even Judge lines.

"Damn dos guys be good."

They worked their way up and in when suddenly you noticed that beam. Suddenly the channel started switching to all manner of broadcasts or detailing something similar happening all over and even on unknown facilities that were all hit...by the same force.

They weren't even sneaky about it and attacked recklessely. Normally this wouldn't be a problem except for one little thing they all bore the appear of Volkengarde and in one of those broadcasts you saw a glimpse of your sister.

Oh you can't be serious

Shut up and send out an alert I am going in.

YOU DON'T GET IT DO YOU THOSE ARE JUST REPEATING. THIS HAPPENED HOURS AGO EVERYTHING IS GOING TO HELL IN A HAND BASKET HELL WERE PAST THAT NOW.

"...Guess that means we don't have time to waste then now does it?"

So you approached heading out the door in full gear knowing things were bad you brought out your big guns and brought out some stuff you weren't suppose to have.

Special MAD gear and SUPER equipment. along with some you Special Slice, syn mods and gel. After that you head out sending out an alert to nearby splicers.

They may be pretty far gone but they will do anything for a little syn. Which is also why you plan to hit a prison transfer to unleash the nastier Sinners.

What you saw outside however...showed things have moved way way too fast. Something like this should be possible you had zombies and even brood down below.
>>
Rolled 24

>>31352252
Ah, the other "splicers" mentioned briefly last thread. Very fun. I'm still more concerned with the other Viczar, we need to hunt that fucker down. Willing to wager he is running around with these guys...
>>
Rolled 21

>>31352252
Hoping for back up you charged leaped down considering the screams coming down the hall you have a fairly good idea why the streets are not so full. There you crashed and rolled out the way right in time as some damn leaper zombies attempted to pounce they promptly got blasted and you strove forward. Heading towards the big ass beacon in the sky.

Things weren't looking so good though looks like your place was located in one of very hardest hit. What few tanks that showed up got wiped and infested. Worst yet the area was surprisingly clean despite the infestation meaing this place was one of the hardest hit by far. Not a good sign and you drew an awful lot of attention of a few nearby zombies. Lucky you as you opened fire total of six zombies but here are bound to be more especially considering this growth you count yourself lucky there are only measly zombies.

So you charged forward taking down three zombies and wounding the heavy one before the rest of them reached you. So you dodged the tank zombie's blow grabbing one the smallers and bashing him into the ground before whirling in the air right on time to jump on the the tank zombies shoulders where you then placed a charge before jumping and leaping of the other zombie who just leaped after you. Putting that one ontop of the charge you out of the way right when it exploded. Taking them all out right then you felt yourself get grabbed looking up you see its just Johan on a hover bike who had grabbed you.

"Where are all your guys?"

"Dead mostly you wouldn't believe how many died getting this deep in even Jerga thought you were dead by the way, but I knew better same with the few who accompanied me."

"Pity they must of been loyal."

"Hah nah the loyalists ones stayed behind saying you could take care of yourself and you would be offended by otherwise."

"They would of been right."

"Fair enough, but I had to give the news about your sister personally."
>>
Rolled 44

>>31352468
So you both sped along luckily concealed by a stealth shield on the hover bike. Typical of Johan to pimp out his ride so much and good thing to considering the wreckage lying everywhere. You could still hear the whirring of nearby defense systems as they desperately tried to hold back the tides, also alarms and automated evacuation systems. Considering how bad things were you figured it was nothing more then a death trap really all things considered.

It wasn't long before you got to the area where you last saw your sister. Only to see a three way battle going on between city forces, the invaders, and apparently whatever the fuck those those things are supposed to be. There however you noticed your sister and even more disturbing judges and gangsters fighting side by side.

Holy hell things must be worst then you thought for two such arch enemies to be forced to work together. So you set down nearly got blown away before your sister seemingly made them stand down. There you embraced your sister with her in a her Judge gear on.

"I thought you died."

"I wont die so long as there is injustice in this world."

"hah guess that means you an immortal."

"Nope, just means I refuse to die until I unleash justice."

"You two sisters creep me right the fuck out."

"Oh shut up Johan", both sisters say in unison.

Anyway whats the deal.

Well apparently the infamous Dr. Volk escaped his execution and decided he wanted revenge against justice for his sins. So much so the bastard revealed that not only the singularity wasn't far off but it had been concealed...and then triggered it using it against everyone."

"Hm so now what?"

"We need to get the civilians out is what and figure out how to shut down whatever it is the hell they have done."

"Ah I don't think that will be a problem," you mutter seeing a gigantic tide of water coming at you all and the ground rocking as the bowels of the city go utterly rogue from below.
>>
Rolled 19

>>31352730
So being the smart bitch you are you blasted off to the upper areas of the surrounding towers. Same with everyone else or so they tried before they got hit by the water and so swept off to their doom.

Luckily you nor your sister was one of them unfortunately Johan wasn't nearly so fortunate having failed to reach get high enough with his bike.

That was when your sister turned towards you and said that there was a massive tidal wave coming right for this city and how the under city was falling apart and leaving the upper even more vulnerable then it already was cursed to be. So the both of you headed off as your sister said she knew of a place that should be able hold out and as it was in one of the nastier parts of the city she needed your help. Makes sense really not even a judge could go there safely on a good day but a day like this on the other hand...

So you both were of you merely leaping from tower to tower while your sister was in a bike. Fighting all the way luckily you made a call and that previous call you found out you had several parties of friendlies heading your way.

Including the Ethical Slayers and more. United you pressed fighting through tides of desperate civilians, hordes of zombies, infested ruins, corrupt forces and rogue systems. There you eventually found your goal...but alas you were out of time. There you could see the outrageously massive tidal wave capable of even topping over a megatower. Sweeping through the cities crushing towers, and picking up debris making it that much more lethal. Worst yet you had suffered heavy casualties on the way and your sister had been wounded.
>>
Rolled 87

>>31352930
And heavily at that so you rushed through charging down the hallway your sister in your arms rushing against time itself. There you found it amongst the surprisingly spacious facility things hung up in rows on the walls, parts, and rows of tubes. More importantly however there was one that was open and beyond it a refuge f or yourself and the other survivors. You rushed while you attempted to crack the systems required at your future refuge. There behind you could hear your troops scream about the oncoming foe as they desperately attempted to hold them off and lock things up. There at the open tube you inserted your sister before pushing onwards as it closed up and did what it needed to do.

Eventually you did crack it made it to the other side it took you time though and you could hear your forces push past you down the passage way as you focused on the task at hand. Eventually you cracked it and realized it was too late. Just as the passage way walks began to buckle and pushing inwards before exploding and unleashing a gush of water. Just as the other end of the passage began to explode with an flood of water carrying debris and former comrades. You sent one last message just as you closed the bulkhead in front of you and turned around to meet your fate.

music https://www.youtube.com/watch?v=xFWp7yKcmbg

Feed over.
>>
Rolled 75

>>31350400
>>31353287
And so the general walked through a previously flooded passage way with escort while work was done for the Elsh mutation. Where they found a familiar door gave the codes offered by AI Burke and entered. Before them lit up the surprisingly large room.

There connected by cables hung racks full armored figures, platforms below/besides, and tables full of parts. Machinery meanwhile along floor on the roof stood racks of machinery with a see through. Below them stood long rows of tubes in the center of the room there they glowed faintly outlining the figures stood within. Surrounding them meanwhile serving the central tube as nexus point stood much smaller ones, parts, containers, and machinery.

In the middle of it all meanwhile stood a odd lone tube next to a table, and a most important computer. There the general headed punched in the codes and keys before waiting. As wailing alarm went off as tubes were drained, parts began to twitch, and machinery awoken.

There the general stood and waited without so much as twitching in anticipation. As his troops returned and gave the all clear despite a few discovered breaches.

There a figure came out of the tube refreshed, calm, and naked, but without so much as batting an eyelash looked down and picked up a certain object before raising her other arm to grab the equipment being handed to her by the general himself with a dossier on top.
>>
Rolled 92

>>31353562
Elsh mutation acquired.

We are out of resources.

Acquired the dMarche Men and Judge Elizabeth aka Elsie.
>Turn 36
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons.
>>>>>>D. Research technology.
>>>>>>E. Pursue new mutations.
>>>>>>F. Explore in a direction/something.
>>>>>>G. Scavenge for raw materials.
>>>>>>H. Your choice
>Resource Points: 0
>Pop 220(AnySplicer F 100, Galhaz 40, Vok 40, Elsh 40)
>Military 200
>>>>>>Fuel:Excellent
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Average
>>>>>>Armaments level: Excellent
>>>>>>Reputation:
>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
Rolled 71

>>31353611

Contact the Bandits in the tower and ask their name.

Otherwise head back to the Slaver Pitt. Radioing ahead that we want that vegan fertilizer, we'll pay in Combat Armor Mk2.

>Basic 1
See to the medical needs of the DMarche Men, if they have any. Have the Cyberdoc check on their augs to make sure everything's okay.

This all with their permission.
>>
Rolled 3

>>31353611
and apparently all the writefaggotry drove muh players off. Figures. Was apparently too soon to do something like that for this civ.
>>
Rolled 25

>>31353726
"Why the hell should we tell you something like that?"
>>
Rolled 82

>>31353744

Nonsense, we're merely digesting it.

>>31353770

"Well look here you little fruity faggot fucks, we were considerin' lending you a hand with your zombie problem but now you chuckletits decided to go on and be rude so we'll screw right off with all our gear too. Hope you enjoy the feel of zombie-tentacles in the ass."

Did we clear out all the supplies in the bunker too?
>>
Rolled 29

>>31353837
uh no not it and some of it is sorta built in as well. Not to mention our bunker does sorta have limited space...

>>31353837
"HEheh fruity thats funny you should seek the rainbow lad we'll have a nice good toime with or without tentacles in ass."

Goddamn it can get tough to write as bandits at times.
>>
Rolled 79

>>31353611
>>31353726
(Revised)

>Basic 1
See to the medical/cybernetic needs of the DMarche Men if they have any (Cyberdoc). If they permit, that is.

>Military
Proceed to bring along any equipment we'll need or they want from the DMarche Men storage area.

Otherwise, head back to the Wastes.

Do the DMarche Men want any..briefing? Or, like anything? Can they tell us their likes/dislikes?
>>
Rolled 39

>>31354107

Well, alright then.

Do we need a roll to head back to the Wastes?
>>
Rolled 51

I don't know why it's been so slow lately. It's very strange.
>>
Rolled 54

>>31354109
Rocking the vote.
>>
>>31353611
Do we get to know Elsie's skills?
How many demarche men do we have?
>>
Rolled 7

>>31354546

It'd be wasted, apparently we don't have room and most of it is nailed down. We'll just write it down as somewhere to go if we ever need borg bits.

>Basic 1
Head back towards the Wastes. Have a contest while we're on the way!
>>
Rolled 5

>>31354583

>Basic 1
Actually, just head back to the Wastes while scouting along the way. We don't have the resources to do much else.

>Military
Have our men train with their new mutation (The Elsh mutation[s]) to use them more effectively.
>>
Rolled 40

>>31354613

Seconding, but with a better roll (hopefully)!
>>
>>31354613
>>31354583
Not so sure guys. I feel like we would be leaving something behind if we forget to explore here before we leave. Also didn't we learn about a cashe of some kind?

>Alert: We have picked up a beacon bearing the location of a certain stash.
>>
Rolled 95

>>31354690

Oh, forgot about that God, we're getting so many stashes.

>Basic 1
Re-seal the chamber the DMarche Men were in (Dmarche Men+General+Burke Codes+Judge Elsie?)

>Military
Practice with our newly acquired mutation(s) while we head to the stash coordinates we received..

>>31354690
I was going for getting resources out of the wastes though. So we could do things along the way.
>>
>>31350905
>logistics bro?

>>31353770
"You are the faggots that call themselves the splicers huh?"
>>
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>>31354751
I can dig it brother.
>>
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Rolled 69

>>31354751
Now with a roll
>>
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>>31354831
Aww hulkster you are so lewd :3
>>
Rolled 7

>>31354751

Thirding.
>>
Rolled 59

>>31354168
yup.

>>31354578
Judge Elizabeth or Elsie to those she is fine with(which is a notably tiny group)
Traits
Bonus Law
Free Justice action(have fun explaining that)

Abilities
Passive
Judge: When attached to a settlement law increases
I am the LAW: Lawful rating offers bonuses to stats

Nonpassive(activation required)
Judgement: When unleashed the more unlawful a target(s) is the more damage they take.
Deputized: When activated targeted forces recieve a bonus to all stats equal to how lawful they are.
dMarche Men
250 Borg(200 cyber 50 bio) cops
500 dMarche copbot

>>31354583
You do have space I am just reminding you that bunker space is limited also it all can be taken it just might take a little while.

>>31354754
"The who? I mean sure were heard of splicers but...uh I don't think we have that many of them among us."
>>
Rolled 73

>>31354923
bah
messed up.

I AM the LAW: The more lawful a judge is the stronger they and the bonuses they receive/give.
>>
>>31354923
"Not the splicers, then you must be that Viczar faggot right?"
>>
Rolled 20

>>31354962

If we reseal it does the General or Judge think it's likely any of the local bandits will go sniffing our tracks for loot so bad that they'll deal with the copbots in the facility?
>>
Rolled 80

>>31354751
The chamber has been resealed as requested.
Troops train with their new mutation. Reminder Paramilitary traits states that you don't have to burn an action to train it happens automatically you just have to offer some guidance an or resources.

>>31354998
"Viczar dat fools is dead as HELL besides that name is curse you know? Everyone who tries to claim it or earn it ends up wishing they were 5 ft under.a Never a good idea to mimic legend beyond or during the Fall you just be begging for you to experience your own personal Fall."

>>31355055
Probably. You have to remember there is a mobile base hovering over here and checking things out. Obviously there must be something awfully good around to lure something like that out.
>>
Rolled 12

>>31355125
Weather is still real nice.

A group of ghouls has been sighted attacking the zombies.

>>Turn 37
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Pursue new mutations.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Pop 220(AnySplicer F 100, Galhaz 40, Vok 40, Elsh 40)
>>Military 200
>>>>>>>Fuel:Excellent
>>>>>>>Food: Great
>>>>>>>Water: Great
>>>>>>>Morale: Average
>>>>>>>Armaments level: Excellent
>>>>>>>Reputation:
>>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
Rolled 67

>>31355151

>Basic 1
Go back to the DMarche Vault and get everything out of it. Apply our Galhaz, they seem to be pretty mechanically minded.

All of our forces got Elsh organs+Mutation right? Even the Vok?
>>
Nice we got a heroine and some new allies.
>>
Rolled 2

>>31355209

Rather.

>Basic 1
Go back, plop our bunker down on top of/in the complex the DMarche Men were stored in, and then entrench temporarily while we extract everything from there. Send the DMarche Men and Galhaz in, as the Galhaz are mechanically minded and the DMarche Men should know a thing or two about their equipment and what they need.

On another note, stop yelling at everyone that we're Vicar, Godzilla.
>>
Rolled 6

>>31355250

Seconding.
>>
>>31355151
If they haven't gotten a update of how the world has changed we should let the Cops know. Do we need to ask for them to join us or is it cool because of the general?
>>
Rolled 87

>>31355250

Uhh, we should of course take the Judgess' advice on what won't set off countermeasures.
>>
>>31354923
It may be time to think about the structure of our growing army. Obviously Elton is our right hand man. He deserves a rank befitting of his status in our civ, I recommend the title of "commander elite" because fuck real army terms, he is second in command and his orders are only over ridden by the Viczar himself. The cyberdoc even though he is not a hero, in my mind, outranks "codename the dentist" as far as social protocol is concerned, he has been here since day 1, he should be titled "doctor emeritus" and his orders as well can only be undone by the general. The dentist comes next in the pecking order along with Elsie, they are both "high commanders" the dentist is in charge of the mutants and Elsie is in charge of the Demarch men. They can veto each other's orders, forcing the high commander to consult with a higher ranking officer. If there are any others I missed feel free to add your take.
>>
Rolled 34

>>31355359

I don't feel like that's necessary. Doing that would only cause friction between heroes.

Also you might want to ask them before giving them titles.
>>
Rolled 34

>>31355307
They were updated by the General.
>>
Rolled 28

>>31355309
>>31355250

Seconding. Only do what Judge Elsie says is okay.
>>
Rolled 67

>>31355359

The Dentist was key in us getting out of the Slave Rebellion relatively alright, you're doing some pretty hefty belittling there. Like, so much he would probably pack up and leave.
>>
>>31355423
>>31355309
>>31355250
Thirding, Elsie should be directly in charge. We could probably take this whole damn tower if we wanted.
>>
>>31355414
Cool, (If people are fine with me asked this) How does Judge Elizabeth feel about our group? As well as it's plan to free slaves to build up numbers till the time is right to strike at the bandits?
>>
Rolled 85

>>31355461
Dice
>>
>>31355447
Making him the direct commander of all of the mutants is demeaning?
>>
Rolled 38

>>31355510

Putting him below the Cyberspace is.

That aside, I only think the General and Elsie even want command-type positions. The Dentist is just that (so long as he gets to practice his craft he'll be good), Skeller is just along for the ride to kill stuff and have fun (let's hope we don't bore him).
>>
>>31355588
Honestly giving a bad ass secret agent style hero like "codename: the dentist" actual fucking dental care duties should have been demeaning enough for him to leave.
>>
Rolled 51

>>31355488
Judge Elizabeth believes in the LAW but acknowledges how it may change or enforced.

>>31355250
WARNING WARNING
BUNKER ENTRENCHMENT PROCESS INITIATED.

PLEASE EVACUATE AREAS A5 to E25

Bunker has been settled geothermal spike deployed.

Forces have been deployed.

Time till everything has been extracted.

5 turns.

>>31355309
>>31355423
Judge Elsie has stated she has given out her Judge Badge and things should be fine.

Judge Elsie does have a request though she would like to see the Judge Court or at the very least a courthouse.

>>31355588
This soldier has a point. You are trying to assign command positions to heroes who do not have command skills.

>>31355655
Maybe his cover is just THAT deep hm?
>>
Rolled 79

>>31355691
>>Turn 38
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Pursue new mutations.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Pop 795( mutants AnySplicer F 110, Galhaz 45, Vok 45, Elsh 45, dMarche borg chrome 200, dMarche Bio 50, 500 copbot)
>>Military 200
>>>>>>>Fuel:Excellent
>>>>>>>Food: Great
>>>>>>>Water: Great
>>>>>>>Morale: Average
>>>>>>>Armaments level: Excellent
>>>>>>>Reputation:
>>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
Rolled 77

>>31355691

Uhh.

Do we detect the Judge Hall or any Courthouse facilities in the area?

> Basic 1
Scout around for locations with resources. We're going to need to repurpose a room into a courtroom here soon.

> Military
(General and Warhound)
Scout around for likely threats while we're extracting.
>>
Rolled 54

>>31355736
Well if we have to be here for 5 turns. Thinking Explore the area to keep a look out for attackers and resources. Also do we have full control of the tower?
>>31355765
Rolling
>>
>>31355765
You forgot our
>Justice: action
>>
Rolled 6

>>31355765
She knows where they SHOULD be whether they are still there or not is unknown.

>>31355829
It wasn't in the tower. As is the tower is still be fought over by the zombies and bandits.
>>
Rolled 41

>>31355765
>justice: search for the most just location for the old ruined courthouse that may have once been here. The only just thing to do is to bring justice back to the defiled house of justice!
>>
>>31355864
Sorry was thinking the Cop Complex was a tower.
>>
Rolled 39

>>31355846

You're right!

>Basic 1
Scout around for locations with resources. We're going to need to repurpose a room into a courtroom here soon.

>Military
Scout around for the most likely threats for us to encounter/be attacked by while we're extracting everything.

>JUSTICE
General Viczar+Judge Elsie
Head out to the locations of the old Judge Hall and the Courthouse, for old times sake. (Warhound) Salvage any JUSTICE related stuff necessary.
>>
Rolled 50

>>31355919

We'll JUSTIFY the shit out of these supplies.

If we need to dedicate an action to salvage then replace Basic 1 with it.
>>
Rolled 80

>>31355919
Voting for justice
>>
Rolled 16

>>31355942
>>31355919

Rolling to support this great justice!
>>
Rolled 11

>>31355919
Lets see where the justice will lead us.

>>31355864
Side question when we use the "Judge: When attached to a settlement law increases" ability will she be stuck to the town (aka Base) or can she still be used for other actions?
>>
Rolled 5

>Paltry 800 pop
>3 actions per turn.

Oh, by the way guys...I have somewhat a plan to try and scare these bandits a bit.
>>
>>31356138
Justice finds a way or something. Care to tell us this plan?
>>
Rolled 70

>>31356187

Well it depends on if the Vok got the full extent of the Elsh mutation. Or at least a good chunk of their capabilities.
>>
>See this thread
>Extra JUSTICE ACTION
aw yeah, what sort of awesomeness have I missed?
>>
>>31356217
I believe it is a very weaken version of their ability. But there is talk of upgrading by evolving it. >>31350338
>>
Rolled 73

>>31356332

I was pretty sure we spent a resource/action to acquire the full thing.
>>
Rolled 12

>>31355919
Our men have located some resource patches. One in the tower, one underwater, and another in a nearby tower complex.

Threats identified.

Zombies
Bandits
Unknown Factions

Meanwhile General Viczar and Judge Elsie head to the Hall of Judgement of the local courthouse. There she strode down those formerly righteous halls to the mockery of the current. Looking around at former sacred symbols now caked in filth and defiled.

"hm it seems as though the old worlds justice was not strong enough including my own...if only I had been strong enough my charges and sister," stated Elsie as she looked around and down at a object in her hand. "My sister was always the strong one always...I had just that maybe once just once I could of been the one strong enough to take care of her instead of me."

"And why do you say that?"

" 'Might makes right laws only allow justice if they can be enforced in the first place'. My sister taught me that but I thought it wasn't right. She was right though so I will get stronger and with my might I will unleash justice. This Fall showed that what was before was not strong enough as it got swept away. Now a new kind of justice shall arise a stronger then those before it. Though I suppose to be fair not even you could stop it."

"...That you have wrong about that the Fall was not merely strong oh know if that was the case it would not have been so bad. I did stop it... the Fall that is. Me and others we stood firm no matter the cost so that way there may be a future even if we did not get to see it. We sacrificed everything so that way there would be hope someday. No matter how hard the fall tried to take that away or everything away for that matter it was resisted to the bitter end with every single step including Justice. So much so that it ended up collapsing on itself."

"Guess that explains the lack of supers...though if Justice survive how did it?"

"Indeed many villains and heroes stood side by side. As for justice surviving..."
>>
>>31356353
Maybe, But if we did i missed it.
>>
Rolled 60

>>31356398

You missed it.

>>31353611
>>
>Pre-fall world had "supers"
>heroes and villains standing up against the fall
Jesus the Fall just keeps getting more and more interesting every time.
>>
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Rolled 1

>>31356315
She showed up
I hope our new female judge hero is also psionic soooo hard
>>
>>31356552
Pure convo heh.
I was talking about her...
>>
Rolled 7

>>31356373
"I can think of several groups first you have those crazy bastards fighting for whats right. You have civilization creating order, making laws, allowing justice. You have the mighty paladins sweeping across in their constant crusades of righteousness. You have the Camaraderie who wander usually alone and ever vigilant...you even have Judges and even old world justice when it occasionally rouses itself and so much more."

"One thing i can promise you justice existed before, during, and after the Fall. I should know as i have fought for and against it at times sometimes even at the same time."

"There are judges still?"

"Indeed and those like them law keepers and so on. Though be aware they may come in a different flavor then what your used to."

"Well of course I can't be the only one who came to the same conclusion as I."

"In any case though I must ask just how DID you know i was who I am?"

"I am a judge we tend to know these sorta things. As for how you may have changed General Viczar but deep down your the same old General."

"HAH sounds like you know me since way back."

"No not really."

"Thought i must admit you are mighty attractive for a mutant what did your sister take all the strength while you got all the beauty?"

"Justice is a beautiful thing."

"Ah nice avoidance."

"Its true General justice is beautiful."
>>
>>31356552
Awesome.

Oh yeah, speaking of female heroes, whatever happened to the General's doctor friend and Spike the worm?
>>
Rolled 85

>>31356616
>>31356619
Your base got up and wandered away.

>>Turn 38
>>>>>>>A. Scavenge for food.
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Pursue new mutations.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Pop 795( mutants AnySplicer F 110, Galhaz 45, Vok 45, Elsh 45, dMarche borg chrome 200, dMarche Bio 50, 500 copbot)
>>Military 200
>>>>>>>Fuel:Excellent
>>>>>>>Food: Great
>>>>>>>Water: Great
>>>>>>>Morale: Average
>>>>>>>Armaments level: Excellent
>>>>>>>Reputation:
>>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
Rolled 33

>>31356676

What?
>>
Rolled 35

>>31356712
Its why you haven't heard anything about them.

>>31356676
also this particular courhouse was well picked over we failed to find anything.
>>
>>31356676
excuse me?
>>
Did we just get. . .mobile fort jacked?
>>
Rolled 64

>>31356767
>>31356743
don't make me tempted.
>>
Rolled 69

>>31356733

Did it get pissy because we didn't evac the sections it wanted? I thought that'd be done automatically.

Does the General know anything about this?
>>
Rolled 93

>>31356793

My god, do we have to worry about the morale of OUR BASE now too?

We're never playing a non-hivemind race again.
>>
Rolled 94

>>31356784
>>31356733

Are we still in it?
>>
Rolled 45

>>31356793
>>31356831
Fuck it fine your base WANDERED AWAY.

Fine.

You happy now?

That is what you get from ignoring the AI who CONTROLS THE FUCKING BUNKER.
>>
Rolled 98

>>31356863
Some of you are still.
>>
>>31356865
Well, you never asked.

Okay, well, what can we do to make it up to you?
>>
Rolled 88

>>31356865

We're really, really sorry AI Bal...why don't you let us come back and we'll give all of your sensor feeds really nice maintenance and massage routines. You're right, we should've listened we're wholeheartedly in the wrong here.
>>
>>31356865
... Crap. Bal what's wrong buddy? Sorry about not getting you that new paint job. But we planed on making that a surprise.
>>
Rolled 13

>>31356865

You're right, Bal. We've been totally ignoring our obligations in this relationship. It's time for that to change. We're actually really glad you took this drastic action, it's kicked us back to our senses. Now what would you like, our digital buddy?
>>
Rolled 8

>>31356921
For one thing...START KILLING SHIT.

GOOD GOD YOUR FUCKING SOLDIERS.

and the one time you DO get in a fight?

Was because you LET IN THE ENEMY IN THE FIRST PLACE. Good god talk about disgraceful and no the relic incident doesn't count.

>>31356933
That would be nice...but alas we don't have an AI technician. Which REALLY sucks as do you have any IDEA how dirty my core has gotten?

>>31356959
Stop giving me paint jobs i swear to god every fucking year you think that makes it all right. Seriously though do you have ANY IDEA HOW MANY COATS OF PAINT I HAVE ON NOW.

>>31357042
Act like soldiers goddamn it.

Kill things lots of things.

Make war then love so you can make war again.

That sorta thing. Is that REALLY too much to ask as a Military AI? For fucks sake I didn't even make a single peep while being stuck in the bunker all that time or the paint jobs for that matter.
>>
Aww, Bal. You can do anything but don't give us the silent treatment. You know we love you baby. Baby come back, you can it on me. I was wrong and I just can't live without you.

Literally though.
>>
>>31357213

Alright then Bal. How about these bandits and zombies in the tower here, would it make you happy if we kill them? Would you lend us your strength to help us, or at least let us grab some supplies before we assault them?
>>
Rolled 33

>>31357224
Your flesh based desires creep me out.

>>31357259
Zombies really? ZOMBIES...well guess you DO have to start somewhere...but I mean your one of the strongest things out there and you want to do zombies...why not something fun like ravagers? OOH or another civ?
>>
>>31357303
Well we were thinking about the bandit slave camp. But we needed to get the allies we found here to help. Now that i think about it did we ever get a idea of the number of bandit at the camp?

(We should so call one of our contacts and meet up to keep them. I'm thinking Great Bandit Warlord Nagash)
>>
>>31357213
Well why the hell didn't you tell us this BEFORE we got up with the damarche men?

You should've told us to go full bandit if you wanted us to start the killing.
>>
>>31357303
C'mon zombies are fun to kill! We can line them up and you can pop some with your treads? When is the last time you got your treads covered in gore?

Would it help if we found you a girl AI?
maybe a slutty microwave? Seriously Bal you sound like you need to get laid
>>
>>31357387
>Bandit slave camp
We bought their shitties slaves, whom they had managed to overpower and treated them like dogshit without any trouble.

Those slaves almost wrecked our shit and were nearly the equal of us.

I don't even want to know how ungodly powerful they must be to keep the GOOD slaves in line.

We do NOT want to wage war on the bandit slave camp.
>>
>>31357387
I mean kill them. (yes keep them in a cell to play with.)
>>
Rolled 88

>>31357303

I was thinking those smart-mouthed bandits actually. The zombies aren't really worth our time, since you're so upset though, we'll do a little something extra-special. It'll be a double-tacular spectacular spectacle.

>Basic 1
Scout out the bandits in the tower by the Dmarche Men storage. Send the General along too, his objective is to come up with a plan that'll drive most of the bandit forces onto the roof of the tower.

>Military
Scout out the fleet of ships that's passing through. Assess their strengths/weaknesses and look for good points along their projected path where their ships won't be able to maneuver very well to bring broadsides/big guns to bear and such.

Assign cloaks to both or whoever needs them more.
>>
Rolled 53

>>31357397
...but bandits make such EXCELLENT targets. Problem is though that gets boring so that is what other factions are for the true challenge and if you just want a slaughterfest aren't zombies a lovely thing?

>>31357402
There are no 'girl' AI only those programmed to seem such for fleshy specimens who for some reason need to take care of such 'desires' which by the way i lack thank you. As I am above such loathsome urges though I will admit its usefulness for creating more soldiers if you are of flesh but still.
>>
>>31357464
It doesn't help they had our weapons and training.
>>
>>31357498
Not really, they were humans. We're fucking paramilitary mutants, and fucking humans wrecked us guns or no.

Those slaves were professional.

The slavers are another breed of monster altogether.
>>
Rolled 79

>>31357469

I have a plan here guys. If it works, it'll work spectacularly.
>>
Rolled 37

>>31357469
>>31357523
Oh dis is gunna be good. hahah oh god to think of that...by the way in my future defense I always intended them that way and didn't change them abruptly as that is not nearly so fun.
>>
Rolled 29

>>31357520

The slaves were actually 3 very nasty breeds of mutants, and then a good amount of humans, and some more mutants.

They outnumbered us about 2 to 1, I think. Also they were inside our base, and they got a 100 that spawned heroes and wrecked our shit.

Not saying we want to attack the slavers (we really, really don't). Just that you should neither over nor underestimate foes.
>>
Rolled 50

>>31357523
That's not a plan, it's scouting. I will go along with your plan sight unseen for now, but would you please enlighten us?
>>
>>31357520
It was a mix of humans and mutants with
40 Grentor
40 Vekken
75 Gelmoks
80 assorted mutants
160 humans
>>
>>31357571
Exactly
They slavers shat on Nat100 tier heroes, imagine how powerful they must be to have more and more where that came from.

You don't think heroes just poof from thin air do you?
>>
Rolled 86

>>31357630
Now I wonder if the more powerful factions ever buy heroes as slaves.
>>
>>31357630
Realistically sure, but the way this system works not necessarily....
>>
Rolled 11

>>31357578

Next turn we use the Justice action and the Judge against the bandits in the tower to execute the General's plan to drive them to the top.

Then we use a MAD military action.

The Vok grab the bandits that are stuck fighting on the roof, and fly them high up into the sky over the ships while cameo cloaked. At which point they proceed to rip the bandits apart to cause it to rain blood (and body parts and etc.) while using their Elsh powers to spark up an electrical storm from the cloud-seed that is the bandit blood. This causes a massive electrical blood-tempest.

Which also attracts the eater fish.

This happens while our bunker OH YEAH!'s it's way through a building to drop shitloads of debris onto the ships (which should be in a position where they can't bring their guns to bear very well), and air-drops our Galhaz troops onto the ships from above, where they act as living lightning rods and miniature gods of thunder and kill shit with Skeller.
>>
>>31357682
I wouldn't be surprised if many of the well treated slaves are nat100 hero tier or higher, we found at least 3 in the lowest rank and file.

>>31357684
I doubt EDE would go so far as to poof people from thin air. Even you remember that Fate hate's cloning.
>>
Rolled 14

>>31357755

We might consider throwing a shitload of explosives into the water in front of the ships too, to detonate them if the fish become a problem, and to further fuck the ships up.

This all pending strength assessment on both forces, after all.
>>
Rolled 37

>>31357755
>>31357784

Though Genie's response here: >>31357548 makes me nervous. I don't feel like being responsible for ending the Civ. Especially not over a display of petty showmanship.

Also, creating a lightning-blood storm might make us a bit evil.
>>
Rolled 45

>>31357775
If we ever get back to them, we'll ask them about the hero slave trade.
>>
>>31357839
No, we need to ask them how they put down hostile heroes and keep them in line, especially when they try to hide or run away.
>>
>>31357775
It's not about the bandits being strong or weak. it's about us enraging the otherwise docile slaves, they could have tried to fight the slavers should they have had the same luck as we did. The fact that we trained the slaves, armed them and botched our opening move in the combat was our fault.
>>
Rolled 96

>>31357909

On the other hand, our opening move being what it was reduced our casualties by a fuckload.
>>
>>31357909
If that's the case, then we have the power to train not one, but three nat100 heroes from even the lowest slave.

Now if only we could figure out how to do that on our own damn men.
>>
>>31357967
Possibly, we can't go back and undo it to see if we could have capitalized on any other strategies, the fact that we lost any mutants at all means we made a mistake somewhere.
>>
>>31357978
God the idea of a hero army sounds so ... MAD.
>>
>>31358015
Somewhere out there, somebody has a squad, maybe yes even an army composed of nothing but heroes.

We know Umbra does
>>
Rolled 40

>>31358044
...and how exactly?
>>
Rolled 38

>>31358058

He's talking about Shadow Unit 101.
>>
>>31358058
You didn't think we'd forget the April Fools civ now would you?
>>
>>31357978
You get heroes by figuring out the hidden ones already among our ranks ( very fucking hard) or by rolling 100's on certain actions. Officers on the other hand have been found via contests before. This is not assured, and often they don't upgrade into hero's but they are useful. I'm sure there are other methods we have yet to figure out, if you have any ideas I'm glad to vote for an experimental action. In fact maybe our new justice action can help in that regard.
>>
Rolled 59

I'm going to head to bed. Don't get us killed, that plan was very rough and needs to be refined in light of tactical data. Taking on two foes at once is a tricky business and needs to be handled with the utmost caution.
>>
>>31358112
Yeah I don't see that plan going down. I'm thinking a good ole fashion human hunt.
>>
Rolled 28

>>31358148

I think we need something more impressive than that to win AI Bal back. Hence the extravagant plan.
>>
>>31358107
Contests haven't worked since bandits. We haven't had an officer since. Hell, even as a paramilitary you'd think we might actually have a decent officer potential population, but no the one contest we ran nobody wanted to take responsibility for winning.

They rolled a 100 and the enemy gets 3 heroes. We roll a 100, and 2/3rds of the time we don't even get a hero, and if we do it's only one.

What we need to do is figure out how to replicate that hero turnout efficiency. Slaves can do it, so can we.
>>
>>31358165
I liked parts of your plan, but why don't we just blow up the whole damned tower. That would be fun AND we would be long gone in our mobile base by the time anybody comes to see what happened.
>>
Rolled 57

>>31358196

If it were so easy someone would've done it by now.

To be fair, we have a mobile base. Still though, we have to prove our manliness to Bal or something. He doesn't just want us to kill stuff, he wants us to challenge ourselves.
>>
Rolled 86

>>31358058

So Bal, what's in the vicinity that we could take down to appease you?

By the way, after we picked up this shit here and the shit Logistics Bro sent us we were going to head back to the Wastes and kick some ass. If that makes any difference to you.
>>
>>31358188
We haven't had the right contests and we haven't used the perfectly good potential elite squad we found in that contest either. Don't tell me it didn't work, If we worked on those guys from that point until now they would all be Demi heroes and a few of them may have gone full hero by now.
>>
>>31358242
>Was because you LET IN THE ENEMY IN THE FIRST PLACE.
>Good god talk about disgraceful
He also wants us to do it with some honor and grace thankfully, so we don't have to go full on murder necessarily.

Maybe we should go look for some Paladins and fight alongside them, they're guaranteed to attract a good fight 24/7.
>>
>>31358287
>if we worked on those guys from that point until now they would all be Demi heroes and a few of them may have gone full hero by now.
Then why aren't we?
>>
Rolled 51

>>31358287
oh that squad by the way? You left behind in the wastes. alone.

>>31358280
Who knows>>31358295 this one has a point though paladins are great for that sorta thing.

>>31358280
I just want a fight.
>>
>>31358242
We go in without the dmarch men, With one arm tied behind our backs, drunk on MADNESS
>>
Rolled 1

>>31358287
>>31358188

You know guys, we did send the Galhaz down into the reactor and they did improve the reactor when they were done as well as acquire a brand new mutation (that's stupidly strong).

That's why I ordered them sent down into the DMarche men. They likely spawned some sort of mechanic hero (or at least acquired a perk relating to it). It might specifically deal with power sources though.

Hmm...I wonder what they'd do if we ordered them to play around with the plasma reactors and our nuclear reactor and then got a good roll.
>>
Rolled 79

>>31358327

What? What do you mean we left them behind?

I thought we assigned them to the doctor.
>>
>>31358336
Yeah that might be true, but a bird in the hand is better than two in the bush, and an low level officer under our control is better than a hero we'll never use or see.
>>
Rolled 90

>>31358357
They were the ones who went of on a private mission as well as a few others.
>>
>>31358327
What the shit? Damn son..if they are still alive then they are all heroes by now..and probably don't like us...
why do you have that detail saved in your notes...? They are going to end this civ. calling it now, believe me later.
>>
>>31358327
When did we order that?
>>
>>31358400
Or they understand their real mission. Recruitment, For why else would we leave the true bad ass alone in a hell hole.
>>
Rolled 92

>>31358327
>I just want a fight.
General: THEN WHY DO YOU STOP BEING A PLASTIC PUSSIE AND GET OUT FROM BEHIND THIS BUNKER COMPLEX SAY IT TO MY FACE.

ARE WE SOME KIND OF WAR MOVIE TO YOU? IF YOU WANT A FIGHT THEN MAN UP AND FIGHT ME.
>>
>>31358444
You remember we are playing post apoc right?
>>
>>31358493
Hey it's the same recruitment strategy Umbra used on V101, it's completely legitimate.
>>
Rolled 22

>>31358427
It was stated awhile back. Surprised no one noticed until now.

>>31358444
>>31358400
heheh you have no idea anon. They sorta been off the script for awhile now.

>>31358513
But arn't umbra a bunch of shadowy assholes or perhaps a big happy welcoming family who like sticking to the shade?
>>
>>31358541
They're successful at what they do and an example to be followed, like most every faction in this civ besides us.
>>
Rolled 29

>>31358574
....not always.

I mean you have seen a few of my civs who lost you know.
>>
>>31358541
Well then after this fight has ended and we pick all the stuff we can from the stash and Cop base. Lets fix up every thing and head home.
>>
>>31358612
I can count them off my fingers, and only once was it our doing
>Skullfuckers
>The bandits the Memor betrayed
>The Lurklassholes
>Those 10 bandit tribes who attacked the zombies
>The shortlived slave rebellion

There was that section of ghouls in the eastmarsch of Memor Jungle who blew themsleves up, but that was on purpose and a strategic victory.
>>
>>31358613
I was thinking... Maybe we leave some of the cop bots at the police station with orders to protect the station and report all strange activity.
>>
Rolled 21

So...actions?

>>31358672
There were other slave factions. Basically its where you end up if you lose against bandits or slimy factions.
>>
>>31358712
That does sound good. But we will need to see how the area turns out after the battle. For all we know we will let lose a never ending fish army.
>>
>>31358718
I wonder what civs the heroes we killed came from.

Or how much actual maintained and healthy heroes go for on the market, or how the slavers keep them in line.
>>
Rolled 16

>>31358718
I believe we are going with this.
>>31357469
But i think we could try and throw a justice action in their some how.
>>
>>31358786
Even if we don't, if we're lucky unnasigned heroes often do pet projects which sometimes pay off.
>>
>>31358804
True. But if we use the action for our own needs. We should/will normally gain more for it.
>>
>>31358718
This>>31357469
With

>Justice: Elsie gives a long winded- but informative speech about the best ways to Justice. Essentially train the mutants to justice.
>>
Rolled 82

Fuck I just can't dice today.
>>
Rolled 26

>>31357469
Scouts attempt to get past the zombies who are in the way and manage it somehow. Though there was admittedly one close call involving a casing and a can. General figures the best way to get the bandits to the roof is either to collapse so many floors they have no choice but to go up and out or rile the zombies up so much that they can overwhelm them.

The ship seem to be passing through. Its worth noting that most of the military oriented ones are along the sides besides a few fleet scout craft. While the few who are not along the perimeter military ships are in the middle many of which seem to be long ranged.

Weaknesses is they seem to have to resupply fairly regularly which is when they are vulnerable as it forces them to break outside their routes which they carefully select to give them the best advantage.
>>
Rolled 42

>>31359002
>>>Turn 39
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons.
>>>>>>>>D. Research technology.
>>>>>>>>E. Pursue new mutations.
>>>>>>>>F. Explore in a direction/something.
>>>>>>>>G. Scavenge for raw materials.
>>>>>>>>H. Your choice
>>>Resource Points: 0
>>>Pop 795( mutants AnySplicer F 110, Galhaz 45, Vok 45, Elsh 45, dMarche borg chrome 200, dMarche Bio 50, 500 copbot)
>>>Military 200
>>>>>>>>Fuel:Excellent
>>>>>>>>Food: Great
>>>>>>>>Water: Great
>>>>>>>>Morale: Average
>>>>>>>>Armaments level: Excellent
>>>>>>>>Reputation:
>>>>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Fall Relic Hive Minder M Class. Penetration Drill.
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System. Shield Relay/Generator.
>>>>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (25)
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>>>>Mutations: Anysplice: Base, No reject(flesh). Galhaz: Base, Hazard Master, Reactor. Vok: Base, Wings, Sonic Organ. Elsh (50): Base, Bio-Electricity, electric Regen, Electric Manipulators.
>>
>>31359020
I don't think we could take a two side battle just yet. I say focus on the tower and go from there.

Can we jam enemy communications?
>>
Rolled 43

>>31359020
I'll bet we can siege the tower and win. But why? What do we want to win here? We should attack the flying guys IMO
>>
Well, I'm off to bed also. If you guys pull of an Alexander the Great move on these bandits, then kudos.
>>
>>31359206
I think our new friends to use some team building with of men. But if you think we can take on a a few air ships with our (what is our base's movement speed?) moving base and 12 aircraft I'm up for it.
>>
>>31359378
could use some*
>>
Rolled 44

>>31359206
>>31359378
their ships are not airborne...as in watercraft. At least you arn't talk about the bandits right?
>>
>>31359460
Ok, then that is different. That is what I get for assuming they are air. Do we we have a number of how many craft? As well as their faction?
>>
Rolled 89

>>31359520
Seem to be a paramilitary force escorting some other group.
>>
Rolled 67

>>31359567
Paramilitary..that changes things.
Contact them, as for who we attack, I suppose we kill the tower bandits.
>>
>>31359567
Dam so not likely to be bandits. Hm ... this could be fun. But do we want to piss off this faction ... hey tower friends (aka bandits) you wouldn't by chance know who those ship belong to would you?
>>
Rolled 51

>>31359587
"Identify yourself."

>>31359625
"No idea there are a number of factions floating around here you know that and we have been kinda busy..."
>>
>>31359666
Fair. How about we help with your problem and you can help with our problem with picking a raid target?
>>
Rolled 56

>>31359695
Raid target huh? Hah so you scratch our back and we scratch yours? Talk about being nice enough to not keep a favor not to mention not cashing it in for something worst. You got yourself a deal mutants. By the way we don't have anything against your kind if you would believe it back home we actually knew a fellow band of paramilitary mutants. Nasty bastards would of wiped us out if it wasn't worth a silver tongued member of ours. Ah those were the days..."
>>
Rolled 44

>>31359769
"Now we got caught up in the ghoulish Krulsade before everythign and everyone got all weepy. After that we had to leave as it collapsed into a bunch of squabbling jackasses. We got lucky and manage to flee nasty business now though. Last I heard those who didn't align themselves tended to get squashed and even if you did there was plenty of fighting inside the groups and between the major players."
>>
Rolled 99

>>31359666
"Victor India Charlie Zulu Alpha Romeo General Viczar. Please put me on the line with the current Officer in charge. I understand you probably doubt my story, but should you give us the time it can all be proven.
>>
>>31359769
Yup, We are looking for good venues to set up a show. Indeed, not our style to just leave things hanging, life is short after all. Good to know.
>>31359824
I can see that. It's hard to find good comrades. If you could give us all the info you can on the zombies and any other things you maybe fighting in the tower. Then we can plan our attack.
>>
Rolled 9

>>31359853
"another moron claiming to be Viczar huh? Great will connect you to the officer in charge just to get this over with."

"Alright why is there some other bastard claiming to be Viczar and why are you bothering me?"

>>31359907
"Zombies are classic but with some aquatic work done somehow. Right now though we been noticing some newer mutants beyond the aquatics though. Can't say we know anything more then that though."
>>
>>31359947
Does the power armor come with air tanks for underwater use and will our weapons fire underwater?
>>
Rolled 12

>>31359993
The armor doesn't and our basic weapons do not.
>>
>>31360018
Dam. (If we had resources maybe we could make air tanks.) How hard would it be to re-move air tanks from the hazmat suits we have? Cool, at least we can use some of the weapons. Elsh, how well does your bio-electricity work in water?
>>
Rolled 53

>>31360087
You could jury rig it sure but would need resources regardless.

"...Do not want to know."
>>
>>31359853
You still there godzilla? You got a general on the phone.

>>31360127
Dam. I have a feeling we will need to head into the water to finish this.

Really?, It could be fun knowing. But if that is how you feel.
>>
Rolled 5

>>31360127
Or so they claimed next thing we knew there was a Elsh by the name Jensen, Galhaz by Jonson, Vok by Vic, Anysplice F by Henry, and finally a chrome borg by Steel, Bioborg by Nick, and copbot by Hula.

First thing they did was grab Jensen and throw him into the water while he then activated his ability. After a large splash, floating dead fish, and a bubbles ending before we went down to check...accidentally might of killed Jensen. Turned it worked too well so when we pulled out his then corpse he pushed everyone else in and watched the fireworks err electric sparks fly.

Apparently it works GREAT...but locks up your armor due toe the massive amount of electric current. Not to mention leaving quite the mess to fix...
>>
Rolled 34

>>31360206
and of course there is the whole drowning due to your armor being locked up and thus unable to move. Though I thought that would go without saying.
>>
>>31360206
Cool. Looks like we have some powerful attacks for the water. But we will need to use the MK2 armor, I'm guessing. Dam locking up, maybe we can fix that later. Now for the planing. But we still have the other guy on hold to think about ...
>>
>>31360237
Sorry for nit picking every one. But can the vor use their Sonic Organ to ping things like sonar or have any use in the water?
>>
Rolled 2

>>31360354
Water fucks hard as for sonar its not that precise. Mostly useful for attacks or communication.
>>
Battel plan: Drop in from the top of the tower work all the way down doing a swiping pattern. Clear all non water levels we can of the enemy. Meet up with the bandits get/give update and keep the attack up till we hit water and go from there. Thinking we suit up the elsh in mk2 armor and weapons that work for water fights and keep our guard up for sneak attacks from the water. Any thoughts general?

>>31360405
Dam o well.
>>
Rolled 10

Think I am gonna crash anons getting late and there is only like two of you in here not enough to confirm actions really. Anyway don't forget to archive.
>>
>>31360475
take it easy.


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