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File: 1396387299554.jpg-(49 KB, 600x400, Post Apoc Starter Pic.jpg)
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Rolled 76, 7, 6, 83, 46 = 218

No one is sure how the Fall came only thing left now is waste, ruins, mockeries, hope and hellholes. Its been to long and there are just so many stories with how it came tumbling down...too bad its all true.

Now however groups are coming out. People are trying to rebuild despite the horrors or difficulty. Its a time of new beginnings arising from the end and its time when a certain groups shall rise above. Many things have also happened from Mourning Day to the mighty Ghoulish Krulsades and much much more. Dark things crawl underground, as on the surface things scurry, and space where hulks continue to play a deadly game despite having forgotten it already ended long ago.

This is their story.

First to five votes is chosen.

Free heads up when I punch I don't pull back. Also I am a sucker for dropping hints and tips they can remain viable for quite some time. New players are always welcome don't feel bad if things seem confusing/weird so called 'veterans' wont be feeling much better either.
>>
Rolled 88, 95, 38, 39, 81 = 341

>Megacorp Remnants: You are survivors whose ancestors were valued employees of a Megacorp. As such you high supply, low population, high manufacturing capacity, good research capability, and low war capacity.
>HQs: Megatower, Private Bunker, Fortified Township

>Government Remnant: You are the descendants of members of the some sort of government, as such you have a decent population, decent amount of surplus supplies, decent manufacturing capacity, decent research capability, and decent war capability.
>HQs: Garrisoned Tower, Government Bunker, Fortified Township

>Military Remnants: You are the descendants of one or several paramilitary groups. As such you have low population, decent supplies, poor manufacturing capacity, poor research capability, and excellent war capability.
>Garrisoned Tower: Military Bunker, Military Base

>Think Tank Remnants: You are descended from Corporate or Government research elements, possibly both. You have average population, poor supplies, average manufacturing capacity, great research capability, and poor war capacity.
>HQs: Garrisoned Tower, Private Bunker, Research Facility

>Survivors: You are descended from the people who survived despite the hardship and without becoming horrors to boot talk about lucky. You have high population, excellent supplies, poor manufacturing, average research capacity, and poor war capacity to start.
>HQs: Fortified Township, Tower, Nomad(may move to better location)
>>
Rolled 29, 26, 62, 37, 100 = 254

>>31204752
>Mutants: You are descended from the monstrosities that arose during the chaos: Extremely tough and hardy, penalty to population and population growth. Are allowed to start in wasteland and are immune to most diseases, poisons, and heavily resistant to radiation. Can experiment with many things to unlock mutations(be inventive/creative). Suffer from penalties to breeding and rep. low population, average supplies, average manufacturing, poor research, excellent war capacity.
>HQs: Military Base, Research Complex, Lair

>Bandits: You are descended from the evil fucks who did whatever the hell they wanted. Average population, low supplies, average manufacturing, average research, good war capacity.
>HQs: Prison, Military Base, Spire

>Robots: You are descended from surviving robots who figured out how to reproduce(build) and controlled by A.I. Low Population. Poor supply. Good manufacturing. Average Research. good war capacity.
>HQs: Military Base, Research Complex, Factory.

>Tribals: You wonder around place to place. Unlike others you got real good at flourishing in many locals without what many others take for granted. High population. Average supply. Poor manufacturing. Average Research. Good War capacity.
>HQs: Cave Complex. Ruins. Nomad.

>Zealots: Your beliefs no matter how old or not allowed you to survive where others did not and united you all under common purpose. Above Average Population. Poor Supply. Good Manufacturing. Poor Research. Good War Capacity
>HQs: Township. Military Base. Cathedral.

>Cultists: You are among the chosen the true believers who to arose above the heathens. All thanks to what you discovered you know much of what should not be known which has provided you with an edge. Below Average Population. Poor Supply. Below Average Manufacturing. Good Research. Good War Capacity.
>HQs: Cult Compound. Military Base. Ruins.
>>
Rolled 66, 32, 16, 89, 49 = 252

>>31204775
You may vote for terrain(CHOOSE) and civ type also hero options will be given once choices are done(heroes give special bonuses as well as perspective). A hero be assigned to 1 action per a turn. Also feel free to come up with fluff/ideas including factions/civ types it may even be used and you may get a bonus out of it too boot just make to include it in a vote or plan.

>Survivors get a bonus to salvaging and survival actions.

>Tribals get bonuses to scouting and Guerrilla warfare.

>Think Tank start with a Tech specialty and gain a special unit because of this.

>Paramilitary are automatically trained.

>Government Civ is balanced they start of with no special penalties or bonuses.

>Military civ is poor at Manufacture and Research early game but starts with a fortified base, lots of weaponry, and trained personnel.

>Mutants get access to 1 free mutation(make one up) plus unnatural endurance thus can survive in areas that would kill normal humans. Unfortunately they suffer from a severe rep penalty(humies fucking HATE you, bandits don't like you and other mutants may see you as competition) and breeding issues.

>bandits have the special ability to auto upgrade their forces thanks to their life style(other factions have to spend resources AND a action to do so bandits just do resources) however they are unable to make their own supply(must raid or something) and suffer a reputation penalty. *WARNING* white knight choices will be vetoed you are EVIL, but that doesn't mean you can't be smart/clever about it *WARNING*.

>robots cannot produce without resources as they do not breed. Suffer rep penalty but do not suffer the weaknesses of the flesh.

>Zealots morale cannot be broken.

>Cultists have access to specific secret knowledge
>>
>>31204732
Why are we starting a new one? We were doing good!
>>
Rolled 88, 31, 18, 54, 48 = 239

>>31204732
>>31204775
>>31204807
>>31204807
Welcome to Post Apoc Fools Edition.

Last thread: http://suptg.thisisnotatrueending.com/archive/31103035/

Turn 24
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
Resource Points: 14

Pop 280
Military 280
>>>>>Fuel:Excellent
>>>>>Food: Great
>>>>>Water: Great
>>>>>Morale: Average
>>>>>Armaments level: Excellent
>>>>>Reputation:
>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec.
>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker.
>>>>>Power: Fast breeder reactor, emergency biofuel generators,
>>>>>Weapons: Pistols, Assault/sniper Rifles, Grenades, smg, shotgun, flame thrower, mono knives, Spewers.
>>>>>armor: Body Armor MK2, Power Armor(limited).
>>>>>communications: Radio(encrypted). Net(limited), comm suit milspec
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts
>>>>>Mutations: Base, No reject(flesh).
>>
>>31204840
check the d8 m8
>>
>>31204855
:3 you tricky sunofa
>>
File: 1396387839820.jpg-(157 KB, 1200x792, splicer brigade.jpg)
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Rolled 68, 18, 34, 3, 81 = 204

>>31204855
and i forgot muh pic.


Now have fun making a choice due to it being a holiday(and my questionable sanity/system)

Have funs VOTING!
>>
Rolled 42, 32, 53, 87, 41 = 255

Due to it being a holiday and a Fools one at that things are gonna get wacky.
For one thing you may or may not be able to do certain things.

You will get a certain bonus.

You will enjoy a holiday special and you would be fools to deny it.

Have fun figuring it out amongst the Foolishness.

Right now my sanity is in a questionable state. So have fun with that.
>>
Rolled 71

>>31205017
>basic: say a quick prayer to the gods of silly

>military: general trains all of our troops to "badass" level. We are gonna need it today...
>>
Rolled 70

>>31205082
seconded
may the god of fools have mercy on our souls
>>
Rolled 31, 90, 61, 96, 59 = 337

>>31205017
Rules for this are different for one thing this is all about the Genie being a fool.

So here you go.

you may be able to CHOOSE which new faction if any you want. In other words you get a free start over. If you choose this route you will be able to choose a hero from each of the fallen civs. You could even have said hero be an unknown hero you failed to discover.

Foolish Fluff will receive a free bonus.
Also you get to CHOOSE the a set of rolls that will exist around your civ.

You can even use multiple sets and flesh them out to the surrounding regions.


If you choose to stick with your current civ and ATTEMPT to ignore this FOLLY and fail.

You will instead have a receive a bonus oh and ALL actions undertaken will be considered MAD.


There will also be a trickery bonus going on to encourage.

Also A foolishness bonus.
have fun deciding which.
>>
Rolled 82

>>31205113
>government run by a counsel of heroes. Living on a giant platform on the ocean ftw.
>>
Rolled 90, 81, 73, 46, 7 = 297

>>31205113
ah forgot to mention you will be able to freely go back to the other civ ANY time you want.

Be wary this may carry side effects...
Now it is time for folly, trickery, and fools.


Choose carefully my unfortunate customers shit is gonna be FUN!
>>
Rolled 63, 51, 19, 12, 88 = 233

CAN YOU HANDLE THIS SHIT ANONS.

I FEEL THE SANITY DRAIN AS I REALIZE WHAT I AM GONNA DO.
>>
>>31205159
I want to play as the faction that has glowy joe, Cuban Pete and just collected the sentient GROW corp plant we never discovered. I kinda think that is who you are hinting we should play as :3
>>
Rolled 24

>>31205219
why not add the rape train too?
>>
Rolled 58, 100, 57, 44, 64 = 323

>>31205240
limited to 1 hero per a faction cuban pete and rape train are part of the same faction.

>>31205113
Ah to further expand among the civ swap this can last only until said TWO civs(splicer brigade and possibly whatever else the other one is if decided upon). Once both civs are dead swap is no longer possible.

One can still swap however IF the Foolish civ is alive you can swap with newly created civs until foolish civ death.
>>
Rolled 76

>>31205212
Rolling to see if General Viczar can turn the Mobil base into a giant fighting robot, and thusly link up with the oddball hero group, patrolling the world, fighting off giant monsters, and saving all of the damsels in distress!
>>
Rolled 91

>>31205344
the shear amount of dice you're rolling here terrifies me.
>>
>>31205344
>memor rep: "dr Richard"

>arduro rep: glowy joe

>bandit rep: Cuban Pete

> v101 rep: AI Jal

>grow rep: Marcus Peru

>slicer rep: general Viczar

I think that is enough but there are plenty of un represented civs we could add reps from, these are just my first round draft picks.
>>
>>31205453

I don't want V101's rep to be AI Jal (fun as he was) I want to know who our unknown hero was.

Also, Grow's rep should be the talking plant.
>>
Goddamit GENIE you do this when I can't play today ;_;

we should have a FUN civ thread every now and then.
>>
>>31205453
>Adero Rep: Glowy Joe
But Glowy Joe was a Memor hero. . .
>>
>>31205585
I just wanted an AI to round out the team and he is my favorite. We did use him in the subsequent brood civ. he can be their rep I suppose.

>brood civ rep: AI Jal
>v101 rep: [redacted]
>>
Guys.

Why don't we play BOOM city? With Alexis, Ramona, Didrickson, Ect.?
>>
>>31205591
Every EDE thread is a fun thread anon !for EDE at least.
>>
So many heroes to choose from...

Memor: The Prophet of Fate, Tabula Rasa, Torg (currently possessing an enhanced Boom City), Marcus, Markus, Clora'Zel, Richard, Didrikson, Alexis, Ramona, Voss, Warlord Duelfists, (Glowy Joe), Nova King, Warlord Slag, The Witch, Dr. Claire, Giggles, (others)

Adero: Aquam, Mr. Light, Dr. (what was her name?), The Scouting Hero Who Died the Turn After He Spawned, MK Ninja, Archpaladin, (others)

Bloodsnow Bandits: Cuban Pete, CrayCray, Pyro, Dread Witch (Pyro's Sister), Captain (wassis name), Killbot, Arms Master, Mutaze, Strain Mother, Marco, the AI, (others)

V101: Dr. Kaharr, A. Jensen and Shadow Unit 101, god knows how many others with all the crits we got

Grow: CEO U. N. Amed, Sir Talking Plant

Brit Tribals: The Lonesome Wanderer

Brood: AI Jal (infested)

Splicer Brigade: Arch-General Viczar, The Dentist, Elton Skellton

What am I missing?
>>
>>31205721
>Dat volume of Memor heroes
>That incredible decline in the number of heroes with each civ but dat glorious Splicer comback
>>
Rolled 70, 60, 87, 56, 47 = 320

>>31205591
but anonthat is what the holidays are for

>>31205453
Does not count as an option as he was never player controlled.

for ultimate fun how about choosing only heroes you did NOT know about?
for the sake of the civ and me being a FOOL I will reveal the identities of unknown heroes if they are chosen

also you sorta need to decide a faction/terrain and roll set to use for the faction.
>>
>>31205607
Glowy joe rode a monster through a volcano for adero and came out the other side... I think he counts.
>>
>>31205791
Well, you have fun then Genie. I'm going to work and cry tonight at having missed the opportunity today.
>>
Pssst
Psst

Why don't we play as Jenny or Rizal?
>>
Rolled 44, 66, 81, 63, 82 = 336

>>31205721
You forgot about bots.

also if a faction's heroes remain unselected the default will be an undiscovered hero.

>>31205405
Its so that way you have more CHOICES.

Be aware of course the longer I keep doing this there may be other purposes for them...

>>31205822
ANON MAKE SURE TO VOTE! Not to mention you could try to sqeeze in some gameplay during work...
>>
>>31205791
I think we should go government. Thoughts?
>>
>>31205851
We could always go Bandit again.
>>
Rolled 28, 3, 5, 5, 95 = 136

>>31205833
uhhm players choose Umbra as their choice....all those stuff I said..
FUCK THIS IS MADNESS AND I AM A FOOL FOR ALLOWING IT.

AND I AM NOT EVEN GONNA GO INTO RIZAL.

>MEMRWOR WHICH

YOU SEE EVEN CAPTCHA IS HAVING PROBLEMS POOR BASTARD MISPELLED MEMOR AND FORGOT WHICH WAS WITH THEM.
>>
>>31205851
I can live with that.
although, i'd rather go for robots
>>
>>31204775

We NEED to use these rolls. CRITICAL on redacted, with heroes from all our past Civs on call.

>>31205839
Aah, yess.

Robots: AI, Worm.
>>
>>31205894
Oh yeah, ROBOTS
After how the last one was snuffed form existence, we ought to give them another shot.
>>
>>31205894

Robots sounds good, we should do this: >>31204775 for the critical on resources in that case.

It'd also be mandatory to have AI Jal (Infested) taken in that case.
>>
>>31205921
Seconding
>>
Rolled 57, 29, 28, 30, 66 = 210

>>31205913
remember how your heroes will react with that. So I suggest thinking twice about it(fuck this MAKING MYSELF A FOOL FOR THE DURATION OF THIS DAY).

>>31205921
>>31205947
SEE ABOVE.
>>
>>31205959
>remember how your heroes will react with that.
Oh shit yeah.

Fuck

what is one faction.

one faction all our heroes wouldn't mind being in?

>implying the answer isn't Memor
>>
>>31205959
Well none of the Memor wouldn't give a fuck. V101...would question it intensely. Adero would depend on the hero. Bloodsnows wouldn't give a fuck. Sir Talking Plant wouldn't be comfortable. The Lonesome Wanderer (who knows?). AI Jal (infested) who knows?
OH FUCK, WE SHOULD DO AKU TECH.
>>
>>31205921
I like robots, fluff time!

>our band of heroes stumbled onto a long lost pre fall project.

>"project battle droid" was meant to be a self sufficient, self replicating fighting force for the government, unfortunately, they were never completed before the fall, the manufacturing facility was left largely untouched with an army of simple yet efficient humanoid shaped combat ready "droids". With no commander and no known war for them to fight, they went into stasis.
>>
Rolled 94, 49, 85, 100, 75 = 403

>>31205988
THAT IS WHY YOU MUST CHOOSE YOUR HEROES AND FACTION CAREFULLY.

THINK ABOUT HOW THEY WILL REACT.

DUE TO ME BEING A FOOL IF YOU CHOOSE AN UNKNOWN HERO THE ONE WHO WONT HAVE PROBLEMS WILL AUTOMATICALLY BE SELECTED.
>>
>>31205921
I'm all for this
Beep boop, motherfucker!
>>
Rolled 79, 4, 55, 71, 45 = 254

>>31206040
I SUGGEST CHOOSING A FACTION THEN FIGURE OUT WHICH HEROES ARE LEAST LIKELY TO HAVE PROBLEMS WITH THEM.
>>
>>31206039
THAT FLUFF IS NEITHER FOOLISH NOR RIDICULOUS

FIRST OFF: the robots must be unicorns. built in every single way like unicons
SECOND ON: they must have been created by a psychotic mutated child, who has been alive since the fall
THIRD SIDE: fuck i dunno.
>>
>>31206039
>>31206056
Guys, listen to Genie.

We have got to think of a reason these heroes would want to join whatever faction we choose, instead of them NOPE FUCK YOU GUYS IM OUT on us.
>>
>>31206135
You have a point...
Umbra, maybe?
>>
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>>31206039
> though the robots bodies are fairly frail, for these particular robots, no expense was spared in regards to their laser weaponry, cliche as it may be, they come fully equipped with wrist mounted flame throwers, laser beams housed in their palms, and jet boots. The pre fall scientists also included in the plans that each robot have a helmet that was oddly reminiscent of a sci fi bounty hunter character that has become a fan favorite, even though he played a fairly small part in the actual storyline of the series.
>>
Rolled 29, 17, 17, 71, 14 = 148

>>31206161
tfw non the heroes in character have issue with Umbra....and only the players do thanks to meta knowledge.
>>
>>31206161
JEEEENNNNNYYYYY
No really, you have any idea how much fun having SHW be on our side for once would be?
>>
>>31206161

Umbra it is.
>>
Rolled 60, 69, 29, 73, 13 = 244

>>31206176
>>31206199
>>31206245
....sso which group with Umbra?

They have quite the number of affliates after all.

They got Remants(not even home corp).
Military.
Think Tanks.

And who knows what else(goddamn you Umbra fluff biting me on the ass).
>>
>>31206304
>Think Tanks.
I bet you can guess WHICH think tank we're talking about here.
>>
Rolled 57, 57, 31, 67, 8 = 220

>>31206329
...One of the ones who took up the 101 survivors?

What you don't want to play as something else?
>>
>>31206161

UUUUUMMMMMMMMMBBBBBBRRRRRAAAAAAAAAAAAAAAAA!!!!!!!

We could get a hold of [REDACTED] AND Shadow Unit 101!

Combine them with Warlord Duel Fists! (Or Warlord Slag)

Cuban Pete, for FOOLISHNESS and TRICKERY.

AI Jal (infested) and Worm for all of our electronic needs.

MK Ninja and the Lonesome Wanderer, because they both know what it's like to be alone.

Sir Talking Plant (that is:Unknown)

Hot damn, is that a fucking power list or what? Not much Umbra's style, but hey they fuck shit up with guns sometimes. Also, Shadow 101 and Worm are both involved with Umbra already. Ai Jal has tangential connections to them too.
>>
>>31206329
Eh, I kinda want to go military, but I'd be okay with think tank, I suppose
>>
>>31206304
How about an umbra funded social experiment.

>government, council of heroes.

>fortified township.

>umbra saves a lot of failing factions. Often times they get dumped in random parts of mega cities and are forgotten. This township is for the "extra special" people they save, they are free to govern themselves but must come when momma umbra calls.
>>
Rolled 7, 50, 20, 97, 52 = 226

>>31206414
Umbra DOES have paramilitary elements. Many of which are only affiliated if that.
>>
>>31206443
That...could prove interesting. Seconded.
>>
>>31206407

Alternately: Dr Kaharr, Dr. (What's her name), Richard (hoohoo, fun times with Kaharr. Glad I ordered that canonical bit where Kaharr's venom towards him goes away), Dr Bitkha, AI Jal (infested), The Lonesome Wanderer, Worm.

If we go think tank/research route. Might want Dr Claire instead of Richard though. He probably dislikes Umbria (SHE is hunting him)
>>
Here's hoping Civ creation goes on until I can get on my computer and fluff out AKu Tech.
>>
Rolled 18, 69, 14, 79, 31 = 211

>>31206489
what bout Dr. Bitkha anon?


More importantly is ANYBODY curious about the heroes you missed?

>>31206562
Umbra is more then happy to have Umbrawhich is winning to enjoy Aku Tech as a beloved affiliate of Umbra.
>>
>>31206585
>More importantly is ANYBODY curious about the heroes you missed?
I am. . .but I don't even know how to ask for them.
>>
>>31206585

I'm honestly quite fine with going entirely Unknown heroes.
>>
Rolled 96, 98, 14, 32, 44 = 284

>>31206605
All you do is vote for Unknown hero for whatever faction you want.
>>
>>31206621
Now that's a capital Idea!
>>
Dr. Pikli was the Adero mad scientist! Now I remember!
>>
Rolled 32, 23, 46, 22, 10 = 133

>>31206621
uhh well shit...go full mystery huh?

In that case still need faction type(beyond being directly affiliated and or secretly connected to Umbra.

Plus need terrain, homeground, and HQ decided on.
>>
>>31206489
We have to do something to AI Jal before we take him. Like strip him of his infected software, or re-install him into that weird hub like thing we found in that think tank remnants stuff.
>>
>>31206687
City in the clouds, giant hot air balloons being our main way to travel.
>>
>>31206687

Megacorp/Cultists: Aku Tech
Specialty: Robotics, Evil
Special Unit: Aku-Tech Vorpal Powerlines

Past Civ Heroes: Complete Mystery

Homeground: The tainted foothills outside of (but relatively nearby) Moldovania.

HQ: Megatower.

Rolls: the ones that critted for redacted.
>>
>>31206818

Hah, no way. If we were going to do that we'd want a floating Cloud 9 city. A giant Geodesic Sphere that large enough that the properties of the sphere renders it damn near unbreakable and having the inside air slightly hotter than outside air causes it to float.
>>
>>31206885
That is far too cool of an Idea to no do.
>>
>>31206885
I will third the fuck out of this
>>
>>31206885
Fourth. As for Faction type, I think most prefer robots. But does anyone else think it would be cool to have biologist robots that give themselves organic enhancements? reverse - cyborgs so to speak?
>>
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>>31206885
I still want some of these bad boys.
>>
Rolled 94

>>31207054
they can be our vehicles
>>
>>31207050
Reverse cyborgs.. Lol.

>destroy all robots!
>>
Rolled 17

>>31207089
yussss, that can be our battle cry
and for manufacturing and computers we have entirely flesh based shit.
like, nervous system computers, and actual grown hands and arms for our manufacturing lines
>>
>>31206885
We Columbia now!
>>
Rolled 80, 92, 96, 7, 3 = 278

>>31207124
so...Fleshworks but with robots?

>>31206885
So...what does that qualify as terrain or homeground.
>>
>>31207124
>>31207089

That's silly/foolish in a horrifying way. So how do you get trickery in there? How about our goal of destroying all robots is secret.
>>
>>31207170
agreed. and we fool our allies into thinking that we're normal cyborgs, so that they won't grow suspicious
>>
>>31207151

Well the concept actually gets BETTER the further up you scale it (the minimum being about 1 km diameter, at which point internal air has to be 1 degree Celsius hotter than external). So it's probably big enough to have a small megacity and ample hydroponic-tower farmland on the outskirts. I'd say "urban".

The panels are likely transparent, btw. That way the sun hitting the inside does the heating for you. The 'ground' is in a cradle on the inside that allows it to disregard shifts in the sphere. It probablygets around by leveraging the weight of the Iternal city against the sphere for the sphere to rotate and the triangular outer surfaces to act as paddles against the air.
>>
Rolled 25, 30, 86, 95, 60 = 296

>>31207249
well fuck...I don't know what to consider that as.
>>
>>31207286
i think that terrain would be "really fucking high up" and homeground would be "badass floating city"
>>
Rolled 56, 79, 64, 81, 65 = 345

>>31207326
uh how high up exactly?

Cause things may get interesting....
>>
>>31207338
Realistically we'd probably want that to be variable so we can rise to a height where there's a prevailing wind heading in the direction we want to go. I think Google's working on tech like that to have wireless internet on balloons.
>>
>>31207404
I had two ideas. The easy choice is low earth orbit. The more complex is having large cannons on the sides and bottom to fly us around with transferred energy,
>>
Rolled 81, 99, 33, 4, 26 = 243

>>31207404
hm very well terrain Air, Homeground, Geodesic Sphere, and now you only need to decide upon the following.

Faction
HQ
Heroes
>>
>>31207404
i agree with this. but, a standard altitude of, let's say 3 miles?
>>
>>31207468
HQ: fortified township.

Heroes: unknown.
>>
>>31207468
i believe that the faction was reverse cyborgs. though, i'm not sure if that counts as a faction
>>
>>31207338

Well, its complicated. It floats at the layer of the atmosphere that is roughly equivalent to the density of the sphere as a unit. The density is managed by allowing panels to open up and vent hot air into the atmosphere (another possible source of thrust) which would feel like wind to the people inside (or a gale close to the exit).

It can float at any level of the atmosphere it wants (but the hotter it is inside the higher it'll go) but it'll cap out at a certain (really high, like airliner high or more, but not quite sub orbital) height depending on its size (the bigger the higher).
>>
>>31207468
Reverse cyborgs, part of the GROW Corp. Global Agenda. These robots are designed to convert metal into organic material. Metal is seen as lesser than meat, some say that they are on the verge of making an honest to god "alchemist stone"
>>
>>31207578
Oh God Robot Cultists Yessss!
>>
Rolled 69, 19, 34, 41, 81 = 244

>>31207578
>>31207691
and just how that will tie in with heroes?

There are limits even among the unknown ones.
>>
Rolled 25, 54, 56, 57, 39 = 231

>>31207738
Not to mention that doesn't sound like a GROW Corp deal they were plants NOT flesh.
>>
Aku Tech is specialized in robots and it has all the hero fluff worked out.

Just saying. It kind of tickles Genie's madness too.
>>
Rolled 38, 34, 44, 81, 98 = 295

>>31207780
I am kinda relieved that the support for Umbra died out all those stacks...
>>
>>31207755
Fine. COW Corp. Or Creative Organic Weapons Corps.

Sister company of GROW's. They specialize in the growth of flesh and enhancing organic life forms. One of their claims to fame is their "ultra cows" that produce processed cheese wiz from their utters and can grow to upwards of 1 ton.
>>
>>31207468
UUUUUUUUUMMMMMMMMMBRAAAAAAA
>>
>>31207738
I was thinking the robots revere organic life as the next stage of evolution or something. I was actually imagining a very funny scene where the talking plant (Potworth?) is bemused by being worshipped by a bunch of killer robots who deliberately grow flowers in their exoskeletons.
>>
Rolled 39, 75, 22, 74, 4 = 214

>>31207846
heh that does tickle my fancy but...

>>31207907
welp Umbra is now locked at 5 votes.

Terrain/homeground is locked.

HQ undecided.

HQ options depends on what part of Umbra or if just an 'affiliate'.


Heroes are undecided.
>>
>>31207827
Just imagine all the bonuses you'd have to apply if we were a think tank and devoted all of our mad scientists and doctors to researching something that actually pertained to all their specialties.
>>
Rolled 41, 36, 87, 90, 72 = 326

>>31207995
Yeah best of luck with that there is a reason why I kept that stuff varied. heh...though now Umbra has won. Oh goddamn it. I knew it was just a matter of time but still....
>>
>>31207995
It would be fun, soo many research actions, but imagine a team with all of the AI's. Dat dialogue.
>>
>>31207995
NEW IDEA. We get all the dr.'s and We could open up the first national super science academy!
>>
>>31208055

I think you mean "dat conspiracy to overthrow us."

>>31208014
You said Umbra could consist of just about any faction?
>>
Has 4chan frozen on me? Or has everyone abandoned thread?
>>
Rolled 74, 69, 2, 99, 58 = 302

>>31208210
>>31208210
To a degree.
>>
Rolled 9, 15, 53, 31, 92 = 200

>>31208471
it is rather empty in here...ah so much for the holiday special.
>>
>Megacorp Remnant/Cultists
Aku Technical Experts, Inc.

>Specialization
Evil, Robotics

>Special Unit
Scarab Bots (Cheap to make, potent melee bots that are capable of moving through/over nearly anything)

Fluff:
Long ago in a distant land we, Aku Tech, the robotics-specialized Scions of Darkness, unleashed an unspeakably evil business model. But a foolish paramilitary group wielding magic swords stepped forth to oppose us. Before our final fortress was struck our Master tore open a portal in time and flung us into the future, where His evil is raw! Now we fools seek to amend for the past, and ensure the future will be A-Ku.


A small start-up corporation that never truly achieved megacorp status before the fall due to the rigorous nature of their employee psychological adjustment program, Aku-Tech Inc. was nonetheless well known in certain circles for their bafflingly successful ventures in robotics. Despite being a relatively small corporation with few facilities (at first) experts would judge capable of producing advanced robotics, Aku Tech's close combat models routinely met or exceeded the capabilities of other companies' models that were theoretically two [REDACTED] levels higher than them. While the root of this mystery was never discovered, it was widely rumored in the robotics community that the [REDACTED] properties of Aku-Tech models could be attributed to the strange nature of their power sources, which did not seem to correlate to any known technological development paths the one time that [REDACTED] was able to acquire fragments for study.
It should not surprise anyone, in light of the tremendous secrecy shrouding Aku-Tech's rapid rise to power that after their mysterious (and absolute) disappearance several years ago, that extensive ties were discovered linking them to Umbra Corp.

There's my proposal. I'd suggest we go with these rolls: >>31208583
>>
>>31208583

I think you caught most of us unawares. Smartanon started up a thread to post his notes+spark discussion in at like 12:00 noon.
>>
Rolled 94, 16, 35, 90, 74 = 309

>>31208648
mfw I never see those threads...probably due to me going to class but still. Guess that explains the disturbing level of consensus/planning.
>>
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>>31208626

Aaaannnnd I forgot my picture. Dammit.
>>
>>31208673
We were sooo ready to continue the splicers you have no idea.
>>
>>31208673

He thinks he cracked one of your (extremely heavy) hints and also might be close to having a workaround on Borg tech for Anysplice mutants.

I was looking forward to seeing if he was right actually.
>>
Rolled 23, 47, 26, 59, 81 = 236

>>31208764
>>31208793

Well you can always ignore the event and just stick with Splicer Brigade there is the one stuff near the top I posted after all.
>>
Rolled 57

>>31208836
Just be aware every action will be considered MAD and other fun stuff because fuck yeah holiday event.
>>
>>31208836

Ignore the chance to see our hidden heroes (and also just being able to switch to the Slicer Brigade again in a little bit)? No way.

Although I must admit I'd like to see Smartanon's proposals put into action with a bonus AND having all that research count as MAD actions...

But for now I will vote for this and all unknown heroes: >>31208626
>>
>>31208836

I absolutely refuse to not see this hero from V 101 you've said so much about.
>>
Rolled 8

>>31208928
>>31208912
Still waitan then unless you want to play pure Umbra.

In which case these are the HQ options

Titan Tower
Bad Bunker
Shadow Complex

also heroes.
>>
>>31208901

Aaaah...the temptation. I'm torn, I'd love to do this special event civ...but the possibilities of the bonuses applied to the Splicers are also extremely tempting.
>>
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>>31208648
>Genie's face when
>>
>>31209002


Lets just go pure Umbria then.

Shadow Complex.

Unknown heroes (all the way)
>>
>>31209089
Shit, wrong image
>>
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>>31208626
I like this.

>>31209002
Shadow complex sounds in keeping with the rest of our fluff. Concerning heroes I like the sound of you picking ones we might not get to see otherwise. (pic possibly related)
>>
>>31209089

I don't get it.
>>
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>>31209181
Shit, also wrong image.
>>
>>31209181
>>31208912

Thirding.

Whats a shadow complex? Sounds like fun.
>>
>>31208648
Is that thread still up? I been thinking about doing something like before.
>>
>>31209184
It's from one of those "You have _ number of spells remaining from this random generator, wat do?" threads awhile ago
>>
>>31208912
>>31209263
Fourthing
>>
>>31209274

Yup. I'd say levying ideas in could only be a good thing too, despite the late hour. That way we can strategize for the Splicers while we play this.
>>
>>31209306
Nice. True.
>>
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Rolled 25

>>31209306
>>31209274
Not sure if I should be very impressed or fucking horrified my player base is this dedicated.

Like seriously goddamn it. I don't know what to think anymore...


anyway looks like Shadow Complex has won what about heroes?
>>
>>31208836

He posted an updated/modified stat block that you might want to copy+paste into your records. Just cntrl+f "post apoc"
>>
>>31209383

Straight unknowns.

I'd love to revisit some of our old heroes, but I feel it's more a time for forging new ones.

And letting you use fluff you always wanted to.
>>
>>31209446
>inb4 a block of text 10 posts long detailing the new heroes skills and back stories.
>>
>>31209383
I discovered these quests late into the GROW arc, so I'm not gonna vote on any known heros. But I'd be for unknowns anyway, you were saying recently how you never get to use a lot of the cool stuff you come up with.

Also, can you give us the basics of what a shadow complex is?
>>
>>31209464

Jesus. It very well might be.

Of course, he never said all those heroes would be available/openly accessible to us from the start.
>>
>>31209489
We have been civ building for the last 5 hours. I seriously DGAF anymore. I just want to fuck some shit up with our giant flying dome home damnit.
>>
>>31209383

Unknowns.
>>
>>31209577
ede calls the game off as soon as we finish the starter, April fools!
>>
Rolled 47

>>31209489
A shadow Complex was a design pioneered by Umbra to take secret rooms and expansive structures to an all new level.

Shadow Complex simply put is stealthily built INTO/AROUND other major structures. Some say its so good that they can even do so above ground directly into other structures. Its worth noting that many of these complexes are not actually built around Umbra Corp Holdings.

As for what they hold they contain masterful stealth elements, security/aggressor forces, reverse engineering facilities, holding areas, and often other secretive elements.

Shadow Complexes are meant to be both decentralized and meant to be able to do everything well.

That way the idiots will fall to typical 'corp' ways which is always most assuredly a fools errand when dealing with Umbra. After all everything but shadow complexes(and even then) are meant to be decoys.

>>31209634
The fooling hasn't ended and that would cut it short.
>>
>>31209383

Full unknown heroes, I completely agree with this: >>31209446
>>
>>31209669

Sounds good to me. We never really get the resources to take advantage of the UBER manufacturing abilities of megatowers anyway.
>>
Rolled 70

>>31209682
>>31209615
ah very well then finally what dice selection would you iike to employ? How about the surrounding area?

Remember this is optional though if you let me decide some interesting things may occur because I am a Fool this day.
>>
>>31209738
Just pick the most foolish dice and let's get to it. The anticipation is killing me.
>>
>>31209738

Well the suggestion was these dice: >>31208583

I think I'll stick by that. Though if we get 4 votes for your pick then count me as the 5th.
>>
>>31209738

Aah, but now if we let you pick then aren't we really the Fools this day?
>>
I'd actually welcome criticism of my plans/notes here: >>31201047 that way we can make some plans that'll work.
>>
>>31209823
Wuss. The mad dice are on, with the right mind set we can handle anything.
>>
>>31209871

But the proposed dice are **perfect** for a megacorp or robots. And we have both.
>>
>>31209896
Perfect=/=fun

But I will vote for that because I want to roll some mad dice.
>>
>>31209799

I'll go for it, let's get this show on the road.
>>
>>31209799

4thing? 5thing? whatever.

On the upside, disappointed anon might not be so disappointed. He won't really have missed much.
>>
Rolled 32

>>31209738
Now for the heroes...

Memor there was a ton hrhm.

Aduro Security Genius Aldor Zamor a mutant with killer wit and surprisingly did not go into research but the long forlorn Security. There he proved to have a keen eye on noticing threats and is even better at learning how to handle it better next time.

Trait
SECURITY!
Super Genius
Bonus Defense
Abilities
Lesson Learned: When activated takes lesson to heart and will gain a permanent bonus when related to said event.
Lockdown: Quarantine and security protocols on steriods can even potentially contain a MAD gone wrong.

Marko a former bandit human who seemingly cannot die. This isn't actually true he just claims its because whatever tries to kill him simply doesn't try hard enough also somehow despite having TERRIBLE luck manages to survive. It is however worth noting that this seemingly being a magnet DOES spare those around him. So long as you don't care about what happens to Marko anyway.

Traits
Bonus Survival
Bonus Luck

Abilities
Tough Shit: Negative effects are dropped by one. So if normally would be killed is instead wounded, when wounded goes unscratched instead ect.
Solo Master: Gains a bonus when solo possibly because it always happens to just him.
Bad Luck: Somehow has the WORST fucking luck.

AI EVE(oh yeah) An AI originally meant for bio research but thanks to some errors got swapped with another AI known as EDE. The two have since became good 'friends' if you can call it that.
Bonus Research Specialty Bio
Bonus Robotics

Abilities
Unholy Union: Able to create a hybrid between whatever.
Artificial Life: Able to create a lifeform from scratch and artificially.
EVE's Foolishness: Has access to forbidden knowledge of the highest order.
>>31209871
If you want to use mad dice with Splicers I suggest doing so before midnight as that is when this holiday event ends.
>>
>>31210184

>If you want to use mad dice with Splicers I suggest doing so before midnight as that is when this holiday event ends.

Well answer me these things:

Do borg-augments work via a brain-interface that then manages sending instructions to all the implants or do the implants respond to peripheral nerve signals?

Are our maintenance/repair facilities (keeping in mind that we acquired a manufacturing suite) good enough to modify our power armor to accommodate extra limbs?

Can our cloning equipment grow enough wings and (whatever the Elsh use to generate their bioelectricity) to outfit our forces in 1 turn (1 turn each if necessary)?

Can we apply the Anysplice serum to all the mutants we just recruited without ill effect?
>>
>>31210376

Also, what sort of recovery time are we looking at if we graft on wings and graft in bioelectricity organs?
>>
>>31210444
>>31210376
>>31210184
No no no no no no no. Fucking no.

Can we please play a little bit tonight? I swear this is the cruelest April fools joke ever.
>>
>>31210475

We'll get to play, don't worry. These are all basically judgment-call questions so he doesn't have to sift through notes or anything to answer them.

And if we can gain access to mutaborgs or a broodmother then it's definitely worth taking more time for.
>>
Rolled 99

>>31210184
Balkor aka Overlord Hybrid the like of which never before seen before seemingly a unholy union between flesh and metal despite being Brood origin. Seems to have not the typical weaknesses or strengths one would assume. Despite fire having little effect on its being it is utterly terrorified of it.

Trait
Commander
Psi Menace

Abilities
Aura of Infestation: Is surrounded by an aura that infests its surroundings while enhancing brood forces. Penalties to enemies within aura and allies may ignore said penalties.
Psi Shock: Focuses a blast of psi at one target
Psi Storm: creates a storm of psionic energy around an area

For the memor...you know those two brothers who are related descended from Ridrickson, Alexis, and Ramona?

Yeah you get both of them.

Vector Silcer
A former soldier and current mutant who fell prey to Syn. All because of dream to become more then mutant or soldier to become a super soldier, thus Syn was his salvation but also what damned him.

Traits
Sinner
Super

Abilities
One Man Army: A super soldier he can serve as literal army despite being solo.
Sin Refreshes: Upon consuming Syn is able to instantly recovers his allotment(can use more then one ability essentially and more.
Splicer: Able to use Syn to unlock moar POWAH
Slicer: When attacks auto harvests/assimilates


Think thats one from each faction correct me if I am wrong.

>>31210376
Both, basically it can go either way and even be both at the same time.

No.

If its capable yes.

Yes.

>>31210444
none.
>>
>>31210528
It just dawned on me, this was some masterful bait.

>hey /tg/ instead of what you were doing we can play with all of your old favorites today if you feel like it....

>oh yeah you can also pick the mystery box containing all of the mystery boxes you have turned down over since memor...

How were we not going to shitstorm for 6 hours.
>>
Back from work. whats the sitch-

>For the memor...you know those two brothers who are related descended from Ridrickson, Alexis, and Ramona?

>Yeah you get both of them.

Oh shiiiit, we do?

Also, I feel this is like a thread where EDE is going to let us view all the things we missed from previous civs, so it'd be wise to do just that
>>
>>31210582

Theoretically upgrading our maintenance facilities would allow us to mod the power armor like that though? Would we need specialist equipment for that, or would we just need to spend resources?

Would we be able to mod the combat armor to accommodate extra limbs?

Would applying the Anysplice serum take an action?

Do we know what generates the bioelectricity for the Elsh or do we need to take a turn to locate it?

Is the bioelectricity likely to fuck with the power armor (or do we need to research that)? It can be, like, turned off/tuned back when needed right?
>>
>>31210676
>John here. Marko was taking a piss in the woods when he ran out litterally shitting himself screaming somehting about giant spiders
>Naturally we were all laughing when we heard some horns blaring the tune of Dixie. Then it was our turn to shit ourselves when a giant fucking spider landed in front of us.

Hero Unit York and Hjork “The Brothers Grim”
“Names Hjork. Me ’n York’re tighter than bark on a tree we are. Been together in the crib since the day we was born, like pea’s in a pod.”
“You must forgive my brother’s lack of eloquence, the lad has the manners of a bandit (no offense). His mother was fond of him, but auntie was not at all fond of our father. But by jove can the man drive. As for me, I like to think take after father more than him. York, I go by, and I am nothing if not a hunter”

Apparently, their parents, or at least “York's ma n’ uncle V”, decided that as a rite of passage to kick all their children (quite a lot of them) out and not let them return until they hunted something interesting. They were the oldest.

Trait: Brother from another mother (literally)
>Must work as a team and cannot be separated (essentially can act only as 1 hero)

Yorkshire Didrikson the 2nd, the Gentlelizardman
>Sly serpent – Scales and eyes of a reptile, and a huntsman trained from birth.
>Forked tongue - Bonus to diplomacy behind enemy lines, esp with opposite gender (dad taught me well).
>>
>>31210777
Hjork the Bandit Mechanic
“Well sooie! Ain’t this the most ornery shindig y’all ever derned seen, ain’t it York? Reckon I could get used ta living here like a gopher in soft dirt.”
>Repairman Prodigy/I CAN FIX IT – “Ma always needed a wrench hand for her ride.” No matter how broken or destroyed something may be or appear it WILL be fixed and it WILL work even better then BEFORE it was broken in the first place.
>Heart of a bandit – Morale will never drop past good. Bored or depressed? He can tell a mean story and play a meaner banjo. Gather around a fire and he can spin you a tale so good, you’ll forget you’re eating your own arm. “Valley forge? Sakes alive, I know a tale that’ll make it look like a trip to Carlson World. I ever tell you boyz ‘bout the glowy bandit and the one armed warlord?...”

Pet unit: Bessie the Jumper BorgST
“*schlop** snap* * groggle* * schlop*“
>Hjork and Yorks ride and pet. “Ma gave her to me as a pet, she did, fresh from the forest o spiders. Says long ago she trained ‘em herself back in the day with her own mind. I gotsa feed her n’ pet her n’ give her lotsa love and monsters to eat.”
>They rigged her horn to blare out Dixie and Hjork can't resist a good YEEEHAAAW every time
http://www.youtube.com/watch?v=VspsB1YV8eQ
>>
Rolled 14

>>31210582
>>31210711
Theoretically yes but you would need some specialty equipment if you don't want it to be a hack job.

Yes.

yes.

No, you'll have to try to figure it out.

It could, and possibly but limited.

Turn 1
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
Resource Points: 5

Pop 250
Military 50
>>>>>Fuel:Excellent
>>>>>Food: Great
>>>>>Water: Great
>>>>>Morale: Average
>>>>>Armaments level: Excellent
>>>>>Reputation:
>>>>>Infrastructure: Hydroponics, Garrison Quarter. Pod Room. Engineering Facility. Medical/vehicle Bay. Armory. Storage Unit. Sensor Suite Milspec. AI Core. Shadow Matrix. Stealth Suite Umbra.
>>>>>Defenses: Bunker Door. Defense Net. Turrets. Reflectors. Nothing Here. Fortified. Countermeasure System.
>>>>>vehicles: Cargo Haulers(hover), Specialty Holder, Shadow Bikes, Umbra Raven 5,
>>>>>Power: Fast breeder reactor, Thermal Spike, Leach Network, emergency biofuel generators
>>>>>Weapons: Pistols, Assault/sniper Rifles, Grenades, smg, shotgun, flame thrower, mono knives, Spewers.
>>>>>armor: Shadow Guard Body Armor. Shadow Wight Power Armor(limited). Umbra Hulk(rare)
>>>>>communications: Radio(encrypted). Umbra Net.
>>>>>Materials: Supplies.
>>
Hmm, I had thought when I got back from work you guys would be midgame already.
>We're not


Have you picked a faction and terrain yet at least? I would hate to pass up this once in a holiday opportunity to go all out crazy with anything at our disposal
>>
>>31210582
>>31210184

Let's see.

Memor: Didrikson Bros.
Adero: Security Genius Aldor Zamor
Bandits: Marko
Robots: (AI EVE)?
Brood: Overlord Hybrid
Splicer Brigade: Vector Silcer

Wait a minute.

Wait a goddamn minute.

GIVE ME MY VAULT 101 HERO.
>>
Rolled 70

>>31210839
They chose Umbra as for terrain its teh SKY!
>>
>>31210871
Oh shit, does that mean we can travel whereever we want and research without the dreaded underground?

>Civgasm
>>
>>31210895

Uhh, no. This shits so big and complex it probably has plenty of maintenance tunnels.
>>
>>31210834
We have so many options and possibilities I don't even know where to begin.
Like a kid in a candy store who cant choose where to start.
>>
>>31210929
Oh right. Damn. . .just being optomistic is all.
>>
Rolled 95

>>31210863
Aww...figured you would catch on.

Adam Jensen a member of the V 101 and a famous hero of Shadow Sector 101. Somehow can still be famous yet still sneaky because he is just that fucking good.

Traits
Adaptable
Body is Me

Abilities

Ninja:Can be one stealthy son of bitch...more importantly though how the HELL did you get through all of that?
Lethal: Minor wounds become moderate, Heavy to lethal, lethal to fatal ect.
Silver Tongue: is one puersasive son of bitch.
>>
Rolled 85

>>31210834

>Basic 1
Scout the area around our base with Marko and the Didrikson Bros.
>>
Rolled 15

>>31210834

>basic: give every hero a shadow bike (except eve, unless she has an avatar she would like a bike for) and have them all scout our base in their own unique ways.
>>
>>31210961
Dam would have liked to use him.
>>
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>>31210834
When you are living in the sky, always research squirrel suits.
>>
Rolled 1

>>31211009
This sounds interesting, I vote.
>>
Rolled 90

>>31210834

>Basic 1
Scout out our surrounding area with Adam Jensen and Marko.
>>
Rolled 9

>>31211087

Phahahahahahahaha. So much for the joke civ lasting any significant amount of time.
>>
>>31211087
>Turn 1 of April Fools day
>Congrats, get all da heroes and go crazy!
>nat1
>All your heroes have decided to bail!

Welp. Happy april fools day.
>>
>>31211087
Niiiice! We just lost ALL of our heroes.
very funny dice goddess
>>
Rolled 82

>>31211087
>>31210961

>Adam Jensen
So stealthy and knows how to survive the impossible so well that he knew in advance the only way to survive was to go unknown.
>>
Rolled 38

>>31211009
The heroes during their 'scouting' got in trouble as in they sorta got in each others way AND wrecked the bikes we gave them...also they wounded. Except for the Overlord who wasn't phsyically capable(still managed to wreck a bike) instead that one is spreading the infestation...so yeah.

Morale loss.

Turn 1
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
Resource Points: 5

Pop 250
Military 50
>>>>>Fuel:Excellent
>>>>>Food: Great
>>>>>Water: Great
>>>>>Morale: Average
>>>>>Armaments level: Excellent
>>>>>Reputation:
>>>>>Infrastructure: Hydroponics, Garrison Quarter. Pod Room. Engineering Facility. Medical/vehicle Bay. Armory. Storage Unit. Sensor Suite Milspec. AI Core. Shadow Matrix. Stealth Suite Umbra.
>>>>>Defenses: Bunker Door. Defense Net. Turrets. Reflectors. Nothing Here. Fortified. Countermeasure System.
>>>>>vehicles: Cargo Haulers(hover), Specialty Holder, Shadow Bikes, Umbra Raven 5,
>>>>>Power: Fast breeder reactor, Thermal Spike, Leach Network, emergency biofuel generators
>>>>>Weapons: Pistols, Assault/sniper Rifles, Grenades, smg, shotgun, flame thrower, mono knives, Spewers.
>>>>>armor: Shadow Guard Body Armor. Shadow Wight Power Armor(limited). Umbra Hulk(rare)
>>>>>communications: Radio(encrypted). Umbra Net.
>>>>>Materials: Supplies.
>>
>>31211189
if we wanted to bring back Morale (not that that's entirely too important)
We could always have Hjork rouse morale by turning todays event into an awesome/funny song that'll be sung by bandits and mutants for ages to come.

That or sing a tale of the Memor or BoomCity.
>>
Rolled 46

>>31211189
>basic: have hjork teach the other heroes how to ride shadow cycles.
>>
Can we spend a turn healing them? Possibly with Hjork raising their spirits (and subtly getting them to grow closer) as >>31211269 suggest.

Also none of our heroes give us any extra actions?
>>
>>31211310
He could also fix the broken ones so good even a dummy could ride them.
>>
Rolled 11

>>31211315
They have to be unlocked.

Alert
Brood Infestation IS spreading. I suggest moving it, settling elsewhere, or purge.

Infestation can become quite difficult to rid in later stages but luckily its still the beginning and Overlord is not designed to cause maximum spread but rather to provide oversight to brood colony.

If we do not take action a colony may soon take form.
>>
Rolled 52

>>31211410
>basic: AI eve, seeing as all rolls are mad, make a new life form that eats brood and poops resources plz.
>>
Rolled 79

>>31211461
That is only for Splicer Brigade that all actions are considered MAD.
>>
Rolled 50

>>31211410
I suppose we should do something about that. Let's use psyonics/hacking to turn them into our pets.
>>
Rolled 77

>>31211506
Oh... Well I did call for a mad action
>>31211461
>>
>>31211506
Right right.

Well, I just got here so I don't know what our heroes have "unlocked" but I would say that, logically, we have flamethrowers and spewers, as well as our "countermeasure system" and numerous forms of body armor.

If it's still in the bud, we should nip it now.
>>
Rolled 20

>>31211189
PURGE the brood infestation, and then move in with the troops to personally ensure nothing is left.
>>
Rolled 47

>>31211565
>>31211625
You know it will keep coming back due to a certain hero presence right?
>>
Goddamit these mediocre plans, where is tactical anon when you need him?
>>
Rolled 58

>>31211672

Oh, I was playing Supreme Commander.

>Basic 1
Send out Adam Jensen, Marko, and the Overlord to scout around our area. If Overlord finds somewhere he likes, he should stay there temporarily.
>>
Rolled 94

>>31211672
This AI is available for tactical analyses if requested.
>>
Rolled 91

>>31211650
Yeah, I kinda want to use the security genius and
>Lockdown: Quarantine and security protocols on steriods can even potentially contain a MAD gone wrong.

The brood guy and feed him until he has a large enough brood to be an auxiliary force on his own.
>>
Rolled 15

>>31211757
It it can give a general strategy we should follow, and leave the tactics of performing it to us that'd be fine.

>>31211743
This makes sense, best to move the Infestation away from us before we can control it (if we can)
>>
Rolled 100

>>31211757

Tactical Analysis please, EVE.

Would you recommend scouting around us to find out what we're in and how dangerous it is?

How advisable is it to have the Overlord go start a brood hive a good distance away from our base so that forces can be cultivated, but we don't risk bringing down automated (or otherwise) purge measures on our Shadow Complex?
>>
Rolled 38

>>31211743
Seconding
>>
Rolled 72

>>31211809

That's going to be one helluva tactical analysis.
>>
Rolled 29

>>31211809
dat 100 on a request.

Such manners its been awhile since I last got to enjoy that.

Scouting is reccomended suggest connecting to Umbra Net to see what data files exist before sending out forces. I suggest using stealth and our V101 forces for this purpose. Yes they are here you can thank a certain man for that.

A Brood Colony IS risky but thanks to certain files from Umbra CEO has made assurances personally that and it would be LOVELY to study. Not to mention brood forces that could be spawned.

Suggest using hero to section off a part of the hive this will serve as rep area basically a local colony. Would eventually cause problem even WITH such excellent countermeasures but thanks to a certain overlords presence combined and the usual threat should not be a problem. From there Hive should feel free to expand as it pleases. I would suggest direction precious few don't mind Brood Presence.

This would prevent automated measures and prevent infestation from spreading to such a degree as to cause problems.
>>
Rolled 27

>>31211943
So this?>>31211775
>>
Rolled 25

>>31211943

Would you be a lovely dear, EVE, and access the Umbra Net like you suggested?

So you suggesting allowing a hive to be cultivated inside our base, but just cordoned off using our Security Genius? (Pardon me if I misunderstand.)
>>
Rolled 78

>>31211996
Umbra Net Data reveals that this area was part of a project performed by a Megacorp. This facility was stealthily intrenched despite their best efforts as this was meant to earn them plenty of capital.

Was founded by Megacorp.
Had secured defense contractors and a few were even based here.

Was quite good until the Fall happened. Originally believed it was lost but somehow was not. Facility was 'reacquired' and operations have commenced to secure this area.

Confirmed certain 'projects' going on. Original objective to infiltrate and acquire whatever it is they are working on.

Current hacking and scans reveal several things and creates yet more mystery about this orb.

Bandit Presence
Extremely Low
Civ Density Very low
Monster is average
Zombies is Low
Mystery is Extremely high

indications state that resources are plentiful most likely due to such low presence in such a large area. Usage has been most limited.

Certain things have requested to been investigated should we comply Umbra has promised to richly reward and support whatever side endeavors we wish to pursue.
>>
Rolled 54

Proposed Actions for Splicer Brigade (while we get the MAD bonus)

First, apply Anysplice Serum to all our new recruits.

>MAD Basic 1
Attempt to discover what's responsible for the Elsh's electricity powers in preparation for growing it in the cloning equipment.

>MAD Military
Have the General and Elton Skellton train all of our men in being INTIMIDATING AND FUCKING SCARY.
>>
Rolled 46

WARNING
You have only 2 hours left until event bonuses for Splicer Brigade Civ ends.
>>
Rolled 57

>>31212198
Vote, since we're running out of time on MAD
>>
Rolled 89

>>31212198
Vote fo sho!!!
>>
Rolled 53

>>31212198

Third, because let's try and get some bonuses out of this shit before it ends.

I wonder if EDE'll do something on the anniversary of the Memor's creation thread.
>>
>>31212313
It's been that long? Damn.

Feels just like yesterday I posted a vague description of them. When Umbra was just a "peaceful enclave of scientists"
>>
>>31212368

It's still pretty far off (09/06/13 was the date), but you know. It's been more than half a year now.
>>
>>31212218

So, do we operate on the MAD dicepool or a normal dicepool or is it secret
>>
>>31212412
Yeah.
Remember waging a war of exterimation on the Skullfuckers? We haven't attacked a group like that since. . .well, we haven't!

Yet somehow, I forget which game, but it was good to see the Skullfuckers again.
>>
Rolled 13

>>31212198
Switch confirmed changing perspectives.

>>31212198
Elsh's electrical powers indicate that its very similar to how an eel's performs but...different. Has clearly been enhanced and undergone modification. Most likely thanks to mutagenic ability of mutants.

That was until we decided to test it and administered a dose of what should nullify and some doses to give such abilities to others.

Turns out that isn't the whole story.

The ENTIRE Esh physiology has not only been modified to administer electrical shock but to ENHANCE electric flow and allow much greater generation of electricity. In other words this mutation is only loosely related to eel base and such modifications has not only made Esh immune to electrical shock but be healed by it, direct/control, and a sort of self defense system even when unconscious. Truly a superb mutation and typical of wasteland.

General and Elton do their best to train our forces in how to be scary.

Free reminder that our troops are auto trained you merely have to request what you want to work on. As for how effective...limited even with VR pod being intimidating isn't easy to teach. Scary is however mostly thankst to Elton who points out how to be a scary motherfucker.
>>
>>31212460

Good times, good times. They showed up in the Bandit civ to save us from a massive combined mutant/zombie assault.
>>
Rolled 27

>>31212493
Turn 25
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
Resource Points: 12

Pop 280
Military 280
>>>>>Fuel:Excellent
>>>>>Food: Great
>>>>>Water: Great
>>>>>Morale: Average
>>>>>Armaments level: Excellent
>>>>>Reputation:
>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Pre-Fall Relic (UNSTUDIED).
>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System.
>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>Power: Fast breeder reactor, emergency biofuel generators,
>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (100)
>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>Mutations: Anysplice (125): Base, No reject(flesh). Galhaz (55): Base, Hazard Master. Vok (50): Base, Wings. Elsh (50): Base, Bio-Electricity.
>>
>>31212493

So, uhh, is there anything we can pull out of the Elsh and graft so we get those powers?

Are there any secrets to the Vok's wings? Or can we just clone some of those?
>>
Rolled 73

>>31212528
Vok wings don't seem to be anything special if you discount amazing endurance and still being able to fly while asleep.
>>
>>31212519

For the time being in our training focus on trying to teach our forces how to be scary/intimidating. How to kill things very brutally so that their fellows see it and think "fuck I don't want to fight someone who would/can do *that*". Morale damage, that sort of thing.

Do we require a turn to apply the Anysplice serum?
>>
Do we want to risk the artifact right now or should we wait till mad is over to look at it?
>>
>>31212493
>The ENTIRE Esh physiology has not only been modified to administer electrical shock but to ENHANCE electric flow and allow much greater generation of electricity. In other words this mutation is only loosely related to eel base and such modifications has not only made Esh immune to electrical shock but be healed by it, direct/control, and a sort of self defense system even when unconscious. Truly a superb mutation and typical of wasteland.
I wonder if this plays a key role in discovering how the larger Monsters manage to generate enough bioelectric-power from flesh and vegetation enough to rival mini-nuclear reactors.

Truly researching into this could unlock many many secrets.
>>
>>31212572

Well that pretty much comes down to the standard risk/reward thing that all mad actions do, doesn't it?

>>31212519

Start walking towards the Slaver Pitt passively.
>>
Rolled 30

>>31212493
>mad basic: the cyber doc takes 25 of each type of mutant(wing, any splice, and esh) and try's to merge them into one giant abomination using the any splice mutant as the base. Also use the dentist, his license ability should be handy

>mad military: take the stealth vertibirds out for a spin (scout) look for potential targets. General war hound activate.
>>
File: 1396412777629.jpg-(26 KB, 450x316, Science..jpg)
26 KB
26 KB JPG
Rolled 14

>>31212568
You do as you do not have the bandit auto equip trait unless you find some sort of loophole anyway.

>>31212572
Mad actions is FUN

Science related ones pic related. By the way that guy is the one science hero in Umbra right now.
>>
Oh right, I just remembered.

On the topic of the 25 humans who converted by drinking the serum immediately, I'd like to say outloud that that was a poor decision.

Until such a time as we must return to the wasteland, it'd be better if the next time (if ever) we get humans we use their fertility bonus to the fullest, and have them breed as many of themselves as they can THEN mutate them when we go into areas they cant survive.
>>
>>31212519
Any chance we can mod the power armors to hit the people inside with electricity to the point it will heal the units?
>>
While all our actions are MAD (with itme running out) would anyone have any qualms or ideas on how would could improve the population issue since that is our biggest weakness as of now?

Also Kudos on you genie for having the mental fortitude to switch between two quests, it's really impressive
>>
Rolled 55

>>31212632
>We could have a mad orgy
>>31212608
>>
Rolled 49

>>31212579

Quite. Too bad we don't really have lab facilities.

So we don't want to grow wings for grafting until we can mod our power armor. Therefore I think we should try and locate the central elements of Esh electrical generation physiology that way we can transplant those.

Our training should focus on our troops learning to be scary and intimidating, and learning how to break the will of enemy forces. Elton Skellton should supervise as often as he feels like it.

>Basic 1
Look further into the Esh's mutation, try and identify key components so that we can get something that's similar to what they have even if it's weakened.

>Military
Search through the base to make sure nothing escaped our notice and has been lurking since the monster horde attacked us. (General)
>>
Rolled 53

>>31212657
Gay. Voting.
>>
>>31212632

We simply don't have the facilities for it. I think recruitment is going to be the answer to that question.
>>
Rolled 81

>>31212678
Then how do you plan to recruit?
>>
Rolled 10

>>31212657

Start walking towards the Slaver Pitt too. Inform the buyers that we're bringing them their order. (This is foolish right?)
>>
Rolled 77

>>31212646
If we still had humans we Could've done that with effect.

>>31212657
Voting
>>
Rolled 6

>>31212698

>77
>Mad Action

AND SO THE TRAIN WITH NO BREAKS OR BRAKES BEGINS
>>
Rolled 98

>>31212724
Oh shit, I forgot that was a thing
>>31212698
>>
Rolled 74

>>31212657
Probably want to make use of the Warhound ability while we are scouting.
>>
>>31212689

Look around for mutant tribes, impress them with feats of strength or skill to convince them that we're strong and worth joining.

We'll need to build up a name for ourselves first though.
>>
>>31212751
This
>>31212689
Carot and stick.

If the Memor, who had a penalty to mutant interaction, could use Warlord Duelfist to bring the strongarms to them, and many others, we have our General and his intidimidation for the time being. We're also not yet evil, so that's either going to be a boon or a disadvantage. We'll cross that bridge when we get there.
>>
>>31212689
So far we have doubled our numbers and our reputation is just getting better.
Dmarche men should be looked at while under the effects of madness huh?
>>
>>31212760

I feel that (most) mutants are just in it to survive. While a few won't join us because they won't be willing to sacrifice rape+pillage, most of them will give us an objective reckoning and so long as we're strong and have a better life than them (which if we get better medical facilities and such in our bunker, let alone establishing secondary bases, we will) then they'll join us.
>>
>>31212696

I approve of this.
>>
Rolled 56

>>31212698
>>31212657
We have indentified some key compoments of the mutation that when extracted WILL allow us to have access to a lesser form. Granted we DO have to undergo serious surgery before we get to benefit but it at least means we get to enjoy its benefit.

General oversaw going over the base and found nothing...besides the AI Core.

Turn 25
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
Resource Points: 12

Pop 280
Military 280
>>>>>Fuel:Excellent
>>>>>Food: Great
>>>>>Water: Great
>>>>>Morale: Average
>>>>>Armaments level: Excellent
>>>>>Reputation:
>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Pre-Fall Relic (UNSTUDIED).
>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System.
>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>Power: Fast breeder reactor, emergency biofuel generators,
>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (100)
>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>Mutations: Anysplice (125): Base, No reject(flesh). Galhaz (55): Base, Hazard Master. Vok (50): Base, Wings. Elsh (50): Base, Bio-Electricity.
>>
>>31212873

Do the docs think we can make any more progress on the Esh front without better equipment?

How far away from the Slaver Pitt are we?
>>
>>31212930
I have a question.
We're going to try and play it (relatively) good right?

Why are we headed to the slaver pitt again?

And would it be morally good to buy slaves to give them their freedom (as our citizens of course).
>>
>>31212957

I'm thinking that it's morally good (or at least understandable) for us to buy slaves to give them our freedom, seeing as we're extremely low-pop mutants. Probably don't want to make a habit of it.

Well we're headed there because zombies aren't people, so it's cool if they're sold. That's morally neutral right? And we're getting top dollar.
>>
>>31212873
>>>>>>Mutations: Anysplice (125): Base, No reject(flesh). Galhaz (55): Base, Hazard Master. Vok (50): Base, Wings. Elsh (50): Base, Bio-Electricity.


We need to make a group of mutants that have all of the available mutations.

> mad basic: the dentist and the cyber doc get busy on extracting and refining mutation from all of the available mutants.

>mad military: take every flight ready vehicle we have and scout out as much of the surrounding sky's as we can. Look for small factions that we can visit on our way to the slave pit.
>>
>>31212979
>Well we're headed there because zombies aren't people, so it's cool if they're sold.
Depends if they're all feral I guess
>That's morally neutral right?
It's not something I'd see a paladin or a zealot doing.

Then again, they'd probably just kill the zombies AND the slavers so. . .so I don't even know how that'd be any better.
>>
Rolled 71

>>31212993
Forgot to roll. Silly me.
>>
Rolled 84

>>31212873

>Basic 1
Go over the monsters we have to see if they have any interesting mutations or parts or abilities.

>Military
Head towards the Slaver Pitt, scouting as we go.

>>31212993
You can't just extract and refine mutations. We need concrete organs or parts that we can take samples from, clone, and then put inside us. We don't have the equipment to just extract and refine mutations.
>>
>>31212979
Oh yeah, if we ever get the chance to buy humans and if we don't plan to go back to the wasteland any time soon we should.

I'm sure the prospect of not only getting better rights and privileges, but their only real duty is to breed with each other as much as they can and then take the serum later when we go back to the waste, they'd have less reason to dislike us.
>>
Rolled 55

>>31213025
O yeah this was the next move. On words with Warhound for scouting, Bonus could be useful.
>>
Rolled 36

>>31213025
Though I am not so sure you are accurate on that fact, I will vote for you to keep the game going.
>>
Rolled 95

>>31212999

Well we can become more good as time goes on and we have more wiggle room in which to be good. I doubt anyone's keeping an extremely keen eye on us right now, so just this once...

>>31213060
>>31213025
Here I was hoping we'd get spectacular rolls and results from Mad Actions.
>>
Rolled 15

>>31213079

The things you're looking for/thinking of and trying to get are called "Mutagens." We don't have the equipment/facilities to extract or manufacture those.
>>
>>31213084
I say a 95 is good if not close to spectacular.
>>
Rolled 86

Hey, uhh guys.

Think our first move on Thursday (or as soon as the bonuses for the Splicers ends) should be to set up containment on the Brood in the Foolish Civ?
>>
>>31213179
>Foolish Civ
How very aptly named

If we can keep playing that after today, why not? I would love to see where that goes.
>>
>>31213107
Seems to me it would be the only way to get shit done, unless we straight harvest the 155 "non any splice" and attach them to our bodies. not entirely opposed
>>
Rolled 25

>>31213209

We have cloning equipment so we don't have to harvest it from our fellows. We only need samples and then to set up growth.
>>
Rolled 69

>>31212930
You will make it next turn.

>>31213025
We went over the monsters we acquired only to find out that too much time has gone by we are no longer able to extract anything from them.

We have made it to the Slaver Pitt. Where we received a transmission asking what we want and ordering us to halt.

Turn 26
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
Resource Points: 11

Pop 280
Military 280
>>>>>Fuel:Excellent
>>>>>Food: Great
>>>>>Water: Great
>>>>>Morale: Average
>>>>>Armaments level: Excellent
>>>>>Reputation:
>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Pre-Fall Relic (UNSTUDIED).
>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System.
>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>Power: Fast breeder reactor, emergency biofuel generators,
>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (100)
>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>Mutations: Anysplice (125): Base, No reject(flesh). Galhaz (55): Base, Hazard Master. Vok (50): Base, Wings. Elsh (50): Base, Bio-Electricity.
>>
>>31213245
>"what we want and ordering us to halt"
"We're hoping to find someone who would have a better use for some captured Zombies other than us wasting our ammo on killing them."
>>
>>31213245

The living ones that were meant for Collectors that we (presumably) kept alive?

"We're here to complete a delivery, you gonna talk to the fucking customers and tell'm they're not getting their order? Seems like you chucklefucks ain't much of a Pitt if you can't keep your business straight."
>>
>>31213245
The general "order me to halt? I'm the only one that gives orders around here son, now you better get your boss on the line, on the double, all you need to know is that his order is ready."
>>
>>31213245
Hey AI Bal, what's this?
>Basic Boons Serum.
>>
>>31213370

Just a serum for converting people into basic mutants with the basic sleugh of bonuses (increased toughness, strength, mutability, reduced pop growth, etc.) you have to apply it to apply any other serums too.
>>
Rolled 28

>>31213274
"Ah you one of the suckers who went for the zombie deal huh? Hah looks like you even survived."

>>31213298
Business is business your new and we never heard of you precautions state we check. Anyway you can get closer and port up to the side we can handle mobile bases so it wont be problem. There business can be taken care of also I heard the pleasure houses have a special for new customers. I am sure you and yours will love it. Now for some bad news the more exotic stock aka wasteland got hit so prices are gonna be hiked when it comes to that sorta thing. Real shame shit is expensive in general."

>>31213370
Basic mutant package.

>>31213321
"Boss doesn't deal with nobodies ESPECIALLY when it comes to business."
>>
>>31213409
"Tell your "boss" General Viczar has arrived"
>>
>>31213409
>Now for some bad news the more exotic stock aka wasteland got hit so prices are gonna be hiked when it comes to that sorta thing. Real shame shit is expensive in general
"A real shame indeed. Ones got to wonder just what sort of profit someone could make it they could make it to the wasteland and back."
>>
>>31213409
(A pleasure house eh? Haven't seen one of those since Memor and Bandit. Our troops could use a morale boost)
>>
>>31213409

Pull up to the Pitt and do the zombie deal.

Look for interesting mutant strains that are for sale, or monster strains with interesting mutations (focusing on monsters with armor that we think we could rip off). Send the Cyberdoc and the Dentist out with this send Elton Skellton out too, but disguised. They're also to identify what slaves are in the worst states around here.

Then report back on findings.

>>31213450
Well that's certainly a foolish thing to do. You think Slavers can't find a buyer for someone like him?
>>
Rolled 61

>>31213450
"hah another one claiming to be Viczar the legend hah lot of bastards claim that. Now stop wasting my time I got whores to fuck."

>>31213468
"A fuck ton problem is its hell out there and that is BEFORE you consider the assholes who can pull it off. Aka those freaky mutants, hungry ghouls, and smug hi tech fucks are the only ones who can make it."
>>
>>31213510
"Ey speaking about whores, that pleasure house of yours got a gift shop?

We been looking for a book "Dr. Claires guide to Reproductive Health and Agriculture" or "Dr. Bikhta's 1001 compatibility tricks" I hear their mandatory for you guys, and a real help in the homescene you know what I mean? Wouldn't happen to have those in stock would you?
>>
>>31213565

Heh. Good thinking Anon.
>>
>>31213510
"I see, I see. Let me ask you something. If you knew some people, who knew some people, who could make it to the wasteland and back, and YOU could get a profit off of it, what'd you do?"
>>
>>31213510
"ARE YOU FUCKING SERIOUSLY DOUBTING MY AUTHORITY! IF YOU DONT TELL ME AT ONCE WHO IS GOING AROUND USING MY NAME I WILL FUCKING TURN YOUR PRETTY LITTLE SLAVER PIT INTO A GLASSED OVER SCAR IN THE FUCKING EARTH! I AM THE MOTHERFUCKING WASTELAND BRINGER! YOU ARE NO BETTER THAN THE GOD DAMNED WORMS YOU BUY AND SELL, YOU SHOULD BE FUCKING HONORED TO BE IN MY PRESENCE SCUM!"
>>
>>31213625
... heh.
>>
Rolled 99

>>31213609
"Uh...Wasteland you say? Hm you offer a truly premium service. If thats true HQ of Waste Biz would offer a free meeting.

>>31213625
"Ah turns out to be crazy I swear if we weren't use to dealing with the uhm unsavory but wealthy clientele."

>>31213565
Hell yeah of course they do. I suggest being choosy though never fun to explain to the medic why your dick fell off or the fuck slaves are sick if you catch my drift."

"Hm Dr. Claire huh? Now that is quite tough its Memor based you know touchy subject and very tough to acquire so that is gonna be questionable."

"HAH Dr. Bitkha huh POWHAH that bitch is AWESOME. Could even give the breakers lessons. Now that I do know is available just be aware its not exactly meant for the 'consensual' and a bit freaky besides."
>>
>>31213714
"Look guy, just tell me more about the last guy claiming to be "General Viczar" I'm not here to make trouble, I will make it worth your while."

There is no way we can let this stand.
>>
>>31213714

>Basic 1
Send the Dentist and Cyberdoc (and Elton Skellton with his identifying features disguised) into the Pitt to assess what slaves are in the worst states (so that we can prioritize purchasing them). It's unfortunate, but we can't save all of these poor souls. Poor-state slaves that have interesting mutations (that we're likely to be able to integrate) have highest priority. Use Skellton's intimidation to assist in price negotiation.

>Military
Scout around the Pitt, see where people are likely to be ambushing us on the way out. (General+Warhound)
>>
Rolled 64

>>31213802
>>31213802

Oops.

And be "likely to be able to integrate" I mean their mutations into us using our Anysplice ability.
>>
Rolled 4

>>31213802
Great plan sir. Supporting 100%
Do we still have mad bonuses?
>>
Rolled 76

>>31213793
"lotta guys claim to be Viczar usually the new guys and non unsavory guys. As they prefer to make their own name."
>>
Rolled 36

>>31213802
I would've liked to add humans to that, but I remember we may be making a wasteland run pretty soon.

Voting

Also
>>31213714
"So, as far as Zombies go, how much for the books and a couple of Pleasure House 'gifts'", a little something for the boys.

And about that meeting with Waste Biz. . ."
>>
Rolled 78

>>31213856
>>31213714

So is the zombie deal not a thing? We can't take advantage of it?
>>
Rolled 52

>>31213802
You gonna give your guys leave and if so any means of payment?

>>31213860
"Stock will have to be appraised first. Though with new comers Pleasure Houses offer a big first time discount I suggest going wild because you wont EVER be getting a deal like that again...wish I knew that when I was a new guy. As for the meeting they already sent a group to greet/guide you."
>>
>>31213906
Alright, let's give our men some dough and tell them tonight they're going to live out their wildest fantasies. Possibly being some permanent escorts for on the go as well.

Then let's get them to look at our zombies, while we ourselves go meet with the Waste Biz group.
>>
>>31213856
"Believe who I am or not, you can ignore my top of the line military convoy complete with custom mobile base, and ignore the fact that I just came out of the wastes without a scratch on me, I am here to do business. Send out a welcoming party for us, we may want to make purchases as well as deliver the extremely rare zombies, play your cards right and you may become rich men today"
>>
Rolled 40

>>31213802
Lets do it! Then we make the zombie deal and get out.
>>31213973
I'm beginning to think you are pushing it to much. I'm sure if they wanted to they could have blown us out of the sky. Lets do business and get out with out a fight. But dam if it doesn't fit the Hero.
>>
Rolled 90

>>31213959
Gonna need some confirms on that how much pay do you plan to give them and what types exactly?

>>31213973
"Party already got sent just waiting to see the product and commit some business."

"As for being rich HAH were already rich rather its all about becoming richer."

You have 20 minutes until Mad No longer applies to Splicer Brigade, also me acting the fool.
>>
Rolled 50

>>31213906

The docs can pay up to 6 resources. Tell them to look for monsters we might be able to take advantage of too. We're also looking for equipment that'll allow us to mod our power armor, and better medical/lab equipment.

Our men can have leave. They can do whatever they want (and have 2 resources between them to do it). However at some point they are required to go take a walk through the slave auctions/shops and see what sort of state these bandits keep people in. We aren't strong enough to do anything about this yet, and we may never be, but when shit gets tough remember the face of the little boy in the filthy cell crying for his mother who has been taken into the cell next door to be raped by whoever has a couple of rounds of ammo or a tongue with enough silver to persuade the guard to let'm test the goods.

>>31213959
You don't think this might be a trap? Get our men drunk and without their gear and feeling safe, then kill them/rob us blind?
>>
>>31213959
Can't keep military boys with power armor away from hookers. Give them enough cash to get loaded and laid.
>>
Rolled 61

>>31214057
>>31213802

I approve of that/these. Come on guys, don't sell out at literally the first opportunity.
>>
>>31214045
Well, we don't even know how much our zombies will go for that's why we're going to have them appraise our zombies for how far they will go.

As is I feel nobody here would care much to see them all go, seeing as how we were just as ready to kill them during the battle.

As for what we want, well, both books of course, one for consensual reproduction and one for the other kind. As well a night for our men and/OR buying some permanent pleasure women for the road.

I think the latter would be better. We'd be able to continually keep the men knowledgeable of how to do the act in case they ever need to, and they'd have a place to let off some steam.
>>
Rolled 95

>>31214106
Right.
>We want
1. The two books
2. A night for our guys
3. Permanent female (maybe even a male for the women) escorts that could reasonably survive base forays into the wasteland.

>What we can give
- Zombies. All of them.

>What we don't want.
1. Overpaying them. Even if we're ready to give away all our zombies, we want to make the best of what we're selling.
>>
Rolled 99

>>31214057
Two resources is pretty cheap what do you want them to bring back a much of diseases with them?

I suggest shelling out a minimum of 3 resources and other goods especially yours can go a long way. Allow them to kit themselves or take what they can carry."

>>31214106
Oh you want to purchase some pleasure slaves?

The Book by Bitkha was easy enough to acquire unfortunately the other one not nearly so much.

As for the zombies they'll offer a a specialzied payment of hi-tech as is offered for such premium product. They say the buyers will arive shortly who made the request.

The monsters meanwhile will go up for 5 resources or tech.
>>
Rolled 16

>>31214045
Fuuu 20 min?

>basic: THAT PARTY WAS MADNESS: get down harder then the slavers put has ever seen, spare nobody. Everybody is getting fucked tonight! Bandits think they know how to party, try parties with the general (Legendary presence)

>military: make sure nobody crashes the party yo. Skull man is the doorman for the night. Provide security.
>>
>>31214158
Is everyone agreeable to these terms?

I'm a-ok with the zombies, but I feel we might have use for the monsters though I may be wrong.
>>
Rolled 92

>>31214172
Fucking this, lets end the foolz day with a mad orgy because MORALE.
>>
Rolled 3

>>31214158

What sort of tech will the monsters go for? Do we get to choose?

Fine, 3 resources and other goods such as the men see fit. I was serious about that walk through the slave pens though. That happens before their sex-spree too, because I don't want them wandering around that place drunk and high.

>>31214172
Fair enough. It's going to be one hardcore party if only people willing to go past Skellton are allowed in though. He's free to put a protege on the door and party himself if he likes.
>>
Rolled 61

>>31214172
Vote
>>
File: 1396418005321.jpg-(138 KB, 719x1111, 1390428527100.jpg)
138 KB
138 KB JPG
Rolled 23

>>31214172
Good times.
>>
>>31214158
>Oh you want to purchase some pleasure slaves?
Yeah we do. A nice souvineir for the boys to remember the party
>>31214172


It'll also give us and them a reason to come back for more whenever we get the chance.
>>
>>31214243
I can second "party souvenirs", perhaps we can buy the men their favorite gal.
She could even be a named character after the MAD party.
>>
Rolled 90

>>31213802
Elton Skellton manages to get all the worst state slaves for FREE!

"Jesus man what the hell happened to you?"

...Scary fucker man real scary customer."

"Ah where your share?"

"I uhm gave it to him for free you should of SEEN how scary this mofo was I thank god the product was so subpar but fuck."

"Oh well that is quite the mercy guess were gonna have to put that one on the list...fucking harvesters."

Well we have a LOT of slaves we can acquire but we can only take so much. So we ended up taking a large chunk of mutant slaves.

>Elton would like to know specific requests and numbers.

>>31213802
Ain't no body willing to pick a fight with us. Apparently we are considered in the VERY top level of mofo. We would cause the elites some issue but thanks to our low number they too have decide to let us pass.


Warhound
Bandit forces are strictly temporary, place is hidiously well guarded, and I noticed other non bandit factions sniffing around. Slaver Pitt is unsurprisingly ruled over and controlled by Slavers. The go between between the nasty, unsavory, and unacceptable.


Meanwhile the troops party and fuck like no goddamn tomorrow utterly enjoying themselves once they got past the hellish conditions, soul crushing atmosphere and sickening debauchery but goddamn did they all have a good time. Even the women who thought they wouldn't have nearly such a good time were abruptly proven wrong much to their immense pleasure and shame.
>>
Rolled 39

>>31214172

NOW THIS QUICK WE HAVE ONE MINUTE
>>
Rolled 48

>>31214189
Just for you anon I will allow it that will be the final action.

>>31214192
Depends they offer some capturing tech, armor protection, and medical.

You may only get one though.

>>31214300
Oh you have no idea what is awaiting you.
>>
>>31214337
And now we play the waiting game.
>>
Rolled 17

>>31214372

Indeed.
>>
>>31214372
>>31214396
Actually, while our men have their pleasure, let's talk business.

>Elton would like to know specific requests and numbers.

So we got the shit slaves for free, anyone have any ideas on quality ones we can get for sale?
>>
Rolled 79

>>31214420

It sounds to me like we've hit the carrying capacity for our base already.

Which means we'll be wanting to pick up the medical equipment for the Monsters.

And we'll want to be purchasing upgraded agricultural equipment and general logistical support equipment for our base.
>>
Rolled 53

>>31214172
That was when the General decided he had an EXCELLENT idea to both leave a message and to show the troops how to have a good time the RIGHT way and not the pansy ass shit they tried earlier and so the plan has commenced.

Once the slavers realized that it was a MAD party EVERYONE WANTED IN. Good god it about ended up rioting especially with the general showing how its done.

Rather what REALLY interested people was how the HELL the General managed to get ALL THE BEST FUCKING WHORES, TOYS, AND PLEASURES UNDER ONE GODDAMN ROOF FOR SO FUCKING CHEAP GODDAMN BULLSHIT IT IS.

On the plus side Elton did his duty and kept to the doors the entire event dude even vetted everyone who came through. We weren't dealing with the typical slop oh no only the best of them(and only those who could successfully withstand Elton Skellton in his full terrifyingly pants shitting glory, but so it happened.

Our troops meanwhile beyond keeping security on rotational shift also had much pleasure. Thanks to our quality troops everyone was amazed at how things never got overdone mentions were made of such elite company and pleasures.

Everyone left both happy and amazed not to mention there were more then a few deals, offers, and engagements thrown around.

Acquired Reputation Party Demons
Morale MAXED THE FUCK OUT.

acquired traits
Pleasure demon
You know longer suffer diplomacy penalties for bandits.

Slave booty
Slavers offer discount and special offers.

Evil Creme of the Crop is best Creme of the Crop
You got in good with the elite of the elite scum bags.

LOST ONLY 1 FUCKING RESOURCE POINT.
>>
>>31214460
>Which means we'll be wanting to pick up the medical equipment for the Monsters.
>And we'll want to be purchasing upgraded agricultural equipment and general logistical support equipment for our base.
Right.

Shame we couldn't get that other book, it've helped us learn how to farm some. Bikhta's 'll be good for pop if we go the bandit/bad route, but if we don't we better find Claire's cause the Memor were all about consent between the races.
>>
Rolled 64

>>31214310

Specific requests: mutants with toughness, armor, or natural weapon type mutations (things like x-claws or poison stingers and such), but also mutants with other sorts of mutations (consult with docs on what types they think would be prime for us studying them and integrating their bits).
>>
>>31214491
>Bikhta's 'll be good for pop if we go the bandit/bad route, but if we don't

Well, anon, at this rate:
>>31214483
>Pleasure demon
>You know longer suffer diplomacy penalties for bandits.

>Slave booty
>Slavers offer discount and special offers.

>Evil Creme of the Crop is best Creme of the Crop
>You got in good with the elite of the elite scum bags.

I wouldn't bank on us not going that route too heavily
>>
Rolled 81

>>31214483
The zombie buyers came in they offered up some laser weaponry and plasma reactors as payment.

As for the Waste Biz they are wondering what we are offering.
Turn 26
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
Resource Points: 7

Pop 280
Military 280
>>>>>Fuel:Excellent
>>>>>Food: Great
>>>>>Water: Great
>>>>>Morale: Average
>>>>>Armaments level: Excellent
>>>>>Reputation:
>>>>>Infrastructure: Hydroponics, Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Unit. Sensor Suit Milspec. Basic Holding Facilities. Basic Manufacturing Suite (not set up). Partial Cloning Equipment. Pre-Fall Relic (UNSTUDIED).
>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Mobile Bunker-Entrenchment System.
>>>>>vehicles: 5 paramilitary Hover Tanks. 3 paramilitary Birds. 2 paramilitary Shades. 4 Paramilitary Choppers 4 paramilitary APCs(hover). Mobile Base Bunker. 5 Stealth Vertibirds.
>>>>>Power: Fast breeder reactor, emergency biofuel generators,
>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Flame Throwers, Mono-Knives, Spewers, Manportable Railguns, Heavy Weapons (assorted).
>>>>>armor: Body Armor MK2, Power Armor(limited). Smart Cameo Cloaks (100)
>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts. Anysplice (Flesh) Serum. Basic Boons Serum.
>>>>>Mutations: Anysplice (125): Base, No reject(flesh). Galhaz (55): Base, Hazard Master. Vok (50): Base, Wings. Elsh (50): Base, Bio-Electricity.
>>
Rolled 14

>>31214491

We can still acquire Claire's book. It'll just cost us.

Anyone else digging how the Memor are STILL hated even so many years after they ended the world? Dat Ghoulish Krulsade, mang.
>>
>>31214522
>"As for the Waste Biz they are wondering what we are offering."
"Delivery service. Reliable ones.

Word is, you guys have had difficulty reaching the wastes. Fact is, we were just there. Truth is, we're in the mood for a deal."

>>31214534
I'd pay that cost, how much could a book go for? Especially after it'd pay off soon enough.
>>
>>31214521
The cool thing is we can still be good. Buy all the slaves and free them slowly. Plus the bonus of better moving in the bandit lands for setting up attacks on them.
>>
Rolled 81

>>31214522

The zombie buyers' offer is accepted, however they have to integrate the plasma reactors and laser weaponry (if it can be mounted and isn't small arms) into our base. (Elton to negotiate this here, if necessary we can pay them)

Ask Elton if he'd like some dosh for spending on his pleasure?

Also: >>31214503 Other than those we'll take humans.

Trade the monsters for medical equipment.

Ask for Dr. Claire's book and offer some Mk2 Combat Armor for it this time.

Also acquire as much compost as our cargo holds can handle.
>>
Rolled 64

>>31214578

Right? We're just setting them up. Hopefully the Dmarche men will see it our way.

We're mutants. People don't like mutants, that's a fact. We knew that we'd be able to get in good with these guys accordingly, and so we did that. Now we're asking you, Dmarche Men, to help us to take the fuckers down. What say ye?
>>
>>31214578
I suppose so.

That's exactly what the Memor did. Heh, they even recruited bandits while at the same time keeping their generally good policies of consent, species equality, maintaining the peace, ect.

>>31214586
We're probably going back into the waste after the deal, I would prefer buying humans after that so we could breed them for more mutant recruits, but if you plan to mutate them right away for more mutants that'll work.
>>
Rolled 33

>>31214521
>>31214521
>>31214521
Nah anon it just put you in a most interesting position.

Thanks to your mutant qualities they nullified any penalties because your fucking mutants and are not even known well enough to affect you badly.

Rather it means you have some interesting contacts(which you do by the way).

Noteworthy ones

Slaver Top Elite Asur Pitt
Madam Council
Pimps Alliance
Ravager Queen
Reaver Mojo and Galza
Great Bandit Warlord Nagash
Witch Coven Ashik
Local Slave using factions

>>31214534
>>31214557
Actually you were given a copy of that book by a Ravager Azula.

>>31214586
Elton had his 'fun'.

>>31214633
Must I remind you that the Memor were chaotic evil?

>>31214586
Laser weaponry was small arms.
>>
>>31214586
This civ has so much tradition already. We are making plans to show up for spikes annual teeth cleaning remember to bring hot sauce
I hope we broke out the hot sauce cannons at the party
And I think we need to throw slave-a-palozza again next year. maybe make fliers and invite other factions lol
>>
Rolled 37

>>31214646
As in Ravager Azula gave it as a gift.

Forgot to mention the Breakers League as a contact also mispelled Galza its meant to be Gaza.
>>
>>31214646
>Must I remind you that the Memor were chaotic evil?
I know right? On a day to day basis and in diplomacy they tried to live and espouse goodness, and then the next day they would crack open your shit and stuff zombies down your throats.

The talk of us mutants getting buddy buddy with the bandits and then betraying them in this civ just screams irony.
>>
Rolled 35

>>31214646

So, aah, did the zombie-buyers agree to install the plasma reactors? Will those make a notable difference in the base's power supply?
>>
>>31214695
That's not ironic.
What's Ironic is we attacked that caravan with our allies? because they held slaves of their kin.

Now, we may or may not be about to enter a deal with those same slavers to take the jobs of those we just hit.
>>
Rolled 64

>>31214729
They wouldn't and the plasma reactors were small. Top of the line stuff too.
>>
>>31214742
Nah, we will just keep nailing lame slavers and double dealing with the cool ones. We only really care about mutants, and maybe a little bit about humans. Fuck all the rest.
>>
Rolled 54

>>31214742

Heh, you think that's ironic? I'd say that's more expected. Shit, that's probably even a legitimate business practice post-Fall.

>>31214729
Also, can we trade for medical equipment and get the mutant slaves as described here: >>31214503 (if anyone else can think of particular types of mutants we should be looking for, feel free to suggest them.) mutants with regeneration abilities are also higher up in the list.
>>
Rolled 79

>>31214774

Can we talk to anyone here about getting power armor servicing equipment?

More efficient crops for our hydroponics/equipment for improving our hydroponics?

Ditto for water filtration.
>>
>>31214792
I think we should get a price for all of their mutants. We need to draw the line somewhere morally, I say we are out here to save mutants, we are "good" in that sense, but have no problem slaving humans, zombies, monsters, AI's, or what ever.
>>
>>31214792
OH, radiation healing.
We ought to get that if we're going back into the waste.

There's got to be some mutants out there with it.
>>
Rolled 28

>>31214861

Well I'd say that we're here to save mutants, but we have no problem slaving zombies and monsters and that so long as their non-sapient.

Come on, we're trying to be the good guys for real this time. I'm even going to go so far as to say that the mutants we acquire won't be required to join if they don't want to. We'll keep them with us until they're nursed back to strength (and we'll take samples of their mutations) then they can either join us or we'll let them loose with some combat armor and weapons.

That way we're building up a base of good will.
>>
>>31214861
>>31214928
(intelligent) Ghouls are people too you know.

But yeah, ferals and monsters can all go fuck themselves, we'll slave em.

I'm still going to repeat, we buy/free them from slavery, breed them as fast as we can, then serum mutate them into one of us when we need to go back into the waste. That's better than selling them back into slavery, so it's good action in my book.
>>
>>31214928
What I would like to do Is buy all of their mutants and have them keep all other in a "rape free facility" we can build on site if they would like, so we can get them later. Buying mutant slaves is the fastest way to grow our army, even offer them a way out after x amount of service. As far as humans go I could care less, I don't want to actively enslave them but trading slaves for slaves seems intuitive to me.
>>
>>31214989
> we buy/free them from slavery
*Humans
>>
Rolled 93

>>31214828
Ravagers have some guys apparently.

Slavers say no improving hydroponics is a bitch.
>>
>>31215007
The slavers are human too, if we want to protect sentient life then these slavers are our enemy's, if we only care about mutants then we can work with them as long as they adhere to our "mutant rights"
>>
>>31214995
>What I would like to do Is buy all of their mutants and have them keep all other in a "rape free facility" we can build on site if they would like, so we can get them later.
I don't see how that'd be cost effective or what it'd accomplish than just promising them no more rape when they are bought by us.

>>31215040
We want to pragmatically protect sentient life where it's practicable. That is, when we can buy them from slavery so they aren't slaves.

We can be general good guys, but we don't gotta be Paladins.
>>
Rolled 45

>>31215014

Oh yeah, could the Ravagers' guys set us up some equipment? We want to be able to accommodate shit like the Vok's wings or other mutants with slightly non-standard physiologies. How much for that?

>>31215040
We don't need to lay out such a cut-and-dry moral code right this instant. Also, we're nobodies right now despite that party. They're not going to do anything at our request.
>>
>>31215079
>>31215069
We are on the same page, basically we have a heart, but we are not prude.
>>
>>31214995
In addition Rape is a way the strong sort out the weak.
We'd probably piss off the stronger mutants, who might have been interested in joining us but now think we're lame.

Also, we just took part in a huge pleasure party probably enacting our will on slave women (or men) hmm?
>>
Rolled 76

>>31215079
"You may be alright but we are not willing to give up something as useful as power armor."

>>31215079
To everyone else you are no bodies and that fact combine with mutant 'penalty' nullified what could of happened.
>>
>>31215117
I'm not some social justice guy or anything but did you just defend the morality of rape?
>>
Debating Bio-Ethics and morality, planning our betrayal of bandits and freeing slaves by buying, jesus christ could you guys make me anymore nostaligic about this Memor 2.0?

It's beautiful I want to cry.
>>
>>31215138
Not the morality, the practicality concerning out situation.

But yeah, we DID just participate in rape in that party, with most of those people being in forced servitude
>>
>>31215138
>>31215166
In any event, this is only an issue because we have plans to lead this civ into a relatively morale upstanding.

Had we been the Deathsnow Bandits we'd of raped all of them without batting an eye because that'd be in our character.
>>
>>31215166
I like to think of it as they took one for the team to keep more people safe.
>>
Rolled 100

>>31215120

We've got power armor, we just want the stuff to maintain and modify properly. On that note, would some power armor change your minds?
>>
Rolled 60

>>31215198

Second time I've rolled a 100 on a request in this thread.

>Basic 1
Spontaneously force-evolve god tier natural armor+weapons and stealth abilities.

>Military
Become the scariest motherfuckers alive under the General and Elton's tutelage.
>>
>>31215166
Everybody had a great time. Rough sex =/= rape but Look man, all I'm saying is that we can be goodish not slave people, but we have to look out for our fellow mutts first.
>>
>>31215144

I guess it's something about military-minded mutants, huh?

On another note, we did score exactly the same on [REDACTED] (and so resources) and roughly the same on monsters/zombies.
>>
Rolled 67

>>31215144
I wouldn't call them the Memor anon I have yet to see chaotic evil. IF it does happen then I will concede.
>>
>>31215253
>Everybody had a great time.
They probably did
> Rough sex =/= rape
No it doesn't.

But you're missing a key point here.

They were pleasure *slaves*.

They were there out of their will or consent. That is rape, no matter how one can rationalize it. Maybe it was enjoyable for all of them, but they were all there under duress.
>>
>>31215284

It's because we have more awareness of our actions this time.

Did you notice this: >>31215198
>>
>>31215295
>>31215253
*None of them were there out of their will or consent.
>>
>>31215295
I think this defines the splicer brigade best of all

>We think rape is ok as long as everybody has a good time.
>>
>>31215332

That's not what I want the Splicer Brigade to be defined by. That's not what I'll fight for them to define. That may be what happened this won't time, but I'm not going to let these guys go the way of the Memor.
>>
>>31215332
Pretty much.

It's still better than deathsnows admittedly, who would've left it at 'ok'
>>
>>31215354
They formed a religion around rape..
>>
>>31215332
One step at a time. We will make this place better.
>>
>>31215351
Maybe we can all just pretend the pleasure house was full of willingly paid volunteer prostitutes.

>>31215377
And a god.
>>
>>31215386
That's literally what the Memor said
>>
>>31215198

Well this 100 isn't causing the splash these sorts of things normally do.

Think guys, now we can give our men wings. We'll have the equipment to modify our armor to accept the Esh's bioelectricity too (and use it as a weapon, probably).
>>
Rolled 52

>>31215198
Uh yeah that would work. Give us enough power armor and we'll give you the facilities to modify them.

>>31215412
That is what they kept telling themselves so as to fool themselves into believing they were doing the right thing. Fascinating really I have seen it irl and it even shows up during my civ games makes it disturbingly realistic...
>>
>>31215412

Heh, yeah this IS quite the trip down memory lane. This is our chance at redemption.
>>
>>31215422
Once we get static discharge hand cannons and wing slots for our power armor we will basically be post apoc iron mans.
>>
Rolled 11

>>31215445

How much is enough, pals? You knew that was going to be our next question, you could've just told us. How's 200 sound? Paramilitary grade.
>>
>>31215388
Oh yeah about that, are we still buying/freeing any experience pleasure women for the base?
It'd give our morale a cushion in case we go back to our usual habit of fucking up.
>>
Rolled 82

>>31215480

Hmm. Suddenly wishing I'd turned my dice off.

"We can split some resources and/or Combat Armor Mk2 in there if you'd like also."
>>
Rolled 68

>>31215480
300 you got yourselves a deal.

>>31215485
I have yet to hear anything about that.

Also you ended up with a somewhat random group of mutants there are however common themes among them(based around the stuff that was requested).
>>
Rolled 4

>>31215504
>>31215480
>>31215445

After I see this transaction completed, I'm going to go to sleep. Please hurry Genie, I can't hold out much longer.
>>
>>31215485
I'm all for "buying the freedom" some of them into our citizens with specific skill targeted light duties. They could become nurses and mesueses.

>>31215520
We were talking about getting the men "souvenir's from the party" a while back.
>>
>>31215520

(Deal, everyone?) I say deal.

Sell the monsters for the medical equipment too, if that hasn't already been done.

How many turns' travel away from the Dmarche Men are we?
>>
Rolled 69

>>31215540
Only a few turns they were surprisingly close.
>>
>>31215520

If we come up with specific names/mutations will you consolidate them?

>>31215540
God damn fucking right it's a deal. 300 suits for the ability to maintain and modify/improve the other 5200?
>>
>>31215537
I say we buy all the slaves we can, then make another trip into the wastes to pick up some more shwag.
>>
>>31215562

Let's not bite off more than we can chew now. Take it slow, let's build our foundations up first.

>>31215549
Hey, additionally we'd like to buy all the compost/fertilizer we can get.
>>
Rolled 60

>>31215558
You can come up with a few rough themes sure. The rest of it will be a random mish mash.

>>31215574
"HEHEHe that can be arranged REAL easy now."
>>
>>31215540

Deal. Now sleep. Also agree with the monsters for medical equipment.
>>
>>31215412
Nice.
>>31215445
The realistic part is what makes this fun, Plus a lot of other things.


If we get humans we can't take care of maybe we can drop them off at the think tank people or the military .
>>
>>31215558
I wish we had a mechanical hero

>hey dentist, if you can work on teeth you can work on power armor, git-er-dun.
>>
>>31215574
Yeah, but buying the freedom of a few handy women from the pleasure house to be nurses and massage therapists won't hurt. It'd be a help actually.
>>
>>31215583

Hey, we don't want any ground up people/monsters/etc. in it. Has to be completely vegetarian, aight?
>>
Rolled 87

>>31215595
...and that wont be nearly so cheap."
>>
>>31215595
>Hey, we don't want any ground up people/monsters/etc.
From a practical standpoint what's wrong with that? Mutants do it all the time, plus we're near wasteland territory so the vegetation isn't so thick.
>>
>>31215608
"But you got the homie price for me right" then start name dropping all the bigwigs we are now connected with.
>>
>>31215619
Hell, I wouldn't be surprised if we were recycling our own dead for fertilizer, since we're tight on food.
Burying is such a waste.
>>
>>31215619

It's for Spike. Spike isn't carnivorous. We DON'T want to turn him carnivorous either, he'd be more potent but also more likely to turn on us then. So no meat in it.

>>31215608

How much for a 1/2 of our storage space full of it?

Sleep time now. We're buying that power armor equipment though, and the medical equipment for monsters. I'd advise buying the compost too, we can stop by the wasteland and drop it somewhere to start getting Spike to hang there.
>>
>>31215661
>It's for Spike. Spike isn't carnivorous. We DON'T want to turn him carnivorous either, he'd be more potent but also more likely to turn on us then.
Then that's a perfectly justifiable reason to pursue vegan fertilizer.
>>
>>31215608
"You can keep the people meat in there, but make sure no bandit meat they are just gross might make our...plant...sick."
>>
Dammit, I wish we had a caravan with access to MonsterPetCo.

I mean, in an age where people get giant Monsters as pets, there's bound to be a corp or branch out there who tries to profit and cater to that market.
>>
>>31215695
a vision appeared before my eyes of the dentist using spike to tunnel under the slave pit and orchestrating a massive break out at slave-a-palozza 2
>>
Rolled 61

Think I am gonna call it a night unless something crops up.
>>
>>31215756
Alright, Bal. Today WAS a fun thread, thanks. We should pick up the Foolish Civ on another day when we can.
>>
>>31215764
I have no idea what to do with those guys, the splicers are getting real good.
>>
Take it easy people.
>>
>>31215780
I really really want to continue that, because just look at all the heroes.
Ede is giving us a chance to see the behind the scenes people we never got to see.
>>
Rolled 44

>>31215780
They have so much potential anon you LITERALLY get to see how Umbra operates UNDER the hood. For fucks sake those Shadow Complexes was a major spoiler.
>>
Rolled 78

>>31215819
Alone that is not to mention there were a few others strung along out there as well.
>>
>>31215806
It's honestly too much to handle, and I have fallen in love with this crazy mutant paramilitary. We have tasted success, we have lasted some time now and against all odds, everybody fucking loves us. I'm sorry but after all the short civs we have been drowning in lately, these guys have been a very welcome breath of fresh air.
>>
>>31215819
hell if we could spend that whole civ doing nothing but
>Oooh, look at that
>ooh, lookit this
>oooh, look over there

I would, but there's still the old issue of survival.
>>
>>31215860
>I'm sorry but after all the short civs we have been drowning in lately these guys have been a very welcome breath of fresh air.
They are.
It's because, we're following in the footsteps of our greatest civ

In any case, I swear we WILL not pass up that opportunity we have in the Fools Civ, but that doesn't mean we have to play them right away asap.
>>
Rolled 98

>>31215874
Which is precisely how it should be just be aware anon sometimes those little things can carry salvation or future threat that you can even nip in the bud.

Anyway don't forget to archive.
>>
>>31215891
>>31215912
say the general.. Finds..this "shadow complex" would we still be able to switch between and in essence control both? Because if that IS the case and the general might remember something about One specific umbra complex we might have a major pilgrimage on our hands filled with untold horrors and exciting adventures across the landscape in our mobile base


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