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Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Incubator%20Quest
http://archive.foolz.us/tg/search/subject/Incubator%20Quest/type/op/order/asc/
"Pure" Archive: http://pastebin.com/MB5HLyFZ
Twitter: https://twitter.com/TartarusQM

Rules & Char Sheet: http://pastebin.com/ZxSz1cae

You are Abigail Spencer Jackson, Knight Incubator. You have superhuman strength, durability, and agility, but at the cost of being the host of a Cambion, a murderous monster that will - eventually - kill you, using your body as a focus to instantiate itself and probably go on a killing spree. The only way to delay this fate is to kill other Incubators and Cambions.

You've just been walking home with Sylvia, the Healer Incubator you picked up from the Church, when you noticed a Chariot Incubator you don't recognize tailing you from high up in the sky. Sylvia's already been the target of another Incubator before - a Ballista, to be precise - and you're guessing that Ms. Chariot up there is looking for round two.

>Pick up Sylvia and run, contact Richard as you do.
>There's no way you're going to outrun a Chariot Incubator, just hole up in your house and call for help.
>Throw something at the Incubator, pick a fight, it may be obvious but you don't want to get tracked home. Contact Richard during the fight.
>Write-in.

Although you are fast, you cannot physically outrun a Chariot Incubator.
>>
>>31138058
>Throw something at the Incubator, pick a fight, it may be obvious but you don't want to get tracked home. Contact Richard during the fight.
>>
>>31138058
> Contact Richard and set up a rendezvous somewhere close, walk there calmly.
No need to acknowledge it yet.
>>
>>31138172
I was panicking, this is better. Even better if we can get Daniel too.
>>
Fair warning: next update will take longer than normal since I'm going to go pick up some soda (15-20m) now.
>>
You remove your phone from your pocket, quietly and calmly dialing Richard as you guide Sylvia in a different direction from your house. "Richard, I've got a Chariot following me."

"Shit."

"Yes. Contact Daniel." You give him the place you're planning to rendezvous at, keep walking with Sylvia. "I guess you get to meet the rest of the team," you say, as quietly as possible.

Sylvia, for her part, does not blow your cover by looking at the sky, and just nods quietly, eyes filled with determination.

Eventually, your languid stroll reaches the point you said to contact Richard. You can't chance checking the sky much, but you're certain that your Chariot tail is still circling overhead. Probably calling her friends, at that.

You sit down on a bench, trying to look as nonchalant as possible.

>Wait for backup to arrive, but risk the Chariot's backup coming first.
>Force the Chariot into an engagement or to flee - in the latter case, you can probably go home.
>Write-in.
>>
>>31138539
>Wait for backup to arrive, but risk the Chariot's backup coming first.
>>
>>31138566
This

If her friends arrive first we can always try to escape
>>
>>31138566
>>31138583
Roll 1d20 (best of 3, etc etc).
>>
Rolled 5

>>31138723
Let's see if I remember how to roll
>>
Rolled 15

>>31138723
>>
If no one else is gonna roll in next 10 minutes I'll roll the next 2 rolls too

And probably fuck those up too
>>
Rolled 15

>>31138723
>>
>>31138837
lol, fucking it up would be messing up the roll
you just rolled badly
>>
There's a strange unease as you wait, glancing at your watch every half minute or so. You try to make some small talk with Sylvia, but it doesn't go anywhere - the tension is too much. Will your allies or hers show up first? You're not liable to escape her on foot if it comes to that - she's about, what, three times as fast as you? - but you are pretty durable and having Sylvia here just makes you even moreso.

You glance up and down the street surreptitiously, but you don't see Richard or Daniel at all. How long would it take Daniel to get to you? You know where he lives and where you live, as well as how fast he moves, so if you just guesstimate the rough distance... your eyes roll up in your head as you calculate and you almost miss the sudden appearance of a male in his late teens to your side, who roughly reaches to grab Sylvia with one gloved hand. She manages to dodge away from him and you, rolling onto the ground and recovering quickly.

"Shit," the Exile Incubator says, flickering out of melee range before you can even get up. He stands a couple meters away, his eyes flicking back and forth from you and Sylvia.

>Attack the Exile directly.
>Get back to Sylvia's side, make sure you have a firm hold on her.
>Write-in.
>>
>>31138903
>Get back to Sylvia's side, make sure you have a firm hold on her.
>Ask who he is and what he wants.
>>
>>31138903
>Get back to Sylvia's side, make sure you have a firm hold on her.
If we split up, they have an easy abduction between a chariot and an Exile.
>>
>>31138903
Protect Sylvie, make sure we're touching her for healing.
Taunt him to provoke him into attacking us
>>
Rolled 11, 5, 19, 20, 18, 12, 11, 4, 1 = 101

Just rolling something here for quickness's sake, don't mind me.
>>
>>31139126
>DM rolling dice
>don't mind me, noting going on here

RANDOM ENCOUNTER IMMINENT
>>
>>31139126
oh god
>>
You quickly move to Sylvia's side, firmly planting a hand on her shoulder, and stare down the Exile. Unfortunately, your focus means that you don't pay much attention to the car that pulls into a nearby driveway, so you only notice the collection of small, misshapen humanoids - homonculi, you guess - that jump out just a moment before it's too late. Using your grip on Sylvia's shoulder, you roughly tug her and yourself out of their way, though one manages to jam its claw directly into your side. You feel the force even through your superhumanly tough skin, and there's now a large gash in your shirt. You get the feeling you'll be bruising there later.

Another young man remains inside the car in the driver's seat, apparently fishing through his glove compartment. Probably a Marshal Incubator, given the context.

The little critters reorganize themselves around you. Instead of hands, they have long scythes, which they partially balance on, and watch you with their beady little eyes intently as they circle around you. You absently pull Sylvia closer to you.

>Write-in.
>>
>>31139253
Oh yeah, and you should probably roll 3d20 (best of three, etc etc) for Dodge.
>>
Rolled 16

>>31139253
>Pick up Sylvia, charge through the swarm towards the marshal.
>>
Rolled 10

>>31139303
This

The Marshal just provided our ride out of here
>>
>>31139303
>>31139328
3d20 as in, dice+3d20, to clarify.
>>
Rolled 15, 20, 1 = 36

>>31139344
oh ok
>>
Rolled 3, 8, 18 = 29

>>31139344
>>
Rolled 5, 3, 20 = 28

>>31139344
>>
Ah, dear. Please roll 1d20 (best of three, etc etc) for success at the task that >>31139303 suggested.
>>
Rolled 5

>>31139471
>>
Rolled 16

>>31139471
>>
Rolled 18

>>31139471
>>
>>31139509
nice
>>
You dodge and weave elegantly through the miniature horde of homonculi, largely ignoring them. You feel a sensation you recognize as being healed by Sylvia as you run run up to the Marshal's car, trying the door and finding it unlocked. Unfortunately, you're not quite as fast as you would've liked, and the Marshal turns quickly, back stretched across the middle of his car, and unloads a few bullets in your direction. They all glance or miss, however, his accuracy reduced by his panic, and you rip him out of the car.

He struggles in your grip, and is actually quite smooth as he simply raises his arms and drops through his shirt, leaving you holding an empty shirt and him on the ground with a gun, scrambling away. You notice a new face - female, Incubator, almost certainly the Ballista you met at the Church's facility.

>Write-in.

>Roll, ah, 6d20 for defense.
>>
>>31139607
>You notice a new face - female, Incubator, almost certainly the Ballista you met at the Church's facility.
In the distance. In the distance.
>>
>>31139638
Dropped trip in my panic to correct a lack of information, sorry.
>>
Rolled 11, 8, 19, 2, 15, 3 = 58

>>31139607
Check if the marshal left the keys in the ignition. If so, get in the car and drive the fuck away. If not, throw the car at the marshal and start running away on foot. Not all of them can keep up, just the chariot I think..
>>
Rolled 1, 10, 5, 8, 7, 13 = 44

>>31139607
Oh shit it's a Ballista get in the car Sylvia

Gonna try and escape in the car
>>
>>31139671
derp, checking for keys first is a good idea too
>>
Rolled 9, 20, 18, 20, 17, 5 = 89

>>31139607
seconding >>31139671
>>
>>31139770
>that roll

awwwright
>>
>>31139770
>>31139674
>>31139671
Okay, roll 2d20 for your allies (who have just arrived). (Best of three, etc.)
>>
Rolled 10, 20 = 30

>>31139836
yeeeeesssss
uh if they're here we probably shouldn't drive completely away if the keys are still in there.
>>
Rolled 8, 9 = 17

>>31139836
Allies are here?

It's clobberin' time!
>>
Rolled 19, 8 = 27

>>31139836
>>
19, 20? Or 10, 20? Either way, one of them certainly made an impact.
>>
>>31139994
19, 20.

Higher rolls don't actually mean more damage in the system I use, though.
>>
You get into the car, quickly fiddling with the keys and the ignition and the brakes. You've never driven before, but that's okay, right? You slam the door shut just in time to squish one of the little homonculi in it - and now it's a wet splatter in between the door and the seat.

Ew.

The Exile teleports into the car behind you, it seems, because you feel a sudden pressure on your neck consistent with someone trying to stab you in the neck, and it really fucking hurts, pushing you forward with the force.

A knife shatters the passenger side window and slams into your cheek, almost knocking your teeth out. Then a gunshot shatters the driver side window and hits your left temple, knocking you in the other direction. You may be tough but you're still smarting from all that. Sylvia's still healing you, but nowhere near fast enough. A few more good hits like that and you'll be unconscious.

You hear, another gunshot from another direction, followed by a female shrieking and cursing very loudly at someone. A male and female voice emanate from high above, accompanied by the sounds of fisticuffs.

>Drive somewhere?
>Yeah, this isn't the safest place. Get back out and smash another one of those homonculi's faces in.
>Write-in.
>>
>>31140010
freaking exiles teleporting places
hit behind you to make him leave for a bit, and then try to run down the marshal with the car
maybe if we're driving the exile will have trouble teleporting in
>>
Oh, yeah, hmm, you should probably roll dice+6d20 thrice (best of) for your enemy's attacks.
>>
>>31140031
allies have arrived, abandon car, get out, rip Marshals head off
>>
Rolled 4, 3, 8, 2, 11, 13 = 41

>>31140065
they get so many attacks :(
>>
Rolled 13, 8, 15, 13, 13, 8 = 70

>>31140065
>>
Rolled 6, 5, 14, 8, 8, 1 = 42

>>31140065
>>
>>31140051
>>31140074
Anyone want to break this tie?
>>
>>31140181
I'm one of those you quoted, wouldn't be fair of me to tiebreak
>>
Rolled 4, 11, 19, 8, 13, 14 = 69

>>31140181
go with

>>31140074

hate to waste an action of getting in the car, but it's not providing the cover I hoped
>>
>>31140228
well, car was for when we were bailing.

Back up has arrived, time to introduce these assholes to the guns
>>
Right, then. dice+3d20 for your side's attacks (best of three, etc).
>>
Rolled 3, 15, 6 = 24

>>31140261
>>
Rolled 10, 15, 13 = 38

>>31140261
>>
Rolled 7, 15, 3 = 25

>>31140261
>>
Okay, while I'm writing up the next update, here's a hint: the Marshal's homonculi can be killed in one hit while no other combatants can.

Just... consider that for your next action.
>>
>>31140385
Hang on, as a Knight aren't we tough enough to slap anyone elses shit in close combat?

(assuming we can hit them, damn teleporters, fliers etc)

I figure it we take out the Marshal first, hopefully the homonculi will either die or stop working with him gone
>>
>>31140385
Thanks for the targeting assistance.
I was voting for the incubator himself because it seemed like we could take him out faster than his entire horde, and without him they would all fade or die.
Forgot marshals have mad high dodge though
>>
>>31140432
>Hang on, as a Knight aren't we tough enough to slap anyone elses shit in close combat?
You're the toughest Incubator around, but the system is abstracted to a substantial degree and is balanced for all combatants being roughly equivalent in power (Knights are only a bit more powerful - they're the combat equivalents of an armed Incubator, which is a meaningful but not vast advantage).

>>31140447
Marshals have typical Dodge scores, you're thinking of Monarchs. Every kind of Incubator can take at least two hits from you (it varies between requiring 3 and 5 hits), though. In the case of a Marshal, it would take three hits to kill him. He's also harder to hit than his homonculi.
>>
>>31140509
fuuuck
that's right, it was the monarch who kept dodging everything
um, how many little minions does the marshal seem to have?
>>
>>31140509
Hrm, perhaps we should play whack-a-homonculi then.

They're only small but those blades can hurt us
>>
>>31140543
Two left. He had three, but you splattered one in the door of his car.
>>
>>31140563
Oh god ok
I assumed there were like 20 of them
>>
>>31140621
Haha, you'd be fucked if that was the case.
>>
Okay, cars aren't really your strong suit anyways, and your allies are here, so you don't really need to escape per se. You lift Sylvia from your lap and leap out of the car. You turn to the Marshal, now standing up several feet away, and start a running strike headed directly towards him, only to ram your throat right into a knife when the Exile elegantly teleports between the two of you just right.

The Exile teleports away again before you can get your bearings to hit him, and the Marshal fires a few shots in your direction, only to be disappointed by the fact that they hit Sylvia instead of you.

Then, of course, one of the homonculi comes at your leg, clawing and scraping away, making you wince and leap forward and out of its reach. A twist of the neck reveals that its partner was apparently knocked backwards when you opened the door, leading it to take a bit to recover.

Your new orientation lets you catch Richard shooting the Ballista, catching her somewhere in her torso - good! - but then she hits him in the hand with one of her knives - she apparently brought a bag full of them, very creepy but reasonable - knocking his gun away.

>Write-in.

(Roll 6d20, again.)
>>
Rolled 8, 13, 2, 2, 19, 3 = 47

>>31140704
>>
Rolled 20, 4, 3, 3, 14, 9 = 53

>>31140704
we need to kill more of them
get this down to 5d20 or even 4
>>
Rolled 12, 12, 6, 3, 13, 8 = 54

>>31140704
Come the fuck on, dice!
>>
The Exile hits you, hard, in the head again. As you swing around at him, you feel a sudden, heavy pressure at the back of your head, and you fall forward, darkness clouding your vision as you lose balance.

***

You are Sylvia Sarti, Healer Incubator. Your friend (?) Abigail just got shot in the back of the head by a - what's it called? Marshal? Well, she got shot. Now she's lying face down in the ground. A couple of little monsters are kind of jumping on her body, but it seems largely ineffectual? You're not really sure. You're shaking a little, and it's not just because of the chemicals you made flood your body and the way you're currently fixing up the bullet hole in your side.

>Write-in.

(Roll 3d20 for your team's actions.)
>>
Rolled 4, 5, 6 = 15

>>31141024
Try and get to Abby and heal her. If the monster things come at you mutate the shit out of them. In a lethal way.
>>
Rolled 5, 3, 4 = 12

>>31141068
this
>>
Rolled 3, 2, 1 = 6

>>31141068
I'll back this too, never go wrong with some healing!
>>
>>31141068
>>31141079
>>31141127

>These rolls

It's over....
>>
Impressive rolls!
>>
RIP Abby, you barely even got to first base.
>>
You rush over to Abigail, touching her lightly on her neck, getting a sense of her body. She seems alive but far too concussed at the moment to be healed quickly, so you spend the time to patch up your own wounds instead, scrambling away from her body as you do. The other people seem to have taken your response for her being dead, so they're ignoring her for the moment, which is good, at least. You see some fights elsewhere - a handsome boy and a girl, the girl surrounded by knives that miss the boy and the boy trying and failing to get a good punch in on the girl.

You're pretty sure that the girl is that bi- that person who tried to threaten you back at the facility. There are some people flying above, and you can kind of hear them still punching each other or whatever, but you're not wasting your time staring.

>Write-in.

Roll 6d20 for Dodge.
>>
Rolled 17, 14, 15, 9, 14, 10 = 79

>>31141274
Try and take out the remaining minions of the marshal
>>
Rolled 8, 20, 8, 12, 3, 2 = 53

>>31141274
Can we bring her back to consciousness?

A concussed, groggy Abby is better than an unconscious Abby.

If not then try to take out the homonculi.
>>
>>31141316
>Can we bring her back to consciousness?
No, she's too messed in the head at the moment. It'd take too long to do. You'd be sitting there for at least a minute to get her barely conscious, and four or five to get her up and at 'em.
>>
>>31141357
Right, time to take out the humonculi
>>
Rolled 20, 7, 13, 17, 19, 2 = 78

>>31141314
support this because the roll is good
>>
>>31141314
>>31141316
>>31141421
Right, roll 3d20 for your side's actions.
>>
Rolled 17, 3, 8 = 28

>>31141615
please good rolls
>>
Rolled 20, 4, 5 = 29

>>31141615
>>
Rolled 12, 13, 10 = 35

>>31141615
All 1s coming up.
>>
Rolled 15, 8, 8 = 31

>>31141615
>>31141650
Only one person is doing well, and that's Sylvia.

Assuming Sylvia is die #1
>>
The two little monster things come at you, and you wait for them, some worry showing on your face. When the first gets in melee, you grab it. The feeling is weird, strange, foreign - there's no proper blueprint, or it's messy, or something - but you can reach into it even easier than normal. You just wiggle around inside of its brain, and it falls over, dead. They're clearly not very bright or don't have much of a self preservation instinct, because the second one runs at you nonetheless, and you do the same to it.

The Marshal (?) with the gun tries to shoot at you, enraged that you destroyed his "pets" just like that, but the handsome boy has apparently disengaged from the girl and slams into his arms, and is now wrestling him for his gun.

The teleporting guy, however, closes in, smacking you across the back of the head with a heavy rap from his fist, but fails to knock you out since it doesn't work like that in real life. You should know, you've seen plenty of head injuries.

>Write-in.

Roll 4d20 for enemy action.
>>
Rolled 11, 1, 6, 20 = 38

>>31141912
try and touch the teleporter and take him out of the fight by making him feel sick
>>
Rolled 16, 20, 13, 19 = 68

>>31141912
Excellent, they're down to 4 from 6
I'd rather not go for the teleporter because they are like the objective best at dodging.
Besides, if he wants to grab us he'll have to touch us.

Let's help mystery teammate take down the marshal, then sides will be even at 3d6 each
>>
>>31142083
>Besides, if he wants to grab us he'll have to touch us.
He's wearing gloves.
>>
Rolled 2, 7, 5, 9 = 23

>>31141912
Go for the Marshal, I guess.
>>
>>31141988
>>31142083
>>31142361
Okay, 3d20 for your side's actions.
>>
Rolled 10, 3, 7 = 20

>>31142394
C'mon!
>>
Rolled 20, 19, 17 = 56

>>31142394
>>
Rolled 7, 14, 18 = 39

>>31142394

>>31142487
based savior
>>
>>31142487
Fuck yeah!
>>
You rush up to the Marshal, hitting him as hard as you possibly can in the torso, right in the big bundle of nerves you can't remember the name of but have seen plenty of times. The wind goes out of him, and the handsome boy takes his gun and turns towards the b- Ballista. That's what she's called. A Ballista. A knife whistles by, embedding in his side, but he just calmly aims and fires, hitting smack dab in the middle of her forehead. The back of her skull explodes in a plume of gore and she falls over, dead.

Your heart pounds a little harder than it already was, seeing that. There's also a strange sense of relief, like peeling off a band-aid or removing your socks. It's nice, but you're also pretty sure that you're only feeling it because that girl is dead now.

You nimbly dance out of the Marshal's grip as he tries to grab you, dodging backwards. The Exile takes it as an opportunity, but you just slip around his misguided attempt at a grab too. There's quite the chemical cocktail coursing through your veins, keeping you nimble and aware.

>Write-in.

Roll 6d20 for both you and the enemy's action, just to speed things up a bit (first three you, second three them).
>>
Rolled 11, 4, 18, 2, 6, 4 = 45

>>31142736
>Try and grab the marshal and fumble under his clothes for skin contact, then mess with his brain. Put him to sleep or kill him, just get him out of this fight for good.
>>
Rolled 7, 12, 3, 19, 4, 9 = 54

>>31142736
Yeah, go for skin-contact and try to take him out of things in any way.
>>
>>31142815
>>31142838
You can't knock an Incubator out of a fight that quickly with your ability. You could:

>attack him, dealing damage (sufficient to kill him over no less than three strikes)
or
>debuff him, taking away a point from one of his scores (Dodge, Strike, Strike Damage)
>>
Rolled 11, 13, 8, 2, 10, 14 = 58

>>31142815
do this
>>
>>31142877
well, he's the most useless without his minions, so no point in adding debuffs to an already weak enemy. The damage is probably best.
>>
>>31142877
possible to debuff to paralysed/unconsciousness (obviously not in one strike, but over time)?
>>
>>31143016
>possible to debuff to paralysed/unconsciousness (obviously not in one strike, but over time)?
It can be assumed that if you want someone alive, they don't die when they drop below 0 HP. Whether HP 0 means dead or not comes down to QM fiat.
>>
You go after the Marshal again, planning to really fuck him up, but he dodges to the side and hits you, hard, in the back of the head as you pass by. The handsome boy fires some shots, making your heart skip a beat in your chest, but he doesn't hit you - or, a passing glance tells you, the Marshal.

The Exile teleports next to you and lands a heavy kick near the small of your back, sending you sprawling into the Marshal and knocking him over into a pile. He shoves you off him before you can touch any skin, though, rolling away quickly.

The sounds of fighting above continue.

>Write-in.

Roll 6d20 for both you and the enemy's action.
>>
Rolled 13, 1, 15, 20, 20, 4 = 73

>>31143089

Continue trying to hit Marshal; we'll get Exile afterwards
>>
Rolled 5, 6, 1, 10, 2, 4 = 28

>>31143089
Ok, I don't like the marshal. He should learn when to go down.

I guess keep fighting, we can't leave Richard alone vs 2 enemies. Keep attacking the marshal.

And by Richard I mean mystery handsome boy.
>>
Rolled 14, 5, 8, 10, 13, 9 = 59

>>31143089
Fuck.
>>
>>31143150
>>31143163
>>31143274
Stop rolling so nobody hits anybody. I'm trying to wrap up my quest here. I can't do that if this combat drags on literally forever.
>>
>>31143323
as the second guy who rolled, I'm sorry, I don't even know how I rolled so bad.

Of course, having to run longer isn't necessarily a bad thing......
>>
>>31143323
>I got two 20's
>low

What am I aiming for?
>>
>>31143347
In order for things to actually happen? First three high, second three low. In order to win? All high.
>>
>>31143347
the higher you roll on the first three, the better we do, the lower you roll on the second three, the better the enemies do. So by rolling low first three and high last three you made us all miss. lol.
>>
>>31143427
Well, the Exile hit, but yeah, pretty much.
>>
The Marshal, having recovered and stood, stalks towards you, his arms outstretched in a combat posture. You mimic him, preparing to counter. He's interrupted from his attempted attack by the handsome boy moving to fire at him, which causes him to spring backwards and grab at the gun, forcing the handsome boy to awkwardly move and dodge rather than fire. Your own attempted counterattack is cut off by the Exile teleporting behind you and delivering a kick to the temple, sending you sprawling onto the ground, head spinning.

You're distracted somewhat by the sound of two people hitting the ground near you, one male, the other female, clawing and grappling each other, a vicious brawl for dominance.

>Write-in.

Roll 6d20 for both you and the enemy's action.
>>
Rolled 7, 13, 17, 11, 9, 8 = 65

>>31143485
Keep trying to take the Marshal out of the fight
>>
Rolled 17, 9, 5, 6, 17, 14 = 68

>>31143485
>>31143510
eventually we'll succeed
or fail
>>
Rolled 16, 17, 10, 7, 13, 10 = 73

>>31143485
Let's see if we can end this.
>>
>>31143510
>>31143538
>>31143556
well hey, 17's for our team
>>
You lash out at the Marshal, grabbing his arm and yanking him towards you, pulling his weight to the ground while you harm his insides with your power. The handsome boy takes the opportunity to fire at the Marshal, whose squirming only barely prevents it from taking him out of the battle. He wriggles free from your grasp, skittering away and rising, gasping and heaving, but takes no action against you.

That doesn't prevent a boot from slamming into your head, again, making your head swim as you crumple to the ground. You barely suppress your desire to vomit. You catch the female Chariot smash her fist into the male Chariot's face, hard.

Which one is on your side? Did you ever get told that? Goddess, you can hardly think. You're not feeling good, at all.

>Write-in.

Roll 6d20 for both you and the enemy's action.
>>
Rolled 19, 13, 14, 12, 10, 4 = 72

>>31143710
Whatever we do, make sure we're doing it to the right side first.
>>
Rolled 7, 5, 9, 6, 13, 1 = 41

>>31143710
Make sure Marshal is out of it
>>
Rolled 5, 16, 10, 7, 1, 11 = 50

>>31143710
Huddle in for a bit and use your power to pull yourself together. Protect your head.
>>
Rolled 5

Evens - >>31143798
Odds - >>31143868

1 - first roll dropped
3 - second roll dropped
5 - third roll dropped
>>
>>31144037
Me, naturally.
>>
You curl into a ball, hoping that the handsome boy can protect you, focusing all your energy in on yourself. Your head is a mess, but you can feel out the places to fix, moving pieces where they belong, clearing away the wounds, or at least, some small fraction of them.

You hear the sounds of someone rushing forward, but the handsome boy moves to block him. There's a gunshot, and the sound of a body falling. A hideously loud thump and the sound of the handsome boy falling to his hands and knees. Then a voice you don't recognize, yelling, "L is down, and M is dead, let's get the fuck out of here, K."

You can't hear much else, but it sounds like they're leaving. You poke your head up, and see the handsome boy crouching in front of you.

"They ran off," he says, his voice soothing and gentle. "Hey, you touched Abigail, right?" You nod mutely. "Can you fix her?" You nod again. "You, me, and Abigail going to take that car and head off, okay?" He points towards the car the Marshal came in.

>Tell him thank you.
>Just be quiet and work on healing Abigail once she's in the car.
>Write-in.
>>
>>31144274
>Just be quiet and work on healing Abigail once she's in the car.
>>
>>31144274
Just focus on Abby
>>
You nod in response to his command, and help him move Abigail into the car, still feeling a bit queasy from the fight. Once you're in the back seat, her head resting on your lap, you touch her on the face, and let your focus switch over to her. Her breathing is shallow at first, but as you gradually work your influence across every inch of her battered skull, her eyelids flutter to life and she starts to breathe deeply again. She rolls her head around a bit, trying to get her bearings.

"Did we win?" She mumbles.

"Yeah," the handsome boy says from the driver's seat.

"Good," she replies, and falls back to a state of unconsciousness, which makes it easier for you to finish your work. When you finish with her, you spend the remainder of the trip in silence, healing yourself.

>THREAD END.

>QUEST END.(?)

Yes.
>>
>>31144604
Thanks for the quest man, shame it had to end.

You mentioned you were thinking of running a new, different quest.

Any details?
>>
>>31144604
Huh, well that was certainly an open end.

Thanks for running the whole thing, pity it never really built up steam.
>>
>>31144604
Thanks for running this quest man. I really enjoyed it, and I'm sad that more didn't feel the same way. It was definitely one of the best quests on /tg/, and the board is diminished without it.

>>31144715
It had a lot more steam at the beginning, I think most people just dropped off because it didn't fit their tastes.
>>
>>31144604
Out of interest, did you have things plotted out beyond this? I imagine things were cut at least a LITTLE short due to wanting to finish up.
>>
>>31144663
>Any details?
Basically, street level superhero/villains story. Set some goals for yourself (become tyrant king of the city, clean up crime from the streets, become a mercenary and make bank, etc), accomplish them. More a straight supers story than Incubator, less than X-Men.

An ode to early Worm, really.

No cognitive powers for the MC. You know why.

Don't assume I'll run it, though, I've got a bunch of quest ideas I worked on a good bit and then abandoned while I ran Incubator. This one does have around ten thousand words to its name, but that's no guarantee of anything.

>>31144715
> pity it never really built up steam.
That's what happens when you design your quest to run indefinitely, I guess.

One of the QMing lessons I've learned from this is to begin with the end in mind. I do think the "have a half-dozen plot threads to intersperse in the first few threads and be resolved" was a good plan, but it wasn't quite enough to run a quest.

There were still other plot threads to add or continue with, but the thing about side plots is you also need a main plot to hang them around, which this quest sort of lacked.

>>31145344
Not really, no.

As I suggested above, I didn't have a meta arc, so what I had was a bunch of little points. The girl who was stalking you was supposed to become a Knight Incubator later on, you were maybe supposed to get approached by Etna, there were possibilities wrt Etna and Echidna (Echidna being the experimentation part of the whole enterprise), and there was maybe going to be a second-generation of Cambions with a different power set to shake things up. We're talking a line for each of these things, incidentally.

But that's about it. Most of the subplots I had written up were already introduced/solved (Sylvia, Jim, Richard's stalker, etc). The others were single lines in my stupidly long document.
>>
>>31145958
Haha, yeah...I think things might have gone better if it wasn't for all the 'alright now you spend an update training/reading/making bombs/whatever' stuff, which did stop eventually, and if there was some momentum behind most interactions rather than inertia.
>>
>>31145958
>No cognitive powers for the MC. You know why.
Yeah, if we learned anything here, it's that /tg/ always chooses the mage role and then makes life totally boring with it.

Anyway that new quest idea sounds like something I would love to play. Plz run. Tartarus pls


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